#suggestions-discussion

1 messages Ā· Page 1053 of 1

zealous ridge
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yea if u have problems with multi balance you can adjust stats through config

ashen warren
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ok thanks, I forgot there were configs for those

terse sundial
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aren't RIVs being retired soon

radiant meadow
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I have no idea what's happening with 'em

earnest cape
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pearl god :traumatized:

sturdy geyser
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rivs being retired

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i am rejoicing

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glorious day

ashen warren
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NOO ARBALEST

serene fox
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worth it

sturdy geyser
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I will not mourn

proper grail
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Wait really?

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Hallelujah!

earnest cape
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I guess omega's words are happening

ashen warren
earnest cape
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arbalest is going to brazil

sturdy geyser
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joyous day

earnest cape
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cri

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wait this means thunderstorm's going to brazil

serene fox
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and sod

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and sea's searing

earnest cape
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NOOOOOOOOOOOO

proper grail
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And Void Vortex . . .

earnest cape
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isn't sea's searing a legendary weapon tho

serene fox
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oh right

foggy plover
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oh thank god

sturdy geyser
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well

serene fox
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legends and rivs

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same diff

sturdy geyser
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you can always make them into normal weapons

earnest cape
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perhaps

serene fox
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do legends also die btw

sturdy geyser
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which i expect would happen a lot of the time

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i hope not

earnest cape
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please no

whole sedge
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as i think they have said they have future plans for legendaries that means they're not being removed ech

sturdy geyser
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i made cool suggestion to make them be obtained epic style except wait i didn't i gave feedzuh the idea but then he suggested it

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also legendaries but they are focused on unique/more complex gimmicks to set them apart instead of big number go brrrrr

earnest cape
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briny baron

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:cri:

simple fog
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legendaries are staying afaik

earnest cape
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pog

foggy plover
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legendaries are fine, they have some identity (besides, that one sug about making them have different obtainment methods got passed)

ashen warren
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besides CD

serene fox
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what about cd?

sturdy geyser
foggy plover
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cd doesnt exist unless you are bumble

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:)

sturdy geyser
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whats CD?

foggy plover
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cosmic discharge

sturdy geyser
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oh ok

serene fox
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oh I thought you meant cold divinity

sturdy geyser
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i thought it was chill dude šŸ˜”

earnest cape
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what's cosmic discharge

foggy plover
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FUCK

ashen warren
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LOL

earnest cape
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bad weapon is what it is

foggy plover
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theres 2 with CD abbreviation??

serene fox
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h

sturdy geyser
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yes

ashen warren
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cold divinity and cosmic discharge yeah

foggy plover
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CD role, me, cosmic, cold divinity

earnest cape
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perhaps

foggy plover
sturdy geyser
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you dont exist

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unless bumble

ashen warren
sturdy geyser
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sad

foggy plover
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I mean

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not wrong these days

earnest cape
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damn

sturdy geyser
ashen warren
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wow..

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indeed it does

foggy plover
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fuck this isnt general back to suggestions

sturdy geyser
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okay should i make a suggestion about having legendaries stand out through interesting gimmicks instead of higher dps

simple fog
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CD1 and CD2, based on progression

foggy plover
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they sorta already do besides a couple imo

earnest cape
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which one is CD1 and which one is CD2 waitaminute

ashen warren
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(based on progression)

earnest cape
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uh cold divinity cd1 and discharge cd2?

ashen warren
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ye

earnest cape
terse sundial
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smh by retired I mean there won't be any more of them, not the they're going to Brazil

tawny garden
foggy plover
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good enough for this case/suggestions

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more summoner weapons always good, don't need to be RiVs

serene fox
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sad

terse sundial
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Arbruhlest lives for another day HDfailure

serene fox
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grrrrrr

wheat cargo
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Can we get a roleplay channel for the discord?

tawny garden
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oh god

dapper coral
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no.

wheat cargo
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damn

zealous ridge
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still think RIVs as an idea do be kind of wacky doe

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what if

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arbalest was just a weapon

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in stead of rare item variant

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it was just item

tawny garden
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item variant

zealous ridge
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would hardly be a variant lol

tawny garden
zealous ridge
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it is not similar at all to raiders outside of being a crossbow really

tawny garden
zealous ridge
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well i could go the fuck on about that all day and we dont want to be here all day would we

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there are many dumb ideas in this mod

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most mods have them

tawny garden
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and I don't think RIVs are the worst

zealous ridge
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its not even that i dislike the rivs some of them are actually fun

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of course

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they are far from the worst HDfailure

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i think the weapons are fun, i dont think they need their own rarity

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well, some of the weapons

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many of them are memes, as well

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which i dont mind that much regardless

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as long as theyre fun yknow

tawny garden
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I don't understand the original intent behind them though

zealous ridge
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well i dont think there was one

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it was

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fabsol plays borderlands and adds a funny feature from borderlands to the calamity modification

dapper coral
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the concept of RIVs are a reference

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yeah

tawny garden
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ah

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are they supposed to be weapons that people grind for if they can't properly beat the game

zealous ridge
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People grind for them anyways

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reaper is an example of this

tawny garden
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completeonism ech

zealous ridge
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not even that

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Sometimes you’ll just get Rivs when grinding for something else

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or it’s so piss easy to grind the foe that getting it is just logical

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pearl god, for instance

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A better Aires which you can get by grinding in the dungeon anyways

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reaper is one of the best options for old duke and devourer

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and in light of no better options or not having to invest in anything else people very often pick it up

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just because something takes a little while or is a bit more difficult than doing what’s expected of you

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Doesn’t mean that people will gravatite towards the option that’s faster to get

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inherently, at least

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reaper is good enough to justify the grinding

tawny garden
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yeah, I saw it being used a lot

zealous ridge
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because it will save you time in not learning how to use anything else and dying over and over

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reaper isn’t even that interesting either I jsut

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it’s stupid weapon I dislike

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it’s not really a symptom generally of what I think is wrong with RIVs but

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it’s certainly a hallmark example of a weapon I hate the guts of

hot zephyr
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RIVs don't fit well into Terraria because it isn't a looter shooter

zealous ridge
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indeed it is not

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Not at all designed around the idea

hot zephyr
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God I remember UVHM OP 10 where you were basically forced to grind out top spec legendaries

zealous ridge
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that’s a different game I assume

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lmao

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Some of the Riv weapon concepts are fun, but it’s all in the concept of RIVs as a mechanic that I dislike

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fabsol enjoys implementing features from his favorite games in some capacity

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it’s why this is a mod filled with a million references

