#suggestions-discussion
1 messages · Page 1067 of 1
okay I'm just being a boomer then
Timeline
yee
Question for you, Rover
Is suggestion meta talk allowed if there's nothing of actual importance in the other channels?
(just to clarify) you refer to discussing about how suggestions work/commentary like what's currently going on?
Yeah that's allowed
Good, good.
chill
It is winter after all


Time to make a suggestion preventing Rover from making puns.
❗
You can't stop all of us, Rover.
But I can silence you

"You fool, I have seventy alternative accounts!"
that feeling when Rover ❗ 'd your entire account.
How many suggestions can devs handle a day, if you know, Rover? three? five? ten?
"handle" is a nebulous word
this is true.
ian will make too many alternative accounts that 5-minute mails will eventually run out.
Talking about suggestions like possibly changing rules and such is fine.
The secret is just having the bot automatically filter my suggestions into a paper shredder.
We don't thoroughly consider every one that comes through, s'not like we'd be tripping over each other to talk about all the suggs rolling in
But it is better to have a slower flow than a more torrential one
in case there are stuffs that are potentially worth talking about
Then we can
...do I ping feed now
Hopefully Ectoblood gets killed
I'll do it @cobalt pewter
If it doesn't I'll suggest it and we'll try again
However
This is the hill we're going to die on.
I do acknowledge that having more ideas get to the dev server also has its merit
To point the devs attention to issues they wouldn't have otherwise seen
don't give him any more reasons
Do you mind giving a few examples of said issues? I'm just curious and want to use said info to better my suggestions
I think an issue with the current star limit is that you can't really talk about vague things, since you're gonna need every last star you best talk about something relatable to the average player.
^
^
people like stat sticks, for some reason.
That's also why Thomas' suggestions don't make it, they're usually pretty specific.
Such as building with Arsenal Blocks. Not everyone does this, therefore less stars
Althouigh tbf my Arsenal block sugg passed.
however, building literally anything besides obsidian in hell is apparently relatable
People like boring, but practical stuff
That one was stupidly common sense
I wish that there was a uniform way to classify suggestions based on their size and then have size-based star requirements but that's not really possible.
But it's impossible.
just get the max stack plus extra mod
Bad sugg, there's a really good QoL mod that does exactly what you're looking for
SAY WHAT!?
Yes, yes.
i feel that you dont need to post a sugg if theres another small mod that implements what youre asking for
uhh, max stack plus extra exists!
THE PEOPLE IN GENERAL NEVER TOLD ME
999 is a perfectly fine number, other mods already do this, etc
RIP
And it's not like LuiAFK or AlchemistNPC which have a bunch of garbage that ruin the mod either.
Idk, maybe I'm not experienced but maybe if you used emotes or something the bot could use to identify it?
you can stack up to 100000 items in 1 slot via config.
Interesting.
Giving emote perms in suggposting is a slippery slope, though.
It's also relying on players to be truthful.

Thanks for being good about it, Fluff.
React perms in posting should only be for mods I think.
👍
Thank you for being understanding :)
You've got an interesting idea; Cursed.
This is why I'm doing less suggs and more docs ig idk
Oh I was referring to use emotes within the suggestion, to clarify the paragraphs.
I'm intrigued
What did luiafk do?
Infinite buffs.
It's got a lot of QoL features, but it's also got gamebreak-tier things.
It's like... you need a screwdriver for the issue. But LuiAFK is the equivalent of a hammer.
Also about those examples, Cursed
When the Ectoblood sugg got delivered, a conversation about it started in the dev sugg discussion channel, and devs did agree that something should probably be done (it could even be safely removed without touching Ectoplasm, considering our Core recipes have gotten cheaper since the day Ectoblood was first implemented)
The last time Ectoblood was even mentioned in the dev server was when it got resprited in July, in like 1 message. Before that, mid-late 2019.
(The Astral Ore/Bar sugg got a similar treatment but to a less extreme extent)

(I thought it might have gotten that treatment :)
I guess that makes sense
LETSFUCKINGOOOOO
So
Yeah there is some value to having more suggs get delivered to dev than less suggs

