#suggestions-discussion
1 messages · Page 1057 of 1
They shift the balance of the mod significantly
Lawful suggestions use strict detail to enact a change
oh
Feedzuh is true neutral because the sheer amount of suggestions make it difficult to place him
haha
Demik is lawful neutral because he uses Da Rules to banish unworthy suggestions and to raise proper ones
I'm curious as to what I am
^^^
Fair point with the eyes, that would help a lot
I initially imagined this in vanilla, where the top eye just spams lasers when the other two eyes where killed
Not sure how that'd work in rev+ 
Or just keep the deathray timer as it is
But make top eye shoot things every time it's open
So somewhat like Prime situation, where the limb attacks are used for the relatively primary part of the boss
That'd prolly be more balanced, but I like the top eye being open as a sign of "oh fuck"
Well it's subtle, but you can see dust on the top eye and the pupil of the eye itself facing the screen when it's about to do deathray
ik
I'm personally heavily on making top eye vulnerable for longer because it's absolutely a fuck to do ML on stealth rogue because of the eye only having an extremely smol amount of time to be vulnerable
the main benefit would be that you aren't waiting as long for the boss to become vulnerable
Ye
waiting for stuff like that is almost always terrible boss design to begin with, nothing new for terraria lmao

I like the top eye being something you wait for, until it just drags out the fight ofc hence the sugg
Just making it open more often with similar deathray timer the more true eyes are out are fine imo
Byeah
last sugg sounds like something out of fargo's mod
It would look hella cool though. Imagine dog phase 2, but with solid lines instead of laser shots.
I think it would look good
Also the evolution pretty much gives a 50% DR vs DoG, and Arcanum of the Void gives 15%. Making it just damage beams would make that less stupid.
Especially once you get the head dodging down.
a sugg regulars alignment chart with me being lawful evil is just about the best thing I could've possibly returned to
I appreciate this
who are you again
should be retired good, retired neutral and retired evil
but all three of these categories of people are forgotten
so boohoo
The legend, who have killed :ew:, made Demonic Spiders mode and was banned from #suggestions-voting for poor grammar.
:ew:

It was a face of Brimmy, that asked concern.
The reason for deletion was my usage of emoij in one way, to be exact, to mark reasoning of suggestion.
I have inspired dozens of people in those age.
i don't think you alone got :ew: deleted
you might've gotten it renamed but it was probably deleted cause, like, five people used it
8,4k uses throughout the server's history says otherwise
that's all a conspiracy
(damn, I didn't make it onto the alignment chart)
Wit a sec
At least I made it onto the one in #general-talk 
That's better.
@simple fog jungle seeds
lmao
we also need a wiki alignment chart
what I don't understand about the last sugg
how can laser beams be stationary
that makes no sense
I think they mean the beams spawn on the screen and stay there, then you dodge them and they expire which is......awkward
Well they appear there, you dodge the maze for say 5 seconds and then go on
it's still awkward though
wdym by awkward 
imagine a projectile just being stuck to the screen
Dodging stationary laser wall would be awkward in respect to the current fight's laser beam walls nor does it need change 
The only thing I don't like about it is how it prevents you from dodging another way
I don't
see how that's beneficial
variety in how you can dodge is good
it's not like running invalidates the attack anyway
I assume it would only be "stationary" for half a second or less, is what they're envisioning
A quick blast of beam
before disappearing
should be in the sugg
@split stag ^ This could be clearer.
@delicate willow contact a tester for this, so they can test it themselves and have it go straight to dev
Oh look.

nerf suggs are better just given straight to testers tbh
because experience and common sense tells me that people don't like nerfs and therefore won't star the nerf suggs
Rebalance suggestions.**
I think I've seen only one nerf sugg that had reached the req
"nerf the Relic of Ruins"
back when it was fuck shit OP due to a bug
Axe of Purity:
Cryogen: 3:11 (845 average).
Aquatic Scourge: 1:07 (4534 average, 11457 max).
Brimstone Elemental: 3:58 (903 average).
The Destroyer: 4:25 (1908 average).
Aquatic Scourge is the only big concern, but honestly mechs also seem really fat.
what are the intended kill times?
Cryogen is 3 minutes, Aquatic Scourge is 2 minutes, Brimstone Elemental is 3 minutes, The Destroyer is 3 minutes.
cool
Byeah, maybe pierce damage reduction to see fit.
make AS resist it a bit or something
So give AS more pierce resistance to it.
@delicate willow settled, your suggestion is to be removed.
Give AS more pierce resistance at all.
Aquatic scourge is a lot easier than destroyer because it doesn't resist pierce even in Death.

