#suggestions-discussion
1 messages · Page 423 of 1
@mental lodge this wasn't following the rules before and posting an even longer version does not make it follow the rules any more
and also those links still dont work
@mental lodge im putting you on the suggestion blacklist because you aren't actually listening to anything we're saying
this is the fourth time you've posted the same suggestion and it is still invalid
you need to read the rules document in the pins
multiple people have explained how this still falls under the "Specific Rework Suggestion" rule, and you also are not formatting the post correctly because you do not have a title, you just keep saying "sorry for the spam" while not actually fixing any of the real issues with the post
right now your suggestion would be called "Sorry for posting 4 times! Everything is fixed now, sorry for spam!" not "Phaseslayer Rework", which, again, is not even allowed because you are not supposed to give solutions to the problems but explain what the problem is in the first place for developers to fix
if you're not going to actually communicate here, then there's no reason to let you keep posting because you simply are not actually going to fix the problems with your suggestion
wait theres a sugg blacklist now
yeah it was added semi-recently with the multiplayer blacklist for people who can't use channels like these properly but aren't violating any of the server rules
you see someone put onto a new no-go list every once in a while
whats funny is that im pretty sure this could be implemented alone
i cant see the quality of the stuff since the links dont work on mobile but they’re probably at least semiquality
if this guy actually put them into his own mod it maybe could be a Very hidden gem. keyword maybe
alternatively just refund the donor and add credits on the steam workshop page like most modern mods cffffffffff
they're just very choppy videos where he moves sprites with his mouse im p sure
it is just the existing sprites
@near totem - Your suggestion has received an updated status!
[## Add Shroomble Cage]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@lucid marsh - Your suggestion has received an updated status!
[Add a way to hide the difficulty selector]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@safe gorge - Your suggestion has received an updated status!
[Give the Brimstone Crags a unique background showing more Azafurian ruins]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Infuriating. It takes up so much space at the high UI scales I have to use
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
glorious day


:o
guys does the suggestion bot do reposts of older suggestiond or nah?
you can repost old suggestions if they arent currently in voting or didn't make it to dev
sends them to theh voting period
how exactly?
this is all in the pins

@violet widget do you mean Rogue weapons? furthermore, to say your reasoning is light on this would be a massive understatement
like, what do you mean by "more interesting" and are these weapons even necessary? is there actually a lack of rogue weapons at that tier?
i can check. i think so
oh wow what the hell is going on with rogue rarities rn
that's preboss
demonite and crimtane are also preboss
they're proposing this as a post-EoC weapon and also crimtane and demonite and preboss the same way shrine accessories are
not in any meaningful amount
eoc is brought up because thats when you usually get them, from it dropping it
I support the creation of rogue weapons for the remaining phm ores (copper/tin, silver/tungsten, demonite/crimtane)
yeah so they're post-EoC because otherwise going only by obtainability means all dungeon chest items are pre-boss
quite true
indeed
demonite and crimtane preboss is very uncommon its not reliably obtainable
all dungeon items are pre boss
lmao
hellstone used to be preboss
it's not
hellstone still is preboss
meteor is still preboss
whaa
didnt the reaver shark unnerf get reverted
dirt is preboss i think
no you have to beat a boss to get it
not in any meaningful way when it comes to balance so no they're not "preboss" by the conventional meaning of that word the same way destroyer and aquatic scourge are not actually viable first bosses to fight
Nothing in particular planned but I'd say they're likely when the rogue/focus changes come
anyway i think the idea is fine conceptually but the reasoning is bad
that wasnt ever the only method
hellstone is preboss due to like how theres enough obtainable from the brimstone crag chests, hell lab chests and shimmering the hell seeking mechanisms from the jungle bio-lab, to make a molten pickaxe
and then like get infinite
oh right seeking mechanisms
i forgot those are for some reason made of hellstone
there are other ways, namely red seeking mechanisms and the hellstone in the hell lab, roxcalibur shimmer, and crags chests
oh yeah also rox yeah
isnt acid rain a good post eoc thing
Also I believe the flame walker boots from obsidian crates can be shimmered into hellstone
i remember it as "The Rogue Event In Prehardmode"
i mean it Is post eoc but there also isnt anything there pre hardmode
ngl i expect yall to just move some of the perf/hivemind drops back to crafts and making them either crimtane crafts or post-evil1 crafts because the sheer degree of reworking them would effectively make them new items whenever perf/hivemind ACTUALLY get swapped with folly
nothing there you could say
well it does give rouge their first armour
it's also how you make all the good acidwood crafts
its actually like the second or third
Oh right yeah they have 1 before
depends on where you place gladiator
but like its still an upgrade for armour
don't you mean desert prowler
❌ not anymore. desert prowler is rogue
lo
Wow
cog you're being explodicated
Also it is dumb how front loaded rogue armours are in terms of prehardmode progression, they're all either pre-boss or just after eoc
ranger gets snow ruffian now
#"whyisacidt1aftereocitshouldbeafterskeletron"gang
it was cos ranger don't need two pre-boss desert armour sets
yeah they did
or its one of the 2 mid-late hardmode armor sets
yeah ranger has fossil now
blame red for deleting thrower idfk
which are currently all class
have prowler be the preboss, have pre-skele-acid have the mid prehm, have sulph be the late hardmode option, and have gladiator be the ancient shadow armor of rogue
whats the mid
glad is already the ancient shadow armor of rogue
yeah i know thats why you keep it like that
rogue getting its second armor set in 2036 with the perf/folly swap fr
aeralite is for mid hardmode and i dont like ti
regular shadow but it drops from enemies
yeah but ancient shadow is obtainable preboss from enemies
perforators right before ml is wild
folly is intended post moon lord
omg the lag
I do kind of feel like gladiator doesn't really need to be rogue armour since like it has enough early-prehardmode armours and like its a good classless option in vanilla with its knockback immunity set bonus
so no actually perfs will be right after moon lord
Rogue could use crimtane weapon for parity, but you do get coin of deceit from demonite and crimtane
ok but cal already HAS a knockback immunity armor
its lead and its way easier to get
Lead armour having it is dumb and I hate it
lead is the defensive armor
iron is the forgotten child

not that rogue doesn't have any good options ofc just the same reason there's bricks and tomohawks near the beginning
hear me out give rogue a demonite/crimtane weapon so they can also make a night's edge equivalent for rogue
not the middle child the one lost in a forest and never talked about again
exactly
true...
