#suggestions-discussion
1 messages · Page 774 of 1
... ;o3o
anything I could say on this subject would lead me into an hour-long session of rambling
so I'm just gonna tell y'all to have fun with this and go back to programming
Have fun Thomas
Though if ever talking about combination amalgamations, fargo's souls is the perfect example 
Also yeah, upgrading existing content is a better move. And cya later thomas
reminder that we're the mod that has The Sponge in it
Fargo's Souls is a good example of annoying amalgamation accessories that are actually interesting still imo
And are fun to try to get, at least the first time around
Fargo's shit has a ton of unique effects
Materials for sponge are more terrifying design-wise than the sponge itself imho
Good old material accs talk. I wonder when the resolution will be found
Doubt there'll ever be an actual resolution
We might get some if I work up the confidence
I have more influence than all of you 
Okay, Mr. Suggestion Librarian 
(I wanted to balance out that statement with humbling self-degradation but I dunno if that woulda made it better or worse)
anyway
lol
I can balance it out with dueling by media content influence if you want 
Tbh I would star as well because well, hopefully there is something curious to transform insignia into
If it humbles you any, I completely forgot you were a YouTuber for a second
it does
lol
just teeter delicately within the balance of content creation relevancy and irrelevancy and manipulate the best of both worlds 


I say let it be a surprise
^
Hey, does making the Corpus Avertor not steal life while fighting ML sound like a good suggestion?
That weapon heals for very little and ML's leech disables life steal yes?
I thought corpus avertor heals a fuck ton of health
I could be wrong, I haven't had a ton of experience, but from what I remember it was kinda ech
But my point on ML still stands right? Or does his life steal blockers work in a weird way?
I’d have to test that specifically. That, or maybe the Wiki mentions it.
Why are so many people suggesting shit for future content 
pinn't moment
because future shit always get some people to overhype
^

Great way of putting it
better than bottles suggestions 
like when all the changes for 109 came at once 3 hours before release, a good time to ensure that the hype goes to the update right away 
Imo thats just risking being told that what you suggested is already a thing or thats unnecesary because you havent experienced to suggest a change to it

hey everyone what do you think about a recipe for light and dark shards to be craftable with souls of night and light instead of hallowing/corrupting your whole desert just to find some?
+1
what?
a subpar reasoning
mind explaining why
I guess could be worded a bit more "professionally"
shouldn't this one be blue tho?
I suggested the same thing in december and it got 135 stars
"You shouldn't go and hallow or corrupt your entire desert just to get a couple of light/dark shards, making it easier to craft the weapons with the shards in them." this sentence is kinda odd to read and doesn't really explain anything to me at least
Suggestions that suggest the same things as suggestions made before June 1st won't be bluechecked
december comes after june doesn't it
depends which june and december you're talking about 
Well not considering suggs made in the future
so yeah that should be a blue check
yep
should I ping moders or?
Corrupting your entire desert is an overstatement and certainly not necessary to get the Shards. You can even leave the entire desert untouched and instead just corrupt a desert area somewhere else
^
Mummies are enemies that spawn very frequently too so farming for shards is easy
yeep
I prefer creating floating biome islands / boxes (if I'm lazy) for grind or boss arenas
Still annoying
Terraria is about terraforming
Even if you don't intend to farm for them, you'll end up with a few shards in your pocket anyway
for a second there that screenshot made me think grimm's suggestion had 9 stars but was greenchecked 
lul
should I ping moders or?
How often do such things happen?
wait, can I not ping moders
you can't @ mods or some shit like that but you can ping a mod directly
doesn't really matter as long as they're online, i believe
probably rover
Rover isn't online
yet
also he's not a mod
i mean not really
he's the overlord of sugmas
he's just the dev that checks this chat the most byeah
@zenith hazel literally pinging a random mod. A suggestion which was already suggested before got greenchecked instead of bluechecked
oh and they went offline the second I pinged them
he's probably busy
Which means I'll wait
it’s already been delivered so it’s not like it matters much tbf
k
For the record i blue checked it
You know what would be useful
If discord could like, add links to a post similar to reactions, so we could link bluechecked suggestions with what caused the blue check
But thats probably unnecesary
alright but why
noW THIS MAN KNOWS HOW TO MAKE A POINT
Another 3 words: Add a reason
@olive bolt
at least if you desperately want it, luiafk has it
Finished editing the suggestion
honeyfin starts to reduce in value pretty much as soon as you hit hardmode because you can heal for 150 w greater healing pots
Right but it's still fairly useful if you ever run out of potions (I usually forget to craft more potions when I play, so having a spare healing source can save you even if it doesn't heal much)
luiafk at least provides what you’re looking for
honey itself starts to reduce in value pretty much as soon as you hit Hardmode in Calamity's context
for the simple reason that shit like Honey Dew exists
@spiral niche the rest of the placable bars soontm
aka when someone wants to sprite them
only 3 of them are done so far 
frequently asked suggestion reee
one sentence long
Indeed. That's frequently suggested.
Also I feel like I should just make a message saying "Don't suggest anything involving the new Death Mode features until it's released"
and pin it
because ffs
yea that's a good idea
Pin? What are these “pins” you talk about? I don’t think they exist.
what is a "pin" 
m
It might be futile but it'd be more direct than requiring people to go into the Don'ts doc and make the connection with "upcoming features"
@spiral niche we're gonna be able to place them when we get the sprites
iirc
so we're going to be able to place then 
Please don't make any suggestions regarding the new Death Mode features until the update is released.
Have patience. Wait until you actually get to see the changes in-game, and determine whether or not what you were going to suggest has already been implemented or if it's unnecessary.
(This is already indirectly stated in the Don'ts doc. It is upcoming content.)
@carmine sphinx (this isn't directly pointed at you but it does apply)
Ok
You should delete your suggestion (and maybe write it down somewhere in case it is valid after the update releases)
@tiny agate.
Applies to both of us,right?
I thought suggs like that were valid
Or at least they were the other day
I mean I guess it's a kind of grey area
if you're suggesting new things
People decided that making suggestions for something thats not out was a good idea
Got it
Ok
Lemme repost it here
In death mode similarly colored slimes can combine to have increased stats and become bigger in size
Just for clarity
yeah
Like
Suggestions to change existing features were bad
But ones for entirely new features were good
That's what I remember being told
Question, for all the devs in here rn
(in regards to changelogs content, that is)
If Death is gonna start getting significant changes and expert is gonna start getting some of rev’s boss changes (iirc from ozz)
Then what happens to rev
@frail mantle https://discordapp.com/channels/225030931008847874/263382359397761025/552441692976971776 🏁
a bit overdue 

