#suggestions-discussion
1 messages · Page 952 of 1
m
btw this sugg by @modern idol died earlier today
Do we think it was fine?
Add the Clockwork Assault Rifle to the recipe of the Clock Gatlignum
It doesn't really make sense for the Clock Gatlignum to have Clock in its name, gears visually present on the sprite, and even fires in 3 round bursts, yet not even have the Clockwork Assault Rifle in it's recipe. The gun shouldn't be too hard to get as you receive it from Wall of Flesh, and the Clock Gatlignum is way past that point in-game.
I mean yeah, makes sense
Ye
btw this sugg by Slab of Meat died earlier today
I warned you, but you didn't listen
I'm realizing with greater distress how much the current sugg system relies on me specifically

i think there was a sugg a while back about adding essentially Trusted roles but only for suggs
Yeah that can work
(this was before sugg bot existed so its only purpose would be adding stars to valid suggs)
since the 30th of July, nobody apart from you has approved a sugg
wait a sec, how does this happen? https://discordapp.com/channels/225030931008847874/263382359397761025/738510237178527786
being both accepted and denied?
yea, I've never seen that before
@tawny garden they're onto adding the loot to Lihzahrd chests, but they didn't plan to add Lihzahrd crates
That's what I was informed with
that's cause they're okay with lihzard chests getting new loot but not lihzard crates
ah
But mainly the first part matters for me
still seems weird tho
byeah more people to approve suggs would be nice
though new mods are just around the corner so we might get more people to do it then
I'm realizing with greater distress how much the current sugg system relies on me specifically
well, hopefully whoever the new mods are can help out with this channel a bit more to take some pressure off of you
Hopefully
I don't know, I haven't seen anyone else but rover approve stuff
Rarely ben or brav
spider does sometimes
😔
Speaking of which
Do we think Feedza's sugg is fine
https://discordapp.com/channels/225030931008847874/699359022364491868/739933668914626703
yeah
aye
Valid, ye
Epic
I just wonder if devs will be too keen on reworking these after they just did iron heart but it is certainly valid
well it's only reworking the rewards, not the modes themselves
I am in full support of this reorganization of the mode rewards
(cuz I helped make the sugg)
I am in full support of this reorganization of the mode rewards
(cuz I helped make the sugg)
But aight

Especially giving the Defiled rewards to ||Iron Heart||
||Iron Heart is honestly the perfect difficulty to actually add challenge to farming specifically||
||Iron Heart's reward rn is triggering special effects like Bloodflare Core
||
Sir Albatoris' sugg fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/739939925935390813
It's valid
yea
cool
Do we think agergo's is worth it
https://discordapp.com/channels/225030931008847874/699359022364491868/739876460524994631
It'd be fine if somebody who isn't agergo suggested it
Why tho everyone would still craft it
imo the consumable version needs to be yeeted out of existence
fuck, messed up the words
That would also work
a big crafting recipe is never something that prevents you
especially when the alternative is re-fighting a boss
if someone suggests to remove the Chaos State hardcap and replace it with having 1/3 of your HP removed as punishment (Still 10 seconds for Chaos State's duration though), what would be your stance on it?
I would like that more
I would be absolutely for it
that hardcap is just an annoyance when you're farming/exploring
iirc that was exactly what the devs were planning in the first place, but they decided to implement the hardcap sometime before the nerf got implemented
Yharon has openings
Yea, the reasoning is ... kinda normal for true melee
Generally you won't be able to consistenly hit bosses, and ye, acceleration slowdown exists
Fabsol hates dashing and rod, so it's understandable about the change with chaos state
But idk
I'm personally indifferent about rod
Sometimes I use it
Sometimes I don't
As for dashing, it's becoming a core part of Terraria's mobility tbh
Or to be exact, "it has been" a core part of Terraria's mobility
I think the hard cap should stay in a boss fight
I've been thinking about that too, since I'm pretty sure boss fights were the reason why the hardcap got implemented in the first place
Optimise Providence's HolyBlast Projectiles to have better visuals
When a holyblast touches a tile or dies out, it pops out of existence, leaving a few other, much much smaller projectiles.
In my opinion, this is kind of anticlimactic, since the huge fireball is absolutely massive in size, yet when it dies the combined quantity of fire it's projectiles spawn is way lesser than the one of the HolyBlast.
So, i suggest granting it visuals to tell the eye where all that flame went, what i have in mind is an explosion of big fire particles, so it's not as anticlimactic, maybe also decrease the size of the HolyBlast, so we have less mass to have to work with after the projectile is dead
At it's current state the projectile feels kind of akward to watch, so i feel like applying theese modifications to it is necessary to make it appear more realistic and polished
How's this?
Awesome
While I agree with this suggestion's reasoning I don't think there should be two armours with the same role on the same tier
maybe wulfrum could be more glass cannony and victide more tanky or something
Ugh I didn't think about needing spoilers in the suggestions. My b ill fix it now
Also victide also has the extra buffs from being in water which wulfrum wouldn't have
yeah i don't think two generalist sets like wulfrum and victide need to be on the same tier
btw having those shapes on the sides of your username makes my brain think you're a very important gamer lol
i definitely agree that wulfrum is much less worth the trouble than victide is
so it's pretty dumb that wulfrum is weaker
I'm not saying they should do the exact same things. I think they should definitely be different I just think that they should be in the same tier
maybe wulfrum could be similar to jungle in that you can get it pre-boss, but it's really annoying to and thus is stronger than pre-boss things usually are
That's not a bad idea either
Is it just me or is victide kinda useless?
I've never used it
its good for summoner
Victide is the best first general armor set
and is a pretty solid armor for any class since farming DS is sleepo
or wulfrum could give buffs to draedon stuff so that it keeps being useful as a squish armor until like statigel since victide is easier to get from what I gather
oh, the title and the reason need to be 2 different spoilers
It's better than the ore armors. The only thing better than it at the start is specialized armor for your class
Uh I don't think so? It's all spoilered on my end?
the bot will break it
discord will*
so title and reasoning gotta be spoilered seperately
the title and the description are two different fields in the embed
Ok I fixed it

