#suggestions-discussion
1 messages · Page 424 of 1
at some point whips will be fixed
but summoner is the summoner class not the whip class
that is coming in about 10 years though
also, it means actives that don't provide summon tag need to become much more powerful too
I understand this point of view, sort of. I just have the opinion that a hidden damage penalty mechanic is more lame
i think i covered the issue with it pretty well here
Fair enough
Minion choice should be the primary thing you're picking for summoner
I can agree with that
And then yeah sentries
and non whip actives without summon tag
There should be some kind of opportunity cost thing that covers this
make non whip actives viable
unless you make the actives on their own as strong as another class main weapon, no
Maybe what we actually need is to nerf the non summon weapons and have their classes armor and accessories buff them back up to normal
and this is entirely a matter of opinion but like, actives should be support and not the primary damage for the class
indeed
this causes many many other problems like making crossmod way way way worse
Fair
the game doesnt revolve around summoning
I can see why the current solution is used even if it is inelegant
the current solution works pretty fine and like
sure it's hidden, but it's again not a mechanic that it actually matters to know about almost ever
im gonna be honest it feels way more elegant than any of the options you have proposed. it's just one mechanic and it's barely even noticed by most people
Summon penalty or not doesn't change much of anything for designing builds except for summoner-gear focused builds
Hidden mechanics are only really problematic when they're intrusive onto gameplay decisions
Summon penalty isn't really that intrusive onto gameplay decisions
Hey wait actually
What if minion I frames prevent non summon weapon damage?
Or the other way around
I guess
wouldnt that also not work with crossmod unless you make the damage type inflict the iframes

Not to mention things like armor and accessory projectiles
Honestly despite that. I kind of prefer it
ok
Consider real life: it's hard to shoot a deer if your hunting dog is also currently attacking the deer
like oops you wear chlorophyte summoner Armor but your crystal stops your minions from being able to deal damage!!! Yay!
lol
Realism is not a goal for calamity and generally should not be a goal for video games
Realism is a tool, not a goal
Fair
To quote Gabe Newell
"You'd have these conversations where you'd be sitting in a design review and somebody [would] say, that's not realistic. and you're like, 'okay, what does that have?' like, 'explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."
the goal of calamity is to be fun; if something doesn't make calamity more fun it should not be a thing
now, "fun" is very very nuanced with a ton of layers and personal opinions
Very few armors across the game, hardly enough to mix with Mage let alone other classes
there's 4 armor sets that do it total yeah
I didn't mean for the realism to be the justification exactly
but like, even without the armors multiclassing is still really strong
and i think "removes penalty" accessory, while it would be strong, is less interesting than just actually using existing gear
Anyways I understand why it has to be this way now
Hopefully a better solution can be found someday
Is it?
I've never seen anyone consider it viable in Cal
Vanilla? Absolutely
Cal? idk
then you haven't really looked enough because it's very much meta in cal just like vanilla
dang
(actually that's great to hear I love multiclassing)
Is it just "have summons" or a proper mix though
proper mix
does it use full armor sets or mix and match?
(sorry if I'm derailing I'm really curious)
both are viable
but yeah there's actually a ton of multiclass supporting gear
do you have any sort of place I could look into this more or just experiment myself?
heck there's an entire explicitly multiclass supporting weapon set
(all the Stratus weapons)
not that I know of, but i can answer questions about it (i don't know anyone who knows more about multiclass than I do)
although that would be good to move to #calamity-mod-talk
Calamity Mod has a suggestion for the Calamity Mod
thank yuo cheese
@spare bison a similar suggestion was already accepted
BOAR MYSELF
ORSE MYSELF
HOSE
HORSE
Ok girl win
oh
over character limit 
and a lot of devs alr agreed with the fact that that most of the "split" reforges (2 crit 2 dmg for example) were wasted potential
when there could be more interesting stats involved
YOUR TOO LONG
true suggestion but sadly constricted to 1000 char limit
it's good now but oughh can't they increase the char limit to 2000 or something
pleaseeee
we're not at those times where suggestors made suggestions on google docs because they exceeded discord's limit
idk about the rest, but armored specifically is ass bc it only becomes better at 400 dmg on master
yes
DUDE WHAT THE FUCKKKK
DO YOU AWNT ME TO MAKE THIS SUGGESTION 1 LINE MF BOT
Im so glad im slowmode immune in sugg post
My point dsent rly rely or care about how good they actually are
this is like the 4th time someone brought up "the sidegrades are bad actually" or whatever like girl ur missing the point
yeah fair
but like
at least the rest of them have some theoretical use
ok but this isnt about theoretical use
i think they're kinda made without accounting that vanilla doesn't necesarily rely on modifiers but cal does but it's out of the point honestly
armored and hard are both inconsequential effects
dude they actually butchered my suggestion
can barely describe SHIT with this word count
maybe i should horse myself
i like having SOME sidegrade stuff especially with how many entirely useless reforges there are in vanilla but theres a LOT of sidegrade stuff that ends up just being confusing
the theoretical use I found about middle ground prefixes is that if you have an odd number amount of acc slots you can have a middle ground of 2 stats
Just don't replace the eisting prefixes with em
you can just add them as an ew thing and thats ok
dont hurt the casual design of terraria to cater to the more minmax/tryhard design that some players in calamity have
you can just add the later as a separate path the player can choose to take
they don't have to compromise one with the other
if only I had a sprite
reforges in vanilla are useless because vanilla tends to design on reforges not being necessary and them being extra little stats you can give yourself or that you get randomly
that's like my pov on them
oh god imagine
new npc
goblin tinkerer 2 in post ml😨
calamitas
true.