Holy shit
Death Mode is a fun extra heightened ridiculous difficulty
A specific item sugma got in
specific sug hour


I'm just gonna reveal this slightly early
i now know that at least one of the ideas i shat out into this channel throughout the years wasn't complete asspiss
We have achieved maximum memery

This ain't even a technicality like "okay we implemented something that accomplished the same purpose as your sugg"
It was actually your suggestion that was seen and acknowledged and implemented, Providab

... with some changes iirc
but still
congratz
I only wish at least half of the other SISs were as lucky
wtf specific sugg 
cries in moon shade staff 
Is it too specific to suggest that the perforator hive's shots should always travel through blocks?
No, that's fine
It'd recommend that for higher difficulties at least, tho
Expert or Rev
Doesn't need to, I just think that'd be fitting
sounds good actually
If I can improve the sugg in any way let me know
That used to be a thing for death but it's not a thing anymore iirc
Just fought it on death mode actually
No idea why it was removed
Yeah, I was able to wait for adrenaline for each worm spawn
Maybe because not every cheese has to be patched
Yes but when it comes to making one of the evil biomes far superior I think it's an issue
It's not weird to fight Perfs underground, either
considering that's where you fight BoC so you prolly already have an arena set up there
I fought them both within minutes of eachother
because why not, the cyst was right there
First time I fought Perfs was underground, in a crimson chasm
And then you have to worry about the worms being able to ram you from anywhere
Tis true, you do indeed have walls around you
considering change 107 it's not too farfetched to make perf projectiles go through walls
Worms are kinda bullet sponges anyway, they die very fast iirc
They may die fast if you go full out on them
seafoam bomb was enough for me
But miss a bit and you got a worm going hyper
If the hive is completely useless because it can't hit me, what else would I go full on?
Demon Scythe, as an example, destroys worms that tunnel into it
So if a worm is super fast, you could basically let it hit you and the scythes, pick up the hearts, and be fine
I would expect it to do well
Using a single weapon as your argument is eh but what do i know
Not the only example of a weapon brutalizing the worms, I feel like it makes much more sense for them to be fought while dodging the hive's projectiles, it's like two pieces of a puzzle, both are too easy without the other
Barinade, Flare Bolt, Magical Conch, Seafoam Bomb
There's a couple more weapons that destroy the worms iirc
@spiral niche Did you even try?
pff
I feel your pain, Rover...
Goin all out lol
I am gonna delete his suggestion and add him to the list, though
He was pinged twice with the reason.
whats the list
List of people who write suggestions and then leave immediately
There's a list just for suggs?
oh
how big is it
Since I started it on December 20...
there are now 14 entries
Epsi contain
Alriiiight I will
That's my one, it was too needed
Byeah, 14 sounds about right lol
Did he like, leave the server?
Nope
Or just like, not respond to anything
Just unresponsive
he's playing terraria, don't bother him /s
did you add another one for the placable bar person a while ago
should I link messages with over 90 stars and no green check here or does it work a different way?
turn on developer mode to be able to do that ^
Indeed
Dunno why it's restricted to developer mode, considering how useful it is in casual conversation

What
wew
Did i do smth wrong
originally a green check
Well
until someone claims that it was suggested before
You both sent it to the dev server and said it was already sent

