#suggestions-discussion

1 messages · Page 927 of 1

ashen warren
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i do love just chilling here and looking at peoples suggestions

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idk why but i love the calamity mod more than the base game itself like on the rare occasion friends agree to play this game im always talking about how cool calamity is.

hollow shell
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That's nice to hear

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@raw remnant It'd help to be less aggressive with your wording
Also try to format your suggestion like the ones above yours, separate main line and reasoning (you could explain which ones aren't visible and why they blend in too much, I suppose)

dapper coral
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i mean, i agree they are a bit difficult to see

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but omniscience exists

raw remnant
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Wait a sec

wooden wedge
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Que

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What mod version number are you on

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It was changed in 1.4.4.4 or something already right?

hollow shell
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Hm?

wooden wedge
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There was something somewhere about this

raw remnant
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I fixed it

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Yay

ashen warren
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you could make them a more vibrant blue but not like so much that it doesnt look like ice

wooden wedge
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Cryos projectiles were almost definitely changed already

dapper coral
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blizzards no longer happen during cryo fight iirc

hollow shell
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I wouldn't be so sure Sand

dapper coral
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so that helps

raw remnant
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I can't see them

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They are TOO small

ashen warren
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let me have a look since im playing rn

raw remnant
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Or I am just blind

hollow shell
ashen warren
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imo they are a wee bit too small

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like i understand how you could miss them

raw remnant
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And they just blend in bob Ross style

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Why

heady storm
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Seeing those was a massive issue for me when I was nohitting Cryo tbh.

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Half of the time I had no idea I was struck.

wooden wedge
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Seriously I could've sworn that they were made easier to see

dapper coral
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omniscience turns em brown, makes em super easy to see

ashen warren
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like for me i dont see them because of how small they are

hollow shell
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Funnily enough, that is actually all of them

wooden wedge
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also potion of onni Yeh

ashen warren
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ah yes the shitcicle

heady storm
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I'll use that for future referrence Demik.

hollow shell
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he fires those three in different ways

dapper coral
raw remnant
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Unless u have omni, ur gonna have a bad time

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Pls fix it

heady storm
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Yeah, somehow they blend in with snowblocks and whatnot depending on arena.

raw remnant
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Yup

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Bob Ross style

golden narwhal
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Based on the above, maybe mention omniscience in the sugg, since that's the counter to the low visibility

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Did mark ever respond here?

ashen warren
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Yeah i suppose you can use dangersense potion maybe? idk never used it

hollow shell
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That suggestion is Mark's only message in the server

golden narwhal
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Damn

ashen warren
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he is not very talkative i suppose

raw remnant
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RIP

golden narwhal
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Are messages still deleted since bot is down

hollow shell
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Mark's is definitely getting deleted if he's never editing it, due to the lack of any reasoning whatsoever

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@rain sage Third ping, by the way. Respond and edit your suggestion as soon as possible.

ashen warren
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he could be asleep

golden narwhal
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(I mean, they're playing tml)

ashen warren
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i had a thing

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where like

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i couldnt hear discord notifications for some reason

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and i couldnt fix it

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he might just not be getting notification sounds

golden narwhal
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He's on 'don't disturb'

ashen warren
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oh well that explains

golden narwhal
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So ye, he won't be notified

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Useful most of the time, sometimes...

ashen warren
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he will be back to look in a bit just give him a couple of hours or somethin

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anyone know how long im warned for? because like i cant send pictures

golden narwhal
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(Kinda offtopic, but #rules says a month)

frail mantle
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depends on when you were warned

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(and yes, it is offtopic)

ashen warren
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oh right sorry

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and thanks for answer

golden narwhal
real steppe
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Wasn't the Aeralite one suggested before months ago?

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Its still a 50-50 for me, a no because it would then be hard for people to get the bars in plentiful amounts

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On the other hand, a yes because it just makes sense for sky-themed content to be actually present in the sky

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Maybe reduce the amount needed to craft Aeralite Bars to 3 from 4 if that suggestion gets implemented?

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nvm, I forgot that planetoids exist, might as well ignore my negative reasoning

raw remnant
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Obama...

rapid pivot
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Replace the Cosmic Plushie's hardcore requirement with an Iron Heart requirement.
❓ It's been repeatedly stated, and repeatedly accepted, that Hardcore Mode just plain isn't very fun due to things like, say, boulders. So, why does the Cosmic Plushie have a requirement for it to be acquired in Hardcore when Calamity's proposed its own, better replacement for it; the Iron Heart?

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Any thoughts?

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.... oh, wait

untold cargo
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Wrong channel I think

rapid pivot
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should probably ask Terry before posting it

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Nah, I don't wanna post it until it's been discussed.

untold cargo
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That’s not how it works I think

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U post it and then people get notified and talk about it with u

tawny gyro
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i mean, it used to work like that

untold cargo
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Tho I think it should stay hardcore

tawny gyro
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but now that voting and posting got separated you can just post it

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also isn't iron heart getting reworked?

untold cargo
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I think

rapid pivot
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Either way, when Fabsol themselves say that Hardcore is a terrible difficulty..

raw remnant
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True

frail mantle
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it's better to post it straight in posting so it doesn't get buried by discussion

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also ye it'd probably be a good idea to ask Terry about it

gray nebula
hollow shell
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Iron Heart is gonna be very different soon

sand umbra
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I'm curious as to what it's gonna be like

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since I figure it won't just be Chinese bootleg Hardcore anymore

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(don't look at me like that, you know that's what it is in current)

radiant meadow
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the new feature is inspired by hollow knight I think

hollow shell
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It's interesting. I feel like it still needs tweaking but it's a unique challenge.

violet dagger
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I hope iron heart becomes smth like Armageddon and defiled that benefits the player at the cost of the challenge

hollow shell
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(We might need more benefits for it. In theory its core mechanic is a challenge with some factors that are easier than normal, but.. I'm not sure, I'll have to check back when its more refined)

zealous ridge
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If I had to guess it would be related to the dark souls esque corpse mechanic in exchange for better drop rates...?