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And sometimes it’s fun

cobalt pewter
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Reaper definitely is shit vs dog (at least on its stealth strikes), or Valediction is just dumb op

zealous ridge
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and sometimes it’s copy pasting subnautica monsters into a biome designed around that kind of gameplay when terraria is not at ALL designed with anything like what subnautica is going for in mind

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fucking GHOST LEVIATHANS

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Ok I’m good now

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Reaper isn’t good on dog? Damn I remember everyone using it

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I’m certain it’s good on old duke

tawny garden
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was a while ago

zealous ridge
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must’ve been

dapper coral
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reaper is very good for OD last i checked

cobalt pewter
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Yeah Reaper is great on OD

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I use in on stealth most of the time

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With Time Bolt on tired OD and Wave Pounder for sharkrons

simple fog
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Reaper is exceptionally well for OD, wave pounder stealth strike screen wipes, time bolt is.... unique, to say the least

zealous ridge
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feedz you were talking about this sometime ago

cobalt pewter
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I think so? Probably on Jaws

zealous ridge
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Ah yes

cobalt pewter
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Because yeah it doesn't work that well on stealth lmoa

zealous ridge
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That’s what it was

simple fog
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Deepsea dumbbells are amusing on OD so long as you can aim

cobalt pewter
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I hate using dumbbells just because you need to count

zealous ridge
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Deep sea dumbbells are amusing in most situations

cobalt pewter
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Added that you also need to count vs OD

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Making my mind go haywire

zealous ridge
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make your friend play a funny sound every time he sees you flex

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then he can tell you your flexes at the end

cobalt pewter
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Or somewhat a visual indicator that you're at maximum flex

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Kinda like omega blue armor when notifying that Abyssal Rampage Cooldown is off

zealous ridge
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could make it a secondary sfx at max flex

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like, flex after max buildup to make a grr sound

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lol

cobalt pewter
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grr

zealous ridge
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yea he’s angry

crude geode
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I feel like ceaseless void might deserve a nerf tbfh

serene fox
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it's a tad aggressive with larger arenas

crude geode
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The swarms are really fucking painful on smaller arenas
(Nice pfp)

serene fox
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thanks

crude geode
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The problem I have is that unless you have an arena the size of a football field, Dark Energies will easily swarm and kill you (especially in Deathmode). 24 is just way too many.

serene fox
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even with a larger arena, they're really fucking aggressive

cobalt pewter
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chuckles in wave pounder stealth

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Byeah

serene fox
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(woah cv is an actual boss now)

cobalt pewter
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They can be a bit funky

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Though the design does want you to make football field arenas

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That with the spinning energies

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Which are essentially area denial

crude geode
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Then you want a smaller arena for polterghast, so you want two arenas in the dungeon.

cobalt pewter
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You want a smaller arenas? I always find that you'd still benefit off large arenas due to the funky bouncy projectiles fucking you up less

crude geode
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I find Ceaseless Void to be pretty unfun in Deathmode on multiplayer tbh, as I can kinda see how circling is meant to work against the Dark Energies, but sometimes they’ll just target a different person.

cobalt pewter
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But what can I say, I use the good ol donut vs Polter

crude geode
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I’m complaining mainly Bc me and my friends have beaten polter before Ceaseless Void, because we can actually tell how to dodge Polterghast, but dodging Ceaseless Void’s dark energies feels like a headache.

cold cosmos
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Honestly ceaseless void is really easy for me

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I dunno why

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Usually the order of sentinels for me goes Weaver, Void, Signus

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Signus is the fucking worst

cobalt pewter
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Signus is my personal favorite boye

crude geode
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Signus is a fair fight once you actually learn him.

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Ceaseless, currently, is not. At least in multiplayer.

distant vault
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neither is storm weaver because of lightning orbs

crude geode
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Lightning orbs behavior is pretty predictable. I would prefer if they had an indicator before they spawned in, so you could avoid the instant damage.

gray nebula
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jus remove rivs lol šŸ‘Š (or i mean turn them into sidegrades that arent just funny rare drop chance)

cobalt pewter
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Yes

crude geode
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that would be nice, like carnage style I think, if I’m using a decent example

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Is there any actual balance reasoning for classes besides melee to have different armor values?

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On all class armor sets.

cobalt pewter
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Precedent from vanilla I guess?

crude geode
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...if that’s the only reason, then fuck that noise

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I can only understand melee having higher defense, nothing else.

tawny garden
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iirc it was based on how tank-oriented/dodging-oriented the class is intended to be

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dunno really

distant gyro
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the closer you are the better your defense, generally

crude geode
distant gyro
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I think that's the vanilla train of ideas

tawny garden
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I can understand summoner having lower defense cause they can concentrate on dodging

distant gyro
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except summoner requires you to be close to get aggro

tawny garden
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yeah

distant gyro
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rationale behind each classes in the head of relogic

crude geode
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Can we fucking gut it then?

tawny garden
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except summoner requires you to be close to get aggro
not in vanilla though, and vanilla left a legacy I guess

crude geode
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It makes no sense and just arbitrarily means that ranged gets more armor.

distant gyro
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melee - close up (not really in endgame)
ranger - ranger
mage - high damage so therefore low defense
summoner - just dodge

tawny garden
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yeah, that's what I meant

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but also mage gets lower damage than ranged

distant gyro
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raven staff and stuff do have limited aggro range

tawny garden
distant gyro
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from what I remember since it sucked at aggroing eol

crude geode
tawny garden
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or the game*

crude geode
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Overall, throughout the mod as a whole, classes are meant to be equal in power level. So why the split in defense?

distant gyro
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because everyone does it and accepted it as norm

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probably

tawny garden
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redbalancingā„¢ļø

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which is as awful as redcodeā„¢ļø

distant gyro
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when is the last time you saw something like this being mentioned

tawny garden
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I thought about it, but I accepted it

crude geode
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Never, Bc people accept it even tho the logic behind it is nonexistent.

tawny garden
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as a norm

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not strictly true, there is a bit of logic, but it's vague and not always true

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the thing with defense though

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if you have 4 extra defence, damage dealt to you gets reduced by 3

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(except classic mode, where it's reduced by 2)

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and compared to the actual damage dealt to you at mid-game or late-game

cobalt pewter
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Rework defense pog

tawny garden
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by the Fundamental Theorem of Engineering 3 ā‰ˆ 0

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so defense can pretty much be ignored

distant gyro
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increasing damage from enemies and increasing effectiveness of defense when going from normal to expert to master: Red's intentions are beyond your understanding

tranquil perch
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its even more ironic when you consider that

tawny garden
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tbh @crude geode if you wanna remove the discrepancy, remove it for every class, including melee

tranquil perch
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defense is actually more effective on normal mode, relatively speaking

crude geode
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my Hope is that it justifies gutting melee’s projectile vomit

tawny garden
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it doesn't

tranquil perch
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in expert, defense is 50% more effective, but most enemies and bosses deals 100% more damage ech

tawny garden
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yeah

crude geode
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I also would like to state that every wiki ever knows melee for having the highest defense, and I would just prefer that to stay the same and in some vain hope that ā€œtrue meleeā€ overrides Meleeā„¢ļø in a few decades

tawny garden
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wiki?

crude geode
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yeah, like on any class setups page you go to

tawny garden
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ah

crude geode
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Including calamity’s

tawny garden
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and in some vain hope that ā€œtrue meleeā€ overrides Meleeā„¢ļø in a few decades
IT DID!

