#suggestions-discussion
1 messages · Page 967 of 1
you do understand that weapons aren't balanced entirely around dps?
I'm not entirely sure where that part of the convo is since I'm on mobile
kill SCal with it
i linked it above
Yeah I tapped it
ant tell us the killtime
wot
Please go kill SCal with it, and then do the same with Photo and Magno and Gale
Report kill times for all
(and make sure your set-up doesn't include any non-Calamity gear)
otherwise the sugg is invalid
Tried searching for it in the search bar
Didn't see anything about it from "frequency" or "manipulator" searches
?
.... que?

We're talking about Tyranny's End
Oh
the latest sugg in posting
I thought you were talking about me and the frequency manipulator
Since it looked like misi was speaking to me
I see the misunderstanding
oh sorry
But yeah, it makes no sense for a rogue weapon to be spun around you
should've made it more clear
I think I'll go ahead and post that suggestion then
(I have no experience with Freq Manip so I can't comment)
Before it dies, how's Wilton's sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/742202674203590657
I approve
Helpful for no hits not getting deleted by guardians
Especially since they now have fast max speed and can spawn in p2
after all, providence's guardians have icons
do they? i don't see em
manipulator is decent for destroyer and aquatic scourge, thats literally it I think
do they? i don't see em
they have icons when you fight them as a boss, but not when provi summons them
wait wtf that didn't get added?
m
indeed
your point?
btw Ben your sugg just died
Buff Dimensional Soul Artifact to ignore some enemy DR
In its current state, DSA is used very infrequently with a home only in extreme glass cannon setups. Even for mixed setups, DSA is still outclassed by Reaper Tooth Necklace for its armor penetration and RTN synergy with Core of the Blood God. As for defensively, DSA instills a steeper penalty over RTN, which makes it worth even less when compared.
Allowing DSA to ignore some enemy DR would separate it to stand out from RTN's shadow. It'd also form a nice dynamic between the two with RTN ignoring defense and DSA ignoring DR. In fact, enemy DR is in all modes now rather than just Rev+, so this function wouldn't be mode locked unlike a few updates ago.
It's kind of sad to see this top tier glass cannon accessory when it was first introduced fall to the wayside due to mechanic changes with the mod with not enough compensation in return.
Did we think this suggestion was fine?
Justice for DSA
It does definitely need a boost
Alright then
Bruh
but only when I alr have reaper tooth necklace, so that's still valid
27 votes needed now
Make alt accounts. 
would a suggeestion to include something about the summon damage penalty on summon weapon tooltips be ok?
you can do that
Yeah you can
Alright
@vivid kestrel Pretty sure that was done to make Phase 2 seem cooler
@wooden bison Boss suggestions aren't allowed
Also we have many worm bosses so that kinda fills that area
I'm not making allusion to worms tho
the scourges, storm weaver, dog, you get the point
Draedon's weapons feel kinda weak indeed
I never touched Frequency Manipulator anymore because it's cringe
Then there's wave pounder
Darts have a much lower chance of cheap-shotting the player compared to some of the other projs, but it would look cleaner yeah
(Thank god, I was waiting for a moment this calm!)
Announcement:
A new reaction is being implemented for #suggestions-posting: ❗
This reaction gets added to suggestions that have problems, indicating that the suggestion writer has gotten pinged about the issue(s) with their suggestion.
Suggestions with this reaction cannot be approved. Once the user edits their suggestion to fix the issues, then the reaction is removed and the suggestion is now approvable. However, it may also indicate that a suggestion is inherently flawed and must instead be deleted, depending on the suggestion.
Possible issues include: being unacceptably insubstantial (too short or missing important parts), breaking a Suggestion Don't (see the Google Doc in pins for more details), or being factually incorrect.
If need be, let suggestion moderators know when a suggestion has a problem so that it may be reacted, and also let them know when the problem is remedied so that it may be removed.
Suggestions without issues will not get marked with this reaction, and they will be approved as normal after enough time for review has passed.
My posted suggestion didn't quite reach the req but I consider it Good Enough and am now enforcing my supreme executive authority
rover is god of sugg channels
so he has ultimate power over pretty much everything that goes on
including changing the system
lol
even the supreme admins can't get their suggestion passed without ROVER
yaaay
~~now time to prowl the suggs in channel to see if any need the scary ❗ ~~
There are a few
rover can i be the suggestions minion

sugg minions are mods 

Ah, slight issue
bro he's still typing
@ashen warren Can you allow for the ❗ reaction to be added to messages in #suggestions-posting?
Lil system change getting implemented that uses this reaction (see the pins for details).
Official implementation is delayed for the time being, it seems
sleepy admins
how is that an issue?
delayed
next suggestion that needs to be discussed?
Portal Mech's Providence name sugg. How is it?
lets see
valid but unnecessary
I agree. Valid but prolly won't happen
the reasoning isn't great imo
the whole thing is unnecessary to begin with so it is hard to find reasoning behind it
the first part of the reason is more of a problem with the Boss Health Bar
if the problem is with the health bar added in calamity you might aswell turn it off
since you can use the fancy one
I think the reasoning is fine
👍
the next one is about toggleable stuff...