It was already sent so I guess remove the bluecheck
'Already sent' as in
that suggestion specifically was sent to the dev server
Aureus is surprisingly easy to kill, given that it gives access to the Stellar cannon, a tile-ignoring, explosion-making, shiny glitter spreading gun that's viable basically until moon lord.
I don't want it to be nerfed though
(I love it)
Is that normal?
Wouldn’t that kinda remove the point of making them in a shrine
vanilla Jungle shrines
Though I agree with a way of making them multiplayer friendly
Several of those tho
Calamity makes crafting recipes for two of the Jungle Shrine items
and they're much more common due to there being multiple Jungle Shrines
That's what I mean
Several jungle shrines
Mb
I know this
and I also know that this means there is precedent for making items reliant on worldgen RNG and enormous timesinks, such as shrine items, have an alternate way to be obtained
Calamity's shrines are much rarer than the various Jungle shrines and their items...because I guess they're supposed to be powerful one-of-a-kind items that are useful to have
why not make their crafting recipes complex to compensate?
except this is basically the point of everything reliant on worldgen RNG in vanilla to begin with 
literally just make the shrine item recipes really complex but renewable to set up
or make it so that the alternate method, whatever it is, still requires that you go fairly far out of your way to get it
I’m down w that reasoning
Especially since sometimes world gen makes it impossible to get. I was playing masodeath and was looking for Luxor’s gift. I explored the entire underground desert and it just did not exist
Although i will say the rarity does make for some chances to have different/interesting builds
Since finding one can change how you play which is cool. Or you can find fungal symbiote really early on in your mage playthrough and just do nothing
I feel like it's more interesting for only one item to exist among multiple players, so they have to decide who gets it and how the other player will compensate
If there needs to be more than one, though, we ought to come up with something that still requires you to find the shrine first
Like you can take the Onyx Key to the Goblin Tinkerer and say "Hey can you make me another one of these" and he can for some price/ingredients
there shouldn't be a need for more than one though
... or just have him sell it if it's in your inventory, like the Witch Doctor and such can do
m
Just an fyi, I think I saw a suggestion for an NPC that sells lore be thumbs down'd by the devs b4 so it's kinda risquey
really?
I mean don't quote me on it I still gotta check
smh still waiting on my lore from trophies recipes
I mean I see one from 1/4/2020
One problem I allways had with the shrine items is on multiplayer,only 1 person can have one without cheating it in/cross worldong
@prime elbow *orientation
thank
I guess it make sense for them to be facing the same vertical direction whether you fire them to the left or right
s'kind of a minor detail
yeah, but minor details are a good thing to fix in general to have a better feeling finished product
Isnt this better suited for #bugs-read-pins 
Not really
It's not a bug or even an oversight, s'more a matter of preference, or resolving something that bothers some people
I can already bet it's due to simpler rotation code 
Currently or to fix it?
To fix it
Neat
Ye, sounds nice
And the fact you said fix further means it belongs in #bugs-read-pins
But 'maybe'
Then you can just put it in bugs chat, check if its intended and youre done
It's not like the sprites are flipped around the wrong way
like uhh, Mineral Mortar's sharks before
No 90 star treshold needed
It's just whether the top half and bottom half are the same when you through it to the left vs the right
I would sigh at the passive-aggressiveness / pettiness,
if I myself didn't also express a ton of that for Defiled
so.. fair enough
if you give me a list of everything with funky orientation, I can try and fix it
in my free time or something
Ok, Over in the Calamity mod talk, @ashen warren made a comment, that made me think. Why doesn't Ravager have a natural means spawn? It's unlock message is "An ancient Automaton roams the land..." so why doesn't it?
probably because of the nature of the boss
it has a tendency to despawn if you get too far away
normally it spawns on your head, but that obviously would be unsightly in a random encounter
It'd be cool if there was some way to have it spawn naturally
or to change Ancient Medallion into something unique, something like using it to "locate" Ravager
yeah the ravager's ties to the jungle temple were kind of cut a while ago if i recall
back when he had that green and yellow sprite
That sprite was never in-game afaik
and wasn't tied to the temple anyway
Not sure why he is connected to the temple
interesting that it required temple materials
perhaps it was just an easy way to make it post-golem
that's what i suspect at least
maybe because constructing an ancient flesh kill machine was a very "Aztec"-like thing to do?
he was created from like a ton of vengeful sacrifices
which is something we associate with ancient civilizations
sacrifices at least
yeah
make a sprite of Ravager disabled
i think there could be potential for an interesting method of spawning
as Astrum Aureus when recently spawn
or rather, a more interesting method
I had some ideas a lil while back about makin Ancient Medallion more intetesting and fitting
the flames over Aureus turn on when he is damaged
that flame turning off to on would works fine to Ravager
Perhaps
a bit late but the sprite was ingame and I have the version
aight
there is a Sprite when Ravager's flame is turned off?
wasn’t that sky temple ravager
No theyre talking about his old first sprite
Scavenger?
THE SAVENGER
ye
:fear:
When that sprite was ingame it tended to get stuck in walls when spawning, is that still a thing that happens now
or does death mode not spawn ravager and im brain
Ravager doesn't have the message of "Something is Approaching"
I mean natural spawns
Oh wait nvm, it was because ravager was restricted to the claustrophobia that is the underground jungle
btw Ravager doesn't even spawn with Death Mode nat spawns
Fixed
does anyone have this green and yellow sprite y’all are talking about?
I wanna see its glory
@hollow idol
will nerf the healing in general
Yeah.
pretty sure moon bite only disables spectre hood and vampire knives
All I know is that I could not die during the fight.
mana overloader is also disabled because all it does is turn on the spectre hood bool
Damn, you guys found my magic strat.
Used that thing all the way up til' Yharon
I could've sworn that I was going to make another suggestion...
that sprite isnt even accurate to the one ingame, but that isnt a suggestion discussion anymore
Did you...
Say...
Sprite???

