#suggestions-discussion
1 messages · Page 1050 of 1
maybe make it so that it scales with armor and accesories
That's the only way to determine class
The closest I can think of are probably what dmg type kills the boss or depending on the weapon player is holding when the boss dies
like if you have a summoner loadout, you get summoner items
I mean drp can know what class you're using when holding a specific weapon
but that is harder i think
The latter can be abused, but ig making it a first kill thing as well is fine
Discord rich precense*
Though you do need to hold a weapon
I can just ask
ignore me if this sounds dumb, but maybe it could check for the players highest Proficiency?
how aboutif you dont have any armor? or mixed class loadout like fearmonger, omega blue or generic armor like crimson and mixed acc?
@radiant meadow how hard is it to pull something like this off?
that could work
That's a different take of this
pull what off?
im just tryna make boss farming easier
using highest proficiency to determine which class stuff to drop from bosses
If you have mixed class no drop rates should increase
yes
that would require completely rewriting the drop code formula and would not work in normal mode
normal mode multiplayer that is I mean
Fair
Ah yes, multifucker multiplayer
perhapes if it get implemented it could be togglable in configs?
Very cool
i think it could be revengence/expert mode exclusive
The issue with this is def multiplayer it's gonna be a fuck
I just don't want to rewrite the weapon drop code formula again.,.,.,.,..jjfjfsssggg
ben just said what the problem was
make it so that boss drops scale with amount of players
loot table is a mess, even just for wiki purposes
for multiplayer, could it check the Proficiency of the player when they open a treasure bag?
there are no treasure bags in normal mode
true
or make it expert exclusive so that the treasure bag code vanilla has for multiplayer can be used to help out the code
also, when things drop per player, e.g. scal's weapon drops, it only rolls once and then whatever the roll was everyone gets
arma normal
e.g. 20 people defeating scal in mp would get 20 scarlet devils
also btw i have no experience with code
oh, i didn't know that
also proficiency wouldn't properly work either because e.g. my summoner proficiency tends to skyrocket even tho I am no summoner
boohoo
ok, so maybe proficiency wont work
you're just using minions with other classes philo
how about armor

yes
wood, fearmonger and omega blue :
you're just using minions with other classes philo
against bosses they suck
that’d probably be just as hard, maybe even harder with accs
I think it would add more to the proficiency system bc you wouldn't use minions as much so you would get your class drops
how about this
mixed class acc? im Crabbar's DAD playtrough for eample he equips rogue and summner acc at once
it is a point system
ohgod
??
if you are using spider armor, each piece would be 1 point for summoner
I feel like proficiency is much more doable than anything that involves accessories
if it is mixed class, it would be 1 point for every class
that just sounds like proficiency with extra steps
or just pointless because there would be no class affected
TK what do you think about the point system before it gets out of hand
if it is an accesory that is mainly 1 class but useful for all classes (ex. shield of cuthulu), it would be 2 points for melee and 1 point for every other class
I think we should stick to status quo
I agree but then again this Sugg might not make it through posting
With proficiency
the most feasible thing to do would be to increase/decrease the chance of obtaining a weapon based on proficiency levels (all of them, not just your highest) for treasure bags (so normal mode and scal would be unaffected)
(or alternatively do nothing and save my sanity)
using proficiency as a baseline is a good idea on paper, but unfeasible to execute
Do both 
wdym
oh
well, maybe using the code that makes the summoner nerf a thing could help as a baseline
I don't think this deserves an exclamation but I'm not a mod or a dev so
i think it sounds like a good idea on paper, but would require too much work
See how it does in posting then the devs can reject it if it reaches the goal
oh i almost forgot
adjusting vanilla drop rates is aids so don't use moon lord as an example
dont even look at dark mage's
what I was talking about was only referring to calamity bosses
Red code™️
™️
but you said vanilla drops (?)
