#suggestions-discussion
1 messages · Page 1056 of 1
- cool weapons
- renowable materials
- money
- pre-hm Slurper Pole
- can get cool dude accesories exclusive to fishing.
but this would make auric obtainable without pickaxe
How is that a problem lol
I didn’t say it really was, it is minor
You need Yharon soul fragments either way
I suppose it’s just worth mentioning
Lack of pick is minor
well yeah the ore only spawns after yharon anyways
I’d assume the crate drops auric only after yharon 2
it doesn’t affect tiering that was not the point I was really bringing up
I just meant, no blossom pick required
either way it’s inconsequential
I still think fishing isn’t great for an exclusive renewable source
I would gravitate towards an armored digger thing, but I feel like I’m circlejerking about that thing too much 
it wouldn’t really be a lock...?
I mean as a way to make it renewable
it’s just a secondary method, one I think is boring as the only renewable source
fishing rng is annoying even with potions and gear
it’s not like it would even be that terrible
yharon drops 20 auric ore 
Reminder that devourer of cods exists
just boring and reliant on rng
annoying rng, to be clear
Now that I think about it, you could remove all ingredients from Auric besides the ore and Yharon souls fragments
Bar would be exactly the same lol
for me it’s hardly a grind if I’m honest
I usually have everything, aside from things I can get from ravager very easily
yeah same I mostly have all of the materials on hand lmao
I still don’t get why it requires Galactica Singularities tho, Auric armor don’t even use Lunar armor in its recipe

“Oh, i need more auric tesla. Time to kill ravager ten times!”
the cores I don’t think need to be there, as do the unholy essence, galactica, or really even the darksun
speaking of grinding, heart of the elements
ascendant spirit and life alloy are a bit more understandable, I guess, but still extra mats
my god I had to kill cryogen like 40 times to get one relic
that is rng for ya
Life alloy is barely post-Golem
fuck the stowns
It’s a bloat component
it’s used in stuff pretty far past post golem
But agreeable
I guess the idea is that theyres something special about it bc it’s the combo of the 3 hm ores
basically oblivion bars ala Avalon
how does the abyss look now? Might make a suggestion about adding a few sprites that I might make unless it's planned content or already in the game lmao
It’s called Life Alloy but only one of the 3 bars is organic 
Here's a question: Does anyone know why we don't have as many class hybrid armor sets?
Because they don't exist yet
Though expect some armor sets to have helmet reductions in 1.5
Sparing the details, Godslayer, Silva and Reaver will have their helmet count cut
Well then
nice
I was gonna suggest more helmets for hybrid classes like with Frost or Forbidden armor, but that answer was not what I expected
~~ please add upgrades to post-plant class armors from sentinel drops pleaseeee~~
eh
I wouldn’t like that really
I think they’re fine without more helmets
Yeah
fuck circlet
honestly I just liked the concept
circlet you mean?
reaver armor got reworked for 1.5, so that's one less set to be concerned about
is that in the changelogs or wut cause I wanna see
very soon, verstaltite will be molded into something great, something beautiful
oh gotchu
Basically Reaver Armor's set bonus got swapped with Auric Tesla so people will stop complaining that Aureus is too hard now


I got a brilliant suggestion

who tf uses fear for scal
masochists
Apparently peopel do
Aureus post-ML is uhh, waaay difficult, by a lot.
yeah he does alot of damage but his attack are super predictable
Can kill you in 2-3 hits.
Aureus post ML is no joke yeah
doesn't even compare to pre rust n dust
with his post ML buff he can straight 2 shot you
Although best technique I used on it is just uhh, get away from me.
Imagine fighting buffed bosses
This message was made by people who stocked up bags pre buff gang
but when he's mean to be fought, he's perfectly fine imo