this is just calamitas
dude im soo mad im so mad
they BUTCHERED my suggestion
bla bla bla word count maybe you just hate me
maybe you just hate me because i'm a girl. with glasses
stupid bot. i hate you
just abuse mod privilege and write the unedited version 
it's just dumb really because the suggestor public has changed and the cases where long suggestions were made were just cases of poor text formatting
she cant thats not how mod privilege works
yeah, i'm joking
a lot of the long suggestions i can think of were deadass just xpc
like if you neatly add bullet points into your suggestions and text format options you can surely make things more readable than a pile of text
long suggestions I remember were philo's great rage rework suggestion and one in particular that had a google doc attached
and also feedza's stealth rework I think
xpc suggestions I remember but I don't remember at least one exact suggestion title
ok yea this one
humble edit message button
Even ignoring the fact it's not new player friendly
I found it very, very aggressively against even minmaxing
I love arcane maxing, it's my new favorite reforge this update after cal made it good
But with so much reforge bloat it's So Fucking Hard To Get Any Reforge
I've gone through 14 plat to get one arcane reforge
I was pre plantera
it is really interesting that there is this system to delete the reforge rng, and the prefix rework just, doesn't use anything like that and half the times it can take 2 minutes of rerolling to get what you want
I'd make a suggestion about a reforge pool to reduce rng but I'm sure people would respond with "that's not calamity's job" even though calamity already does a bunch of stuff in the same vein and balancing is done with the assumption that you have reforges
calamity needs some kind of system to support reworked reforges or to go back to the old system
right now it's the worst of both worlds
yea
Pretty sure that there’s something planned for this in 2.2
not sure what you mean by reforge pool but like
it doesn't need to be nearly as good as weapon reforge
just the bare of minimum of "if you haven't gotten x reforge in y tries, guaranteed on next roll"
i think if its to fix an issue calamity itself created then it is calamitys job
good to hear at least
true
if cal didnt fuck with reforges it wouldnt need to change the reforge system
shrimple as
you take all the available reforges and put them in a pool
it chooses at random from the pool until its empty then resets
essentially you still get them in a random order but you're guaranteed to get every reforge in a certain number of tries so you don't have to worry about wasting a ton of money or accidentally skipping over the right reforge
oh i see
tbh i think almost every rng system should work like this with a few exceptions for stuff where the whole gimmick is rarity
it eliminates the ability to be unlucky whilst still letting you be lucky
a lot of things that we say "this isnt calamitys job" to are like. easier storage stuff, making the guide better, stuff that calamity doesnt already touch outside of the side effects of being a content mod
the thing with skipping over the right reforge is just fixed by 1.4.5 vanilla reforge system tbf but oughh
that only works for weapons doesn't it?
no it works for accessories
yes
both accs and weapons
i mean that calamity removes shitty reforges for accessories
i wonder how many people properly raw dog calamity on their first playthroughs, no wiki or anything else
ah yeah
so you always get the best one just best in a different way
ok but with accs you have warding, menacing, lucky, etc. all on the same tier and furthermore, calamity makes it so... every acc reforge is viable
Although for weapons there are a few things to consider like for Blade Staff the best reforge will be Eager (because it has the highest reforge tier) when dps-wise Ballistic tends to be better
the issue is that vanilla freezes at a point where This Is One Of The Things You Want
when in calamity it isnt limited to just that tier of stuff
For tools the best reforge is always Legendary instead of the slightly better Light
i think we need to kill minmaxxer nohit culture and
for me personally I think it's fine if there are reforges that are not usable because they're not the best more because I think they're just extra stuff you can add to a weapon than something that is encouraged
that assumes that for binary choices you also reset the pool when you get the desired one (i.e. for random drops, if you get the drop sooner than worst case scenario you immediately start rolling for a second one rather than having to slog through the remaining guaranteed fails in the pool)
it does actually use it actually! just that. all reforges r highest now. so it goes back to rng
yeah i know, that's what i'm saying
reforge system designed to circumvent rng and then acc prefix changes that unmake the system designed to circumvent rng
by making them all the same tier, the rng protection does nothing
if uve reforgef the fucking pickaxes or summon weapons then u csn tell it doesnt cycle eadily
i dont think reforges are minmax culture i think they just suck
i think the attempt at making every reforge a viable sidegrade is very much minmax culture
i think the reforges changes were made on a whim without any thought behind them beside "oh this would be cool"
because it's clear that none of the devs like this implementation
oh that's true
calling that minmax culture doesnt work
they were concepted ages ago and added by ozz earlieish(?) on sso's dev i think
it does because whoever concepted them did have that in mind
i dont know who did but its pretty obvious
like its the point
anways just make em cycle clesnly then no one gives how many shits because its like 10. max reforges
i think its actually closer to 22 but statistics and what not
you can't call something culture if almost all the devs dislike how it works, is what I'm saying
maybe they don't all but all those I've spoken to do
im glad arcane is viable now at least
- i can???? 2. nothing to do with that????
like have you seen calamity vanilla changed wiki page this goes beyond reforges and wether the current devs like them or not
i think you're misunderstanding. I'm referring to the semantic meaning of the word culture, but that's not relevant so I'm going to move on
minmax culture permeates the entire community in no small part motivated historically by calamity dev's own choices past And present
lol
yea yea semantics or whatever

for this the only changes I'd make would be just adding happiness system to reforge rng so that it's more favorable to good reforges if you have good happiness
it's edging on not having any reasoning besides "it would be cool"
Easiest way to kill the nohit culture off is to make bosses deal reasonable damage, but no dev actually wants that so it's just going to stay
i don't think the numbers have anything to do with nohit (and i don't even know if you mean that damage is too big or too small)
Too big
Makes death mode in particular feel very no-hitty or only get hit extremely minimally
And generally I find that kind of design from bosses that will very easily hit you more than twice to be completely unfun, regardless of how fair the attack pattern of the boss is
Unchained Seth from split is unfair asf, but outside of the insta kill, I have enjoyed fighting it more than death dog because at least the damage you take from the fight is reasonable, even on master
Becomes a lot more tolerable to fight them when the damage values aren't so high that you are two hits away from death at mad HP at any time if your on potion sickness
Especially when these fights are intended to last 4+ fucking minutes
damage on death is probably too big, true, it definitely felt like ass to take so much damage from some attacks
but what i mean is that nohit culture in general is just an omnipresent thing in these kinds of games
people will experience "ok i beat this boss and only got hit 5 times, i think i can try again and do better" until they reach 0 mistakes
thats not nohit culture thats improvement at the game
aint no way most people refight bosses like this
It's more of an issue with calamity partially due to the large amount of damage you take from bosses that make people think defense is bad (and unless you invest pretty heavily into it, yeah it does kinda suck at some points between post moonlord and dog)
And because of adrenaline but adrenaline is its own issue
And the mod isn't balanced around rippers regardless, and I haven't used rippers outside of multiplayer in awhile because I don't like them personally, so I get to feel the full brunt of these fights with the inability to skip anything constantly and it's a Two Pack Of Ass, mostly due to just how much damage you take
the way calamity is designed inordinately encourages taking as few hits as possible
Defense is so bad in some of the places I mentioned above (namely while fighting dog and polter) that I would actually recommend against a full on tank build and just have a build that lets you survive two hits, but instead gives you 800 million Regen so you aren't caught in a really bad place
i mean that's just proper building
every hit is scary unless you build so hard into tank that no hit is scary
Which ends up feeling extremely shit due to the fact that most fights in the game are supposed to last at least 3 minutes, but some of the fights that do obscene damage like dog should last Over 4 Minutes
you shouldn't be investing in defense if it doesn't affect how you survive
thats the issue defense should always affect how you survive thats like the entire point of defense
that's not true even in vanilla
It's more just it makes defense feel very bad and not impactful enough because the tank build isn't sufficient at making sure you aren't dying unless you go hyperminmax tank, as the damage is so high and the defensive tools pre dog aren't strong enough to compensate for the sheer damage you take from shit like death polter and dog
See you in an hour
https://youtu.be/VdNATCHC-4M?si=3CzFsU9UL8CtPstq
There were quite a few segments I had to cut because I didn't want this video to run over an hour, some of those will be going up on my Patreon soon! There will be details about damage that regular enemies deal, damage reduction, the paladin's shield, the shimmer buffs, and a detailed comparison of the worm scarf vs brain of confusion.
