#suggestions-discussion
1 messages · Page 881 of 1
No, @potent lake, I mean from a different mod! They wouldn't put other mod's recipes into it's own wiki, would they?
Would they?
Also, @onyx river, they actually aren't. Yes, they are separate mods, and you might be right about them meant to be played separately, but there is nothing wrong with them being played together. After all, there is a config.json setting that buffs Thorium bosses in Revengeance/Death mode.
yeah it's meant to not be necessary
it's meant to be a help for newbies to deal some big damage to bosses they're struggling with
Wrong time?
so like
(am I bad for using it on DMode Doggo)
allowing people to bruteforce past yharon or whatever?
(because screw that boss)
If Calamity added Thorium items to its recipe groups, they would be listed on the Wiki.
pretty much, yeah
Noice.
i think up to today i've only used hydra vs duke fishron
i guess that makes more sense
oh i just used them to kill minibosses like reaper shark in 2 seconds
never used any of them but do see the point
Also I just realized, there is no Gallant Hamaxe. What.
Suggestion time!
might use bazooka vs mechs because i hate them
The newbies that it's meant for are prolly gonna be the ones that waste the ammo the fastest
and well i guess infinite ammo for them would make them broken against normal ennemies
but against bosses they are already balanced by the fact that you can only fire them a limited amoount of time
Well this is dumb
75% of yharons hp with hydra lol
lul
xeroc armor is already rogue specific

and like theres a xeroc sword a xeroc gun and a xeroc tome too
maybe because ,,; : ;, , ,xeroc stuff isnt really the 5th lunar fragment
BROADSWORD
why do you specifically mention making Xeroc armor rogue when it already is, but then bring up the Xeroc Greatsword out of nowhere
also iirc there being non-rogue Meld items is an artifact from when the Meld set (including the armor) was all-class
i think its fine to have meld bars be usable for other classes
yea
as Iban said, Meld Bars isn't the Rogue lunar fragment
meld blobs have several differences from lunar fragments and like the only connection is xeroc being a rogue armor
But mostly rogue, which is what I'm saying!
Sorry.
Just a reply to an earlier message.
but most Meld Bar crafts being Rogue doesn't make it a Rogue set
also isn't this 2 suggs in one message
isn't this a SIS
"It serves as the Lunar-tier armor for the rogue class."-Official Calamity Mod Wiki. See? The wiki says it itself!
that's the armor set, not the material set
Oh, no.
Oh, NO.
The Tome of Fates has come to haunt me!
MAGIC WEAPON!
MADE OF MELD BARS!
that's like saying Perennial is a melee set because it crafts 4 melee weapons and can be crafted into the melee Reaver set
well, maybe not exactly but you get what i mean
'gallant hamaxe' isn't specific?
literally a SIS
What's a S.I.S?
specific item suggestion
Oh...is that bad?
they aren't allowed
...

cause most of them were usually just Add my epic uwu-senpai-sama-chan OC weapon of Auric Shadow Ore Soul Fragment tier with a left-click, a right-click, a middle-click, a right face button, a C-Sharp note, and a function involving rubbing your index finger on the trackpad of your laptop in the shape of a dodecahedron because it would be cool
Whoops.
That's incredibly specific, though. Is it even a S.I.S, because I was asking for a lot?
suggestions that are just to add an item with a specific function, recipe, name, sprite etc. are considered SIS
is that a question or suggestion
sugquestion
Hes suggesting that you answer him
Oh then I didn't know a suggestion to add a Gallant Hamaxe for consistency counts as SIS. It didn't add a specific function, recipe, and sprite or anything
Gallant hamaxe doesnt sound that specific to me
Unless he goes saying "give it x amount of axe power, make it look like this and give it this exact name"
Well, its suggesting like 3 things doe so 
meld bars/blobs
are not a fragment
my god
we're not removing xeroc greatsword, the empyrean, and tome of fates
void candle
silence candle
i suggested the new farming candle would be the calamity candle
see how clever i am
@woeful lantern that's a question not a suggestion
noticed that after i sent it, mb im new to this server
Why would they go to help and advice though
a question about whether or not Ele Blaster will be upgraded is hardly a subject for help and advice
do we add checkered flags to suggestions that’ll be implemented in next update?
the correct location is right here 
Yes iirc
yes
yes
alright time to 🏁
that is the purpose of the checkerflag react
I will ping pong the people too

