#suggestions-discussion
1 messages · Page 1045 of 1
I don’t really understand?
I don't want to be annoying but any thoughts on my suggestion from today?
You just hold click
@wispy river I think it’s a good idea
I just don’t go to the sulfurous sea that often, only for acid rain and to go into the abyss
If the final dawn can’t be reworked that’s okay, it was just an idea
It's called terraria code 
it makes sense 
I mean, compare the Sulfurous Sea to the Sunken Sea
blame red™️
There's way more to do in the Sulfurous than Sunken
Seems insanely simple from a spectator POV, but isn't for reasons
It's just pretty difficult to add reasons to return to biomes tbh
I only ever used ocean lore for a bit of farming once or twice so
Maybe it would have its uses
ive accidently spawned it in multiplier than have it come to our base
Sometimes it’s nice to just vibe with Anahita or aquatic scoog
Oh lol
isnt the most recent sugg in posting just not possible because funny channeling on right clicks
Yea, that was addressed
funny red code
Should prolly be exclaimed or smth
sad
i'm gonna remove it because it's not salvageable in any way
ben said it as well, apparently
that it can't be changed to right click because funny
Aight 

is there even any upgrade to bug net
Internal confusion at a max 
golden bug net
golden bug net
this
is confusion 100
i mean.. its basically the same thing and not really a direct upgrade
i mean who uses bug nets in calamity anyway
Why would you lock biome critters behind a class?
you can buy bait
Stealth also isn't really needed in sunken sea, since everything is initially passive
Some recipes consist of critters, for example the Frog Leg's recipe requires frogs
mmmyeah idk bout this one chief
... interesting use of stealth, but not only it'd lock the function to a class as Ian said, I don't see the merit when you can just make an upgrade like vanilla
wait i thought any class could have rogue stealth as long as they were holding the weapon
plus like
it's not like the sunken sea is challenging enough that people would rather catch things with bug nets than just kill them
demonshade is a multiclass, but currently there is no multiclass armor (fearmonger, omega blue) that have a stealth value
Also what're you killing in the Sunken Sea outside of Acid Rain for drops... urchins? trashers?
You can use stealth on Omega Blue actually
I'm pretty sure stealth has a base when holding rogue weaps
wait
That makes even less sense
The Sunken sea is almost 100% peaceful
The biggest threat there is the air timer
Multiclass armors don't have stealth at default but the sheath line gives stealth and Multiclass armors are compatible
its only from acc, justholding a rogue weapon wont give you stealth
There's things that need to be introduced/changed about the Sunken Sea, but adding bug net functionality ain't it
Ah
If we're going to expand the Sunken Sea, maybe some new critters in the Sunken Sea?
Wait but I'm pretty sure I can use stealth with bricks?
Preboss
Actually
Nah
Might've forgot
My memory is fading
Consumable bait that refills your oxygen bar ala bladderfish from Subnautica? :p
bubblefish
there is already air bubbles from corals that gives you breath
It's vignette
Also I've never gone into the sea without the DS expert drop/gills potion so
^
nor have I ever actually really died in the Sunken Sea because... it's not supposed to be challenging
I do think that the Sunken Sea needs more content though, since it's only really useful in the earlygame and early hardmode... and even then it's still not too great
the only thing that can kill you is giant clam if you get too cocky
and even then it's still easy to dodge
sunken sea kinda feels like a failed biome attempt imo, no offense to the devs
It's not failed, it just hasn't been touched in awhile
Nothing in the mod is "failed" tbh, since it's updated near constantly things are always up to change
Needs more color variety too
I like the color palette of the sunken sea
very calming
The Abyss is good with colors
If we're changing aquatic biomes, the Abyss desperately needs an art upgrade
Sunken Sea is just blue
abyss scary :(
It's a Subnautica reference that lacks Subnautica's vibrant palettes
i remember i used to never go down below lever 2 cuz i was a little coward
R'lyeh still scares me though
All the enemies were pretty recently resprited except the minibosses
And Gulper Eel had technical difficulties
The layers are pretty same-y throughout, at least structure wise
Not sure how the generation could be improved while still having some randomness and avoiding the dungeon still
bug fact: you can skip the abyss by fishing until post-polter
Not the width or height, but just the layers themselves
thanks
Oops!
leave it to ben to nerf the useful things
:bringe:
Imagine if the lower areas were closer to something like the Deep Grand Reef
I feel like the background walls suffer from the same effect that the old Underworld background used to have; the biome feels really flat
Yeah, you're right.
When 1.3 came and redid the hell background, made the biome feel more open without even touching generation
I guess it doesn't feel like an abyss, kind of like a really big stairwell.
Imagine if the final layer was themed after an inactive volcano instead of just a giant ass pit
Since it is so close to hell
The chaos puffer!
I actually really like that idea, it would make le puffer fit.
Right now, the puffer feels like it should be in the brimstone crags.
I feel like the current Abyss just feels like a big ol pit with a bunch of Sky Islands thrown in
Yeah, which is a shame, because the music is incredible for it.
Hadopelagic pressure gives a feeling of deep exploration, R'lyeh gives a feeling of fear, and void gives a feeling of dread. All of that is my personal opinion on it, but the environment? Not so much.
The enemies are really good for it though, deep sea creature vibes.
only problem with Abyss backgrounds would be that backgrounds are massive ass to sprite
Yeah but they're so worth it though
Look at 1.2 hell vs 1.3
Look at most of the 1.4 backgrounds vs their 1.3 variants
...what
hm?
Just saw that suggestion about the astral infection
It suddenly amazes me that the planetoid draedon log doesn’t mention it
@grim tusk really late, but maybe include the brothers in addition to your sugg. like attack delay after the brothers die


