#suggestions-discussion
1 messages Ā· Page 1053 of 1
ok thanks, I forgot there were configs for those
aren't RIVs being retired soon
I have no idea what's happening with 'em
pearl god :traumatized:
NOO ARBALEST
worth it
I will not mourn
I guess omega's words are happening

arbalest is going to brazil
NOOOOOOOOOOOO
And Void Vortex . . .
isn't sea's searing a legendary weapon tho
oh right
oh thank god
well
you can always make them into normal weapons
perhaps
do legends also die btw
as i think they have said they have future plans for legendaries that means they're not being removed 
i made cool suggestion to make them be obtained epic style except wait i didn't i gave feedzuh the idea but then he suggested it

also legendaries but they are focused on unique/more complex gimmicks to set them apart instead of big number go brrrrr
legendaries are staying afaik
pog
legendaries are fine, they have some identity (besides, that one sug about making them have different obtainment methods got passed)
besides CD
what about cd?
yea i was talking about that earlier 
whats CD?
cosmic discharge
oh ok
oh I thought you meant cold divinity
i thought it was chill dude š
what's cosmic discharge
FUCK
LOL
bad weapon is what it is
theres 2 with CD abbreviation??
h
yes
cold divinity and cosmic discharge yeah
CD role, me, cosmic, cold divinity
perhaps


sad
damn
it looks like a frog
fuck this isnt general back to suggestions
okay should i make a suggestion about having legendaries stand out through interesting gimmicks instead of higher dps
CD1 and CD2, based on progression
they sorta already do besides a couple imo
which one is CD1 and which one is CD2 
(based on progression)
uh cold divinity cd1 and discharge cd2?
ye

smh by retired I mean there won't be any more of them, not the they're going to Brazil


good enough for this case/suggestions
more summoner weapons always good, don't need to be RiVs

Bruh
sad
Arbruhlest lives for another day 
grrrrrr
Can we get a roleplay channel for the discord?
oh god
no.
damn
still think RIVs as an idea do be kind of wacky doe
what if
arbalest was just a weapon
in stead of rare item variant
it was just item
would hardly be a variant lol

it is not similar at all to raiders outside of being a crossbow really
thing is
so are a lot of other ideas in the mod/game
well i could go the fuck on about that all day and we dont want to be here all day would we
there are many dumb ideas in this mod
most mods have them
and I don't think RIVs are the worst
its not even that i dislike the rivs some of them are actually fun
of course
they are far from the worst 
i think the weapons are fun, i dont think they need their own rarity
well, some of the weapons
many of them are memes, as well
which i dont mind that much regardless
as long as theyre fun yknow
I don't understand the original intent behind them though
well i dont think there was one
it was
fabsol plays borderlands and adds a funny feature from borderlands to the calamity modification
ah
are they supposed to be weapons that people grind for if they can't properly beat the game
completeonism 
not even that
Sometimes youāll just get Rivs when grinding for something else
or itās so piss easy to grind the foe that getting it is just logical
pearl god, for instance
A better Aires which you can get by grinding in the dungeon anyways
reaper is one of the best options for old duke and devourer
and in light of no better options or not having to invest in anything else people very often pick it up
just because something takes a little while or is a bit more difficult than doing whatās expected of you
Doesnāt mean that people will gravatite towards the option thatās faster to get
inherently, at least
reaper is good enough to justify the grinding
yeah, I saw it being used a lot
because it will save you time in not learning how to use anything else and dying over and over
reaper isnāt even that interesting either I jsut
itās stupid weapon I dislike
itās not really a symptom generally of what I think is wrong with RIVs but
itās certainly a hallmark example of a weapon I hate the guts of
RIVs don't fit well into Terraria because it isn't a looter shooter
God I remember UVHM OP 10 where you were basically forced to grind out top spec legendaries
thatās a different game I assume
lmao
Some of the Riv weapon concepts are fun, but itās all in the concept of RIVs as a mechanic that I dislike
fabsol enjoys implementing features from his favorite games in some capacity
itās why this is a mod filled with a million references
And sometimes itās fun
Reaper definitely is shit vs dog (at least on its stealth strikes), or Valediction is just dumb op

