#suggestions-discussion

1 messages · Page 416 of 1

indigo yacht
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or actually that could just be worms in general?

royal tapir
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Destroyer has a 25% resist to Golden Shower and Eater of Worlds has an 80% resist to grenades

lucid marsh
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Ok fair I guess

drowsy plank
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there's also cultist's resistance to homing and summoner

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which is also vanilla

umbral gazelle
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does destroying draedon recon body in subsequent battle still make him continue his dialogue

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i would like to suggest destroying his recon body in subsequent battle end the dialogue early but idk what reason should there be

half imp
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bosses are enemies

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it's +3 when added to stinger necklace

lucid marsh
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Ok. Vanilla uses few specific weapon resistances

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And I think if you're going to have resistances, then applying them to whole categories of weapons that function similarly is more fair

polar bison
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The issue is that neuters some weapons that don't need nerfs and does little to change the real fringe cases

lucid marsh
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Then maybe fix the fringe cases in other ways?

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Like. This is part of weapon balancing

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You've given yourself an excessive number of variables to adjust

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If you're going to do specific damage resistances, why even bother balancing? You can just make every weapon do the same amount of damage and adjust other things around that via resistances

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This is absurd of course, I'm trying to illustrate a point

fossil finch
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Worm

lucid marsh
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Actually, here's a slightly less absurd thing: make every boss know how much damage it should be taking per second from an on tier weapon, and dynamically adjust the weapon's damage to automatically balance everything

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This is not something I would actually ever want implemented

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But it sure would be balanced!

fossil finch
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Can you guys just makr segments share iframes it's 2026 we have the technology there's no point to worm song and dance anymore. It's a solved game but you're still playing against a bot thinking you can win by sheer luck

lucid marsh
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Actually, so true

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Make a real suggestion for this

fossil finch
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Magical barrier prevents me I'm truly sorry

drowsy plank
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it fucking sucked

lucid marsh
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Yeah

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I mean you would have to let it give negative damage reduction as well

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But anyways

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Actually good suggestion: make worm segments share I frames

keen zodiac
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true!

lucid marsh
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As was mentioned above

fossil finch
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Truly!

dense locust
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worms do not deserve such mercy

lucid marsh
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This isn't for the worms sake, it's for the balancers

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Give the worms -200% damage resistance from piercing weapons

half imp
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shared iframes on worms suck

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what if we made this enemy that was explictly designed to be a boss that rewards picking crowd control over single target not do that

dense locust
half imp
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the best solution i've seen to it is actually DoG, where segment damage is not negligible for AoE to matter, but head dmg is much higher so single target works

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worms sharing iframes makes critically thinking about what weapon to use on what boss much less prevelant and so I don't support it

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i do support making worms that have groups of segments share iframes, though

drowsy plank
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do you think more critically about weapon selection because of that...? i just pick something with piercing or explosions bc of worms lmao

glass arch
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well yeah that is thinking more critically

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considering the alternative is just whatever hits the hardest single target

drowsy plank
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fair i guess

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it's not thinking very hard so i never really considered it all that relevant

glass arch
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oh no it isnt very hard but it is harder

craggy girder
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what if whenever a segment takes damage all other segments temporarily boost in dr

glass arch
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congrats you just gave every worm permanent higher dr

half imp
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i think the best approach is limiting the amount of hitboxes (not every segment needs a hitbox for some worm designs) and/or sharing iframes in groups

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i.e. every 5th segment shares iframes

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so you can hit up to 5 segments at a time

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or!

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just balance the weapons properly

dense locust
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unheard of

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giving deus a damage vulnerability to vulcanite as we speak

half imp
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like there's genuinely no weapon that can't just be balanced to not destroy worms

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without resists usually too

half imp
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remove the debuff

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done

dense locust
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I mean I guess that works

half imp
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limit the debuff to only 3 targets hit per pulse get it applied

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done

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limit the pulse pierce in general

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plenty of options

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debuff duration falls off for each target hit like piercing damage falloff

craggy girder
lucid marsh
novel belfry
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apparently desert scourge in fables has a very funny iframe mechanic where every segment shares the exact same iframe or something

lucid marsh
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Also, there's a reason the destroyer is immune to all debuffs

glass arch
lucid marsh
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Do it within the same frame

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Regardless of how you do it, balancing worms by changing how they take damage is fundamentally easier than constantly adjusting every single weapon on them

north oracle
tame vigil
north oracle
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we should just bring it back but named something different

tame vigil
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before you ask, no none of them were me

errant wren
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we keep reinventing it

north oracle
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no need for any of these creative ways to have it exist

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RDR did solve the balancing issues

lucid marsh
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Which is why I said, I wouldn't actually want it implemented, but it would work

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In practice I think it's best to just get a much better understanding of and control over exactly what makes each weapon good or not, and change the I frame and damage resistance system so that balancing weapons is easier

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Like I said, maybe make worm enemies have a special system for how they take damage that makes the ability to hit multiple segments useful, but not directly beneficial in the way it is now

novel belfry
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am i hallucinating

half imp
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except it wouldn't really

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it would stop bosses being melted, but it wouldn't stop weapons being viable way beyond their tier

north oracle
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it would make everything perfectly balanced forever

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that's not really the goal tho

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to never have the boss die faster than a specific time

half imp
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also, "balance" is not a goal, it's a tool

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balance is a tool to aid in creating a more enjoyable gameplay experience

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it's not the goal of gameplay itself

lucid marsh
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Well no, not if you tell the game which weapons are which tier, and give different DR for each tier

novel belfry
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doze i havent touched fables

lucid marsh
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But anyways it's bad for other reasons yes

half imp
novel belfry
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is it true that fables desert scourge has an... unusual take on iframes that basically solves the whole thing in one stroke

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because i swear i heard this somewhere

half imp
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doesn't fables just share iframes the whole worm over

novel belfry
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apparently it just has its iframes apply to the whole body, meaning that hitting one segment iframes the whoel body

half imp
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that's what i'd heard

half imp
novel belfry
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yeah if thats the case then i dunno why we're still arguing over worm iframes

lucid marsh
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My goal with this suggestion is not to make everything perfectly balanced, it's to make constant balance issues not a massive problem that requires constant adjustments

half imp
half imp
lucid marsh
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You can do things besides fully shared I frames

half imp
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even if it makes things balanced on bosses, bosses aren't even the majority of the gameplay

novel belfry
lucid marsh
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You can make each instance of damage within the same tick get progressively weaker

