#suggestions-discussion
1 messages · Page 1061 of 1
okay, that seems good
but you're still forced into seraph tracers with bloodflare because elysian wings don't do enough
its pretty funny actually, elysian wing's bonuses are literally just what seraph gives (movespeed, lava immunity, heat protection) but less of all of them
well, not less of them, i worded that wrong
hover wings post ml pog
you mean starboard?
i can pin a YT video to my sug, right?
wut
just
no

just that it wouldn't be great if the video has a 3-minute ad at the start 
i'm trying no to break rules as much as i can
nope it does not
it's just a stupid nohit attempt that contains the, uh...
the main root of my sugg
great title
ik

i called it because of guess what
press the share button
me digging through the vid to see the funne be like
and press the start at whatever thing
hooooly shit
Anyway that was unexpected and very strange
you are nohitting him
“I can’t successfully nohit it within a few tries, so now I should go and write a suggestion only because of that.”
Is basically what all reasoning related to nohitting sounds like to me, and why I highly encourage its removal.
@ripe owl
the worm still shouldn't do that
although stuff about nohitting could be removed from the sugg
All I’m requesting is that he removes the line I just quoted from his suggestion.
Eyeah.
Changed
Now it's just "You're fighting the AD"
And yes, even if i'm nohitting him and fucking up a lot that was not the main reason
I actually like have a lot of things that causes me to lose
Coolio.
Isn’t this intended behavior?
I thought it was tbh
Similar to how DoG and Storm Weaver do it
it is if you go far away from it yourself
it shouldn't just go far away itself, only to return at the speed of a space shuttle
like some kind of overly complicated big brain pro gamer move
DoG had that behavior but I think it got removed due to the nature of its head cheapshotting everyone due to that
DoG teleports now
Tis a bug that I haven’t had the time nor resources to fully look into/debug it yet
The code isn't public, right?
Right yeah, all my bots are kotlin and closed source
I agree
I agree with this suggestion.
yeah really wouldn't be hard at all to impliment either
Sounds good to me
were I missing out by not using Frog Leg+?
m
it's a 48% boost

for refrence vital jelly is 24%, Aero Stone is 20%, HotE is 20%, absorber is 24%
The Sponge is also 24%
Actually Frog Leg needs a nerf ngl
Celest, do not fucking TOUCH my baby.

froge leg could death and i would be okay with it
i guess i want to ask if stacking jump boosts is a thing
like, would a frog leg realistically be all you need for a good while or is it viable to use vital+frog for example
thats what id think would be good
its like 2 jump acc in one for no extra investment in other areas
literally better than every piece of BoB combined with none of the hassle
fuck really
and all you need to do is fish
i love sandstorm
you just need to fish for like 2 seconds
well it depends
Like I'm not going to use both bob and leg
but catching like 10 frogs is hardly an issue at all
okay 2 seconds to 2 minutes depending on your luck but that's getting into the finer details
as well
and yeah Calamity adds the 10-frog recipe
Balancing accessories around their difficulty to acquire is dumb
balancing accessories around their progression point, however, isn't
That's fair
thats not what my point was as much
yeah
fucking amphibian boots as well, will be probably meta
it really do be like that
95% of prehm accessories are pre boss lmao
yea
Don't forget about frost spark
Frostsparks are cool too
frostspark is pre-boss but i dont see it as required by any stretch
God it'd suck ass if BoB/Frog leg were moved in progression
red?
and its at least going to take a little bit of time
technically speaking you need rocket boots
correct, it should be made so you actually have to play it to some extent instead of skipping everything anyways as Calamity heavily encourages you to do
just do goblins

i think frog legs are powerful enough to even be nerfed for when you get them
its not even difficulty, its speed at which you aquire
you could theoretically get this item whenever you want, all you need is fishing
byeah
Pre-HM is in a perfect state RN
It is
i think thats highly subjective yeah
Go fix the shittier parts of the game first
no Ian
ie; Mech tier
okay lets not make suggestions anymore about anything regarding pre hm
bc mechs are ass
no prehm sugg allowed
honestly, if I had any say in it? Keep bottles pre-boss, bottles + balloons after eye somehow, and bundle post 2nd evil boss.
