#suggestions-discussion
1 messages · Page 927 of 1
idk why but i love the calamity mod more than the base game itself like on the rare occasion friends agree to play this game im always talking about how cool calamity is.
That's nice to hear
@raw remnant It'd help to be less aggressive with your wording
Also try to format your suggestion like the ones above yours, separate main line and reasoning (you could explain which ones aren't visible and why they blend in too much, I suppose)
Wait a sec
Que
What mod version number are you on
It was changed in 1.4.4.4 or something already right?
Hm?
There was something somewhere about this
you could make them a more vibrant blue but not like so much that it doesnt look like ice
Cryos projectiles were almost definitely changed already
blizzards no longer happen during cryo fight iirc
I wouldn't be so sure Sand
so that helps
let me have a look since im playing rn
Or I am just blind
Seeing those was a massive issue for me when I was nohitting Cryo tbh.
Half of the time I had no idea I was struck.
Seriously I could've sworn that they were made easier to see
omniscience turns em brown, makes em super easy to see
like for me i dont see them because of how small they are
Funnily enough, that is actually all of them
also potion of onni Yeh
ah yes the shitcicle
I'll use that for future referrence Demik.
he fires those three in different ways

Yeah, somehow they blend in with snowblocks and whatnot depending on arena.
Based on the above, maybe mention omniscience in the sugg, since that's the counter to the low visibility
Did mark ever respond here?
Yeah i suppose you can use dangersense potion maybe? idk never used it
That suggestion is Mark's only message in the server
Damn
he is not very talkative i suppose
RIP
Are messages still deleted since bot is down
Mark's is definitely getting deleted if he's never editing it, due to the lack of any reasoning whatsoever
@rain sage Third ping, by the way. Respond and edit your suggestion as soon as possible.
he could be asleep
(I mean, they're playing tml)
i had a thing
where like
i couldnt hear discord notifications for some reason
and i couldnt fix it
he might just not be getting notification sounds
He's on 'don't disturb'
oh well that explains
he will be back to look in a bit just give him a couple of hours or somethin
anyone know how long im warned for? because like i cant send pictures

Wasn't the Aeralite one suggested before months ago?
Its still a 50-50 for me, a no because it would then be hard for people to get the bars in plentiful amounts
On the other hand, a yes because it just makes sense for sky-themed content to be actually present in the sky
Maybe reduce the amount needed to craft Aeralite Bars to 3 from 4 if that suggestion gets implemented?
nvm, I forgot that planetoids exist, might as well ignore my negative reasoning
Obama...
Replace the Cosmic Plushie's hardcore requirement with an Iron Heart requirement.
❓ It's been repeatedly stated, and repeatedly accepted, that Hardcore Mode just plain isn't very fun due to things like, say, boulders. So, why does the Cosmic Plushie have a requirement for it to be acquired in Hardcore when Calamity's proposed its own, better replacement for it; the Iron Heart?
Any thoughts?
.... oh, wait
Wrong channel I think
should probably ask Terry before posting it
Nah, I don't wanna post it until it's been discussed.
That’s not how it works I think
U post it and then people get notified and talk about it with u
i mean, it used to work like that
Tho I think it should stay hardcore
but now that voting and posting got separated you can just post it
also isn't iron heart getting reworked?
I think
Either way, when Fabsol themselves say that Hardcore is a terrible difficulty..
True
it's better to post it straight in posting so it doesn't get buried by discussion
also ye it'd probably be a good idea to ask Terry about it

Iron Heart is gonna be very different soon
I'm curious as to what it's gonna be like
since I figure it won't just be Chinese bootleg Hardcore anymore
(don't look at me like that, you know that's what it is in current)
the new feature is inspired by hollow knight I think
It's interesting. I feel like it still needs tweaking but it's a unique challenge.
I hope iron heart becomes smth like Armageddon and defiled that benefits the player at the cost of the challenge
(We might need more benefits for it. In theory its core mechanic is a challenge with some factors that are easier than normal, but.. I'm not sure, I'll have to check back when its more refined)
If I had to guess it would be related to the dark souls esque corpse mechanic in exchange for better drop rates...?