Anyways, the main point was just that wulfrum as it stands now is super useless
Well i mean, a single pylon is all you need, plus with it being able to spawn in the inner thirds in the next update wulfrum armor will get easier to get
Not really. It's going to be even rarer in the inner thirds
So that's not significantly easier
Wulfrum would still need a buff to make it worth while
Uhh @white canyon, I'm pretty sure you meant decrease the use time, as increasing it makes the weapon slower, and thus makes the healing worse
Think my suggestion got overlooked yesterday can I post it again?
The one that's still in posting?
Be patient, Rover will most likely review it before the 24-hour time limit
If that doesn't happen, just repost after 24 hrs
Reminder Monstrous is pre boss
And if you decide to wait DS because of VShards that's still pretty early
Consider it life regen
the last 2 sentences feel very accusatory
skeletron locked life crystal recipe is to force people to get them the normal way and then let people grab the last ones they need easily when they can access them in a easier way

stupid idea: in death mode, enemies that spit fire (e.g. yharon) Can actually have that fire spread across the world.
the thing is, early game, getting blood orbs is completely RNG
their drop rate is meh but they're locked behind an event which you have no way to spawn
until your first BM, where you might be able to get a medallion or 2.
at least with bones you know that every trek to the dungeon you'll leave with a couple hundred
assuming you stay a while killing shit, obvs
so my skeletron fight sorta went like this: Skeletron: NOOO! you cant use sky stabbers and kill my hands with no effort! Me: haha, sky stabbers roll.
skeletron locked life crystal recipe is to force people to get them the normal way and then let people grab the last ones they need easily when they can access them in a easier way
you also have the ones spawning in the planetoids
those are a big help
yeah theres that too, u dont need an extra easy way to get them
^^ That recipe is meant to make it better for hardmode life crystal recipes
as well as multiplayer
change life crystals recipe to crystal shards
may i suggest a very minor QoL change from vanilla?
make Dye Traders dialogue window stay the same size after clicking his strange dye button, as it changes size every time u click it due to new dialogue
not a big thing, just small annoyance when u got a lot of strange plants u want to turn in
that sounds difficult to implement
as someone who has had some education in front-end it doesnt seem that way for me, since dye trader doesnt randomly generate messages, it follows a script, so just have the dialogue box be preset at the max size
instead of change it to match the text
IL editing is not something I'd like to dive into just for the size of the Dye Trader's textbox
yeah isnt big issue, just thought i should ask
Reposted my sugg because it died and apparently rover is letting me repost, idk if I can tho
u can repost if it got yeeted
aight
@paper torrent spoiler tag 
Ooooh
also kinda specific
SPOIWERS
also ||pulse turret remote already exists||
I think he was talking about placable objects that act like the ones ||In the labs||
i mean yes but still it exists
on a separate line
Ah, okay then. Was kinda hoping for placable blocks. Perhaps we could craft cosmetic turrets instead?
||if you have summoner turrets why would you want tile versions||
It could be for home defense.
Because Tile versions don't despawn
@keen forum reason?
Invasions
astral infection doesnt even spread
so it should probably infect the wulfrum enemies if they spawn there
and the biome is also supposed to infect living creatures too
oh
ok
@paper torrent your reason should be on a separate line
and elaborate more
a lot more
I'm with cataclysm, I'd definitely Use those turrets. might be just me (Since I rig every one of my bases with numerous traps, a Lockdown mode, and a Self-Destruct), But I'd find these Invaluable, Especially if they could be triggered/Deactivated by wiring