@ashen warren you could go without that also on your sugg, because 2 Suggs in 1 is a no
And maybe a don't
it isn't in the don'ts but it should be
mm, how do you guys feel about rogue stealth
i feel like it needs a rehash of some kind but i want thoughts before making a post
hey i'm asking first this time >_>
i'm not suggesting changes
i'm not a game designer lol
People have suggested it a lot yes
alright, noted
But its still a valid subject
there have been what like 5 or 6 rogue stealth suggs at least in the past couple weeks
i'm not suggesting changes
Then why be here

well i can suggest changes without designing a system from the ground up in my suggestion
If you're not discussing a sugg either
anywho, I'm not gonna stop you if you wanna make a rogue stealth sugg
just let it be understood that multiple suggs have been made on this already and the devs have acknowledged that rogue stealth is overnerfed
(or, at the very least, Ozz has. one dev is more than zero, don't judge me)
But it can still work as ideas for possible fixes
mhm
So. go for it
ohey Magical Conch sugg
so Magical Conch summons hermit crabs
there are two issues with this
- they are grounded summons. the first boss you fight with them, EoC, is anything but grounded
- they're stupid and don't know how to hit enemies even when the enemy is grounded like Crabulon or EoW
can they climb walls like the spiders can?
no
i've never actually used it, i favor other weapons at that game stage
and ew
so there's NO vertical element to them
hm that's an issue
Wulfrum Controller and Stormjaw Staff 
Wulfrum Controller in particular is super reliable
controller just fucks off when youre underground
so i just use squirrels and frost blossom till i get stormjaw
Stormjaw and Frost Blossom do better for exploring, yeah
the squirrels for me are like, insufferable
Wulfrum Controller is super reliable for boss fighting though
also Stormjaw Staff against DS is an enormous meme
squirrel squire is made of wood and some acorns
does it pierce, or is it just electric being electric
dont expect it to be that good
sparks pierce a bit
i know, just, their aim is awful
the stormlions spawn them constantly
wait, do they give off little amidias sparks?
wow that's actually super good, why have i not tried this out for early game
literal 10-second DS kill that drops from the thing you need to kill to fight DS 
i think i'm an idiot
if you haven't seen Stormjaw Staff on DS you're missing out
you know what i'm having a pog moment for, the possible bird summon in 1.4
i have always wanted a bird summon for early game, i remember seeing a forum post about one a while back

the birds in terraria make me laugh
they have like, almost no legs
and are mostly body somehow
also they don't mind imprisonment inside of a birdengine which is a definite boon
mhm
I think the better solution would be to make hermit crabs not retarded and able to jump

now i haven't used it but like
you know how crab enemies jump
or, maybe the Giant Shellies are a better example
what if they did that, just to a lesser extent to provide actual, like
verticality
they'd still be pretty grounded but not utter shite
again i don't do game design, i'm not very active in the community either so i doubt i know what's up with balance and shit
i just like the mod :V
well, it's a good thing you're talking to a guy who's legally obligated to know Cal balance back to front and has been doing a summoner playthrough to get in touch with Cal summoner balance

hm, i just had an idea
a stationary sandcastle summon that shoots hermit crabs
or shells, either works
early game turret
some victide and sand and, fuck, idk victory shards need a use so why not those
anyways like
about the magic conch
do you think the jumping is a decent idea
or would it not provide the right oomph to actually be able to go toe to toe with bosses like EoC
...you ever see pistol shrimp? you know how they snap their claws shut and shoot a bubble
what if the hermit crabs had a short ranged attack
would that remedy the issue
¯_(ツ)_/¯
you need a reason
and what is doom cannon supposed to be
you need a better reason than that
why not is not a reason
I can remove it if you want
more amalgam buffs I see
also @ashen warren your second point doesn't match up with your heading, so you should either make the heading more general to both of them or make two separate suggestions for them
they were already told to do that and they never did
is localized rain even possible?
good point
Blizzard happens when there's rain elswhere, sandstrm is localized tho
localized weather events are absolutely possible
and Sandstorms are proof of this
they're localized to the Desert and are handled separately from other weather events such as rain
correct
Acid Rain can be done the same way
anywho uh
Hadopelagic Echo becoming more like a traditional exo-weapon is gonna be a hard no from me, dawg
rainbow echo
no
no rainbow echo
let Hadopelagic Echo be a rep for simpler weapons damnit