and sometimes itās copy pasting subnautica monsters into a biome designed around that kind of gameplay when terraria is not at ALL designed with anything like what subnautica is going for in mind
fucking GHOST LEVIATHANS
Ok Iām good now
Reaper isnāt good on dog? Damn I remember everyone using it
Iām certain itās good on old duke
was a while ago
mustāve been
reaper is very good for OD last i checked
Yeah Reaper is great on OD
I use in on stealth most of the time
With Time Bolt on tired OD and Wave Pounder for sharkrons
Reaper is exceptionally well for OD, wave pounder stealth strike screen wipes, time bolt is.... unique, to say the least
feedz you were talking about this sometime ago
I think so? Probably on Jaws
Ah yes
Because yeah it doesn't work that well on stealth lmoa
Thatās what it was
Deepsea dumbbells are amusing on OD so long as you can aim
I hate using dumbbells just because you need to count
Deep sea dumbbells are amusing in most situations
make your friend play a funny sound every time he sees you flex
then he can tell you your flexes at the end
Or somewhat a visual indicator that you're at maximum flex
Kinda like omega blue armor when notifying that Abyssal Rampage Cooldown is off
could make it a secondary sfx at max flex
like, flex after max buildup to make a grr sound
lol
grr
yea heās angry
bruh moment
I feel like ceaseless void might deserve a nerf tbfh
it's a tad aggressive with larger arenas
The swarms are really fucking painful on smaller arenas
(Nice pfp)
thanks
The problem I have is that unless you have an arena the size of a football field, Dark Energies will easily swarm and kill you (especially in Deathmode). 24 is just way too many.
even with a larger arena, they're really fucking aggressive
(woah cv is an actual boss now)
They can be a bit funky
Though the design does want you to make football field arenas
That with the spinning energies
Which are essentially area denial
Then you want a smaller arena for polterghast, so you want two arenas in the dungeon.
You want a smaller arenas? I always find that you'd still benefit off large arenas due to the funky bouncy projectiles fucking you up less
I find Ceaseless Void to be pretty unfun in Deathmode on multiplayer tbh, as I can kinda see how circling is meant to work against the Dark Energies, but sometimes theyāll just target a different person.
Iām complaining mainly Bc me and my friends have beaten polter before Ceaseless Void, because we can actually tell how to dodge Polterghast, but dodging Ceaseless Voidās dark energies feels like a headache.
Honestly ceaseless void is really easy for me
I dunno why
Usually the order of sentinels for me goes Weaver, Void, Signus
Signus is the fucking worst
Signus is my personal favorite boye
Signus is a fair fight once you actually learn him.
Ceaseless, currently, is not. At least in multiplayer.
neither is storm weaver because of lightning orbs
Lightning orbs behavior is pretty predictable. I would prefer if they had an indicator before they spawned in, so you could avoid the instant damage.
jus remove rivs lol š (or i mean turn them into sidegrades that arent just funny rare drop chance)
Yes
that would be nice, like carnage style I think, if Iām using a decent example
Is there any actual balance reasoning for classes besides melee to have different armor values?
On all class armor sets.
Precedent from vanilla I guess?
...if thatās the only reason, then fuck that noise
I can only understand melee having higher defense, nothing else.
iirc it was based on how tank-oriented/dodging-oriented the class is intended to be
dunno really
the closer you are the better your defense, generally
Ah yes, ranged, my favorite close ranged class 
I think that's the vanilla train of ideas
I can understand summoner having lower defense cause they can concentrate on dodging
except summoner requires you to be close to get aggro
yeah
rationale behind each classes in the head of relogic
Can we fucking gut it then?
except summoner requires you to be close to get aggro
not in vanilla though, and vanilla left a legacy I guess
It makes no sense and just arbitrarily means that ranged gets more armor.
melee - close up (not really in endgame)
ranger - ranger
mage - high damage so therefore low defense
summoner - just dodge
raven staff and stuff do have limited aggro range
from what I remember since it sucked at aggroing eol
The problem I have with this is the fact that summoner already has to be closer to enemies in order to deal damage. Additionally, as Philo said, every class should be getting pretty equal dps. Itās the way the mod is balanced.
or the game*
Overall, throughout the mod as a whole, classes are meant to be equal in power level. So why the split in defense?
when is the last time you saw something like this being mentioned
I thought about it, but I accepted it
Never, Bc people accept it even tho the logic behind it is nonexistent.
as a norm
not strictly true, there is a bit of logic, but it's vague and not always true
the thing with defense though
if you have 4 extra defence, damage dealt to you gets reduced by 3
(except classic mode, where it's reduced by 2)
and compared to the actual damage dealt to you at mid-game or late-game
Rework defense pog
by the Fundamental Theorem of Engineering 3 ā 0

