#suggestions-discussion

1 messages · Page 1068 of 1

zealous ridge
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You’re still able to make good sp stealth builds

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they’re just a big ass investment

long widget
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mp is pretty balanced for what its worth

crude geode
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Investing to get out of your class? Imagine HDfailure

zealous ridge
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I don’t know about that with my experience

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but yeah

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it’s more that it’s excessive investment, yknow

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literally every sheath eqquipped is a bit... hmm

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but, regardless

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I wait for the feedz to speak

hot zephyr
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Funny donor item

crude geode
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Tbh it’s kinda similar to summoner as of right now

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Byech

zealous ridge
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...huh

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funny donor item.............

crude geode
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funny donor item

swift frost
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Continuing on,can you pinpoint any exact issues with ceaseless/boss arenas as a whole?

zealous ridge
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alright, so

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there are certain cases in this mod where boss arenas have to be built

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this is not an uncommon thing, even for vanilla

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but due to how some of these bosses work

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making a giant, boring to build arena is almost required to have any fun learning the boss

swift frost
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For me:
Way too big arenas
Tedious+time consuming to make
Are complex due to boss mechanics

zealous ridge
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a big issue is that their AI changes with the arena

swift frost
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Yep

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Signus is bullshit for me

zealous ridge
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polter becomes more aggressive with the less blocks around

swift frost
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I cant avoid the damn horny charge

zealous ridge
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im unsure if that is affected by arena

swift frost
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“Just dodge” is not really advice

zealous ridge
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its a tricky attack, in all fairness

swift frost
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The issue is that most arenas are fucking annoying to create

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Could just pull an scal

zealous ridge
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hm

swift frost
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And make the item summon the arena

zealous ridge
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generate an arena when using a summon item

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that sounds really bad

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... honeslty

swift frost
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Or have a designated “arena spot” in the world

zealous ridge
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now that is better

swift frost
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So when you use the item it will make one there

zealous ridge
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polterghast getting his own chamber in the dungeon is an example

swift frost
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Good idea

zealous ridge
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some sort of tortured soul pit

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yknow

swift frost
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Perhaps you can unlock the arena using phantoplasm

zealous ridge
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i mean, that doesnt even need to be nessecary

swift frost
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And put the summon item into a slot

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Yeah

zealous ridge
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have it just be a giant area which makes fighting polter less annoying

swift frost
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It would be interesting

toxic basalt
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I see we're talking about how tedious it is to make an arena in the dungeon?

zealous ridge
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your idea is interesting, but

swift frost
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In general

zealous ridge
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keep in mind

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we cant really get too specific with our ideas here

swift frost
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Yeah

toxic basalt
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@zealous ridge Polterghast does have an enraged state right?

zealous ridge
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(yeah, meister, we're talking about how annoying it can be to make certain arenas)

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yes he does

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but there is a bit of confusion there

toxic basalt
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and is it only, and I mean only if you're not in the dungeon?

zealous ridge
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because he has a varying ai

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okay so, basically

swift frost
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Arena size

zealous ridge
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he has a plantera esque enrage when youre on the surface

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where he despawns after like 10 seconds

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that is what youre talking about here

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but, he has a seperate mechanic that doesnt despawn the boss

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its called a "block enrage" usually

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polterghast gets more aggressive the less blocks are near him

swift frost
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(Same with ceaseless)

zealous ridge
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i was less sure on ceaseless

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but yeah

swift frost
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I think its the more blocks

zealous ridge
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...that doesnt sound right

swift frost
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Since bigger arenas are generally better

zealous ridge
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hold on

toxic basalt
swift frost
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Like proximity to blocks

zealous ridge
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he gets more aggressive if there arent as many blocks near him, yeah

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thats what the wiki says

swift frost
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WHAT

zealous ridge
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and, bigger arenas are good for polter, dont get me wrong

swift frost
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Thats bullshit

toxic basalt
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(that must be why he was so fast the last time I fought him)

zealous ridge
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this is because, well, you have more room to avoid things like dashes

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this is primarily why the best polter arena is a donut

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with a cluster of blocks or actuated tiles in the center of the arena

swift frost
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Mmm donut

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But actually

zealous ridge
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it balances maneuverability and keeping his enrage in check

toxic basalt
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Wait, wait ,wait, there's a solution to this...Flood the dungeon and use the Diving Suit

zealous ridge
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technically, but who the fuck does that

swift frost
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So many aspects of arena building is kind of trial and error

zealous ridge
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(polterghast moves more slowly in water)

toxic basalt
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someone who hates his speed scaling mechanic

zealous ridge
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yeah, its really fucking stupid

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i dont know who's expected to do that

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or to even know that's a thing at all

swift frost
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Most of the damage in rev is too much for me

unique kite
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wtf 40x40 that's nothing

zealous ridge
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his damage is also pretty jacked

swift frost
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Dont fucking say the line of “dont play rev”

zealous ridge
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this is an issue with a few bosses

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mostly in post ml

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(ace its ok were not gonna bulli you here)

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(i wont, at least)

unique kite
swift frost
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Thats a shitty thing to say since it just detracts from the fucking experience

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And there are so many good parts of it

zealous ridge
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its a dumb thing to say yeah

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but honestly, i wouldnt worry about it

swift frost
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Its just that that one aspect is annoying

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Not really all that bad

zealous ridge
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people who respond with that are either at a loss of anything else to say or are trolling

unique kite
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you could get buffs to reduce the damage you take, like endurance or maybe ironskin

swift frost
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I do that

zealous ridge
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(this isnt help and advice)

swift frost
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I have constant buffs on actually

unique kite
swift frost
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Not all of them

zealous ridge
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we're talking about the boss being just, kind of bad in general

swift frost
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Just the basics

unique kite
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i don't mind polter much, he doesn't really do anything

swift frost
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Polter is fun

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I hate ceaseless so fucking much

zealous ridge
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you shouldnt need anything past the basics to at least have a decent chance at killing the boss

swift frost
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More deaths than prov

zealous ridge
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right, ceaseless

