#suggestions-discussion
1 messages · Page 782 of 1
I am getting sort of sick of suggestions wanting us to add grandiose amounts of content, but they will never happen because we already have plans.
I was talking about the suggestions in general.
i would feel better about suggesting to increase the drop rates for now
yeah, understandable
Not that I read most of them anyways, because quite a few of them are poorly-written and condescending.
Which is another thing that needs to change.
Imo having a plan doesn't necessarily mean you should completely discount other ideas
I'm sure you've come across a few that are well-written, good ideas, right?
i mean it's not even that
sure there are well written ones, and maybe you can think about those suggestions in conjuction to dev plans
I don't completely discount other ideas, but if they're so grand in scope that they would take up an immense amount of our time, there's no way I'm ever going to consider them.
The small suggestions are fine.
yeye, i agree
and like, i feel the whole condesending and overly difficult to implement suggestions is part of the culture of suggesting things in general
Well yes, people thinking they know more than the dev team.
i dont speak for everyone, but i think the suggestions channel kind of makes me feel like im working with devs, in a way
and a lot of people let that get to their heads
As if they'd know what's best for the mod, that attitude makes certain suggestions difficult to read.
And yes, that's why those certain people will never be actual devs.
I'm glad it brings the community closer to us, but what I don't appreciate are when people think they know everything just because of that.
yeah
and its hard to say if there is really a way to filter those bad eggs out
while still keeping a sort of strong community link
i dont have any solutions off the top of my head, at least
Yeah, I think the only solution is to talk to those bad eggs about their behavior, and how it doesn't help anyone.
yeah, it seems the best thing to do
Unless this kind of people acts real provoking, it is incredibly hard to segregate them without a backlash
I just don't like how limited our options for suggestions that might actually be added are
It's a lot worse than the rules and don'ts would have you believe
While this changing would be great, I'd be satisfied if you were just more honest about it
A pin saying that if it's not a rebalance, minor cosmetic change or something small like that, odds are it's not going to be added
encourage respect and moderation
eh
BOS, i understand your frustration
but ultimately i think you just kind of learn that and make due with what you have, so to speak
i dont think it needs to be pinned that "YOU WILL BE DISAPPOINTED", i think we just need to encourage that this chat really isnt a direct hotline to the devs and their plans and ours will inevitably clash in some way
for instance, i dont think devs really relish in the idea that people will have ideas for the mod and they will probably not work with dev plans
its just like... "sorry, but that's just unviable to implement for us"
Acceptance of reality is important.
yeah, be realistic
The reality being that quite a few suggestions are just unviable for us, regardless of popularity, yeah.
Yeah, and I've tried to be patient as well with suggestions in the past, but simply reading them all burns me out.
yeah, yall get a lot of suggestions each day like
I hope mine didn't burns you out
I tried to be as accurate as I could when I was talking about the dps of some of the betsy's weapon
I understand things take work
That's actually why I suggested a reaction emote for ideas that are good enough to be implemented someday, but not right away
If doing something at that moment isn't possible, maybe it could be put on the backburner for later
That was that the devs liked it and it might be added
Also I did test every single one of the betsy's weapon with the right post-golem setup just to be sure that I wasn't wrong
Well, I'm glad I have others that look through them, but I'd still like to be able to read some of them without feeling guilty that they will never be implemented.
Yeah I don't take issue with the smaller ones.
yeah smoler ones are pretty simple usually
also slimes combining would be cool but idk how easy that is to do
i dont know any precedent in vanilla or calamity that does that really
so interesting, but idk how viable it is
You'd have to check collision for the slime hitbox, if it's touching another slime, combine them into something else.
That's how I'd do it at least.
hmm
In terms of code, that's the only real way to do it.
yeah that sounds about right
i like it, but time will tell what the devs and others think of it
That would do something crazy fighting king slime
I didn't think about it originally but would something like that end badly with a zerg potion or chaos candle.
For king slime, those slimes are splitting off of it, so they'd likely also be unable to reform
perhaps, hard to say
depends on if theres a limit to how large they can grow
which means, it probably needs a limit lmao
Definitely
we're kinda trying to avoid overlapping with masochist mode changes though
and afaik that's already a thing in maso
mm yeah that too
Maso does something sorta similar where one slime type splits into others when defeated
They can split but they can't combine
but they're like that by default, they don't combine
That is true, it is very similar to how slimes act like the bloons in BTD
regrow though 
black/baby slimes can regrow to mother slimes if not defeated in time
is that like, 2 slimes combine back into each other or like, it just turns into a mother slime
either way yeah, i see your point
might be too similar to maso
just if you tag a slime, you have to defeat it in an x-second span
I don't think maso has a regrow mechanic, only a split one
camo slimes
bruh
How about no

