#suggestions-discussion
1 messages · Page 1052 of 1
If you know how to play around it, that weapon is god
Nychthemeron and Sticky Spiky Balls (yes) are pretty much the only good spiky balls on stealth
That’s what I’m thinking of mostly
now that i read it, thats a very cool stealth strike
For what?
nych
Yeah and fun fact: since you can't throw another set, immediately right clicking will make the orbs home enemies quicker
now im sad i never used it when i did a rogue playthrough
This takes a good work of fast bosses like Cultist or Anahita
cultist skip smh
Ye it works

If you don't want broken shit called Skyfin Bomber to Cultist skip with, Nychthemeron is your choice
Kill sky fin bombers hashtag
:lffmfkf
So I’m thinking
Byeah, I really need to go on a quick doc overview of every single stealth strikes
maybe something like the stellar knife?
an idea here is, stealth strike fires 3 volleys of knives which increase the damage they take from subsequent non strike volleys depending on how many of the knives in total hit
So, basically, do a strike and get 3 volleys, each third of the knives hit from those volleys increases the damage of each subsequent non-strike volley for like 5 more throws idk
so like, dunno if i understood correctly, you mean like each "round" of the 3 you send and hit, makes the next 3 rounds stronger?
how it would scale I’m not sure yet
I think I didn’t phrase it well
I guess another way of saying it, stealth strikes increase the damage they take from jaws for the next 5 times you throw the knives
I guess I can get behind that if the spam and stealth gameplay isn't super polarized question mark?
what is your concern when you say polarized
I mean it's cool and all to try and integrate both playstyles, but I guess it'd make stealth on that specific weapon a bit on the utility side
Though barely anyone doing spam wants to stop attacking anyways
Well my factor here is that I don’t really think rogue should be about spam
So I’d want to discourage just not utilizing stealth strikes in any capacity
if that’s not what everyone wants, maybe it wouldn’t work out
i think making the stealth a utility for a weapon which is more of a spam makes sense
since its not like the actual stealth weapons, which they depend on their strikes most of the time
but if the weapon is based around spam, you can make the strike about making spam more effective
its a fast weapon, why wait if you can get the same DPS or maybe more?
that kind of variety makes the class less bland
yeah
i like that idea alot, making the stealth be encouraging to wait once in a while to deal more damage for the long run
its like a mini adrenaline bar
kinda
It’s also why I’m an advocate for stealth consumption being different for each weapon and not being a full drain unless using a ruin medallion
It’s a more all-encompassing viewpoint but I think the purpose for that concept is echoed here
Also now I can make the digger sugg so, unless there are any comments I’d like to start work on that
uhh since my abyssal crates torrential tear suggestion didn't reach 200 stars by 6 votes time to repost it since a week has been passed.
digger sugg?
you know I think it would just get 6 votes but idk
psure he didnt
fucking mobile view doesn't let me copy-paste the suggestion 
Yeah, basically just move fleshy and necromantic geode to armored digger
ah, the discussion we had a while back?
should we summerise the things we talked about before?
I think I remember them
iirc, we basically thought of making the digger a harder miniboss, so he will be the new ravager farm for ores, aka he will be buffed after ravager, and the remote will summon him instead of mecha mayhem / new item to summon him
that was the jist of the convo in that
Mostly: more thematically appropriate, more purpose for armored digger, relevant throughout the game for longer
I don’t know if I want the scope to be that massive, is the thing
I don’t know if I want to mention remote being a digger summon or buffs
I think my 2 or 3 points I want to hit are
well, maybe a point to allow summoning him
since he is too rare atm for this suggestion to be helpfull
1: ravager being a material farm is a strange and unfitting purpose for the boss (the ravager is farmed for his material drops mostly) yet the presence of such an option is greatly appreciated
2: digger is pretty useless and annoying if he is even encountered at all, and he is not an interesting foe in any capacity
3: digger should get these material drops because it would be more fitting and give him a purpose, alongside a potential summoning method and buffs to his stats over time
i mean, the sand shark has valuble resourses, as well as a summoning item, so maybe do the same with the digger?
give it a rare exclusive drop material? similar to the great scales?
were tryna make digger the enemy to farm for all the life alloy materials, instead of ravager
although now that i think of it
what about the cores ravager drops?
will he still drop them?
chaos cores, ect
we should prolly think of that aswell before suggesting @zealous ridge
well, it's nice to have an easily accessible bar farm
Cores are fair enough to include i feel
and ravager only drops a few of the cores, so i think thats less of an issue
into digger?
Yes
This is a dumb ass idea but
I was just thinking
What if the digger had colored cores on 1 segment for 3 segments across his body
like, changing his sprite?
And dealing enough individual damage to the cores buffs him in some way, but allows him to drop cores
huh.
thats a wierd gimmick tbh
it would change up the fight.
