#suggestions-discussion
1 messages · Page 1046 of 1
great, my brain isnt working

\ moment
shut

a little late on this but elemental blaster is already getting nerfed whilst flattening/balancing the postml tier so yeah
awsome
was doing a ranger run and realised that all other weapons felt kinda worthless when i had it
Maybe a disclaimer can be done about balance suggs?
Since post-ML balance will be changed completely and not up to suggestions until 1.5
Balance suggestions in general should be brought to testers.
Nah it's fine, if a sugg of that topic arises then we can just ping the person on it and the matter is solved, no worry

so i heard some where that in the future you will be able to spare supreme calamitas and possibly draedon when "he's" added i assume you will spare supreme calamitas during the part where shes powerless on the ground maybe a dialog box pops up and lets you choose and maybe that becomes a cutscene will there be cutscenes i hope so that would be amazing
....
however it was just a thing it was not confirmed
i mean cutscenes would be a cool thing post 1.4 update
Draedon will be a boss that is pre-SCal and that's all that's been confirmed as of now
i knew that
like i said i just heard this
however sparing bosses could be interesting
like having calamitas in her human form as an npc
if you spare her you could possibly get different items
i dunno man
calamity has lore imagine cutscenes showing the lore ingame
is this a stupid idea?
Yes.
its a duke weapon
that is outclassed
by weapns an entire tier below it
its slow
its weak
and compare it to drops from fishron like fishron wings, tsusnami, flairon
u see that its really bad
@alpine trench its a good idea just not realistic for terraria
yeah thats the thing i was worried about
and isnt stellar knife better than decapitator
i mentioned it
As well as nychthemeron
because theres only so much you can do with a passion project as there working for free
they will have to overhaul summoner for 1.4 due to whips
its way better than in vanilla
like guys i gotta remember that these devs are people
calamity can be beat summoner only
i wonder who will replace dm dokuro
bruh
replace?
also buff vanilla spears
FUCKING GARB
none of them are good
u can maybe pick out some that have a niche
dont say daybreak
also this is an outragous wish but i wish calamity wasnt a mod but it's own game however it's already a mod so this will prob not happen anytime soon
daybreak isnt a spear
its bad pecause solar eruption is better
duke's decap got regular kill times so I think it's fine as it is since you're most like be using it for ravager and LC since for AD you'd just use star of destruction (this is with avg setups)
still i wonder how 1.4 will alter calamity
everyone does
were getting off topic
Lauren what
what even is the topic again sorry im forgetful as fuck
¯_(ツ)_/¯
duke's decap isn't subpar it's decent 
since when
That shit takes too much effort to use for a "decent" reward
its slow
[]~( ̄▽ ̄)~[]~( ̄▽ ̄)~
and its hard to hit
its litterally bubble gun then
its a slower stellar knife
and weaker
there is no reason
to use it
You throw the decap and you soret of let rav run into it, as for LC, you make him run into it/hit him while he's sort of in idle phase, but it's mainly a wep for rav since lc is a bit speedy
but that is so specific
i think the topic was sparing bosses
i mean adding sparing couldnt be impossable dialogue box could work
if you dont choose spare you just kill calamitas like normal
bruh
Rav is mega speedy as well in p2, and I don't see how decap can reliably deal damage on it when it just yoinks off to the sky every 3 seconds
the real question is is queen slime gonna be harder than slime god
here let me get specific kill times for it but I think it's fine:
Ravager: 3:20
Lunatic Cultist: 2:12
3 warding/3 menacing, potions where: well fed, rage, wrath, cursed inferno
(both times here are close to average)
because that makes no sense
close to average
dosent mean average
and ur lsting a specific scenario
where it is good
which is not always
look the lyrics of stained brutal calamity have "are you sure your morals are correct?"
well yeah, close enough being to +/- 15s or so, and the situation isn't necessarily specific: it's a gauge on how the weapon is performing on avg setups meaning people can minimax it more
if its so clsoe to averag
no seriously is queen slime gonna be harder than slime god i just keep thinking about it
I don't have that information but, you can provide your own tests and see what the result is but I'll see what the devs have to say about a buff on decap
@wispy river hardmode vs pre hardmode
also why doesnt my idea of supreme calamitas make no sense?
feynman i cant do it, i have projects and exams and prob u do to, but then why u have duke specifically
but not other weapons
no just its a god vs a queen
it makes sense for calamitas's lore
i mean lore isn't everything
It was just the weapon at the time that needed buffing, as there are other balancing priorities right now to look at
Rogue generally has bad options post golem, pre cultists
wait thats illegal
Reason why people prefer to use stuff from earlier
stellar knife
Like Fantasy Talismans, or Stellar Knife
the syringe is pretty underwhelming
you cant post 2 suggestion that close together
where does it say that
@atomic crag bruh