stocked bags
not for me for some reason lmao, I always use the lunar weps on ml instead of the terratomere
but then I never get the pre Scal version of it and it ends up shooting ke in the foot lmao
anyways this got way off topic lmao
oh nvm mixed up deus with aureus lmfaoooo
I had not
ok buddy
Nothing against it directly but that latest sugg in voting is a textbook example of the "I was inconvenienced plz fix" kinda suggestion
Tbh idk why those kinds of suggs aren't discouraged at all
The entire game doesn't need to be spoon-fed to the player imo
well, it's not guaranteed the suggestion will be implemented
but yes, I can see where you're coming from
I can agree about this sugg specifically
Especially from what I recall the amount of ores in the initial gen should be enough for one of everything
can we like, make Plasma Nades not consumable by the way, why is it consumable when it has auric bars in the recipe
and from what I can recall, this thing is the only damned thing consumable in the entire auric tier
way more than enough
4 auric bars are enough to make 3996 grenades, which is the same amount you need for 1 auric weapon
if you chew through 3996 grenades that quickly then you might have a problem
nom
idk I use research mod but like if I'd attempt scal as stealth rogue with purely that thing, chances are I could possibly chew through it due to how I suck real bad
Either way, isn't plasma nade the only thing made out of auric that's consumable, no?
3996 is more than enough for 1 scal fight
so that’s 4 bars every few attempts
Yeah, I don’t really like plasma grenade being consumable
if I recall it’s not only one of the only consumable auric items
But it’s also like, one of the two consumable draedon weapons, period
I'm pretty sure
Plasma Nade is the only one consumable within arsenal
System Bane isn't consumable
Making it consumable is just kinda dumb ngl.
which means, it doesn’t interact with charge
It makes me question why it’s a draedon weapon at all, if it doesn’t even feature the primary mechanic of draedon weapons
Yet, not being a draedon weapon would mean it would be even more like supernova, a point that is already easy to make considering they’re both bombs
It inherits the plasma type characteristic, those which deal more damage the higher the enemy's def
But that's about it tbh...,,,,.,.,
that is not exactly the main feature I’d say
of course it’s something that’s shared across the plasma weapons
but it’s not really a mechanic as much as it is an interesting stat
like, it adds damage to high defense enemies
Not as much input as, say charging a weapon actively to keep it powerful
indeed it is
I don’t recall it acting like one, either
but perhaps it’s just because I’ve not used it much
spiky balls are really weird
they’re like boomerangs but shit
plasma grenade could just not be consumable and it would be completely fine
i don’t see any reason why it should be consumable
Or, idk, rebrand Plasma Nade?
you could rebrand
We already got Supernova at that point in there
Why do we need 2 bombs when we can expand on other types of rogue weapons
Perhaps the argument could be made that it’s too similar to nova, yes
the issue is, I think...?
That it’s the last rogue subclass that isn’t touched on
but I think that’s a big wacky point
but it’s still a consumable made of a norenewable resource
For arsenal rogue
Tracking Disk is a boomerang
Frequency Manipulator is technically a javelin
System Bane is a spiky Ball
Wave Pounder is a bomb
what would be left, misc?
We can probably go with non-consumable daggers on T5
And it can still be kept as plasma themed imo
i don’t see what’s so bad about having multiple bombs
supernova will still have its niche if plasma grenades are made non-consumable
Little late here but I remember ozz saying about 70k auric ore is in a large world, or something at least of 20k
yes, the amount is massive
So I don't think renewable is an issue plus in a 15 player MP, we had more than enough auric ore for bars plus the fact that the new auric bar recipes takes 10 ore for 2 bars instead of 20
I don’t think running out is really a realistic argument
So you just doubled your stock
but I think the fact that it’s consumable is still bad
but you will still have to go and mine more if you run out, which no other weapon requires
even with the massive amount of auric ore, being consumable makes it not interact with charge, makes it different from every other Arsenal weapon for no reason, and just makes it annoying to get more
For the record, I think it’s entirely possible to run out of grenades
scal is not the only thing you do ever
yharon refights are common
And attempts on scal can make Grenade consumption inconsistent
That being said
don't forget DoG refights because you never have enough Cosmilite
4000 is a lot
Uh, yes but I don’t think plasma needs cosmilite
was that just a separate point?
Oh you mean for grinding
yea that’s true
byeah
Ravager as well
God I kinda wanna sugg Plasma Grenade rebrand into a new thing, probably daggers
bfjfkifcoc
Ravager, DoG, the seasonal moons, potentially the Darksun Eclipse
sometimes Polter (or just general Dungeon farming) for Phantoplasm
Nani
new biome? 
cosmolite will eventually be mined so