Yea it’s a wack idea
but wouldnt matter later on, since most attacks are an AoE
digger is just another worm atm
the bars would be separate from the cores for reference
but yea, won’t be adding that to sugg
But funny idea
tbh i think the cores should either stay in ravager, or a new thing entirely
i feel like adding these drops should come with a possible resprite and spawn increase
dont think they will fit with a mechanical drill shaped like a worm
or a worm armored with a drill
chaos cores dropped from miniboss in crags
dunno if that enemy has lore behind it
snow biome has a big ice miniboss
ice golem?
I was thinking UG snow
ah
but I mean if you really want to give it to the golem
which I don’t think is a good idea
nah, he already drops essense
honestly, this is my bias, but i'd like more spider enemies
i mean, he is a digger
maybe a miniboss spider?
so him digging materials make sense, which makes our suggestion have a basis
just a thought
borean strider
theres a couple of mods that have a spider boss
yes
well
actuall spiders, not like strider lol
The spider queen, strider
i know
wdym actual spider
well lets get back to the problem with the core
but i just thought it was a thought
that are on walls, like enemy spiders in terraria
like the spider could drop cores depending on where it spawns
i mean, nice idea, but i dont think a spider will fit
sure
But I like the idea of a base enemy corrupted with powerful essence
kinda like the hallowed enemies?
make cosmic elementals have hm core variants that are minibosses LOL
eh?
more like
How biome mimics are
sure. they appear in different areas i suppose
i mean, they already have good drops so maybe not
theres only 2 mimics
like, per world
and hallow / evil biome dont really fit for the other stuff
sure
i think that new minibosses are needed
like maybe a superharpy
so theres already 3 bosses to drop the essence
and ectoplasm is
kinda easy to achieve
it’s just gated behind plant yea
even easier than vanila with the ectoblood
maybe make polter drop the cores? although thats too late into progression to matter
I think they should be more interesting to get
that would be a massive shift so idk about that
A lot of weapons would have to be changed
yeah thats fair
maybe just, make the eidolist get buffed after ravager and let him drop them?
That’s beyond of this digger thing, in any case
so both mini bosses* drop both grindish items
I think I can mention this in passing, but it’s beyond what this suggestion is about
yeah thats fair
since we're kinda on the miniboss subject, maybe rework mauler?
the point will be, make digger useful, remove this odd feature from ravager and move it to digger
mauler technically is, the sulphuric shark
Counts as the same tier of polterghast
post polter I mean
With the abyss minibosses
i never see it, and its kinda useless except for the cannon it can drop, which i think is disappointing, since i think the mechanics of the enemy itself are neat
i think you should suggest this, and leave the cores for discussion here when people ask, since we brought little ideas, so maybe keep them back-slotted in a doc / note
rn the bars
yes
try wording the actuall suggestion here
so we can have a text to fix before you actually post it
Phm part of this behemoth mostly done
Just missing Glaive and Nasty Cholla because I can't really give opinions on them because I never seen them yet
But that makes 40 out of 195 rogue weapons :fear:
I'll probably throw the link to #calamity-mod-talk if anyone's interested
Move the Fleshy and Necromantic Geodes’ bar drops from Ravager to Armored Digger, with adjustments to the digger to compensate this shift in resources
While his utility as a bulk material farming boss is undeniably helpful, it’s confusing that the Ravager is the dedicated boss boss that drops bars and alloys, despite how the boss looks and what he implies with his current design. Considering the inconsistency in the Ravager’s purposes and themes, it may be better to move at least some of these assorted material drops to some other areas of the game, to focus the Ravager’s purpose as a primary source of bloodstone and powerful weapons.
I believe the Armored Digger would be a good fit to inherit these drops, either directly, or from grab bags the miniboss drops. Having this currently frustrating, rare, and nearly useless foe become a consistent source of life alloy post-Golem, and an even better source post-Providence would make the Digger worth looking out for, and make grinding the miniboss helpful.
In light of this change, there may be some encouragement to improve on the miniboss. If the Armored Digger becomes useful to farm, it may be worthwhile to make some sort of summoning method for the enemy and improve his stats according to the quality and quantity of his drops. The specifics of these ideas, or if they will be required, can be decided by the developers.
As for core drops, it’s likely that I will be making a separate suggestion for these, so feel free to discuss in #suggestions-discussion.