I might be a little Paranoid
apart from maybe an automatic system to block off doors during a blood moon i dont do anything with that
cuz terraria isnt really the game for base defense
eh imma just delete it
I like this death mode toggle sugg purely for the fact that people usually suggest the opposite lol
actual masochism
Cataclysm's idea is pretty neat
Didn't they already mention that they don't want summon multiclassing?
||The mech?||
||Only removes part of the penalty.||
Forbidden Circlet is Dedicated Content
yeah
what about summon multiclassing?
it's a bit of a stretch to count it
Why the spoiler tags?
Would suggestions involving existing Dedicated Content make sense? I've had the idea of a Yateveo Bloom upgrade to go alongside Mana Rose's Gleaming Magnolia upgrade but noticed that the Bloom is dedicated content
all suggestions involving dedicated content need to go by the dedicatee, balancing suggs notwithstanding
ah
I know that ben doesn't exactly like multiclassing, but I still think that it's more important that the players can play how they want. i know you still technically can due mulitclassing, but it's so bad.
The problem was that mutliclassing was way too powerful by comparison
the thing is that by the nature of summons, multiclassing with summon as one of the component classes is going to be inherently stronger than multiclassing w/o summon as one of the component classes
since they exist and then you just whip out your other wep and go to town while your summon does the same
Yeah, that's true for sure. I'm def fine with the damage penalty as an idea, I jsut think that it's too high.
The problem I have is multiclassing is definitely needed with Summoner in 1.3
but this isn't vanilla
I mean my one gripe is that even with new summon items, summoners are still lacking in armor and accessory department
Yeah, since summoner is real class, you can't have people getting full damage.
Especially since the update a few days ago due to changes to Wulfrum
wulfrum is made a little easier to obtain next update
Luckily you only need the helmet to get the minion boost.
So you could just get ore plate and greaves or something.
If so, then really my only complaint is there isn't really any minion slot addition accessories till later pre-hardmode
I probably will then.
I honestly just can't wait until the eventual 1.4 TModLoader update, given 1.4 added whips for summoners.
the "remove the Cozy Fire buff" part seems hard to implement
also that
It's a silly suggestion, sorry
no, the On Fire! debuff providing Cold Protection actually makes sense
Let me revise it real fast, the cozy fire thing is unnecessary to the suggestion.
I added immunity to chilled and frozen debuffs, but I'm not sure if that's not already the case.
just checked changelog and saw that they figured out how to make it so bandit detects coins in your pig for moving in
nice to see another sugg of mine go somewhere
Make the cosmic viper engine uses bullets
The tactical plague engine uses bullets which is an interesting quality for a summoner weapon but also changes up how you can use it as different bullets are good for different reasons. The cosmic viper engine is an upgrade to the tactical plague engine but just gets rid of the bullet feature the tactical plague engine had.
is this good or should i change it before posting
I like it
wait it doesn't? that's weird
i never used cosmic viper or tactial plague
seems fine to me
except just make cosmic viper more viable for doing so
cause last time i checked
mechworm is the best
well cool
I'm not late, you're late
ok
the stars start comin' and they don't stop comin'
Wait, does this apply to suggestions that Have already been made, but Haven't been sent to voting?
I will be merciful and say it applies to suggestion_posting post dates and not voting approval dates
I'll clarify in the raising message
(i.e. everything in posting right now would also take 170 stars, not 240)
Announcement:
The ☑️ (bluecheck) cut-off date has been moved from November 1st 2019 to March 1st 2020.
Suggestion concepts from prior to March 1st, 2020 are now able to be suggested again without being bluechecked.
twas about time for that as well

Time to speed-round a buncha approvals
How's Killer Kitten's?
#suggestions-posting message
cool
@west nymph You need to add more reasoning to your endless ammo suggestion, beyond "it'd be sick".
It also needs to be formatted correctly, with main idea at the top on a separate line (shift+enter) and your reasoning below.
(I've deleted the message for now, you can repost an improved version whenever you want)
Gor it
Fine, Always was a bit weird that it had no upgrade
Might be toeing a little on SIS, but for the most part its fine
it's not SIS
^
As I said, toeing it
it doesnt mention a name or anything
it just mentions that there should be an updgrade
It's not even close to an SIS
¯_(ツ)_/¯
people said that SCal is much more hittable now with true melee
Also, Its kinda limiting, It basiclly means that you have to use melee weapons that count as True melee, rather than just hitting with the blade of any Melee weapon
Murasama's swing range is enormous now
so that's probably a contributor to why she's more "hittable"
Oh right
"True melee weapons" don't exist anymore
Ah, I'm a bit behind on True Melee
he said, when three other bosses gain accel detriments when holding a "true melee" weapon
... wait
so either changelogs was never updated or there's some serious lack of communication going on
I'm confused, Isn't True Melee just Hitting with the blade of a Weapon?
@arctic notch Isn't your suggestion already implemented?
does scal officially not count as scal?
Instead of The projectiles?
wait what the hell
SCal is on this changelog
that means this sugg is already in
except it then does nothing because "true melee" weps apparently don't exist anymore?
I'm confused
Is true melee just Any weapon that can Trigger True Melee?
that would just be 90% of the melee class
any old big fuckoff sword can trigger true melee bonuses
wasnt astral armor post moonlord at one point because astrum deus has moved around in where it's position is?
it's not limited to weapons that require a particularly high number of braincells to use anymore
it used to be right after Aureus
ah
it might have been a boss checklist fuck up then
how do people not realize that "Astrum" can mean two different bosses still
idk
Anyway, while we wait for Crafty
Is PunnyBoy's sugg fine?
#suggestions-posting message
seems fine to me
yeah
sure
cool
cause I'm speaking in 2 channels simultaneously and also because I'm assuming that you can understand that my words are based on what has been said previously and also because both of these bosses were always HM, and also because I don't care
Seems a bit weird, since how would it know which summon to dismiss, but otherwise fine
sugg seems like something that'd be better for its own mod, but valid nonetheless
How's mrmagalor's?
#suggestions-posting message
Fine
very good
yea
seems alright
nah
is it max hp or current hp?
YES
gud
cuz i think that's an important distinction
Max, clearly
you know what, sure
Alright
let it go to voting imo
already
have no idea to the reception though
I got big support for it
People tend to hate hardcaps
Let me kill myself as a result of my hubris, dang it
I'm so for it that I would invoke my 240 discord accs again
(damn, making the same joke for the third time already)
if I can't kill myself by warping around like a dumbass and then laugh at the fact I killed myself by warping around like a dumbass why am I even playing
^
hardcap always felt like a "im fucking tired of balancing this so im just going to completely remove the problem"