Pls
oh i thought i saw that when reading
You just posted cringe
Maybe looking at post Golem rogue weapons can be an option in general?
@atomic crag check pins
It's getting deleted for being a don't anyway.
Already has
its been almost 24 hours since my suggestion
Yes
Yeah I don't particularly use any of the rogue weapons post Golem, pre Cultist, these are either bland (Cranium and Decap), straight up bad (The Syringe), or Malachite.
Malachite is decent-ish
malachite needs less i frames
corpus advertor is dumb 
For a legendary.
corpus heals more than empyrian knives
I'm disregarding hybrids for now, since they'll no longer be hybrids
a hardmode weapon better than endgame post moon lord weapon
On next patch
Oh yeah this is big brain time
plus they don't have stealth strikes
fair
Like, who even unironically uses Epidemic Shredder
I always forgot about it until I need to make Celestus

That one's just
Hnnng
Generally imo post Golem (pure) rogue weapons need to be looked at
Be it spam or stealth
i kinda dissagree
go on
compared to other classes its decent
I feel like we might as well make a pin at this point
to like, not suggest buffing/nerfing weps
ok, sugg don't then
i do
sadly
Yes
then I can shoot it down immediately
because of other priorities right now Brav but also since it's oddly specific or?
Converse with Rover about it Brav.
because we're going through every single cal weapon anyway
I really don't see the point in having a sugg like that
we'll see
or an idea like "hey you should look over this tier of weapons"
obviously we're gonna do that

I shouldn't have to mention this again and again
ok do you guys wanna theorise what the future of calamity is/talk about what we would personally want from it
not the channel for it
If you want to "theorize" about future of calaimty, lore discussion might be somewhere to talk about the cal lore, cmt can also work as long as the topic is calamity
^
@hollow shell any qualms about making a pin here saying weapon buffing/nerfing suggestions are unnecessary considering we're going to be testing/rebalancing every single cal weapon (some vanilla ones too maybe) next update anyway?
I mean, are the suggs at least not moderately useful for showing testers what issues have been noticed by the public?
It's a good idea for a pin, but tbh most people suggesting weapon changes probably haven't and won't be reading pins
And we come back to Discord's extremely flawed pin system
Well that's fine cuz #suggestions-posting exists
The server itself could probably clean up the pins tbh
@earnest cape Read pins or I'll send you to the reddit dimension
Some important stuff can def be repinned
:boohoo:
Here has probably the cleanest pins
#general-talk and #calamity-mod-talk have the messiest
Even though most of them are funny
gee I wonder why
it's not really useful when we're gonna cover everything anyway
think about it
does it really matter?
if anything, you're better off suggesting acc reworks
Raider's Talisman rework question mark
Feedzuh and IHS just sensed a disturbance


All three of us have I think
I think I didn't do much with Raider's aside from making it not a brunge farming acc that erases when you die
Lemme get my sugg
But in the end, nothing really changed.
Literally the three of us spend time crafting potential RT reworks, no stars. But when I suggest moving the fuckin' shrine chest one block to the right. Bam. 200+ stars.
112 stars on that sugg 
113*
OCD is apparently rampant in our community
230 stars on the shrine 
I think that can be said for mostly anyone 
shrine thing probably isn't happening anyways
rip

hage inded
world gen is one of those things, if it ain't broke, don't try and break it
It's already broken
I thought it's already broken
well then don't make it worse >:C
I'm holding off on suggesting a rip and tear and rebuild to CotBG, since Ozz has reassured me on a pog rework

No, it's broken because ya'll followed Red's bad symmetry
damn
You can fix worldgen by fixing shrines 
Tho I suggested something about rebranding Auric Tesla armor's effects
So it doesn't feel cheap that it's using old armor effects

I think I may remember that
tbh a lot of endgame changes seem kinda "eh" because there seems to be constant changes/planned changes to endgame
I'd be more surprised if Auric wasn't changed
Do it, Feed

