#suggestions-discussion
1 messages · Page 416 of 1
Destroyer has a 25% resist to Golden Shower and Eater of Worlds has an 80% resist to grenades
Ok fair I guess
does destroying draedon recon body in subsequent battle still make him continue his dialogue
i would like to suggest destroying his recon body in subsequent battle end the dialogue early but idk what reason should there be
Ok. Vanilla uses few specific weapon resistances
And I think if you're going to have resistances, then applying them to whole categories of weapons that function similarly is more fair
The issue is that neuters some weapons that don't need nerfs and does little to change the real fringe cases
Then maybe fix the fringe cases in other ways?
Like. This is part of weapon balancing
You've given yourself an excessive number of variables to adjust
If you're going to do specific damage resistances, why even bother balancing? You can just make every weapon do the same amount of damage and adjust other things around that via resistances
This is absurd of course, I'm trying to illustrate a point
Worm
Actually, here's a slightly less absurd thing: make every boss know how much damage it should be taking per second from an on tier weapon, and dynamically adjust the weapon's damage to automatically balance everything
This is not something I would actually ever want implemented
But it sure would be balanced!
Can you guys just makr segments share iframes it's 2026 we have the technology there's no point to worm song and dance anymore. It's a solved game but you're still playing against a bot thinking you can win by sheer luck
Magical barrier prevents me I'm truly sorry
we already had this this is reactive damage reduction
it fucking sucked
Yeah
I mean you would have to let it give negative damage reduction as well
But anyways
Actually good suggestion: make worm segments share I frames
true!
As was mentioned above
Truly!
worms do not deserve such mercy
This isn't for the worms sake, it's for the balancers
Give the worms -200% damage resistance from piercing weapons
shared iframes on worms suck
what if we made this enemy that was explictly designed to be a boss that rewards picking crowd control over single target not do that
hey it doesnt stop aureus shredders
the best solution i've seen to it is actually DoG, where segment damage is not negligible for AoE to matter, but head dmg is much higher so single target works
worms sharing iframes makes critically thinking about what weapon to use on what boss much less prevelant and so I don't support it
i do support making worms that have groups of segments share iframes, though
do you think more critically about weapon selection because of that...? i just pick something with piercing or explosions bc of worms lmao
well yeah that is thinking more critically
considering the alternative is just whatever hits the hardest single target
fair i guess
it's not thinking very hard so i never really considered it all that relevant
oh no it isnt very hard but it is harder
what if whenever a segment takes damage all other segments temporarily boost in dr
congrats you just gave every worm permanent higher dr
i think the best approach is limiting the amount of hitboxes (not every segment needs a hitbox for some worm designs) and/or sharing iframes in groups
i.e. every 5th segment shares iframes
so you can hit up to 5 segments at a time
or!
just balance the weapons properly
like there's genuinely no weapon that can't just be balanced to not destroy worms
without resists usually too
rusty beacon prototype
I mean I guess that works
limit the debuff to only 3 targets hit per pulse get it applied
done
limit the pulse pierce in general
plenty of options
debuff duration falls off for each target hit like piercing damage falloff
yeah 15% dr on a worm sounds fair
Make "temporarily" be the length of that one segment's I frames
apparently desert scourge in fables has a very funny iframe mechanic where every segment shares the exact same iframe or something
Also, there's a reason the destroyer is immune to all debuffs
yeah that. still doesnt work very well because other segments get damaged at the same time
That's on purpose
Do it within the same frame
Regardless of how you do it, balancing worms by changing how they take damage is fundamentally easier than constantly adjusting every single weapon on them
@tame vigil this seems familiar
i've been lurking in this conversation, rdr has been suggested at least three times
before you ask, no none of them were me
we keep reinventing it
no need for any of these creative ways to have it exist
RDR did solve the balancing issues
Which is why I said, I wouldn't actually want it implemented, but it would work
In practice I think it's best to just get a much better understanding of and control over exactly what makes each weapon good or not, and change the I frame and damage resistance system so that balancing weapons is easier
Like I said, maybe make worm enemies have a special system for how they take damage that makes the ability to hit multiple segments useful, but not directly beneficial in the way it is now
am i hallucinating
yes it would work
except it wouldn't really
it would stop bosses being melted, but it wouldn't stop weapons being viable way beyond their tier
it would make everything perfectly balanced forever
that's not really the goal tho
to never have the boss die faster than a specific time
also, "balance" is not a goal, it's a tool
balance is a tool to aid in creating a more enjoyable gameplay experience
it's not the goal of gameplay itself
Well no, not if you tell the game which weapons are which tier, and give different DR for each tier
doze i havent touched fables
But anyways it's bad for other reasons yes
same
is it true that fables desert scourge has an... unusual take on iframes that basically solves the whole thing in one stroke
because i swear i heard this somewhere
doesn't fables just share iframes the whole worm over
apparently it just has its iframes apply to the whole body, meaning that hitting one segment iframes the whoel body
that's what i'd heard
yeah, and that's exactly what i just explained why I do not think is a good solution
yeah if thats the case then i dunno why we're still arguing over worm iframes
My goal with this suggestion is not to make everything perfectly balanced, it's to make constant balance issues not a massive problem that requires constant adjustments