Mfw if something pierces infinitely, it does more damage than something that pierces 3 times 
Just balance inf piercing projectiles like 1.4.1 jester
Lose a % of dmg with every pierce
Yeah AS needs way more infinite pierce resist
50% reduction doesn’t sound like enough
he’s easy as heck to line up because he just follows you
That’s ultimately what it comes down to
I'll probably sugg to make inf pierce resist work differently, by making enemies with it take less dmg on subsequent hits with the exact same projectile
Uh
in any case I don’t think the boss is super interesting so for me I may be the kind of person to ask to make the fight less prone to just a worm chase fest
@final rock details?
lemme edit
i suck at explaining
no
[[Chaos State]]
ahhhhhh
Player recieved 50% more damage
If that’s even a thing
I don’t know if making it a damage nerf after being used would be amazing, but hmm
It would certainly make it more of a desision to use it or not
so it accomplishes it’s goal to a degree
I’m thinking on how others would feel, though
Does RoD really need to be nerfed even more?
@bold wave i dont think fabsol would like this sugg #general-talk message
not even a challenge in the slightest
That's a huge exaggeration
What Asian man said
Provi lasers basically require RoD, or insanely good movement. As well as moon lord laser, to a lesser degree.
I can’t say I need rod for either of them
Please don't bring back the 25% more damage intake when in chaos state in rev+ mode
but it’s a help, to be sure
Dodging one attack every 10 seconds does not trivialise a boss fight if they attack 6 more times in that frame
why was that removed again
I'd rather have that then not being able to teleport at all
RoD helps with everything, but is never required
people get up in arms about this, as well
Any suggestions about rod are bound to be discussed for a while
25% more damage intake while on a cooldown for something meant to be helpful is just kinda...counter intuitive
idk it seems balanced 
it seems like the “don’t get hit” player’s solution
.
because even if they take more damage, if the rod lets them dodge a hit or more then the dr reduction won’t matter
The link won't load
Fabsol said "I actually find it really cool that people can go the entire Calamity playthrough without ever visiting the abyss"
it’s greater punishment for failing even with rod, but not getting hit at all is far better than taking less damage from hits that would have hit you without a teleport
The link works on phone too
Lol you don't need Reaper Teeth to progress
i actually remember that convo
II don't know why it was removed, I believe it was just due to it being unneeded and a little
@serene fox
I rarely use rod in any boss fights in calamity, since I don't find it ever required as it shoudl be
Sure, it isn’t required
i also realized im a idiot for forgetting fishing exists
but you’ve got to balance around it
^
you act like calamity hasn’t made changes to make it more balanced
well, that’s not my intent
the current solution, in any case, is unsatisfactory
Cause being a traversal tool, the cooldown is actually quite annoying
If the post-polter abyss weapons don't drop from crates, why should Reaper Teeth before even killing a Reaper Shark?
I didn't deny it needs a balance, the chaos state can just last longer then, 25% more incr dmg intake needn't occur though
Honestly? I kinda wanna see some powerful stuff drop at a later stage in crates
(the cd isn't nerfed outside of combat now)