Do we think Altzeus's sugg is good for voting or no because something too similar was posted too recently?
https://discordapp.com/channels/225030931008847874/699359022364491868/742399382305112155
The other one was August 6th, by the way
Yeah it's way too similar imo
yes i remember something about shadown potions
I'm wondering if the timeframe is close/far enough
we don't really have a uhh, rule for this
maybe far enough
Id give it a week tbh
Yeah.
It’s not blue check but it’s fairly similar
a week seems fine with me
So maybe it should count as a repost or something
I spose
ye
Basically a resugg less than a week after, and from someone else.
@graceful stream Your suggestion is fine, but you should repost it in a few days because a very similar suggestion was posted recently (this https://discordapp.com/channels/225030931008847874/263382359397761025/740850035419512883 )
Here's your suggestion:
Make invisibility provided by shadow potions and electricity field provided by tesla potions configurable
Both of these potions are incredibly useful, but the visual effects they provide make them slightly annoying. With luiafk on, playing rogue, to achieve maximum efficiency, you need to become a circle with nothing in it, and it becomes really hard to move around. So I suggest adding config that prevents these visual effects from happening
(Actually im curious as to what they mean by ‘a circle with nothing in it,’ maybe that could be elaborated on)
next on the list is a lazy person
(perhaps)
Oh okay
We don’t have to attack people for suggesting something, Alexaander
How's the Handgun sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/742432548742758400
eh, fish for dungeon crates
Understandable
Fine by me
Fine by me too.
yea why not
Valid
Not everyone likes fishing so yeah.
And fishing is very eh in dungeon
We don’t have to attack people for suggesting something, Alexaander
was a joke about how many people want an easier way
Who actually makes a dungeon pool
they could download that one mod with so many crafting recipes
Agreed
Sure
yee
Mhm.
yessir
Epic
Last one for now, Feedza's
https://discordapp.com/channels/225030931008847874/699359022364491868/742471405701955644
a repost
Que?
Same thing as a similar sugg ye
quoi?
Thomas's was in fact very different in execution and reasoning
Thomas went and submitted a dissertation on evil islands
no, Thomas' one was completely different
Alexaa please
I didn't bother reading his cause it was too big so. 
Mm that’s true
it's just that his one might overshadow Feedza's
both are about changing the evil islands isn't it?
Yeah but it's not the same thing
the devil is in the details
both are about changing the evil islands isn't it?
@ashen warren yes but not the same way
Thomas wanted the evil islands to be removed because they spat on the concept of choosing a world evil
Feedza wants the generation changed so it's easier to fight opposite evil bosses
basically completely opposite motivation
removed?
Yes
damn
I guess we can approve this then.
Sure then, I guess
Yeah I think this is fine
ye
Cool
@sharp sorrel You need to add a reason to your suggestion.
It's a fine idea imo, but you gotta explain why it would be a good idea.
Yeah
Gotta also consider staff have their own lives and whatnot.
they afk
yeah they got 13 hours to come back it's aight
sweet
(Actually im curious as to what they mean by ‘a circle with nothing in it,’ maybe that could be elaborated on)
@dapper coral I'm sorry for pinging, but that's how my character looks when not using any weapons/boss is not alive
They do be protecc by t e s l a
It's possible for a suggestion to simultaneously get approved and rejected?
do you have like shadow potion on
It's possible for a suggestion to simultaneously get approved and rejected?
that makes no sense
the vote in the dev server/mod corner can be a draw
they can be both approved and rejected ye
They can be but then special percautions happen in such cases.
I remember one sugg which had both a 👍 and a 🚫
You able to link it?
cause only a part of it was rejected
It was the lihzard chest/crate one
Chest was approved, crate was rejected iirc
Ah.
In these cases it makes sense to me.
This suggestion fine btw? https://discordapp.com/channels/225030931008847874/699359022364491868/742497300269498408
Ye
I think that's a bluecheck, lemme see
Alrighty.
are some enemies immune to celled?
Guess I'll approve it and add the check then.
a lot are immune iirc
yes
most notably deus
or at least it used to be
yeah still is
so that is making the weapon mostly useless
yeah calamity needs more special spawning items
@hollow shell I could yes, but the suggestion that requested that hasn’t reached the threshold yet 
epicly trolled
So an additional tooltip line. Not sure where to put it, since adding it to summon weapons could be a bit of clutter
the suggestion that requested that hasn’t reached the threshold yet
he lowered the threshold just for himself there

(Wait did he actually?)
spawn animation sugg is good btw
It wouldn’t be very fair to all the other suggestions for me to go ahead with rover’s sugg without it reaching the threshold imo
well, he could always repost
Wouldn't we as staff have to vote on it too?
yes
I don't recall it going into mod voting so yeah.
yea, it fell 35 stars short
Guess Rover needs to wait a bit longer.
