#suggestions-discussion
1 messages · Page 420 of 1
it's probably meta in weaponless
70 classeless damage and 5-10 seconds of a 6 dps debuff
I'm kidding there's no fucking way it's anything above mid tier
Also can only spawn near blocks and walls
if the spores weren't limited by that i think it would instantly be twice as good and potentially worth using
maybe make them home faster too
Wait it can only be up to 3 tiles away from blocks or need to be in front of walls
Also like maybe don’t have it inflict a 6dps debuff post-plantera
wilted rose emoji
Make it inflict sage poison 
I guess to fix shiny stone maybe give it some stat buffs alongside its affect and maybe make its effect much quicker or something
I have no clue how they could make volatile gelatin better though, unless like maybe rework it entirely to cause several of the gelatin blobs to be launched around you whenever you land with a cooldown like in qs’ fight
Also I do still wonder why neither betsy (who has a treasure bag) and cultist (being an objective boss) got expert mode exclusive items, but for some reason mourning wood does
is the shiny stone not pretty nice when farming?
Wait hold on now that I think about it maybe they could also make royal gel or volatile gelatin make slimes like actually in some way like help you like how fairy boots cause nearby fairies to give you some stat bonuses
Taking damage resets the healing speed so I doubt it would really be that good over actually good regeneration items
Wait hold on you can’t even attack with the shiny stone otherwise the regen speed will be reset omg this accessory actually sucks so bad
bone helm is also good last i checked
the main issue with shiny stone is its one upgrade (camper) is turbo ass
this suggestion in general is just barely skirting the edge of legality because it is asking for changes to functionality rather than buffs
cause for some of these buffs would certainly be enough
but i just can't really see someone using shiny stone outside of AFK
and dont get me wrong, that's actually a fine niche to have, but if the suggestion wants more out of it, then alright
Shiny stone would still suck afk cos getting hit causes the healing speed to be reset so like it can’t quickly heal you
Like getting hit is when you need to heal but that causes its speed to be reset so like it is really bad even while just afk
I have tried it before I think when I was like farming and like it didn’t really do anything
aight
ngl it's really funny how much shiny stone gets outclassed by its base drop counterpart in cal
But also an expert mode accesory only being useful while afk farming is also like kind of underwhelming
eye of the golem goes crazy
tbf that is actually more of the norm
things like shield and brain and scarf are outliers
90% of expert accessories are shiny stone or bone helm or volatile gelatin or spore sac
Not really I’d say like demon heart, soc, worm scarf, brain of cthulhu, soaring insignia, shrimpy truffle, witched broom are all fantastic
ok but half of those aren't even accessories
if ur talking about items that compete with master mode drops that's a whole different discussion
In vanilla it is like half the actual expert mode items
But like still brain, shield, insignia, scarf and starboard are all fantastic
Calamity gives gravity globe some buffs and like royal gel is kinda good when exploring certain biomes early game
Also hive pack like i guess is kinda useable with bee weapons if kind of niche but do work in conjunction with your other gear rather than like an entirely seperate and unmodifyable damage source like spore sac, bone helm and volatile gelatin
@limber drift we already do buff shiny stone
Wait what
Okay is that ever said in game
Oh huh i didn’t ever see that ok I guess I should removed it from my suggestion then
Volatile Gelatin and Spore Sac are the only ones here that are probably too weak
if volatile Gelatin applied sparkle slimed that'd be peak
Spore Sac just needs a numbers buff probably
Also maybe make it like not have to spawn near blocks or walls also
Since it can only spawn spores within 3 tiles of a block or infront of walls which means you’d just have to fill you entire arena with walls just to use it effectively
Nah that's fine
it's not meant for bosses primarily anyway
It's a tool for enemies when exploring
But can it please be given a buff better than 6 dps please
Poisoned on a post-plantera item is really bad
also the next major boss has walls anyway
it doesn't need a debuff at all tbh
giving it a major debuff just means picking weapons with that debuff with it is worse
ultimately gravity globe rework was an exception because the item was literally useless mechanically
these items are all functional but just weak
Yeah gravity globe was completely useless cos like a prehardmode potion gave the same effects and like didn’t even use an acccsory slot
Yup
And it's not like there's any way to buff globe functionality on its own without just giving it new functionality
But hey, it was still better than release globe :D
(could only change gravity when not in the air)
I will say there is something funny about how on the vanilla wiki volatile gelatin’s page basically says yeah this accessory sucks and you’ll definitely have better options
pull a dreadmine
have it spawn at the normal rate when not near a wall but slightly faster and slightly harder hitting if so
shred golem just a lil more
The Golem obliteration chamber
does it?
well
According to the vanilla wiki it does
I'd imagine it does if you aren't immune to knockback
You also cant move, or use items, or get inflicted with bleeding
dreadmine doesn't do this
it ignores walls entirely
tbf that's partially because of how many bosses have mechanics or are designed to punish the player for standing still
According to the wiki taking any damage resets its speed
culprit number one
Isn’t that infernum dog
yes
but the same thing that punishes you for standing still is still there
also there's no gifs of normal DoG for some reason
But also bosses like having things that punish standing still is like something that make sense to do since you aren’t actively dodging
anyway
I wasn't saying it didn't make sense
Shiny Stone is very good actually
I was saying that's the main issue with the camper
Even if you don't stay still it massively recovers natural regen
But yes, the camper sucks
Is shiny stone main effect of the stationary healing speed at all why itd good in cal or is it just the +2 life regen
Also wait how do shiny stone and regenerator interact
personally I think a decent way to make the camper good is to make it give you a damage buff when standing still that rapidly vanishes as you move
It's good in general but great in cal
Like I meant is it being good mainly thanks to the +2 life regen buff calamity gives it
Also like does the camper count as a donor item or like not since it wasn’t because of a donor but like the person did a challenge so like how would tweaking that be handled
But like would reworking it need the dedicee’s permission or what
no major reworks without the dedicatees permission
goes for basically everything that has the dedicated item tag
no, even without it it would be okay
niche, but ok
in cal rn it's just great... except radiant ooze exists
ooze is just stupid broken though
the only exceptions are cases where the donor/dedicatee cannot be contacted but even thats a bit touchy iirc
I do think the camper should be merged into the radiant ooze line, but with weaker versions of its effects
That would definitely need the dedicee’s permission if it like got that change
I mean yeah
Wait looking at the camper it looks like such a bad item holy moly
I knew it wasn’t good but geeze this is really bad
GUYS IT GIVES FREAKING MINION KNOCKBACK FOR SUMMONER OH MY GOSH
Also like the held weapon buffs are just the buff stations (so pointless since you can just like click on them) and like melee also gets +10% melee speed (fine i guess), rogue only gets +10% projectile velocity and summoner gets for some reason minion knockback
Camper isn't donor
Just dedicated
its dedicated though
It's only donor that requires permission always
Oh okay then well then it really should be noticeably buffed since like its quite bad
wait hold on is this thing on the wiki right because like this sounds so attrocious and I'd assume very unintentional
@glass arch hey you were wrong
it is confusing what can and can't be changed without permision so it makes sense to be like a bit confused
This was fixed
Notice how it still says 90%
It's 0.5x now not 0.1x
it was given a major buff in 2.1
Oh that explains it huh
Honestly I kinda feel like maybe making each class’ bonus not just the respective class station and actually like stat buffs to each class (that are good not +10% minion knockback) and maybe even tuning the damage decrease to not be halving your damage maybe like -30% since that would sound at least slightly less atrocious
Like maybe +10% melee speed still, +10% ranged critical strike chance, -10% mana consumption (probably more but as an example), +10% whip range and maybe still +10% rogue projectile velocity
@unreal star server suggestions go to @sonic torrent
One thing gng like litterally none that I can think of
If Calamitas were to appear before her fight, it certainly could not occur that often.