so defense can pretty much be ignored
increasing damage from enemies and increasing effectiveness of defense when going from normal to expert to master: Red's intentions are beyond your understanding
its even more ironic when you consider that
tbh @crude geode if you wanna remove the discrepancy, remove it for every class, including melee
defense is actually more effective on normal mode, relatively speaking
my Hope is that it justifies gutting meleeās projectile vomit
it doesn't
in expert, defense is 50% more effective, but most enemies and bosses deals 100% more damage 
yeah
I also would like to state that every wiki ever knows melee for having the highest defense, and I would just prefer that to stay the same and in some vain hope that ātrue meleeā overrides Meleeā¢ļø in a few decades
wiki?
yeah, like on any class setups page you go to
ah
Including calamityās
and in some vain hope that ātrue meleeā overrides Meleeā¢ļø in a few decades
IT DID!
for one update it did
that was short-lived I'm guessing?
but then for some godforsaken reason True Melee split from melee T H E N E X T U P D A T E

Every AoTC Fanboy spoke up
I remember that Altix said that to me in #wiki-basic a week before the update was out
I was kinda pissed

Temp removed the pages from the category with his bot
and then he had to put it back

Frankly I feel like Calamity needs to start accepting backlash from doing unpopular things that are healthy for the mod such as stomping AoTC into the ground and completely reworking it
Heart Rapier removal was unpopular, but it died out after a while, and overall was healthy.
AoTC
AotC isn't melee
Also every beam sword in existence
I've grown to neglect that abomination as melee
Same, but Meleeā¢ļø is the primary example of melee curreently, like it or not. Someone ( @tawny garden ) wanted it gone but I at least wanted to acknowledge true melee partially and justify the higher defense. (Plus, someone can use this as an excuse to gut Meleeā¢ļø...maybe.)
AoTC is the reason why Meleeā¢ļø exists imo. That and Meowmere and Star Wrath.

mhm
The main issue with AotC is that it's good at EVERYTHING
Fast homing piercing medium-high damage projectiles that inflict many debuffs intensify
except true melee
i guess so
the main issue with AotC is that it betrays class identity
FTFY
No one would care about AotC betraying class identity if it sucked
This is true
but it doesnāt, so that is indeed the problem
And people would riot if it wasnāt good
yeah
Personally, I think that the homing part of AotC should be yeeted
That, or its projectiles become very slow
What? But then what will Melee use? They only have AoTC, Exoblade, Exo Gladius, Phaseslayer, Gaelās Greatsword, Oracle, Ataraxia, and Dragon Pow!
~~shit I forgot one of the 9 melee Auric Tier Weapons
~~
The amount of Auric Tier melee weapons disgusts me.
Really lessens the value of Auric Tesla bars when you make nine different weapons out of them, instead of say two or three.
In addition to it being just...way too many when compared with any other class.
But Sense of Calmness is far too much
Just because they're donor weapons doesn't mean they can't be yelled upon
We just need approval to shit on them
(ataraxia means sense of calmness)
^
This needs to be remembered.
And the "I can't be mad" is because they're a flail and a yoyo
There is a bit of variety with those, unlike the 5 sword choices
This is true.
plot twist:
for all of the Sams out there, the weapon is around evil bosses tier