I won’t continue guessing here but I’m excited to see
A unique challenge that isn’t related to enemies would be a great change of pace, imo
bootleg Mediumcore
Smhhhhh
inspired by hollow knight makes me think you'd have to fight a shadow of yourself or something, but that sounds like a nightmare to code
that depends on how the shadow acts
Depends on how willing devs are, too
btw I'm deleting Mark's sugg now cuz I don't think he's coming any time soon
Which one was that
weaknesses iirc
Wait where?
looks sick
yeah I like it
Tbh I prefer current yharon
This sprite isn't finished
If u scroll up to it
They said that it still has a long way to go
Oh
you can just hit ctrl + f and search yharon
Or u can press ctrl f4
alright suggestions now
i cant remember but i feel like moving supreme healing pots in progression has been brought up
hold on let me look itup
yes
it has, it was approved
it has been suggested and approved
alright
thank you izzy for doing what you do best
confirming things lele
good to see that was approved
i remembered something about it but i didnt know if it got suggested
wonder what tier would work
moving them farther into progression or making them easier to get?
i was thinking post-profaned guardians but that'd need at least 1 material to be added
divine geodes seems the most obvious considering the profaned theming of the potion itself
even dragonfolly by making the pots use effulgent feathers might work if having them for providence is preferred
ah
well i assume the implication is to move them further into progression
yeah them needing divine geodes, i think, would be good
and also if they were dropped by providence
my only gripe would be that using divine geodes increases the geode grind even more
already pretty exorbitant considering the weapons and gear you get from geodes
hrm
this fits with a sugg that was recently approved
i feel like that would work with omega, honestly
but supreme could probably stay themed around profaned stuff imo
yeah its pretty odd how omega healing potions only need 10 blood orbs lol
well
it is fished from the crags, which is where profaned enemies spawn
well kindof
moreso chaotic enemies
hell in general is where profaned enemies spawn
as well as hallow of course
but tbh its more just a problem of the profaned stuff not having its own actual area
P R O F A N E D B I O M E
yes
literally the best idea
I think they should require 10 blood orbs and then maybe a ruinous soul since polter is easy
dev approved... partially and unofficially at least
Throw in some cosmilite in there
dunno how hard hes gonna be now but its likely not gonna be as easy
if he is still using the plantera AI its probably still going to be pretty damn easy
agreeed
thats just because fighting plantera is practically hardwired into every player's mind
They said ai rework in patch notes
but i have feeling hes gonna have something more unique in store
they probably arent going to be changing it to the point where its a different boss imo
remembering ionmasters rework of the boss making it more like the spider boss from... i believe its soa?
love that thing
havent played soa
well the legs become secondary hands basically rather than attachments to the terrain
huh
also wow spider's sugg got a buttload of stars in such a short time
ben said polter is gonna be less arena size demanding iirc
well thats good
He'll go sicko mode if you make a big arena.
making polter a skeletron esque fight rather than a plantera esque one makes way more sense to me btw
would be cool j us t say a N
also isnt polter getting resprited?
eventually™️, yes
bruh why hasnt thomas' sugg been approved
He's had that sprite since like 2017
i want to see it ingame tbh
If I ever get into spriting Ima hop around on the wiki looking for sprites from 2017 and resprite them
if you ever get into spriting you should do sprites for placed bars lol
has that been sugg'ed before?
nice
seriously thats like one of the easier things you can sprite currently if you want to do that
very good
the previous suggestion didn't mention aero slimes
so I'll leave the blue check off

hang on
if you think it deserves a blue check, Rover, you can just blue check it I guess
very good x2
hmyeah tis a grey area
honestly i think the blood pact needs a rework
I'll let it get delivered and then just also mark the old one as Many Have Suggested
Would I be allowed to suggest changes to the sugg rules?
you can, yes
K, cool
Cuz I was thinking of suggesting that "no specific items" be lessened to "no specific weapons/combat accessories"
Iirc those were the whole reason they were banned, because people were spamming the sugg channel with their weapon ideas that didn't fit with the mod at all
This change would still make stuff like that illegal, but open the door for specific items that the mod doesn't have an overabundance of, I.e. armor sets, non-combat accessories, potions, placeables, etc
there's no guarantee that those would fit either tho
well it wasn't just the high amount of low effort SISes
it was also the fact that throughout sugg history i think exactly 7 items have been implemented
i suppose you could try tossing it into posting but i doubt it'd be approved
One could argue that that was because of the low effort
Limiting what can be suggested to stuff that's either low-effort by design (placeables) or requires effort to think of (non-combat accessories) might help with that
Trust me there were plenty of SIS's that weren't low effort
in fact that was kind of the issue, is that they were way too fucking detailed
so, like, 90% of mine?
I don't think I'd be too keen on allowing some SIS's into the channel
depending on their.. type?
Again tho
Filtering out weapons and combat accs would at the very least direct that effort to where it's actually somewhat needed(?)
define somewhat needed
cuz in scenarios that I can think of, you can still suggest for said items so long as you don't specify anything
Well I'm not sure where SIS's would be required in a way that couldn't be suggested in a more general matter
^
stuff like "give this class an armor set here cuz it's weak"
Or "Add more armor sets to post-ML in general"
so you can still suggest items but in a very general manner?