~~Cryostone
~~
HotE materials are a fuck
kelvin catalyst*
tbh
cryostone is only used for kelvin catalyst imo
And HotE
heart of the element is good and all
Literally all of the on-hit effects in the game are terrible
Sand suggested smth about on-hit effects as well iirc
Amidias' Spark is okay if you get it early enough or want to meme on DS, but other than that, most are not super good.
Along the lines of making them not suck
Byeah, Amidias named stuff should be sold from Amidias because what
useful for keeping weak enemies out of your hair during downtimes like when building though
Like... look at Giant Shell. it's bad
Yeah Spark isn't the worst thing there
building arena with enemy spawns on 
Too bad Absorber and the upgrades don't inherit an upgraded version on Rover Drive
(sorry Rover)
@rover
rover drive is decent if you get it early enough although it only functions as a filler acc imo
Rover Drive is also within like the first 10 minutes tbf
There could be changes to Rover Drive to make it better
Because I'm pretty sure the game is hardcoded to only make the barrier appear when you aren't at risk of taking a hit 
but for such an early game acc, not sure if it really needs to be better
Ah yes
Rover Drive could actually be a good on-hit accessory if taking a hit caused the shield to deploy early
takes damage
Rover Drive shield pops up afterwards
I no longer take damage
Shield down
I immediately take damage

hnng
Personally having on-hit buffs apply like Hide of Deus (the higher the dmg you take, the longer the duration of the buffs) would make them significantly better
So in case Rover Drive becomes an on-hit acc, the higher the damage you took, the longer the shield will last
It doesn't even need to change that much
Keep it exactly the same, but taking a hit deploys the shield and resets the cooldown
You'd still take the same damage for the first hit, but you could get some defense in a pinch if you're getting hit multiple times
maybe the more damage you take the higher the defense it gives? it'll be hardcapped of course
So lets say, it's got 8 seconds until it appears again
Taking a hit will instantly deploy the barrier for ten seconds, and then you'll have to wait the standard 20 seconds
Taking an additional hit during the recharge won't summon it again
Fungal Charapace could have a weaker version of the fungal spores always active; so you'd emit weaker fungi when you aren't damaged
so like spore sac kinda but they don't move
Yes
Craw Carapace could be changed to instead of being shitty thorns potion, instead getting hit gives the enemy damage vulnerability for a shortt time
Giant Shell is cool, but will be butchered once the Movement Speed rework is in
I mean that'll be rebalanced in movespeed nerf ig
Like, enjoy having 15% less max speed, and jump speed for equipping a mediocre pre-hm accessory when, at that stage of the game, movement heavily dictates difficulty
Along with Fabled 
lol fabled tortoise shell + mollusk armor
tbh Fabled Tortoise Shell is literally just the good aspects of the absorber's recipe combined
Giant Tortoise Shell is literally an F tier accessory though
Fabled tortoise shell, titanium helmet, mollusk srmor and legging with warding and a couple buffs and accs you can get 200 def pre-hm boss
Anomura Fungus needs to be able to spawn in underground mushroom biome in pre-hm so you can get Fungal Charapace before Hardmode without having to create an artificial surface mushroom biome.
move it to a crabulon drop maybe?
but why? surface artificial mushroom biome pre hm is 1. not that hard to do, 2. if it did spawn inunderground biome, it wil bw pain in the ass to transverse trough that because the enemies are really strong for early pre-hm
Just reduce their health/damage in pre-hm
I'd agree with you, but Crabulon already has a huge drop pool, and already has a signature accessory
hm.. yeah probably
Actually lemme actually check existing accessories to rip and tear while y'all are discussing absorber mats