For earl...
ik about the video
Very, very little things where defense actively does nothing for you in vanilla
i've watched it
the takeaway isn't that taking an ironskin potion by itself will make you live longer
it's that you need to use all the sources of defense at once
And even THEN it's dogshit against the aforementioned polter and dog because their main sources of damage are moonlord death rays that hit you way more often and are harder to dodge, making tank builds unreliable and therefore contributing to the nohitter mentality issue
you should not be getting hit by the rays
polter is much better example of dog water design
i do agree cal bosses deal too much damage
The point completely flew over your head
its kind of crazy how its always like
3 hits only!
idk about defense but i know this is why i love using the regen accs
The deathray comparison was comparing the moonlords phantasmal death rays damage to polter and dogs head
oh 
i misread that
Which hit you W A Y more often than moonlords deathray ever should
So they should deal less damage than that
accessory reforges will have a way to heavily reduce rng in 2.2, yes
in calamity there is a huge issue where a lot of the time you cannot only partially invest in defense because partial investment doesnt give you enough benefit to be noticeable
yeah
defense is strongest when the damage isn't too big
or rather
when the difference between your def and the damage isn't too big
also terraria really leans into casually tanking stuff like its very much a core aspect of its design like have you seen the eoc indev video. have you seen that. and calamity does not like that at all
whenever i look at a build and i see defensive accessories 90% of the time almost the entire build is defensive accessories
its incredibly feast or famine
Because in between isn't very effective for the post moonlord stage due to the main sources of damage from fights coming from over the top ridiculous damage
That aren't easy to dodge
300 damage points
Over the top ridiculous damage should never come from something that isn't rare
but how do you balance around this
you nerf the damage so scals weakest hit isnt 340 damage on expert
cause if like, dog did like 150 damage on an average build, he would be way too easy
vanilla terraria does it JUst Fine
no he wouldnt
some of you need to play vanilla more
yes he would, what
everything dog does is easily avoidable in rev and even on death it's not hard to avoid
then thats a design issue
to be fair i dont think dog is particularly fun preciselyb ecause of this
does nothing for five years then two shots you
fuck you
fuck you
fuck you
fuck you
... The normal way?
See how much damage you are taking from a common attack that's likely to hit you multiple times within a few second time period and adjust based on if that's too much or too little with the given progression?
It's why I specify the over the top damage attacks shouldn't be on something that isn't rare, because no one is saying that the deathray damage from moonlord, guardians or providence are unfair because they're very infrequent attacks that have long telegraphs and clear dodge windows, so while getting hit by them sucks, it's also very easy to learn from that for the next attempt
That damage should not be on a head that's charging at you for 85% of the fight
the majority of deaths on dog have to come from getting one/two-tapped by head or combo'd by lasers or something
Oh yeah doze said that getting hit by all 3 lasers should kill you which I also think is bullshit because then you get hit by 1 laser and the head kills you afterwards
yeah that's fair, feels like ass to get combo'd like this
Doesn't help that below 20% dog is also just flat unfair but that's neither here nor there
if the only way a boss can damage you is with insane damage hits that is bad design
you can't state this in a vacuum
dog is specifically a fight that doesn't constantly throw shit at you
It also loves to charge at you and that charging head should not be two shotting you when it's the main source of damage
i think it's a bit annoying to have one hit end a fight
it is
i don't like the death numbers
Especially when the fight is supposed to last over four fucking minutes
well no I don't but i think it's annoying when you're NOT trying to play in that way
I'd have to see how polter OD and dog compare on rev because it's been a hot minute since I've fought rev of any of them byeah
But I imagine it's just a lesser version of the issue with death
i've done them straight after on ml on three characters and it's really not that bad
Well I'm not really used to doing polter skip personally
the most common source of damage in a fight should not be a oneshot should not be a twoshot should not be a threeshot but almost every hit most cal bosses have are
polter has some bullshit with his drifts and the hard to notice projectiles but i have no complaints about dog
I don't really do it, mostly because anytime I try I miss tarragon wings so much
close enough, welcome back scal hit counter
*Insane damage numbers post moonlord
Pre moonlord even on death mode I don't really have much complaints outside of rav but p1 rav is way more just the fact that the fight is horribly awfully bad rather than the damage itself being that big of an issue, and p2 is so free that at that point it doesn't matter
the bosses wouldnt be very threatening if they had reasonable damage numbers so all the damage numbers are cranked up into the 2-3 shot range
They were concepted a very long time ago and added by an inactive dev who wanted to do more for cal again not that long before brainstorm released
nobody really thought to look at the concept and think "do we actually want this"
- in death
very important clarification there
death mode is meant to be for the calamity masters and its meant to push players to invest harder in gear
in rev lasers is more like a 5-6 shot kill
Also this is not inherently true
the damage of the hits should be proportional to how common and easy to dodge the attack is
i think death mode bosses being able to like 2-3 shot you with a damage oriented build (NOT glass cannon) is good, but an average build should be hardier than that
I honestly have not done death mode with an average build
I've only used damage focused ones
Yeah and due to that, 1 laser + 1 head hit = kill and I'm not sorry, but that's not good game design, that's design that exists to be actively frustrating
The current damage design of death dog makes it significantly more unbearable than a fight that is flat unfair, because of how ridiculous the damage currently is, and for a 4+ minute fight, being 2 hits (or with the lasers, 3 if it's only laser hits) is not justifiable, especially when the main source of damage just two shots you with no way to adjust for that without making the fight 9 minutes long
There is making adjustments because a boss is harder
And there is making a boss that is actively you can get hit like maybe 5 times over 4 minutes or you die immediately
clearly the answer is that we need to buff the sponge
Also if sponge was pre dog this would be a lot simpler
Because having a 120 shield buffer makes dog a lot more tolerable
simply dodge stack
Now, do I think it should be pre dog?
Absolutely not lmfao
But I've always been wanting a non-summoner exclusive shield at like a value of 60-70 (if you laugh you're going to hell) somewhere around after defeating moonlord so there is something between sponge and rover drive
i feel like i'm glazing doze and dog but like
idk what to tell you but you shouldn't be getting combo'd like that
the attacks are not that difficult
the only actively difficult attack to dodge is the chain teleports at the last 20% or whatever hp
buff sponge
frost barrier if it was good
buff radiance
lunic corps
I fought death dog on release a multitude of times before coming to my conclusion
Never ended up beating it because it was intolerable but I got as far as 4% before I got deleted by the bs that's the final dash of the portal attack which I will not defend how the telegraphs and timing for that
😭
I could get to phase 2 with 100% consistency and nohit phase 1 in many cases
It's just when phase 2 comes around the sheer damage from the head is absurd
And makes the fight just unbearable
were you using a ram dash 
if a ram dash is required thats bad design
Yes but that's because I also wanted
Well
Knockback immunity
Usually I like my belt more but I wanted kb immunity very badly here since for dog kb just Cannot Exist
having done death dog ramless its really not much harder than doing it with one ngl
mostly bc ninja belt is cracked af rn but shh
idk how to even respond to this
i wouldnt know i havent done ramless
It's definitely doable without a ram I've seen it happen
is it bad design that you need wings too
thoughts?