rogue not having an equivalent is stupid when the other classes got ones in calamity
spore knife, infernal kris and shinobi blade
tbf one of those is the lunarian bow
right hell
true...
we have rogue weapons that match up with 3/4 of the night's edge components we just need a crimtane/demonite throwing knife like weapon to complete it
discord ate all my messages anyways no
the other classes shouldn't have night's edge equivalents in the first place
slight's bane
night's edge is night's edge it doesn't need to be every class's weapon as well
delete lunarian bow pls
it just homogenouses and devalues the actually interesting terra bow line
most underwhelming weapon ever
yeah but like calamity gives equivalents to the other classes but rogue which is so dumb if you've done it for the others
lunarian is the only one trying to be different thematically
eye of night, lunarian bow and night's ray
and it still SUCKS thematically
theyre all themed after night
its functionality is ass but at least it's not just "night's bow" or something
lunarian is moon
I would love if they tried to each be unique design wise also but like there should be an equivalent to rogue if the others get one
moon is up at night
yeah but at least it isn't literally just a purple bow
sun's edge for rogue
night's edge
sky's slight
earth's crusher
depth's watcher
sinner's slicer
at least it isnt exactly the aesthetic of nights edge
it wouldn't be hard to pivot more towards the moon angle and differentiate it more
I will say I kind of feel like eye of night is kind of lame as is like its just an eye ball minion it feels underwhelming visually imo
yeah but that's the story of calamity lmao
the game already has a ton of terra blade-like weapons I dont really think more nights edge variants would be terrible
eye of night is like that one early hm summon that is like a floating plate
you know the one
the thing with rogue is it gives every class but rogue a night's edge equivalent which is so stragne
eye of night should've been a deathstare rod upgrade
it also feels underwhelming to use
it having a ton of terra blade-like weapons is also not a good thing it should not have those
the mage one is okay to use
based on the different heights of the world (and how important terraria considers each of them lie)
ehh the terra set looks neat but like imo we don't need like a terra flamethrower and spear
thats the corruption item 
It is neat to have one for each class but like why do flamethrowers get one it feels so random
or, evil item
Eye of night should apply Celled

eye of night should apply social anxiety status effect
it should apply vulnerability hex because it watches you when you're vulnerable
oh boy 156 messages I'm sure they're all about the suggestion in question
??
the fact eon doesn't do a stacking debuff is sad
make eye of night have a tiny phantasmal deathray attack
It's literally stardust cell jr
like some sort of nights ray
Make eye of night go to sleep during the day
make eye of night blink
make eye of night
i guessss
Necrosteocytes also should apply celled
i like how the eye of night concept gets completely thrown out
they would we already removed so many. stop just making every weapon a set sets are boring as fuck
all summon weapons should apply celled except stardust dragon
suddenly there is no eye
true
sets aren't boring when handled right
sets that are like 2 classes are fine but all class is boringg
Like Stratus!
stratus is fun because it has a very fun gimmick to it that all of the weapons share in their own way
nothing inherently wrong with sets as long as there's something to set them apart (and they're not overdone)
The issue is not sets in and of themselves, it's just having too many of them
except for halleys inferno which just does its own thing because its starburst SUCKS
yeah but the "Night's Edge equivalent" set is different cos rn it just says fuck you to rogue and just has one for the other 4 classes which feels weird to me
if theyre not overdoze
it's starburst is notably better than not using it's starburst
as of 2.1.2
it feels ass
2.1.0 Halley starburst was bugged and did 25% less dmg than it was supposed to
even the base game has dark lance which is just spear nights edge
there's literally a cal dev named done that was the easiest option to go for
not with the crafting ofc
over@frigid night
done 22 is evil he doesnt deserve that pun
Night's edge in vanilla is moreso part of a set with dark lance and arguably demon scythe being hell themed
puprle
shadow chest is also part of the set I guess
ourple!!