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lets focus on that more

unique kite
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he's the post ml version of cryogen in that he's annoying as fuck because he doesn't do much but what he does is amped really hard

swift frost
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I tried cease pre prov

zealous ridge
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well that probably wouldnt have helped it being hard as fuck

swift frost
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I hated the fucking mod so much since prov was a fucking wall at the time

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Dragonfolly was fucking annoying

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His damn thunder feathers kept hitting me

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The fight was too noisy

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Too much shit to worry about

zealous ridge
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alright alright, hold on

dapper coral
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is this related to a sugg?

zealous ridge
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im a bit discombobulated now, youre bringing up a lot

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yeah, we're discussing, demik

swift frost
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Mostly describing my experience

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I havent beat dragonfolly actually

zealous ridge
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we're thinking on a suggestion to change ceaseless right now

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kind of

swift frost
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But prov was really fun

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However

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While I was stuck at prov,I tried ceaseless for convenience since I just wanted to try something else

swift frost
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Died 80+ times

zealous ridge
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Jeez

unique kite
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not hard, annoying

swift frost
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That period of my mod experience

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Was fucking draining

zealous ridge
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I mean, ceaseless is meant to be fought post prov

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But still the boss is fucked

unique kite
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like i said, he doesn't do much but what he does is amped hard as fuck because he can like 2 shot you or freeze you instantly

swift frost
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Feeling that any choice I had would lead to failure

pine star
unique kite
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ok good job

pine star
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warmth potions exist

swift frost
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I mostly tried ceaseless for a breath of fresh air

zealous ridge
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The thing here is, the boss is not fit for an underground arena

swift frost
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But it ended up being more annoying

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Yep

zealous ridge
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but it enrages outside of underground

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so it’s like... why???

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this is similar to pbg and queen bee, somewhat

swift frost
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Yeah,the minions bro

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Omfg

zealous ridge
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But both of those bosses are still able to be done in underground

swift frost
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You cant even hit them with a small arena sometimes

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Since they go through walls

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And have fucking knockback immunity sometimes

zealous ridge
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yeah the boss and the minions can frequently hide in walls

swift frost
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And the orbs keep pinning you

zealous ridge
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which just drags the fight

swift frost
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Its fucking garbage

zealous ridge
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okay, so

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What are we thinking could be suggested to help this?

swift frost
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:fight aint fit for underground:

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Just move the fight

zealous ridge
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make it a surface boss?

pine star
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Perhaps you should suggest "Make Ceaseless Void's Dark Energies unable to move in blocks"

swift frost
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Yeah

zealous ridge
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or at least, no enrage outside of underground

swift frost
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No thats bad for a different reason LX

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They can clump on walls

zealous ridge
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yeah, I could see that making the arena crowded

swift frost
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Imagine your arena is filled with them

zealous ridge
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if it’s still underground, that is

swift frost
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Makes it worse

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Move it to surface dungeon

zealous ridge
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If it’s in an open area like surface, it’s less of an issue

swift frost
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Or hallow

zealous ridge
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Okay, so

swift frost
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Or some other open area

zealous ridge
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Surface dungeon is like, impossible to define

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but yeah

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surface in general

pine star
unique kite
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i remember fighting cv in hell

zealous ridge
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hell would be not terrible

unique kite
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it's way better

zealous ridge
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But signus is already down there

swift frost
unique kite
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blocks everywhere so he doesn't get pissed

zealous ridge
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And sky is also taken by weaver

unique kite
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and long space to run into

swift frost
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Yeah hell would be kinda nice (tbh move all the sentinels to one place,I know its “thematic” but making an arena for each is fucking annoying as shit.)

unique kite
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well i think they're going for a "3 layers of the world" type thing with sw being in space and signus in hell

golden narwhal
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this is why terraria doesn't have a dungeon boss

tawny garden
swift frost
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Signus is in hell.Prov can be in hell.Polter is in dungeon.Ceaseless is in dungeon.

zealous ridge
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I mean, if two bosses were in space, that wouldn’t be too terrible either

swift frost
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The placements still line up

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Theres no need to seperate them to such extremes

toxic basalt
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The last dungeon-esque boss I've seen was put into a completely new structure

swift frost
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Wait

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If ceaseless is the underground layer

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Just make the arena/spawn all of the underground.

zealous ridge
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Yeah

unique kite
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dungeon is so fucking ass to fight in

swift frost
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Mhhmm

zealous ridge
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well, i think that’s technically a thing already

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because he doesn’t enrage outside of dungeon

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but he enrages on surface

swift frost
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But you can only summon him in dungeon

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So its like ?!??

zealous ridge
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Yeah

toxic basalt
zealous ridge
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We could ask to remove that

swift frost
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The fucks the pont

zealous ridge
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why have ceaseless be tied to dungeon at all

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It makes sense for polter

swift frost
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Whats more important,meister

zealous ridge
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Not for void

swift frost
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Consistency/muh lore or actual good gameplay

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If they spawn it in jungle

zealous ridge
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Yeah

swift frost
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Its their damn choice

golden narwhal
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There still should be some level of theming

swift frost
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If they wanted to be all fancy they could spawn it in a thematic area

zealous ridge
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For the sake of polter being a dungeon themed boss, i think it makes sense he spawns from dungeon

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Void has no such connection

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at all

swift frost
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If you want to be super thematic

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Like

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Why

golden narwhal
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Nobody asked for super-thematic

zealous ridge
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I was thinking, give a structure that’s a big arena, and have it be where you can spawn the ceaseless void by like, breaking a mirror

swift frost
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Then how do you make the arena actually placed in a good place

zealous ridge
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I wouldn’t suggest that specifically

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But, that kind of idea

swift frost
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Just add natural arenas

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Its lore friendly

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Thematic

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And fun

zealous ridge
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So, alright

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I think we have something here

swift frost
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Lets simplifiy

zealous ridge
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Ace, I’ll try and write something up and I’ll ping you if you don’t respond