At least there aren't any zomg slimes

thank you for your wonderful idea, time for me to get on it
old irradiated slime
there are a few regrows
DDT Slimes coming soontm™️
baby slimes iirc become mother slimes
grounded corrupt slimers can regrow their wings

also quickie suggestion here
Increase the amount of Ruinous Souls dropped by Polterghast and/or add other methods of obtaining Ruinous Souls
Currently, the one and only source of Ruinous Souls (Polterghast) doesn't seem to be meeting demands with the recent items added into the mod.
I think adding more methods to obtain the souls (happy phantoms post-polter) or straight up just increasing the drop amount from Polter themselves would go a long way in making this phase of the game less tedious bossfight-wise.
that's not on the maso wiki page 
Looks good Chozo
It could be something that was suggested by someone but not yet added
alright ill suggest
By the way we're going to really have you guys cut down on the unnecessary formatting in your suggestions. The "Today" etc etc stuff really has to stop. It doesn't contribute anything and makes it harder to sort through and locate suggestions we need to find. I'm going to pin this here for now and add it to the guidelines in the actual channel as "please keep it simple."

:notlikethis:
but im glad that's gone
god bless

This might have to go in #suggestions-voting because people usually read the pins there
maybe edit the rules
it's in the rules
oh ok
last post-ml hook sug to reach the threshold was in Jan 16; ☑️
Can we add hooks to the frequently suggested already
the last one was in september I think
the last one to get a green check
which is in the blue check mark range
I really hope at some point we do get sond pst ml hooks
Jan 16 was a bluechecked 90+ star
a polter themed hook would probably work
blue checks are determined by green checks though
No hook goes faster than 60 mph which I see a problem with
@quiet abyss can you add grappling hooks to frequently suggested in the document when you wake up? thank you
About that slime suggestion, maybe if there are enough slimes they could just straight up make a king?
iirc that’s basically his lore
where do the ninja and crown come from if that happens
lore and gameplay
yharim puts them there
Also I think an easier way to do that would just be to make big big / 3 slime versions of the other slimes that could spawn in deathmode
or maybe hm
rather then trying to code them combining
Post-ML hooks have been suggested so many times already
It's probably going to get implemented at some point
there's no need to suggest it again
are they on the "don't suggest" list? tbh they should be
no
devs clearly know they're wanted at this point
additional hooks are probs gonna be added as a general statement
who knows if they'll get onto it or not, but it's kind of pointless to suggested it the 500th time
hooks that are stronger than the lunar hook sound kinda too strong
even post-ml
it's not really necessary
Omni movement hook
i'm still fine with it being added
Ive got an idea, i want too see what you all think. A new accessory(s)
the idea is a gun accessory that allows most bullets to peirce when used by any gun
for a name i was thinking "steel bullet".
Maybe it could have an upgrade? So it doesn't get lost in progression.
would be a bit broken with certain combos
liek?
i would rather name it fmj or full metal jacket but ye that would be broken
thats a specific item suggestion
will either turn out to be really bad or really good
Literally any late game gun would be super broken with piercing
just not practical overall
actually, if it's something like meteor shot piercing then it will do more harm than good
Also if you want a gun that pierces just use a flamethrower
please add more yoyos
if it's luminite bulet piercing then it's the opposite
@//ThomasThePencil#1118
piano, you're gonna have to be a bit more descriptive than that
whats the difference?
im pretty sure this suggestion isn't even allowed
to add more subclass specific stuff
@tacit geyser Make your suggestion more specific and add a reason why
isn't this a don't
When I say specific, I mean, what tiers need it
yoyo gap is already pretty filled with the m
Actually, no tiers need yoyos ever
exact
As long as you have any melee weapons, you're fine
@sterile moon meteor shot piercing gives i-frames and makes multi-bullet weapons garbage, luminite bullet piercing works the way you’d think piercing should work
Suggesting to improve yoyos is a don’t, restricting a playthrough to a subclass is considered a challenge and games shouldn’t cater towards those
@tacit geyser add a proper suggestion along with a proper description and why
the suggestion got deleted
Or i am deleting it
"improve" aint the right word, bat
i have a feeling he's a ditcher
he's a silent ditcher
the suggestion was a don't anyway
he's actually in the vc right now
wew
That's a new one.
@whole wedge Tell pianomanaphy to respond to these pings :P
considering calamity is all about breaking vanilla sequence, would it make sense to have a pre-boss gun?
there is a pre boss gun
Is there not one?
musket
minishark is too
I guess that counts
musket, flintlock, minishark, snowball cannon,
^
magnum???
no
i guess its not ranged weapon but
not that
paintball gun, pumpler, opal striker, firestorm cannon
its a gun
etc
Magnum dont count
not pumpler iirc, needs seeds
no it not

its not even affected by shroomite armor gun bonus
Every single melee weapon that is thrown instead of swung would like to talk to you