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for one update it did

earnest cape
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that was short-lived I'm guessing?

crude geode
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Incredibly iirc

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before murasama got trashed

tawny garden
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but then for some godforsaken reason True Melee split from melee T H E N E X T U P D A T E

crude geode
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Every AoTC Fanboy spoke up

tawny garden
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I remember that Altix said that to me in #wiki-basic a week before the update was out

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I was kinda pissed

distant gyro
crude geode
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That was mostly a joke but frankly I’m not surprised

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Just pissed off

distant gyro
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the true melee thing is lol

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"yeah remove the true melee tag"

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"whoops go back"

tawny garden
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Temp removed the pages from the category with his bot

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and then he had to put it back

crude geode
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Frankly I feel like Calamity needs to start accepting backlash from doing unpopular things that are healthy for the mod such as stomping AoTC into the ground and completely reworking it
Heart Rapier removal was unpopular, but it died out after a while, and overall was healthy.

cobalt pewter
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occasionally gets close
True melee:

crude geode
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AoTC

cobalt pewter
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AotC isn't melee

crude geode
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Also every beam sword in existence

cobalt pewter
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I've grown to neglect that abomination as melee

crude geode
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Same, but Meleeā„¢ļø is the primary example of melee curreently, like it or not. Someone ( @tawny garden ) wanted it gone but I at least wanted to acknowledge true melee partially and justify the higher defense. (Plus, someone can use this as an excuse to gut Meleeā„¢ļø...maybe.)

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AoTC is the reason why Meleeā„¢ļø exists imo. That and Meowmere and Star Wrath.

ashen warren
crude geode
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mhm

pine star
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The main issue with AotC is that it's good at EVERYTHING

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Fast homing piercing medium-high damage projectiles that inflict many debuffs intensify

distant gyro
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except true melee

pine star
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i guess so

crude geode
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the main issue with AotC is that it betrays class identity
FTFY

pine star
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No one would care about AotC betraying class identity if it sucked

crude geode
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This is true

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but it doesn’t, so that is indeed the problem

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And people would riot if it wasn’t good

pine star
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yeah

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Personally, I think that the homing part of AotC should be yeeted

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That, or its projectiles become very slow

crude geode
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What? But then what will Melee use? They only have AoTC, Exoblade, Exo Gladius, Phaseslayer, Gael’s Greatsword, Oracle, Ataraxia, and Dragon Pow!

cobalt pewter
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I was about to say Murasama

crude geode
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~~shit I forgot one of the 9 melee Auric Tier Weapons HDfailure ~~

cobalt pewter
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Imagine putting the Chinese rip off of Murasama on there instead

crude geode
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The amount of Auric Tier melee weapons disgusts me.

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Really lessens the value of Auric Tesla bars when you make nine different weapons out of them, instead of say two or three.

pine star
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Yeah

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To be fair, I can't be mad at Oracle or Dragon Pow

crude geode
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In addition to it being just...way too many when compared with any other class.

pine star
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But Sense of Calmness is far too much

cobalt pewter
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We just need approval to shit on them

pine star
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(ataraxia means sense of calmness)

crude geode
pine star
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And the "I can't be mad" is because they're a flail and a yoyo
There is a bit of variety with those, unlike the 5 sword choices

crude geode
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This is true.

pine star
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That said, which one should go on the chopping block?

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the answer is always aotc

tawny garden
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for all of the Sams out there, the weapon is around evil bosses tier

pine star
tawny garden
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yeah, but it's kinda difficult to traverse hell in your underpants only

sharp prism
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lol

hardy dock
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There’s no reason to remove the class helmets

pine star
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That's not what he meant

hardy dock
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Ah defense differences

pine star
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He meant that all class helmets apart from melee should give equal defense

hardy dock
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Eh I’m not sure I agree with that either

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The difference between even Ranger and Mage defense is pretty giant

jovial spire
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not enough to make any sort of real difference

crystal iron
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i kind of have a mixed opinion on this, cuz the damage is different at different points for each class so giving all armors for all classes equal defense would be kind of unbalanced cuz u could have idk, 100 defense for all classes but one class would deal 4000 dps while the other class would only deal 2000, so the one that deals less would need more defense to compenstae, i hope u get my point cuz idk how to explain it

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compansate*

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compensate*

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and i think reworking all/most armor sets would be a bit time consuming

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on the other hand tho i do think that theres little logic behinf the system cuz most weapons are ranged (unless your doing true melee) so the defese should techically be equal

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by ranged i mean most weapons fire a projectile

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and imo summoner having much less defense is stupid cuz summon ai can be dumb and u need to get close-ish fir them to attack and the damage can be weak sometimes

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so technically summoner should have the most defense or at least more than, lets say ranged

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the only reason they have so little defense is cuz of a stupid mechanic where summoners dont do anything

cerulean estuary
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Summoner should have more defense than ranger

crystal iron
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ye

cerulean estuary
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Ranger is the class that needs it the least

crystal iron
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ranger should have the elst technically cuz they have it the easiest

cerulean estuary
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It is literally run away the class

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Maybe more than mage

crystal iron
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they have homing bullets all sorts of weapons and they can stay far away

cerulean estuary
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But summoner should have more defense

crystal iron
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ye summoner is a bad class no matter how u lok at it

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look*

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gameplay is boring, ai can be dumb and its pretty weak comparing to other classes, plus the defense

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plusn u dont do anything other than dodging

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plus the summoner nerf, theres just so many downsides to summoner

weak field
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Ah yes

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The mixed summoner experience

proper grail
hot zephyr
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Mage and Ranger should have the least, Summoner and Rogue should have medium defense, and Melee should have the highest

pine star
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yeah

sturdy geyser
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i found summoner's dps to be quite good in cal

crystal iron
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well thats one point against like 10