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right now I’m going somewhere

swift frost
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Sure

zealous ridge
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so I’m gonna see what I can do, and we can make edits and clarifications here before going to posting

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That sound good?

swift frost
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Yep

zealous ridge
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alright, very nice

swift frost
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Ill just boil down the points rn

zealous ridge
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okay, sounds good

swift frost
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Arena Design Problems:
Arenas in Calamity often suffer from being very time consuming,annoying,expensive and difficult to make.Many bosses require arenas in the mod and the specificities and gimmicks of their fights often influence the designs of arenas.They need designs that allow the player to be able to defeat the boss most effectively while allowing room for error.Getting resources like campfires,heart lanterns,honey and asphalt can take some time and be generally quite tedious without quality of life mods.The problem is,Calamity arenas tend to rely on this too much rather than fixing the problem at hand.I dont think the goal is to have other mods fixing Calamity’s problems for it.A suggestion that can help improve the experience of the player would be:

zealous ridge
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alright, good summary

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the suggestion will likely be more focused than this

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I think we can start with, like

swift frost
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I have a good idea on how to improve these arena problems across the mod

zealous ridge
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“Remove Ceaseless Void’s dungeon spawning requirement and give him a different area to spawn underground.”

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Something like that

swift frost
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A small totem where you can place a summon item into it and it generates an arena for that boss

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As an example

zealous ridge
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I can’t right details myself, because I’m not at a computer and unable to write comfortably myself

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That’s a very interesting idea

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I would have to think on it though

swift frost
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And you can reverse it/it happens in a different dimension

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You know those dimensions in some mods

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Use an item

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And its a different map?

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Either make a arena dimension or have some kind of block memory system so you can reverse arenas

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Like it saves the chunk it replaces

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And if you dont want the arena to be there it just puts the chunk back

unique kite
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designs that allow the player to be able to defeat the boss most effectively while allowing room for error
it's very difficult to do that without also making the fight extremely easy- which is already done by the easier difficulties

swift frost
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Yeah

unique kite
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you can just use the copy/paste function from cheat sheet which everyone does

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and instabridges from fargo's which everyone also does

swift frost
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To be fair,yes,but thats not really the point

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I use instabridges

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Its just that the problem here is with the mod itself

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If people dont want to ise cheat sheet then its still not fixed

zealous ridge
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We need to consider this as a singular experience

swift frost
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The problem doesnt dissapear

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Yep

unique kite
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the mod isn't designed around fixing these difficulties, its job is giving the challenge in the first place
other mods can take care of the more tedious aspects of dealing with the challenges

swift frost
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If you only had calamity on

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As its own thing

zealous ridge
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calamity cannot brush off issues because some other mod fixes them magically

swift frost
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^

unique kite
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guess you can suggest an instabridge item

swift frost
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Its just laziness on that part

zealous ridge
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I feel calamity needs answers for its problems regarding having to make massive arenas

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one way, would be to give players a new tool, yes

unique kite
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honestly the only fight that's actually a pain in the ass to make an arena for is like
moon lord

zealous ridge
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But, I’m more thinking on ways which are more specific to each boss

unique kite
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everything else is mostly just big platform high up

unique kite
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arenas just fall off in general as the game progresses

swift frost
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An aterisk* there

zealous ridge
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This is why I think making ceaseless his own zone which is really cleared out on worldgen or something is a good idea

unique kite
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making an entire construction tool for the sake of 1 or 2 fights being made easier with a big arena feels pretty pointless

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i say just make ceaseless a space fight

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good enough

swift frost
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Yeah

zealous ridge
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mmm

swift frost
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But what about other fights

zealous ridge
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That’s a solution

unique kite
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the problem here is that ceaseless is in a bad place
so just move him somewhere else, done

swift frost
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It still doesnt fix everything

unique kite
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what else is ther

swift frost
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Just an incidental problem

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Uhhhh

unique kite
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individual problems can be solved individually

zealous ridge
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Space has issues of its own first of all

swift frost
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Like polter,Prov,

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These are mostly from my own limited experience

unique kite
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polter is probably one of the easiest fights in post ml

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it's just plantera without the balls

zealous ridge
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well he kind of is

swift frost
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Yes,but

zealous ridge
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He’s a badly designed boss, first and foremost

swift frost
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Woah

unique kite
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yeah, that's its own issue that has nothing to do with an big overarching arena trouble with the mod

swift frost
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I kind of like him

unique kite
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providence too in a way

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she's just too fuckin big

swift frost
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Not nothing honestly

unique kite
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other than that it's fine

zealous ridge
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You’re allowed to like him I don’t mean to trash on that

swift frost
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Yeah

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Ik

unique kite
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nah nobody likes polter, he's just easy and bad

zealous ridge
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I mean, he’s honestly just not very well designed around, for example, being a dungeon boss

unique kite
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i honestly thing he needs the astral slime treatment

zealous ridge
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Or being distinct enough from plantera

unique kite
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which is get that shit the fuck out and bring a new one

swift frost
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Kinda happening rn

zealous ridge
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plans are being made I know that much

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Yeah

swift frost
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Hes getting resprited

unique kite
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cool

swift frost
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And stuff

unique kite
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that usually means more changes

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he just feels like a relic from an older time in the mod

swift frost
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Yeah

unique kite
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so ace any other fights on your mind

swift frost
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Prehardmodes experience is smooth

zealous ridge
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hmm

unique kite
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prehardmode is the time when you build the most arenas

swift frost
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Hardmode has some bumps but is aight

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Post moonlord is fucking agony

zealous ridge
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the arenas are not that big, is the difference

unique kite
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hardmode the only arenas you really build are plantera and moon lord (depending on class moon lord just needs a platform)

pine star
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Provi was honestly excellent

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The trick is to hallow your main arena

swift frost
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^

unique kite
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post ml there's i think 6 bosses total?

zealous ridge
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most of them need arenas

swift frost
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All of them need a huge arena

zealous ridge
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yeah

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the only one that doesn’t is probably profaned guardians

unique kite
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i think only dog really needs a huge arena out of them actually

swift frost
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Doesnt change the problem really

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Dog,Yharon,etc

unique kite
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prov too but you can just fight her in hell

zealous ridge
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nah, all of them need pretty large arenas

unique kite
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yharon is a big platform high up and that's it

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he even limits how much you can build himself

zealous ridge
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you don’t make walls to block the tornadoes?

