#suggestions-discussion
1 messages · Page 1041 of 1
~~it really should be, i made it in my ranged playthrough only to find out it was a magic weapon
~~
tbfh the sprite could also just be changed to be more similar to rainbow gun's sprite
and pearlwood bow could be removed because the whole point of rainbow gun is it creating rainbows
wait.
I stg if the reasoning behind prismatic breaker being melee/ranged is bc Cosmic Rainbow has pearlwood bow in it and Cosmic Rainbow looks like a bow? I'm going to scream
also everytime a magic weapon is used in a recipe for ranged, a part of my soul dies
@dapper coral what happens if arche princess never responds btw? Just curious.
then prismatic breaker remains as it is for all eternity 
short of balance changes obv
that's a bruh moment 
byeah prolly
btw
the donor specifically wanted a ranged weapon
and I already had to negotiate to make the sword a melee weapon (also)
hhhhhhh god donors
so making it not ranged probably won't happen
Recipe change is prolly the best I can hope for because including the mage biome weapon in a different typed weapon makes me so frustrated
thinking back, there will be a conflict regarding that in an update soon™️
so we'll see
I can't tell if that's a good thing or not lmao
Question related to a potential sugg:why is ravager a material dump?
I dunno, he kinda always been like that.
To cater to the low% peeps mayhaps™
bc ravager's theming already exists in vanilla terraria, in the form of the crimson

(way) Long before the weapons were added, dunno about the accs
I personally would like to see a overall of ravager's theme to be based more around armor than flesh, because it would give reasoning to the existence of possessed armor and armored skeletons, and just armored enemies in general.
also @cobalt pewter gave you some feedback regarding your suggestion, just go look at the ping before this one.
There's a ping?

Lemme check
Oh yee
Honestly, I don't think the thorns theming suffice enough to make the player lose health
Lucrecia is an example of a weapon that works with reducing hp
Then I would actually suggest making it worth the hp reduction, then just straight up removing it tbfh
bc that's the theme of the weapon and the reference in general, so making it more worthwhile would be better.
I personally don't know how to make a weapon that reduces health worth it without making it seem op at first glance (e.g. Lucrecia giving iframes on hits)
Blood boiler ig
Leave it up to the devs, and say how the current thorn shots don't do enough to make up for the reduced health
We don't care how they do it, just that they do it
^
Suggestors aren’t expected to come up with genius solutions (it’s why most of the time specific reworks aren’t suggested, besides the fact they’re shut down most of the time for being too specific) @cobalt pewter
?
that would be a hard no from me
RoD is already pretty broken, and you want a post golem upgrade to it?
it REALLY isn't
it really is, especially with a hotkey & it being post-golem
You literally get to move a screen away for free.
Normality Relocator is the only donor item allowed that grants teleportation.
RoD is broken, saved by the only fact that you need to hold it
any new ones will be denied
Do you not realize that the cooldown is quite miserable?
a suggestion no less, will not happen
The cooldown is completely fair when you realize what you can do with it.
doesn't make it any less broken, because regardless of there being a cooldown, a teleport from just a hotkey can make or break in a lot of situations
^
and I don't see the issue with transitioning from RoD to NR.
Le pseudo-SIS has arrived
Honestly if you think RoD isn't good enough, I need to say bluntly; you just suck mate. There's no other way around it.
RoD can carry you through the rest of HM, and NR
Boi
That thing is wild
RoD is already extremely powerful as it stands.
Damn youre rude
without any upgrades
RoD is overpowered, NR was a mistake
indeed
RoD is completely busted and vanilla balances it by making it nearly impossible to get 
NR is a mistake but also very clever at the same time.
Its an awesome idea jm
Delete NR
they can play on normal then 
im quite terrible at this game, and i think that would be really cool
RoD is already more than enough throughout HM
play on normal
That's not really an excuse to add an extremely powerful item.
^
And NR is too strong to even exist
yea play on a mode that removes multiple things

