#suggestions-discussion
1 messages · Page 825 of 1
perhaps
Bombs are actually almighty iirc
Thats why i cant fight yharon with cheat sheet in a new world 
You can break auric ore, whatever it’s made out of, with bombs?
yea,,
You don’t need a blossom pickaxe?
Sounds questionable 
So prov is skippable?
indeed
she is
Seems like so
Ight, with ML down, we can go for yharon :P
anyway, either move to #calamity-mod-talk for this or get back to talking about suggestions please
Ight, heres a sugg: make auric ore immune to bombs and dynamite 
no
Why?
cause it'd vibe check non-linearity
Hmm
that right there sure do be a channel full of suggestions for the mod/server
yea
Make Alpha Virus a boomerang
Reason:
- Epidemic Shredder, the thing you upgrade into AV is a boomerang
- Celestus, an upgrade to AV is a boomerang
thoughts?
nerf crescent moon
i'm just gonna assume people are okay with that, so imma post it
elemental axe is used in a summoner weapon tho
alpha virus wouldn't work as a boomerang because yeah no, it's supposed to explode
what if it explodes after reaching max distance?

it could work maybe
it's not like there's a ton of things that explode but still somehow exist after exploding
if the suggestion gets sent, I'll consider it
as in, fly in, explode, somehow still not cease to exist and then return
oh like explode but not really
yea
and the whole thing with alpha virus being very slow wouldn't really work as a boomerang imo
unless it went fast after exploding
i was about to say how that'd be trading more dmg for vulnerability
but then i remembered you wouldn't even need to wait for it to return to throw it again
so uh
wait, slightly better idea
it's a boomerang, but it only goes back after it hits something
otherwise it goes on
ya
but then another similar projectile returns to you from the sky
from the sky?

no but really, either make it into a regular boomerang, make it only return after it hits something or just bring back shattered sun if you don't want it to be a boomerang
I still don't really see why tho
consistency
yeah it has different upgrades but that's not really a rare occurence
you turn a boomerang into a non-boomerang and then AGAIN into a boomerang
or just make it a boomerang with an attached explosive
^^ this
ele axe, executioner's blade , etc
ele axe tree is completely shafted next update
so I wouldn't use it as an example
I don't think turning it into a boomerang for consistency would work that well
ele axe is melee tool -> summoner weapon -> summoner weapon
yeah but still, it changes
and executioner's blade will most likely be changed i think
no (?)
there were no plans to change exec blade
i mean, not that way
not change exec blade
i mean throw it out of celesuts recipe and replace it
and exo weapons are really not really well known for being consistent with their crafting ingredients
no
but i mean how almost every weapon in the game sticks to it's type
exceptions are cosmic immat, celestus and magnomaly cannon
out of like, how many? lemme check
magnomaly uses aethers whisper too yes
and it's a gun/rocket launcher, but actually just a rocket launcher
and the fact that it upgrades from a boomerang is more becuase of the plague themeing
I mean in the next update there will be another plague themed weapon that upgrades into a differnet plague themed weapon post ml and they arent consistent at all either
which one is it?
just know that they are pretty different summoner weapons that work differently, but they still upgrade like that because it's just plague themed
which are known to be boomerangs in the terraria universe
i mean, i didn't really do a summoner playthrough yet so i'm not sure on the CI crafting tree
sirius is getting removed from immat recipe
so again, I wouldn't use it as an example 
yeah, given that exo weapons have never been known to have any correlation with dev weapons
looks at drataliornous
i am 5000000% certain drat is a dev weapon
or well, a dedicated weapon
i consider these the same thing
WhEre iS dRaeDOm
he's at taco bell
lmao
drat is a part of a reward for being the first 5 nohitters
development doesn't necesarilly mean programming
so that belongs to neither a direct development of the mod nor providing support
ight, time to do a hard bluff
inhale
that is in some sense developement, as this shows people are really dedicated to the mod and are really enjoying it
uplifting the devs
and allowing them to work harder

🙅♀️
The simple answer is that I didn't want immat in my dev weapon recipe. so it won't be
🗿
@jagged jolt it's already planned. you don't need to suggest it
whats up with the wave of r-tards in #suggestions-voting?
@radiant meadow oops didn't know
no need to insult people
^
^
some people just don't know the suggestion rules, no need to be an asshole towards them
you agree with "no need to insult people" yet you're the one who insulted someone
it means we can delete resprite suggestions
It does, Bumble
Big suggestions like reworking a significant chunk of the rogue class will pretty much never be considered, due to the significant amount of time and effort to do them
byeah and anything major like that tends be already planned out in some way
indeed
It’s nice that the suggestion don’t doc was changed, but most people aren’t gonna read the changes unless they’re notified that it was changed
There we go
Now they've got a lil red icon on their pins :P
Once again, we can always inform people that it has changed
Cool, problem solved
@strong jacinth Could you make the topic sentence a little more specific, saying that you want it to be a closer equivalent to the other Lunar sets?
(With that Don't updated it doesn't feel right have a sugg that just says "Rework ___")
Aight thanks
well, hang on
"better" may not be the best word to use
because that sounds like "it's not as strong as the other lunar sets, so buff em"
Maybe "closer" instead?
