#suggestions-discussion
1 messages · Page 1047 of 1
(Terra Disk is becoming fully rogue)
ok ok
it's good that they died
They did cause some headaches
DarkTiger36
sorry
(it was a joke)
the only headaches were people complaining about crafting the wrong one/not understanding why it can't be crafted, and some balancing technical issues due to how melee and rogue function a bit differently
Yeah
ah
Plus, rogue versions not having stealth strikes
which they will now be acquiring, now that they're separated
This sugg is (probably) valid either way
I just personally think it should acknowledge some of the implications
tbh i think that while it's technically valid, it has very little chance of getting through if it makes it to dev, because weapon functionality (SS) would have to be removed
i think the more viable sugg here would be to make the crafting materials rogue weapons instead of melee weapons
mmmyeah
make the flamarang and ice boomerang rogue weapons, simple
Do you want to be crucified?

at this point I think Philo is counting on it
Make them craft together into a ice-fire rogue boomerang and put that in Equanimity's recipe
Problem solved 
The duality of boomerang
Song Boomerang of Fire and Ice
Frigidflash Boomerang
@proper grail Why is the frost legion calamities’ problem to solve? Sounds like a lot of work, similar to fixing the garbage event known as OOA.
"We'll just take our problems, and push them somewhere else!"
~ Patrick Star, almost
it does sound out of scope for Calamity
That said, Calam does fix the Goblin Tinkerer
Though Goblin Tinkerer can't be ignored
Frost Legion can
that's different
I'm more inclined to work on OOA than Frost Legion.
they fixed Tinkerer because they wanted to
Frost Legion is a holiday specific event with absolutely no rewards.
OOA can be done at any time and actually has rewards.
Snow blocks are useful
You would be happier if they dropped sand.

you'd be correct
(Calam also makes the holiday Moon events required for progression)
(and pokes the Eclipse the same way)
(so like we could poke the Legion)
(Yes but holiday moon events actually have drops in vanilla)
OOA deserves no poking imo it'll just exist
Sand Legion
(please do not poke the legion i would rather just never look at it again)
do you fuckin want to make legion required for progression
We could
The difference is that the Holiday moon events have nothing to do with the actual Halloween and Christmas events.
another difference is that the vanilla holiday moons actually help out the player
I will have to kill you very slowly then
In addition to actually having drops
what does frost legion do?
@zenith hazel
The Snow Globe is only obtainable from Presents in Hardmode, which only drop for 15 out of 365 days in a year
Hell, buff it at the same time as Frost Moon
Make snowboys drop 1 Endo Energy each
You've got options :D
Ew
That sounds awful.
I'd rather be forced to mine snow blocks for the rest of my life than to beat up a bunch of useless snowmen for that
Let's make it half an endo energy Rover since they aren't really threatening mobs
(very epic)
Nah you see, you just need to make them deal 50x contact damage
Oh and did anyone mention that the Snow Ballas make a mess you have to clean up afterward?
Now they're threats.
How does one drop HALF of something
Your loss on snowmen gangsta banner Brav
They're like Antlions but worse.
Ectoblood
oh so we give them the postml dungeon enemy tier contact damage pre-nerf? Got it
actually make any contact damage from them oneshot you
you have one shot
Frankly I don’t see why the Frost Legion exists in vanilla besides Santa.
I think the sentinels being so weak is also a relic from when they got lots of health nerfs for being mandated every fight.
Methinks there could be optional loot from the legion, not required for progression
I approve of all Sentinels appearing simultaneously and adjusting AI to fit that
Calamity playthroughs already have a long ass runtime, perhaps too long, adding more mandatory content seems kinda 
(talking about Frost Legion)
^
Even if it's big AI changes, like giving em each different roles
i.e. have SW and CV hang out on the sidelines shooting lightning and Dark Energy
while Signus gets in your face
as example
pogging irl
Hot take, I think once 1.4 is here the alts should drop souls; since Hallowed items are buffed to hell in 1.4 to make mechs actually worthwhile
Sentinel battle royale, I like this idea
Just please don't make it Profaned Guardians 2, having all three at once seems kinda hage but if they took turns and alternated? that'd be cool
Yea, don't want to imagine normal AI at the same time
That's one third of an item
Deathmode Storm Weaver is already a pain in the ass (until the lightning change in 1.5), I can't imagine signus and CV on top of that
Signus is an assassin, he can stay away from you and hit you and set up his "Cosmo mines", storm weaver would dash into you because aggressive worm and CV would lurk around the place, waiting to burst his dark energy at you while weaver is in non-dash phase maybe
It can get creative quickly since all 3 are uniquely different in what their "tricks up their sleeves" are
ye ye
I'd think it'd be best as a sort of tag-team style battle. Dealing enough damage to one boss would cause them to "swap", say you burst down Signus a little bit, Signus falls back and then Storm Weaver takes over for a while, etc
Maybe yeah
I just see dealing with lamps, dark energy and lightning at the same time/in rapid succession seems kinda 
mario kart double dash tag-team
I like it
Let us fight Polterghast outside of the dungeon pls
I am not touching an enraged polter
~~Building a dungeon arena with empowered post-ml dungeon mobs makes me
~~
zen potion+calming potion
zen potions + tranq candles
You need it for cv anyways
And one of the most annoying boss summons to farm
You don't need it for CV
Just drag CV out of the dungeon
I rather not 
Why not, I didn't even know CV enraged outside of the dungeon when I fought it in my most recent DM playthrough
iirc polter doesn't get angry outside of the dungeon, just when there aren't enough solid blocks nearby
tiles
Time to start designing a schematic for a cheese arena
🧀
I think with AsianMan's sugg; the reason the sentinels kept getting nerfed into the ground & having the phase be retired after one fight is that people don't like fighting them lel
Because they were/are boring 
Because they're just minibosses
Except for maybe Signus
Personally, I feel like the Sentinels are just unnecessary padding for post-ml, same thing w/ profaned guardians.
npc.boss = true;
Removing them from the fight entirely doesn't seem to be in the cards, so why not make it actually intense and exciting
I agree with you, I'm just playing devil's advocate

