#suggestions-discussion

1 messages · Page 1061 of 1

cobalt pewter
#

Calart

hollow sierra
#

okay, that seems good

#

but you're still forced into seraph tracers with bloodflare because elysian wings don't do enough

#

its pretty funny actually, elysian wing's bonuses are literally just what seraph gives (movespeed, lava immunity, heat protection) but less of all of them

#

well, not less of them, i worded that wrong

ashen warren
#

hover wings post ml pog

hollow sierra
#

you mean starboard?

ripe owl
#

i can pin a YT video to my sug, right?

tawny garden
#

you could

#

if it's relevant ofc

ripe owl
#

of course it is

#

why would i send a video for no reason?

#

u think i'm stupid?

glass sentinel
#

well now that you mention it.....

tawny garden
ripe owl
#

just

tawny garden
#

no

ripe owl
#

i'm a good guy

#

or at least i'm trying to be]

glass sentinel
tawny garden
#

just that it wouldn't be great if the video has a 3-minute ad at the start HDfailure

ripe owl
#

i'm trying no to break rules as much as i can

tawny garden
#

you good

ripe owl
#

it's just a stupid nohit attempt that contains the, uh...

glass sentinel
#

uh

#

ofc

#

nohitters making suggs

ripe owl
#

the main root of my sugg

glass sentinel
#

great title

ripe owl
#

ik

tawny garden
ripe owl
#

i called it because of guess what

glass sentinel
#

you can timestamp the part

#

btw

eternal escarp
#

i mean, can u post the timeframe of where it happens?

#

^

ripe owl
#

i can

#

gimme a sec

glass sentinel
#

press the share button

eternal escarp
#

me digging through the vid to see the funne be like

glass sentinel
#

and press the start at whatever thing

tawny garden
#

hooooly shit

glass sentinel
#

altho you didnt die to the super fast worm

#

but

#

yea

ripe owl
#

and done

#

nice

ripe owl
heady storm
#

you are nohitting him
“I can’t successfully nohit it within a few tries, so now I should go and write a suggestion only because of that.”

#

Is basically what all reasoning related to nohitting sounds like to me, and why I highly encourage its removal.

#

@ripe owl

tawny garden
#

the worm still shouldn't do that

#

although stuff about nohitting could be removed from the sugg

heady storm
#

All I’m requesting is that he removes the line I just quoted from his suggestion.

#

Eyeah.

ripe owl
#

Changed

#

Now it's just "You're fighting the AD"

#

And yes, even if i'm nohitting him and fucking up a lot that was not the main reason

#

I actually like have a lot of things that causes me to lose

heady storm
#

Coolio.

crude geode
#

Isn’t this intended behavior?

#

I thought it was tbh

#

Similar to how DoG and Storm Weaver do it

tawny garden
#

it is if you go far away from it yourself

#

it shouldn't just go far away itself, only to return at the speed of a space shuttle

#

like some kind of overly complicated big brain pro gamer move

ashen warren
#

DoG had that behavior but I think it got removed due to the nature of its head cheapshotting everyone due to that

#

DoG teleports now

ashen warren
#

Tis a bug that I haven’t had the time nor resources to fully look into/debug it yet

tawny garden
#

The code isn't public, right?

ashen warren
#

Right yeah, all my bots are kotlin and closed source

sharp prism
#

I agree

sleek turret
#

I agree with this suggestion.

jovial spire
#

yeah really wouldn't be hard at all to impliment either

hot zephyr
#

Sounds good to me

tawny garden
#

were I missing out by not using Frog Leg+?

jovial spire
#

very

#

you are very much missing out by not using frog leg

tawny garden
#

m

jovial spire
#

it's a 48% boost

cobalt pewter
#

Cel philo is just a noob, don't mind him

tawny garden
jovial spire
#

for refrence vital jelly is 24%, Aero Stone is 20%, HotE is 20%, absorber is 24%

#

The Sponge is also 24%

tawny garden
#

the turns have tabled, I'm now the one getting bullied

jovial spire
#

Actually Frog Leg needs a nerf ngl

tawny garden
#

byeah I think I just

#

didn't think about mobility a lot

hot zephyr
#

Celest, do not fucking TOUCH my baby.

tawny garden
zealous ridge
#

froge leg could death and i would be okay with it

#

i guess i want to ask if stacking jump boosts is a thing

#

like, would a frog leg realistically be all you need for a good while or is it viable to use vital+frog for example

jovial spire
#

generally i just use frog leg

#

and leave other slots open to other stuff

sand umbra
#

yes murder leg

#

leg is dumb

zealous ridge
#

thats what id think would be good

#

its like 2 jump acc in one for no extra investment in other areas

sand umbra
#

literally better than every piece of BoB combined with none of the hassle

zealous ridge
#

fuck really

sand umbra
#

and all you need to do is fish

zealous ridge
#

i love sandstorm

sand umbra
#

you just need to fish for like 2 seconds

zealous ridge
#

well it depends

hot zephyr
#

Like I'm not going to use both bob and leg

zealous ridge
#

but catching like 10 frogs is hardly an issue at all

sand umbra
#

okay 2 seconds to 2 minutes depending on your luck but that's getting into the finer details

zealous ridge
#

as well

sand umbra
#

and yeah Calamity adds the 10-frog recipe

hot zephyr
#

Balancing accessories around their difficulty to acquire is dumb

sand umbra
#

balancing accessories around their progression point, however, isn't

hot zephyr
#

That's fair

zealous ridge
#

thats not what my point was as much

sand umbra
#

and Frog Leg for a pre-boss acc is still fucking stupid good

zealous ridge
#

yeah

hot zephyr
#

Thomas

#

All the best pre-hm accessories are pre boss

zealous ridge
#

fucking amphibian boots as well, will be probably meta

sand umbra
#

it really do be like that

hot zephyr
#

95% of prehm accessories are pre boss lmao

zealous ridge
#

yea

sand umbra
#

BoB and Frog Leg is like the chaddest combo ever

#

why

#

who allowed this

hot zephyr
#

Don't forget about frost spark

sand umbra
#

Frostsparks are cool too

zealous ridge
#

frostspark is pre-boss but i dont see it as required by any stretch

hot zephyr
#

God it'd suck ass if BoB/Frog leg were moved in progression

tawny garden
zealous ridge
#

and its at least going to take a little bit of time

#

technically speaking you need rocket boots

hot zephyr
#

Pre-Hardmode shouldn't be made any slower

#

Don't gimp movement options

zealous ridge
#

which would by proxy mean its post-evil anyways

#

but who cares about that, right

sand umbra
#

correct, it should be made so you actually have to play it to some extent instead of skipping everything anyways as Calamity heavily encourages you to do

zealous ridge
#

just do goblins

sand umbra
zealous ridge
#

i think frog legs are powerful enough to even be nerfed for when you get them

#

its not even difficulty, its speed at which you aquire

#

you could theoretically get this item whenever you want, all you need is fishing

sand umbra
#

byeah

hot zephyr
#

Pre-HM is in a perfect state RN

sand umbra
#

no it is not

#

not at all

hot zephyr
#

It is

zealous ridge
#

i think thats highly subjective yeah

hot zephyr
#

Go fix the shittier parts of the game first

tawny garden
#

no Ian

hot zephyr
#

ie; Mech tier

zealous ridge
#

okay lets not make suggestions anymore about anything regarding pre hm

#

bc mechs are ass

#

no prehm sugg allowed

jovial spire
#

honestly, if I had any say in it? Keep bottles pre-boss, bottles + balloons after eye somehow, and bundle post 2nd evil boss.