everything late-game is super flashy but like
it almost makes them all super boring because there's nothing that's relatively simple to balance that out
I prefer Echo being the way it is for that reason
it's not really a traditional exo set wep at all, it's more of just a "hey, here's a straight upgrade from one (1) weapon, if those other weapons are too annoying for you"
it's nice and simple, and I think it benefits greatly from being that way
hado, like ataraxia is technically auric tier, not exo tier
it won't be moved when exo tier is
well yes
oh, is exo stuff getting moved to a later point in the game once more bosses come out?
like post-draedon or something?
exo stuff is almost certainly becoming post-Draedon
Ooooh
something like that
Is that when we'll get an exogun?
given the entire set is designed based off of the Exoblade, which is Draedon's personal sword
Ace's High sort of counts but not really
rangers already have gale, photo, and mag
byeah
and yeah, aces high exists
ranger already gets Gale, Photoviscerator, and Magnomaly
drat 
melee bloat is a thing, that's why there won't be anymore exo-tier melee weps
magic and ranger have enough tools at that point
if any class deserves an additional exo option it's summoner
with rogue holding a close second
indeed
Yes I agree but there should 100% be an exogun
i think it's 8-5-5-1-2 rn
Rangers have options for different playstyles
summoner solely gets Immaterializer, and rogue just gets Celestus and Supernova
2 of the melee options are auric tier instead of exo, so that will lessen the bloat a bit
Right now, the endgame asks rangers who have been using guns for the entire game to suddenly switch to rockets
That's absurd
consider Ace's High to be exogun for now 
byeah, you can use Ace's High for that purpose by technicality, at least for the moment
it uses bullets and uses Yharon Soul Fragments to craft, it semi-qualifies
because that is in fact a gun, despite shooting cards
you don't need to switch to rockets
I can't wait to rebalance Dragon Pow again when draedon comes out 
you could switch to arrows or gel too
Dragon Pow eats the fat fucking die
but all 3 of those play totally differently
nice brackets
Is this really the reasoning the dev's have for not including an exogun?
Literally just add auric tesla bars to the ace's high recipe
the reason there is no exogun is because noone wants to make an exogun 
That would make it exo
but why would we do that
Maybe give it a slight buff too
Ace's High is also a patron wep
^
AH doesn't need a buff
Because rangers are told to totally change their playstyle if they want to use an exoweapon and that's stupid
but
you
have
Ace's
High
no?
bows and guns are quite similar
YOUR AMMO DOESN'T MATTER POST-YHARON BECAUSE EVERYTHING FIRES UNIQUE PROJECTILES ANYWAY

thomas
sorry
just
ammo type doesn't matter at all post-Yharon
everything fires unique projectiles
Gale doesn't give a fuck about your choice, it just fires exo arrows and has fun
Photoviscerator has no ammo options to begin with 
Magnomaly shoots exo rockets
there should be amod that adds different gel types
and Ace's High, the gun, uses bullets but also doesn't care about your choice and just shoots cards
And btw the fact that you chose to stick to guns doesn't mean everyone does
I didn't
I'm not a ranger, I don't even like the playstlye that much, I just have ranger friends
i mean its very prevelant early on too, i pretty much only have guns that have unique shots, just got the butcher and just am suprised its regular bullets
why do you want an exo gun so badly then
I personally don't get the appeal of exogun
if you're not even gonna use it
Because it just seems like an obvious oversight to me
give me my Za Warudo exo dagger or literally Apostle kthxbai
no

It's like if there wasn't an exo sword, just an exo spear and exo yoyo
that's just being unrealistic though
this is Calamity
if there isn't a sword of some type at a tier, something went horribly wrong