Add a telegraph for Supreme Cataclysm's accelerating sword
This attack sucks, as it is not intuitive and feels unfair to get hit by. Short of removing it, adding a telegraph to show you the path of the projectile before it accelerates to mach 8 would at least help to make it feel fairer and a lot less upsetting to fight against.
its doable without a ram but a ram makes it much easier
yes
hyperbuff mounts
allow me to introduce you to defiled
I just used a ram because I needed knockback immunity or else the shitty ass telegraphs for the lasers would end up worse because I can't see them very easily AND I get knocked back so if I do see them I get killed
also globe is totally viable for dog lol
but yeah no requiring a very specific subtype of dash is bad design
if you need wings that's a skill issue 💯
Good call
"very specific" be fr
I keep killing it first to avoid that attack specifically xd
i do as well
Because it just hits you sometimes and I don't know why
in fact i nuke it every time i get the chance
Making the attack more intuitive or better in any way would be appreciated
I love nuking it with Phoenix flame barrage 45k dps in tester gear :D
you have 3 options for a ramdash pre dog, 1 of them is already directly upgraded and that direct upgrade as a spiritual upgrade. so yes it is
theres only 3 kinds of dashes
it genuinely does feel good
Also dog does not need a ram dash so this discussion is meaningless
what 3 are you refering to
ornate, asgards valor, elysian aegis
The first clips I saw of dog back when I was being asked for photosensitivity stuffs was with ninja belt and those were nohits
deep diver and solar
oh right deep diver
wait fuck I can't use google catastrophe is the one with the blade right
and cataclysm punches
So rams are not needed for dog whatsoever
I just chose to use one because I wanted the ram dash and the knockback immunity which took omega precedence over my preference for ninja belt
yeah
ok thanks
my internet has been out for 4 days and i have 1 bar of data
discord is like the only thing that i can use rn
😭
Oh yikes
they've optimized their networking in order to steal people's data optimally
truth nuke
no kilobyte of sellable information will go untaken
anyways when i was working on my shroomed death scal nohit i resolved not to use rippers and catastrophe 2 became hell because of it
actually
i think i was mixing to kill cataclysm first right as catastrophe got low so that i could minimize the time i spent fighting him
every time i successfully did brothers it didn't feel good, i felt like i was just flailing around for catastrophe 2 rather than actually routing him, like I'd done for the rest of brothers and the rest of the fight
I'd like the accelerating swords removed but i think this is less controversial since I'm sure there's 200 nameless calamity fans ready to be summoned to support a feature that nobody likes
this is probably skill issue but i always leave cataclysm last cause i can never dodge the hitscan slashes from catastrophe
idk
cause i might've missed how they spawn cause like
i only just recently learned that the portals from dog spawn ahead of you, depending on your movement
I'd also like scal to not be afkable with featherfall but you cant win them all
didn't realize that in-game at all
buff featherfall
using up i believe you can do nothing during hellblasts (even when sep is out) and all of brothers minus catastrophe 2
which is like 40% of the fight unironically
..... Can I say something that might get me killed by 99.9% of the playerbase?
Yes
SCal should disable adrenaline
Why
speak on that
adrenaline is kinda boring in essence tbh
you're on trial now
adrenaline should be completely reworked
plead your case
oh boy more damage
i feel like we could do something way cooler than that
Because you shouldn't be able to skip phases of scal?
Scal is literally a fight where adrenaline just skips parts of her fight, and people shouldn't just be able to skip parts of her fight like brothers/seekers/sepulture 2
i think you should be able to skip sep2 actually
It specifically doesn't work with scal because adren always leads to a phase skip
because i hate it
true
Exactly. Calamitas needs to suffer more!

i think you should be able to use adrenaline more often only on her
worst thing ever can we remove this from the game please
or make it earlier than fucking 8%
why 8%
damn you fabsol
With the rest of the fights in the game, adren isn't nearly as egregious (well phm is kinda bad but that can be tweaked with numbers, tweaking adren here doesn't fix the scal issue but does solve the phm issue)
i think adrenaline is one of the things directly contributing to cal being so nohit centric
adrenaline should make you fast as hell
That's also true but removing it would also make the community so ridiculously angry that I don't think they physically can
🔥
Using Adrenaline too many times in a row should just straight up kill you from a heart attack.
It's why I'm thinking of maybe just having it disabled on scal because scal's boss design gets countered by adren and I don't think that's a healthy gameplay pattern
I don't see an issue with it anywhere else but on scal specifically it is a Massive Fucking Problem in my eyes
the problem with adrenaline is that it only rewards good players by giving them a huge buff when they're already doing good and does absolutely nothing for worse players who actually need it
I can't make it a suggestion because it would literally never pass, just shooting the idea
or 
hear me out 
reintroduce the timed damage resistance
i disagree because I don't actually see people getting adrenaline on scal very often
i understand what you're saying and to an extent i agree that it's bad but I don't think it's a "massive problem"
it sure does
can't skip phases if the game gives you the middle finger and turns down your damage to 5% 
you still skip phases
unless you add 30s rdr to each of the enemies
which that on its own isnt a very good idea
we should make scal into an interactive cutscene
So this is not true because it was very helpful for me as a newer player to get an easy 20%+ off of death yharon and dog when I was struggling with both in 1.5.1.6, as it was my first death pt. Even as a newer player it's not that unreasonable to be able to get A Singular Adren during a fight that is intented to be 4 minutes long just from repeated attempts making you better at dodging the earlier attacks as you have more experience with it
I mean it needs to have different scaling for the earlygame more than anything
But also it needs to be disabled for scal even post changes imo
The Supreme Witch approaches:
Stab her. Slur. Try to talk like a reasonable person.
can we nerf adrenaline but make it less punishing to get hit with
like you lose 25% per hit or some
that's what im saying
make it a limited charge mode or something
and also have it make you fast as hell 🔥
you get 1 charge per bossfight initially and you can use that to activate adren and upgrades increase the number of charges
randomly changing the player's speed would probably be detrimental with how precise dodging is a lot of the time
post changes its likely not going to be nearly strong enough to delete phases so scal disabling it is pointless
also removes the only point of interest regarding draedons heart since either the healing is just disabled or it has no downside
probably not a good idea but its funny
i think it would be cool if more items interacted with adrenaline
crit what do u think of this
how is it random you were the one who pressed the button...
still, there is a such thing as too fast
fake news
especially endgame with wings of rebirth, a substantial speed boost would send you careening into the next biome over
you wouldnt survive in the wasteland
this is just old rage
never claimed i would
wasn't that how rage worked originally and nobody liked it
yea
exactly
why did nobody like it exactly
well someone made a suggestion to change it and it passed so
it was one of the ones mentioned earlier
idk why
Shit d.heart....