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Bosses are kinda the majority of the gameplay tbh

half imp
lucid marsh
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It would if you did it right

half imp
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but it would kill explosive type weapons i guess

half imp
lucid marsh
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Sorry, not the same tick. The same I frame period

half imp
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oh

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okay

novel belfry
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in some worms i think they could stand to benefit

lucid marsh
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Make them all share I frames, but at the same time also kinda not have I frames at all

half imp
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that might work but also solving this by a system like that is just band-aid on a bullet hole

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it doesn't solve weapons on anything besides bosses

lucid marsh
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In that instead of nullifying damage, it decreases damage

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So like

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Actually here's the best way to do it

half imp
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the solution is genuinely just "balance and design items better"

novel belfry
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like for instance, that lizard desert scourge rework design feels like the kind that would benefit from doing shared iframes

half imp
novel belfry
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its from what i can tell, possibly the least wormy a worm boss has ever gotten in calamity

lucid marsh
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Whenever a worm takes damage, the segment that took damage gets proper iframes, but all other segments get damage reduction for the duration of those iframes that applies only to that damage source that caused the first hit

half imp
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that still doesn't solve everything

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there is no "fix all the problems" option

lucid marsh
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Also yes you still have to balance things, but you don't have to balance every multi hit weapon separately for worms

novel belfry
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yknow thats kinda how FFXIV does it whenever you get around to performing big single-target attacks that also serve as AoEs. they just do significantly less damage to everything else

half imp
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if you use damage falloff properly it just won't need it

lucid marsh
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I guess

novel belfry
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and to be fair, the worm aoe thing isnt that much of an issue in my eyes

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as long as it doesnt cheese the fight so much

half imp
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systems like these are just band-aids over the real problem of problematic weapon design/stats

glass arch
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the ideal is that aoe items arent forced to try to compete with single target items in single target scenarios

half imp
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and continuing to add more band-aids just makes it worse

half imp
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aoe-focus should be worse single target than single-target focus

errant wren
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the solution is to rework some bosses into invasion events

half imp
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-# that also solves nothing because the issue is calamity CC weapons in general being WAY too good at CC

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like, solving this from a boss side doesn't solve it from breaking the rest of the game that's not bosses

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looking at how to solve it from a boss side is looking at the problem from the wrong angle

glass arch
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realistically the issue isnt that aoe items have to be rebalanced for worms the issue is that they have to be balanced for single target

half imp
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that's not explicitly true tbh

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i have never once see any dev tell another to balance aoe for single target explicitly

glass arch
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no but it still happens

half imp
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true

indigo yacht
half imp
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i can guarantee bosses are not going to be more than half the time

indigo yacht
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you spend like what maybe a total of an hour, two hours fighting bosses throughout the game and then how many dozens not doing that

half imp
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Bosses are major moments, but major moments are, by definition, not the majority of a thing or they wouldn't be major

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Issue comes from a lot of things, but the biggest imo are:

  • Calamity not putting proper checks on their weapon's AoE power.
    • This is made much worse by the built-in pierce resist system, as it encourages devs to not actually balance their AoE properly from a mechanical level
  • Calamity balancing these heavily AoE weapons only around bosses. This is ESPECIALLY bad when a tier has few or no AoE bosses
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like, on a tier where there's aoe bosses and single target bosses, aoe weapons tend to be better for aoe and single target tends to be better for single target

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it's the tiers where there's not much aoe that things get bad

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ultimately: there are a lot of solutions to individual parts of the problem, but the only good solution is to tackle the root of the issue and not the symptoms

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tackling the symptoms makes it easier to ignore the root, which just causes the root to get more ingrained into the mod and even harder to address

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The tiers where boss-specific tools to even out AoE and single target should be those that have no other content for either one to specialize in

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like Yharon is a great example of a bad tier for this - only single target there unless we start balancing them around the moons

glass arch
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doze i have a question

half imp
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sure

glass arch
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is thanatos's 65% true melee resist because of solely drage

half imp
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no, murasama is also insane on thanatos

glass arch
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oh huh

half imp
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notice how drage has its own unique than resist too

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Thanatos is actually a boss where this is specifically problematic

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Because the issue with thanatos is weapons being balanced Solo for exo mechs

glass arch
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god i missed that because its thrown in with the aotc gaels and zenith resists

half imp
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Thanatos is the most egregious anti single target boss in the game easily

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So to make single target usable Thanatos just needs to take a billion damage when you actually hit the segments

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if exos were designed explicitly for weapon swapping this would be fixable

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Because the thing is.. exos also has single target for twins, which means aoe weapons also struggle solo

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so exos and especially Thanatos is actually just horrific for this unless we actively expect weapon swapping

craggy girder
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funny idea: why not have thanatos shield its segments after they're hit clueless

fossil finch
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hitbox size and lenght still makes piercing weapons more useful because they will still hit multiple times in a single shot

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fables scourge does this. it works. it just works i am #sorry it just does

potent perch
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Suggestion

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Give every single boss

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A giant laser thst covers the screen

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and a billion vfx stacked on top

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And a bunch of bloom on the screen whoever a boss spawns

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and idk

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Give the eye of Cthulhu a gun

fossil finch
vocal wedge
grim tusk
grim tusk
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Worst offending tier is post-Golem

golden sonnet
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The iframe thing is still just avoiding the root cause and causing its own problems

grim tusk
grim tusk
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Probably a better solution than Cal’s atm with the pierce resist system which can cause weapons to deal way less dmg than one would expect

golden sonnet
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Imo the biggest issue is that we don't allow things to have a niche. Single target weapons don't need to be good in aoe, aoe weapons don't need to be good in single target. Part of this I feel like may be on the tier list/rankings where devs may see a weapon is like C tier because it's bad on like 3/4 on tier bosses, but if it destroys the 1/4 I feel that ranking isn't really fair

grim tusk
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Yep

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Theres a shitton of weapons that obliterate Ravager but suck vs the rest of post-Golem

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even pre-Golem stuff can nuke Rav

golden sonnet
grim tusk
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theres also the example of Stellar Knives being so good single target pre-Golem which makes it viable post-Golem because its damage is inflated to consider the fat fuck that is Leviathan and the multiple parts Golem. If a weapon is intended to be single target it should not be expected to perform well vs big and multisegmented bosses

royal tapir
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That was not the fault of single-target vs. multi-target, that was the fault of Levana and Aureus having heavily inflated health and defense/DR compared to bosses which came after them

half imp
half imp
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It's a trade-off

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One place shared iframes would work fantastic is storm weaver though

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Specifically phase 1

grim tusk
kind laurel
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Damaging worms gives i-frames to adjacent segments

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Maybe?