Stuff the mod doesn't have way too much of
Armor sets come to mind pretty quickly, but non-combat accs, placeables, and all that also fit
And you can suggest that those be worked on, but that doesn't really help the devs at all
Allowing SISes in those departments would help give an idea of how to go about filling those gaps based on what people like
the thing with SISs tho is that ideas are cheap. everyone has them. I don't think the devs have the time to implement every little cool thing some rando come up with
Herein lines the conundrum of SISs
Does the specificity help the devs
or does it make them less likely to do it
But that's where the voting comes in
If some rando came up with it and 150 people liked it, there must be some potential in it, right?
(170)
Even better
thing is, voters aren't necessarily thinking of game balance
well you gotta remember
or feasibility
lots of stars=/=good sugg
There's been plenty of SISs delivered solely on cool factor
^
Yes the voting would definitely filter out shit
example: basically all of mine, that one random DoG spawn one
but it ain't end-all
and still, fair enough, cuz there's a second league of dev voting
but still, I don't know if the increased specificity would.. help, at all
There were plenty of armor sets and non-weapon items suggested during the SIS era and none of em got in either
(in fact the only SIS's that did get in were weapons, iirc. Probably because they were easiest to program)
Fair
I just figured the drastically higher star count required to get stuff sent may have changed what kinda suggs got in over time
So that might've made it worth another shot
Maybe.
I mean, the higher star count doesn't make it that much more exclusive, really
because the general average has grown a lot too
a lot of people would vote for shits and giggles tho
(the star req is 170 and tons of suggs are still getting delivered)
The Suggestion Bot is currently down. It'll be back in a few days.
hang on lemme just
don't worry, ben/rover/spider do perfectly well as temporary replacement sugg bots
Now seems like a good time for it
So imma just repost my idea to make it possible to edit suggs after they've been sent to #suggestions-voting
Would it be possible to add a command used by staff members
Or maybe even anyone
That could have the bot edit a sugg for the user?
Idk how these bots work
But I imagine the command would be followed by the new message
And the bot would replace the old one with the new one
And it would know which message to edit by either keeping track of the last sugg by the user it posted
Or, if that's not possible
The user could just include the sugg title and/or the sugg owner's tag in the command
If you go with the latter option I'd keep the command as staff-only to avoid people editing each other's suggs
Ehh
It's not often that a suggestion needs to be edited after its 24 hours of review
Sometimes it happens but not often
Better to have and not need than need and not have imo
what happens to the votes tho? does it get reset?
cuz some people might actually not like whatever the edit/update was and not realize it cuz they voted before it got updated
(I'd rather not put more load on Amber considering she still does have the automated delivery and tagging/bluecheck system on her plate.
Considering she didn't (or was unable to) add in the notification thing we requested a few times, and is currently having trouble keeping the bot running, I especially don't wanna ask her to do more)
This is a more reasonable idea, I spose you could hold onto it
just uhh, prolly won't happen any time soon
yea for now it'd probably be best to prioritize keeping the bot active
Any thoughts on my sugg?
completely agree with it
Cool.
Considering she didn't (or was unable to) add in the notification thing we requested a few times
@hollow shell That's not difficult to do, she just didn't have time probably
or wasn't feeling like it
before i make a suggestion about it, is the deepsea staff being nerfed?
m
Lemme check
Nope, doesn't look like it
Before we go further, do you have the Summoner's Association mod installed?
yeah
Yep, that fucks with minion i-frames and makes them more powerful
thanks
it makes the deepsea staff increadbly powerful
i beat the siren and the leviathan with it
(Actually I'm not 100% on whether it was Summoner's Association or not. The last time this came up the person had more than one summon-related mod installed and I seem to remember that the conclusion was Association being the problem, though I can't find where that was directly said)
that's the only summoner mod i have
Just asked on JojoPelly's discord, and the SA mod shouldn't be doing that. There's a mod called "Piercing Fix" which apparently does that, though.
it was
dynamic summons iirc
@hollow shell it was the guy who was sugging to nerf the vile feeders right
Yeah
dynamic summon damage was that mod then iirc
Alright
no idea why they had it when it's already a calamity feature
m, aight then.