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I mean, I thought most people did that

unique kite
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by then you can get gizmo pack and builder potions really easily

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wait you can block tornadoes?

zealous ridge
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that’s true for all post-ml bosses

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Gizmo is easy to have

unique kite
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gizmo and builder potions cut your build time to at least half

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so it's fair to have arenas 2x as big as prehm or so

pine star
unique kite
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me neither lmao

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probably banned in nohits, lemme check

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unrelated, just curious

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nope nothing mentioned at all

swift frost
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I might even add the arena creator thing to my own mod idea,Zenium

unique kite
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zenium?

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guessing it gives boss zen and builder potion

swift frost
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Just a big idea I have,lots of content I hope to make

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Summon rework is a big one

unique kite
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well til you're allowed to build walls to block half of yharon's attacks

swift frost
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Making more utility summons

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Or summons that debuff enemies,rideable snowball summon,Healing aura summon etc

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Summoner as a whole in tmod feels quite bland

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No one really experiments

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They just make it a zerg rush gimmick and thats it

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Only thing that changes is unique designs/ a sliver of uniqueness

pine star
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iirc ThomasthePencil said that Summoner is inherently bland

swift frost
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Otherwise it feels samey

pine star
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Because you run around with your goons doing the damage

swift frost
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I like the use of the word goon there

unique kite
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summoner is a side effect of the limitations of terraria as a game

swift frost
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Its true

pine star
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That said, a rideable snowball summon sounds interesting

unique kite
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the only ways you can make an item that does damage is 1. homing projectile, 2. nonhoming projectile, or 3. controlled projectile

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with some exceptions and twists, like having gravity or true melee

swift frost
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Or a thorn snake that leeches hp and gives it to you

unique kite
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summoner can't really fall into any of these categories except the 3rd

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so they choose to make it passive damage

zealous ridge
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Wait, you guys didn’t fucking know you could put blocks in front of the infernadoes

swift frost
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Im going to redefine summoner

pine star
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no we did not know

swift frost
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That is my goal

unique kite
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no

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never heard of it or seen it anywhere

zealous ridge
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This is new information to me

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I literally wouldn’t feel safe not doing it

unique kite
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checked the wiki, nothing there at all

zealous ridge
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wow

unique kite
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nohit rules say nothing despite generally banning things like this

zealous ridge
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what?

unique kite
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no mention of this anywhere

zealous ridge
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Well, the arena isn’t made any bigger

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you’re just putting blocks in front of the infernadoes so you don’t randomly run into them

unique kite
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couldn't find any scraplings of information anywhere on the internet

swift frost
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I have a new definition for summon in my mod idea

unique kite
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OH

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THAT

zealous ridge
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they’re still there and he still enrages outside of that zone

unique kite
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i thought you meant having fucking background walls to make the infernadoes not spawn

zealous ridge
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oh

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What no lmao

unique kite
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no, people generally just don't do that

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because they don't get close to the corners

zealous ridge
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really? Damn

unique kite
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getting cornered by yharon is just death

zealous ridge
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I always do it

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that’s so weird to me

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anyways, sorry

sleek ore
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just aegis dash

swift frost
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Summon weapon new definition:Creating magical constructs(Arcane) or summoning creatures(Creature) to aid the player in some way,offensively,defensively or a mix of both.

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I would also like there to be some level of customizable summons/summons being a pet that you raise to full power and have bonds with

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The reason why this is so in depth

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Is mostly because of the core issues summoning pre 1.4 (and post) has

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Its that it isnt engaging

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Running while having your lads smack a enemy isnt really fun

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Stabbing with swords,firing arrows or bullets,using the powers of the arcane to obliterate your enemies,summoning lads.

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Whips do help the player engage with the problem

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But it doesnt make the problem non existent

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It just adds a new method of combat,nothing more.

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The summons are still the same old,boring braindead meatsacks theyve always been

rapid pivot
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.. Except this, in my opinion, really isn't something that's within the scope of the Calamity mod.

unique kite
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i think it's not within the scope of terraria in general

rapid pivot
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This would probably have to be its own mod, as it is in effect a sweeping overhaul to a class.

swift frost
#

I dont really get the point of removing summon acc stacks

unique kite
#

adding complexity to simplicity takes away from the charm of the game, which is "don't get hit, and hit back"

swift frost
#

Empowering the minions is coolio

unique kite
#

not to mention taking too much focus to "hit back" makes "don't get hit" way more difficult

rapid pivot
#

plus, uh.. there's plenty of variety in summoning weps imo

unique kite
#

yeah the ice shards, the nuggets, the twins, etc.

rapid pivot
#

it's more than just 'running while your enemies smack a lad'

unique kite
#

well yeah it is but there's nothing wrong with that

#

it's different ways of your lads smacking the enemy and that's good enough

swift frost
#

Yea

dapper coral
swift frost
#

Hell

#

I really like that

#

Since acc stacks were quite boring,and minion slots felt way too plentiful

unique kite
#

having 45 minions that do very litte isn't really any more "fun" than having 15 minions that each do 3x more than the 45

swift frost
#

Solutions to make the minions stronger

#

^

#

Thats mostly the issue im grappling with

#

What can you change

unique kite
#

it also makes it so using different types of summons is good for different things

swift frost
#

Without it being too much

unique kite
#

since you don't need 4 summons to do the job of 1 item

#

honestly i think the best way to "change" summoner is to encourage using different types of summons at once

swift frost
#

^^^^^^^^

#

This is what I mean

unique kite
#

but making that many weapons at each stage of the game just isn't very effective since there will always be a best summon

rapid pivot
#

alternative

unique kite
#

maybe set a hardcap on how many summons of each type you can have?

