#suggestions-discussion
1 messages Ā· Page 787 of 1
Alright, then I may add it when I get home
so i havent touched calamity in a while and i read up on the wiki and apparently the weather effects continue to be active while a boss is alive, so i guess now would be a good time to suggest config options to disable weather effects in DM?
alternatively maybe Warmth grants immunity to Freezing Lungs and freezing to death un the snow biome
You mean disable the one thing thatt makes DM unique
^
pretty much tbh
if i wanted environmental hazards i'd play maso instead tbh
alright
don't warmth potions already give immunity to that
i didn't see that on the pages i looked at
which were the events page, vanilla changes, and the death mode page
and from what I've heard the environmental hazards like Lightnings or Lava geysers in the Underworld are disabled during boss fights š¤
imagine trying to juke WoF's lasers and just getting sniped by a geyser
you can still freeze to death during cryo from what i read
if you don't have campfires in the snow by cryogen you're kinda doing something wrong though 
but it would still be nice if you could manage to get a warmth pot for when you forget your cold resistance ten tiers up
i mean
though by then i assume resistances are a blur
you want a warmth pot for cryogen anyways
^
thats the point of me suggesting adding on these effects tbh
what
nifty little bonus for actually playing the game right
clearly i've gone the wrong way with the two viable weapons for each clads except summoner joke
i'll leave before i get myself warned then
visible confusion
Uhhh
Should I get a hold of someone to send my suggestion along
it's at 90 stars but still not sent
When did you post it?
no 
It will probably get sent in the next wave
wave?
Yea, Rover sends suggs in waves, Idk how often, but he did send a wave some time yesterday or the day before
I see
I sent the sug wave a few days before
@tulip parcel sent
you're now blessed with ā
many thanks
I was thinking of another idea but it's a bit more memey
Anyone here know who Wan Hu is
(and yes I'm sending those up there too just taking some screenshots
)
He was a chinese magistrate in 2000 BC who decided that he wanted to go to the moon one day
So he strapped some fireworks to a chair, sat in it, and had servants light the rockets for him
When the smoke cleared neither he nor the chair were ever found, and everyone assumed he made it to the moon
sounds like a fun idea for a mount imo, "Throne of Wan Hu", kind of the opposite of the Fabsol mount - Like, it can barely go left or right at all, but it has insane vertical acceleration and top speed
Please remember that suggestion delivery is not automated. Be patient. We are not robots. Delivery will happen in time.
I'm starting to get tired of the why is my suggestion not delivered remarks
I'm getting less lazy at sending them but I'm still really slow at finding each and every single discord link + suggestor's name and discord tag to use it as feedback reference
also making tags are pretty hard wtf
I stopped delivery because I hate going back to add approvals
It was way easier before the voting system
That would be a no
I was around here when suggestions took 50 stars and you -did- have to remind people to do it
It wasn't always that way you know, sending them in waves
@tidal bough @leaden karma Pack in Magnomaly Cannon, you OK with that?
Since that's up to you, not the devs
ye
Magnomaly Cannon is the recently released exo rocket launcher
it just means people have to make the pack now if they want that cannon 
Ok.
byeah, im fine with it


Is it necessary for Auric Ore to be a "challenge" to obtain
you already need like 10 ore for one bar
Bear in mind by the time you're supposed to obtain Auric Ore you've already beaten the final boss
@tidal bough Add a reason to your suggestion
At least spacing it out a bit would be good not necessarily mess with the crafting recipe of any of the items.
Auric Ore is the endgame ore so it should be rare to obtain
Okay but
The recipe
Hello

20 ores in a recipe 
I mean, even if you disregard the fact that Auric Ore veins are outright enormous
the bigger issue is that by the time Auric Ore spawns...nothing while mining poses a threat to you
I'd be more supportive if yeah
there was some kind of underground threat
You see the huge vein and you're like "Oh fuck yeah"
then you start to mine it and an Auric Knight appears out of nowhere and says "STOP. YOU'VE VIOLATED THE LAW."
pffffft
500 damage Mourning Wood spawncamp moments
auric ore but every time you break one ore, yharim boss spawns
Instead of āhereās the entire event but your armor feels worthlessā
why does auric ore need to be rare
if Fargo's is installed and Maso is enabled it's Mutant Boss instead


buffed Frost/Pumpkin moon aka touching anything takes half your health, here have 50 enemies at once
While also boosting the spawn rates for regular enemies


Is it possible to replace the regular moon event enemy spawns and replace them with new enemies without causing a universal collapse
Replace? Prolly not
We could add new enemies pretty easily tho
Rover, that'd be great as well!
(The Auric Ore thing or the Moon thing?)
Moon thing
ah
there could be a ton of interesting concepts to execute
Ice Empress and Pumperor are planned
Will that mean no more 500 damage moons?
I personally can't agree w/ the stress bar suggestion
There's a reason why it was removed, and you're asking for said exact reason to be put back in again.