Here it is
I really don’t know if it’s too long
it hits every point, yeah
I could post in post ing I guess
Unless there be any big issues
Was gonna post 15 mins after
but like, if there’s issues there’s still chance to edit
oh right
And more people are gunna notice it if they get a notif In posting compared to discussion
yeah, i think you should post it then
The last line isn't needed
u think so
i was considering
but it’s pretty small
in any case it can be removed
because the header mentions only the bar drops
Will have to wait tho :[
can we talk about the cataclysm mod
someone is reading #suggestions-posting and just implementing the suggestions themself
good on them
it's #14 on mod browser last I checked
literally just make a mod connected to calamity in some way and profit lol
I mean, Stevie's active in this server. You could ask their intentions before making assumptions. Also 'profit' how lol
And gain what? Clout?
also regardless of intentions it's true, all you gotta do is make it connected to calamity and it'll climb fast
I agree, but that doesn't mean that that's the only reason someone would make a calamity related mod. Since this mod seems to be making changes that are well thought out, it seems to be truthful in its purpose - some minor changes/additions to Calamity
it passed veinminer and boss health bar holy fuck
Stevie has ascended beyond clout
I never accused stevie of making a mod based on clam just to farm downloads lmao
Ah I see, you were making a broad statement about making calamity addons in general
Mod Browser has it at 11th, which I imagine are daily rankings
This is veering into #other-mod-talk at this point though
Yeah I like the Armored Digger suggestion
Where do I go if I'd like to suggest an addition to the FAQ doc in #help-advice-read-pins
It'd be neat if the legendary weapons scaled like they used to
why
- one weapon shouldn't cover the entirety of the game, that's just uncreative as hell
- they are extremely hard to balance
(And you can't suggest that btw,
)
It's not as bad since their drop rate went up
Me when
Me when Halibut
😳
Yes
hailibut is like 1/10000 drop rate so there's like no chance you can get it
I think that's been done quite recently
Most legendary weapons aren't even worth grinding for
The Legendary drop method rework was approved, and only thing holding it back from being implemented is time
what is the rework?
It's the "Do special challenges to get legendaries" thing, right?
Yes
Like fighting AS fully in the Sulph Sea
Ah, that
Your sugg
In the recent times, you spin the sugg wheel
Half of the time it lands on your sugg


you get the cosmic discharge by beating the dog with your hands tied behind your back and being blindfolded
I'm slowly infusing #suggestions-voting with my essence idk
@zealous ridge yknow the Geodes were added to consolidate all of Rav's mat drops into one item, so the Bag didn't flood your inventory
Having some mats get moved to another enemy would kinda defeat the point
and it would also make farming harder

Go all or nothing, move the geodes fully to Armored Digger and retheme them
Don't migrate some of their items
Yes, the cores
there’s a few things here
I think ravager should just drop bloodstone, he does not need to drop cores or the bars
thus he does not need to have the geodes at all
I will rephrase
because I agree, it sounds as if I’m just asking to move only the bars and keep the geodes
God, this place was so much quieter before you arrived
yep
Aight cool
the idea is less “geodes should stay around but the bar drops shouldn’t” and “geodes should be moved to digger and ravager shouldn’t drop them”
(you do specifically say "bar drops" in the top)
it’s just hard to say just the whole ass geode
yes
it’s because the cores and bloodstone are harder to justify
And I’m trying to keep it succinct
I am thinking of how to rephrase rn
"Move Fleshy and Necromantic Geodes to Armored Digger, and retheme them accordingly."
And, I'm unsure if the bit about Digger getting reworked is needed in the top line or not. It could still be there as a separate sentence
well, it’s just a matter of correlation
If digger is going to drop useful stuff now, it would make sense for the enemy to not be a joke and rare as hell
And also, I don’t want to imply he would nessecarily get bloodstone
I don’t agree with that
retheme could mean anything
and I want it to be clear that I don’t think the bars fit for ravager, but I think bloodstone does
“Change the Fleshy and Necromantic Geodes to a drop from the Armored Digger with respective design changes, and remove them from the Ravager’s drop pool in exchange for simply dropping bloodstone.”
Damn that’s longer
You can clarify that Rav would keep his Bloodstone in the sugg body
Remove the Ravager’s geode drops and let them drop from the Armored Digger instead, with respective design changes.
how’s that
Da big edit
how it be rober
Looks good 👍
The monkey paw curls, now ores are from the armored digger; but good luck finding/beating one
Also, making the underground boss drop ores kinda nullifies the point, innit? Since there's already underground slimes that drop the ore, as well as ores themselves.
