#suggestions-discussion

1 messages · Page 424 of 1

half imp
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this is lame

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like technically yes it fixes it

lavish yoke
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at some point whips will be fixed

half imp
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but summoner is the summoner class not the whip class

lavish yoke
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that is coming in about 10 years though

half imp
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also, it means actives that don't provide summon tag need to become much more powerful too

lucid marsh
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I understand this point of view, sort of. I just have the opinion that a hidden damage penalty mechanic is more lame

half imp
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Ultimately it makes minion choice less important than whip choice

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Which is bad

drowsy plank
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i think i covered the issue with it pretty well here

lucid marsh
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Fair enough

half imp
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Minion choice should be the primary thing you're picking for summoner

lucid marsh
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I can agree with that

half imp
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And then yeah sentries

lucid marsh
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Then maybe uh

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Hmm

half imp
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and non whip actives without summon tag

lucid marsh
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There should be some kind of opportunity cost thing that covers this

lavish yoke
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make non whip actives viable

half imp
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unless you make the actives on their own as strong as another class main weapon, no

lucid marsh
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Maybe what we actually need is to nerf the non summon weapons and have their classes armor and accessories buff them back up to normal

half imp
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and this is entirely a matter of opinion but like, actives should be support and not the primary damage for the class

lavish yoke
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indeed

half imp
lucid marsh
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Fair

lavish yoke
lucid marsh
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I can see why the current solution is used even if it is inelegant

half imp
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the current solution works pretty fine and like

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sure it's hidden, but it's again not a mechanic that it actually matters to know about almost ever

drowsy plank
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im gonna be honest it feels way more elegant than any of the options you have proposed. it's just one mechanic and it's barely even noticed by most people

half imp
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Summon penalty or not doesn't change much of anything for designing builds except for summoner-gear focused builds

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Hidden mechanics are only really problematic when they're intrusive onto gameplay decisions

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Summon penalty isn't really that intrusive onto gameplay decisions

lucid marsh
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Hey wait actually

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What if minion I frames prevent non summon weapon damage?

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Or the other way around

half imp
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that would be so much more obtuse

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And harder to notice

lucid marsh
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I guess

half imp
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and much more intrusive

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It would lead to adding minions actively weakening builds

drowsy plank
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wouldnt that also not work with crossmod unless you make the damage type inflict the iframes

half imp
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yeah

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Crossmod might cause problems

drowsy plank
half imp
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Not to mention things like armor and accessory projectiles

lucid marsh
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Honestly despite that. I kind of prefer it

drowsy plank
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ok

lucid marsh
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Consider real life: it's hard to shoot a deer if your hunting dog is also currently attacking the deer

half imp
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like oops you wear chlorophyte summoner Armor but your crystal stops your minions from being able to deal damage!!! Yay!

drowsy plank
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lol

half imp
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Realism is a tool, not a goal

lucid marsh
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Fair

half imp
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To quote Gabe Newell

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"You'd have these conversations where you'd be sitting in a design review and somebody [would] say, that's not realistic. and you're like, 'okay, what does that have?' like, 'explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."

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the goal of calamity is to be fun; if something doesn't make calamity more fun it should not be a thing

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now, "fun" is very very nuanced with a ton of layers and personal opinions

kind laurel
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Very few armors across the game, hardly enough to mix with Mage let alone other classes

half imp
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there's 4 armor sets that do it total yeah

lucid marsh
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I didn't mean for the realism to be the justification exactly

half imp
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but like, even without the armors multiclassing is still really strong

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and i think "removes penalty" accessory, while it would be strong, is less interesting than just actually using existing gear

lucid marsh
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Anyways I understand why it has to be this way now

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Hopefully a better solution can be found someday

kind laurel
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I've never seen anyone consider it viable in Cal

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Vanilla? Absolutely

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Cal? idk

half imp
kind laurel
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dang

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(actually that's great to hear I love multiclassing)

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Is it just "have summons" or a proper mix though

half imp
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proper mix

kind laurel
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does it use full armor sets or mix and match?

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(sorry if I'm derailing I'm really curious)

half imp
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but yeah there's actually a ton of multiclass supporting gear

kind laurel
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do you have any sort of place I could look into this more or just experiment myself?

half imp
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heck there's an entire explicitly multiclass supporting weapon set

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(all the Stratus weapons)

half imp
worthy lintel
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Calamity Mod has a suggestion for the Calamity Mod

keen zodiac
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thank yuo cheese

tepid crown
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@spare bison a similar suggestion was already accepted

spare bison
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ORSE MYSELF

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HOSE

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HORSE

tepid crown
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it was one of the first post bs suggs

spare bison
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Ok girl win

keen zodiac
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oh
over character limit HDfailure

lavish yoke
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without an r

tepid crown
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and a lot of devs alr agreed with the fact that that most of the "split" reforges (2 crit 2 dmg for example) were wasted potential

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when there could be more interesting stats involved

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YOUR TOO LONG

sleek turret
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true suggestion but sadly constricted to 1000 char limit

spare bison
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IS IT STILL TOO BIG

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im g.onnacry

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now surely

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surely

sleek turret
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it's good now but oughh can't they increase the char limit to 2000 or something

spare bison
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pleaseeee

sleek turret
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we're not at those times where suggestors made suggestions on google docs because they exceeded discord's limit

elder beacon
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idk about the rest, but armored specifically is ass bc it only becomes better at 400 dmg on master

glass arch
spare bison
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DUDE WHAT THE FUCKKKK

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DO YOU AWNT ME TO MAKE THIS SUGGESTION 1 LINE MF BOT

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Im so glad im slowmode immune in sugg post

spare bison
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this is like the 4th time someone brought up "the sidegrades are bad actually" or whatever like girl ur missing the point

elder beacon
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yeah fair
but like
at least the rest of them have some theoretical use

glass arch
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ok but this isnt about theoretical use

sleek turret
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i think they're kinda made without accounting that vanilla doesn't necesarily rely on modifiers but cal does but it's out of the point honestly

elder beacon
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armored and hard are both inconsequential effects

spare bison
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dude they actually butchered my suggestion

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can barely describe SHIT with this word count

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maybe i should horse myself

glass arch
sleek turret
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the theoretical use I found about middle ground prefixes is that if you have an odd number amount of acc slots you can have a middle ground of 2 stats

spare bison
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Just don't replace the eisting prefixes with em

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you can just add them as an ew thing and thats ok

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dont hurt the casual design of terraria to cater to the more minmax/tryhard design that some players in calamity have

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you can just add the later as a separate path the player can choose to take

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they don't have to compromise one with the other

half imp
sleek turret
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reforges in vanilla are useless because vanilla tends to design on reforges not being necessary and them being extra little stats you can give yourself or that you get randomly

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that's like my pov on them

elder beacon
glass arch
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calamitas

spare bison
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true.

glass arch
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this is just calamitas

spare bison
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dude im soo mad im so mad

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they BUTCHERED my suggestion

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bla bla bla word count maybe you just hate me

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maybe you just hate me because i'm a girl. with glasses

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stupid bot. i hate you

elder beacon
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just abuse mod privilege and write the unedited version XD

sleek turret
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it's just dumb really because the suggestor public has changed and the cases where long suggestions were made were just cases of poor text formatting

glass arch
elder beacon
glass arch
sleek turret
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like if you neatly add bullet points into your suggestions and text format options you can surely make things more readable than a pile of text

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long suggestions I remember were philo's great rage rework suggestion and one in particular that had a google doc attached

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and also feedza's stealth rework I think

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xpc suggestions I remember but I don't remember at least one exact suggestion title

glass arch
sleek turret
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ok yea this one

tepid crown
frosty trellis
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Even ignoring the fact it's not new player friendly

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I found it very, very aggressively against even minmaxing

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I love arcane maxing, it's my new favorite reforge this update after cal made it good