Ah fuck, The Amalgam.
don't they spawn in the surface at any time
Been plaguing my mind for a while, but at the very least I always think the acc needs a new, revamped minion with it
Yes
Bloom Stone stinky, literally it's only useful purpose is dye plant farming for health upgrades
ah yes, I do like living rainbow dye
its "just a material ™️"
I don't wanna set another precedent that will lead to 3-5 HotE material suggs in one sitting
swap Fungal Symbiote and Fungal Clump lel
didn't even know that mob was post crabulon only
Its not
Anomura fungus is a vanilla enemy
It's hardmode and beyond if you want it to spawn underground
I read the rest of the sugg, my question got answered
Any major flaws in it, Lauren?
They could spawn only post crab underground though
I see no issue in it
imagine if the crimson/corrupt flask gave your attacks a very small change to inflict cursed flames/ichor
The Ambrosial Amp is actually a good example of having most/all of it's materials be useful
If the pre-hardmode accessory meta wasn't so clogged with must-haves, I could see Living Dew being used
Corrupt/Crimson flasks are so easy to make now, they're actually useful when fighting the evil bosses
a lot easier to make
Radiant Ooze is the shitty one though
I wanted to think of something for Badge of Bravery
But I still can't wrap my head around the concept of RIVs in general
Most RIVs need to replace their standard variants
Since usually they're just better accessories
like, compare the Shield of the Ocean (mediocre) to the Deep Diver (A+ accessory)
Samurai Badge is remotely more interesting than Badge of Bravery yes
deep diver is S accessory
Conference Call is literally just Conclave Crossfire but better
and good reference
Eye of Magnus and Lunic Eye are barely even related lol
eye of magnus is more of a reference 
And for the context of RIVs, Skullmasher can carry you throughout both Yharon phases while Anti-materiel is just there
Thorn Blossom is CBT to farm
speaking about dog drops, norfleet
Star Cannon upgrades do suck for the most part
imagine farming for thorn blossom
yeh
But Fab is planning to buff the weapon so ye
Flasks are already really easy to make for melee and rogue, don't need the small chance at all lol
I hope the star cannon upgrades are made better

flasks as in the ambrosial amp accessories
Corruption and Crimson Flasks
not the melee/rogue potions
Mutated Truffle seems like an ech accesory to me
(yeah I meant for the ampoule flasks)
Then what does Melee and Rogue have to do with em?
I'm more suggesting the feature so that you can inflict cursed flames/ichor earlygame
what's the downside?
consuming an accessory slot
there has to be a bigger downside than that tbh
perfs lore giving ichor in the crimson is already pretty big
I mean, look at pre-hardmode which has the least amount of acc slots and the biggest gap in accessory quality (compare BoB, frog leg, dash, to something like craw carapace)
and you only need 3 accs to beat pre-hm anyway: cs/soc, bob, frostspark
what I mean Ian is that the small chance doesn't need to be there tbh since there are more concrete ways of getting ichor/cursed inferno debuffs, such as flasks, or golden shower/cursed inferno tomes and them bullets/arrows, and golden gun
but those are all hardmode
well looking at what Brav had just mentioned: the lore is big enough already, and giving those debuffs in prehm just seem a little much
Perf lore is strong because it's consistent
maybe a less effective version of the debuff?
and has no real downsides
I was thinking the ichor/cursed flame would only last for 1/0.5s
or you only have a small chance for you weapons to actually inflict th debuff
And have a pitifully low chance of inflicting
m
So it'll incentivize holding onto adrenaline/rage until you proc a debuff
Instead of just burning it
feels like those fast weps are going to abuse the heck out of that
or summoner, to an extent
I mean, would it be that much stronger compared to something like Luxors
lower the chance th lower your use time is 
~~it could be an on-hit effect instead
~~
went to the bathroom and got an idea of how it would work. It would make an aura around you similar to tesla potion but 3/4 the size and has a 100% chance to inflict cursed flame/ichor debuff when using corruption or crimson flask respectively that would last 1 second or less
how does that sound
(and thank you bathroom
)
It'd kick ass with True Melee
but then again tbf crimson crusher blade exists
true melee 
Feedzuh count:

I'm for the idea of "earning" the right to vote on suggestions so we don't get stupid stuff voted or massive floods of votes
Another nohitting accessory sigh