lmao
Well tbh they could yeet all but 2 or 3 exo melee weps and i wouldn't care
honestly Ranger already has like 4 options for SCal
which is the main thing being asserted here
one for every major subclass of ranger
Bow - Heavenly Gale
Gun - Ace's High
Launcher - Magnomaly Cannon
Flamethrower - Photoviscerator
5*
One of these things is not like the others
drat is lol
Drat is an outlier and should not be counted
If you're really good you can also use drat
drat is drat and it exists
personally, i think there should be an exo for each type of weapon (which we're already pretty close too tbh, just missing a gun and spear i think), but if they dont want to implement all of that, a gun still seems like an obvious choice.
Tbh, I'd suggest putting auric bars in the ace's recipe if that wasn't against the rules
you say that but you miss the fact that
- no exo sentry
- no exos for like hafl the rogue subclasses
^
there are classes that need these extra options much more than Ranger though
no exo active-summon 
The exo gun is the least required(it isn't)
they should, but that isn't the priority
but you're pushing for an option that just isn't needed
yea it's better to push for exo sentry than exo gun
everyone can make do of the several excellent options for SCal
even though that will likely not happen because sentry balances suck ass
^
Kinda sad how most endgame summon weapons you can have only 1 of but at the same time if there was an exo sentry you could place multiple of you know people would just use the OOA armor
Tbh I'd rather push for an exo minion
time to use funny OOA gear
Hive Pod God when
Like an actual minion
there is an exo minion
One that flies around and does stuff, i just dont like the litttle sniper auras
Cosmic Immaterializer is a proper minion
chicken ball is sorta exo tier
dunno what you're on about
i mean there's an obvious difference between cosmic immat (and other things like sun spirit) and say, ethereal subjugator
specific item suggestion
they do
but offscreen
byeah they used to be an Old Duke drop
until the realization that
A. Old Duke already has a Wand drop
B. It sucks against DoG
C. Corroded Fossils need more crafts
yea sure it's a bit misleading
it only stand still if it actually hits something
ok so i dont wanna dredge up the exogun thing but i justr remembered
why the fuck is there an exo SHORTSWORD before an exo GUN
cause the devs wanted to add an exo shiv before an exo gun
kinda based ngl
que
@fierce snow why though
completley ruined WoF for me
what does that have to do with carnage
I literally stayed inside its head and healed back all the damage I was taking
I was on death mode
welcome to being a tank
I was gonna put a reason but I accidentally hit enter

tank is really big meme yeah
u shouldnt be able to D mode like that
I understand why True Melee needs all the boosts and stuff but this is outrageous
Well i mean we are getting a true melee rework in the next update so
I hope so
it's in #changelogs @fierce snow
The true melee rework
ok
yeah
No shade on the devs though, I could never think of a way to make true melee viable without being too OP
change the game into a jrpg
lmao
fear
:)
hadopelagic echo is meant to be a wacky weapon
also like
localized rain isn't really possible
aw thats lame, that was my worry on that
rain is like a world-spanning event isn’t it?
if localized rain isn't possible then how about making acid rain a localaized event and just kill the world rain
can it not be like a pretend rain? if executed like a sandstorm just with different effects?
i dont really know much about the proper terms but i hope im like getting the right gist
hadopelagic isn't an exo-weapon, it needs auric bars to craft because that's where it is in progression
@fierce snow pretty sure you have to format it by doing shift + enter after your main point
otherwise the bot won't work
^
Change Endogenesis so that you can tell which 'mode' it's in by mousing over the buff it provides.
This thing has five different 'modes', except the only way you can tell which 'mode' it's in is to actually see it. This makes it a pain to tell what it's actually doing, especially if you want to change the mode mid-fight.
this is good
I agree immensely
ascened cooper
like, i'm not exactly a programmer, but would that be too hard to put in?
... wait, should I've pinged the guy himself to ask
@fierce snow you need a full line break between your title and reasoning
It's possible
there are two ways you could do it, but one of them is way more annoying than the other
(the buff tooltip is different if there's a hat, an endo, or the player is pre-scal)
ah
you can modify buff tooltips
the trick is to correctly pull it from the endo file
- The Destroyer is widely regarded as the easiest of the three mechanical bosses and is not a big pain to farm
are you playing a different mod
destroyer is the hardest mech boss in rev and death mode imo
because Rev+ Destroyer has historically been the most aggravating of the Mechs by a wide margin, and it's largely by design
glacial state is a big nono
is the destroyer really that much buffed against daedulus stormbow?
i mean i read ahead that hes got damage reduction whilst still coiled
destroyer? more like laser light show
Destroyer has both frost lasers and homing lasers in Revengeance Mode which come out in place of the regular lasers starting at certain health percentages
it also gains immense speed boosts as it loses health to the point of effectively flying, spawns scrap metal projectiles out of deprobed segments, inflicts obscene damage with its head, has immense DR for a few seconds after spawning, and has resist both to general piercing and to several specific weapons/projectiles
did you have warmth pots?
(i swear if I could change my nick i'd be 'Warmth Potion Salesman/Enthusiast')
ye
is why you bring warmth pots
:P
(i get the feeling that's why so many people are complaining about cryo being hard these days)
i was under the impression he gets huge defense against piercing
yeah, because outside of calamity, you have an unnerfed stormbow
destroyer is a literal pleb in normal mode
stormbow is nerfed to oblivion
is there like a wiki section on that?
wrestling with the wiki and its redirects makes it hard to see vanilla changes
"nerfed into oblivion", eh?
kills cryo in 1:30 when others kill it in 3
Regenator is niche
and rare at the same time
It's the same reason why The Camper isn't nerfed yet
indeed
the payoff for camper is that
- Expert+ only
- Uses a specific build to be good
- You are literally unable to do any damage unless you stand still
- You need enough brain cells to quick swap it
or autopause
the payoff for regenator
- Very rare, and from a hardmode boss at that
- Literally cuts off your health, meaning you can die easier than not having it if you get chain-hit to death
regenator actually being useful?