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Just throwing it out there, no clue how it would work

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But yeah I'm on team "balance items better" but I feel like it's unrealistic to expect that

dusty stirrup
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Potential Balancing...

boreal lichen
half imp
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most cruicially, it means making sure new items are properly balanced

deft yew
half imp
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hey I've made sure my stuff is properly aoe balanced for the stuff I've done recently

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By recently I mean for 2.2

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2.1 had a few aoe monsters in it (everything dog drops)

craggy girder
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is there any major AoE that people care abt post dog??

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oh rgiht thanatos and hearts

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right righ

worthy lintel
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and ares, if you wanna be technical

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hitting several weapons at once is always nice

craggy girder
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i suppose but i thought the weapons had like 20% DR and the head had like none

fossil finch
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make

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make ares share iframes

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i mean

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its not

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its not the point that you can fuck it up with piercing weapons

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i think at least

keen zodiac
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i don't think we should balance aoe weapons by making everything single target

fossil finch
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itd be funny though

craggy girder
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see this is just getting back to my previous idea

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^

drowsy plank
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@limber drift why can't there be two

limber drift
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We do not need two sand elemental accessories dropped by the same enemy its incredibly redundant

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Also like for some reason one being a “rare” one while the other isn’t is just a very odd choice

drowsy plank
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i mean is it any different then enchanted sword shrines dropping esword and terragrim

lucid marsh
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It's different because they're not interchangeable in the upgrade

limber drift
drowsy plank
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they're quite different functionally and it's not like you can use terragrim for esword crafts

limber drift
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Its especially weird since like as is in the heart of the elementals for some reason theres two parts of the earth elemental, but there isn’t even one thing tied to silva the nature elemental

drowsy plank
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that sounds more like an issue with heart than the sand elementals existing, not to mention silva not being in it is because of lore carryovers

limber drift
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I know but the existance of two sand elementals is just very confusing since like why does there need to be two but there arent like two cloud elemental accessories

drowsy plank
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because there were two sand elementals before, you could retheme one but removal feels ridiculous

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the accessory itself is fine

limber drift
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Retheming one of them would also work but like them both being sand elementals as is is my main issue

drowsy plank
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id just ask for that instead of trying to remove part of heart

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going back to your earlier point, if silva really is the nature elemental now, why not just make the healing one nature themed instead

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it doesn't literally need to be silva but you get the idea

limber drift
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I guess I could change it cos that could be better

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Now that I think about it what even is the heart of the elementals in the mod’s lore like is it literally their heart or something

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Also don’t the elementals hate eachother

drowsy plank
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it's an accessory

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:)

limber drift
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Also now that I think about it silva also is the only elemental who isn’t very murdery, so having part of the nature elemental that she is being the one that heals instead of hurts would make a lot of sense

vocal wedge
limber drift
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Wait but (outside of silva) don’t they like hate like the player and other like people so like why do they even help you

vocal wedge
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Because, uh, magic?

limber drift
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They try to kill you but when you beat them sometimes they help you for some reason?

vocal wedge
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I'd make up an argument about how you're actually just using magic to reign in a fragment of the Elemental but that explanation probably wouldn't work with Silva if she were included.

limber drift
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Also It is weird how anahita and silva both have names but like the others seem like they don’t as far as we’re aware

vocal wedge
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Brimstone Elemental probably had a name given to it by Azafurians but the boss was named way before that lore came about.
Anahita is worshipped, so is Silva.
The other two Elementals are far too spread apart to try to give names to, and as far as we know have no following.

drowsy plank
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brimstone elemental rename with the rework will be real in 2086

vocal wedge
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Real, putting that in the lore document.

limber drift
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Honestly if she was renamed to “[NAME GOES HERE], the Brimstone Elemental” it wouldn’t really cause much confusion

drowsy plank
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maybe we will get a cloud elemental name when the sky gets some attention

vocal wedge
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Yeah but then you'd have to rename Anahita to "Anahita, the Water Elemental" and boss renaming clearly takes a monumental effort.

drowsy plank
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idk

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lmao

limber drift
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Well but like with anahita naming her with her title would cause the boss fight to have to be called “Leviathan and Anahita, the Water Elemental” which would be very long and could cause issues

vocal wedge
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Anahita, the Water Elemental and the Leviathan.

limber drift
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It is weird how on like the wiki and stuff the leviathan’s name is listed first despite in the lore being less important overall

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Also leviathan being the treasure bag’s design

spare bison
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Suggestion implemented

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Rare sight

limber drift
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Whats the suggestion got implemented that your talking about

drowsy plank
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^

lavish yoke
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meow meow meow

indigo yacht
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yeah true

limber drift
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That just made me think about how its kind of weird that the meowthrower is randomly a w.o.f. Drop instead of moon Lord like the meowmere and meowmere minecart

drowsy plank
humble arch
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Is the instigating void bugged for you guys too?

limber drift
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I guess but like most of moon lord’s vanilla drops do tie into space, including kind of how nyan cat was in space snd the meowmere is obviously based on it

drowsy plank
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things like breaker blade and clockwork assault rifle have very little to do with the wall of flesh similarly to moon lord dropping things like meowmere and SDFMG

humble arch
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Mine reaches 10% of its life and becomes immortal; it doesn't die, but it keeps moving, doesn't attack, does nothing.

drowsy plank
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what does last prism have to do with space

drowsy plank
drowsy plank
limber drift
drowsy plank
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again, what does last prism have to do with space

limber drift
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That would morso just be the lunar portal staff that is referencing that

drowsy plank
kind laurel
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Why? idk

drowsy plank
limber drift
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I’d still say though that since moon lord has two nyan cat related drops it would make a lot more sense to be dropped by him, especially since the idea of this cat-themed flamethrower being weaker than the basic vanilla flamethrower is an odd choice

drowsy plank
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it's because calamity extends flamethrower progression over the whole game

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and there are already plenty of flamethrowers near moon lord

kind laurel
limber drift
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I know its just weird due to how calamity expands flamethrowers which should mean theres a reason why pre-vanilla flamethrowers in progression are in universe worse

drowsy plank
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why

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is there an in universe reason why bees knees is stronger than tendon bow or something

limber drift
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Its just strange that the basic flamethrower is stronger than the likely magical meowthrower

drowsy plank
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idk the cats are softer so the flame hurt less there that's your lore reason