lol, yeah
which is honestly somewhat understandable
really do be givin' off that vibe
they tried so much to balance it
how many different keybinds are there in calamity for accessories?
because NO ONe can come to a conclusion for rod balance
except RoD was like never touched in anywhere near as significant of a fashion until that change

well yeah
but there was a lot of discussion if i recall
there was practically no consensus from what i remember
everyone had different ideas
there never will be a consensus
they increased the time, increased the damage dealt to you while you have chaos state, increased damage from these items, and they felt like it still wasn't enough
no they didn't
these were all concepts introduced in this channel
I was here for the entire goddamn miniature civil war invoked by this one item
please do not start this argument with me

there are 3 items at this point*, but aight
at the time it happened, the focus was RoD
I remember the exact sugg that started it (making RoD actually take work to get again), the hellfire that ensued, and the eventual "agree to disagree" psuedo-ceasefire

there was never a solution agreed upon even in here, it was left as an uncertain topic of nothing but bad omens
we've never really touched upon it since
Rod is probably one of the most Divisive items in the entire game
remove RoD
it is without question the single most divisive item in the game
nobody can agree on how to handle it
In vanilla, its balanced by Being super rare, But pretty much every mod gives it a crafting recipie
who made that sugg?
And the fact that vanilla doesn't require as much epic gamer skill as modded bosses do
(until EoL was added)
This man has done more to divide this nation than anybody else
— Dennis Skinner
Honestly, the more that a topic becomes unclear, the more arguments will happen
~~yes, epic gamer skill such as doing exactly what you did for vanilla bosses but More™️
...I'm sorry, I'll shut up now~~
m
Well EoL is run straight for half the fight
QS is "what the fuck is happening"
EoL is "what the fuck is happening" but less
ML is supreme "what the fuck is happening"
A clear example is Mod lore. You can rarely have an Argument about Cala lore because of how Cut and Dry it is, But less clear lores like AA or Split can cause a lot of arguments because of Interpretation
anywho this is getting offtrack
tl;dr I like the RoD sugg and I don't want an argument to start over it
Onto the next sugg, RoD good
Hallowed armor + Brain Of Confusion + Master Ninja Gear: hi
Yes let us not get off track
Should GGG's sugg be approved?
#suggestions-posting message
not a fan
Really depends
given how ass an 8th slot is
even if it was approved, it'd never get past dev voting
I would say no
it's REALLY FUCKING HARD TO IMPLEMENT
Right now we don't really know what Post-Scal will be like
the only reason 7th slot even happens with Onion is because 7th slot was in the game to begin with
and maybe also the fact that my screen might not be big enough to hold an 8th
If an 8th Acessory slot balances things against Yharim's OHKO's then I could see it, otherwise, Probably no
4K masterrace
draedon will be before scal i think? so then there is no reason to have another accessory slot anyways right now
yep
regardless of whether it's possible or not
Basiclly, the only things that are going to be Post-SCAL are Yharim, Xeroc, and Noxus
yeah
lowkey?
those are not coming anytime soon
Unless they decide to go with the final 4 approach
nevermind it coming soon
And then its only Xeroc
so this sugg is better off waiting for a long time, if it ever comes back at all
i see literally no reason to have a 8th slot after scal because its nearly endgame anyways
If it gets implemented, it should be Yharon, not Scal
honestly i dont want to see that at all, 7 is fine as is
And again, its probably not going to
btw Master Mode
this is gonna cause some major problems indeed
but uh, that's a discussion for another time
i'm honestly surprised that wing slot works as it does, which is still finicky at best
just rip off Wing Slot's code, profit 