(with appropriate AI adjusting)
So they would like take turns kind of like Anahita and Levi or Polter and its clone?
The rather not was in regards to me not dragging CV out of the dungeon Ian since I make my dungeon area for farming as well, his enrage isn't that bad
Didn't really wanna specify anything with this, except saying just not with standard AI, since that would be a shitshow
tho tbh them taking turns individually would still feel like the current version if the ones sitting out did absolutely nothing
Actually wait, I can do some specificity since it's an example 
well, they would still have time together, but I think polter and its clones take turns charging, don't they?
I should know these things but I don't
They do normally, yes
But Victide is harder to get than wulfrum
You need to get outta way to the edges of the world to reliably get energy cores
I think that was changed
Ye, but the most reliable way to stock up is still on the edges
and it would effectively lock it behind ds.
They're still on the same tier
Also it's definitely weird that you get to upgrade armors after you just got the same one 5 minutes ago without defeating anything significant
Wulfrum is your scourge armor and then you switch to victide
Or you can just get victide.
You might do that yes, but victide is still relatively accessible preboss
Honeslty even without victide wulfrum is kinda questionable if you aren't summoner. Desert prowler, obsidian, wizard's set.
speaking of all class armors, can we just delete perennial

Melee reaver hell ye
I think they got the message about reaver enough from me.
Not just reaver armor, the ore set

lmao
Indeed.
I find reaver to just be chlorophyte but different™️
i think ideally victide would be melee/summoner, wulfrum would cover the other one
I'd rather have wulfrum summoner since armors matter so much for summone
But why would you get victide pre scourge when you could get wulfrum and then switch for free
I could ask why get the weaker armor over the stronger armor accessible through cnidrion cheese
^
Reaver is getting a major rework next update.

pog
and I sent 2 of the helms to the sun
Mmmyes
people farm for community because it’s better then other accessories, why wouldn’t they farm for a better armor set
Yeah, reaver rework was on the table since that sugg you made awhile back. I just wasn't motivated to finish it until recently.
Sounds really good ben.
Yeah 
Hey, I gotta sell it.
You also gotta smell it but yeah
But yeah, I feel like many people are willing to get victide instead of wulfrum pre-boss.
Wulfrum is just a terribad armor set
It's not worth the grind
Except on Summoner, of course
I certainly was and I wouldn't describe myself as a super tryhard or anything.
Yeah.
Delete Cnidrions. Problem solved