Pre boss
yeah, but it's kinda difficult to traverse hell in your underpants only
lol
Thereās no reason to remove the class helmets
That's not what he meant
Ah defense differences
He meant that all class helmets apart from melee should give equal defense
Eh Iām not sure I agree with that either
The difference between even Ranger and Mage defense is pretty giant
not enough to make any sort of real difference
i kind of have a mixed opinion on this, cuz the damage is different at different points for each class so giving all armors for all classes equal defense would be kind of unbalanced cuz u could have idk, 100 defense for all classes but one class would deal 4000 dps while the other class would only deal 2000, so the one that deals less would need more defense to compenstae, i hope u get my point cuz idk how to explain it
compansate*
compensate*
and i think reworking all/most armor sets would be a bit time consuming
on the other hand tho i do think that theres little logic behinf the system cuz most weapons are ranged (unless your doing true melee) so the defese should techically be equal
by ranged i mean most weapons fire a projectile
and imo summoner having much less defense is stupid cuz summon ai can be dumb and u need to get close-ish fir them to attack and the damage can be weak sometimes
so technically summoner should have the most defense or at least more than, lets say ranged
the only reason they have so little defense is cuz of a stupid mechanic where summoners dont do anything
Summoner should have more defense than ranger
ye
Ranger is the class that needs it the least
ranger should have the elst technically cuz they have it the easiest
they have homing bullets all sorts of weapons and they can stay far away
But summoner should have more defense
ye summoner is a bad class no matter how u lok at it
look*
gameplay is boring, ai can be dumb and its pretty weak comparing to other classes, plus the defense
plusn u dont do anything other than dodging
plus the summoner nerf, theres just so many downsides to summoner
That just made me choke on my water so hard
Mage and Ranger should have the least, Summoner and Rogue should have medium defense, and Melee should have the highest
yeah
i found summoner's dps to be quite good in cal
well thats one point against like 10
all the other classes have good dps
yet they are so much better in terms of gameplay
Cal summoner has pretty good dps
But it shouldn't be the on shafted defense wise
i found summon dps to be weaker than other classes
i agree, summoner is bad
and summoner is less practical as a class
I would be okay with summoner getting nerfed a bit while increasing the defense if it's op
wow thsat smth i didnt exccpect to hear
But it shouldn't be the glass canon
A lot of people play summoner because of how much out there it is compared to the other classes i mean
yeah its epic to control an army its nothing like the other classes
u cant really controill that army tho
whether people choose summoner is someone's choice, and not a good argument to make
yea and?
it just does its own thing
its actually one of the more popular classes just because of how different it is
and shit
when i see people asking "which class should i play" theres almsot always someone saying summoner exactly because of its quirkyness
š¤Ŗ
it is a different class sure but definately underdeveloped
not in calamity but sure
i really like to play summoner but i agree that summoner is bad but you aren't making good points
summoner has plenty of content in calamity
Summomer usually has to get close to things to deal damage with the summon ai. For most of the game it's close to melee. It shouldn't be the class that gets the short end of the stick defense wise
also i mean why do subclasses matter again
for variety
i honestly really dislike sentries and i dont find them very fun to use at all because of how limited they are
exactly they are limirted
summoner has two subclasses as of now, and as of 1.4 will have three
no i mean limited as in they suck because theyre not moving
not because theyre not enough options
whips only fix part of the problem
whips also suck because its not even summoner
damn
would have been funny if you had to like whip your minions to make htem work instead
Whips are good imo, but only further summoners biggest problem
It has to get close
It isn't ranger who gets to run away the whole fight but get the second highest defense
also manual weapons for summoner like ok cool but thats just not summoner?
funny borealis bomber haha
i mean its a good concept
u can say the same thing bout most melee weapons too
ok but thats not the point tho 
it kind of is
haha its not a problem because other stuff shares the same problem
shocked
Every time summoner gets anything that isn't a garbage ai it can't control people get mad it isn't really summoner
summoner is a good class
@ashen warren wot
check the pins @ashen warren, you can't sugg that
Borealis Bomber is an attempt to make summoner not mind-numbingly boring to play iirc
Yeah because summoner sucks, that's why it needs a thing that isn't summoner half the time
same reason "classless" weapons (read: active summoner support weps in disguise) exist
i think a Jungle tyrant yharim fight is cool and then a creator xeroc fight
ye all people have opinins some might find summoner to be a good clasz but that doesnt mean it cant be expanded uopn rigjt
I love summoner in concept
Summoner is a decently expanded-upon class in Calamity
But it's just so bad mechanically in practice
ye asummoner in concept is a cool lass but in prcticality it has a lot of flaws
there are suggestion rules here, that's not a valid suggestion
the fact, however, remains that it is incredibly disinteresting to actually play
for example..?
@zenith hazel kill the last thing pls
such as
pins
i alreday said in my sugg why its impractical
please read the doc in pins
read them

im sorry but a suggestion is an oppinion and thats mine i thinks its cool if the names of people mentioned in lore were added
h
Bruh
neither does yours
at least that one doesn't
alright let's not spiral this out of control please, ty
- summoner Doesnt have low dps, you were probaly just using some shit equipment
- the least defense is not a very big problem in the big majority of cases, because you can either get more defense with warding, buffs or other accesories
- very few summon ai are actually really bad
there you go
thats why your suggestion is wrong
just because a suggestion is an opinion doesn't mean it's valid 100% of the time

isnt there a rule about suggesting large scale reworks
yes

was about to say, but was interrupted
tnat doesnt explain why my sugg is bad that just proves some of my points wrong, also u can get warding with other classes too
im not saying calamity has to add it
you havent actually played summoner, have you?

