#suggestions-discussion
1 messages · Page 905 of 1
Mega pin, sounds good. since there is a cluster of pins on all sugg channels 
so many pins
Alrighty
Is the bot still weird 2 hours later?
Well Amber didn't fix it so yeah
Oh yeah, it's offline, should've checked that

Suggestion: When you take damage in providence's bullet hell attack(where the green flames are spawned) the damage should be displayed in red text rather than green as it's pretty confusing. I guess this is a bug but idk
This is prolly not a bug
It would just be way too much of a hastle to try and make it red
It would probably be easier to just make them have 100% armour pen and do actual damage than changing the colour
Didn't the green flames just heal you? Hence the green numbers? Or do you mean taking actual damage during that phase displays green numbers while damaging you? Cause if so, I never noticed
The orange flames "heal" you for a negative amount, which deals damage, but display a green number
And also now that i think abt it GTX, a 100% armor penetrative attack wouldn't exactly be the same, as with negative healing it always does the same exact amount of damage which wouldn't be the case for a normal attack
And also it would make you lose adren
That and also 1.4 suggs are a don't
i think this was discussed before actually
if it sucks ill take it down
It's not a bad suggestion, it just breaks a few rules
1: Use spoiler tags when talking about 1.4 content
2: No future content suggestions
Omg i forgot about spoilers
it was discussed before, and most likely that will already happen
Okay then
having multiple shrines spawn in a world 
That would make my life easier
then it takes away from the reward and sense of accomplishment from finding a shrine
+1
you're not meant to find them easily
but the accessories are basically useless post-EoW
you know what else takes away from the reward and sense of accomplishment from finding a shrine
i see no reason to make bad accessories not readily avaliable
finding it literally on accident while looking for something entirely different
and the fact that half the shrine accs absolutely suck at the point you'll reasonably find them
Only good thing is murasama
Murasama just sucks, period
Luxor's Gift
yes that
Luxor's Gift, ye
you might as well be specifically instructed to look for that shrine
because guess where Calamity has you go in the early game?
the Underground Desert
which is where the Underground Desert shrine is, wacky fact
Luxor's Gift isn't great, but also is the easiest one to find
Because it's in a very enclosed biome
Luxor's Gift is very good wh
its really good
It's alright
i can use wiki commands here right?
have you ever seen the like dozens of really stupid combos you can make involving Luxor's Gift
I've never had much use out of it
[[Luxor's Gift]]
good to know
I probably haven't had much use out of it due to me playing Summoner tho
summoner doesn't get much out of it aside from a bonus summon, ye
Luxors gift is also one of the easier ones to find since the Desert is pretty small in comparison to other biomes and only in 1 part of the world
yeah underground desert is tiny
All of the other shrines are nigh impossible to find normally, though
Even when looking through TEdit, it took me 15 minutes to find the Granite one
mushroom one isnt too uncommon
||a shame 1.4 makes the Underground Desert big chungus||
||and also way more dangerous||
||and way harder||
anywho like
I just don't see any real reason to cap all shrines at "one shrine each"
the Desert shrine is easy enough to find because you're railroaded into visiting the Underground Desert pre-boss, which is the worst idea ever in literally any other context, anyway
It feels unnecessary
but every single shrine past that is garbage to find
and glhf finding use for half those shrine items at the point you'll reasonably get them
Usually I find like, half of them during HM
Where I have no reason to use any of them
The other half I just never find
I only ever look for the desert one, and then never find any more :/
Also, lol, Trinket of Chi
One of the hardest ones to find, yet is near-useless even preboss
Trinket of Chi: beyond meme even for tank loadouts
Luxor's Gift: good item, easy to find, 
Gladiator's Locket: too close-range to be effective past the first few bosses, also fuck finding this thing
Unstable Prism: good item for maximizing DPS, but like also fuck finding this thing
Fungal Symbiote: true melee is a fucking joke with Calamity and a result so is this item, try again
Effigies: these literally cater to nohit memes and are borderline useless otherwise despite being easy to find
Tundra Leash: this thing literally moves slower than Lightning Boots which you're expected to have early on with Calamity
Onyx Excavator Key: this would be better if the drill had any concept of up or down and could actually properly mine Hellstone pre-Hardmode
Murasama: just watch the video on this wep v. SCal and you'll understand why nobody uses it despite being one of the easier shrines to find
(extra credit for Terminus: literally lets you access BR)
terminus drops from yharon though
Trinket of Chi isn't that difficult to find, I'd say it's the easiest after Desert and Corrupt/Crimson Shrines
and even then...yeah, Terminus can also drop from Yharon as a failsafe
this is the part where I suggest a Trinket of Chi rework/buff again
calamity desert progression is probably getting a big overhaul with 1.4
nah
DS will remain the funny first boss
The big dry worm
i didn't mean that much of an overhaul
except now you'll basically be forced to skip over it until post-a few other bosses because the Underground Desert fucking SUCKS to go through in 1.4
^
No desert plans yet afaik
||rolling cactus end me||
||Antlion Larvae are the worst thing||
||fuck them, fuck cacti, fuck the Desert, fuck Fossil armor||
||rolling cactus is worse imo||
maybe a nerf to ||antlion larve though||
||when can we step on them to kill them||
||calamity reworks vanilla enough, why not nerf the desert||
now that the ||Underground Desert goes as deep as snow,|| what will happen to the Sunken Sea?