Drive those wall phasing seahorses to extinction.
That would work.
Make Cnidrions spawn post-DS
Tomb Crawlers are plenty enough to tear you a new ass.
yeah, making them post-DS is a more realistic option
There’s not even a non-crusty sea horse to validate where tf they came from
We can’t just delete a mob only devs can do that
I would make victide sunken sea themed and crafted with sunken sea materials personally
Unless
Since I just love the sunken sea
Make victide crafted with sunken sea materials and victory shards
I suggested having it crafted with sea prisms awhile back actually.
I guess that might require a resprite but eh
the weapons don't even have to tbh given Bloodflare's whole thing
Delete the ocean materials, recolor victide and victide armor because ugly color pallet does not match the biome it's from 
Like, why does DS even drop ocean mats other than for gameplay reasons?
lore
^
That bigass worm just likes to eat coral?
they are still in his intestines after he dried up and died
But yeah, why would he eat coral
how did he even get to the desert
Desert was an ocean sand.
If the ocean dried up, why isn't he a pile of ash?
Like all deserts
oh yeah
why dont he go back
He’s lost
He is not smart worm.
He’s a worm, no thoughts head empty
eat
make DS turn into AS if you drag him into the sunken sea
pacifist ending where you cover DS in water and feed him
worm friend 
Jerryn't
I’m still waiting for the pacifist terraria mod where you have to give eye of Cthulhu eye drops to moisturize his dry eyes
@proper grail why should calamity fix frost legion, an event that drops nothing in vanilla, instead of fixing the mod itself or OOA?
Because OOA doesn't only drop snow
Frost Legion is a part of the game, either fix it or remove it
(latter would be fine too)
Not touching it is akin to removing it.
^
basically ignoring its existence
just make the snow globe unobtainable 
stop ignoring ooa 
No, it's just being lazy instead of a real solution
Calamity can’t really remove base parts of the game.
Such is too bad, because Frost Legion has no existing presence in vanilla
Thus many mods won't ever touch it
There would be much greater backlash if Frost Legion was straight up not doable than if nothing happened to it.
Plus if they wanted to add loot, wouldn't it make the event early HM frost moon
even if both essentially had the same outcome because nobody does the event anyways
^
No, it's not a wave event
Pretty sure the only thing Cal does to acknowledge the event's existence is to change the stack size of Snow Globes from 1 to 20. Why can't they stack in vanilla
@zenith hazel can you exclaim the sugg about frost legion? Ben brought up reasoning against it.
Frankly there’s already so much snow content in the game it kinda goes on the edge of “way too much”, what with the snow biome and the frost moon.
Frost Legion would definitely push it over the edge.
We've had suggestions for it before, this shouldn't be exclaimed
Exclaim isn't needed
But they definitely have better priorities than a forgettable event
Can we throw a blue check on it instead when it goes through? https://discordapp.com/channels/225030931008847874/263382359397761025/707764896456245249
Frankly the reasoning behind it is very weak, and it has passed into dev server before and gone into democracy hell.
thanks embed
embeds are really cool and epic
Demik said it was valid
That was referring to equanimity sugg
lol
Wrong one oof
yoyin
Fuck Melee™
he’s just not applying himself 
Because melee is Fab’s favorite class
I acknowledge Fab's efforts on true melee and it's cool
Melee time
But Melee™ just has so much shit at that point Equanimity being melee doesn't change anything
In fact it's worsening the situation for rogue
You realize by exclaiming "do something with the Frost legion" you're basically admitting that you're too lazy to fix it 
Melee is literally just "Random bullshit, GO!"
As they have less pool than what little they already have
I am
Calamity does'nt have to fix every vanilla issue
haha yes
What unlucky bastard wants to be in charge of reworkin the fuckin Frost Legion
here different fix for frost legion: delete frost legion
Also, if previous suggestions on the same thing went through, why not mine?
that would be me
There’s better things to do than fix a vanilla event nobody cares about
Remove frost legion, make snow globe summon snowstorm

such as fix OOA, a vanilla event with three tiers, and weapons, and bosses.
How to fix OOA
It's the same mod team, and the same suggestion, what's the difference between the suggestions that makes mine invalid?
Remove OOA
Or fix calamity problems
Send Old One's Army back to DD2
make the frost legion enemies spawn during frost moon, remove frost legion
There
I fixed it
Make me dev
Well Brav has decided that apparently the sugg is invalid
It violates no rules
Just let it fail
Either way, turning Equanimity into melee is
Fucking dumb.
Calling that out right fucking now
If you're this certain about it why not let it go through?
equanimity is melee?
It's rogue apparently
It better be
And apparently something that isn't melee is a sin
Frankly, I think that letting suggestions that are pretty doomed to fail go into voting just wastes votes and suggestion space.
funny thing
cause apparently the other boomerangs are melee
the frost legion sugg that was suggested like 7 months ago
it actually got denied but yata just never updated
by old voting standards, it would've been denied byeah
There was one on November 10th
and it died in voting
chances are it would've died in dev anyway
But it still went to voting
What do you think about my proposed frost legion rework
Don't kill something that doesn't break the rules, just let voting kill it
It's simple
Flamarang and Ice being melee is vanilla. All modded boomerangs are rogue. Turning Equanimity into melee because it uses vanilla's melee materials is hnnnnnng
fine
I don’t think a sugg that is destined to die in voting, or be denied by devs should go into voting. It wastes space in voting and soaks up votes for something that will inevitably die.
Just a question, since I got here late. Why was it ❗ 'd?
Can I make a sugg to convert all boomerangs into rogue so we can be done with it
yea exactly
Because people are lazy and don't want to fix it 
sugg voting being clogged is already an issue as is
I'm pretty sure making vanilla stuff rogue is a don't
"lazy" Dude, now you're just sounding entitled
No, I'm saying what I said earlier as a joke and people agreed with
if we can just lower the frequency to which people throw their suggs in and actually pass to voting
There just needs to be consistency
then there's a small chance suggs would be delivered frequently
while we're at it can we exclaim Equanimity sugg instead because fuck Melee™
Equanimity is just... bad sugg
It either is in or out. If it breaks the rules, point out how, and take it down. Brav's idea is decent
As to reducing spam
raise slowmode to 3 hours
1*
8h*
24h
once per account
Hnnnn
make it so people can't talk*
and require a month or two of being on the server
although I heavily disagree with the methods you're taking to rework frost legion
@golden narwhal soooo like a providence guardians phase
providence guardian phase makes me 
don't give DoG it >:(
i like the idea of fighting sentinels all at once
because locking shotgun to an already useless event is just unnecessary filler
the best solution is to add sugg nimwit 
It's just some of my personal ideas, I'm obviously not a Dev so they don't really matter in the end
and adding another miniboss
the point is to make it not useless
rover has a secret suggestion hall of shame server
and now that just makes it tedious
right now there's no point to frost legion
I wish I can see that
if your suggestion makes it in there you get sugg nimwit for a month