Aight yeah that works
thanks
meld rework would be cool tho ngl
@earnest raptor You need to sacrifice an entire accessory slot to get rid of the plague debuff.
Fair point, but inconsistency is still there.
aight sure
(If Alchemical Flask happens to be viable against PBG due to the seekers, tis more understandable)
alchemical flask is just there
since there's no future plague content after goliath
is brimsus the new :why : and why bring that back, it was killed for a reason 
god the why emote
why bring it back at all
like, sure, you're the person that first did it or something, but it doesn't contribute to the suggestion at all
Ok, get a pleasing look of text version of why, no thanks.
why are you trying to use the why emote at all 
it'd be better if you just wrote Why or Reason or something
i suppose
plot twist: the boss was added after someone's top secret sugg 
is it necessary for the sepulcher to be a kind of meat tank
why dont we just make it completely invulnerable
You can't kill sepulture by attacking it
It's more difficult the way it is
Kills piercing
You kill the brimestone orbs
You can kill the Sepulcher by direct attack, if you've got high enough DPS
which is the fun thing
Last time I did Scal I only got ones and twos, but that was in 1.4.2
you would need a really fast weapon and a ton of patience
and also be careful enough to not kill the brimstone hearts in the prcoess anyways
and also you would need to be like completely insane to try and do that
Oh that's what you mean, if people actually start trying to do that you gotta give a cool drop like dungean guardian
Naww it's just an obstacle in a greater fight
sepulcher staff 
That'd be weird
Killed sepulture with damage and not the brimestone orbs? What fight could be greater
Is it intentional that after beating a boss in expert mode you can switch to rev and get rev-exclusive items from the treasure bag, or is that just because it's hard to code?
We know about that problem but it would indeed be somewhat difficult to fix
What if you pre assigned what the bag would drop
that would be horrific to deal with
Well... it'd be difficult to fix on the treasure bag's side
There is a very easy fix of just making the Rev items drops directly instead of being in the bag, but Ben doesn't like that solution
I don't care if they drop from the boss or the bag
you give rev-treasure bags if you are in rev
then let's move it to from the boss 
but there was some change to move them to the bag awhile back
and normal treasure bags if you're not
That'd hurt mod compatibility
oh
more than one bag is obnoxious to deal with
haven't thought of that
@scarlet torrent as much as I agree with the suggestion, that's not to say obsidian skin is irrelevant
the upper hand it has over lava charm+ is the fact that it's insanely convenient to obtain
you can pretty much find them anywhere and everywhere after a few hours of exploration
also it doesn't vore an accessory slot
that too 
Fair enough
that's why obsidian skin is mainly murdered so hard
Crafting the potion seems a bit unnecessary to be honest then if it's main appeal is being found while exploring
There isn't a potion that functions as vanilla obsidian skin late hardmode/post moon perchance?
Still fairly new to the mod, only done two full playthroughs
@distant gyro
Nah, there isn't anything like that afaik
yea
right
permanent lava immunity doesn't exist
even on items such as celestial tracers or the amalgam
I can see that being a good upgrade to the void of extinction
if not just on the amalgam
can easily survive hit of phantasmal deathray
melts in lava
Brb doing 1000 degrees bath
Can the Dryad keep track of how much of the world is infected by the AI?
If not would it be possible to change that?
That might be possible
And it would be hell if it did
guys ...
Heavenfallen Stardisk > Ballistic Poison Bomb
Pos-Plantera and Pos-Astrum Aureos > Pos-Calamitas
why Havenfallen Stardisk is so bad if compare with ballistic ?
If you aren't taking advantage of heavenfallen's gimmick, it's not great
Do you move vertically when using disk?
if you are, it shreds everything in mid hardmode
yes i do
using Daedalus Rogue Set
but ever ussing the heavenfallen stardisk with boss like Destroyer ... i can't deal more damage
So, the exactly one of two worm bosses that are vulnerable to bomb's aoe?
i tried Destroyer and Aquatic Scourge, but idk ... maybe need hit all things do deal more damage
if hit walls just lose damage ever with the missels
i mean it'd be better if you provided some kill times on Levi or something to show whether it needs a buff/ how much it needs to be buffed
but ever hitting does not seems very powerfull
for the "No specific item" rule, can I suggest a non-specific idea of a QoL item that I think could be useful?
Depends on how vague the qol item function would be
if it's just a general concept and not anything specific it should be fine
at least i think so
gotcha, I'll post the idea here before putting it in #suggestions-voting
Add in an item to spread the Astral Infection in a small area than the Astral Solution:
This could be done through an item that functions like an "Astral Seed" item which would spread the astral infection to one tile, or an item that functions to the Evil/Holy water weapons from vanilla, which spread their respective biome in a small area.