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But with so much reforge bloat it's So Fucking Hard To Get Any Reforge

I've gone through 14 plat to get one arcane reforge

I was pre plantera

elder beacon
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it is really interesting that there is this system to delete the reforge rng, and the prefix rework just, doesn't use anything like that and half the times it can take 2 minutes of rerolling to get what you want

indigo yacht
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I'd make a suggestion about a reforge pool to reduce rng but I'm sure people would respond with "that's not calamity's job" even though calamity already does a bunch of stuff in the same vein and balancing is done with the assumption that you have reforges

drowsy plank
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calamity needs some kind of system to support reworked reforges or to go back to the old system

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right now it's the worst of both worlds

humble scarab
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yea

frail fox
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Pretty sure that there’s something planned for this in 2.2

elder beacon
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not sure what you mean by reforge pool but like
it doesn't need to be nearly as good as weapon reforge
just the bare of minimum of "if you haven't gotten x reforge in y tries, guaranteed on next roll"

glass arch
drowsy plank
drowsy plank
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if cal didnt fuck with reforges it wouldnt need to change the reforge system

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shrimple as

indigo yacht
elder beacon
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oh i see

indigo yacht
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tbh i think almost every rng system should work like this with a few exceptions for stuff where the whole gimmick is rarity

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it eliminates the ability to be unlucky whilst still letting you be lucky

glass arch
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a lot of things that we say "this isnt calamitys job" to are like. easier storage stuff, making the guide better, stuff that calamity doesnt already touch outside of the side effects of being a content mod

drowsy plank
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to be fair

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TO BE FAIR

sleek turret
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the thing with skipping over the right reforge is just fixed by 1.4.5 vanilla reforge system tbf but oughh

drowsy plank
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i do think calamity ought to make the guide better

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wiki game when it wiki games

indigo yacht
glass arch
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no it works for accessories

drowsy plank
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yes

sleek turret
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both accs and weapons

indigo yacht
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i mean that calamity removes shitty reforges for accessories

elder beacon
indigo yacht
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so you always get the best one just best in a different way

drowsy plank
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ok but with accs you have warding, menacing, lucky, etc. all on the same tier and furthermore, calamity makes it so... every acc reforge is viable

sleek turret
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Although for weapons there are a few things to consider like for Blade Staff the best reforge will be Eager (because it has the highest reforge tier) when dps-wise Ballistic tends to be better

glass arch
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the issue is that vanilla freezes at a point where This Is One Of The Things You Want

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when in calamity it isnt limited to just that tier of stuff

sleek turret
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For tools the best reforge is always Legendary instead of the slightly better Light

fossil finch
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i think we need to kill minmaxxer nohit culture and

sleek turret
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for me personally I think it's fine if there are reforges that are not usable because they're not the best more because I think they're just extra stuff you can add to a weapon than something that is encouraged

indigo yacht
tepid crown
elder beacon
sleek turret
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reforge system designed to circumvent rng and then acc prefix changes that unmake the system designed to circumvent rng

elder beacon
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by making them all the same tier, the rng protection does nothing

tepid crown
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if uve reforgef the fucking pickaxes or summon weapons then u csn tell it doesnt cycle eadily

drowsy plank
fossil finch
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i think the attempt at making every reforge a viable sidegrade is very much minmax culture

indigo yacht
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i think the reforges changes were made on a whim without any thought behind them beside "oh this would be cool"

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because it's clear that none of the devs like this implementation

indigo yacht
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calling that minmax culture doesnt work

drowsy plank
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we were talking about weapon reforges

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i think those suck

fossil finch
fossil finch
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i dont know who did but its pretty obvious

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like its the point

tepid crown
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anways just make em cycle clesnly then no one gives how many shits because its like 10. max reforges

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i think its actually closer to 22 but statistics and what not

indigo yacht
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maybe they don't all but all those I've spoken to do

drowsy plank
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im glad arcane is viable now at least

fossil finch
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  1. i can???? 2. nothing to do with that????
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like have you seen calamity vanilla changed wiki page this goes beyond reforges and wether the current devs like them or not

indigo yacht
fossil finch
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minmax culture permeates the entire community in no small part motivated historically by calamity dev's own choices past And present

sleek turret
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yea yea semantics or whatever

sleek turret
sleek turret
safe gorge
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i like this idea a lot, i love little details like that

indigo yacht
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it's edging on not having any reasoning besides "it would be cool"

frosty trellis
elder beacon
frosty trellis
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Too big

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Makes death mode in particular feel very no-hitty or only get hit extremely minimally

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And generally I find that kind of design from bosses that will very easily hit you more than twice to be completely unfun, regardless of how fair the attack pattern of the boss is

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Unchained Seth from split is unfair asf, but outside of the insta kill, I have enjoyed fighting it more than death dog because at least the damage you take from the fight is reasonable, even on master

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Becomes a lot more tolerable to fight them when the damage values aren't so high that you are two hits away from death at mad HP at any time if your on potion sickness

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Especially when these fights are intended to last 4+ fucking minutes

elder beacon
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damage on death is probably too big, true, it definitely felt like ass to take so much damage from some attacks
but what i mean is that nohit culture in general is just an omnipresent thing in these kinds of games
people will experience "ok i beat this boss and only got hit 5 times, i think i can try again and do better" until they reach 0 mistakes

glass arch
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thats not nohit culture thats improvement at the game

elder beacon
frosty trellis
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It's more of an issue with calamity partially due to the large amount of damage you take from bosses that make people think defense is bad (and unless you invest pretty heavily into it, yeah it does kinda suck at some points between post moonlord and dog)

And because of adrenaline but adrenaline is its own issue

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And the mod isn't balanced around rippers regardless, and I haven't used rippers outside of multiplayer in awhile because I don't like them personally, so I get to feel the full brunt of these fights with the inability to skip anything constantly and it's a Two Pack Of Ass, mostly due to just how much damage you take

glass arch
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the way calamity is designed inordinately encourages taking as few hits as possible

frosty trellis
elder beacon
glass arch
frosty trellis
elder beacon
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you shouldn't be investing in defense if it doesn't affect how you survive

glass arch
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thats the issue defense should always affect how you survive thats like the entire point of defense

elder beacon
frosty trellis
# elder beacon i mean that's just proper building

It's more just it makes defense feel very bad and not impactful enough because the tank build isn't sufficient at making sure you aren't dying unless you go hyperminmax tank, as the damage is so high and the defensive tools pre dog aren't strong enough to compensate for the sheer damage you take from shit like death polter and dog

frosty trellis
# elder beacon that's not true even in vanilla

There were quite a few segments I had to cut because I didn't want this video to run over an hour, some of those will be going up on my Patreon soon! There will be details about damage that regular enemies deal, damage reduction, the paladin's shield, the shimmer buffs, and a detailed comparison of the worm scarf vs brain of confusion.

For earl...

▶ Play video
frosty trellis
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Very, very little things where defense actively does nothing for you in vanilla

elder beacon
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i've watched it

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the takeaway isn't that taking an ironskin potion by itself will make you live longer

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it's that you need to use all the sources of defense at once

frosty trellis
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And even THEN it's dogshit against the aforementioned polter and dog because their main sources of damage are moonlord death rays that hit you way more often and are harder to dodge, making tank builds unreliable and therefore contributing to the nohitter mentality issue

elder beacon
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polter is much better example of dog water design

fossil finch
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i do agree cal bosses deal too much damage

frosty trellis
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The point completely flew over your head

fossil finch
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its kind of crazy how its always like

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3 hits only!