moon bite is a flawless debuff
Hnnng I want to get Alterra to help me with blocks ;-;
I'm stuck making Storm Weavers and suggestions while I wait.
why does it only have 1 eye?
idk
I thought it had just one until I looked back at the wiki...
OH... An accessory or buff that allows the player to fall faster.
That's the other thing.
which one
wryyyyyyyyyyyyyyyyyyyyyyyyyyyyy
what?
I was gonna suggest a potion or accessory that made you fall really fast because it'd make dodging easier.
slime mount but you just drink the slime 
But other mounts tho
once you get to the point that you need to drop super fast to dodge things you don’t really need any other mounts
I made a bit of code to look for the wonky projectiles. Edit it and replace all of the example names with actual names of the projectile files (modify the repeat statements to make sure that each filename string is 256 characters long) and add extra runnings of the function as needed. It outputs true for every good projectile and false for every bad one. Please note that it will probably die if exposed to lines of over 256 characters. It is programmed in Fortran. Expect it to probably work badly due to being written extremely quickly. @radiant meadow

hmm

Make an alternate "fake" voodoo doll that spawns WoF and doesn't kill the Guide, but requires some HM material to craft
Why?: WoF drops the entire line of emblems and also some weapons that specific classes use as materials, yet grinding WoF is considerably slow because every time you spawn him, the guide dies. The guide (most of the time) doesn't spawn right away, requiring you to wait for the next time you can spawn WoF, even if you're doing it because rng screwed you and didn't give you an emblem/weapon you need.
The reason I suggest it be HM-specific is because having a non-guide-killing spawn item for WoF would kinda ruin the commitment of fighting WoF to progress, which adds to the intensity of fighting him to begin with.
inb4 there already is some way to spawn WoF without guide
"voodoo dool"
iirc without other mods there isn't
Probably easier to implement recipe for said emblems, but oh well, there ain't anything yet
there's only a gvd recipe
I liked the suggestion a while back to make the emblems craftable between each other using Enchanted Metal, from Permafrost
It still wouldn't solve the weapon problem
there's also something else other than emblems to get from woffle tbh
Indeed
Time to official sugg then
Emblems are typically what players are farming for, though
As you say (first and foremost, at least).
would have said something to respawn npcs faster, but alas, there is already fargos
make the craftable voodoo doll do this tbh
"Bootleg guide doll"
Guide voodon't doll
Guide has awoken
i mean, that's not half bad of the solution and resolve of "why would you equip voodoo doll, that's worthless"
Add a Toggleable AOE Block or Item that Makes the Cultists Invincible
Accidentally hitting the Cultists kinda sucks--this happens a lot when I'm building around them or if I just have an elemental axe that decides to whoosh by and kill all of them. They are also often hit by stray projectiles (such as the split beams from Aether's Whisper) if I'm fighting Polterghast or Ceaseless Void in a handmade arena closeish to the surface. I always have to disable my summons and whatnot when I'm nearby, and, unlike in vanilla, you have to deal with the Cultists long after Moon Lord is dead in the aforementioned Ceaseless Void and Polterghast fights.
A toggleable block would be akin to the Corruption/Crimson Effigy (only it affects nearby Cultists, not nearby players) and pillar totems, and a toggleable item would be akin to Revengeance or Defiled Rune. It would be nice if you got this soon after your business with the Cultists was over (maybe a drop from Moon Lord or Lunatic Cultist).
Wrong channel fam
So they're asking for feedback?
Make more Post-ML bosses have less debuff immunity
Reason: Many cool debuffs in Calamity, such as Silva Stun, are completely negated by the fact that the majority of bosses, especially post ML, are immune to them. This makes sense for superbosses such as Scal or Yharon, but early-postML bosses such as Providence shouldn't have as much immunity to as many debuffs. There's no point in going out of your way to get a weapon that inflicts some supercool debuff, because most enemies that aren't immune to those debuffs are oneshotted by that point, and the bosses that aren't oneshotted are immune.
wow i posted something omg
providence is kinda the goddess of the sun, so she shouldnt be stunnable imo
but prof guardians and bumblebirb should maybe be affected by it
silva stun was an example
there are other one
like demon flames
armor crunch
crush depth
and even marked for death / Marked
yes
imean it makes sense if scal is immune to it
but like
freaking birbs
like how is storm weaver unable to be marked
he's literally immune to almost as manyy debuffs as doggo himself
and dog is so much more powerful than sw
anyways imma post my sugg since no one seemed to have issues with it
The Destroyer with full debuff immunity: 
the destroyer getting yeeted by any half-decent bow: 
man what's with the "On this episode of!"
this feels like the :why: situation all over again
it's a cult
in that case than it can be rebalanced
Rebalanced in what
the dot does less damage to the worm so that it does the same amount of damage overall
No no you dont get it
like if the worm has 10 segments, a debuff doing 20 dps would do 2 dps to each segment
Imagine you have a like 6 dps debuff
imean like is it possible to make DR against dots
Just for a single type of boss?
Not to mention all the amount of particles
But as i was saying
6 dps on a debuff is nothing much
But smth like destroyer which has like uh
60 segments or smth?
Well if you somehow inflict all 60 segments with a DoT you go from 6 dps to a whooping 360 dps
And all the particles from the debuff would kill your pc
Now, lets go to a stronger debuff, like lionfish venom
It can reach smth like 60 damage per tick, you can probably inflict it to like 10 segments or so
Das 600 extra dps, on early hardmode
And if youre playing MP you can probably amp that up to like 1.5k extra dps
With 2 players i mean
Long story short, worms are resistant to DoTs for a reason
Thanks for coming to my TED talk
Any other boss i dont mind, but worms getting DoTs is a no go
Any other boss i dont mind
Idk you made a trend i guess
smh
anywho copying aside I wholeheartedly agree with this sugg
except I also feel this way about most Hardmode bosses
Looks like prime does
Desu resists everything
Twins collectively only resist Confused
also, shouldnt ichor not work on deity-type bosses like provi
its "the blood of gods" smh
Prime resists Poisoned, Venom, Confused, and On Fire! (his hands resist these as well)
along with Cursed Inferno, Shadowflame, Bone Javelins' DoT, Celled, and Daybroken on the head specifically
A robot resisting heat has to be the oddest thing ever
you're tellin' me
yeah
if anything, fire debuffs should actually do additional damage to the Mechs, or cause them to overheat, or something
tbf, vanilla debuff immunities are equally as wack as Calamity's (...for none of the same reasons, but that's not the point)
lmao
lc has mastered the art of deleting the blood of gods
not even the devourer of gods can burn him
I mean, i guess you could excuse that as some sort of magic
yes
you could, sorta?
but also from a design standpoint it's just really jarring
especially given that ML then loses every debuff immunity in the universe with the sole exception of Confused
...LC still dies in 2 seconds to anything on-tier even in vanilla
Yeah lmao
he's squishy as all fuck 
Could have been 1 you know
shhh
🤦♂️
Confusion is like an abandones child tbh
I honestly wish Confusion was a more valid debuff
confusion would be better if calamity was a minecraft mod ngl
invert mouse is horrible
They could have made it to make bosses like freak out and shit but nah, theyre immune or only walk backwards
but then again I'm the same guy who wants Cursed to not be Silenced 2
silenced bad
ok non-mage