Why?: This would allow for the Astral Infection to be spread in a small radius should the player only want to infect some blocks, which is currently difficult with there only being Astral Solution which has a wide area of effect
Looking good, altho the first sentence seems like a repeat of title
May want to adjust/remove it
aight, I'll cut it

maybe change the first sentence to something like Add a way to more easily spread the Astral Infection in a small area, like an Astral variant of Holy/Unholy Water
Eh
He already mentions the Waters later
.. the thing that bothers me is "in a small area than the Astral Solution"
It should be "smaller"
seed, water, and powder
oh yeah, I forgot Powders exist
added the powder thing to the sugg and fixed the spelling error
Powders only remove the opposite biome tho
they do, but that's still important since there's no way to remove the biome in a small radius either
ye he says for removal
I could also change it to "Change the Purification Powder to also remove the Astral Infection Tiles in a small radius" if you guys think that would be better
Yeah that should be fine
No reason for it to be a new powder
That probably should be separate suggestion, ngl
hrm
aight, I'll do a separate sugg then
make a fruit you throw into the ground that converts to astral iirc
Like, yeah these all are bound together, but it'd be like 3-in-1 already
wow, there are a lot of suggestions
wew
In the time it took Krank to get feedback and post a separate related sugg
Two people burst in with their own
yeah, #suggestions-voting has become way more active since the 120 ⭐s change
awesome emote
Emote but awesome
(I'd say since 2 days ago)
is that even possible
i believe i used to call it :3b:
could work
Am i the only one that never uses emotes?
maybe, maybe not
yes begone 🤡 no, most people don’t use them in every message though which is why you won’t see them to often
@ashen warren the cleanest way that would happen is if the set gets resprited
which is not a priority for the devs rn
Yeah that could work too
Ok, I just think it looks weird in comparison to the other items
if you think it looks weird, make a resprite/find someone to resprite it and get it submitted in the Art Server
Well the sugg isn't about quality so it's okay
I could see it being reduced while maintaining the same design
(We've done it for things like The Pack before)
honestly a lot of Calamity's weapons are like obscenely big
this especially applies to swords, many of which out-big even the Breaker Blade
trashbox's sugg is strange because his example of calamitas kinda undermines his point
because brimstone flame immunity is available before calamitas
i suppose it isn't available before brimstone elemental
Brimstone Flames immune is obtained from Brimbo, yes
primarily because it's Brimbo's main debuff
pog reasoning
Does Baurinade or whatever even have anything special about or is it just stronk bow?
They both shoot electric arrows.
That go PSHAW when they hit anything
That's it.
@fierce grotto Can you give any more reasoning for why these two bows should have an upgrade, beyond the fact that you liked them?
Yeah I don't see why this upgrade should be a thing when ranger is not struggling anywhere in the game, both in terms of DPS and weapon variety.
The Storm is a super ascended meme version
The bows look specific to the scourge siblings, it would be kinda weird if the ranged weapon had upgrades but not the others
Being cool is a weird reason to justify that
i'd like an upgrade to the barinautical as well
but also just because i like it and having 3 would be cool
@hollow shell Since They Are Very Good Bows And The Could Use An Upgrade And I Feel Like They're Underrated
if DoG didn't already have a bow
even though DoG doesn't really fit with barinautical theme
Deathwind
Underrated? Barinautical is meta right now IIRC
Can we get a reason other than “it would be cool”?
That reason still doesn't have much substance
So far you've said "I really like them" "They are good" "I want an upgrade" etc
Do you have any actual substantial reasons, like ..
What is it about the bows that you like?
What is it about the bows that are cool, does it fix any particular issues, does it fit in with any particular thematics or lore, etc etc.
I don't think a Barinautical upgrade is all that necessary when ranger is never weak and never forced into a single option.
Hell even bows only, which isn't valid reasoning due to don'ts, isn't struggling for option variety anywhere.
The Barinade Is quite Good as for dps and damage but most players dont have much usage time
As for The Barinautical Has a much shorter usage time than the Barinade But the dps and dmg is pretty good
But why should it have an upgrade?
Short usage time is not really any issue. If anything it is seen as a good thing as a weapon that survives multiple tiers ends up crowding out multiple tiers.
also isn’t barinade like usable until skele
Short usage time I could see as a reason why you'd want an upgrade
to say an item is underrepresented or something
Its the most valid reason you got, but I'm not sure if its really an issue.
I have a problem with these specific scourge drops getting upgrades but not the others
Or does that sound dumb
Barinautical being meta sounds pretty funny given the absolute memes you can get at about the same tier
So, is there like... a single reason Aether's Whisper is a double-damage type weapon instead of getting split in half like most boomerangs get split between melee and rogue?
I think that was suggested before
Huh, it didn’t get enough stars
Whisper is still split, since they deal different types of damage because Alt Fires
yeah, because alt fires
I like the fact that Aether's has the damage alt fires
It makes it unique
One of very few hybrid weapons
yeah
(if not the only one in Calamity, afaik)
which means you can't get ranged modifiers
and, then again, what does it being a hybrid weapon bring to the table?
The weapon's double damage types is probably still around because Aether's Whisper would just be funny magic sniper otherwise. Also ranger doesn't get a modifier but it does get ridulously strong shots for no ammo cost. Not that that really matters considering ammo is hardly a draw back but its something.
true, Hybrid only makes it easier for Multi Class
you're either not gonna use its alt fire at all or only use its alt fire
i get that it's special, it's just
wait lemme do some researching here
Never said it was a good reason, but it is the reason that is keeping it that way nonetheless. Not the dumbest reason either, Cosmic Discharge is probably still legendary just because otherwise Apotheosis wouldn't have an expensive crafting recipe.