it's a gun in design but it's not a gun that shoots conventional bullets
^
the sprite for magnum rounds is a clip of six bullets but each shot uses one whole item
lol
it shoots the whole clip 
yes that's fair i will concede that but it is shaped like gun and act like gun and shoot gun and is named after a gun
okay anyways
Considering all this talk about the magnum, what do y’all think about an exo tier post dog classless weapon
Even the elephant killer is pretty bad against the last couple of bosses
no
nah
sug: exo geyser trap
well not necessarily exo, just something stronger than elephant killer
you said exo tier
i didn’t realize it was that strong wow
i killed yharon with it with over 10% health
I’ve only ever used the magnum upgrades and the bazooka and they both seemed pretty underwhelming
They’re meant to be not used as regular things
ik
bazooka kinda works on scal but they aren't used as weapons
use them to kill minibosses
multiple hydra shots can destroy abyss minibosses
I feel like you made this sugg too personal, @prime elbow
It's hard for me, even though I use wiring in every playthrough, to get why you'd need them pre-hardmode
the only time I ever felt like using gates is that one time I made a lock system for my automatic bunker entrance.
Never have I NEEDED them since, especially pre-HM.
toggleable alternating spear traps was the main use of 2 second timers that I needed. It took >13 timers from what I remember
spear traps are hard-mode traps dude
why do you need to hook bunny statues to a 2 sec timer?
to turn off
I needed them to add in a tiny bit of delay
pretty much the only way to make a 1 second delayed pulse is to hook a 1 second timer up to a bunny statue pressure plate system and have that turn the timer off
it was janky but worked as long as it wasnt a blood moon
So... you want them to add a recipe for some HM items barely anyone uses to begin with, solely so you can cheese pre-hardmode using the traps you weren't supposed to get at the moment?
because corrupt bunnies don't die to a spear trap in 1 hit
I guess? It was mainly a proof of concept
(and was actually built in hardmode)
what a meme
bat hook bat hook
I wish there was a faster dual hook
I don't really see the point in making logic gates obtainable any earlier
Lunar hook is faster than bat hook iirc
seems like kind of a
weird thing
but my alternating 2 second timers
ah yes
0.5 hook velocity in exchange of...
Spear?
yes
Lihzard Temple?
how much? 2x? 3x? the pull speed?
yes
also was needed to make bunny statue toggles
you are just asking for solutions to your one specific problem
in order to make a 1 second delayed pulse you need statue trap kill box thing
Is there a reason to not add this though?
Yes.
There's no reason to add it.
that doesn't have much related to the Calamity mod at that point...
You even say in your suggestion that you are able to make 2 second timers, it's just not convenient
The only use case is pre-boss hardmode
which is a good thing
As you progress through the game, past things should get more convenient
then don't make it?
Good
bat hook maybe be the "best" hook but it's also a pain in the ass to get through normal gameplay being locked behind time-based event and rng
Am I the only one who thinks it’s a bit odd how much rogue stuff is just sold by the bandit
yep
Yes, you're the only one :P
Bandit is the rogue merchant
Why wouldn't she?
It's not like there's a shortage of non-bandit rogue items, either
have you ever noticed that melee doesnt have a "dedicated" town npc?
none of the other classes have a large percent of their items all coming from one NPC tho
Not really
and Witch Doctor for summoner kinda
and Wizard for mage kinda
none of them are anywhere close to the bandit tho
...I'm extremely tempted to say something on the latest pin, but I won't
that said, I think it's fine that Bandit sells a decent number of items
And she does have the non-rogue option of Goblin reforge refund
especially given that, yeah, a lot of Bandit's wares are unique rogue accessories
melee actually gets left out in this context
skeleton mercha t doesnt count
Ok ngl, the reforge refund is very nice
tax collector is the melee man iirc
especially when you spend 70 plat getting godly on soma prime
tax collector being melee man is a good meme
literally just gives negligible-by-the-time-you-get-him amounts of money
and grants an equally negligible cane if he dies
should i suggest, perhaps, giving another npc items (or even making a new one) that make them a "dedicated" npc for melee?
Hmm
if it's a pre existing one then who'd it be?
I'm gonna come right out and say that probably isn't necessary
melee already has an egregious number of items from everybody
what items?
and from plenty of other non-NPC sources
New pin makes perfect sense iirc
⭐ Give the Omega Blue and Demonshade Sets Rogue Stealth
❔ Reason: The Omega Blue and Demonshade sets are meant to be all class glass cannon armours, with weak survivability but superior offensive ability. However, for the rogue class, the single class armours often provide both superior survivability and offensive ability due to having rogue stealth. This undermines the purpose of the glass cannon armours for the rogue class, but could be remedied by adding rogue stealth to the armour sets.
oh I see
is this too much formatting?
the stealth damage boosts scale with how much stealth you have
so stealth strikes are still way more powerful with auric rogue
gonna be entirely real, I feel really heavily targeted by the new pin. all I can say without getting torn apart
seems fine to me, Seraph. good concept, explains itself well, doesn't use any "unnecessary" formatting
stealth affects movement speed so it would buff all classes
problem was that other people started doing it too, Thomas
and then it honestly just added unnecessary fluff to several suggestions
m
It was full of unnecessary wording and details
We will make it more simple if necessary, it was, now it is a rule
"However, for the rogue class, the single class armours often provide both superior survivability and offensive ability due to having rogue stealth."
I'm not sure what this means
it means stuff like auric rogue has better survivability and dps than demonshade
it's talking about rogue sets
"single class"
or bloodflare rogue to omega blue
~~I mean I can cut down on it if it's getting that bad
I just feel targeted given the fact I was doing it for months before people started bootlegging the way I did it
either way I'll make my suggs more simple from now on, sorry if it bothered people~~
I think single class refers to that with one helm, it specializes in a class
whereas omega blue is all class
I think he’s saying that auric rogue has more damage and def than demonshade, whereas auric is meant to have more def and demonshade is meant to have more damage
changed wording
Is the stupid television opening to suggs finally banned
yes
Yes
Praise Fabsol
lol
(Praise Mrrp)
actually praise Mrrp yeah
praise the rat lord mrrp
the one who wrote the pin and has the pinned message
You should probably mention Mollusk armor too, Seraph
Yeah but Fabsol is server god
that's also classless
Isn’t mollusk armor melee?
Nah, classless
mollusk is all-class/classless
Technically summoner
astral armor too
so go from demonshade and omega blue to "multi-class armors that don't have it"?
Mollusk is the opposite of glass cannon lmao
the only multi class glass cannon armours that don't have it
are demonshade and omega blue
lag
lag indeed
Future suggestion to keep for 1.4
Add some kind of support for the Razer Chroma Blackwidow keyboard like Journey's End does, have the keyboard glow purple, aquamarine and orange in the Astral Infection, orange and red in the Crags, blue and purple in the abyss, an orange tint between the blue for the void layer of the abyss, aquamarine in the Sulfur Sea, blue and sky blue in the Sunken Sea...
1.4 already does it to give immersion... We could have the same thing, AND EVEN HAVE IT BE BETTER!