Especially not at points on the plot where she actively thinks you are evil and would want to kill you.
Or that early for that matter.
@tiny wave more boss integration into the general game is planned
My point is to make her feel like a character it doesn’t have to be too crazy
There’s probably a different way to do it too
to be honest not showing the threat directly is often effective
for example, Azafure is, in theory, VERY good pre-scal "woah. what happened here" showing
note: in theory
If she were to appear, it probably would not be more than brief, and she would likely not be identified as Calamitas until after the fact.
Yeah probably just named as “???”
Maybe distorted text?
Why would there be distorted text?
Idk I’m just tossing ideas out there
I’m actually curious now, do most people here view her as a villain or like a rival that we have?
she is objectively not free of sin but she is not of yharim's cruelty/villany
they're kinda just there
Well if they knew she was Calamitas they'd be terrified as she wiped a country off the map.
Then she learns about you and your exploits and gets horrified because she thinks you will be Yharim Jr. so she ambushes you.
But Calamitas is neither a villain nor a rival of the player.
@tiny wave Your suggestion should focus more on the why and less on the how
You should elaborate on and emphasize the issues with the current state of things
And you don't need to specify cutscenes as the way of doing it, there are other ways to build her up as a character, give her more presence throughout the game
Hopefully if the new background suggestion for Azafure gets added that would help greatly
Also check my suggestion I gave a little more cause and alternative suggestions if anyone’s actually interested
it appears to be too long now
1k character limit
Oh come on
Wait what does the green tick in the suggestion voting channel mean
Wait did my life alloy suggestion like get accepted?
good job GPS
Kill discord
I got tired of accidentally double tap reacting so I disabled it
Yea, it sucks
@tiny wave as Rover said already, there should be more explanation for why it should be added.
Additionally, Draedon can be omitted from the post due to the Exos fight being intended as the same tier as SCal.
Same for Yharon since after you beat Yharon Calamitas is open to fight.
something something lore implementation something something
WHY ARE YOU STILL ME
Something to do with Calamitas having more presence i think will inevitably happen at some point in the mod
SHe does kinda just show up out of nowhere right now and dosen't give the player time to connect or learn about the character
Thats cheese not bug tester wdym
but also it is a hefty task since it'd require not just writing dialogue but also likely code for any unique interactions or behaviors or cutscenes , plus proper planning and discussions in regard to what it should be like
aswell as the possibility of new assets if they're needed for whatever reason
This is @spare bison’s fault
hi cit how are you
Yeah whenever the line "but you know what she tried to sacrifice" comes up in the song I'm like "No I freaking don't, I met this woman two minutes ago and she hasn't even introduced herself"
the lyrics aren't canon anyway
You're saying SCal isn't spitting bars as she jumps you while having a panic attack???
Tbf the lyrics aren't really applicable to the story regardless yeah
they're based of an old version of it before it was rewritten
but still, point stands. there isnt enough for the player ot really get to know or form a meaningful connection with the character since she just kinda shows up at the end of a playthrough with not much prior
it'll be addressed Eventually ™
She learned from her old man, Permafrost, the greatest rapper in history.
He was normally always chill with it, though he was so cold with his bars, they called it frostburn.
@gaunt trout #1178515062030348308
Speaking of art attack
@drowsy plank I reported a significant bug with certain weapons months ago but no one ever looked at it
Can you like. Please take a look at it
Or someone
no
Dang
im not a dev
Nevermind then. Hopefully it was a driver issue that I've fixed with my new OS
aight gl with that
you might have more luck asking an actual dev like doze or smthn lmao
Shit I forgot
I deleted it
They were going to do it regardless anyway right?
prolly
i was going to point out the suggestion i made but i think it died during the purge so nvm
I will say while I don’t really feel like the half and half stat modifiers as a whole are that good these three objectively kinda suck since they like literally are worse than their 2 components seperate
how did the scal suggestion not get flagged
yeah that does feel like it probably should’ve been
they're not
let's not pretend the lack of 0.05 luck is a dealbreaker
Okay but spiked is just worse
you can use them for hyperoptimizing damage builds
no
er yes
spiked is worse all these stupid modifiers sound the same
Spiked is worse by a decent margin and the luck is a minor thing but like they all do loose stats so I listed them all
is this a good reason to have 22 reforges instead of 7 where half of them are STILL useless? no
but it is a use
I do feel like the idea of making all accesory reforges useful is interesting but like a lot of them are just bloat
truth nuke
this suggestion does not count as regarding upcoming content because the wording in the document specifically refers to calamity content and 1.4.5 is an update this is already out just not yet on tmodloader
plus it's only using it as a piece of the reasoning
iwguess you could technically say it's for upcoming content because it would really only make sense in tbe context of calamity in 1.4.5 but i think that's a stretch
not really, saying that "this pylon requires villagers to get but not to use, which is annoying" is valid reasoning on its own
throw the pylon into crags lava!!!!!!!
anyway no i mean you shouldnt be mentioning 1.4.5 content either
that's still violating the future content rule
no hold it for a second
like in general you shouldnt be using future versions of terraria as logic for changes on the current version of calamity, that's how the rule works. i think the more important thing though is this suggestion works perfectly fine without that still
Honestly I think just having a crags pylon in one of the two crags chests would be a good enough way to obtain it
I don't
that's both a little too easy and also just kinda boring
Repairing a broken crags pylon would be cooler
that would be cool yeah
then again spriter/builder hell but atp they gotta make Something
(unrelated but the argument of "spriter hell" doesnt often feel like a good one.)