aight, I gotta go
cya
Wing Slot isn't open source afaik
later Philo
Ah, Slab of Meat reposted his sugg.
I think this was already decided but is it fine?
#suggestions-posting message
yes
it's just a recipe change
yeag
so it's fine ig
cool
is CAR used in anything already?
Shredder
for.. no reason?
probably to fill in for the bullet/gun part
The sound effect
I guess it does
if you can think of a good replacement gun for shredder then
that would be better
iirc Ozz and I talked about this the other day
lemme try to find the conclusion
wait
it uses Shotgun too
I guess that's fine then
shotgun just exists to be a material anyways
Is Uzi used in a recipe
yes
Prideful Hunter's Planar Ripper
a somewhat recent-ish patron weapon
at the same tier as shredder no less
Ah, didn't know about that one
That's right, I found the convo.
It involved Elemental Blaster.
Replace CAR in Shredder's recipe with Clock Gatlignum, and replace Clock Gatlignum in Ele Blaster's recipe with another non-subclass ranged weapon (which seems to be Ele Blaster's theme)
It do, but I would personally prefer it stay/become the non-subclass boy, cuz I feel like that's a more interesting theme
(and maybe we add an Elemental Gun if we do that, if there's a demand for it)
It's a weird gun but not a gun weapon right now
since the projectiles it shoots are bullets in a sense
EleBlaster is in a really weird spot rn, yeah
It's Spectralstorm Cannon with no flares.
it's very unique at the moment. the question is whether it should be expanded upon
oh yeah can we talk about how like
(I'll add a rework idea to my doc)
Spectralstorm becomes EleBlaster literally two tiers after it's crafted
One tier
at the moment it's basically the Spectralstorm cannon without the extra flares and with infinite ammo
Vortex -> Luminite
okay yeah one tier
in other words: "have a weapon you'll use for literally one boss and nothing else before upgrading it"
I don't mind that too much tbh because it's not like you're going to use spectralstorm post moon lord anyways
you would just chuck it in a chest until it does get upgraded
We could make Spectral take Life Alloy instead of Vortex Frag or something
I don't mind its "ugprade" being immediately post-ML
what I mind is Spectralstorm getting like no use because of it

byeah I'd be down for like post-Golem Spectralstorm
spectralstorm still gets the same amount of use
(or post-Plantera w/ Spectre Bars)
because you would just craft say shredder or clockwork bow and call it a day
which is why the better solution is to move Spectralstorm earlier instead
well
you could say that about literally any pillar tier weapon
lahzar is used for deus and sometimes moon lord then chucked in a chest
spectralstorm is very much the same albeit better for ml than deus iirc
oh yeah did Deuces' resists get redone with the rework of the fight
so that Stardust Dumbfuck isn't literally useless

I see
alright, it's ya boi, comin' atcha with another sugg nobody asked for
discussion mode engaged
I disagree with this suggestion because Skyline Wings
ok it's archaic powder, armor polish, calcium and crumbling potions
there
one of these things is not like the others
I've never used it
supreme fuck to get w/o recipes, piss easy to get with them, and hella powerful
something like that
increase mats for bloon recipes time tbh
yes
yea
Essence of Eleum for blizzard in a bottle
250 gel per bloon
anyway, basically skyline is hit-or-miss with most people
better get your ks running
Skyline Wings are. really nothing to be impressed by
many people don't use them
which is why I'm not too concerned about Calcium Potions themselves being invalidated

Skyline Wings are better for precise movement and gliding (and lack of fall damage w/o potions), but they're not as impressive for sheer movement power
skyline wings are alright, I guess
an advantage which BoB provides in spades
aight
I also don't agree with this sugg cuz fall damage prevention is more valuable the earlier in pre-HM you get
so restricting it to post-Skele seems weird
bundle of baloons feels powerful as hell, though
Would it not be better to reduce the duration of Calcium? Or make it heavily reduce fall damage instead of getting rid of it?
the point here wasn't even really to nerf Calcium it was the fact that Ancient Bone Dust is literally a completely unnecessary material