Hello?
neighbour
hii

nights edge equivalent that doesn't follow the exact same steps of nights edge would maybe be better too
dumb question how would it be a ne equivalent then
wouldn't it just kinda be its own thing
if they have distincter theming but the same process maybe thatd be cool
Make each of the night's edge equivalents have unqiue challenging ways to obtain to make them unique but still so they're meant to be group
like instead of just combining evil weapon hell weapon dungeon weapon and jungle weapon you just use whatever the most popular or best weapons already were regardless of theme
gets the same effect as nights edge but is more original
night's ray basically is crafted kind of like that
even within the hell set you still have the divide between night's style, hellstone style, and even just complete outliers like flower of fire
Calamity needs to handle its sets more like that
it'd be an equivalent in terms of progression because having "ultimate weapons" at those tiers is still useful for progression, but they shouldn't all be the same
we should add a flower of fire/frost upgrade
yeah but it still stands on its own but serves a similar purpose
night ray uses wand of frosting and amber staff (and Vilethorn or Crimson Rod and magic missile)
i am unbiased and like these names
im realizing the night's weapons are like miracle matter weapons
but yeah making them each use a different collection of themes in the components could be cool
flinx staff + hornet staff + vamp frog staff + imp staff or something for summoner idk
the acid rain bow
arc of the cosmos is another zenith even though they're not the same theme kinda
i believe thats the idea behind them.
thats just a long crafting line
nights -> terra -> elemental -> miracle
we should have more of those i like crafting
ok so a long crafting line
even though items get added in randomly when going up a tier
toxibow, shellshooter, galeforce, the fucking blood rain bow from vanilla god i can't fucking remember the name im such a CHUD
and some of them dont go all the way up
isnt it called blood rain bow

😭
and some go randomly on side routes like elemental lance -> nadir iirc
okay so i may have to go literally die
nadir is a zenith equivalent
i moreso mean like nights and miracle ESPECIALLY are comparable
melees a fat chud they get two zeniths
your greed is hurting the economy
its kind of a nadir parallel but like its not really like a culmination of all your spears like the zenith is with swords since nadir only includes 3 base spears in its tree
terra tier is like so mid i dont like it
true
seraphim is a really long crafting line too
it goes back as far as wulfrum dagger and goes to auric
if we had more spears
no beating terra blade my goat
they
- use multiple weapons from different parts of progression
- are near the very end of their progression stage
- basically after the penultimate boss (if you just ignore that yharim isn't in the game yet)
- use a special material locked behind the aforementioned boss
I feel like the Terra set should kind of be made smaller, by like making the terra flamethrower and terra spear into entirely seperate things so it just has a weapon for each class I feel
comparing night's and miracle matter btw
make nadir use more spears theyre like all mid
make nadir into a jousting lance cos they're peaker than spears
theres tenebreus tides proboscis and banshee hook and a bunch of ore filler
wait this is peak?
earthern pike doesnt count because fraud elemental
honestly having like nadir include jousting lances in its recipe and like have a right click jousting lance mode would be fire
true...
done, now just includes sausage maker in it recipe now
🔥🔥🔥
also yateveo bloom too
trident too
thats a donor item
immediate upgrade? No. immediate DOWNGRADE
yes thats part of the joke
just make you go out of your way as much as possible
Yeah, those 3 are the set
Source: I made it up
that's used for tenebreus tides
nadir will also now use spear of paleolith and spear of destiny in their recipe now
💔
Nadir should use nothing in its recipe
ur so right bestie
nadir crafting speedrun world record
nadir should use 22.69 delicious meat in its recipe
complimentary nadir when you download calamity
this includes no result
nadir should just be crafted with nether auric bars and darksun frags
nether auric bars
nadir should need nadir in its recipe if its the ultimate spear it should include the strongest spear in its recipe
😟
twisting nether
are we going to… the nether?
yeah thats signus' home
twisting netherite
craft trident using nadir
like some sort of community remix
proboscis
I do kind of wonder whats the plan with the miracle matter weapons cos I do wonder like if there is plans to change what kinds of weapons get them
make exo prisms usable for something
give me a miracle matter flail devs and my life is yours
miracle matter should become the weapon you just throw it
make ashes of anihilation also useful for something
also make a miracle matter golf club devs please
true
miracle matter toilet
make it stratus sphere 2
gem tech armor helloo
thats a donor item!!!
that is something!!
we're also gonna eventually get exo armour also so like it'll have that
ashes of annihilation
and in the future ashes will just be turned into the demonshade armor stuff
I think I remember hearing demonshade armour will be re-tiered to just post-scal
yeah it will i believe
wouldnt that be made with miracle matter
they should add exo prism, an upgraded last prism, crafted with ashes of anihilation
I'm pretty sure exo armour would be made directly from exo prisms cos it looks nothing like miracle matter
idt the sprites are even finalized
i think there should be an armor set made of auric bars to go with those two!!!
I do hope that like more exhumed weapons are added since like it could be cool if the miracle matter weapons and exhume weapons are kind of equivalent sets from defeating exos and scal but idk
true
rn exhuming only benefits mage and summoner
I have good news! 😁
well there is the shattered community but yeah
but yeah weapons for each class at least would be grat
Ermm technically it's slightly worse for summonerrrr
summoner gets two exhumed weapons smh
I mean scomm
Like theres a lot of potential, maybe letting us get like cataclysm's sword and punch like catastrophe 
yeah i know
stinker
make a cryogen based exhumed weapon so that we can get a bit of dialogue from scal on its creation
to punch like catastrophe you download a difficulty mod and let your rage out on your screen
Exhume ice star for the rogue exhume weapon

exhume soul of cryogen
Icebreaker could also get some love. Literally among the most nothing weapons in the whole game
I do kind of feel like it could be cool if there were exhumes for all of cal clones weapon drops also cos like I just feel like it would be kind of fitting idk
meh
like oblivion upgrade thats a whispering maelstrom on a string
I don't think any of them really need exhumes
well one does already but fair
Okay this goes. Hard though
The summon makes sense because it gives her a brothers exhume
Tbh Maelstrom should be represented in Calamity
I do kind of very much wish there was exhumes for each of the brothers individually too so we can learn more about each brother seperately too
give me lore on cataclysm and like his hobbies and my life is yours doez
his hobbies are being dead and getting summoned by calamitas
hear me out blowgun exhume which fires brimstone darts like the ones in the bullet hells
holy shit a dart weapon
the 3rd dart weapon in calamity
even though 1 of those was removed and the other is dartecho greatbow
if we changed blowgun and blowpipe so it fired darts instead of seeds...