...removes?
And if you have trouble, then you just persevere
What does Normal remove?
expert items
Fun
20's still a lot considering it's a RoD with a hotkey
yea
and the small handful of rev items
wait lemme rephrase that
i mean
20 is still overkill considering its benefit
so no dash phm for example
That's not "removing", Normal is the baseline. It's just that Expert+ has more things
can someone exclaim the sugg please
not that it's needed
either a 5 second cooldown when you switch to it in your hand
or 20 seconds with a hot key
with most skilled players, that seems like a downgrade
If patreon items (which is 50 dollars) already got a tp item ban, I can't imagine on suggestions
^
tbh I think that RoD sugg is basically a SiS, literally says the tier, function, and stats of the item
the only teleport I would think of would be something regarding a rogue stealth accessory, mainly Bc it’s rogue stealth
Spectral Veil
a RoD upgrade post-golem is kind of pointless due to an upgrade basically just being one boss away as LC and ML are basically the same boss now plus RoD's already busted for ML no matter how you look at it
tp items are
to balance
i was thinking post golem
What if they just took RoD and NR and make them like super short range lol.
that sounds ok
please no
Bruh moment.
RoD is to encouraging macro managing or whatever the term is
Micro managing.
Wilder idea: Make Chaos State instakill the player if they take damage while it's active

is it okay if i make a post about my idea for draedon battle?
And it is hella busted when you know what youre doing
;c
Nope
Do you want no-hit balancing? Because that's how no-hit balancing happens
our only thought process was that "switching to it in the hotbar sucks, why not an alternative that has down and upsides"
so i should delete it?
Devs already got his fight planned out
Yeah you should
So you don't need to worry about it
no pbg, i have already told you you cant sugg a specific boss fight
Boss suggs are banned
they can still change it via updates
It's still future content. No.
it's not really a new boss suggestion
That'll depend on community feedback after he's out
@daring imp that's gonna be a big nope on that suggestion
So yeah, no
it's a suggestion for an existing boss
yeah no
you cannot make a sugg about how a fight will go
and i've also based on the plans they made for his battle
i have told you many times

(This is basically like the go-to also for "Do not do exactly this")
yeah no
yea, draedon will be a new boss
is it specific

just wanted to feedback it
Draedon is not in the game.
then it is a SIS
and that's future content
yeah but not a new concept of boss
so its a no
Yharim is a planned boss too.
I
i mean
Wait to try out the boss first

Ty Brav 
I like the sugg from terracraft
Wait for Calamity to release Draedon as a boss, and then suggest changes later
wow brav being so harsh
Then suggest about it
@cloud atlas sry but you gotta wait for post-moonlord
I'm omw to suggest a change to yharim one second
As if this is a surprise Lauren smh
I'm going to suggest Lauren as a boss

imagine suggesting the lorde back
free platinum
how cruel
i suggest you run away
we need seal pet
I am joking though, thank u Brav very cool
how couldn't relogic add it?!
instead we have baby shark, very cool
Thank you brav very cool 
why is this discussion still going on in sugg disc
Idk
if you're not going to suggest anything then move
Bc sugg discussion is the king of derailed discussions brav
do that then
the upgrade to the rod is normality relocator and it being something you get right after ML is justified, rod is powerful enough that it needn't need an upgrade to begin with, but on per request of the donor who did it, NR is the one exception
that’s it, we’re done
relogic is so stupid 1.4 is just a bunch of copied and pasted additions from calamty such as FtW KS being giant, moonlord's eyeballs no longer only going downward and his lazer passing through walls and EMPRESS OF LIGHT BEING PROVIDENCE
uhhh
seal please be in the game
for terracraft's suggestion, I don't see that being implemented because it just feels a little bit, unneeded? to have the player continuously be risky to almost have more damage output as their HP goes down similar to a boss
Lemme check the endgame armors in a sec
Melee gets hit a lot, so it really doesn’t make sense that you’d get the most benefits from being full health
FtW's king slime predates Death's king slime @daring imp
okay as Brav said, stay on topic of real suggestions and stuff you want to suggest, no more diversions thanks
maybe if he pay their patreon, they deserve :>
@daring imp if you're not going to contribute anything then move to a different channel
^
nah death's king slime also has the crystal that fires frekin 3 projectiles
got it

