#suggestions-discussion
1 messages · Page 1068 of 1
mp is pretty balanced for what its worth
Investing to get out of your class? Imagine 
I don’t know about that with my experience
but yeah
it’s more that it’s excessive investment, yknow
literally every sheath eqquipped is a bit... hmm
but, regardless
I wait for the feedz to speak
Funny donor item
funny donor item
Continuing on,can you pinpoint any exact issues with ceaseless/boss arenas as a whole?
alright, so
there are certain cases in this mod where boss arenas have to be built
this is not an uncommon thing, even for vanilla
but due to how some of these bosses work
making a giant, boring to build arena is almost required to have any fun learning the boss
For me:
Way too big arenas
Tedious+time consuming to make
Are complex due to boss mechanics
a big issue is that their AI changes with the arena
polter becomes more aggressive with the less blocks around
I cant avoid the damn horny charge
im unsure if that is affected by arena
“Just dodge” is not really advice
its a tricky attack, in all fairness
The issue is that most arenas are fucking annoying to create
Could just pull an scal
hm
And make the item summon the arena
Or have a designated “arena spot” in the world
now that is better
So when you use the item it will make one there
polterghast getting his own chamber in the dungeon is an example
Good idea
Perhaps you can unlock the arena using phantoplasm
i mean, that doesnt even need to be nessecary
have it just be a giant area which makes fighting polter less annoying
It would be interesting
I see we're talking about how tedious it is to make an arena in the dungeon?
your idea is interesting, but
In general
Yeah
@zealous ridge Polterghast does have an enraged state right?
(yeah, meister, we're talking about how annoying it can be to make certain arenas)
yes he does
but there is a bit of confusion there
and is it only, and I mean only if you're not in the dungeon?
Arena size
he has a plantera esque enrage when youre on the surface
where he despawns after like 10 seconds
that is what youre talking about here
but, he has a seperate mechanic that doesnt despawn the boss
its called a "block enrage" usually
polterghast gets more aggressive the less blocks are near him
(Same with ceaseless)
I think its the more blocks
...that doesnt sound right
Since bigger arenas are generally better
hold on
motherfu-
Like proximity to blocks
he gets more aggressive if there arent as many blocks near him, yeah
thats what the wiki says
WHAT
and, bigger arenas are good for polter, dont get me wrong
Thats bullshit
(that must be why he was so fast the last time I fought him)
this is because, well, you have more room to avoid things like dashes
this is primarily why the best polter arena is a donut
with a cluster of blocks or actuated tiles in the center of the arena
it balances maneuverability and keeping his enrage in check
Wait, wait ,wait, there's a solution to this...Flood the dungeon and use the Diving Suit
technically, but who the fuck does that
So many aspects of arena building is kind of trial and error
(polterghast moves more slowly in water)
someone who hates his speed scaling mechanic
yeah, its really fucking stupid
i dont know who's expected to do that
or to even know that's a thing at all
Most of the damage in rev is too much for me
wtf 40x40 that's nothing
his damage is also pretty jacked
Dont fucking say the line of “dont play rev”