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the reason is because we needed a thematically appropriate wof flamethrower and paralleling moon lord's drop table seemed like a fun gimmick

kind laurel
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I mean the flamethrower is stuffed with the souls so I guess that's something?

lavish yoke
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Wof is the most evil creature ever

kind laurel
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Are you just burning souls and spewing it at your enemies that sounds painful to the souls

lavish yoke
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it killed 1000 kittens and used them as fuel for their cat flamethrower

drowsy plank
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yeah actually there's a better question why the fuck is a flamethrower made with human souls

drowsy plank
vocal wedge
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They should add a not scary flamethrower that doesn't use souls.

drowsy plank
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😱

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that's meowthrower

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that's why it deals less damage

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it's peak

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perfect lore

lavish yoke
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it uses kitten souls

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wall of EVIL

drowsy plank
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NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

cedar totem
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does wrath of machines work with wrath of gods?

keen zodiac
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also extremely wrong channel

lavish yoke
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this is the right channel

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people here are nerds

cedar totem
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will ask in proper one next time

deft yew
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Smh

drowsy plank
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i do hate what heart is but i believe it can be good

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it's just going to take a pretty hefty rework

deft yew
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Anyway, I gotta throw in the obligatory

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@limber drift There are two sand elementals because their spriter and Fabsol could not agree on how big to make their boobs.

limber drift
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I know this and the fact there are still the both of them baffles me

deft yew
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Mmm you did say “still”

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I’m pretty tired rn

limber drift
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I changed my message cos I realised it didn’t make sense just then

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But like heart of the elementals could definitely be cool but as is its just 5 women that follow you

deft yew
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You said Silva is the nature ele?

limber drift
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Isn’t she?

keen zodiac
half imp
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Technically life but

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Close enough

limber drift
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wasn’t the dragon she absorbed the sould of the dragon of life, and she herself is the nature elemental

half imp
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no

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well

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maybe?

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She's goddess of life but actually her elemental may have been nature and not life

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I have no idea now that I think about that

keen zodiac
fossil finch
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Silva, nature elemental, first dryad, and goddess of life

dusty stirrup
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Her greed knows no bounds

novel belfry
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her love knows no bounds

polar bison
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Holy scope

humble scarab
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i dont think classes itself have anything to do with how hard the boss is

dull patio
polar bison
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@dull patio Specific item suggestions are typically a no go, so unfortunately the idea isn't really within the scope of what the mod wants to do. As an actual criticsm of the idea and not of where it is, while the idea in a vacuum is really cool it doesn't really fit the gaps in armor progression that it would be found in. When it comes to "tech parts" I assume you're referring to Mysterious Circuitry and Dubious Plating. This would place it on the same tier as its downgrades, making the prior armor obsolete. It would also really promote build homogeny, with pretty much every player resorting to using the exact same armor set post ml, which isn't ideal and draws away from build variety.

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Charge that needs to refill outside of combat also isn't really a fun mechanic.

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Nobody likes to wait.

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Especially when terraria has the F1-3 loadout buttons now which would let you do what the armor does, just a bit more manually

grave zincBOT
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humble scarab
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ye, thats why the weapons you make from schematics wont need to be recharged

grave zincBOT
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@limber drift - Your suggestion has received an updated status!

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polar bison
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Oh cool bot is awake

grave zincBOT
#

@serene tendon - Your suggestion has received an updated status!

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#

@copper hazel - Your suggestion has received an updated status!

[Remove Lab Turrets ability to see invisible players]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@karmic bridge - Your suggestion has received an updated status!

[Change Plaguebringer Goliath's attack pattern so that it cannot constantly spam two moves]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@limber drift - Your suggestion has received an updated status!

[Rename Invisible Dye to Echo Dye]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

polar bison
#

Noooo my prior discussions it's drowning

dull patio
polar bison
#

Eh, just feels like vanilla Loadout slots with more steps

#

I'm sure there'd be a cool way to refurbish the idea but as is it just feels a bit obsolete

dull patio
#

yeah- probably

polar bison
#

Also no specific item suggestions 🪨

dull patio
#

well, rip

#

not like i had any hopes anyway lol

humble scarab
#

if calamity lacks multiclass options then you could suggest but

#

you cant suggest exacly what they could do

north oracle
#

yea, it's still just far too specific even if it was targetting a specific issue within the mod

polar bison
#

^ yeah there are ways to rephrase the issue without going into a particular item

dull patio
#

so i should more like, suggesting dynamic multiclassing?

lucid marsh
#

I don't see how multi classing is actually strong

#

Like. Why would you want to do this

#

There are lots of options within one class and the game is designed under the assumption that you'll just be using one

polar bison
#

Cuz it’s fun. Like if it were better numbers wise it would be really fun.

lucid marsh
#

There's not much benefit to switching, if any

#

In that case, sure

dull patio
#

'cause why not

north oracle
#

you could technically suggest to add more items in the vein of gem tech that encourage actively swpping classes midfight ig
i don't think it's a gameplay loop or mechanic we really want to be encouraging people to actively build around byea

lucid marsh
#

You can suggest they add something to make multi classing more viable within the same layout

dull patio
lucid marsh
#

The thing about terraria is that melee isn't actually melee

dull patio
#

He's stating facts

lucid marsh
#

It has the same range and better defense

#

It's maybe harder to aim because projectile speed is typically lower

dull patio
#

i have no arguments

polar bison
# dull patio so i should more like, suggesting dynamic multiclassing?

Typically the goal of the suggestions channel isn’t to pinpoint one specific cool item but to recognize a folly in the mod, be it a minor things like item tooltips and names or something more significant like boss patterns or gaps in progression (eg. Pickaxe falloff post Providence). Balancing and bugs have their own forums but all in all suggestions that cover gaps in progression want to be more broad in what the issue is.

