#suggestions-discussion

1 messages · Page 415 of 1

glass arch
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not necessarily on the items page

half imp
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I'm talking about Cerebral Mindtrick actually on the player but yes there's also confused

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And confused does work on most enemies

glass arch
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its almost exclusively bosses confused doesnt work on

limber drift
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Wait do the rotten brain’s upgrades also inflict brain rot too?

half imp
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Yes

limber drift
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Also random thought why are brain rot and burning blood basically the same debuff

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Like they deal the same dps and are the same element

novel belfry
tepid crown
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they have the exact same function

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be an evil related sickness dot debuff

glass arch
novel belfry
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i suppose so

tepid crown
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using confusion on ooa enemies is funny

mossy pelican
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Flask of nanites is actually pretty helpful for events

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Bc of the confusion

deft yew
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Right guys

drowsy plank
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im pretty sure they used to have unique secondary effects but they were. you know. stupid

indigo yacht
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minion knockback reduced by 30%

drowsy plank
sleek turret
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awful who cooked these

drowsy plank
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lmao

sleek turret
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random bullshit go

half imp
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this is how we can finally make summoner balanced

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make Holy Flames do 20 dps and -3 minion slots but +70% whip range

grave zincBOT
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@half imp - Your suggestion has received an updated status!

[Rework Spear of Paleolith and Profaned Partisan]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

half imp
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lol

dense locust
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huge?

distant gyro
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you suck

half imp
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i did mean to stop that one from getting to voting but then the whole like

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great botpocalypse of april

distant gyro
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april folds

frail fox
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Thanks Obama

royal tapir
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Congrats on the implemented suggeston

oblique birch
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Wow what a good suggestion I'm glad it passed

humble scarab
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you never use magic missile while having inventory opened wires

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and even then, you can spam click

kind dune
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buffs/ weapons and armour does it too, the main point is the gruesome eminence

fossil finch
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move

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move yourself

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i mean this really applies to everything not just held weapons

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i guess the problem with eminence is the range being controlled by you

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you can technically disable your ui to prevent this

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fascinating

craggy girder
kind dune
craggy girder
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all good

drowsy plank
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...we're really saying "dank" in the big '26 huh

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@crude parrot you're over the 1k character limit

crude parrot
crude parrot
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LIKE BRO D: I CRI

drowsy plank
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this is probably because levi teeth got rework and jaws didnt

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jaws still resembles the old behavior

fleet grotto
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jaws will likely get a rework because it's lame

drowsy plank
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lmao it's getting outperformed by fuckin neptune's bounty

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since reaper teeth are

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technically a set now i guess

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thank you donor item the malestrom for making that a thing for some reason

crude parrot
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based, i was honestly super suprised when i found the leviathan teeth, bc everything before that felt like "stealth strike = more dmg/more pierce/more projectiles", and then i dropped that and instantly was like nah bro, this is absolutely heat

drowsy plank
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im sure some day in 2086 stealth strikes will be interesting

crude parrot
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LMAO yeah im doing a playthrough with friends rn and they have all these insane weapons with cool abilities, and my post-moonlord gear is basically the same trinkets i've been using for the last 10 years + 90% of my weapon "stealth abilities" are just "oh now you cause a 20 dmg bleed on hit" while throwing out a normal lil axe you can't even see xd

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but i like the archtype of going pure glass cannon just "hold the line for me boys" and standing there absolutely blasting the second stealth bar fills up and shredding dudes

novel belfry
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thats an INSANE stealth strike holy commoly

crude parrot
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and you can like flick it too

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hol up

drowsy plank
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@crude parrot ok you still need a title for the suggestion too, the title isn't counted for the 1k character limit

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it's the bolded part on all the other ones, u just need to make sure the body isn't over 1k

crude parrot
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oh oops i didn't realize i deleted it by accident lmao

drowsy plank
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it's fine

indigo yacht
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"literally dank asf"

crude parrot
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LMAO

drowsy plank
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it should work like gravedigger's shovel as evidenced by the fact that it... is a shovel

dense locust
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I think this shit is a vanilla item every time I come across it

craggy girder
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it shoudl work like a directional gravediggers i think

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i mean ig its appeal is to be like uuuh

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silver?