I wish I could to
lol
all I know about it is it exists
just only let feedzuh sugg*
Adding a miniboss to frost legion would take a ton of work, and ultimately not be worth it
Byeah let's just, exclaim Equanimity sugg because it's bad, breaks consistency of rogue boomerangs, and fuck Melee™
giant snowman 

It wouldn't be tedious if you weren't biased by the current shitty state of the event. And we can all agree that the Shotgun and Onyx Blaster are slightly OP
^
Melee is cool class, but it already has a fuckton of subclasses, does not need boomerangs
that, but 10x better, DoG won't be there (or he will rarely be there), and it doesn't make you endlessly hage
time to pull up what i said about the equanimity one earlier
Endless hage
not really
you're digging yourself into a hole tbh
onyx blaster requires at least some sort of effort to get
Like, I completely agree it sucks. The point is to make it not
and shotgun's good but not like insane
Shotgun and Onyx are fine?
Leaving it untouched seems wrong
Where 
that would require more work than it’s worth.
exactly
People wouldn’t notice.
Any work spent on the Frost Legion could be put to events that people actually give a shit about
such as OOA
such as the event buffs rn
Especially since the Frost Legion's progression point already has a fuckton of good weapons for every class
^
the moon and eclipse buff are currently just stat boosts
I think there's actually a problem with too many options being available in Calamity, just causes choice paralysis.
Yes tbh
See: post-golem, and elemental tier weapons
@trail ginkgo i suggest you change your sugg based on the following reasoning, and also considering the fact that all modded boomerangs are rogue so there would be inconsistency in changing it to melee #suggestions-discussion message
Then why does the Frost Legion need to stay in the game? If it's too much work to fix it and everyone hates it, get rid of it!
only Melee™ has this issue at its most prevalent honestly
Jejdjfffkviv
You can’t remove a vanilla feature in a mod. It’s just...not feasible.
What
Summoner and Rogue are lesser cases, but there's a fuckton of options for mage, melee, and ranged
I mean those are the top 3
honestly there's a ton of weapons no one uses, just the strongest 1-2 and a support weapon
“Holiday event” as vanilla says it so much so there is an achievement for it
why make all these weapons when effer is best against provi
Calamity fixed most of the other issues with Vanilla, I don't understand why this would be an outlier
It's an entire event
exept with melee all the weapons are basically the same thing so not really
This isn't some little QoL change
For Ranger I had Ele blaster, ele eruption, Infinity, Onyx, prideful, planetary annihilation and astral defeet 
It's barely an "event" at all
Literally goblin army has more depth
That doesn't disregard the point that Melee™ has too much shit going on
and not to mention the mass of endgame weapons
why bother making eternity when fabstaff is so much better
And considering Fab doesn't want to remove shit, we better raise pools other classes instead of giving Melee™ more shit
that's because when we try to make vanilla changes, it's usually to make abhorrent vanilla stuff convenient
I understand there are easier and better things, but something should still happen to the Legion. It's incomplete and shitty and unfun
People don’t care about frost legion. They don’t even know it exists. Meanwhile, people are pretty aware of OOA and enemies spawning during boss fights because it happens whether you like or not.
keep in mind, abhorrent vanilla stuff that we're forced to deal with
we're not forced to deal with frost legion
because nobody cares about it
^
you cannot ignore the existence of OOA
while with frost legion, everyone can and does
You’re prolly one of a handful of people who actually care about frost legion.
Literally when only 14.3% of people have the achievement for beating the event I really do not feel like they need to mess with it too much/at all
Go complain to Red. Not calamity.
that is why you don't suggest a frost legion rework in big mods like cal. Do it yourself.