I wouldn't go that far to throw shade at vanilla code tbh
Fair enough
I will
it could be used for post moon lord bosses where everything is aids to beat
Ok so remove moon Lord and add that part and I think you have a good suggestion
I approve but others might still have critiques for you
there no exclamation
enchanted metal has no reason to exist 
should probably explain how many things both of those materials are used for
bezoar
1 murky paste and 15 stingers
could be substituted with vine and jungle spore
living dew
2 vines, 5 murky paste, 10 bee wax, 1 bezoar
could be just removed or substituted with jungle spores
portabulb
15 jungle spores, 10 souls of night and light, 3 murky paste, 1 vine, and 1 trapper bulb
can be just removed
no just write the names of what they're used for
am i supposed to be here?
idk
Enchanted Metal removal has been approved
if the suggestion is accepted the devs'll figure out what to replace the materials with
approved != implemented
my bad then
it can still be a bluecheck
there i edited it
also what does ! mean when i post a suggestion
now only says remove murky paste
it has a problem
ok
- it's not a suggestion related to the calamity mod
- it has improper styling (no linebreak between the title and reason)
- it's breaking a don't
- it has a factual error
either of these warrant a ❗
imma edit my suggestion to include trapper bulbs actually
ah ye good idea
I think Thomas sugged the removal of the material bloat
don't remember where it went
Trapper Bulbs are fine I think
(the Jungle lacks a consistently-farmable Hardmde material otherwise)
Murky Paste can probably afford to get Thanos'd though
Yeah it can
It only crafts two things really worth considering
(Living Dew and Portabulb)
and Spiked Jungle Slimes already act as an additional source of Stingers anyway
yeah
"but muh Arapaima repr--"
dude
I don't think anyone cares about these fish when they do have a material drop
they are kinda good for biome key farming
I shall try
Whaddaya think of that?
and both times I got beaten up by the unwritten rule of "if it makes my life easier I don't want it to be removed"
your success will come no easier
Say "Remove Ectoblood, and increase the amount of Ectoplasm Dungeon Spirits drop"
Maybe that might work?
mm
What do you think of my suggestion?
You should replace invincible with untargetable by summons
At least Enchanted Metal killing went through devmocracy
There are also a bunch of spelling mistakes
Now to just wait for it to be removed in approx. 2024
:hahaech:

I'm quite bad at Engrish
oh
third time's the charm question mark?
byeah
should be clear now that I don't wanna make people's lives harder
not with how prominent Ectoplasm is in Calamity
if it only had its vanilla level of importance I wouldn't care but Ectoplasm is extremely important to entirely too many crafting recipes, directly or otherwise
Arma is meant for pain
from what I can see ectoplasm is easier to farm than, say, lunar frags or maybe even something like rotten chunks
(the cdmp experience)
Finally wiki editor got their color
The compensation is just to get people to like it more
Ectoplasm hm
byeah
tl;dr people don't like farming
tl dr?
TL;DR grinding is cringe
Too long didn't read
if you make a suggestion to give people a cheat interface you have a coinflip it will get 200 stars
even though it's blatantly a cheat interface

Thx


I just want Ectoblood to die okay
is that not a noble cause
it's a boring-ass material that people only like because it makes a disturbingly-prominent-in-Calamity vanilla material easier to farm
Disturbingly?
too bad you take more time to craft ectoplasm than to get ectoplasm yourself
Why is it disturbing?
ectoblood essentially becomes "whoops I just ran out of ectoplasm lemme go get some from my 4.5k ectoblood stack"
something that would be fun to mention
yeah
Seems like a nice sugg
thanc ig
made with Darksun Fragments
you wanted to go further in progression but sugg don'ts didn't let you?
no
that's the best I can do without dipping into SIS mate
in 1.5 buffed eclipse is a post-dog
we're not gonna talk future content ig
that's future content, equivalent to #changelogs
that's in the future
That's why I'm making it as vague as possible by mentioning the required material
:Scary:
I’ve been thinking bout that since like fucking 2 years ago
(darksun tier is up in the air)
Like anything post p1 is just, darksun because all of the things you make at that point are gated because of that material
(being post-DoG isn't finalized)
- Thematics (the Umbraphile armor upgrade wouldn't work as well without the mention of Darksun)
- I wanna account for whatever Fab said, yes, hence why I'm not pointing at the progression point, I'm pointing at the material.
alright, I still think it would be good though, meek
aight
irregardless of what changes I just wish that nightmare/endo/darksun just get their own events lol
maybe in the future?
Well ofc

it must happen within 20 hours or I’m KILL YOU
why me, what'd I do?
the point is
"within 20 hours" is still The Future
more content that isn’t revisited
You mean content that is used once and completely ignored afterwards, like Brimstone Crags for 3/5 classes and Astral Ore? 