those potions are the only thing keeping it alive
calcium potion recipe could just be changed without a progression lock
if you want calcium potion to be early game then you could have it use a material that isn't unecessary, maybe give it a different name and look to fit said new material
from my experience removing something isn't people's cup of tea
what if Calcium Potions could semi-rarely drop from Skeletons or smth, if you want 'em to stay early game
calcium is definitely an odd name for a fall damage resistance potion
you need the other r word
strong bones though
but idk
strengthen your bones
removing something is certainly never quite the greatest approach
for better landing impact
god knows people never shut up about removed content
lmao
strong leg bones for maximum impact reduction, or something
bounding potion adds fall damage resistance
which is kind of invalidated by calcium
but bounding is basically bootleg frog leg in a bottle
Wait so what is your goal with this sugg? Is it to make Ancient Bone Dust less necessary to the point where we can get around to removing it?
the main intention was being able to remove Ancient Bone Dust, as it is arguably just material bloat and doesn't really serve much of a purpose to remain in the game
that is, in essence, my main goal
should I change my wording to. make that more clear
good ol
You could yes
remove x and replace with y
I'm mostly wondering why you only mention Calcium
because the others probably could standalone either without the material
or with Bones
If it's removed from that recipe but not others, the material bloat problem is worse because that material has less usage
he means remove the material entirely
yeah
not just from Calcium pot recipe
Ah yes I see
I misread the top line as just "Remove Ancient Bone Dust from the Calcium Potion recipe"
There we go, that's much better
that should make things much more clear
I have another sugg or two I might throw down next to this one since they're in a very similar vein of "material bloat bad"
(I'm guessing one is to remove Maneater Bulb and replace its instances with Vine?)
probably
(one of them is about the extreme overabundance of Jungle mats, yes)
aight
(shoutouts go to Maneater Bulbs and Gypsy Powder which are literally just Vines and Butterfly Dust respectively but they look cooler)
honestly, he's got a point
I personally don't mind most of the "material bloat" issue
I think it's aight to make more enemies relevant by giving them materials
there's so many small things used in like 3 recipes
i.e. Beetle Juice
but like
(Derplings normally serve no purpose)
yeah
maneaters already have a material
they kinda just... derp around
so they don't need 2
Beetle Juice is arguably fine
it comes from an otherwise-irrelevant enemy, has unique purposes, and generally doesn't have to compete for recipe space