Well, bars
And also, better way to get bulk amounts
sure you can get the ore from slime grinding
but scoria is not farmed in the same zone
And you get all 3 bars in decent amounts from the “digger crate”
also, in any case
The ore slimes aren’t amazing
I really don’t like them that much
I don’t get why cryo and perennial spawn in any cave
Nor do I really understand why you can just skip worrying about getting an adamantite pick by just killing slimes
In cryo slime’s case
perennial doesn’t matter for pick power
Also it’s mentioned how changes would have to be made if he’d start dropping actually helpful items
Such as, a summoning item
if the convenience is really that the boss doesn’t have to be fought underground
then let digger spawn above ground
I feel like its fine for the ores and Digger to be in the same place
Would be nice to have players at least go underground when they wanna farm for ores, be it through mining or Digger fighting or both
instead of Rav, a surface boss
just put the Ravager bossfight undergound
👀
no
underground boss fights suck
there’s a reason it’s only plantera and PBG
and maybe queen bee
rework fight so he's tethered to the floor and ceiling and slides along a fleshcord while doing all his normal attacks, instead of Golem AI
bound like Reap Creep from TBoI Antibirth
sad Crabulon moment
oooh now that’s a good suggestion
fair crabulon is also underground
but mushroom biomes are pretty open
the fuck is a fleshcord
a cord made of flesh
discord but flesh
Not to be confused with the cannibal Discord server
the closest thing the real world has is a camera flash cord
a fleshy cord
AAAAAAAAAAAHHHHHHHHHHH
is what I'm imagining
WoF but it's Ravager and his fleshcords?
nah
You all need salvation
For your Sins
Ravager rework is agreeable
not that though
ceiling of moon lord vibes
ok wait I forgot about how this works
It’s just a days wait before it’s moved to voting, right?
24 hours, yessir
Yea ok
ravager but make it a worm boss
wormager
if you embrace the worm. the worm will embrace you
thats the point of a boss
no other real notes for the digger thing?
in soviet russia, work embraces you!
nice
become worm boss
haha get it funny calmaity rfernece
lol!
laugh
the what
the what
wait a sec
did #suggestions-voting message go through without Amber's approval
yes, it did

I pinged her, she didn't respond
@hollow shell what do we do in this case
we remove it
until Amber gives approval/denial
at which point we can tell em to post it again (or not)
@silk echo your sugg didn't get an approval or denial from Amber yet so i'm removing it for the time being until she says something, here it is for reference
make the profaned soul crystal make the character have a cocoon appearance when idle for a certain amount of time
Not much of a gameplay feature but just a little cool cosmetic that can occur when conditions are met, similar to how the Brimling hides when you are low on hp, it has no effects, just purely cosmetic in nature
Besides it would be cool for someone to discover after idling around for a little bit and then their character all of the sudden goes into a cocoon akin to Providence
I don't really enjoy seeing stuff removed from voting
@ashen warren Are you alright with the suggestion a few messages above?
neither am i but what has to be done has to be done
They're on DND
proceeds to wait forever
@hearty blade check the pins
you broke like
every rule in the rulebook
oops, well sorry.
(it also means delete your sugg)
@dapper coral do the honours and kill.
I can't even see the pins.
yoink
Did you just suggest an entire mod
no.
Thank you for telling me.
anyway, we can move on now
I was only mentioning a mod because it was something else.
holy crap, I just found out that this is the 500th day of me watching suggs

well, i guess you were right
good for you! soon it will be 1000 and youll realize that youve made a terrible mistake


Dude basically suggested an entire mod worth of content
GOD
See Engima's Etheria variants for what he's talking about
Technically speaking post-ml is a sort of superhardmode
but subworlds are nah for Suggs
besides being insane to code (im unaware of any mods that do something major like this in a complete capacity) it’s just a lot of work to make an entire, basically second terraria with nothing to work off of lol
it is gone now, so it is the past
isnt calamity gonna end up adding dimensions anyway because lack of space 
No idea
has amber said anything about the status of my suggestion?
she has not since he's busy for the time being
Do I just repost the suggestion or wait
I believe just wait since your sugg was ! before
it was?
wait how did it reach voting if it was ❗ed
I don't think it reached voting
no it did reach voting
_ _
Wouldn’t this theoretically just increase material bloat
Does merging them actually solve material bloat, though?
Seems like another thing you need to craft tbh
no, I’d argue it makes it worse
I don't think it's necessary
insteaed of three
well, here’s the thing
I think it's fine as is
tenebris, cells, and lumenyl are very not much used for the same things
There are some things they all are put in the same recipe
like the post cal abyss weapons
and literally every water themed item after calamitas
but tenebris is used on its own for silva
Lumenyl is used for stratus
Yea
Murdering depth cells would be fine tbfh.
(is tenebris really needed for silva)
I say we just leave them alone
^
if there was any material that would be touched, I would say it should be cels
Yeah
I don’t think they need change
Agreed
Frankly I actually don’t see that much of a reason for depth cells to exist. Is there a recipe that contains depths cells but not lumenyl?