this is an issue with a few bosses
mostly in post ml
(ace its ok were not gonna bulli you here)
(i wont, at least)
look man the only things people can say to that are "don't play rev" or "don't get hit"
there really isn't anything useful we can respond to that with
Thats a shitty thing to say since it just detracts from the fucking experience
And there are so many good parts of it
people who respond with that are either at a loss of anything else to say or are trolling
you could get buffs to reduce the damage you take, like endurance or maybe ironskin
I do that
(this isnt help and advice)
I have constant buffs on actually
right right
Not all of them
we're talking about the boss being just, kind of bad in general
Just the basics
i don't mind polter much, he doesn't really do anything
you shouldnt need anything past the basics to at least have a decent chance at killing the boss
More deaths than prov
he's the post ml version of cryogen in that he's annoying as fuck because he doesn't do much but what he does is amped really hard
I tried cease pre prov
well that probably wouldnt have helped it being hard as fuck
I hated the fucking mod so much since prov was a fucking wall at the time
Dragonfolly was fucking annoying
His damn thunder feathers kept hitting me
The fight was too noisy
Too much shit to worry about
alright alright, hold on
is this related to a sugg?
im a bit discombobulated now, youre bringing up a lot
yeah, we're discussing, demik
But prov was really fun
However
While I was stuck at prov,I tried ceaseless for convenience since I just wanted to try something else
Cryogen was hard?
Died 80+ times
Jeez
not hard, annoying
like i said, he doesn't do much but what he does is amped hard as fuck because he can like 2 shot you or freeze you instantly
Feeling that any choice I had would lead to failure
I know
He wasn't annoying at all for me
ok good job
warmth potions exist
I mostly tried ceaseless for a breath of fresh air
The thing here is, the boss is not fit for an underground arena
but it enrages outside of underground
so it’s like... why???
this is similar to pbg and queen bee, somewhat
But both of those bosses are still able to be done in underground
You cant even hit them with a small arena sometimes
Since they go through walls
And have fucking knockback immunity sometimes
yeah the boss and the minions can frequently hide in walls
And the orbs keep pinning you
which just drags the fight
Its fucking garbage
make it a surface boss?
Perhaps you should suggest "Make Ceaseless Void's Dark Energies unable to move in blocks"
Yeah
or at least, no enrage outside of underground
yeah, I could see that making the arena crowded
Imagine your arena is filled with them
if it’s still underground, that is
If it’s in an open area like surface, it’s less of an issue
Or hallow
Okay, so
Or some other open area
oh
i remember fighting cv in hell
hell would be not terrible
it's way better
But signus is already down there
I meant they could clump if that was changed
blocks everywhere so he doesn't get pissed
And sky is also taken by weaver
and long space to run into
Yeah hell would be kinda nice (tbh move all the sentinels to one place,I know its “thematic” but making an arena for each is fucking annoying as shit.)
well i think they're going for a "3 layers of the world" type thing with sw being in space and signus in hell
this is why terraria doesn't have a dungeon boss