h
how do nu submit suggestion?
If you mean #suggestions-voting, it gets there after 24 hours, if it survives a moderator, which this one won't 
lol
So, uh, delete or leave it for a moderator for reasons, ig
Me when
nvm
Me when I have to wait for my suggs to voting before sending a new one
How the fuck am I suggesting shit so much

mfw feedzuh contributes to suggs literally 24/7
(i'm kidding it is very cool and epic and please continue doing so)

demik, was that one suggestion per day clause that you discussed a bit ago passed?
the bug net sugg?
yeah
yeahh 
yeah uh
rover said he was gonna reassess stars at some point soon and then that would be addressed
like am I the only one that's confused about this
I mean
wait the bug net one isn't gone yet
sighs
time to go look at what the end result of that convo was
yea thats definitely unique 

well it gets an exclam at the very least

because there's no reason that sunken sea needs any of that
or bug net, for that matter
sighs again...
and sounds like a SIS
Bruh
yeah no
give them a chance
go read the document in the pins @azure spruce

another meme sugg and you're getting a warn
I'm just confused about this sugg, that's just it
You know who did...
forgot about how pins worked
Rogue stealth to a bug net hmm yes
havent used discord in a while
make a sugg abot that
Maybe make it an upgrade instead
I just see no reason for its addition
something something so you don't have to slaughter hundreds of mobs for that one item in an otherwise peaceful and relaxing biome
yeah it gud
you can change the title to "make sulphurous sea lore disable aquatic scourge spawns' or something along those lines
Is there an item to prevent the cultists from spawning
as in, the cultists at the dungeon entrance?
yes
To avoid accidentally proc-ing cultist fight during another boss fight I'd imagine
Not sure if there are any lore items that can do this
im playing summoner with a friend currently and everytime im teleporting to the dungeon i accidently kill the cultists and spawn the lunatic cultist
Or can theoretically do it
you can mine where they're supposed to stand
iirc that just makes them unable to exist, since they have fixed spots where they spawn
ok thank you
While I do think ursa sergeant deserves a nerf, I don’t think many calamity players realize it exists Bc it’s acquired from fishing
also I wouldn’t call 35% slight
I personally like the array of equipment gotten from fishing in astral, due to the theming
But ig it's still fishing
it still is on the current state of the mod, maybe it won't be slight once movespeed changes rolled out