i have
too much
t'was sarcasm I think
cuz u like it, i like ranged but t cn be improved
Yes lock yourself into one reforge. In order to actually have more than 2 defense
imagine saying t'was in 2020

yes you can get warding as other classes, but i must stress that armor is not your only way to get survability

u cant deny the fact that summoner has flaws
every class has flaws
Ranger moment
but summoner has the most flaws
alos low defense works since you dont have to worry about attacking and focus on dodging
I'd say melee is the most flawed one in Calamity
Ranger should have less defense and summoner should have more feel free to @ me
exactly too much damage and loads of defense
||@cerulean estuary ||
what
ok lets say all of my points were proven wrong, that doesnt mean that what i said, like for example referencing minion slots cant be added
and so will be whips
can you provide some examples as to how summoner has lower dps than some classes?
minion slots can be added in many different ways. lore items, armor, accesories, buffs, for example.
^
if anything, it has higher dps

Where yeah it's basically a subclass
i already said that that point has been proven wring
and also, summoner is practically the most braindead class because there's almost no aiming involved
then take that off your suggestion
shocked i have a question
have you actually played summoner in calamity?
it doesnt seem like it

thats not what i meant, read my sugg again
i have played summoner thats why i made this sugg
I think summoner shouldn't be a braindead glass cannon
no, summoner gets the most benefit out of classless weaons
becuase they dont have to ""stop attacking"" to get debuffs
If you want braindead cannon there's ranger
ranger requires aiming
Also what classless are most important to summoner
thats why summoner doesnt get a buff when u use a classles weapon
for the most part
chlorophyte go brrrrrrrr
nor do other classes
that kills your damage tho 
Summoner doesn't get debuffed when using classless
ye cuz all other classes are better
no
and dont need a damage buff
you must have done something wrong
while playing summoner
cuz man
summoner has very high dps

i literally said 3 times
Yeah I'm on the same side of the argument as shocked and even I agree with photo hear
provide example
ok so now to the other point then
Shocked I'm trying my best to back you up but you aren't making it easy lmao
ur using solitons that buff all classes trather than summons itself as arguments
delete this thing off of your suggestion then
it has weaker dps comparing to other classes
use warding to get mroe defense
classless weapons exist
othe accesories for survaviblity
all tose points dont solve the problem
Alright your wording is getting better
Things that are extra buffs to other classes shouldn't be necessary to summoner
whips will eventually exist, so that isnt really necessary
besides, summoner isnt even meant to use a weapon besides summons, youre meant to see if ur summons are actually doing shit, if not, target them, if their ai happens to be trash, use a different summon
Classless weapons might as well be summon
isnt that a wack mechanic tho
why?
just dodging and hoping ur sumons actually do shit
yes
Can we just give summoner more defense?
the defense difference isnt as bad as you make it out to be
it's like 8 to 12 defense even at late game
thats what the class is built around
90% of the time, they do shit, very well, in fact
no
when playing summoner
if you don't like only dodging, that doesn't mean the whole class shouldn't exist
i never said remove the class tjho
summoner does deal damage, you were likely using bad accesories or armor, or just outdated weapons