Signus is in hell.Prov can be in hell.Polter is in dungeon.Ceaseless is in dungeon.
I mean, if two bosses were in space, that wouldn’t be too terrible either
The last dungeon-esque boss I've seen was put into a completely new structure
Wait
If ceaseless is the underground layer
Just make the arena/spawn all of the underground.
Yeah
dungeon is so fucking ass to fight in
Mhhmm
well, i think that’s technically a thing already
because he doesn’t enrage outside of dungeon
but he enrages on surface
Yeah
No, because then you could just spawn them in places irrelavent to what they are, sure I'll just go spawn Polterghast in the Jungle Temple
We could ask to remove that
The fucks the pont
Whats more important,meister
Not for void
Yeah
Its their damn choice
There still should be some level of theming
If they wanted to be all fancy they could spawn it in a thematic area
For the sake of polter being a dungeon themed boss, i think it makes sense he spawns from dungeon
Void has no such connection
at all
Then add a non dungeon underground enrage
If you want to be super thematic
Like
Why
Nobody asked for super-thematic
I was thinking, give a structure that’s a big arena, and have it be where you can spawn the ceaseless void by like, breaking a mirror
Then how do you make the arena actually placed in a good place
Lets simplifiy
Ace, I’ll try and write something up and I’ll ping you if you don’t respond
right now I’m going somewhere
Sure
so I’m gonna see what I can do, and we can make edits and clarifications here before going to posting
That sound good?
Yep
alright, very nice
Ill just boil down the points rn
okay, sounds good
Arena Design Problems:
Arenas in Calamity often suffer from being very time consuming,annoying,expensive and difficult to make.Many bosses require arenas in the mod and the specificities and gimmicks of their fights often influence the designs of arenas.They need designs that allow the player to be able to defeat the boss most effectively while allowing room for error.Getting resources like campfires,heart lanterns,honey and asphalt can take some time and be generally quite tedious without quality of life mods.The problem is,Calamity arenas tend to rely on this too much rather than fixing the problem at hand.I dont think the goal is to have other mods fixing Calamity’s problems for it.A suggestion that can help improve the experience of the player would be:
alright, good summary
the suggestion will likely be more focused than this
I think we can start with, like
I have a good idea on how to improve these arena problems across the mod
“Remove Ceaseless Void’s dungeon spawning requirement and give him a different area to spawn underground.”
Something like that
A small totem where you can place a summon item into it and it generates an arena for that boss
As an example
I can’t right details myself, because I’m not at a computer and unable to write comfortably myself
That’s a very interesting idea
I would have to think on it though
And you can reverse it/it happens in a different dimension
You know those dimensions in some mods
Use an item
And its a different map?
Either make a arena dimension or have some kind of block memory system so you can reverse arenas
Like it saves the chunk it replaces
And if you dont want the arena to be there it just puts the chunk back
designs that allow the player to be able to defeat the boss most effectively while allowing room for error
it's very difficult to do that without also making the fight extremely easy- which is already done by the easier difficulties
Yeah
you can just use the copy/paste function from cheat sheet which everyone does
and instabridges from fargo's which everyone also does
To be fair,yes,but thats not really the point
I use instabridges
Its just that the problem here is with the mod itself
If people dont want to ise cheat sheet then its still not fixed
We need to consider this as a singular experience
the mod isn't designed around fixing these difficulties, its job is giving the challenge in the first place
other mods can take care of the more tedious aspects of dealing with the challenges
calamity cannot brush off issues because some other mod fixes them magically
^
guess you can suggest an instabridge item
Its just laziness on that part
I feel calamity needs answers for its problems regarding having to make massive arenas
one way, would be to give players a new tool, yes
honestly the only fight that's actually a pain in the ass to make an arena for is like
moon lord
But, I’m more thinking on ways which are more specific to each boss
everything else is mostly just big platform high up
Mostly
arenas just fall off in general as the game progresses
An aterisk* there
This is why I think making ceaseless his own zone which is really cleared out on worldgen or something is a good idea
making an entire construction tool for the sake of 1 or 2 fights being made easier with a big arena feels pretty pointless
i say just make ceaseless a space fight
good enough
Yeah
mmm
But what about other fights
That’s a solution
the problem here is that ceaseless is in a bad place
so just move him somewhere else, done
It still doesnt fix everything
what else is ther
individual problems can be solved individually
Space has issues of its own first of all
polter is probably one of the easiest fights in post ml
it's just plantera without the balls
well he kind of is
Yes,but
He’s a badly designed boss, first and foremost
Woah
yeah, that's its own issue that has nothing to do with an big overarching arena trouble with the mod
I kind of like him
Not nothing honestly
other than that it's fine
You’re allowed to like him I don’t mean to trash on that
nah nobody likes polter, he's just easy and bad
I mean, he’s honestly just not very well designed around, for example, being a dungeon boss
i honestly thing he needs the astral slime treatment
Or being distinct enough from plantera
which is get that shit the fuck out and bring a new one
Kinda happening rn
Hes getting resprited
cool
And stuff
that usually means more changes
he just feels like a relic from an older time in the mod
Yeah
so ace any other fights on your mind
Prehardmodes experience is smooth
hmm
prehardmode is the time when you build the most arenas
the arenas are not that big, is the difference
hardmode the only arenas you really build are plantera and moon lord (depending on class moon lord just needs a platform)
^
post ml there's i think 6 bosses total?
most of them need arenas
All of them need a huge arena
i think only dog really needs a huge arena out of them actually
prov too but you can just fight her in hell
nah, all of them need pretty large arenas
yharon is a big platform high up and that's it
he even limits how much you can build himself
you don’t make walls to block the tornadoes?
I mean, I thought most people did that
by then you can get gizmo pack and builder potions really easily
wait you can block tornadoes?