[15 air horns]
The war's over, we've won
"We've won, but at what cost?"
I'm not fully sure what it is that's being celebrated
Ectoblood being likely killed
Nothing has even happened.
they're just excited that ectoblood might finally be snapped so we no longer have to deal with ectoblood
It was talked about and that's pretty much all that has happened as of now.
Just the implication of SOMETHING being done about Ectoblood is great to us.
yes
^
You could put a emote in front of each paragraph like 📰 or something and then have the bot identify 1, 2, or 3 number of them and apply a star limit to it depending on that. Or you could alternatively have a mod react with 📰 🗞️ or 🖇️ depending on the number of paragraphs, and apply a star limit depending on that.
Shouldn't be the suggestion length, but the scope.
Gtg for now, be back later, gonna need a recap
Something broad should require many stars, something specific should be few.
If you aren't discussing suggestion related content, or celebrating the Ectoblood death, you'll want to find a new channel.
It would require a bit more work on the moderator's part, but it would mean that longer suggestions don't get immediately shafted despite having a lot of love poured into them.
Sayonara 👋

new sugg time 
You could make 📝 for something broad, and 📰 for something more specific. ~~and a modded emote that's just Thomas' discord icon for whenever he makes a suggestion
~~
:thomas:
:thomas:
I can make that
But, that requires knowledge of if that's even possible.
Wait what's this emote talk about
uhhhhhh basically making custom star requirements dependent on the suggestion specificity. I am talking out of my ass tbh.
TLDR; Suggestions should have different requirements based on their scope so small scale ideas aren't forced to reach 200.
The idea being the poster could put an emote in their post signifying length, and the bot could pull from the post.
Or that moderators could assign it manually.
moderators would prolly need to assign manually.
That doesn't really work out
Damn, thought that might be the case.
i mean
It's the bigger reworks that usually get less stars for the controvertiality
yeah that's what I thought tbfh.
not always
"not always" is right
Thas why even inversing the idea wouldn't work out well
rip
I'm an idiot, please ignore me.
It's okay, we're all buffoons 
I've got a change to an entire subclass at 190, and an accessory modifier at 125
Granted, they're both under a few sentences.
Of course, there's an idea that really shouldn't leave my mind in the slightest tbh.
Hm?
This is a judgement free zone, if not we'd have crucified half of the suggestions that land in posting anyways.
suggestion regular privileges
Based.
Oh yeah Rover
yes 
Still have that server?
Suggestor role

while I'm here it is judgement free solely in the sense you will not be judged any harder than anyone else
We judge based on ideas, not on the person posting them usually.

truth
@ feedzuh
Heh
Why the fuck does Discord automatically turn every reply into a ping-reply when you edit them
who knows
pisscord byech

Idk, not that it matters anyways iirc, because edited-in pings won't actually ping
Byea
You know, as much as emote suggestions suck, suggesting
wouldn't be the worst because it seems to be literally a Terraria mod dialect.
I personally am very based and would love suggestion regular privileges, but of course that comes with the requirement of how you judge a suggestion regular.
It'd create an issue where we'd suddenly have people going from quantity and not quality.
Easiest answer might be to combine a requirement of suggestions made, and total suggestions delivered.
Then again, most suggs are laughably bad
Or just, let the devs decide manually
Cool Dude but for suggestors
this is also true 
A more human judgement is more preferable for this kinda thing
prolly yeah
Would still create simps, though.
Bootleg Cooldude 
Lukewarmdude
Rover would gather even more of a following than he currently has
Star Dude.
Starman, waiting in the sky.
We've all accepted none of us will ever get CD, so we're going to make our own.

such is the life of being controversial and making suggs
Don't think a Suggestor role would fly by the mod team ngl
Oh it'd be terrible
absolutely awful
Giving people special treatment is a terrible idea
Why do you think CD was a mistake?
it's blue, blue is the worst color
I don't think CD was a mistake.
That's a debate for another time, back to Suggestor role 
Memes aside, it'd be an absolute disaster
People already whine that suggestions are favored towards people with recognizable names/roles
Equality of ideas is a good thing, in this case.
That was much more of a prevalent issue when people posted suggs themselves.
Do they? I haven't seen them do that since suggestion channel separation idea happened.
Even though it's become less of an issue, I've still seen people talk about it.
I haven't seen anyone talk about it here, and I'm here semi-constantly
I suggest we rename Cold Divinity so it doesn't share an acronym with Cool Dude
Who's with me?
sure
Cold Civinity.
Divinity Cold
That's not what I was going for but OK.
byech
personally if there's proof that suggestions are favored towards people with recognizable names/roles, it's kinda debunked by suggestions voting being fairly anonymous, as well as Thomas' existence.
Compare the average reaction to a Feedzuh suggestion compared to a rando sugg
Although I guess that's just from notoriety between us as suggestors and not the main population.
groans that feedzuh post their 21st suggestion this week?
yes
200 people don't actively visit #suggestions-discussion .
I'll say 25 or so at the most.
"Babe, it's 4 PM, time for you to star my fourth suggestion of the day!" "Yes, feedzuh."