There might be something to Deepsea then, you could send build and kill time info, Lucien
I'd recommend having only calamity tho
ok
i'll put a screenshot for my loadout and just give the time it took to kill them
there's my loadout
i'll disable summoner's association aswell
the combo potions are only ones that have vanilla buffs
for the kill time should i have godmode on or off
Off
it's fine as long as it doesn't affect the outcome of it at all
what are you testing exactly?
to see if the deepsea needs to be nerfed because it out preforms other higher tier summoner weapons or if it is another mod causing it
siren was killed at 3:33
leviathan was kill at 4:11
and the dps was similar to when i killed it before
also, I forgot to ask: are you in rev?
yeah

summoner association might affect that time but only because you can teleport your minions
@hollow shell so such i make a suggestion about this or is this time reasonable
that's
if anything it needs a buff,,,,,
also why are you testing an AS weapon against a post plantera boss
why exactly are you testing it on Siren and Leviathan and not on-tier bosses?
test it against prime or the twins, i'd say
prime took longer with them
how long do on-tier weapons kill the siren&levi?
siren/levi should take around 3 minutes with normal gear, i think
4 minutes isn't barely over time when the normal time is 3 minutes
Clone maybe
ues
alright
Tiki is tankk with leaf wings.
it's tanky for vanilla summoner
leaf wings are quite outclassed at that point
The wings give 18 def, 10% dr, and 3 hp/sec life regen.
Ah
Do we think ViralMelon and HotPocket's suggestions are good?
Both seem valid
I don't like viralmelon's at all, but it's not objectively bad.
yeah viralmelons can be approved its just i do not agree with it
Not necessarily what he's suggesting (might solve that issue indirectly I suppose)
i personally would like it if you had to go into a specific ui to change the positions of them (like with the widgets mod)
You can
that is in the config
And there's also a config to make it so you can't drag em with the mouse
hmm
also they should be locked into a grid because having the bars be uneven if you dont micromanage it is very annoying
and editing positions in the config isnt super fun either because you cant see them while changing the positions
I guess.
Maybe we could do it like most graphics programs do it, snap by default and hold some key (Alt) to disable the snap
^
or maybe a hotkey to switch being able to move them or not.
please no more hotkeys
Hotkey's prolly not super necessary for that purpose
i dont have enough room on my keyboard for all of them
get another keyboard
Anyway, suggestion's good?
more keybinds would just be making terraria like dwarf fortress
which is never a good idea
also yes
is good
yes
yeah you're right more hotkeys makes everything messier
Thanks!
np
I don't really know how we would go about that.
also yeah why does hydrothermic melee have such low defense
even fathom swarmer has more and thats only post clone
and it's a summoner set to boot
Maybe when selecting Curse at the Old Man during the day, instead of him just saying no, it sets it to night and summons Skele
s'not that OP or intruding on the purpose of Moonlight cuz it's all the way across the world and a boss is summoned along with it
Prolly not easy to edit the Old Man's curse option though
good idea for this, have it speed up time by 4x or something and then immediately spawn skeletron then
it would look a lot better than it suddenly just being night
Prolly
and it would also give you a bit of time to get into position in your arena instead of just taking cheap hits because skeletron spawned on top of you
heh
solve two issues in one
yes
That's an old and highly requested one
i can see that it would be absolutely infuriating for nohitters, so it would also help them
also jeez people really want ancient bloodflare dont they?
YES.
editing the curse option sounds like annoying IL editing
also it'd like massively fuck over new players
maybe give his day dialogue some flavor text referencing it or something
especially if they say just came from vanilla and happened to click curse for fun
making curse summon skeletron at any time just sounds like a very bad idea
yes
uhh make it so clicking Curse once changes his dialogue into an "Are you sure? You can totally do that but are you sure you wanna do it?"
and if you click Curse again it does it
and then it spawns enraged skeletron 
still, not sure how easy or how painful it would be to IL edit that in
and not give Linux/Mac an aneurysm
it would probably just be something like having it activate the same effect that the moonlight triggers
i guess
though im not entirely sure how hard that was for you guys to make
The hard part is getting access to the Old Man's Curse option and being able to change it
IL editing is basically when you directly override a hardcoded vanilla function, and it isn't pretty
Discord is at an annoying glitch where it won’t show me emotes so I can’t vote on suggestions
@hollow shell did you see the seabond staff thing i did earlier and do you think that i should make a suggestion
I didn't, I'll scroll back
also golem was really quick as well
do you have summoner's association?
i disabled it for that and it doesnt affect anything
did you do your tests with only calamity enabled?
how long did it take you to kill golem with just the seabound staff
average kill time as an on tier summoner for golem is 1:30-2 minutes
2 minute Plantera seems pretty fast, 4 minute Levi is kinda reasonable
I suppose you could make a suggestion about it, if later summons aren't performing as well as it
(also, Deepsea)
deepsea sorry
i havent used any later summons because it works so well
then you dont have an accurate metric
go back and use the more on-tier summons before you make comparisons between them
ok
(for golem its generally going to be the sandnado staff or dormant brimseekers)
but right now i know that the summoner's association does not affect anything
you sure?