gizmo and builder potions cut your build time to at least half
so it's fair to have arenas 2x as big as prehm or so
I didn't know the infernadoes could be blocked
me neither lmao
probably banned in nohits, lemme check
unrelated, just curious
nope nothing mentioned at all
I might even add the arena creator thing to my own mod idea,Zenium
Making more utility summons
Or summons that debuff enemies,rideable snowball summon,Healing aura summon etc
Summoner as a whole in tmod feels quite bland
No one really experiments
They just make it a zerg rush gimmick and thats it
Only thing that changes is unique designs/ a sliver of uniqueness
iirc ThomasthePencil said that Summoner is inherently bland
Otherwise it feels samey
Because you run around with your goons doing the damage
I like the use of the word goon there
summoner is a side effect of the limitations of terraria as a game
Its true
That said, a rideable snowball summon sounds interesting
the only ways you can make an item that does damage is 1. homing projectile, 2. nonhoming projectile, or 3. controlled projectile
with some exceptions and twists, like having gravity or true melee
Or a thorn snake that leeches hp and gives it to you
summoner can't really fall into any of these categories except the 3rd
so they choose to make it passive damage
Wait, you guys didn’t fucking know you could put blocks in front of the infernadoes
Im going to redefine summoner
no we did not know
That is my goal
checked the wiki, nothing there at all
wow
nohit rules say nothing despite generally banning things like this
what?
no mention of this anywhere
Well, the arena isn’t made any bigger
you’re just putting blocks in front of the infernadoes so you don’t randomly run into them
couldn't find any scraplings of information anywhere on the internet
I have a new definition for summon in my mod idea
they’re still there and he still enrages outside of that zone
i thought you meant having fucking background walls to make the infernadoes not spawn
really? Damn
getting cornered by yharon is just death
just aegis dash
Summon weapon new definition:Creating magical constructs(Arcane) or summoning creatures(Creature) to aid the player in some way,offensively,defensively or a mix of both.
I would also like there to be some level of customizable summons/summons being a pet that you raise to full power and have bonds with
The reason why this is so in depth
Is mostly because of the core issues summoning pre 1.4 (and post) has
Its that it isnt engaging
Running while having your lads smack a enemy isnt really fun
Stabbing with swords,firing arrows or bullets,using the powers of the arcane to obliterate your enemies,summoning lads.
Whips do help the player engage with the problem
But it doesnt make the problem non existent
It just adds a new method of combat,nothing more.
The summons are still the same old,boring braindead meatsacks theyve always been
.. Except this, in my opinion, really isn't something that's within the scope of the Calamity mod.
i think it's not within the scope of terraria in general
This would probably have to be its own mod, as it is in effect a sweeping overhaul to a class.
I dont really get the point of removing summon acc stacks
adding complexity to simplicity takes away from the charm of the game, which is "don't get hit, and hit back"
Empowering the minions is coolio
not to mention taking too much focus to "hit back" makes "don't get hit" way more difficult
plus, uh.. there's plenty of variety in summoning weps imo
yeah the ice shards, the nuggets, the twins, etc.
it's more than just 'running while your enemies smack a lad'
well yeah it is but there's nothing wrong with that
it's different ways of your lads smacking the enemy and that's good enough
Yea
because it was pretty silly to be able to do so
summoner is getting balance tested accordingly so that it's still viable and epic, just without the silly
Hell
I really like that
Since acc stacks were quite boring,and minion slots felt way too plentiful
having 45 minions that do very litte isn't really any more "fun" than having 15 minions that each do 3x more than the 45
Solutions to make the minions stronger
^
Thats mostly the issue im grappling with
What can you change
it also makes it so using different types of summons is good for different things
Without it being too much
since you don't need 4 summons to do the job of 1 item
honestly i think the best way to "change" summoner is to encourage using different types of summons at once
but making that many weapons at each stage of the game just isn't very effective since there will always be a best summon
alternative
maybe set a hardcap on how many summons of each type you can have?
weapons like, say, the Black Hawk's upgrades
those are probably some of the most interesting summons in the game, just by virtue of how they interact with ammo
encouraging variety in active summons might be the only way way of adding interactivity to a passive class
having 4 nuggets and just leaving the rest of your summon slots empty because they're useless is silly
They can be customized
With bullets
You know the thorn snake and snowball
Some of my favorite ideas
Snowball for mobility
Snake for health
They encourage variety
And mixing/matching
Perhaps you can “allot” summon slots into a staff
To make one big minion
So Stardust Dragon/Infected Remote, but with controllable size/strength?
Similar to that
Its difficult to balance
Why have many small things when you can have a big thing is obvious
Im talking about viewing your slots as more important than extra dps and giving more uses to them
Spirit mod added some summon tag weps recently
And those are the kind of thing I think summoner needs
Whips are a step in the right direction
IMO whips are not a step in the right direction
They add something to do
Add more variety,encourage a diff playstyle,they feel like a half step tho
Tag weps are a great idea
And those weird zone thingies that give you buffs
They all do this thing called
Adding variety
Current summons arent varied
“I take up all slots and get stronger” and “I take up more slots than usual and can only be summoned once”
there is variety in summoner weapons, you’re pretty purely focused on endgame.
this suggestion
petiton to replace the brimstone music with pigstep for a limited time
Denied
Copyright would prolly fuck calamity six ways from Sunday
There is likely no strictly endorsed copyright on that track but it'd still spark unneeded danger
maybe
Couldn’t be him
wh
on yt
misi are you a verified streamer?
no
You can check people's roles
Also this isn't related to suggestions
If you'd like to talk here, please make a suggestion or comment on one
I wonder what the first ever Sugg was
oh, so you like suggestions?name them all.
@ feedzuh
@ ThomasthePencil
Efdrvbhgghtt