Would upvote
it's hard to add support when we have no idea how it's going to be implemented
but it's a future suggestion so it's okay xdd
Patience
cant help but wonder if that falls under "no making a suggestion about unimplemented things"
It does
that is, by definition, what that is

Was supposed to come out last year
So I would imagine July 2020 is a good guess
Any plans for what to do in that period between 1.4's launch and when tmodloader gets fixed btw
"purple and yellow in the Astral Infection"
You're a few years out of date

and yeah just hold onto that suggestion for when 1.4 comes out and Calamity & tMod get compatibility with it
current astral is blue and orange
green and orange with a dark and desaturated blue/purple backing
There's a lot of colors in the Astral actually
well it's called AstralBlue in code
this is true
but it's closer to moderator teal
Celestus recipe will need replacements
I don't want to remove the 2 biggest parts of the recipe
without adding something back
if Epidemic Shredder doesn't go into anything then you have an easy one right there
That's not a boomerang
iirc?
nah it is actually I was thinkin of something else sorry
Same with Galaxy Smasher and Goulish Gouger if having one weapon craft into two others isnt a problem
Epidemic shredder is in Alpha Virus
Why is celestus a scythe when none of its materials even resemble a scythe
except Exe Blade
that's a hook
Alpha virus can be added then
Alpha virus isn’t a boomerang tho 
If we are going about looks there is going to be a lot of change
valediction is a scythe
at least it isn't a dagger or spear
Thats a small unnecessary detail
valediction could work byeah
molten amputator too
brimblade would make the most sense to me, alongside molten amputator
brimblade has the splitting aspect
elemental disk splits too
yes
eh idk i like the idea of brimblade being used in celestus idk really why but i feel it fits
there isn't a single brimstone weapon that's a part of an exo tier weapon
i mean, okay?
unless you count lashes of chaos being a part of helium flash i guess
there is anarchy blade, which is a surogate brimstone weapon, although i dont think its brimstone tier iirc
but anyways
it really doesnt matter, its not my suggestion
Helium flash is exo tier?
used in clarity
it makes vivid clarity
lashes is still a material for it
brimblade, molten amp, and alpha virus aren't terrible contenders
what about valediction
although I'd prefer something with more crafting
oh yeah
especially since phantasmal ruin and shattered sun were both pretty distinct upgrade lines
that's true
shattered and phantasmal had upgrades all throughout the game
phantasmal kind of picks up... post golem i think?
although I guess I can't really complain
galaxy smasher could've worked if triactis hammer didn't take that