Forgot about that
Also unless adren's boost is really small I don't think it would be that difficult to use it to phaseskip stuff like brothers and seekers
Or 8%>
if memory serves me right
rage no longer incrementing on hit was done during the infamous nohitting development emo arc
where anything that "promotes" getting hit is bad
oh so it wasn't actually bad
rage incrementing on hit would be fine........ if there wasnt also adrenaline that increments on not getting hit
if rage was more like a damage resistance thing then sure i could see that, getting hit enough makes you get hit less hard (obv fucky balancing but whatever) but im pretty sure even at that point in time rage was just easier to get but weaker adrenaline
as they currently are neither of them are interesting because they dont differ in the payout in any meaningful way
please do not make rage gen on hit look at what scom does
also adrenaline is way more interesting when using it defensively ngl
i have much more fun out of a 1 time use shield
for context i got fucking 24 straight seconds of 1.6x damage on exos because i tanked them
an that was on maso
we make it so rage fills for however much adrenaline you lose on hit
Remove the rippers primer aviso
Just turn the rippers into accessories since them being baseline mechanics causes a ton of issues
no
that doesnt fix the issue either
that just ends up with accessories that are by far too good to turn down in almost any case
in an ideal world they can just die and exist as gimmicks for shattered community and draedons heart but we dont live in that ideal world
thats right . turn them into Weapons.
Well also like currently stress pills and heart of darkness also depend on them but idk I guess they could die
the convenient moment for me to plug fab les
I usually take about 5 hits in death dog idk what to say about it
Maybe 4
How the heck are you living more than 1 hit from death dogs head within like 10 seconds no adren dr
Also what class because I was in mage armor but I cannot fathom how much that would change matters unless mage bloodflare is that bad in defense compared to melee
it has a base damage of 750, like 120 armor makes that 630, round about 10% Dr post scaling, 567 damage
about 700 max HP (650 base + ampoule)
133 HP left, 250 heal from Supreme brings up to 383
all that and we still in 2 hit territory im crine
At that point I only need to recover under 200 HP to survive another head
which is like... Less than 30 seconds
I most often play summoner anyway
So if you get clipped by the head again (not that unreasonable lets be so very real here, it's very easy to get hit by the head 2 times within 20 seconds of eachother) you die even with potion
And you are saying that is fun, interactive, and good game design, for a boss fight that lasts longer than 4 minutes
considering it's for the hardest mode yeah
Head attacks are predictable very very clearly and well in advance
like the head is the one thing you're REALLY meant to avoid
The hard attack in question being 80% of the attacks in question so the fact you have to get hit almost 0 times by it over the entire fight despite that being the main attack of the entire fight
Should 2 shot you
Doze you're a fucking joke
???
This is why I said earlier that the devs don't want reasonable damage values
Because your arguments for this are frankly ridiculous at this point
Argue about how this is fair all you want at this point, I'm out of this conversation, because nothing will get through your head a this point
Is everything okay here
I think someone crashed out
That seems very emotionally charged
this got oddly heated very quickly
ultimately DoG head damage is being reduced a little bit in 2.2 anyway
I don't remember how much
It's like 500 -> 470 in rev and 750 -> 710 in death I think?
235/470/705
I was close
Anyway, I am willing to listen to feedback - but this has all been entirely subjective discussion
there has not been a clear showing of your opinion being the commonly held one (I personally have seen a lot of people really enjoy death dog difficulty)
nor has there really been anything shown that provides a reason for me to change my viewpoint
Not that I've really shown much towards my viewpoint either, of course

Return to tradition
It does! (In no armor)
Just hold relic of resilience
i like this fight a ton but i do think the damage is simply too high. i was using a fairly tanky melee build and it felt great but that's because I'm used to glass cannon builds, and that's not a glass cannon setup, it should be more durable than that
i wouldn't decrease it a ton, and i think the laser damage is probably fine, but for the most common attack that you have to constantly avoid i don't believe it should be as dangerous as it is; you don't have to avoid ml's death ray every 4 seconds
a few other things:
- the mandibles still do the snap attack when dog is entering a portal even though he can't attack/deal damage during that time
- the laser telegraphs (specifically on the triple layered burst, but i wouldn't mind it being on the normal salvos too) last a little bit shorter than i would like
- the barrages used to give infinite flight, why was that removed?
i haven't actually done the fight properly with dodges yet
i did it in mp with dodges but I don't think that counts
i know that dog is supposed to be the "fuck you die" boss and i can definitely respect that but it is a mandatory fight so i also think it should be more lenient
also wow void striders suck for this boss 💔
ninja belt doesn't feel good either, it makes the barrages so damn slippery
belt
i was using tarragon wings and not using amulet
i hate panic it's so annoying 💔
you can disable the panic necklace effect
Because no one is saying the attacks suck or aren't within the proper realm of difficulty because the attacks themselves aren't the problem (I have some minor nitpicks with the laser wall telegraph visibility and the final portal dash telegraph having super weird timing issues that I don't appreciate but the attacks themselves are plenty fine at base, and at most can just be adjusted minorly and be fine)
The issue is the damage values for an attack that is 80% of the attacks you will be dodging until he's below 20% of max. This is not moonlords or provis deathray, it does not need to 2 shot you even with a healing potion, and it can hit you again way sooner than a deathray very easily
It can also just hit you after you got clipped by the 3rd laser barrage, and depending on your class it can kill you (I died to getting hit by the third laser into the head in a tester mage setup, and getting hit by the 3rd laser should not make me use my potion so I can survive the head that would otherwise annihilate me)
I don't see reasoning as to why it should 2 shot you in regular builds regardless of the difficulty (Well, for intended difficulties, ftw+ can do w/e idrc about those). It should deal very high damage, I'm not saying it should do nothing, but the fact of the matter is unless you go full tank, there is literally nothing you can do whatsoever to make dog more survivable at all, and that both limits build variety (THIS IS A SANDBOX GAME) or just encourages more nohitter mentality which I thought the dev team wanted to knock out of the community for multiple years, but this isn't the way to do that (and expecting people to almost nohit a 4+ minute fight is not reasonable for a million different reasons)
This is the 2nd time we've had this argument, so at this point if you don't see any of the points I'm presenting, then I don't know what to do, because I can't do much else if you aren't willing to listen to this, unless you can ask a specific questiona bout it
Hold on, there's a meme for this situation
Guy standing in front of a tank
"This always one shots me, what am I supposed to do in this situation"
DoG's head probably should take two hits to kill you at the absolute most, but I would like it to be a bit easier to dodge for people who don't have amazing reaction time
I don't think it's necessary that it's too hard to dash in a lot of normal cases
It's just if you do get double clipped it's the worst feeling ever
Also if it's the portal dash phase it's very easy to get clipped twice even while trying to dodge, as in that situation I am not in a situation where I am physically able to count with the LOUD NOISES EVERYWHERE so I dunno how many portal dashes have gone and therefore I dash at the normal intervals each time but then the final portal dash happens during my dash so by the time I can dash again it's already hit me ! Because doubletap dash cooldown is too long for this !