hot zephyr
#

Counterpoint Celest

#

You aren't usually going to fill all accessory slots pre-eye anyways

jovial spire
#

i mean

#

i usually do

zealous ridge
#

i dont really think thats fair to assume yeah

#

i certainly have done eye without all accs filled out

#

but like, to say that usually you wouldnt have them filled out feels unrealistic

hot zephyr
#

Locking movement accessories just slows down pacing

zealous ridge
#

how so?

sand umbra
#

all Calamity does is put a 3-year-old band-aid on the problem of pre-Hardmode being absolutely god-awful in every respect
all of the problems with it still remain completely unassessed, the only thing that changes is that Calamity unceremoniously hands you everything you need to skip it on a silver platter
I can and will gladly go on an hour-long tangent about this

#

perhaps not here specifically but somewhere

hot zephyr
zealous ridge
#

heres the thing

tawny garden
#

put your hour-long tangent in a google doc HDfailure

zealous ridge
#

realistically, do you need 2x jump boost and jump speed boost that early on?

#

and the speed at which you explore is not strictly defined by how fast you move

hot zephyr
#

Most pre-hardmode bosses are easy enough where you don't need them at all; movement is just comfort

#

I like being able to challenge any boss at any stage; it's nice

zealous ridge
#

well then why do you need such movement speed buffs

#

if you say theyre easy without ms

sand umbra
#

(the simple answer: you don't)

hot zephyr
#

Because it opens up more opportunities

jovial spire
#

imo it's a little too open, but i'ms not gonan be talkign about the Deus situation because that's not the point

zealous ridge
#

for...? traversal? beating bosses easier?

sand umbra
#

what
opportunities
???

zealous ridge
#

when you already say they are easy enough without ms options

jovial spire
#

and tbh Bundle is just overpowered in general imo

zealous ridge
#

then wouldnt stacking more ms make them piss easy?

hot zephyr
#

One second

#

Lemme swap over

jovial spire
#

no matter when you use it

hot zephyr
#

brb

zealous ridge
#

alright

sand umbra
hot zephyr
#

I'll agree with you on bundle; it needs to be moved.

sand umbra
#

Bundle is the epitome of "tinkers earlygame are stupidly good"

jovial spire
#

not even just because of hwo early you cen get it

#

even in late HM it's too powerful i feel like

sand umbra
#

you get 3 extra jumps, increased jump height, easy-as-fuck turnaround thanks to Sandstorm in particular, and a complimentary belly rub just for getting the thing

jovial spire
#

hell, i consider it betetr than some of the early HM wings

zealous ridge
#

my point im making here, is that giving easy access to these options in the way they are given here is hardly a need, it lets you crash through pre hardmode fast as fuck

sand umbra
#

that's all in one accessory by the way

hot zephyr
#

Having adequate movement/jump speed in pre-hardmode lets you fight most fights out of order; it gives the player choice to pick which fights they'd prefer doing.

sand umbra
#

so you can stack yourself up the rest of the way with wings, a hook, more jump speed bonuses, etc.

zealous ridge
#

okay, but bundle is hardly adequate

#

its excessive

#

i know you agree on bob

#

but to iterate, it is too much

#

and it is not the only option, as well

hot zephyr
#

Why are you trying to lecture me on something we agree on KEKW

zealous ridge
#

?

hot zephyr
#

Bundle needs to be put at like... statigel level

zealous ridge
#

i dont mean to come off like that, its just how i talk

sand umbra
#

ngl
I don't usually push for vanilla changes because I feel those are my territory mostly in some cases
but I would not mind Calamity progression-locking Bundle somehow

zealous ridge
#

im sorry

hot zephyr
#

Just add purified gel to the recipe KEKW

zealous ridge
#

i mean, thats one way to do it

#

and that would be agreeable

sand umbra
#

Purified Gel becoming necessary for Bundle is a way to do it

#

I could honestly get behind that

#

Purified Gel needs more purposes that aren't just Statigel armor anyway

zealous ridge
#

well it does have uses

hot zephyr
#

It's used in zen/zerg

zealous ridge
#

but more doesnt exactly hurt

hot zephyr
#

Used to craft a few demon altar recipes

zealous ridge
#

its used in zerg? huh

hot zephyr
#

It's got a few accessories as well

zealous ridge
#

i thought it used murky

hot zephyr
#
Calamity Mod Wiki

For the potion dropped by The Slime God that grants temporary invulnerability, see Purified Jam.Purified Gel is a Pre-Hardmode crafting material that drops from The Slime God. It is used to make several items, including the Statigel Armor.

sand umbra
#

(still won't ever be used in Night's/Bloody Edge though)

#

(pensive_rick2)

hot zephyr
#

Bloody Edge is just shittier, harder to get Carnage

zealous ridge
#

more like carnage is an easier better bloody edge

hot zephyr
#

Too bad Carnage is locked behind event RNG

sand umbra
#

honestly make Bloody Edge function like Carnage and then kill Carnage

hot zephyr
#

^

zealous ridge
#

kill RIVs????????

hot zephyr
#

Kill most RIVs, they're weird

zealous ridge
sand umbra
#

pre-HM weapons doing more stuff is always good pogooo

zealous ridge
#

literally kill rivs

#

ive talked about this before

sand umbra
#

RIVs are weird

hot zephyr
#

RIVs and legendaries are dumb

#

We're not a looter shooter

zealous ridge
#

to not get too far off track, theyre just a borderlands reference which adds almost nothing besides locking a few interesting weapons behind kill paywalls

#

fab has done this a lot

#

issac DR

#

a thousand and a half references to other games

hot zephyr
#

RIVs, legendaries, the shitty RE weapons

#

Purified gel

sand umbra
#

I still think Gungeon-/Isaac-style boss DR is stupid echhyperventilate

hot zephyr
#

Fuck you for dealing damage, Thomas!

sand umbra
#

Purified Jam is the epitome of "too strong to use"

zealous ridge
#

also small note on purified gel

hot zephyr
#

We're stretching this fight to four minutes whether you like it or not.