(Are you asking me to unpin it?)
(ye)
(Alrighty I suppose.)
You may yes.
how well did it do?
But yeah the results?
133, and it followed the 170 threshold (shortly before it got raised)
Sure then.
Alrighty
really late for the discussion, but what I mean before was having a suggestion have both a 👍 and a 🚫
Chest was approved, crate was rejected iirc
this explains everything, sorry for wording it poorly
yeah, it's not unprecedented, just obscenely rare
idk if im late but: Adjust the rewards of extra difficulty modes. (feedza)
Reworking these difficulties would be great, since would grant players do an "all legendaries" run or "all RIVs" run, also helps Fargo's Souls players who play Fargo's Souls + Calamity, to actually reduce the grind produced by Fargo's Souls, since most of the Enchantments that Souls add are made with 2-1 RIVs or Legendaries.
Which I guess, helps to a mod that has cross-content with Calamity thats extremely hard,
and has a lot of grinding involved (since most of the time you are with Eternity Mode), and helps players to try new challenges like "All RIVs" or "All Legendaries" for example.
Well I didn't actually think of Fargo's souls, but I guess that helps grinding enchants yes
- helps on cross-content (Fargo's Souls)
- Souls + Calamity has a lot of enchantments that actually are very tedious and annoying to get, like for example "Hydrothermic Enchantment": uses 2 RIVs and 1 Legendary, which I guess is very complicated to get.
- involves new challenges, that can actually be "fun" to do.
I actually thought about the sugg initially to simply give Iron Heart something to be given
Since despite its interesting rework, there's no real reward to it
*note: it can be fun if you like to pure grind all the RIVs/Legendaries.
And I ended up reworking all 3 of them
But ig if it makes souls x calamity better, cool
¯\_(ツ)_/¯
I guess you could swap the effects of the reworked Defiled Rune with Armaggedon.
Since Armaggedon also gives extra bags.
Well it's a rework on the rewards
Meaning the ones I listed
Will be all they give
Its a rework on the "drop %" then.
And not additions to the ones existing
So Arma will now only beef up leg drops
And defiled will only boost bag count
Example: Defiled Rune will let you have more bags but in exchange, Legendaries drop rate will decrease to 0.1%
Defiled's would definitely be lower than arma's tho
Again, if you didn't read the last line, I also proposed on how legs drop
No longer on bags
And only through killing actual bosses
Armaggedon will let you have less bags, but more % of getting a Legendary.
I might need to detail smth in my sugg
Also I thinked to put a "timer" everytime you swap difficulties, since this lets the players: "oh shit, i farmed everything i want, so then i will swap my difficulty just to become easier to beat bosses"
I guess?
Maybe one can only toggle a difficulty off after beating a boss idk
Something like that in my mind
Since the timer could make the players think about their decitions "If I grind with DR, I wouldn't swap to Rev in 1 second, so I gotta choose what to do"
Which I guess the timer could be 1 terrarian day, whitout the effects of Enchanted Sundial, Cosmolight, etc.
So 24 mins
Yeah.
That could definitely make cheesing harder, go suggest that 
Example:
Activated DR just to grind, I will need to way 24 minutes again for do it.
- apply the effects of DR (reduced wing time, critical hits) and cannot deactivate DR until the 24 minutes cap finishes.
And done.
Change "decitions" to "decisions"
Sorry, the problem is that im Spanish, so im kinda bad at some words.
Meh, it's cool
Yeah, it could be annoying, but It could avoid players to extremely grind for something, then swap back.
That's actually a genius idea!
Thanks.
Also, I got inspiration by Cookie Clicker (cookie clicker has a switch that lets you activate a seasonal event by 24, but in exchange you cannot disable it)
what is this sugg
There are more creative ways to hand out lore than turning the guide into an exposition dump
- lore on the wiki is taken from the forums
- Recipe Finder makes the guide useless
- formatting is wrong
Recipe finder
((I'm actually working on automatic recipes for the wiki rn))
oh nice
cheesing isnt always a bad thing
Cheating is subjective.
lol, that's not how the system works
no sugg advertisement
you gotta get it from pure luck, since the sugg is buried by new ones.
really think that the new reqs might be too high. if that sugg reaches 240, it'd be the third so far
yeah i feel like 240 is maybe too much
cause 170 is too low
210?
I think its too much 240, making some really, really good suggestions difficult to get to the Dev Team.
hell, a lot of them are getting accepted before even reaching 240
It should be scaled with the amount of members on the Discord server.
the amount of members don't really show much of those are active
and not a lot of people would scroll back up to see old ones, which often get burrowed
actually can someone else
sry
i don't post suggestions often and idk how to word it
1 thing I would also suggest, is too swap the Ranger bonus of Daedalus Armor to melee.
Suggestion idea
Have a machine similar to the battery generator that makes potion ingredients
Is it a good idea?
Like a blood orb generator machine?