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idk about defense but i know this is why i love using the regen accs

frosty trellis
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The deathray comparison was comparing the moonlords phantasmal death rays damage to polter and dogs head

elder beacon
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oh ManaRose
i misread that

frosty trellis
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Which hit you W A Y more often than moonlords deathray ever should

So they should deal less damage than that

tame vigil
glass arch
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in calamity there is a huge issue where a lot of the time you cannot only partially invest in defense because partial investment doesnt give you enough benefit to be noticeable

elder beacon
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defense is strongest when the damage isn't too big

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or rather
when the difference between your def and the damage isn't too big

fossil finch
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also terraria really leans into casually tanking stuff like its very much a core aspect of its design like have you seen the eoc indev video. have you seen that. and calamity does not like that at all

glass arch
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its incredibly feast or famine

frosty trellis
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Because in between isn't very effective for the post moonlord stage due to the main sources of damage from fights coming from over the top ridiculous damage

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That aren't easy to dodge

fossil finch
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300 damage points

frosty trellis
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Over the top ridiculous damage should never come from something that isn't rare

elder beacon
glass arch
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you nerf the damage so scals weakest hit isnt 340 damage on expert

elder beacon
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cause if like, dog did like 150 damage on an average build, he would be way too easy

fossil finch
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vanilla terraria does it JUst Fine

fossil finch
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some of you need to play vanilla more

elder beacon
# glass arch no he wouldnt

yes he would, what
everything dog does is easily avoidable in rev and even on death it's not hard to avoid

glass arch
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then thats a design issue

fossil finch
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to be fair i dont think dog is particularly fun preciselyb ecause of this

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does nothing for five years then two shots you

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fuck you

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fuck you

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fuck you

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fuck you

frosty trellis
#

... The normal way?

See how much damage you are taking from a common attack that's likely to hit you multiple times within a few second time period and adjust based on if that's too much or too little with the given progression?

It's why I specify the over the top damage attacks shouldn't be on something that isn't rare, because no one is saying that the deathray damage from moonlord, guardians or providence are unfair because they're very infrequent attacks that have long telegraphs and clear dodge windows, so while getting hit by them sucks, it's also very easy to learn from that for the next attempt

That damage should not be on a head that's charging at you for 85% of the fight

elder beacon
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the majority of deaths on dog have to come from getting one/two-tapped by head or combo'd by lasers or something

frosty trellis
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Oh yeah doze said that getting hit by all 3 lasers should kill you which I also think is bullshit because then you get hit by 1 laser and the head kills you afterwards

elder beacon
frosty trellis
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Doesn't help that below 20% dog is also just flat unfair but that's neither here nor there

glass arch
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if the only way a boss can damage you is with insane damage hits that is bad design

elder beacon
#

you can't state this in a vacuum
dog is specifically a fight that doesn't constantly throw shit at you

frosty trellis
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It also loves to charge at you and that charging head should not be two shotting you when it's the main source of damage

indigo yacht
#

i think it's a bit annoying to have one hit end a fight

elder beacon
frosty trellis
indigo yacht
frosty trellis
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I'd have to see how polter OD and dog compare on rev because it's been a hot minute since I've fought rev of any of them byeah

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But I imagine it's just a lesser version of the issue with death

elder beacon
frosty trellis
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Well I'm not really used to doing polter skip personally

glass arch
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the most common source of damage in a fight should not be a oneshot should not be a twoshot should not be a threeshot but almost every hit most cal bosses have are

elder beacon
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polter has some bullshit with his drifts and the hard to notice projectiles but i have no complaints about dog

frosty trellis
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I don't really do it, mostly because anytime I try I miss tarragon wings so much

sleek turret
glass arch
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cals insane damage numbers feel like they're just

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compensation for poor boss design

frosty trellis
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*Insane damage numbers post moonlord

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Pre moonlord even on death mode I don't really have much complaints outside of rav but p1 rav is way more just the fact that the fight is horribly awfully bad rather than the damage itself being that big of an issue, and p2 is so free that at that point it doesn't matter

glass arch
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the bosses wouldnt be very threatening if they had reasonable damage numbers so all the damage numbers are cranked up into the 2-3 shot range

half imp
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nobody really thought to look at the concept and think "do we actually want this"

half imp
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very important clarification there

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death mode is meant to be for the calamity masters and its meant to push players to invest harder in gear

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in rev lasers is more like a 5-6 shot kill

half imp
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the damage of the hits should be proportional to how common and easy to dodge the attack is

glass arch
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note the only part here

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a boss should not have exclusively insane damage hits

indigo yacht
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i think death mode bosses being able to like 2-3 shot you with a damage oriented build (NOT glass cannon) is good, but an average build should be hardier than that

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I honestly have not done death mode with an average build

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I've only used damage focused ones

frosty trellis
# half imp death mode is meant to be for the calamity masters and its meant to push players...

Yeah and due to that, 1 laser + 1 head hit = kill and I'm not sorry, but that's not good game design, that's design that exists to be actively frustrating

The current damage design of death dog makes it significantly more unbearable than a fight that is flat unfair, because of how ridiculous the damage currently is, and for a 4+ minute fight, being 2 hits (or with the lasers, 3 if it's only laser hits) is not justifiable, especially when the main source of damage just two shots you with no way to adjust for that without making the fight 9 minutes long

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There is making adjustments because a boss is harder

And there is making a boss that is actively you can get hit like maybe 5 times over 4 minutes or you die immediately

indigo yacht
#

clearly the answer is that we need to buff the sponge

frosty trellis
#

SPONGE IS POST DOG

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THAT WOULDN'T EVEN HELP

indigo yacht
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ignore me I'm going to go sit in a corner

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i forgot

frosty trellis
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Also if sponge was pre dog this would be a lot simpler

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Because having a 120 shield buffer makes dog a lot more tolerable

indigo yacht
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simply dodge stack

frosty trellis
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Now, do I think it should be pre dog?

Absolutely not lmfao

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But I've always been wanting a non-summoner exclusive shield at like a value of 60-70 (if you laugh you're going to hell) somewhere around after defeating moonlord so there is something between sponge and rover drive

elder beacon
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the only actively difficult attack to dodge is the chain teleports at the last 20% or whatever hp

lavish yoke
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buff sponge

keen zodiac
#

buff radiance

elder beacon
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make it combine with all the other bulk accessories

frosty trellis
#

I fought death dog on release a multitude of times before coming to my conclusion

Never ended up beating it because it was intolerable but I got as far as 4% before I got deleted by the bs that's the final dash of the portal attack which I will not defend how the telegraphs and timing for that

lavish yoke
#

😭

frosty trellis
#

I could get to phase 2 with 100% consistency and nohit phase 1 in many cases

It's just when phase 2 comes around the sheer damage from the head is absurd

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And makes the fight just unbearable

elder beacon
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were you using a ram dash wires

glass arch
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if a ram dash is required thats bad design

frosty trellis
#

Yes but that's because I also wanted

Well

Knockback immunity

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Usually I like my belt more but I wanted kb immunity very badly here since for dog kb just Cannot Exist

dense locust
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mostly bc ninja belt is cracked af rn but shh

elder beacon
glass arch
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i wouldnt know i havent done ramless

frosty trellis
#

It's definitely doable without a ram I've seen it happen

elder beacon
#

is it bad design that you need wings too

indigo yacht
#

thoughts?