rapid pivot
#

weapons like, say, the Black Hawk's upgrades

#

those are probably some of the most interesting summons in the game, just by virtue of how they interact with ammo

unique kite
#

encouraging variety in active summons might be the only way way of adding interactivity to a passive class

swift frost
#

Because theyre unique

#

They aint just runnies that throw stuff/smack stuff

unique kite
#

having 4 nuggets and just leaving the rest of your summon slots empty because they're useless is silly

swift frost
#

They can be customized

#

With bullets

#

You know the thorn snake and snowball

#

Some of my favorite ideas

#

Snowball for mobility

#

Snake for health

#

They encourage variety

#

And mixing/matching

#

Perhaps you can “allot” summon slots into a staff

#

To make one big minion

pine star
#

So Stardust Dragon/Infected Remote, but with controllable size/strength?

swift frost
#

Similar to that

#

Its difficult to balance

#

Why have many small things when you can have a big thing is obvious

#

Im talking about viewing your slots as more important than extra dps and giving more uses to them

#

Spirit mod added some summon tag weps recently

#

And those are the kind of thing I think summoner needs

#

Whips are a step in the right direction

pine star
#

IMO whips are not a step in the right direction

swift frost
#

They add something to do

pine star
#

Like whips themselves are not

#

Summon tag weapons are though

swift frost
#

Add more variety,encourage a diff playstyle,they feel like a half step tho

#

Tag weps are a great idea

#

And those weird zone thingies that give you buffs

#

They all do this thing called

#

Adding variety

#

Current summons arent varied

#

“I take up all slots and get stronger” and “I take up more slots than usual and can only be summoned once”

crude geode
#

there is variety in summoner weapons, you’re pretty purely focused on endgame.

proper grail
#

HahaYes this suggestion

white swift
#

petiton to replace the brimstone music with pigstep for a limited time

proper grail
#

Denied

white swift
#

sigh

#

i knew it

#

but it even fits the theme

crude geode
#

Copyright would prolly fuck calamity six ways from Sunday

white swift
#

oh ya

#

i forgot

tired haven
#

There is likely no strictly endorsed copyright on that track but it'd still spark unneeded danger

white swift
#

wait is that the real crabbar?

#

no that cant be

ashen warren
#

maybe

crude geode
#

Couldn’t be him

white swift
#

oh boy the views im going to get

#

if hes real

ashen warren
#

wh

white swift
#

on yt

crude geode
#

no it can’t be crabbar

#

He doesn’t have a mustache on his pfp

white swift
#

misi are you a verified streamer?

ashen warren
#

no

proper grail
#

You can check people's roles

#

Also this isn't related to suggestions

#

If you'd like to talk here, please make a suggestion or comment on one

crystal iron
#

I wonder what the first ever Sugg was

tired haven
pine star
#

oh

#

That's a decent start to the suggs

white swift
#

oh, so you like suggestions?name them all.

summer sentinel
#

@ feedzuh

pine star
#

@ ThomasthePencil

cobalt pewter
pine star
proper grail
#

That's screenshot worthy

pine star
#

yup

proper grail
#

If only Dan had better spelling

white swift
proper grail
#

What was the rule? If something gets sent to the devs but doesn't get a labelled vote even after a week or two, the vote was a tie?

radiant meadow
#

either it was a tie or it just didn't get voted on

#

most likely just didn't get voted on

proper grail
#

Wondering what happened to summoner RIVs

proper grail
radiant meadow
#

It just means nobody has a strong opinion

#

Voting isn't mandatory

proper grail
#

Ah, something I didn't know yet

radiant meadow
#

although I think regarding the summoner RIVs sugg, I think Brav just forgot to review them and relay the results

#

It looks like it was rejected 3 to 1

proper grail
#

K, thanks

hot zephyr
#

Aren't RIVs discontinued anyways?

cobalt pewter
#

no more added methinks

hot zephyr
#

Good.

proper grail
#

Iirc it's in discussion but that is most likely

cobalt pewter
#

About the stealth tooltips

#

Yeah it's a fuck

#

Not sure if a Starter Bag item helps

zenith hazel
#

so guess someone voted after that

uncut orbit
#

I have a quick question

#

How many stars does a vote need to get implemented into the mod

#

?

cobalt pewter
#

Implementation is never guaranteed

uncut orbit
#

I mean

#

Considered

cobalt pewter
#

But 200 stars for mod suggestions in order to be delivered to dev

uncut orbit
#

Ah

cobalt pewter
#

140 for server ones

uncut orbit
#

Ok

cobalt pewter
#

I haven't properly tested Totality yet, but it should definitely work a slight bit better on stealth

#

As much as it works nicely (which is just regen stacking half of the time), sometimes weapons can just fuck you over

#

For example, I have no real way to do stealth rogue on provi, and I had to fallback to polter first with Celestial Reaper

earnest cape
#

Yeah totality is only really good with stealth

#

I can confirm

eternal escarp
#

@random topaz , thats a tmod thing, and they have a warning on the item

#

the item racks have in bold red that they are very buggy

#

and manequens

dapper coral
#

yeah that's not a cal thing

#

ima remove it because of that and the above info

robust lava
#

I don't believe that red warning is a default tModLoader thing, but yes, the issue is independent of Calamity

random topaz
#

i do not have such warnings texts but if you say so :d at least I know now

robust lava
#

It looks like the red warning is added by Thorium

eternal escarp
#

it is?

#

huh

#

thats wierd

#

then in any case, suggest that to the tmod server instead

robust lava
#

I'm pretty sure it's getting fixed for tML 1.4 anyway

eternal escarp
#

that feels like it should have happened, had no idea this was a thorium thing

#

oo, thats new information

#

good to know then

eternal escarp
#

bard class is thorium..