#

Here’s a folly, for example

dull patio
humble scarab
#

birb

polar bison
#

Wdym tf is that

north oracle
#

the mod has loads of items and we have a ton of people that are great at making more, so suggestions being used for that is really not what we're after XD

polar bison
#

A boss from the Calamity mod

north oracle
#

BUMBLEFUCK

polar bison
#

The server you’re in

#

Bumblefuck the glorious king

polar bison
#

Anyone can be an ideas guy

keen zodiac
#

i actually need an ideas guy for my minecraft mod

#

i used up all my ideas already

dull patio
#

Imma remove my suggestions then , since it's well too specefic and item

dull patio
keen zodiac
#

nuh uh

#

terraria is 2d minecraft

lucid marsh
#

We tell jokes here

#

The rules are a little lenient

dull patio
humble scarab
humble scarab
#

im wires

dull patio
#

cables?

polar bison
#

I can pump out ideas

#

And concept art!

keen zodiac
#

noted

polar bison
#

What’s the mod entail?

keen zodiac
#

Yes

polar bison
#

Fair enough

keen zodiac
#

(basically unfuck the game and add cool stuff)

humble scarab
keen zodiac
#

how did i literally never think of giant trees

#

see this is what i'm talking about

polar bison
#

Underground swamps

#

Peat bogs underground

keen zodiac
#

does underground jungle biome count

#

it'll be pretty wet

polar bison
#

No no it has to be musty

#

New blocks Xzier new blocks

#

Peat Moss and Peat

#

Bog Mummies

#

Add terraria enemy banners

keen zodiac
#

i was gonna add a swamp zombie

#

bog mummy could be a cool angle

indigo yacht
#

@civic ruin suggestions need to have reasoning as to why changes should be implemented

civic ruin
#

old ones army is the only thing not reworked by calamity

indigo yacht
#

that's not reasoning

#

why should it be reworked

civic ruin
indigo yacht
#

how does moving the tiers around and adding more solve that problem

civic ruin
#

because it would make it viable late game

indigo yacht
#

there are other things that terminate well before the end of the game

#

why does old one's army need to be different

civic ruin
#

its like removing all swords post moonlord

indigo yacht
#

i don't see the comparison

#

were i you i would pivot to focusing on the sentry gear aspect

civic ruin
#

yes but why remove a major source of sentries

indigo yacht
#

because I'm not sure there's another way to justify adding more ooa content beyond improving sentry support

indigo yacht
indigo yacht
oblique birch
#

"calamity" and "overhaul" being put next to each others alter the chud chemicals inside my brain

half imp
#

Reworking OOA is a lot of work

plush flame
#

its fucking hardcoded

#

the waves are hardcoded

indigo yacht
#

have you considered: rewriting the entire event and replacing the original so it can easily be altered

dusty stirrup
#

How is that supposed to be worth it

plush flame
vocal wedge
#

Counterpoint: people would have to fight the Old One's Army.

dusty stirrup
#

also insane jank as soon as someone plays with another mod that changes stuff in OOA like fargo

indigo yacht
#

or barring reasonable not a bad idea

vocal wedge
#

Have I got amazing news.

indigo yacht
#

have you?

vocal wedge
#

Yes.

plush flame
drowsy plank
#

ok i think a lot of people have kind of beat this dead horse already but @civic ruin this has no reasoning, is way too large in scope, doesn't actually explain what issue it is fixing, and is also just outright wrong

half imp
#

not sure how outright wrong falls into it

tepid crown
#

can additional tiers to events be put in frequently suggested or added as an example in high effort

half imp
#

but post dog frost legion when...

lavish yoke
#

Post dog goblin army

tepid crown
#

very notably are

half imp
#

ah

tepid crown
#

other events

vocal wedge
#

Also would require putting a lot of effort into overhauling a very much side event in Terraria, which Calamity isn't famed for.
(Looking at Pumpkin Moon and Frost Moon.)

golden sonnet
#

We gotta rework frost legion

#

Oh doze already said it

tepid crown
#

snail

lavish yoke
#

doze actually created the concept of christmas

dire warren
#

doze is santa claus in disguise for all the goods they've bestowed upon us wretches

sleek turret
#

They're adding one new snowman that throws snowballs at you that inflict Frostburn for 5/10/15 seconds

fleet grotto
#

doesn't one of the snowmen already through snowballs

vocal wedge
#

If any events should progress through the game, it should be the ones that are a bit more integral to progression and hard to miss.

half imp
#

OOA makes sense

#

it already does progress

#

the weirdest part here is... why on earth would we change the vanilla event tiers

plush flame
#

also

#

post wof squire

#

post plant valhalla

#

how the hell would you powercreep these too

#

valhalla knight is genuinely already one of the better sets for prov

indigo yacht
#

yeah the retier makes no sense

#

"add more ooa tiers" lots of work but honestly reasonable
"move the existing ones" ????????

karmic bridge
#

I feel like events post-ml in general need more changes

#

right now its just tier 3 acid rain and stat bloat post dog to the vanilla ones

worthy lintel
#

ooa tier 4

dense locust
#

ooa tier -1

craggy girder
#

i think events should die and be replaced with boss fights

dense locust
#

ok boss rusher

craggy girder
#

i hate boss rush but i love boss design. curious

vocal wedge
#

They should remove bosses and replace them with events.

half imp
#

Well actually no, eclipse makes sense too

#

bc that one scales in vanilla

#

They should remove bosses and events and replace them all with super monkey ball

indigo yacht
#

"they should"
look inside
cal dev

half imp
#

they should

#

Not me

indigo yacht
#

👀

half imp
#

Anyone else

tepid crown
#

hes talking about relogic obviously

#

relogic should replace terraria with super monkey ball

half imp
#

true

indigo yacht
#

truth convention violation

dense frost
kind laurel
#

Before I post I need to double check
There aren't any sentry-related armor/accessories in Cal right

indigo yacht
#

there aren't besides technically stardust

kind laurel
#

Stardust is vanilla though so not counting it

worthy lintel
#

none at all im afraid

#

or joyous, depending of mindset

#

some are happy sentries are unsupported due to balancing headache

indigo yacht
#

so it is effectively a cal addition

kind laurel
#

fair I suppose

indigo yacht
#

esa will give 2 sentry slots in 2.2

dense locust
#

summoner rebalance hell

kind laurel
#

my suggestions are always "planned eventually" or "really bad but gave someone else a good idea"

worthy lintel
#

a change that will increase the global amount of esa users from 3 to 5

dense locust
#

yes

keen zodiac
plush flame
#

fucking 2 sentry slots????????????????

crude geode
dense locust
keen zodiac
plush flame
#

how would you even make it work

indigo yacht
plush flame
#

1 sentry is too weak but 2 sentries is insane would it be like 2 sentries and -12% sentry damage or smth

indigo yacht
#

i can't spell

worthy lintel
#

+2 sentry slots but reduces sentry damage by 66%

#

balanc

crude geode
indigo yacht
#

now it also gives 20% melee speed

#

so it's a good thing we dont have pml whips yet

indigo yacht
half imp
#

current numbers for 2.2 ESA are:

20% melee speed
1.15x specialist ranged damage
-25% mana cost
+2 sentry slot
10% rogue speed

half imp
#

It's like, yes it's very good

#

but it also encourages a playstyle people skip

dense locust
#

esa meta will be upon us

plush flame
lavish yoke
dense locust
#

could you imagine if it was projectile speed
just telling rogue to fuck off

lavish yoke
#

specialist ranged, sentry summoner, mage

dense locust
#

its stealth gen I think

plush flame
#

oh yeah

dense locust
#

its ranged that has velocity

plush flame
#

its camper that has the stealth velocity

dense locust
#

and even then its like 25%

lavish yoke
#

why do people keep on being hacked holy

#

theres been like 20 mr beast scams in cmt today

plush flame
#

yeah 25% ranged velocity and 15% stealth gen

dense locust
#

they need that mrbeast money

lavish yoke
#

because ranger absolutely needs projectile velocity

plush flame
#

misty grease give me crypto

#

got current esa sucks so much ass

#

the mana cost reduction is decent but like thats the only thing there

lavish yoke
#

only useful for whispering death immunity

plush flame
lavish yoke
#

and that's not even that threatening of a debuff

half imp
#

Same stat as GOR

#

but less strong bc it has no downside

half imp
#

but it's got steep competition

#

And no post ml whips

half imp
half imp
lavish yoke
half imp
#

it's more niche than damage and crit

lavish yoke
#

fair enough

half imp
#

it's the closest thing mage has to a stat that makes sense for it

#

Ranged was especially hard because it genuinely has no real equivalent stat so we just stole shroomite

drowsy plank
#

mana star drop rate ultimatesmug

indigo yacht
lavish yoke
#

an accessory that converts your bullets to arrows and vice versa

half imp
#

What if it gave homing to all ranged attacks that use arrows, bullets, rockets or darts?

drowsy plank
lavish yoke
kind laurel
#

accessory that lets you shoot ammo without a weapon

worthy lintel
#

survival test skeletons playthrough

#

or would it be rogue 2?

indigo yacht
#

accessory that converts the player into 1mol of gas at stp

novel belfry
#

in my eyes half the soul artifacts (Eldritch and Auric) desperately need reworks

#

dimensional and profaned are fine

indigo yacht
#

auric artifacts should just give 2 kindle staff summons for free again

#

actually

#

no

#

you should be able to equip an unlimited number of them

novel belfry
#

honestly i love that profaned soul artifact's donor straight up became a dev and used that power to give themselves a developer upgrade to their donor item

indigo yacht
#

and no other changes

novel belfry
#

i love that genuinely

indigo yacht
novel belfry
#

yharon's draconids used to also buff your player while summoned

#

In addition, the Son of Yharon increases life regen by 2, increases defense by 5, and increases movement speed by 10% while summoned

#

though ya it wasnt much

plush flame
#

like atp just use dsa

indigo yacht
plush flame
#

or even better

#

batholith bangle

indigo yacht
#

truth nuke

plush flame
#

shoutout to my scal nohit loadout

#

bangle carry 💪

frail fox
#

Probably viable in it’s current state

half imp
#

ASA is also getting buffed

#

(instead of +1 minion slot for each draconid, it makes draconids cost 4 slots instead of 5)

dense locust
#

(still mid I fear)

frail fox
#

Good for minmax builds!

indigo yacht
#

ever considered that

dense locust
#

ok so it takes slightly less slot minmaxing to get a 4th draconid

#

this does not affect the fact that draconids are not very good

indigo yacht
#

you're looking at it too deeply

#

using critical thinking and stuff

#

just consider: lots of dragons

dense locust
#

tenryu + stardrag + 1 kindle + disgourger is 7 dragons for only 15 slots
asa with 16 slots is only 4 dragons

half imp
#

Add draconis too

#

And caustic staff

dense locust
#

true...

novel belfry
#

draconids are not that cool of a minion to justify special treatment

#

like, Ark of the Cosmos is a far better choice to have an accessory that buffs it

crude geode
#

No

#

AotC does not need more shit

#

It’s already the line with the most attention given to it, we don’t need to shove an accessory that modifies it

keen zodiac
#

the very concept of an accessory that buffs one specific weapon is shit

fossil finch
#

the point int that it should get it just that its stupi d

crude geode
#

I’d also just argue that we’ve learned that accessories that only really work with a small handful of weapons are just. nightmares to deal with with the example of Hive Pack and it’s dead corpse upgrade

half imp
crude geode
#

Hyperbole on my part, apologies.
It’s mostly just bc it. only affects one weapon for each class, aside from Ranger where it affects two. I can’t recall if the weapons were balanced around it being equipped (I believe it was but my memory is hazy) but it just doesn’t make for an interesting accessory.

half imp
#

i disagree with the last assertment

#

also it effects more than just one weapon per class

craggy girder
#

arent draconids just kinda ass

dense locust
craggy girder
#

like even if they costed 3 i dont think they'd be any good

dense locust
#

Salvageable just bring back their stat boosts clue

half imp
#

draconid's power is not the issue with ASA

craggy girder
#

i mean yeah, i moreso mean even with reworked asa

half imp
#

yeah, it's just a buff to make it less obtuse in function

craggy girder
#

5 -> 4 slots per draconid is like. one more draconid if you use all draconids ?

half imp
#

which tbf is worth +4 minion slots if you have full draconids

craggy girder
#

yea but thats with All draconids, which arent very good in the first place
like you're better fullspeccing into saros or using smth like midnight sun

#

im like 50% sure you get more damage per minion with beacon over draconid

half imp
# half imp also it effects more than just one weapon per class

In Vanilla:

  • Bee Gun
  • Bee Keeper
  • Beenade
  • Hive Five
  • The Bee's Knees
  • Wasp Gun
  • Hornet Staff
  • Honey Comb
  • Bee Cloak
  • Honey Balloon
  • Sweetheart Necklace
  • Amber Horseshoe Balloon
  • Stinger Necklace

In Calamity too:

  • Plaguebringer Armor
  • Alchemical Decanter
  • Deific Amulet
  • Rampart of Deities
  • The Swarmer
  • The Hive
  • Plaguenade
  • Fuel Cell Bundle
  • Infected Remote
#

Hive pack is a totally fine accessory tbh

#

ASA's main issue is it's

  • way stronger than most other offensives
  • only works with one other item

So instead of increasing build diveristy, like a good accessory does, it decreases it

crude geode
#

Yeah

indigo yacht
half imp
#

I'd say a good accessory is determined primarily by

  • Is it intuitive / does it do what a player expects?
  • Does it increase or decrease build variety
craggy girder
half imp
#