Add a telegraph for Supreme Cataclysm's accelerating sword

This attack sucks, as it is not intuitive and feels unfair to get hit by. Short of removing it, adding a telegraph to show you the path of the projectile before it accelerates to mach 8 would at least help to make it feel fairer and a lot less upsetting to fight against.

lavish yoke
#

its doable without a ram but a ram makes it much easier

dense locust
indigo yacht
frosty trellis
#

I just used a ram because I needed knockback immunity or else the shitty ass telegraphs for the lasers would end up worse because I can't see them very easily AND I get knocked back so if I do see them I get killed

dense locust
#

also globe is totally viable for dog lol

glass arch
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but yeah no requiring a very specific subtype of dash is bad design

indigo yacht
#

if you need wings that's a skill issue 💯

elder beacon
frosty trellis
#

I keep killing it first to avoid that attack specifically xd

indigo yacht
#

i do as well

frosty trellis
#

Because it just hits you sometimes and I don't know why

indigo yacht
#

in fact i nuke it every time i get the chance

frosty trellis
#

Making the attack more intuitive or better in any way would be appreciated

frosty trellis
glass arch
lavish yoke
indigo yacht
frosty trellis
#

Also dog does not need a ram dash so this discussion is meaningless

glass arch
frosty trellis
#

The first clips I saw of dog back when I was being asked for photosensitivity stuffs was with ninja belt and those were nohits

dense locust
#

deep diver and solar

glass arch
#

oh right deep diver

indigo yacht
#

wait fuck I can't use google catastrophe is the one with the blade right

#

and cataclysm punches

frosty trellis
#

I just chose to use one because I wanted the ram dash and the knockback immunity which took omega precedence over my preference for ninja belt

indigo yacht
#

ok thanks

#

my internet has been out for 4 days and i have 1 bar of data

#

discord is like the only thing that i can use rn

lavish yoke
#

😭

frosty trellis
#

Oh yikes

indigo yacht
#

I'm not even sure why discord is working

#

god knows google isnt

elder beacon
indigo yacht
#

truth nuke

elder beacon
#

no kilobyte of sellable information will go untaken

indigo yacht
#

anyways when i was working on my shroomed death scal nohit i resolved not to use rippers and catastrophe 2 became hell because of it

#

actually

#

i think i was mixing to kill cataclysm first right as catastrophe got low so that i could minimize the time i spent fighting him

#

every time i successfully did brothers it didn't feel good, i felt like i was just flailing around for catastrophe 2 rather than actually routing him, like I'd done for the rest of brothers and the rest of the fight

#

I'd like the accelerating swords removed but i think this is less controversial since I'm sure there's 200 nameless calamity fans ready to be summoned to support a feature that nobody likes

elder beacon
#

this is probably skill issue but i always leave cataclysm last cause i can never dodge the hitscan slashes from catastrophe

indigo yacht
#

i think it's bad design personally

#

rather than skill issue

elder beacon
#

idk
cause i might've missed how they spawn cause like

#

i only just recently learned that the portals from dog spawn ahead of you, depending on your movement

indigo yacht
#

I'd also like scal to not be afkable with featherfall but you cant win them all

elder beacon
#

didn't realize that in-game at all

indigo yacht
#

which is like 40% of the fight unironically

frosty trellis
#

..... Can I say something that might get me killed by 99.9% of the playerbase?

lavish yoke
#

Yes

frosty trellis
#

SCal should disable adrenaline

lavish yoke
#

Why

frail mantle
#

speak on that

indigo yacht
#

adrenaline is kinda boring in essence tbh

frail mantle
#

you're on trial now

keen zodiac
#

adrenaline should be completely reworked

frail mantle
#

plead your case

indigo yacht
frosty trellis
#

Because you shouldn't be able to skip phases of scal?

Scal is literally a fight where adrenaline just skips parts of her fight, and people shouldn't just be able to skip parts of her fight like brothers/seekers/sepulture 2

indigo yacht
#

i think you should be able to skip sep2 actually

frosty trellis
#

It specifically doesn't work with scal because adren always leads to a phase skip

indigo yacht
#

because i hate it

keen zodiac
#

true

vocal wedge
#

Exactly. Calamitas needs to suffer more!

lavish yoke
#

i think you should be able to use adrenaline more often only on her

indigo yacht
#

or make it earlier than fucking 8%

#

why 8%

#

damn you fabsol

frosty trellis
#

With the rest of the fights in the game, adren isn't nearly as egregious (well phm is kinda bad but that can be tweaked with numbers, tweaking adren here doesn't fix the scal issue but does solve the phm issue)

glass arch
#

i think adrenaline is one of the things directly contributing to cal being so nohit centric

indigo yacht
#

adrenaline should make you fast as hell

frosty trellis
#

That's also true but removing it would also make the community so ridiculously angry that I don't think they physically can

indigo yacht
#

🔥

vocal wedge
#

Using Adrenaline too many times in a row should just straight up kill you from a heart attack.

frosty trellis
#

It's why I'm thinking of maybe just having it disabled on scal because scal's boss design gets countered by adren and I don't think that's a healthy gameplay pattern

#

I don't see an issue with it anywhere else but on scal specifically it is a Massive Fucking Problem in my eyes

keen zodiac
#

the problem with adrenaline is that it only rewards good players by giving them a huge buff when they're already doing good and does absolutely nothing for worse players who actually need it

frosty trellis
#

I can't make it a suggestion because it would literally never pass, just shooting the idea

elder beacon
#

or XD
hear me out XD
reintroduce the timed damage resistance

glass arch
#

that doesnt fix the issue

#

because it isnt scal taking that damage

indigo yacht
elder beacon
indigo yacht
#

you still skip phases

glass arch
#

which that on its own isnt a very good idea

indigo yacht
#

we should make scal into an interactive cutscene

frosty trellis
# keen zodiac the problem with adrenaline is that it only rewards good players by giving them ...

So this is not true because it was very helpful for me as a newer player to get an easy 20%+ off of death yharon and dog when I was struggling with both in 1.5.1.6, as it was my first death pt. Even as a newer player it's not that unreasonable to be able to get A Singular Adren during a fight that is intented to be 4 minutes long just from repeated attempts making you better at dodging the earlier attacks as you have more experience with it

dense locust
#

in general

frosty trellis
#

I mean it needs to have different scaling for the earlygame more than anything

#

But also it needs to be disabled for scal even post changes imo

vocal wedge
indigo yacht
#

can we nerf adrenaline but make it less punishing to get hit with

#

like you lose 25% per hit or some

keen zodiac
glass arch
#

make it a limited charge mode or something

indigo yacht
glass arch
keen zodiac
dense locust
#

post changes its likely not going to be nearly strong enough to delete phases so scal disabling it is pointless

also removes the only point of interest regarding draedons heart since either the healing is just disabled or it has no downside

glass arch
#

probably not a good idea but its funny

indigo yacht
#

i think it would be cool if more items interacted with adrenaline

indigo yacht
keen zodiac
#

still, there is a such thing as too fast

indigo yacht
#

fake news

keen zodiac
#

especially endgame with wings of rebirth, a substantial speed boost would send you careening into the next biome over

lavish yoke
#

reverse adrenaline

#

charges by getting hit

glass arch
glass arch
keen zodiac
indigo yacht
#

yea

lavish yoke
#

exactly

keen zodiac
indigo yacht
#

well someone made a suggestion to change it and it passed so

#

it was one of the ones mentioned earlier

#

idk why

frosty trellis
#

Forgot about that

#

Also unless adren's boost is really small I don't think it would be that difficult to use it to phaseskip stuff like brothers and seekers

#

Or 8%>

worthy lintel
#

if memory serves me right

#

rage no longer incrementing on hit was done during the infamous nohitting development emo arc

#

where anything that "promotes" getting hit is bad

keen zodiac
#

oh so it wasn't actually bad

glass arch
#

rage incrementing on hit would be fine........ if there wasnt also adrenaline that increments on not getting hit

#

if rage was more like a damage resistance thing then sure i could see that, getting hit enough makes you get hit less hard (obv fucky balancing but whatever) but im pretty sure even at that point in time rage was just easier to get but weaker adrenaline

#

as they currently are neither of them are interesting because they dont differ in the payout in any meaningful way

plush flame
#

please do not make rage gen on hit look at what scom does

worthy lintel
#

also adrenaline is way more interesting when using it defensively ngl

#

i have much more fun out of a 1 time use shield

plush flame
#

an that was on maso

errant wren
#

we make it so rage fills for however much adrenaline you lose on hit

plush flame
#

with dsa

#

if anything the rage on hit from scom should be nerfed

fossil finch
#

Remove the rippers primer aviso

limber drift
#

Just turn the rippers into accessories since them being baseline mechanics causes a ton of issues

glass arch
#

no

#

that doesnt fix the issue either

#

that just ends up with accessories that are by far too good to turn down in almost any case