You go try and get sprites for all the ideas then
Spriters already got their hands full to my knowledge
is that not the point of asset submissions
"hey guys! we've been swamped with spritework recently and have decided to let you guys try your hand at spriting for Calamity Mod!"
insert a basic explanation
lets the spriters do their spritework AND lets stuff progress
Its mostly meant as a joke because half the suggestions need spriting if im not mistaken
bc otherwise saying "spriter hell" feels like "the spriters are not doing anything and are the only holdgap" compared to "the spriters are busy"
i get the joke part of it; it should not be the only part that halts a sugg
at least in my eyes .
Spriter hell sounds more to me like “The spriters are getting more work piled onto them when they’re already buried”
i see three people talking at once and know that i have poked the bear
yeah and the devs dont accept new sprites (as in for items that doesnt exist), never use assets-needed, and rarely actually accept sprites that are submitted there so "spriter hell" will be valid until either more spriters are onboarded, or the infrastructure is actually used
this sounds like a flaw of the devs not the spriters
Cog is better educated on this than me, im just talking from what I can see
Therefore, it is hell for the spriters
same here, i speak from viewing not from knowledge
if you're saying the issue is the devs and not the spriters in calart then yes that is exactly what i am saying
why is the focus on the spriters if they're the innocent party
there are spriters who are devs too
dev bureacracy suffering if anything
Godslayer Hoverboard is certainly the story of all time
and spriter hell is referring to development hell
isnt godslayer hoverboard a donor item or
Planned for like a few years atp
how would you even powercreep starboard
just make it a horizontally focused wing compared to silvas vertical, for Yharon 
starboard was bugged for the longest time so i dont think people really thought about it much
What did the bug do
yeah how was it bugged
oh
thought that was an intentional part of the 6x deaccel that eventually got removed
oh right you can dash with wings
lmao??
dude i mentally consider starboard a mount
bc its hover is just so ass for me to use
no because in vanilla dashes still worked normally
it was specifically something to do with tmod and/or cal i dont remember
No, it was unintentional
Vanilla starboard disables the 6x decel for 1 second after dashing
Calamity dashes didn't set the time since last dash started variable
What is the “black void” this suggestion is referring to like I’m a little confused and don’t fully recall what calamity does to deerclops
it's a vanilla feature
No? Theres no black void in vanilla unless you either mean the distance where deerclops can’t be hit from or the hands
Like if it is needing to be close to hit her I don’t know how that makes there be “unfair” hits
deerclops in cal makes the entire area except where she can actively be hit a black void shortly after she spawns. honestly we really should revist that effect it's caused a lot of problems
Does it like deal any damage or is it just visual
she spawns the hands on you
honestly you really should revisit that entire rev boss it's a lot of problems
I’m gonna be honest deerclops even in vanilla is also very flawed except in classic since the random shadow hands suck so bad but like in classic mode they only show up if you try to cheese her by staying above her so like shes actually kinda fun
i think classic clops specifically is the *second best vanilla boss next to duke in general
She is actually a fun boss fight if the random shadow hands didn’t exist but they take her so dar down in terms of fun in the fight
is rev deerclops even very different than classic anymore
hence classic mode
It's still the same two horizontal one centered ice spikes
dont think so
it has more snow rubble and it has the expert mode random shadow hands iirc but other than that i dont believe it has any changes
random shadow hands died afaik
wiki says this
maybe
it has shadow hand patterns
but that's very very different than the expert shadow hands
like rev deerclops is just classic deerclops with more intense anti cheese
From my understanding
Rev Deerclops also attempts to use other attacks if it keeps doing the ice spike attack, though it's kinda bad at making that actually disrupt the fight pattern
rev deerclops is just classic deerclops but weird
really weird
and stronger anticheese yeah
the hands are a bit weird
@limber drift - Your suggestion has received an updated status!
[Re-theme one of the sand elementals in a bottles to be nature elemental themed]
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@indigo yacht - Your suggestion has received an updated status!
[Clarify that Odd Mushroom is an epilepsy risk]
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@lucid marsh - Your suggestion has received an updated status!
[Make the Drill Containment Unit inherit your pickaxe power]
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spriter_hell.gif
We need to kill the excess boob woman now
She only exists cos fabstupid wanted a woman with bigger boobs she has no real reason to exist as a second sand one while we could have one representing the other elemental
but their bust size is the same?
No thats why two sand elemental accessories exist cos fabshit and the spriter argued about how much booba to give them
you really think fab would let that slide?
fab gets to be a freak abt all the other elementals
Rare sand is kind of flat now without distinct breasts while non-rare still has noticable breasts
i guess the originals are slightly different
All of them except rare sand have very distinct breasts
though not really bigger, just more definition
I kinda through that was like her shoulders and chest and that like it was like a cool part of her body
yea i always thought that was a poncho
yeah
im not sure about how it is in rev but anticheese is overcooked in death rn, i cant jump over the guy half the time without getting the anticheese attack triggered
for how much of a nonsensical gimmick boss it is, that doesnt even drop anything, its a fight that now requires more prep and/or arena than any boss before in progression (actual arena instead of 1 meter of platform above ground)
Can you walk through her legs without triggering anything since you can walk through her legs
yes
first attack it does is usually partly/fully invisible too but im sure thats intended 
deerslop fight matches well the quality of the game she comes from
It’s a punishing game sure but it’s not that bad
ik its a month old but regarding the permafrost changes i think giving him something defensive would suit him better if you dont want him fighting enemies
maybe encase himself in ice like permafrosts concoction
not like enemies ever had a shot at killing him, but it'd look less silly than him standing there and taking it
he starts doing contact damage to enemies like a thorns potion
i've had that as a personal headcanon about him for a while, when i saw that suggestion i thought about doing a little drawing of it and posting it here but i never got around to it
glad someone else sees the vision!
he's just like nope. i don't wanna deal with this, so i'm encasing myself in a glacier
i mean last time he got encased in ice it didnt go so well for him
true...
might be somewhat traumatic
"...I was simply trying to shield myself by hiding in an impenetrable magical ice construct, like I have done dozens of times before when under attack. Why does it feel so viscerally... frightening now?"
"...Oh. Right."
i know him saying he doesn't like making his homes with ice magic anymore is referencing older lore where cryogen was part of a sick ass ice palace he was placed under permanent, magical house arrest in, but i think it still works well as a deadpan reference to cryogen. he's had enough living in ice for one lifetime, thanks.
@indigo yacht - Your suggestion has received an updated status!