So to take an example, Reaper Tooth can only be dropped in crates post-DoG
as in, no using it until cd is down?
ah you mean that
yes, that’s what I was getting at
you still can't use it during the cd yeah
although the cd isn't as long outside of combat
ofc
the cd outside of fights is fine, in fights it could be upped to 20, just throwing out an idea
mmm
@final rock You should prolly change your title to “Nerf Rod of Discord”. Also trivializing boss fights is kind of an overstatement.
So you can still get stuff through crates, but later in the game to emphasize on the role of fishing as an alternative to farming
Rod is that little annoying thing that shouldn't need balance but it does because vanilla thought it was a fantastic idea
Just my take on it ig
I could see the cd being shorter if the debuff was something you really didn’t want
As in, 10 seconds could stay around
20 seconds feels super long, is all
1/3 of a potion cd
1/6th of a normal Magic Power pot
Indeed
which, is a fine cooldown in any case, your idea is valid here
what came to mind for me, is a damage over time effect applied by chaos state which does more damage at the beginning of it’s duration
and i want to ask how you guys would feel about that
i dont think you should be punished for using the rod
^
that’s broad, can you be more specific
because that implies there should be no cooldown
“Not punished”
taking extra damage/having a dot applied is what I think
any debuff, including damage, should not be applied to the player for usiing the rod
You don’t have health drained from firing a lifesteal weapon (at least not good ones.)
chaos state works a bit differently
okay, you mean a debuff that affects your stats outside of teles?
It’s less of a debuff tbh and more of a built in use time.
its not really a debuff in the normal sense because it does not inflict anything onto the player
well it does but I think I know what you mean
Just say "don't further punish RoD use"
What
no attacking
thats another arbitrary punishment
Nerf the cooldown, if you’re going to nerf RoD.
the current chaos state works because it essentially says "hey play the game as though you don't have the rod for a bit." it just forces you to play normally
5 minute Chaos State 
You shouldn’t be punished for using a tool you have at your disposal. It’d be like having a defense hit after drinking a health pot.
hm
rod should be nerfed in rev+ but not below rev
i think it should have a 33% increased cooldown
in rev and a 50% increased cooldown in death
doing that makes the game unfair instead of difficult
If the player goes through the effort of micromanaging
-their health
-boss attacks
-where their character is
-where their cursor is
I think they should be rewarded, and RoD is a fine reward.
character and cursor position are a micromanagement problem?
^^^
uh... alright
anyways, im pretty sure nobody actually tries to optimize rod use by popping it every 10 seconds. most people use it to get out of especially bad situations. its not enough to justify anymore changes
that sounds like an extreme case, yes
When combined with everything else in a boss fight, ocassionally
Then Relic of Convergence shouldn't slow you down as well?
Honestly, yes, with how slow it heals you, and with the fact you’re not using a weapon (mostly, summoner lol)
relic of convergence just seems bad.
maybe but I don’t agree they’re something worth rewarding
The majority don't agree then, because out of 2 Convergence suggs, none of them ever got delivered