I was aware, I wanted you to make the distinction between the two issues
They’re different sides of a coin in a way
Calamity does in fact like to revisit things it doesn’t really have to, see also polterghast and the dungeon, as well as solar eclipse/the moons. However, it also likes to abandon things very easily, and not care about them. See things such as the Sunken Sea, Crags, and Astral Ore
Crags I feel suffers the most from this
Biome wise it’s a noticeable thing
There's a few reasons to visit crags
not as much as you’d like to believe
But in some aspects this is present in vanilla, for instance
In pre-hardmode there's a ranged flamethrower, in Hardmode brimmy, post cal for the ore, endgame for Gael's
endgame for a sword, pre-hm a ranged flamethrower from fishing (no calamity player is going to do it) and you don’t have to be post cal iirc
brimlash, brimflame
brimlash and brimflame are a bit harder to justify
Because they just need the ashes
^
you could have just gotten the cores before
Regardless
Compared to every other modded biome, it is lacking as hell.
post prov there’s bloodstone but that is handled very poorly
I do agree that crags are very skippable. Also pretty plain
They need some love
Bloodstone shouldn't have anything to do with crags
Like what is the connection?
bloodstone shouldn’t have anything to do with anything really
isn't there some lore about that or smth?
It’s unlike any of its sources in theme
Tangentially
(although lore is a weak point, I agree)
at best
Ravager’s lore is garbage but that’s another problem for another day
LMAO REALLY
wow very epic

Ravager’s lore is garbage but that’s another problem for another day
@sinful violet iirc
people still won’t use it
I mean technically speaking 1.3 doesn’t have lava fishing until hm
Actually it do be working pretty fine for true melee skelly
Now that Gauss Dagger is back to garbage status
but that can’t be a thing in 1.4
calamity players won’t use it because it involves fishing*
yeah, 1.4 fixed stuff
haha cheat sheet go brr
fishing is pog
crags is just generally lacking
Byech, calamity abandons brimstone crags faster than a father going to buy cigarattes
Mostly, because there is no point to be there for any significant period of time
no real requirement for grinding, collecting the ore is piss easy
enemies are also very easy
the longest you’ll spend there is making a brimmy arena
But that is the Only reason you’d be there for a while
almost always
If you’re a meme you fish for blood fins
I had an idea for a sugg about it getting some late pre-hm gear in the shadow chests instead of meh shadow chest loot. Prolly’ll post it at some point.
that’s the second longest time you’ll spend
move Gehenna to those chests tbh
terrible accessory that would actually be useful in hardmode as a successor to the pendant
move anything to those chests besides normal shadow chest loot
It does drop a philosophers stone and obsidian rose, in all fairness
Unless that was fucked
It wasn't
I was mainly
Also if there’s something that needs to be changed, it’s Ravager’s theming around blood. Boring, barely relates to his boss fight (he doesn’t regen or anything, he just forms stone pillars and blue flames for no reason), and is done before in vanilla terraria.
Could see parallels made to the rusty chest loot
well yes it’s a disgusting amalgamation of magic and blood
I think flesh construct is an ok theme, but it tried to do too much
crimson is less flesh construct and more flesh growth
...but why do flesh construct when flesh growth is already in the game, and you could instead do something like armor related?
alongside being a construct, it is also a crucible of souls, has geodes in it, creates ghoulish fire magic, and has power to move rock
wow that’s the most succinct I think I’ve seen Ravager’s theming
flesh construct implies it 1. Serves a higher creator and 2. Is not biological exactly but more an arcane assembly of flesh
It’s workable
But it needs focus
The problem with that
What the fuck does Ravager serve
In lore it slaughters it’s creators and now just roams
That’s more a question of lore, unless I misinterpret
this is kinda straying away from suggs
The reason why the creators died was out of desperation, they forgot to add a clause
yea
yeah
I’m mainly bringing this up Bc I’m thinking about suggesting, Philo
but I think it's an abomination which it has made of itself
and to see if there’s reasoning behind this garbage theming before I suggest changing
or some shit of that sort
yeh, in essence I feel that it needs way more focus
Agreed.