There are misc items
i think fathom swarmer..?
fathom, I think, yeah
fathom could use lumenyl or tenebris probably
^
really doesn’t need change
Fathom Swarmer is literally the only item that uses depth cells on it’s own.
even then
some items only use 1 or 2 of the three
There are dumb exceptions but it’s besides the point
whats the combined item you wanna make?
abyss stuff
I don’t even think it even needs to be considered
1 is living organism cells, 1 is crystal like substance and kne is a rock (?)
so even if they did need ti be merged, theres not a really possible way to do it imi
@unborn lantern
but if this theoretical goes past common sense, some sort of abyssal focus
yes that’s the idea
eh ig
ascendant
but its not needed tbh
I think ascendant is a stretch and kind of unneeded in any case
Ascendant has more of a reason to exist
spirit essence was made as later game recipes require a whole inven
Since like the three are used in everything
It has a bit more of a reason to exist but it certainly didnt need to
afaik it's only really thee for lore reasons
well, more like phantoplasm and cosmilite are used in everything
The three combined are pretty much always used together*
and adding the energies to it was convinient bc they were at that tier
yea there were some things
i think theres only 2 weapons endothermic and nightmare arent used together
^
Namely accessories
hypothermia and another thing
That is not true
Penumbra
tbfh those ice weapons are kinda cringe
there are examples in any case, there are examples that show them together
such as the accessories
and literally every armor past dog
lol
cant see it on phone F
200 now
How oddly convenient
well
ok
we will see if it gets passed tbh
dont see a need for it imo, but now its up to the devs lol
well, it always was up to the devs, but u get my point right
Frankly depth cells deserve to be murdered. They’re used in one armor set on their own, otherwise always with lumenyl.
Personally I don't think so but since silva is more nature-like, magical armor, tenebris might be used to help "fuel" it if that makes sense
Isn’t Silva like the goddess of nature trapped in the abyss?
I've stated before I'm fine with having an ASE-clone for depth cells, tenebris and lumenyl since those 3 are all unlockable right a boss (calamitas clone)
yeh
Or smthn?
While ASE has 2 unlockable drops after DoG + phanto
Furthermore it's quite easy to get an abundance of those 3 abyss mats
I still think ain’t needed
Frankly, if there’s anything that isn’t needed, it’s abyss cells
I absolutely think that some recipes have abyss mats for no reason
It’s the closest to oceanic themeing is usually the reason.
Uh sure
But it’s still ridiculous
I don’t think all water themed recipes need them yknow
sdfmg is not even remotely related to abyss
tangentially at best
¯_(ツ)_/¯
it’s just silly, I hope it changes
You can suggest sdfmg change
it is relatively minor I just don’t get it
dont kill abyss cells they give good money
not a good excuse
and I have no idea if anyone would care because it’s just dumb materials
yeah ik
i mean killing depth cells is wierd, since they are a really basic resource for most ocean weps in cal
But they’re also completely unnecessary.
its like saying get shard of light and dark to merge, since they are used together almost all the time
they exist to give more reason to go to the abyss
oh
(the depth cells n stuff in random recipes)
^
if they didnt exist
Not really. Lumenyl, drops, and everything else is already reason enough.
youd explore the abyss way less
not depth cells specifically
the 3 materials themselves being present in a wide range of seemingly "random" recipes
is so you have more reason to visit the abyss
lumenys frops from several enemies outside of abyss, you can get scoria from ravager
theres less reasons to go to the abyss tbh
fighting ravager 
Lumenyl drops from 1 enemy outside of the abyss iirc, Eidolon.
fair
You still would have to mine tenebris and abyss gravel, and there’s still the minibosses you have to fight.
Yes lumenyl drops from eidolists in the dungeon post calclone
Depths cells aren’t something you go out of your way to get currently.
It’s naturally acquired while you’re getting other things.
well, i think instead of removing them, maybe giving them another reason to exist is better tbh, maybe make them in the cloaking potion thingy's recipe (forgot the name of the potion)
...but why though, that would restrict the potion to post cal clone
I guess so, but it’s just material bloat imo
Abyss already has the largest amount of content for a modded biome in the mod
removing one barely memorable material isn’t a drastic problem, it’s just some trimming of material bloat
More like stronger reason to go fish because everyone is scared of the abyss
😳
That would imply calamity players fish
we dont talk about fishing
crates are fucking cursed
that would imply fishing is fun
^
Crates are the reason why fishing is half decent for all of calamity
i mean, theres some other good stuff in fishing
like bloodfins, some fish weapons
Such as astral infection early hardmode, brimstone crags that nobody does Bc fuck the flamethrower and nobody besides hipsters uses stealth, and some decent sunken sea fish
i mean the hook is nice
nobody besides hipsters uses stealth
Wh-
exactly.
....bruh?
I am aware stealth rogue is viable in certain points, but it struggles in others
It’s a joke
ofc
...mostly
wait

i think we should leave this joke and geg back to the point

Yes
wait, what was the point agian?