That is one way sure
Or maybe potion ingredients you get from fishing since fishing is boring for most people
yay my suggestion hit 240
I have an alternative suggs for suggs getting buried but I'm still waiting for slowmode to wear off
there
ok
they're not mutually exclusive, but applying both might result in way too much suggs getting passed again
it's an alternative
but i agree that with the recent influx of suggs, less suggestions get accepted
But, suggestions having less star requirement is pretty good.
How much less?
Maybe it could be 200.
ya
i need 17 friken votes to get to 240 and mys suggestion is birried and its killing me
Since 170, 180, 190 are considered low, 210, 220, 230, 240 are considered high.
tbh I think the anti bury sugg is better, cuz lowering the requirements wouldn't really solve the root cause of the issue. and it'd get increased again anyway as time passes
a new channel wouldn't assess the problem at its core, either
adding the links in the same channel would result in the links burying the new suggs instead. that'd be ironic. also, putting it in a new channel would make it easier for people. I'm anticipating that folks might end up just reacting to the link instead of the original, thus not contributing to the total. putting it in another channel where people can't react would solve those problems
there's a reason the star req is so high
it's so the devs won't get fifteen hundred suggs that reach the star req every week
yeah, but why too high?
yeah. I forgot the specific percentage that rover was going for, but it definitely wasn't 2%
getting it 200/210 is ok, but 240 is too much
it's supposed to be high
what you're not understanding is that suggs are specifically like that
there's no clear bound on when the voting on a specific sugg is over, but there is a "softcap"
yeah, and that's what the second sugg is for
and yes, only the best of the best suggs should go to devs
If most of the suggestions don't get to 240, is the same as saying that the devs don't almost need the community to do something.
from what I'm seeing, it's not a problem of the quality. they're reaching 200+ after all. it's a problem of visibility
when the devs get a shitload of suggs that reach the star count they might end up being unable to even implement some of them, therefore the star req is increased so only the suggs that are really well received are sent to the dev server
the time of posting and the number of suggs posted after yours shouldn't affect the possibility of them passing
@gray island you got to have a more substantial reason than that
200/210 stars for suggestions is very good.
i suppose you can ask rover about lowering the req when he exists again, though i doubt he will
there is no visibility problem as far as I can see. I've posted a sugg shortly before the star requirement was raised, and it still got to 240 stars even when I only needed 170 and even now I occasionally get some stars
@tawny garden I don't see what more I can say, it's just a very little suggestion
the reasoning is the most important part of the suggestion
Yeah, its like a slot chest, but without the shift+left-click
just looked at this sugg
I'm sorry but there's really nothing else you can say with a sugg like this without it being redundant
Also here, you can close the inventory while you are holding the item, so you can put it without Shift + Left Click.
And automaticly put the item on the inventory.
if you really need something to be a reason then mention how it'd be consistent with every other fucking container in the game
Which means, you basically don't need shift+leftclick all the time.
~~I want hoppers
~~
but like past that there's nothing to say on this that wouldn't be redundant
Obviously, using the mouse to actually grab something is better if you organize your inventory.
I hate to break this to you, but not everything needs a paragraph-long reason
Oh really?
"Reduce the amount of immunities post ml bosses have to debuffs."
Uhm... debuffs post-ml are kinda forgotten, right?
I thought you need a paragraph long reason to get approved
they shouldn't be forgotten
for some dumbass that acts like reasoning is the end all be all, maybe, but last I checked those kind of folks ain't here like ever

in fact, this could probably be counted as a bug
because there's no reason for it to not be possible to do this
that is how inconsequential adding more reasoning to this sugg would be
Time to add more classless weapons to post-ml
The reason why debuffs exist is too 'slightly' make the boss die a little bit more 'faster'.
sometimes short suggs go through, I'm just saying that a reason which is only "qol" is a don't
Philo
enlighten me
what other reasoning can be given to this sugg that doesn't act as padding
save for the one (1) thing I mentioned before of consistency with every other container-type entity in the game
Add more classless weapons post-ml, because the other option that Guardians drop is kinda bad since to deal damage you need to get close enough.
- Reasoning that only consists of "QoL.", or "It'd be cool.", or "It'd make sense.", or similar unsubstantial statements
I mean, mentioning consistency is better than solely mentioning quality of life.
Also, magnum rounds, grenade shells, ess's are very rare, and also only drop 1 time after you kill a boss.
Time to suggest more post-ml classless weapons that's not finite-use
even then, the consistency argument boils down to "it'd make sense" which is also apparently a don't
despite the reason it'd make sense being really goddamn obvious
anywho @gray island hi please add something about consistency with other containers in the game to your sugg I guess
thank you
just don't be lazy and put into your inventory, it isn't hard enough to do it 
"Move "The jungle grows restless" to after Wall of Flesh is defeated"
makes sense, since you can fight plantera when you barely enter hardmode.
I don't think you can move vanilla messages without IL editing.
My suggestion look alright?
can confirm it's not possible without IL
Oh
Damn hardcoded features
Was suspecting it
Just make an advice after beating WoF say: "you can craft a portabulb" or just make some NPC to say something that you can craft portabulb before mechs.