down
the thing about the fossil armor nerf is that while fossil ore is now obtainable with any pick you still need an extractinator
Sunken Sea is definitely going to need to change in some fashion
Sunken Sea will probably just overlap
||sunken sea surronds it with a U shape or smth?||
just turn the bottom half of the desert into sunkensea
going as far down as ||new UG Desert|| would make it almost certainly leak into Hell
keeping it where it is would cause most of the ||Sandstone Chests that hold the new unique UG Desert loot|| to fuck off
mhm
||its not that deep||
||sunken seas world gen is probably gonna stay the same, but just moved to the new bottom of the desert||
you forget that the Sunken Sea is enormous
||granted i play on large worlds cause i'm dumb||
It's only really an issue on small and medium worlds
Large worlds will probably be fine
^^^
small worlds are an issue period
the issue is also that it will be a lot harder to get to the sunken sea
lmao
I've literally found the UG Desert close to hell on a large world with 1.4
welcome to Journey's End, the update with perhaps the largest number of questionable development choices

journey's end me please
idea: make bottom half of new UG desert into sunken sea, increase spawnrate of sandstone chests/cabins in the upper half to compensate
honestly, sandstone chests need a spawnrate buff anyway
i got all the items within 15 mins
bruh how
I feel like increasing the chest spawn rate could cause problems
idk
i spent literally 3 hours a few days ago and only got 2 of the new items
Sandstone Chests literally just don't exist above like 1k depth on a large world
or at least, it certainly feels that way
i dont think they do
also, fun fact that i learned after roughly 2 hours of underground desert torment: stepping on antlion eggs doesn't break them
Just fish for all the loot 
you have to actually hit/break the block for the larva to spawn
then again I'm the same person who literally cannot go one fucking pre-JE world without getting a corrupted Snow Biome so take anything I say on this matter with a grain of salt
Just use the ||drunk seed||, which is not just a normal feature for some reason /s
I can't tell if I'm just the unluckiest person in the universe or if the pre-JE Snow biome is actually too big chungus to have a chance to be uncorrupted
what does drunk seed do to the desert?
(amusingly, the Snow biome in the one (1) JE world I've genned so far was entirely untouched by Corruption on gen)
(despite having a Corruption biome literally right next to it)
||Apparently Desert is untouched by drunk seed||
the nice (ish) thing about getting a corrupted snow biome is that at least on the surface it can't really spread
yeah, your underground is probably fucked once you enter hardmode, but the surface is pretty safe
also it kind of self-quarantines with all the snow if you're lucky
besides, farm souls and essence at the same time
i don't see a huge issue, at least with calamity
the jungle is a whole other story
but now that scarab bombs exist it's pretty easy to just completely quarantine off the corrupted part
I really appreciated when the crimson spawned directly on my jungle post WoF, disabling my ||pylon||, and spreading like wildfire cause you can’t get clentaminator until post mech boss
At least that isn’t as much of an issue in calamity cause of the forced Steampunker spawn
Eyyy i got the same with corruption, i almost stopped playing 1.4 at this point, but i got on another world to get the clentaminator, ||btw it amazes me how much of my worlds had graveyards at spwn||
all of my 1.4 worlds have had my jungle vored by the world evil
this isn't a 1.4 issue, i'm pretty sure i'm just cursed, this happens with all my worlds
I personally think the extra corr/crim burst when you beat WoF is unnecessary
it exists so that you can get underground world evil
without the evil burst you wouldn't be able to get ichor/cursed flame without waiting forever
at the cost of your other biomes 😔
make spadefish faster?
||make spadefish gravedigger's shovel?||
Mine 3 blocks at once yes
make spadefish better.
||gravedigger shovel Lite?||
||Why lite, it is harder to get, if anything it should be better||
harder to get isn't as much of an argument when Calamity gives you the earliest new boss in the game to farm for fishing gear
like I see what you're saying but like also DS
||yeah but i feel you're gonna get the ore from crates faster than the shovel||
||What if you're on Hardcore mode
? It would be even more difficult to get the Gravedigger shovel||
so lel
well yeah because you have to
your NPCs a billion times to receive gravestones
why aren't gravestones craftable
e
lava works too
Welcome to #suggestions-discussion, here you discuss the suggestions posted in #suggestions-posting. But first, some important notes and rules.
-You should post and discuss the rough idea of a suggestion here before going through the trouble of writing one in full, people may have opinions about it from the get-go.
-Please do not ask why your suggestion isn't delivered or ping a mod to do so, it is not automated, it will be delivered, give it time.