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I won’t continue guessing here but I’m excited to see

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A unique challenge that isn’t related to enemies would be a great change of pace, imo

hollow shell
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bootleg Mediumcore

zealous ridge
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Smhhhhh

keen lagoon
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inspired by hollow knight makes me think you'd have to fight a shadow of yourself or something, but that sounds like a nightmare to code

frail mantle
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that depends on how the shadow acts

zealous ridge
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Depends on how willing devs are, too

hollow shell
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btw I'm deleting Mark's sugg now cuz I don't think he's coming any time soon

violet dagger
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Which one was that

frail mantle
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weaknesses iirc

violet dagger
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I just scrolled back and found new yharon sprite

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Idk how I missed that

ashen warren
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Wait where?

ashen warren
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looks sick

earnest vine
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yeah I like it

zealous ridge
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yeah it does

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now suggestions

untold cargo
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Tbh I prefer current yharon

violet dagger
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This sprite isn't finished

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If u scroll up to it

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They said that it still has a long way to go

untold cargo
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Oh

earnest vine
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you can just hit ctrl + f and search yharon

untold cargo
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Or u can press ctrl f4

zealous ridge
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alright suggestions now

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i cant remember but i feel like moving supreme healing pots in progression has been brought up

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hold on let me look itup

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yes

indigo fog
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it has, it was approved

zealous ridge
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it has been suggested and approved

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alright

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thank you izzy for doing what you do best

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confirming things lele

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good to see that was approved

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i remembered something about it but i didnt know if it got suggested

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wonder what tier would work

polar grove
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moving them farther into progression or making them easier to get?

zealous ridge
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i was thinking post-profaned guardians but that'd need at least 1 material to be added
divine geodes seems the most obvious considering the profaned theming of the potion itself
even dragonfolly by making the pots use effulgent feathers might work if having them for providence is preferred

polar grove
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ah

zealous ridge
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well i assume the implication is to move them further into progression

polar grove
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yeah them needing divine geodes, i think, would be good

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and also if they were dropped by providence

zealous ridge
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my only gripe would be that using divine geodes increases the geode grind even more

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already pretty exorbitant considering the weapons and gear you get from geodes

polar grove
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how about this

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it needs a bloodfin instead of divine geodes

zealous ridge
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hrm

polar grove
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this fits with a sugg that was recently approved

zealous ridge
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i feel like that would work with omega, honestly

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but supreme could probably stay themed around profaned stuff imo

polar grove
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yeah its pretty odd how omega healing potions only need 10 blood orbs lol

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well

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it is fished from the crags, which is where profaned enemies spawn

zealous ridge
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well kindof

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moreso chaotic enemies

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hell in general is where profaned enemies spawn

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as well as hallow of course

polar grove
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but tbh its more just a problem of the profaned stuff not having its own actual area

zealous ridge
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P R O F A N E D B I O M E

polar grove
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yes

zealous ridge
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literally the best idea

violet dagger
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I think they should require 10 blood orbs and then maybe a ruinous soul since polter is easy

zealous ridge
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dev approved... partially and unofficially at least

polar grove
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a ruinous soul

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how about 10

zealous ridge
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bruhhhhhhhhh

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yall forget this polterghast rework thats comin up

violet dagger
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Throw in some cosmilite in there

zealous ridge
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dunno how hard hes gonna be now but its likely not gonna be as easy

polar grove
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if he is still using the plantera AI its probably still going to be pretty damn easy

zealous ridge
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agreeed

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thats just because fighting plantera is practically hardwired into every player's mind

violet dagger
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They said ai rework in patch notes

zealous ridge
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but i have feeling hes gonna have something more unique in store

polar grove
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they probably arent going to be changing it to the point where its a different boss imo

zealous ridge
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remembering ionmasters rework of the boss making it more like the spider boss from... i believe its soa?

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love that thing

polar grove
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havent played soa

zealous ridge
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well the legs become secondary hands basically rather than attachments to the terrain

polar grove
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huh

zealous ridge
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i think

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i cant remember fully because i also havent played soa much

polar grove
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also wow spider's sugg got a buttload of stars in such a short time

frail mantle
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ben said polter is gonna be less arena size demanding iirc

polar grove
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well thats good

unreal viper
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He'll go sicko mode if you make a big arena.

polar grove
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and wow my sugg has 120 stars in like 20 hours

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im happy

zealous ridge
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making polter a skeletron esque fight rather than a plantera esque one makes way more sense to me btw

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would be cool j us t say a N

polar grove
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also isnt polter getting resprited?

zealous ridge
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believe so

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which should also be fun

frail mantle
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eventually™️, yes

polar grove
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bruh why hasnt thomas' sugg been approved

violet dagger
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He's had that sprite since like 2017

polar grove
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i want to see it ingame tbh

violet dagger
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If I ever get into spriting Ima hop around on the wiki looking for sprites from 2017 and resprite them

polar grove
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if you ever get into spriting you should do sprites for placed bars lol

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has that been sugg'ed before?

zealous ridge
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HAHA YES

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yeah i think several times

polar grove
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nice

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seriously thats like one of the easier things you can sprite currently if you want to do that

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very good

radiant meadow
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the previous suggestion didn't mention aero slimes

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so I'll leave the blue check off

sand umbra
hollow shell
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hang on

radiant meadow
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if you think it deserves a blue check, Rover, you can just blue check it I guess

polar grove
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very good x2

hollow shell
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hmyeah tis a grey area

polar grove
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honestly i think the blood pact needs a rework

hollow shell
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I'll let it get delivered and then just also mark the old one as Many Have Suggested

sleek turret
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my sugg passed away

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bye slime god's bugfix

gusty geode
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Would I be allowed to suggest changes to the sugg rules?

frail mantle
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you can, yes

gusty geode
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K, cool
Cuz I was thinking of suggesting that "no specific items" be lessened to "no specific weapons/combat accessories"
Iirc those were the whole reason they were banned, because people were spamming the sugg channel with their weapon ideas that didn't fit with the mod at all
This change would still make stuff like that illegal, but open the door for specific items that the mod doesn't have an overabundance of, I.e. armor sets, non-combat accessories, potions, placeables, etc

dry latch
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there's no guarantee that those would fit either tho

frail mantle
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well it wasn't just the high amount of low effort SISes

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it was also the fact that throughout sugg history i think exactly 7 items have been implemented

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i suppose you could try tossing it into posting but i doubt it'd be approved

gusty geode
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One could argue that that was because of the low effort
Limiting what can be suggested to stuff that's either low-effort by design (placeables) or requires effort to think of (non-combat accessories) might help with that

hollow shell
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Trust me there were plenty of SIS's that weren't low effort
in fact that was kind of the issue, is that they were way too fucking detailed

frail mantle
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so, like, 90% of mine?

hollow shell
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I don't think I'd be too keen on allowing some SIS's into the channel

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depending on their.. type?

gusty geode
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Again tho
Filtering out weapons and combat accs would at the very least direct that effort to where it's actually somewhat needed(?)

dry latch
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define somewhat needed

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cuz in scenarios that I can think of, you can still suggest for said items so long as you don't specify anything

hollow shell
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Well I'm not sure where SIS's would be required in a way that couldn't be suggested in a more general matter

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^

dry latch
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stuff like "give this class an armor set here cuz it's weak"

hollow shell
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Or "Add more armor sets to post-ML in general"

dry latch
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I've seen several people suggesting that for rogue in early hm for example

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^that too

sturdy geyser
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so you can still suggest items but in a very general manner?

gusty geode
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Stuff the mod doesn't have way too much of
Armor sets come to mind pretty quickly, but non-combat accs, placeables, and all that also fit
And you can suggest that those be worked on, but that doesn't really help the devs at all
Allowing SISes in those departments would help give an idea of how to go about filling those gaps based on what people like

dry latch
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the thing with SISs tho is that ideas are cheap. everyone has them. I don't think the devs have the time to implement every little cool thing some rando come up with

hollow shell
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Herein lines the conundrum of SISs

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Does the specificity help the devs
or does it make them less likely to do it

gusty geode
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But that's where the voting comes in
If some rando came up with it and 150 people liked it, there must be some potential in it, right?