tfw Feedzuh calls himself stealth rogue god but is constantly seen in posting 
Oh believe me, the Feedzuh memes have long since jumped the shark
^
At this point, we're laughing at the absurdity of em'.
Pretty much tbfh
Idk when I started calling myself stealth rogue GOD tbh
Ask a mod lole
No
If you ask a normal person who visits suggestion voting but not suggestion discussion, and I doubt they could recognize feedzuh that much.
My nickname is not mine to control, it gets changed for me when Celest/Lauren gets bored.
pfft
haha
I barely pay attention to the names of posters when I star, but that may be just me.
tbf you can recognize a thomas/feedzuh suggestion by their length and composition.
you absolutely can
You can recognize a Feedzuh sugg by the length, and a Thomas sugg by the length... and lack of stars.

Too soon?
prolly
😔
F
Stereotype every persistent suggestor, go:
I'm fairly certain that me and Thomas are the only ones to do the ❔ thing
I do it.
but I do discount question mark.
Uhhh lets see
Feedzuh: haha spam
Thomas: what's a star
@hot zephyr 
I Hate Sand: Basic ass titles


It didn't even get it's name changed
Goodbye again

Thanks, Laur.
goodbye

... wait
This is why emote suggestions need banning
Thanks Lauren
every time an emote sugg passes, it's instinct to use it immediately
(I give ya'll full permission to rename it to "what" instead)
It's literally a cropped picture of Ian's cat XD
Do emote suggs not need to go through mod-voting or even mod-corner?
I thought they were at least supposed to get mentioned in mod-corner
F.
🇫
:F:
Aaaaaaaad it's gone

That's better
There are so many what emojis aghhhhhh
(I literally renamed it to "what" on my own emoji dump after criticism, couldn't edit bot though.)
As far as I know, once it hits 140 and the emote follows the rules, it can be added
Alright, now that my litmus test for emojis has hit live, it's time to increase the star count.
maybe one day Thomas will actually be able to succeed in suggestions voting
, but for now the solution is wait til january for star count to be lowered
Back to this
Yes.
I literally wrote up like seven people's stereotypes but I deleted it out of shock
Solstice is literally Thomas suggs, but with stars.
My suggestions are borderline shitposts that somehow manage to pass.
okay hang on I was wrong, Rover you were right
Alright
No takebacks 😄
We could have the process written down somewhere if we don't have it already
The vote in mod-voting-archive just says that they "bypass mod voting", but doesn't mention mod-corner
wacky
I've been gone for a bit so my brain died
So what's happening to
?
Aaand the channel's dead again
Channels die all the time, nothing special. Keep in mind that if you want to reboot the channel with activity, you should do so by bringing up something relevant to suggestions.
I'm searching the wiki now for things to kill :)
Man, seeing my Drata sugg dying at 142 is pain

Drat shots not going thru blocks is the only thing hindering people from actually using it to its full potential imo
Even if you can consistently get full charge on primary
Link it
Well, now it's one higher.

Don't fret, if
can hit 140, anything can.
mmk
Comments, questions, concerns?
I would personally rather replace all victide crafts with sunken sea stuff, but locking it is good.
Kinda neutral on it
Victide is arguably comparable to Jungle armor/gear
in that it's good and you can get it early but it's a bitch to get
cuz you gotta go to the underground desert and hunt Cnids
buff Cnidrions

True, but Cnids can't shoot through blocks, all a player has to do is stand on a small platform of blocks above the Cnid to block the shots
Jungle is a much harder biome to explore
(Isn't it victory shards and not victide shards also?)
I just did a quick thing bc I was curious about this specifically, but I tallied up Thomas' suggs fails (dying in voting) and being delivered to dev, pre-channel split and post split.
Suggestion Success Rate for ThomasThePencil
Fail: 17
Dev: 40
Totals: 40/57, 70% of suggestions
Rework to suggestions
Fail: 44
Dev: 18
Reposted and got to Dev: Levi charge windup, Ectoblood (p sure)
Totals: 18/62, 29% of suggestions.
His percentage of suggestions that got to dev just completely flipped, which I find intriguing.
Could it be the loss of profile pictures on suggestions?
I got the Ectoblood to dev but yes
honestly think it might be. His suggestion success rate plummeted after the change.
how do you feel about this @sand umbra