Wouldn't it not be a nohit since you lose health to 1hp when using it? 
Actually idk
If it’s a survivability accessory it’s not a nohit accessory
Nohit accessories are the opposite of that
It's a high risk, high reward survival accessory to be specific
Best used when you have low health
Yea
And we could make it so that the lower your health is before the startup, the lower the amount of health you gain per attack
So the effectiveness of it scales based on your health to prevent it from being broken
I'll let the devs decide on that if they just so happens to approve the idea
I just wanted to lay out the basic example
the only thing that makes df's p3 challenging are said nadoes
removing them outright would just kill all the challenge
it's endless dashes are more of a nerf than a buff tbh
even if they were presented as the latter
I still think the nadoes in the dash part are a weird addition to the phase that's supposed to highlight only the boss
that would make p3 just dashes
which really isn't a lot
ig you could replace them with an entirely different mechanic
but p3 without nadoes would be pathetic
I did say to shift power to his dashes in exchange of removing these shits
holyfire bullets or bloodfire?
Better ask that on #help-advice-read-pins
oh i thought i was on that sorry
oh fuck imagine if duke could teleport halfway through a dash
🗿 ™️
or like, do a speen that’s centered around you
give OD the Soul Master fakeout ground smash thing
ok
Dashes could also be faked with him instead lunging a bit back and then firing a spread of sharks
I think the point is
Focus should be more on following duke and what he’s doing
Rather than the nadoes that he just makes
Yes
yea
Yharon had a pretty similar problem, less so with the rework if I recall
with his new pulsing rings attack
Greater screen prescence as well
for reforging i farm desert scourge
you won't have to in 1.5
Indeed
lol
5 plat is fine for yharon, considering how much exo weapons cost to reforge
I think I used 200 plat once to get Unreal (back then when rogue modifiers didnt exist) on Celestus
lmao
Also that sugg has some serious grammar
wow
I remember spending only like 25 Platinum to get Mythical on Subsuming Vortex
Dash phases are inherently frustrating to me, as it’s a specific indicator of your skill with bonking or dashing timing and nothing else. It’s not a test of all the player’s skills put together into a overall good phase, it’s one skill you have to be really good at or die.
I know shields/dashes are just necessary in calamity, and that’s probably not going to change (even if it should), but forcing the player to use one specific skill in a phase of a boss fight is unfun and unfair. Especially when it’s at the end of a fight, like Duke Fishron.
it really depends on how it’s handled
dashes in quick succession usually require dashes to change direction quickly
if the boss dashes through or past you, now they’re on the other side of you
The idea with dodging dashes is moving perpendicularly, and dashes often help with that
but if the delay is long enough, you could be given more time to adjust without a dash
Indeed that is how dashes work.
It’s just, as a reactionary thing it’s easier
i know but its hard to write when you are not english and difficulty to write sorry
But that doesn’t mean you have to dedicate a phase of a boss fight to it
well ok first I need to ask
See the twins for an example
how long is the phase in rev+
yes
like, I guess how long is it supposed to last
yes
too long
ok so we can work on that
like actually I don’t remember
The thing in vanilla is that it’s almost always short as fuck
Because he stays still and takes full damage for like 4 seconds
which justifies the fact that if you don’t burst him down enough there, the dashes are fucking crazy and difficult to understand initially
Because the dumb testers be like
“Oh well if u have enough dmg this phase basically doesn’t exist”
so balancing for it lasting more than a few seconds is what works
but cal changes this
if I recall it’s by making him invincible in phase transition
That is in fact how it works.
and so the phase can drag the fuck on
it’s important to note, I agree just having him do wackier dash patterns or whatever would drag
but the idea is that the nadoes are not a good solution either
I think that, fundamentally, dash phases are completely boring and unfun when compared to actually adding something else into the mix.
It takes the attention away from the main boss, firstly
you’re more worried about nadoes than the dashing shit because he’s so predictable and easy to dodge with cal movement options that otherwise unable to hit you
I think focus should be more on duke, but it doesn’t have to be specifically all dash-into-player attacks
the design of Duke conflicts with that currently
kind of
heavily
Duke Fishron summons homing bubble enemies, as well as sharknadoes that fling enemies at you.
The homing bubbles are a bit less of a disjointed thing
They come from the boss itself, after all
You should generally keep track of where he is to know where the bubbles come from
the nadoes are far more disjointed
They take a while to activate
~~which leaves dashing as the other thing duke does
~~
When I say I want it to focus on duke, I mean I want to have his attacks come from him more directly
It doesn’t mean I want him to ram me
constantly
That’s not ideal either
like, the idea I mentioned earlier
Duke gets near you in p3, his eyes glow
But they glow purple instead perhaps, and instead of a dash he lunges a bit backwards and sends out several sharkrons
from where he is
you need to pay attention to the boss
but it’s not a dash
it’s something a bit more complicated than just moving perpendicularly
I guess, realistically the sugg currently in posting implies the power would go to his dashes.
yea, which the wording isn’t what I’d exactly perfer
ig I could ask about it but
The main point, I feel
the nadoes suck
they should be replaced in this phase with something more focused on keeping track of the boss itself
@cobalt pewter Frankly adding more power to Duke fishron’s dashes makes it Yharon subphase 4, which is not good. I would replace with some either idea for an attack, or just a classic leave it up to the devs.
such as what Chozo brought up