It didn't really offer anything beneficial or interesting, and thats why they swapped it out for the double bars (rage & adrenaline)
Except they are asking for it to be different and only the name is similar still not in support
reaching max stress = instadeath
stress is bruh
Old stress didnt instagib you iirc
Well it did kill you hella fast or made you extremely weak if I remember correctly
if you capped it out
Oh yeah, I forgot that feature existed, good thing it was removed.
anyways, no one wants this, and its not approved by a mod anyway so :h:
Rage
^^^
Rage still has alternate means of being obtained
True but they are rarely used
Like getting hit
They're still there
š¤·
Rage is still potato energy though lol
Rage is more meant for melee players if anything
Rage also just got mildly buffed; it no longer dies on hit while you're using it
True melee
that is also very nice
I just think the whole stress bar idea doesn't belong anymore
and it didn't really to begin with
Hell rage is still a bit weird in a sense that it took the "get hit get fit" mechanic
I find it wack that rage has a much weaker boost than adrenaline considering how much harder it is to build for 4 of the classes
but to add another bar would be redundant
literally just heart of darkness/draedon heart
I don't like the idea of adding a third ripper bar
that would be strong for nohits senate
and Melee (mainly true melee) is the only one really meant to get it
Why spend rage when I could keep Heart Attack
it's enough of a headache for me to balance against two of them 
And yeah ripper bars are meant to be rewards for being either too stupid to dodge or being really good at dodging
To add a third?
Too much of a chore
I think I'd go mad if I had to also balance against a third ripper bar
given the headaches the existing two already give me 
but you end up getting ripper buffs and it ruins the run
so you gotta "kys" and then restart the fight
I guess you could say itād RIP your sanity apart
yes

Imagine that shit happening whilst we were testing the flarewing bow on cryo
yes it would
I would lose my shit
and I'm proud of you for that pun
Also fucks sake š
But yeah, at the end of the day, more ripper bars are a no go imo
I donāt entirely understand the sugg anyway so I canāt really say yes
Oooh, new sugg about bosses and their biomes
Besides with the new changes, we already have enough death to go around 
Ehhh.
Ehh....
Personally I'm against it
they're made to be fought in their biomes
Brain of Cthulhu doesn't even get that 90% damage treatment shit
And most bosses also enrage as examples
I think it comes from being forced to go up while fighting bosses like prov and hive mind and being unable to attack them
Hive can be killed outside but not perf
Yeah that's true
I think heās more talking about when a cyst boss spawns and you leave the biome because you didnāt wanna fight it it just follows you and it unkillable
Hive CAN be killed outside of biome
Most bosses CAN be
Provi's enrage is really annoying for Hallow especially
^^^
My mistake on that, mixed hive and perf
but they arent practical
I'd honestly really prefer if her Hallow enrage was made into heightened damage reduction rather than just total invulnerability
fight provi in hell, then kill provi in hallow post DoG
creating a suitable Hallow arena for Provi is a nightmare because if you leave the Hallow, you're fucked
Similar to the guardians but on a lesser scale
Personally I'm against the whole "leave biome become invuln" thing
Solutions
yeah solutions work
but with something like hive & perf I'd prefer it be biome locked
Hallow out the big desert for more verticality os what I do
but the ONLY exception is fuckin providence hallow
dear god it hurts
Hallow it out, figuratively and literally
But then again yeah, hallow solution is an easy solution
They patched polter enraging with 1 non dungeon block
and the fact that Calam is balanced around itself to be able to be played on its own (aka no no biome spread mods)
that's not really much of a solution given how that doesn't give you more verticality
so realistically, boss invincibility could be taken away at some point
Verticality downwards
also: Blue Solution can only be obtained if you have a physical Hallow
Yeah
the Steampunker will not sell the necessary solution otherwise
and that requires moving NPC's around
Buy the seeds and play the waiting game saves money. Plus it's faster with a desert
Heck, Brim, Cryo and Sig got their biome invincibility taken
(she needs to be in the Hallow to sell the Hallow's solution)
Crafting solutions is a good sugg
Because they move around a fuck ton
and they can clip outside the biome easily with big beed boost
...huh
probably same shit should be done for providence though
You could build an NPC prison
so Ms. Fruit Salad does sell the seeds without a physical Hallow
And yeah I was talking about that earlier
Holy water ft. actuators
Oh she does?
wait what
Huh, curious
oh right, holy water
Provi can be hurt until the donuts spawn if not in the hallow iirc
Think about how much solution gets used within even a tiny chunk though
provi is always vulnerable if not outside the respective biome
And I never specified amount of holy water
true
Not in my experience
fun fact: despite not being ranged, Clentaminator is affected by ammo conservation bonuses
oh it is?