-Please do not advertise your suggestion or complain about its star amount, these channels are meant to gauge public reaction passively. Feel free to repost in a weeks time if you feel timing was the issue.
-If the conversation devolves to talking about the mod as a whole/a large part of it, keep it civil. Bashing the mod with non-constructive criticism will not help the devs change what you dislike.
-If you feel something is unfair or unbalanced, feel free to make a suggestion about it. Being salty or bashing something as mentioned above does not help.
-If someone is debunking your suggestion, or telling you why it's wrong fundamentally, don't take it as a personal attack. The points they make are to help you, they are giving you feedback on the suggestion, not you as a person.
Please read all of the pins in this channel, as well as the other suggestion channels.
This is a megapin I wrote with Rover's help to clear pin clutter in this channel, I am posting it here first before pinning it to make sure everyone is happy with it before it become a permanent pin, if anything about it bugs you, please do speak up
looks good
Ozzatron will scream at you if you touch bug pins
maybe add something about how there should be a reason for suggesting something, and that you shouldn't suggest things just to make a suggestion
or do the already existing pins already cover that
That is a pin here now yes, but I feel it makes more since to go into the #suggestions-voting pin
Which actually, already states the same thing
It is indeed the first rule
There seems to be no objections, so it's safe to pin it, it seems
Probably yeah
It can always be edited after being pinned
Time for pin massacre
Feel free to do as you want with the legend and the rework pins
Rip the pins of the past
Arguably
Both the legend pin and the Don'ts Doc pin are not needed because they're already pinned in #suggestions-voting, and the Don'ts Doc is linked in #suggestions-posting
But, I do think it's useful to have the Don'ts Doc linked everywhere possible
we need as much exposure of don'ts as possible
enough people already don't read them as is 
at least with max exposure there's a slightly higher chance that it'll get read
I think the rework pin & flowchart aren't needed anymore
We could get rid of all those pins here, basically
If we do want to remove the don'ts doc
leave the don'ts doc and the legend
The less Cluttered pins, the better
... well, flowchart might still be useful to people who want a visual on how the suggestion system works
I think I'll edit the image a lil and put a link to it in the #suggestions-posting permanent message
Shouldn't the flowchart get Updated as well, it still includes old channel names like #suggestions_display?
ye that's what I'm talking about
oh
Sounds good
I'm actually happy leaving #suggestions-voting as the go-to place for pins about suggestions and how suggest them, with stuff like the legend and don'ts doc being just there. It would give the channel's pins more focus and be easier to write them for
(wrong voting again)
fghgfdsfghmjhngf
Moderator voting
?
Leaked, I'm banned 
god
I can cover that
Discord goes to that one first, I'm not sure why
because m comes before s in the alphabet
is there a specific guideline outlining how to suggest balance changes? i feel like the specifics of that come up a lot but aren't set in stone anywhere
because I think it's fine as it is
Things like weapons? Basically just test them against bosses and include the test in your suggestion, that's stated in the don'ts doc
ok fair enough
You can compare kill times with other weps from the same tier, with the same gear used
Make sure to include the kill-times
And the gear used
Added professionally edited flowchart to posting pin.
flawlesss
Do both 
I'm late, but still
#suggestions-voting should only have the legend pin, because suggestions aren't written there anymore
to reinforce reading documents ig
meme sugg inbound
oh?
what

I'll just delete that because I can already tell any justifying conversation is completely worthless
oof
ohp, already gone
i was being serious tho
just wait for 1.4 calamity bruh
wait they added bananas?
You need a better reason then "add bananas because yes."
They did
Which, will be uh, impossible
hm
meme channel meme channel
ok im sorry
@glass sphinx That's in the Suggestion Don'ts. Never happening
byeah you get a banana food and there's already a banana weapon so, wait for 1.4 for bananas
ooh another invalid sugg

wher eis suggestion donts
pins
pins
what if the bananas dropped from scal in dad mode and gave you an eighth accessory slot 
¯_(ツ)_/¯
ohhh ok
true
that makes sense
ok i'll stop
meme suggs are a don't
i just really like bananas
don't make a sugg for the sake of making a sugg
so both of you should read the pins
i think there are bananas in real life you can look into
Neo please stop this is not something to get warned over
ik i am
also 8 acc slots aren't even possible iirc
really?
with 1.3 at least
It is indeed impossible, or at least very difficult
no idea if it changed in 1.4
what about the cheat sheet acc slots?
with cheat sheet it is ( ͡° ͜ʖ ͡°)
Terraria had a 7th accessory slot built into it
which 1.4 then utilized
😮
Cheat Sheet and Wing Slot presumably programmed their own accessory slots
wouldnt that take, like, a year to do
prolly a while yeah
well thats an idea for my mod i wont be using!
if they didn't up the acc cap in 1.4 from 7 then you're not getting more acc slots
.,
wait so can ppl other than mods give feedback on suggestions
Yes
if we weren't allowed then why can we talk in this channel
I think that shrines are very cool being rare, and they wouldn't be the same if they were more "common"
its not like u need shrine items to progress through the mod
This is fair, and I thought something like that too when reading Dark's sugg
You're not supposed to be able to find all the shrine items in your playthrough
are all shrines even guaranteed in a world?