#

in an ideal world they can just die and exist as gimmicks for shattered community and draedons heart but we dont live in that ideal world

fossil finch
#

thats right . turn them into Weapons.

limber drift
fossil finch
#

the convenient moment for me to plug fab les

half imp
#

Maybe 4

frosty trellis
#

How the heck are you living more than 1 hit from death dogs head within like 10 seconds no adren dr

#

Also what class because I was in mage armor but I cannot fathom how much that would change matters unless mage bloodflare is that bad in defense compared to melee

half imp
#

it has a base damage of 750, like 120 armor makes that 630, round about 10% Dr post scaling, 567 damage

#

about 700 max HP (650 base + ampoule)

#

133 HP left, 250 heal from Supreme brings up to 383

fossil finch
#

all that and we still in 2 hit territory im crine

half imp
#

At that point I only need to recover under 200 HP to survive another head

#

which is like... Less than 30 seconds

frosty trellis
#

So if you get clipped by the head again (not that unreasonable lets be so very real here, it's very easy to get hit by the head 2 times within 20 seconds of eachother) you die even with potion

#

And you are saying that is fun, interactive, and good game design, for a boss fight that lasts longer than 4 minutes

half imp
#

considering it's for the hardest mode yeah

#

Head attacks are predictable very very clearly and well in advance

#

like the head is the one thing you're REALLY meant to avoid

frosty trellis
#

The hard attack in question being 80% of the attacks in question so the fact you have to get hit almost 0 times by it over the entire fight despite that being the main attack of the entire fight

Should 2 shot you

Doze you're a fucking joke

fleet grotto
#

???

frosty trellis
#

This is why I said earlier that the devs don't want reasonable damage values

Because your arguments for this are frankly ridiculous at this point

Argue about how this is fair all you want at this point, I'm out of this conversation, because nothing will get through your head a this point

royal tapir
#

Is everything okay here

fleet grotto
#

I think someone crashed out

royal tapir
#

That seems very emotionally charged

half imp
#

this got oddly heated very quickly

half imp
#

I don't remember how much

#

It's like 500 -> 470 in rev and 750 -> 710 in death I think?

royal tapir
#

235/470/705

half imp
#

I was close

#

Anyway, I am willing to listen to feedback - but this has all been entirely subjective discussion

#

there has not been a clear showing of your opinion being the commonly held one (I personally have seen a lot of people really enjoy death dog difficulty)

#

nor has there really been anything shown that provides a reason for me to change my viewpoint

#

Not that I've really shown much towards my viewpoint either, of course

indigo yacht
#

dog head should oneshot you in death

#

just an idea!

keen zodiac
frail fox
#

Return to tradition

half imp
frail fox
#

Just hold relic of resilience

indigo yacht
# half imp there has not been a clear showing of your opinion being the commonly held one (...

i like this fight a ton but i do think the damage is simply too high. i was using a fairly tanky melee build and it felt great but that's because I'm used to glass cannon builds, and that's not a glass cannon setup, it should be more durable than that
i wouldn't decrease it a ton, and i think the laser damage is probably fine, but for the most common attack that you have to constantly avoid i don't believe it should be as dangerous as it is; you don't have to avoid ml's death ray every 4 seconds
a few other things:

  • the mandibles still do the snap attack when dog is entering a portal even though he can't attack/deal damage during that time
  • the laser telegraphs (specifically on the triple layered burst, but i wouldn't mind it being on the normal salvos too) last a little bit shorter than i would like
  • the barrages used to give infinite flight, why was that removed?
#

i haven't actually done the fight properly with dodges yet

#

i did it in mp with dodges but I don't think that counts

indigo yacht
#

also wow void striders suck for this boss 💔

#

ninja belt doesn't feel good either, it makes the barrages so damn slippery

deft yew
#

is it belt or is it elysian wings or panic

#

well they all contribute really

indigo yacht
#

belt

#

i was using tarragon wings and not using amulet

#

i hate panic it's so annoying 💔

keen zodiac
frosty trellis
# half imp there has not been a clear showing of your opinion being the commonly held one (...

Because no one is saying the attacks suck or aren't within the proper realm of difficulty because the attacks themselves aren't the problem (I have some minor nitpicks with the laser wall telegraph visibility and the final portal dash telegraph having super weird timing issues that I don't appreciate but the attacks themselves are plenty fine at base, and at most can just be adjusted minorly and be fine)

The issue is the damage values for an attack that is 80% of the attacks you will be dodging until he's below 20% of max. This is not moonlords or provis deathray, it does not need to 2 shot you even with a healing potion, and it can hit you again way sooner than a deathray very easily

It can also just hit you after you got clipped by the 3rd laser barrage, and depending on your class it can kill you (I died to getting hit by the third laser into the head in a tester mage setup, and getting hit by the 3rd laser should not make me use my potion so I can survive the head that would otherwise annihilate me)

I don't see reasoning as to why it should 2 shot you in regular builds regardless of the difficulty (Well, for intended difficulties, ftw+ can do w/e idrc about those). It should deal very high damage, I'm not saying it should do nothing, but the fact of the matter is unless you go full tank, there is literally nothing you can do whatsoever to make dog more survivable at all, and that both limits build variety (THIS IS A SANDBOX GAME) or just encourages more nohitter mentality which I thought the dev team wanted to knock out of the community for multiple years, but this isn't the way to do that (and expecting people to almost nohit a 4+ minute fight is not reasonable for a million different reasons)

This is the 2nd time we've had this argument, so at this point if you don't see any of the points I'm presenting, then I don't know what to do, because I can't do much else if you aren't willing to listen to this, unless you can ask a specific questiona bout it

lucid marsh
#

Hold on, there's a meme for this situation

#

Guy standing in front of a tank
"This always one shots me, what am I supposed to do in this situation"

#

DoG's head probably should take two hits to kill you at the absolute most, but I would like it to be a bit easier to dodge for people who don't have amazing reaction time

frosty trellis
#

I don't think it's necessary that it's too hard to dash in a lot of normal cases

It's just if you do get double clipped it's the worst feeling ever

Also if it's the portal dash phase it's very easy to get clipped twice even while trying to dodge, as in that situation I am not in a situation where I am physically able to count with the LOUD NOISES EVERYWHERE so I dunno how many portal dashes have gone and therefore I dash at the normal intervals each time but then the final portal dash happens during my dash so by the time I can dash again it's already hit me ! Because doubletap dash cooldown is too long for this !

lucid marsh
#

I totally agree at that part. I don't think decreasing the damage is the solution. I think instead, certain big hits should give you either extra I frames, or cause some kind of slowdown effect to give an extra chance to dodge

#

Hell, make it an insta kill, but trigger a special QTE to avoid it on hit

limber drift
#

thats just what World's End Everlasting Falling Whale from homeward journey does

sleek turret
#

homewar djourney

#

the qte mod

lucid marsh
#

Huh

#

Cool, do that

#

But yeah. DoG's head should feel as threatening as the dungeon guardian. It should however feel fair

#

Fair to dodge I mean

frosty trellis
lucid marsh
#

Oh maybe I misunderstood

#

I think it should leave you alive on most difficulty modes

frosty trellis
#

Was more just explaining very easy situations where it was very reasonable to get clipped twice by the head

lucid marsh
#

But it should leave you one bit from death

frosty trellis
#

Because 20%> is where it really sucks that no matter what you're 2 hits from death very easily even at full HP

lucid marsh
#

Yeah I don't think it should ever be allowed to hit you twice

#

I totally agree that DoG feels too difficult near the end of the fight

frosty trellis
#

I feel like it just shouldn't two shot you regardless because that does nothing but cause endless frustration for an attack that can hit you twice in 3 seconds with the portal dash