Depth Cells don’t deserve to exist and only fuel material bloat
oh yeah
yeah i kinda agree after the points you've left on the table
its basically rotten chunk but abyss, and used more-ish
Just because something can be reworked to actually have uses, doesn’t mean it has to be, and I think in the case of Depth Cells it’s better to be removed than to try to make another worthwhile abyss material.
tbh planty mush is prty much the same thing, all it does is make life fruits and fathom swarmer iirc
i think i read somewhere tenebris spreads to planty mush? but prolly just imagined it so ill go wili search
it can yeah
damn
never eorked for me ingame so i thought i imagined it
prolly the begone evil mod tbh
it's only post calamitas
yeah, it was post cal
i mean planty much is more of a building block imo
but it has very sparse use, since its not really supposed to be for building (i can assume) and more for recipes
god this sugg is hitting the text limit 
:Scary:
I have to trim the suggestion about trimming down material bloat, ironic
this is a long one, but I feel it necessary to explain why calamity should remove these two
Planty moosh does not really cause any problems being in 2 recipes
but at that point is it neccessary?
it is almost always just a block for viper vines to grow on and for tenebris to grow through
depth cells being used in conjunction with lumenyl can just tie into the sugg about combining the 3 abyss mats into 1 material so that should stay imo. Planty mush can go though due to its minimal usage, the issue is the worldgen for it
Removing planty mush would be essentially removing it from the abyss worldgen and replacing it with more scoria, tenebris or just gravel/voidstone
honestly the worldgen justifies planty mush maybe
mush does not need to be a material
^
I don’t think it should be removed
Well if it's not a material it's just something people will trash
^
Thats not really how it works
everything you get from the abyss is used in crafting right down to the blocks. If it serves 0 crafting purpose, then it should be removed. it's causal loop
^^^^^
Everything from the Abyss has a use and purpose.
um, okay
Planty Mush has no purpose outside of Life Fruit, and to provide some vines that can be grown from Tenebris or Abyss Gravel itself.
Hadal Stew 
I don’t understand because if something isn’t crafted into something that does not justify complete removal
I don’t think mush should even be really clumped in with these
Just look at cloaking gland being removed since it only served 1 purpose: anechoic coating
^^
that is a different case
Or Maneater Bulbs
Planty Mush is also one item.
Yeah
for one thing, Life Fruit.
okay. Let's take the example of maneater bulbs then
And it can very easily be replaced with extra Tenebris in worldgen
Conceptually though, they fall under the same thing: very small recipes revolve around them, so they could remove it to limit the bloat. keeping planty mush but has 0 crafting purpose is ideally the same as "shouldn't be here" since it'll be trashed I doubt anyone will build w/ them
well yes
The only biggest issue I see is tampering with abyss worldgen to remove it so that's in the devs hand, which is beyond my power
No one will bc it leaks blocks
so let’s remove eutrophic sand
Remove Sulphurous sandstone, as well
We only need one block down there anyways
Do you see my point here?
the problem with that logic is the abyss already has two blocks for variety of building materials, Tenebris and Abyss Gravel. It also has voidstone, as well as scoria ore.
tenebris is hardly arguable as a building material
but let’s go with gravel and voidstone
yet you're trying to justify planty mush as a building material?
than what purpose does it serve in your eyes?
Eutrophic sand is a terrible building block because it leaks water
it is an environment block that spreads a material
Then eutrophic sand can be used to more easily make water arenas, or fishing ponds
okay
You can just replace Planty Mush with more of said material.
I don’t like that mainly because tenebris is already piss easy to come across
I feel like the main point for me
Is just that I don’t think it should be treated like a crafting material
On the scale of say, depth cells
cells are far more prevalent and less needed
because materials aready exist for all of those items to fit into
Mush is not bloat the way I see it
If you replaced planty mush's place in life fruit's recipe with tenebris, how is it more neccessary than depths cells?
"needed"
Okay, can I rephrase then
Planty mush is hardly a material in the first place and is instead a biome block which is a trashed item anyways almost all the time
I guess they meant it in that barely anything is made with depth cells and no lumenyl?
I think that cells are even less necessary
Let me ask you this question, if Tenebris completely replaced Planty Mush, what would so drastically change that would make it so that keeping Planty Mush in is a worthwhile move?
Nothing would drastically change
Honestly I’m not really trying to white knight planty mush on its last stand
if it comes off like this, let me clarify
I don’t think planty mush really needs to stay in, I think that the arguments being made here are not truly applicable to mush
for all I care it can die, it honestly doesn’t matter too much
The most I’d lose out on is the viper vines which I like
otherwise it is a silly item which exists for little reason
The reason I apply so much of the "material" pressure to Planty Mush is the reason that Abyss Gravel is already the iconic environment "building block" that the biome is based off, similar to stone for normal terraria's underground. You never question stone not being used in many recipes, similar to Abyss Gravel not being used in many recipes. However, I compare Planty Mush to Tenebris, as it's pretty damn similar in being a rarer sort of "ore" found in the abyss within Abyss Gravel. Planty Mush has infinitely less uses than Tenebris, so I don't think it's neccessary to keep in.