Honestly, I disagree heavily with the suggestion’s wording, as it implies that all bosses are a cake walk with RoD.
They arent, yeah
I don’t think a single fight gets trivialized bu the funny pink stick
Except for the obvious ones like pre-HM bosses
my point still stands that polter is trivialized by rod
make a tunnel
walk back and forth
rod when u get to end
damn
That’s les a problem of rod and more of Polter.
Video, then?
yes
I mean it would be an issue either way
This is already cheese by itself
^
RoD just adds convenience with the cheese
Teleporters could do the same thing.
For this strat to work, you need:
- A long dungeon tunnel
- Any wall-piercing / long range weapon
- Rod of Discord
- Some asphalt blocks
Simply run through a tunnel, wait a little bit at the end of it, use RoD and run in the opposite way. Repeat till polter dies.
technically speaking teles do the same, yes
cheesing bosses is always optional. the fact that cheese exists doesn't mean it has to be removed
its a cheese yes
so why is it grounds for RoD to be nerfed?
just saying you can do it with rod
you can also do it with vanilla teleporters and portal gun. nerf them too then
...so because you can cheese a boss thanks to RoD, you want RoD nerfed?
Then why should Rod of Discord be nerfed?
are you saying that rod feels like cheese, thus it needs a nerf?
Not sure how to do that, besides literally just removing the item/changing it entirely.
also, nerfing it doesn't really remove the cheese
all teleporters will always have cheese
If it feels like cheese to you, don’t use it.
if you really want to abuse the fuck out of it then it could feel unfair to beat a boss that way
But you have to be really dedicated
is the thing
^^^
forget my point
so not a majority of people will
You can also just...not use it, if it bothers you that much
okay okay o ipowsdhyuheghdfhuj hewdfvij hjvc; '
yeah ok but I don’t think that’s grounds to defend it from nerfs
I don’t have to use best weapon but that doesn’t mean it’s in a good state
Yes but in this case supposedly the reasoning is it “feels cheesey”, similar to teleporters/current tunnel Polter. Simple solution would be to avoid using it.
bosses will always have flaws lol you can't expect devs to patch out everything
in the case of exploiting how bosses and items work, you shouldn’t balance every thing out yeah
I don’t think it’s good enough grounds to nerf
If you’re gonna ask for something like this you need to dive in, metaphorically speaking
You need good points
which this suggestion lacks
and if you don’t have any ideas, that’s fine, maybe it just doesn’t need changing, maybe it’s hard to say what you dislike about it
It’d be like asking to nerf bonking with “it trivializes dash phases”
(For the record, more cd and increased damage taken have both somewhat been discussed and I don’t think we agree they’re good solutions, or that they’re needed at all)
ehh
i agree with cursed being tbh
totally not joking but make rod and nr channeled in order to be able to tp
Hard to compare that to rod for me, but ok
channeled tp is 
I’d be okay with that but I don’t know if anyone else would
it seems like something that a lot would complain about
I know you said it somewhat sarcastically
I think...
wtf do you mean by channeled?
I finally made someone question whether what I said is sarcasm
Take Relic of Convergence
I’d imagine it means spending a second or two charging up the teleport
before you actually go there
Something around that for channel
When you say relic, I think it also slows the player the fuck down
No, just the channel mechanic
Idk
nerfing rod
I don’t... what
well I... what? I thought we were talking about Suggs
Oh okay, yea we can move on
go ahead, with the crate thing
oh
Interesting
Essentially kinda encouraging crates as a method of farming instead of a way to skip engagements by making the crate loot available later than it usually should
e.g. Reaper Tooth in Abyssal Crates post-DoG, even though it's post-polter in general
i mean isn't the whole point of getting reaper tooth in abyssal crate is for convinience
let me pull up the wiki real quick
It wasn't annoying for me
lmao you get more reaper tooth from crates than sharks
Though admittedly, I was using a zerg