Your colorful name no longer has power
(I can't even remember if he had boosted or donated prior to #suggestions-posting existing)
(I think he had at least one of those)
aight
just
bruh
I’ve been scammed so hard
this sucks


Might that be just because the star req was easier to reach back then?
Maybe
star req was different back then, i wouldnt be surprised if the fact that he displayed as having a color role affected voting signifigantly
may also be how the suggestions have changed over time
these kind of tally statistics can be inaccurate in many facets, because of all of the factors
but, yeah, that's all i have to say there
Well, if you divide the number of people who starred suggs back then by the star req, you'll get a bigger number than if you do that for today's stats
And yeah people did tend to star suggs by colored people a lot more
uhh
phrasing
but I mean, I get your point yeah
The roles were more of a determiner than the content of the sugg

Minor thing, but give an example of what you’re talking about from scal
I think you’re talking about like, brimstone monster for example right?
Cataclysm's Fireball thing
Alright, yeah
Or Catastrophe
Yeah, would be nice to mention that briefly
because I didn’t know what you were reffering to myself
Anyone else feel like the frost wings' calamity side buffs are underpowered?
#changelogs message
So many other wings are getting nerfed next update that frozen wings will probably be more in line with the others
That's nice, I still feel like bumping it up to 5% percent damage for the frost wings is a good idea because 2% extra power is a ripoff for farming icegolems
I disagree with the biome blade sugg, true melee already gets enough pampering and turning it into another true melee weapon would suckkkk
Shut up tiki, bad....,.,.,.,
wtf...
are ppl not yet satisfied with scal bending over when u r playing true melee, or how warding is now actually cuckoo strong which makes true melee easier
True melee should always stay a fun little subclass challenge and god forbid it become an entire thing on its own
well true melee is supposed to be a challenge innit
I've heard people argue that True Melee should subsume the whole class
yes
it should
WHAT
not based
Melee should be actual melee range combat, not subclass dump for whatever that don't use mana or ammo
Instead of having funny """melee""" weapons
Like it was in that one update
When every melee weapon got a true melee strike
Yeah but melee was never designed around that
Blaming red for designing a class the way you wouldnt want it lololololo
melee should've been all true melee but the bosses in this game aren't designed for that (see: the twins, meme lorde, any boss in the game that has contact damage, really)
Yes, which is pain
But I can't possibly just go to Re-Logic's office and ask nicely to rework melee
Nananana
r u for real???
You'd need to redesign all bosses for your shit
Which will not go well with other classes
not balancing bosses true melee was a good idea imo
And renaming the class doesn't change its substance
||which is shitty|| biased opinion
And isnt melee still melee since u r using bladed weapons
Either way an argument regarding melee won't ever end
I'd say for biome blade in this case, the debuffs should be added into true melee, rather than moved from projectiles
doesn’t the bb take pearlstone?
BB is back to phm again
oh yea when i saw that i also thought about it
!wiki Biome Blade
really?
inb4 you start talking about AoTC
it still says hardmode broadsword lol
But I won't ever talk about this in this channel anymore unless I want to drive this channel to hell
but is prehm now
This i can agree ye
I already made a similar sugg with what I exactly said there
But it didn't take off so ye
maybe just make it so it doesn’t do certain effects in prehm
or make them unlockable after WoF
tbb is already a thing tho
true
nerf bb then to make it more fitting for prehm
i wouldn’t say give true melee hits op debuffs though
very number based
i'm bad at explaining things in few words
agreed.
@cobalt pewter what about normality relocator
Normality Relocator removes the drawback of needing to hold the weapon
So the sugg would be irrelevant on it
seems like an incentive to get it more then if playing summoner
that applies to every single class, not just summoner
Well yeah, all classes can use NR's hotkey on a whim too
So there's no discrepancy of drawbacks between classes
the idea is that rod holding gives summoner an advantage over other classes in not needing to switch to it to do damage
summoner can just grip rod and do full damage
the only downside is not having a damage bonus
Also the sharpened sugg is still specific
Just focus on the concept of making Sharpened scale to enemy defense with a softcap

just removed all numbers and kept it to a simple "% pierce with softcap"
Yeah that works
Some line breaks can be added for readability, but otherwise sugg is fine

i used single enters to make it less obstructive
Also maybe refrain from mentioning 1.4
Just acknowledge that current Sharpened is dogshit