#

Purified Jam is literally the master ball from pokemon

sand umbra
#

literally makes you invulnerable for a brief time

#

YEAH

zealous ridge
#

why does it still have a recipe for the overloaded sludge

hot zephyr
#

So good, but it's so limited in quantity you'll never actually use it

jovial spire
hot zephyr
#

Night providence is weird

jovial spire
#

it's meant to be difficult no matter what part in the game you're in

zealous ridge
#

night provi is hardly a good idea either

sand umbra
#

night Provi gets an exception on account of I'm pretty sure she needs that to be difficult

hot zephyr
#

Secret boss exceptions apply

#

Day moon lord when kekw

zealous ridge
#

hes already day boss

hot zephyr
#

sun lord

zealous ridge
#

DEATH

sand umbra
#

(why is night Provi just the same boss but more instead of Provi but with a different attack roster and setup)

zealous ridge
#

earth lord

#

night provi is just bad idea change my mind

sand umbra
#

(oh wait that's because it'd be basically a new boss in levels of creativity and we all know that's not allowed)

zealous ridge
#

its EoL reference and day eol is a bad idea anyways imo

hot zephyr
#

Night providence is called "Oh, your day providence fight went too long? Let's switch it over to a harder version"

zealous ridge
#

its literally EoL though

sand umbra
#

EoL instagibbing during the day makes sense at least

#

night Provi is just

what

#

why is Provi stronger at night

zealous ridge
#

like i have absolutely NO doubts that her existence with a different phase at opposite time is what made this shitty half baked idea

sand umbra
#

if anything shouldn't she be weaker in the night due to the distinct lack of sun

zealous ridge
#

it breaks the ml-prov dichotomy as well

hot zephyr
#

it's called "EoL is cool, stop asking questions -devs"

zealous ridge
#

bc ml inflicts nightwither now, hes more of a counterpart

#

except, night provi inflicts nightwither now

#

so what is it?

sand umbra
#

it's

"EoL is cool stop asking questions
-the devs"

zealous ridge
#

she isnt cool

hot zephyr
#

i think night providence is fine, it just shouldn't automatically switch if you've fought 95% of the fight at daytime

zealous ridge
#

her night phase is ok

#

thats fair

sand umbra
#

EoL is good what are you on

#

she's like the best boss in the base game

zealous ridge
#

i dont like day phase is what i mean

#

night phase is fun

hot zephyr
#

Literally my last few Providence runs have always ended with her switching to night in the last 5%

sand umbra
#

her enrage is kinda wacky gameplay-wise

zealous ridge
#

that entire concept is dumb to me

sand umbra
#

although it does make sense

zealous ridge
#

i guess

#

i still dislike it

sand umbra
#

more sense than Provi becoming stronger at night, at least

hot zephyr
#

the 1.4 bosses do kinda be funky tho 🥺

zealous ridge
#

queen is STUPID

#

but let me not get off track

sand umbra
#

correction EoL is funky

#

QS is bad

#

now enough of this derailing THERE'S SUGGS TO BE HAD

zealous ridge
#

i presume funky meant weirdly designed

#

but yes

#

I would remove nighttime provi

sand umbra
#

(where's my Purified Gel in NE/BE sugg)

#

(should I repasta that)

zealous ridge
#

but if people would at least be ok with the idea then i want it to be not providence but nightwither

sand umbra
#

(I tried it a while ago, maybe people have come around to the concept since then)

zealous ridge
#

i mean, fuck

#

i think it would make sense

#

but i want my BE NE facetank on SKELETRON SAD

#

thats probably the specific reason people like it not being post sg

sand umbra
#

Skeletron is stunlock king anyway get outta here

zealous ridge
#

well ok not facetank

hot zephyr
#

le hook has arrived

zealous ridge
#

but at least use

sand umbra
#

your filthy melee options do not work in the bone zone

#

(and certainly not in Calamity with teleporting jazz hands)

hot zephyr
#

laughs in Crimson Crusher Blade taking up half the screen

sand umbra
#

Crusher Blades ech

zealous ridge
#

no melee options work anywhere if they are just dumb ass sword

#

arguably

hot zephyr
#

Pre hm ichor/cursed flames KEKW

#

True melee debuff swords are fun though

zealous ridge
#

i mean there is flasks right

hot zephyr
#

Only poison and fire

zealous ridge
#

or would imbuing not work pre-qb

#

ah, are there not blood orb recipes for uh

#

the evil flasks

#

yea, seems there arent

sand umbra
#

flasks can't be crafted with Blood Orbs

zealous ridge
#

idk why abyssal brew is special then

sand umbra
#

Calamitas' Brew is an exception because idfk

hot zephyr
#

Why do most bosses resist literally every debuff that isn't like... ichor

zealous ridge
#

its a half flask

#

bc ichor is meta

#

why not

sand umbra
zealous ridge
#

"it has to be useful bc it reduces defense"

#

not even in calamity

#

just in the entire fucking game

sand umbra
#

also known as "there are exactly two on-tier debuffs that work against me, get destroyed"

#

oh don't come at me with that Chozo

hot zephyr
#

Remove all boss debuff resistances unless absolutely necessary

sand umbra
#

vanilla doesn't have half as many resists as Calamity does, not by a mile

hot zephyr
#

Thomas is right

tawny garden
#

Thomas ranted about this multiple times on my memory

zealous ridge
#

well i mean, its still a bit acinine what debuffs enemies are immune to

#

for some reason they try to assign a logic to it

#

i agree its not nearly as bad

sand umbra
#

WELL YEAH BECAUSE THAT'S--

tawny garden
#

each time for longer than 1.5 hours

sand umbra
#

oh my god

#

no

pine star
#

Also, FOR SOME FUCKING REASON, Ana and Levi are NOT immune to poisoned, despite being immune to Armor Crunch, Shadowflame, Frostburn, and Cursed Inferno

sand umbra
#

I'm already getting pissed

hot zephyr
#

Fuck you, and your debuffs! Weapons are only supposed to be DPS tools, no added functionality allowed!

sharp prism
#

based

sand umbra
#

I am legitimately already infuriated and we've been having this conversation for literally a minute

#

what is wrong with me

zealous ridge
#

also im not exactly speaking about the 1.4 debuff immunity changes, im considering immunities in 1.3

#

im sorry :[

pine star
#

i hope i did not throw jet fuel on a fire

sand umbra
#

yeah so am I

zealous ridge
#

i dont mean to incite blood rage

#

i know youve had this discussion a lot, so maybe it could move ?