Now bulbs spawn pre-mech
just don't be lazy and explore the jungle or check recipe browser, it isn't hard enough to do it 
So I delete it?
uhm... kinda?
Done
Well, as you can see, many people don't know how to use recipe browser
The debuffs sugg looks alright, but only make the "important" debuffs (Elemental Mix, God Slayer Inferno, etc)
Someone suggested a change to elemental mix or something
Since Elemental Mix reduces defense by a little bit.
Since it's basically 4 debuff packed into one
Buff Elemental Mix to a single one debuff, and buff the debuff itself.
Yeah, by little bit you mean like 200
10 defense
or 20 I don't fuckin' remember
anywho any suggestion to buff debuffs is going to be completely irrelevant for as long as all these boss immunities exist
Almost all endgame weapon have elemental mix
note: immunities also tend to apply to late-game enemies iirc
But almost all endgame enemy are immune to all parts of elemental mix
Normal enemies. 😆
Especially glacial states
any enemy that dies slow enough for the debuffs to matter is immune to them
Glacial state is basically useless
any enemy that is vulnerable to the debuffs dies too fast for them to matter
See thomas you're improving
what
You got straight to the point this time
I got straight to the point 2 messages before that
You get the idea 
tl;dr a debuff is nothing but subpar cosmetics if everything at the tier you can start commonly inflicting it is immune to it
Why does glacial states exist?
Uh
Glacial State exists to be inflicted on the player because apparently one Frozen debuff wasn't enough
No reason.
Only cryogen ice golem and destroyer inflict it
Glacial state is not even useful
Most normal enemy die so fast that glacial state doesn't really matter
All bosses are immune to it
As if Frozen isn't enough :/
congratulations! you've learned the current state of about 90% of Calamity's debuffs
they don't matter unless you're the one suffering from them, regardless of whether or not you can inflict them
glacial state is kinda useful for early game frost barrier
Oh wait, frozen also renders you unable to use items
who the fuck uses Frost Barrier again
So glacial states is even worse
me during early death mode lol
These 15 defense lose is basically neglectable
oh yeah, Glacial State doesn't even fully do its job
you can still fire weapons out of Glacial State
I mostly use it for harpy farming
Imagine not using fearmonger for scal
gotta get those bottles preboss
I always use auric 
Because I'm bad at the game
Most enemy that can inflict glacial states also inflict Frozen
Beside cryogen
Asgard Valor for example, provides immunity to glacial state, but not Frozen
Glacial state is just outrated in every single way
If you want the defense drop thing, get ichor
-10 defense is like uh, not even noticable
Also, Frozen is way better than Glacial, since Glacial lests you at least have a change to move.
Glacial states is mainly inflicted from elemental weapon
you're about 5 minutes late to a point that was already made, Kaizo
Sorry fam.
Oh yeah, speaking of which, what do you guys think about this suggestion?
Change Glacial State's buff description
Change it to "another freezing buff" because it literally does that and it's not even good at it
Also consistency with Demon Flame
I should make a mod that does nothing except change Glacial State's buff description to "Frozen 2 was a good movie"
Also, Frozen just transforms you into a Super Dummy with defense.
and Exo Freeze's to "Another frost debuff..."
Most of them can't even hit anything
The stars never hit
The explosion does neglectable damage
The only on hit effect that's actually good is from demonshade armor
And that's post scal
At least exo freeze works on signus
The best on hit effect is the evolution l’s reflect
wouldn't it be more consistent to change demon flames instead of the other way around?
Maybe?
Demonflame is almost never inflicted onto player unless in pvp
And even it did get inflicted, the player dies too fast to see the tooltip
So maybe we don't need a tootip
I think that Yharon should ignore anti-butcher when the player is holding Muramasa and has killed Yharon.
yharim doesn't even exist yet
mb
that's kinda arbitrary and pointless
how do you guys think about my sugg?
Meh
also, i forgot you can Save & Exit to avoid the timer, but save & exiting every time you want to deactivate a difficulty is annoying
do you deactivate difficulties that often
@radiant meadow No, it's not, bc you can 2-shot Yharon with it
100k dmg without a crit
Then why not just make it one shot him 
Even if you two-shot him, he doesn't drop his loot.
An "instant kill" counts as anything that skips his second phase.
ah
Can't one-shot him, bc he doesn't take any damage over half of his HP
you can get yharon killed before getting on the "10% life cooldown"?
using something like Bazooka or something else.