1.4 change directly relates to this tho

even in vanilla they acknowledge that it's trash
I'll see what a mod thinks about it, but otherwise yea it fine sugg
it's just that their solution is equally bad for this
Feedza tbf if you're holding rod instead of a summoner weapon you're already missing out on 10% damage
that's just not getting a bonus, not having a downside
you can just hold that while rod is on cooldown
it's an extremely minor thing
Not holding a summoner weaopon is a downside technically
meanwhile with other weapons you're missing 100% of your damage

rather than not doing 10% more
Bet this won't take off because "noo nerfs!1!1!1!1!"
Byeah, better off suggesting for now
:echwot:
Holding RoD for a half of a second isn't a drawback
It hardly matters
And minion damage already has a strong disadvantage of being minion damage

You can hold RoD for your dear eternity and just click onto a position as soon as you need to move
m that's fair
This would somewhat discourage holding onto RoD as summoner to get quick tp
although I'd call that "strategy" 

Just keybind your rod hotbar 4head
RoD kind of already does in the sense that if you don't hold a minion weapon you don't get the minion damage boost
that's just not getting a bonus, not having a downside
technically its a downside
i mean, not wrong 
not getting a bonus is a downside

just a different kind of downside
Byea, it's still really not as consequencial as for other classes
byeah i think holding rod should decrease your summon damage
then here comes keybinding your hotbar
Any thoughts on my sugg?
I'm quite sure the reason they don't drop anything in dmode is simply because the splitting method is bugged
People can rack up banners just from killing like 3 of them
Ah. Hm. Should I take it down, then? bugs do belong in bug reports after all
what if each segment had, like, a 5-10% chance of dropping.. let's say 2-3 cursed flames?
My take is to just sugg to make Cursed Flames drop from other mobs
In UG corruption
Eh, true, but that doesn't solve the other problem; that there's no incentive to fight a tanky enemy.
Nobody likes wasting mana/bullets on something that doesn't even give coins.
I mean yeh, that's dmode for ya
Just glad you didn't get to experience dmode devourer in hive mind fight
Shit was actual hell
Well, yeah; I get that dmode is supposed to be harder, more of a challenge.
But I don't think that making those challenges less rewarding really jives with that idea, y'know?
Yeah its exactly that
I mean, death is hard for the sake of it tbf
Indeed
You don't actually get much more loot in death iirc
Also cant you get cursed flame from hive mind the same way you get ichir from perfs in hardmode?
Or am I wrong
Trust me, I know; I've beaten Death multiple times.
But there's a difference between getting more loot in DM, and getting less.
Huh, good to know.
Either way, if it's a bug that'll be fixed later, I'll withdraw my sugg.

Guys what acessories should i use to survive SC fight as melee class
Oh sorry:<
(better ^ there)
@cobalt pewter Also, on your RoD suggestion; tbh i'm not sure if it's a necessary change or not
summoners are generally going to be firing off Golden Gun/Lunic
which means that like most other classes, they'll be holding the RoD for as little time as possible
Depends, Lunic Eye kinda fell appart around pML
Since many stuff are immune to Marked
Golden Gun is still usable but like
It's meme
Yanmei's Knife is usually the best classless weap you can get for summoner, and it's not designed to be spammed all the time
Though I generally still believe summoners can still get the safer take on rod by just
Holding onto them
Since their majority of damage isn't coming from active weapons most of the time
tbh most of my time spent as a summoner was shouting at my minions "HE'S RIGHT THERE YOU IDIOTS".
That's not actively using weapons still 
ye i get your point
either way, i'd disagree with yanmei being the 'best' for summoner
it's like the Arkhalis, yeah?
given that you do not wanna get hit as a summoner, i'd argue golden gun is still a safer bet
and therefore they'll be using that more often than holding Rod
HE'S RIGHT THERE YOU IDIOTS
my uncle spends his daily life yelling that at his workers
at an asphalt factory

You're most likely using Yanmei's while passing by
e.g. when PBG dash, just dodge while throwing a hit with Yanmei's
Boom, easy damage
You definitely don't need to enforce yourself to get close all the time
You'll get those moments, and you can capitalize off it