The fact that it drops fucking bars of life and cores of cal stuff is so unrelated to anything imo
it’s because haha funny farm boss.
the stone is ok I guess, being a construct it kind of makes sense being golem-like
Anything involving the detached parts is ridiculous
it shoots Lizahard lasers which is just terrible
His attacks are also pretty bad, the pillars are goofy and it’s a similar situation with torches
Suggested
I hope you’re talking about Chozo’s point and not my sugg
yeah
Thought so
oh god oh fuck-
clearly unironic idea
Still goofy as hell but at least we don’t have big ass logs hopping around with no possible way to do it
I’m mainly asking for Ravager’s theming to not be all over the place. He moves stone, summons fire, is related to blood, and is also apparently connected to bars of life and the core of calamity itself.
well giving the pillar legs fixes one of them
I think the sugg title should be "Make the Ravager’s Theming more focused"
clearer that way
well even if it was ironic, my point is that even this joke would actually be more interesting
then it being related to blood is litterally because its necromancy
it summoning blue fire is also necromancy
Somewhat, yes
?? idk i mean ravager being necromancy man doesnt seem that hard to grasp
the fucking drills though
then he drops the minerals and shit because excavation
what
...summoning blue fire doesn’t seem that connected to necromancy to me 
what
Where is excavation coming from?
idk i thought he excavated
Since when????
no
well I don’t think that needs to exist lol
ha
ravager movement itself is a mess don't even bother trying to get that changed 
also idk what you mean by "summoning blue fire doesnt seem that connected to necromancy to me"

dude's litterally got blue fire on it
shrines 2 lol
oh, it's mrrp.
^
unique items would be the optimal idea yep
Mrrp, do you know why ravager drops materials like perenial bars and stuff.
numero uno
?
he's here cause I pinged him
spanish for number one
yea I don’t want sun stone pre-hm any more than anyone else lol
That’s how it would be yea
no i think youre right
you are correct
Cursed, you might wanna mention his pretty random material drops in the sugg.
Demik whips out his spanish skills for once

pretty random material drops is the reason for geodes
as for ravager
being mentioned
good luck lol
i mean apart from his random mat drops litterally everything else is kinda consistent?
plus yeah geodes exist so he just drops the rock hes made of and the rock hes made of contains wacky shit i guess
? unless
I don't get the whole summons pillars of stone "It's necromancy"
turn the pillars of stone into necromancy pillars and we good
if he's made of rock how tf is it necromancy
I think his detaching parts right now are pretty bad and random theme wise
is it flesh or stone?


missile shots from the head, golem lasers, exploding drills??????
^
drills = excavation
it makes sense now
I still don’t like the excavation thing
except that completely conflicts with why he was created
solution
anyways make the ravager look like something instead
like, ok it’s a flesh golem, but also it’s rock and precious metal filled, and also it excavates rock with mining implements and also it shoots golem lasers and missiles and stomps and hes awesome
or ziggums one
Like, you see how this feels like an oc boss trying to shove too much in one idea
I don't think Ravager is awesome
Also those arts are great
are those concept arts?
^
Ravager was built by the lihzahrd reportedly, yeah?
Crabulon Theme: mushroom but crab
DoG Theme: Worm but Space and Metal
Astrum Aureus: Infected Robot
Ravager Theme: Rock but also it's mixed with Necromantic Flesh that makes blue flames even tho that seems dangerous around flesh, also it excavates with drills, also a lot of skulls to justify the necromancy
yes focus on that
- rock pillars
how do you necromance rock
I mean
rock pillars can be easily turned into necromantic pillar of thing
chop down on everything else
idk bro i mean like bruh cmon have some imagination
cal's bros dont look very fleshy do they
boom, ghost rock
~~they look like cool giant eyes/mouths and that's all I notice
~~
cataclysm is pretty fleshy, and he's the only one that's supposed to be fleshboi
they're both eyes
Personally I just feel like a lot of the flame/golem lasers and extra materials like geodes can be cut away in favor of actually justifying the rock/flesh necromancy also the connection to lizhard temple bc that only furthers the comparison with golem
instead of water they are 99% blood
when did this come up
golem lasers just seem to be like artifacts from it being based off of golem
lol!!
i dont see why youguys are having such a hard time wrapping ur head around the fire tho
blue fire is just magical fire tbh or gas fire
i guess its used in media sometimes, so i see a connection atleast
from cool artist i like
he often makes "necromantic"/undead creatures
.. WITH FIRE????
honestly i think ravager is weird for a boss clone
it's pretty much just after golem, which is the boss that happens to be what ravager is based on
holy crp this is breaking the theme so much im going to explode
fire can be associated with necromancy
the existence of golem insures the existence of golem
tbh i think ravager doesnt have a mumble jumble theme, the necromantic thing isnt hard to pick on if you think a bit
one of my favorite necromantic monster things is the vaal oversoul from path of exile
https://twitter.com/jouste/status/1313323548589486081
... green fire??? thats not necromantic at all??? AND ITS GOT METAL??? WHat how unfocused is that
trash design
lemme see if I can find a good image of it...
i mean it has skulls on it, flesh, rocks sometimes thrown in, necromantic things are supposed to be messy, arent they?