Counterpoint Celest
You aren't usually going to fill all accessory slots pre-eye anyways
i dont really think thats fair to assume yeah
i certainly have done eye without all accs filled out
but like, to say that usually you wouldnt have them filled out feels unrealistic
Locking movement accessories just slows down pacing
how so?
all Calamity does is put a 3-year-old band-aid on the problem of pre-Hardmode being absolutely god-awful in every respect
all of the problems with it still remain completely unassessed, the only thing that changes is that Calamity unceremoniously hands you everything you need to skip it on a silver platter
I can and will gladly go on an hour-long tangent about this
perhaps not here specifically but somewhere
90% of pre-hm is exploring. Moving faster lets you explore faster.
heres the thing
put your hour-long tangent in a google doc 
realistically, do you need 2x jump boost and jump speed boost that early on?
and the speed at which you explore is not strictly defined by how fast you move
Most pre-hardmode bosses are easy enough where you don't need them at all; movement is just comfort
I like being able to challenge any boss at any stage; it's nice
well then why do you need such movement speed buffs
if you say theyre easy without ms
(the simple answer: you don't)
Because it opens up more opportunities
imo it's a little too open, but i'ms not gonan be talkign about the Deus situation because that's not the point
for...? traversal? beating bosses easier?
what
opportunities
???
when you already say they are easy enough without ms options
and tbh Bundle is just overpowered in general imo
then wouldnt stacking more ms make them piss easy?
no matter when you use it
brb
alright
it really is
I'll agree with you on bundle; it needs to be moved.
Bundle is the epitome of "tinkers earlygame are stupidly good"
not even just because of hwo early you cen get it
even in late HM it's too powerful i feel like
you get 3 extra jumps, increased jump height, easy-as-fuck turnaround thanks to Sandstorm in particular, and a complimentary belly rub just for getting the thing
hell, i consider it betetr than some of the early HM wings
my point im making here, is that giving easy access to these options in the way they are given here is hardly a need, it lets you crash through pre hardmode fast as fuck
that's all in one accessory by the way
Having adequate movement/jump speed in pre-hardmode lets you fight most fights out of order; it gives the player choice to pick which fights they'd prefer doing.
so you can stack yourself up the rest of the way with wings, a hook, more jump speed bonuses, etc.
okay, but bundle is hardly adequate
its excessive
i know you agree on bob
but to iterate, it is too much
and it is not the only option, as well
Why are you trying to lecture me on something we agree on 
?
Bundle needs to be put at like... statigel level
i dont mean to come off like that, its just how i talk
ngl
I don't usually push for vanilla changes because I feel those are my territory mostly in some cases
but I would not mind Calamity progression-locking Bundle somehow
im sorry
Just add purified gel to the recipe 
Purified Gel becoming necessary for Bundle is a way to do it
I could honestly get behind that
Purified Gel needs more purposes that aren't just Statigel armor anyway
well it does have uses
It's used in zen/zerg
but more doesnt exactly hurt
Used to craft a few demon altar recipes
its used in zerg? huh
It's got a few accessories as well
i thought it used murky
Bloody Edge is just shittier, harder to get Carnage
more like carnage is an easier better bloody edge
Too bad Carnage is locked behind event RNG
honestly make Bloody Edge function like Carnage and then kill Carnage
^
kill RIVs????????
Kill most RIVs, they're weird

pre-HM weapons doing more stuff is always good 
RIVs are weird
to not get too far off track, theyre just a borderlands reference which adds almost nothing besides locking a few interesting weapons behind kill paywalls
fab has done this a lot
issac DR
a thousand and a half references to other games
I still think Gungeon-/Isaac-style boss DR is stupid 
Fuck you for dealing damage, Thomas!
Purified Jam is the epitome of "too strong to use"
also small note on purified gel
We're stretching this fight to four minutes whether you like it or not.
Purified Jam is literally the master ball from pokemon
why does it still have a recipe for the overloaded sludge
So good, but it's so limited in quantity you'll never actually use it
i mean it makes sense for night provi
Night providence is weird
it's meant to be difficult no matter what part in the game you're in
night provi is hardly a good idea either
night Provi gets an exception on account of I'm pretty sure she needs that to be difficult
sun lord
DEATH
(why is night Provi just the same boss but more instead of Provi but with a different attack roster and setup)
(oh wait that's because it'd be basically a new boss in levels of creativity and we all know that's not allowed)
its EoL reference and day eol is a bad idea anyways imo
Night providence is called "Oh, your day providence fight went too long? Let's switch it over to a harder version"
its literally EoL though
EoL instagibbing during the day makes sense at least
night Provi is just
what
why is Provi stronger at night
like i have absolutely NO doubts that her existence with a different phase at opposite time is what made this shitty half baked idea
if anything shouldn't she be weaker in the night due to the distinct lack of sun
it breaks the ml-prov dichotomy as well
it's called "EoL is cool, stop asking questions -devs"
bc ml inflicts nightwither now, hes more of a counterpart
except, night provi inflicts nightwither now
so what is it?