Exactly this.
Funny no-hit balancing
class concepts are banned?
of course
;c
The auric melee bonus kinda contradicts with the risk melee in general can get imo (if we're talking about true melee, Melee™ have no risks)
if you're gonna suggest things, you've gotta read the don'ts
but will calamity team one day add another class to the game?
hell no
^
rogue's already a pain in the ass
Rogue is already 
;c
Just read the don'ts, c'mon my dude
^
i'd wish we could use classes from other mods on calamity
you can
Just
I'm giving you one final warning

i might have checked it a total of 5 times already
either suggest something/talk about suggestions, or move.
well i don't think if i'm going to contribute anymore so bye
thank you
unless if someone want to talk about any suggestion they have
listen man, posting suggestions isnt a job for everyone
most of mine were trash
so i just dont post them anymore
no need to get bitter about it
Please father fabsol I am begging you
@white patio get rid of this last line; it's unecessary.
My bad
Kinda tired rn so I forgot about that lol
It looks fine otherwise.
Go to bed and get some rest now.
gn
gn
I was about to mention Cryo mispelt Tier in their suggestion
But Cryo probably went to bed
I don't think it's even possible to make the abyss deeper, doesn't it already extend to the beginning of hell? the water would evaporate if it went any lower
hell gets flooded :notcoolandgood:
Is buffing arcane modifier good idea?
yes
I think there might be plans around it
bruh

hover over the text
ok so according to the pins there's nothing against new biomes
wait where is it?
Under large-scale
oh fk secound pin
lol
i was thinking about an underground draedon lab area that would only be acessible after defeating draedon and just like the dungeon and the temple it's a new biome with unique enemies and resources in it
but yeah, not gonna happen
At least you didn't write a whole paragraph before realising it i think 
:stare:
@ashen warren dont do 1.4 suggs yet
sorry mate forgot
np
it shall be saved to the perfect time
just save the post and post it when 1.4 comes for tmod
put it on a google docs or something so you can re sugg in 1.4
already done thank you
how about a earth elemental summon
whats that?
you know the earth ele
yes that hardmode miniboss?
that one
make it so you can summon it like the cloud ele
like cloud element accessory?
yeah
yeah why not suggest it
but do it like everyone else
wt
kinda specific
kinda specific yes
@ashen warren your sugg could use a little more reasoning, methinks
I wholeheartedly support the push for Earth Elemental rights but you gotta be tactical about how you suggest it
^
I think there's another sugg about it a while back?
Idk how it fares now
Not that you should yeet this one, just needs to be a bit more detailed about how you want it go
now you somehow made it more specific
Hhhhhhngg
@ashen warren refrain from specific remarks like the drop rate you mentioned, try checking pins for suggestion guidelines
k
Well, what’s the point of having an earth elemental summon? It’s not a boss and it doesn’t have any really useful drops
It’s just kind of there
Cloud Elemental and Sand Elemental aren't bosses either
And Cloudy barely has anything worth noting

I thought he meant a summon to spawn it
before posting my suggestion
everyone agrees that valkyrie ray should have auto attack?
it's a very decent weapon but the fact of not having auto attack makes it somewhat difficult and annoying to use
First off, it's probably the more unique "rays" in the Vivid Clarity line
Second off, you can try sure
@mint orchid this suggestion is bad. Why would you move the item in progression anyway? It’s fine as is. Additionally, other characters have their items spread out in progression, why can’t Daedalus?
Also, there are a lot of Calamity weapons at a similar point with a higher dps
+The stormbow was nerfed in vanilla 1.4
Or will be nerfed
Depends on how you look at it