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all the other classes have good dps

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yet they are so much better in terms of gameplay

cerulean estuary
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Cal summoner has pretty good dps

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But it shouldn't be the on shafted defense wise

crystal iron
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i found summon dps to be weaker than other classes

sturdy geyser
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i agree, summoner is bad

crystal iron
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and summoner is less practical as a class

cerulean estuary
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I would be okay with summoner getting nerfed a bit while increasing the defense if it's op

gray nebula
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and other jokes you can tell yourself

crystal iron
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wow thsat smth i didnt exccpect to hear

cerulean estuary
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But it shouldn't be the glass canon

gray nebula
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A lot of people play summoner because of how much out there it is compared to the other classes i mean

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yeah its epic to control an army its nothing like the other classes

crystal iron
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u cant really controill that army tho

sturdy geyser
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whether people choose summoner is someone's choice, and not a good argument to make

gray nebula
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yea and?

crystal iron
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it just does its own thing

sturdy geyser
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you should argue on objective reasoning

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and logic

gray nebula
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its actually one of the more popular classes just because of how different it is

sturdy geyser
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and shit

gray nebula
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when i see people asking "which class should i play" theres almsot always someone saying summoner exactly because of its quirkyness

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🤪

crystal iron
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it is a different class sure but definately underdeveloped

gray nebula
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not in calamity but sure

sturdy geyser
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i really like to play summoner but i agree that summoner is bad but you aren't making good points

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summoner has plenty of content in calamity

cerulean estuary
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Summomer usually has to get close to things to deal damage with the summon ai. For most of the game it's close to melee. It shouldn't be the class that gets the short end of the stick defense wise

gray nebula
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also i mean why do subclasses matter again

crystal iron
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for variety

gray nebula
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summoner is already variety incarnate

crystal iron
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it makes a class interstinh

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intersting*

gray nebula
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i honestly really dislike sentries and i dont find them very fun to use at all because of how limited they are

crystal iron
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exactly they are limirted

sturdy geyser
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summoner has two subclasses as of now, and as of 1.4 will have three

gray nebula
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no i mean limited as in they suck because theyre not moving

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not because theyre not enough options

crystal iron
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whips only fix part of the problem

gray nebula
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whips also suck because its not even summoner peepomadcat damn

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would have been funny if you had to like whip your minions to make htem work instead

cerulean estuary
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Whips are good imo, but only further summoners biggest problem

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It has to get close

#

It isn't ranger who gets to run away the whole fight but get the second highest defense

gray nebula
#

also manual weapons for summoner like ok cool but thats just not summoner?

crystal iron
#

i emant smth like borealis bomber

#

meant*

gray nebula
#

funny borealis bomber haha

crystal iron
#

i mean its a good concept

tawny garden
#

mage weapon in disguise

#

with a summoner damagetype

crystal iron
#

u can say the same thing bout most melee weapons too

gray nebula
#

ok but thats not the point tho mmyea

crystal iron
#

it kind of is

gray nebula
#

haha its not a problem because other stuff shares the same problem

tranquil perch
#

shocked

cerulean estuary
#

Every time summoner gets anything that isn't a garbage ai it can't control people get mad it isn't really summoner

tranquil perch
#

summoner is a good class

tawny garden
#

@ashen warren wot

tranquil perch
#

i have played summoner several times

#

and i have played ranger and mage

tawny garden
#

check the pins @ashen warren, you can't sugg that

sand umbra
#

Borealis Bomber is an attempt to make summoner not mind-numbingly boring to play iirc

cerulean estuary
#

Yeah because summoner sucks, that's why it needs a thing that isn't summoner half the time

tranquil perch
#

and have done a rogue run

#

summoner is a good class

sand umbra
#

same reason "classless" weapons (read: active summoner support weps in disguise) exist

ashen warren
#

i think a Jungle tyrant yharim fight is cool and then a creator xeroc fight

crystal iron
#

ye all people have opinins some might find summoner to be a good clasz but that doesnt mean it cant be expanded uopn rigjt

cerulean estuary
#

I love summoner in concept

sand umbra
#

Summoner is a decently expanded-upon class in Calamity

cerulean estuary
#

But it's just so bad mechanically in practice

crystal iron
#

ye asummoner in concept is a cool lass but in prcticality it has a lot of flaws

tawny garden
sand umbra
#

the fact, however, remains that it is incredibly disinteresting to actually play

tawny garden
#

@zenith hazel kill the last thing pls

tawny garden
#

pins

crystal iron
#

i alreday said in my sugg why its impractical

sand umbra
#

please read the doc in pins

tawny garden
#

read them

tranquil perch
ashen warren
# tawny garden read them

im sorry but a suggestion is an oppinion and thats mine i thinks its cool if the names of people mentioned in lore were added

#

h

cerulean estuary
#

Bruh

tawny garden
#

I'm sorry but you can forget about your opinion

#

it doesn't matter here

ashen warren
tawny garden
#

at least that one doesn't

cerulean estuary
#

Yeah specifically that one

#

Anyways back to summoner

zenith hazel
#

alright let's not spiral this out of control please, ty

tranquil perch
# crystal iron i alreday said in my sugg why its impractical
  1. summoner Doesnt have low dps, you were probaly just using some shit equipment
  2. the least defense is not a very big problem in the big majority of cases, because you can either get more defense with warding, buffs or other accesories
  3. very few summon ai are actually really bad
#

there you go

#

thats why your suggestion is wrong

zenith hazel
#

just because a suggestion is an opinion doesn't mean it's valid 100% of the time

tranquil perch
zenith hazel
#

it still has the go through a sort of filter

#

aka, suggestion rules

tranquil perch
#

isnt there a rule about suggesting large scale reworks

tawny garden
#

yes

tranquil perch
cerulean estuary
#

"Low defense is okay just get warding"

#

Ah yes

#

Genius

tawny garden
#

was about to say, but was interrupted

crystal iron
ashen warren
tranquil perch
#

i have

#

too much

crystal iron
#

cuz u like it, i like ranged but t cn be improved

cerulean estuary
#

Yes lock yourself into one reforge. In order to actually have more than 2 defense

ashen warren
#

imagine saying t'was in 2020

cerulean estuary
tranquil perch
crystal iron
#

u cant deny the fact that summoner has flaws

tranquil perch
#

every class has flaws

cerulean estuary
#

Ranger moment

crystal iron
#

but summoner has the most flaws

tranquil perch
#

in vanilla yes

#

not in calamity

ashen warren
#

alos low defense works since you dont have to worry about attacking and focus on dodging