it's
"EoL is cool stop asking questions
-the devs"
she isnt cool
i think night providence is fine, it just shouldn't automatically switch if you've fought 95% of the fight at daytime
Literally my last few Providence runs have always ended with her switching to night in the last 5%
her enrage is kinda wacky gameplay-wise
that entire concept is dumb to me
although it does make sense
the 1.4 bosses do kinda be funky tho 🥺
correction EoL is funky
QS is bad
now enough of this derailing THERE'S SUGGS TO BE HAD
but if people would at least be ok with the idea then i want it to be not providence but nightwither
(I tried it a while ago, maybe people have come around to the concept since then)
i mean, fuck
i think it would make sense
but i want my BE NE facetank on SKELETRON 
thats probably the specific reason people like it not being post sg
Skeletron is stunlock king anyway get outta here
well ok not facetank
le hook has arrived
but at least use
your filthy melee options do not work in the bone zone
(and certainly not in Calamity with teleporting jazz hands)
laughs in Crimson Crusher Blade taking up half the screen
Crusher Blades 
i mean there is flasks right
Only poison and fire
or would imbuing not work pre-qb
ah, are there not blood orb recipes for uh
the evil flasks
yea, seems there arent
flasks can't be crafted with Blood Orbs
idk why abyssal brew is special then
Calamitas' Brew is an exception because idfk
Why do most bosses resist literally every debuff that isn't like... ichor
I see you've been enlightened to the meme that is debuff resists in Calamity
"it has to be useful bc it reduces defense"
not even in calamity
just in the entire fucking game
also known as "there are exactly two on-tier debuffs that work against me, get destroyed"
oh don't come at me with that Chozo
Remove all boss debuff resistances unless absolutely necessary
oooh boy
vanilla doesn't have half as many resists as Calamity does, not by a mile
Thomas is right
Thomas ranted about this multiple times on my memory
well i mean, its still a bit acinine what debuffs enemies are immune to
for some reason they try to assign a logic to it
i agree its not nearly as bad
WELL YEAH BECAUSE THAT'S--
each time for longer than 1.5 hours
Also, FOR SOME FUCKING REASON, Ana and Levi are NOT immune to poisoned, despite being immune to Armor Crunch, Shadowflame, Frostburn, and Cursed Inferno
I'm already getting pissed
Fuck you, and your debuffs! Weapons are only supposed to be DPS tools, no added functionality allowed!
based
I am legitimately already infuriated and we've been having this conversation for literally a minute
what is wrong with me
also im not exactly speaking about the 1.4 debuff immunity changes, im considering immunities in 1.3
im sorry :[
i hope i did not throw jet fuel on a fire
yeah so am I
i dont mean to incite blood rage
i know youve had this discussion a lot, so maybe it could move ?
applying logic to debuff immunities and vulnerabilities is infinitely better than just saying "fuck it, everything is worthless except these two on-tier debuffs that are half horrible (CI) and half the absolute end-all-be-all meta (Ichor)"
oh im not arguing against that
vanilla does the former (though less so pre-1.4.1, I will hand you that), while Calamity does the latter
i still think debuff shit in cal is ridiculous, dont misunderstand
Remove every debuff immunity. Change my mind.
Cryogen being frozen intensifies
follow in vanilla's footsteps and make debuff immunities/vulnerabilities logically sound based on what the entity is
pls
Sugg that
wot
did not mean to shit on the idea that cal doesnt do it as badly as vanilla
Some bosses should have DEBUFF WEAKNESSES
Scal afflicted with abyssal flames intensifies
Where debuffs are more effective based on logic
theres one example of this, actually?
doesnt providence take more damage from GSI
or is that psc thing
yeah
Like On Fire vs Cryogen
Exactly
/maniacally cackles in the corner
Is it doc time?