Wait srsly?
ye
That's actually kinda funny
lmao 100% ammo reduction = INFINITE HALLOW
Bruh I need to get my ranger armor next time I do that
vortex armor has the most ammo reduction right?
so the next time you go to set up some new biomes
250 bottles maybe
Oh yeah
take a few ammo conservation items with ya
actually that makes more sense
it'll make the whole thing much less costly
doesnt stop clentam from costing 2 plat tho
BIG OOF
maybe 1:0.5
Eehhh
solution should require work to get
but ratio-ing halves is a paaain
Clentaminator price tag makes me pensive
2 platinum in Calamity
Remembers vanilla and their 25 silver solutions T-T
250:125
Plus like 2 plat for clenta
...
also yeah uh
25 silver solutions is bad
Calamity reduces the price of solutions
Outside of 250 you goof
Bless this mod for doing that
it's 25 silv in vanilla, 5 silv in Calamity
Lol true
Still cheaper than 25
ammo conservation accs tho
and this is stuff that lets you actively spread or delete biomes at your leisure
unless i banned myself from using non rogue items ;-;
deleting is hard
cause you get that 1 corruption block you cant find
lol blackout
seriously that's gotten me like a dozen times in playthroughs
rogue is love, rogue is life
I cleanse the world
disable corruption spread
and then suddenly there's this one patch of Corruption that still exists
Bro I shit you not there was a time where the eNTIRE FUCKING BEACH got corrupted
by crimson
and I'm like "
I just cleansed you"
Corrupt jungle anyone?
And I literally dug a massive fucking median, sprayed that clentaminator for the next 3 biomes and a half
I shit you not whenever I pick corruption ITS ALWAYS ON TOP OF MY JUNGLE
I come back about an hour later with a burden breaker to farm hearts again
AND THE FUCKING CRIMSON WAS BACK
ONE SINGLE FUCKING BLOCK. ONE
CORRUPTED THE ENTIRE THING
calm down
You don't know pain until you've tried to clentaminate a world and then a singular fucking block screws it all
it do be like that sometimes
It was at the beach tho
the exact place I clentaminated the ever loving hell out of
I swear the amount of salt though
could create the fuckin eutrophic sea all over again
Siren would get nice and cozy with the desert scourge
Regardless, I think it would be a good idea to have some sort of clentaminator solution recipe for each biome
You could buy shit like pumpkin seeds or just seeds in general for example, to make vanilla solution
Glowing mush for mushroom biome etc.
combine with bottles (filled with water ofc) and then tada
solution
or we could just make the steampunker sell all solutions at all times
that would be too easy though 
not really
money
It-it's a joke about game being hard
Also yeah, money.
At least it ain't vanilla though. 25 silver per solution 
??
and make a unique quote of him that says: "I was taking a nap and i was eaten by a Crocodile, thank you for saving me".
But that makes no sense
you see the man floating around at the beach on the water, cause he was sleeping
He already has a unique interaction with a trasher for killing him, and he doesn't spawn in the sulphuric sea
Redundancy to add more
Not to pull the āthis mod exists therefore your sugg is invalidā but Solutions mod exists

Still a QoL suggestion we'd be better off with anyways
True facts
Also would I get in shit for mentioning a past suggestion or a current suggestion?
Just asking for posterity
cause I know some places go "REE" when you 'advertise' a suggestion
Not sure, because I wanted to do the same thing (kinda)
I also kinda agree with your current one.
You mean like being it back up for discussion?
Angler is just a pain in the ass
^^^
We had discussed it for a while the other day
the whole flarewing discussion
and I was wondering if it would still be valid to talk about
Or more importantly, the damn lunarian bow being better than it LOL
Yea thatās pretty stupid
Because we noticed that the lunarian bow had not only an earlier tier for progression
but it also did insanely better
I have the times posted in the suggestion
There are a surprising number of āthis weapon is surprisingly uselessā in Calamity tho
same with vanilla terraria
and if we look back in the logs a little, we can see the times and experiments we did on a ripperless cryo run with standard gear at the time
The thing is though, it is literally only recipe fodder
A chunk of something could just be.a 16X16 block
every item in a way has its own place
But the flarewing? Completely outshadowed by the lunarian, or irrelevant by other bows in its similar "class setup" range on the wiki
It has very little place up until the time you use it in a recipe for the gale I think
I made a sugg a week and a half ago about Dark Lance, discussing how Sausage Maker is better in every way (it eats the WoF for breakfast with a ripper)
See that's the thing though.
Gotta do ripperless
To make a full observation of both and how they perform
Wouldn't say every item has a place tbh
I mean some do, some don't
but generally each weapon can be used or has a purpose for some part of time
Well every item theoretically has a place
The flarewing on the other hand.. not as much
I tried it once and was like, why is this ass
Honestly the hellwing bow has a better shelf life than the flarewing bow
F for Shadow Orb/Crimson Heart items that weren't considered important enough to be given alternate obtainment methods
^
Crimson Rod intensifies
I mean you still have access to the corruption/crimson islands
If you were to theoretically expand said biomes, you have the option of fighting the respective bosses there
But then again that takes effort.