Did that Cosmolite Meteor I suggested a long-ass time ago actually make it 
but will you have enough of it for building and for the 500 late-game crafts that require it
Cosmilite brick and related furniture is the big pog
mini biome in space plz
Fucking three of them
there will be more biomes
amazing
this is very intriguing information
3???
Where are they going to go?
I’m almost certain one of those is profaned
You'll find out when they're added
space biome space biome
time to
to wait 22 Fargo years for the introduction of these biomes
Profaned biome, Cosmolite biome and Yharim base biome are my guesses
hell is going to freeze over
what room would there be for more stuff in space
evil island 
w/e it’s fine
Evil Island
Or Vampire Knives Acquirement Area
The point still stands, right now there’s far more to do than just kill scal in endgame
mhm
le poggere
Still think it should be replaced with one or more evil planetoids
Maybe tiny ones that have Shadow Orbs/Crimson Hearts in them to provide access to the entirety of both loot tables without the need to add a bunch of recipes
very fun
squid please

Only suggesting going that way cuz the argument that we don't need full access to both biomes is just
Objectively wrong 
are you sure about that
how is it objectivly wrong
because I can and will explain to you in great detail why that's not the case
if anything i wish the 2 biomes had more unique things about them
isn't the entire point of two biomes being you choose which loot you want
and that they were totally seperate
honestly
with unique loot pools and mobs
cosmilite ore? That sounds neat
making both easily obtainable invalidates the point of 2 evil biomes
not in calamity, yeah
in vanilla it's Corruption-exclusive
wait
nobody knows why
leather is in vannila???
yeah
yes
you probably only play Crimson so you never knew it existed
indeed
YOU DIDNT KNOW THIS CELEST
because it is impossible to get Leather in a Crimson-only world
Awesome and understandable
in vannila i usually go crimson
isn't leather only used in like
it's stupid and I hate it
That's what I've been saying
Having access to both is pointless
But it happened anyway probably for no other reasons than "can't not have Ichor" and that one Exo-weapon that uses materials from both
also to be fair ive done like, 4 vannila playthroughs and have like 250 hours in vannila
vivid is a funny
and ive done countless cal palythroughs and have over 2000 horus in cal alone
which exo weapon is that?
vivid clarity
so i mena you cant blame me for being able to really remember whats vannila and whats not by now
VClarity iirc
oh
Leather is vanilla but it's used for 1 craft: the archaeologist hat
isn't the hat dropped by the jungle mob
everglade only needs one evil tome
Indeed, by dr bones too
Dr. Bones or whatever
You realize this is vanilla 
indeed
no, everglade spray was removed
despite me making both and getting really annoyed when I found out
Liquidator just takes Cursed Flames OR Ichor
liquidator instead uses a recipe group
yeah I don't think anything needs both evils
yeah nothing strictly requires both evils
it's just that people like having both evils for literally no reason other than Worm Scarf + Vamp Knives combo pack
and by Worm Scarf I mean Bloody Worm Scarf
although there's a handful of evil exclusive weapons that seemingly have no counterpart, cursed capper, soul harvester, and nanoblack reaper
worm scarf and friends
cursed capper is weird
nanoblack reaper being a corruption weapon is a funny
It just exists and is used in a couple gun crafts, that's it
(yes, I know scal drops it)
it is still funny either way
Ben did you know nanoblack drops from scal so you can get it in a crimson world
what even is Soul Harvester
There’s also ichor spear, spear of destiny
upgrade to death sickle
I mean I know what it is technically but
funny plague scythe
soul harvester is wacky
why does soul harvester require cursed flames?
why is it
yea idk why it needs flames
me pulling up the wiki because I forgot half of these
why does it take Cursed Flames specifically
because it inflicts cursed inferno of course
Well since it's green it takes cursed inferno
I think
fucking meld constructs
well shit
I like my reason better TK
MELD CONSTRUCT
why doesn't all the Meld stuff take Cursed Flames then
the weapons still inflict cursed flame
or is that massive meme no longer a thing
I take it back
It's a meme
why the fuck does it inflict On Fire
That meme is no longer a thing
what
Is that a typo
Apparently Ultra Liquidator inflicts both Cursed Flames and Ichor
Despite them not being able to be inflicted together iirc
Plus it inflicts Ichor for longer than CF
Soul Harvester inflicts On Fire and Plague
yea it inflicts on fire too
BRUH
wrong type of fire btw
It’s also not even has red in it
Hydrothermic Armor would like to talk to you
tbf, like half the scoria set inflicts on fire
and I think that should be changed because On Fire! is the worst debuff in the game
props to doggo drops inflicting on fire too!
Thomas really forgetting about the wet debuff
they inflict frost burn I thought but yea
they do both
damn nice
wet isn't a debuff it's a neutral status effect
don't remember if any yharon drops inflict on fire though or if just daybroken
and yeah DoG drops proc On Fire! and Frostburn
it’s daybroken
(both of these suck post-DoG)
and fairly sure blushie staff still inflicts on fire and frostburn