i feel like we had this conversation like three days ago
the flashing weapon sprite is because of how terrible terraria handles alt fires
- The Destroyer is widely regarded as the easiest of the three mechanical bosses and is not a big pain to farm
Yeahhhhh not particularly, considering you can only hit him a couple of times with each piercing projectile in rev+, and he talks half damage from piercing projectiles. Miasma might need to be nerfed against him tho, if you’re destroying him compared to other weapons.
Miasma was balanced around the basis that Acid Rain tier 2 is hard so the bosses you're meant to use it on are Prime, Clone, and Plant
hm gotcha
also arbitrarily yea, but Destroyer is before Acid Rain tier 2 on checklist
'hm, I could craft all these other neat weapons'
it's literally a 1% drop chance
'or i could farm the destroyer about a hundred times'
you got lucky
that means you're lucky
did you know
that rare weapons are intended to be lucky drops?
and that when you happen to get them, you're rewarded?
some people take more than a hundred to even get it
then don't try to farm it
i took 2k to get community
and play like normal
pure summoner experience
bag 1 Clothier's Wrath btw
well that's your opinion
halibut cannon is op against your fps and your world
"Enemies in the Abyss 1 0.0001%"
a large amount of the playerbase still have an impression that legendaries are not worth farming for
despite killing 2+ of their next bosses in about 1:20 or less
Yes. One who is currently dead.
it's meant to be a tribute to him
the weapon's tooltip says that because people wouldn't stop complaining about it
Legendary is a term literally meaning remarkable enough to be well known. Having them be just another random incredibly rare weapon would go against it. And yes what Ben said.
its not even that good of an item
the weapon tooltip indeed has self-awareness that it is overpowered
that too but i was referring to halibut cannon
halibut cannon is more of a weapon thats just really really fun to use
getting the halibut cannon is like smashing your genitals against a wall made of broken glass, 99% of people who get it have to intentionally farm for it and at that point you know what you're getting into
^
If you’re farming for a 1 in a million chance it should be pretty damn good and fun to make up for it.
Well there's the alternative of the adult eidolon worm
Legendary weapons are really balanced around the fact that most players won’t go out of their way to farm for the 1% drop rate. Even if they can easily farm the boss, it’s such a drag for most of them that they will just keep progressing with the mod instead of farming a boss for two hours.
legendaries are just like, ayy lmao i got a wack weapon on my third boss kill, guess i'll use it
^
if you dont, then you dont
Like Ben said,
rare weapons are intended to be lucky drops
it’s not a particularly great chance though
^
Legendaries are meant to be OP for their tier
if they weren't, there'd be no real reason to try and grab them
It isn't supposed to be balanced, that's the point
^^^
yes but some people prefer the flashiness over the fairness
^^^^^^
U should see blossom flux
Plant drop lasts until moon lord
i'd get it if it was a normal drop but like
remember when legendary weps scaled lol
you got lucky and got it on the fourth kill. That had a 4% chance of happening.
thats not how probability works btw
0.99^4=0.96059601
Pfft devs and their rounding errors
cursed being did it right
I did it from the perspective of the weapon not dropping, and then had it subtracted from 1.
#suggestions-discussion turning into a math class