Ranged Sentinel Tier
- Bows: 1
- Guns: 3 (4 with Aethers Whisper)
- RPGs: 0
Magic Sentinel Tier
- Staves: 4
- Others: 1
- Guns: (1 With Aethers Whisper)
yeah
that being said, aether's whisper isn't a gun
blissful bombarider is woat
it doesn't use bullets
it's a magic gun
it is a magic gun
ah, okay
you dare doubt our lord and savior, piranha gun?
also expect sentinels tier to be underwhelming
it's just differentiated by appearance
if sentinels tier mean provi-polter exclusive of both bosses
anyhow, ranged already has 3 gun weapons, so Aethers doesn't need to be in the ranged class
I just considered Sentinel Tier the weapons that directly use the Sentinel Materials or dropped by Sentinels
if post-provi is inclusive then the amount of bows and launchers are blatantly false
ideally you'd include most of post prov
if post-provi is exclusive then I'm pretty sure the staff count is false
additionally AW is used in Magnomaly Cannon, which is a rocket launcher
sentinels staves are crafted with ruinous souls
magnomaly inherits whisper's splitting beams
hm, lemme recount for Post-Provi to Pre-Polter
so if it doesn't go to "other" i think even "ammoless RPG" would make more sense
(is that even a thing?)
other is anything that's not a flamethrower, gun, rocket launcher, or bow
the latter 4 are decided by ammo consumed
with a few exceptions
(like impaler, spyker, and dragoon drizzlefish)
i'm pretty sure they do say "does not consume (specific type of ammo)" afaik
shroomite helms are a general way to differentiate class
melee and summon subs are different by gameplay design, ranged subs are different by ammo, rogue and magic are different by visual design with rogue having exactly one way to distinct
for ranger subclasses
atleast i remember some flamethrower saying "does not consume gel" instead of "does not consume ammo"
ethereal extorter also utilizes some rogue subclasses
well, given shroomite, does any headpiece buff Aether's Whisper?
hmm
Ranged:
- Guns: 4
- Bows: 4
- Rocket Launchers: 3
- Flamethrower:
- Other: 1 (2 With Aether)
Magic:
- Anything: 7 (8 With Aether)
This is only Provi drops, Uelibloom and Divine Geode crafts, Bloodflare Sentinel Drops and Sentinel Crafts from Pre-Polter
bloodflare?
magic gets just 6 weapons pre-polter?
krantanuck completely forgot the bloodflare set so no
yeah, i thought something was wrong
mage gets biofussilade, purge guzzler, sanguine flare, viscera, divine ret, mistlestorm, aether's whisper, and plasma rifle iirc
thunderstorm if you're into rivs
yeah, sounds about right
so since magic has less weapons at this stage, taking Aethers Whisper away from the Ranged category seems fine imo
people were suggesting it, I was just checking to see how many weapons each class has at this stage of the game
it'd make more sense to split it into two
yeah, I agree
the same thing happens with terra disk
you use a melee, melee/rogue and rogue weapon to make it
it was originally just seashell boomerang
the equanimity and thorn chakram were Ozz's suggestions to make it less bare of a recipe
wait no, i thought you meant something else with that
nvm
on a completely unrelated note, the calamity wiki is run by the devs, right?
i think there should be a supernova crafting tree
no
definitely not run
no?
I'm working on that
check altix’s roles
well, not always
lul
bruh
Do you not know how a Wikipedia works
Anywho
It's official because it's backed by source
"i really want an upgrade to them" best reasonjng tbh
it is of the highest quality
Isn't that dynamic reasonable considering Auric Tesla takes much more effort to make and has a generally more significant presence
Like you make the super duper final best armor
and then you beat one boss
and you throw away the old shit cuz the new one you just got is better in every way
bruh
Oh yeah, i always felt like this one was necessary... I agree ⭐ for you
smh just buff Demonshade
also doesn't Auric Tesla Armor just use the armor sets that you're already supposed to use throughout Post-ML AND the materials from segments of Post-ML that you're encouraged to explore?
I think Demonshade having superior DPS and Auric having superior survivability is an okay balance
But, the alternative will be superior to Auric's survivability?
yea..
so
.. use Auric for one boss then it gets replaced?
doesnt get replaced still usable
demonshades revive ability isnt as strong as at's then
Auric having superior survivability is an okay balance
yea i know
the alternative will be superior to Auric's survivability?
yea
Thinkies
I really see no point
Reminds me
Isn’t it kinda weird how godslayer gets outclassed after half of a boss fight
(In my experience it gets some good use during that half boss fight)
But, yeah fair. Similar situation
The God Slayer and Silva revives are distinct, to the point where you prolly could choose between the two
but
yeah.
similar.
i don't see a problem with an armor getting outclassed right away, just another upgrade. it's the same with most weapons anyway
Isn't that dynamic reasonable considering Auric Tesla takes much more effort to make and has a generally more significant presence
Like you make the super duper final best armor
and then you beat one boss
and you throw away the old shit cuz the new one you just got is better in every way
I'd agree more with this argument if it wasn't already
literally exactly what you do with exo weps and dev weps because of the asinine power spike post-SCal

Demonshade armor is actually the outlier in this regard
every single exo wep has a big chongulus crafting tree, to varying extents, with the sole exception of like. Hadopelagic Echo
you make these super duper final best weapons™️
and then you beat one boss
and you throw away the old shit 'cuz the new ones you just got are better in every way
Isn't demonshade also a dev armor?