I mean something trivial like debuffs can be changed tbh, unless it's like a controlling aspect of the weapon
like a sugg to make blushie staff inflict a better debuff is probably okay
removing Shred from Soma Prime prob not gonna fly
I don't think On Fire! and Frostburn are particularly important to the function of Blushie Staff, yeah
yeah
draconic destruction used to inflict on fire but it got an upgrade to daybroken at one point
on fire is not even a good debuff in pre hardmode, why the fuck is it on a post-golem weapon
to be fair to tome of fates, that tentacle also does much more base damage
there is hellfire now
yes but it’s not fitting
At all
it really wasn’t before
but now even less so
yeah
are there auric slimes? honestly i think auric slimes are the way to have renewable ore
all the others have slimes
why not auric
only up to bloom slimes
There's more than enough auric ore int he world, auric slimes don't need to happen I believe
why did it have on fire!.... :/
because on fire is the best debuff...?
You realize on fire! in BR is the same as tickling the boss right
Some bosses need to be tickled
then just use the water gun or something
Isn’t every late game boss immune to on fire anyways?
hmm yeah
scal as in example is immune to everything except ichor, cursed flames, shellfish staff debuff
and rage debuff caused by shadowflame armor bonus effect.
All bosses are susceptible to enraged debuff
it will never cease to be be funny that most every boss is immune to all the wacky flame debuffs, but not piss and clams
Because it is a really old dev weapon
From way before Boss Rush even existed
Oh? that's neat
which one?
draconic destruction
like 75% of the dev weapons are super old
newer ones are endo, umbrella, flamsteed, psc, nanoblack, scarlet devil
eternity
my dev weapon coming never
forgetting the coolest one smh..
I have a great idea for a dev weapon that'll never get added
irrelevant to suggestions iirc
all the scal drops are technically dev weapons, so i'd say one of those
There's one post SCal weapon that isn't dedicated
?
I forget which one because it's a sword and there are way to many of these in calamity

Vehemence?
vehemence p sure 
Ah hm
ah yeah that exists
There are 2 then 
(Reminder that this is still suggestions though)
Really? Didn't know
i have my qualms about this last sugg
a single phase repeated over and over again during guardians will make the fight worse
O, first time I saw that, I thought it meant an entirely separate phase where guardians do their own thing
This would just get repetitive, boring, drags out that phase, etc etc and so forth
and there would be sooooo much more complaining
I kinda like the no cocoon phase while guardians are out, but only one attack constantly is terrible
can i be reminded what people are frustrated about regarding providence
I remember the holy inferno issues, that was a discussion a little bit ago
Do guardians also make the fight worse
Bh for bullet hell?
Ye
I recall one suggestion
It was about making the guardians just give buffs to providence instead of attacking directly
That was mine 
oh then
Healer already does this, I think defense has something like that as well with a dr boost
it was absolute shit
: (

Attack and defense have attacks, yea
If I recall defense has the spear spread and attack has the spears and charges you
Can also do the bombs below half health
thats only in their own fight
in the provi fight they just charge at you and be assholes
Damn really
I thought I remembered them doing spear spreads
Was that a change that was more recent, or was it always that they never did spear spread
Spear spread in the provi fight was removed a bit ago, yea
alright
At the very least that’s out
what I’m thinking right now is defense takes 50% of the damage providence takes and can absorb some projectiles, and the guardian just kind of hovers around the top of providence
and attack... could make holy flames more dangerous when alive?
like, the debuff
2 leather and ten evil powder is not difficult to get @craggy pilot , especially since you naturally are getting evil powder due to it being required for other recipes.
yeah but personally I'd just perfer to be able to buy tons of them and just store them away instead of having to grind for vertebrae i usually don't have on hand or craft them one by one
most summon recipes are easy to craft but are still sold by NPCs
so its weird that this one isnt tbh
Focus on that instead.
In your suggestion.
And cut down a lot of your reasoning, because it’s a pretty big wall of text rn