^
the thing is that it really doesn't solve it at all
You can do things besides fully shared I frames
even if it makes things balanced on bosses, bosses aren't even the majority of the gameplay
i think its a case by case situation
You can make each instance of damage within the same tick get progressively weaker
Bosses are kinda the majority of the gameplay tbh
that wouldn't fix a lot of the worm melters tbh
It would if you did it right
but it would kill explosive type weapons i guess
no, a lot of the melters melt not from hitting all segments on one frame
Sorry, not the same tick. The same I frame period
in some worms i think they could stand to benefit
Make them all share I frames, but at the same time also kinda not have I frames at all
that might work but also solving this by a system like that is just band-aid on a bullet hole
it doesn't solve weapons on anything besides bosses
In that instead of nullifying damage, it decreases damage
So like
Actually here's the best way to do it
the solution is genuinely just "balance and design items better"
like for instance, that lizard desert scourge rework design feels like the kind that would benefit from doing shared iframes
what it'll benefit from is using less hitboxes across the body instead of one for every segment
its from what i can tell, possibly the least wormy a worm boss has ever gotten in calamity
Whenever a worm takes damage, the segment that took damage gets proper iframes, but all other segments get damage reduction for the duration of those iframes that applies only to that damage source that caused the first hit
Also yes you still have to balance things, but you don't have to balance every multi hit weapon separately for worms
yknow thats kinda how FFXIV does it whenever you get around to performing big single-target attacks that also serve as AoEs. they just do significantly less damage to everything else
you don't anyway if you do it right
if you use damage falloff properly it just won't need it
I guess
and to be fair, the worm aoe thing isnt that much of an issue in my eyes
as long as it doesnt cheese the fight so much
systems like these are just band-aids over the real problem of problematic weapon design/stats
the ideal is that aoe items arent forced to try to compete with single target items in single target scenarios
and continuing to add more band-aids just makes it worse
yup
aoe-focus should be worse single target than single-target focus
the solution is to rework some bosses into invasion events
-# that also solves nothing because the issue is calamity CC weapons in general being WAY too good at CC
like, solving this from a boss side doesn't solve it from breaking the rest of the game that's not bosses
looking at how to solve it from a boss side is looking at the problem from the wrong angle
realistically the issue isnt that aoe items have to be rebalanced for worms the issue is that they have to be balanced for single target
that's not explicitly true tbh
i have never once see any dev tell another to balance aoe for single target explicitly
no but it still happens
true
nah. they're not.
go time how long you spend fighting bosses vs the rest of the game
i can guarantee bosses are not going to be more than half the time
you spend like what maybe a total of an hour, two hours fighting bosses throughout the game and then how many dozens not doing that
Bosses are major moments, but major moments are, by definition, not the majority of a thing or they wouldn't be major
Issue comes from a lot of things, but the biggest imo are:
- Calamity not putting proper checks on their weapon's AoE power.
- This is made much worse by the built-in pierce resist system, as it encourages devs to not actually balance their AoE properly from a mechanical level
- Calamity balancing these heavily AoE weapons only around bosses. This is ESPECIALLY bad when a tier has few or no AoE bosses
like, on a tier where there's aoe bosses and single target bosses, aoe weapons tend to be better for aoe and single target tends to be better for single target
it's the tiers where there's not much aoe that things get bad
ultimately: there are a lot of solutions to individual parts of the problem, but the only good solution is to tackle the root of the issue and not the symptoms
tackling the symptoms makes it easier to ignore the root, which just causes the root to get more ingrained into the mod and even harder to address
The tiers where boss-specific tools to even out AoE and single target should be those that have no other content for either one to specialize in
like Yharon is a great example of a bad tier for this - only single target there unless we start balancing them around the moons
doze i have a question
sure
is thanatos's 65% true melee resist because of solely drage
no, murasama is also insane on thanatos
oh huh
notice how drage has its own unique than resist too
Thanatos is actually a boss where this is specifically problematic
Because the issue with thanatos is weapons being balanced Solo for exo mechs
god i missed that because its thrown in with the aotc gaels and zenith resists
Thanatos is the most egregious anti single target boss in the game easily
So to make single target usable Thanatos just needs to take a billion damage when you actually hit the segments
if exos were designed explicitly for weapon swapping this would be fixable
Because the thing is.. exos also has single target for twins, which means aoe weapons also struggle solo
so exos and especially Thanatos is actually just horrific for this unless we actively expect weapon swapping
funny idea: why not have thanatos shield its segments after they're hit 
not true!!!! not true!!!!! just complete fiction i am sorry
hitbox size and lenght still makes piercing weapons more useful because they will still hit multiple times in a single shot
fables scourge does this. it works. it just works i am #sorry it just does
Suggestion
Give every single boss
A giant laser thst covers the screen
and a billion vfx stacked on top
And a bunch of bloom on the screen whoever a boss spawns
and idk
Give the eye of Cthulhu a gun
also its such a funny argument like calamity doesnt already for the most part push back against the way piercing weapons annihilate worms to bridge the gap between them and single targets
I support this and only this point.