#

Or in other parts twice in 5 seconds

#

And the damage value is too high for an actual defensive (not even tank, just defensive) build to change almost anything

lucid marsh
#

This is true

#

I have a few ideas, some of which I already mentioned

#

Copy the deltarune/undertale asgore fight thing where big hits are guaranteed to leave you at 1 HP and then only kill you if they hit you again after that

#

Give like 6s of I frames on a big hit

frosty trellis
#

Elaborate on that a little more because I'm not exactly sure if I fully follow

lucid marsh
#

Ok so in deltarune and undertale, certain bosses have special attacks where they take up the whole screen and you can't see the health bar. During these attacks, any hit that would kill you instead leaves you on 1 HP, and then you have to get hit on 1 HP to die

#

This wouldn't work as well in terraria because you regenerate passively, but something like it might work

#

Alternatively, for DoG, taking a hit from something that does a lot of damage should give you several seconds of invincibility frames

indigo yacht
frosty trellis
#

Unfortunately that doesn't work because of dots but that'd be neat on like a no dot fight

lucid marsh
#

You could always remove them...

#

But Anyways. Maybe extra I frames is best

dense locust
#

the ever helpful deific amulet

lucid marsh
#

Not enough

#

I usually have it

frosty trellis
#

Deific amulet iframes I don't think are enough between the portal dashes unless my math is wrong

#

Because there is more than a second and a half between the portal dashes

lucid marsh
#

I have never actually beaten new DoG legitimately because the phase for the last 20% of his HP is just so ball crushingly difficult and chaotic

#

It gets so insanely chaotic that I can't process what's happening

#

The last phase should be like, a fixed length sequence of things

frosty trellis
#

It repeats itself

#

It's on a loop

#

It just does too much damage

lucid marsh
#

Regardless

#

It's too fast and too much to process

#

I consider it the hardest boss in the mod by far

frosty trellis
#

Portal dash > regular head charges > laser barrages rinse repeat

At least from what I remember

#

Can agree on that

#

Def the hardest boss currently and it's not even close

Death scal is the only other fight that's even worth talking about when it comes to high difficulty

lucid marsh
lucid marsh
#

I sure would love to have my undertale controls mount for this but no, it has to be a post game thing!

dense locust
#

broom is there and technically a usable item

lucid marsh
#

I could beat enraged empress of light with DoG tier gear more easily than I could beat regular DoG

dense locust
#

well no shit

lucid marsh
#

I could probably even beat SCal with DoG tier gear more easily than DoG

limber drift
#

there are other mounts which while less instantly accelarating give a similar kind of movement to exo chair

lucid marsh
#

It specifically has to be instant acceleration

dense locust
#

I could beat dog with shadowspec gear more easily than I could beat on tier day empress

lucid marsh
#

Fair, it was a bad comparison

#

But to me, the DoG fight is like if you had to beat daytime empress with on tier gear, or maybe a tier above

frosty trellis
lavish yoke
#

dog isnt hard at all

lucid marsh
#

I guess different people are good at different things

#

Which bosses are harder for you? Or easier?

lavish yoke
#

King Slime

lucid marsh
#

What

lucid marsh
#

I mostly like the DoG fight, but I'm really bad at things like it

#

Exo mechs are also hard for me, almost as hard as DoG

lavish yoke
lucid marsh
#

?

#

I wasn't being specific when I said 20%

indigo yacht
#

i did a 10 minute death dog earlier, i think i spent like 4 minutes below... whatever the 3rd phase % is because i couldn't really deal damage to it

#

no idea how people get like 3 min da killtimes

oblique birch
#

yes... YES give Bloom Stone the Chalice treatment

#

it needs it

indigo yacht
#

been watching my brother play for a while and he really likes bloom stone and i kept getting surprised that it was still healing him

limber drift
#

I feel like the newest suggestion couldn’t really work since like yharims fight doesn’t exist yet

#

Also the wiki would have to document it and like it’d be in the code

#

Also thats locking a 1/10000000 chance to a single day on a single seed to a secre boss which is like a bit much even if yharim was somehow even already made

#

Joke suggs aren’t allowed I’m pretty sure

kind laurel
#

It'll probably get flagged I'd bet

frail mantle
#

@barren cape please keep discussion of suggestions to here

barren cape
frail mantle
#

then it's still better to put it here

barren cape
frail mantle
barren cape
#

And again, locking rules behind a doc in a channel description, isnt very obvious. I dont ever look at those things. I know there are a crap ton of channels, but, like, why not throw it in with the #rules channel so its easy to see? Since we're discussing this stuff here

frail mantle
#

because #rules are for overall server rules

#

the doc only applies for suggestions channels

barren cape
#

Isn't there a way to make you read a mini TOS for specific channels before you're allowed to post?

limber drift
#

The rules are literally the message in the channel you posted the sugg to though so like its not hard to find where the rules are

barren cape
#

I feel like i wouldn't have even talked about it if I had been able to easily see.

frail mantle
#

the rules doc isn't even buried in the pins or anything it's always at the top of the channel

barren cape
#

Okay but like, who's gonna reasonably think to SCROLL UP in a chat that could have been up for years.

limber drift
#

No?? Its like 2 seconds

#

Look in the suggestion posting channel

#

Its right there

barren cape
#

Again, I feel like maybe it could be a bit better optimized. But I might just be stupid.

limber drift
#

Its literally on screen when you open the channel at least for me

barren cape
barren cape
#

But not on mobile.

limber drift
#

I’m on mobile its right there for me

barren cape
#

I would have seen it and been like "oh, no serious troll suggestions" and been on about my day

#

This is all I saw when I first joined.

#

Nothing to indicate there were rules at the top

#

Again, maybe im just too dumb, but i dunno man

indigo yacht
#

wouldn't you still scroll up to see what suggestions were like though

#

i wouldnt make a suggestion just based on two from the same person

indigo yacht
#

??

frail mantle
#

i think part of the problem here is that mobile discord sucks ass

limber drift
#

You’d also presumably want to see if there are any rules cos like I feel like there obviously would have to be rules for it and not just posting anything at all

barren cape
#

Why would I do that, when, again, I would automatically assume from a several year old server that there are loads of messages on a channel that I would imagine, has a shit ton of active engagement

indigo yacht
#

yeah exactly so you can scroll up to get a general idea of what suggestions are

barren cape
vocal wedge
#

And you didn't think to ask if there were rules about it?

limber drift
#

The channel literally deletes the messages in it when it sends them to the suggestion posting channel thats literally how it works it doesn’t have a load of messages in it still

frail mantle
#

idk man i feel like since this is, as you said, a several years old server, it's fair to assume there's probably some form of suggestions rules

barren cape
vocal wedge
#

There are more than that.

frail mantle
#

the nefarious horse

vocal wedge
#

Like asking for extremely specific things.

#

Or unreasonable things.

#

Or voice acting.

barren cape
#

Thats another thing, if copyright striking is a modders worse nightmare, then why is 50% of your damn mod full of the stuff? Like, hwat?