hollow shell
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(170)

gusty geode
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Even better

dry latch
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thing is, voters aren't necessarily thinking of game balance

frail mantle
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well you gotta remember

dry latch
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or feasibility

frail mantle
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lots of stars=/=good sugg

hollow shell
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There's been plenty of SISs delivered solely on cool factor

dry latch
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^

hollow shell
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Yes the voting would definitely filter out shit

frail mantle
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example: basically all of mine, that one random DoG spawn one

hollow shell
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but it ain't end-all
and still, fair enough, cuz there's a second league of dev voting
but still, I don't know if the increased specificity would.. help, at all

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There were plenty of armor sets and non-weapon items suggested during the SIS era and none of em got in either

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(in fact the only SIS's that did get in were weapons, iirc. Probably because they were easiest to program)

gusty geode
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Fair
I just figured the drastically higher star count required to get stuff sent may have changed what kinda suggs got in over time
So that might've made it worth another shot

hollow shell
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Maybe.
I mean, the higher star count doesn't make it that much more exclusive, really
because the general average has grown a lot too

dry latch
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a lot of people would vote for shits and giggles tho

hollow shell
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(the star req is 170 and tons of suggs are still getting delivered)

gusty geode
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Also fair

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Guess while we're on the topic
Something happen to the bot?

hollow shell
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The Suggestion Bot is currently down. It'll be back in a few days.

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hang on lemme just

frail mantle
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don't worry, ben/rover/spider do perfectly well as temporary replacement sugg bots

gusty geode
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Now seems like a good time for it
So imma just repost my idea to make it possible to edit suggs after they've been sent to #suggestions-voting

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Would it be possible to add a command used by staff members
Or maybe even anyone
That could have the bot edit a sugg for the user?
Idk how these bots work
But I imagine the command would be followed by the new message
And the bot would replace the old one with the new one
And it would know which message to edit by either keeping track of the last sugg by the user it posted
Or, if that's not possible
The user could just include the sugg title and/or the sugg owner's tag in the command
If you go with the latter option I'd keep the command as staff-only to avoid people editing each other's suggs

hollow shell
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Ehh

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It's not often that a suggestion needs to be edited after its 24 hours of review

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Sometimes it happens but not often

gusty geode
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Better to have and not need than need and not have imo

dry latch
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what happens to the votes tho? does it get reset?

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cuz some people might actually not like whatever the edit/update was and not realize it cuz they voted before it got updated

hollow shell
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(I'd rather not put more load on Amber considering she still does have the automated delivery and tagging/bluecheck system on her plate.
Considering she didn't (or was unable to) add in the notification thing we requested a few times, and is currently having trouble keeping the bot running, I especially don't wanna ask her to do more)

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This is a more reasonable idea, I spose you could hold onto it

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just uhh, prolly won't happen any time soon

frail mantle
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yea for now it'd probably be best to prioritize keeping the bot active

unreal viper
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Any thoughts on my sugg?

indigo fog
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completely agree with it

unreal viper
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Cool.

tawny garden
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Considering she didn't (or was unable to) add in the notification thing we requested a few times
@hollow shell That's not difficult to do, she just didn't have time probably

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or wasn't feeling like it

fiery rapids
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before i make a suggestion about it, is the deepsea staff being nerfed?

hollow shell
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m

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Lemme check

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Nope, doesn't look like it

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Before we go further, do you have the Summoner's Association mod installed?

fiery rapids
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yeah

hollow shell
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Yep, that fucks with minion i-frames and makes them more powerful

fiery rapids
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thanks

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it makes the deepsea staff increadbly powerful

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i beat the siren and the leviathan with it

hollow shell
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(Actually I'm not 100% on whether it was Summoner's Association or not. The last time this came up the person had more than one summon-related mod installed and I seem to remember that the conclusion was Association being the problem, though I can't find where that was directly said)

fiery rapids
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that's the only summoner mod i have

inland viper
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Just asked on JojoPelly's discord, and the SA mod shouldn't be doing that. There's a mod called "Piercing Fix" which apparently does that, though.

wooden wedge
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it was

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dynamic summons iirc

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@hollow shell it was the guy who was sugging to nerf the vile feeders right

hollow shell
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Yeah

wooden wedge
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dynamic summon damage was that mod then iirc

hollow shell
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Alright

wooden wedge
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no idea why they had it when it's already a calamity feature

hollow shell
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m, aight then.
There might be something to Deepsea then, you could send build and kill time info, Lucien

fiery rapids
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got it

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i would record it but my laptop is shit

tawny garden
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I'd recommend having only calamity tho

wooden wedge
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yes

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do it with only calamity on

fiery rapids
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ok

tawny garden
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(and like, boss checklist and cheat sheet 'n stuff)

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they don't affect gameplay

fiery rapids
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i'll put a screenshot for my loadout and just give the time it took to kill them

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i'll disable summoner's association aswell

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the combo potions are only ones that have vanilla buffs

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for the kill time should i have godmode on or off

sharp tide
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Off

wooden wedge
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doesn't really matter

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iirc

indigo fog
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it's fine as long as it doesn't affect the outcome of it at all

fiery rapids
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ok

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i'll have godmode on for the first one

indigo fog
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what are you testing exactly?

fiery rapids
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to see if the deepsea needs to be nerfed because it out preforms other higher tier summoner weapons or if it is another mod causing it

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siren was killed at 3:33

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leviathan was kill at 4:11

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and the dps was similar to when i killed it before

tawny garden
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also, I forgot to ask: are you in rev?

fiery rapids
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yeah

tawny garden
fiery rapids
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summoner association might affect that time but only because you can teleport your minions

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@hollow shell so such i make a suggestion about this or is this time reasonable

wooden wedge
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that's

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if anything it needs a buff,,,,,

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also why are you testing an AS weapon against a post plantera boss

indigo fog
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why exactly are you testing it on Siren and Leviathan and not on-tier bosses?

fiery rapids
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because it was really good against them

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and other bosses before

frail mantle
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test it against prime or the twins, i'd say

fiery rapids
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prime took longer with them

tawny garden
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how long do on-tier weapons kill the siren&levi?

fiery rapids
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also to clarify it did not take seven minutes

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it took four

frail mantle
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siren/levi should take around 3 minutes with normal gear, i think

fiery rapids
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so barely over time for a weapon that is early hardmode

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so still really good

frail mantle
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4 minutes isn't barely over time when the normal time is 3 minutes

fiery rapids
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yeah you're right

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still i'd say it's a good time for an early hardmode weapon

frail mantle
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maybe

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but i'd still advice testing deepsea against some other early hardmode boss

radiant meadow
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Clone maybe

frail mantle
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ues

fiery rapids
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ok

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i'm going to do plantera as well

frail mantle
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alright

fiery rapids
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plantera was 2:05

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same buffs same gear

hexed spade
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tiki was not very tanky from the beginning

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35 defense

unreal viper
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Tiki is tankk with leaf wings.