sand umbra
#

applying logic to debuff immunities and vulnerabilities is infinitely better than just saying "fuck it, everything is worthless except these two on-tier debuffs that are half horrible (CI) and half the absolute end-all-be-all meta (Ichor)"

zealous ridge
#

oh im not arguing against that

sand umbra
#

vanilla does the former (though less so pre-1.4.1, I will hand you that), while Calamity does the latter

zealous ridge
#

i still think debuff shit in cal is ridiculous, dont misunderstand

hot zephyr
#

Remove every debuff immunity. Change my mind.

zealous ridge
#

vanilla is not immune to the issue, either

#

was more my point

pine star
sand umbra
#

follow in vanilla's footsteps and make debuff immunities/vulnerabilities logically sound based on what the entity is

#

pls

pine star
#

Sugg that

hot zephyr
#

Thomas, on the subject

sand umbra
#

wot

zealous ridge
#

did not mean to shit on the idea that cal doesnt do it as badly as vanilla

hot zephyr
#

Some bosses should have DEBUFF WEAKNESSES

pine star
hot zephyr
#

Where debuffs are more effective based on logic

zealous ridge
#

theres one example of this, actually?

#

doesnt providence take more damage from GSI

#

or is that psc thing

pine star
hot zephyr
#

Exactly

sand umbra
#

/maniacally cackles in the corner

hot zephyr
#

Is it doc time?

pine star
#

YES

sand umbra
#

anywho
I've gone on this rambling long enough

tawny garden
#

On Fire vs Cryogen

pine star
#

It is doc time

hot zephyr
#

I can make the charts

zealous ridge
#

ive suggested debuffs having more effects in general, at least

sand umbra
#

what sugg are we talking about we need to not get yelled at by mods

pine star
sand umbra
#

actually you know what

zealous ridge
#

its ok NO ONE WILL YELL

sand umbra
#

fuck it

PGel in NE/BE repasta

zealous ridge
#

make a doc for it

hot zephyr
#

Didn't we start on frog leg?

zealous ridge
#

ok nice

tawny garden
#

make a sugg yes

zealous ridge
#

yea

pine star
tawny garden
hot zephyr
#

tangent 100

sharp prism
#

mmm myes frog

zealous ridge
#

simply the flow of conversation my friend

tawny garden
#

I asked whether it's useful or not
this is what we're on so far

pine star
#

yep

tawny garden
sharp prism
#

frog leg should show its jump boost though

pine star
#

This is how it always goes in Sugg discussion

zealous ridge
#

if anything im grateful bc we got more ideas out

sharp prism
#

it makes sense

sand umbra
tawny garden
#

cool

sharp prism
#

mmm

#

yes

zealous ridge
#

quick question this didnt reach star req right?

#

you mentioned making a sugg earlier

sharp prism
#

it fits with the rest

zealous ridge
#

but not exactly specified if it passe or just wasnt popular w devs

sand umbra
#

it never passed, from what I recall

#

because people are gonna go "muh options for SG"
and to that I say fuck your options. proper melee weapons don't even work on SG anyway

#

and then because they're not post-SG they're actually worthless on WoF

zealous ridge
#

NE and BE are just bad even pre-sg

#

there are arguably safer options

pine star
#

Arguably?

sharp prism
#

you could add to the sugg to make carnage also only drop post skele

pine star
#

Wind Blade is just straight up safer

zealous ridge
#

well anything is arguable

pine star
#

As is funny pufferfish bol

sharp prism
#

post sg*

zealous ridge
#

but yes, my point is fugu and windblade are both safer

#

geletic as well

#

or anything that isnt melee

weak field
#

Ah yes the eternal battle of breaker blade and night's edge

#

Both are shit anyway

zealous ridge
#

breaker blade at least gets something in 1.4

#

albeit not amazing if i recall

weak field
#

Night's edge is just

sand umbra
weak field
#

Besides the symbolic meaning you have no reason to craft it

sand umbra
#

move that thing's functionality to Bloody Edge

weak field
#

Night's edge is literally just a stick

#

But do a bit more damage than one

sand umbra
sharp prism
#

Carnage is good for true melee

sand umbra
#

its reward is irrelevancy because 1.4 flails are the new kings anyway

#

and as such Sunfury trumps all else

zealous ridge
#

nice like 5 edits

weak field
#

True melee should at least get something more interesting than just sticks that deal more damage

zealous ridge
sand umbra
#

flails are melee weapons

#

like, proper melee weapons

#

don't let Calamity's backwards "true melee" logic for flails tell you otherwise

weak field
#

I was playing AA recently and most of their prehardmode melee weapons are just the same thing but with slightly different stats

#

Night's edge is like that, it has nothing unique

zealous ridge
#

AA isnt good

#

but yes

sharp prism
#

thats AA not calam

weak field
#

I know but it better demonstrates the point

sand umbra
#

AA is an awful frame of reference

zealous ridge
#

really is

sand umbra
#

just the worst possible base

#

(and somehow that ends up proving your point even better)

weak field
#

It's the worst possible base because the weapons are all just not interesting enough

#

The progression prehardmode for melee is just bigger weapons for more damage

sand umbra
#

anywho so back to why NE/BE should be post-SG

#

"true melee" i.e. melee as a concept doesn't work on SG

#

which means NE and BE are fundamentally irrelevant

#

and then it sure as hell doesn't work on Rev+ WoF either so they're just dead in the water

weak field
#

So you're going to move NE/BE post SG and add projectiles to them?

hot zephyr
#

alright tbf though, carnage is great against hungries

weak field
#

Or whatever else you have in mind to solve the irrelevancy?

sand umbra
#

don't shove words down my throat thank you

pine star
#

Not the projectile adding

sand umbra
#

I can't give specifics. not in the sugg

weak field
#

Well I just want to know what do you have in mind

hot zephyr
#

If NE/BE functioned more like carnage, with NE being a DPS variant and BE being just carnage but not RNG that'd be hot

sand umbra
#

personally I'd make the bosses actually respect melee as a concept instead of pretending it's just another projectile class with a niche subcategory

hot zephyr
#

Tbh

#

The only problem is with true melee

#

Flails, yoyos are viable

#

Projectile swords are viable

sand umbra
#

flails are viable in 1.4 because 1.4 flails are god

hot zephyr
#

True melee isn't

sand umbra
#

yo-yos aren't melee weapons don't @ me

weak field
#

So you want to eventually rework the bosses instead to suit melee better?

sand umbra
#

projectile swords are just basic bitch mage weapons but again but no mana

hot zephyr
#

Are guns just basic bitch mage weapons but with ammo? Are summons just guns with legs?