#

Thats asking for a strike

indigo yacht
#

when did copyright come up

frail mantle
limber drift
#

Its not copyright thats the issue what? I’m pretty sure its just that the devs want to tone down the amount of references in the mod

frail mantle
#

most reference content is either ancient or donor content

indigo yacht
#

the developers want calamity to have content that's original and not just be made entirely of references to other media

barren cape
#

If you use references to media in other media without permission from the license holder, theyre liable to sue you or do legal action, claiming that youre stealing their intellectual property, no?

limber drift
#

I don’t think that applies if the project isn’t making money I thought like calamity iirc

barren cape
#

So would be having the Murasama, clearly from MGRR, be an open door for CapCom to be like "yeah no buddy"

frail mantle
#

isn't the murasama like

frail mantle
#

an actual mythical sword from japanese legend

#

or is that just the muramasa

barren cape
frail mantle
#

right

barren cape
#

Murasama was a nod to western culture misinterpretation of eastern culture and folklore

#

Hence why its called that in MGRR

vocal wedge
frail mantle
#

either way iunno if just having a version of the murasama in the mod is a copyright violation necessarily

#

i feel like if it was it would Not still be in there

barren cape
#

Only if CapCom doesnt care. Im just saying Im shocked is all. Its a bold move nowadays.

limber drift
#

Calamity would’ve died years ago if copyright really mattered for it

frail mantle
#

cal doesn't directly make money from the mod itself but it does have merch and the patreon

#

again, i feel like if it was an issue it wouldn't still be in the mod

humble scarab
#

Yea

vocal wedge
#

That and a red sword isn't exactly that specific. It wouldn't take that much effort to change it if a legal issue arised. Like, remove the cartridge from it and that's the only real unique thing from MGR:R that is clearly there.

barren cape
#

Another note, if we cant do serious troll suggestions, why does The Lorde even exist in the mod to begin with? Like yes, I know it wasnt a suggestion, but its "haha look, its Yharim"

humble scarab
#

Its a joke from the devs

vocal wedge
#

Old April Fool's joke.

humble scarab
frail mantle
#

because the lorde wasn't added through suggestions

barren cape
limber drift
#

Old april fools joke that they added to gfb for the hell of it

vocal wedge
#

There's not much of a reason to accept additional April Fool's joke ideas.

humble scarab
#

Getfixedboi itself is a joke

frail mantle
#

the mod isn't opposed to adding silly content

#

hell, the main premise of the next big update is basically a meme

vocal wedge
#

And the point of the suggestions is for things that the mod needs. The mod does not need April Fool's.

barren cape
#

So then would me suggesting a Chainsaw Man ripoff from Temu called, Ripsaw Guy, with Photon ripper's for his chainsaws instead as a boss be taken as a joke, or a troll?

indigo yacht
#

yes

vocal wedge
#

That's far too specific, putting aside being a joke.

frail mantle
#

that would count as a joke yes

#

and also would count as a boss suggestion which is also not allowed

vocal wedge
#

And no bosses surely is a rule.

humble scarab
#

Suggestions are for fixing problems

frail mantle
#

yeag

humble scarab
#

Like if stuff lacks in certain stages

vocal wedge
#

Or the fact that Calamity doesn't add trapped chest variants for its chests.

indigo yacht
vocal wedge
indigo yacht
#

???

vocal wedge
#

So it doesn't really matter even if they did.

limber drift
barren cape
#

What in any way does this mod lack besides Yharim, (in like the year 4026 when it eventually happens), or a few boss tweaks and resprites? Like this mod has everythinf

indigo yacht
#

oh

#

ok

frail mantle
#

the main point of the suggestions rules is to act as a filter because, to put it bluntly, if everyone could suggest whatever the fuck they wanted the devs would have to sift through mountains of dogshit suggestions just to find the few that could actually be good

limber drift
vocal wedge
#

There are two areas that are meant to be ruined countries and the only sign of this is that one of them has a bridge.

frail mantle
vocal wedge
#

There's an entire planned dimension.

frail mantle
#

the devs aren't omnipotent, and sometimes non devs do have good input for things devs might not have thought about

humble scarab
#

Yup

#

Sometimes discussions here give them ideas

safe gorge
limber drift
#

Also like your suggestion that started this was to just add yharim but as a replacement for the lorde on april fools day at a 1/10,000,000 chance which like also didn’t even give any reasoning as to why that should be done

indigo yacht
#

the reasoning they gave was it would be funny

limber drift
#

I don’t even really see how that would be really “funny” outside of random humour or like gaslighting people or something

safe gorge
#

in my book that's a good reason, but not so much for actual development suggestions

vocal wedge
#

'That would be funny' is how you end up with Old Duke.

tepid crown
safe gorge
barren cape
limber drift
#

Its good when its actually funny and not just random=funny as the justification for why its ‘funny’

safe gorge
#

don't take my word for when things are funny. i find a lot of very stupid things funny

#

tbh i'm not sure if i gave good enough reasoning for my navystone crafting suggestion beyond "i don't want to obliterate my sunken sea and hunt its wildlife to get pretty blocks," also i screwed up the formatting...
but i'm really glad my azafurian background idea seems to have gone over well, i was proud of that one!

half imp
#

the whole thing about scrolling up baffles me because it's not really that unrealistic to not scroll up

#

but like... it's super common to have important stuff in pins in channels in any server lol

#

That's literally what they're for

fossil finch
#

Yeah but it's pinned so you should check the pins and its there

half imp
#

Yeah

barren cape
fossil finch
#

l logic

half imp
#

it's pretty common in my experience in discord servers

worthy lintel
#

aaaaahhh, pins

calm knot
#

let them cook

indigo yacht
#

the murasama is only red it's not green or blue

limber drift
#

Wait yeah what do they mean with “a more vibrant red blue and green, kinda like the Murasama”like the murasama is just red I thought, maybe a bit of white but no blue or green

elder beacon
#

might be using a mod or texture paxk that changes it? does overhaul change its appearence?

glass arch
#

dont think it does

#

anyways @barren cape what do you mean "a more vibrant red blue and green, kinda like the Murasama"

#

are you referring to specifically murasamas very saturated red?

limber drift
#

Looking at the photon ripper’s colours I kind of see that like they may mean like they want the pink to be replaced with like a red like the murasama’s

barren cape
#

Is what I mean

glass arch
#

ok that makes sense

barren cape
#

I love the Photon ripper, just always felt the colors were a little lackluster compared to other Exomech weapons

limber drift
#

I will say maybe tweaking the wording of the suggestion would probably help it, by like probably just not mentioning the Murasama could help make it a bit less confusing since rn it is a bit weirdly written

keen zodiac
#

all roads lead to murasama

limber drift
#

All roads suck then

vocal wedge
#

I'm not sure if this actually violates the rules but it's a bit of a nitpick for a suggestion.

lavish yoke
#

all roads lead to mgrr

glass arch
limber drift
glass arch
#

reminder that the most starred suggestion in this servers history is the suggestion to flip icicle arrows sprite

limber drift
#

why was that a suggestion was it like the wrong way before and people wanted consistency

glass arch
#

it was facing upwards when all other arrows face downwards

craggy girder
surreal pebble
#

Or make event horizon not ass lol

limber drift
#

If the suggestion literally was just to “buff mage” then yeah that definitely wouldn’t on its own be a viable suggestion and making the event horizon not “ass” would definitely moreso be something for the Balance-Issue-Reports Channel

frail fox
#

That’s been done anyway

craggy girder
#

isnt event horizon gonna be like the burning sea or am i misremembering

surreal pebble
# drowsy plank <#1178515062030348308>

Tbh I was mostly joking. It feels improper to say a weapon actually sucks when I'm playing infernum. While they are close I'm "technically" fighting a different boss that's not the intended experience.

half imp
#

They're pretty different anyway lol

#

Every infernum boss after event horizon is very different than rev

tame vigil
#

although, it still probably won't be that great in inf

lucid marsh
#

I used it and I remember it being situationally really good

candid dove
#

Please don't spam first in here or start posting memes or whatever. Doing so will result in an immediate warn, without verbal warnings first, or respective punishments if you are already warned.

ashen warren
#

Well then

steep island
#

first new channel cool

sinful violet
#

YES

buoyant ingot
#

fourth

opal barn
#

Nice this channel was very needed

spark karma
#

A number.

crude quartz
#

finally

old cypress
#

stop creating new channels

soft fjord
#

Yeeee

sinful violet
#

Right, so is the other one having that bot yessed.