radiant meadow
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it's tanky for vanilla summoner

hexed spade
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leaf wings are quite outclassed at that point

unreal viper
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The wings give 18 def, 10% dr, and 3 hp/sec life regen.

hexed spade
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tankk

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aerate booster is alot better as wings

hollow shell
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Ah
Do we think ViralMelon and HotPocket's suggestions are good?

golden narwhal
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Both seem valid

unreal viper
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I don't like viralmelon's at all, but it's not objectively bad.

hexed spade
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yeah viralmelons can be approved its just i do not agree with it

hollow shell
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Fair enough

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How about Кинтана's?

hexed spade
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i really like that one

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having a rage bar 1 pixel off is really annoying

hollow shell
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Not necessarily what he's suggesting (might solve that issue indirectly I suppose)

polar grove
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i personally would like it if you had to go into a specific ui to change the positions of them (like with the widgets mod)

hollow shell
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You can

earnest vine
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that is in the config

hollow shell
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And there's also a config to make it so you can't drag em with the mouse

polar grove
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hmm

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also they should be locked into a grid because having the bars be uneven if you dont micromanage it is very annoying

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and editing positions in the config isnt super fun either because you cant see them while changing the positions

hollow shell
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I guess.
Maybe we could do it like most graphics programs do it, snap by default and hold some key (Alt) to disable the snap

polar grove
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^

earnest vine
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or maybe a hotkey to switch being able to move them or not.

polar grove
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please no more hotkeys

hollow shell
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Hotkey's prolly not super necessary for that purpose

polar grove
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i dont have enough room on my keyboard for all of them

hexed spade
#

get another keyboard

hollow shell
#

Anyway, suggestion's good?

polar grove
#

more keybinds would just be making terraria like dwarf fortress

#

which is never a good idea

#

also yes

#

is good

hexed spade
#

yes

earnest vine
#

yeah you're right more hotkeys makes everything messier

hollow shell
#

also wew look at the votes for the Skele sugg

#

Resounding Yes

earnest vine
#

Thanks!

hollow shell
#

np

radiant meadow
#

I don't really know how we would go about that.

polar grove
#

also yeah why does hydrothermic melee have such low defense

#

even fathom swarmer has more and thats only post clone

#

and it's a summoner set to boot

hollow shell
#

Maybe when selecting Curse at the Old Man during the day, instead of him just saying no, it sets it to night and summons Skele
s'not that OP or intruding on the purpose of Moonlight cuz it's all the way across the world and a boss is summoned along with it

#

Prolly not easy to edit the Old Man's curse option though

polar grove
#

good idea for this, have it speed up time by 4x or something and then immediately spawn skeletron then

#

it would look a lot better than it suddenly just being night

hollow shell
#

Prolly

polar grove
#

and it would also give you a bit of time to get into position in your arena instead of just taking cheap hits because skeletron spawned on top of you

hollow shell
#

heh
solve two issues in one

polar grove
#

yes

hollow shell
#

That's an old and highly requested one

polar grove
#

i can see that it would be absolutely infuriating for nohitters, so it would also help them

#

also jeez people really want ancient bloodflare dont they?

unreal viper
#

YES.

radiant meadow
#

editing the curse option sounds like annoying IL editing

#

also it'd like massively fuck over new players

polar grove
#

maybe give his day dialogue some flavor text referencing it or something

radiant meadow
#

especially if they say just came from vanilla and happened to click curse for fun

#

making curse summon skeletron at any time just sounds like a very bad idea

polar grove
#

yes

hollow shell
#

uhh make it so clicking Curse once changes his dialogue into an "Are you sure? You can totally do that but are you sure you wanna do it?"
and if you click Curse again it does it

polar grove
#

and then it spawns enraged skeletron HDfailure

radiant meadow
#

still, not sure how easy or how painful it would be to IL edit that in

#

and not give Linux/Mac an aneurysm

polar grove
#

it would probably just be something like having it activate the same effect that the moonlight triggers

#

i guess

#

though im not entirely sure how hard that was for you guys to make

hollow shell
#

The hard part is getting access to the Old Man's Curse option and being able to change it
IL editing is basically when you directly override a hardcoded vanilla function, and it isn't pretty

polar grove
#

i know

#

IL editing is such a large pain

quiet elm
#

Discord is at an annoying glitch where it won’t show me emotes so I can’t vote on suggestions

polar grove
#

do ctrl+r

#

it reloads discord

fiery rapids
#

@hollow shell did you see the seabond staff thing i did earlier and do you think that i should make a suggestion

hollow shell
#

I didn't, I'll scroll back

fiery rapids
#

also golem was really quick as well

polar grove
#

do you have summoner's association?

fiery rapids
#

i disabled it for that and it doesnt affect anything

wooden wedge
#

did you do your tests with only calamity enabled?

polar grove
#

how long did it take you to kill golem with just the seabound staff

#

average kill time as an on tier summoner for golem is 1:30-2 minutes

hollow shell
#

2 minute Plantera seems pretty fast, 4 minute Levi is kinda reasonable
I suppose you could make a suggestion about it, if later summons aren't performing as well as it

#

(also, Deepsea)

polar grove
#

deepsea sorry

fiery rapids
#

i havent used any later summons because it works so well

polar grove
#

then you dont have an accurate metric

#

go back and use the more on-tier summons before you make comparisons between them

fiery rapids
#

ok

polar grove
#

(for golem its generally going to be the sandnado staff or dormant brimseekers)

fiery rapids
#

but right now i know that the summoner's association does not affect anything

polar grove
#

you sure?

fiery rapids
#

yeah

polar grove
#

summoners assoc generally screws around with minions to make them more powerful

fiery rapids
#

well it the summons work the same with or without it

polar grove
#

might just be a bug with summoner assoc

#

go test it out and then come back

fiery rapids
#

i did already

polar grove
#

no the dps test with summons that are good for your tier

fiery rapids
#

i'll do that

polar grove
#

in my experience the deepsea staff isnt generally good enough to beat plantera in a reasonable time

fiery rapids
#

it was for me for some reason

#

though it's a pain in the ass for me to test because i cant record on my laptop

polar grove
#

you dont need to really record

#

if you need super accurate timings just use livesplit or idk the google timer

#

yeah having a catch-all armor in a spot in progression where all the classes have better armor is just not very good

#

really liking sand's suggs in general

unreal viper
#

Thanks. :)

polar grove
#

yw

hexed spade
#

reaver armor more like why

polar grove
#

yeah i unironically never see anyone use reaver armor

hexed spade
#

it is really pointless

fiery rapids
#

what summoner weapons are around plantera's teir

polar grove
#

hmm

hexed spade
#

for ranged and melee it is ok but

polar grove
#

ice claspers maybe

hexed spade
#

that 2/5 classes

unreal viper
#

Sand sharknado?

polar grove
#

check class setus for it

#

setups*

fiery rapids
#

oh yeah that

polar grove
#

sharknados are post plant

#

i believe

unreal viper
#

They are, sorry.

polar grove
#

yep

unreal viper
#

For plant, I guess brimseekers.

polar grove
#

also ice claspers are pretty good for plant

#

even if they arent technically plant-tier summons

unreal viper
#

Ye.

fiery rapids
#

arent sharks post duke

polar grove
#

normal sharknado staff is a duke drop yes

#

sandnados are post plant

fiery rapids
#

well i'm testing at around plant

polar grove
#

sandnados are not a weapon you should test for plant killtimes

unreal viper
#

Entropy's vigil.

polar grove
#

no.