If it were me i'd put in Alpha Virus, Brimblade, Molten amp, and celestial reaper for the new celestus recipe
it actually was something I was considering
switching up celestus recipe
hence why celestus uses frostcrush valari now instead of pwnagehammer
frostcrush valari is probably a nice choice
byeah
pwnagehammer goes into true paladin's hammer now
if frostcrush valari was given another upgrade in late hardmode or post moonlord, said upgrade would probably be even better tho
true paladin hammer is a thing?
is it before or after fallen
no, I'm just going to give frostcrush valari an upgrade but not put it in the celestus recipe for no apparent reason
oh, I just still call it true paladin's hammer
even though Ozz changed the name at one point
fallen paladin
Is there an unwritten "rule" in the dev team against having one weapon craft into both an exoweapon and a dev weapon?
technically no
but I dislike split trees
for awhile phantasm crafted into contagion and phangasm (which made gale), but I changed that for the new update
contagion uses phangasm now
and heavenly gale gets galeforce 
oh right contagion is a thing that exists
the gale similarity was too good to resist
Heavenly gale needs a resproot imo
^
this is true
you can, but spriters don't usually check that channel
mostly programmers, testers, and Mrrp
and sometimes Necro and Meta
my reasons are:
- it looks really dated and other sprites of similar quality are constantly getting upgraded
- two of it's ingredients have bigger and flashier designs then it does, and exos are usually meant to be the biggest and flashiest as far as weapons go
most gale resprites were denied
the ones that were submitted
for various reasons
did he finish?
I recall he did something but I have terrible memory and Jace has done a lot of stuff 
jace remade the exo set the current ones at the time, at least
im not sure if jace finished or not
This one isn't by jace but it's also interesting
https://cdn.discordapp.com/attachments/459252132068065280/648629264480206868/Heavenly_erjvrhtgkl.png
doesn't use the proper exo palette tho 
we denied that iirc
I prefer current
it was denied
only remaking one weapon and then making that one weapon in a different style is a surefire way to get something rejected 
scourge of the seas is different
There's this one from a long time ago that I thought was good
but I've brought it up before and nothing came of it so
idk
it's kinda triangular
I like that it has a big ole arrow in the middle
Unpopular opinion: Dune Hopper and Scourge of the Seas should have their sprites swapped
the arrow thing looks kinda weird ngl
idk if swapping their sprites after they've been implemented is a good idea
I know what you're getting at though
swapping sprites can confuse people
ye
Ano or mega, made some awesome exo weapons if you wanna check those out @swift bison
Good point @potent veldt, but I'm not sure if that's just part of the challenge
It's not
DoG's guardians purposefully despawn if you kill DoG before them in Phase 1.
So it definitely doesn't feel like it.
I suppose.
halleys inferno is a lame weapon
That is almost completely besides the point
Why not propose having the "set bonus" key activate that attack?
Because that would be really clunky, as the bloodflare horned helm already has an activation attack
does it?
oh, ok, I didn't know how it worked...
Worth mentioning that the Bloodflare Souls thing is completely overshadowed by the actual Explosion Orbs
2% isn't a low chance for most guns and bows though
I get that it's meant to reward faster weapons with lower damage, but it's only rng-based
Meaning, for that late stage of a game, there's absolutely no checks or balances on how strong it truly can be at any given time
Which is why you can go a DoG fight where it simply doesn't trigger at all, or have a DoG fight where it triggered more times than you can count
Without having done anything to cause one or the other
I think it just shouldn't activate at all on all weapons slower than a certain threshold, or not do as much damage (not 60%).
Changed the sugg a little bit
RNG-based damage is smelly iirc
So it's not as harsh on faster weapons either
My main gripe with it is how extremely powerful it is
For being something that you have almost zero control over
Which is why I think it'd be better if it had a cooldown based on the weapon that fired it
So something like Halley's Inferno would have like, a 15ish second cooldown
Where something like the Seadragon has only like, 2 or 3 seconds of cooldown
The reaver armor rocket for comparison is a 10% chance. Even on slow weapons it doesn't feel too random on a whole bossfight's length
2% is 5 times rarer, and then you have to take into account the fact that you have acess to even slower weapons for that tier
so I remember doing the SAC research project a while back
Seadragon proc’d the explosive orbs much more than Daemon’s Flame or SAC itself
almost without question
It's meant to, yeah
That's how they wanted it, and I won't deny that it does work to an extent
Faster weapons just will trigger it more.
What, the explosions?
ye
They do not.