yea I agree I do t want to have yharon dash forever phase again
also tbfh your main point of fun is highly subjective. I (and I hope a decent amount of players) don’t enjoy dash phases, and it can be provided in the example of subphase 4 of yharhar being completely changed.
give duke boc clones
goddammit, feedzuh with another sugg
For me I like what kind of movement is encouraged
if you don’t have super creeped mobility your best option is to go more in tight circles
It brings you close to the boss and it feels exhilarating
but also
If you fuck up it’s likely to chain to death
So risky and disappointing very often
Usually it’s safer to crank your mobility to just nyoom away while watching for nadoes
~~at least they’re suggesting things
~~
🙉
Byech.
I should go rest before I give myself an aneurysm over Duke Fishron and Old Duke Bc I’m getting flashbacks to fighting him for the first time ever on Deathmode
It’s almost an endgame boss
Of course you’re getting several platinum
Some of the items at that stage cost 1 platinum
yharon IS the final boss
5 plat every few minutes is nothing compared to farming something like
cryogen
which takes way less time and nets more
what bout xeroc and noxus?
what about them
she's a superboss
She's still a superboss
She won't be in the future
"she however, will """officially""" lose the superboss title with 1.5.0.1 for a few reasons "
Hmm, the concept of this new suggestion is alright, but, at the end there's the specific part, which implies a SIS.
So yes,but actually not yet
oh thats neat
still though
@lilac moat reforges are incredibly expensive at that point in the game, and the 5 plat from beating Phase 1 doesn't compare to how much you can make from farming DoG
thats an incredible sugg actually
more than incredible i think
turn andromeda into a melee weapon instead

when does melee transcend this mortal realm and embody every class at once
it's already happened
melee is already ranger mage and swords why not summoner to
last mourning line is already summoner 

god that iban comment made me laugh but yeah I don't see what you mean by "more summoner"?
It's meant to be unique than for example: summoning a tiny army of mini small suit andromedas
prob means making the mech use slots..? i dont know
add an alternative adamantite version of the titanium railgun
I'm pretty sure someone made this suggestion not too long ago
arent all of these getting bombed
Melee/- yea
@celest python melee/rogue weapons are dying in the next update, they'll be one or the other only
(alternatives sucked)
@keen nebula Can't you just retarget the minions
mirage jellies are invincible?
Well the elemental axes were flying back and forth on them and not dealing any damage, so
what mod version number are you on?
Latest
thats not a number
go to your mods tab in the main menu of tML and say the version number of the mod youre on
1.4.5.007
report that to #bugs-read-pins, since mirage jellies certainly are not invincible
yeah uh mirage jelies aren't invincible first off 
what do you guys think of a post-Sentinels or post-Polterghast yoyo? trying to fight DoG with a yoyo is nearly impossible right now because after Providence the only other yoyo upgrade is post DoG, and while the three post-Providence yoyos are all great, they aren't nearly good enough for DoG. there are definitely better melee weapons to use on DoG, and I'm not saying the new yoyo should replace any of those, but i think it would be a good idea to give yoyo players a way to get past DoG instead of being forced to switch to other weapons.
Think that fits under "subclass expansion" or smth
If there are other viable melee weapons, that's a self-imposed problem
(Sugging to buff the yoyos would work, ig, but that might be fixed in 1.5)
ah, got it. thanks!

pardon me then
there should be no balancing suggs in this period imo
before 1.5 comes out
Makes sense tbh
holy shit, it's been more than a year since I started to check suggs daily
I've lost memory of when I've first been here
#suggestions-voting message first sugg I starred 
you can pay $50 and get a item
up until december 31st
God if only
Removing multi-helmet armor? Based


It'd probably be for the best that Victide/Wulfrum are generalist armors, Melee and Summoner deserve unique earlygame armors
based
I think itd be cool if someone had a document with changes to armors like that
~~I have a draft for an alternate melee helmet for Meteorite armor as a patreon item that I was going to donate for until my financial stability went to shit
~~
Did someone say doc about changing armor sets?
@unreal viper @cobalt pewter Our time has come

Awaken, my masters!
sorry, I was too busy discussing stealth damage somewhere else
I want to go wherever that "somewhere else" is
But yeah cool armor changes
living armor for summoner when

Basically the concept I had was for a mage/melee armor with a set bonus that'd boost true melee damage after dealing magic damage, and true melee damage boosting magic damage

So you'd alternate between spell and sword
Me when multiclass armor that doesn't just give bonuses for multiple classes
Warrior mage (in real)
Spellsword subclass 