sand umbra
#

it's all ranged

#

always has been

#

always will be

hot zephyr
#

Exactly

pine star
#

@ Thomas

hot zephyr
#

Nobody wants to use true melee because the game evolved past it

sand umbra
#

all of the viable stuff
it's all ranged

hot zephyr
#

That's why we have projectile melee

sand umbra
#

Terraria was never designed with melee as a concept in mind, see

weak field
#

You either slap a projectile onto a sword or try to make do with the short range somehow

hot zephyr
#

That's why we have yoyos, flails

sand umbra
#

no, yo-yos are a marketing pitch

hot zephyr
#

So why rework the entire game to fit a niche subclass that'd have unintended effects elsewhere

weak field
#

Or rework the bosses entirely to give some respect to true melee and not just haha deathray go brrr

sand umbra
#

because "true melee" isn't a subclass I've explained this at fucking length in this channel

hot zephyr
#

Bosses will never respect true-melee

sand umbra
#

it's what melee is supposed to goddamn be

hot zephyr
#

It'll never be

sand umbra
#

if you don't want "true" melee to be viable don't blatantly put a fucking melee-oriented class in your game

#

it's that simple

hot zephyr
#

Melee is Terraria's best class

sand umbra
#

NO IT ISN'T

#

it's the absolute worst

hot zephyr
#

It's got variety

weak field
#

Please enlighten me of how melee can be better then

#

All other classes have range, and true melee doesn't

sand umbra
#

variety is a load of bullshit when none of that variety means anything to the class

pine star
#

dynamite will explode in 5

sharp prism
sand umbra
#

melee can be better by bosses actually respecting the fact that it exists

#

would also allow close-range magic/thrown/rogue weapons to be actually possible to design without wanting to kill oneself balancing them

hot zephyr
#

Changing bosses around melee will just make ranged classes already better then they are now

sharp prism
#

if you want variety mage has the most variety in general

hot zephyr
#

We live on a two dimensional plane, being able to put distance between yourself and the threat will literally always be better than some better DPS

sand umbra
#

...okay this just isn't fucking possible

#

no I'm not having this argument for like the tenth time

#

some people just never will think outside that box

#

and you know what?

that's fine

hot zephyr
#

Use specifics, then.

#

Or compile your thoughts into a document so you don't have to repeat yourself

sand umbra
#

Ian you're just going to give me the same tired bullshit again even if I explain it through a document

#

because at the end of the day, nobody here actually cares

hot zephyr
#

Now you're just making assumptions

sand umbra
#

no I'm not

#

we have had this song and dance before

#

I have been fighting this battle for months

#

I'm done

#

I'm not doing it anymore

pine star
#

I do care

sand umbra
#

am I being hypocritical? probably. I don't care though

#

at the end of the day it doesn't matter

#

nothing significant will come of it

#

not now, not ever

hardy dock
#

OMG what did I walk into

weak field
#

Well, game design time
On a 2d plane you either get closer to the enemy as melee, or run away as every other class
Run away has the advantage of getting hit less, and because there're more classes that want to run away instead of get closer, bosses are designed with projectiles and less respect to melee
And if you do design them to match melee, that being maybe maintaining less distance to the player so they can actually hit them, the ranged class will always have a better advantage
In a game where you're supposed to dodge, having more range is always better

sand umbra
#

which is why you
give the boss a way to counter putting 5 miles of distance between yourself and it

#

this is not rocket science

pine star
sand umbra
#

I don't get it
why is the concept of a boss actually punishing or otherwise disallowing going 5 miles away from it foreign to everyone I speak to here

hardy dock
#

With 4 paragraphs

hot zephyr
#

That's a good point, Thomas. Have something like Bumble's enrage mechanic

weak field
#

Yes, and you do it, either with giving the boss projectiles, or making the boss get closer to the player when they're further away

#

So the boss tries to get closer but not further

hot zephyr
#

That isn't the point of contention at all, Thomas.

#

Most people agree with you

hardy dock
#

Most post-ML bosses punish you for going to too far

sand umbra
#

Provi does not do either of these things and Holy Inferno is the beautiful masterpiece of a result

hot zephyr
#

The hard part isn't "discouraging ranged playstyles", it's encouraging true melee in this environment

sand umbra
#

the only thing it needs is a clear indicator of when the hell it actually starts HDfailure

hardy dock
#

DoG teleports, and Yharon and Scal have walls

hot zephyr
#

Providence's blindness needs to change ASAP

sand umbra
#

encouraging true melee is a harder problem given that most bosses, especially those of Calamity, are designed around the delusion that melee is a projectile-based class

eternal escarp
#

walls for Scal dont help melee afaik, since scal is pin pointed at a distance from you, isnt she?

sand umbra
#

which shouldn't be the case ideally but as long as this channel exists there will never be an ideal world where that's the case

weak field
#

Or well, they're designed around the assumption that the player will want to go further and not closer

sand umbra
#

yeah

hardy dock
eternal escarp
#

oh, good to know lol

sand umbra
#

i.e. the idea that melee is projectile-based and thus you can run away like a scared little bitch anyway

hardy dock
#

Murasama is actually incredibly good against Scal with a proper build

hot zephyr
#

What're your ideas to make melee playstyles more viable?

weak field
#

Somebody tried to counter that by making bosses slower and have alternate patterns when you're holding a melee weapon

hardy dock
#

That sounds like a pain

sand umbra
#

ehhh

#

it's not terrible, but it does miss the point

eternal escarp
#

not terrible, but itll break multiplayer with multiple people with multiple classes

hot zephyr
#

It's terrible.

sand umbra
#

which is that getting close to these bosses is a death sentence because of their heavy usage of projectiles

#

rather than their speed or patterns

hardy dock
#

It would be a nightmare to program

eternal escarp
#

sounds like a doozy to integrate properly to single aswell

sand umbra
#

it's an appreciable concept but it doesn't quite get the reason melee as a concept isn't a viable playstyle

hardy dock
#

How would it transition?

hot zephyr
#

Bosses in Terraria, and Calamity in particular need more defined phases other than just projectiles 24/7 so melee has a chance to get up close.

sand umbra
#

^

pine star
#

^^^^

hot zephyr
#

That is something that's feasible

sand umbra
#

there has to be a clear-cut opportunity to get in close and deal some big damage

hot zephyr
#

For exmaple, Brimmy does it nicely with her laser phase.

eternal escarp
#

doesnt OD have something like that, where he gets tired letting some good melee attacks?

weak field
#

So the playstyle you have in mind is to wait afar until the projectile barrage ends, and you get closer to do some damage, and then run away?