That's screenshot worthy
yup
If only Dan had better spelling
consider it done
What was the rule? If something gets sent to the devs but doesn't get a labelled vote even after a week or two, the vote was a tie?
either it was a tie or it just didn't get voted on
most likely just didn't get voted on
Wondering what happened to summoner RIVs
Is that intentional or just due to you all being preoccupied?
Ah, something I didn't know yet
although I think regarding the summoner RIVs sugg, I think Brav just forgot to review them and relay the results
It looks like it was rejected 3 to 1
K, thanks
Aren't RIVs discontinued anyways?
no more added methinks
Good.
Iirc it's in discussion but that is most likely
About the stealth tooltips
Yeah it's a fuck

Not sure if a Starter Bag item helps
after the 2 day thing, it was still 2 to 1
so guess someone voted after that
I have a quick question
How many stars does a vote need to get implemented into the mod
?
Implementation is never guaranteed
But 200 stars for mod suggestions in order to be delivered to dev
Ah
140 for server ones
Ok
I haven't properly tested Totality yet, but it should definitely work a slight bit better on stealth
As much as it works nicely (which is just regen stacking half of the time), sometimes weapons can just fuck you over
For example, I have no real way to do stealth rogue on provi, and I had to fallback to polter first with Celestial Reaper

@random topaz , thats a tmod thing, and they have a warning on the item
the item racks have in bold red that they are very buggy
and manequens
I don't believe that red warning is a default tModLoader thing, but yes, the issue is independent of Calamity
i do not have such warnings texts but if you say so :d at least I know now
It looks like the red warning is added by Thorium
it is?
huh
thats wierd
then in any case, suggest that to the tmod server instead
I'm pretty sure it's getting fixed for tML 1.4 anyway
that feels like it should have happened, had no idea this was a thorium thing
oo, thats new information
good to know then
@sharp prism #suggestions-voting message
in real existence
I'm duumb
Thx for pointing out