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faster, but poor pickaxe pwoer

limber drift
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Honestly making it into a gravedigger’s shovel might help but like it’d have to be a side-grade due to both being obtainable preboss, but like how do you make a gravedigger’s shovel sidegrade

drowsy plank
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i mean not really?

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do you need to make tin pickaxe a sidegrade to copper pickaxe or whatever

fossil finch
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how do you DARE remove spadefish

drowsy plank
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i know vanilla gives them slightly different values but i think calamity standardizes them, and in preboss it can be useful to have multiple ways to get an item

indigo yacht
fossil finch
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fucking

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spdefish

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imf ucking

drowsy plank
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spfish

fossil finch
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nobody knows this item exists btw

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not a soul would be able to tell this is from pre rust and dust

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older than: bouncy spiky ball

drowsy plank
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that's not true, this is just because it hasn't been removed yet

once it's removed we'll have 18 people asking for it to be reimplemented like it's acid barrel or something

fossil finch
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OLDER THAN WULFRUM BATTERY

drowsy plank
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insane

indigo yacht
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rework spadefish into a blast barrel sidegrade

drowsy plank
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killing you

limber drift
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But like Making it act the same would be redundant because its way more tedious to get than the shovel would be

frail fox
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Fishers are so familiar with this beloved item

indigo yacht
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yeah what gp said

limber drift
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I only know it cos it used to be an angler reward in calamity

fossil finch
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1.4.1-1.4.3 was like a Mystery Era of calamity mod

drowsy plank
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this is reminding me why the fuck does cactus pickaxe exist

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the only wood type to get one

fossil finch
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better than copper

dense locust
indigo yacht
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i think the wiki is wrong too there's no way it's a percent chance and not a specific catch rarity

fossil finch
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this was added in 2019 it is very possible it does not have very modern fishing code

drowsy plank
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WHY IS A PICKAXE MADE OF CACTUS BETTER THAN ONE MADE OF COPPER

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this makes me so mad for no reason

frail fox
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2019 cal was crazy

indigo yacht
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in fact

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i highly doubt it was ever a 2.5% chance

fossil finch
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this is calamity mod

indigo yacht
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I'd bet money that was just someone misrepresenting the catch rarity because it's easier to understand that way

fossil finch
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this is also possible

drowsy plank
indigo yacht
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it happened with abyssal amulet

indigo yacht
drowsy plank
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if it was actually in a place people checked i feel like it would've died by now

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i c

indigo yacht
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dont ask why i know that

dense locust
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the code searcher

frail fox
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Spectre rifle treatment

fossil finch
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i have a need to remind you calamity nerfed cactus pickaxe power from 35 to 34 for like sixteen villion years until i pointed it out last month to a developer

limber drift
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The changelog on it’s page suggests it is a 2.5% chance because it specifically states it is only a 1% chance in hardmode

fossil finch
dense locust
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last month? but the change got reverted 2.5 months ago

fossil finch
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okay i might have misremembered when i did it

fossil finch
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fascinating

frail fox
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If you go below 35% pickaxe power it should just not work

keen zodiac
fossil finch
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wait 1.4 made it slower on purpose

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it used to be the same speed

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so it was an objective upgrade because of no range penalty

frail fox
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Funny

indigo yacht
dense locust
limber drift
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It is kind of weird how cactus is kind of a wood but also not
Like all the woods have a bow and hammer, but cactus doesn’t, but cactus does have a pickaxe for some reason

novel belfry
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Spadefish should use the same ability as that Gravedigger's Shovel

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its kinda just there

limber drift
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But then what would be its point in existing