Is OOA getting changed?
OOA has vesuvius
never in our lifetimes
Just delete it at this point
at the very least
let the crystal recharge between waves, and give it immunity during boss waves
who uses vesuvius 
I would but hehe 1.4 is the last update. (Right? I've been getting some wierd thumbnails)
I do
me
Lauren is the only person in existence who farmed for Vesuvius
i don't see the point in getting it
No
while cal would rather have nothing to do with OOA, its existence can't be ignored all that much
it was a good farm and arma breaking it helped
anyway
Betsy rogue
if you're going to suggest a frost legion rework
OOA should prolly be reworked, but it’s such a pain to do that I don’t think anyone should.
don't be specific
^
because that's our job
I'm fine with deleting the latter part
Never be specific in a sugg.
do that then
post ML OOA 
why be detailed when you aren't creative
NO

Yeah but Feedzuh Suggs™️ are based
or get suggs passed 
I think you could improve ooa significantly with mimimal effort.
Let you skip the time between waves
yes that can be arranged
Buff all the sentries or let you use calamity ones.
Remove all sentries
Giving the crystal immunity during boss waves, and have it regen after not taking damage for a certain amount of time, mayhaps?
Hey,
Getting a sugg implemented is hard
Sometimes they don't get implemented but you still might influence whem
Me when
Me when i have 0% implementation rate on suggs
2% is still 2% more than 0% 

Observe, the shrine sugg that'll never pass dev
But somehow got to 245 on a short notice

none of mine have ever reached 200
@crude geode you can also mention Ion Blaster and Apoctosis Array, as they utilize current mana to boost their damage
Feed, what do you search that lets you see all the suggbot posts of your suggs
Oh yeah that was also one of the things that caused me to write this down in my doc of things to suggest
i feel like there should be an armor set bonus later in the game that uses up a ton of mana in exchange for something happening, like prismatics effect but different

Last Prism/Dark Spark/Yharim's Crystal also interact with continual fire
those weapons are just Mana Flower bait

you have to search your ID, ian
maybe like you get extra healing from regen/orbs but it eats up mana
mentions:<your User ID here> in:[#suggestions-voting](/guild/225030931008847874/channel/263382359397761025/)
like healing pet hit
Astral injection doesn't neccessarily interact with mana it just instant restores it all, the other two are apparent though
Not only sugg bots, it also shows mod posts in voting that mentioned ya
only showed the mod posts for me
That’s true, I’ll remove it in favor of apoctosis array and ion blaster
That works too
i did
wot
does mobile have anything to do with it?
charge.
you're probably copying message ID
371068951158849557
@ ButterMilkPancake#6144 is your user tag
371068951158849557 this is user id
Yeah same
Hmm
yea it's probably mobile then
Mobile can be a fuck at times
Hmm, that's some interesting statistics. I don't post many suggs, but when I do they usually hit star counts pretty easily
Nice
~~I also got two reds
~~
I'm too lazy to search my suggs on mobile to pinpoint my stats
One of my reds was based, one was really unbased
none have passed either
I just use total searched for the amount of suggs in voting
Because searching on mobile is quite unintuitive
Reduces charge consumption.... hm, that should be a station buff maybe but I don't see the need for it necessarily
Draedon weapons are kinda funky as is
Draedon weapons could be their own subtype of weapons with unique accessories
"On critical hit, Draedon's Arsenal weapons have a chance to release green critical sparks"
they all become classless
draedon class
Not class, no