And since when has anyone had any effort 
They don't drop anything but ore tho
It's a weird, albeit cool, design choice
The actual loot comes from the stuff you break to summon the boss
Well the ore that drops is the primary source of it and the items you can craft with it
Itās one of those āchoose your rewardā situations and I like those better because no RNG making me fight it 8 times for a melee weapon
Squid, if you actually take dirt, you can place it across the island
and expand it into an actual biome
me and a friend have done it before
Somehow, it worked
Annoying to do with Perfs tho
In general its difficult to build enough to make a spread for a legit biome
and even still it only allows access to hive/perf 
rip eater of keks
you will be missed
honestly why I use TerraCustom to just have both of them
yeeeees
because it apparently takes thirty fucking seconds to get it to max potential
But yea I think if Calamity buffed every weapon that needed it it would be a whole update of its own
It takes a full 30 seconds to reach full fire rate, and before hand you might as well be slapping them with tissue from a kids bday party
because that'd be more effective than the god awful slow spray
Megashark completely makes butcher irrelevant
Requis
and still does a better job 
and that's a channeled wep, mind you
meaning no RoD, no other weps so no Golden Shower for Ichor or Lunic Eye for Marked for Death
oop
Yeah that too ^^
You do any of that, and you rip the channel
and have to start all over again
So uh.. why does that weapon exist again?
;u;
one idea I found interesting was one Hec brought up
making it still painfully slow by default but having it have no cap on how much it can ramp up
Sad thing is I made it recently for my run, and its just.. pain
I mean, rule of exponentials thomas
there will always be one retard out there
that holds it for up to an hour for science
then bitches and whines "muh too op it crashed my server wah"
so then its power level is entirely decided by how long you can not hurt your finger from holding down the fire button

IDK I think the hard cap is fine if they just buffed the damn overall dps or base
or maybe made it fire a bit faster
Like the snowstorm cannon, that thing fires hella fast even whilst ramping
and is a great weapon for its tier
so why can't the butcher be the same?
Reminds me of Drat... and how full charge left click is as strong as right click yet way more risky. At least in experience it was
Yeah.
When the rewarding thing is not rewarding
Did they actually change drat at all, or is the lmb still a death wish?
It basically is
Right click has similar DPS anyway so no point in left click
I don't even wanna think about how hellish the yharon fight is gonna be for my current run
let alone all the shit its gonna take afterwards to get the drat to be actually useful
Drat's left-click penalty on hit got majorly nerfed
and the weapon overall got a fat buff
See that is a re-occuring theme with channel weapons I've noticed though
Why would you ever use them when there are either better options, or the channel "upside?" is just made irrelevant by other options that are less risky, provide more options (discord, ichor, etc.)
and they're not good at all until spun up.
did you hear me
This is excluding the drat
What even is this suggestion
and idk how recent they are 
for one, getting hit doesn't murder you anymore
Gear: Auric Ranged, Drew's Wings, Asgardian Aegis, The Sponge, Core of the Blood God, Magic Quiver, Elemental Quiver, Heart of the Elements [OFF]
Buffs: Archery, Yharim's Power, Holy Wrath, Profaned Rage, Well Fed
SCal Gale:
Time: 5:05
DPS: 75k-140k
SCal Drat (6 backfires at 50%, 42%, 20%, 16%, 10% x2):
Time: 3:58
DPS: 30k-240k (no secondary fire used)
Conclusion: Drat is drastically better as long as the flow of the primary attack isn't stopped. That being said, the drawback of Drat is hard to recover and any mistake or getting hit may result in a swift chained-hit if not careful with the boss. Heavenly Gale is pretty decent but the amount of tornado it creates may destroy performance especially pairing with Elemental Quiver split.```
this is a public version test
drat still meme until removing flight time on hit is fixed
you're supposed to feed the angler to the trashers
it only resets the firing speed and temporarily halves wing flight time
that's a 1 minute improvement from gale
Oh wow that's actually pretty swood
this suggestion is just "I hate the Angler"
yeah
again, Drat's penalty on hit is much less absolutely debilitating now
and the payoff for using it is much greater
except if you ran out of flight time and you got double hit
Still very high risk but the reward seems more evident now
imagine running out of flight time
now if only the butcher followed suit.
Imagine running out of flight time, this meme was made by the soaring potion gang

kek
I'd honestly appreciate Butcher getting similar treatment
especially since its only function is the channeled fire
Yeah, butcher needs more insentive to actually use
guess we better buff phantasm too, its a spinup weapon too 
I will obliterate you
sure 

I won't mind as I'm playing ranger this run LOL
Maybe shorter rev time
and slightly boosted damage
to improve butcher
Or more bullet per shot? like 2 more bullets
cause its like a shotgun that revs for speed & accuracy
But fires only like what 3-4 bullets?
Boomstick fires more damn bullets lol
Also did you know that the phantasm is the only pillar weapon that got nerfed like twice since its release?
And heavily nuked the damage?
owait nvm they did the same to the beater too 
ranger busted confirmed
need more mage love
Nebula blaze is the ONLY moonlord item that ever got buffed for damage.
Ouch.
So uh, thomas, remember how we tested the lunarian bow on cryo and realized how busted it was?
Should we make a suggestion about nerfing it? 
@sand umbra
...are you done now
you can stop suggesting buff/nerf etc now
we have too many on the list and some of them aren't even handed to us
currently working on the great class struggle of supreme calamitas
LOL
Yeah fair point.