Lauren, Passer of Emotes



wait a sec
was it delivered to mod corner or not
or did it just pass without voting from staff

it did this time, don't worry I didn't forget

place a fucking ✅ on it then smh
isn't it a checkered flag
I'll give you a checkmark 
but alright I will add it
please I will need it later for stats
good emote
not again I thought I was clear with emotes

It's fine since that'll reach star req in no time
boohoo radiates a great energy
boohoo is godly energy.
And that's exactly why we need it
:boohoo:
:boohoo:

:boohoo:
it's
but better
Good sugg
waiting for
to be sugged next
boohoon't
boohoo hasn't been posted for even an hour and you lot are already trying, smh
Lauren
Abuse your powers and push it to voting
If pogu can be pushed early, boohoo should as well.
^
Based demik
i just sent it

because it's an emote sugg and what the actual hell else are you gonna add to it lmao
Suggestors of the world, with our powers combined!
We're going to create Boohoo 2: Boohoo Harder.
@ Rover add the fact that emote suggs are sent to voting earlier than in 24 hours to your posting pin
emote bias 
BOOHOO 2: ELECTRIC BOOGALOO
Boohoo 2: electric boohoo
it's not like that's an official thing yet
Boohoo 2: the boohooning
it's already de-facto, and I wouldn't have said that unless it was unofficial

how radical of an idea is making all projectile based swords use some sort of mana?
...very, I'd say
thoughts on "projectile" on hit?
as they basically turn into magic weapons but with a melee damagetype
yes philo, we are using this suggestion to make a message about how garbango the melee class is
every class is garbango in their own way
except the holy godly summoner
it is
even summoner is bad sometimes
every class has an issue
fair enough, although the most unique one it lacks different ways to play
check this out
(should I crush his dreams and tell him the truth or should I let him believe in this for a while?)
let the man live
aight
What
what
melee is mostly manaless mage, ranged weapons tend to just be "point at enemy and win", summoner fuckin dies because haha projectile ai, mage basically has to have either a mana regen potion or mana flower at all times, the latter making it flashier ranged, and rogue's main mechanic (stealth) just isn't worth it (at least not in public version)
the thing is for rogue, you can't make a class on one mechanic
why not
mage be like
yeah, why not
hard to make interesting for the most part
correct
what keeps the player invested and encourage them to replay the class? different ways to play it
same thing applys for all classes then
"work"
and summoner is also one mechanic
RANGER WORKS
they are litterly almost always the same each time 
vanilla classes 
in vanilla they are even blander imo
it is a fact
yes, they are
a class can stand with 1 mechanic, so can rogue then
^
Also with the new changes, rogue might be actually quite diverse in gameplay
You can do spam one run
Stealth another
Stealth without regen on the next one
yeah, which is actual diversity, and not subclasses

boy thats milking one mechanic
so rogue is even better
Melee would have a gimmick if flasks didn't A. suck except for like, two. and B. didn't have their gimmick given to other classes (summon, rogue)
wait a sec, waaaaaaaaaaait a sec
boy it doesnt mean its bad
what
yes philo we can't fix vanilla, too much effort for something hard and not worth it
@cobalt pewter did you just call "spam" a mechanic
he called it a playstyle
it is a lifestyle
I'm just presenting playstyles
"playstyle"
ah
in any way
stealth will prolly have the most replayability, if you dont count sub classes
Stealth's potential is probably why I'm hellbent on improving it
You rarely see classes that can be specced into doing burst, delayed damage
While every other classes (the fleshed out ones in vanilla at least) just spam to no end
bruh
I'm waiting for Gambler to be fully fleshed out
same, what do chips even do
suggestions yes
i still think that having stealth make rogue have 2 playstyles isnt milking the mechanic at all
but whatever lol
just a normal sugg disc conversation
yes 1 mechanic can have different playstyles
public class Burst
{
// do burst delayed damage (no, I'm not writing actual code for this shitty one-off joke)
}