Ender is correct: See: Astrum Aureus, Providence and Leviathan
Indeed, piercing weapons get often nerfed or resisted by bosses to hit the intended killtime which causes them to underperform vs single target OR be completely busted vs bosses in later tiers
Worst offending tier is post-Golem
The iframe thing is still just avoiding the root cause and causing its own problems
please keep RDR for normal stuff outside of the picture please, dont want bosses to be insufferable
indeed
Probably a better solution than Cal’s atm with the pierce resist system which can cause weapons to deal way less dmg than one would expect
Imo the biggest issue is that we don't allow things to have a niche. Single target weapons don't need to be good in aoe, aoe weapons don't need to be good in single target. Part of this I feel like may be on the tier list/rankings where devs may see a weapon is like C tier because it's bad on like 3/4 on tier bosses, but if it destroys the 1/4 I feel that ranking isn't really fair
Yep
Theres a shitton of weapons that obliterate Ravager but suck vs the rest of post-Golem
even pre-Golem stuff can nuke Rav
Doze already kinda said the weapons can have a niche thing, but I agree with it. Inferno fork should not be expected to perform in single target for example
theres also the example of Stellar Knives being so good single target pre-Golem which makes it viable post-Golem because its damage is inflated to consider the fat fuck that is Leviathan and the multiple parts Golem. If a weapon is intended to be single target it should not be expected to perform well vs big and multisegmented bosses
That was not the fault of single-target vs. multi-target, that was the fault of Levana and Aureus having heavily inflated health and defense/DR compared to bosses which came after them
depends on how the piercing works - stuff like unholy arrows, for example, won't
it does work but it's not just objectively better
It's a trade-off
One place shared iframes would work fantastic is storm weaver though
Specifically phase 1
And this inflated health was due to piercing weapons obliterating them otherwise, was it not?
Damaging worms gives i-frames to adjacent segments
Maybe?
Just throwing it out there, no clue how it would work
But yeah I'm on team "balance items better" but I feel like it's unrealistic to expect that
Potential Balancing...

it's not really, it's just something that'll take time
most cruicially, it means making sure new items are properly balanced
Stares at you really hard
hey I've made sure my stuff is properly aoe balanced for the stuff I've done recently
By recently I mean for 2.2
2.1 had a few aoe monsters in it (everything dog drops)
is there any major AoE that people care abt post dog??
oh rgiht thanatos and hearts
right righ
and ares, if you wanna be technical
hitting several weapons at once is always nice
i suppose but i thought the weapons had like 20% DR and the head had like none
make
make ares share iframes
i mean
its not
its not the point that you can fuck it up with piercing weapons
i think at least
i don't think we should balance aoe weapons by making everything single target
itd be funny though
@limber drift why can't there be two
We do not need two sand elemental accessories dropped by the same enemy its incredibly redundant
Also like for some reason one being a “rare” one while the other isn’t is just a very odd choice
i mean is it any different then enchanted sword shrines dropping esword and terragrim
It's different because they're not interchangeable in the upgrade
Yeah but like the enchanted sword and terragrim are very different visually, with the sand elementals its litera the same thing but like one has like boobs
they're quite different functionally and it's not like you can use terragrim for esword crafts
Its especially weird since like as is in the heart of the elementals for some reason theres two parts of the earth elemental, but there isn’t even one thing tied to silva the nature elemental
that sounds more like an issue with heart than the sand elementals existing, not to mention silva not being in it is because of lore carryovers
I know but the existance of two sand elementals is just very confusing since like why does there need to be two but there arent like two cloud elemental accessories
because there were two sand elementals before, you could retheme one but removal feels ridiculous
the accessory itself is fine
Retheming one of them would also work but like them both being sand elementals as is is my main issue
id just ask for that instead of trying to remove part of heart
going back to your earlier point, if silva really is the nature elemental now, why not just make the healing one nature themed instead
it doesn't literally need to be silva but you get the idea
I guess I could change it cos that could be better
Now that I think about it what even is the heart of the elementals in the mod’s lore like is it literally their heart or something
Also don’t the elementals hate eachother
Also now that I think about it silva also is the only elemental who isn’t very murdery, so having part of the nature elemental that she is being the one that heals instead of hurts would make a lot of sense
Beyond being territorial, unknown.
Wait but (outside of silva) don’t they like hate like the player and other like people so like why do they even help you
Because, uh, magic?
They try to kill you but when you beat them sometimes they help you for some reason?
I'd make up an argument about how you're actually just using magic to reign in a fragment of the Elemental but that explanation probably wouldn't work with Silva if she were included.
Also It is weird how anahita and silva both have names but like the others seem like they don’t as far as we’re aware
Brimstone Elemental probably had a name given to it by Azafurians but the boss was named way before that lore came about.
Anahita is worshipped, so is Silva.
The other two Elementals are far too spread apart to try to give names to, and as far as we know have no following.
brimstone elemental rename with the rework will be real in 2086
Real, putting that in the lore document.
Honestly if she was renamed to “[NAME GOES HERE], the Brimstone Elemental” it wouldn’t really cause much confusion
maybe we will get a cloud elemental name when the sky gets some attention
Yeah but then you'd have to rename Anahita to "Anahita, the Water Elemental" and boss renaming clearly takes a monumental effort.
Well but like with anahita naming her with her title would cause the boss fight to have to be called “Leviathan and Anahita, the Water Elemental” which would be very long and could cause issues
Anahita, the Water Elemental and the Leviathan.
It is weird how on like the wiki and stuff the leviathan’s name is listed first despite in the lore being less important overall
Also leviathan being the treasure bag’s design
Whats the suggestion got implemented that your talking about
^
meow meow meow
yeah true
That just made me think about how its kind of weird that the meowthrower is randomly a w.o.f. Drop instead of moon Lord like the meowmere and meowmere minecart
the idea is to parallel moon lord's drops because they're both fairly random
Is the instigating void bugged for you guys too?