#

I'd say melee is the most flawed one in Calamity

cerulean estuary
#

Ranger should have less defense and summoner should have more feel free to @ me

ashen warren
tranquil perch
#

||@cerulean estuary ||

ashen warren
#

what

tranquil perch
#

either way

#

sentries are a subclass

crystal iron
#

ok lets say all of my points were proven wrong, that doesnt mean that what i said, like for example referencing minion slots cant be added

tranquil perch
#

and so will be whips

cerulean estuary
#

Sometimes

#

Whips are more of a secondary weapon tbh

#

Except for obsidion armor

zenith hazel
#

can you provide some examples as to how summoner has lower dps than some classes?

tranquil perch
#

^

#

if anything, it has higher dps

cerulean estuary
#

Where yeah it's basically a subclass

crystal iron
#

i already said that that point has been proven wring

zenith hazel
#

and also, summoner is practically the most braindead class because there's almost no aiming involved

#

then take that off your suggestion

tranquil perch
#

shocked i have a question

#

have you actually played summoner in calamity?

#

it doesnt seem like it

crystal iron
#

i have played summoner thats why i made this sugg

tranquil perch
#

classless weapons exist

#

and eventually so will whips

crystal iron
#

ye but they can be used by allc lasses equally

#

all classes*

cerulean estuary
#

I think summoner shouldn't be a braindead glass cannon

tranquil perch
#

no, summoner gets the most benefit out of classless weaons

#

becuase they dont have to ""stop attacking"" to get debuffs

cerulean estuary
#

If you want braindead cannon there's ranger

tranquil perch
#

ranger requires aiming

cerulean estuary
#

Also what classless are most important to summoner

crystal iron
#

thats why summoner doesnt get a buff when u use a classles weapon

tranquil perch
#

for the most part

cerulean estuary
#

chlorophyte go brrrrrrrr

tranquil perch
tranquil perch
cerulean estuary
#

Summoner doesn't get debuffed when using classless

crystal iron
#

ye cuz all other classes are better

tranquil perch
#

no

crystal iron
#

and dont need a damage buff

tranquil perch
#

you must have done something wrong

#

while playing summoner

#

cuz man

#

summoner has very high dps

crystal iron
#

i literally said 3 times

cerulean estuary
#

Yeah I'm on the same side of the argument as shocked and even I agree with photo hear

tranquil perch
#

provide example

crystal iron
#

I LITErALLY SAID 3 TIMES THAT I KNOW

#

ik i made a mistake there

tranquil perch
#

ech ok so now to the other point then

cerulean estuary
#

Shocked I'm trying my best to back you up but you aren't making it easy lmao

crystal iron
#

ur using solitons that buff all classes trather than summons itself as arguments

cerulean estuary
#

Classlees weapons might as well be summon

#

Breh

tranquil perch
#

delete this thing off of your suggestion then

it has weaker dps comparing to other classes

crystal iron
#

use warding to get mroe defense
classless weapons exist
othe accesories for survaviblity
all tose points dont solve the problem

cerulean estuary
#

Alright your wording is getting better

crystal iron
#

cuz all classes can use those

#

not just summon

cerulean estuary
#

Things that are extra buffs to other classes shouldn't be necessary to summoner

tranquil perch
cerulean estuary
#

Classless weapons might as well be summon

crystal iron
#

isnt that a wack mechanic tho

tawny garden
#

why?

crystal iron
#

just dodging and hoping ur sumons actually do shit

tawny garden
#

yes

cerulean estuary
#

Can we just give summoner more defense?

tranquil perch
crystal iron
#

might not be but it is an argument

#

so why not use it in my defense

tawny garden
#

it's like 8 to 12 defense even at late game

tranquil perch
crystal iron
#

no

tranquil perch
#

yes

#

you did something wrong my guy

crystal iron
#

all classes actuallly do smth

#

apart from summon

tranquil perch
#

when playing summoner

tawny garden
#

if you don't like only dodging, that doesn't mean the whole class shouldn't exist

crystal iron
#

i never said remove the class tjho

tranquil perch
#

summoner does deal damage, you were likely using bad accesories or armor, or just outdated weapons

cerulean estuary
#

I just want summoner to be a little less fragile, considering whips make it near true melee

crystal iron
#

i literally just deleted ythast -art of my sugg

#

u told me 4 TIMES to '

#

i undertsant ok

#

understand*

tranquil perch
#

ok, so back to the other point we were talking about

#

summon ai is often NOT wonky

tawny garden
tranquil perch
#

and if it is wonky

#

you can just target

#

or use a diferenrt type of summon depending on the enemy

crystal iron
#

ok, ignore all the points that i have against summoner and take th9ings u could improve under consideiration

#

ok

tawny garden
#

if the AI is wonky, suggest an improvement

cerulean estuary
#

all I wanted is summoner to be less squishy and it turned into a big debate about summoner at its core

tranquil perch
#

like i did for stormjaw staff, which didnt get noticed enough ech

crystal iron
#

ignore the part where i trash talk summoner and read the part where i suggest what u could improve, then tell me whats wrong with it

tranquil perch
#

yes the thing is

crystal iron
#

cuz so far it seems lie, u just read "dps is low"

#

like*

tranquil perch
#

the manual weapons will exist soonā„¢ļø

#

because whips will eventually come

cerulean estuary
#

Whips are more reason for summoner to have better defense

weak field
#

Philo are you yelling at them already?

tranquil perch
weak field
#

Oh ok I'm not gonna yell at them then I trust you in putting some sense in them

crystal iron
#

whips will come ok, but yetnagain thast jjst an argument i used in my defense

cerulean estuary
#

Theyre approaching true melee

#

The most fragile class shouldn't be given secondary weapons that approach true melee

weak field
#

Whips are approaching true melee?

zealous ridge
#

Whips are also a terrible weapon class for summoner to use

weak field
#

How is this man

#

Have you seen maxed kaledoscope

zenith hazel
#

whips really didn't need to exist

weak field
#

It slaps faster and harder than solar eruption

zealous ridge
#

the problem here is less that summoner should be designed for whips and more that whips should not be a summon weapon

#

they are by all accounts a melee weapon

crystal iron
#

lemme reword what i mean t in my sugg maybe
summoner has flaws pls fix some if it by maybe adding referneces to minion slots, like minions attack faster the more spare slots u hve, or ,maybe giving a boinus while using different summons etc

zealous ridge
#

with two mechanics that are connected to summoner

cerulean estuary
#

Then what's a better option for summoner to not exclusively rely on ai

weak field
#

Better ai

zealous ridge
#

one way is sentries

weak field
#

Or you can try minion targetting with right click

zealous ridge
#

much less ai, more reliable

tranquil perch
#

but like

weak field
#

Sentry weapon is even more boring gameplay wise

crystal iron
#

i literally just simplified my sugg

tranquil perch
#

the spare slot thing?