but stretching it to "with regen" and "without regen" is milking
wdym by that?
i wouldn't say that's milking
1 playstyle is using stealth
the second is ignoring stealth
stretching is a better work true
thats litterly just adding another styler
not stretching the mechanic 
the mechanic is the second style
was mostly talking about the regen one
stealth without regen? doesnt stealth regen always
(as of now atleast)
Stealth playstyle rn is just stacking regen yes
Which makes it closer to spam by endgame
~~because of 2 sheaths 6 silent modifiers
~~
byeah
so, i dont understand how rogue can be played with stealth without regen of said stealth
and even if, it sounds more like a challenge then a third playstyle
Depends on the scale? If it's heavy work, might be a don't
an entire mechanic
Might be a don't in scale, as well as potentially specific
i'm sure giving a base idea for a mechanic then giving examples is not being specific, or is it?
if by a mechanic you mean a mechanic for the entire game/a whole class/ something like that it's probably a Don't by scale
i see...
like you can't suggest something like stealth
Most/all stealth strikes should provide other utility other than just damage to encourage not just building for stealth or spam, but for hybrid builds to manifest.
I still remember that time when somebody suggested Calamity 2
wait, someone suggested calamity 2?
yeah
And the time:
"This mod sucks, change literally everything"
i wonder how that suggested fit the channel because of the massive size of his balls

that was recently aswell? holy shit how did i miss that
DM Dokuro in VC? (real)
also subnautica server pog
that was on the eleventh of december
judging by the DM message that Ian sent me about thus shit 
I like how you muted every channel except for voting, posting, discussion and wiki
holy shit my guy litterly suggested adding the nether into terraria
I also have bugs unmuted
philo is a suggestion god
and all announcements except #youtube-videos
sad feedzuh noises
thats third from like
if I were to rank meself
2500 ish
the manager of the channel is third place 😭

so its prtty good

Duel of the Fates
duel of the gods
rover is suggestions GOD
I'll lose cuz I'm a lazy piece of shit
the fight that will decide the fate of the world
And then I arrive with a metal chair.
the lazy vs the moody
ah, no, I'm 4th
our fate is decided, we are screwed
philo and feedza are more just suggestions managers
meanwhile me and ian are just random people who occasionally gibby_arrival.gif to discuss suggestions
I post a suggestion semi frequently
just you wait till I get Wiki Administrator and a purple nick
muahahahah
and here i come once in a blue moon to suggest something radical
@tawny garden https://www.youtube.com/watch?v=EIWHvPP0U64
(and the chance is bigger than 0)
book of rogue?
am i missing something?
You just gotta chant "Rogue stealth" three times in a bathroom mirror
stay on topic about suggestions or I’ll destroy you people
so uh
Let's discuss
ah yes, boohoo

First suggestion to hit 500 stars
I love y'all
We don’t need to analyze the universal essence of boohoo either afaik 