[Clarify that Odd Mushroom is an epilepsy risk]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Wait didn’t this already get in
Yeah what why is it here again
Is the suggestion bot bugging out again
I'm stupid and it wanted to make sure I didn't forget
@gaunt trout this suggestion is probably not invalid but i would still remove the part about "well functioning rogue weapon that does respectable damage" and all
(real and definitely not a joke)
it's kind of just unnecessary and makes it sound more specific than you intend
Ok
personally i would remove everything that sentence and onward and replace it with "potential implementations could be" then list the kunai idea and anything else you thought of
since you're allowed to give examples
you should also remove "hope this will be considered"
I mean I am just tryna make it sound a bit more formal n that but ok
that makes it sound the opposite of formal because these are not letters
for what it's worth I like this suggestion
eol is my favorite theme boss and prismatic kunai sound cool
Well in my eyes it seems kinda similar but whatever
i like the suggestion so much i know they were already planning to implement one at some point before it got shafted
lmao
Thx
wilted rose emoji
anyway yeah this was something the devs already wanted to do at one point but the person working on it isn't on the team anymore i think so
devourer of cogs
coming 20XX
was it a rogue eol weapon in general or the kunai thing specifically
lance
rogue eol weapon
The idea is that it mirrors the ethereal lance attack that shoots the telegraphed light swords at you
I will say with the rogue empress weapon there are quite a few terraria bosses which also just lack a direct rogue drop while having other class weapon drops being empress, betsy, deerclops, plantera, golem and also ogre (even though there a mini-boss),
I don't remember for sure but don't a bunch of rogue weapons have boring crafting recipes?
Yeah seems like it
Oh, and these are even worse:
At least half of these could be dropped by bosses instead
The thing is then the bandit would have a lot less reason to exist if they were all dropped by bosses and stuff but like a ton of these should not be sold by them because how the hell did they get some dragon scales
Ok then
Kill the bandit
The bandit never had a good reason to exist in the first place
Do not due that they have the nice refunding thing and also NB npc rep is nice
Also like similar things could be said about the arms dealer since like the items could be obtained in other ways or crafted
The goblin refund can just be replaced by a discount at the goblin merchant
The arms dealer feels cool and has some interesting stuff. The bandit is just... A place to shove items for rogue
No thats also what the arms dealer is though just shoving gun stuff that they didn’t want to make like craftable
I guess
Bandit is apparently getting lore sometime in the future according to the lore doc
So uhhh
Maybe we can remove some of the stuff from her shop but we still probably wanna keep her
Bandit is nonbinary and is refered to as they/them
I guessed based off of them sorta looking like a woman
I feel like they surely are right
What do you mean by “They are right” like what do you think is right i’m confused
We have no real reason to like assume that? Also like it wouldn’t matter relly they’re nonbinary
Yh u right
@solid ermine suggestions about future content are not allowed
i suggest reading the pinned doc
Indeed, you're not supposed to make suggestions about things like the Yharim fight which don't even exist yet
Also your suggestion is entirely the "what"/"how", and includes no "why" whatsoever
Suggestions should be almost entirely "why"
You should explain why this is a good idea, not explain how it could be executed (that's for the devs to decide)
Besides not being allowed, this suggestion also makes no sense
Like, there's no circumstance where yharon would do that, or where yharim would do that
Sorry, haven't thought that it is that litteraly(i read it)
Sorry sorry
It's alright
This is why we have #suggestions-posting as a filter/review channel, before suggestions end up finalized in #suggestions-voting
#suggestions-posting message Yeah I'm not opposed to this sugg
Early BR stages kinda feel like "what are we even doing here" levels of easy
Just, obligatory filling out a checklist
Not like a Boss Rush in other games which don't have as extreme powerscaling for the player, or have more long-term resource management between the bosses such that you'd get whittled down
So
at the very least getting through them quicker and having the novelty of multiple bosses at once, could be nice
I really wish Empress of Light had her own rogue weapon
why
there are things that should be killed but not bandit
Calamity only has 4 npcs currently and 3 of them are like important to lore loosing the only minor npc would be like odd since like there really is no reason to remove them
i think you're overestimating how useful most vanilla npcs are tbh
You could just have an actually meaningful NB NPC replace them
Or just rework the bandit to actually be impactful instead of just selling random items + a QoL that comes off as bordering "I don't like playing this game" QoL to me at least
At least Witch Doctor sells fountains even though he's the Summoner guy
imo most of the bandit's stock later in the game is just "hey I'm an important NPC don't forget about me please"
I mean Bandit is just meant to be a class based NPC like Arms Dealer and Wizard.
Sure, they don't need to sell only weapons, that should probably be changed.
i mean they dont sell only weapons
they have old die, momentum capacitor, the two gloves, venerated locket and dragon scales, and bears eye
oh also thiefs dime, ethereal extorter and, for some reason, tiger climbing gear
okay but those are all mostly rogue accessories
out of the 15 things bandit sells, 5 are weapons
pretty forgettable ones at that save for the gloves
(i think the gloves are pretty crap honestly)
I mean the others are just extra projectiles iirc
don't even tinker into other stuff
more useful than glove of precision
By concept at least the gloves are more interesting
there is an argument to be made that reckless glove is better for stealth rogue than precise glove
anyways while some of these should be craftable (namely the lategame accs) i dont think the thief falling off in usefulness or even being useless outright for most classes is a big deal
Anyway, Momentum Capacitator could be sold by Cyborg (and make more sense to boot,) Tiger Climbing gear is QoL< and the rogue accessories are just kind of meaningless and at worst could be craftable like you said
Old die and the coin are neat yeah but I don't know if two items can make an NPC
as stated above most npcs are not particularily important
yes cuz its rogue npc

like arms dealer
arms dealer only sells gun shit and wizard largely only sells mage shit but theyre fine as-is
the coin could really just be pirates though and the old die is getting overlapped by 1.4.5 vanilla features since luck is more important in the update
is it
Crystal Ball, Ice Rod, etc
Arms dealer is at least the only reliable source of Musket Balls
the ice rod, and a craft station for the new cosmetic blocks, and the endless ammo accs
so 2 classes instead of 1, my apologies
old die is just worse Lucky Clover
can just make it do something else
I'm not saying reworking Bandit and related stuff is off the table I'm just saying that removal wouldn't hurt the game much
i feel like it'd be lame as hell if all the npcs added by calamity were just My Super Cool OP OCs
bandit kinda grounds things a little by being another rando
That's fair
I still think that Bandit in their current state is a bit meaningless though
most npcs are anyways
hell, you only use amidias for abyss bubble
and permafrost is kinda just selling an assortment of weapons mostly
which could prob be made craftable with cryonic bars and some kind of frost moon drop for the post frost moon ones
and half the vanilla npcs most people seldom talk to
make new clover die that works from the inventory....
like you might buy somethin from the stylist like once
and give plus TWO luck..........
isn't base clover already three
i think old die should interact with crit because my brain keeps assuming it does til i reread the desc
oh right die is 0.02 luck and clover is 0.03 luck
and also rogue cares a lot about crit since regular dmg ups dont impact a stealth rogue
so 0.05 luck
same idea i just forgot how the luck stat worked for a minute lmao
wait no
old die is 0.2
clover is 0.03
i knew somethin was off about the numbers you were sayin
it's the same as torch and coin luck in terms of modifiers
and 4x more potent than any other luck accessory in base game
While it does make sense you could make the argument that Amidias does not know Calamitas will attack you.
wait does the guide have any Cal-added tips?
since players might be using Amidias to find their next fight
He does have some new dialogue.