Pretty sure they are yeah
Like most things pertaining to worldgen there's prolly a 1/1000 chance that they don't gen properly somehow
but they are programmed to be guaranteed 1 each
(wing slot behaves weirdly with certain stuff btw, so its not an excelent 8th slot)
sometimes the chest gets deleted by a hammered block underneath it
but that's a bug
And cheatsheet's lack all the vanity assets
they're supposed to be 100% guarenteed but game says "haha no"
Wasnt that fixed
Pretty sure it happened often enough for it to get a fix
wingslot is finicky at best, yeah
what do people think about removing defiled crits
i mean you could just like not give it the positive effects until hm so people arent incentivised to turn it on in prehm for the benefits
mostly because it kinda sucks to die because haha defiled crit
and it detracts from what i and other people percieve to be the main purpose of the mode which is essentially changing up your mobility
defiled has planned changes kind of? Like we want to change it but not 100% clear iirc.
on like how to chnage it
this is a bandage solution: the hp config does work, the host just needs to be the one that sets it
the hp scaling really does need to be upped tho tbh
On dedicated servers the hp config doesn't work at all
The boss starts with higher health, and then immediately drops to their base health as soon as they take damage
was the config set before the server was started?
I have a great suggestion idea
And that’s?
if you ever butcher a boss, you will get the items but whenever you use them they will turn into stepping stools
Pfft! Funny!
I don’t know how they would program that tbh.
no
there's several reasons why this wouldn't be implemented,.
also spoilers brbrbrbrrrrrrr
@swift wadi
@ashen warren Yeah no, no reasoning, not spoilering the new item, this breaks several rules, read the pins please.
meme sugg as well
not spoilering the new item
it has literally been nearly two weeks since JE's release
@young crest wrong channel ¿
indeed, wrong channel
While its there, i have to say. That image is very Crusty 
well yeah, nobody knows how to press print screen
@ashen warren please give some reasons why
mp boss health scaling
why stop there? why not make multiplayer as punishing as single player? like giving bosses a buff when they kill a player (like a ripper-esque dmg buff or a movement speed buff) or maybe have them heal some of their health (dog would make sense if cause of death is by nom nom). as it is, multiplayer makes the game easier with no reasonable downside
the mod is balanced on singleplayer,.

The lag is already balance enough
true
i’m really confused as to how people think they can just post a sugg with no reasoning
the plethora of suggs with actual reasons and evidence are directly above them
What?@wooden wedge
your sugg has no reasoning
please give it some
(also read the don'ts doc)
I want DoG to have more unique attacks and animations, because i want him to be more threatening and harder(but fair) i really love the addition of the laser walls and DoG phasing in or out as if he's switching between dimensions to catch the player off guard, DoG is one of my favorite bosses and i think he could use some more unique attacks and animations, make him stand out from the typical worm bosses, since nowadays his difficulty is a joke to the community
put your reasoning in the sugg
^
since nowadays his difficulty is a joke to the community
ehh I don't think everyone finds DoG easy
but also a lot of this reasoning is “i like dog i want him to be cooler”
Dog is a roadblock for a lot of people's first death mode runs though
I usually find many people saying that he's easy
I see a lot of people say it's easy ok on rev but they really struggle on death
DoG is either extremely easy or ludicrously hard
On death pretty much allthe difficulty comes from the head
^
Which, makes sense for him, since it's either "you got hit by the head" or "you didn't get hit by the head"
The head doesn't even do much damage on rev
Yeah but it makes all the other attacks pretty much pointless in rev
I just miss the DoG fight where you fight 2 of them
If you really want, do what pinkie did
Bruh DoG kicked my ass when I was learning to fight him
I can't really say much now but it's all from mass experience
Yes two DoG at once was just a pain, not fun whatsoever
I remember suggesting that, (#suggestions-voting message)
and the counter-reasoning people gave me was: "Draconic Elixir is OP as is", and they completely ignored that only insane people will trade 3 herbs for 50 blood orbs 
I don't think OPness has anything to do with the cost of the potion being inconsistent
,.,
I think out of context it'd still sound right
I mean by endgame you can literally Zerg farm bloodmoons w/ summons and just profit
yeah, but you would also be expected to have a herb farm
ehhh
yeah, Plus bloodflare boosts that by alot
and that is easier and faster
Blood moons are more effective Imo
And more enjoyable
Sure a giant herb farm works but like
they are, but it's just unnecessary to have so much
This directly implies that a daybloom, moonglow, and fireblossom are worth 50 Blood Orbs
That isn't the point
It scales w/ your progression based on when you get the potion
afaIk
or at least how good it is
There was never an equation to how much 1 herb is to blood orbs
Potions that require more than 10 orbs, apart from DE, are mega-potions
@ashen warren You need to edit your suggestion to add a reason, and probably elaborate a lot more on what you mean
.. in fact I'll delete it for now, and you can repost an improved version whenever you want
yes, my point
wdym by that
im.,., gonna try suggesting something
i agree that it makes sense
im.,., gonna try suggesting something
Go for it man
Reduce the amount of durability Abyss Gravel has
Abyss Gravels have a mining resistance of 1000%, meaning it takes 16 hits with a Nightmare Pickaxe for a single Gravel to be broken, or a whopping 4 seconds without mining speed bonuses. With this in mind, an enclosed Abyss Cabin could take 24 seconds or more to breach into. Needless to say, this is pretty excessive and if the player hasn't destroyed a block in the first 5-6 hits/2-3 seconds, it's really easy to assume that said block is unbreakable with their current pickaxe especially considering the pressure of the Abyss's breath loss system.