since when can suggestions reach 500?
Quick, somebody find topic before Lauren launches me into the stratosphere
Demik's arrow sugg is the highest rn
you are on your own, ian
Five hundred?????
goodbye
at ~384
How????
Sharpening station buff?
rage sugg
I could do it if I actually think of what will be a good rage replacement mechanic
do i have to get the sleep scheduled of everyone in this server to max my star gain?
Is like the equivalent of saying "Add more weapons"
what if i buy their star vote with money and gifts
Step 1. Be Ian
step 2. stars roll in
woah.
criticism 
lmao the Mission Impossible soundtrack started to play right as I posted
how ironic
Based Philo, finally made a suggestion
I just think that rage should be to True Melee what Stealth is to rogue.
I hope the bot won't break
Tie the gimmick to true melee weapons
cuz 1) the sugg is precisely 2000 chracters long and 2) it has an inline link in it
Hopefully it doesn't go fucky
and inline links can only be parsed by bots
11/10?
Since tbh 90% of suggestions are just fluff
And have no real impact if they were actually added
i have a suggestion for a mechanic to the bomb rogue subclass
are you going to suggest it or just talk about it here
it's always best to talk about it first
since my english is ass i'm gonna try to word it here before
my sugg might actually be leaning on the "too broad" don't
bomb rogue subclass mechanic? interesting
It's a necessary evil
but I feel like it's fine
also i dont think its too broad
they're meant to be broad
imo it shows you the point, which is what it should do imo
you want them to be broad
because the devs want feedback, not community-made reworks
not fix the point nor say the point exist, it shows the point is there, and that its not pointu enough
i feel like its a fine suggestion but idk, thats my opinion lol
i don't think putting removal as an option is a good idea because that might lower its chances of being accepted
though tbh calamity could use a bit less content bloat
sad Heart Rapier noises
and some are prolly going to be removed aswell afail
The Calamity Melee Experience
ah yes

lemme see what I can do to avoid the darn char limit
nobody reads those
fair point
attaching an image is allowed?
u can make an image of what doesnt fit
unfinished work
there, removed funny link to @cobalt pewter's doc
If only Rage and Adrenaline were actually.. usable together instead of fighting each other
Or if Rage wasn't literally inferior to adrenaline in every way
Or if Rage didn't require you to lose massive amounts of health
Or if Rage didn't award facetanking
Hm, the totality breakers sugg made its way into voting
Instead of making its way into a tester's hand
@tawny garden Also don't forget that Rage is made redundant if you're trying to no-hit bosses
did nobody say we were gonna test every single wep in the mod so it doesn't matter?
Seems so
Well, I didn't include that in the sugg because nohitting is a self-imposed challenge that not many people do, and also because my sugg is 2 characters away from the limit
And yeah, nobody told
no-hitting shouldn't be considered when it comes to these changes
Did everyone just forget absolute rage?
rage is a thing for true melee to be better as a class, don't think it's meant to be filled by other classes without special accessories (which suck)
because true melee can't get adrenaline reliably they need something to supplement, hence rage
Absolute Rage only procs at max Rage
the problem with this is that you don't get to max Rage in the first place
What, a debuff that randomly applies to you and gives you puny damage and HP increases only when you actually get max rage which is so damn rare?
absolute rage is useless yes
fairly certain rage isn't even possible to fill normally within a single boss fight without setting up heart beforehand
it's only useful for true melee as a replacement for adren, it's not an allclass thing
it gives you damage increases?
like 5%
only if you have heart of darkness
I thought it didn't unless you had Heart of Darkness
absolute rage gives 5% hp only
with hod it gived 10% damage too
yea
Mhm
byeah, Absolute Rage is useless for two reasons:
- the amount of times you will actually get to full Rage and stay there long enough to consistently get it is so pitifully low that you won't be able to use the buff at all in the vast majority of situations
b) the only bonus it gives you (disregarding accs) is an HP increase, which is worthless when you already gave up vast sums of health to get the buff anyway
not meant to be useful for most classes
it's just a side thing
absolute rage should be removed really
it's a debuff so it takes priority over your buffs if you ever get it somehow, and endgame you usually fill out buff slots
and for point B you're probably like "but what if they used a true melee weapon, Thomas"
and to that I say "you gave up vast sums of health by default if you were using a true melee weapon, that's how it works when you try to respect melee as a term in how you play"
absolute rage is absolute doodoo yes
but rage itself is fine as a mechanic since it's pretty much exclusive to true melee
so even with true melee in mind AR's awful regardless
not to mention true melee wants to proc rage and ar isn't 100% active lmao
it's awful
and Rage on the whole suffers heavily from the problem of true melee being a lot of things --- except consistently viable
and all that