stone is kind of used in a ton of recipes, I would say a better example would be mud or ash
also going off the reasoning lauren presented
granted, I have my differences in logic, as I think Abyss Gravel and Voidstone have a purpose outside of crafting, being providing a basis for their biome's appearance
well, the thing is they have a ton of recipes
In the fact that they’re used in furniture sets
Which makes them fun building materials
Abyss Gravel is used in furniture sets? Wow
Yep
it’s fun, yeah, kind of duller voidstone
mush does not need to stay, I can get behind this
my disagreement is mostly in presentation of uselessness
got confused for a moment there bc you need to smooth it down, yeah, getting off topic I think I prolly should narrow my sugg down to Planty Mush but I'm going to keep it as is unless someone provides more reasoning for removing the depths cells portion
the arguments about tiny crafting trees is irrelevant to me, and it isn’t only dropped from like 1 or 2 things, it’s a block that constitutes part of the abyss
you could focus on mush, instead
If your argument is to remove mush for having no purpose in crafting or in building/structures
Then I would absolutely get behind that
Out with mush
Suggestion could be the header you have right now
depth cells first paragraph, planty mush second
conclusion
yee, that works
I think this would give them each their own time to be “judged” so to speak
because I don’t think the same arguments apply to depth cells as they do for mush
This is more of a repost / rehash, byech
yeah
Also organic/inorganic is hit sounds
FREAKING HIT SOUNDS
Which leads to inconsistencies
(i.e. scal is inorganic)
Organic / inorganic state of NPCs might be hands down the most wiki-reliant aspect of the mod.
That gives me an idea on how to amend that
#suggestions-posting being written
life form analyzer secondary function, perhaps
another is just showing it through the bestiary
I'm not sure if they'd ever mess with vanilla information accs
Plus ui can be a fuck to mess with
ESPECIALLY vanilla UI methinks
No no, I mean the analyzer one
yeah
Bestiary is an alternative, but just to note that Polter has like different states on each of its phases

Okay, that point I made with polter came right as you suggested that Lauren
what
That’s real...?
well can we fix that lmao
I mean I guess it’s a thing with twins too
Or, would be
Polter himself should be inorganic in all states due to him being the amalgamation of souls, twins should be kept organic I think
Well are they always organic
They spawn organic but then become inorganic but rather I'd say they get augmentations on their organic state
Right now
Okay
I mean I see it more as them literally losing their eye flesh and showing off their metal endo skeleton
why are the twins organic?
there are multiple ways to interpret in any case
And why is Scal inorganic?
Polterghast in phase 1 has NPCHit7, which is organic.
There's nothing for its phase 2, so I'd assume the same case as first phase.
And both Phase 3 and clone (despite cannot be attacked) have NPCHit36, which is inorganic.
SCal is inorganic in her current state due to her sprite being a placeholder I'd imagine, but with her human sprite she should be organic
clone used to be attackable, so it makes sense that a hit sound is coded
Yes
O R G A N I C
New radar item that lets you scan enemies to find their DEF, DR, immunities and organic/inorganic status?
It's tattle from Paper Mario but in Balamity
well I have no idea if that would be super required
1.4’s bestiary is something to consider, even if not in this version
it could be a sort of instant discovery thing
Use it and you identify the enemy with 100% bestiary completion
Or something to that effect
Alongside other stats being shown
@cobalt pewter your stealth strikes doc feels "incomplete" and "non-descriptive" at times, purpose behind it?
Basically, it's a tl:dr of his opinions on current rogue weapons' stealth strikes
Soon™️means that the weapon is a melee/rogue combo
Ah yeah, it's initially meant to be just a little guideline mainly for myself, and the whole thing was kinda done in a quick few hours do cover everything up in my raw, unadulterated, feelings. It wasn't meant for initial suggesting. But now that it might take a bit more traction, I'll clean up the whole thing in PC, where I can have more freedom in actually writing these stuff.

Alright, we'll look forward to it.
alright that's fair. Just make you're being descriptive when describing stealth strikes for weapons in how usable they are and why they are/are not in usability
Yeah, I'll do it a bit later today, when I have free access to cal and my laptop on general

my sugg is at 153 
You need them for something?
People said that I should talk to them or something about my suggestion removed earlier today due to it having a ❗reaction
Oh yeah, you need her approval.
I was also never told what to do to fix it
your sugg didn't get an approval or denial from Amber yet so i'm removing it for the time being until she says something, here it is for reference
Her approval is literally all you need.
I thought a bot automatically does it
Approval as in permission to change her item, yeah.