Murasama
20001 base dmg
I've gotten it up to 100k dmg lol
True melee strike dmg
bc that's all it does
Shhhh... i'm tempting the audience...
what would a right click attack on murasama even be...
the reasoning is memey, yes
which aren't allowed
and also does this count as adding back removed content?
yes
it kinda does
since they're asking for the old murasama attack
also right click functionality
oh there's an actual rule against that?
is fucked up
read the pins
if you old functionality on right click
that isn't happening
because of Terraria's limitations
and the doc in the pins
whoops
you can't channel a right click attack
also i thought that was possible since some weapons have right click alternates to their attacks
what happened?
none of those are channeled
ah, old murasama attack
Well I didn't know that, i'm still super fresh to Terraria modding, just started it like a week ago
who cares, murasama attack now is better, since before was an upgraded arkhalis.
i won't deny that at all, i like it for sure... just thought adding the arkhalis back into it would make it feel super true to the reference
but yeah, now i know that isn't possible in more ways than one
for a quick reference: murasama is from MG: Revengeance (known as Mr. Senator bossfight).
"Played college ball you know?"
"I didn't go to no cushy ivy league school!"
"Don't f### with this senator!"
stop
alright, the sugg is gone now, we can stop
done.
Would love that
what would they do placed though?
be like statues I suppose
wait, the logs aren't the holograms right?
correct
or maybe function in the same way, but instead of being in an inventory they'll be placed
speaking of the holograms though, is there any particular reason the holobox is unobtainable
@dapper coral oh while you're here, you might wanna review some of the suggs, as they're about to be ded in roughly 2-3 hours

Coffee Table's one is lowkey weird
the logs are the things u get in the biome labs that tell lore about the biome
also no apparent reason
the hologram is obtainable next update
I already pinged em like 10 hours ago about the lack of reason. Hopefully they come back to edit it quickly
yea coffee's been pinged
leviathan, on the other hand, has not
but this seems like much too little reasoning to me as to why it needs a buff
@gloomy umbra
feedza sugg seems good
Chetto wanted to approve that one like 10 hours ago
Yea, it's fine
Uh, if it doesn't break any rules, I would love to see something like that
it doesn't break any rules in terms of asking for a new sprite
wait how does it look
it's just the fungal clump rn
i am curious as to what they mean by non-mushroomy abilities
so if that could be made clearer that would be cool @novel belfry
otherwise it's fine, i think
Melon's?
That reminds me of something but it's a stealth suggestion so I probably will not talk about it
i think this is fine
More things should count as a stealth strike impact
Like the extra snails spawned from gacruxian mollusk strike
Pardon?
Titan heart armor causes an astral explosion on the impact of a stealth strike
Gacruxian mollusk stealth strike leaves a trail of extra mollusks in the wake of the first one
But only the first mollusk counts for the strike
you can suggest that, yeah
Some weapons DO work well and synergize really well with it
For example spent fuel canister
so, is Melon's sugg good then?
the viral melon's? yes, it's valid
@balmy jay so you're saying the entirety of the attack should count as stealth strike?
I imagine that would vary per weapon
For the example I gave, the Mollusk's extra Mollusks spawned should count, but not the sparks created by them.
Ahh
I guess I encountered a weird thing with Sealed Singularity as well
The black hole counts in regards of elec glove
But it never procs vamp talisman
Wait
No I mean
Maybe the trigger varies per accessory or armor
Which would make balancing my suggestion weird
Still haven't used that weapon so I can't really comment, but it seems valid
Jesus Christ message linking in mobile is aids
~~Jesus Christ message linking in ~~mobile is aids
But anything that buffs Draedon's weapons are a yes
Imagine failing a strikethrough

But anyway, valid sugg, mega yes
Wave Pounder lags the shit out of my laptop for unreasonably low dmg
And no, it's only a bit subpar in events, the only which I managed to try on is acid rain
mfw ✅ still hasn't showed up in my highly-used emotes so i have to type check every single time
i like this one a lot
rover
Valid, yes
Idk
I mean it doesn't violate any don't
And it looks like a normal sugg to me
should be valid i think
since no one replied with any actual reason as to why it shouldn't be the case
Uh, ok I guess
Why pinged me?
But not on all summon weapon: that'd just make someone else suggest removing it
You should read up on stuff a bit before you were pinged
Fuck me I have to click on a link +5 times everytime
Alright
Discord fix your linking
And yes, about the penalty
Not on all weapons ig
Ig just phm ones would be fine
You need to provide kill times against SCal for your suggestion, Leviathan
Using Tyranny's End versus other weapons
(DPS tests against dummies aren't enough)
Alright, thanks for the feedback
👍
Rover, you'd have to repost your sugg iirc
(also it's tyranny not tiranny)
I'm already talking about it with Amber in another chat
About the dog sugg, I kinda prefer it the way it is right now
I also prefer current
Against for the Phase 2 Cool, and also cuz showing the tail segment is unique on its own
Puts more emphasis on the tail being important, potentially hinting at new players to attack it instead of the body to deal more damage
It’s pretty easy to tell where the body is based on how the head is moving
And yeah you can deduce how the body is shaped based on the positions of the head and tail
I certainly won't spend the 3 braincells I got on deducing that if an alternative would be to just... not
Although you could say that this is part of the fight and it adds difficulty, but it really doesn't
And have to say, it's part of the fight
Plus you really don't need a marker for every single segment in phase 1
you don't need the (1 week posted ago) bit
Ok
Would love to see one in the future
this sugg might aswell be one of the most suggested things
no
It's not SIS
Huh
SIS is providing a name, crafting recipe, and function
this is just asking for an upgrade
If I were to say the name, damage, placement in progression, etc., Then it would be SIS
I actually requested it last week before the raise to 240 votes, so does it have to get 240 this time, or still 170 because I made the suggestion originally before the raise?