I just want summoner to be a little less fragile, considering whips make it near true melee
i literally just deleted ythast -art of my sugg
u told me 4 TIMES to '
i undertsant ok
understand*
ok, so back to the other point we were talking about
summon ai is often NOT wonky
you're basically saying that
you just said that the main class mechanic is wacky
and if it is wonky
you can just target
or use a diferenrt type of summon depending on the enemy
ok, ignore all the points that i have against summoner and take th9ings u could improve under consideiration
ok
all I wanted is summoner to be less squishy and it turned into a big debate about summoner at its core
like i did for stormjaw staff, which didnt get noticed enough 
ignore the part where i trash talk summoner and read the part where i suggest what u could improve, then tell me whats wrong with it
yes the thing is
Whips are more reason for summoner to have better defense
Philo are you yelling at them already?
theyre a risk reward thing
Oh ok I'm not gonna yell at them then I trust you in putting some sense in them
whips will come ok, but yetnagain thast jjst an argument i used in my defense
Theyre approaching true melee
The most fragile class shouldn't be given secondary weapons that approach true melee
Whips are approaching true melee?
Whips are also a terrible weapon class for summoner to use
whips really didn't need to exist
It slaps faster and harder than solar eruption
the problem here is less that summoner should be designed for whips and more that whips should not be a summon weapon
they are by all accounts a melee weapon
lemme reword what i mean t in my sugg maybe
summoner has flaws pls fix some if it by maybe adding referneces to minion slots, like minions attack faster the more spare slots u hve, or ,maybe giving a boinus while using different summons etc
with two mechanics that are connected to summoner
Then what's a better option for summoner to not exclusively rely on ai
Better ai
one way is sentries
Or you can try minion targetting with right click
much less ai, more reliable
ok that seems like a legit suggestion 
but like
Sentry weapon is even more boring gameplay wise
i literally just simplified my sugg
and now its sudennly ok
At least you need to refocus your minion sometimes
Sentries are arguably worse
Because it's almost always just not worth it
wait a minute
Two minions shoot two times faster but 1 empty slot probably shouldn't make them shoot faster
y'all are still goin'?
Yes thomas
its pointless balancing pain
all I want is for summiner to have more control
it's been like half an hour
it could add strategy if u could use spare slots to ur advantage ina diffrent way
Yeah I have no life
I'm still laying in bed
god, you people care about this shit even more than I do
I don't
and that's sayin' somethin'
Okay Thomas
Apparently all it takes is bringing up summoner
what suggestion is this talkin' about, may I ask
The suggestion has changed 4 times
some points hace already vbeen proven wron btw
mm
less of a reworkbut more if a n improvemnt ill reword it soon
well itās not even bringing up summoner, to be fair
itās just saying summoner needs a lot of help, and this is a statement you canāt just say and ask improvements for
There are a lot of interpretations on the summoner and how it should play
ye it could be smth tahts done gradually over a few updates
At first it was like "hey improve summoner a bit maybe more defense and utility weapons"
Then it was "completely rework summoner it's garbage"
Then "completely rework summoner but everyone yelled at me for calling it garbage"
And now I don't know
which is why I feel that a suggestion with this much scope will not get enough traction in voting
but it should be expsnded upmn
It's just that you people always want to have some reward for holding down m1
upon
well for the record I donāt think holding down m1 is good either
I hate mana flower, I hate ranger in its entirety
because they encourage just holding the attack button down
What else are you going to do in the middle of a boss fight
Time your button press every single time you wanna shoot? nah I don't wanna use my brain
id say summoner needs more weapons like either borealis bomber or cold divinity
ok so are you saying that you think m1 is bad or that itās good
m1 is bad but there's no other better solutions
Well you can also just not press m1 at all like summoner
but itās a massive can of worms thatās beyond the scope of this
My stance is summoner needs more utility not just let ai try to fight, and to be less of a glass cannon if that utility is whips
I'd suggest some ways of controlling your summon tbh
Like mark a place for them to attack or to move to
Better summon controlling I am totally for
That is a very common idea
So ai dicks you over less
And itās a good starting point
I just want more actual playing the video game for summoner
To me, it lacks intricacy in how it is presented
okay... control minions... now I can just hold m1 on enemies and not worry about minions being inconsistent
now to me, that just feels like disjointed ranger
Another problen I have that whips solved was tight spaces
Well how else are you going to make the summons consistent
but at base value the description is so broad there are tons of interpretations
Besides better ai
allow me to toss my hat into the ring, so to speak
Summoner is a badly designed class, there's no two ways about it
the main problem with Summoner, and the only reason I'm even bothering to get involved in this argument, is that it is mind-numbingly boring to actually play