Guess its harder than it looks to test all that stuff now that I think about it.
managed to get every weapon to form a spectrum 4:30 (drat) kill time to 5:30 (magnomaly) kill time
and how to "fairly" nerf or buff
which is pretty good
Magnomaly getting a minute slower than Drat moments
bruh it's an rng homing non-glass cannon
big oof
Do you guys have times for the photoviscerator?
I wonder how all the weapons times pair up
Cause gale had a solid 5:05 from what you posted earlier
Photo 5:14 old test, 4:44 new test (slightly buffed), awaiting another rebalance
Ah
Rebalance to nerf or buff?
The time seems pretty ok considering SCAL is around 5:00?
~5 mins without rippers on revengeance mode
^
and literally like the entire exo tier weps are getting balanced right now
Again??
Yeesh
Guessing you guys haven't had much time to experiment w/ ace's high yet either with it being pretty new
Yeah I know that, but mainly just wondering how it pairs w/ the other weapons around that time
Cryogen not being that visible during the fight is the whole point of the blizzard
and tbf it's not too hard to see the minions
that reasoning really doesn't. hold up from a design/gameplay standpoint, if you ask me
especially now that Cryo has been buffed to actual-boss status
don't use wording such as "retarded goons" please @ashen warren
Alright.
I suggested this or something like it a while back
nothing ever came of it 
My point still stands though. He's a pain to fight.
kinda hoping that with all the recent buffs to Cryo, maybe this can go through this time
He's not too difficult himself, because he's kind of a pushover. But the fact that you can't even see him coming is a nightmare to deal with.
His little goons just blend in with the snowstorm too.

There.
thanks
now, I personally like the weather events in boss fights, including Cryogen
and problem solved
I don't, because storm effects actually doesn't bother me otherwise. It's just his minions.
I like the weather events in boss fights from a thematic perspective
we could totally increase the visibility of Cryo's projectiles
but from a design/gameplay standpoint it can seriously mess with the fight's perceived difficulty
It would be a huge help if they were more visible. What if someone is actually impaired visually?
given that snowstorms rather fiercely reduce visibility on most projectiles and entities
also his theme has a Blizzard environment
the toggleable storm effects do kill most visibility
removing it could make no sense
it can always be disabled, but keeping the theming of it is pretty important
Thing is..
I feel like something done with drawcode could be more versatile and less hard on visibility
I don't wanna try delving into setting up unique Cryo blizzard drawcode though, god knows it'd take me a week 
Disabling effects makes snow storms and desert storms pretty underwhelming and boring, and they're not really hampering you in any way, so much as they're just a nuisance.
However, Cryogen specifically is the single most hardest boss I've fought thus far.
Not because of his damage, as every boss in Calamity is fair and balanced by doing 200+ damage in one hit.
But because of the effects, that makes him such a pain to deal with. You can't see him until it's too late, his minions just swarm you immediately and are almost invisible.
Significantly boosting their visibility by making them have a blue shine would help tremendously.
the most damage cryo can do is 133 in death mode per hit with the exception of the ending phases derping rams where up to 202 damage can be done
I totally see your point nonetheless
Actually, speaking of damage.
Correct me if I'm wrong, but does enemy damage scale?
but what about his projectiles and projectile damage calc memes
And at the time, I had full Titanium Gear.
And full health. 400 health, to be exact.
And it took a VERY visible chunk.
In fact, all enemies seem to do a lot more damage than they should. Are they meant to have scalable damage now in Calamity?
that's just slimes being scaled in Hardmode
by vanilla
this is a vanilla mechanic
I know slimes scale to Hardmode via Vanilla, but I distinctively don't remember them doing THAT much damage.
in fact, quite a few enemy types are scaled in Hardmode and post-Plantera by vanilla
Yeah but the thing is..
They're still incredibly weak as I remember in Vanilla, due to your own Hardcore armor.
Even after being scaled.
Read the suggestions dont
asking for items purely for references is in the donts
@ashen warren ping (again) but that kind of suggestion isn't allowed
Ah, alright.
...thought
Removed the suggestion, my bad.
so you know how like Crabulon, Aureus, Ravager, and (sorta) the Slime Gods try to hop over the player and land on them
If it's in the rule channel, it's really hard to actually see what you're specifically talking about. @terse sundial
I'm kinda iffy on the Aureus suggestion for the specificity but he does provide a good reason for it
Because there's a lot of text.
It's in the Don'ts Doc, Ermin
it's in the suggestion don'ts doc pinned in this channel
Pinned
right now he kinda jumps over you
Oh, I rarely check pins.
doesnt really stomp
Fix that
But I'll keep that in mind.
is there any reason they suddenly come down really sharply if the player is under them at all
Pins have important info in them
...maybe I should record Aureus real quick so you can see what I mean
this isn't the easiest to explain through text 
Are there any rules about crude language?
oh
Don't be excessive, I guess
yes
Obviously I'm not gonna say fuck, cock and feet in every sentence, but y'know.
You can drop a few FUCKs if you want but don't be aggressive or annoying about it
Where? I looked at the #rules and there's nothing saying ''no foul language''.
Which is why I asked because it's always good to be specific and not make a bad impression.