cursed is so op that its basically retconned super hard
like you only get it for like 1 second at a time
Tbh i just wanna do my own mod at this point
Cursed is literally Silenced on steroids
it cucks you out of using absolutely anything
sir you haven't seen mining fatigue
which I think is stupid 
If i do, you can see me in #other-mod-talk
gl shuck
cursed makes you unable to use hooks 
make calamity for minecraft
yep
everything
also healing potions probably
yeah thats why its a curse
Own mod means it wont be related to calam 
you can't hook, you can't mount, you can't use potions, you can't use weapons
for some reason you can move

but fr are there any plans to make calamity in minecraft
cursed + confused + dazed sounds like an epic debuff
cursed+confused+obstructed+dazed+creative shocl
there
now you cant move
+chilled
+frozen
+stoned
boom
but fr are there any plans to make calamity in minecraft
@ Vinni
Yeah the thing you get by dipping your toes in cold water in vanilla
vinni is doing it on bedrock
True

honestly calamity in minecraft would be interesting
like the abyss could be accessed via an abyss portal
you could have sulphur seas generate near swamps/jungles/"dirty"biomes
and they would have said portal
maybe a deeper depth limt for the world could work too
etc
but thats besides the point
More structures in the world
Reason: It could give a cool incentive to explore, such as having an actual charred idol shrine in the Crags that summons Brimmy when right clicked.
dang im coming up with s u g g s today
suggesting things relating to future content isn't allowed iirc
@ashen warren what he said ^
Oh
Pizza pie in the don'ts it mentions the rock will not be used for anything becuase it is meant to be an anti climax.
Yes, please read the Suggestions Dont’s doc next time
I thought it would be cool since Xerox does run the boss rush

I deleted my post
good emote
Are you allowed to discuss future updates in suggestions discussion
to an extent
They wont be seen
as long as it is relevant to a suggestion
Ok
an actual suggestion
So is there is nowhere you can talk about future updates
I would recommend some of the mod talk or general talk channels for that