was nerfed
it's not a "depends on how you look at it" thing, 1.4 already happened and as such you use past tense
"but Thomas tML hasn't upda--"
that's correct. it's also not a valid point. vanilla 1.4 still happened and pretending it didn't is only going to end in more disappointment than 1.4 originally brought on
That's fair
if stormbow is too strong now, you could probably nerf it a bit and then make a modded version that requires cryonic bars and the og
that could also let you make the bow more interesting
btw
is going to end in more disappointment
I was fine with 1.4
Apart from luck and wasted potential in master mode
is master mode wasted because it doesn't have enough exclusive content or what's the deal with that opinion
could you then also not say revengeance mode is wasted because all it adds is the same things as master mode
It didn't change pretty much anything and was pretty much stat bloat
Anyway, that's for #calamity-mod-talk
I'd suspect one of the other reasons for the retier sugg is because of the theming, I guess?
master should really have had FTW's boss mechanic changes, oh well 
and yeah, why is the cryonic armor called daedalus anyway?
like Darkecho Greatbow isn't way better than Stormbow anyways
seems slightly contrived
I feel like it's more theming than anything else
The other reasons seem
A bit weak for me
storm bow + cryonic bars = daedalus blizzard bow 
Iirc Daedalus armor is called that because it was made first by Daedalus
Lore wise, every cryonic bar weapon was made by Daedalus
lore-wise, Daedalus is long dead and you're just using the metal that he had 50 billion years ago or w/e to make some random weaponry
good point except : astral infected variant of every other mob now
i see no reasoning here other than (kind of???) lore and "why not," which is not good enough
bundle of legs? this is getting uhh, specific I think?
sounds broken
Yep.
SIS moment
@near ore could you Shift + Enter the header? Since it separates the reason from the title.
header
reason
oh ye
alright, anyways im
ing.
back to the suggestion itself, uhh, I think its broken.
at all because on pre-hm you either sacrifice something for another thing.
bundle of legs? That's just MOAB with extra steps
^
MOAB cucks your vertical acceleration or something
BoB is already a must so adding frog leg just means you have another free acc slot in pre-hm. broke
moab > all wings in hardmode
BoB + all jump accessories >
Hover wings
no
silence, kaizo
:boohoo:
hover wings vs ravager kek
(they still suck!)
yes
all hail jump god
but I will use hover to cheese ravager because I hate that fight lol
frog leg + BoB is literally MOAB without the jetpack.
ngl bundle of legs is a really concerning name for something
bundle of legs. more legs
cursed accessory
Bundle of legs is just [[tgc:Moon Lord Legs]]
And just as cursed
@rocky hatch thank you, I was gonna suggest this~~ but all of my suggestions get really low star counts~~
combining frog legs and BoB into one basically negates the need for any wings until postml, considering how people use BoB up until mid hm or further
glad i'm not the only one 🙂
Oh god another buffslot sugg
@pure lily Lan's Unlimited Buffslots is a thing. Use it if you want more.
But suggestions are uhh, inside the Calamity terms, and not other mods terms.
yeah, why not use other mods instead?
slapping more buffs would inevitably cause balancing problems
then people would minmax their shit even more
then people would complain even more
thanks!
tl;dr no
The only reason suggs that are already implemented in other specialized mods aren't a don't yet is because Rover refuses to accept that they're bollocks
@near ore as mentioned above, combining frog leg and BoB would be super broken for pre-hardmode, maybe even hardmode due to the absurd amount of mobility you can get
hell, even BoB itself is overkill for pre-hm imo
so you'd have to provide a better reason
fair
as for valkyrie ray
@hearty yew you made it, can you explain why it doesn't autofire?
but bundle of legs would be funny
No.

so is halibut cannon but as you can see, it's broken as hell!
You can't approve a suggestion for the sake of 'funny' or a reference.
Rule of Funny doesn't work in suggs
it works as a developer but when you're not a developer it just sorta
falls flat
and unlike bundle of legs, not everyone is gonna go for halibut
literally everyone would resort to bundle of legs because of the insane mobility potential
iirc Brav valkyrie ray is not autofire as a "downside" over other mage weapons
valkyrie ray is pretty strong for when you get it so I can see why it's not autofire, but of an inconvenience but not terrible
probably onyx blaster-esque in that regard, it's good af but you gotta destroy your mouse for it
plus if you want auto swing just use omni swing mod
tbh I think that not being autofire isn't really a "downside" but just an annoyance
true
I agree with Ian.
“clicker class”
And what do you mean by that?
what would the sprite look like 
leg
the sugg in #suggestions-voting is a bluecheck #suggestions-voting message
it’s only a blue check if it’s been delivered
That wasn't sent to the dev server though
fuck i just reliazed i edited my suggestion wrong now it says "tageting enemies them" instead of "targeting enemies below them" 