Most likely 240
240
Dang it
the star requirement doesn't care about resuggestions
for this one 240, for the old one 170
@hazy bluff by convention, you should provide kill times on bosses
br, this break in suggs is a good thing
@hazy bluff the low amount of delivered suggs is deliberate
it makes sure that only the best suggs go through
and also for devs' sanity
delivering them is a chore enough as it stands
the jump from 170 to 240 was kinda high tbh. only 3 suggs have reached 240 since it was changed. i feel like 220-230 isn't really that bad
I stopped delivering them myself because it's a hassle to come back here to mark stuff as "approved"
I just find it strange that the jump was so high. Barely any suggestions have been sent lately, and some really popular ones dont even get in
guessing from the reactions, I guess poor Brav now delivers them
Brav has been doing most of the deliveries recently, yes
I would do them if I didn't have to revisit them to tally up votes then go and mark stuff as approved/rejected.
Kinda strange that so few suggestions are getting through, actually
Stats indicated that like, 10 to 20 suggs should've gotten through by now
There was some drop-off in voter activity once July ended, I guess
people are going back to school about now innit?
so i'm sure people aren't spending too much time here anymore
I guess so
Lemme star-tally the past week of suggs, since the raising
See where the stats land now
Sounds like a good idea Rover.
is it planned to have pwnage hammer stealth strike always throw a homing hammer
it currently doesnt iirc
pwnagehammer has a melee and rogue variant
it doesn't have a specific stealth strike
is it fine if i sugg that a stealth strike with the rogue version always be a homing hammer
not really because then the melee version will be shafted
the point of melee/rogue variants is to not have a specific stealth strike effect
I mean doesnt melee already have a ton of stuff dont think it would really do anything for rogue vers of melee weapons to have a stealth strike
in short, rogue is a bit lacking
melee has everything they'd ever need
we do still add a ton of rogue gear
ye it think I'll just leave at that then
though i dont like the rng aspect of the homing hammer
maybe i could sugg a different solution to that
Daaamn
Star counts plummeted since July
If we never raised at all, we'd be in acceptable area now
The question is whether or not the raising had an impact on how much people were willing to vote
mm
that is one question that can't be easily answered
but uh
that is a dramatic decrease, holy crap
^
if anything, raising the star count should've encouraged people to vote more
That looks polarizing.
honestly since the raise i look at a suggestion and think "man, thats cool" then look at its stars and am like "man thats never getting in"
I think the main reason star count had to be raised was because of quarantine
more people were home
and voted
but now with school
they can't vote
ik imagine going to normal school rn
i was told a school near my area had 7 people get covid on the first day they reopened
holy shit


and that makes me wonder why the fuck they opened public school to begin with
thats why u dont reopen early
anyways online school might be a problem
for the voting going down
not sure tho
it just seems so weird that it plummets all of a sudden
suggs arent even getting 170 now
or people are playing the update
that too
maybe the spikes before the update were because people were hyped for it
I guess the good time would be like 2-3 weeks after the update.
but it takes like 5 minutes to scroll through voting and get a general idea of the suggs and vote on the ones you like
The update definitely increased suggestion posting activity
Lotta people suggested things they wanted changed cuz they're playin the game again
Maybe it was the big influx of suggs that made people less likely to vote?
that's not a major contribution to the plummet, as more than a week since the update passed
(Are you telling me that your Calamity playthroughs take less than a week)
Nope.
speedrunning 100
Which I guess, they like to speedrun a lot. 
For instance: update got realesed day 1th of August, and im alredy on post-plantera, since day 1th of August, which means I only lasted 1 week and 4 days only to get to Plantera and kill her. Obviously, QoL mods help a lot on the time to complete Calamity.
depends on time zones.
since im Uruguayan (Latinoamerica) the update realeased 22:00 at the time I was playing.
nerf Luxor's Gift, its like a 1.5x booster to your weapons 
I need my suggestion to make it in, if not, more rage will happen across the world.
Luxor’s is wacc
It’s really good with things that aren’t too fast and are honest about their dps.
So op early game
And really with certain weps late game
Anyway, about the star req
I think we'll wait it out a bit longer, either for another week or till the end of the month, to see if the star counts go back up again
If they don't, we'll lower it
(and I'll probably go back and deliver the stuff that now reaches the new req, so people don't feel like they got screwed)
Actually, Luxor's Gift is considered as a 'broken/unbalanced' accesory. Lets review it.
-
adds projectiles to certain weapons, and depending on which class the weapon is.