a lot of the summons seem cool at a cursory glance but then you realize most of them require no input from the player whatsoever and will not take any (shoutout to most summon weps in Calamity not respecting summon targeting)
you summon your minions and then do nothing else for the entirety of the fight
this is why I like active summons, they're a way to at least give the player something to do that isn't run away like a scared little bitch because their defense is lower than a high school girl's self-esteem after getting one negative comment on Instagram
HOWEVER, I don't think Calamity's going to be able to fix this within its scope
I say this as someone who has taken on the nigh-impossible task of making Summoner engaging and fun to play
it takes a ton of effort and at least a full update would need to be specifically dedicated to it
and I don't think the Calamity devs have it in 'em to set that kinda thing up, not with how much work it'd take
it'd basically be rebalancing the entire class, albeit for an improved experience, and the devs haven't shown too much enthusiasm about that in the past even with rogue, never mind the fact it'd be hella intrusive on vanilla which is a no-no for Calamity changes(?)
in short: I admire your ideals, but I feel the need to ruin them by bringing reality onto the playing field
Early game summon ai completely goes kapoot in tight spaces
Holy fuck
Where you spend most of early game
again the perspective of m1 is the only option is limiting
So tl;dr: good idea but we don't wanna pay the effort
and I donāt mean all of the class being a timing mini game
Thatās also not amazing
ok ill reword my sugg then
Chozo what is your opinion on thorium bard
Since you frequently bring up just holding m1
I mean, what aspect
bard as a whole is somewhat broad Iād say
There are big instruments, which are hit or miss
in quality I mean
Inspiration has no mana flower, so it's burst damage
And also big instruments
Bard has burst damage and timing
I like the effort, it gives it a more interesting mojo
It ends up feeling a bit similar to mage, I think
alright, I think this has gone on long enough
othermod shenanigans are for #other-mod-talk
this summoner convo has been happening for like an hour and I don't think it's getting much of anywhere in terms of producing a valid sugg
for the simple reason that the effort needed to fix summoner is out of the scope of suggestions
I've said what I wanna say
If the sugg is gonna stay around it should be brought back
it's still too broad and any attempt to specify would have its own issues
oh, i didnt mean it like that this time, those are just suggestions so the devs sort of get the idea
on what can be improved
mmm
but doesnt have to, idk how to explin it
explain*
is it still an invaild sugg
those are all seperate things, idk mch about coding but i think using different summons and getting a bonus cuz of that is simple enough and it would improve summoner a lot
so i personally think thats a must cuz u get accesroies that give u bonuses if u sue them with others and summoner is similar to that
I already yelled too much
anyway, is my sugg still invalid then
Like Calamity summoner isn't top tier DPS lol
it has really good dps if your not a summoner main
also the sugg breakes one of the don'ts
yep
summoner is zoinked in dmg
thats why i reworded the sugg
its now just giving exmple of what could be done#
im not saying to rework summonoer anymore now its just improving ot
Calamity needs to utilize whips to make Summoner more active
how so
ever since obsidian armor rework
you get vastly more damage from whips than minions
you're just a melee user at this point
Ah improving a whole class as a suggestion....intriguing
1.4 will somewhat fix that with whips as it stands and invariably, more balancing with it
whips suuuck
i already said my words on them
but if they are to stay in any capacity
i would remove their on-hit damage
and just have them do tag, and grant new effects to minions that hit tagged minions
cool whip, in this regard, is relatively interesting
firecracker, although broken, is fun as well
if there was a favorite for me though, it would be how dark harvest handles itself
also, uh-huh, obsidian armor was fucking insane and people could viably use it up to ML
the way i see it, the best way to make whips more summoner is to make them augment minions more and not give them their own damage values
if they are even to be expounded upon in the first place
well, most complaints came from the lack of direct output from the player
whips were the easy solution i guess 
besides, given how trash minion AI is, i doubt boosting them would do great benefits
a deep rework was needed before adding topping, it's like putting asphalt on a bridge when the pillars are still being built
of course, lack of direct output is a big problem as well
the solution proposed in whips is very sub-par
and arguably just confuses the class's identity more
it was already inclined to being a multi-class class
just because of the non-activeness of nearly every summon weapon
but now, it has an active summon ability
... that is by almost every account melee
it even scales off of melee stats
melee speed, melee autoswing
even flasks are applicable to whips
tbh summon should not have been made in a full-time class
atleast not in its current state
its just too inconsistent and the class doesnt become viable until like, plantera
i rant, i rant, but i dont think a fix is even possible for this class
would have been better to leave summon as a category of mage weapons since they use mana anyway