#

entropy's vigil is a terrible weapon

fiery rapids
#

that is trash right now so it is useless for testing

polar grove
#

also this is getting a bit offtopic

fiery rapids
#

it's on topic

#

it's about a suggestion

polar grove
#

sure why not

#

the deepsea staff definitely doesnt need a nerf though

sharp tide
#

maybe use brimseekers for testing, similar tier to the deepsea

fiery rapids
#

it might if it truely is out preforming higher tier weapons

polar grove
#

you should actually test the weapons then

#

like ive been asking you to do for 10 minutes

fiery rapids
#

i am going to

#

i was asking for stuff to test it against

polar grove
#

yeah and i said what you should use 10 minutes ago

indigo fog
#

i do agree with this sugg but I got a better killtime with reaver mage on fat targets than even brmflame

#

reaver mage like absolutely destroys large targets

unreal viper
#

Interesting.

hexed spade
#

fluff

#

is annoying

#

very

#

it is just ok grind for some very old items to make some armor

unreal viper
#

Gold bars for silva armor.

#

Because silva has gold in it.

hexed spade
#

new suggestion idea add copper bars to demonshade armor recipe

void kelp
inland viper
#

Gold Bars for Silva is somewhat more acceptable I think, because Gold is used for a lot of miscellaneous items throughout the game, and you're likely to have a big stockpile of it. The other stuff though, like Jungle Spores? Yeah, that's a bit tedious.

unreal viper
#

Honestly, demonshade armor doesn't look like shadowspec bars.

ancient crow
#

imagine not mining immense quantities of gold to make speluker pots

polar grove
#

the demonshade sprite is a lot older than shadowspec's tbh

radiant meadow
#

Silva used to use Cosmilite instead of Gold so don't complain

hexed spade
#

oh god

inland viper
#

Pretty much nothing looks like Shadowspec, except for the dye. Which I can only assume is the point; Shadowspec is some kinda miracle material that just makes everything.

wooden wedge
#

at least at that point you could fight DoG easily,,,,

#

at least less boring than mining

radiant meadow
#

Shadowspec "gear" isn't meant to be shadow themed

#

They're dev items

#

People complained about Cosmilite in Silva

#

This is the first complaint I've heard about gold

ancient crow
#

lol

radiant meadow
#

Gold also makes some silva furniture

inland viper
#

I don't mind the gold thing; like I said, I figure people will have a large supply of gold by the point you're making it anyways.

radiant meadow
#

And I wouldn't call crystal shards "old"

ancient crow
#

yeah

radiant meadow
#

It's still pretty early hardmode

smoky wagon
#

armor recipies using more materials is better, previously they used only bars and they took almost no effort to craft

ancient crow
#

but i agree with the jungle spores one, that's a early prehm material being used for a late hardmode armorset

radiant meadow
#

Would you rather have me make you mine more chlorophyte?

unreal viper
#

No.

#

I'd rather just craft it with bars.

inland viper
#

I mean, it's a little tedious, but it's not like it's hard to go down and grab some spores. The spores drop in groups of 3, don't they?

polar grove
#

i dont care about gold being in silva

#

because its motif is golden plant life

hexed spade
#

summon has little use for chlorophyte at the moment

#

if any

unreal viper
#

Summon has no use for reaver.

hexed spade
#

unless summon reaver gets buffed

radiant meadow
#

I planned to rework the reaver orb at one point

#

Idk when

hexed spade
#

next update so you can actually use reaver as a summoner?

smoky wagon
#

i think maybe jungle spores could have a faster way to obtain them in hardmode since they are used to make portabulbs

#

but it really isnt that bad

indigo fog
#

they could be moved to jungle crates

inland viper
#

Jungle Spores are really common, if you ask me. And they glow, so they aren't exactly hard to find.

hexed spade
#

remove trapper bulb from portabulb recipe

unreal viper
#

Spores are easy to get, ja.

smoky wagon
#

none of the materials needed in armor sets are hard to get

#

they are materials you should have a large amount of already

#

atleast thats what i found

inland viper
#

Then there isn't a problem, surely?

hexed spade
#

its just pointless to have them in the recipe

unreal viper
#

It's just annoying and not needed.

inland viper
#

Going by that logic, why does the Elemental Gauntlet require Phantoplasm? It already needs Nightmare and Endothermic, which are higher tier. Phanto isn't important to keeping it at its place in progression.

hexed spade
#

if they were removed from the recipe it would just require less steps and make the armor recipe look cleaner

unreal viper
#

Why does it crazydude?

inland viper
#

It doesn't, most likely. But if you're new to calamity and throw phantoplasm to the guide, he'll tell you about the Elemental Gauntlet, and now you know what's coming. It's like, a little teaser.

smoky wagon
#

i mean the recipe for the armors isnt really complicated

#

its three basic materials

inland viper
#

There are a lot of recipes, both in vanilla and calamity and every other mod, that have "unnecessary" ingredients.

smoky wagon
#

for the hardmode ones

radiant meadow
smoky wagon
#

yeah the old recipes were boring and took no effort

#

the new ones arent demanding either

inland viper
#

Sometimes it's just fun to have more ingredients, I dunno. But I don't mind it.

#

I like having to use a bunch of stuff; makes the armor feel more special.

hexed spade
#

for me it just makes it more tedious

unreal viper
#

The stuff isn't hard to get tho.

polar grove
#

it shouldnt be more tedious because you should already have loads of the things you need by the point you are trying to make the armor

inland viper
#

^

unreal viper
#

Ehh.

polar grove
#

stuff being in armor recipes because it fits the theme isnt a bad thing

unreal viper
#

You don't always collect tons of materials just because.

polar grove
#

most people do

smoky wagon
#

except you literally do

#

thats the point of terraria

inland viper
#

Terraria is literally a game about collecting materials just because.

fiery rapids
#

this testing is fucking painful

#

i have a new found respect for beta testers

unkempt bolt
#

i think the point sand is trying to make is that requiring the extra materials doesn't add anything

#

the materials are easy to get or you'll already have an abundance of them

#

so it's just slightly less items in your magic storage system

unreal viper
#

Ye.

unkempt bolt
#

they were easy before and they're easy now

#

the only difference is that every once in a while you won't have the basic material, and now you need to go out of your way and grab this meaningless item

#

which doesn't add anything outside of a minor inconvenience

#

if the other materials were unlocked anywhere near the armor in terms of progression it'd be better because that's just expanding that tier of progression

#

but it's just taking materials from a much earlier progression tier, that you likely already have plenty of, and slapping it on the recipe

hollow shell
#

ah, it appears that was already sent

unreal viper
#

Sad..