yeah
summoners assoc generally screws around with minions to make them more powerful
well it the summons work the same with or without it
i did already
no the dps test with summons that are good for your tier
i'll do that
in my experience the deepsea staff isnt generally good enough to beat plantera in a reasonable time
it was for me for some reason
though it's a pain in the ass for me to test because i cant record on my laptop
you dont need to really record
if you need super accurate timings just use livesplit or idk the google timer
yeah having a catch-all armor in a spot in progression where all the classes have better armor is just not very good
really liking sand's suggs in general
Thanks. :)
yw
reaver armor more like why
yeah i unironically never see anyone use reaver armor
it is really pointless
what summoner weapons are around plantera's teir
hmm
for ranged and melee it is ok but
ice claspers maybe
that 2/5 classes
Sand sharknado?
oh yeah that
They are, sorry.
yep
For plant, I guess brimseekers.
also ice claspers are pretty good for plant
even if they arent technically plant-tier summons
Ye.
arent sharks post duke
well i'm testing at around plant
sandnados are not a weapon you should test for plant killtimes
Entropy's vigil.
that is trash right now so it is useless for testing
also this is getting a bit offtopic
maybe use brimseekers for testing, similar tier to the deepsea
it might if it truely is out preforming higher tier weapons
you should actually test the weapons then
like ive been asking you to do for 10 minutes
yeah and i said what you should use 10 minutes ago
i do agree with this sugg but I got a better killtime with reaver mage on fat targets than even brmflame
reaver mage like absolutely destroys large targets
Interesting.
fluff
is annoying
very
it is just ok grind for some very old items to make some armor
new suggestion idea add copper bars to demonshade armor recipe

Gold Bars for Silva is somewhat more acceptable I think, because Gold is used for a lot of miscellaneous items throughout the game, and you're likely to have a big stockpile of it. The other stuff though, like Jungle Spores? Yeah, that's a bit tedious.
Honestly, demonshade armor doesn't look like shadowspec bars.
imagine not mining immense quantities of gold to make speluker pots
the demonshade sprite is a lot older than shadowspec's tbh
Silva used to use Cosmilite instead of Gold so don't complain
oh god
Pretty much nothing looks like Shadowspec, except for the dye. Which I can only assume is the point; Shadowspec is some kinda miracle material that just makes everything.
at least at that point you could fight DoG easily,,,,
at least less boring than mining
Shadowspec "gear" isn't meant to be shadow themed
They're dev items
People complained about Cosmilite in Silva
This is the first complaint I've heard about gold
lol
Gold also makes some silva furniture
I don't mind the gold thing; like I said, I figure people will have a large supply of gold by the point you're making it anyways.
And I wouldn't call crystal shards "old"
yeah
It's still pretty early hardmode
armor recipies using more materials is better, previously they used only bars and they took almost no effort to craft
but i agree with the jungle spores one, that's a early prehm material being used for a late hardmode armorset
Would you rather have me make you mine more chlorophyte?
I mean, it's a little tedious, but it's not like it's hard to go down and grab some spores. The spores drop in groups of 3, don't they?
Summon has no use for reaver.
unless summon reaver gets buffed
next update so you can actually use reaver as a summoner?
i think maybe jungle spores could have a faster way to obtain them in hardmode since they are used to make portabulbs
but it really isnt that bad
they could be moved to jungle crates
Jungle Spores are really common, if you ask me. And they glow, so they aren't exactly hard to find.
remove trapper bulb from portabulb recipe
Spores are easy to get, ja.
none of the materials needed in armor sets are hard to get
they are materials you should have a large amount of already
atleast thats what i found
Then there isn't a problem, surely?
its just pointless to have them in the recipe
It's just annoying and not needed.
Going by that logic, why does the Elemental Gauntlet require Phantoplasm? It already needs Nightmare and Endothermic, which are higher tier. Phanto isn't important to keeping it at its place in progression.
if they were removed from the recipe it would just require less steps and make the armor recipe look cleaner
Why does it crazydude?
It doesn't, most likely. But if you're new to calamity and throw phantoplasm to the guide, he'll tell you about the Elemental Gauntlet, and now you know what's coming. It's like, a little teaser.
There are a lot of recipes, both in vanilla and calamity and every other mod, that have "unnecessary" ingredients.
for the hardmode ones
Here is the changelog for reference
https://discordapp.com/channels/225030931008847874/369115362186231809/644610235423522866
yeah the old recipes were boring and took no effort
the new ones arent demanding either
Sometimes it's just fun to have more ingredients, I dunno. But I don't mind it.