But accessories only for Draedon gear
sounds interesting enough
Perhaps an accessory to reduce charge consumption, and give another misc buff
endgame draedon accessories that let you use arsenal weapons to their fullest potential
inb4 nobody uses said accessories
lowkey I keep looking at charge and thinking of it as some inconvenient ammo substitute so I never use anything that needs charge
iirc, charge doesn't have a major impact on dps until you start hitting like 10%
like it's cool conceptually, but then "the gun goes BRRRRRRRRR" so /shrug
draedon's charge could be used in a bunch of cool accessories
for example, an accessory that charges all draedon weapons in your inventory when you deal non-draedon's arsenal weapon damage
So you could swap back and forth
or an overdriver that increases damage/speed at the cost of charge consumption
This is the formula if you know how to math
float x = MathHelper.Clamp(ChargeRatio, 0f, 1f);
float y = 1.087f - 0.08f / (x + 0.07f);
return MathHelper.Clamp(y, 0f, 1f);
``` (It returns a number between 0 and 1 which the damage is multiplied)
Right now, Draedon's weapons just seem like slightly more powerful (sometimes) than base weapons for a small amount of time, giving the weapons "modularity" would make them more complex
And yeah, makes sense to me
Which begs the question why the charge mechanic exists if it's minimal for most of the weapon's life
Flavor™️
10% charge is 0.6164x dmg
Just craft a second weapon 
That's the meta
They get crafted at 0 charge so 
Craft a bunch of the same weapon with full charge
Just make sure to snag fuel factory as early as possible
imagine if there was a modding bench for Draedon's weapons
fo4 weapon modding but in pixleart scale
Tbfh i feel like the production rate of fuel cells should be nerfed
can't wait to put a 16x scope on my tracking disk
Nah, cursed
nah bro I wanna put a scope on my lasersword
Charge is too much of an underutilized mechanic to warrant scarcity of fuel
You can look to the other side of the world, but you can only throw so far 😔
The charge mechanic was to make the weapons more unique and stand out. When Ozz reworked the charge system, he made the curve not super penalizing because it being too penalizing would require them to be mega buffed and discourage use of the weapons
I think there's better ways of making the arsenal weapons unique tbh
I play in a three player world with friends, have raided like 2 or 3 of Draedon’s labs, and have a chest full of cells.
Expanding charge into a mechanic would be neato
maybe if weapons that used charge dropped naturally from some enemies could give players greater incentive to seek out charge as a way to progress
well, into a mechanic that actually matters for the most part*
Honestly? A Raider's Talisman upgrade that uses draedon charge for its stack instead of whatever the fuck it is atm

Rework Raider's Talisman
Reworking charge to be more engaging is cool and all, I just think that charge shouldn't be called annoying to deal with because it's not.
unless you're paranoid and have ocd or something
Poor wording on my part
or just spend like 20 minutes using your weapons without doing anything before a bossfight 
The wording is still in the sugg though
I'm just trying to say that charge isn't... meaningful? It's like how ranger's ammo can be circumvented... by just crafting more ammo
Ah, I didn't make the sugg
Honestly some weapons can be looked at on when they'd use charge
I remember I drained a lot of charge just by swinging Gauss Dagger repeatedly while flailing around away from skelly in hope of hitting his head without getting stunlocked
I still think a Draedon modding bench would be kickass

summoner weapon charge lmao
what's your damage at 0 charge?
You can't use the weapon
base dmg?
You swap to another copy of the weapon 
The listed damage is as though you had 100% charge
Ohh
Can we throw the weapon at 0%
(because people would be a little discouraged if it said it dealt 0 damage when crafting~~
ya Y E E T
Ben, you should make all weapons of the same type share charge
So you can't just craft two tracking discs etc
It'd have to be a player stat
Multiplayer fucks everything and their grandkids
What if you carry around a charger and power cells i your inventory, can you slowly get your charge back? (joke)
Consider how Raider's Talisman stores crits

You'd basically need to copy that code, sans the accessory
I've been thinking about a portable charging solution, but is it really needed?
Also, for Gauss Dagger
You can just bring the charging station and spare cells
solar pannel accessory
you think it'd be better if charge usage was increased but only depleted when you hit shit?
recharges draedon weapons in daytime
More when the magnetic flux is applied, but generally yes
It's Gauss Dagger, not hitting shit is kinda it's specialty
I don't even know what the weapon really does lol
It had potential when you couldn't turn when swinging it
The flux effect deletes skelly head
damn I'm mixing it up with the DS shortsword
But now that Fab changed the item.useTurn to true
It sucks again

Hence we go back to my sugg about making item.useTurn toggleable

true melee weapons should grant moonwalk pls
People complain regardless of which bool it is
You don't even need a toggle
Just enable it on every melee wep
All the good melee weapons have it
Probably true melee broadswords byech
Pitching the potential of moonwalk is appreciated
I already thrown my sugg, but obviously it won't take off

Actually lemme check my sugg
126 stars

Pretty good actually
How many lines was it
Actually it's just 5
That's why I've started shrinking my suggestions down

Excluding the title, that moonwalk sugg has exactly 5 lines
It's a longboy
Also that amount is probably the best I could do while including everything I need to put in
There's always ways to shrink it
I do think a portable charger for draedon weps would be nice accessory wise so it can make sense and be applicable