Byeah, even if someone farmed the weapon for 50 times, a larger amount of time than most players would spend on anything else, you still only have a 39.5% chance of getting it.
Rare drops are powerful because they're rare.
Hi, I just started my first play through for calamity, and I'm wondering, what armor should I have going into Eater Of Worlds
^
This is for discussing suggestions @cobalt rain
Anyways, uh, yeah.
theres a difference between rares and legends btw
however the same concept still applies
ye
w RIVs and legendaries being rare, but powerful

That's not really unique.
also the barrel being scuffed being a part of the suggestion isn't good, bc including your desire for it to be resprited is not only a don't, but just bad practice for suggestions
insults the original spriters
^
Also makes the suggestion two in one, by including both a suggestion of "Nerf SHPC" and "Resprite SHPC" (which is a don't in the don't document)
did that deus rework sugg get in, btw?
because now that I'm fighting it on boss rush, the problem is worse
darn it, only 116 stars
not from what I see, Euclid.
As stated by Ben, that effect is because of how shittily Terraria handles alt-fires.
CEM is discontinued and unofficial
isn't bringing old music back a don't?
That's not a mod we're associated with, and adding the music that isn't in the game is a don't
the destroyer is widely regarded as the easiest of the three mechanical bosses
Haven't heard much of that
If anything I've seen most people sau Twins are the easiest
And even so
god
oh..oof :v
yeah
So the first point is just kinda there
Any thoughts?
that’s incredibly subjective
^^^^
you should probably wait for the next update to talk about deus
ah, is he getting reworked?
Re on second change
hmm i mean they're the one i did first but prime wasn't uch harder
Let's just drop that point because we're not getting anywhere with it.
difficulty is not an objective thing
right, fair enough then
Yea we shouldn't just say what mech we find easier now and discuss that
The point was made
@vale hare First argument is kinda cringe see above
it's already gone from the sugg
Personally, unless there's hard concrete proof that SHPC is even more insane than other legendary weapons at their tier, I find the argument of it being stupidly powerful very silly. It's a legendary weapon, it's gonna be a rare fun thing to get. Not something players are likely to go out of their way to get.
cough cough kill times cough
btw i've just come to the conclusion
exo-weapons sometimes don't have spread-out components not because the devs just decided "fuck it, 5 plantera-tier weps in the same exo-weapon", but because weapons of the same type are extremely scarce
see: bombs
also we've been talking about the shpc for 1.5 hours now
it's a fun weapon
That is true
what is the final decision on it
final decision is:

also would a sugg about expanding specific weapon types be welcome?
as in, let's say, expand on bombs, or sentries, or spears or something
if it's just "add more bombs to make a bombs only run possible", then no
^
if it's "add more bombs because they're a fun weapon type to use and would add more diversity in rogue playthroughs", that's more likely to be accepted
suffering
i do think having like 3 bombs pre-hm is weird though
i'll think about this more tommorow (+1 timezone). gnight
sweet dreams
Also, to answer you, Demik.
We kinda don't have to have a final ruling until a dev/mod says so.
But from the convos, the only person really supporting the sugg is the original poster of it.
thats what it sounds like, yeah
mods have been chiming in tho
to say that its fine bc its a legendary
so idk
true
I'll prolly drop it until a mod does a review of the current suggs to be approved
anyways, I can get behind the laser being better from HailFall's suggestion.
It's kind of a incredibly weak attack that only really matters if you're actively not paying attention to it
It’s the one that Brimmy tries to track you with in her fight.
Before actually firing and dealing damage
Well i mean i did die to it once while trying to look at all my buffs to see wher those effing shellfishes were at
@misty fractal Calamity Mod Extra Music is
- unofficial, and
b) discontinued
The new Extra music mod is named: "Turquoise's Remastered Boss Music"
the inconsistency in your comment is bugging me @sand umbra
that's intentional
smh how dare they not invite you
No no it's just a surprise birthday party
o
we did it at not the right date so he wouldn't see it comming
wait calamity extra music mod isn't associated with calamity 
bruh moment
time to update my mod
Who's asking for dev items?
what about photoviscerator
eh
Photoviscerator is auric-tier
heavenly gale and photoviscerator are not endgame but endgame
not post scal
That's a big fat RIP then, all the dev guns are the same gun
It was big sad when we beat SCal and then our ranger crafted three guns, and all of them did the same thing 
new devs only know how to overdesign with endo coopers and gaels greatswords
But if that's reserved for dev-dedicated items i'm not gonna tell people how to design their own thing
like there's 100% gonna be more endgame content
in the future
you don't need to sugg it
this is like 2 don'ts
i mean its not really falling under future content
@gritty elk You inspired me to make a mortar type weapon
Future content != filling gaps in class options
future content is for 100% confirmed coming stuff like yharim (😳) and his friends)
just gotta remember how parabolas work
so ranger ain't getting new weapons>?
it's not 100% confirmed doe
a future content suggestion woudl be
"when yharim gets added make him ride yharyajhrya!! !! and make him pew pew lase!r! !! ! and he drops SWORD OF DEATH!!!!"
Cuz everyone knows yharim is gonna get added
a SIS at the end to top it off
my brain hurts reading that Iban
If it's asking for content that might be planned its ok
theres already suggestions that are already planned that are getting delivered
imagine post scal ranged weapon thats as overdesigned as PSC/endogenesis/gaels
now that would be epic
Yeah, I don't think this suggestion is too specific, since it's not laying out names/stats or anything. It's slightly specific, but not enough for me to call it a SIS.
instead of asking for a new weapon you could instead ask for them to get more unique functions @gritty elk
That's a good idea Iban, thanks