35% of anything isn’t slight. It’s pretty significant tbh.
Just say 35% movement speed decrease instead of “slight”
Mk
There we go, better to give readers the actual info
It is, but that’s future.
It still doesn’t do anything for the fact that Ursa Seargent gives you Astral Infection immunity
Tbh I feel like suggesting a buff to the “armored plates” of the abyssal diving suit and the ice shield of aquatic heart.
kinda
Actually just straight up yes this isn’t 1.4
The fact that you only get 15% reduced damage for three hits, then have to wait 3 minutes for the plates to come back just makes it completely unnoticeable.
Maybe I just haven’t seen the use of it, but it just seems really bad.
No, Abyssal plates
oh
I never was Nitro either lol
I guess I was thinking of someone else 
Phy
he just posted the same stuff in almost all channels yea
yes

every channel except wiki and bugs
And meme mp channel
mp too

Ah
@lament saffron can you not post a random message in multiple channels please? thanks
(he deleted them but i think we are going offtopic)
Indeed
i was testing if a message could be sent before the channel loads, sorry
:|
seems legit
You know the stealth bug thing is mildly interesting but I don’t think it should tie to rogue stealth
maybe just a bug net for the sunken sea that’s crafted from some of those materials found in there, and u can use it against smaller animals in there granted you can catch them
Sort of like lava proof bug net
wait does Flamsteed actually give the player summoner damage penalty
ive heard people talk about in #help-advice-read-pins and #calamity-mod-talk but im not sure
i think it does though
sugl
if it does it probably shouldn't even go through voting
just instantly report it as a bug
@cobalt root read above, this could potentially be a bug with interactions between Flamsteed Ring and summon dmg penalty, try asking or checking the pins in #bugs-read-pins first