#

@azure tapir

azure tapir
#

ohh

#

oohhhh

summer sentinel
azure tapir
#

I'm duumb

azure tapir
pine star
hot zephyr
#

Lauren, Passer of Emotes

earnest cape
tawny garden
pine star
tawny garden
#

wait a sec

cobalt pewter
#

Yooo

tawny garden
#

was it delivered to mod corner or not

#

or did it just pass without voting from staff

dull wren
summer sentinel
earnest cape
tawny garden
#

place a fucking ✅ on it then smh

summer sentinel
#

isn't it a checkered flag

tawny garden
#

if it got delivered, it should have a check mark

#

flag is if it's done

summer sentinel
#

I'll give you a checkmark pogU
but alright I will add it

tawny garden
#

please I will need it later for stats

gray nebula
#

boohoo good emote

summer sentinel
#

not again I thought I was clear with emotes

cobalt pewter
summer sentinel
#

It's fine since that'll reach star req in no time

#

boohoo radiates a great energy

sleek turret
#

boohoo is godly energy.

tribal verge
#

And that's exactly why we need it

earnest cape
#

:boohoo:

sharp prism
#

:boohoo:

hot zephyr
#

add :boohoo:

#

Everyone wants this

whole sedge
sleek turret
#

:boohoo:

swift wharf
#

it's suffering but better

pine star
#

Good sugg

whole sedge
#

waiting for aah to be sugged next

sleek turret
#

boohoon't

summer sentinel
#

boohoo hasn't been posted for even an hour and you lot are already trying, smh

hot zephyr
#

Lauren

#

Abuse your powers and push it to voting

#

If pogu can be pushed early, boohoo should as well.

cobalt pewter
#

^

hot zephyr
#

Based demik

dapper coral
#

i just sent it

cobalt pewter
dapper coral
#

because it's an emote sugg and what the actual hell else are you gonna add to it lmao

hot zephyr
#

Suggestors of the world, with our powers combined!

#

We're going to create Boohoo 2: Boohoo Harder.

tawny garden
#

@ Rover add the fact that emote suggs are sent to voting earlier than in 24 hours to your posting pin

hot zephyr
#

crabrave emote bias crabrave

dull wren
tawny garden
#

Boohoo 2: electric boohoo

dapper coral
eternal escarp
#

Boohoo 2: the boohooning

tawny garden
tribal verge
ashen warren
#

how radical of an idea is making all projectile based swords use some sort of mana?

tawny garden
#

...very, I'd say

cobalt pewter
#

...sigh

#

We back to this?

ashen warren
#

thoughts on "projectile" on hit?

tawny garden
#

as they basically turn into magic weapons but with a melee damagetype

ashen warren
#

yes philo, we are using this suggestion to make a message about how garbango the melee class is

tawny garden
#

every class is garbango in their own way

frail mantle
#

yes, yes, mage and all that

#

we know

ashen warren
#

except the holy godly summoner

cobalt pewter
#

1.5 rogue is gonna be epic

ashen warren
#

it is

tawny garden
#

even summoner is bad sometimes

frail mantle
#

every class has an issue

ashen warren
#

fair enough, although the most unique one it lacks different ways to play

#

check this out

tawny garden
ashen warren
#

let the man live

tawny garden
#

aight

cobalt pewter
#

What

tawny garden
#

what

frail mantle
#

melee is mostly manaless mage, ranged weapons tend to just be "point at enemy and win", summoner fuckin dies because haha projectile ai, mage basically has to have either a mana regen potion or mana flower at all times, the latter making it flashier ranged, and rogue's main mechanic (stealth) just isn't worth it (at least not in public version)

ashen warren
#

the thing is for rogue, you can't make a class on one mechanic

frail mantle
#

why not

eternal escarp
#

mage be like

tawny garden
#

yeah, why not

ashen warren
#

hard to make interesting for the most part

tawny garden
#

well

#

it's better than no mechanic

#

(hello melee)

ashen warren
#

correct

#

what keeps the player invested and encourage them to replay the class? different ways to play it

eternal escarp
#

yeah, and i mean, 1 mechanic works for mage and ranger

#

so

eternal escarp
ashen warren
#

"work"

tawny garden
#

and summoner is also one mechanic

ashen warren
#

RANGER WORKS

eternal escarp
#

they are litterly almost always the same each time ech

ashen warren
#

vanilla classes ODech

eternal escarp
#

in vanilla they are even blander imo

ashen warren
#

it is a fact

tawny garden
#

yes, they are

eternal escarp
#

a class can stand with 1 mechanic, so can rogue then

tawny garden
#

the thing with terraria

#

mods can't fix it HDfailure

eternal escarp
#

^

cobalt pewter
#

Also with the new changes, rogue might be actually quite diverse in gameplay

#

You can do spam one run

#

Stealth another

#

Stealth without regen on the next one

eternal escarp
#

yeah, which is actual diversity, and not subclasses

cobalt pewter
ashen warren
#

boy thats milking one mechanic

eternal escarp
#

so rogue is even better

hot zephyr
#

Melee would have a gimmick if flasks didn't A. suck except for like, two. and B. didn't have their gimmick given to other classes (summon, rogue)

tawny garden
#

wait a sec, waaaaaaaaaaait a sec

eternal escarp
tawny garden
#

what

ashen warren
#

yes philo we can't fix vanilla, too much effort for something hard and not worth it

tawny garden
#

@cobalt pewter did you just call "spam" a mechanic

eternal escarp
#

he called it a playstyle

ashen warren
#

it is a lifestyle

cobalt pewter
#

I'm just presenting playstyles

ashen warren
#

"playstyle"

tawny garden
#

ah

eternal escarp
#

in any way

#

stealth will prolly have the most replayability, if you dont count sub classes

cobalt pewter
#

Stealth's potential is probably why I'm hellbent on improving it

#

You rarely see classes that can be specced into doing burst, delayed damage

#

While every other classes (the fleshed out ones in vanilla at least) just spam to no end

ashen warren
#

check orchid's classes

#

you wont regret it

eternal escarp
#

bruh

cobalt pewter
#

I'm waiting for Gambler to be fully fleshed out

ashen warren
#

same, what do chips even do

cobalt pewter
#

Either way massive derail

#

Classic

#

Back to suggs

ashen warren
#

suggestions yes

eternal escarp
#

i still think that having stealth make rogue have 2 playstyles isnt milking the mechanic at all