I guess but like most of moon lord’s vanilla drops do tie into space, including kind of how nyan cat was in space snd the meowmere is obviously based on it
things like breaker blade and clockwork assault rifle have very little to do with the wall of flesh similarly to moon lord dropping things like meowmere and SDFMG
Mine reaches 10% of its life and becomes immortal; it doesn't die, but it keeps moving, doesn't attack, does nothing.
what does last prism have to do with space
what even is "instigating void" go to #help-advice-read-pins or #calamity-addon-talk
its addon?
ive never heard of "instigating void" so im guessing but maybe something got renamed, regardless go to #help-advice-read-pins
I said most of them being space related, like lunar flare, star wrath, possession which is moon-lord themed, lunar portal staff and meowmere being nyan cat related
again, what does last prism have to do with space
That would morso just be the lunar portal staff that is referencing that
im gonna be honest the strongest connection nyan cat has to space is the stars in the background of the original animation which is kind of a stretch to say it's space themed ngl
ML is 50% Rainbows and 50% Space
Er, 44.5% Rainbows, 44.5% Space, and 12% Terra
Why? idk
Ceaseless Void
go to #help-advice-read-pins
I’d still say though that since moon lord has two nyan cat related drops it would make a lot more sense to be dropped by him, especially since the idea of this cat-themed flamethrower being weaker than the basic vanilla flamethrower is an odd choice
it's because calamity extends flamethrower progression over the whole game
and there are already plenty of flamethrowers near moon lord
funnily enough base Flamethrower might actually fit with WoF's weird "modern" vibes but Cal isn't going to move it and Meowthrower wouldn't make sense as a SoF craft
I know its just weird due to how calamity expands flamethrowers which should mean theres a reason why pre-vanilla flamethrowers in progression are in universe worse
why
is there an in universe reason why bees knees is stronger than tendon bow or something
Its just strange that the basic flamethrower is stronger than the likely magical meowthrower
idk the cats are softer so the flame hurt less there that's your lore reason
the reason is because we needed a thematically appropriate wof flamethrower and paralleling moon lord's drop table seemed like a fun gimmick
I mean the flamethrower is stuffed with the souls so I guess that's something?
Wof is the most evil creature ever
Are you just burning souls and spewing it at your enemies that sounds painful to the souls
it killed 1000 kittens and used them as fuel for their cat flamethrower
yeah actually there's a better question why the fuck is a flamethrower made with human souls
theyre good fuel : )
that's sooooooo fucked you cant be saying that that's so fucked up dont say that
Because it's scary?
They should add a not scary flamethrower that doesn't use souls.
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
does wrath of machines work with wrath of gods?
yes, they do completely different things
also extremely wrong channel
alright ty
will ask in proper one next time
Aren’t we supposed to hate Heart of the Elements with our very sinews? Get back in line
Smh
i do hate what heart is but i believe it can be good
it's just going to take a pretty hefty rework
Anyway, I gotta throw in the obligatory
@limber drift There are two sand elementals because their spriter and Fabsol could not agree on how big to make their boobs.
I know this and the fact there are still the both of them baffles me
I changed my message cos I realised it didn’t make sense just then
But like heart of the elementals could definitely be cool but as is its just 5 women that follow you
You said Silva is the nature ele?
Isn’t she?
yes
wasn’t the dragon she absorbed the sould of the dragon of life, and she herself is the nature elemental
no
well
maybe?
She's goddess of life but actually her elemental may have been nature and not life
I have no idea now that I think about that
no she's explicitly the nature elemental
Silva, nature elemental, first dryad, and goddess of life
Her greed knows no bounds
her love knows no bounds
Holy scope
i dont think classes itself have anything to do with how hard the boss is
yeah you're kinda right i admit
@dull patio Specific item suggestions are typically a no go, so unfortunately the idea isn't really within the scope of what the mod wants to do. As an actual criticsm of the idea and not of where it is, while the idea in a vacuum is really cool it doesn't really fit the gaps in armor progression that it would be found in. When it comes to "tech parts" I assume you're referring to Mysterious Circuitry and Dubious Plating. This would place it on the same tier as its downgrades, making the prior armor obsolete. It would also really promote build homogeny, with pretty much every player resorting to using the exact same armor set post ml, which isn't ideal and draws away from build variety.
Charge that needs to refill outside of combat also isn't really a fun mechanic.
Nobody likes to wait.
Especially when terraria has the F1-3 loadout buttons now which would let you do what the armor does, just a bit more manually
@limber drift - Your suggestion has received an updated status!
[Rename Mourningstar]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
ye, thats why the weapons you make from schematics wont need to be recharged
@limber drift - Your suggestion has received an updated status!
[Prevent Minecart tracks from going through the bottom of the Vernal Pass]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Oh cool bot is awake
@serene tendon - Your suggestion has received an updated status!
[**Change Exodium Planetoids to spawn natural stone walls, or no walls at all. **]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@copper hazel - Your suggestion has received an updated status!
[Remove Lab Turrets ability to see invisible players]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@karmic bridge - Your suggestion has received an updated status!
[Change Plaguebringer Goliath's attack pattern so that it cannot constantly spam two moves]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@limber drift - Your suggestion has received an updated status!
[Rename Invisible Dye to Echo Dye]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Noooo my prior discussions it's drowning
bing bing bing

It's only if you switch classes, if you use one class, it doesn't drain energy ( why i am even trying to defend lol)
Eh, just feels like vanilla Loadout slots with more steps
I'm sure there'd be a cool way to refurbish the idea but as is it just feels a bit obsolete
yeah- probably
Also no specific item suggestions 🪨
if calamity lacks multiclass options then you could suggest but
you cant suggest exacly what they could do
yea, it's still just far too specific even if it was targetting a specific issue within the mod
^ yeah there are ways to rephrase the issue without going into a particular item
so i should more like, suggesting dynamic multiclassing?