anywho I don't actually have the jungle mats sugg written up yet
but I do have another sugg written up which targets another material that is "effectively just XYZ but it looks cooler and/or drops from something else"
which one
ah that
byeah that's a bit of a weird one
Assumedly exists to allow you to acquire more Ectoplasm easier
but there are other ways to accomplish the same task
But real men know the correct solution is to add more Dungeon Spirit-like enemies
yeah
I mean, yeah, it's not necessary for it to exist
but I'd assume that the alternative is simply more trouble than it's worth
Tbh ectoblood is p nice
it's steady source that doesn't get screwed by low spirit spawnrate
having it drop from everything is a simple solution
not the most elegant one, mind, but a solution nonetheless
I'd be more in support of making Dungeon Spirits drop more Ectoplasm
So their purpose/source is still focused
and it doesn't make for as much bloat as some other stuff, because you can get rid of it as soon basically* as you get it
yeah ectoplasm is something you need a lot of in calamity and is annoying to farm in vanilla
but ectoblood doesn't need to exist as there are other solutions that are simpler or more interesting
reminder that Battle Potions and Water Candles actually do something in Calamity
i beleive zerg and chaos candle are also avaible.
You do need some ectoplasm to get them.
and oh-so-conveniently, you gain access to Zerg Potions and Chaos Candles just as you unlock Ectoplasm
maybe make dungeon spirits able to spawn on their own?
you can afford to spend a few Ectoplasm on a Chaos Candle --- you will make that back in seconds
they should be easy enough to kill
and whenever one spawns you're gonna notice it pretty quickly
eh, I mean, ectoblood is not the worst offender
but I dunno
tbf I'm lowkey surprised y'all have been relatively calm about these
usually people are not a fan of removing things at all
shoutout to when Astrageldon died and everyone started caring way too much about it
I try not to get too attached to anything in a game
though I have failed to follow that rule quite spectacularly a couple times
the outroar starts when it actually gets removed 
it hasn't come back to bite me in the ass just yet, but you never know
and yeah
once you delete them, everyone's gonna be like
I wouldn't be very happy to see Ancient Bone Dust go
but Ectoblood I'm fine with yeeting
"mnyeh but my maneater bulbs looked cool in my item frames"
iirc ectoblood exists so that you can sell it for 1 gold apiece
like b r u h
that's a real bruh momento, yeah
people will find reasons to care about things they literally gave no fucks about before something started changing
why? I don't know, it's probably because insert some spiel about how people are allergic to change or something
anywho yeah
I now need to go write up that Jungle mats sugg
and then proofread it five times to make sure I'm targeting the right materials 
people will find reasons to care about things they literally gave no fucks about before something started changing
you should have seen some reactions to suggesting to remove master mode
hoo boi
like?
there's always someone who's against something
enough people in the world to guarantee that
Just stop people from making more people.
sugg is ready to go and then I'm probably done for the day
mainly because if I post another sugg after this one I'm pretty sure Rover's going to get upset and I don't want that 
The sugg limit.
yes good suggestions good job
gotta give other folks some time to make suggs before continuing my quest
anywho, thoughts on this one?
good
Maneater Bulbs are used in Living Dew, Photosynthesis Potions, Bounding Potions, and the Portabulb
Gypsy Powder is used for...literally just Honey Dew and thE butterflies
I think removing maneater bulbs and gypsy powder is fine
game ing
not 100% in on ectoblood
Yes Maneater Bulbs can be replaced with Vines pretty easily
trapper bulbs work too for that sugg bc i don't think trapper bulbs lock anything to a higher tier
and man eaters is rare in hard mode
I do like how (almost?) all the wing materials are used solely to craft their wings
but I don't think it'd be an issue to replace Gypsy with Butterfly Dust in Honey Dew's recipe
(Resurrection Butterfly already has Butterfly Dust in it)
although that really delves into more my personal opinions on game design and what is defined as "material bloat"
so I won't get too into it here
Mana potions are good for last prism and for mucking around.
mana regen potions are too good
mage is a burst damage class and mana regen nearly neutralizes that
To create more variety in the mage playstyle
I have a sneaking suspicion that variety isn't created that way
mage without either is useless
you either use Mana Flower or you use Mana Regen
class is basically unplayable otherwise because mana takes 5 years to regen
that "variety" ends in mana flower, ye
this is unfortunately an inherent design flaw with the mage class 
Yeah I really dont have fun with mage in it's current form
its either constantly make potions or have an acessory slot taken up with a constant 20% or less less damage
so either constantly make potions or constantly make potions
Buy potions from the archmage or make potions.
because if you're using Mana Flower you're constantly chugging keg after keg's worth of Mana Potions
and you're almost certainly making Magic Power Potions to help offset the Mana Sickness penalty
except if you're an idiot like me
i mean honestly you can probably just say "make mana regen give you mana sickness" that way mana regen still has to deal with it
I beat at least half of pre-hardmode without potions somehow
um
its pre hardmode
thats why 
just wait till mechs, depending on what difficulty half the time will be fishing and harvesting herbs for pots
just wait till mechs
lol, you're speaking with the assumption that I haven't beaten the game yet
the assumption is wrong
and I didn't need a lot of potions the whole way through
what difficulty are you playing on?
rev
ok
maybe I'm a fool for not using potions, but Cirrus' booze + mana regen + magic power was fine for me
and aureus cells made this even easier
In the works, be patient.
someone yeet the sugg
its in the works
@mental vigil yharon is getting a resprite soon ™️
Yharon resprite's been in the works for a long time
Better delete that chief
but it's a massive undertaking because of how enormous Yharon is
(and the fact he's gotten a slew of design changes since the sprite you see in-game was made)
I am real happy and also I understand the size problem but come on you resprited leviathan
Yharon resprite's been in the works for a long time
Better delete that sugg chief Alvar
Iban did that Levi resprite
iirc it took him about a month
spriting takes time, yes
@signal torrent https://calamitymod.gamepedia.com/Voltaic_Jelly
you describe this item word for word
Oh ok I will be wating even if it takes to 2021
WOOOOOOOW
The levi resprite was in progress for over a year
OH
This Yharon resprite was also in progress for almost a year
I'm guessing that's not the final sprite?
Thats a lotta drawing
this is how far he is currently and he's far from finished
Yeah of course
Alright, cus its missing shading on its wings
correct
They did.
the wings were just plain colors
Jesus christ i wasnt expecting such a beatiful sprite
Honestly wings look like the only thing missing
yea
That, and animation
wings and animation
right
Wait a minute i know you dragoon
Cool
Not a #suggestions-discussion and no
Oh ok sry
This Yharon resprite was also in progress for almost a year
@hollow shell Goes to show the effort devs put into this mod.
material: exists
thomas: 
Indeed
but yeah the maneater/gypsy powder one looks fine to me
the ancient bone dust one goes into deleting calcium potion which seems like a bit much for one suggestion