#

Also, astral still only has bars in the recipe.

hollow shell
#

Suggest that change instead smug

unkempt bolt
#

suggest it for hydrothermic since ataxia isn't a thing HDfailure

sturdy geyser
#

well what else could astral use in its recipe

hexed spade
#

stardust

sturdy geyser
#

the bars use stardust so that is pretty redundant

void kelp
#

parts dropped from AI enemies ig

sturdy geyser
#

what do AI enemies drop

#

other than weapons and stardust

indigo fog
#

fallen stars could work maybe

void kelp
#

but we can craft stardust from stars

#

maybe meteorite?

smoky wagon
#

astral uses meteorite

#

lol

indigo fog
#

just the ore?

hexed spade
#

so now we are trying to add junk to armor recipes instead of removing them

void kelp
#

well it at least makes them more than just bar armor

sturdy geyser
#

the problem with meteorite is that it is incredibly easy to obtain at that stage and really serves no purpose in the recipe

indigo fog
#

we could make it require some aureus cells, those don't have that many uses as a crafting material

sturdy geyser
#

aureus cells sounds good

#

that or fragments imo

#

it gives an otherwise not very used item more use

smoky wagon
#

aureus cells are tedious to get more of

#

it should be a relatively easy to get material

hexed spade
#

yeah now you are doing the opposite of the suggestion

indigo fog
#

astral crates make it easy

smoky wagon
#

like galactica singularities

#

a small amount of those

#

if the recipe needs more stuff in the first place

fiery rapids
#

@hollow shell i made a word document of kill times here it is

hexed spade
#

for what?

fiery rapids
#

testing the deepsea staff and whether or not it should be nerfed

smoky wagon
#

why would it be nerfed

hexed spade
#

i think you should use spooky and no godmode for boss kills

smoky wagon
#

yeah god mode tests arent the best

fiery rapids
#

fuck

smoky wagon
#

i do them but i try to pretend to dodge atleast and i dont consider them definitive

foggy plover
#

god I dont remember deepsea staff being very good?

fiery rapids
#

it's really good

smoky wagon
#

deepsea staff is good clonetimas

#

when i used it

hexed spade
#

yeah deepsea is not very good imo

foggy plover
#

how's it do vs mech bosses or cal

smoky wagon
#

same dps as the other good summons

foggy plover
#

oh good for cal

#

interesting

hexed spade
#

i prefer blackhawk more

smoky wagon
#

also its good for destroyer with the piercing i imagine

fiery rapids
#

yeah

smoky wagon
#

the aquatic stars had the same dps as brimseekers and igneous blades vs clonetimas

#

i never used black hawks but those will be likely nerfed soon anyway

hexed spade
#

black hawks getting nerfed??!

smoky wagon
#

they are overpowered from what i hear

#

considering they drop from WoF

hexed spade
#

they are not that good just better then most summons

#

like 400 dps

fiery rapids
#

honestly just use the stars

hexed spade
#

no

smoky wagon
#

they shouldnt be as strong as they are considering how early you get them

foggy plover
#

black hawk is very strong

smoky wagon
#

like stuff that you get after early hardmode bosses should be better

foggy plover
#

the main thing is that they are consistent

hexed spade
#

yeah should they really be nerfed because they are predictable?

radiant meadow
#

Black hawks are getting nerfed but will get tile phasing

hexed spade
#

fair enough

#

like how much nerfed though

foggy plover
#

I might go mess with deepsea but I really dont remember them being all that good

radiant meadow
#

I dunno how much

#

It wasn't just base damage

hexed spade
#

ouch

#

are there any other major nerfs not in changelogs?

radiant meadow
#

Yes

hollow shell
#

(there always are. testing is non-stop)

#

Also sure yeah Lucien you can make a suggestion to nerf Deepsea

#

You did the tests and such

fiery rapids
#

ok cool

hexed spade
#

i am not sure about it because godmode kind of messes up killtimes

fiery rapids
#

i'll put the word document in there

hollow shell
#

It's fine

#

Don't do that

foggy plover
#

godmode is kind of ech but as long as rippers werent used

#

its prolly ok for the most part

fiery rapids
#

they werent

hexed spade
#

like sub shocker is very good in godmode

#

or any true melee

hollow shell
#

Well yeah no shit

hexed spade
#

and deepsea is kind of alot better if the player is near a boss

hollow shell
#

Minions are a very different type of weapon

#

and true fair I spose

void kelp
#

true melee stuff is absurdly strong but you dont get as many hits in because its, well, true melee

foggy plover
#

true melee stuff dummyleave

hollow shell
#

Just include your kill times with Deepsea in your sugg, and say that it was comparable to Sand Sharknado and significantly better than Brimseekers
(Ice Clasper comparison doesn't really need to be made considering they are earlier than Deepsea so of course they're worse)

radiant meadow
#

Mfw better than brimseekers

#

Did we finally murder brimseekers?

hexed spade
#

no

smoky wagon
#

if brimseekers are nerfed then post-plant needs a good long range summon

radiant meadow
#

sand shark gets buffed next update I think

#

And plantation

smoky wagon
#

oh nice

hexed spade
#

nice

smoky wagon
#

sand shark has good dmg

#

it just needs bigger range

hexed spade
#

plantation was hot garbage

radiant meadow
#

Nobody likes plantation and it makes me sad

hollow shell
#

latest official test of brimseekers was like 2 1/2 months ago, and were too powerful
Apparently they are still pretty strong

smoky wagon
#

plantation being limited to only one is kinda lame tbh

hexed spade
#

^

smoky wagon
#

it doesnt feel interesting enough to be limited to one

radiant meadow
#

Vigil was replaced with belladonna

smoky wagon
#

oh nice

#

that was my sug

hollow shell
#

Good

hexed spade
#

yes

violet dagger
#

That's definitely good

void kelp
#

iirc it was vigil bc at the time of the sugg, only vigil existed at that tier

hollow shell
#

indeed

radiant meadow
#

I would add tentacles to the summon but I didn't want to ask a spriter

hollow shell
#

smh do it, it wouldn't be hard

#

would be like a 4x12 sprite or something
or 4x8 even

#

image size

violet dagger
#

Also vigil is getting buffed

#

So that's pog

hexed spade
#

hardmode summon atm is wack

violet dagger
#

Nah Sirius vs DoG is wack

smoky wagon
#

mini plantera having tentacles would be epic

hexed spade
#

speaking of which, is sirrus going to get nerfed?

radiant meadow
#

Not atm

#

Saros is

violet dagger
#

Oof

hexed spade
#

ouch

violet dagger
#

That's what carried me through yharon

fiery rapids
#

Nerf the Deepsea staff
The deepsea staff should be nerfed as it out classes weapons near it in progression and is comparable if not better than weapons obtained way later in progression. The kill time with the deepsea staff against the siren and leviathan was 4:11, against plantera was 2:16, and against golem was 2:48. The sand sharknato staff had times of 5:16, 1:47, and 1:53 respectively; and the dormant brimseeker had times of 5:17, 4:05, and 4:40 repectively.