Checking the pins is like reading a page 100 wikipedia page on the constitution
I did it in 5 mins
That's just for one channel tho
Every channel I go to there is a whole new set of rules
You just need to read the rules and don'ts doc if you want to suggest
Just read the rules of where you are, it's fine
CV I can understand but if you're taking Polterghast up to the surface you're doing it wrong
also I'm pretty sure most summons --- or most Calamity summons, at the least --- won't aggro on the Cultists while they're in their passive state
using conclave crossfire => lunatic cultist has awoken! sometimes
you can always just destroy the dungeon entrance btw
^
Don't they still spawn as long as there's room
cultists don't spawn if you vibe check the blocks they're supposed to spawn on
if you destroy the part that's stuck out no
if it’s actuated do they still spawn?
Well, the pins are a resource
How would y'all feel about an Abyss enemy that's reminiscent of Levi in how it fights?
Iirc Levi is from the Abyss
And there's no way she's the only one of her kind out there
So it could be assumed there are others like her, just not as big
Oh my God yes
It's been a year since I suggested it, it may be due time to bring back up the suggestion, that dare I say passed last time it went through, to rename the Slag Magnum to the Slagnum
Im down
Reposting a delivered suggestion is kinda taboo but I suppose it's before the bluecheck date and the dev voting system change
so, should be fine
Which can be bought from the Tinkekrer
still long time before the goblins come
Wdym
and at this stage they just die from touching you
How would buffing the goblins deal with the "long time before the goblins come"
what would be the explanation or status msg for buffed globin invasion?
Also at what point would this be, most buffed events/bosses are buffed because new drops are unlocked or smth
Just, un summon your stuff 
Its not like a summon can make it go from 0 to 100 in a second
if they have as many hp as opponents at a solar eclipse they would not die immediately and ... would be real opponents and not whipping dolls

they are supposed to weak
Ok but why shouldn't they be
First Shadowflame is obtainable as soon as you eviscerate WoF
Youre using post ml stuff with vs a early hardmode event thats mainly pre hardmode enemies
Solar Eclipse gets buffed after Yharon
Were you expecting a goblin battle tank or wha
And it gets buffed because there are new drops
100% really takes seconds on the late game, especially with the minions 
Define "late game"
Are you using zerg and shit or what
Why would you want to do the goblins when you are at late game?
Because theres not even enough enemies to get to 100% that fast
even without it it's fast and only 1 or 2 summoners come
Also there is a way to summon cultists
Again, you can just not kill anything that isn't a summoner
Or.... Use a weaker summon.
after you defeat one, you cannot summon the second because the towers @gusty grail
Bruh
tinkerer sells battle standards, just farm them
Thats not meant to happen