I totally agree at that part. I don't think decreasing the damage is the solution. I think instead, certain big hits should give you either extra I frames, or cause some kind of slowdown effect to give an extra chance to dodge
Hell, make it an insta kill, but trigger a special QTE to avoid it on hit
thats just what World's End Everlasting Falling Whale from homeward journey does
Huh
Cool, do that
But yeah. DoG's head should feel as threatening as the dungeon guardian. It should however feel fair
Fair to dodge I mean
I don't really see why it 2 shotting you in most cases is not the solution when the attack patterns themselves outside of my own minor nitpicks are completely fine
Was more just explaining very easy situations where it was very reasonable to get clipped twice by the head
But it should leave you one bit from death
Because 20%> is where it really sucks that no matter what you're 2 hits from death very easily even at full HP
Yeah I don't think it should ever be allowed to hit you twice
I totally agree that DoG feels too difficult near the end of the fight
I feel like it just shouldn't two shot you regardless because that does nothing but cause endless frustration for an attack that can hit you twice in 3 seconds with the portal dash
Or in other parts twice in 5 seconds
And the damage value is too high for an actual defensive (not even tank, just defensive) build to change almost anything
This is true
I have a few ideas, some of which I already mentioned
Copy the deltarune/undertale asgore fight thing where big hits are guaranteed to leave you at 1 HP and then only kill you if they hit you again after that
Give like 6s of I frames on a big hit
Elaborate on that a little more because I'm not exactly sure if I fully follow
Ok so in deltarune and undertale, certain bosses have special attacks where they take up the whole screen and you can't see the health bar. During these attacks, any hit that would kill you instead leaves you on 1 HP, and then you have to get hit on 1 HP to die
This wouldn't work as well in terraria because you regenerate passively, but something like it might work
Alternatively, for DoG, taking a hit from something that does a lot of damage should give you several seconds of invincibility frames
i know i always do
Oh inch resting
Unfortunately that doesn't work because of dots but that'd be neat on like a no dot fight
the ever helpful deific amulet
Deific amulet iframes I don't think are enough between the portal dashes unless my math is wrong
Because there is more than a second and a half between the portal dashes
I have never actually beaten new DoG legitimately because the phase for the last 20% of his HP is just so ball crushingly difficult and chaotic
It gets so insanely chaotic that I can't process what's happening
The last phase should be like, a fixed length sequence of things
Regardless
It's too fast and too much to process
I consider it the hardest boss in the mod by far
Portal dash > regular head charges > laser barrages rinse repeat
At least from what I remember
Can agree on that
Def the hardest boss currently and it's not even close
Death scal is the only other fight that's even worth talking about when it comes to high difficulty
Knowing about this doesn't make it any easier
enraged emp and prov...
I sure would love to have my undertale controls mount for this but no, it has to be a post game thing!
broom is there and technically a usable item
I could beat enraged empress of light with DoG tier gear more easily than I could beat regular DoG
well no shit
I could probably even beat SCal with DoG tier gear more easily than DoG
there are other mounts which while less instantly accelarating give a similar kind of movement to exo chair
It specifically has to be instant acceleration
I could beat dog with shadowspec gear more easily than I could beat on tier day empress
Fair, it was a bad comparison
But to me, the DoG fight is like if you had to beat daytime empress with on tier gear, or maybe a tier above
I forget night provi is a thing as I've never found a reason to do it ever, and daytime empress is by design
dog isnt hard at all
I guess different people are good at different things
Which bosses are harder for you? Or easier?
King Slime
What
it's really fun imo
I mostly like the DoG fight, but I'm really bad at things like it
Exo mechs are also hard for me, almost as hard as DoG
Where else have I seen a DoG that has a very difficult phase at 20% hp 🤔
i did a 10 minute death dog earlier, i think i spent like 4 minutes below... whatever the 3rd phase % is because i couldn't really deal damage to it
no idea how people get like 3 min da killtimes
been watching my brother play for a while and he really likes bloom stone and i kept getting surprised that it was still healing him
I feel like the newest suggestion couldn’t really work since like yharims fight doesn’t exist yet
Also the wiki would have to document it and like it’d be in the code
Also thats locking a 1/10000000 chance to a single day on a single seed to a secre boss which is like a bit much even if yharim was somehow even already made
Joke suggs aren’t allowed I’m pretty sure
It'll probably get flagged I'd bet
@barren cape please keep discussion of suggestions to here
That was a suggestion for your suggestions channel.
then it's still better to put it here

#suggestions-posting is for suggestions for the mod specifically
I was being serious.
And again, locking rules behind a doc in a channel description, isnt very obvious. I dont ever look at those things. I know there are a crap ton of channels, but, like, why not throw it in with the #rules channel so its easy to see? Since we're discussing this stuff here
because #rules are for overall server rules
the doc only applies for suggestions channels
Isn't there a way to make you read a mini TOS for specific channels before you're allowed to post?
The rules are literally the message in the channel you posted the sugg to though so like its not hard to find where the rules are
I feel like i wouldn't have even talked about it if I had been able to easily see.
yea like
the rules doc isn't even buried in the pins or anything it's always at the top of the channel
Okay but like, who's gonna reasonably think to SCROLL UP in a chat that could have been up for years.
Again, I feel like maybe it could be a bit better optimized. But I might just be stupid.
Its literally on screen when you open the channel at least for me
I mean regardless of how old or new the channel is, who thinks instinctively to scroll up
Not for me it isnt. Maybe on PC
But not on mobile.
I’m on mobile its right there for me
I would have seen it and been like "oh, no serious troll suggestions" and been on about my day
This is all I saw when I first joined.
Nothing to indicate there were rules at the top
Again, maybe im just too dumb, but i dunno man
wouldn't you still scroll up to see what suggestions were like though
i wouldnt make a suggestion just based on two from the same person
No?
??
i think part of the problem here is that mobile discord sucks ass
You’d also presumably want to see if there are any rules cos like I feel like there obviously would have to be rules for it and not just posting anything at all
Why would I do that, when, again, I would automatically assume from a several year old server that there are loads of messages on a channel that I would imagine, has a shit ton of active engagement
yeah exactly so you can scroll up to get a general idea of what suggestions are
Maybe if I'd been in enough servers that actually do that, sure. I could see it
And you didn't think to ask if there were rules about it?