I don't see how multi classing is actually strong
Like. Why would you want to do this
There are lots of options within one class and the game is designed under the assumption that you'll just be using one
Cuz it’s fun. Like if it were better numbers wise it would be really fun.
'cause why not
you could technically suggest to add more items in the vein of gem tech that encourage actively swpping classes midfight ig
i don't think it's a gameplay loop or mechanic we really want to be encouraging people to actively build around byea
You can suggest they add something to make multi classing more viable within the same layout
Well, you could switch to ranged on low hp in very bad scenarios
The thing about terraria is that melee isn't actually melee
He's stating facts
It has the same range and better defense
It's maybe harder to aim because projectile speed is typically lower
i have no arguments
Typically the goal of the suggestions channel isn’t to pinpoint one specific cool item but to recognize a folly in the mod, be it a minor things like item tooltips and names or something more significant like boss patterns or gaps in progression (eg. Pickaxe falloff post Providence). Balancing and bugs have their own forums but all in all suggestions that cover gaps in progression want to be more broad in what the issue is.
Here’s a folly, for example
Oh okay
tf is that
birb
Wdym tf is that
the mod has loads of items and we have a ton of people that are great at making more, so suggestions being used for that is really not what we're after 
A boss from the Calamity mod
BUMBLEFUCK
yeah true, the devs are good
Anyone can be an ideas guy
Imma remove my suggestions then , since it's well too specefic and item
Wrong place buddy
Short answer : no, long answer : no , past answer : no
the long answer is as long as short answer 
Exactly Sherlock
im 
cables?
Hmu
I can pump out ideas
And concept art!
noted
What’s the mod entail?
Yes
Fair enough
(basically unfuck the game and add cool stuff)
giant trees from terraria would be cool
No no it has to be musty
New blocks Xzier new blocks
Peat Moss and Peat
Bog Mummies
Add terraria enemy banners
@civic ruin suggestions need to have reasoning as to why changes should be implemented
i did provide reasoning
old ones army is the only thing not reworked by calamity
because its the only thing that still doesnt fit calamity mod
how does moving the tiers around and adding more solve that problem
because it would make it viable late game
there are other things that terminate well before the end of the game
why does old one's army need to be different
because in vanilla a player can make it from brain of cthuhlu to moonlord using only ooa gear
its like removing all swords post moonlord
i don't see the comparison
were i you i would pivot to focusing on the sentry gear aspect
yes but why remove a major source of sentries
because I'm not sure there's another way to justify adding more ooa content beyond improving sentry support
it's not removal if it never existed in the first place
still might count as extreme effort but at least it'll have reasoning
no its not
"calamity" and "overhaul" being put next to each others alter the chud chemicals inside my brain
Yeah this counts as extreme effort
Reworking OOA is a lot of work
have you considered: rewriting the entire event and replacing the original so it can easily be altered
How is that supposed to be worth it
"why not just make another terraria in a better engine"
Counterpoint: people would have to fight the Old One's Army.
also insane jank as soon as someone plays with another mod that changes stuff in OOA like fargo
ok but that one is lowkey reasonable
or barring reasonable not a bad idea
Have I got amazing news.
have you?
Yes.
with how fucked up ooa is i dont think having two reworks of it would remain with it being playable even with one being overridden
ok i think a lot of people have kind of beat this dead horse already but @civic ruin this has no reasoning, is way too large in scope, doesn't actually explain what issue it is fixing, and is also just outright wrong
not sure how outright wrong falls into it
can additional tiers to events be put in frequently suggested or added as an example in high effort
but post dog frost legion when...
Post dog goblin army
"calamity overhauls almost everything" a lot of things in calamity arent changed actually
very notably are
ah
Also would require putting a lot of effort into overhauling a very much side event in Terraria, which Calamity isn't famed for.
(Looking at Pumpkin Moon and Frost Moon.)
snail
doze actually created the concept of christmas
doze is santa claus in disguise for all the goods they've bestowed upon us wretches
They're adding one new snowman that throws snowballs at you that inflict Frostburn for 5/10/15 seconds
doesn't one of the snowmen already through snowballs
If any events should progress through the game, it should be the ones that are a bit more integral to progression and hard to miss.
OOA makes sense
it already does progress
the weirdest part here is... why on earth would we change the vanilla event tiers
also
post wof squire
post plant valhalla
how the hell would you powercreep these too
valhalla knight is genuinely already one of the better sets for prov
yeah the retier makes no sense
"add more ooa tiers" lots of work but honestly reasonable
"move the existing ones" ????????
I feel like events post-ml in general need more changes
right now its just tier 3 acid rain and stat bloat post dog to the vanilla ones
ooa tier 4
ooa tier -1
i think events should die and be replaced with boss fights
ok boss rusher
i hate boss rush but i love boss design. curious
They should remove bosses and replace them with events.
Genuinely this would make more sense than existing post dog events
Well actually no, eclipse makes sense too
bc that one scales in vanilla
They should remove bosses and events and replace them all with super monkey ball
"they should"
look inside
cal dev
👀
Anyone else
hes talking about relogic obviously
relogic should replace terraria with super monkey ball
true
truth convention violation
This is true.