They were discussed not too long ago already
Ideas aren't what's stopping them form making a cool post ML hook
Also smh yall need to get more creative with hooks, all I hear about is polter
Alright, so
I've never seen polter hook idea
Just tested it out on five Super Dummy's (as I'm talking about how strong it is during the DoG fight, a worm enemy)
A single Seadragon bloodsplosion: 25000~ dps
A single Halley's Inferno bloodsplosion:
Yharon foot on a chain hook?
jesus
I want a hook that's a long cat
Make it post-ML because there aren't any post-ML hooks

meowmere
Which again, that damage makes sense, as they both will trigger that bloodsplosion at significantly different rates
But, again, there's no check or balance on it to make sure of that
Which is the problem
yeah, I see your point
Which it's also worth mentioning with DoG himself, it won't even just hit 5 parts of him either
Because of DoG's movement, almost half of his entire body will go through it
how is this different from getting a falling star during the last moments of a bossfight? /s
lolwut
(that's a joke about how a falling star can do massive damage to a boss in pre-hardmode, but it's ungodly rare)
you don't need to go through with the full comparison, it's just a joke
I must compare
I just had the idea of a hardmode variant of fallen stars being astral fallen stars and do enough damage to heck up hardmode enemies
No dont do it
Ofc that would be bad
An AI-exclusive Fallen Star variant would be neat tho
Would provide a more unique way to get materials
You’re hiking over to the dungeon and a fallen star just clocks you on the head and kills you instantly 
Fallen Star that homes
death mode fallen stars should just spawn a whole fucking meteor wherever they hit
Death mode fallen stars should deal damage to player
@cloud surge That counts as a grappling hook (and a post-ML one at that) and therefore a don't
Also yeah lol Polter hook has been suggested multiple times in the past
Granted most of em were a long time ago so
Polter already has a "hook" 
also Seberian, you too
but the point of those suggestions might not be to make hooks better than lunar, but ones with more interesting utilities
we also don't really need that
yet at the same time, yeah its not really nessecary and i can see why its a don't
some people may have the intention of making better-than-lunar hooks but i digress
idk
but i mean, i really wouldnt worry about it
maybe the devs are a bit annoyed by it, that's fine
still like thinking about ideas for post-ml hooks
ill make them up in my own time
3 hook suggs in 3 hours, wew

can we please change the name to #suggestions-voting_read_pins at this point
are hook suggestions in the don'ts now?
yes
Isnt it just as frequently suggested
yeah its just a frequently suggested
so like, suggesting more post-moon lord hooks would be redundant
so like, okay i guess
still nothing stopping someone from just suggesting a rulebreaking sugg anyways
Nah the Polter hook isn't specific
It seems close enough
I think there should be a way to force people to post their sugg draft here, but I don't see what/how
Exoweapon recipe submission 2 out of 3
2 of those aren't classified as bombs on the wiki
and what about penumbra
supernova has no post-ml weapons in its recipe
Suggestion 3 of 3 will be to add Mineral Mortal, Scorpio/The Pack, and the Chicken Cannon to the magnomaly cannon
the pack is a patron item
yes i am aware of that
cosmic shiv is a patron item and that's in exo gladius
so i'm pretty sure it has to be approved by the patron
theres a reason i put "Scorpio/The pack" instead of just "the pack" izzy
I don't know if specifying the exact items is really necessary
but, w/e it's prolly fine
The supernova suggestion should be edited to not include exorcism and star of destruction
they aren't bombs
Star is a mine syhea
Exorcism was added this update and the wiki hasn't bene completely adjusted yet
star of destruction isn't classified as a bomb on the wiki so im pretty sure it's not a bomb
Exorcism explodes also (the page is up now)
It's under others
Because it's a mine
Actually fuck 
It isn't even classified in the page yet a
Star of Destruction isn't a bomb
what meme-tier classification is this
it's literally a mine that is thrown by the player, deals rogue damage, and explodes into a ton of shit, usually after contacting an enemy a few times
what makes it not a bomb

I'm confused

Wheeze.
A spell check would be beneficial
@swift bison Your suggestions are sound. Exo weapon recipe updates were definitely on my mind
I hadn't considered all the options yet though
@zenith hazel Meme sugg
god
Nice
Isnt that a blue check
thats not really meme its just 2 words an no reason 
Yea I read it again and I just noticed its about the piggy npc thinga thing (lol Brav)
that's a very simple suggestion that makes sense but no reason is provided nor is there any context
rip it died
I mean, can piggy even get a cage
@royal yoke yeah please provide an actual reason instead of just putting piggy cage, sorry for accidentally deleting
yea ||piggy can be caught with a bug net recently||
||but its more items||
dude i want top ut the adorable pig in a cage.
Piggy already has a banner and the cirtter itself too
Provide reasoning doe,.,.,.,
Does calamity add any block destroying exploding stuff aside from the motar rounds and the onxy drill?
It's a valid suggestion with that reasoning
@loud steeple crystyl crusher and its pickaxes
"explosive"
It's possible to put other critters in terrariums
it's cute, it's piggy, right now piggy only used for bacon and nothing else. would be cool to see a new modded critter cage
Forgot about those
But I'm talking more about say mech level explosives kinda like dynamite
Holy hand grenade
right click is raw unfiltered killtile
we do not speak of the monstrosity that is pre 1.3 mobile
post 1.3 is arguably worse but anyways
add the other critters while youre at it tbh
i did it i provided reasoning
Good job
Another reason for you: consistency with vanilla critters @royal yoke
I think you could use that to further strengthen your point
seriously no love for lil minnow
Every vanilla critter catchable with a bug net can be caged afaik