The channel literally deletes the messages in it when it sends them to the suggestion posting channel thats literally how it works it doesn’t have a load of messages in it still
idk man i feel like since this is, as you said, a several years old server, it's fair to assume there's probably some form of suggestions rules
I imagined just dont be a dick or ask for copyrighted stuff (even though im shocked that all the blatant MGRR references would have been struck down years ago)
There are more than that.
the nefarious horse
Like asking for extremely specific things.
Or unreasonable things.
Or voice acting.
Thats another thing, if copyright striking is a modders worse nightmare, then why is 50% of your damn mod full of the stuff? Like, hwat?
Thats asking for a strike
when did copyright come up
Right here
on this note that would probably be nice but i feel like if something like that was easily achievable it would have been a thing already
Its not copyright thats the issue what? I’m pretty sure its just that the devs want to tone down the amount of references in the mod
what copyrighted things are you talking about
most reference content is either ancient or donor content
the developers want calamity to have content that's original and not just be made entirely of references to other media
If you use references to media in other media without permission from the license holder, theyre liable to sue you or do legal action, claiming that youre stealing their intellectual property, no?
I don’t think that applies if the project isn’t making money I thought like calamity iirc
So would be having the Murasama, clearly from MGRR, be an open door for CapCom to be like "yeah no buddy"
isn't the murasama like
That doesnt stop Nintendo
Thats Muramasa
right
Murasama was a nod to western culture misinterpretation of eastern culture and folklore
Hence why its called that in MGRR
Murasama is just Muramasa mistranslated, that was the name of a sword smith,
The legend you're thinking of was that they couldn't be sheathed without drawing blood, but to my knowledge Muramasa was a real guy.
either way iunno if just having a version of the murasama in the mod is a copyright violation necessarily
i feel like if it was it would Not still be in there
Only if CapCom doesnt care. Im just saying Im shocked is all. Its a bold move nowadays.
Calamity would’ve died years ago if copyright really mattered for it
cal doesn't directly make money from the mod itself but it does have merch and the patreon
again, i feel like if it was an issue it wouldn't still be in the mod
Yea
That and a red sword isn't exactly that specific. It wouldn't take that much effort to change it if a legal issue arised. Like, remove the cartridge from it and that's the only real unique thing from MGR:R that is clearly there.
Another note, if we cant do serious troll suggestions, why does The Lorde even exist in the mod to begin with? Like yes, I know it wasnt a suggestion, but its "haha look, its Yharim"
Its a joke from the devs
Old April Fool's joke.
Not from community
because the lorde wasn't added through suggestions
Already said that
Old april fools joke that they added to gfb for the hell of it
There's not much of a reason to accept additional April Fool's joke ideas.
Getfixedboi itself is a joke
the mod isn't opposed to adding silly content
hell, the main premise of the next big update is basically a meme
And the point of the suggestions is for things that the mod needs. The mod does not need April Fool's.
So then would me suggesting a Chainsaw Man ripoff from Temu called, Ripsaw Guy, with Photon ripper's for his chainsaws instead as a boss be taken as a joke, or a troll?
yes
That's far too specific, putting aside being a joke.
that would count as a joke yes
and also would count as a boss suggestion which is also not allowed
And no bosses surely is a rule.
Suggestions are for fixing problems
yeag
Like if stuff lacks in certain stages
Or the fact that Calamity doesn't add trapped chest variants for its chests.
boss suggestions aren't allowed?
The chances of them being accepted are 0%.
???
So it doesn't really matter even if they did.
I’m guessing its like no entirely new boss suggestions
What in any way does this mod lack besides Yharim, (in like the year 4026 when it eventually happens), or a few boss tweaks and resprites? Like this mod has everythinf
Good content.
Good bosses
And content
the main point of the suggestions rules is to act as a filter because, to put it bluntly, if everyone could suggest whatever the fuck they wanted the devs would have to sift through mountains of dogshit suggestions just to find the few that could actually be good
Diverse enemy designs in biomes
There are two areas that are meant to be ruined countries and the only sign of this is that one of them has a bridge.
what people mentioned above but like
There's an entire planned dimension.
the devs aren't omnipotent, and sometimes non devs do have good input for things devs might not have thought about
see you'd think that, but there calamity right now only has like 40% of the stuff it wants to do. which i for one find very exciting
Also like your suggestion that started this was to just add yharim but as a replacement for the lorde on april fools day at a 1/10,000,000 chance which like also didn’t even give any reasoning as to why that should be done
the reasoning they gave was it would be funny
I don’t even really see how that would be really “funny” outside of random humour or like gaslighting people or something
in my book that's a good reason, but not so much for actual development suggestions
'That would be funny' is how you end up with Old Duke.
its not even locked to the description its the top message of the channel (which even at peak usage is like. 10 messages max) and is also pinned in all 3 suggestions channels
but it's also why we're getting the horrible hog!
We dont talk about Old Duke
Its good when its actually funny and not just random=funny as the justification for why its ‘funny’
don't take my word for when things are funny. i find a lot of very stupid things funny
tbh i'm not sure if i gave good enough reasoning for my navystone crafting suggestion beyond "i don't want to obliterate my sunken sea and hunt its wildlife to get pretty blocks," also i screwed up the formatting...
but i'm really glad my azafurian background idea seems to have gone over well, i was proud of that one!
the whole thing about scrolling up baffles me because it's not really that unrealistic to not scroll up
but like... it's super common to have important stuff in pins in channels in any server lol
That's literally what they're for
THANK YOU
Yeah but it's pinned so you should check the pins and its there
Yeah
If it were more common I'd think to do such
l logic
it's pretty common in my experience in discord servers
aaaaahhh, pins
let them cook
the murasama is only red it's not green or blue
Wait yeah what do they mean with “a more vibrant red blue and green, kinda like the Murasama”like the murasama is just red I thought, maybe a bit of white but no blue or green
might be using a mod or texture paxk that changes it? does overhaul change its appearence?
dont think it does
anyways @barren cape what do you mean "a more vibrant red blue and green, kinda like the Murasama"
are you referring to specifically murasamas very saturated red?
Looking at the photon ripper’s colours I kind of see that like they may mean like they want the pink to be replaced with like a red like the murasama’s
The Murasama has a super vibrant red. So do that for the red and the blue and green. More pop to the color instead of a dull tint.