Does that revision look okay?
ye
awesome, ty for the help

RIP summoner
when the the 2 summoner options are the craziest out there yet they get ignored
Haven't beaten calamity with summoner yet so haven't seen those items yet lol
endogenesis is basically 4 summoner weapons in one, and PSC turns you into the weapon
with 4 different attacks
I find them insane and fun, but I also haven't used them yet 
yeahb
we're going to have to start putting limits on dev items
they've been getting like super crazy as of recently
I have sanity you know
what do you mean, my donor item can't bend the fabric of time and code itself to deal damage to my enemies
and I'd like to preserve it
valid
Somebody should make their dev item a musket
Just like, fires normal musket shots, one at a time, normal fire rate
They just hurt really really really bad
the recent dev items have become so powerful I can't make a wiki gif of them
byeah
smh just ask someone else to code them 
outstanding sugg
@patent panther that would be a specific item suggestion
please read the pinned suggestion guidelines document
I’m going to delete it because it won’t be going anywhere and you’ll be pinged by other folks
@granite grail can you finish your hermit crab suggestion? it cuts off at the end
I mean what else should I add?
bruh
it cuts off suddenly
eh
hhh
Really I didn’t know that
you can but it’s not necessary
What I’m saying is that having a pseudo-stationery [sic] summon on a boss that it can’t even hit.
the sentence makes no sense
that's because it's not a sentence
Fixed it a bit
@brave dirge future content is a don’t
DLC??
also not to mention there's no reason
tmod DLC ain't calamity though
there’s a wiki, too
?
bruh
read the suggestion guidelines document please
I am retarded
wait, so what would moving the conch to post-EoC do to the summon? @granite grail
now that you have reasoning my question is now “how does this address that problem you highlighted?”
but i guess it would be helpful to have some sort of encyclopedia
we have the wiki
easier in what way to who
Just nevermind
Why did the SHPC Sugg get approved? It wasn't really supported by anyone except Euclid
it’s approved bc there wasn’t anything necessarily wrong with it
oh wait i misread 
even if we don’t all agree on it, it’s still valid
thats where the star votes come in
such is the life of suggestions— even if the suggestion is bad (such as a yo-yo bag suggestion), if it isn’t breaking any rules
It really wouldn’t change anything major, the magical conch is effective on every boss till post-EoC to perforators/hive mind. And most summoners use the seabound staff due to the speed on the EoC
so why should the conch be locked behind EoC?
Because it doesn’t fit the next boss to fight
but can’t you fight other bosses after DS, not necessarily Eoc?
Yes
I mean you can
Fair enough on that answer spider.
Ya you can but it’s not that reliable
really what I’m getting at is— what will this action do, and why is it a good idea?
like yes it would lock the conch to post EoC but why does this help?
It will give you and item at the right time to use on the next bosses
what boss is after EoC even
That's kinda nonsensical reasoning.
Crab
evil bosses and crabulon
crab I can see
but you can fight crabulon before EoC
but there's better for the world evil bosses
Why though
calamity doesn’t like forcing linearity and if you wanna fight any boss in any order you can
^^^^^
you can do that, but it doesn't mean that things are balanced around that non linearity
which is why I don’t see a substantially useful reason to lock the crabs behind Eoc
is it are or aren't
Yes I toally agree
...then why did you make the suggestion?
Because I saw a problem
It also doesn't make sense to have 1 of Amidias' weapons locked behind a boss he has no real connection to.
Didn’t think about that
What's your problem/perceived problem about Conch? Even if it's intended purpose isn't to go fast, it's viable against perf worms/hive mind p1 if used right, so I don't see why it needs to be moved.
But if it goes faster it’ll be too op
what
what
And they already did that
then why'd you say if
And I don’t want them to be removed
What are you even talking about?
they aren't going to be removed
^
there is 0 reason for them to be removed
My reason is to put a weapon when it as a reason to be used
it has a reason to be used pre EoC
^
Mobbing exists, and most common enemies can't avoid it.
It also kinda just shreds goblin army iirc
I think this sugg was discussed a while ago as well
oh it just doesn't look like the other aurics
does it need to be
i'd prefer it to be but that's just me
tbh i've kinda come away from that sugg after hearing that exo and auric are gonna be split
It's not an exo weapon, so it doesn't have the rainbows
It will be held back when exo moves
Resprite suggs are a don't. also ^
exo uses exo plet
Exo has rainbows and will be moved once draedon is released
auric is basically everything else made with AT bars
Auric is post-yharon p2
Yeah, I didn't know that when I made the sugg
Now that I know that they're getting split up I don't really mind
yeah that's fair
wait @terse sundial why is exo being moved after draedon is released? is it going to be a seperate tier from auric?
If you have a rough idea for a suggestion, discuss it here before going through the trouble of writing something to post in #suggestions-posting, people may have opinions on a suggestion even before details are added.
god yes