Also you need to install fargo in that case
what is he doing
My point is that theres a gazillion other ways to farm goblin summoner that doesnt require a nonsensical buff
Like theres not even much point to a buff because no boss relates to it and you get virtually nothing different
Frost Moon & Pumpkin Moon -> DoG -> buffed stats because of Endothermic Energy and Nightmare Fuel
Solar Eclipse -> Yharon P1 -> buffed stats because of Darksun Fragments
First Shadowflame is obtainable as soon as you kill WoF and that's the last change iirc
okay so I love the description of First Shadowflame as a campfire, that speaks to me on a personal level because it's straight-up exactly how I'd refer to it in a similar sugg
but also there's no reason for the Goblin Army to follow the way of the Blood Moon and get a post-ML buff with no real new content simply for the purpose of "these things are too weak with post-ML gear"
There's no good place to put the buffed event in between
that too
- the pre-existing four buffed events are already at a noticeable lack for new content
it'd be better to iron out the ones that already exist first before even considering adding a fifth
Expanding buffed solar eclipse/frost/pumpkin moon is a better idea
Also at what point would this be, most buffed events/bosses are buffed because new drops are unlocked or smth
No response hahaues
Dokuro isn't allowed to add the Calamity OST to Spotify because of coyright memes iirc
not even yharon 2nd phase song
@warm bane Can't. Terraria legal team doesn't let us
That's all I want really lol
not the first person to say that
youtube 
legal reasons be like 
it's under terraria
~~Imagine not just downloading all the songs as .ogg files and playing them in vlc
~~
We got soundcloud already
But it's under a mod that uses an separate launcher and everything 
"hey, everyone. just wanted to give you an update on the current status of the soundtrack. i had recently got in contact with re-logic over the possibility of publication on major platforms such as spotify/itunes. basically, while they're alright with distribution and sharing, they are not okay with me charging for the content. in short, it needs to be free, otherwise, there'd be some heavy legal ramifications running amok. i understand that a lot of you would like to support the two years of hard work that went into this soundtrack, and i appreciate that support, but i must follow the legal advice given to me. i apologize in advance if this has any of you extremely concerned for the future of the soundtrack, and deeply apologize to anyone who was requesting, demanding, or expecting the release of the soundtrack on itunes or spotify. thank you for your time."
The mod is inherently associated with Terraria
posted in #mod-announcements a while back
Is there no way of publishing on Spotify for free?
I've never heard of free spotify songs tbh 😦 that sucks
If there would be i assume they would have already
Probably not, considering how the platform works
What if there was a way to give the money to re-logic?
Wasn't there an announcement days later giving him the ok tho
I don't think Dokuro would be very happy about that...
^
I can't wrap my head around Yharon's song breaking any laws though
you can buy the soundtrack on Bandcamp so i guess that's something
you'll just have deal with it for now
Pretty sure the "ok" was given in terms of "de-brand it completely and then it's ok"
yeah that makes sense
Considering that's literally the youtube name
'terraria calamity'
just use soundcloud
yeah i understand was just asking about spotify
Youtube/mp3 converter
i converted the whole ost
saying use soundcloud isn't really a good answer lol. I'll just download the songs I like and upload it to private spotify
you can download your own songs for spotify its just super scuffed
why go through the trouble of uploading them when you can just use a custom playlist using a native music player
Because I like spotify? 
i'm talking practicality here, but you do you
how is using spotify, an app i have 12 playlists on, on my pc and on my phone not practical
sorry if i sound heated im not
but i cant know that you have multiple playlists
also, this is off topic now
dont want mods to get angry
time to move
Either way, I guess I'd remove that one suggestion. It won't be able to become true anywhere near in future
just zerg and spam the goblin invasion
yeah uhh
you know that old one's army exists, right?
also why would calamity add this
Seems redundant
@final gorge ^^^
Sounds very specific
event suggestion
Also that’s literally just OOA
it’s effectively an event sugma too
thats fair, i forgot old ones army existed
like everyone else 
nah that’s about it
had an idea since calamity adds dialogue to NPCs, but I'm putting it here first
what if town NPCs had extra dialogue while they're affected by the Love Potion?
though it makes sense I feel as if it would be impractical
I can’t really think of a reason why to add that to specifically calamity
What if love potion had cadence effect and decreased Prices and stuff
but cadence potion already does that why would you want the main NPC benefit of it to be delegated to another potions
cuz love potion is useless otherwise
here's a better question: why does the Cadance Potion even have that effect in the first place
and imo doesnt really fit in with the recipe and the effect for the shop stuff is random in cadance
is there any purpose or reason to it whatsoever
^ ye that thomas
Im not ssying it should replace it
gives love potion an effect and gives cadence a reason to have it
love potion is pretty useless yeah
at least Yharim's Stimulants make some sorta sense
you gather a bunch of stat-boosting potions to make a widespread stat-boosting "potion" that might as well be a second Well Fed because the variety of potions you used to get it were widespread
for that matter, stink potions are even more useless
the Discount Card effect is thrown into a decent few random things in Calamity and Cadance is one of the things where having it makes...no sense
Stink pots shoukd make enemies run away or something
why does smelling nice, having increased life, and having increased life regen cause people to lower their prices
how about give stink pots a rogue effect similar to abyssal mirror?
hell no
Love potion be like 
wait. Love and Stink affecting enemies...
I mean, I can kind of imagine stink potions causing targets to take increased damage
but we already have cursed inferno/ichor for that
stink potion = fear
love potion = attraction (for a few seconds, affected enemies approach you and stop their attack - if they have any)
obviously wouldn't work on bosses
...hmm, trying to imagine both cases now
ofc, but something like that would encourage early game fishing, go with new fishing stuffz, and give a useless item a reason to use it
Love on players: Increased aggro
Stink on players: Decreased aggro
Love on enemies: Decreased contact damage
Stink on enemies: Decreased movement speed
Stink potions should be a second exo rogue weapon 
for the aggro thing, I can. honestly get behind it
bonus points if it works in reverse for the undead
That isnt celestus
wait wait, how bout throwing a stink potion on yourself gives some stealth?
no
lol
Youd get rrduced stealth cause you stink
that isn't stealth
that's you smelling like shit
you are not stealthy, it's just that things don't want to approach you because you smell horrible