I like having to use a bunch of stuff; makes the armor feel more special.
for me it just makes it more tedious
The stuff isn't hard to get tho.
it shouldnt be more tedious because you should already have loads of the things you need by the point you are trying to make the armor
^
Ehh.
stuff being in armor recipes because it fits the theme isnt a bad thing
You don't always collect tons of materials just because.
most people do
Terraria is literally a game about collecting materials just because.
i think the point sand is trying to make is that requiring the extra materials doesn't add anything
the materials are easy to get or you'll already have an abundance of them
so it's just slightly less items in your magic storage system
Ye.
they were easy before and they're easy now
the only difference is that every once in a while you won't have the basic material, and now you need to go out of your way and grab this meaningless item
which doesn't add anything outside of a minor inconvenience
if the other materials were unlocked anywhere near the armor in terms of progression it'd be better because that's just expanding that tier of progression
but it's just taking materials from a much earlier progression tier, that you likely already have plenty of, and slapping it on the recipe
Suggest that change instead 
suggest it for hydrothermic since ataxia isn't a thing 
well what else could astral use in its recipe
the bars use stardust so that is pretty redundant
parts dropped from AI enemies ig
fallen stars could work maybe
just the ore?
so now we are trying to add junk to armor recipes instead of removing them
well it at least makes them more than just bar armor
the problem with meteorite is that it is incredibly easy to obtain at that stage and really serves no purpose in the recipe
we could make it require some aureus cells, those don't have that many uses as a crafting material
aureus cells sounds good
that or fragments imo
it gives an otherwise not very used item more use
aureus cells are tedious to get more of
it should be a relatively easy to get material
yeah now you are doing the opposite of the suggestion
astral crates make it easy
like galactica singularities
a small amount of those
if the recipe needs more stuff in the first place
@hollow shell i made a word document of kill times here it is
for what?
why would it be nerfed
i think you should use spooky and no godmode for boss kills
yeah god mode tests arent the best
fuck
i do them but i try to pretend to dodge atleast and i dont consider them definitive
god I dont remember deepsea staff being very good?
it's really good
yeah deepsea is not very good imo
how's it do vs mech bosses or cal
same dps as the other good summons
i prefer blackhawk more
also its good for destroyer with the piercing i imagine
yeah
the aquatic stars had the same dps as brimseekers and igneous blades vs clonetimas
i never used black hawks but those will be likely nerfed soon anyway
black hawks getting nerfed??!
honestly just use the stars
no
they shouldnt be as strong as they are considering how early you get them
black hawk is very strong
like stuff that you get after early hardmode bosses should be better
the main thing is that they are consistent
yeah should they really be nerfed because they are predictable?
Black hawks are getting nerfed but will get tile phasing
I might go mess with deepsea but I really dont remember them being all that good
Yes
(there always are. testing is non-stop)
Also sure yeah Lucien you can make a suggestion to nerf Deepsea
You did the tests and such
ok cool
i am not sure about it because godmode kind of messes up killtimes
i'll put the word document in there
godmode is kind of ech but as long as rippers werent used
its prolly ok for the most part
they werent
Well yeah no shit
and deepsea is kind of alot better if the player is near a boss
true melee stuff is absurdly strong but you dont get as many hits in because its, well, true melee
true melee stuff 
Just include your kill times with Deepsea in your sugg, and say that it was comparable to Sand Sharknado and significantly better than Brimseekers
(Ice Clasper comparison doesn't really need to be made considering they are earlier than Deepsea so of course they're worse)
no
if brimseekers are nerfed then post-plant needs a good long range summon
oh nice
nice
plantation was hot garbage
Nobody likes plantation and it makes me sad
latest official test of brimseekers was like 2 1/2 months ago, and were too powerful
Apparently they are still pretty strong
plantation being limited to only one is kinda lame tbh
^
it doesnt feel interesting enough to be limited to one
Vigil was replaced with belladonna
Good
yes
That's definitely good
iirc it was vigil bc at the time of the sugg, only vigil existed at that tier
indeed
I would add tentacles to the summon but I didn't want to ask a spriter
smh do it, it wouldn't be hard
would be like a 4x12 sprite or something
or 4x8 even
image size
hardmode summon atm is wack
Nah Sirius vs DoG is wack
mini plantera having tentacles would be epic
speaking of which, is sirrus going to get nerfed?