#

is this good enough

hexed spade
#

no more 150k dps with saros and cosmic shiv on yharon

violet dagger
#

Hopefully yharon rework means Saros isn't the best way to do sp 4

#

Since in changelogs it said p1 rework

hexed spade
#

head summons are very good other then the trio flame blossom staff

violet dagger
#

And that last phase was pain for summoners

smoky wagon
#

yeah tundra flame blossom staff i found underwhelming

#

it wasnt bad but its alot less impactful than the components

hollow shell
#

Yeah that's a fine suggestion

hexed spade
#

its pretty bad

fiery rapids
#

ok

smoky wagon
#

for its progression stage

#

also the tundra flame blossoms spam projectiles everywhere for no reason

#

i dont see the point of it

hexed spade
#

it needs a rework to be good

#

because i find frost blossom to have a much better attack

#

the pre hardmode weapon you get before any boss

violet dagger
#

Frost blossom gud

#

It's what a head summon should be

smoky wagon
#

compared to the other head summons it really isnt that good

#

considering it takes 3 slots

hexed spade
#

are you buffing the tundra flame staff?

#

its like reaver orb in viability

violet dagger
#

All the hardmode armor summons suck

hexed spade
#

true

violet dagger
#

Then u get the Silva crystal at the end and it's crazy

#

Armor summons tbh shouldn't be that good

hexed spade
#

i almost never see it because i use fearmonger

violet dagger
#

Silva crystal is insane for scal

#

It shreds the brimstone hearts when paired with other summons

#

Polterghast mines cry in the corner being near useless

radiant meadow
#

Summoner will do better for sb4

#

Can confirm

violet dagger
#

Good, sp 4 as summoner is something I wouldn't wish on my worst enemy

golden narwhal
#

Is grimm's sugg alright

#

(Bit late, but it is still up)

wooden wedge
#

Looks fine

hollow shell
#

Indeed. Seems valid

#

(Also he left the server.)

#

((Joined 2 days ago and was super active and now he's gone)) 🤷‍♀️

golden narwhal
wooden wedge
#

They got banned for mute evading

hollow shell
#

oh

tepid root
#

oh

golden narwhal
#

damn

polar grove
#

please dont

#

thats a dont

faint needle
#

Holy shit

#

@wide lance read the damn donts

wide lance
#

Relax chief I got it

polar grove
#

bruh

faint needle
#

What

wide lance
#

Dude said donts🤡🤡🤡🙏🏿👶🏿

polar grove
#

-_-

faint needle
#

What

polar grove
#

funniest thing

#

he asked if yharim is already going to be a boss 5 mins ago in general talk

faint needle
#

Yeah I saw

zenith hazel
#

@wide lance yeah no suggestions regarding future content please, yharim will be a boss eventually

polar grove
#

sylvia is probably going to be mad

#

pinged them to get it removed lol

wide lance
#

Ok I understand I’m sorry I’m new here I come from the far side

polar grove
#

bruh

rose latch
#

Maybe read pins should be added to channel name

#

Like the bugs channel

real steppe
#

Agreed with the Reaver set rework

faint needle
#

Perrenial is just so generally useless besides a few exception I dont even collect it usually tbh

distant gyro
#

wasn't reaver a must have 2 years ago?

#

to me it just sounds like new items busted the standards of old ones so nerf new instead of buff olds except ranger/summoner

tawny garden
#

2 years ago
LUL

radiant meadow
#

that was like

#

when reaver P90 was busted

#

and reaver mage fucked i frames and was complete garbage

#

and reaver melee (and ataxia melee) on hit effects weren't capped and got insane dps

tawny garden
#

that exists in the config options

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@lyric magnet

lyric magnet
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Where

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I have looked so must be blind

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Deleted the suggestion

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But if you could lmk I'd appreciate

tawny garden
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[[Configuration options]]

tawny garden
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Meter Position Lock

lyric magnet
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Oh I see

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Cheers

tawny garden
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darn, this is the problem

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I want to suggest that movement of the bars would be locked by default

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but then people would start asking: "how do I move them?"

violet dagger
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Who does move them tbh

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Maybe there could be a lock in the inventory

void kelp
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I believe ben’s changing it so that next update they default to locked

hexed spade
#

nice

tawny garden
radiant meadow
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I changed it, yes

toxic kettle
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Did the sugg bot die or why do the latest suggs look like that

void kelp
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bot is down, will be up back soon

wooden wedge
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(it's in the pins)

toxic kettle
#

Ah thx

ashen warren
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lmk if my suggestion makes sense

wooden wedge
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pretty sure it was shot down in the past before

ashen warren
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maybe devs changed their mind

wooden wedge
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because of balancing and the fact that it doesn't really work

ashen warren
#

wym doesn't really work

hollow shell
#

Wildly different appearance, I suppose

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and also the fact that there are many other Elementals that would then be excluded as well

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Granite, Cosmic, Ice, Chaos...

radiant meadow
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resprite earth elementals 😳

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actually...

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I don't want to see that.

ashen warren
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well the granite, cosmic. ice, and chaos arent minibosses

wooden wedge
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easy fix: add all the elementals first and then think about balancing later

hollow shell
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I have more than one depiction of female Earth Elemental in my possession

wooden wedge
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flushed.

radiant meadow
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I do remember a suggestion that was basically like a "mini-HotE" of a sort that had all of these "other" elementals

ashen warren
#

more large scale crafting trees

radiant meadow
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summoner had less content back then

keen lagoon
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oh no that makes me think of a chaos elemental accessory that makes you teleport randomly when hit

radiant meadow
#

no

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ba

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d

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random teleports are a nightmare

keen lagoon
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yea i don't want to get noita'd in terraria

robust lava
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telefragging would be kinda cool tho

radiant meadow
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no, it would not

keen lagoon
#

on a serious note, an accessory that modifies chaos state in some way would be interesting imo

radiant meadow
#

your instability causes your weapons to occasionally overflow with energy causing increased damage

keen lagoon
#

increased damage dealt and taken during chaos state would be funky

steep crown
#

How long is the slowmode Limit?

wooden wedge
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hover over it

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it tells you how long it is

untold cargo
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10 min

steep crown
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Damn, that long?

wooden wedge
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yeah

steep crown
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Thats gonna suck

wooden wedge
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why?

untold cargo
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They don’t want u to spam

steep crown
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I've hit the character limit

wooden wedge
#

that's

untold cargo
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Oof

wooden wedge
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you should probably cut that down by like

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at least 75%

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what's the content of your sugg

steep crown
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Natural boss spawning

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I ran out around Cyrogen

wooden wedge
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2000 words for boss spawning??

radiant meadow
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post it here first then

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see how it can be cut down

steep crown
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Natural Spawning for Bosses

Currently, the only bosses that have natural spawning mechanisms are Providence, The sentinels, The Polterghast, The Siren, The Aquatic scourge (Not the best, So I'll be including one of my own), and the Evil biome duo. Since every boss in Vanilla Terraria has one of these, it makes a lot more sense for Every Calamity boss to have one. No easy spawns though, It should still be viable to just craft the summon and use it, so there should be some Difficulty in getting these natural spawns

Desert scourge: At the beginning of each day, if the player has at least 180 maximum health and 10 defense, The player has at least 4 NPC's living in the world, and the Desert Scourge has no been Defeated, there is a 1/2 Chance of the status message "The desert sands stir" to be displayed. If the player enters the Desert Before night, or logging out, the Desert Scourge will spawn

Crabulon: Crabulon can spawn naturally in its passive state within Glowing mushroom biomes, beginning the battle once the player attacks it, or if the player stays too long near it.