He ain't
i'm not 100% sure
Fab, Amber, Ozza, Dom and Ben are programmers
, 
wait what why is the name green
i want this man in the game for 1.5
@zenith hazel
no
No
NO
fastest no in the west
if you suggest it I'll shoot it and you down
pog
i want future bosses in the game at least
future bosses are not coming back
f
why were they there in the first place
it was a rushed concept, kinda
🗿
ehhhhhhh
the artifacts exist
I don't think any one of us would like to return to future bosses
they were carbon copies with stat bloat
if they had new attack patterns and shit they couldve been great but they were just a stat bloat like all of master mode
simply giving mastermode eye of cthulhu the ability to teleport would have been brilliant
But they weren't
no it wouldnt but back to suggs
i would like option to go to previous versions of calamity
DoU was basically almost the exact same as DoG
so wulfrum isnt a pain in the ass to get
I miss when auric tesla was even more broken op
#mod-downloads search for older version, idk if Fabsol has a GitHub for oldest versions.
can you not
stop it.
WRONG PICTURE
Back to suggestions.
oof
now im just blocking them
now i embarrassed myself
bRiNg bAcK tHe lOrDe
the hell happened
wrong picture
wulfrum is not that hard to get
Hmm, yeah.
its not worth even getting imo
what about death mode
The energy cores were initially a little bit difficult but they’ve been made easier to collect
in the multiplayer pt we found like 300 shards in the first hour or so because they spawned a lot
wulfrum is armor used to get victide
that doesn't sound like a bad idea, but at the very least wulfrum has some uses in ug desert so you can beat up cnidrion
victide being pre ds is entirely seahorses fault
I think someone suggested it a while back
give wulfrum set bonus tbh
I think seahorse just shouldn’t drop shards
imma look for mod so i can fight the lorde
serousily buff seahorse and move wulfrum armor to post ds
U mean victide
Cnidrion can definitely just drop Victory Shards post-DS
I wouldn’t move wolfram but Vic is ok
tbh i wouldve made victide armor use a new material from sandstorms to make phm sandstorms worth it
but thats just me
hmm not a bad idea
No material bloat
victide pre-ds is basically min-maxing to this point.
🔫
🔫
.
I think victory shards... actually minor hot take
after you beat your first boss u can get victory shards not just from cnidrion but also maybe some other mini bosses
No reason to?
then victide would be a pain in the ass to get
phm sandstorm isn't supposed to have anything methinks
it just there
Even they don't make Angry Tumblers drpp anything
hence why i havent suggested it in #suggestions-posting
Csl
make it so that sandstorm has good loot for melee
phm sandstorm is just a irritation currently
Could spawn surface dried seekers during sandstorm
they wouldn’t need to drop anything unique but maybe they drop coral, seashells, or starfish if u need more of that
Minor but potentially a help if u don’t want to walk to the ocean every time you want more for victide
and also don’t want to kill sea honse
i mena, sandstorm start happened after DS is dead
and he drops a shitton of victide materials
so that'd be kinda redundant I feel like
make cloud elemental spawn more. farming for heart of elementals is pain, and eye of storm just makes it even harder. even if i use a zerg potion nothing spawns. it gets to the point where i have to use cheat sheet.
you could just add sea prisms to victide armor recipe to lock it behind ds
well in that case so are aquatic seekers
And aquatic parasites
And aquatic urchins
I mean victide is kinda made for exploring the sunken sea
What if it worked like this:
Sea horse doesnt drop shards pre - DS
DS stays the same
Stuff in sandstorm drops victide stuff during pre-hm
would kinda ruin the point of the armor
hm
And I don’t think it would be that redundant
like it’s not supposed to be a reliable source anyways
well desert scourge only needs grenades and a platform even in revengence
or death
Yet it is still very possible to not have enough coral stuff to finish off victide bars
or Armageddon
locking victide behind ds would allow you to explore the SS with it and make wulfrum more viable
or dad mode
Specially since, If I recall, he drops less coral than shards
well thats why horse exists
or dad mode with iron heart
Again horse is rare and not as easily farmable early game due to the nature of exploring the desert
and of course, if you’re willing it’s a more reliable source
in any case it’s tiny lele
horse isnt that rare, and you are bound to encounter one or two while trying to get to ss
Well yea
Rarer, then, I suppose
and also locked to underground
I’m not trying to argue it’s revolutionary in any case
I would like it, is what I’m saying
if fried seekers hung out on the surface after ds during sandstorms
dank Celest says its for exploring the SS so it probably shouldnt have SS materials in it
Don't add sea prism
hm
yea prolly not
Just make Victory Shards drop from Cnidrion post DS
i dont want to say make a new material because material bloat
and doing that locks the weapons to post ds where they dont become as useful
I don’t think the armor and weapons need to be separate imo
a lot of those weapons kind of deserve post ds status
but at the same time
hm
yea would be nice to have extra options before
ye.
well but what do u think about having the weapons also be locked like that
would that be a ok by u
i could just say move victide post ds and to buff the weapons
That might need dev confirmation on where they're balanced
neither do i
oh
yea aren’t we discussing editing it rn
i thought you meant this
or is that staying up and we’re discussing other solutions
Purely because the guy has "victory" on the status, @zenith hazel are the Victide weapons balanced to be post DS atm?