yes
but it is in fact worse in most facets than Auric Tesla for anything that doesn't strictly serve glass cannon purposes
despite being later in the game
I remember something in the don't doc that said no dev items suggestions, or I am tripping
it goes against the law of progression, the general precedent set by everything else on the argument of exo tier vs. dev tier, and furthermore directly defies Calamity's absolutely absurd post-ML power spikes which for the record start around after the Devourer of Gods
That's asking for new items, freeze
You can suggest changes as long as you get permission from the dedicatee
(or if the dedicatee doesn't exist anymore, it's fair game)
ah, good to know
@ashen warren You kinda get off the rails near the end there
Also it'd be way easier for us to nerf our summoner weapons than to edit the AIs of vanilla weapons
entropy's vigil is nerfed next update
and I think I buffed plantation staff a bit
I was mega sad and disappointed when I found out the demonshade armor wasnt even as good as auric tesla, especially after the effort it was to deal with the nightmare that was scal for me
Also the red devil being always active is extra annoying because I want to choose when I hit enemies, not let the summon ai do that. Afaik there is a pet summon that removes it? But you need a hardcore character or something to obtain it
and I'm nerfing ice clasper detection shenanigans
I do tend to do that when discussing summoner related topics, but there really isn't a solution that would make everyone or even most happy.
ice clasper is like inferior to black hawks and forgotten apex for mechs tho
I had figured that the EV nerf was coming.
maybe not dest
The astral slime minion was also rather lackluster due to it's lack of mobility for that stage of the game.
that's not changing
getting the dumb thing to work in the first place was hard enough
I could see it being good against aureus and golem but well, you have to fight Aureus to get it.
also pretty sure it eats ravager
I'll have to try that out, still rather niche, it's cute though.
i could see an astral meteor attack working
(Anyway your last paragraph doesn't apply to the rest of your suggestion)
like every time the minion lands if it's big enough, it shoots a cluster of star projectiles
but yeah
what defines utility minion?
It does reasonably well vs ravager but it seems to have an obsession with being on the same horizontal plane as the character.
as does vanilla slime staff
So it flies off very often.
It's more exaggerated here I would say, and even if it wasn't this is a late hardmode weapon, it'd be nice to have some utility.
byeah
late hardmode gives way to more mobility on both sides of the fight
so grounded minions like abandoned slime will feel underwhelming
@summer herald 1. Crusher is being reworked in a few days
2. seperate unrelated suggestions please
oh k k my bad
yharon is only invincible when transitioning between phases and subphases
and that's because he pauses
I definitely approve of this
still i find it a bit annoying that while he is paused u still have to move dodge and even not touch him cuz the fight its still happening.
ice boomerang is needed for terra disk?
yes
YuHp
you need it for equanimity yea
mfw rogue now has an exo wep it can be locked out of because of worldgen funnies
Dragon Pow can also be locked out of if your abyss chokes itself
DP isn't one of two options though, it's one of like seven
fair
the only other option that a rogue has is Supernova if the Ice biome shits itself and lacks an Ice Boomerang
that's assuming the player doesnt have a QoL mod that lets ice boomerang be obtained another way
QoL mods allow a lot of things that Calamity adds recipes for to be obtained another way
yet those recipes exist in Calamity anyway despite typically being outclassed by those QoL mods
not to mention the various methods Calamity adds to obtain items it doesn't give recipes to
e.g. Gatligator, Arkhalis, Bone Sword, every gem and herb in the game, Shark Tooth Necklace, Glowing Mushrooms + Mushroom Grass Seeds, Fallen Stars, etc.
@summer herald Just change that second suggestion to be your whole message.
You're not supposed to have more than one suggestion in a message because of how the star voting system works. Just delete the first one considering it's getting done next update anyways.
done, sorry for that
Thank you
are you like, this channel's guardian?
he is the sugg guardian
guardian of the suggs
Basically yes
I actually wish loot hunt and cavern crawling mattered more
I don't want to make item finds even easier
Yeah..
It's just a shame, a necessary evil kind of
Worldgen loot relies heavily on RNG, which makes exploration more interesting and unpredictable, but potentially much less fair
Most worlds don't spawn with sandstorm in a bottle which is a shame
That would be a great addition to have on this page
https://calamitymod.gamepedia.com/Vanilla_item_recipes
because whoops
Check in game first always
I'll add it
I added an ice boomerang recipe because I added it to Equanimity
So the reasoning is invalid
oh
Sorry about that
Fact checking in game helps
i just removed the suggestion now
Thank you
If it's not on the wiki how are they supposed to know
Nice job 👍
Guide doesn't go both ways
Byeah, as fun as it would to see people suffer, I added ice boomerang recipe so Celestus wouldn't have world rng
Recipe Browser mod, probably
i am not using hacks or recipe browser mod 
Mfw ingame wiki is hox
then make a new world because you're gonna need cryonic bars to actually beat the game
Make a new world because your world gen had a massive aneurysm
Nah fam keep the world, because world gen having suck a big seizure that it ended up skipping the snow biome entirely is a rarity to be treasured and shared.
novelty world; treasure it.