sand umbra
#

Brimmy laser phase works decently enough if you can lead it

weak field
#

Yeah case in point, OD

sand umbra
#

OD is incredibly accepting of a melee playstyle just by design

hardy dock
#

Who is OD again?

eternal escarp
#

the problem is only that its hard to hear OD breathing while he does get tired HDfailure

hot zephyr
#

Old Duke

weak field
#

Old Duke

eternal escarp
#

Old Duke

hardy dock
#

Ah yes

hot zephyr
#

OD needs a visual que

sand umbra
#

it is no less viable to get in there while he exhausted and beat the fuck out of him with a melee weapon than to do so with any other weapon

hardy dock
#

The worst boss in the game

sand umbra
#

that is brilliant, if you ask me

pine star
#

And z's

#

Lots and lots of z's

eternal escarp
#

well not yawn, but maybe like, a faint? or a diffrent, tired roar?

hot zephyr
#

It's also niche, but if you're in multiplayer, if you manage aggro you can abuse the Twin's slow phases for true melee

eternal escarp
#

yeah true

sand umbra
#

mm

hot zephyr
#

Aggro needs a big rework in general tbh

#

1.4 does it nicely with the new aggro accessories

weak field
#

Aggro in terraria more like

pine star
#

byeah

weak field
#

:void:

#

Aggro does literally nothing in single player and still doesn't do much in multiplayer until endgame

hot zephyr
#

There was a suggestion earlier about adding new accessories for aggro management but :sigh:

hardy dock
#

He’s not tired for nearly long enough

hardy dock
#

He sits still for like a second at most

weak field
#

Add an aggro meter so you know who the boss is currently targetting

#

Don't kill me please that was a joke

hot zephyr
#

Another thing to help true melee weapons out would be to let all true melee weapons give moonwalk

eternal escarp
#

tbh, giving the targeted players a que

hardy dock
#

Pls yes

hot zephyr
#

aka being able to walk and swing in different directions

eternal escarp
#

is a wonderfull idea

hardy dock
#

I love moonwalk

eternal escarp
#

showing the player that he is being targeted is great

pine star
#

Add a moonwalk toggle item?

eternal escarp
#

maybe like, a mark above him or even a chat message lmao

pine star
#

Like an item, where when it is favourited, all melee weapons moonwalk

weak field
#

Or maybe something like cosmolight?

#

So it doesn't take up a slot all the time

hot zephyr
#

All melee weapons should have moonwalk by default.

#

There's no reason not to have it.

#

Other than to fuck true melee over

#

"Oh you wanted to backpedal? Enjoy not dealing any damage"

sharp prism
#

it defaults to false

eternal escarp
#

maybe make just

#

make the weapon swing to the side your mouse aims?

#

if your mouse is on the right hand side

#

it swings right

hot zephyr
#

that's moonwalk

eternal escarp
#

ah

#

so i didnt understand your suggestion, sorry

#

well now i do, byeah

hot zephyr
#

I want to be able to swing my sword to the right while walking to the left

sharp prism
#

mmm

#

i would add a config to do that

hot zephyr
#

Not even a config

#

There's no reason not to have it

eternal escarp
#

tbh it doesnt hurt anyone tbh

hot zephyr
#

Projectile melee, yoyos, flails, hell even spears I think have it

eternal escarp
#

ye they do

#

every melee weapon except swords

#

even 1.4 shortswords have it

sharp prism
#

in Hage Mod the true melee ver of hage sword has moonwalk on where the projtile one doesnt

pine star
#

Wait

weak field
#

But it's incredibly frustrating to have to let go of m1 to switch swing direction

pine star
#

1.3 shortswords can moonwalk?

sharp prism
#

i would add that to true melee weapons yeah

#

uh

eternal escarp
sharp prism
#

maybe?

pine star
#

oh

hot zephyr
#

@sand umbra How's this suggestion, as a start?

eternal escarp
#

ill test shortswords, im opening tmox anyways

sand umbra
#

seems good

sharp prism
hot zephyr
#

I don't think true melee can gain viability overnight, but if we keep creating small suggestions we'll eventually win through attrition.

sand umbra
#

if you think it can be done, I can lend my assistance

hot zephyr
#

First step is giving more true melee weapons utility to encourage weapon mixing, along with stripping bosses of their debuff resistances

#

Since like... half of true melee weapons gimmicks are dealing debuffs

sand umbra
#

but I've been fighting for months just to get people to see it as a proper definition of melee and not just "haha funny subclass lol meme get outta here"

#

or maybe people have seen it as that for a while and I've just been too used to people not getting it to realize

pine star
#

🤷‍♂️

hot zephyr
#

The problem, I think, is that pushing for huge sweeping changes immediately is just hard to conceptualize. Pushing for small things over time will fare better.

hot zephyr
#

You've got the ideas, the problem is selling them.

pine star
#

byeah

#

We have to frame these ideas better

#

So people would be more willing to accept them

hot zephyr
#

Broad suggestions aren't really viable, but small suggestions are easy to sell.

pine star
#

yeah

#

Look at how fast your shrine sugg went

hot zephyr
#

Slowly but surely, aspect by aspect, boss by boss, we can get there.

pine star
#

We need to push the boulder very slowly

#

Eventually, we can push it to the top

weak field
#

And this is how 3 people in discussions started their journey to take over the world

eternal escarp
#

tbh making the real melee viable is just what should happen

hot zephyr
#

We just need to work as a group to slowly push out changes

pine star
hot zephyr
#

1.5 will be a start, with the facetank changes

eternal escarp
#

swords with projectiles shouldnt exist so goddamn commonly

eternal escarp
eternal escarp
pine star
#

Especially AotC

#

AotC is like Flying Fortress if it cost 50k instead of over 100k

hot zephyr
#

Projectile melee is just easier to use; I don't fault the weapons

#

It's also a lot easier to work into the game

pine star
#

well there is one weapon I fault

#

And it is AotC

eternal escarp
#

it is easier, yes, but it just doesnt feel like melee at all

pine star
#

The others aren't too bad

eternal escarp
#

which is why weapons with on hit are miles better imo, better as in theme

hot zephyr
#

AotC is such a weird hyperfixation of the community because there's a thousand different projectile swords, what makes this one the most controversial

eternal escarp
#

what does AotC stand for agian?