they can be used pre-boss, so they're stronger than wulfrum shit ofc
the armor
Victide is in a really awkward spot at the moment, if you ask me
Yeah we were discussing how to move the Victide stuff to post DS
And how would that affect gear
it’s kinda a fuck
wrong
literally everyone and their dog farms cnids
hnnng
better?
ignoring that the desert scourge itself drops a ton of victide
Victide itself is really awkward imo
they both have the same reasoning 
personally I don't think Victide needs to/should exist
especially if the devs want Wulfrum to mean anything whatsoever
^
remove cnidrion instead if we're gonna remove something hahha
no
Cnidrion mount when 😳
Kil dry horse
dry horse sucks
stupidass seahorse ft terrible movement I hate it
very bad and it’s gonna be even fucking worse with the new 1.4 desert
Haha noclip horse go brr
like u gotta keep that in mind as well
this man will noclip through nowhere and ruin your fun
not a huge fan of those bastards deciding to just flop on top of me out of nowhere
when this updates to 1.4 the concept will not work
I legit would not mind Cnids dying for the 1.4 jump
Shh
Amidias' Spark could be moved to DS or a Sunken Sea thing
maybe even (le gasp) from Amidias' shop
TFW a Cnidrion jumps on you, breaks eggs and starts rolling cactus
for rogue victide is almost useless
I remember the last time I played calam it was actually straight up unfun to get to the sunken sea
tomb crawlers and cnids cannot both exist
Rogue has a lot of preboss armors, Obsidian, Gladiator, Snow Ruffian
Desert Prowler is also way better for Ranged
every time I heard its digging /shoot sound it was just "oh well guess it's time to be instantly murdered by an ennemy coming from nowhere!
no sulphurous armor
actually can't defend yourself from cnidrioks
Push the dry horse into the sunken sea and boom big seahorse floating around, like those seahorse critters but fucking beeg
and cnids and rollin' cacti certainly cannot coexist
This is nightmare incarnate
rolling cacti/larva wil 100% be heavily nerfed it calam
yeah given 1.4's new UG Desert bullshit I don't think Cnids will be able to stay
byeah
actually there's a coolass cnid resprite but not implemented because it wouldn't work with its movements
lol
they probably don’t need to be nerfed imo
really
the cacti and shit
I find that the ease of getting to the sunken sea is dependent on world gen somehow, some worlds it's a breeze all the time and for some worlds it is the opposite
I don't think cndis have enough of a point to remain in 1.4, at least in my opinion
if removing it is out of the question they could get an ai overhaul
Just rework cnid AI smh my head
literally
the ease of getting to the Sunken Sea is a straight-up coin flip
make it an actual miniboss it'll be funny
either you havw no trouble whatsoever or you spend a fucking hour managing to complete that trip ONCE
A surface desert miniboss 😳
make cnidrion into a true desert miniboss
give it new drops
So it doesn't noclip like fuck
its ment to no clip
true minibosses don't exist in Terraria or Calamity, I'm sorry to break this to you
thats like its design
they make the ug desert far more cautious which I’m ok with, their damage can be crazy but that’s only like, in master mode which isn’t how rev and death roll
Imagine noclip being a design for a totally solid horse
I think the traps are interesting

Welcome to terreria where we have bosses and regular dudes with extra health
funny abyss mob
silly clam
oh yeah, my mistake
Clam is mildly ok
Buff shark dododododo
the 1.4 desert is gonna be
Calamity has like
one actual miniboss
and im p sure nt is also nice
I think his lag can fuck
in calam
Make Pre-Hardmode Sandstorm enemies drop Coral, Starfish and Seashell.
Currently the only two ways to get these items is by walking all the way to the ocean, which can be quite challenging for an early game character, especially on larger worlds. The other way is by farming a rare mob, the Cnidrion, which isn't too challenging but you need to spend quite a bit of time in the desert to get all you need. By making these pre-hardmode sandstorm enemies drop coral, starfish and seashell it also makes the sandstorm more worthwhile and less of a nuisance event. Overall it makes these items less of a pain to obtain, as well as give actual reason to do the event.
what do people think of this
Giant Clam isn't too bad for what it is
i have like 3 minutes until i can post it
eh
I don't remember Nuclear Terrors doing nearly enough for them to be reasonably classified as post-Polter minibosses
nah I don’t think it super required
"make victide even more easy to get" lol
you can farm them by killing Desert Scourge
Problem with that is the only sandstorm exclusive enemy prehm is the tumbleweed
Yea
i deleted my first sugg because they had the same reasoning
yah but the main point is to make prehm sandstorm worth
it'd have to be conditional, instead of specific enemies
as glitch's
i probably wont post the second one
the problem with minibosses in Terraria and any of its mods is that they have like half an attack on average
for the most part they're just designed as big normal enemies with beefy-ass health pools
but there needs to be reasoning to do that event
also "this means that there is both reason to go after wulfrom armor"
mini bosses are so shittily designed in terraria
even moreso than actual bosses
aside from sand ele tho, I think she’s ok
which is saying something because vanilla boss design is terrible
fucking DREAD NAUTILUS
nuclear terror is like the only miniboss that I can remember doing shit off the top of my head
WORST SHIT EVER
no
giant clam fits for tis progression too ig
those are easy just stay in a small boss
didn't Dreadnautilus get so much actual stuff it could qualify as a boss
the only good vanilla mini bosses are the moon ones
Only 2 real drops
wdym?
but the boss has fucking 3 attacks
It gots like, 3 attacks iirc? Dread
real drops
And all of them are fucking terrible
still its a mini boss
Charge, blood rain shit and minions
Sanguine and the blood moon totem thing
Sanguine is cool until you got to Desert Tiger
(event bosses are a different subject which I will conveniently opt to not get into)