YES
anywho
I've gone on this rambling long enough
On Fire vs Cryogen
It is doc time
I can make the charts
ive suggested debuffs having more effects in general, at least
what sugg are we talking about we need to not get yelled at by mods
Note: you can actually afflict Cryogen with On Fire
actually you know what
its ok NO ONE WILL YELL
fuck it
PGel in NE/BE repasta
make a doc for it
Didn't we start on frog leg?
ok nice
make a sugg yes
yea
yes
we did
tangent 100
mmm myes frog
simply the flow of conversation my friend
I asked whether it's useful or not
this is what we're on so far
yep

frog leg should show its jump boost though
This is how it always goes in Sugg discussion
if anything im grateful bc we got more ideas out
it makes sense
yep
byeah

cool
quick question this didnt reach star req right?
you mentioned making a sugg earlier
it fits with the rest
but not exactly specified if it passe or just wasnt popular w devs
it never passed, from what I recall
because people are gonna go "muh options for SG"
and to that I say fuck your options. proper melee weapons don't even work on SG anyway
and then because they're not post-SG they're actually worthless on WoF
Arguably?
you could add to the sugg to make carnage also only drop post skele
Wind Blade is just straight up safer
well anything is arguable
As is funny pufferfish bol
post sg*
but yes, my point is fugu and windblade are both safer
geletic as well
or anything that isnt melee
Night's edge is just
Carnage can melt in an acid bath for all I care
Besides the symbolic meaning you have no reason to craft it
move that thing's functionality to Bloody Edge
Breaker Blade wins
Carnage is good for true melee
its reward is irrelevancy because 1.4 flails are the new kings anyway
and as such Sunfury trumps all else
nice like 5 edits
True melee should at least get something more interesting than just sticks that deal more damage

flails are melee weapons
like, proper melee weapons
don't let Calamity's backwards "true melee" logic for flails tell you otherwise
I was playing AA recently and most of their prehardmode melee weapons are just the same thing but with slightly different stats
Night's edge is like that, it has nothing unique
thats AA not calam
I know but it better demonstrates the point
AA is an awful frame of reference
really is
just the worst possible base
(and somehow that ends up proving your point even better)
It's the worst possible base because the weapons are all just not interesting enough
The progression prehardmode for melee is just bigger weapons for more damage
anywho so back to why NE/BE should be post-SG
"true melee" i.e. melee as a concept doesn't work on SG
which means NE and BE are fundamentally irrelevant
and then it sure as hell doesn't work on Rev+ WoF either so they're just dead in the water
So you're going to move NE/BE post SG and add projectiles to them?
alright tbf though, carnage is great against hungries
Or whatever else you have in mind to solve the irrelevancy?
don't shove words down my throat thank you
Not the projectile adding
I can't give specifics. not in the sugg
Well I just want to know what do you have in mind
If NE/BE functioned more like carnage, with NE being a DPS variant and BE being just carnage but not RNG that'd be hot
personally I'd make the bosses actually respect melee as a concept instead of pretending it's just another projectile class with a niche subcategory

Tbh
The only problem is with true melee
Flails, yoyos are viable
Projectile swords are viable
flails are viable in 1.4 because 1.4 flails are god
True melee isn't
yo-yos aren't melee weapons don't @ me
So you want to eventually rework the bosses instead to suit melee better?
projectile swords are just basic bitch mage weapons but again but no mana
Are guns just basic bitch mage weapons but with ammo? Are summons just guns with legs?
Exactly
@ Thomas
Nobody wants to use true melee because the game evolved past it
all of the viable stuff
it's all ranged
That's why we have projectile melee
Terraria was never designed with melee as a concept in mind, see
You either slap a projectile onto a sword or try to make do with the short range somehow
That's why we have yoyos, flails
no, yo-yos are a marketing pitch
So why rework the entire game to fit a niche subclass that'd have unintended effects elsewhere
Or rework the bosses entirely to give some respect to true melee and not just haha deathray go brrr
because "true melee" isn't a subclass I've explained this at fucking length in this channel
Bosses will never respect true-melee
it's what melee is supposed to goddamn be
It'll never be
if you don't want "true" melee to be viable don't blatantly put a fucking melee-oriented class in your game
it's that simple
Melee is Terraria's best class
It's got variety
Please enlighten me of how melee can be better then
All other classes have range, and true melee doesn't
variety is a load of bullshit when none of that variety means anything to the class
dynamite will explode in 5
melee is only fun when tanking, its still a good class though
melee can be better by bosses actually respecting the fact that it exists
would also allow close-range magic/thrown/rogue weapons to be actually possible to design without wanting to kill oneself balancing them
Changing bosses around melee will just make ranged classes already better then they are now
if you want variety mage has the most variety in general
We live on a two dimensional plane, being able to put distance between yourself and the threat will literally always be better than some better DPS
...okay this just isn't fucking possible
no I'm not having this argument for like the tenth time
some people just never will think outside that box
and you know what?
that's fine
Use specifics, then.