it doze both
I will say I would love for exhumes of items which like let us learn what calamitas has to say on more bosses and character that we don't have yet that she would have things to say, like maybe her talking about cal clone, permafrost/cryogen, maybe like draedon and brimmy idk
we have Maelstrom at home that's called Burning Sea
if one made an auric blowgun, would it be a blowgun or a railgun
that'd be a taser
That'd be peak
it would be a bad idea
the terrarian would absolutely make a weapon that is literally just a tube that abuses rejection
i wouldnt want to put my mouth on something made of auric ore
auric golf club when it'd be peak
bard class
fair enough youre just gonna abuse rejection to throw a dart really fast
what if you want to throw an auric dart huh
auric sling
monkey dart revival as an auric dart
apex auric master
so true
but if you try to use it as dart ammo instead of firing the dart the rejection launches the dart gun away as the projectile
hi
Auric baseball bat
auric tesla's amulet upgrade when
I definitely agree on a Demonite/Crimtane rogue weapon
it would be cool if there were more mgrr items like raidens armour or something. or an accessory that gives you a fuel cell bar/meter that would allow time slow down (using rage meter makes time stop completely) allowing you to deal consecutive attacks. and if timestop or slow isn't possible then maybe increasing dps briefly?
We definitely do not need more references for the sake of references
isn't that essentially what rage and adrenaline are lol
a meter that fills up and increases dps briefly
NO MORE BARS!!!!!!!!
Calamity already has too many references to Mgrr
yea ig so didn't think adrenaline was related
my bad lol
add gilgamesh from the hit roblox game balanced craftwars overhaul
add haileyy exterminator from the hit game me
add the grand thunder bird from fargo's mod to calamity
why would one want to exterminate haileyy
how would you even change the speed of time in a multiplayer game xd
slow everyone else down obviously that'd totally not be incredibly annoying
especially for an extended period of time
how did this even happen
no add gilgamesh from the hit story epic of gilgamesh
no add gilgamesh from hit game fate grand order
alcoholism update where no alcohol is added
just trust me
add gilgamesh from the hit joostmod
@oblique bone calamity already adds option to limit particles
To 0?
you can put any number
I want it to be 0
Nothing
No particles no Animations
No projectile animations
Poor intel hd xd
no animations also would be scuffed to do
I need 3000 dollar xd
I need a real pc
and only 1 core from the cpu
yeag its a cpu issue your gpu isnt used nearly at all
@drowsy plank any advice for this one
😔
honestly the fact it can't feels more like a bug with calamity trees than an intended feature but also idk enough about scorched bone plans to really say one way or the other
I don't think it's a bug since spine trees are ostensibly not wood (and therefore can't be used in any general wood crafts) and use a different seed type
I'd like the axe to be able to replant them though
probably spam bot
yes that is indeed the joke
perchance
You can’t just
perchance
perchance indeed
@fleet grotto - Your suggestion has received an updated status!
[Change the obtainment method of the Crags Pylon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kind laurel - Your suggestion has received an updated status!
[Replace Amidias' Help Dialogue about Fighting Yharim with Fighting Calamitas]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@gaunt trout - Your suggestion has received an updated status!
[Add an Empress of Light rogue weapon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@oblique geyser - Your suggestion has received an updated status!
[Force Deerclops to spawn closer to the player in Boss Rush]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Why do I even bother making suggestions
sounds like skill issue
oh nice
Honestly why are they even considered debuffs
Is it something to do with tracking the alcohol poisoning
i think part of it is flavor and the other is alcohol poisoning yeah
like they do have downsides, unlike most potions
which i feel like is also part of why ale was subsumed into that category, beyond, obviously, being an alcohol
it is really weird that you can't just cancel them tho considering im... pretty sure you can do that with ale? feel free to correct me if i am wrong
"Since Tipsy is a debuff, it will be removed by the Nurse."
nvm that is also just parity too
very silly
you can blame red!
I hate that damn bird
anyway when is calamity adding this;
https://terraria.wiki.gg/wiki/Legacy:Wiesnbräu
The Wiesnbräu is a consumable buff potion that grants the Drunk buff when consumed. The buff halves all damage inflicted by enemies and the player (rounded up). This lasts for 30 seconds, but can be canceled at any time by canceling the buff from the buffs screen. Consuming a Wiesnbräu also activates...
it's so you can't remove them with right click
that's an intentional design feature in calamity
yes but i also don't get why you shouldn't be able to lol
You can't just stop being drunk on a whim.
The other potions are magic.
But alcohol is still alcohol.
i mean i guess
how alcohol gives you homing shots if its not magic
simply replace all your blood 
You get so drunk that you begin curving the bullets.