#

no

crystal iron
#

and now its sudennly ok

weak field
#

At least you need to refocus your minion sometimes

crystal iron
#

why not the spare slot thing

#

its just an example

cerulean estuary
#

Sentries are arguably worse

weak field
#

Because it's almost always just not worth it

tranquil perch
#

because youre meant to use the slots to summon shit

crystal iron
#

ye

#

but

sand umbra
#

wait a minute

weak field
#

Two minions shoot two times faster but 1 empty slot probably shouldn't make them shoot faster

sand umbra
#

y'all are still goin'?

weak field
#

Yes thomas

tranquil perch
#

its pointless balancing pain

cerulean estuary
#

all I want is for summiner to have more control

sand umbra
#

it's been like half an hour

crystal iron
#

it could add strategy if u could use spare slots to ur advantage ina diffrent way

weak field
#

Yeah I have no life

cerulean estuary
#

I'm still laying in bed

sand umbra
#

god, you people care about this shit even more than I do

weak field
#

I don't

sand umbra
#

and that's sayin' somethin'

zealous ridge
#

Okay Thomas

cerulean estuary
#

Apparently all it takes is bringing up summoner

sand umbra
#

what suggestion is this talkin' about, may I ask

weak field
#

The latest in sugg posting

#

The summoner rework one

cerulean estuary
#

The suggestion has changed 4 times

zealous ridge
#

think it’s just improve summoner

#

Rework, I guess

crystal iron
#

some points hace already vbeen proven wron btw

sand umbra
#

mm

crystal iron
#

less of a reworkbut more if a n improvemnt ill reword it soon

zealous ridge
#

well it’s not even bringing up summoner, to be fair

#

it’s just saying summoner needs a lot of help, and this is a statement you can’t just say and ask improvements for

#

There are a lot of interpretations on the summoner and how it should play

crystal iron
#

ye it could be smth tahts done gradually over a few updates

cerulean estuary
#

At first it was like "hey improve summoner a bit maybe more defense and utility weapons"
Then it was "completely rework summoner it's garbage"
Then "completely rework summoner but everyone yelled at me for calling it garbage"
And now I don't know

crystal iron
#

summoner isnt garbage its just underdeveloped imo

#

concept is cool

zealous ridge
#

which is why I feel that a suggestion with this much scope will not get enough traction in voting

crystal iron
#

but it should be expsnded upmn

weak field
#

It's just that you people always want to have some reward for holding down m1

crystal iron
#

upon

zealous ridge
#

well for the record I don’t think holding down m1 is good either

cerulean estuary
#

Yes people want to play the video game

#

Lmao

zealous ridge
#

I hate mana flower, I hate ranger in its entirety

#

because they encourage just holding the attack button down

weak field
#

What else are you going to do in the middle of a boss fight

#

Time your button press every single time you wanna shoot? nah I don't wanna use my brain

crystal iron
#

id say summoner needs more weapons like either borealis bomber or cold divinity

zealous ridge
#

ok so are you saying that you think m1 is bad or that it’s good

weak field
#

m1 is bad but there's no other better solutions

zealous ridge
#

your argument seemed to start with m1 is bad

#

Oh I disagree strongly

weak field
#

Well you can also just not press m1 at all like summoner

zealous ridge
#

but it’s a massive can of worms that’s beyond the scope of this

cerulean estuary
#

My stance is summoner needs more utility not just let ai try to fight, and to be less of a glass cannon if that utility is whips

weak field
#

I'd suggest some ways of controlling your summon tbh

#

Like mark a place for them to attack or to move to

cerulean estuary
#

Better summon controlling I am totally for

zealous ridge
#

That is a very common idea

weak field
#

So ai dicks you over less

zealous ridge
#

And it’s a good starting point

cerulean estuary
#

I just want more actual playing the video game for summoner

zealous ridge
#

To me, it lacks intricacy in how it is presented

#

okay... control minions... now I can just hold m1 on enemies and not worry about minions being inconsistent

#

now to me, that just feels like disjointed ranger

cerulean estuary
#

Another problen I have that whips solved was tight spaces

weak field
#

Well how else are you going to make the summons consistent

zealous ridge
#

but at base value the description is so broad there are tons of interpretations

weak field
#

Besides better ai

sand umbra
#

allow me to toss my hat into the ring, so to speak

Summoner is a badly designed class, there's no two ways about it
the main problem with Summoner, and the only reason I'm even bothering to get involved in this argument, is that it is mind-numbingly boring to actually play
a lot of the summons seem cool at a cursory glance but then you realize most of them require no input from the player whatsoever and will not take any (shoutout to most summon weps in Calamity not respecting summon targeting)
you summon your minions and then do nothing else for the entirety of the fight
this is why I like active summons, they're a way to at least give the player something to do that isn't run away like a scared little bitch because their defense is lower than a high school girl's self-esteem after getting one negative comment on Instagram

HOWEVER, I don't think Calamity's going to be able to fix this within its scope
I say this as someone who has taken on the nigh-impossible task of making Summoner engaging and fun to play
it takes a ton of effort and at least a full update would need to be specifically dedicated to it
and I don't think the Calamity devs have it in 'em to set that kinda thing up, not with how much work it'd take
it'd basically be rebalancing the entire class, albeit for an improved experience, and the devs haven't shown too much enthusiasm about that in the past even with rogue, never mind the fact it'd be hella intrusive on vanilla which is a no-no for Calamity changes(?)