wait wrong chat
should sound good right
unless I missed smth
yeah imma
increase the durability? 

I don't see why the most recent sugg wouldn't be valid although i don't think it would get aproved by the devs, if it ever crosses the voting phase
so I'm not the only one that lowkey wanted to heavily cuck the asinine durability of Abyss Gravel
gameing
i think we all did
it should not take like 1 second to mine with a luminite pickaxe
voidstone that's fine
nobody mines that stuff anyways
Regarding the thrown weapons sugg, doesn’t ||1.4 remove the whole “thrown items can drop on the ground” thing?||
||The wiki doesn't state that but it might be true||
||The changelog does, so||
yes
I stuck around for like 10 min last night after posting the MP boss health scaling suggestion
But there was no immediate feedback, so I'm open to talking about that again
What was said about your sugg is that terraria and this mod in general is balanced around single player and also that it was the lag that blanced it out but i can't really say more as i never played mp calam
isn’t that config not working a bug?
the boss health increase setting refers to the config yes
it worked when i played MP
No, calamity nerfs the vanilla expert multiplayer boss health scaling
I believe this is what this sugg is about
But this sugg could be made null by fixing the config
yeah
Tbh the suggestion doesn’t make much sense because the hp scaling config exists and if it isn’t working, that is more of a bug @gritty elk
The setting not working is a bug, but that is independent of the actual problem
The problem is that bosses only gain 5-10% health per player in multiplayer, which makes bosses underpowered to the point of being boring with 3+ players
I only included that bc the last time I suggested something like this, someone went off on me about how I could just manually scale up boss health
doesn't the HP config only work if it's set before starting up a world?
Unless you mean before worldgen, then it still doesn't work
wait lol you thought I was going off on you
I have it set to 75% in the server config
I want to look into the config thing
It's possible I'm just setting it wrong
so it just doesnt work even if its set before starting the dedicated server?
I put the actual value in it at 75, but maybe it needs to be 1.75 or something
Might test that today
Ik that's what it looks like in the slider, but I'm not sure if that applies to the text file config
i'm gonna try some stuff as well
Regardless of being able to configure that, however
It doesn't seem reasonable that I have to manually increase boss health by more than 50% to even come close to normal multiplayer scaling
ye ye ofc, we had a similar problem the last 5 times we did mp
(I just wanted to look into the config thing)
Like we literally summoned slime gods pre-EoW and ended up killing them because we couldn't lose on purpose
Maybe a better sugg would be to raise boss death timers in MP?
Right now they're like 10 seconds
So most post-EoC fights are literally impossible to lose with more than 2 people
I'm definitely reporting the mp health bug
did you test it on a dedicated server?
ye
also the thing where the hp looks right then goes down to normal as soon as you hit it
yeah how did you fix that
that happens when you dont set the config before going in the server
changing config files while in game doesnt change anything
weird, I set it before logging in
logging in doesnt matter, its starting the dedicated server
What mod version are you on
Like I set it, didn't work, completely exited terraria, logged back in, still doesn't work
was the server still running
Did that with the dedicated server as well
hmm
Nah, I set it to 75, exited, started back up, still nada
restart the dedicated server with the config updated
huh, it's still doing it
I've restarted everything and verified everything I can think of
Alright, posted a new suggestion
This time it's just "make me dead longer" lol
Summoning slime gods by accident and then literally not being able to die actually ruined my whole motivation to play last night
no
i think it's reasonable i was playing multiplayer yesterday and we could lose because of that
i agree with it
Sad that Dark's shrine sugg never got approved. Another case of disagreeable but valid.