By sheer chance they seem to home in.
but also you can decrease your duration of being sick with a red rock
I have been summoned
Read my- wait no.
why are alcohols debuffs
It's to make it so downsides aren't ignorable
Like toggling off bloody Mary once you're done
oh okay
You're committing to the full duration, that's part of the risk
makes sense
We're also fixing alcohol poisoning death loops, it'll cut you down to 3 alcohol worth on death
it feels tedious thinking about it because like "i just want to try this out" and you can't back out if you don't like it. unlike almost everything else
but i guess there's not a way to keep players from just avoiding the downside if it's not for that
So you gotta be sure you wanna deal with the downsides for the entire period of time i think
snaaaaiil
nurse but make it very expensive
Dies
@full sentinel already fixed for 2.2
Thank god, cause being forced to wait for ~8 minutes for the alcohols to wear off was not fun lol
Still, I do think there should be an alternate way to clear alcohols without the nurse, that way if you want to test some out with a build you won't need to wait if she isn't available
There's a handful of them that disabling would cause balance issues with
do alcohols work like flasks
what do you mean dying repeatedly
why would they work like that
alcs stay after death
so that you get their full uptime
does ale do that in vanilla
no
its a thing doze did to the new alcs since he also made them more costly to obtain
i see
it serves two purposes yeah
- maintain some of the risk of Bloody Mary specifically so you can't just die to bypass the downside of having to do the whole 6 minutes
- make it so 1 craft actually lasts 1 hour / 2 hours of boss attempts
does make me ponder why all potions are not just like that by default
less people would be driven to alchnpc if potions werent wasted on an early demise
#suggestions-posting message Hasn't this been suggested before?
#suggestions-voting message Might be worth a chance now as it's been 2 years
Wasn't Astrum Deus meant to be an alternative to Moon Lord at some point?
Might make more sense to have it unlock profaned enemies rather than having to come up with a reason for how it would have swallowed something like that.
that was a hypothetical idea for like a week after fab died
Fair enough.
boss related to the astral biome... unlocks profaned (hell/hallow) enemies?
Profaned stuff isn't even meant to be tied to there.
And you already beat up a Distortion monster that lives on the moon for them anyway.
ok but you can make the same argument for moon lord
is there any reason that the astral meteor spawns the second you kill wof
Coincidence.
no it wasnt
it was like
the original plan for ad
which is why astral stuff (especially the armour) is as strong as it is
astrum deus would be way too easy if it was an alternative to ml
Good thing that it is undoubtedly going to be changed at some point.
Since it's... just weird.
Why does it turn into two worms?
why is it at a fake progression point
thats the biggest issue
Original plan as in when it was retiered in 2019?
it used to turn into 11
its been tossed around occasionally since then but it never went anywhere
??? What was Fabsol on!???
11 worm deus went hard
purple haze
i still dont understand why old cal had a thing for wanting to add alternatives to vanilla bosses
clown car deus was funny (awful landmine zone)
true it would actually be kinda goated if it wasn't designed by fabsol
was golem, cultist and duke really the only hm bosses that didnt alts
Mech alts because cal made mechs so bad that you need an alternate source for souls
ravager 
golem had ravager
dies of death
Sure, the idea of having alternative routes for progression is fine.
Just, you know, actually implement that properly.
duke you could argue leviana was supposed to be an alt
mmmmmmm
it wouldnt be a very good argument but you could make the argument
tbh duke doesnt unlock anything so having an alt wouldnt make sense in the first place
By alts I assume you mean bosses based off vanilla ones (which aren't alts), which is just how a lot of old Terraria mods were (why do you think Fab liked Avalon so much)
no alts being like
no
i mean bosses that would unlock things that let you skip a vanilla boss
like cryogen having souls of
might? i think?
Brimmy, cryogen and wet scoog were mech alts for some reason
cryogen had might yeah
Okay well then how did you even get this number
cryo had might, scoog had sight, brimmy had fright
calclone was plant alt, and deus would be ml
soul of blue, soul of green and soul of red
true actually
true
True
good to see we're all in agreement here
I thought you were talking about phm too and was so confused where the wof alt was
lol???
Clearly slimegod the wof alt
Did Clone ever even unlock the Temple?
no ud craft the key
at the start of hm
Amazing.
What
can't you still do that
Old calamity let you craft the key early hm
Wasn't that a thing until 2.1 lmao
Dun think so???
???????
yes
Ok, so when you're making interesting options in gameplay, you don't make it so that you can just do it whenever at minimal cost.
Someone take this message and send it back in time.
temple key recipe was killed in 2.1
DoG and Rune of Kos recipes
Fighting the sentinels for dog summon sounds like hell
why
have you fought them
Because you have to fight them.
Signus 😨
They are fabsol bosses
They should just hand you the Mark of Providence and the Cosmic Worm as Moon Lord drops, to skip the middle men.
thats a good point but im pretty sure almost every basecal boss is a fabsol boss
Yeah calamity bosses are torture
Brain of Cthulhu and Devourer of Gods:
Almost:
"almost"
Snail
the sentinels are uniquely horrific imo
i know that everyone hates on cv
cv is actually the best one
signus is notable for being the single easiest boss in calamity
void is notable for being probably the worst designed boss in calamity
weaver just isnt notable actually
it's just way too easy to get comboed rn
"worst designed boss" have you met exos
people just kinda dont realise what to do with it (and also the suck phases suck. they suck.)
Storm weaver is the best one of the three imo
with cv its way too easy to get combod, the fight structure relies on you removing the single mode of attack followed by a bullet hell, and you have to do it FOUR TIMES
hm
on the topic of the deus thing they never reached voting
:lo:
nvm found it
#suggestions-voting message
yeah exos arent actually horribly designed they're just Bad because of fabsol constantly neutering them
lol???
they're horribly designed because they fail at every goal set by the mission statement
exos are just complete bullethell
make a fight where 3 bosses work together and it's mathematically impossible for you to win
gfdjsghlkjfdg
On the one hand it is bad for you to be able to beat a boss and have the rewards be useless.