If we wanna do clap some multiclass armors, probably Hardmode is the best spot to do so
Post ML is being rebalanced to fuck and I don't think there's much multiclass on phm
And I know I've heard sand talking about reaver armor for like 7 times or a bit more now
If patreon items are going bye-bye in 2021 I might as well just cough up the money so I can get the silly true magelee helmet
do it
Be careful what you ask for
Exactly
Maybe rope in Thomas
I was going to ping him but there's only three pillar men
Santana existed
mayhaps
Byeah, sir asian's sugg is 
Now do Reaver, Daedalus and Hydrothermic
Cleaver armor
Armor rebalancing will happen in due time


First the weapons need the balancing so they stop being wonky radical beings because power curves are yeah

And then ACCESSORIES 

tbh Torrential Tear not being in abyss crates seems like an oversight
If I was going to make a new suggestion; I'd suggest that having crate items in your inventory reduce the chance of getting duplicates
IE if you have Falcon Blade in your inventory and open silver crates, you'd have a lesser chance of receiving it
damn im back the doc thing was a reference to a dev having an already made doc like that it's be sad to waste ur time making one of we already have one

Not if we make a cooler one
Cal devs are cool tho, so I give em that 
They are, yes
But with the three of us combined, and our collective three brain cells? There ain't nothing we can't do
Oh I thought I was the one with the half-cell
haha
I think I've found it
Where 🔫
That's fair, fabsol vodka in prehm is kind of funny
Ah yes, good ol' blood orbs
The unicorn horn seems fitting
Unicorn Horn might relate to the alicorn mount
horn-y npc
Which is also directly related to the whole self insert thing for Fab
As for convenience, a single horn can just be used to craft multiple vodkas
Drunk Princess' internal name is "FAP"
just sayin'
hmm, Kaizo, did you try to strikethrough "even though, you may need to grind for them"?
Uhh, you mean about "--" that I put there?
may remove them.

@hot zephyr I need to make it actually good but yeah, I do have a doc
Tbh I feel this would fit better as an inventory item
Since stuff like lore items exist
i was thinking the same
maybe change it to a lore item then?
is there a sandstorm lore item atm?
No
because if so, it could be added to that
and if not, there could be one
also i feel like this
Perhaps have it drop from the sand shark or be created from a grand scale as to still ensure the player must battle it at least once.
sorta distracts from the main point of the sugg, since you're more concerned about not fighting GSS than needing to find rare elemental
okay this is good now, epic
@white patio this is an SIS, specific item suggestion
you can't do those, read the document in the pins
all good
Wait a sec, how did this get through? #suggestions-voting message
Fuck
I thought it's my Yharim Gift sugg because I thought linking on my mobile was a fuck
hnnnng
hm, that shouldn't be there but it won't reach star requirement so just ignore
The duke decapitator one
I guess Brav forgot to !
Yeah, Decap wouldn't probably go anywhere
It's just "dps smol"

That was way before the plan to rebalance pML is on the move
dont need to suggest balance suggs tho,.,..,.,
yeah because all the weapons are going to get balanced as Brav have mentioned (that'll be fun)
just alert a tester
Yeah
(or rn if its post ml just, dont bother)
It'll be rebalanced anyway
Ye
I did plan to sugg something about stealth, but I assume 1.5 will also touch on stealth
So there's that I guess?
Either way, imma dissect Nebulous Core
Why is it just space Spore Sac
And why does it have RNG rez
channel for contacting testers is called "@"
What if Nebulous Core's RNG rez is replaced with a barrage of Godslayer lasers towards hit enemies instead