Ohh
so therefore you need her approval to suggest a change about it
I did not know that
That explains a lot
Yeah I had no idea that was a dedicated item
That definitely makes me now understand the approval part
Even with permission, I don't see the sugg having strong arguments really
Most of it just "cool"
Some people just said someone should suggest it, so I did it, honestly don’t really care either way if it is accepted or not
But I’ll take a look at the wiki in the future to see if something is a dedicated item before suggesting before hand
mfw second sugg is just Feedza's sugg but only for bosses
is that just a statement of how irrelevant normal enemies are or something 
I wrote that w/o looking at the above sugg, oops

Ah yes
Cursed Dagger RIV

Honestly I always prefer Corruption because Filthy Glove easily trumps Bloodstained
You see, I tried doing that once but then creativity fell flat on its face and was steamrolled by a semi
Especially with the stealth strike effect cap
I can probably help idk lmao
I don't think bloodstained glove healing is affected by that cap
i typically dont go stealth so the crimson was always just better for me
you can do some funny shenanigans with like electrician's glove or nanotech and stuff like wave pounder vs crowds
you healed so much it passed your max health
how did you get that much hp 
i didnt notice that

are there no rules against RiV suggs, because if so I think there should be
At least I'm being general and not asking for RIVs of specific items
That's quite an acronym chain that I'm not quite sure makes sense lol
summoner would do well for more variety in general
and one place to start is certainly RIVs
but still, it may be a lower priority
Definitely. My patron item is an accessory summon partially for that reason
considering how RIVs are, or at least how I interpret them to be
sort of pseudo-legendaries with lower stats and more common drop chances, just with a congruent weapon that acts like it
Still, #ReduceRangerBloat
RiVs exist to be reference items and have no gameplay connection afaik
melee bloat is bigger in that regard, id say
no gameplay connection
?
what does this mean
remember when summoner had none and someone suggested to add summoner RIV like every 2 weeks
guidelight was to appease those people
gameplay wise they have no reason to exist that I know of, so there's not really a reason to add more that can be argued imo
most are, some are other games
Not true, Clothier's Wrath and Void Vortex have no references
That's just two that easily come to mind
well the idea is, its a reference to the rare item system in borderlands
not nessecarily that every weapon has a congruent reference in other media
the concept borrows heavily from how borderlands handles it
many ideas are derived
basically
there is no system for consistency involved with them
they just
exist
they really do
regardless, your point towards more summon content does not go unheard
Give summoner some love in literally anything and I'll be happy, but a 1/8 difference seems rather glaring to me
im sure many people would enjoy more summoner content in any capacity, rare item or not
ofc
if i was to be so bold
i would just make RIVs not exist
and move the interesting ideas to actual items
That works
and the boring or inconsequential ideas just be removed
But it's staying most likely
i wouldnt be surprised
calamity tends to hold on to all ideas, good and bad
perferring to at least give them new coats of paint above removal
which, can be a holdback sometimes
Sullenly judges in Lorde
lorde was a meme and you know it
it is one of the few exceptions and it is extremely easy to see why
chaos
Oh definitely, it was a mockery of other mods boss design
ofc
Iirc it was removed because people started liking it lmao
fuck no its because it was a bad idea
and it was a joke, which is why most people ate it up
It was a purposely bad idea and people started praising it for uniqueness
Which defeated the whole point of the Lorde, so it went poof
it was certainly unique but it was a far cry from a likeable idea
i feel
i highly doubt that removal hinged on the fact that people actually enjoyed the fight, and more on the fact that when you make a joke of yourself others will start making jokes of you
it was a memefest
not unlike moon lord's legs
regardless, as I said
Completely true. But, in this case, I don't think RIVs are a bad thing for Calamity at all.
removal is unlikely for RIVs
I'm just looking for more Summoner ballance
which is admirable
summoner is the nothing class in vanilla, speaking from "gameplay"
Summoner is fun, but everyone tends to ignore it because of low damage minions (for their respective bosses), terrible defense and movement, and few options
it lacks options, for sure
Honestly Summoner should be the mobility class, not Rogue. Makes more sense imo
i dont think calamity's summoner is low damage, per se
Vanilla to be clear
its finnicky, as it will almost always be with terraria minions
vanilla kind of fucked summoner even
in 1.4
just because they added a summon weapon that is by all accounts not summoner
Calamity fixed that damage issue, but there's still a massive disparity between Summoner and everything else. Also fuck whips, they should be classified as a Flail derivative
summoner, the way i see it
should be a disjointed damage class
focused less on doing damage directly from one's self, and more on keeping damage coming from different directions relative to you
right now, it only accomplishes this halfway
HP increases can happen via settings -> mod configs -> calamity mod (no music) -> boss health percentage @ashen warren
oh right, thank you!
ah yes, there are configs
As for damage, the current damage they do in MP is sufficient enough and if you want more of a challenge, defiled can work, so can arma for ohko