Delivered Suggestion Statuses I guess
@teal ibex 🤷 https://discordapp.com/channels/225030931008847874/263382359397761025/690251004167585942
@pulsar jay 🚫 https://discordapp.com/channels/225030931008847874/263382359397761025/690027248907976729
@mighty knot 👍 https://discordapp.com/channels/225030931008847874/263382359397761025/688923513511215179
@teal ibex 👍 https://discordapp.com/channels/225030931008847874/263382359397761025/690762617387483167
@hexed ore 🏁 https://discordapp.com/channels/225030931008847874/263382359397761025/691731224573640805
(Bongos, in your case, the treasure bags will be shoved into world boundaries if Levi dies outside the map. This will also apply to other Ocean bosses)
lifesteal 
Did life steal sug get rejected?
The one that was rejected is talking scal pet
It got a shrug, idk what that is
yeah we don't have official notation for neutral response
we might get one if Hectique's other suggestion gets completed
what're the new emotes gonna be?
Yeah OF COURSE the undesired ones like talking pet WILL be rejected
I don't think any lifesteal items are very problematic right now
They're fine I think
They don't allow you to facetank endless damage but they help sustain between potions
hurt*
krastyan please stop acting like this 

Hey, the talking pet is a fun idea... But nothing in terraria speaks
also yeah they're not causing an active problem but if you read my original suggestion you'll understand what's missing with them as of right now
scal literally does speak
But she does so in Text
did you think I was asking for a voice actor
The sugg doesn't say to do it in voice
Yes monkaS
oh god LOL

horrifying

is scal still British
Oh yeah, doesnt she speak as a british lady in Dm dokuro's video?
i don't think that was ever official
I dunno if that's canon or not
Doubtful
hope not because it really doesn't match
What would you expect Calamitas to sound like??
I think that was from a movie or something
No idea
A mushy satanic woman voice... Alright i'll stop Offtopic
Yeah you should
This is why we separate suggs
I said which part 
(Her Treasure Bag will get shoved into the world if she dies outside the map)
@digital saddle So, landing 15 hits grants you the same boost as Rogue Emblem?
As in... you always have the Rogue Emblem boost unless you utilize stealth?
Well currently it's "you always have a rogue emblem boost so long as you don't mind spending 5 minutes stacking it after every death"
Yeah that's indeed tedious if you bother doing that
but I don't think one of the earliest rogue accessories should discourage you from using rogue's unique mechanic
Stealth in the early game needs work in general
It has a number of accessories but they just don't feel good enough until like eclipse mirror which is lategame
Your suggested change would exacerbate the problem
Make stealth even less worth it to use
Ideally, other accessories or stealth in general would be made stronger to compensate
This is not an assumed change. You'll probably need to put that in your suggestion
stealth in general would be made stronger
h
Would that fall under the "stuff that takes alot of time and effort" dont
Someone was talking earlier about giving rogue more distinct sub-classes
My personal fantasy for rogue would be a stealth specialization which is about spaced out burst damage, and a all out thrower specialization that holds down lmb and chucks to their hearts content
Something like this could help to create that split, though obviously that's only my personal vision for the class
It's a bit backwards to say that early game stealth needs more work, yet you suggest a function that actively discourages stealth with the hope that it'll lead to the other accessories getting buffed to compensate
Suggest that the other accessories get buffed, cut out the backward-ass middleman
The intent wasn't to "nerf" early game stealth that's more of a side effect.
I was more trying to suggest a way to remove the drudgery of the long term stacking mechanic while keeping the flavor of the accessory
You should probably think if a different new function
Something like "When you land a crit, your stealth gain is doubled until you attack again" or whatever
Doesn't involve stacking tho, if that's a part of the accessory's identity. Made it up just now
I removed it for now. I'll give it some more thought tomorrow. Off to sleep now. Night
Alright. Good luck brainstorming.
Gnight 👋
@sturdy pelican Don't comment on suggestions in that channel. Do so here.
ok
boss immunity phases could stop existing once you've killed the boss after them or killed the boss X amount of times
allowing the pure catharsis of just slaughtering a boss
@hollow shell why didn't you tell me that my suggestion past?
How about dummy + wulfrum?
Or is that too early? afaik the only thing locking the dummy is the Merchant since you need hay
wdym?
maybe add bones to the recipe?
why bones
Late pre-hm then, post-Skeletron
But that's still past plenty of summon weapons already
if anything you should just be able to craft the dummy in it's super form from the beginning
maybe you can buy it from the merchant if you have a dps meter on you
since it's useless otherwise
i have to ask
but is the bug where you have 1/2 the amount of Invince frames intended or not?
idk if this is what they are talking about but if you dash into an enemy with asgards valor you occasionally get hit multiple times even when you have extra i-frames
someone made a suggestion to change the crystyl crusher
just why
do you want it back to its old ways
do you like destroying your own buildings or some shit like i don't understand
It's not getting reworked a 5th time
breaking things is more fun then building things :)
@vital marlin 1. yes it is
2. it's not JUST with the valor it's with every calamity dash
guess I just don't notice it with counter scarf because of the dodge thingy
except the counter scarf
yea
ya
but for the longest time i though it was only the valor as a balancer but then i die the same way to calamitas by dashing into her with the cryo dash
so this is a bug or is it not?