depends on how much you invest in breathing
that's hilarious
LOL REALLY
“So let’s just put all the teeth in crates and not in the enemy that drops them”
ok
Oh yeah that's dumb
flip them around plz
@bold wave maybe focus on this instead?
it's REALLY dumb
yep
Make Reaper Teeth infinitely rarer from crates
whos the guy that killed all the reaper sharks to fill the crates
and buff the amount of teeth you get from reaper sharks
5-10 from boss, like 1-2 rarely from crates
consider you have early bloom rod
and the best bait
and basically all of the fishing acc
That’s kinda how they are already, just with added not having to mine/farm.
as someone who uses the crates for the teeth, can say that it is broken
crates already are getting nerfed
pog!
pog
great
How so?-
I don't remember the specifics, pretty sure it's just general drop rate decreases


Very nice
aqua I see you
can you still avoid miniboss encounters?
Depends on what drops specifically tbh, cuz some things deserve nerfs, others really don’t.
yes
galactica singularities lol
wait those can be found in crates
but we don’t even know the numbers anyways so nothing to really comment on
the arctus astroidean doesn't need a drop nerf imo
Sky Crates post ML
yea galactica from sky crates right
This is also what I was saying about reaper teeth earlier
(Kind of funny)
Technically fragments are available post cultist
(Lunar crate...... ????)
But they can be fished out pML
ah 25% chance to get 5-10 galactica singularity
Meanwhile you can get Reaper Tooth from crates as soon as you killed Polter, at a stupidly higher amount no less
You also can get all the astral weapons post Astrum aureus what’s your point
It’s incredible variable across the game
that’s weapons
Firstly those are weapons with relatively high drop chances anyways
the point is you can get more reaper tooth from crates rather than the mini-boss you kill to get them
both methods are easy and get you the same yield generally
fucking reapers are out of the way and you can just use crates and it will always be better
literally almost always
I’m not arguing about that, I’m arguing against Feedzuh’s desires
I totally agree reaper teeth drops should be nerfed.
He wants things to only be obtainable after they become really useful, such as reaper teeth post dog. You don’t have any use for them then.
hmm? which one?
Besides haedopelagic echo.
reaper tooth post dog is asking too much imo
ALL crafts are pre dog
Hadopelagic
using reaper tooth that is
yep
i mean tbf, who uses hadopelagic 
Me
I heard it's good
and
Byech
I don’t mind things being fishable immediately after they become available tbh.
still yeah making it post dog is pretty bad
Gives alternate way of obtaining it.
yeh
Post cultist fragments is something I wouldn’t be opposed to tbfh.
But it’s not necessary since Astrum Deus also works
why not just pre cultist fragments
it also makes it so it's consistent with other stuff like you can get astral ore from astral crates after deus, galactica singularity from sky crates post moon lord, etc
Pre golem would be kinda stupid
(It’s already a thing because of tablet lol)
yeah but you have to intentionally skip golem then
it’s unrelated anyways
Yeah
yeah, a different discussion
one I wish to have but one I have to build up
not easy to just segue into
Frankly I like the fact that fishing crates provides alternatives to farming things like Astrum aureus weapon drops
It gives fishing additional things without flooding potions
how effective is fishing for souls, by the way?
uhhhhh dunno off the top of my head
25% to get 5-10 ectoplasm
at that point you're better off just farming them manually from enemies
not very good
souls, not plasm
o
king slime farming is far better
the great thing about fishing is that you can do it while killing enemies if you’re summoner
defiled crate(hardmode corruption) gives 2-5 souls of nigth with a 50% chance of even getting them
mhm
so an average of 3 souls
the soul fish only give 2-5 souls
whihc is fucking terrible
I just mean, with the transition to 1.4 ks wouldn’t be strat anymore
Yes but future content
souls only give 2-5
Yes but I think it’s worth discussing
Summoner: 
in vanilla I think farming KS is still much better
I’m not going to suggest anything
zerg also exists, so fishing is still obsolete
Just kill them lul xd
(yes but also fish at the same time, double task.)
thank you
how to socalize
^^
Anyways
Fishing kinda pog, reaper teeth drop from crates not pog, rod Weirdchamp
ok
alright this may be off topic but I have played hollow knight and im wondering if the calamity devs may have some ideas for boss attacks to take inspiration from that game
like since scal(&yharhar) is the only boss with a fixed confined space we could add more dynamic like how hollow knight does in limited arena spaces
ok an example being these types of telegraphs on the ground before the actual projectile comes out
Who wants DoGs best attacks to like completely stop, kinda weird
lmao what?
Do you think there should be post moonlord whips for summoners? What kind of effects should they have? I've found that playing Calamity summoner usually entails spraying debuffs from classless weapons while dodging and letting my minions do most of the work.
calamity is gonna tackle whips when tMod for 1.4 drops
and i think i remember someone mentioning they were gonna add some Calamity whips? not sure
the way I see it, whips should be buff utilities for minions
They should have bad or no damage, and would give effects to minions
This would be how I focus whip balance
I could see calamity just molding summoner to be weird melee with funny familiars
About the rod of discord Sugg I kind of disagree, cuz while u can rod out of the attacks it requires some sort of skill, u need to have somewhat quick reaction time and u need to focus on where ur teleporting
but I would dislike it
it’s still up?
Hmm
that’s just me misremembering
we had discussed, a lot of people spoke out against another nerf
Also she's over exaggerating, it's definitely less than 90% and it does not make bosses easy
Whip minions to make them stronger let's go animal abuse 
no
not what I meant
Flinx fur is bad enough
no animal abuse :[
more like, whip enemies to make minions stronger
peta gonna rises from their grave 
Calamitamini: Are we all jokes to you?
Suggest it, coward
Are you going to trust the guy who admits he's neutral evil?
yes
wow Thats Cool But Why
jungle seeds
horrid
jungle seeds
Anyways no whipping minions
@simple fog Jungle seeds
smh she was already pinged for this