What if post dog accessories were actually competitive 
What if CotBG wasn’t completely necessary as an accessory
It already isn't necessary
Wym
Am I really the minority that swags Yharon's dashes with Aegis dash instead of CotBG
chad aegis dashing is the way 
@dry lance you need a reason for your suggestion, preferably just edit your suggestion to include it
bru
oh
I see
ye im a begginer with this discord
All good, you could add a little more to your reasoning though as to why they should be in the piggy rather than inventory clutter, since you can just take items from your inventory and put them in your piggy and so on
hmm that would be alright for one or two but since so many provide positive benefits it gets crazy fast
because per se u r adventuring but 3/4 of your inven are lore items 😂 😂
u could argue that just place the items through a piggy trout or whatever the fuck that piggy flying bank was called but personally for me its just convenience
On the same topic, i sm considering suggesting being able to combine WoF, Plantera and polter lore items at a tinkerers workshop
So that you can have increased item range without it taking 3 inv slots
Is it a good idea or nah
ye i think it should too
well no
because how are you gonna read the lore now bruv
and lore items are supposed to special to the bosses maybe..
Just make it say something like
"Grab range item"(wof +plant)
"Decent increase to grab range"
"Grab range item 2"(previous item+polter)
Major increase to grab range"
i mean, part of the point of using lore items is that you sacrifice inventory slots for it
...actually, asking to combine lore items might be a don't
okay no, it's not a don't
but it's in the frequently-suggested section
speaking of, shouldnt this be removed from that
so now im wondering if this aswell should be removed, since isnt the lab in the jungle technically a plague structure?
biome and minibiome still dont exist so it probably shouldnt be removed
fair point
Shouldn't this be changed to a don't for suggesting weapon balance changes at all? I think brav tried to talk to rover about it a while back.
Essentially in general, it's easier to just contact any Beta Testers about specific weapon balance. Not only that, 1.5 will also rebalance everything, so suggesting specific weapon balance is redundant.
Weapon rebalances are rather redundant here now, yeah
They will be rebalanced in time once postml has been sorted out
Mostly because testers assess the weapon before it makes it to voting
It's not just that, Lauren. See my first point about making weapon rebalance suggs a don't
Just @ a tester and ask "yo this weapon is broken, can you check" or "dude this is kinna garbage, mind checking it out"
Much more efficient than suggesting
oh yeah I know, I thought that was given since there are a handful of active testers floating around
Especially since public doesn't like confusing numbers

So suggesting doesn't do much
Anyway
Dash accs
Asgardian gives worse stat bonuses than Elysian
While Tabi dash is inferior to rams
void sash but it works kind of like counter scarf
so that it isn't worthless for yharon because no ram
:)
😉
y’all’s thoughts on:
Add a recipe for Photosynthesis potions using chlorophyte/perennial ore
kinda makes sense, except that the potion is pre-hardmode
and blood orbs are an enigma so 


aka almost the whole recipe lmao
for some reason
I remember it being easier to access in pre-hm

or I just have fake memories
also Demik has Nitro pog
the blood orb recipe could just be changed
my take is
it makes logical sense, but idk if it's really necessary
if the idea would be to make it easier to get, it would probably invalidate the current recipe entirely
it's not that big of a deal
mm chlorophyte could be added to the blood orb recipe as a progression lock
that might be better, actually
titan scale and shattering come to mind
so yes it does exist, no harm in doing it again
[[Draconic Elixir]]
okay but prehardmode draconic elixir and holy wrath potions in testing were a fat meme

mfw endgame potions are like children's candy in pre-hm
the potions that are "on edge" between phm and hm are just crumbling, soaring, and photosynthesis, right?
as in, potions that are normally hm but blood orbs make prehm?
and then by extension, cadance is also like that
m
that seems to be it
obtaining Vodka Pre-Hardmode is just trying to buy it before you're 18
I could try it tho
life force is funny because yeah it’s technically hardmode but they’re found in crates and lab chests (and other “rare” chests in vanilla)
I used it against WoF
ye but it’s balanced out by being a rare find anyways
shouldn't that be bluechecked?
I feel like adamantite railgun has been suggested at least twice before
it has to be delivered first to be a bluecheck, and as you can see, it's not
Ik, I'm just linking the previous post

dont do anything with it:
!:
shit event
not our job to make it good
leave it rot alone in the corner

Iban based
we have liike
a lot more important stuff to care of

such as makiing the bad sutff in the mod currently good, etc
maybe but no one plays it
that's why they're fixing the broke shit in the mod

liike yeayyyyy time to make a frost legion miniboss for 4 players to fight agaisnt it because no one fligths agaisnt it because no one likes it
Nobody plays it because it is trash, so fix it!

no
becuase even if we fixed it no one would still play it because we cant change mentalities
and like damn thats a lot of work for something thats not ours to fix
You managed to make BoC interesting
everyone fights boc
but everyone in a crimson world fights boc

no one ever plays agaisnt frost legion (if theyre even aware its a thing)
and like imagine moving shotgun to this randomass event
cant wait for people to go "guysyys why doesnt arm dealer sell shotgun 😢 what the hell!"
and yeah
we could easily fix frost legion by removing it actually!
such a great loss no one would care
guysyys why doesnt arm dealer sell shotgun 😢 what the hell!

@trail ginkgo Presumably also deleting the stealth strike and removing it from Terra Disk's recipe?
yeah, or at least adding a melee version of it
versions are dying soon
kinda like the kelvin catalyst
Yeah we're yeeting melee/rogue alts
dang
We pushed em all into one class or the other