wait, what would evil powder be used for at this point?
theres uhh
the boss summons for eow and boc
Evil essence got removed and replaced by evil powder in recipes
Evil flask accs
okay, the flasks
Blood relic
Who the hell RUNS OUT OF VOODOO DOLLS @civic notch
arent those pre hardmode as well, or was that before
ah yeah, blood relic
thats a good example
the many things the evil essences were used for, before they got replaced by evil powder
you are in fact correct, I recall them being used for more than they were~
Evil flask accs, blood relic, guide voodoo doll, ehhh
those who use fargos to summon wof
like, mutant?
example: myself
Or idk
Fargo’s cringe
wouldnt... mutant sell the summoning item then?
well, there's a ton of voodoo demons just spawning
thats still current?
Literally Lime had an inventory full after building a hellbridge in our world
god damn
Dude holy fucking shit
There are SO MANY
so i'm taking advantage of that to get voodoo dolls
Next patch the spawns will be fixed ye
fuck, im surprised
Isn't the current Voodoo spawnrate like really high?
"infamously annoying to get"
Ye
Wondering if the guy makin this sugg has played the most recent update
@craggy pilot
yeah its infamously annoying to get, but not in that way
to be fair this was a "relatively speaking" recent change
which was an unintended effect as well
God
('most recent' being, updated in the past month or two)
maybe im just horribly unlucky lol
How™️
but i always end up throwing them away because i find so many and then can never find voodoo demons again after
right now, in current update
thats still pretty crazy honestly
It is indeed annoying to stockpile them considering they don't stack
?
just with, how they work as a summoning item
I assumed it wasn't stackable because they were equippable
but dyes can be stacked
The real annoyance would prolly be how they're disposed of to summon WoF yeah
that as well, equippable
Just make it so they stack to something small like 5
that doesnt fix much imo
Otherwise you have a RE Ammo problem
at least, 20
True
because that was normal for other summons iirc
that’s a different thing entirely
bc isnt 20 the default for vanilla? idk if cal changes those stack counts
Cal sometimes does iirc. It’s quirky
is it a "cal summon items only thing"
that sounds like something that would be done tbh
Ranged is a physical class
@cobalt pewter ?
yo, actually
id be okay with rogue getting flask compat axed
because now summoner(tm) has that
flasks are dumb anyways
I'd say a bridgeway between physical and magical for ranged
I am fine with rogue having flasks shared with melee
i guess flasks dont have to be class specific, in any case
but flasks just suck lmao

death
the argument could be made that theyre kind of melee's form of inflicting debuffs outside of individual weapons
and having them apply to rogue comes off as lazy, in a way
but again, summoner whips come to deny that truth
and regardless its not that important anyways
I'm not saying I inherently hate it to 7th depths of hell, just I find it that rogue can get a unique way of applying debuff since I can see it shaping a bit to be more of a standalone class that isn't an amalgam of melee and ranged
Because that's what throwing is in an essence
This is a really stupid argument for flasks’ existence tbfh. Mage has to swap to a different weapon to apply ichor, and ranged has to give up a bullet, but melee just gets to drink a pot and not have to worry about applying ichor.
ranger has bullet, melee has flasks, mage has spells that are meant for debuffing, and summoner also has flasks now i guess
make flasks only apply on true melee hits
flask's existence?
And yeah, with whips, it'd be 3 things flask can affect
i wasnt arguing that, really
But that's 1.4
I’m arguing against flasks, because you don’t really see any Cal flasks like god slayer inferno, do you? Bc it ruins the unique nature of weapons that apply said debuff.
well thats fair
that wasnt my point specifically though
i was responding to lauren, about rogue compat with flasks
there are cal flasks, as well
oiled flask
abyssal brew comes to mind as something similar enough
but it has other traits
(i still think its quite silly)
Abyssal brew is really dumb, as are all flasks.
flasks are lazy, is the idea
they are just "debuff"
for melee weapon
which is the most hit or miss thing fucking ever
because its either going to be fucking terrible, like on fire, poison, fucking nano
Melee™ getting all the love I guess
Without any of the work of Magic’s specific weapons or ranged’s ammunition.