Is what I mean
ok that makes sense
I love the Photon ripper, just always felt the colors were a little lackluster compared to other Exomech weapons
I will say maybe tweaking the wording of the suggestion would probably help it, by like probably just not mentioning the Murasama could help make it a bit less confusing since rn it is a bit weirdly written
all roads lead to murasama
All roads suck then
I'm not sure if this actually violates the rules but it's a bit of a nitpick for a suggestion.
all roads lead to mgrr
this is like exactly the kind of stuff the suggestions channel exists for
Like I do feel like that making its colours more vibrant could be an improvement visually to it but like it obviously is very minor and probably wouldn't reach the star threshhold
a minor "nitpicky" suggestion has the same right to exist as a broad suggestion to, say, undo the prefix changes
reminder that the most starred suggestion in this servers history is the suggestion to flip icicle arrows sprite
why was that a suggestion was it like the wrong way before and people wanted consistency
it was facing upwards when all other arrows face downwards
ok that makes sense
i would be sugg banned if nitpicks werent allowed
I just don't post suggestions. I'm sure all of mine would get denied or have 100% been suggested before such as
"buff mage" or "buff mage more"
Or make event horizon not ass lol
If the suggestion literally was just to “buff mage” then yeah that definitely wouldn’t on its own be a viable suggestion and making the event horizon not “ass” would definitely moreso be something for the Balance-Issue-Reports Channel
That’s been done anyway
isnt event horizon gonna be like the burning sea or am i misremembering
Tbh I was mostly joking. It feels improper to say a weapon actually sucks when I'm playing infernum. While they are close I'm "technically" fighting a different boss that's not the intended experience.
They're pretty different anyway lol
Every infernum boss after event horizon is very different than rev
i buffed event horizon a bit ago, should be a lot better in 2.2
although, it still probably won't be that great in inf
I used it and I remember it being situationally really good
Please don't spam first in here or start posting memes or whatever. Doing so will result in an immediate warn, without verbal warnings first, or respective punishments if you are already warned.
Well then
first new channel cool
YES
fourth
Nice this channel was very needed
A number.
finally
stop creating new channels
Yeeee
Right, so is the other one having that bot yessed.
Finally #suggestions-voting will be easier to read.
why would we need suggestions and suggestions-discussion smh
what's the difference between this and suggestions?
oh no, we have to yell at people to go here for discussing things
#suggestions-voting is just for suggesting things
Here we can discuss the suggestions one wants to do
#suggestions-discussion is for discussing those suggestions
Ah, how is the bot gonna work
so #suggestions-voting does't get flooded with more discussion than suggestions
Probably with a emote voting
Like the original idea?
Good channel
Ok. What is the difference between this channel and #suggestions-voting ?
the difference is
This place you can discuss people's suggestions
Suggestions is for suggesting stuff
You talk about suggestions posted in #suggestions-voting
people are gonna suggest something and when mods scroll through the chat they can “Star” a message and it’ll be reposted in some modchat/devchat last I heard mrrp
If you've been on the art server, imagine the difference between #artwork_showcase and #art_general
It's like that, but for suggestions
So do we yell at people who post in #suggestions-voting
i stay away from the art server
oof
But about the drop rate of the pet,
In vanilla pets are always really rare when they are from enemies or bosses in general,
that the pets have a high drop rate from bosses in calamity is fine for me,
but when talking about drop rates from normal/rare enemies the drop rate should still be very low in my opinion.
new channel
too bad i cant post low quality art in the art server
you would all see my amazing sprites
earth...
Late
Start discussing suggestions or punishments will be dished.
literally just tried to do that
Someone has probably suggested an NPC or two to be added. I know I did
Zach, we need an announcement for how the new suggestions channels are supposed to be used
AHHHHH
What yall think of the pinky staff
wow stealing from thorium 
Pinky staff was hot
i meant
Thorium was an idea from me, ya goof
having a army of pinkies yum
I wait for #suggestions-discussion-discussion
Discuss people's suggestions from #suggestions-voting in here.
Do NOT discuss them in #suggestions-voting.
should i sprite the pinky staff
how many times did someone say suggesions in this room
Wrong place
aka recolor slime staff 
god
I was just getting slightly annoyed about all the people still talking in suggestions.
Alright I'll start with "visible SCal hit counter" which I am sure that I am far from the only person to have said
^
What are the pros and cons of having some way to know your current hit count while fighting scal
are you supposed to just NOT know because "git gud" or "lrn 2 count"?
or is it just not implemented
Pros: You see it. Cons: Autistic screeching from hardcore players
it likely won't be added
Cons would be because some people would stress out more
^^
I could maybe..
pro because there would be less confusion
Make an optional mod that shows hit counter
^^
some ppl don't even know there's a hit counter
How about you finish LegendaryPlus 

It was a joke. I half-expected at least someone to say "but then it'll be easier!"
Shut mouth hple
~~Zach already has like 5 of those
~~
on the one hand there's more stress when you're like "omfg i only have 1 more hit"
Pro: you dont need to debate if something counts as a hit or not
on the other hand it's nice to not have people be confused, given that nowhere in any in-game location is it explained that there is a hit counter
( until you die from it, and even then the message mentions leviathan instead of describing the mechanic itself )
might as well remove Earth’s ability to talk here then
does nebulash still do more dps than solar eruption?
oops
@soft grail with normal enemy I meant that they are not a boss, even when they are rare, pet drop rates should always be below 10% in my opinion.
shouldn't anymore
exactly.
Perhaps an onscreen hit counter could be something to be tested with Apoth & Friends before it gets rolled into the mod as an optional thing
It would certainly help no hitters
like that mod actually tests new mod stuff 
The hit counter could be toggleable on and off
Not particularly, but it tests some interesting ideas
But as i've said, it might stress people out
Armageddon is better for nohitters
Maybe work like cellphone components
It is possible to "dodge" on Armageddon
i dont like armageddon tbh
A toggleable hit counter seems like what's the most popular idea for this.
i dont like the idea of immediately dying
what's Armageddon?
we didn’t care for your opinion on Armageddon
I'll just make a mod for it sometime soon
PogChamp
awesome, thanks zach
For a hitcounter
just bunch it in with Calamity Addon smh
The idea of armageddon is that the people that they to do the Untouchable role have better training
I'll do it when I'm finished doing another secret thing for the mod
apocalypse mode smh
or well in general more rewards for being untouchable etc
The thing is, the wiki claims that the hit counter is to "discourage the use of powerful equipment from other mods to trivialize the fight"
Hell no
Well, the Asgard's Valor suggestion got ignored again.
That's nice. 
implying anything even comes close to Calamity's strongest stuff
Ultraconyx, fargos
@wanton hemlock apotheosis and friends disagrees
Endgame Thorium is p damn powerful too
There are many modsthat surpass Calamityin opness
ultraconyx endgame stuff is stupidly overpowered
Cause it's meant to be
universe of swords 
heart of madness is pretty fucking strong lol
It literally has in the title of ultra "Overpowered items"
conyx mod when
#other-mod-talk . _.
Smh people said not to meme here
What would be the best way to implement a legendary summoner weapon?
Would it be active or passive (You can attack with it or it summons minion)
What would the rightclick be?
Which boss would drop it?
I had an idea where right click would increase the speed but decrease damage of the summon
legendary summon weapon i think is the most wanted suggestion rn
just give it a weaker active attack
best one would probably be a drop from provi
as a r-click
Spirit already has one.
maybe the normal attack would be 3 mini guardians