that’s all of his unique ones
ice golem, sand ele, wyvern, and dread are all not mini bosses for no reason
Sanguine is good
in vanilla*
Nope, after its recent buffs, Desert Tiger is a wholly different beast
they buffed the mage staff
but tiger is better now yea
no, Dreadnautilus is a miniboss
they nerfed sanguine staff
the rest of the ones you mentioned are not at all minibosses though
Ice Golem only
dreadnautilus has a banner but he’s a fucking mini boss it’s hard to deny
Ice Golems are just Fighter AI with a laser, Sand Elementals are just hovering AI with a tornado attack, and Wyverns are just flying worms
Oh wait the Martian saucer
Saucers are honestly pretty good in terms of actual attack variety
they should be
the problem is that they're terrible to deal with if you don't have a specific setup/strat and piss easy otherwise

I think Ice Queen has like 3 modes or sum?
ok anyways
...wait a minute
ice queen is trash pumking is pog
point is we need better fucking mini bosses
this is sugg disc
yea
lmao
hnnng
sea horse mini boss good idea, but probably nothing more than that
or just anywhere I can yell at people about how Terraria smells
no sugg needed
So stuff which someone needs to sugg:
- Make prehm ss worth
- Make mini bosses better
to other talk
i thought dogs ai was changed already
or was that for later
(are ai suggs like this even allowed????)
he travels so fast offscreen he goes out of bounds and the head and body get separated.
thats 100% a bug
it's way too vague
and also yeah that thing is a bug
Idk I kinda like having victide being harder to get but better
we're not changing boss AIs for a while
Wulfrum is a very cheap easy to get alternative
and by a while I mean a long while
and yeah that's a bug regardless so
report it in #bugs-read-pins and show evidence @velvet locust
ok
Exactly. Not sure what the idea is that items at the same stage of progression can't be better than others, even if they're harder to get or require more (or rare) materials to craft.
once i get to that stage in my summoner playthrough
or once my godamn computer starts working
how long has it been broken for then?
for some reason it is disconnected to internet
and i cant connect it
i mean for how long has this been happening for
How are you using Discord then
because its possible that you were just outdated
Something I was just thinking of when certain characters are added, adding boss drop vanity sets, perhaps a sort of Exo trooper vanity set for draedon, Yharim’s version of the auric Tesla armour (maybe a cloak similar to the ones the travelling merchant sells) and maybe calamitas’ robes. I just feel like calamity lacks a lot in terms of vanity items, ofc there’s the boss drop masks and the ancient godslayer armour, I just think it would be cool to see certain enemies and bosses drop exclusive vanity sets. And by vanity set I don’t exclusively mean like the older armour sprites, but stuff like the cultist robes etc
yes
calam vanities exists and it has yharim robe
what if ppl dont want to get yet another mod?
then thats not my problem
you have the personality of a wet sock
cal vanities exists for a reason, and it's not like it's a massive content mod
if you don't want to get it, then you miss out on your vanities
besides, it's not cal's job to do what other mods already do
Having lore friendly vanity items can only be a good thing
yall forget that these are suggestions and not demands
things that we think will make the mod better
True enough. I can understand that mindset. Was just a suggestion.
Calamity is already the largest mod I know of Tmod loaders
no one said they weren't
but what's the point of adding in items that literally already exist elsewhere
they only exist elsewhere because they dont exist here
and as such, they don't need to exist here
your logic is something else
this is why they are suggestions and not demands
demik was just saying why your sugg wouldnt work
and we're telling you that the suggestion is invalidated by the existence of cal vanities
they may be suggestions, but they are still subject to rules and logic
and I'm telling you that most of the items in cal vanities should already exist here
but i'm retarded
??
Arguing with the moderators isn't going to get you very far, snek.
i'm ending this here
sweet
this is clearly pointless
i know