Look Inside? More like... uhhh... Look Outside
Before I post I need to double check
There aren't any sentry-related armor/accessories in Cal right
there aren't besides technically stardust
Stardust is vanilla though so not counting it
none at all im afraid
or joyous, depending of mindset
some are happy sentries are unsupported due to balancing headache
calamity adds post moonlord content that doesnt exist in vanilla
so it is effectively a cal addition
fair I suppose
esa will give 2 sentry slots in 2.2
summoner rebalance hell
actually?
my suggestions are always "planned eventually" or "really bad but gave someone else a good idea"
a change that will increase the global amount of esa users from 3 to 5
statis blessing probably becoming sentry focused eventually 
esa truly is an accessory that exists
yeah I'm still iffy on it myself
its probably too strong but its sentries so what else is new
on the same tier as sanctified spark 
how would you even make it work
closer to from 0 to 15, it'll give esa a niche so it's not just fucking worse papyrus scarab anymore
1 sentry is too weak but 2 sentries is insane would it be like 2 sentries and -12% sentry damage or smth
i can't spell

i mean i think the item itself is mostly fine, sentries are overtuned but I'd say that's usually the sentry's fault not items that buff them
also sentry usage isn't exceptionally common so it'll probably just end up encouraging people to use stuff they haven't used before which at least in the short term is good
now it also gives 20% melee speed
so it's a good thing we dont have pml whips yet
though kaleidoscope already annihilates storm weaver so that won't help matters
it's peak...
current numbers for 2.2 ESA are:
20% melee speed
1.15x specialist ranged damage
-25% mana cost
+2 sentry slot
10% rogue speed
yeah exactly
It's like, yes it's very good
but it also encourages a playstyle people skip
esa meta will be upon us
like rogue projectile or attack speed
so is it supposed to be like encouraging subclass playstyles
could you imagine if it was projectile speed
just telling rogue to fuck off
specialist ranged, sentry summoner, mage
thats what it is rn iirc
its stealth gen I think
oh yeah
its ranged that has velocity
its camper that has the stealth velocity
and even then its like 25%
why do people keep on being hacked holy
theres been like 20 mr beast scams in cmt today
yeah 25% ranged velocity and 15% stealth gen
they need that mrbeast money
because ranger absolutely needs projectile velocity
misty grease give me crypto
got current esa sucks so much ass
the mana cost reduction is decent but like thats the only thing there
only useful for whispering death immunity
especially now that its -25% and not 0.75x
and that's not even that threatening of a debuff
Attack speed
Same stat as GOR
but less strong bc it has no downside
Melee speed and a minion slot together isn't terrible for summoner
but it's got steep competition
And no post ml whips
Yeah, it's meant to boost more "niche" class stats instead of normal raw damage boosts
Finally 🙏
im not sure how niche mana cost is
it's more niche than damage and crit
fair enough
it's the closest thing mage has to a stat that makes sense for it
Ranged was especially hard because it genuinely has no real equivalent stat so we just stole shroomite
mana star drop rate 
new accessory that converts your bullets/arrows as opposed to a weapon doing it
an accessory that converts your bullets to arrows and vice versa
What if it gave homing to all ranged attacks that use arrows, bullets, rockets or darts?

An accessory that murders you
accessory that lets you shoot ammo without a weapon
accessory that converts the player into 1mol of gas at stp
in my eyes half the soul artifacts (Eldritch and Auric) desperately need reworks
dimensional and profaned are fine
auric artifacts should just give 2 kindle staff summons for free again
actually
no
you should be able to equip an unlimited number of them
honestly i love that profaned soul artifact's donor straight up became a dev and used that power to give themselves a developer upgrade to their donor item
and no other changes
i love that genuinely
see you use wings and then a defensive accessory and then five auric artifacts and then you have infinite damage
yharon's draconids used to also buff your player while summoned
In addition, the Son of Yharon increases life regen by 2, increases defense by 5, and increases movement speed by 10% while summoned
though ya it wasnt much
why would you need a defensive accessory when 500 draconids would genuinely butcher anything
like atp just use dsa
i would have said interstellar stompers but everyone in this channel hates fun iirc ❤️🩹
truth nuke
Probably viable in it’s current state
ESA is fine when stats are good
ASA is also getting buffed
(instead of +1 minion slot for each draconid, it makes draconids cost 4 slots instead of 5)
👀
(still mid I fear)
Good for minmax builds!
yeah but now you can get 4 dragons from 16 slots instead of being stuck with only 3
ever considered that
ok so it takes slightly less slot minmaxing to get a 4th draconid
this does not affect the fact that draconids are not very good
you're looking at it too deeply
using critical thinking and stuff
just consider: lots of dragons
tenryu + stardrag + 1 kindle + disgourger is 7 dragons for only 15 slots
asa with 16 slots is only 4 dragons
true...
thats so lame ngl
draconids are not that cool of a minion to justify special treatment
like, Ark of the Cosmos is a far better choice to have an accessory that buffs it
No
AotC does not need more shit
It’s already the line with the most attention given to it, we don’t need to shove an accessory that modifies it
the very concept of an accessory that buffs one specific weapon is shit
the point int that it should get it just that its stupi d
I’d also just argue that we’ve learned that accessories that only really work with a small handful of weapons are just. nightmares to deal with with the example of Hive Pack and it’s dead corpse upgrade
Yeah
how is hive pack an example of an accessory being a nightmare to deal with
Hyperbole on my part, apologies.