Falls something under "Respect each other"
^
Could be made into it's own rule, don't you think?
Because using foul language inherently doesn't disrespect someone.
Because I think very few people might get offended if I say ''man, Super Calamitas is fucking terrible.''
if you just pop into a channel and start shouting obscenities for no reason
That falls under being disruptive, which is a rule
Or ''Hallow spreads like aids.''
No, I'm not gonna do that, but I myself tend to have a foul mouth.
That's fine on its own
Obviously I don't go around screaming obscenities everywhere and every time, but I don't really know how sensitive people are on this Discord.
And how much/how little people tolerate cussing.
Try playing it a bit safe in terms of how edgy you're gonna be
Edginess doesn't really go over well here
We're not so thin skinned that we'd gasp if you say the big bad F-word
Feet.
okay so
re: Aureus
oh for the love of fuck it's like 20 seconds why is the video huges
notice how when I go under him for the first two jumps, he very quickly loses all upwards momentum and drops straight down
mmm
Why they do it?
A stomp itself feels very generic, but I can see why you'd want some other attack.
Because otherwise you're just jumping back and forth.
because at lower health percentages especially you are bound to get tackled by Aureus during these jumps
the video isn't even playing properly for me
Its to make the jumps actually effective
because he far outpaces any movement options you have
wait
If they just jumped in an unchanging arc they'd fly right over your head
I'd suggest something else, but that would require more work.
I understand why they try to keep horizontal momentum
What if he grew ''arms'' or space tentacles after he drops to 50%?
I'm talking about literally stopping all semblance of vertical momentum and dropping down instantly to guarantee a hit
as you see in this video
Which discourages you from just jumping back and forth.
As jumping back and forth would put you in tentacle range.
it's not really unique or particularly fair given Aureus is huge
Aureus is kind of small.
Well it is a part of Aureus's whole design
Its even got a custom animation and sound effect to indicate it
Unrelated, but can you actually kill Adult Eidolon Wyrm reliably?
Hella hp, hella defense.
Is Soul Edge that strong?
Ravager and probably Crabulon do the same thing btw
You don't only get it from AEW
also Soul Edge can be obtained from Juvenile Eidolon Wyrms post-Polterghast 
You can get it from the juvenile wyrms too
Are Juvenile Wyrms killable?
Yes
yes
yes
They're normal minibosses
Then what's the point in killing Adult?
Bragging rights :P
if you're lucky not to constantly get jumped by Reaper Sharks
Man I really love Reaver Sharks. Who sprited them?
Also, guaranteed Halibut
and if you beat it early, you can get post-Polter weapons at any point in the game
š
It just made to stop people from using RoD in the abyss
Guaranteed Halibut?
(Reaver Shark is a pickaxe :P )
is my suggestion good?
There are just some designs I am not a fan off. Not because they're ugly, but because they're underwhelming. Calamitas is just..
it honestly just seems like the current stomp attack but stronger
I don't know what she is.
which is 
She looks like an evil Gaster Blaster.
Although, I'm only going by the wiki because I've only seen her there.
to become humanoid
ĀÆ_(ć)_/ĀÆ
eye
eye, yeah
That's an eye?
Anyway this is offtopic
She's like retinazer
You can go to #calamity-mod-talk or summin' for this convo
Borealis Bomber minions are getting a new sprite ||https://cdn.discordapp.com/attachments/459252132068065280/674740663266443284/borealisbomb.gif||
This is a sprite from #sprite-submissions in the art server that got accepted
i mean, reacting to the exclamation mark doesn't do anything, so that part of sugg rules is mostly just a "why do it when it doesn't do anything"
it's not exactly punishable or anything
It's just not necessary to touch it, but it's fine. i'm pretty sure it's not a bannable offense
Rover reacts with the ! sometimes 
why did u do this for no reason
This suggestion sounds like a lot of work to implement
yes
people use it as a downvote when it's really just a "mods haven't given this a
yet"
also yea that'd be a lot of work
also iirc suggesting new events is a Don't
random accessories how would u do that @ashen warren
@jaunty schooner Essentially, you start the Boss Rush but instead of using your own normal items, you get a randomized inventory. Perhaps not a full one, but your armor is.
This is also stupid because randomizing gear can get you pre-hardmode gear vs an event that's meant to be fought post-Scal.
it's completely based on chance
i understand the concept
Would it even count as an event
Sounds more like a mode to me
Either way I like it
It's literally meant to be based on chance.
but what if u had stuff in ur inv already
it's an event on the wiki
@jaunty schooner The idea is that all the items after the run will be removed.
As in, your inventory and setup is temporary.
There's almost no skill to it, just for if you luck out
but what if u started the fight with exoblade
and then it randomized inv
how would u get the exoblade back
No, look.
And again, alot of work to fully implement
so you lose the inventory you had before you started and get it back at the end?
Let's say you have full Tesla Gear and a Halibut Cannon on your original character.
You start the Boss Rush, and now you have full Frost Gear w/ Soul Edge. After the run is over, you regain your original gear.
You basically just gain a temporary loadout to fight a gauntlet of random bosses.