"Seems like extinguishing that butterfly caused its life to seep into the hallowed areas, try taking a peek there and see what you can find!"
"I've heard the Dragon Cult has something locked in the Dungeon they use to power their hexes, apparently messing with it can lead you to another world..."
(He has another line but it's not an actual hint.)
nothing about endgame though so new point added to post
dropping from bosses is way worse than being bought
also like none of those make sense to drop from bosses anyway
Maybe Ven locket?
extorter retiered to post polter clearly
Semi-unrelated but Ven Locket is weird to since it gives an air of being lore important but isn't at all
reaper could technically be a moon lord drop ig
no there isn't
Glove of Precision is very very good
Recklessness reduces crit
by 5
Precision increases crit
and im alr critmaxxing either way
how would recklessness ever be better for stealth rogue
it litterally is bad for you in every single way
15% stealth gen
and the only downside is 5% crit
And reduced attack speed, which increases stealth strike damage
stealth gen is not particularly good for stealth rogue
i forgot about that part
And the increased attack speed reduces stealth damage
increased stealth gen and increased attack speed both reduce your damage
And the inaccuracy is REALLY BAD for Stealth
okay my bad there but tbf this is all poorly communicated either way
stealth really really needs accuracy
i still dislike both accessories designs
^
depends on the weapon
anyway glove of recklessness is barely viable for spam let alone stealth
welcome to rogue
Recklessness vs Precision is fun idea with poor execution
i think both gloves kinda blow tbh
gop is very good
not in terms of design but it is undeniably very strong
^
i could be underestimating how impactful the attack speed down is
it's 10% crit up, attack speed down, increased velocity
even without that its like
what does rogue have thats better
abaddon is 2% less crit and adds brimflame dot so you can save the flask for smth else
old die has some ideas behind it
and after a few bosses from when precision is available it upgrades to void of extinction
thank god voe line isnt real
so its entirely hinging on the attack speed down being enough of a dmg up for gop to beat aba/voe
with how blatently overpowered Abaddon is currently it probably is competitive with gop but that is absolutely a point of aba just being insanely overtuned rather than gop being not good
Abaddon is so silly
abaddon is a big part of the reason I want to redo acc tl ngl
why the fuck do they have 55 base damage 😭
i mean outside of it i think a rogue would probably also just start defensemaxxing
you got your wings, your necessity class stuff, your dash, and then what
generic offense trinkets suck for you
I apologize but wdym by tl?
tier list
you dont care about armor pen, you dont care about damage ups, so even ignoring aba/voe youd just stop taking damage accs probably
#suggestions-posting message souls dlc does something kinda like this
indeed it does
it is admittedly marginally less bad
but still bad
it also skips everything preml which helps
Every pre-HM boss all at once
Except Deerclops.
Especially deerclops
deerclops's section just has 3 deerclops
Boss rush now entirely consists of Deerclops with increasing numbers and stats
I know this is late but like dragon scales not being a yharon drop or craft is quite odd especially since theres no reasoning behind how bandit got it
Honestly the 3 post-moon lord items do feel weird to be sold by just a like a common thief/bandit type person since like how the hell did they get their hands on them
Also deep wounder is weird cos it looks like a post-anahita abyss item but like its sold by the bandit after calamitas clone (probably cos calamitas clone previously unlocked the hardmode abyss stuff anahita now does)
(did I get pinged?)
On a related note to the bandit is it just me or is late pre-hardmode rogue kind of boring feeling, cos like it feels like there are so few cool unique options and no like night’s edge counterpart for some reason, and like it feels like all the items at that tier are so generic and like not as “fantastic” as some of the other class’ options
we need fewer nights edge counterparts actually
melee has enough for the rest of the classes
i wouldn't say there's really too many fantastical weapons at that teir in general
tier
Also like the fact that rogue has no real mid-late pre hardmode rogue exclusive sets and like has to use statigel feels so lame to me
Metorite is at least post evils 1
but a bit of a stretch imo
melee doesnt either because of meteor being a stretch
does summoner even have a prehardmode exclusive armor set past preboss
Rogues pre-hardmode exclusively rogue sets are all only post eye at the latest whereas all other classes have an armour after evils 1
Yeah? Bee armour and obsidian armour?