Or compile your thoughts into a document so you don't have to repeat yourself
Ian you're just going to give me the same tired bullshit again even if I explain it through a document
because at the end of the day, nobody here actually cares
Now you're just making assumptions
no I'm not
we have had this song and dance before
I have been fighting this battle for months
I'm done
I'm not doing it anymore
I do care
am I being hypocritical? probably. I don't care though
at the end of the day it doesn't matter
nothing significant will come of it
not now, not ever
OMG what did I walk into
Well, game design time
On a 2d plane you either get closer to the enemy as melee, or run away as every other class
Run away has the advantage of getting hit less, and because there're more classes that want to run away instead of get closer, bosses are designed with projectiles and less respect to melee
And if you do design them to match melee, that being maybe maintaining less distance to the player so they can actually hit them, the ranged class will always have a better advantage
In a game where you're supposed to dodge, having more range is always better
which is why you
give the boss a way to counter putting 5 miles of distance between yourself and it
this is not rocket science
You walked into a nuclear explosionpassionate debate
I don't get it
why is the concept of a boss actually punishing or otherwise disallowing going 5 miles away from it foreign to everyone I speak to here
With 4 paragraphs
That's a good point, Thomas. Have something like Bumble's enrage mechanic
Yes, and you do it, either with giving the boss projectiles, or making the boss get closer to the player when they're further away
So the boss tries to get closer but not further
Most post-ML bosses punish you for going to too far
or
give the boss something specific that happens if you get further away from it too much
Provi does not do either of these things and Holy Inferno is the beautiful masterpiece of a result
The hard part isn't "discouraging ranged playstyles", it's encouraging true melee in this environment
the only thing it needs is a clear indicator of when the hell it actually starts 
DoG teleports, and Yharon and Scal have walls
Providence's blindness needs to change ASAP
encouraging true melee is a harder problem given that most bosses, especially those of Calamity, are designed around the delusion that melee is a projectile-based class
walls for Scal dont help melee afaik, since scal is pin pointed at a distance from you, isnt she?
which shouldn't be the case ideally but as long as this channel exists there will never be an ideal world where that's the case
Or well, they're designed around the assumption that the player will want to go further and not closer
yeah
She’s close enough that Murasama and Phaseslayer can sometimes get a clean hit
oh, good to know lol
i.e. the idea that melee is projectile-based and thus you can run away like a scared little bitch anyway
Murasama is actually incredibly good against Scal with a proper build
What're your ideas to make melee playstyles more viable?
Somebody tried to counter that by making bosses slower and have alternate patterns when you're holding a melee weapon
That sounds like a pain
That's a terrible idea
not terrible, but itll break multiplayer with multiple people with multiple classes
It's terrible.
which is that getting close to these bosses is a death sentence because of their heavy usage of projectiles
rather than their speed or patterns
It would be a nightmare to program
sounds like a doozy to integrate properly to single aswell
it's an appreciable concept but it doesn't quite get the reason melee as a concept isn't a viable playstyle
How would it transition?
Bosses in Terraria, and Calamity in particular need more defined phases other than just projectiles 24/7 so melee has a chance to get up close.
^
^^^^
That is something that's feasible
there has to be a clear-cut opportunity to get in close and deal some big damage
For exmaple, Brimmy does it nicely with her laser phase.
doesnt OD have something like that, where he gets tired letting some good melee attacks?
So the playstyle you have in mind is to wait afar until the projectile barrage ends, and you get closer to do some damage, and then run away?
Brimmy laser phase works decently enough if you can lead it
yeah
Yeah case in point, OD
OD is incredibly accepting of a melee playstyle just by design
Who is OD again?
the problem is only that its hard to hear OD breathing while he does get tired 
Old Duke
Old Duke
Old Duke
Ah yes
OD needs a visual que
it is no less viable to get in there while he exhausted and beat the fuck out of him with a melee weapon than to do so with any other weapon
The worst boss in the game
that is brilliant, if you ask me
well not yawn, but maybe like, a faint? or a diffrent, tired roar?