That's almost impossible with that gear anyways
ah ok that sounds like a lot of work to program tho xd
that sounds like it'd be beyond cbt to code
that gear is so bad
Yea randomizing inv is a no, but randomizing boss order might work. Theoretically
It's not bad. It's been a feature in other games.
yes but those are other games
But you gotta consider what itās like for terraria
@keen grail Add a reason
Like Wizard of Legend. You gain randomized spells, cloak and relics that last the entire run. I just thought that having a pure RNG Boss Rush could be really fun.
I did
wait i read that wrong sorry about that
Wat
That boss rush suggestion is extremely unnecessary
What is the name
K
you have to remember that it has to work with the flow of terraria, not the flow of other games
U can place music boxes
no spaces actually
yes
so its
tMusicPlayer
having an event like what you're suggesting in Terraria would feel really out of place, even if it doesn't feel out of place in other games
Pure RNG is no fun in any situation, especially when you're very likely to get awful gear for an event that's meant to be fought post-Scal
having a boss rush at all feels really out of place in terraria lel
Gotta consider the limitations of Terraria. Terraria doesnāt have a way to know what WAS an in inventory that is now completely different. That would be a bunch of effort to code, not to mention a standardized balance of health and damage for all the bosses and gear in the game
This is a lot of work anyeay
But there's already a Boss Rush so that argument is invalid.
also this is calamity, which in its entirety feels out of place in terraria
It's literally already a thing.
yes but that boss rush is designed to be balanced with endgame gear
^
yeah it considers the player in a predetermined series of states
Yeah, but what I thought would be fun is an RNG version of the boss rush. And don't blatantly just say ''NO ONE WOULD ENJOY IT'' because I'm sure there would be people that would.
You can't just use early hardmode gear on an endgame event
Itās not balanced around frost armor
We arenāt saying itās blatantly unenjoyable
oh i don't doubt that some people would enjoy it
@zealous ridge If you get bad RNG and spawn with Wood Gear and a Copper Shortsword, then..
No. nobody enjoys a pure RNG, and besides, it takes an immense amount of time to implement
Yeah, you can just die and re-do the boss rush.
But is that fun?
And yes they do. Gambling is literally pure RNG.
i just feel like it'd be something that would take ages to code in to add something to please a very small minority of the community
Believe it or not, some people unironically enjoy lootboxes.
Do you think that itās fun to constantly reset just to get lucky? Itās not the focus of terraria
i am aware of that, yes
Randomizing an inventory can take forever to fully program
I thought he meant that basically all bosses and items were balanced in this mode.
This will take forever to implement
normal sugma disc conversation
I also don't know how long it would take for them to code that in. I don't know what manpower they have.
Well you need to consider that
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you canāt just call us blatantly against your idea for no reason if we have reasons to dislike the idea
And the fact that Terraria is inherently not designed in such a way that this would actually be feasible without rewriting the gameās base
I am just considering the suggestion either way, and see what other people would think. Because yes, pure RNG is enjoyed by a number of people.
@zealous ridge I'm not saying that. I just thought it was stupid to just automatically assume that it would be bad because of statements being said as ''facts''.
Like saying ''it's BAD'' and having it sound like it's meant to be an absolute truth.
also, if the gear you'd get would just be the raw items themselves without being buffed to Endgame levels, you'd have a basically shit% chance of actually getting a weapon that's good enough to even clear the event
Or ''pure RNG isn't enjoyed by ANYONE'' which is a complete lie.
You can't implement it without it taking a huge chunk of their time
Again, I'm not part of their dev team so I can't directly ask them and be like ''hey how long would it take to implement this?''
You donāt have to be a part of the dev team to ask?
when making any sort of suggestion, one should at least try to consider the amount of things that would need to happen in order for it to happen
for a randomized BR to occur:
- the order of the bosses in BR would need to have statistics and AI ironed out for a nigh-infinite number of possible futures
- you'd need a way to ensure the player gets items actually strong enough to contest BR in the first place
- the devs would need to have the patience to essentially test the same shit over 200 different times for just as many different setups
- never mind the fact that using the Terminus would still have to reset the player's inventory to normal state when used
You can literally just cheat this with chests
this is all discounting the egregious amount of anti-cheese that would no doubt come with such a thing --- Calamity isn't exactly known for glossing over exploits
How? @indigo fog
the problem with your argument of "it works in other games" is that in games where the bosses you fight and the gear you get is randomized, like EtG, they're based around this fact, meaning that it'll work in those games
Terraria is based around a set rough progression of the order of bosses fought, weapons and gear obtained etc., i.e. not how the other games deal with it
Put your endgame gear inside a chest when your inventory is randomized
See, about that.
You know how you get teleported to different areas during a normal Boss Rush?
e.g.
- chests and Magic Storage can store powerful items which can then be retrieved while QB is being QB
- Cheat Sheet
- plenty of other potential ways to completely ignore the event
There's no reason why that couldn't work this time.
you get teleported to different areas exactly twice in BR
It's just the underworld and back because WoF wouldn't work
and for the express purpose of WoF being doable
...thatās not the same code
You get teleported to Crimson too though for Perforators, don't you?