ngl i forgot about those
Fire
Also I will say why the hell does metal monstrosity exist like it looks so I guess bad imo
Very funny item
one of the spiky ball clones had to not die
Metal Monstrosity is NOT a spiky ball
Its sprite genuinely looks so old and like does not fit with the artstyle of terraria and arguably even modern calamity imo
it is
immaculate recipe
It explodes into spiky balls but like is debatably one itself
Then any weapon that uses another weapon as a material is the material
all it does is just spawn 3 spiky balls on hit its such a bad item i hate it
Hear me out remove it and add a fire-themed spiky ball found in shadow chests
I believe the wiki classifies it as a spiky ball
If it gets removed the item replacing it would be anything but a spiky ball
I do think that Metal Monstrosity is very random-bullcrap-you-just-slapped-together-core and that rogue should do more of that theme
hornet silksong
actually that makes a lot of sense hornet would definitely be a rogue
its a hilariously tierskippable item
I like the “rogue” class’s philosophy being that anything is a weapon if you throw it really hard
in concept its good but in practice god i hate it so much hatred hatred hatred
metal monstrosity should be honored it has a fables version
metal monstrosity can be killed fables has it and its probably better there
probably the only thing it has ever done for the world is maybe being the reason spiked ball is a thing and probably not even and its just coincidence
i have seen one singular person ever be excited about metal monstrosity and thats because you can get it early so its just a post skeletron rogue weapon
Sorry it’s not sky stabber levels of terrible we’re keeping it
(I have no idea what the plans for it are if they even exist)
Can we actually kill all rogue spiky balls and replace them all with actually interesting rogue weapon ideas than trying to turn the one off vanilla spiky balls into a whole group
I can assure there there 0 plans for it
Huge
Already happening
Just look at how most of them died in 2.1
there used to be so many more
Like maybe keep like 2 so like it can still be a small group kind of like a small weapon group but like almost all of them could die
nasty cholla are necessary for the mod
The crusade
Because it was sent directly to hell
There’s only like 2 classic spiky balls left right
System’s Bane 💔
Litterally just ori gemstone and the fuck off draedon weapon
sky stabber, bouncy spiky ball, sticky spiky ball, hell's sun, and nychthemeron
and probably more i forgot the names of
All the remaining living ones are fine or will be effectively replaced by an entirely different weapon eventually
I dunno if I’d call metal monstrosity “fine” but yeah the other ones are i guess fine
Metal Monstrosity is fine compared to 75% of Rogue probably
But hear me out replace burning strife with like maybe a dagger, and still keep it inficting shadowflame that’d be a great rogue weapon 
nasty cholla i would say remove but flymeal is annoying as shit to obtain
Nasty Cholla is good
Burning Strife and Gods’ Paranoia functionally are not spiky balls
Cholla is good since rogue needs early game weapons that people can actually fine or something
I will say genuinely I’d say burning strife visually being a spiky ball actually is totally fine since like its a goblin army related item and thats where spiky balls are obtained so it works fine as looking like one
Yes that’s true and why I’m fine with it being that (even if it’s functionally different)
Was gonna say I had an idea for Metal Monstrosity but that’s just Glaive again 🙂↕️
Partially related but calamity adding nights edge counterparts for ranger, summoner and mage but for some reason not adding one for rogue is baffling to me, like especially since theres already equivalents for rogue daggers for 3/4 of the ingredients of the nights edge with spore knife, infernal kris and shinobi blade
Well Spore Knife didn’t exist until 2.1 but yes
Nights edge spiky ball for rogue 
Night’s Monstrosity
Also it is weird how like for some reasons scythes are weirdly focused for rogue like it feels weird for scythes to be thrown like idk it just feels weird to me, like why is one of the miracle matter rogue weapons a scythe instead of like an actual boomerang, or dagger or javelin, etc.
Weirdly what?
Like idk but like scythes being a weapon you throw just like feels completely random like in most media I’ve scene when they do get used as weapons they’re melee
Weirdly stealthed
Metal monstrosity, Burning Strife, and Nastly Cholla are the three that make sense to be semi traditional spiky balls imo
Metal Monstrosity is Literally a Spike Ball
burning strife is a goblin rogue weapon
and cactus are pokey
ace's high is a rogue weapon
Does fantasy talisman count as a throwing knife?
I wouldn’t think so
it's classified as "other" on the wiki
Okay
I could make it count as one
if your suggestion has a green tick on it that means that it is going to get added right
also how do you get the green tick in question if so
Green tick just means it was sent to the developer server thing for them to have a look at since it had gotten enough stars
how many stars required
no
it means the devs think it's a good idea
but still far from a guarantee it'll be added
Oh okay then
ozzatron stared my suggestion that made me happy
few other devs as well i think
starred
is it 60 stars
Its like the top 20% of suggestions get the tick or something right
top 20% each week yeah
each sugg with enough stars from that week is sent to the devs on friday
if you make alt accounts
then they vote on it whenever
nobody will know 
you can but it won't do much
oh ok
the first part is quite fast after the first kill, but i do agree with making its phase transition and death anim faster
solution: make eater have a matching animation
this too works
Just double checking would making a suggestion which is suggesting that calamity adds the missing pieces of its furniture sets be allowed or would it count as a specific item suggestion
#suggestions-posting message spriter hell
I doubt itd be a massive effort for the spriters to do since like almost none of the missing furniture would,at all need to be animated and most of the missing pieces are quite small in terms of size of the sprites
"add the content that isn't in the game yet" 
it is
Wait are you like saying it is like breaking the no specific item suggestion rule with this or am I confused
it does feel a bit high effort and also like
i feel like they know these are missing
I will say like why do so many sets just not have toilets like I'm actually a little confused why only 5 of calamity's furniture sets even got one
Also isn’t there a channel in the art server where the devs can ask for sprites submission from people in the server so like they could use that I guess
yes

oh boy another suggestion for people to equally unhelpfully say spriter hell about
Do you mean scoria when you say hydrothermic ore?
I could also see a name like idk comet ore to parallel meteorite since astral ore does get “purified” into meteorite at a chlorophyte extractinator so trying to give it something like that could work
Also related I just kind of thought about it but like it is kind of lame how like most astral infection blocks are just called astral {block name}
Also wait novae slags name honestly could even work as the name of astral ore since like it does sound kind of fitting, it’d just mean it needs to be given a new name
i feel like in a hypothetical astral infection overhaul, i would like for the astral infection to have more than one ore
No
I don’t want more ore sets
the existence of an ore does not preclude the existence of a set
not exactly...