^ correct me if not ^
they're not -supposed- to be messy but they usually are
but well, this mixing of elements can work, and on ravager i dont think they really do
ah, so its a bi-product of necromancy then
kinda?
idk
wait wrong reply, sorry
ment this
im just trashing on the theme of "haha its almagamation of flesh" concepts that are way too common for crimson bosses etc
okay so this is the best image I could get of it
a random screenrip, but GGG doesn't disseminate their models
like, the way I see it, "necromantic construct" is incredibly broad
this is a terraria mod you're making tbh, you have to acknowledge the base game's BoC being amalgamation of flesh, and stick with that theme for the crimson.
the vaal oversoul obviously leans more towards being "corpse robot"
but ravager does as well, more or less
BoC isn't an amalgamation of flesh
look at boc again and tell me with a straight face its an amalgamation of flesh
BoC isnt an amalgam, its just a big brain with a heart with an eye
ig?
its not
the perforators are an amalgamation of flesh
the EoW isn't, the hivemind isn't, and the brain isn't
yeah i see that in perfs
The idea isn’t flesh amalgamate
It would be flesh golem
bc amalgamate is too much like crimson
a flesh golem is distinct enough, I feel
^
that's what I was trying to get across
god I'm gonna pass tf out at some point
for crim?
isnt ravager flesh golem
Perforators? That's just BoC texture on EoW's body
I honestly don't understand what we're talking about
in fantasy they're various fucked up "was once human" things
mhm
oh wow it's something that isn't pixel graphics
and that’s kind of what is being gotten at here
well I think it’s fine how he looks rn
I think it fits broadly into flesh golem yknow
his design is fine, it’s workable
about ravagers theming
What's wrong about it?
some of them think he is a mess, some dont
I think Ravager's theme works; it's a lot of things thrown together because canonically it was made in a last ditch effort, combining a bunch of shit in a panic as a last stand against Yharim's forces, no?
The fact that he shoots drills and drops bar of life mats and fucks around with other really odd attacks that don’t really fit into that is what I’m really talking about
yes
But I find it hard to justify many of his features
Bars of life is more of a gameplay thing than a lore reason
tbh dropping bars of life imo is a gameplay mechanic, and nothing else
Using that as a catch all response ignores the clashing of themes
^
If it’s gameplay why does it have to be tied to rav at all, then
Life Alloy would be horrific to obtain without Ravager
Also, if he's meant to represent necromancy, then why is he one of the few bosses to not summon minions that aren't walls of stone and fire
Well that’s more the fact that he himself is a minion
he is after golem, so i guess he is the boss that at his time, all 3 bars are available, but you dont get to farm them untill u already used them for fights
And he kind of does have adds, in the form of his detached parts
It's not a necromancer, it's a product of necromancy
his head ig?
that's like saying golem's head is his minion.
but he is the product of it, not one himself
It kind of is though lol
idk i feel like those type of music suggestions would be a nono
I guess, but that devalues his boss fight if you're just calling him a minion.
I feel like rav has no reason to be tied to excavation and bulk common material farming
^
if you’re gonna do that, give it to armored digger
^
makes far more sense
yeah
Imagine grinding Life Alloy without Ravager
i mean, it makes sense from lore
That would be hell
yeh I know
but gameplay? less
ok the start of the theme reminds me alot of raw unfilterd calamity
why not?
since all the bars he drops are after golem basically
i didn't grind ravager for alloy and i was fine
There are a lot of things in Calamity that sacrifice lore for gameplay mechanics
i just mined it all with spelunker
yeah, thats what im saying
that ravager dropping the geode makes complete sense, from gameplay standpoint
I don’t agree?
I mean the theme that i find boring is brimstone elemental
since the last of the bars are post golem
Ok so we agree.
what do you even mean by makes sense
Even if it didn't, it wouldn't matter
Justifying it by saying some boss has to give the bars is not a good reason.
true
LIFE Alloy
but they chose ravager
Give duke fishron fish geodes that drop bars, like by your logic it’s the exact same idea
a better boss bar would be kinda nice
my point is that it shouldn’t be ravager
well, not geodes as is, but grab bags
Yes
it is kinda the same, true
that was just a dumb example lol
yeah yeah
You might as well make a boss called "Free Grind Boss" that drops the same materials for the same reason of reducing grind over lore of it not really deserving to exist.