ASA failed both before, but the change makes it at least pass the "intuitive" part now

#

it still does not increase build variety, though

crude geode
#

Again, draconid’s viability does not matter for the purposes of the latter question

craggy girder
#

what did old ASA do? didnt it buff minions per draconid?

half imp
#

it spawned 2 draconids

craggy girder
#

oh.

half imp
#

way better effect tbh

craggy girder
#

did it. never buff minions with more draconids?

half imp
#

don't think so

crude geode
#

And that gave you the stat buff inherent to draconids and 8 extra slots, essentially

fossil finch
#

they should revive ml swarmer tbh

#

solely because it was funny

half imp
#

ml?

craggy girder
#

that sounds like a good rework actually. 5 slots consumed for what in my head is a summoner acc

#

like they arent good dps wise but they do exist and they can infact do damage, plus with ASA if you wanted to do so it could buff your other guys with just one or two out

half imp
#

draconids are good dps wise

#

they're just not broken

indigo yacht
#

auric soul artifact should transform you into yharon

#

you can play as the boss

craggy girder
#

they're like C/D they're not marvelous

half imp
#

A tier is like, slightly above where they should be even

half imp
#

with ASA they realistically should be B tier

craggy girder
#

c compared to the rest of the pack of a's and b's

half imp
#

... i should have made ASA +1 sentry slot per draconid summoned i'm so washed

crude geode
#

TRUEEEE

half imp
crude geode
#

^
Summoner be busted

indigo yacht
half imp
#

one post scal other post exos, both with 1 slot limit

craggy girder
#

if essentially every other item on that tier is better than this one, i feel that is an issue of the weapon itself instead of its neighbors

indigo yacht
#

oh yeah perdition

half imp
#

no it's just that the other weapons are stronger than they should be

indigo yacht
#

wait is perdítion a sentry

half imp
#

also ASA should be weaker than the others bc it's a direct drop

#

direct boss drops should be weaker than things you have to go make

craggy girder
#

yeah thats why my hypothetical rework would be Cool

half imp
#

not asa

#

draconids

half imp
craggy girder
#

because you knowingly trade your dps for stats instead

half imp
#

memes unsentried it and i re-sentried it

#

because unsentrying it was so stupid

indigo yacht
#

yeah i recall that weirdness

half imp
#

with it being a sentry scal has

  • normal minion
  • active weapon
  • one-time-use minion
  • sentry
#

instead of having two one-time-use minions

crude geode
#

Yeahhh

half imp
#

perdition does need to be a better sentry though it's

#

weird

deft yew
half imp
#

and being marked as a sentry internally

#

i should make atlas scale with sentry slots spent on it

craggy girder
#

hey checking back what would be a normal amount of defense to give a player for summoning a minion. asking here bc topical

half imp
#

i had the really stupid idea a few months ago to make Perdition spawn an Scal arena box that you couldn't leave but give you mega buffs while inside it

craggy girder
#

auric

half imp
#

probably like idk 5-6 per slot

craggy girder
#

(im writing my asa rework in a document and i want it accurate Ish)

half imp
#

well

craggy girder
half imp
#

per slot? yes

craggy girder
#

per draconid

half imp
#

that's worse than brittle star then

craggy girder
#

lmao really

half imp
#

but it attacks so

half imp
craggy girder
#

sob

half imp
#

although brittle star is 100% too strong

craggy girder
#

yea 1000%

keen zodiac
#

i thought brittle star was also 3 now

half imp
#

and also brittle star doesn't attack

half imp
#

if draconids are a full-offensive-power minion though then 15 is honestly probably right

craggy girder
#

other than defense, what would be a good buff to give. i dont want to give regen (obvious reasons) and the minions experience a buff themselves

half imp
#

each draconid gives you a revive like yharon!!!!

craggy girder
#

speed isnt really useful, no one uses flight time

tepid crown
#

acceleration cluele

craggy girder
#

(you can just Grapple and "Yay")

kind laurel
#

Let's just kill draconoids

novel belfry
#

no. its something similar to the viral sprout sage poison

half imp
#

no

north oracle
dense locust
#

no potential issues

half imp
#

thanks Bast Statue from Terraria

craggy girder
#

they could just grant another minion slot clueless

novel belfry
#

except instead of being a debuff exclusively dealt by the minions you get to inflict it or something

half imp
craggy girder
#

+15 defense and +1 minion slot per Draconid. perfect. this has no issues whatsoever

half imp
#

asa really does not need a buff like that

#

it's actually like, the right power level

craggy girder
#

no i know thats why im not writing that

half imp
#

it's just bad conceptually

novel belfry
#

ASA is lame

#

like wow you get more minion slots... yay

#

id rather itd have a more unique ability rather than whats effectively just more slots

half imp
#

asa should make all dragons do 1.72x damage

craggy girder
#

next update makes them cost less (5 -> 4) SteamHappy

crude geode
novel belfry
indigo yacht
#

tenryu meta

#

which would surely be doubly affected for 2.95x damage

craggy girder
#

is 5% DR too much? max of 15% if you spawn three draconids?

#

is that too much or is that okay. i have no knowledge abt DR on the auric tier

novel belfry
#

by making dragons do 1.72x damage does it mean these guys?

Pulse Dragon
Dragon Pow
Vesuvius
Pristine Fury
Mutated Truffle
Dragonblood Disgorger
Yharon's Kindle Staff

glass arch
#

no it means yharon deals 1.72x damage

#

clearly

novel belfry
craggy girder
#

it means that zeratros is 1.72x more dead

novel belfry
#

was waiting for someone else to figure that out

novel belfry
#

well hes there clearly

glass arch
#

drat doesnt count

novel belfry
#

surely i did not forget him

glass arch
#

its not a real weapon

craggy girder
#

wasnt drat a donor

#

or like. whatever The Camper is

#

"Reward Item" i guess

novel belfry
#

ya

#

it was basically no-hiting all of rev

#

and they did it probably back when blossum flux was still a scaling legendary

drowsy plank
#

why the fuck was the decision to rework ASA to literally just shuffle the numbers around