All I’d say is, and I’m not intending to argue this. But just because a submod exists that add content towards a theme like the music mods or vanities. Doesn’t mean you can’t add those to the mod. It doesn’t have to be 1-1
no
fair enough
the only official mods are the main mod and the music mod
so adding stuff from cal vanities would just be stealing
and would invalidate the point of the cal vanities mod
why not just incorporate everything there into one big content mod?
because that would be a horrible idea
file size and ram usage i would assume
and we're telling you why your sugg wouldnt work
i know
then stop trying to argue it
saying "its a sugg" over and over again is just annoying
but its fun
i changed the name of my sugg
your title just looks like a statement, and not a suggestion to change anything
Before it was Sulphurous Sea Lore Funcion
ex. make the sulph seas lore disable as spawns when favorated
The problem with DoG is the community
They keep saying to change it
Its AI changes pretty much every update
ig that's how it be
late game worm boss hard to balance
imo worm bosses are hella problematic to implement
without being scuffed in some aspect
their size kinda forces a super uninvolved playstyle where you open minimap and just run away at mach speed shooting at their icon
I'm just saying that DoG is always changing because of the community
ive done it in revengance multiple times
I think that worms are kinda messy where up close a lot of their things feels unreactable and unfair but shooting from afar it becomes a joke where you just pray to rngesus that you don't get sniped by lasers cough cough destroyer
I appreciate laser walls because they're consistent regardless of distance
think aquatic scourge is a good example of unfair up close hits where he just randomly does the spin attack with no warning
generally speaking I think a lot of calamity bosses need an indicator for certain attacks because they can randomly do them at close quarters with no real hopes of reacting, pbg overhead dashes are a good example for those and pre nerf is an even better example
Does plaguebringer goliath still enrage if its on the surface
Yeah
well than im really good at that boss
Same
after farming desert scourge
Wdym?
the operator npc
Ah
how does this relate to suggestions
right
So you brought desert scourge treasure bags?
no
pbg doesn't enrage on surface jungle anymore iirc
she only enrages outside of the jungle
i used armageddon
In rev it does
and farmed desert scourge
Ok
and baught raveger treasure bag
and sold the money i got from the raveger treasure bagh
Even in rev?
is there a suggestion you are going to make
Revengance?
else take it to #calamity-mod-talk
Ah yeah
yeah we're hella off topic sorry
I think orala was gonna talk in general
no/
yeah
...and also no more "worm cheese" when DoG entered the purple screen phase and started to move like a real life worm.
Real wormy boi
(no its harder)
u sure?
he seems pretty easy to me besides lazers
DoG after 75% P1 changes its AI to more aggresive one.
Like, he wants to fucking ram to you.
make dogs entire body an instakill to fuck with players
no
Armaggedon 
forgot about that
"death mode is meant to be fair and take skill not unfair and pure rng" - fabsol in vc
Armaggedon is easy just don’t get hit 
Still dangerous to touch DoG's body because of the debuff(s) that inflicts.
God Inferno + Frostburn is 
Came in super late but
Regarding that thing about finite amounts of sand meaning finite bottles
Antlions
Unless them not producing sand blocks was on all modes and not just Rev+ like I remember
@zenith hazel you only placed 1 of the 2 videos in #suggestions-voting
just take the link from this one, since you deleted the one from #suggestions-posting
i got idea, make it so that ds takes less damage from grenades
doesn't he already do that?
Wh
hmm
on expert it does about 13.5% of his hp
are you sure your mod is updated?
because there's no way one grenade does 13.5% with an 80% resist
i think im like 3 or 4 0.001's behind
you should update fully
so you don't make suggs based off outdated info
i fought him in about 1.4.4
then fight him again in the latest version
wait what?
once my pc starts working again
and then base your arguments on that
fr, if you're going to make a suggestion regarding the mod, please make sure your mod is fully updated and you have the contemporary experience to suggest smth
because we've had many people making suggestions based on outdated info
why doesnt tmod have automatic update option
i didnt know about rust and dust till october
The real question is why does storm weaver have a grenade resist.
just update it when you luanch tmodloader
ok
Very true. I've farmed DS for cash in Armageddon for a while now
the mod doesn't always have to adhere to the lore
f-
That's not how it works good sir.
secondly, don't suggest things if you have nothing to suggest
it's not like it's mandatory or anything
😔
Ok I'll delete my Sugg, but dont say I didn't warn u, it's your loss I won't be there when you find yourself crying over your past mistake aka making me delete my Sugg 😔 👌
There I deleted it