Slime god: Upon world generation, an "Altar of the Slime god" would spawn in the corruption/Crimson, with the slime god core resting in its center as a "Strange orb". Their would be blocks surrounding the Core, which can only be broken with a Molten Pickaxe (Or something with similar or greater pickaxe power). Attacking the core would cause it to summon the two other parts of the boss and begin the boss fight. The Blight slimes would have an increased spawn rate near the structure

Cryogen: In hardmode, "Strange Crystals" Would spawn on the surface. When collected they could be used to craft various Snow related items (Frozen turtle shell, Frost Barrier, Ancient Ice chunk, ETC). However, Mining enough of these would spawn Cyrogen.

And thats where I started running out of characters. I don't think i would have had enough to finish the status messages for Cyrogen

untold cargo
#

That’s long

steep crown
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Yeah

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I make long suggestions

wooden wedge
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cut down on the specifics

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by all of the specifics

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since it'd be up to the devs to decide how it'd work

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and reading through this I see things that aren't even related to the sugg

steep crown
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What?

wooden wedge
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In hardmode, "Strange Crystals" Would spawn on the surface. When collected they could be used to craft various Snow related items (Frozen turtle shell, Frost Barrier, Ancient Ice chunk, ETC).

steep crown
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Yeah, and mining enough of those would spawn Cryo

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They have to have an actual use

wooden wedge
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that's an SIS

steep crown
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Besides just spawning the boss

wooden wedge
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iirc

tawny gyro
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delete every word from "Desert Scourge:" to "status messages for Cryogen"

radiant meadow
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It's important to try and focus on just one thing

steep crown
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Would you rather that I just leave them with no purpose other than to spawn Cyro?

wooden wedge
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I'd rather that be left out of the sugg

radiant meadow
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honestly, Jawer is right. You really only need the first paragraph.

untold cargo
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It’s for the devs to decide

wooden wedge
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because it has little to do with the actual sugg

tawny gyro
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if you specify how each boss should spawn exactly the sugg will almost certainly get denied

radiant meadow
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although, providence and sentinels can't naturally spawn

steep crown
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Actually, the way that you spawn them counts

edgy sundial
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your sugg is also wrong. you claim every vanilla boss has natural summoning, but golem, skeletron, and fishron have to be manually summoned

steep crown
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It really depends on what you consider natural spawning

wooden wedge
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there's only a few vanilla bosses that can be naturally summoned

radiant meadow
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natural spawning to me is basically not with an item

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aka Profaned Core

steep crown
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The definition I use is any spawning method that leads you to the boss

wooden wedge
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"natural summoning" is having them summon with no player input

tawny gyro
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natural spawning = without the players intervention

radiant meadow
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then you should reword your suggestion

tawny gyro
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so it happens randomly

radiant meadow
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Make that more clear

steep crown
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Okay, I'll use the term "Natural gameplay spawning". Is that better?

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And Every Vanilla boss has that

wooden wedge
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not really if it still keeps the content of what you consider that

radiant meadow
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You may want to keep a small definition in or something on what you mean.

tawny gyro
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also do you think DoG should spawn naturally in death (with the typical "Something is approaching..." message) if you kill all Sentinels? it'd make sense considering you're a "target marked for destruction"

edgy sundial
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@steep crown what's the "natural gameplay spawning" of the golem?

steep crown
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You find the Power cell in the chests as you loot the temple

wooden wedge
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but how is that natural summoning?

steep crown
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And then you get to the end and theirs this big altar

radiant meadow
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"Title with 'Natural gameplay spawning'"

Sentence or two explaining what natural gameplay spawning.

Paragraph telling about how vanilla has it and most of Cal doesn't and why it should be changed.

steep crown
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You interact with the altar

radiant meadow
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That's the basic format I'd imagine your sugg should be

edgy sundial
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pffft

steep crown
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And the boss spawns

wooden wedge
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that's not natural though

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that requires player input

steep crown
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Its natural gameplay

edgy sundial
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what about fishron?

steep crown
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You are led to the boss

edgy sundial
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how does truffle worm equal ocean? do tell

radiant meadow
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Fishron is kinda far-fetch'd

tawny garden
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What's the problem? Are you questioning the terminology?

tawny gyro
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btw what does "any spawning method that leads you to the boss" even mean

radiant meadow
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but his ideas are sound (except fishron)

edgy sundial
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guy is using a made up definition for what natural spawn means, makes a giant sugg with tons of specifics and tangents

tawny gyro
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i'm pretty sure you're approaching a boss no matter how you summon it, even with a crafted summon

radiant meadow
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The specifics and tangents need to go.

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but the idea is there.

steep crown
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Fishron you find this strange bait, and most people tend to fish in the ocean. it is the most far-fetched of the vanilla bosses though. It is meant to be an optional boss

wooden wedge
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, and most people tend to fish in the ocean.

radiant meadow
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That's pretty unnatural still tbh.

steep crown
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I did say it was the weakest

edgy sundial
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why would i fish in the ocean with a truffle worm? why not the obvious choice and use a mushroom lake?

wooden wedge
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almost nobody fishes in the ocean

radiant meadow
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I would say most vanilla bosses already have it.

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rather than all.

edgy sundial
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or maybe an evil biome with 666%?

radiant meadow
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Fishron is too weak to truly count.

steep crown
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I still count it, But I consider it the weakest of them. Its up to personal opinion weather it counts

tawny garden
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your sugg has a lot of bloat and SIS, delete everything after "Desert Scourge:"
instantly.
and you have to agree with the definitions and terminology, since it already exists for a long time

edgy sundial
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personal definition does not override the actual one

steep crown
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But there is no actual one

radiant meadow
#

do you mind if I take a stab at trying to write you a suggestion?

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on what I think your ideas are

edgy sundial
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otherwise i'd upload my nohit runs with godmode on because i count that as nohit :P

wooden wedge
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actual definition of natural spawning is an enemy/boss spawning with no player input

steep crown
#

Based on what?

wooden wedge
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the game

steep crown
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Terraria has no such terminology

tawny gyro
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okay, let's maybe clear this up: what's NOT a "natural gameplay spawn"? i've read your definition and all the explanation below and i've still no idea what you mean exactly

radiant meadow
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not would be like slime god

steep crown
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Crafting an Item and using it

radiant meadow
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There's basically no hints that slime god exists.

edgy sundial
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enemies that spawn on their own without the player having to do something is a natural spawn

radiant meadow
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unless you kill one of those things

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and hand it to the guide

steep crown
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Which is bad

tawny garden
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But there is no actual one
@steep crown there is now. terraria has a community