It's also niche, but if you're in multiplayer, if you manage aggro you can abuse the Twin's slow phases for true melee
yeah true
mm
Aggro needs a big rework in general tbh
1.4 does it nicely with the new aggro accessories
Aggro in terraria more like
byeah
:void:
Aggro does literally nothing in single player and still doesn't do much in multiplayer until endgame
There was a suggestion earlier about adding new accessories for aggro management but :sigh:
He’s not tired for nearly long enough

He sits still for like a second at most
Add an aggro meter so you know who the boss is currently targetting
Don't kill me please that was a joke
Another thing to help true melee weapons out would be to let all true melee weapons give moonwalk
tbh, giving the targeted players a que
Pls yes
aka being able to walk and swing in different directions
is a wonderfull idea
I love moonwalk
showing the player that he is being targeted is great
Add a moonwalk toggle item?
maybe like, a mark above him or even a chat message lmao
Like an item, where when it is favourited, all melee weapons moonwalk
All melee weapons should have moonwalk by default.
There's no reason not to have it.
Other than to fuck true melee over
"Oh you wanted to backpedal? Enjoy not dealing any damage"
item.useTurn = false; its a thing in the code for a melee weapon to moonwalk
it defaults to false
maybe make just
make the weapon swing to the side your mouse aims?
if your mouse is on the right hand side
it swings right
that's moonwalk
I want to be able to swing my sword to the right while walking to the left
tbh it doesnt hurt anyone tbh
Projectile melee, yoyos, flails, hell even spears I think have it
in Hage Mod the true melee ver of hage sword has moonwalk on where the projtile one doesnt
Wait
But it's incredibly frustrating to have to let go of m1 to switch swing direction
1.3 shortswords can moonwalk?
1.3 not sure, 1.4 can
maybe?
oh
@sand umbra How's this suggestion, as a start?
ill test shortswords, im opening tmox anyways
seems good
byeah its not hard to add to true melee swords
I don't think true melee can gain viability overnight, but if we keep creating small suggestions we'll eventually win through attrition.
if you think it can be done, I can lend my assistance
First step is giving more true melee weapons utility to encourage weapon mixing, along with stripping bosses of their debuff resistances
Since like... half of true melee weapons gimmicks are dealing debuffs
but I've been fighting for months just to get people to see it as a proper definition of melee and not just "haha funny subclass lol meme get outta here"
or maybe people have seen it as that for a while and I've just been too used to people not getting it to realize

🤷♂️
The problem, I think, is that pushing for huge sweeping changes immediately is just hard to conceptualize. Pushing for small things over time will fare better.
You've got the ideas, the problem is selling them.
byeah
We have to frame these ideas better
So people would be more willing to accept them
Broad suggestions aren't really viable, but small suggestions are easy to sell.
Slowly but surely, aspect by aspect, boss by boss, we can get there.
And this is how 3 people in discussions started their journey to take over the world
tbh making the real melee viable is just what should happen
We just need to work as a group to slowly push out changes
this is true melee
1.5 will be a start, with the facetank changes
swords with projectiles shouldnt exist so goddamn commonly
yeah ik
if it happened once or twice, id be fine, but god damn endgame its just magic weapons + sword hitbox in once
Projectile melee is just easier to use; I don't fault the weapons
It's also a lot easier to work into the game
it is easier, yes, but it just doesnt feel like melee at all
The others aren't too bad
which is why weapons with on hit are miles better imo, better as in theme
AotC is such a weird hyperfixation of the community because there's a thousand different projectile swords, what makes this one the most controversial
Ark of the Cosmos
ah
the Ark of the Cosmos is everything wrong with projectile melee at once cranked up to 11 and I despise it with every fiber of my being >:(
we've been over this I thought
its just starfury + enchanted sword?