there are multiple solutions to Calcium Potions and removing them is very much not the only one I presented
but yeah the maneater/gypsy powder one looks fine to me
@unkempt bolt I kinda support it, but what about the Trapper bulb?
well trapper bulbs are trapper's drop
Angry Trappers don't drop any materials in vanilla
maneaters already drop vines
and neither can Snatchers
Faaair enough
the other two have weaker vines so they break upon death
Trappers are literally a Hardmode enemy
neither of the others are
there is no reason for them to not drop Vines
I just got on, looked at that pic of (yharon?) when will that be applied? (ingame)
When it's finished
Or will my frames burn in the brimstone crag?
tis just an image, same as the current sprite
o
@dense fiber How do flasks relate to the rest of your suggestion?
Yeah like, you ask for more direct weapons for summoners to use while their minions are attacking, but you are also asking for flasks to do effects on minion hits
These seem like two separate subjects
aight
Also the flask when thrown upon hitting an enemy will directly boost the summoners summons damage/movement speed ect. Not the summoner themselves.
Wait is that hard to implement?
"Flask" is the wrong word to use.
Flasks in Terraria are potions that cause your attacks to debuff enemies
Aight
That's more like something from mad alchemist's cocktail glove
Or biome spreading water
Yes indeed
But he doesn't need to define it as a flask-like thrown weapon
What the weapon visually resembles is not important at all
But I do like it; summoner early game is just dodge and make fun of your minion
That would make early game summoner actually engaging
i think the better approach in the way of making mana potions relevant is to nerf mana sickness
mana regen might do with a slight nerf but things like star in a bottle will pick up wherever mana regen leaves off
star in a bottle is way weaker than mana regen potions
I also have a hunch that if mana regen potions are nerfed enough, people will start chugging cinnamon roll.
Let's nerf that as well 
how many people even know that cinnamon roll is super good for mage anyways as it lives the shadow of mana regen pots
Noted, thanks ben
y not both?
because people just see the other alcohols and just think how can I get the most damage
They see cinnamon roll only boosts fire weapons.
also, I forget what boss it's locked behind
Golem
Yeah
yeah it's post-Golem
which is conveniently precisely the point you start getting a bunch of fire-related weaponry
yes
scoria set ye
Cinnamon Roll lowkey hella good
Wait, have I sugged the hydrothermic armor rework yet. 
people are too busy chugging moscow mule to drink cinnamon roll
tbh I just wanna drink all the alcohols
and then die instantly to alcohol poisoning
worth every penny
Moscow mule and scredriver
Life regen, defense, dr, doesn't matter.
Alright lets get out of the #suggestions-discussion channel and go to the #calamity-mod-talk channel
I require suggestions to discuss
and also fill up posting a little so that my item removal suggs aren't all that's there
@unreal viper I think you need to make 2 separate spoilers for the header and paragraph for the bot to parse it correctly. (referring to the summoner nerf sugg)
Thanks, will be done.
Melee hydrothermic seems to have suspiciously low defense
then again, I don't think it feels week as it is rn
is the latest suggestion needed to be that short
what even is it
Meleee hydro helm has the same def as melee chloro btw.
It's latest suggestion anyway, just like recent geometry dash levels
figures that a post golem armor would have the same defense than a pre plantera one
/s
Yes.
@winter valve You wanna elaborate?
I think he wants the soundtrack on a record. Seems unnecessary
(you need a reason for your sugg and to clairify what you actually mean by it)
^
Not me :p you can listen to it for free anyway
It also probably wouldn't be possible would it? Considering it can't even be put on Spotify
According to the "suggestion donts" they tried to put it on Spotify and were told by relogic they couldn't
The legal issues and stuff got sorted out recently
I don't remember the exact spefifics so I think rover should talk to fab about it
It was talked about in gentalk like 2 months ago,,,
Cool
Don't really matter to me either way, I don't tend to listen to video game music outside the game it's in
basically there was some thing where one specific relogic dev was being obstinate about it for an inordinate amount of time, and then another dev solved it in like a few days and was like "yea it's fine to put it on spotify"
but yeah the doc should reflect that now
I asked the devs for what the status is on the Spotify situation, I'll update the doc if it's confirmed to happen soon-ish
Anyway
Does Sised's suggestion look fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/740149723838677072
I don't think Optimize is the right term.
Optimize would be like making it run smoother say if it accidentally spawned 50 projectiles instead of like 5 or 6 cough abyssal mirror cough
Alright
@ashen warren Your top line's wording could be adjusted
The rest of the suggestion look good though?
I think it would be better if it said Enhance the Visuals of Prov's XXX
"theese" in the last paragraph
Indeed
I do approve of sised's suggestion as a whole, though. It's bothered me for a while too
I think caps is a bit unnecessary
@ashen warren Do you want to elaborate on what you mean?
What "parrying" would entail?
you know how in 1.4 there is a shield that is a boomerang weapon you could right click to parry an attack
and then it gives you "striking moment buff"
Brand of the Inferno has that ability too in 1.3
yes i would like to see that in calamity mod often
You suggesting that get added to a bunch of true-melee exclusive weapons?
Aight
You can add this elaboration to your suggestion
I mean, that's up to you
like with cactus sword you get some spikes to pop out when you parry
Aight don't get that detailed about it
You can say that some swords could have unique functions when you parry, for increased weapon function variety/uniqueness or w/e
Indeed
I guess you could include that cactus sword bit as an example
Though Brand exists as an example, you could still describe what "parrying" actually is in your suggestion so people don't need to go look
i.e.
brief invincibility frames, ignoring the damage of the hit you would've taken
i thought it reflects the damage
Seems like it does, yes
(see? I knew about Brand and I didn't know that) :P
Cool, thanks
♥
Is Convincingly Plural's ||Wulfrum|| suggestion valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/740152819541344348
It seems valid
Though increased spawn rates for wulfrum pylons could also do the trick
Not as easy to get as in the past though
Wulfrum Armor was not buffed even though its necessary material source was moved to an uncommon spawn in the outer thirds of the world
seems valid to me
Wulfrum armor is...not quite as effective as it used to be because of how it's made now
(also lowkey add more purposes for Energy Cores)
wulfrum weapons can occasionally supercharge with the armor equipped
that's not a fact, this is idea bouncing
what if
it's an activated "supercharge" ability on the armor itself which allows all weaponry to be used a bit faster for a brief time before a long cooldown
if a Wulfrum weapon is used in supercharge, it gains a unique effect based on what the weapon is
so kind of like the stealth system where you get an epic attack for x seconds before recharging a meter for y seconds?
cuz that would be very cool
probably more like abyssal madness
sorta like stealth yes except it's consistent and doesn't get ruined by using your weapon once in the 5 years before you use the ability