10 mins late but yes, exo will be post-draedon, auric is going to remain post-yharon
they're already two separate groups, the wiki just bunches them into 1 for ease
is there an official name for the elemental accessories? like the supercharged post-dog class-specific accessories?
elemental?
I just call them like, penultimate accessories or smth like that
elemental means rainbow to me in this mod
They're the end of the upgrade tree and the best accessories for each class
oh aren't they exo tier
yeah exo is rainbow but elemental is also rainbow but they are not the same thing
then they'd just be elemental right?
no
wait
yes
lunar is rainbow and is after ML
exo is rainbow and is after Yharon
What are "exo" tier items? Celestus, Immaterializer, etc?
Oh, ok
That sounds kinda problematic as of now, there are very few non-exo tier weapons available post Yharon
How is that a problem?
But if Draedon would be balanced with Pre-P2 Yharon items or if more weapons get introduced, everything would be fine
Scal will probably be buffed because draedon is pre scal
I doubt that
I don't think so
Not like
More projectiles
I mean more health
Imo she would need to be harder for there to be room for another major progression boss between yharon and her
Well, maybe.. But imo Scal is already so hard right now with the RoD, Adrenaline, and Draconic Elixir mega nerfs
Pre-March SCal was laughably easy, Draconic Elixir was so OP and Adrenaline can take down 40% of her HP in mere seconds
Shes a hard boss but she's not unreasonable to kill with auric items
You do sufficient dps to kill her efficiently
I have no idea what they're going to do about draedon content
It'll take a hell of a lot to make an armor set better than auric
demonshade is same tier as auric right? obviously its from shadowspec but auric provides more class buffs whereas demonshade is more general, so do they count as the same sort of level?
but like, they can be interchangeable depending on what you want, is what i mean
yeah, both are viable endgame
yet if you wear anything on the head slot then it doesn't show up
Correcn't
question mark
Can you send a screenshot of your accs + armor
While trying to get Abyssal Ar-
I
Was thinking about Abyssal Diving Suit

You can't place it in the head vanity slot right
Ok then yea cool beans
wear a familiar wig @untold snow
does that fix it?
it should make the diving gear show up
Dedicated item sugg
He would already have an item dedicated to him, had he asked for one
Was Dok ever approached for an item?