I want to make a buff sugg for a certain pre-hardmode perforator yoyo but I'm not sure if it'll be tweaked in 1.5
@ Brav iirc
why the fuck does Cnidarian's projectiles do 75% of it's weapon damage but Aorta's only do 25%
Cnidarian might be nerfed
Buff Aorta
Cnidarian ain't even that strong compared to other weapons of similar tier
Like... Starfury is way better than Cnidarian and is not only easier to use and acquire, but doesn't require an acc slot to be spent
@summer sentinel i agree with the sugg, but maybe not bandit, mebbe merchant as bandit sells rouge only stuf
I thought about merchant since sharpening station is pre-boss, but any npc works, bandit just seems a bit more specialized to have it
thats fair enough ig
leave it to the devs
We don't care how they do it; just that they do it
also the limitation of: you'd just buy the station from the merchant and then have 0 reason to explore jungle for it, so it being locked behind something is a bit more idealistic
bit too late, crystal ball is already locked after wof
ranger box is pre-boss, bandit selling sharpening + witch doctor selling bewitching @ same time post-skele is a good parallelism effect
dryad could sell it since she's sort of nature-esque and since the station is in the jungle, that'd work as well if bandit is a bit too far
trying to limit uncontrollable rng like that since it's a toss up on whether you get it or not, I find sharpening station more imperative than ammo box is
thats fair
you get 10 armor penetration versus that of 20% less ammo consumption where the latter doesn't effect your dps, but the former does
new york? whats with that
i mean in a normal playthrough ammo is very tight
most of the time
bandit just seems a bit more specialized to have it
...yeah, but it's the wrong specialization
i'd probably say merchant or something instead, or you could just say to make it be sold by some npc post-skelly without specifying an npc
it's not that tight, I'd say,, ammo reservation pots exist, just fishing is something someone would do, the only hard ammo to get early game is probably jester arrows due to fallen stars not being 1.4 vanilla drop rate
lets add a whole new npc
Fun Fact: Merchant sells Sharpening Station in 1.4 HM
YAY
perhaps superballs I think? the ones that take victory shards
hardmode? that's a bit too late
I suppose it works for vanilla but for cal? doubtful
It can be found in Underground Cabins in the Underground Jungle. On the Desktop version Desktop version, it can also be purchased from the Merchant for 10 Gold during Hardmode.
@dapper coral the issue for merchant is what I said above^ it'd just ignore jungle exploration entirely
Note that 1.4 Sharpened is like
so then make it be sold post-skelly instead, is what i also said
Triple its amount in tmod
and just don't mention a specific npc
you could say the same thing for bewitching tables post skeletron yes, but people explore the dungeon more than the jungle usually due to dungeon's more smaller and confined space
I mention bandit since it seems like something she'd sell, piling on both stations on say the witch doctor seems a bit, redundant? also the bandit was more of an idea in the header, any npc can work
so what i'm saying is, since it has come up that the bandit would, in fact, not be a good npc to sell it because she specializes in rogue specifically, just remove her from the title to avoid further confusion
I suppose, I'll throw it into the suggestion itself then
iirc Sharpened doesn't affect rogue weapons yes?
no, it doesn't affect them
but there will eventually be a rogue buff station I believe
soon™️
the comical god slayer inferno flasks
Calamity flasks 
Never get used because ichor is still better somehow
Will calamity nerf frog leg?
CI is better than ichor on rev+, yea
They'd probably murder Amphibian Boots for all we'd know
forget why but they're very close
kek
Because DR reduction is just simply better than flat def reduction later in the game?
And the role of flat def reduction is already replaced by RTN post polter
even with death mode DoG
Read don'ts
read pins next time
I'll remove the suggestion since bosses are already planned and set in stone for their progression order and what bosses they are
the lorde was a meme boss though, it didn't hold anything tot he main "story line" to lore and yeah that's fine, just make sure to read pins to be more acquainted to the rules n stuff
Ok, I will
I thought that the sprite, despite the face, was actually pretty sick. I thought with some fine tuning, and some adding of movement to the sprite, it might look pretty good for him
And again, thanks
You can worry about Yharim when he's already playable
But for now, leave it be yes

👋
@summer sentinel The sharpening station is in jungle planetoid's chest
I’ll be back
Otherwise tbh I think it should be craftable with wood, iron and shizz
yes, but it's still limited by how many exist in the world while the other 3 stations are not dependent on their existence that can limit the players
consistency: the other 3 aren't craftable, so this one logically shouldn't be, but exceptions can be made, up to the devs on this
Don't ask for consistency in Terraria
It's not real
If we're going for consistency, we'd need a Rogue station as well but we don't
Beehive Planetoid to be exact
just add it to the travelling merchant pool
We need to remove Travelling Merchant from existence
Yes
Timegated shit in Terraria? No
timegated shit? nah, merchant is timegate AND rng
Give Ammo box to arms dealer post skeletron
Sugg it
from earlier Ian