it's Gone, reduced to mere atoms, now there's nothing to cherish that one short lived experience 😔
you can move on now

anyways
I will gladly move on from that devastating time as it caused me too much pain, for days now I've been crying over my suggestions deletion and realised that maybe I should man up and move on
if you continue you're getting a warn
😔

Wow who was that dumbass who talked about a deleted Sugg 
warned, drop it now
nothing of importance/significance, I assume
Ye
correct.
But judging by the way they spoke it wasn't a real Sugg I assume
What happened
It’s nothing really to talk about
Drama?
If my suggestion is at the top of #suggestions-posting does that mean mines either next to have errors or go to #suggestions-voting ?
next to go
If it doesn't have any errors (you would have been pinged, and the❗placed if so) then it would be delivered within 24 hours.
usually if it has a 🗜️ as a react then there's a error with the formatting
it doesn't have any reactions
Then your suggestion is fine, and will be delivered soon.
^
its new
strong homing on the weapon and a slight increace to fire rate
Thought it already had these.
@river path it'd be substantial to test it against appropriate bosses and record kill times for your suggestion.
has ele blaster been buffed recently?
Doesn't ele blaster have really strong homing?
ok
it does
No need to specfic ideasd
Yeah doesn't it already have both
Also, if you're looking for ranged weapons Astral Defeat has higher DPS
i was thinging it could be a good begginer weapon, with low dps but high homing
no elemental blaster has higher dps
It seems to already accomplish that
but i can easly reach 10k dps with ranger equipment
You could mentin the homing
Homing weapons woulds have lower dps due to being eaiser to use
would that nerf it or make it better lol
Elemetal Blaster is good because its the only flamethrower at that stage, and also there is Hunter Planar Ripper, shredder, Infinity, onyx chain blaster for guns, Planetary annhhiliation for bows. Pre-Providence weapon chioce isnt always elemental weapon
for bows astreal defeat too
have you used infinity?
of course provi
then nerf effer, mad alch and several other weapons
i dont think anything needs to change tbh but thats just me
^
i meant about ranged weapons at that stage
mhm
prob ele blaster and eruption need a little nerf but if you want a sugg on nerfing items you need to put like a comparison between weapons at the tier
I'm just going to go on a limb and say that all post-ml balance suggestions are pretty irrelevant right now
since we're rebalancing everything according to the new power curve for v1.5.0.001
i would like the threats of the ocean floor soundtrack to be implanted into the game
and yet again, i forget to read the doc
but if they are not going to use it, why not delete it from the files entirely
wdym delete it from the files
there is an unused soundtrack called threats of the ocean floor
they stated that they will not use it
but it is still in the code
i think so