"why not same for clam's"
i justw ant the cute pig

they need sprites
and sprites need to be good
and sprites need to be animated
and that takes time, especially with many other spriting priorities
@swift bison seafoam bomb goes into supernova already
it is used to craft ballistic poison bomb now
oh ok
also, I didn't want it to have too many single upgrade weapons
although that was difficult to work with
(also duststorm has a planned upgrade at one point or another I think)
🐽 piggy cage piggy cage 🐽
it's time we made a piggy change.
This is gonna turn into one of those memes that you get flamed for bringing up in a few months, isn't it
it's not a meme it's an actual legitimite suggestion

Piggy cage
Saying the piggy has no use is total lies, gold, bacon, cuteness, etc
Anyone wanna share thoughts on Temporal Sadness from Statis Blessing and upgrades destroying most of non-boss fauna?
temporal sadness is kinda strong in general
teardrop cleaver actually disgustingly viable ngl
It's cute, but wouldn't it be great if that cuteness were forever preserved? @sterile moon (also bacon is useless since other mods and fishing invalidate its use
Temporal Sadness is really strong and it's honestly the big thing that keeps Teardrop Cleaver even usable, let alone viable

shout-out to Statis' Blessing + Lightning Auras making OOA T3 mostly a cakewalk
Teardrop cleaver is in pretty nice position
It is quite weak compared to swords you can have at this point but the debuff allows you to safely cleave enemies
Statis blessing on another hand breaks the point of about 8 biomes/events before being upgraded to curse

Statis' Blessing + Lightning Aura = meme
memes huges on everything once Statis' Blessing can be obtained
not to mention all the other implications of all of the user's summons inflicting Temp Sadness
I thought about suggesting to remove the sadness from blessing, to make it an unique trait for statis curse (so it's kind of a win-win), but not sure if the CC ability as powerful as that should be kept at all
yes
especially because Lightning Aura sentries exist
literally the easiest CC of my life
nearly everything in OOA is vulnerable to Temp Sadness, ye
I need to do this sometime
combine Blessing with Lightning Auras, you won't regret it
Save time and effort 
easiest Tier 3 OOA literally ever
would have imagined you know how much of a meme shadowflame as a dot is, thomas 
also I've just realized that Shadowflame on enemy hits is literally just First Shadowflame effect
hm
Does shadowflame offer much else apart from flame dot but better Re: EX’s Revenge 2.0
Ofc not
Cursed flames do have dr reduction so probably yes (but putting that on yet another debuff is meh)
Tbh I'd be interested to see shadowflame to slow enemies slightly (like, about half of temporal sadness)
But then it affects those 3 weapons which are already p good
I'd be interested in having Shadowflame actually do appreciable DPS
(except doll but shh)
but then again that doesn't deviate much from my usual opinions of DoT debuffs so /le shrug

also where is the implication that Shadowflame Knife is good
is it somehow actually good for its tier and I just never knew
It is about the best ranged melee option in vanilla so it is somewhat decent in calamity
Shadowflame Knife is
Interesting
bruh??????
(basically single target except when used on destroyer and hordes of enemies)
It’s very weird to use because there’s nothing else like it
...which may probably imply that not that many people use it or find it interesting

(well, in vanilla it can also be used up to plontoro where it excels on tentacles)
shadowflame knife is actually really powerful in vanilla byeah
I just noticed I go apes on summoner nerfs a lot recently (which is already considered the weakest class)
Don't mind that too much, please: pretty sure there will be enough people to counteract that with suggested buffs. All I try to accomplish is to tone down the edge cases where the class was overtuned in order to assist it
Making nerfs is necesary to make room for better buffs 
exactly
A certain spikecrag staff should also be mentioned
Might as well mention all the sentries but iirc they were deemed generally fine by devs
"Intentionally op" or "not counting for the dum ooa content", how ever you want to spell it