10 bucks it's stealth based
that’s a core mechanic of the class, so it’s entirely plausible
it just gives you the Invisibility effect 
Fuck
sammyclassicsonicfan "like sonic" but it's the calamity devs saying "please use stealth"
lol health reduction already got reduced on thorn blossom

Still 5 hp according to wiki at least, same as Lucrecia, imma ask any of the editors to check source?
nah it must not be in public yet then
Ah 
im too late anyways lol

How's my sugg?
Yeah it's cool
Literally the other three classes get DPS buffs, ranger gets a QoL buff
ranger has already op dmg anyways
Indeed
and tbh the ammo box is a waste of a buff slot anyways
With the power of modding, honestly you might not even need any ammo usage reduction
god I wish Calamity had like... 6-8 buff slots but massively increase the strength of potions so they're more like mini-accessories
instead of filling up your inventory with bullshit
potions made a lot more sense in 2011 Terraria because there was like only a handful of them
Now they're coming out of the ass
Hell, ammo in general is an already arbitrary system that does nothing to ranger aside for them to find smth to grind
ranger is dumb in general
fuck it, have like three buff slots
make them actually feel like potions and not liquor shots
then give potions actual tiers that fit in with progression
I shredded like, the most of cal phm with just star cannon and some archerfish vs SG
And then Chloro Bullets introduce themselves
the cap is 550 lol
Yes
You get 350 from perma upgrades
Then the sugg says you can only get 200 more
It's suggesting to raise that extra to ~350
the cap is 500 lol its already pretty high but i agree as playing mage alot 500 mana endgame isnt that good for boss fights as you will have mana sickness every like 5 seconds
Mana regen potion exists
arcane sucks already Bc menacing exists.
Raising the mana cap doesn’t do shit to make it comparable to warding or menacing.
i can't wait for my suggestion of valkyrie ray having auto attack getting on voting channel
Everybody agrees that arcane needs a buff but nobody agrees about what buff should it get
fingers crossed menacing will be nerfed in 1.5, due to the poll
People suggested mana usage reduction which I’m fine with
they better make mana cloak part of etheral talisman once the game updates to 1.4
not just part of the recipe but also it's effect being part of the talisman
People who say that raising the mana cap will make it useful forget the fact that having more max mana doesn’t mean shit.
i think the max mana possible is already insane
What (how)
Mana regen scales based on current mana
Is it even possible to make the other modifiers comparable to menacing?
yes
Yes
mana regen is very pee pee poo poo
only regenerates if you have mana regen potion
Yes which is what everyone generally uses
^
Menacing nerf inbound tbh iirc ngl imo
I feel like Mana Regen Potion is too good
Menacing should be even with lucky
Because it is
Try sugging a nerf, see where that gets you
in what way is it too good?
You basically need mana pots or mana regen potions to function as a mage which is kinda dumb
That potion is usable from King Slime to SCal (gotta admit this is a very weak reason)
Mage is too reliant on pots ye
archery pot is usable from king slime to SCal what’s your point there
Since mana regen pots are so my h better it basically demands that you constantly chug potions
Mana Flower only works for 3 weapons in cal + vanilla
Archery potion is also op btw
Archery and Invisibility Potions: Am I a joke to you?
^
Summoning/Bewitching, as well
Archery is plain dumb yes
Rage and Wrath Potions: Do I not exist or something?
Not only it's gross arrow dmg bosst
It's also used into the equation after everything else
So yeah, the bonus is considerably b i g
Methinks cal planned to kill archery pots
Mentioned somewhere
Can't recall where
Personally, the max mana limit is already really high tbfh.