#

Ark of the?

hot zephyr
#

Ark of the Cosmos

eternal escarp
#

ah

sand umbra
#

the Ark of the Cosmos is everything wrong with projectile melee at once cranked up to 11 and I despise it with every fiber of my being >:(

#

we've been over this I thought

eternal escarp
#

its just starfury + enchanted sword?

pine star
#

No

sand umbra
#

no that's Ancients

#

Ancients is acceptable at least

eternal escarp
#

oh, woops

sand umbra
#

Cosmos is the post-Yharon finale to that line and the Biome Blade line

eternal escarp
#

wrong search on wiki 😅

hot zephyr
#

AotC rework is something that'll eventually happen, I'm sure of it

sand umbra
#

I hope it is

hot zephyr
#

It's not an if, it's a when.

eternal escarp
#

ah yeah, im seeing this weapon now

pine star
#

Ark of the Cosmos is:
-Medium-high damage
-Barrage with high speed
-Very fast
-Homing
-Buttload of debuffs

#

That is why everyone hates it

eternal escarp
#

tbh the sword doesnt even need to exist for weapons like this

sand umbra
#

it is the epitome of "use this weapon it is good it is better than everything else"

hot zephyr
#

Thomas, if you look at the modern (acid rain-draedon's arsenal) melee weapons, they're heavily moving away from Generic Projectile Sword 1001230120312

pine star
#

yeah

eternal escarp
#

which is good

hot zephyr
#

So it makes sense that we'll slowly be seeing less and less of AoTC-esque weapons

sand umbra
#

Basher could use a gimmick I think

pine star
sand umbra
#

not a projectile per se but a gimmick

eternal escarp
#

i mean, we can see they are trying

sand umbra
#

it's a little plain as it is right now

pine star
#

yeah

eternal escarp
#

to steer away from enchanted sword number 354165165

hot zephyr
#

Basher

#
  • Now summons acid rain clouds above the enemy on hit
sand umbra
#

I swear to god

#

I was actually thinkin' like

pine star
#

That said, it's a baseball bat and I don't know how to give it a gimmick that isn't "baseballs"

sand umbra
#

oh come on

hot zephyr
#

acid baseball

pine star
#

Or Casey from Enter the Gungeon

sand umbra
#

it's the easiest Gungeon reference in the book

hot zephyr
#

true melee reflecting projectile? 🥺

eternal escarp
#

god id love a gungeon refrence like that

pine star
#

yeah

sand umbra
#

allowing it to charge each swing, with a fully-charged swing able to reflect small physical projectiles, would be oustanding

eternal escarp
#

but maybe make basher a part of a casey later on, i think getting casey that early seems too powerfull

hot zephyr
#

being able to use a weapon defensively will make it like... A tier overnight

eternal escarp
#

^

hazy creek
#

isn’t there a mirror blade? or is that a different mod

pine star
#

^^^^

eternal escarp
#

making it maybe, a cooldown

hot zephyr
#

for better and for worse

sand umbra
#

nobody uses Basher right now

hot zephyr
#

Since you're basically making the weapon equivalent of the Counter Scarf which is kinda byech

pine star
sand umbra
#

no

eternal escarp
#

or make it that casey can only reflect a certain amount of projectiles at once

hazy creek
#

ohhhh ok

sand umbra
#

nothing can be as stupidly good as Counter Scarf

pine star
eternal escarp
#

if it can reflect all projectiles all the time, it seems pretty broken imo

pine star
#

hits back scal hellblasts

sand umbra
#

also note how I said "small physical projectiles" specifically

hot zephyr
#

I think the charge to swing and a strong knockback mechanic would make it viable enough

#

Example?

sand umbra
#

(read: literally designed for Expert+ EoW)

hot zephyr
#

Isn't breaking EoW projectiles already possible?

eternal escarp
#

it is

#

but not reflecting them

sand umbra
#

I mean yeah but like you'd be able to hit them back at EoW

#

rather than just breakin' them

eternal escarp
#

breaking them with 1.4 flails is so easy tho

sand umbra
#

there's probably another main utility for this I can think of

hot zephyr
#

I'm not a good reference when it comes to rev EoW because I rarely play anything other than crimson

#

It's the better biome

eternal escarp
#

well lets say it can reflect the spit, the cursed flames can still hurt you, making the weapon great, but not over powered, which is great tbh

#

and ofc, EoW himself

sand umbra
#

byeah Vile Spits could be made to not explicitly break if hit by Basher specifically

#

discord please

#

send my messages

#

okay well that was dumb

eternal escarp
#

?

#

discord got funky?

sand umbra
#

took like a straight minute to send any of those messages

#

I hate this

#

anywho like

eternal escarp
#

yeah i hate when it happens

pine star
#

that sucks

hot zephyr
#

Aren't there already projectile reflecting accessories in the game, or just for damage? If so, that's a point for Basher getting reworked because you could utilize that

eternal escarp
#

tbh a casey like weapon is great

pine star
sand umbra
#

projectile reflecting accessores in the game barely exist

#

I think it's like
Daedalus set bonus on one specific class

eternal escarp
#

although i think making it a basher only is not the best, maybe make it have upgrades every once in a while?

hot zephyr
#

So lets bring it to Basher then

sand umbra
#

and also...Evolution I think?

hot zephyr
#

If it already exists, it'll be easier to code

zealous ridge
#

for brain isnt there the blood drop projectiles

eternal escarp
hot zephyr
#

The year is 2024, Thomas has evolved into Calamity dev and now we have a new subtype of melee weapons; bats.

zealous ridge
#

horrid

sand umbra
#

what I'm thinkin' is
it could be used to bat small physical projectiles/nemies at other enemies for big damage
Vile Spits if made to not explicitly break are one use case
you could probably go the extra mile and make it also possible to bat Creepers back at BoC for damage to both
Hive Blobs could be knocked into Hive Mind if for some reason you're using Basher that far into the game

eternal escarp
#

basher is post EoC , maybe another upgrade after WoF, so it can be viable for cryogen?

sand umbra
#

Discord why are you like this

pine star
#

idk why discord is like this

sand umbra
#

it keeps doin' funky shit to my messages what is this

eternal escarp
#

byeah, tl dr

hazy creek
#

how about higher damage projectiles have less of a chance to be reflected, and lower damage projectiles have a high chance of being reflected

eternal escarp
#

a casey like weapon would be grand

sand umbra
#

Quinea I don't think you understand it's not a chance

eternal escarp
sand umbra
#

it's a specific set of requirements for reflecting projectiles with a fully-charged Basher swing that I'm pitching here

zealous ridge
#

i dont think it should be able to have that much utility that late

sand umbra
#

Hive Blobs would be like the last significant use

eternal escarp
#

god is discord dying for some of you guys?