Would you rather make 10 worlds to mine the same ore over and over?
armored digger dropping precious cases post golem and getting new drops post prov is thematically and gameplay appropriate
thats a fair point
Armored Digger is way too rare, and making it more common would be obnoxious
idk how much ore you use, but I play in a 3 player world and have plenty of materials for bars of life
maybe a way to spawn him..?
who cares about armord diggers anyways
Less of my point, atomguy
I agree, that's a good solution
ill be honest, it is a good point making the mineral farming behind a boss designated to digging, per say destroyer (thats what he is supposed to be right?) / enemy like digger
Craftable as well
what does the armored digger drop anyways
remote
Made of dubious plating and mysterious circuitry?
which is 3 mechs at once basically
Something like that
I'd argue ravager can fit the materials
so mecha mayhem
maybe restructure the draedon remote to make it spawn stronger diggers?
and make it craftable instead of dropped by him
Maybe uses plague plating, yknow
they threw everything they had together in a panic, why couldn't those have been thrown in
Yes, you could use draedons remote
yeah! so this way its beyong scoria, fitting progression
that logic justifies ravager dropping literally anything.
Draedon Materials + Core of Calamity = Armored Remote, a summoning device for Armored Digger
that sounds nice.
something like that
which is fine for the boss that's made to be farmed for some materials
draedon's remote exist, imo reusing it for this is better, but who knows
minor thing though

he’d probably need some sort of upgrade post prov or just generally be stronger
well, that could be said for most bosses, they are all farmable
Yeah, shame they used such a cool name on such a useless item
and post golem, since he gets very easy by then
imo, that is
well, its not up to us tho
Yea he spawns post plant no?
unless someone wants to make a suggestion with all of this?
good luck
i think its just after mechs
oh shit
No after Plant
Yea
today i learnt
It still would probably just have to be made stronger
yeah
maybe not boss tier but strong enough as a sort of super trash mob
well, i guess these ideas can fix the wierd item drops for ravager
non brimmy elemental tier™️
prolly great sand shark tier of difficulty?
miniboss that is decently hard, yknow
not like this is gonna be suggested anyways 
yeah, true
unless someone wants to put their neck on the line
i prefer not to, since they prolly have their reasons for most of the stuff we discussed to change rn
mhm
so idk, depends on someone who is brave enough
Anyways imma go pass out, since I think my sugg is fine? I think?
that do be how controversial suggestions work
thats the part i agree on his lore theme, dont really see that, i do see the other necromancy stuff tho
yea
it’s partially, I think, because since his conception ravager was a fucking weird boss
Just look at some of his old concepts and you can see the confusion of themes
back then, he was more of an Aztec, gilded mess of pixels
basically golem 2
i will try, never saw his old concepts and stuff
no
no
wonderful idea
at least he didn't actually post it
wens worm of flesh
oh god
pls no
I hate this
And please change what Draedon's remote does or just remove it altogether.
@sleek girder this seems to only be tangentially connected with the rest of the sugg..?
okay, i'll try and fix it
also AD typically refers to astrum deus so i'd just spell it out
hmm
okay
tbh AD typically refers to "Common Era" so 


no
any other feedback?
looks good
k, thanks
madlad did it
Out of curiosity, is there a policy on resuggesting something that had been previously delivered to devs, but had nothing happen?
personally id wait a bit for a response, how long was that suggestion?
6 months ago
should wait for other responses to see if its fine or not
Yep, just the green check
that usually means that the devs either had no strong opinion on it, or it was a stalemate
if it was your suggestion, idk if you can repost it or if someone else has to
well that's what i'm saying
if it doesn't reach dev to begin with, then you can repost it no problem
but if yours has reached dev, any further suggestion on it gets marked as a bluecheck and so idk if you're allowed to repost it
(I figured from the emote one being reposted as often as it has)
or if someone else has to have the idea and sugg it
the emote one never reached star req + it's an outlier in the first place
Hmm, so for me to repost it I'd need to wait until past suggestion cutoff date has been moved then?
Maybe I should wait more time than a week for reposting my Torrential Tear suggestion since its very, very close to 200.
i as well
so i'm assuming you're not allowed to while it would be considered a bluecheck
but that was way before the bot system was put in place
"I remember the Pound note..."