or its gonna be stupid not to use it, like ichor, cursed inferno in calamity
Personally I wouldn’t mind flasks being removed tbfh, or being changed to only work with specific weapon types.
Like spears 
True melee flasks 
i dont want them affecting rogue, i want rogue to have their own thing really
true melee only flasks would be okay, at least theyre not super free
but still pretty... boring
Golden Gun breaks all arguments here, but golden gun is stupid anyways and should just be a summoner thing
Plus It'd make more sense to true melee the flasks, considering you're pouring that shit all over your sword
golden gun is fucking dumb
literally remove it
just make it only usable if you have like 5 summon slots
okay sorry i didnt mean to come of as that mean
I doubt they'd remove flasks, so like
but i dont like golden gun
Maybe suggest making it true melee instead? Not as free, but you get the idea
golden gun is a gun, but you need summon slots now
terribleness
the thing is, i cant exactly suggest that specifically
because right now, rogue is affected by flasks, which is an entirely different debate and suggestion
suggesting that only true melee apply flask debuffs would effectively have to be included with removing flask effects from rogue weapons
~~Make flasks only affect stealth strikes
~~
eughhh
stop doing this flask thingggg
actually just make them their own thing
if youre going to have something affect stealth strikes via a buff, do not make it flasks
Honestly? Giving cursed flame / ichor on stealth strikes to filthy / bloodstained glove and their upgrades sound a bit interesting

Mhm
and if thats really something that wants to be kept (ichor/ci infliction with any rogue weapon) then that can be how its implemented
Aside from the 2 meta ones
1.4 helps with damage buffs to dots of course
thank you vanilla
I think that’s because there is so many ways to apply them for free.
cursed inferno
wait whats the other one youre talking bout
oh well, in the context of vanilla i mean
in cal i guess those would be the two big meta ones
Speaking of debuffs, can we get like, more interesting debuffs like Crush Depth?
yeah we should
this is becoming unfocused, but yes, actually make debuffs good
That would require every weapon in existence to not apply every debuff in existence for no particular reason
which should be a thing anyways
Mythril Knife stealth momentum
That said, they are early hardmode
Most. Of. Them.
!wiki Mythril Knife
mythril knife does dummy debuffs
what the fuck
Performing a stealth strike with Mythril Knives will cause the knife to apply a variety of debuffs for 5 seconds. These include Cursed Inferno, Venom, Armor Crunch, Irradiated, and God Slayer Inferno. On enemies, these combined debuffs cause the target to lose 147 health per second, 20% damage reduction, and 25 defense.
Even more funny that the base weapon does jack
yeah, its the debuffs that need buffing
Then here goes the stealth
tbh
wow when we asked for stealth strikes on the ore weapons this was not what i was expecting
Hey, at least the stealth strike is pretty strong
it looks like it would be
they do too little damage to be worth using
Something you would at least tolerate, Feedza
Adamantite Throwing Axe momentum lmoa
adamantite is adamantite
I never used Mythril knife before.

Maybe this run

Along with Palla Javelin, Titan Shuriken, Ori Gemstone and Cobalt Kunai
every time I'm reminded of how many viable, supported melee weapons there are for each tier, my desire to suggest a thanos snap for them grows
no thanos snap in the neighborhood
haha yes
something very hard to pass, id imagine
That said, at least for auric tier, I can only think of snapping 4 of 9
feedzuh, I don't see how it matters
(aotc,gael's,ataraxia,phaseslayer)
The rogue flask thing?
yes
Melee gets 3 weapons crafted from Cosmilite. Just from cosmilite bars and a seasonal energy from the moons. Not counting the actual weapons for cosmilite tier, which is even more absurd. Summoner doesn't even get a weapon from Cosmilite alone.
Enforcer, Smasher, and what was the last one?
nono
It doesn't matter much in real-time gameplay sense, maybe. But it's more on building rogue's identity
At least Enforcer is getting changed quite a bit
enforcer, flayer, and stream gouge
oh
i don't think it matterd in that way
Tbfh, change the weapons all you'd like to try to make them unique, it doesn't change the fact that there is too many.
yeah
i guess so
There's only so much to do with a melee weapon, and the instinct seems to be to go to projectiles almost instantly.
yeah
it still seems hard as fuck to get voted
You're damn fuckin right.
lmao im sure you've tried, then
I don't see how changing how rogue inflicts debuffs would help build a class identity.
No, I'm just aware of the fact that people like melee way too much, including the owner of the mod.
even though the class as it currently is is more flawed than rogue sometimes.
I guess it would have less things in common with melee then.
Because it shares a lot of stuff with melee?
Someone said that the main problem with melee is Terraria itself
But stuff like buffs really doesn't, or at least shouldn't define class identity.
Where melee kinda needs projectiles to even hit bosses without risking death
the problem is the bosses
there are bosses that are fair for true melee
like vanilla queen bee and skeletron
I'd probably call that bullshit for cal. Most bosses are doable on true melee cal
doable doesn't mean fair
no they arent lmao