Uhm, isn't re adding features/content a don't
It still makes sense
Eeeeehhhh... technically, yes, but.. hm.
Could a mod chime in on this?
I'm pretty sure my sugg is alright, but that is a decent point.
Although, I'm not sure that it's something that was actually intended to be removed in the first place.
Ah
hey someone had the same idea as me
Also
Might not wanna reference future content
silva won't even be a rogue armor next update
Oh, hey, while you're here, Brav; mind commenting on my sugg?
Not sure if it's a Don't or not, since it's technically re-adding something.
(or if it's a bug.)
what Brav said
So this is like gonna happen anyway and my suggestion was redundant
I turned off the ping
unless we can fix the bug then I think you should just not suggest it or repurpose the sugg for smth else
Ah. So it's a bug?
I think I said that earlier
Yeah, just confirming.
The splitting thing fucks up loot
And death count for banner
Since each segment would count towards banner
I'll retract it then, thanks.

What
yeah, wut
But rod doesn't boost it either
Lauren, were you brainwashed
I put too much logic into it: you hold out the summon wep to get its damage, anything else isn't "summoning", does not count

smh jungle seeds
Rod ain't a weapon, so it doesn't have the penalty
That's such a poor loophole 
wait a sec hmmmmmmmmmmmmmmmm
Summon attacks will deal 10% greater damage while holding a summon weapon.
is this still true
ah, I can just check source
silly me

Shade, you might wanna at the increased armor variety added by the new armor.
Uh could you elaborate
I do like the idea of upgrading the Umbraphile armor, it feels like you just use it for 10 minutes before you kill plant or golem or whatever
It also makes a lot of sense thematically
But “alternative to silva armor” won’t be accurate much longer. In 1.5, god slayer and silva will be on the same tier post-DoG, with silva being mage and summoner
Wait, uhm
didn’t feedzuh make a suggestion that was exactly this
Hold on
Yeah, it’s pretty much asking for the same thing
I mean... I guess it didn’t get the requirement
but, I’m just wondering if you made this suggestion because of feedz
...or something
The theming.
Obviously I'm not the first to come up with the idea
I'm just the first to suggest it
But judging by the dates, doubt that the dude even read my sugg beforehand

lmao
I mean, fair is fair
I think it’s fine but if you’re good with it feedz then we have no issues
I’m sure you aren’t the sole proprietor of this idea, I don’t mean to say that
I just felt like it was a relatively short span of time between this sugg and yours
At least people like the idea, it seems
Enough to suggest it
2020 warped everyone's feel on time

yeah, big meme
the suggestion is good
Well, actually
I’m a bit conflicted
Because this sugg is mentioning darksun balance
but, this is being changed a lot next update
Your suggestion brought this into consideration, feedz, but shade’s doesn’t and looks at current version
And I’m unsure of what would be better
because on one hand, don’t suggest things based on future content
But also, it would be bad reasoning if it wouldn’t matter for the next version
This sugg is kinda breaking the future content don't, but not breaking it at the same time

It’s like it kind of needs to break the future content rule to be relevant
Well uhh
because otherwise, it will be innaccurate to how balance is changing
The point of the don't is kinda that
which makes this suggestion rest on uneasy ground
Because if it doesn’t mention future content, it’s unlikely to be good reasoning
I feel like the placement of dark sun doesn’t effect the sugg too much, besides the mention of balance which can be removed