I will now proceed to bully you out of existence

I do agree summoner should've been different but this stems from vanilla's perplexing way of doing it, failing to rectify the class entirely.
Full Bridge Rectifier
Summoner just feels like one of those burdens you kinda live with
summoner is handled so badly

Least in cal, summoner ends up be being quite op in the middle of hm to endgame so with whips it'd get even better
summoner is far from unsalvageable
I think it kinda is
theres tons of ways to make the class good
Man we still talking about summoner?
its a lot of work but doable
yes lol
i suppose
This is just the topic of the day lol
spider brought it up
š³
i think lauren said something about reworks and whips and that got me talking bout it again
why me
unless you change the spirit of the class to the point when it's no longer recognizable
well i just thought you had stuff to say
Something that big is worth talking 24/7
Well summoner weapons are going to all get rebalanced as the rest of the weps are before the draedon update #1 and #2 is whips when 1.4tml comes out will most likely be reworked to be more enticing
ofc
Though the latter is a toss up on 1. when 1.4tml exists 2. the devs plans for whips in general 3. how whips will be integrated into cal standards for balance sake
mhm
oh im reminded and i guess ill ask if u know
flail dmg buffs will be somewhat nerfed, no?
considering theyre far better now
in 1.4
I'm unsure but I'd wager no to entice users to use flails more than swinging broadswords more or less mindlessly
all of their dmgs already got nearly doubled in 1.4 i recall
sunfury went from funny fireball to an actually viable weapon
if there was an adjustment to make them more enticing it would be probably something to do with the speen
the swing is a slow but rewarding move that i dont think needs much adjustment
speen needs to have less knockback so knockback-resistant mobs can't be kept at bay forever
the speen is okay but not worth over just spam throwing it or using any other close range weapon
i think the knockback could scale down the longer you spin it
early on its okay for keepaway
but its not an infinite loop, eventually the flail loses its kick and enemies will start murdering
i also don't understand flails property of falling down and acting as a spikyball
it's so situational
yeh
before 1.4 that was all thrown flails were
and it sucked balls
but now youve got other things to do with them
funny speen cqc shield or massive long range, precise hit
and i feel that the spiky ball thing can be politefully ignored as something to focus on '
flails are now fun
if anything its more of a downside for bad timing
if you hold out the flail for a bit too long itll start falling and mess with its return trajectory
tbh it should just retract in a straight line, making the retract trajectory messy is an unecessary nerf
its not like flails are known for being broken
their use time is already high, missing leaves you defenseless
itās also potentially useful, I could see the fall being helpful in some other situations
Hitting around barriers is one
yo-yos do it as well, but I donāt like yo-yos and they have their own wonky shenanigans to deal with
not to say they are to be ignored in this case
Also some flails benefit from being cast out longer
what Iām thinking of is, of course
Flower pow 
there's also dao of pow
itās a hyper elongated spear which shoots homing projectiles
Confusing sounds interesting until you realize 70% of mobs in terraria are immune to it

dao is also made irrelevant
due to da Drippler crippler
well, partially irrelevant
it's also very tough to craft because you need both hallowed and corrupt desert
without human output the odds of having both is stupid low
onyx and fracture, are, atleast, able to be obtained with only one of the two deserts
to be fair, dao of pow should inflict a special variant of confused that affects nearly all mobs, at the cost of lower damage
could work as a defensive weapon if overwhelmed
I mostly just wonder how 1.4s changes will affect how calamity has chosen to balance flails
has amber approved the suggestion?
no
tbh, she rarely responds at all 
crescent moon is a solar eruption
which i consider somewhat distinct from whips, but agreeably theyre very similar
They're like flails but executed a little differently, crescent moon, solar eruption and cosmic discharge I'd not classify as whips
idk what you think guys but....#
#?
my suggestion is to delet or make the holy dash form the asgards valor longer
i dont realy like it and you can get a ninja gear or more that belt at this point
I believe that the dash was shortened on purpose to 1) compensate for the stat increases that the Asgard's Valor provides and 2) get you to use a different dashing accessory if you want a longer dash
tbh valors dash is better left medium and not long imo
too long of a dash can mess u up, especially in bosses like prov (for those who use it by then)
than make medium, that im seen is short may to short
but its jsut my feelings about it
Uhm what do I cayneg about my Sugg to get rid of the exclam
The scope of what you hope to accomplish with this Sugg is too much
make a series of smaller suggestions
yeah
Like the idea about adding more Borealis Bomber-like weapons could be a sugg in and of itself
is this better
actually ill reword it again cuz its worded badly
i just changed the sugg
is it better now
or does it still break the rules
it is
nice
i mean that wouldnbt be the main strategy just a little thing to adda mechanic
just like you have mana things where u deal more damage the more amna u have
it would be similar with summonner
@zenith hazel can theābe removed now?
I guess
I got it brav, the bot borked
nice
@crude geode You should have the word "defense" in your topic line. Right now it says "Remove the differences", which is quite confusing
@hot zephyr "Reduce", not "Reduced"
it's good I think
Seriously though, what were they thinking? THREE blocks for an iron bar?
Might as well just build with iron ore then
i might be understanding this wrong but one iron for 3 blocks sounds cheap
It's one iron bar for 3 lab blocks.
One iron bar is 3 ore.
wouldnt that make it 1 iron ore for one lab block then
Pretty much which is a terrible tradeoff
u cant make it less tho
unless it would be 1 ore for 3 blocks
but that sounds too cheap
You can by giving more per bar...
@hidden wigeon Mechanical bosses donāt take a whole minute to spawn, unlike ML.
Celestially sigil from Fargo's