On the other hand being able to skip things with very little effort isn't good design.
i mean technically yeah
and make it fun
remove the mathematically impossible to win aspect and yeah
mathematically impossible to win bosses are from the outset poorly concieved and no boss should EVER strive to be mathematically impossible
and exos didnt ever strive for that
i mean in like
the vibes department
it's crazy that we're out here saying exos and distortion trio are the worst bosses when ravager is right there
You see, ravager is incredibly easy to ignore
he got a bandaid over the gaping bullet hole now that the walls have collision
fair enough
and isn't important to the story at all
It's the 'lore explanation', Draedon creating machines that should have a 100% chance of killing you but you defeat them anyway, surpassing literally impossible odds.
Not like, the actual design goal while making them.
Since that would be really easy.
yeah that
Just make them invincible and one shot.
Those walls are extremely polarizing
Some people like them and others think they are the worst thing ever introduced
(I'm on the latter side)
i just don't care at all
I find them to make the fight much worse as they either make you quit attacking for a bit while putting yourself at large risks, do some strange movement and hopefully have a piercing weapon so you can fire through the walls after going underneath them (going over them is basically no use), hastily attempt dodging ravager with more strange movement, or spam ramdashes!
-# as is any boss that really forces you to learn their game
big fan of how the walls don't actually do anything
oh boy now i have to turn around instead of just running in a straight line
revolutionary
for what was originally a fabsol boss, id say thats quite revolutionary

this is more thought than 90% of the rest of the mod asks for
interesting suggestion
hey at least they aren't just Duke Fishron
It saddens me to say I'm referring to multiple other bosses with that
MoP bosses are just kinda useless compared to Polter
the progression the mod wants you to go is Provi -> MoP trio (with Polter as an optional challenge) -> DoG
but in reality anyone who knows the game just goes Provi -> Polter -> DoG
Unless you need something specific from one of them there's genuinely no reason to ever fight a single one, let alone all three
I'd suggest to fix it but I can't think of a way to do that that isn't flaggable for high effort
contrary to what unique ai gifs would have you believe, fight quality has nothing to do with code or concept quality
old duke manages to be an acceptable fight because duke fishron is good
i been saying this!!!!!
exos ai is original but completely and utterly worthless flaming garbage
what about Yharon
yharon strays a bit from being a cleanly acceptable fight because he strays a bit from duke fishron 
he's fine though
i like yharon a lot
his main problem is the 18 attacks that do nothing
I honestly didn't have a problem with Exos but I do kinda have low standards so idk
i disagree with concept quality
idt a fight wtih a bad concept will be particularly good
as you said yourself, od is just Acceptable
Eternity Old Duke
Doesn’t yharon also take some parts from betsy or am I just miremembering parts of yharon
he does
or at least did before i can't speak on the current state of the fight
carpet bomb attack is 1:1 betsy
except the splitting part
speaking of splitting are exos worse than deus though
highkey deus is the worst boss
I can't imagine "worm but oh now there's two and they don't syncronize at all" is any better
shame because the concept and theme song are epic
that's literally everything in the mod bro
Nah deus is cool conceptually and isn’t like just completely random chaos imo
deus DEFINES completely random chaos
Deus has a more interesting concept than most I think
the ost is pretty fair though I just have bias towards it
'cause I like that kind of mood in a song
truth nuke
it has four attacks that all do nearly the same thing, they all run on freely overlapping timers, the way it moves is incomprehensible and completely changes with no warning, it gets way faster in every sense as it takes damage
any weapon with any range limit (hailstorm bullet, true melee) feels near unusable on deus unless you can dps race it
deus is a sleeper pick for worst boss because when you think of the worst boss you think of like, ravager or exos or whatever but deus is arguably worse than all of them
rav and exos can be made reasonable or even braindead if you know how to abuse them
there is no abuse with deus
the abuse is using one of a billion weapons that genuinely butcher it
i wouldn't say how abusable a boss is has much of an effect on how bad it is
if anything a more abusable boss would be worse
like Destroyer
at least in Vanilla
All I remember is that CalDestroyer is a pushover
abusable bosses give you the chance to not make you want to put your head through a wall
yeah
ok thats fair
imo if the boss sucks but is abusable its not as unhealthy as an amazing boss thats easily abusable
abusable bosses make the boss objectively worse 100% of the time since they effectively let you skip it
Sometimes the boss is so bad that effectively skipping it is preferable to fighting it
doesn't make skipping it good game design
sometimes the boss makes you want to put your head through a wall and you can't do anything about the fact
depends on what metric you're measuring by
"goodness" isn't really quantifiable
fair
mrrp meow meow
if a bad boss isn't abusable you HAVE to have a bad time. if it is, you can get it over with and move on with your life
i would measure by enjoyment from the players as the main thing (sometimes bad bosses are still fun) and sometimes being able to skip dogshit makes it more bearable
I honestly don't measure that way
Like a super powerful weapon that breaks through everything is fun but horrible for the game
player is having fun sure but it still sucks
is vanilla Terra Blade not fun?
Is it not overcentralizing?
its not fun i dont like melee
in general i would always say a boss that's badly designed but still enjoyable to fight is "better" than a boss that's well designed but isn't fun to fight
also thats still not a great example
Its fake m*lee it isn’t fun its discount mage/ranger
what boss is well designed but not fun
that sounds paradoxical
yeah
why not?