I don’t see the point in raising the limit. Just nerf the sources of Max mana if it’s that stupid.
and just...give magic an actual set of modifiers instead of a single one
but there’s already a sugg about fixing that
I'd say remove the tiers ye
The tiers are dumb
trying hard not to rant about Red's design choices byeah
Red bad yes
Personally just 1 accessory modifier per type suffices imo
With these tiers, not only it'd just be polluting the pool, people would automatically go for the best one
So what's the point of tiering them in the first place
Mhm
I don’t even think adjusting them is really necessary
Shit is already balanced around the max tier of modifiers
Well the adjusting would really depend on the devs byea
...why is there a hardcap to mana bonuses in the first place?
hardcap is vanilla
probably some random spaghetti from 1.0 but
not sure anyone knows
Trans bee
what is this, the 4th time now?
something like it
5th** actually.
Instantly approve if you want, considering the amount of times it has been suggested.
i also forget what the consensus was when mrrp did a funny and had no reasoning
A wholly different formatting for emote suggs?
Emote suggestions just don't require any reasoning.
Should it be added to frequently suggested, along with earth elemental accessory/being added to HoTE
Anyway, I was about to ask, why did this get flagged? If it's being worked on, shouldn't it get 🛠️
As in it's currently being implemented, not a "to do."
not required, or should not have?
Not required.
either way i think this can be passed immediately considering it's been like this many times
okay cool
@marble hazel good suggestion I'd say
i mean who cares if it has reasoning or not tbh...
i just added a reasoning so that people who'd read it might get a grasp on why im sugging it
by "passed immediately" do you mean your implementation on it right now Demik?
ima say tho, at this point if it doesn't make it you may as well write it off as never
no, to voting lauren
That was my second guess but the wording was a tad ambiguous
Inb4 fictional mod vote to finally secure it.
never! alpee entrusted me the peepoweird sugg
lmao i don't have the authority to just add an emote without proper community consensus, lauren
iirc it would suddenly fire in the wrong direction when auto firing
there was some distinct reason
it conflicted with the charging

Is it just me or do I want the lil plague bringer from the set bonus of plaguebringer armor as a pet or something so I can still have it when I’m not summon or later in progression
by that logic, is the autofire valkyrie ray suggestion technically invalid or have you found a way to work around that since then?
I see

That's the uh
Ancient Vision
@ashen warren Ancient Vision*
Not Ancient Doomsayer
Ancient Visions are right bastards
hopefully i didnt break any rules with my entry
I already had the same vision, that by making Raider's Talisman rapidly decay when not dealing any damage, at exchange of making it generate way faster
Byeah, Raider's Talisman is dum
imo rogue is kinda underwhelming
stealth is practically a nonfactor, idk if that ever changes
i would love to see stealth strikes be viable
You're talking to the right guy

Byea
Stealth is still relatively a side thing atm, tho it's workable throughout most of the run to use only stealth
probably less powerful though
i only have i think 150 hours on the mod as a whole so im not the most qualified
For example, Skyfin Bomber can be used even to ML, despite it being a post-AS weapon
In exchange, scal for stealth rogue is literally impossible and unfun
wait i didnt even notice your name lmao

nychimnotevengonnatrytospellit is kinda dumb though considering it stacks to 10 and is super expensive
at least its not as bad as bananarangs
In fact, Nychthemeron is probably the only viable spiky balls to use on stealth, the other being Sticky
Speaking of the sugg
You might need to trim them down
Get to the point and be concise
The first line in brackets can also be removed
I always assume that anyone that reads my sugg are dumbasses, so just make it so that everyone can get it just by reading quickly
this is why emote suggs shouldn't exist
and everyone should just pester mrrp with new emotes
It's clear that people don't want it
I vividly remember Rover saying that resuggestions mustn't be excessive
@cobalt pewter I edited it to ancient vision
Soo.... "it would be cool"?
@ashen warren "(highly cursed idea)" shouldn't ne there
And yeah, add a proper reason
@dry lantern @ashen warren both of you can remove the statements in parenthesis, yeah.
(The ones before your headers.)
@tardy wraith you have to provide reason for your suggestion
Prolly just forgot shift + enter
good point, they might yeah MrAsian
There is no linebreak though
If you're getting one-shot by them, something's wrong with your health
Or your setup
Get some health upgrades @tardy wraith.
Considering they deal a max of 300 damage iirc
they might be referring to night providence by chance but even then: you don't get one shot via the stars
is it just me or the death mode star speed is easier to dodge than rev stars
(is kirby's sugg getting exclaimed, since the reasoning is basically "it would be cool")
it's also leaning on sis
also doesn't profaned crystal turn you into provi
does deathmode change the speed of stars?
It does
it turns you into a mini providence of sorts ye
Into a smaller ver- yea
does it also turn you into provi in vanity?
yes
it kinda sounds like that
Yeah, I don't see why not.
@ashen warren change your suggesion appropriately based on what other people have said earlier.
this sounds cool and awful at the same time