I suppose that's on me for forgetting about it and not bringing it up.
ah shoot
Rip
Add some kind of indicator as to when you are critical hit in Defiled mode this one only needs three more votes to get past the first part
ok
idk just people talking about things getting approved
nah that's not what I mean by "approved"
oh
I meant getting out of #suggestions-posting and into #suggestions-voting
there is a shrine related one in voting
indeed
is it not the same one?
not the one I'm talkin about tho
Cuz the one I'm talkin about is gone
Preferably, I would want a toggle to environmental effects, but this idea doesn't fall into the don'ts as far as I can tell
i dont think it does
yeah, it doesn't
yea shouldn't count as a don't
suggs about making death easier aren't allowed
that depends on how they make death easier
besides, this one wouldn't make Death easier but rather Rev harder
although, I believe that if you want to experience an effect which is exclusive to a certain mode, then you have to experience the mode in full
otherwise it kinda spoils the fun
that's what I was talking about
Not "suggs about making death easier"
@untold cargo I believe suggestions like this came about before and the overwhelming conclusion is that it’s the player’s fault
^ just make the right one the first time, honestly
i know that sounds a little dismissive but that's the players fault
Ehh I honestly feel like the devs just never got around to implementing a solution to that
tbh that too
You can toggle death mode on and off, but you can't toggle off the annoying environmental effects while keeping the ai changes. With this, you can keep the old way of turning death on and off for bosses while not missing out on normal enemy ai
The reasoning for the Configurable Death Don't also kinda applies to this
which is
"suck it up, you're playing the hardest difficulty"
Which is a poor mentality for game devs
Except it's optional
bruh these 2 suggs
It is optional, but you are locking non bullshit enemy ai behind a mode that is supposed to be bullshit
@fervent citrus bruh
lumi read the previous suggestion
wait i didnt even realise
Adding the non bullshit ai to a mode like rev which isn't supposed to be bullshit seems fine to me

sry im a dumbass, imma remove it 
@untold cargo You highlight by putting two * on either side of the thing you want to highlight
**like this** like this
Death isn't bullshit, it's just hard
unlike master
And you could argue that the enemy AI is also exceedingly hard
It was designed for Death Mode specifically
Stuff like several worm enemies now splitting like EoW
and the mode is called death mode 
Oh thx
i mean tbh the environmental changes aren't even that bad
the darkness when going underground is the only one I don't like
(I really don't know why people give the environmental changes so much shit)
Because they are really fucking annoying
because people forget that death is a toggle
You can get full immunity to them with many items throughout the game
^
(Tip: don't play death)
And force you to play a certain way. Remember how people shat on red for forcing you to play a certain way?
TM moves in
get frost barrier
and then you just arent able to be burnt or frozen
that's not forcing you to play a certain way
what does that?
It adds a new threat that you need to deal with
(Relying on random TM is nonsensical)
there's many ways to get around the DM environmental hazards
Make the frost barrier a guaranteed sold item then
^
Then why do you just suggest that
if there was only one solution for all the environmental hazards, then yes, I would agree that death is forcing you to play in a certain way
you can go to space at night with only campfires
you could go underground and find a lava charm
there are ways around these things
And the cave lighting?
but there isn’t just one solution, there’s many different solutions to the problems presented by death mode which means that it’s not forcing you to play in a single way
use more torches
And the fucking rng lightning?
yeah i don't like the cave lighting but that's it
Lightning has a warning bruh
wait what is there underground lighting?
Lightning does indeed have a telegraph.
lightning doesn't strike in the same place twice so that's why they made it RNG
except it sometimes does strike in the same place but shush
hm, would it be valid to request for a way to control where lightning strikes a la lightningrod?
that was sugged in the past iirc
That would be a good idea
Was it?
I don’t recall it being suggested before
I dont see it
Cave lighting is the biggest offender of the shitty effects
looking through the channel for a lightning rod
The snow biome one is just annoying
campfires
^
xenon did you like
I did say annoying
read the DM page that rover linked
Yes I did
I feel like a lightningrod type item could help as a means to help control the effects of lightning like how campfires control freezing but it’s very close to a SIS
Nah I feel like it's fine
you could generalize it
Something like "Add some kind of item to reduce/control the lightning strikes in Death Mode", maybe even with a ", like a lightning rod"
Add an item that allows you to redirect deathmode lightning
reasoning being “we already have ways to mitigate other death environmental effects such as freezing and burning, so why shouldn’t there be a means to mitigate lightning?”
~~feel free to write it for me
~~
ok so when are we adding "when holding an umbrella during a thunderstorm, there is a chance the player will be directly struck by lightning"

when someone w access to dev server brings it up as an idea
@ rover
When are we adding an accessory that completely mitigates the darkness effects and not requiring you to wear multiple acessories? Because for the other biomes there seems to be an accessory that completely mitigates it. Most of them are early game
holding ben’s umbrella should guarantee you to be electrocuted
I'm watching, you know
You cannot completley mitigate the darkness effects pre hardmode, but you can mitigate the temperature effects pre hardmode
hold my umbrella to become immune to lightning :D
Well that's partly because the temperature effects are quite perilous and usually fatal
Whereas the darkness inflicts no direct harm onto the player
Is making rain only able to appear after beating EoC a valid sugg, so that the player can't get basically instantly screwed because a blizzard starts right away and they need to prevent freezing to death if they want to go to that side of the world?