#

but whatever lol

frail mantle
#

just a normal sugg disc conversation

ashen warren
#

yes 1 mechanic can have different playstyles

tawny garden
cobalt pewter
ashen warren
#

but stretching it to "with regen" and "without regen" is milking

eternal escarp
#

wdym by that?

ashen warren
#

those are an example of a mechanic but with not so many playstyles

frail mantle
#

i wouldn't say that's milking

eternal escarp
#

1 playstyle is using stealth
the second is ignoring stealth

ashen warren
#

stretching is a better work true

eternal escarp
#

thats litterly just adding another styler

#

not stretching the mechanic ech

#

the mechanic is the second style

ashen warren
#

was mostly talking about the regen one

eternal escarp
#

stealth without regen? doesnt stealth regen always ech (as of now atleast)

cobalt pewter
#

Stealth playstyle rn is just stacking regen yes

#

Which makes it closer to spam by endgame

eternal escarp
#

~~because of 2 sheaths 6 silent modifiers ODech ~~

#

byeah

#

so, i dont understand how rogue can be played with stealth without regen of said stealth

#

and even if, it sounds more like a challenge then a third playstyle

ashen warren
#

yeah thats fair

#

if i recall correctly suggesting a mechanic is a no

cobalt pewter
#

Depends on the scale? If it's heavy work, might be a don't

ashen warren
#

an entire mechanic

cobalt pewter
#

Might be a don't in scale, as well as potentially specific

ashen warren
#

i'm sure giving a base idea for a mechanic then giving examples is not being specific, or is it?

frail mantle
#

if by a mechanic you mean a mechanic for the entire game/a whole class/ something like that it's probably a Don't by scale

ashen warren
#

i see...

tawny garden
#

like you can't suggest something like stealth

ashen warren
#

what about something like this

#

i have an mechanic idea for bombs

hot zephyr
#

Most/all stealth strikes should provide other utility other than just damage to encourage not just building for stealth or spam, but for hybrid builds to manifest.

tawny garden
#

I still remember that time when somebody suggested Calamity 2

hot zephyr
#

God it was glorious.

#

"Yeah just add a few bosses and biomes no biggie."

eternal escarp
#

wait, someone suggested calamity 2?

tawny garden
#

yeah

hot zephyr
#

And the time:
"This mod sucks, change literally everything"

eternal escarp
#

lmaoo

#

the audacity CalWheeze

tawny garden
ashen warren
#

i wonder how that suggested fit the channel because of the massive size of his balls

tawny garden
eternal escarp
#

that was recently aswell? holy shit how did i miss that

hot zephyr
#

DM Dokuro in VC? (real)

eternal escarp
#

also subnautica server pog

tawny garden
#

that was on the eleventh of december

#

judging by the DM message that Ian sent me about thus shit HDfailure

hot zephyr
#

I like how you muted every channel except for voting, posting, discussion and wiki

eternal escarp
#

holy shit my guy litterly suggested adding the nether into terraria

tawny garden
#

I also have bugs unmuted

ashen warren
#

philo is a suggestion god

tawny garden
eternal escarp
tawny garden
#

I'm like...

#

third place?

eternal escarp
#

thats third from like

tawny garden
#

if I were to rank meself

eternal escarp
#

2500 ish

ashen warren
#

the manager of the channel is third place 😭

hot zephyr
eternal escarp
#

so its prtty good

tawny garden
ashen warren
#

feedzuh vs philo in suggestions

#

who would win

hot zephyr
#

Duel of the Fates

eternal escarp
#

duel of the gods

frail mantle
#

rover is suggestions GOD

tawny garden
#

I'll lose cuz I'm a lazy piece of shit

eternal escarp
#

the fight that will decide the fate of the world

hot zephyr
#

And then I arrive with a metal chair.

ashen warren
#

the lazy vs the moody

tawny garden
#

ah, no, I'm 4th

eternal escarp
frail mantle
#

philo and feedza are more just suggestions managers

#

meanwhile me and ian are just random people who occasionally gibby_arrival.gif to discuss suggestions

hot zephyr
#

I post a suggestion semi frequently

tawny garden
#

just you wait till I get Wiki Administrator and a purple nick
muahahahah

ashen warren
#

and here i come once in a blue moon to suggest something radical

hot zephyr
tawny garden
#

we're

#

offtopic

hot zephyr
#

It's suggestion meta

#

So Spider is going to add the Book of Rogue?

tawny garden
eternal escarp
#

book of rogue?
am i missing something?

ashen warren
#

where is feedzuh when you need him?

#

need his help with a rogue suggestion

hot zephyr
#

You just gotta chant "Rogue stealth" three times in a bathroom mirror

summer sentinel
#

stay on topic about suggestions or I’ll destroy you people

hot zephyr
#

Uh so

#

About boohoo

ashen warren
#

so uh

hot zephyr
#

Let's discuss

ashen warren
#

suggestions

#

right?

eternal escarp
#

ah yes, boohoo

tawny garden
hot zephyr
#

First suggestion to hit 500 stars

tawny garden
#

I love y'all

ashen warren
#

500???????