(genuine question not sarcasm or anything)
I use terra blade for hype moments and aura not for its actual goodness as a weapon
well designed as in it's tied into the systems of whatever game in question and doesn't have any unfair mechanics
usually the reason why it wouldn't be fun is just that it's boring or the mechanics it uses are tedious or unenjoyable (which i would say is a fault of the game not the boss)
I do not know how it stacks to other melee weapons
admittedly I can't think of any examples off the top of my head
it's busted in Vanilla at least
i would have said ultrakill leviathan but they updated it to be pretty neat
good design makes things fun though
I as well
Flying Dragon is really difficult to get compared to Terra Blade
terra blade is difficult to get if you're neither a monoclass nor a hoarder
yeah it's a sidegrade but you have to beat Golem then do what is possibly the hardest event in the game
Terra Blade is free after Plantera
ok well moving the other direction i can definitely think of bad bosses that are fun to fight, typically because they encourage the use of fun strategies or mechanics to overcome the tedious/bullshit parts of the fight
Influx Waver used to be better but after 1.4.4 rework Terra Blade sweeped it
bad bosses that are fun uhh
It might be better in niche circumstances but Terra Blade is generally just insane
i think Everdark Libra takes the cake
next to Vampire Knives
scourge of the corruptor?
arguably a good boss that's not fun is Morgott, who has insane mechanical depth and balance but doesn't ask you engage with it because his stats are too low
he's fun when you restrict yourself
anyways deus sucks hopefully it'll be reworked sooner rather than later
lifesteal is very balanced
:(
i think soon it might require you to kill both worms on every difficulty which is a good change
yes
wait that wasn't already a thing
you only need to on death
shouldn't this be flagged
its based on a fundamental misunderstanding AND is out of scope for the mod
Oh probably then
I love Morgott
I don't have to progress past him with my current save so whenever I feel like it I can just hop in and play dodging game
did terra blade get nerfed in cal because it feels so ass to use there
it did receive a nerf in brainstorm
but it's still a decent weapon
went from being highly buffed in Cal to being buffed by 10 damage
so it's still buffed
deserved
it has good range and very easy to use it shouldn't be S in the first place
Honestly probably the best compromise
There’s been a weirdly high amount of debate about how damage penalty is communicated
#suggestions-posting message
I feel like this would just cause the stat block to just be bloated especially if you don't multi class. It would be more annoying than anything
mmmm what if the summoner penalty didn't exist
i think summons would have to be nerfed and whips would have to be buffed, to not make multiclassing op
summons would have to be incredibly nerfed yeah
culling summon slots would also help
universal 3/4 damage mult for summons i think
just put it on shift like most text blurbs
“hold shift to see one line of text shorter than the line of text telling you to hold shift”
so true
I'll be honest knowing summoner penalty exists doesn't matter 95% of the time
or more
The penalty itself matters but it existing very rarely actually has effect on how you build
dark woke opinion is to remove it #whogivesashitanymore
guys people are using weapons from another class we can't let them get away with this
25% less damage go
I would prefer summoner using its own active weapons not flat out just being worse
So penalty remains
now summoner isn't overpowered since every other class gets buffed from it
anyway on this topic
A suggestion I've had for a while
would it be a good idea to suggest some sort of accessory that negates/nullifies the penalty for class mixers?
there's a cost to it so it's not broken
accessory slots are very valuable
id rather have an accessory that incentivizes class mixing... outside of summoner
there's already armors to remove penalty
It should be trivially easy to just make minions weaker by default and then make the combination of summon armor, accessories, and whips add up to what you had before
I don't think accessories need to
not at all, not when there's so many items with so much interplay between them
Instead of having a percentage penalty, just lower the base damage of all minions by 25% or whatever
that doesn't fix the problem at all
"we dont need the nerf so instead of making the nerf we make the exact same nerf"
Well no it's not about that
? I don't get what you mean
You need a nerf, you don't need an extra tacked on mechanic to implement it
not really no
Well, summoner does, but even when it does get a nerf multiclass with summoner will still need a harsher nerf that what summoner gets
Decrease the base damage of every minion but 25% and increase the minion damage boost applied by whips by 10% and give all summoner armor an extra 10% summon damage boost
This would not work
25% less base damage is not a 25% overall power nerf
it shouldnt be
But in that case you should just be... Balancing summoner
yeah the summoner multiclass nerf is part of that
Like you are going to have to balance summoner anyways so balance it without an abstract extra mechanic
Even if the exact numbers I proposed are wrong, this doesn't change the fact that the multi class penalty mechanic is taking the place of what you're supposed to achieve by putting damage bonuses on armor and such
and now you've replaced the one issue with another issue
What other issue?