No
oh, woops
Cosmos is the post-Yharon finale to that line and the Biome Blade line
wrong search on wiki 😅
AotC rework is something that'll eventually happen, I'm sure of it
I hope it is
It's not an if, it's a when.
ah yeah, im seeing this weapon now
Ark of the Cosmos is:
-Medium-high damage
-Barrage with high speed
-Very fast
-Homing
-Buttload of debuffs
That is why everyone hates it
tbh the sword doesnt even need to exist for weapons like this
it is the epitome of "use this weapon it is good it is better than everything else"
Thomas, if you look at the modern (acid rain-draedon's arsenal) melee weapons, they're heavily moving away from Generic Projectile Sword 1001230120312
yeah
which is good
Basher sits in the corner 
So it makes sense that we'll slowly be seeing less and less of AoTC-esque weapons
Basher could use a gimmick I think
we don't talk about basher
not a projectile per se but a gimmick
i mean, we can see they are trying
it's a little plain as it is right now
yeah
to steer away from enchanted sword number 354165165
That said, it's a baseball bat and I don't know how to give it a gimmick that isn't "baseballs"
oh come on
acid baseball
Or Casey from Enter the Gungeon
it's the easiest Gungeon reference in the book
true melee reflecting projectile? 🥺
god id love a gungeon refrence like that
yeah
allowing it to charge each swing, with a fully-charged swing able to reflect small physical projectiles, would be oustanding
but maybe make basher a part of a casey later on, i think getting casey that early seems too powerfull
being able to use a weapon defensively will make it like... A tier overnight
^
isn’t there a mirror blade? or is that a different mod
^^^^
making it maybe, a cooldown
for better and for worse
precisely!
nobody uses Basher right now
Since you're basically making the weapon equivalent of the Counter Scarf which is kinda 
Mirror Blade just adds enemy contact damage to its damage
no
or make it that casey can only reflect a certain amount of projectiles at once
ohhhh ok
nothing can be as stupidly good as Counter Scarf
Or certain strength projectiles
if it can reflect all projectiles all the time, it seems pretty broken imo
hits back scal hellblasts
also note how I said "small physical projectiles" specifically
I think the charge to swing and a strong knockback mechanic would make it viable enough
Example?
(read: literally designed for Expert+ EoW)
ah, my bad
Isn't breaking EoW projectiles already possible?
I mean yeah but like you'd be able to hit them back at EoW
rather than just breakin' them
breaking them with 1.4 flails is so easy tho
there's probably another main utility for this I can think of
I'm not a good reference when it comes to rev EoW because I rarely play anything other than crimson

It's the better biome
well lets say it can reflect the spit, the cursed flames can still hurt you, making the weapon great, but not over powered, which is great tbh
and ofc, EoW himself
byeah Vile Spits could be made to not explicitly break if hit by Basher specifically
discord please
send my messages
okay well that was dumb
yeah i hate when it happens
that sucks
Aren't there already projectile reflecting accessories in the game, or just for damage? If so, that's a point for Basher getting reworked because you could utilize that
tbh a casey like weapon is great
iirc the only one is Daedalus set bonus
projectile reflecting accessores in the game barely exist
I think it's like
Daedalus set bonus on one specific class
although i think making it a basher only is not the best, maybe make it have upgrades every once in a while?
So lets bring it to Basher then
and also...Evolution I think?
If it already exists, it'll be easier to code
for brain isnt there the blood drop projectiles
or atleast one, like blast barrel per say, so people can use this certain weapon atleast a decent chunk of early game
The year is 2024, Thomas has evolved into Calamity dev and now we have a new subtype of melee weapons; bats.
horrid
what I'm thinkin' is
it could be used to bat small physical projectiles/nemies at other enemies for big damage
Vile Spits if made to not explicitly break are one use case
you could probably go the extra mile and make it also possible to bat Creepers back at BoC for damage to both
Hive Blobs could be knocked into Hive Mind if for some reason you're using Basher that far into the game
basher is post EoC , maybe another upgrade after WoF, so it can be viable for cryogen?