It’s mostly just bc it. only affects one weapon for each class, aside from Ranger where it affects two. I can’t recall if the weapons were balanced around it being equipped (I believe it was but my memory is hazy) but it just doesn’t make for an interesting accessory.
i disagree with the last assertment
also it effects more than just one weapon per class
arent draconids just kinda ass
Shhhhh
like even if they costed 3 i dont think they'd be any good
Salvageable just bring back their stat boosts clue
draconid's power is not the issue with ASA
i mean yeah, i moreso mean even with reworked asa
yeah, it's just a buff to make it less obtuse in function
5 -> 4 slots per draconid is like. one more draconid if you use all draconids ?
which tbf is worth +4 minion slots if you have full draconids
yea but thats with All draconids, which arent very good in the first place
like you're better fullspeccing into saros or using smth like midnight sun
im like 50% sure you get more damage per minion with beacon over draconid
In Vanilla:
- Bee Gun
- Bee Keeper
- Beenade
- Hive Five
- The Bee's Knees
- Wasp Gun
- Hornet Staff
- Honey Comb
- Bee Cloak
- Honey Balloon
- Sweetheart Necklace
- Amber Horseshoe Balloon
- Stinger Necklace
In Calamity too:
- Plaguebringer Armor
- Alchemical Decanter
- Deific Amulet
- Rampart of Deities
- The Swarmer
- The Hive
- Plaguenade
- Fuel Cell Bundle
- Infected Remote
Hive pack is a totally fine accessory tbh
ASA's main issue is it's
- way stronger than most other offensives
- only works with one other item
So instead of increasing build diveristy, like a good accessory does, it decreases it
Yeah
now you're thinking with dragons!
I'd say a good accessory is determined primarily by
- Is it intuitive / does it do what a player expects?
- Does it increase or decrease build variety
scal/exos
kindle: C/D
beacon [A/B]/B
saros: [4:46 / 4:33 / 3:54]/[6:39 / 4:36 / 4:04] so like high A??
ASA failed both before, but the change makes it at least pass the "intuitive" part now
it still does not increase build variety, though
Again, draconid’s viability does not matter for the purposes of the latter question
what did old ASA do? didnt it buff minions per draconid?
it spawned 2 draconids
oh.
way better effect tbh
did it. never buff minions with more draconids?
don't think so
And that gave you the stat buff inherent to draconids and 8 extra slots, essentially
ml?
that sounds like a good rework actually. 5 slots consumed for what in my head is a summoner acc
like they arent good dps wise but they do exist and they can infact do damage, plus with ASA if you wanted to do so it could buff your other guys with just one or two out
they're like C/D they're not marvelous
A tier is like, slightly above where they should be even
okay C tier is exactly where they should be without ASA
with ASA they realistically should be B tier
c compared to the rest of the pack of a's and b's
... i should have made ASA +1 sentry slot per draconid summoned i'm so washed
TRUEEEE
that's an issue with those weapons more than draconids
^
Summoner be busted
aren't there genuinely like 2 sentries on that tier and one is post exos
one post scal other post exos, both with 1 slot limit
if essentially every other item on that tier is better than this one, i feel that is an issue of the weapon itself instead of its neighbors
oh yeah perdition
no it's just that the other weapons are stronger than they should be
wait is perdítion a sentry
also ASA should be weaker than the others bc it's a direct drop
direct boss drops should be weaker than things you have to go make
yeah thats why my hypothetical rework would be Cool
yes
because you knowingly trade your dps for stats instead
yeah i recall that weirdness
with it being a sentry scal has
- normal minion
- active weapon
- one-time-use minion
- sentry
instead of having two one-time-use minions
Yeahhh
It’s not a sentry in any respect other than taking a sentry slot 🤷♂️
and being marked as a sentry internally
i should make atlas scale with sentry slots spent on it
hey checking back what would be a normal amount of defense to give a player for summoning a minion. asking here bc topical
i had the really stupid idea a few months ago to make Perdition spawn an Scal arena box that you couldn't leave but give you mega buffs while inside it
what tier
auric
probably like idk 5-6 per slot
(im writing my asa rework in a document and i want it accurate Ish)
Funny idea
well
would 15 be too much
per slot? yes
per draconid
that's worse than brittle star then
lmao really
but it attacks so
15/5 = 3/slot
sob
although brittle star is 100% too strong
yea 1000%
i thought brittle star was also 3 now
and also brittle star doesn't attack
iirc 4 but gets summon penalty or smth
if draconids are a full-offensive-power minion though then 15 is honestly probably right
other than defense, what would be a good buff to give. i dont want to give regen (obvious reasons) and the minions experience a buff themselves
each draconid gives you a revive like yharon!!!!
speed isnt really useful, no one uses flight time
acceleration cluele
(you can just Grapple and "Yay")
Let's just kill draconoids
no. its something similar to the viral sprout sage poison
no
I think this is a wonderful idea
no potential issues
thanks Bast Statue from Terraria
they could just grant another minion slot 
except instead of being a debuff exclusively dealt by the minions you get to inflict it or something
no cooldown but it deletes the minion whenused
+15 defense and +1 minion slot per Draconid. perfect. this has no issues whatsoever
no i know thats why im not writing that
it's just bad conceptually
ASA is lame
like wow you get more minion slots... yay
id rather itd have a more unique ability rather than whats effectively just more slots
asa should make all dragons do 1.72x damage
next update makes them cost less (5 -> 4) 
Disgorger upscale, you love to see it
well, what does this entail?
is 5% DR too much? max of 15% if you spawn three draconids?
is that too much or is that okay. i have no knowledge abt DR on the auric tier
by making dragons do 1.72x damage does it mean these guys?