Ye I'll prolly find out sooner or later
Perhaps it could be an earlygame lab item that gets upgraded later

A Portable Charge would need like some ass UI though
Just overlap Charging Station UI on inventory?
All UI is ass
That's what I've been having in mind lately
Portable Solar Panel
Draedon weapons stored in the hotbar are slowly recharged. 10% reduced charge usage
Bam, accessory
Does this look like #suggestions-posting
I'm thinking of something like
Craft a portable power bank for a sizeable amount of cells, using it turns it on and will charge held Draedon weapons by a certain amount within a span of a good amount of time
we need more good phm accessories, diversify the meta
Byeah, an accessory isn't a bad way to go as well
Bam, every pre-hm loadout
bob pog leg dash frostsparks
it should be an accessory so we can have more draedon's arsenal accessories in the future
pog?
Those accs just dominate the meta.

I'm just imagining that the dev server is split 50/50 on whether the shrines should be expanded or shrunk
Dev civil war
Lmao
fearbruh
Rip my original item recipe
mech summons are easy to get
I wonder if polterghast should be made less easy to cheese in revengeance mode - you can build a long tunnel out of dungeon brick and basically just run sideways and lose no health
Mech summons are easy to get now
so you can just KO him right after the moonlord

If you don't want to cheese the boss, don't cheese it.
At least that's Fab's take on it
Bringing back out of dungeon enrage for polter is stupid and it won't be coming back
^
kinda runs in the same vein as all the suggs that say to prevent hardcore cheesing or whatever, if you don't want to cheese it then don't, but other people can play it however they want
how does that work? shouldn't polterghast enrage outside of the dungeon?
afaik dungeon biome is based on naturally generating dungeon wall, not just bricks
you can buy unsafe dungeon walls from the clothier
well that doesn't seem sporting, fair enough then
not like polterghast is particuarly hard while not cheesing it anyway
Polter doesn't enrage outside the dungeon, only on the surface
maybe he should 

nah that's cringe
we wanna avoid 10 year arena preps
Wasn't that the point of it scaling based on arena size anyway?
As it turns out, you can't craft the brick walls, but you can take them with hammer after beating skeletron, so what you can do is simply take out a chunk of your dungeon using hammer or dynamite, and then use that to expand the dungeon biome to an elongated tunnel. It doesn't have to be super long, only about 2+ times as long as the dungeon itself is wide, so it's not particularly difficult or anything with the right building accessories and potions
oh and that guy said you can just buy em too
no like player placed walls don't count toward dungeon
it either has to generate or paint it in with cheat sheet
unless you use unsafe walls
!wiki Dungeon Wall Unsafe
ah ok
but anyways, there you go, buy them from the clothier, that's even easier than having to mine them heh
I guess it's fine though yeah - there's enough options to cheat your way through everything in such a sandboxy game, it's really more of a "how much of a challenge do you want". I guess it would be just as easy to turn off revengeance mode or get a cheat mod anyways.
Wait, it was removed?
yes
Like, ~6 months ago (outside the dungeon) 
polter only enrages when there isn't a high amount of solid blocks around the boss
ah I remember this
Short suggs are the best suggs ignore my hypocrisy 

Either way, for example, Celestus (1130 base dmg) copy made by Venerated Locket only deals 188 damage
That's disregarding any dmg bonuses
all I'm thinking about is just scarlet devil in this post
why does Scarlet Devil need to be considered in anything fucking rogue

I hate Scarlet Devil
Burn it down
For the sake of balance
When you have something wiht 70k base damage how can't you
Just tone down the dmg 
I hate Scarlet Devil infinitely less than I do Ark of the Cosmos, as Scarlet Devil doesn't completely disregard class identity.
But frankly I wouldn't mind if Scarlet Devil got a nerf, as lifesteal weapons are meant to be underpowered (altho I've yet to see a comparison of kill times)
It's just, everyone and their grandkids prioritized Scarlet Devil first on any occasion regarding rogue balance
Byeah, it's not as bad as AotC

mage
agree
more like mhage
disagree


now go back to general
Byeah
Ven locket has ech copy dmg
Not only the hard softcap value (90%, though frankly it's just the case with all softcap)
But also low damage before softcap starts happening (which is 75)
Frankly scarlet devil should be completely removed from balance discussions, as it’s on the same tier as a weapon that does 1 million damage in a single shot tbfh
Agreed
Red Sun’s funny.
Indeed
funny worm boss killer
literally everything is a worm boss killer
iirc fab said ravager's gonna drop cores
This suggestion sounds like a lot of work tbfh.
Fair assessment
Looks and gameplay and treasure bags completely overhauled for three bosses?
Seems like an absurd amount of work.
I should probably mention minor changes instead of major ones, but I guess that's still a big one yes
you should
It wouldn’t make a difference.
?
Or rather, does Feedza mean to slowly incorporate each as separate suggestions.
Like, is the suggestion itself as of right now exclamation worthy?
I don’t think so, not with the current wording.
Mmmmm, alrighty.
Has lore-items from piggy banks been suggested before? I swear it has been
Blue checkmark time?
Ig so
so basically make post-provi bloodstone bosses different from the pre-provi brimstone bosses
Still distinguishable to their original states, but with a slightly different look, altered gameplay to match mobility at that point in the run, and different Treasure Bags to cease bag cheese, so there's an actual reason to do these bosses
I just want ai changes 