wha
I guess Providab and I will stand in the shadows
Ok

except I don'r have nitro
Yea bro it’s really unfortunate that you’re not on the alignment chart for random ass people In suggestions
philo is put philo in
dude
Idk how to make stuff bold 😦
Now there’s a title, sorry
no, I think he might have something, but
I think it’s pretty simple, yeah
it's the top mod
at the very top
then you type "Calamity Mod Music"
depending on how you have it sorted
it’s like at the top of popular lol
Having never nodded terraria and not even knowing what tModLoader is it took me about 30 mins to get an answer
Fuck really?
Yeah it’s not accessible at all for new modders
That might just be a matter of looking in the wrong places
understandable, but still quite simple
If anything is really easy now
I was looking all over the wiki for a download link or a download tutorial
You just need to download the dlc
oh
Calamity isn't a separate thing
and then in-game it’s there
You were just looking in the wrong places
I had to redownload discord and look through this
That’s my point though there should be something on the wiki to help newer players
How was I supposed to know that having never nodded the game before
anyway yeah yharon aggro annoying
it’s accessible through steam now
Wait that only shows up if I view on mobile
Not on desktop
Maybe it gets overlapped when using Adblock?
It's fixed next update
so it should be simple to find with just steam
Again, would be nice to get pointed to steam and not have to guess
ah okay
But if there was a small thing on the front page “download tmodloader on steam!” That would be okay and non intrusive
But then what about people without discord, they still won’t be able to find it
It’s an odd suggestion, it feels like it would be better to bring up in wiki
well how the fuck would you tell them
I think this is the best option, just a little line of text, maybe with a hyperlink to the steam store page
they'd just look it up
yeah a wiki sugg goes in #wiki-discussion
i mean, if people dont have discord, just google, surely theres an answer online
^
I did, I got taken to the wiki, which didn’t have a link
Oh wait is that removed
#wiki-discussion is public
wiki role
yeha
Wait I didn’t even see that channel sorry guys
It’s buried way below voice channels my bad
well i googled it now
You can move discussion there, yes
the top "instruction" is how to download via zips, so ig he has a point
I’d delete suggestion and talk about it in wiki channels, dnd
dunno if it needs to be a suggestion because it’s not for the mod or the discord directly
yeah, wiki discuss is proly the better place for this

For when you just need to ask "why"
you dont need one for emote requests
Do emojis need explanations? It speaks for itself.
iirc
that can't go through the bot
lol
Bot can't post images?
I don’t think it can, no...?
No, the caption
or it posts them separately
it will turn into something like Add the why emote, 788450442412949505.
sadge
because it extracts the emote ID into string 
Ah the emote doesn’t save?
sneaky ian
⭐
also I think an explanation is still needed by rule because
the unspoken rule of suggestions is that assume everyone has the mental capacity of a peanut
cool
just a few lines will do 
just say “it is a good emote, look at this guy”
just put "(real)" as the description
Get real
it's nothing like a thomas tantrum-mixed essay

That good enough?
Would you have to separate the first sentence into the title or nah
Add the why emote. For when you need to ask "why" at such a high degree
this is filler text so the bot doesnt break
do something like that
oi
byeah
I'm not mad
like genuinely I'm not mad
exasperated is a better term for describing how I feel in a lot of my suggs (and in general, to be frank)
yeah
Like some of your suggs seem like "WTF? why does this still exist/still be so boring?"
Good, cats
yep
Sorry to interrupt, but I just noticed a suggestion that reached 200 stars. It was posted on the 3rd and reached the requirement on the 13th.
Don't worry, it'll be delivered eventually
Ok
most spears have proj's
Proboscis: 
Okay now I just realized I kinda ignored them for boss drops...
Man I need to study more before posting
I was more thinking like an auric tier spear or just being able to use the vanilla ones as if they were useful.
Now that spear tips are mentioned
I kinda hate it for some reason
After a quick read
IMO most Calam spears are fine
spear tip + talonitus = death
sad nadir noises
what even are spear tips
They are from thorium
They shoot a spear tip when you w=swing a spear
I realized my suggestion was bad
so I'm fine if it fails now
Just rework it to suggest adding more projectile spears
Ew Melee™
isn't amidias' trident like godly though
I thought it got nerfed pretty hard
Ye
Yeah amidas is heavenly
stuff like goldplume, brimlance, terra, ele, nadir, banshee, gilded are also great
not sure where you're getting "no viable spears" in calamity from
Never knew there was a terra spear
[[Terra Lance]]
I never realized spears
Ye know what I'm deleting it
I need to think more before posting
Amidias' Trident is so good that it got nerfed like 6 different times and is still king
yeah
I've never really used it; there's better weapons at it's tier
Most notably; Biome Blade making its triumphant return to pre-hm
It's homing and goes through blocks
did anyone tell Cirno to un-specific their sugg with the percent numbers yet
wait shouldn't, like, four of the suggs in posting be in voting by now
or am i just an idiot and misunderstanding how time works again
3 should
looks like a job for me
I'll report it then