Spikecrag killing providence memes
Energy staff dabbing on polter
But anyway summoner is really weak in some occasions and very powerful in other occasions
The balance seems to be off
Thanks vanilla for designing a class that rekts mobs and sucks against anything floating with big sprite (bosses)
Altho some credit goes to any mod that tries to bandaid that, too
@sinful violet thank for the pin
@umbral shore could you add a reason to that suggestion?
SCal will get a mask and a trophy when someone sprites them
^
10 minutes after ping, list time
same with Guardians trophy
how many times has skoores been added to the list already 
at least once
Someone should post a sprite of the trophy being a sugared donut
pls don't
Call Profaned Guardians Trophy a specific item suggestion and call it a day 
big brain
it is a specific one isn't it? 
rename bone welder to ligament laminator. thats definitely not too specific.
Is it ok to make alternatives to other people's suggestions?
I think the accessories that work "when underwater" should have a weaker form of these effects when the player has the wet buff. Also, a way to easily obtain that buff anywhere would be nice. Maybe a potion? Or a special "weapon" like the water gun, only made to spray yourself?
A buff potion that grants the benefits of being underwater would be neat.
if you ever noticed the fish bowl will drown you but does not effect water specific items giving no wet buff either, possibly similar to this stating your underwater and can drown if not using appropriate gear as well as movement is slowed like underwater
almost like your own water bubble
my thinking is maybe adjust the abyssal amulet to do this? its an overall very strong accessory with the debuff it applies with no down sides at all
besides, well, taking up an accessory slot
the damage becomes less useful over time
the 10% hp in the abyss is helpful for the post-polterghast void dives, though
lumenous amulet even more so
this can make water resistant accessories and water breathing more useful for later in the game and buffing an unused mount like the shrimpy truffle so its more inviting to the player instead of just the cosmic car keys roughly obtained at the same time since people usually kill duke around golem
and makes amalgam actually do something
duke and leviathan are sometimes forgotten and not useful, this gives them a little more attention to actually be fought
@tulip parcel i believe that's a don't in suggestions pins
specifically, making changes like converting a throwing set to rogue are not really allowed
^
^
kay
plus, as much as it would make sense, at the same time
there's like several armor sets around that tier that benefit rogue anyways
there is wulfrum at least
and if you want to work for them, obsidian and gladiator are changed to affect rogue since in vanilla they have no real use
there's Wulfrum, Victide, Gladiator and Obsidian if you use bombs
victide would probably be the hardest one to get imo because cnidron grinding is kind of annoying in my experience
but it is possible to get it
I’m honest option wulfrum/victide is better anyway
the only one of those that doesn't require concerted effort that sequence breaks is wulfrum
There are accessories that do a better job at ammo conservative early in game
gladiator isn't that hard to get, i think
its a pretty common drop
its just that rng screws you over sometimes
Obsidian is also very easy if you use bombs or reaver shark
Victide isn't really sequence break tbh
ninja armor does boost rogue dmg by technicality because of tmodbruh
but you don't get stealth
(weirdly enough, I never experienced the boost, but that may be due to it applying only on the hit and not the weapon, i suppose?)
(wait wut)
"Add Supreme Calamitas mask and trophy"
that needs some reason
and scal is a superboss so i dont know it thats happening anytime soon
The guy won’t respond to pings
there's also no need to ask for a profaned guardians trophy
it's probably gonna get one at some point
I think these suggestions are a don't
The only thing preventing them is a lack of sprites ye
Ah yes, “add config to unnerf thing because other mods”
A config option for a blanket nerf to an entire class is a pretty valid suggestion imo
its gonna happen
people really want a thing that will obviously be added in the future
If you have a weapon designed to be swung fast, and you cant do so because calamity-
Id much rather there just not be a cap or a higher one
But those have been denied
so here we are
‘Golden rule of content mods’
Idk what that is but im sure it doesnt matter
Is it dont play with multiple mods?
That’s a really nice statement
Multiple content mods*
“Idk what that is but I’m sure it doesn’t matter”
Right, so because someone on the internet wants me to play one way that means I must abide! Of course
What they're saying is that lots of giant content mods don't work well together
Look im just trying to play without a blatant handicap to true melee
That is all
If removing the cap is too busted, even if i disagree, fine whatever
ah yes, let true melee quintuple their damage
But the fact that there is no workaround is kinda bs
maybe changing it to a softcap
Of course there’s no workaround to a nerf
like what dr is atm
rogue exists
ive gone on enough autistic rants, you can get a x3.2 increase in speed maximum
rather than a hard cap
Incompatibilities are more or less your problem
Unless the devs of either content mods agree to cross-content then it’s not their responsibility
how is melee speed broken?
the main point you made was to raise the cap which is why the suggestion got denied, but I'll look into a softcap myself
remember stellar striker meme
I don't remember seeing huge numbers...
Would be appreciated, thanks
Even then isn’t true melee still pretty busted (despite there only being, like 4-5 swords that work like this)
what makes them busted?
but you have to be in range...
The meme is that you can kill enemies real fuckin quickly with death mode adrenaline, which is no longer in the game btw, and stellar striker
and I don't remember my stellar striker being that strong...
Why would melee speed buff it more than melee damage?
Using shitty armor (like hm tier stuff), spending all accessory slots on feral claws and its counterparts, using buffs and armor, the highest you can get is an extra 220% melee speed for a tota of 320%, meaning use times are divided by 3.2
Meaning you swing roughly 3.2 times faster
That is without a cap
With a cap you can only swing twice as fast
3.2? I have a hard time believing it...
Basically none of the armor in calamity buffs melee speed
i uh.. is that true?
Just checked ataxia and it gives none, yep
i mean, on godslayer there isnt any


lore