in short: I admire your ideals, but I feel the need to ruin them by bringing reality onto the playing field

cerulean estuary
#

Early game summon ai completely goes kapoot in tight spaces

weak field
#

Holy fuck

cerulean estuary
#

Where you spend most of early game

zealous ridge
#

again the perspective of m1 is the only option is limiting

weak field
#

So tl;dr: good idea but we don't wanna pay the effort

zealous ridge
#

and I don’t mean all of the class being a timing mini game

#

That’s also not amazing

crystal iron
#

ok ill reword my sugg then

zealous ridge
#

And, yes, to bring it back to the scope

#

I agree it’s reaching too far

cerulean estuary
#

Chozo what is your opinion on thorium bard

#

Since you frequently bring up just holding m1

zealous ridge
#

I mean, what aspect

#

bard as a whole is somewhat broad I’d say

#

There are big instruments, which are hit or miss

#

in quality I mean

cerulean estuary
#

Inspiration has no mana flower, so it's burst damage
And also big instruments

weak field
#

Bard has burst damage and timing

zealous ridge
#

I like the effort, it gives it a more interesting mojo

#

It ends up feeling a bit similar to mage, I think

sand umbra
#

alright, I think this has gone on long enough

zealous ridge
#

but I think it works

#

yeah

cerulean estuary
#

Aight

#

I need to get up anyway

sand umbra
#

this summoner convo has been happening for like an hour and I don't think it's getting much of anywhere in terms of producing a valid sugg

#

for the simple reason that the effort needed to fix summoner is out of the scope of suggestions

zealous ridge
#

My synopsis is over anyhow

#

it is big as heck yea

cerulean estuary
#

I've said what I wanna say

zealous ridge
#

If the sugg is gonna stay around it should be brought back

crystal iron
#

is this a little better now

#

idk what the headline could be

sand umbra
#

it's still too broad and any attempt to specify would have its own issues

crystal iron
#

oh, i didnt mean it like that this time, those are just suggestions so the devs sort of get the idea

#

on what can be improved

sand umbra
#

mmm

crystal iron
#

but doesnt have to, idk how to explin it

#

explain*

#

is it still an invaild sugg

#

those are all seperate things, idk mch about coding but i think using different summons and getting a bonus cuz of that is simple enough and it would improve summoner a lot

#

so i personally think thats a must cuz u get accesroies that give u bonuses if u sue them with others and summoner is similar to that

tawny garden
crystal iron
#

anyway, is my sugg still invalid then

hot zephyr
#

Like Calamity summoner isn't top tier DPS lol

crystal iron
#

apparently it is one of the best dps

#

or so ive been told

violet minnow
#

also the sugg breakes one of the don'ts

zealous ridge
#

summoner is zoinked in dmg

crystal iron
#

thats why i reworded the sugg

#

its now just giving exmple of what could be done#

#

im not saying to rework summonoer anymore now its just improving ot

hot zephyr
#

Calamity needs to utilize whips to make Summoner more active

worthy lintel
#

At this point it's just melee 2

#

whips are a nice concept but terribly executed

unreal star
#

how so

worthy lintel
#

ever since obsidian armor rework

#

you get vastly more damage from whips than minions

#

you're just a melee user at this point

simple fog
#

Ah improving a whole class as a suggestion....intriguing

#

1.4 will somewhat fix that with whips as it stands and invariably, more balancing with it

cold cosmos
#

i honestly agree

#

whips were not the right solution

zealous ridge
#

whips suuuck

#

i already said my words on them

#

but if they are to stay in any capacity

#

i would remove their on-hit damage

#

and just have them do tag, and grant new effects to minions that hit tagged minions

#

cool whip, in this regard, is relatively interesting

#

firecracker, although broken, is fun as well

#

if there was a favorite for me though, it would be how dark harvest handles itself

#

also, uh-huh, obsidian armor was fucking insane and people could viably use it up to ML

#

the way i see it, the best way to make whips more summoner is to make them augment minions more and not give them their own damage values

#

if they are even to be expounded upon in the first place

worthy lintel
#

well, most complaints came from the lack of direct output from the player

#

whips were the easy solution i guess slobbyjoy

#

besides, given how trash minion AI is, i doubt boosting them would do great benefits

#

a deep rework was needed before adding topping, it's like putting asphalt on a bridge when the pillars are still being built

zealous ridge
#

of course, lack of direct output is a big problem as well

#

the solution proposed in whips is very sub-par

#

and arguably just confuses the class's identity more

#

it was already inclined to being a multi-class class

#

just because of the non-activeness of nearly every summon weapon

#

but now, it has an active summon ability

#

... that is by almost every account melee

#

it even scales off of melee stats

#

melee speed, melee autoswing

#

even flasks are applicable to whips

worthy lintel
#

tbh summon should not have been made in a full-time class

#

atleast not in its current state

#

its just too inconsistent and the class doesnt become viable until like, plantera

#

i rant, i rant, but i dont think a fix is even possible for this class

#

would have been better to leave summon as a category of mage weapons since they use mana anyway

sturdy geyser
#

i love making mage worse because summon is bad

tawny garden
#

I will now proceed to bully you out of existence

simple fog
#

I do agree summoner should've been different but this stems from vanilla's perplexing way of doing it, failing to rectify the class entirely.

tawny garden
#

Full Bridge Rectifier

worthy lintel
#

Summoner just feels like one of those burdens you kinda live with

zealous ridge
#

summoner is handled so badly

worthy lintel
simple fog
#

Least in cal, summoner ends up be being quite op in the middle of hm to endgame so with whips it'd get even better

zealous ridge
#

i dont think its unsalvageable

#

yea summoner gets zoinked

sturdy geyser
#

summoner is far from unsalvageable

tawny garden
#

I think it kinda is

sturdy geyser
#

theres tons of ways to make the class good

worthy lintel
#

I mean, there's hopes for a fix

#

Tough, but doable

cerulean estuary
#

Man we still talking about summoner?

sturdy geyser
#

its a lot of work but doable

worthy lintel
#

yes lol

zealous ridge
#

i suppose

cerulean estuary
#

This is just the topic of the day lol

zealous ridge
#

spider brought it up

worthy lintel
#

😳

zealous ridge
#

i think lauren said something about reworks and whips and that got me talking bout it again

worthy lintel
#

why me

tawny garden
#

unless you change the spirit of the class to the point when it's no longer recognizable

zealous ridge
#

well i just thought you had stuff to say

worthy lintel
#

.....that's true

zealous ridge
#

i mean its not bad

#

or at least, i dont think its bad to talk about

worthy lintel
#

Something that big is worth talking 24/7

simple fog
#

Well summoner weapons are going to all get rebalanced as the rest of the weps are before the draedon update #1 and #2 is whips when 1.4tml comes out will most likely be reworked to be more enticing

zealous ridge
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ofc

simple fog
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Though the latter is a toss up on 1. when 1.4tml exists 2. the devs plans for whips in general 3. how whips will be integrated into cal standards for balance sake

zealous ridge
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mhm

worthy lintel
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whips will make golden gun useless

zealous ridge
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oh im reminded and i guess ill ask if u know

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flail dmg buffs will be somewhat nerfed, no?