Well, time to hope someone else has the idea to post a suggestion relating to allowing different gels to be used as flamethrower ammo, where different gels have different effects. Allowing the flamethrower subclass to have a similar mechanic to the other ranged subclasses in that you can change what ammo is used for a different effect.
make photo use pink gel 
when i tried mine i'm fairly sure the bot system was in place since i only joined like 2 weeks before it was created
(if someone else wants to repost in my stead)
i was gonna do that like last week
but i didnt
what a coincidence, you should post it now
yeah this is no
Is it? This is my first time suggesting and I spent a while looking through the dont's and I didn't see anything about it
you can't really ask for tribute items for astralgeldon anymore
or bring back removed content in general
He had a music box?
which, seeing as this would bring back the music, kinda counts as
idk if he had a music box back then
Its not on the wiki as old or removed mod content
astrageldon exists as a summon now
Haha emode mimics go brr
you know that reminds me
what if crags mimic
eh, actually im not sure
its not really a spreadable biome so astral would make more sense there
so w/e
think thats been suggested before
is it memed the fuck on
Idk
for reasons that elude me
But it definitely makes sense for the fact that astral mostly behaves like evil / hallow aside from brunge spread
the idea is that it wouldnt be out of place to spread to a mimic
as in, possess a mimic for defensive purposes
bc astral is literally just glowy corruption in that regard
also better reason to go down underground when astral spawns
otherwise there is no good reason to bc everything you need is on the surface
aureus changes this, of course, by introducing new weapons from the mobs down there
Mhm
btw was gonna actually make something for that uhh armored digger suggestion
im gonna wait a bit on it, though

mainly because theres one already posted in posting thats really recent
Abandoned Slime Staff exists
No need to even ask
Abandoned Slime Staff*
^
Yeah edited
yes
that is why abandoned slime staff is cited as one of the reasons why you can't ask for tribute items for astralgeldon
in the don'ts document
Me when meme sugg
Yes
@uneven mist no meme suggs, read the doc in the pins
Well that was interesting to say the least
To be fair, it is a meme, but this mod is somewhat meme friendly, and has done april fools bits before.
doesn't change the fact that you should've read the doc before you posted it
because it explicitly says that joke suggs are not for these channels
Regarding new sugg
- Too detailed
- This exists
gauss (magnetic)
electricity (organic damage)
laser (less damage vs high def)
pulse (inorganic damage)
plasma (more damage vs high def)
Gauss is yellow, electricity is blue, laser is red, pulse is purp, plasma is green
Tracking Disk dealing less dmg to high def targets is deliberate
in other words, that is the point of the weapon
that it does less damage against high-def enemies
The sugg refers to the plasma weapons, which deals more dmg to targets with high def indeed
yeah it has the same logic Fallout: New Vegas and Fallout 2 do
which makes sense because, well, almost every weapon there is a fallout reference, expect most of the melee weapons
why cant we even have a Ripper for melee
Or Super Sledge
Too bad it's kinda hard to retier these weapons due to the system laid out
Or Ballistic Fist
I would rather see Mounted Scanners at T5 rather than Pole Warpers
actually, especially ballistic fist
Pole Warpers have the issue of the lack of both good damage and significant presence
Pole warpers is in a weird spot since they aren't the greatest but that should get fixed
Ballistic Fist is one of the most kickass Fallout weapons ever
Like, in scal fight, you can barely able to see the pole warper minions
Shouldn't laser weapons deal more damage against targets with low defense? They just seem eh otherwise
they're significant if you mix them with immat + warpers and usage of gsa but the issue is just their damage
You don't need to see them really
Everything you mentioned there have significant presence visually at least
Immat and GSA nuggets
The lack of actual presence with pole warpers give the impression that they're not really powerful
Well you don't need to see warpers necessarily, you just summon them and focus on the fight
It's not something to harp on too much, their damage is just....low due to some iframe stuff and base damage, this'll get changed though since they are the weakest summoner even mechworm beats it
Even though immat's iframes are fucked (don't quote me on that btw), you can still see it doing significant enough stuff to be noticed
The fun in summoner is actually watching these minions shred the preferable target
Since there's no other thing that makes it fun
Immat doesn't ignore iframes?