zealous ridge
#

oh shit discord fucked

#

yeah

sand umbra
#

since past that it'd just do too little damage to be worthwhile in terms of DPS

eternal escarp
#

my discord is fine rn

hot zephyr
#

chance based projectile reflection is how you make the weapon irrelevant

sand umbra
#

SEE IT'S NOT JUST ME
DISCORD WHY

#

^

sharp prism
#

discord tm

eternal escarp
#

yeah this aint pokemon, making it RNG = useless

sand umbra
#

RNG is only good in moderation
and you have to be careful about what you do and don't give RNG influence

hot zephyr
#

I'm not going to risk my adrenaline on a chance to deal a little damage, especially when better options already exist

eternal escarp
#

^

#

well casey would be a good option without RNG ofc

#

byeah

hot zephyr
#

RNG weapons are shit

zealous ridge
#

it depends on if you consider being close to a projectile being hit by it

#

but i agree, for this case, nah

#

should reflect weaker projectiles

eternal escarp
#

if its RNG

#

and u loose the RNG

zealous ridge
#

which should be implied by size or when its seen

eternal escarp
#

u 99% get hit

zealous ridge
#

hard to say

eternal escarp
zealous ridge
#

weapons have range, seperate from touching the proj

eternal escarp
#

it depends on the proj, either 100% or 0%

zealous ridge
#

like, im imagining a situation where you're adjacent to a projectile rather than directly in front of it

eternal escarp
#

i mean it can happen

zealous ridge
#

this is especially possible in eow

eternal escarp
#

but relying on reflecting, ill 100% just go straight into the proj

zealous ridge
#

slow, easy to predict movement

eternal escarp
#

if it was chance

#

the weapon would have had really shitty usage

zealous ridge
#

it would

eternal escarp
#

since ud have to be perfectly alligned to ensure you dont get hit either way

zealous ridge
#

consistency is always better in this case

eternal escarp
#

^

eternal escarp
#

RNG of getting hit or not when its not your fault is stupid for games like this, its not like RNG of afflicting a debuff

zealous ridge
#

i mean i still dislike feral bite

#

fucking random confused

eternal escarp
#

i hate feral bite

#

thats why i hate it

#

its just random to the point its unfair

#

thank god no boss fight inflicts it in calamity afaik

hazy creek
#

what if the sword highlighted which projectiles could be reflected so that you always know what you can reflect and what you have to dodge

sand umbra
#

Feral Bite is a fuck

zealous ridge
#

duke fishron

eternal escarp
#

lets say

#

all proj smaller then the basher (with some exeptions ill guess) that are only solid-ish, can be reflected

sand umbra
#

you could always add a Basher symbol above reflectible projectiles/enemies while holding the bat, hypothetically speaking

zealous ridge
#

(also old duke inflicts feral)

eternal escarp
#

aka, water from cnidrion, as an example, wont be reflected.

zealous ridge
#

that might be annoying

#

i think it could be highlighted green if it's near enough to you

sand umbra
#

Cnid water is an example of one that can't be hit back, yes

eternal escarp
#

highlighting is a nice idea tbh, but i have no idea if its possible to code

zealous ridge
#

i think it would be

eternal escarp
#

dont think weve seen anything like this, unless the summoner targeting somewhat counts?

zealous ridge
#

if you can apply an indicator to a proj you can tie a particle effect

eternal escarp
#

huh

zealous ridge
#

i mean, hunter ?

eternal escarp
#

oh yeah

#

your absolutely right

zealous ridge
#

just like, a different color

#

and a cool particle effect maybe

#

idk

eternal escarp
#

but instead of highlighting it with orange, it should have an outline tbh

zealous ridge
#

could be a shader

eternal escarp
#

sinec hunter and dangersense have shitty highlighint alot of times

zealous ridge
#

for instance, glow on treasure bags in 1.4

eternal escarp
eternal escarp
hazy creek
#

yeah, cause certain projectiles have vastly different colors and it might be hard to see the highlight

zealous ridge
#

yea actually i dont know what shader means in context so forget i said that

#

i meant like, the treasure bag highlight

eternal escarp
#

prty sure bags dont have a shader, ill check

hazy creek
#

ohhh the purple border around it

zealous ridge
#

in 1.4, they have this wavering purple effect

hazy creek
#

you can see it on maps too

zealous ridge
#

idk if its called a shader though

eternal escarp
#

prty sure its just an outline of sorts

#

or, as you said, an effect

#

i mean an item and a projectile are both entities, right? so im guessing both can have the same sort of thing

zealous ridge
#

i would believe so

#

master relics have similar effects

frozen storm
#

It should send it within 24h?

zealous ridge
#

yes

#

roughly

sand umbra
#

give or take a few minutes

zealous ridge
#

if the bot is broken it may need to be sent by an admin

sand umbra
#

the bot appears to be online

zealous ridge
#

yeah

#

just for future reference, though

frozen storm
#

This is the longest 24h

zealous ridge
#

ikr it can feel like so long

pine star
#

yeah

sand umbra
#

cool bug fact's: Eternity Mode was renamed after how long it feels like it takes to get a sugg from posting into voting

#

you can trust me my friend works at Fargo's

pine star
#

Why am I so angry at something I agree with?

zealous ridge
#

i was thinking for a second and i wanted to ask here

#

would it be fucked for a worm boss to lose its all debuff immunities on specifically its head and or tail?

#

like, i know their segments are meant to be debuff immune, that makes sense because it can stack very easily

#

but like, just one or two segments

#

kind of thinking of a suggestion about it

frozen storm
#

Are ypu thinking about DoG?

zealous ridge
#

nah, not just dog

#

im thinking bosses like AS and Deus

frozen storm
#

Deus isnt immune to Yanmei's Knive

zealous ridge
#

also ds

#

well most things arent, yeah

#

not even worms are immune to it usually

#

alongside enraged and claps

#

bc claps is ridiculous

frozen storm
#

Claps is kinda eh for me

#

Do someone use claps for SCal?

zealous ridge
#

no idea

frozen storm
#

She isnt immune to it

zealous ridge
#

but i would not be surprised bc its free dmg with no resistance

#

it sounds like it would be inconsequential

#

its only like 100 dps at that point

#

basically useless

#

625 with 5 on an enemy

#

which would be 10 whole minion slots

#

not worth it, from what i can tell

#

its just a meme because otherwise the minion would just despawn if it attempted to attach to an enemy that was immune

#

regardless, i just wonder how removing some immunities in that way would work for worms

#

head or tail are only able to be afflicted by debuffs

#

body is basically immune

zenith hazel
#

notified amber of bot being down

#

should be good now

tawny garden
#

#suggestions-voting message
this sugg shows that having bad grammar and not being completely clear does not impede your idea getting to devs and being implemented
unless it was an instant flag in which case don't mind me

sharp prism
#

lmao

#

a sugg doesnt have to be long it just has to be to the point and explain the idea well

tawny garden
#

that sugg didn't even explain the idea well

#

just that the message was clear enough to convince ~250 other people

sharp prism
#

byeah