what are you referring to?
^
there's better solutions to this
The whole standpoint of legendary weapons is to grind for them
maybe add a banner to bosses to make legendary weapons a real 1%?
they shouldn't be easily obtained, that is the literal point
this ain't like Imksushi's mod where you can craft stuff from banners
The least we could maybe do is increase the drop chance increase that difficulty boosters like Defiled Rune gives off
wait a sec why does it have an exclamation @dapper coral
other than that, it defeats the purpose of it being "legendary"
@dapper coral it is not making it easier to get it is just insuring that the player will not be scammed out of chance, wouldn't it be just fair if i get the 1% drop chance after 100 kills?
the point is that they're weapons that you can either go on without or grind for them if you want
I guess the sugg can be exclamated cause it will never be implemented
also no reasoning
yeah they did not follow the format
other than "its irritating"
actually; wait, don't the legendaries drop from bags?
ye
The legendaries aren't a must have...unless you're a mage looking to get Apotheosis, then I'm sorry
@tawny ocean your sugg is basically undermining the entire point of the legendary weapons, i.e. basically making them guaranteed
yeah; if you want to make them less grindy, turn on armageddon.
there is absolutely no reason that you need to have any more of an easier time getting the legendaries
i did not say that they are a must, you can go without them
even if you kill the bosses 100 times
i feel the player should get that 1% drop after the 100 kill
Actually, why does Apotheosis have to be the only weapon in Calamity that requires a Legendary Weapon?
it's uhh
because you can go without it too?
because terry wanted it to use a legendary
Drat
not the only one iirc
Drataliornus
Drat is yeah
And Apotheosis isn't even the best compared to the other Endgame mage weapons
tbh, by the time you can craft Apotheosis, you really shouldn't have any problems grinding for it
and Kelvin Catalyst
like, you will maul that poor worm
well there goes my memory
that is the point, removing legendary items from bags and making them a guarantee after the 100% kill will be good
what?
... wat
eh
maybe we don't have to remove them from the bags,
them being in the bags was a good thing
how
i would've preferred that one suggestion about making them exclusively challenge items
Armageddon.
they don't need to be guaranteed at all in normal gameplay
I am genuinely confused by how this is worded
easier to obtain with Armageddon
challenge item? like the fun thing in gmt?
arma treasure bag function is dying soon™️ anyways
mhm
so that's mostly moot
why not?
because it was silly
oh. DS farming? :P
Now that's a good suggestion
it is made by feedzuh, ofc it is going to be good
yeah, but imo that was probably the most blatant cheese
it was approved by the devs so it might possibly™️©️®️ happen
@dapper coral i just made the suggestion because being locked behind RNg is a pain in the ass
Though the suggestion is good, idk how we could add a challenge on DOG of all things
neither are fishron wings they help a lot
DF's Legendary challenge could just be "do him while enraged"
less than 20% of approved suggs are actually implemented lol
um
why
are you farming for cold divinity or something
just why
If you spent 25 hours doing literally anything else you'd probably be at post-ml right now 
mhm
like, i get it; cold divinity is nice
but speaking as someone who's beaten death as a summoner; you really don't need it
why do you think i added the ™️©️®️ after "possibly"
what should i use against brimstone then @rapid pivot
I'll buy a cosmic discharge from the drunk princess thank you

you act like legendary weapons are necessary
they're not
they aren't, like at all
they're silly weapons that nobody should hunt for.
unless you're a real hard completeonist
I just really want cold divinity, i had enough pain with all these bosses in mastr mod summoner
I won that and decided revengeance summoner would be a good idea
then that's on you
mastr
Yeah im typing fast going to the ice biom
i get your pain, but really; shellfish staff. either that or maybe black hawks?
also you can lower the difficulty if it's too difficult
they're pretty sweet
you aren't under any obligation to play on the highest difficulty
The point is i want a challenge, thats why i tortured myself with master mode
and im only doing revengeance
then don't complain about it being difficult
.. if you want a challenge, why're you going after the best weapon possible
idk
it's really not worth it
i probably should have stopped a whil ago but ive gotten too far to just stop now
i feel it
we can move this to #help-advice-read-pins , i can talk you through the brimmy fight
hell, you're probably set for the rest of your run coin-wise if you've been grinding for 25hrs
(also the brimmy fight isn't that difficult on rev)
lol i have 55 plat
(in fact it's not at all)
i keep getting caught in that really wide projectile attack early on
again; we should move this to help, but show me what your arena looks like there
calamity is about 80% prep
wait, you need an arena for brimmy?
if a decently wide-open space with platforms counts
also the main reason im still grinding is I actually like grinding. I somehow enjoyed the ROD grind in vanilla, i got it at 613 kills
I didn't even put any platforms and walked on the lava with mah boots
tbh i usually have trouble with brimmy, dunno why
hmm today i will suggest removing huge skips from the calamity mod
as in, removing non-linearity?
cause i can guarantee you that that would be shot down within three seconds
Well fuck, it would depend for me
:feelschungus:
because I would be okay with like, cultist being made harder to skip to
But removing non-linearity is so broad
And a lot fo people would disagree
I’m assuming you’re joking, though
You phrased it like a joke, so if I’m interpreting incorrectly I apologize
(removing non-linearity is a don't anyway so...)
it is not removing but making it a little more strict
I think there are some cases where it could be reigned in
even that is not allowed
But you’re going to have to be far more specific
fuck, really
that’s kind of dumb
like literally no suggestions regarding linearity are allowed at all
although yeah
if you are specific enough and it isn't something that's important to non-linearity, I think it might get a hall pass
okay, I mean
i hope it gets a pass
I don’t think this topic should be shut down by merit of it being about non linearity
thing is
Any suggestions to remove Calamity's non-linearity changes.
Any suggestions
this is strict enough
The broadness that is most usually associated leads to terrible suggestions
Removing non-linearity is just a straight up don't.
okay, so
It's just a point that non-linearity is a part of calamity.
the way I would interpret this, is it’s not removing any options, it’s making it harder to excessively abuse
ok maybe it is not allowed to suggest i'm not sure, will have to read the don't again
thing is, iskander
what exactly do you want to change
However, you can make arguments that some non-linearity skips are ridiculously easy, like cultist, but that's more on the boss itself.
summarise in a few words
it’s on the boss partially
but are you at least willing to read what i'm writing
basically
we split the game progression sections into power curves
and from that we can tell which is allowed to be skipped or not
an example
you cant attack plantera until you kill at least one pre plantera boss
Eh
hm
alright so
...that kinda goes against non-linearity as a whole in calamity's designs.
WoF
wouldn't that basically be removing non-linearity doe