okey that's that
i like how demik waits for someone to star a sugg then remove his
30 seconds till it goes back up
lol
Lemme show you how to scratch it.
@final rock your sugg is too specific atm with the percent cooldowns, just say that it needs a longer cooldown instead
lol
I imagine what these people might feel
They post a sugg and are told immediately that they need to elaborate
But then bam
RoD & Normality Relocator just need reworks in general tbh
Make RoD & Normality both accessories, pls
Your elaboration doesn't fit the standard
Why tf should NR be an accessory
Because it's stronk
Is that a way to balance the thing
In a way, yea
They also should be blinks, instead of just teleports
IE, you activate like a dash for a short teleport forward
With a decent cooldown
rod isn't super duper easy to use
Giving a 360 dash (technically) is super strong
you have to see the attack coming or have really good reaction
RoD isn't hard to use at all
it isn't hard no
Even if you can't react in time, you can literally just instantly warp a screen away
by flicking your mouse and possibly tping right into something else?
Unless you're fighting scal
It makes dodging bosses like DoG super easy

dog is super easy without rod
I didn't use RoD pretty much at all
dog didnt have balls to neuter to begin with

and rod does take some skill to use at it's fullest
if all you do is spam rod wildly without knowing the boss you're probably gonna get hit more
why are you asking in #suggestions-discussion bruh
go to #help-advice-read-pins
oops wrong channel xD
I think rod and nr are fine as they are
Maybe moving them up in progression would help
Cuz for start of hardmode if it could be seen as strong
But other than that it's fine imo
on this episode of "Emotes that already fulfill the purpose of the emote being suggested:"

Some to a closer extent than others, but all conveying that sense of confusion/disbelief/disgust
not sure about the last one, Rover
(Grand return of
for suggestions when)
That emote was indeed called :why:, then subsequently renamed to :ew: after everybody used it in their suggestions as a substitute for "Reason:", which bothered some people
:why: did it bother them tho?
also ffs some other emoji in another server is called that and I get a prompt from Clyde that reminds me that I'm poor
confusion disgust and disblief are the most commonly covered emotions by emotes
I hope that one day "
" becomes a part of Unicode

and gets embedded into the standard
Amidias evasion is a different feel from taxevasion
but regardless
There are a lot of emotes for this feeling so
This one gives me more of a feel of disappointed confusion

@ashen warren already planned iirc
I agree with the sugg.
Cool
(isn't this like the 90th time there's been a sugg to expand the underground astral even though it's already happening)
Yea I didn't know about the Astral expansion
is the expansion mentioned in #changelogs?
Yeah it's planned in due time, you can delete your sugg as you wish and no, it isn't in changelogs
it's planned in the sense that it will happen
but there is no set date
it's def not happening this update
But it will happen in the future for the underground astral rework + astral in general and yeah, no ETA
it's still future content
mhm
fun stuff to think about, in any case
always thought a meld pillar in the astral would be fun
Would be difficult to pull off considering normal pillars can spawn in the biome
let them overlap 
wait, there is a mod added a new pillar right?
oh yeah, that mod
of course it’s not an easy idea
and it wouldn’t even work like a pillar, traditionally
Pillar is a big effort thing no?
I have no idea if you remember this, rover, it was a while ago
yep
I’m never suggesting it like ever it’s too large
and too much explanation
the idea would be that the pillar is underground and is associated with deus
Underground would be glowing with new enemy variants and such
and you collect the meld blobs from the pillar down there and are given something to summon him
pillar is just no in general
That’s the idea, and it’s kind of wacky
because apparently adding more pillars is literal garbage
of course
mhm
the coding shit is an ordeal and a half
But my point moreso is that it can be a pillar equivalent
It doesn’t need to be a vanilla esque pillar
pillars are also hated by a lot of people for being dumb
Others have more shit that people hate
that’s assuming the enemy quality would be the same
Which I don’t know but it sounds unfair to say that any attempt at pillar enemies would be bad, maybe even intentionally
the other problem with adding vanilla-eque pillars is placement
where the hell you gonna put another pillar
at spawn?
hell
somewhere at a random location
as Philo said, stack them
Caverns is too tight for something like an entirely new pillar
fuck it
Mans got a free area down there in hell