probably a bug I think. Its really annoying to if you are running true melee without counter scarf for whatever reason.
ya but it does need a change be intentional or not
idk if its intentional but i dont think it should be
ya i am ok with it being on the valor but not on the cryo dash, it already lower your defense by 10
so i don't know if this is a bug or intentional so i will put it here as a suggestion
currently if you dash into an enemy with most calamity dashes (valor and it's upgrade, cryo dash and i think it also applies to the belts) your invinceability fames kind of disappear and buffs that increase it [I frames] don't do anything to solve this problem
so my suggestion is: if this a bug remove it, if this is intentional nerf or remove this mechanic
reason: is it really fair to die to the prime saw that just changed it's direction right into you while you were dodging the laser beat that was fired into your direction?
or loss 99% of your health to the attack providence just summoned while you were dashing though her body that doesn't do contact damage?
what do you think of the suggestion?
if you're not sure if it's a bug or not you should probably ask in #bugs-read-pins
ok
are you talking exclusively about the i-frames you get by ramming an enemy with Asgard's Valor and up
not just the valor
it's also with the cryo dash
i wouldn't have complained about it if i knew it was just for balancing the valor and it's upgrade
doesn't cryo lore basically do the same thing as Valor and up
no
it doesn't damage enemies that you charge though
i think it's slows them but that's it
iirc it just freezes them
wait a sec i will check the wiki if it should ram enemies
directly from the wiki: The player can dash, dealing 50 damage and applying Glacial State for 5 seconds to any enemy hit. The player loses 10 defense.
doesn't say anything about i-frames
i posted that wulfrum suggestion a long time ago (like years) but it didnt get through. I hope its ok to post it again
the bug is that dashing sometimes seems to reduce your players i-frames
ya it does do damage but that is basically nothing?!
50 damage?
also why in the world it does damage, that sounds dumb.
well if it's a bug you definitely shouldn't put it in #suggestions-voting
I mean the purpose of a dash is not to deal damage, it's just a little addition
^
well if the down side is that i don't have any i frames when i dash WHAT IS THE PECKING POINT?!
iirc most of the time you dash to AVOID damage not deal it
posting it to the #bugs-read-pins
good idea ye
I think its way more worth to go with summoner headpiece at the start
+1 minion is more valuable than 3 defense lole
You get his point though
Indeed
Imagine being defensive in calamity, especially when you're not melee
Probably a dumb question, but the #suggestions-voting also takes enemy suggestions?
yes
Ok.
although brand new enemy suggestions are frowned upon
Then what are not brand new enemy suggestions?
suggestions about adding brand new enemies
everything except brand new enemy suggestions are not brand new enemy suggestions
An "enemy suggestion" could mean changes to existing enemies
exactly
though suggestions for specific items also aren't allowed and I'd advise reading the rest of the suggestion "Don'ts" doc as well
Ok, that's what i needed.
You could ask for a new enemy to be added, if you aren't super specific about it
Like, for instance, you could ask for any new enemy be added to Hallow/Hell post-ML to flesh out the Profaned concept more
but you can't ask for "Hellish Judge - Enemy resembling priest which shoots 5 fireballs and deals 200 damage", etc
Oh, ok i bet it.
if you name the item or enemy or detail its exact functionality it's probably a specific suggestion
But is concept art allowed?
if you have a sprite or concept art that is also specific
Yeah that would make it too specific, asking for an exact appearance
you can suggest a general suggestion, such as "we need a slime for x ore" but not "auric slime and it looks like (image of auric slime)"
Ok.
My idea was for a new enemy to spawn after the Perforators, and it would look similar to this.
How specific is this?
Yeah
You wouldn't be able to ask for that guy in particular.
You could only ask for an enemy to be added post-Perfs
you should have a good reason for it to be added as well, suggestions without a reason will likely be quickly denied/removed
Ok...
Increase the amount of Luminite that moonlord drop.
Moonlord drops about 25 bars worth of Luminite ore. There are dozens of new craftable weapons post ml and they all require luminite. To get all of the weapons of one class and armor you have to kill moonlord almost a dozen times. You also have to do the lunar events multiple times to get the fragments required to make all the summons. You have to grind here so much for no real good reason.
That's a fine suggestion
Surprisingly not a bluecheck, people haven't suggested that in a while
mmmm
one thing I've been sitting on is enemies that drop luminite that spawn in space post-ml
since you'll be there to get exodium and cinderplate
The only issue with that is that there isn't any new space enimies
And the normal ones don't get buffed
An alternate method to obtain Luminite is a very frequently suggested thing
I should probably put it in the Don'ts doc.. but I'm personally frustrated that none of them have been done yet even after repeated approval and discussion
I will put it in the Don'ts doc actually but I'm gonna bring it up to the devs again
im fine with it
but i think if moon lord was harder, i would definitely rather not fight him several times
@solid nimbus 11 per line, actually
I prefer having to plan the buffs I'm gonna use, but that's just my opinion
or just maybe make the Martian madness drop it but a small amount post Moon lord?