sea prism is weird, it has weapons that you make but much of its items arent set based
the armor set you make from it is hardmode, while the sea prism itself is obtainable prehardmode
the sea prism has like 3 weapons
I’d argue it does have a set of sea prism + pearl shard crafts
and exodium clusters, yes, are considered ore by the wiki
Exodium has the stratus set
and the set associated with that isnt the exodium set, its the stratus set
so, peculiarly enough, while it isn't a vanilla thing, lynel's statement holds true to calamity
auric bars while they create an armor set, dont actually have a proper bar weapon set
If sea prisms are a bar are the sea prism shards the ore
I could see it being cool if like the astral infection had two ores that are the blueish and orangish parts of the main astral colours but idk
they just make other weapons that arent necessarily called auric sword or something
Well it does have some distinctly auric-ore themed weapons like oracle
i actually am gonna be honest
i thought that was supposed to be an exo yoyo back in the day
okay thats kind of funny how did you think the golden yellow yoyo was an exo yoyo
like what i mean is, its an extremely distorted weapon
back in the day when this was added, exo weapons didnt use a miracle matter to craft them
they just were crafted with random other bullshit
when that was added, the exo weapons kinda looked like this
so i just assumed, Oracle is clearly an exo yoyo
I do wonder what the plan is for like the future miracle matter weapons in a related thought
anyhow, i should state that i dont think the oracle is an exo weapon anymore
since, well it doesnt use miracle matter in its recipe
🤯
They getting redesigned iirc
Exo yoyo crafted with just the oracle + miracle matter which is just a slightly higher damge
I meant like if any entirely new ones would be added
Exoracle
Like since ranger currently has 3 but mage and rogue only have 2 and summoner and cringe melee only have 1 each too
magnomaly cannon
Unlikely since miracle matter is mostly from the terra to elemental to miracle line
Sawblade gun is replacing magnomalys canon though iirc
I guess but It does feel like a bit odd to favour some classes with it over others
A exo lance is not out of the equation since there is a elemental lance iirc
Also vanishing point and flowers of mortality neither have miracle counterparts
Also supernova doesn’t have an elemental counterpart
those are planned afaik
Hence why i said mostly
Also ark of the elements doesn’t have an miracle matter counterpart but hes a weird one so whatever
actively restraining myself from espousing my thoughts on these redesigns, knowing that the devs probably already have heard them five hundred times, and that they dont want to show these anymore because they got overwhelmed
I’ll say I think the redesign there does look really cool but idk if the set really would need a redesign
It does miracle matter is a fucking mess rn
if anything tho the sprites from last we've seen were very incomplete anyways
❌
Yeah but isn’t that part of the point
Conveys it shitly
Its the point but also it does a shit job at it imo
Its a mess (bad) not a mess (good)
I will say honestly I hope cosmic immaterializer does like get entirely redone because like it kind of feels so uninteresting for an exo minion
Its like the only one that has not had a rework ever iirc
It feels weird especially since like since its ingredients are all able to be summoned as many times as you want but it for some reason can only be summoned once
Like I feel like the flowers of mortality upgrade would make sense as a limited summon while immaterializer could be like a multiple use minion
I do kind of hope that each class does eventually get 3 miracle matter weapons seeing how they’re kind of one of the main ways we’ll be able to get yharim-viable weapons so more options would be great
Like melee could get a miracle matter spear and flail, maybe mage could get like a miracle matter magic gun, sunmoner could get a flowers of mortality upgrade and like idk maybe a whip, a sentry maybe even like a desert-tiger type minion that gets stronger the more times you summon it, and rogue could get a javelin or somethin
Also hear me out miracle matter lawnmower
I will say as a whole miracle matter’s current design vs the planned redesign do both have their differing good aspects and like while some parts of the new one do look way cooler and more kind of more coherent, I do feel like the classic colours and stuff are very iconic and containing a lot of the colours of the rainbow in the crystal-ly bits does feel quite fitting for weapons made of both a material which is kind of a slurry of various powerful materials and also several weapons from throughout your journey
Some of the specific weapons are definitely due for a redesign though I’m gonna be honest exo blade looks so weirdly shaped and kind of wimpy
The whole "Astral" item set does have truly dogshit names
The rest of the biome has all these creative and weird biological and/or stellar naming references
then you get to the bars and it's just
"Astral Pike"
"Astral Staff"
"Astral armor"
almost said Astral Blade and Astral Bow but those don't exist anymore. Good
Tis indeed a holdover from when they were the Astral items
There was no biome, Astrageldon (OG) and Deus did not have their own weapon set drops,
it was just the bars and what they craft
... which was about 9 years ago
There is a lot of cool ways those could be named but like they’re so lame right now
Idk like maybe the armour could be could like spacefarer armour or something
That is a much better name
"Astral Bars" is kinda necessary because they're a specific thing in lore, they're not just meteorite
Although you could have some kind of word for creatures and objects infected by the astral...
Enchanted or charmed or something
I doubt that changing the dumb name of astral bars would like at all matter for the lore
Like the sort of mind control kind of enchantment
The kind miquela in elden ring has it something
I will say both of those words do feel like they would fit way better if they were hallow related so idk if those would really work for the astral
I don't have a good word for it
We need a word for someone that has been magically manipulated into a particular aligence or loyalty
But it's not "hypnotized", that's lame
starstruck
That's perfect
I feel like a lore writer would be onboard with just changing this for astral bars and related things right now
Those whose minds can grasp the true form of the universe are largely immune.
They cannot be starstruck by a supposed higher truth, let alone one preached by a pustule.
🔥 ✍️
We do have Star Struck Water already for the biome spread thrown water item
But it is a great term to use in more places around the Astral
even "Starstruck Bars" already sounds way better, more evocative
might need to use another word for the bars, cause when you put it like this it doesn't make me think of the ingot meaning
not bad either
as in, it sounds to me like "this mfer spitting starstruck bars" 
(tbf it would be singular in-game)
i mean you could also pull a meld bars -> meld constructs and just abandon the bar part for a different thing
indeed. indeed.
ye that's what i mean
starstruck ingot 
The astral infection debuff could be changed to starstricken
Oh hell no
I can't stand the way meld works
Meld blobs and constructs should be made into just one item, which acts the same as any other pillar fragment
Why not
the ores with non-standard names and bars are cool
ok you got me there
but still
Meld is just annoying with how it is rn
Do we have any reason to believe it won't stay that way?
Wait hey I just had a cool idea to make ranger fun
Occasionally make a small target icon appear on a random part of an enemy's hitbox. If your projectiles hit the exact spot where the target is, you do extra damage
Or alternatively maybe the target sits in a spot near the enemy and shooting through it boosts damage
Honestly meld is such a weird thing right now like it is a very pointless step in both gameplay and conceptually like why do they need to be like made into constructs to use
i was going to say that it needs the manipulator to make, but the fragments are also unusable without it and they don't have a refined version so 
Honestly also like why is it even called meld
Like what is that meant to mean for them
Make the description as fucked up and weird as the other fragments
‘The mixture of the melding is contained within this fragment blob’
Make it mechanically and visually identical to a fifth fragment. It doesn't have to actually be one in lore
It can still be moon lord flesh or something
they really made one of coolest sets in the game and gave it zero context 
I wouldn't call it cool I think it looks like ass
It not being a fragment actually represents how rogue isn’t a real class 
rogue never should have existed. Red removed thrower for a reason
nah, i like how the armor and wings looks
and the weapons have a cool vibe
Rogue should be a ranger sub-class honestly
It is in vanilla!
But calamity has to be built stupid
Spent all those thousands of dev hours on fabsol's special boy edgy class
I’d say most of the weapons are a bit hard to understand the sprites of but like dead suns wind is really cool looking and geneis pickaxe is kind of cool looking
Idk if we even know what meld is lol
recycled space plastic 
It's a holdover from old lore where it was xeroc flesh or something
It is a bit dumb that its colour scheme is black with accents of a greenish colour when vortex’s colours are a greenish colour with accents of black
Granted it was magenta back then
it's acceptably different imo
I’d say like the green being the accent is used very sparingly so like its okay but it does feel odd to me
the vfx uses straight green, that's brighter and less saturated, and the armor and wings are 99% black
Like a hypothetical meld furniture set that like follows the design of the lunar fragment sets would just be basically the vortex one again
Like they’re very similar in some ways
It would, maybe with black and green swapped
i feel like if it had a recolor of those sets it would be 99% black
I would suggest they remove meld for being a stupid ugly garbage material that shouldn't exist but no one would ever accept it
Like its not like too bad with whats currently in game but like it is a bit of an issu when the other lunar fragments are all like so different
the items have very minimal green on them
Meld is like the rogue fragment so just removing it would be dumb
Rogue should not exist anyways but regardless
Making literally any change to how meld works would be good
what did rogue do to you 
They should add a rogue pillar equivalent for it to drop from 
Remove the stupid double crafting step? Good change
Make it drop from something else at the tier? Good change
Reimagine the sprite to something less disgustingly ugly? Good change
Hear me out merge meld and galactica singularities trust me itd be good
Never cook again.