Pulse Dragon
Dragon Pow
Vesuvius
Pristine Fury
Mutated Truffle
Dragonblood Disgorger
Yharon's Kindle Staff

it means that zeratros is 1.72x more dead
was waiting for someone else to figure that out
where drataliornus
well hes there clearly
drat doesnt count
surely i did not forget him
its not a real weapon
ya
it was basically no-hiting all of rev
and they did it probably back when blossum flux was still a scaling legendary
why the fuck was the decision to rework ASA to literally just shuffle the numbers around
that sucks
I Wonder Why They Stopped Doing Reward Items
reads better i guess
its the same effect just easier to understand
just buff draconids and kill the item at this point
if i were to choose an asa rework while keeping a similar effect
all multi-slot summons take 1 less slot to summon
jfl deserves a reward for the no accessory pre-dog jared no hit
true actually
like genuinely
if i were to rework asa it wouldnt do anything with those fuck ass draconids
i think this breaks void marionette
oh god
its a multisummon but it can work with 1 slot and i think with this itd technically take 0 (unless specifically told not to do that)
8 costing ares skeleton...
hold up, this crackpot idea might work?
it would not work because its broken as shit
no because each segment is counted as its own summon
YOU'RE ORANGE TOO?
no see Calamity Devs you're thinking with like. logic. and reason. and sense
ASA should make dragonfire stack
asa is already a nonsensical accessory make it make even less sense
that comes with being a dev I think yes
asa should have nebulous cores revive cluele
Why are you orange
give it a silva revive that stacks with silva armor
honestly if a major rework was done, i could honestly see "fighting for a revive" to be apretty cool
for each stack, the duration of older stacks is cut by idk 25%? 50%?
🟧
They didn't have enough Fluffy in the dev server ig
so you can use stuff that applies a lot of dragonfire to melt enemies
asa has necro armour revive
First gps now crit, who’s next to become dev, doze?
asa dragon scales.....

if you do enough damage, you get a rebirth charge which can either be spent when you die or flatly boosts [Stat] by 10% for each, with a max of 3 charges
yeah but anyhow i still think ASA and ESA really do need reworks because their current effects are super lame
necro armor revive but it summons 2 firey draconids before you die
man i can't wait to rework draconids they have such a cool sprite for such a lame effect
they have a cool sprite?
have you seen it
i know they're not nuggets anymore but i rate the current sprite like 6/10. nothing outta ordinary
you have questionable tastes
they have more frames than yharon!!!!
yea they look like supreme soul seeker but big and yellow
That is a cool sprite

not saying the sprite is Bad per se, its just not Awesome
what
yes it is
theyre like
it's pretty different
entirely different
Also dang this looks like the body is just a tube other things is attached to
they both have wings wow
it looks like a really flawed attempt of recreating a dragon
the wing and feet look similar
and i love it for being that
it is a good sprite i just dont treat it highly
they both look like wings and feet 😢
How the shit do the wings look similar
also yeah
the uuuuuh. bones of the wings i dont know their technical names
yea thats not really a sin against it just smth i noted
(no idea if they actually were)
Again
You would expect the dragon summon to be the ones with feathers but no its the demon skeleton with the feathers while the dragon has fire and bone
Or branch
it is kindle staff
well i mean its kindling yeah
like kindling
its like a tree dragon but its on fire
So wood prolly
with a gold hat
it looks like ash wood exactly
yeah it does
which is funny because im pretty sure these sprites existed before ash wood
1.5 yeh
Classic chicken nugget
i love this sprite so much
fat baby
craftable with 25 ashwood, 10 amber, 3 topaz, and 5 shadow scales/tissue samples
My chud son with every disease <3
i'm sure if a dev digs they could find why the yharon weapons r like that
seems kinda weirdly specific to have been thrown together randomly i think
depending on when it was made the discussion could've been entirely aoutside of the dev server tbf
not that old
I do as well
here's rover talking about the suggestion being in posting
i cant actually find it in voting though
i think it might've died in the purge
I know that's you Batman!
alright tear my suggestion apart
no
it's fine
Electrified specifically could use a flask
We don't have a good water buff to flask though
yeah true
diamond of the deep is good enough
cold is cold
its
there
Cold could probably flask Nightwither
wait hes cooking
an actual interesting to use flask
An iq too high
never thought id see the day
Flask that applies Glacial State when
Flash that just frostbites your enemy to death
item dropped by gfb permafrost
whaddaya mean
let me go dip my weapon in lightning so it has lightning stick to it yes
See thats where the magic comes in
there is an anthropomorphic seahorse man nextdoor
Flames don’t necessarily stick to an arrow without a specially made arrow for it
sense was gone long ago
Let alone a sword
flask of fire isn't just a fire
It's hellstone
you're covering the weapon in hellstone
Lightning could be auric then
do with that what you will

or vermillion
shh
Empowers themselves
All flasks should just inflict the user with the debuff
I'd say no to vermilion from a design perspective of
flasks make weapons inflicting that debuff pointless
yeah the amalgam does it anyway
Not for long
but it does nonetheless
Almost all the amalgam debuffs are being downgraded a tier for being too strong