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considering theyre far better now

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in 1.4

worthy lintel
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they're still wonky to use compared to swords

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more input than m1

zealous ridge
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of course

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but i think theyre really less garbage

simple fog
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I'm unsure but I'd wager no to entice users to use flails more than swinging broadswords more or less mindlessly

zealous ridge
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all of their dmgs already got nearly doubled in 1.4 i recall

worthy lintel
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sunfury went from funny fireball to an actually viable weapon

zealous ridge
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if there was an adjustment to make them more enticing it would be probably something to do with the speen

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the swing is a slow but rewarding move that i dont think needs much adjustment

worthy lintel
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speen needs to have less knockback so knockback-resistant mobs can't be kept at bay forever

zealous ridge
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the speen is okay but not worth over just spam throwing it or using any other close range weapon

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i think the knockback could scale down the longer you spin it

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early on its okay for keepaway

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but its not an infinite loop, eventually the flail loses its kick and enemies will start murdering

worthy lintel
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i also don't understand flails property of falling down and acting as a spikyball

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it's so situational

zealous ridge
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yeh

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before 1.4 that was all thrown flails were

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and it sucked balls

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but now youve got other things to do with them

worthy lintel
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funny speen cqc shield or massive long range, precise hit

zealous ridge
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and i feel that the spiky ball thing can be politefully ignored as something to focus on '

worthy lintel
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flails are now fun

zealous ridge
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if anything its more of a downside for bad timing

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if you hold out the flail for a bit too long itll start falling and mess with its return trajectory

worthy lintel
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tbh it should just retract in a straight line, making the retract trajectory messy is an unecessary nerf

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its not like flails are known for being broken

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their use time is already high, missing leaves you defenseless

zealous ridge
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it’s also potentially useful, I could see the fall being helpful in some other situations

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Hitting around barriers is one

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yo-yos do it as well, but I don’t like yo-yos and they have their own wonky shenanigans to deal with

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not to say they are to be ignored in this case

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Also some flails benefit from being cast out longer

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what I’m thinking of is, of course

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Flower pow henkhenk

worthy lintel
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flairon is broken lol

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its not even a flail its a bubble caster

zealous ridge
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yep

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It’s not interesting, but powerful

worthy lintel
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there's also dao of pow

zealous ridge
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it’s a hyper elongated spear which shoots homing projectiles

worthy lintel
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Confusing sounds interesting until you realize 70% of mobs in terraria are immune to it

zealous ridge
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dao is also made irrelevant

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due to da Drippler crippler

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well, partially irrelevant

worthy lintel
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it's also very tough to craft because you need both hallowed and corrupt desert

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without human output the odds of having both is stupid low

zealous ridge
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yeh

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usually need to grind or make a hallowed and or corrupt desert

worthy lintel
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to, in the end, get a weapon that doesnt work

zealous ridge
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onyx and fracture, are, atleast, able to be obtained with only one of the two deserts

worthy lintel
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to be fair, dao of pow should inflict a special variant of confused that affects nearly all mobs, at the cost of lower damage

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could work as a defensive weapon if overwhelmed

zealous ridge
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I mostly just wonder how 1.4s changes will affect how calamity has chosen to balance flails

worthy lintel
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most of them aren't even really flails

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most of them work just like the flairon

zealous ridge
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mhm

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good portion of them do

silk echo
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has amber approved the suggestion?

worthy lintel
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like, crescent moon is classified as a flail

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but its more of a whip

tawny garden
zealous ridge
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crescent moon is a solar eruption

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which i consider somewhat distinct from whips, but agreeably theyre very similar

simple fog
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They're like flails but executed a little differently, crescent moon, solar eruption and cosmic discharge I'd not classify as whips

mighty patio
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idk what you think guys but....#

tawny garden
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#?

mighty patio
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my suggestion is to delet or make the holy dash form the asgards valor longer

tawny garden
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are you root?

mighty patio
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i dont realy like it and you can get a ninja gear or more that belt at this point

tawny garden
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I believe that the dash was shortened on purpose to 1) compensate for the stat increases that the Asgard's Valor provides and 2) get you to use a different dashing accessory if you want a longer dash

eternal escarp
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tbh valors dash is better left medium and not long imo

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too long of a dash can mess u up, especially in bosses like prov (for those who use it by then)

mighty patio
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than make medium, that im seen is short may to short

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but its jsut my feelings about it

crystal iron
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Uhm what do I cayneg about my Sugg to get rid of the exclam

tawny garden
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your sugg is too broad iirc

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large-scale reworks are a don't

visual wigeon
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The scope of what you hope to accomplish with this Sugg is too much

sturdy geyser
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make a series of smaller suggestions

pine star
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yeah

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Like the idea about adding more Borealis Bomber-like weapons could be a sugg in and of itself

crystal iron
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is this better

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actually ill reword it again cuz its worded badly

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i just changed the sugg

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is it better now

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or does it still break the rules

tawny garden
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it is

crystal iron
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nice

cerulean estuary
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I feel like

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Not using summons

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Isn't the way to improve summoner

crystal iron
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i mean that wouldnbt be the main strategy just a little thing to adda mechanic

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just like you have mana things where u deal more damage the more amna u have

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it would be similar with summonner

tawny garden
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@zenith hazel can theā—be removed now?

zenith hazel
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I guess

simple fog
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I got it brav, the bot borked

zenith hazel
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I know

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I informed amber

simple fog
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wegud nice

hollow shell
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@crude geode You should have the word "defense" in your topic line. Right now it says "Remove the differences", which is quite confusing

tawny garden
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@hot zephyr "Reduce", not "Reduced"

hot zephyr
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Thanks

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fat fingered the d key

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Otherwise, anything look off?

tawny garden
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it's good I think

hot zephyr
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Seriously though, what were they thinking? THREE blocks for an iron bar?

whole sedge
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Might as well just build with iron ore then

crystal iron
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i might be understanding this wrong but one iron for 3 blocks sounds cheap

whole sedge
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It's one iron bar for 3 lab blocks.
One iron bar is 3 ore.

crystal iron
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wouldnt that make it 1 iron ore for one lab block then

whole sedge
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Pretty much which is a terrible tradeoff

crystal iron
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u cant make it less tho

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unless it would be 1 ore for 3 blocks

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but that sounds too cheap

whole sedge
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You can by giving more per bar...

crystal iron
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oh ye

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didnt think of that

crude geode
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@hidden wigeon Mechanical bosses don’t take a whole minute to spawn, unlike ML.

tranquil perch
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Celestially sigil from Fargo'sODech