there are a lot of ways you could go about it
Aureus
True, i was kinda close thankfully xD
post ml aureus is a pain in the ass
That guy is such a tank
Rev+ ML is really frickin hard
And the mount doesn't go through platforms
I think he got changed again after I fought him
i just remember he used to be a lot harder
depend on classes and wep tbh
I fought him while the True Eyes were removed entirely
11 buffs limit sounds much more harsh than current floating one 
(not that I would not love it, but others probably won't)
yeah 11 buff limit kinda ech
what do you guys think about nerfing hivemind
i feel like theres a very big difficulty discrepancy between it and perforators
buff perfs then
what but why nerf him
hive mind is pretty mild in difficulty
Hive Mind was too weak compared to Perfs for the longest time
like just perfect for a pre hm boss
its pretty good on difficulty actually
i find perfs harder
What makes hive mind that much harder than perfs?
IMO buff perfs a bit more
Perfs were made harder too recently
also perfs got a new ram attack in 1.4.3
This is true
his attack much more easier to dodge then the new Perfs attack
There was an argument in here for a while whether EoW was harder than Hive Mind, whereas that’s not really a thing with Perfs vs. BoC
That’s true, second phase is a tank
main perf has 6k, worms have less and segments
4k in first iirc
i mean perfs do have 3 worm to deal with and if you try to rush em the hive will try to ram you then making the fight more chaotic
And the perfs are quite fast and that can be irritating
idk i find perfs almost trivial in difficulty, but i dont enjoy fighting hivemind at all
perfs isnt hard
what
it just melts
...
hive mind is an endurance test
dodge all the random crap it sends at you for like 5 mins
perfs is melt it with piercing for 2 mins while not getting hit for insane damage
Maybe it should be increased to 16 or someth, or an alternative to the potion system entirely;
Enter potion charms-
One time use items like the demon heart or onion that give you the effect of the potion permanently, however now you are unable to use those potions anymore as you already have those boosts (think cadence replacing regen) these should be fairly expensive and post-ml though
i've killed it in >1 min
Hive Mind is one of my favorite fights in Calamity tbh
perfs can probably be done in 1ish
That sounds a bit specific, Omega
what should be increased to 16?
specific item suggs are on the donts right?
yeah
is it the buff cap? because that's 22 already I thought
This isn't as specific as some other ones, though. It could be edited to be valid.
He means post-separation (look at his sugg)
so the full total is actually 32
oh
enter rogue
thats make the potion and buffs kinda bonkers tho
Tru, especially summoner
Rogue needs way more than summoner
^
flasks, crumbling, ammo conservation
penumbra also
stealth kinda dead
flasks stack though dont they?
rogue uses ammo conservation?
Been a while since I did a rogue playthrough tho
and some utility pots
Sry xD
it still nice to have but not mandatory yeh
I never heard of rogue getting benefits from ammo conservation before
Ok
iirc
but not the non consumable ones
Consumables do works iirc
Yeah it has no effect on the nonconsumable ones of course
dupes non consumable weapons
Epic money maker
Maybe some of the new potions could be folded into one for rogue to reduce inventory and buff clutter
I don't see anything mentioning it on the rogue or buffs wiki page
I'll test it and see if that's a thing
Noticed A LOT more potions since my previous rogue playthrough in 2019
yes
Like an unnecessarily large number tbh
(There's only 3 dedicated rogue potions)
its not like you dont have the buff slots for all of them
1 of them is a straight upgrade to another
especially once you get cadence
shattering ye?
yeah
Well, also just because a potion exists doesn’t mean you need to have it
not all of em is needed
True, but inventory management is very important, even with alchemist tokens *which are third party it is still a lot to manage
does ammo box stack?
not sure
A peek into my inv, it would be cool in vanilla calamity if near the moonlord-tier you were able to combine potions into bottomless long-lasting mixes that combine the effects of similar potions, helping to remove clutter and grinding to restock, alchemist has some things like this but they last for very short periods of time.
luiafk has unlimited buff potions
*same with similar boss soul effects
oh wew
Like look at the number of these lads
mmmseveral of those aren't Calamity
oh tru
some are alch npc
and several are class-specific or situational
like dryad potion
You won't use Crumbling and Astral Injection at the same time.
and Ceaseless Hunger is not something you want on all the time
@fierce grotto Can you please not capitalize every word
Aren’t more being added next update or
It's a bit annoying to read
should be folded into a universal defense potion though, same with several of the class-specific ones
Incredible Reasoning Right There Epic
Why Is Everything Like This
Also Yes There Might Be A New Legendary
Also yes there are more legendaries getting added next update
more as in 1
force a programmer to code one more
Wait Are We Confirming this





werent legendary weps banned from suggestions
ok sure
Update is coming out in like a week, it's fine
yes there is 1 more legendary
Also no, Ava

mmm
we can ban legs yes
These are cool but they are not vanilla calamity and looking for a close-to-vanilla experience ;c
starting with yours
brb removing divine trash from the game
using bottomless stuff but didn't want to grind, doesn't alter gameplay tho
🔪
yeah
The reward for a boss fight should be from beating the boss
since if it drop it in the first place you just cheese it will the weapon from em