the only time they are is when cal gives you a sword thats WAY to fucking big
which is like, why not just make it projectiles
Except this is a mod, where things can be actively changed to make things fair for more fair for actual melee and and not beam sword, like with what has been happening.
i.e. anime swords
cough murasama
true melee works in calamity because melting memes form what I know
tfw Murasama has more range then some mage and ranger weps
That said, reworking every boss to allow true melee to function properly can't be done in the form of a sugg
Shamefully
its exponentially worse in 1.4
Did 1.0 have waffle?
no
pretty much yeah
Skeletron works very well as true melee so idk what the problem would be.
I can never be tired of saying it but fuck Red tbh.
I guess the issue is
which means that Melee™️, aka mage and ranged weapons slapped onto swords and other "melee" weapons, is what is actively paid attention to.
I am tired of it.
phm arguably is a lot more friendly to true melee
How do you make bosses hard while accomidating for true melee?
a small question: would flails and yoyos count as melee™️?
contact damage is one big fucking thing
Skelly, wof (with moonwalk memes), queen bee to an extent
true melee phm was only enjoyable for me because I used obsidian swordfish memes
Expert queen bee and skeletron, while being very fun aren't very hard.
You do what has been done with dashing bosses, change them while you're holding a true melee weapon.
everything inflicts contact damage which makes true melee is terrible
It's literally been done.
i dislike that solution immensely
because true melee now has utility for a class that isnt melee, and its because youre holding something
it is so dumb
It very well could be a necessary evil
I think that solution is clumsy, and nayway it really doesn't do close to enough,
And a much more necessary evil than melee™️ is
changing entire bosses to make a subclass viable 🥺
For a subclass, it's gotten a shrine accessory, an entire lore item, and many changelogs to make it more viable.
reworking mage for no reason

there are far better ways to encourage getting up close for melee, and making you holding a weapon just make the boss say "oh well fuck hes playing special class guess i need to dial it back"
red is the Boogeyman scapegoat of the Terraria community
^
yes, thats kind of not a discussion for here anyways
I dont agree with the true melee changes cal makes, and I like true melee
lmao true melee
fumny
Ein in sugg talk (real)
true melee is fun in phm
acute observation ein
true melee is fun when the boss doesn't have to be changed for it to be viable
(see also: providence)
providence somewhat, i guess
because she has no contact damage
Frankly, I don't see why literally every boss has to have contact damage tbfh.
precisely
that is what im getting at, yeah
a lot of bosses dont need to have contact damage that do
she never had contact damage even before the true melee purists were like mAkE tRuE mElEe vIaBlE
he doesn't? never knew that
because that would have been so bad actually
At least constantly, I can understand signus dealing contact damage while dashing, but when it's just hanging out? it's just kinda cringe.
shes a massive as fuck sprite
Yeah found that out recently when doing stealth rogue vs skelly
oh
yea
Interesting
The head doesn't deal contact while hands are alive
and she flies very close above you so it'd be easy to get hit by contact from her
On rev+ (death for me)
i had fun true meleeing provi and dog fo' sho
i had fun with the hour and a half scal true melee fight too
dog is at least more predictable
you can kite him in some ways because of how his ai works
(and doesnt have to be)
DID I JUST HEAR 90 MINUTES LONG?
mhm
yea chill