both would likely reduce stealth generation if we cared to look that far into it
smoke bombs, though...
^ thats what I was going for
smoke bombs are their own vanilla item
was focusing more on the gas effect than the stinky debuff itself
Yeah along with random stuff like confetti gun
as for love/stink aggro working in reverse against undead
I started to think "wait how many undead enemies does terraria have"
you'd be surprised 
and then I remembered that covers the entire dungeon
byeah, to name the big ones:
- every typical Zombie type there is
- the various Skeletons you can find underground (this includes Tim and Rune Wizards, mind you)
- basically everything in the Dungeon
also encompasses the majority of Solar Eclipse enemies, Wraiths, Floaty Grosses fsr, and the Tortured Soul
and the Bone Serpent, every Mummy...
this is all strictly speaking by vanilla wiki standards, btw
there are plenty of further conclusions you can draw on vanilla enemies
and I haven't even touched Calamity's enemy base yet
Calamity wiki doesn't use the Undead enemy category
too ambiguous
but I guess you could consider overloaded soldier to be "undead"
I'm willing to assume that the Overloaded Soldier is calamity's only undead enemy
probably not
Gotta increase their duration as well
Make Dragon Scales not be a 1-time-buy thing
Why?: While I see the point in "The bandit shouldn't be implied to have an infinite supply of actual dragon parts", I really don't see why these are an item you can only buy one time per world. They're a whopping 40 platinum, have no upgrades at all so equipping more than one or something similar isn't possible, and it just seems like a really random limitation on an item that can easily be lost, like just about any other item. Especially when the result of accidentally losing it leads to either having to cheat it back in, or having to go to a completely different world where Yharon-phase1 has to be beaten.
How often do you lose any item?
Shift-clicking is really easily spammable
Especially when the two things that shift-clicking does is stashing and trashing
Don't do it with the super expensive rare item in your inventory, lol
Alt-Click it, that'll prevent it from getting Shift-click trashed
It still just seems like more trouble than it could easily not be
Also, alternate suggestion
Eh, actually, nevermind
I was going to suggest that Dragon Scales not take 40 gold to reforge, which is the same pricing as Celestial Tracers, but I guess if they're that expensive to buy then it makes some sense why their reforge cost is next to an endgame accessory as well
I still think the 1-time-buy thing is a bit limiting
Perhaps.
Maybe it could be changed so that it gets restocked every time Yharon is killed
like she went out to loot his corpse
That would work out better
Could even just make it so she doesn't offer it if she sees you have it already
Well, then that's just a matter of putting it in a chest
I suppose, yeah
Also, thing I just noticed, even though I'm not quite sure if this is an alright sugg
Wait
Desert Fossils have no value?
I guess because they're a block
I thought they always had a value
Huh
I was gonna sugg that Celestial Remains have a value like Desert Fossils, but I guess not
I see
i mean, i'm gonna disagree with this suggestion on the sole principle that it pretty thoroughly destroys any unique identity this item has
i get that it opens up the possibility for error, but the thing shouldn't even be IN your inventory the majority of the time. it should be in your acc slot immediately, and if not there it should be in acc vanity. i have much less sympathy for trashing something like this than, say, trashing lore items, which are intended to be in the inventory
agreed
If that would be a concern then losing shrine items sure as hell would be
and it kinda is for others but shhh
One thing to note is that since it’s a one-time-buy thing, if you’re playing Multiplayer and more than one player is Rogue, only one of them will get the chance to get the Dragon Scales
the original idea was for the bandit to sell it (unlimitedly) when darksun was activated but before yharon was defeated
I think Dominic just misinterpreted the instructions and nobody bothered to change it
@fossil fern I don't know if you were already told, but the lunatic cultist's mask drops from enemies in the dungeon and abyss.
Eidolists specifically
pretty sure he means the lunar cultist hood
I mean the Ancient Cultist's Mask and the Lunar Cultist Hood are two different vanity items
I guess that person was looking for the Ancient Cultist's Mask, which Eidolists don't drop
wait isn’t there already a way to spawn cultist without pillars
Some eidolic tablet thing?
So the tablet just doesn’t work if pillars are active?
ye
ah ok
So it only exists for speed runners lol
basically
nope
sold by the Bandit
an accessory sold by the bandit, once per world
what does it do i mean
?
[[Dragon Scales]]
ah i understood
thanks
wtf my school wifi didnt block the wiki
🦀
dang that seems op
combine that with like
celestus
and its insane
honestly it would be nice to have more pickaxe progression post-ML
or has that already been suggested
It was suggested to remove some of the progression via nerfing gallant (xeroc) pickaxe 
How would that work
Dragon Scales were always intended to be a reward for checking bandit post-yharon p1
Honestly I always found it weird that Gallant was by all means a Lunar tier pickaxe yet it was treated as the lunar tier pickaxe
it honestly does make lunar pickaxes pointless
yes
honestly gallant could be moved to post-provi
and blossom could be made a post-dog pick
just so lunar pickaxes still exist
I'd rather see blossom kept post prov and new pickaxe post dog than this shuffle
Oh. Well shit
Pretend like i said nothing, i'll just take my planter boxes and leave-
blossom pickaxe is literally the only reason why prov is required for a scal low boss run iirc
@hallow kraken yharon
I thought he doesn’t get mad anymore
Actually I think I didn't have pwnhammer in inventory even since like golem, that's how sad it gets for hammers
Also no, yharon can be fought without those now iirc
Was a change supposed to help speedruns and variety
Not 100% sure it made it in tho
arguably locking yharon behind those two was more obscure feature
Who mentioned a post dog pickaxe

I dunno I came in here seeing someone mention adding a pickaxe post dog
If you mean that part https://discordapp.com/channels/225030931008847874/465195069406707722/672126097151885329 , it's nothing but thoughts
cosmilite pickaxe when
It probably counts as SIS so 
:echceasebegone:
Does anyone think it would be cool if CA added new dungeons with post moonlord items that are randomly scattered underground after a certain boss like moonlord or providence has been defeated. This could make mining for uielibloom and other post moon lord ores less tedious. I always felt that once you get into post ML there was nothing left to explore and the only thing left was bosses and grinding