Discord why are you like this
idk why discord is like this
it keeps doin' funky shit to my messages what is this
byeah, tl dr
how about higher damage projectiles have less of a chance to be reflected, and lower damage projectiles have a high chance of being reflected
a casey like weapon would be grand
Quinea I don't think you understand it's not a chance
RNG of you getting hit or not isnt good
it's a specific set of requirements for reflecting projectiles with a fully-charged Basher swing that I'm pitching here
i dont think it should be able to have that much utility that late
Hive Blobs would be like the last significant use
god is discord dying for some of you guys?
since past that it'd just do too little damage to be worthwhile in terms of DPS
my discord is fine rn
chance based projectile reflection is how you make the weapon irrelevant
discord tm
yeah this aint pokemon, making it RNG = useless
RNG is only good in moderation
and you have to be careful about what you do and don't give RNG influence
I'm not going to risk my adrenaline on a chance to deal a little damage, especially when better options already exist
RNG weapons are shit
it depends on if you consider being close to a projectile being hit by it
but i agree, for this case, nah
should reflect weaker projectiles
mostly trying to reflect the proj, youd try getting as close to it
if its RNG
and u loose the RNG
which should be implied by size or when its seen
u 99% get hit
hard to say
yeah, thats why only certain proj get deflected and some not
weapons have range, seperate from touching the proj
it depends on the proj, either 100% or 0%
like, im imagining a situation where you're adjacent to a projectile rather than directly in front of it
i mean it can happen
this is especially possible in eow
but relying on reflecting, ill 100% just go straight into the proj
slow, easy to predict movement
it would
since ud have to be perfectly alligned to ensure you dont get hit either way
consistency is always better in this case
^
Yes
RNG of getting hit or not when its not your fault is stupid for games like this, its not like RNG of afflicting a debuff
i hate feral bite
thats why i hate it
its just random to the point its unfair
thank god no boss fight inflicts it in calamity afaik
what if the sword highlighted which projectiles could be reflected so that you always know what you can reflect and what you have to dodge
Feral Bite is a fuck
i mean, you can see with your eyes
lets say
all proj smaller then the basher (with some exeptions ill guess) that are only solid-ish, can be reflected
you could always add a Basher symbol above reflectible projectiles/enemies while holding the bat, hypothetically speaking
(also old duke inflicts feral)
aka, water from cnidrion, as an example, wont be reflected.
that might be annoying
i think it could be highlighted green if it's near enough to you
Cnid water is an example of one that can't be hit back, yes
highlighting is a nice idea tbh, but i have no idea if its possible to code
i think it would be
dont think weve seen anything like this, unless the summoner targeting somewhat counts?
if you can apply an indicator to a proj you can tie a particle effect
huh
i mean, hunter ?
but instead of highlighting it with orange, it should have an outline tbh
could be a shader
sinec hunter and dangersense have shitty highlighint alot of times
for instance, glow on treasure bags in 1.4
sometimes the shaders make the proj basically invisible
yeye, thatll work better
yeah, cause certain projectiles have vastly different colors and it might be hard to see the highlight
yea actually i dont know what shader means in context so forget i said that
i meant like, the treasure bag highlight
prty sure bags dont have a shader, ill check
ohhh the purple border around it
in 1.4, they have this wavering purple effect
you can see it on maps too
idk if its called a shader though
prty sure its just an outline of sorts
or, as you said, an effect
i mean an item and a projectile are both entities, right? so im guessing both can have the same sort of thing
give or take a few minutes
if the bot is broken it may need to be sent by an admin
the bot appears to be online
ikr it can feel like so long
yeah
cool bug fact's: Eternity Mode was renamed after how long it feels like it takes to get a sugg from posting into voting
you can trust me my friend works at Fargo's
Why am I so angry at something I agree with?
i was thinking for a second and i wanted to ask here
would it be fucked for a worm boss to lose its all debuff immunities on specifically its head and or tail?
like, i know their segments are meant to be debuff immune, that makes sense because it can stack very easily
but like, just one or two segments
kind of thinking of a suggestion about it
Are ypu thinking about DoG?
Deus isnt immune to Yanmei's Knive
also ds
well most things arent, yeah
not even worms are immune to it usually
alongside enraged and claps
bc claps is ridiculous
no idea
She isnt immune to it
but i would not be surprised bc its free dmg with no resistance
it sounds like it would be inconsequential
its only like 100 dps at that point
basically useless
625 with 5 on an enemy
which would be 10 whole minion slots
not worth it, from what i can tell
its just a meme because otherwise the minion would just despawn if it attempted to attach to an enemy that was immune
regardless, i just wonder how removing some immunities in that way would work for worms
head or tail are only able to be afflicted by debuffs
body is basically immune
#suggestions-voting message
this sugg shows that having bad grammar and not being completely clear does not impede your idea getting to devs and being implemented
unless it was an instant flag in which case don't mind me
lmao
a sugg doesnt have to be long it just has to be to the point and explain the idea well