I don't feel like it's worth the time and effort to even try to make true melee viable in a game it was NEVER viable in
and its out of the scope of suggestions anyways
Indeed
Back to Terraria's fault, and thus, Red
very fair
ThomasthePencil: you underestimate my power
God I love blaming him
blame red
But ig ye

im not blaming red, im blaming cal for making true melee a concept in general
you can't even blame red for true melee not being viable
(still dont think its fair to blame red specifically, after all grox is the one who designed the worst boss ever: queen slime)
Cal isn't designed to actually redo every single shit on vanilla unlike DD
yeah
But I don't think Melee™️ should be the face of melee, as it means things like AoTC are recognized more than anything else.
nobody cared about true melee before cal
?
true melee in vanilla is mostly a niche thing
like at best it's something you'll think about when fighting destroyer if you're melee class
i think people cared, just not as much really
^
like it wasnt a massive point
I used true melee in vanilla, but not really on purpose.
sneak in a hit with your projectile sword for some extra damage? sure
but not an entire class
but it was made far larger as calamity began offering ways to give "true melee" a better standing
I already has a good foundation to build on true melee even before I ever known mods exist
Byeah
there are ways to make it work, it does not have to be the "true" way to play melee
in that way the name of true melee is highly misleading
I think.
it implies its the best, or most effective
That said, melee implies close range
or at least should be
Melee is melee, melee range
Focusing on flails, and stuff like solar eruption.
Close
Is the most effective way,'
Frankly, I just think Melee™️ is garbage and shouldn't be the most prominent thing in Calamity.
yoyos as well?
Yoyos too.
Yoyo bag cringe.
Midrange stuff.
I really like yoyos
yoyos are an interesting concept but
1.4 flails are great.
theyre weird
yeah
yoyos are cool, but red was like double their dps
The concept was really undermined in vanilla
yoyos are pretty strong early game
And cal yoyos are only projectiles
Shivs are alright
Save for few outliers
because the alternative is boomerangs (which are pretty terrible)
or... true melee broadswords
blade of grass is gamer
boomerangs used to be the only viable options
Shortswords are just projectile spam.
lmao yea
inferior spear in 1,4
Sulphurous Grabber is an actually interesting yoyo that cal yoyos should be built on imo
boomerangs could be cool, but theyre wacky the later you get into the game
Boomerangs get yeeted soon enough anyways
death
could argue class viability doesnt matter either
At this point I'm not sure which class Red likes more
minishark, >space gun
"this is why summoner gets no content"
God fuck
every class equally.
nice emoji ein
it doesnt matter which class he likes more, I thought we were against blaming him for everything
I am.
~~that's why zenith exists
~~
people like to
Anydoodles midrange good.
Yoyos are a cool concept, it's just that they're broken as fuck. I would prefer if I didn't have to give up an accessory slot to use a weapon type.
I've pitched to make yoyos Grabber-tier interesting a while back, but like, it didn't get traction

try again?
Maybe Grabber is too overwhelming for the brains of average cal player byeah
who knows, changing climates could mean changing opinions
I'll prolly repost later
Also have you heard of the suggestion alignment chart?
?

we are chaos
that's beautiful
chaos is strong
indeed it is
where would reposting the same sugg 3 times be
why isn’t there a do’s document
I love some of the suggs by people who don't read the don'ts
Feedza is in the exact center
like replace all sprites with small circles
and add roar of the jungle skeleton
jesus
too bad everything after 24 hours get killed, so search function cant help with that
roar of the jungle skeelton?
Apparently the add roar of the jungle skeleton sugg was like 3 weeks ago
also thomas's sugg is godlike, so i dont think he is 'evil' per se
idk why Ian is neutral evil either
cause ian made it
It's prolly cuz Thomas and Ian's suggs are usually pretty controversial/sometimes disliked.
that's just my guess.
ask Ian
ok
boomerangs are becoming rogue riht?
Wait what is this chart supposed to be for?
idk exactly
Ian made it
I thought it was interesting
Ask Ian for rationales behind placements of people
Some pfps are outdated
Boomerangs and disks are becoming rogue no?
Most boomerangs
And stuff like Equanimity is already rogue
Giving those hammers to Melee™ is a cool choice
Because the entire Melee™ is bland
there are a few melee boomerangs that will stay melee
(i.e. pwnagehammer upgrades)

Don't say that about Exo Gladius
176 stars
but strictly midrange rogue would be kinda epic ngl
:sadflushed:
:FLUSHD:
@heady storm What?
Sorry, I just drove 30 mins home
Thomas is lawful because his suggestions are generally long and detailed; I'm neutral evil because most of my suggestions are superfluous, one was literally to fix the shrine size because it wasn't even
A few of the spots were chosen just because I was limited
so what is chaotic then?
I'm off the grid :pogu:
I also had an updated version of the chart w/ Lauren and Rover added