that being summoner being even more reliant on accessories and armor than it currently is
Whips are the "and such"
Is that actually an issue? It solves summoner multi classing
Summoner's baseline damage is the multi class damage, and you make it a proper viable full class with other items
armor mixing being even MORE impossible than it already is
tell that to vanilla where thats half of every build ever
you should in fact be able to mix armors
It is a gimmick for early game mage and also a mistake that exists because of the OOA crossover
armor being usable should not be tied to you having a set bonus
im ngl the only times armor mixing unironically comes up I feel is like when base armor sets are failing to cover a niche (or even a large chunk of players, looking at you shroomite)
Exactly
Or when vanilla screws up by giving a helmet the stats of a chest plate
(looking at you OOA)
I don't see a good reason this has to be the case
Regardless, suppose you ignore armor
now summoner is either made by the accessories or whips are the class
Imagine that minions baseline power is what you get when you multi class currently, just its baked in instead of a penalty
Give the boost to whips
This is good actually
Whips are fine
i still disagree with removal of the penalty; i think the summoner penalty is fine because it makes sure summons are at their strongest when actually within their own class instead of them just being something EVERYONE uses and just makes other classes stronger instead
it's just that i think armor mixing is not nearly as fun or interesting as people usually talk about it as
The whips are made not ridiculous by buffing minion damage rather than doing direct damage
that doesnt make them not ridiculous
I think you're making a mistake, you can get the exact same end result without the arbitrary extra penalty mechanic
i dont think it's arbitrary and just slapping a shitton of summoner tag onto its other weapons is not a solution
a whip having good damage is a factor in it being ridiculous sure but even if kaleido and morning star had 4 base damage they would still be ridiculous because of their buffs
If you nerf minions across the board the same amount that the penalty would, and then make whips and equivalent items buff them more, you get the same result
Suppose you couldn't see stats at all when playing and only felt based on performance. The end result would be identical
the problem with that assumption is how sentries and whips actually play into that equation. people will at least use whips, we know that much, but where does that leave sentries? or typeless weapons? or even non-whip summoner actives? this is just such a slippery slope of unnecessary counter-balancing niches that are avoided by just. having the penalty.
the penalty means it is a passive issue, your proposal makes it an active balance problem the devs need to solve. for every weapon. individually
I guess I can see your point here
I don't like adding extra mechanics, but it's undeniably easier
I do feel like maybe there could be a better way
there is its universal rdr 
What if summoner had a mechanic loosely comparable to rogue's stealth that wasn't tied to any specific weapon?
thats summon slots
Ok so like. The summoner penalty is a mini version of universal rdr in terms of how it technically solves things
No. Something you have to interact with actively and can't to while you're using another weapon
I should have been more specific
Idk what exactly.
Although. This is actually a good point. Why don't minion slots fix this issue?
Assuming you don't swap out another class accessory for one that adds minion slots
Dedicated summoners should have way more minion slots and therefore should be way better
they do have a lot more slots
Except for some reason I guess minion slots don't scale like you would intuitively expect them to
minions are just weird
Yeah
I guess the solution is "make minions not weird"
Make each minion apply I frames independently of each other or something
im pretty sure thats what they do
Oh
Yeah isn’t that like how 90% minions work iirc
Then why are minion slots not effective
At balancing summoner
Do we need minion slots to scale exponentially or something?
so you would think they behave like a damage multiplier
and in fact with early slots they do
Yeah exactly
but summons are not a continuous stream of damage
What's up with that then
they can miss, they have downtime, etc
Even then, why aren't they a damage multiplier?
so going from 1 slot to 2 slots is not a 2x multiplier, its more like a 1.5x multiplier
I understand that this may be true somehow but I don't understand why that actually happens
Also since without any summoner accessories or armours you can get to 3 minions slots through bewitching and summoner, so the next summon slot is only a 1.33x multiplier, then its only a 1.25x multiplier, etc
...what if minions apply a kind of summon tag that only buffs other minions, not themselves
And it stacks
doesnt fix the issue
That would be both very unintuitive and confusing, and if its a normal kind of summon tag would be flat damage and thus be broken on some minions and pathetic on others
You sure? It makes minion slots a damage multiplier
Yeah I mean more like a percentage based summon tag
Or hell what if your minion slots just act as a weak damage multiplier
No like on top of the existing thing
see this is just adding more mechanics
Granted this is getting back into the territory of arbitrary nonsense mechanics. Yeah
the exact thing you were trying to avoid
And my entire goal was to avoid doing that
If you're going to add mechanics, they should at least be something the player interacts with
Summon tag is a good mechanic because the player interacts directly with it
in the case of the summon damage penalty it is fine for it to not be interactive
I don't like it on principle of it being a mostly hidden mechanic
its not a punishment/reward scenario
Why exactly do minion slots not work out to be a direct multiplier? Why does 2 slots become 1.5x damage?
It would make sense if minion I frames interfered with each other, but they don't, right?
its not exact math there with the 1-2 being a 1.5x but its because minions have attacking behavior
I still don't get it, unless the behavior of one minion affects the behavior of another
they can miss, they can attack the wrong thing, they can forget to attack
dont forget whatever the fuck is going on with vanilla summon iframes
If each minion can do that individually, then it should make no difference and just be a flat multiplier
What is going on with it?
(i know what's going on with them its low flat damage bonus fuckery that would make them busted if they weren't made janky on purpose)
IMO, each individual minion should inflict I frames that affects that same minion only and no other minion
Fix this, and suddenly it should become much easier to balance summoner via summon slots
your explanation for minions being the way the are cannot account for the observed result. It doesn't make sense.
If minion A misses it's attacks 25% of the time, adding minion B which also misses 25% of it's attacks should still be a 2x multiplier
It's just twice as many attacks that miss 25% of the time
No, I know so, unless something else is going on that you're not aware of
but minions are WEIRD
Example: if minions affect each other's behavior by existing
They do sometimes iirc but only in a minor way, such as some of them lining up behind the player when not attacking which means the first ones presence causes the second one to be moved back but that obviously wouldn’t effect dps majorly
again this is logic that SHOULD work but it DOESNT because minions are strange
Because using a summoner build with a gun often outperforms a summoner build with a whip
Even with penalty
Ok.
Then fix whips. Make the minions do less damage, and make the whip buff their damage, until that statement is no longer true
in most cases it is, except for minions that scale with slots like dragon or Saros, and some early prehardmode minions