they just more buff versions of their pre-provi counterparts
The only other boss that does this buffed thing in my memory is Aureus, but its only new drop is bean
Meanwhile cal clone doesn't have anything post provi aside from Bloodstones

yeah
Calclone was ridiculously easy post Provi
At least Ravager was a bit of a challenge
Ravager is annoying challanging tho
#suggestions-voting message i felt that the point of the lore is the tradeoff between inventory and the buffs it gives you
it's funny, I remember having a lot of lore items in my inventory, but after all of them got downsides I ended up removing most of them
the only ones I didn't remove were the lore items that give increased grab range
well
wait till this person gets to OD

duke fishron is kinda hard at all.
and then make it easier to understand
(well, that's not entirely true, but there is too much in this sugg)
I assume no emotions because I have none irl, byech
Jrucifif
What are your guys’s thoughts on nerfing the draedons pulse rifle and putting it into calamity as a ranged murasama?
(As in finding it somewhere as you do the murasama and having it progression/name locked)
why?
Well personally I found it to have the potential to be a murasama counterpart
how?
And it also is part of the lore as draedons own weapon
The murasama is already acknowledged as a powerful invention of draedon
it was his pulse rifle, then he just ditched it
So what if the player were to find it after he threw it away? But I get what youre saying
Though personally if I were doing a ranged playthrough I would love to be wielding draedons own rifle, even though he ditched it
So my reasoning is that it works for a ranged murasama counterpart because of its lore and power, similar to the murasama. Both being created by draedon, both being powerful. and because draedon ditched it, what if the player were able to find it?
the pulse rifle that he ditched is the one we crafted
also, just because he ditched it doesn't mean that he made a new one that's this so-called "murasama counterpart"
About the Duke fishron Sugg, I totally agree, the invisible phase is so incredibly difficult at that stage that I usually skip him until I get better weapons, he dashes at u too quickly and gives u wayy too little time to react properly cuz most of the time no matter where u dodge he dashes into u anyway
And the cthulunadoes
I think maybe giving him a fixed dash direction would help or maybe just make him stop for a second before he dashes
Cuz even tho he does have a break between dashes it's not really a telegraph or anything cuz he dashes into u wayy to quicly
Ur only option to defeat him are pretty much homing weapons and even they are pretty weak against his last phase, at least for me
Almost any boss is easier than him (tier-wise)
His last phase is just really frustrating
He dahses into u before u can tell where he even is
lol
I got used to Duke's 3rd phase after beating old Yharon's 4th subphase a few times
Oh, still, df's last phase needs a rework of sorts
Cuz it isn't even one bit enjoyable
Last phase has a pattern regarding teleports 
Dashing into him is entirely your fault
Tho I do want cthulhunadoes deleted from p3
Yeah it is a pretty simple pattern but cthulhunadoes bring me pain
Weirdly, the cthulhunadoes didn't bring me pain, but the pattern did
Nadoes just feel unnecessary (imo)
I sometimes wonder if I play a different game than everyone else 
why did feedza's sugg regarding this only reach 88 stars 
we kinda figured the duke changes would be wildly ranging in response and difficulty for people
we guessed super easy for experienced people and hard for newer players
so we figured it would be fine
loads of people say the infinite dash chain in death mode is easier than the normal p3
its massively subjective
Ye

isnt the point of yoyo runs and such to present a challenge?
i feel like it should take up that slot
yeah i was checking to see if i could find it
honestly, when can we just murder subclasses
Any suggestions involving making a specific subclass (weapon type) more viable at certain point(s) in the game.
is also a dont
should i ping a mod to mark it
@wicked needle ^
Yeah i guess it does take away some of the challenge but I still think that the yoyo bag should be upgraded in some way
well, its a thing in the document section of "do not suggest"
correct me if im wrong, might be a diffrent section
oops i didn't see that
well, its on the frequently suggested list, so I might as well remove my post
mobile phase is better than chaser mode 
fine >>:(
oh... she sort of just drifted into you, damn. Yeah seeing that alone, no contact damage would be good. my only issue if how much it may affect the fight, but I think it's minimal
yeah, that's why I didn't say to just remove contact damage for the entire mobile phase, since then that phase would be a bit easier
could someone take a look at my suggestion and tell me if i can improve it?
same thought^
E.g. first three sentences could be summed up as "staff of regrowth helps a lot with potion making, which are very helpful for bosses"
that better?
The Staff of Regrowth can make potion making more efficient, which helps for boss fights. It is also good for building. combine these two sentences into one and the rest is good @edgy pagoda
done
Yes it would also be a nice indication that u r in brim crag instead of just getting deleted first hand by the enemies (no dont say different music plays)
it does, and thats good, but a background would really top it off
I approve cosmic guardian change
I do agree that maybe the black out should be more predictable and not sudden, I mean like u should be able to know when it gets too dark
So it would slowly turn into black, basically it increases opacity the further u go rather than suddenly turnign black
God my explainijg is bsd
I don't really agree with the longer u saty way from.her tho
Cuz getting close to her isn't hard
Yeah it should definitely scale with distance
yes