#

WHAT

summer sentinel
#

We don’t need to analyze the universal essence of boohoo either afaik OmegaFailure

hot zephyr
ashen warren
#

since when can suggestions reach 500?

hot zephyr
#

Quick, somebody find topic before Lauren launches me into the stratosphere

tawny garden
#

Demik's arrow sugg is the highest rn

eternal escarp
weak field
#

Five hundred?????

eternal escarp
#

goodbye

tawny garden
#

at ~384

weak field
#

How????

hot zephyr
#

Sharpening station buff?

tawny garden
#

rage sugg

hot zephyr
#

The Shrineposting got 310 KekPet

#

Uh this one

tawny garden
#

I could do it if I actually think of what will be a good rage replacement mechanic

ashen warren
#

do i have to get the sleep scheduled of everyone in this server to max my star gain?

hot zephyr
#

Is like the equivalent of saying "Add more weapons"

ashen warren
#

what if i buy their star vote with money and gifts

hot zephyr
#

Step 1. Be Ian
step 2. stars roll in

ashen warren
#

wow a good emote sug

civic pond
#

woah.

tawny garden
#

criticism LETSFUCKINGGOOOO

#

lmao the Mission Impossible soundtrack started to play right as I posted
how ironic

hot zephyr
#

Based Philo, finally made a suggestion

tawny garden
#

ikr

#

took me like what

#

5 months to sugg something

hot zephyr
#

I just think that rage should be to True Melee what Stealth is to rogue.

tawny garden
#

I hope the bot won't break

hot zephyr
#

Tie the gimmick to true melee weapons

tawny garden
#

cuz 1) the sugg is precisely 2000 chracters long and 2) it has an inline link in it

hot zephyr
#

Hopefully it doesn't go fucky

tawny garden
#

and inline links can only be parsed by bots

sturdy geyser
#

this is epic

#

good suggestion

#

10/10

hot zephyr
#

11/10?

#

Since tbh 90% of suggestions are just fluff

#

And have no real impact if they were actually added

ashen warren
#

i have a suggestion for a mechanic to the bomb rogue subclass

hot zephyr
#

are you going to suggest it or just talk about it here

heady lichen
#

it's always best to talk about it first

ashen warren
#

since my english is ass i'm gonna try to word it here before

tawny garden
#

my sugg might actually be leaning on the "too broad" don't

eternal escarp
#

bomb rogue subclass mechanic? interesting

hot zephyr
#

It's a necessary evil

tawny garden
#

but I feel like it's fine

eternal escarp
#

also i dont think its too broad

heady lichen
#

they're meant to be broad

eternal escarp
#

imo it shows you the point, which is what it should do imo

heady lichen
#

you want them to be broad

#

because the devs want feedback, not community-made reworks

eternal escarp
#

not fix the point nor say the point exist, it shows the point is there, and that its not pointu enough

i feel like its a fine suggestion but idk, thats my opinion lol

dapper coral
#

i don't think putting removal as an option is a good idea because that might lower its chances of being accepted

tawny garden
#

yeah, thought about that as well

#

Fab doesn't like to remove stuff

heady lichen
#

though tbh calamity could use a bit less content bloat

eternal escarp
#

it feels like some bloat is getting removed

#

although some still exists

hot zephyr
#

sad Heart Rapier noises

eternal escarp
#

and some are prolly going to be removed aswell afail

hot zephyr
#

The Calamity Melee Experience

eternal escarp
#

ah yes

tawny garden
eternal escarp
#

budget ranged mage

#

and sprinkles of summoner and rogue

tawny garden
#

lemme see what I can do to avoid the darn char limit

eternal escarp
#

make a document?

#

or notepad or smthn

#

idk

tawny garden
#

nobody reads those

eternal escarp
#

fair point

#

attaching an image is allowed?

#

u can make an image of what doesnt fit

ashen warren
#

unfinished work

tawny garden
#

there, removed funny link to @cobalt pewter's doc

hot zephyr
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If only Rage and Adrenaline were actually.. usable together instead of fighting each other

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Or if Rage wasn't literally inferior to adrenaline in every way
Or if Rage didn't require you to lose massive amounts of health

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Or if Rage didn't award facetanking

tawny garden
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Hm, the totality breakers sugg made its way into voting

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Instead of making its way into a tester's hand

toxic basalt
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@tawny garden Also don't forget that Rage is made redundant if you're trying to no-hit bosses

zenith hazel
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did nobody say we were gonna test every single wep in the mod so it doesn't matter?

frail mantle
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Seems so

tawny garden
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And yeah, nobody told

ashen warren
visual wigeon
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Did everyone just forget absolute rage?

unique kite
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rage is a thing for true melee to be better as a class, don't think it's meant to be filled by other classes without special accessories (which suck)

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because true melee can't get adrenaline reliably they need something to supplement, hence rage

sand umbra
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the problem with this is that you don't get to max Rage in the first place

tawny garden
unique kite
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absolute rage is useless yes

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fairly certain rage isn't even possible to fill normally within a single boss fight without setting up heart beforehand

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it's only useful for true melee as a replacement for adren, it's not an allclass thing

ashen warren
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like 5%

unique kite
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only if you have heart of darkness

pine star
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I thought it didn't unless you had Heart of Darkness

unique kite
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absolute rage gives 5% hp only
with hod it gived 10% damage too

ashen warren
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oh

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lol

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so it's that bad

unique kite
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yea

tawny garden
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Mhm

sand umbra
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byeah, Absolute Rage is useless for two reasons:

  1. the amount of times you will actually get to full Rage and stay there long enough to consistently get it is so pitifully low that you won't be able to use the buff at all in the vast majority of situations
    b) the only bonus it gives you (disregarding accs) is an HP increase, which is worthless when you already gave up vast sums of health to get the buff anyway
unique kite
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not meant to be useful for most classes
it's just a side thing

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absolute rage should be removed really

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it's a debuff so it takes priority over your buffs if you ever get it somehow, and endgame you usually fill out buff slots

sand umbra
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and for point B you're probably like "but what if they used a true melee weapon, Thomas"
and to that I say "you gave up vast sums of health by default if you were using a true melee weapon, that's how it works when you try to respect melee as a term in how you play"

unique kite
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absolute rage is absolute doodoo yes

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but rage itself is fine as a mechanic since it's pretty much exclusive to true melee

sand umbra
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so even with true melee in mind AR's awful regardless

unique kite
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not to mention true melee wants to proc rage and ar isn't 100% active lmao

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it's awful

sand umbra
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and Rage on the whole suffers heavily from the problem of true melee being a lot of things --- except consistently viable