cyan lagoon
#

Then literally everyone memes

#

Sigh

ashen warren
wanton hemlock
#

why would we need suggestions and suggestions-discussion smh

buoyant ingot
#

what's the difference between this and suggestions?

ruby cobalt
#

oh no, we have to yell at people to go here for discussing things

ashen warren
#

Here we can discuss the suggestions one wants to do

ruby cobalt
sinful violet
#

Ah, how is the bot gonna work

bitter topaz
ashen warren
#

Probably with a emote voting

sinful violet
#

Like the original idea?

vague olive
#

Good channel

hearty yew
buoyant ingot
#

the difference is

steep island
#

This place you can discuss people's suggestions

#

Suggestions is for suggesting stuff

vague olive
crude quartz
#

people are gonna suggest something and when mods scroll through the chat they can “Star” a message and it’ll be reposted in some modchat/devchat last I heard mrrp

hollow shell
#

If you've been on the art server, imagine the difference between #artwork_showcase and #art_general

It's like that, but for suggestions

sinful violet
hearty yew
#

i stay away from the art server

hollow shell
#

oof

crude quartz
#

who solo-post yes

#

sadly

ashen warren
#

But about the drop rate of the pet,
In vanilla pets are always really rare when they are from enemies or bosses in general,
that the pets have a high drop rate from bosses in calamity is fine for me,
but when talking about drop rates from normal/rare enemies the drop rate should still be very low in my opinion.

bold birch
#

new channel

buoyant ingot
#

too bad i cant post low quality art in the art server
you would all see my amazing sprites

sinful violet
#

earth...

vague olive
#

Late

steep island
#

Start discussing suggestions or punishments will be dished.

ashen warren
#

literally just tried to do that

wanton hemlock
#

Someone has probably suggested an NPC or two to be added. I know I did

sinful violet
#

Zach, we need an announcement for how the new suggestions channels are supposed to be used

#

AHHHHH

bold birch
#

What yall think of the pinky staff

lavish briar
#

wow stealing from thorium lel

sinful violet
#

Pinky staff was hot

bold birch
#

shut @lavish briar

#

ty

#

it would be good

lavish briar
#

i meant

candid dove
#

Thorium was an idea from me, ya goof

bold birch
#

having a army of pinkies yum

ebon mortar
steep island
sinful violet
candid dove
#

Boi

#

That's of no use to pin here

#

xD

bold birch
#

should i sprite the pinky staff

spark karma
#

how many times did someone say suggesions in this room

sinful violet
#

that's true

cyan lagoon
#

Wrong place

bold birch
#

aka recolor slime staff slobbyjoy

cyan lagoon
#

god

sinful violet
#

I was just getting slightly annoyed about all the people still talking in suggestions.

hearty yew
#

Alright I'll start with "visible SCal hit counter" which I am sure that I am far from the only person to have said

wanton hemlock
#

^

hearty yew
#

What are the pros and cons of having some way to know your current hit count while fighting scal

#

are you supposed to just NOT know because "git gud" or "lrn 2 count"?

#

or is it just not implemented

wanton hemlock
#

Pros: You see it. Cons: Autistic screeching from hardcore players

ashen warren
#

it likely won't be added

crude quartz
#

that’s

#

not even close

opal barn
#

Cons would be because some people would stress out more

ashen warren
#

^^

steep island
#

I could maybe..

lavish briar
#

pro because there would be less confusion

steep island
#

Make an optional mod that shows hit counter

hearty yew
#

^^

ashen warren
#

add an add-on mod

#

ayy

lavish briar
#

some ppl don't even know there's a hit counter

opal barn
#

How about you finish LegendaryPlus Henkhenk

sinful violet
wanton hemlock
#

It was a joke. I half-expected at least someone to say "but then it'll be easier!"

steep island
#

Shut mouth hple

crude quartz
#

~~Zach already has like 5 of those slobbyjoy ~~

hearty yew
#

on the one hand there's more stress when you're like "omfg i only have 1 more hit"

vague olive
#

Pro: you dont need to debate if something counts as a hit or not

bold birch
#

no jokes here plz

#

serious channel.

hearty yew
#

on the other hand it's nice to not have people be confused, given that nowhere in any in-game location is it explained that there is a hit counter

#

( until you die from it, and even then the message mentions leviathan instead of describing the mechanic itself )

crude quartz
#

might as well remove Earth’s ability to talk here then

plush void
#

does nebulash still do more dps than solar eruption?

crude quartz
#

oops

ashen warren
#

@soft grail with normal enemy I meant that they are not a boss, even when they are rare, pet drop rates should always be below 10% in my opinion.

sinful violet
#

shouldn't anymore

steep island
#

@plush void Not a place to ask

#

Not here

ashen warren
#

@hearty yew it says "you got hit too many times"

#

then it takes the piss

hearty yew
#

exactly.

wanton hemlock
#

Perhaps an onscreen hit counter could be something to be tested with Apoth & Friends before it gets rolled into the mod as an optional thing

opal barn
#

It would certainly help no hitters

crude quartz
#

like that mod actually tests new mod stuff LUL

vague olive
#

The hit counter could be toggleable on and off

wanton hemlock
#

Not particularly, but it tests some interesting ideas

opal barn
#

But as i've said, it might stress people out

ashen warren
#

Armageddon is better for nohitters

vague olive
#

Maybe work like cellphone components

opal barn
#

It is possible to "dodge" on Armageddon

ashen warren
#

i dont like armageddon tbh

sinful violet
#

A toggleable hit counter seems like what's the most popular idea for this.

ashen warren
#

i dont like the idea of immediately dying

wanton hemlock
#

what's Armageddon?

crude quartz
#

we didn’t care for your opinion on Armageddon

steep island
#

I'll just make a mod for it sometime soon

ruby cobalt
#

PogChamp

hearty yew
#

awesome, thanks zach

steep island
#

For a hitcounter

crude quartz
#

just bunch it in with Calamity Addon smh

ashen warren
#

The idea of armageddon is that the people that they to do the Untouchable role have better training

steep island
#

I'll do it when I'm finished doing another secret thing for the mod

ashen warren
#

apocalypse mode smh

#

or well in general more rewards for being untouchable etc

#

The thing is, the wiki claims that the hit counter is to "discourage the use of powerful equipment from other mods to trivialize the fight"

steep island
#

Hell no

ancient dragon
#

Well, the Asgard's Valor suggestion got ignored again.
That's nice. HDfailure

wanton hemlock
#

implying anything even comes close to Calamity's strongest stuff

steep island
#

Ultraconyx, fargos

ashen warren
#

@wanton hemlock apotheosis and friends disagrees

crude quartz
#

Endgame Thorium is p damn powerful too

opal barn
#

There are many modsthat surpass Calamityin opness

ashen warren
#

ultraconyx endgame stuff is stupidly overpowered

steep island
#

Cause it's meant to be

ruby cobalt
#

but the thing is

#

ultraconyx is overbloated numbers

bitter topaz
#

universe of swords Henkhenk

ashen warren
#

heart of madness is pretty fucking strong lol

steep island
#

It literally has in the title of ultra "Overpowered items"

ashen warren
#

conyx mod when

hollow shell
opal barn
#

Smh people said not to meme here

ashen warren
#

What would be the best way to implement a legendary summoner weapon?
Would it be active or passive (You can attack with it or it summons minion)
What would the rightclick be?
Which boss would drop it?

opal barn
#

I had an idea where right click would increase the speed but decrease damage of the summon

ashen warren
#

legendary summon weapon i think is the most wanted suggestion rn

ruby cobalt
#

just give it a weaker active attack

bitter topaz
#

best one would probably be a drop from provi

ruby cobalt
#

as a r-click

gentle imp
#

Spirit already has one.

bitter topaz
#

maybe the normal attack would be 3 mini guardians