I can't provide a good reason so I deleted the suggestion

i got the max amount of health
but yea i was thinking a full sized prov
are you running into multiple stars?
they completely ignore i-frames due to how they deal damage
thats dumb
if you have max amount of stars you should survive 2 stars
(assumed you have cadance)
ill usually be down a heart or two from the other projectiles
keep note im also in death mode
you fighting her at nighttime?
m

i have been consitantly been getting one shot by them
Alter this, since it's wrong
oh
with that setup: definitely getting one shot by stars can't happen, they do a lot of damage per star yes, so you could suggest a damage nerf to them with proper reasoning
well I can see the problem
to an extent
eyeah provi stars ignore absolutely everything
i-frames, DR, defense
this i the only boss im struggling with xd
i can beat supreme calamitas first try on death mode
meaning all of your op gear isn't going to make a difference
well yeah those aren't the most optimal accessory lineup but it's more than sufficient to survive provi
Should go into more detail as to why they're bad, since saying you can't dodge them isn't reason enough iirc
are you fighting providence in the hallow or in hell?
oof
seeing as the majority of people don't seem to have this kind of issue with the cocoon stars, i'm inclined to agree
something based purely on anecdotal experience like "i keep dying to this" is not good enough reasoning
A reminder that the mod is intended to be difficult.
if you say so
im just gonna skip this boss
and spawn in the loot i need
you do you ¯_(ツ)_/¯
Someone should repost the video that's linked in the latest autoapproved sugg
Into sugg voting
I think
Any link that doesn't embed should always be posted in followup, affirmative.
where can i request a sprite update? the doc said that i should ho to the calamity art server, but i can find it at #other-discords
ah... thats why i cant find it
also you can suggest sprite changes as long as it's not just "update sprite because sprite looks bad"
for example: you are allowed to suggest things like "resprite [thing] to be more fitting with [other related thing]"
at least i think that's how it works, feel free to yell at me if it isn't
So basically if the resprite sugg is just based off quality, don't.
Rather, go for the more technical relations with the sprite and other sprites (theming), for example
What happened to the summoner nerf flip sugg?
@near ore you need a reason in the suggestion
its a really bad explanation lol
essentially boots arent holding up to the seraph+ boots post ml
not sure if possible, but you could perhaps tie the wing part of tracers to item visibility
and if its off you can equip some other wing
that way you can benefit from only the angel tread parts of the tracers
but that really relies on if you can tie the "this is a wing so no other wings can be equipped" flag that wings have to the visibility toggle
and y'know, bloodflare and godslayer wings need to be a thing so you actually have a meaningful choice to make between tracers and whichever regular pair of wings matches your set
Speaking of, I'll need to consider a good rework for Elysian Wings without making it stronger than Aegis
Like
Temp immunity to lava you can already get from tracers
elysian wings do feel really out of place
And it's a niche stat to be put on pure wings either way
Movement speed is a lame stat as well
In general wings need more attention
I feel like wings are made to be mundane (idk if that's the right word to use) by design
they're like pickaxes and other such tools
and hooks, etc
everything is all the same but follows a certain level of progression
But ig I'd also blame cal for trying to make wings distinct, hence I'll cyberbully them into making wings actually unique
now I'm sounding like Thomas, halp
ie. pickaxe power, hammer power (this is bad), axe power (this is worse)
Actually 40% movemet speed bonus is really good though
feedza it's ok to sound like thomas

but anyway, most of the time it will have Only An Ingridient in its tag
byeah
I still think seraph tracers are still too good for everything else to compete
Indeed
I did sugg about buffing lunar wings to compete (or at the very least, giving them an actual interesting trait)
reminder that
- it's a run speed upgrade
- it's an acceleration upgrade
- it saves an accessory slot
the only "weakness" is that it has average wing time (not even "bad" wing time, average)
unless you legit make lunar wings a class emblem stacked on top of it (or something along the lines) then it will fail to compete
I don't mind that tbh
what is the loot from Terminus?
ew, that's gross, and exemplifies the balance curve of postml