At that point you probably don't got much to even make campfires, and chopping 1000 trees with a copper axe is 
Camp 👏 fires
I think you'd only need like 10 campfires max for Cozy Fire to span the whole snow biome, right?
Maybe up to 15?
Would that be like 6 or 7 trees? 12 max?
I mean i get much better than a copper axe way before EoC
yea but what if your first decent cave gens beyond the ice biome
and it's already raining
i had a question on if a suggestion i wanted to make would be allowed as it is future content related but not "add this weapon or this boss"
The other side of the world exists
Trees are not in caves
we lock sandstorms behind DS, I don't see why locking rain and therefor blizzards behind the boss that starts the acid rain wouldn't be that bad
Yes but the stuff for a better axe is
You can spare 30 seconds to cut down like 5 trees
Because it dosn't make any sense
cutting down trees doesn't take that much time out of your day
even with a copper axe,.
Imagine not starting with a copper axe with a speed debuff reforge
not that acid rain being post EoC makes much moe sense but that's another point to make
okay but like am I the only one who gets like no slimes for the first 2 days or something,.,.
no
Yes you are
unfortunately seems like it’s your luck epsi 😔
... yes
I usually see a slime in the first 5 seconds of joining
and it kicks my ass
god
Yeah same tbh
the guide is useful for that portion of the game
he helps me kill slimes while I chop down some trees
Don't like locking rain behind EoC personally
Fun fact, I have never seen a frost barrier in the travelling merch's shop
ye, I like putting off EoC for like, the most I can
It's not RNG, he sells it during full moons
I mean locking it behind EoC would make sense kinda
since that's when acid rain starts
I see, well he has never come during a full moon
Ye you can abuse cosmolight to get it
how does the TM sell something during a full moon if he leaves at night
(Entire days count as moons)
:wot:
But locking rain behind EoC doesn't make sense to begin with
You can suggest that we make it show up during more moon phases
or change the condition entirely I guess
Full and new moon
Alternatively make it more common in death mode since everyone I complain about the environmental effects to are just like "cheat in a frost barrier"
expand the stock availability overall seems good
i had a question on if a suggestion i wanted to make would be allowed, as it is related to future content but not "add this weapon or this boss" and more of something to do with something that probably would be added
idk send it in the chat and we'll tell or
What was it
The frost barrier can be very easily aquired hm and it doesn't really need to be more common prehm imo, it's good that some items are just a nice thing to get randomly but not necessary
You say this, but a travelling merchant never came during a full moon
For my enitre playthrough
Just because you are unlucky doesn't mean everyone is
i got one really early in prehm
Well good for you
Well that could be an indication that it needs a more consistent obtaining method so issues like this don't come up
But i don't really think this is an issue
Well that's because you got good RNG, noye 
yharim will probably have a mask like other bosses but it should be an auric tesla helmet instead as it would make more sense
that was it
that's been sugged before
oh
and made it through voting iirc
didnt know that
That's uhh
kind of a useless suggestion, too
of course that's what Yharim's mask would be
If you give people a consistant way to just nullify completely one aspect of dm then that aspect isn't relevant anymore
and you might as well yeet cold/heat
Maybe that aspect of death mode shouldn't be in
It should
the boss mask a vanity and i was thinking that it should be an armor piece
Well not consistent as in "Travelling Merchant always sells it"
I meant that it would be difficult to do but it'd work if you did it
And ah okay, that's what you meant
Maybe my point about making it a toggle should be considered. Because the frost barrier is basically a toggle anyway
An rng toggle
Making it appear in Ice Chests could work
Yeah
That's still kinda RNG dependant but not as heavily
I'll suggest that
Go ahead
Eh even then everyone would just basically go grab one and forget about heat and cold
could also make it the item that's always in the ice pyramid
that cursed fucking structure
Yeah but it'd involve you needing to go mining instead of waiting for 2 hours
You'd need to actively put in an effort
do those even spawn half the times?
Lul and also then what if you wanted to make multiple auric tesla pieces
It could still drop from Ice Claspers
The only thing we're suggesting to change is the TMerchant selling it
Add it to ||ice biome crates|| ez
crate potion
Noye, people do that now anyway
With calamity's fishing uber item they'll be easier to obtain
Probably would be good to say "instead of sold by the Travelling Merchant" in that sugg, Xenon
Because if not, there'd be three ways to obtain it
and the Trav Merchant one is problematic anyhow
True but i think you shouldn't have a path that says" you can choose to ignore completely that aspect of dm if you go grab a thing somewhere in your world that early on"
In that sense it is kind of a legendary wep prehm
like I don't need to lose a pair of Ice Skates for this shield
It is a nice rare occurence
Ben we're not saying to replace anything
A lot of loot, and only Blizzard in a Bottle and Ice Skates are useful 
well, it is implied that it replaces X in an ice chest as the special item
is it
It doesn't need to be
yes because it's really weird to just tack stuff onto a chest
being a secondart item wouldn't make any sense tho
Noye, when I complain about the environmental effects, people literally tell me to just get a frost barrier.