because how pillar (and redcode ofc) works, the hell pillar will just slowy ascending to the surface
I’d think it go underground
But in a designated chamber, or structure
that would be an extreme case, no?
and it wouldn’t even need pillar ai
In all fairness
if you're gonna speculate on something that isn't a sugg, this is not the place for it

was simply a clarification, was not to be continued anyways
Also nice
The bot lives again
how close is the rogue suggestion at the top of posting to being put in voting?
17 minutes
oh fuck
well, nice
very close
I thought it was close, and I guess it would be a good time to mention a thing or two
I think it’s a nice idea, I mostly just hope that the replacement isn’t just an item that does the same thing
because at that point there would be no reason to not use flasks for that purpose IMO
either way, no edits are needed, I hope it gets traction
-
Make the mushroom biome bigger and more flat. (Crabulon issues for some)
-
Add some 1.4 items (with terraria’s premission of course!)
-
Add more lore with the “lore” items
-
Buff the firestorm (for the spread shot make it muskets)
-
Waiting for tmod 1.4 might be the best action.
-
Wait for tmod 1.4
-
Be specific?
-
What exactly does it need buffs on?
first two are definitely wait on 1.4
mushroom biomes are larger in 1.4
and 1.4 items are literally not allowed to be implemented in mods
at least, thats a statement that was made by redigit if im not mistaken
if you ask for permission it will be denied, no doubts
and if you dont ask, you could have your mod removed, if theyre serious about enforcing it
1: true but the mushroom biomes are so sucky you might as well cheat in your own biome and make it
2: true.
3: ex: providence lore can be updated to if you click it will explain the lore in depth then it does without.
4: maybe a small buff for damage and like i said. Musket spreadshot.
how abut when 1.4 tmod comes, add new npc happiness?
yea that would be a thing
suggestions about that are not really needed though
its beyond the scope of what the channel is for
they are donts
ok sorry
its fine
it is just not required rn
when 1.4 comes out whenever it does, it will be worth suggesting stuff for the mechanic
a right click on lore items wouldn't be that bad
for reading more in depth
but at the same time, i dont want it to feel like a slog yknow
Yeah because its just a pain to close or minimize the game, go to youtube, and read the lore someone posted
it serves a similar function to log entries in other games
for instance, metroid prime
with scans being saved with more specific details being up to read if you wish
at that point, though
it feels more like a bestiary tab
than something to be incorperated into the lore items
because, in essence, what is the purpose of lore items? especially in light of the bestiary adding lore for every mob
I never knew that existed
their main function, at least in 1.4, would be the buffs and nerfs they give
your suggestion to expand the amount of lore readable in-game would be a feature better fit for bestiary, methinks
which would mean waiting on 1.4
Now i just have a question
Is the solution for every suggestion just wait on 1.4 tmodloader
Becasue thats what your radiating basically
It is when it involves 1.4 
if you're suggesting things that are 1.4 related, the answer is gonna be to wait for 1.4
The "lore would better fit in bestiary" is not a bad point either
Why do i even try to suggest crap in severs anymore
well for the record the firestorm thing isnt a 1.4 thing
and its just a matter of "its hard to say what will be done here, we dont even have a tangible reference"
why would you go watch a youtube video on the boss lore after every fight
that makes it hard to suggest shit, yknow
if you want to know that much just watch it in batches after you're done playing
its nothing against the ideas, its just hard to say anything accurately about how things will change
suggestions in these channels make themselves out to be about the current version of calamity, which is why things related to content that isnt implemented yet are hard to really justify
generally speaking, it would be better to discuss future content like that in...
gen talk or cal talk?
idk what would a mod suggest
Either is fine
cal talk works
thats what id think, i was just thinking if moderators had a specific opinion
yea depending on who youd ask itd be general or cal talk
they didnt say that
: literally used only by me and Rover once every three months