Can we beat quinn with hammers
Hey they are called meld and you’d be melding the other fragments together
Trust me its a fire idea
We will meld you to the ceiling
Killing two redundant crafting steps with one recipe
impressed galactica singularities still exist when they could just use the specific class fragments for items
Took my beloved melee boomerangs, took all the cool gimmicks that could have gone to other classes, took presumably thousands of hours of dev time that could have gone to more interesting features, added fabsol's stupid edgy bandit OC, fucked my mom, pissed on the moon, ate my homework, broke my glasses, and called me a b*tch
Hey bandit is cool leave them out of this
Thought bandit was dedicated to someone thats not fabsol
Also calamity does still give a ton of “boomerangs” to melee
Correction for something up there: by the time meld looked like it did now, it was not xeroc flesh, it was magic abstract astral/noxus adjacent goop
Bandit is a boring and lame excuse for a character that hides behind being nonbinary to sound interesting
Now it's simply a fragment with identity issues
Truth hypernova
Thats cos they’re like a minor town npc they don’t all have to be deep thought out characters
They have zero connections to anything else in the game
Because they’re meant to be a minor npc not everyone has to tie into the main story
I think it's fair to say that if calamity wants their town npcs to be interesting they should strive for that
Even the other town NPCs at least have relationships, likes, dislikes, and character traits
Bandit only has like half of those things
Ben isn't asking for them to be plot relevant
The bandit has zero character traits. They're a walking trope with no substance.
Every other NPC at least has a shred of substance
Not every other one the golfer is just a guy who likes golf, the pirate is a generic pirate, the princess is just a nice little kid
None of them really have any major character traits other than a generic idea of their role
And you know what? Rogue is fitting for what it is because everything interesting about it is something it stole from other classes or something that would fit better on other classes
And rlly like. Vanilla npcs are one note quip generators and i think calamity would benefit from caring more about bandit than that
Beautiful and correct conclusion
This stopped happening at some point but a while ago while the issue of rogue having no station was in vogue i remember people wanting to overcomplicate it with bandit
The golfer likes his sister and loves the angler because the kid helps him get his lost balls. He hates greedy people like the merchant
That's at least something
Like I said, vanilla NPCs have at least the tiniest shred of substance. Bandit has nothing
So like they should try to actually give the bandit something then, like give them some substance at least
No, they should kill the bandit and rogue
They've already wasted enough dev time on this
Rogue has cemented itself too hard in the mod to remove it at this point
truth blackholebomb
Nothing is too hard to remove
No there are things that are in calamity’s case
Sadly this is true
There are things that like definitely could never actually get removed from calamity
Don't agree
They could never remove the murasama, any dokuro song, and I feel rogue sinw the backlash would be way too high for the devs to handle
Well you're right (nothing is sacred) but you're wrong (it's not happening)
Even donor weapons can be. There's no legally binding thing keeping them there. Send a refund or make it classless
They could remove the murasama and also I think they can just not care about backlash
I wonder what devs think of this whole conversation
No they can’t just “not care about the backlash” thats not really something they could do
Well i know they don't agree with the notion
Ultimately
Regardless yeah make bandit a character
As for rogue

Give them more character yeah
Like maybe give them some character interactions with like the arms dealer or something
it's certainly possible
just more difficult
It frustrates me to no end that this will never be resolved positively
there are absolutely types of people who can tank backlash of that kind
but it would also certainly not have positive repercussion down the road
Yeah but there are also people who definitely could not handle it
Calamity will forever be stained and bloated by countless features that don't actually make the game better, while other features that desperately need attention will go completely untouched
Think! If rogue never existed, all the cool stuff made for it could have given melee a proper boomerang subclass AND given ranger a bunch of cool features
you can always fix (some of) these things with a mod yourself
I mean, theoretically yes
But terraria modding is hard and not something I want to learn
Okay I’m gonna be honest the concept of calamity being completely bloated with content honestly is starting to annoy me like it just at this points feels like its just being used as a buzzword and to justify killing content that isn’t completely optimal
Ok. Cry about it
i still miss the resources removed in brainstorm 
i like hoarding crap, organizing chests and manually taking items to craft stuff 
I will say that like stuff can be less impressive and like less useful than other stuff and still be good to have
Rogue while it has flaws and like I do like to make jokes about it being fake, is still a part of the mod and as such the mod is based around it existing
cough Calamity: Fables cough
Huh. I hate that
No unnecessary resources for me!
Different people like different things
True
also, to argue the inverse
if rogue was removed, then an entire class with gear at every step of the game, and interesting and unique accessories and buildcrafting would be gone
and what would be gained? like a dozen new accessories or stuff spread across the other classes
you can't convert a majority of rogue items into other classes
The no-longer rogue weapons would also all (but like 2 that are the melee rogue weapons) would definitely go to ranger which like yay more ranger content its not like its already filled with a ton of weapons already
Calamity is built off of rogue existing and as such so many stuff is made specifically for it to work
it's just a leftover of a time mods had to do thrower content somewhat
its a leftover but like its been here for so long that its become foundational to the mod as is
I will also related thought why the hell are boomerangs melee in the first place like what
like why would they be melee and not ranged even though ranged makes like so much more sense
because vanilla boomerangs are more effective the closer you are to enemies, at least the pre-hm ones
Yeah and like so is the harpoon but it aint melee
Also bows due to gravity also work better when closer to a target
it's about the vibes
most ranger weapons are the type of thing that consumes some form of ammunition
I guess but it is still very weird
harpoon is effectively a gun with a single reusable bullet
What about toxikarp huh how is that ranged 
Also isnt that kind of a boomerang with extra steps if you think about it
although this logic doesn't hold cause isn't there a boxing glove cannon that's melee 
Punch = melee duh
if you think of your arms as the gun 
Same reason why ale tosser is melee cos it looks like a glove therefor its a punch therefore melee 
Well they are called fire arms so duh thats why
we don't talk about ale tosser 
yo hold on you're cooking
Ale tosser is melee cos melee player are all alcoholics