Oof
ouch
That's what carried me through yharon
Nerf the Deepsea staff
The deepsea staff should be nerfed as it out classes weapons near it in progression and is comparable if not better than weapons obtained way later in progression. The kill time with the deepsea staff against the siren and leviathan was 4:11, against plantera was 2:16, and against golem was 2:48. The sand sharknato staff had times of 5:16, 1:47, and 1:53 respectively; and the dormant brimseeker had times of 5:17, 4:05, and 4:40 repectively.
is this good enough
no more 150k dps with saros and cosmic shiv on yharon
Hopefully yharon rework means Saros isn't the best way to do sp 4
Since in changelogs it said p1 rework
head summons are very good other then the trio flame blossom staff
And that last phase was pain for summoners
yeah tundra flame blossom staff i found underwhelming
it wasnt bad but its alot less impactful than the components
Yeah that's a fine suggestion
its pretty bad
ok
for its progression stage
also the tundra flame blossoms spam projectiles everywhere for no reason
i dont see the point of it
it needs a rework to be good
because i find frost blossom to have a much better attack
the pre hardmode weapon you get before any boss
compared to the other head summons it really isnt that good
considering it takes 3 slots
All the hardmode armor summons suck
true
Then u get the Silva crystal at the end and it's crazy
Armor summons tbh shouldn't be that good
Silva crystal is insane for scal
It shreds the brimstone hearts when paired with other summons
Polterghast mines cry in the corner being near useless
Good, sp 4 as summoner is something I wouldn't wish on my worst enemy
Looks fine
Indeed. Seems valid
(Also he left the server.)
((Joined 2 days ago and was super active and now he's gone)) 🤷♀️

They got banned for mute evading
oh
oh
damn
Relax chief I got it
bruh
What
Dude said donts🤡🤡🤡🙏🏿👶🏿
-_-
What
funniest thing
he asked if yharim is already going to be a boss 5 mins ago in general talk
Yeah I saw
@wide lance yeah no suggestions regarding future content please, yharim will be a boss eventually
Ok I understand I’m sorry I’m new here I come from the far side
bruh
Agreed with the Reaver set rework
Perrenial is just so generally useless besides a few exception I dont even collect it usually tbh
wasn't reaver a must have 2 years ago?
to me it just sounds like new items busted the standards of old ones so nerf new instead of buff olds except ranger/summoner
2 years ago
that was like
when reaver P90 was busted
and reaver mage fucked i frames and was complete garbage
and reaver melee (and ataxia melee) on hit effects weren't capped and got insane dps
Where
I have looked so must be blind
Deleted the suggestion
But if you could lmk I'd appreciate
[[Configuration options]]
Meter Position Lock

darn, this is the problem
I want to suggest that movement of the bars would be locked by default
but then people would start asking: "how do I move them?"
I believe ben’s changing it so that next update they default to locked
nice

I changed it, yes
Did the sugg bot die or why do the latest suggs look like that
bot is down, will be up back soon
(it's in the pins)
Ah thx
lmk if my suggestion makes sense
pretty sure it was shot down in the past before
because of balancing and the fact that it doesn't really work
wym doesn't really work
Wildly different appearance, I suppose
and also the fact that there are many other Elementals that would then be excluded as well
Granite, Cosmic, Ice, Chaos...
well the granite, cosmic. ice, and chaos arent minibosses
easy fix: add all the elementals first and then think about balancing later
I have more than one depiction of female Earth Elemental in my possession
flushed.
I do remember a suggestion that was basically like a "mini-HotE" of a sort that had all of these "other" elementals
summoner had less content back then
oh no that makes me think of a chaos elemental accessory that makes you teleport randomly when hit
yea i don't want to get noita'd in terraria
telefragging would be kinda cool tho
no, it would not
on a serious note, an accessory that modifies chaos state in some way would be interesting imo
your instability causes your weapons to occasionally overflow with energy causing increased damage
increased damage dealt and taken during chaos state would be funky
How long is the slowmode Limit?
10 min
Damn, that long?
yeah
Thats gonna suck
why?
They don’t want u to spam
I've hit the character limit
that's
Oof
you should probably cut that down by like
at least 75%
what's the content of your sugg
2000 words for boss spawning??
Natural Spawning for Bosses
Currently, the only bosses that have natural spawning mechanisms are Providence, The sentinels, The Polterghast, The Siren, The Aquatic scourge (Not the best, So I'll be including one of my own), and the Evil biome duo. Since every boss in Vanilla Terraria has one of these, it makes a lot more sense for Every Calamity boss to have one. No easy spawns though, It should still be viable to just craft the summon and use it, so there should be some Difficulty in getting these natural spawns
Desert scourge: At the beginning of each day, if the player has at least 180 maximum health and 10 defense, The player has at least 4 NPC's living in the world, and the Desert Scourge has no been Defeated, there is a 1/2 Chance of the status message "The desert sands stir" to be displayed. If the player enters the Desert Before night, or logging out, the Desert Scourge will spawn
Crabulon: Crabulon can spawn naturally in its passive state within Glowing mushroom biomes, beginning the battle once the player attacks it, or if the player stays too long near it.