-
stats:
60% projectile damage for melee
40% projectile damage for ranged
80% projectile damage for mage
Same damage as the summoned weapon, on first place. (100% damage)
50% projectile damage for rogue -
projectiles ignore only 1 i-frame to make the projectile do damage. Unless its summoner, which needs to wait the i-frames to deal damage.
which means, mage has the highest projectile damage of all of them, dealing almost double the damage.
Indeed
Realize, though, that those percentage numbers weren't chosen at random
It's not like "whoops, they made the mage's one too high, how silly, it should be around 50% like all the others"
Some mage weapons are broken w/ Luxor's Gift.
I don't doubt it
that's like saying "ah yes, this weapon is broken with this accessory"
these things exist
as long as the majority are balanced, it's not cause for nerfing a classwide accessory
I kinda use it all the time, so I can't say too much that is "unbalanced".
Wait? They don't?
and it's also important to note that some of the projectile's behavior is different like ranged has a small explosion on hit
so ranged might as well be like 80% cuz it hits twice
Ah yes, non-piercing has priority against piercing I see. (don't wanna start discussion here, let the accesory be like it is, early game is good, but late-game becames useless)
*note: the part its says "useless" means you can have any other accesory that can boost better your damage/critical strike, or both, but if you want to use Luxor's Gift on late-game you can use it.
Also, yes, stars rate will boost after 2-3 weeks after the update, since most of Calamity players play with some or many QoL mods, which accelerate the time to complete it faster.
anyway
How's HowToBasic's summon penalty suggestion?
https://discordapp.com/channels/225030931008847874/699359022364491868/742583182259519588
looks good
Valid
summon penalty rn still sorta falls under the all-too-long list of Cal mechanics that heavily affect gameplay but are expressed/explained nowhere except the wiki

is there a way to just append a line in modifytooltips to all summon weapons automatically?
throw it on the bottom and don't give a fuck
...concept:
the bottom of the abyss right?
okay I have two concepts
exhibit Acsharp if (item.summon) { TooltipLine line = tooltips.FirstOrDefault(x => x.Name == "Damage" && x.mod == "Terraria"); if (line != null && !(wearing something that removes penalty)) line.text = line.text + " (lowered if holding a weapon from another class)"; }or
exhibit Bcsharp if (item.summon) { TooltipLine line = tooltips.FirstOrDefault(x => x.Name == "Damage" && x.mod == "Terraria"); if (!(wearing something that removes penalty)) { TooltipLine newLine = new TooltipLine(mod, "DamagePenalty", "Summon damage is reduced if holding a weapon from another class"); tooltips.Insert(tooltips.IndexOf(line) + 1, newLine); } }
first one will tack the explanation onto the damage line directly, second one will put it in a line directly after the damage line
im curious to ask would calamity resprite vanilla armors in the future?
probably not
is it even possible for a mod to resprite an armor from vanilla
that seems more like a texture pack thing
it's possible for a mod to resprite vanilla stuff, yes
no lie i find luxor's gift to be almost centralizing as an accessory
at least for someone who's gotten up to early hardmode
it reminds me almost of frostspark boots / ankh shield levels of reliance but without the difficulty or crafting requirements
idk maybe if it had upgrades for higher stats in hardmode / pml
now nobody will find luxor's gift
also i would probably agree on decreasing the star req a small bit based on the suggestion voting backlo
Great acc
trinket of chi is one of many things that needs a makeover
Pls no :(
Tricket i don't really understand
who even unironically uses it. I bet more people used pre-update blood pact
thinking back, it's like bootleg camper
Camper but actually a meme
the star sugg is completely unnecessary
a suggestion posted today already has 140+ stars
Okay
well, approved today
the point is that it never gets to the actual 240 threshold and usually dies at around early 200s / late 100s
A sugg does.
thats fair
read above what rover said
they'll wait for 2 weeks or until the end of the month to raise or keep the current star system
because of a sudden plummet of stars
yeah i get that but it is def something that should be looked into/monitored
the star suggestion basically brought attention to it more or less
@unkempt bolt It is a bit too early to tell but yeah the past week has been horrible for stars
https://discordapp.com/channels/225030931008847874/465195069406707722/742893685762687018
yeah yikes
so that's not just a me thing?
maybe the new update has people more interested in playing than being in the server
Maybe. Could be any number of factors.
I did feel like my suggs were getting. a bit less attention than usual
thomas's infinite material removals single handedly massacred the population of the calamity discord
so raising the star req was a bad idea?
I just wanted to attribute it to the fact that my evil suggs generally were
a bit more iffy than suggs I'd normally posted up to that point
but if everyone else's suggs have been getting similar results then like bruh
It could instead be that we're going through a low point right now that'll be back up by the end of the month
so we're gonna wait and see
guess the dev server can clear out suggs that have been delivered for the month
then get stormed in september 
oh wow
even suggs posted before the star req got raised are still hovering around the 120-150 mark so like nothing's getting delivered
yeah I'd wager we're at like a hella low point rn
time to bank my sugg until we're out of the great sugg depression
I've been scammed out of my entire evil sugg series 
:echsad: my antlion sand sugg


THE BRAIN