Firstly, a suggestion broadly suggesting this kind of change to all tiers
Would be WAYY Too big
byeah that will get shot down
that is going to not get anywhere
about the sugg njow, theres a mod for it ahyway#
which
its called cala ity legendary shop or smth like that
i think i'm done here thanks for listening
yeah the legendaries
huh
O... okay isk
yeah there is a mod for buying legendary items
yeah
Legendaries in any case could do for not being rng, but rather challenge rewards
But that has been suggested if I recall
it has been suggested in fact
yes and got accepted
it doesn't mean it will happen tho
ye that's what approved means
only the flag means that
yeah I mean, I wasn’t saying that
hopefully it does happen, cause i think it would feel better than what legendaries are at the moment
If there’s agreement on that fact, it means that it will have changes at some point
potentially
it doesn’t literally mean we are working on this
But it’s that, they agree it should change
eah
ah, yes
I don't blame you, because I've made that same mistake myself 
Hmm
and today on another round of "Ping a random tester"...
totality worse than desecrated?
I can see that actually
desecrated will hit way more frequently on average
and it’s bubbles home
yep
like, desecrated is about as strong as it should be
yeah
But totality is literally worse despite being an upgrade
yeah
so, okay
its sad
yeah that looks fine
I love totality breakers but if it sucks then, well
like worse than things 2 tiers below
At this point I’m gonna wait for what testers say
Because I can’t comment much more
but the suggestion doesn’t break any rules it seems
not anymore
yeah
"the weapon balancing without providing kill times" bad practice was repealed recently
Ooooh
I mean, alright
that’s not amazing to not give any examples, sure, but i have issue with that line of reasoning in some cases
I think it could mention how it’s weaker, at least
totality breakers are better for mobbing if anything
Yeah, for example
because most bosses are immune to the debuff
Kill times would help nothing in this case
yeah
I mean I don’t recall that being strong really unless it’s jacked in cal
But isn’t daybroken affected by oil?
it works good with flask of cursed inferno
I don't think daybroken is affected by oiled
I’d have to check
If it is, that would be really good
Bc it’s already a powerful as fuck debuff
okay, is that, like, dummies or enemies/bosses
Totality Breakers also did better on Aureus the last ten times I checked.
bosses
I could see totality being more useful for aureus
Seems so overall
If single target dps is like, worse than bad
I could see it getting some sort of single target buff
Not enough to make it the best weapon ever, though
maybe stealth strike is better for single target, at least
Oh yeah as long as it’s on the ground totality breakers can deal some really good damage
Totality is better with stealth iirc @cobalt pewter
if you can confirm
that’s a rare occurence outside of trash mobs, some mini bosses, and aureus
but you’re right
It’s a niche
Part of its strength lies in it being a carpet bombing weapon
well, depends how you build for it
feedz is well known for making stealth builds that are, like, able to work at all
Without investing heavily into it, stealth is rarely a dps buff
Stealth surprisingly works out pretty well tbh, at least for a friend who went stealth on a death mode. As long as you get silent.
(This is changing in draedon update)
(Indeed)
was this mp or sp
mp
It helps, but isn’t necessary.

news to me