Slime god: Upon world generation, an "Altar of the Slime god" would spawn in the corruption/Crimson, with the slime god core resting in its center as a "Strange orb". Their would be blocks surrounding the Core, which can only be broken with a Molten Pickaxe (Or something with similar or greater pickaxe power). Attacking the core would cause it to summon the two other parts of the boss and begin the boss fight. The Blight slimes would have an increased spawn rate near the structure
Cryogen: In hardmode, "Strange Crystals" Would spawn on the surface. When collected they could be used to craft various Snow related items (Frozen turtle shell, Frost Barrier, Ancient Ice chunk, ETC). However, Mining enough of these would spawn Cyrogen.
And thats where I started running out of characters. I don't think i would have had enough to finish the status messages for Cyrogen
That’s long
cut down on the specifics
by all of the specifics
since it'd be up to the devs to decide how it'd work
and reading through this I see things that aren't even related to the sugg
What?
In hardmode, "Strange Crystals" Would spawn on the surface. When collected they could be used to craft various Snow related items (Frozen turtle shell, Frost Barrier, Ancient Ice chunk, ETC).
that's an SIS
Besides just spawning the boss
iirc
delete every word from "Desert Scourge:" to "status messages for Cryogen"
It's important to try and focus on just one thing
Would you rather that I just leave them with no purpose other than to spawn Cyro?
I'd rather that be left out of the sugg
honestly, Jawer is right. You really only need the first paragraph.
It’s for the devs to decide
because it has little to do with the actual sugg
if you specify how each boss should spawn exactly the sugg will almost certainly get denied
although, providence and sentinels can't naturally spawn
Actually, the way that you spawn them counts
your sugg is also wrong. you claim every vanilla boss has natural summoning, but golem, skeletron, and fishron have to be manually summoned
It really depends on what you consider natural spawning
there's only a few vanilla bosses that can be naturally summoned
The definition I use is any spawning method that leads you to the boss
"natural summoning" is having them summon with no player input
natural spawning = without the players intervention
then you should reword your suggestion
so it happens randomly
Make that more clear
Okay, I'll use the term "Natural gameplay spawning". Is that better?
And Every Vanilla boss has that
not really if it still keeps the content of what you consider that
You may want to keep a small definition in or something on what you mean.
also do you think DoG should spawn naturally in death (with the typical "Something is approaching..." message) if you kill all Sentinels? it'd make sense considering you're a "target marked for destruction"
@steep crown what's the "natural gameplay spawning" of the golem?
You find the Power cell in the chests as you loot the temple
but how is that natural summoning?
And then you get to the end and theirs this big altar
"Title with 'Natural gameplay spawning'"
Sentence or two explaining what natural gameplay spawning.
Paragraph telling about how vanilla has it and most of Cal doesn't and why it should be changed.
You interact with the altar
That's the basic format I'd imagine your sugg should be
pffft
And the boss spawns
Its natural gameplay
what about fishron?
You are led to the boss
how does truffle worm equal ocean? do tell
Fishron is kinda far-fetch'd
What's the problem? Are you questioning the terminology?
btw what does "any spawning method that leads you to the boss" even mean
but his ideas are sound (except fishron)
guy is using a made up definition for what natural spawn means, makes a giant sugg with tons of specifics and tangents
i'm pretty sure you're approaching a boss no matter how you summon it, even with a crafted summon
Fishron you find this strange bait, and most people tend to fish in the ocean. it is the most far-fetched of the vanilla bosses though. It is meant to be an optional boss
, and most people tend to fish in the ocean.
That's pretty unnatural still tbh.
I did say it was the weakest
why would i fish in the ocean with a truffle worm? why not the obvious choice and use a mushroom lake?
almost nobody fishes in the ocean
or maybe an evil biome with 666%?
Fishron is too weak to truly count.
I still count it, But I consider it the weakest of them. Its up to personal opinion weather it counts
your sugg has a lot of bloat and SIS, delete everything after "Desert Scourge:"
instantly.
and you have to agree with the definitions and terminology, since it already exists for a long time
personal definition does not override the actual one
But there is no actual one
do you mind if I take a stab at trying to write you a suggestion?
on what I think your ideas are
otherwise i'd upload my nohit runs with godmode on because i count that as nohit :P
actual definition of natural spawning is an enemy/boss spawning with no player input
Based on what?
the game
Terraria has no such terminology
okay, let's maybe clear this up: what's NOT a "natural gameplay spawn"? i've read your definition and all the explanation below and i've still no idea what you mean exactly
not would be like slime god
Crafting an Item and using it
There's basically no hints that slime god exists.
enemies that spawn on their own without the player having to do something is a natural spawn
Which is bad
But there is no actual one
@steep crown there is now. terraria has a community