secondary items are usually only pieces of furniture or pets
Bruh....
it's used in equanimity recipe
Oh yeah that might be important then
So basically, this prevents them from being assholes who just say "get luckier", to "go explore"
Guess what the travelling merchat is selling now
I suppose the way to mitigate your ice barrier problem would be to make it more accessible in different places ye
Tbh if you can't be bothered to cope with heat and cold then just don't play death mode
you could also go get any other item btw
I want the ai changes
campfires still exist
Death isn't a magical land of i cherry pick what i want and what i don't
you either get the full experience of you get none of it
then do that
arent you the dude who said that the don't about deathmode toggles was "a single sentence that made you hate fabsol"
just dont play deathmode dude
And lose out on normal enemy ai?
You can toggle it only when you fight bosses, forgot that?
it's clearly not for you
iirc that AI is made for death
(If so, Fabsol didn't write the Don't nor did he really have direct input on the matter.
I wrote it)
Oh then ignore what I said about fabsol
Lul you now made an ennemy
Fabsol doesn't pay attention to these chats, that's why we got a delivery system
Anyway, my point is that the frost barrier shouldn't be rng
Oh and also technically there's lava geysers which you can't really mitigate
But they do have a telegraph
Yeah
I really think it should, just like the legendary weps
I was talking abt spider's sugg
most people want to build on the surface 
forgot to add the ping
yeah i mean if you're in hell you should probably be ready for being in hell
it's hell

@hollow shell you should put a note in your #suggestions-posting mega-pin or in the doc about searching past suggestions to see if something like that has already been suggested and has made it to the dev server
Anyway, what's so bad about making it so you need to explore for a frost barrier instead of having to wait for a travelling merchant to appear on a full moon which could possibly never happen?
dont think there’s anything wrong w that
Neither do I, but noye seems to have a problem
:kekw:
Because everyone will just do that instead of dealing with the mechanic
People already do that
Yeah but it requires effort
you can also just go find lava charm
it would litterally be the daedalus stormbow of heat and cold
yeah that's what im saying
like
frost barrier in chests isnt bad if lava charm already is
We already have "the daedalus stormbow of heat and cold" except it's totally decided on RNG whether or not you get it
Then rework the legendary wep system
WHAT
noye what the fuck
How is this relevant
It's just based on rng
But Legendary weapons are not Halibut Cannon
you can control that by farming for it..
what does THAT mean
And Halibut Cannon is also not ||Zenith||
Yes and you can also wait for a frost barrier
Yeah you can actively farm for the legendary weapons
you can’t control traveling merchant rng though
thats not fun though
Why should we encourage waiting instead of exploring
You can't control boss drop rng
you can
you can control RIV and legendary rng bc it’s a drop that you can farm for
You have zero influence over Travelling Merchant spawns
statistically speaking you can guarantee a rare drop by killing a boss x amount of times
You could litterally do anything else while waiting also
Noye
You do realize
I played through the entire calamity mod with no full moon merchant
I feel like this is a bad conversation and we should stop
probably
What i'm trying to say is that making an item that powerful prehm so easy to make would just ruin the whole system
Let's stop.
How?
I mean if you wanna stop there ok
This isn't going anywhere
True
If you disagree with his sugg, fine
Don't star it
Is it a valid suggestion?
I think it is.
how's clam tas'
uhh the main line is a little weird
cuz it implies that Nanoblack has a switching ability
I don't think it does?
it doesnt
it doesn't
there's 2 variants
if it did all other rogue-melee hybrids most likely would
@untold cargo you should remove that part, Nanoblack can't do that
I think it should be that you can craft the melee version into the rogue and vice versa
that's not what they mean by that
wait what
Huh?
Only for the craftable ones
Yeah
could be clearer since it caused confusion though
They could probably remove it and add that their tank made nanoblack instead
They should put the parenthesis earlier in the sentence
Ye
"Make rouge and melee weapons (like nano black reaper) switchable by right clicking or other ways"
like that
Well in one case it's a mistake by the user, in the other it's just luck
Ah yeah, the reason could be adjusted I guess
But what about when it's both at the same time?
in the voting area there is a suggestion that has 171 star but no checkmark
Oh wait, nanoblack drops from scal doesnt it
check the pins Lucien
Yeah it does
it does, but you can also craft it
There shouldn't be much of a change in what the sugg is suggesting
it really
doesn't have much of an effect at all
though i can agree there should be a way to switch damage types for weapons that only drop from bosses, like that ravager one (corpus avertor?)
does that have a melee version
yes
br
Eradicator is the name of the drop I was thinking of
the regular drop chance is split between the two variants
Well i mean about that wasn't the goal to just get rid of one of the version for theese weps?
but it'd still be frustrating to get the 2.5% drop for it to not be the damage type you want
could it be a crafting recipe?
especially so for next update
Wipe the modifier?
what about