#

that sucks

craggy girder
#

I Wonder Why They Stopped Doing Reward Items

craggy girder
#

its the same effect just easier to understand

drowsy plank
#

just buff draconids and kill the item at this point

glass arch
#

if i were to choose an asa rework while keeping a similar effect

#

all multi-slot summons take 1 less slot to summon

novel belfry
craggy girder
#

true actually

novel belfry
#

like genuinely

tepid crown
#

if i were to rework asa it wouldnt do anything with those fuck ass draconids

craggy girder
dense locust
craggy girder
#

its a multisummon but it can work with 1 slot and i think with this itd technically take 0 (unless specifically told not to do that)

tepid crown
novel belfry
half imp
#

no that idea would not work

#

that's impossible to balance

dense locust
novel belfry
#

yea sure

#

wait when did you dev

glass arch
novel belfry
#

YOU'RE ORANGE TOO?

craggy girder
#

no see Calamity Devs you're thinking with like. logic. and reason. and sense

half imp
#

ASA should make dragonfire stack

craggy girder
#

ASA should be pml scions curio

#

but not for irradiated and for

glass arch
#

asa is already a nonsensical accessory make it make even less sense

craggy girder
#

idk. fire

#

just all fire

dense locust
tepid crown
#

asa should have nebulous cores revive cluele

mossy pelican
keen zodiac
craggy girder
#

honestly if a major rework was done, i could honestly see "fighting for a revive" to be apretty cool

half imp
dense locust
#

🟧

north oracle
#

They didn't have enough Fluffy in the dev server ig

half imp
#

so you can use stuff that applies a lot of dragonfire to melt enemies

tepid crown
#

asa has necro armour revive

mossy pelican
#

First gps now crit, who’s next to become dev, doze?

dense locust
mossy pelican
craggy girder
#

if you do enough damage, you get a rebirth charge which can either be spent when you die or flatly boosts [Stat] by 10% for each, with a max of 3 charges

novel belfry
#

yeah but anyhow i still think ASA and ESA really do need reworks because their current effects are super lame

half imp
#

man i can't wait to rework draconids they have such a cool sprite for such a lame effect

craggy girder
#

they have a cool sprite?

keen zodiac
#

have you seen it

craggy girder
#

i know they're not nuggets anymore but i rate the current sprite like 6/10. nothing outta ordinary

novel belfry
#

you have questionable tastes

tepid crown
#

they have more frames than yharon!!!!

craggy girder
#

yea they look like supreme soul seeker but big and yellow

gilded citrus
#

That is a cool sprite

dense locust
#

nah doze is right this sprite is cool

#

I like the green

keen zodiac
craggy girder
#

not saying the sprite is Bad per se, its just not Awesome

keen zodiac
#

yes it is

tepid crown
#

theyre like

half imp
tepid crown
#

entirely different

gilded citrus
half imp
#

they both have wings wow

novel belfry
#

it looks like a really flawed attempt of recreating a dragon

craggy girder
#

the wing and feet look similar

novel belfry
#

and i love it for being that

craggy girder
#

it is a good sprite i just dont treat it highly

half imp
#

they both look like wings and feet 😢

gilded citrus
#

How the shit do the wings look similar

half imp
#

also yeah

craggy girder
#

the uuuuuh. bones of the wings i dont know their technical names

half imp
#

they both just look like they were made by the same artist that's it

#

imo

craggy girder
#

yea thats not really a sin against it just smth i noted

half imp
#

(no idea if they actually were)

craggy girder
gilded citrus
#

You would expect the dragon summon to be the ones with feathers but no its the demon skeleton with the feathers while the dragon has fire and bone

#

Or branch

half imp
#

it is kindle staff

craggy girder
#

well i mean its kindling yeah

half imp
#

like kindling

gilded citrus
#

Is that made of rock, bone or wood i cant tell

#

I see

craggy girder
#

its like a tree dragon but its on fire

gilded citrus
#

So wood prolly

craggy girder
#

with a gold hat

half imp
#

the staff itself looks like wood

#

like the tail does

fleet grotto
#

it looks like ash wood exactly

gilded citrus
#

Ashwood summon

#

YEA

half imp
#

yeah it does

tepid crown
#

which is funny because im pretty sure these sprites existed before ash wood

half imp
#

fat baby

fleet grotto
crude geode
fossil finch
#

i'm sure if a dev digs they could find why the yharon weapons r like that

#

seems kinda weirdly specific to have been thrown together randomly i think

north oracle
#

depending on when it was made the discussion could've been entirely aoutside of the dev server tbf

fossil finch
#

not that old

golden sonnet
#

I swear we already did this

#

Maybe it was just a discussion

kind laurel
#

I do as well

drowsy plank
#

here's rover talking about the suggestion being in posting

#

i cant actually find it in voting though

mossy pelican
#

Its a different one

#

That one was to combine the two

indigo yacht
#

i think it might've died in the purge

vocal wedge
#

I know that's you Batman!

calm knot
#

alright tear my suggestion apart

half imp
#

no

#

it's fine

#

Electrified specifically could use a flask

#

We don't have a good water buff to flask though

calm knot
#

diamond of the deep is good enough

#

cold is cold

#

its

#

there

half imp
#

Cold could probably flask Nightwither

calm knot
#

luminite ore/bar

half imp
#

Stratus flask that consumes starbursts to apply voidfrost

#

would be fun

calm knot
#

an actual interesting to use flask

mossy pelican
#

An iq too high

calm knot
#

never thought id see the day

half imp
#

Flask that applies Glacial State when

mossy pelican
#

Flash that just frostbites your enemy to death

calm knot
half imp
#

Although really like

#

Logically none of these flasks make sense

#

Except maybe cold

calm knot
half imp
#

let me go dip my weapon in lightning so it has lightning stick to it yes

mossy pelican
#

See thats where the magic comes in

calm knot
mossy pelican
#

Flames don’t necessarily stick to an arrow without a specially made arrow for it

calm knot
#

sense was gone long ago

mossy pelican
#

Let alone a sword

half imp
#

flask of fire isn't just a fire

#

It's hellstone

#

you're covering the weapon in hellstone

calm knot
#

also it looks like the terrarian drinks it

#

so

mossy pelican
#

Lightning could be auric then

calm knot
#

do with that what you will

mossy pelican
half imp
calm knot
mossy pelican
#

All flasks should just inflict the user with the debuff

half imp
#

I'd say no to vermilion from a design perspective of

#

flasks make weapons inflicting that debuff pointless

calm knot
#

yeah the amalgam does it anyway

half imp
#

Not for long

calm knot
#

but it does nonetheless

half imp
#

Almost all the amalgam debuffs are being downgraded a tier for being too strong