not because it would be too difficult but because WoF literally breaks outside of the Underworld
no
you don't
No
How do you defeat them then?
every other boss in the Boss Rush completely ignores biome enrages
that's called an enrage
The game acts as if youāre in the actual biome for them in BR
the only two times you're teleported during BR is once to the Underworld to meme on Waffle and once again to your spawn point
and either way it doesn't happen in BR
they don't become immune in BR
^
BR causes all checks that would make the boss do more damage, become immune, etc. to fail
Ah, alright. Then I have another solution which might maybe work better?
You see what we mean when we say this is way too complex to implement? Not only is it outside the scope of calamity mod, itās outside of the scope of terraria honestly. You can say whatever you want, but I feel like you really donāt even know how the normal boss rush works so Iām kind of just going to leave this before it gets ugly. Itās not viable to implement. Iām sorry to say, but I donāt think many people will get behind it. Good day.
anywho yeah
If possible, maybe have the game periodically replace your loadout with new items as the bosses get more difficult? Again, all of your items are temporary and when the boss rush is over, it all gets removed and you get your normal loadout back, with your items in your inventory.
see my original list
a lot of work to fully program
again, this sounds like it'd be beyond cbt to program
of shit that'd need to be ironed out and tested beyond reason for all of this to work
you don't seem to understand
you forget that this still creates a theoretically infinite number of possible futures for how BR plays out
I do understand, I just don't believe it's impossible.
do you understand how much of a fucking nightmare this would be to balance
and it would still most likely only please a minority of the community
They're working on other stuff too
And at the end of the day
but it's not practical at all and I've already told you twice over as to why
The reasoning is weak
Combining the theoretical amount of time to code this to happen (which is currently a significant portion of time) and fit that in a schedule full of revamps, new bosses and content, etc
For...what, really
We don't even need a second BR, especially an pure RNG version
I know you've told me, Thomas, but the thing is that the only reason people seem upset by this suggestion is because it would be a supposed coding nightmare.
it would
that's not the only reason though
Ketamin consider does the mod really need this
the only reason people seem upset by this suggestion is because it would be a supposed coding nightmare
alright
It seems like the full suggestion. Because saying ''no one would want RNG'' or ''RNG is unneeded'' are equally weak counter-arguments.
I'm gonna tell you really bluntly why this doesn't work
No they arenāt
we're also saying that it would be a balancing nightmare, would feel even less fitting in Terraria than the normal Boss Rush, and not that many people would even want it to begin with
RNG is unneeded is a fair point
Because people definitely like RNG, and I'm sure there would be a bunch of players that would enjoy an RNG boss rush.
Thatās the thing
There arenāt
Calamity has people trying to remove random elements all the time
That sounds like a minority group tbh
it's a programming nightmare, it's a balancing nightmare cranked up to 11, it doesn't work with what Terraria is, and it ultimately wouldn't please a large enough portion of Calamity's fanbase for it to be anything close to worth it
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^
/
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again, i won't deny that there would be people who would enjoy it, it's just that these people would be so few that it wouldn't be necessary
I can't reasonably tell how many people exactly would like an RNG boss rush because the entire discussion has just been ''it's a nightmare to code and balance''.
Yes
that's because it would be

And youāre just gonna IGNORE that?
I
@ashen warren That's not what QoL means. It seems like you're the one who misuses that word the most, as far as I can tell
I don't know what else I'm supposed to say here
bUT iTās pOSsiBLe
Not ignore, but the thing is..
Just it being that hard to code and balance is a good reason
Yes you are, youāre deflecting
QoL means the gameplay becomes more streamlined and convenient for the player
Why are you speaking for the devs? Because it's very possible.
I really don't know what the fuck else I'm supposed to say here to get this understanding across
A resprite so something looks a bit better has nothing to do with Quality of Life, Umbrella.
'know what, i think imma leave this convo for now because it's just going in circles right now
/\
Wew its happening again
...alright
I'm getting a headache
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@sand umbra The reason I'm continuing is because it would be more understandable having an actual dev say how difficult it would be or not, instead of someone speaking for them.
Can Fabsol's message be pinned so people know large suggestions have a very low likelyhood of being added?
Oh youāll get a response
It can be in the don'ts instead
Yes
I'm a programmer who constantly works with Calamity
I am not a direct developer of Calamity but I have worked with the mod for the better part of a year
I speak for myself, as the person who often takes in these grandiose ideas that would never make it in main, when I tell you this will not work out
Which is ultimately what I want, and if they specifically said why it would be difficult, then sure, I'd take the L. But I'm very likely not going to be convinced when it's just non-devs and people not even involved with the game speaking on their behalf.
And oh.
the reason I responded is because somehow you found it necessary to ping me when I already wanted to leave the conversation in the first place
Ok, can you all like
Large suggestions are still fine, since if they get a lot of support it shows that people are interested in seeing changes to the topic of that suggestion
It would be incredibly hard to balance a randomized boss rush, especially if you want it to give items as well