Immat has its own iframes afaik
Immat isn't also that interesting as it stands
that I can admit, but at least you get to see immat doing something
The visual change for pole warpers doesn't feel needed though, it could be something but usability of it first
and I don't know how it'd look if the minion size of them increase as it might be crusty looking, but that is beyond my knowledge
I personally would prefer giving Pole Warpers a cool trail when they're moving
That, at least imo, is enough to give the minions a presence
Rainbow trail
Actually maybe something like the magnetic flux effect that shows on enemies when hit with Gauss Dagger is nice too
Yellow trail because pole warper are plasma
Pole Warper is Gauss
Oh what
They don't do anything like electricity and pulse (organic / inorganic) or laser and plasma (def based)
Lemme rephrase
Yellow trail because pole warper is gauss

Fuck I'm out of limit, wanted to sugg
Lemme just write it here for a quick sec so I don't forget then
Make laser-type Arsenal weapons deal higher damage the lower the target's defense, instead of lower damage against higher def targets.
All other types of Arsenal weapons that can be influenced by enemy stats (electricity, pulse and plasma) all increase their damage when their requirements are met. Laser ones got damage reduction when the condition (higher defense) is met instead.
Reverting laser-type Arsenal weapons' perk to deal higher damage the lower the target's defense is would make the type more consistent with other types.
Not only that, it's more encouraging for a weapon to "deal more damage on x" instead of "deal less damage on x", the same philosophy used for buff vs nerf.
Ah, so just consistency’s sake
was gonna say that it would be pointless bc it literally would just change how the weapons are coded and not affect damage theoretically
Also on pole warpers
well I guess just one question
What does the flux effect look like on the dagger
Also it's more encouraging to have your weapon "deal more damage on x" instead of "deal less damage on x"
Yea
well ok I’m just wondering if it’s anything like wave pounder bc idk
bc something like wave ripples would be good
imo
For pole warped
gauss could pull enemies in/pull itself into enemies tbh
Gauss Rifle just needs something interesting tbh
It lacks identity like Pole Warpers
Gauss Dagger has the magnetic flux on hits
Gauss Pistol has a weird lag-ish kinda thing
And Wave Pounder debilitates enemies from the insides
gauss rifle doesn't even seem gauss themed rn
Meanwhile Gauss Rifle is just "haha gun"
as I said before it's blue and it explodes
For each one the theme kind of goes like:
Red: laser, heat
Purple: energy, magic
Blue: lightning, electricity
Yellow: magnetism, movement
Green: matter, density
Kind of like that
doesn't ring anything magnetically dense
I already mentioned the theme above iirc
gauss (magnetic)
electricity (organic damage)
laser (less damage vs high def)
pulse (inorganic damage)
plasma (more damage vs high def)
that's more abt the gimmick
Ah yea u mentioned the gimmick
I meant more the theme
like, what each weapon kind of goes for with its concepts
I guess ye
rather than it’s shared properties
Plasma is unstable matter
Gauss is magnetically dense and inductive
Pulse is a fast, sudden discharge of radiation
Generally speaking, gauss isn’t really exactly accurate in most cases
more on the stuff above
Hell, even giving Gauss Rifle something like Gauss Dagger on hits is fine to me
The magnetic flux
God my internet shits itself
Like, I think of wave pounder kind of
I think pulse is handled well rn though, except pulse drag which is electric in disguise 
Yeah Pulse Dragon needs a rework on the projectiles
also the recent suggestion god
I actually think making Gauss Rifle a channeled rifle that would inflict bigger magnetic explosion on longer charges could be interesting
pulse dragon should be an upper and lower jaw of the dragon clasping together to do big damage at the contact point and a release of pulses dependent on either the damage dealt on bite or how many times it hits before biting
Oh yeah tool-esque weapons are hnng
something like that
i remember making a point that because crystyl destroys your arena into bits it should be viable on br
and that's what happened
it's fun that it does
I’m sure it is but that’s very silly
If ur gonna make it a weapon make it a weapon lmao
war axe of the night gang
Better than lights bane (tm)
I never touched Volt Crasher because I doubt it could be good with the tool status
I heard it was actually fucking broken in testing and that’s hilarious to me
like Ben had to nerf it massively
tools new meta 
Byeah, Gauss Rifle and Pulse Dragon need changes to keep their theming in check
probably it become submarine shocker 2.0
I would just go full on... don’t make them tools
Or make them tools and bad weapons
Why is gauss rifle blue to begin with