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Why not just use the shovel

dense locust
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is gravediggers just graveyard merchant

limber drift
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No you craft it in graveyard

dense locust
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ah

limber drift
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Out of iron/lead and wood

novel belfry
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i tried to search up suggestions that mention my name (i.e. my suggs), but for some reason it just instead went all the way back to 2021

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and this was the first result

limber drift
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I just remembered how 2020 was 6 years ago

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I feel so old

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But like Spadefish is so baffling to me that it exists cos why do there need to be 2 pre-boss fished up pickaxes

fossil finch
limber drift
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Also wait spadefish’ page says its fast but like it’s use speed is “19 (average)”

half imp
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CV is perfect

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don't talk to me or my void ever again

fleet grotto
half imp
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you're kinda old L

glass arch
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i dont even know what cv is supposed to be as a sprite

fleet grotto
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youre older than me!

dense locust
novel belfry
frail fox
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Hey well it’s better than the competition!

dense locust
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what competition

frail fox
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True they don’t even put up a fight

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(Signus, Weaver, Polter)

fleet grotto
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2 of these are in dire need of a rework

limber drift
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Ceaseless is weird like why are there two consecutive dungeon bosses post moonlord

fleet grotto
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because youre fighting them in that order

drowsy plank
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it's better than plantera and golem that's for sure

novel belfry
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and quite frankly, you can just go for ceaseless after polterghast

half imp
limber drift
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Kind of but like does anyone actually do stuff between polter and ceaseless cos your already at the dungeon, and like if you fought ceaseless first theres a fair chance you’d not have much to upgrade

frail fox
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You can also skip all 3 because they’re extremely unimportant 💔

limber drift
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NO! STORM WEAVER IS TOTALLY IMPORTANT TO CALAMITY’S PLOT

half imp
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Goodbye alternative cosmic worm recipe 😇

frail fox
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Remove the alternate worm recipe immediately

novel belfry
# half imp I only have solutions

heres a problem or two
its really hard to tell that there's supposed to be a zone around CV that triggers it to move to another spot.
additionally, CV's current movement makes it move alongside the Dark Energies that, unlike a lot of Calamity-modified enemies, are always contact-damaging.

drowsy plank
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i mean at least ceasless and signus have the distortion and statsis quest Eventually™

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idk wtf weaver has

frail fox
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Weaver has aura

half imp
novel belfry
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okay but making that mistake feels annoying and hard to understand

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which makes it feel obnoxus

half imp
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skill issue smh

novel belfry
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get it? pun?

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anyhow i think the punishment is hard to understand and too harsh

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if you ask me, if you trigger CV's movement, it shouldn't immediately just move, but rather telegraph its next position, and then teleport there

half imp
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jokes aside the three major issues I have with CV

  • it always aligns right of you, so it's not symmetrical
  • melting dark energy to not have to move
  • it doesn't telegraph the area you're supposed to stay in
half imp
novel belfry
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did i get ragebaited by doze

half imp
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it just needs to telegraph it

novel belfry
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also i think its. a lame way to punish the player when your boss is a portal that sucks you in

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what if it took notes from WoF and instead tried to suck you into itself

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if you went too far that is

half imp
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that would suck because then you can't reposition CV on purpose

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you're stuck wherever he ended up in your arena

novel belfry
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anyhow i also feel like CV really doesn't do a good job of utlizing its dark energy minions interestingly

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this stings because. BoC rework

half imp
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now, if CV was always locked to one spot no matter what? then it'd be fine

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but when CV moves each phase not being able to reposition CV would be way more obnoxious

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perhaps I should make CV anchor itself above the spawner and never move

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then leaving the area violently rips you back towards the center, probably hitting you into dark energy

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ughh this is making me want to test CV edits but I have so much else I should do

novel belfry
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well what are they

half imp
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🤐

hollow shell
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@limber drift You should at least mention its core gimmick
The reason it has a low power is because it has an unusually fast digging speed, the second-fastest mining/tool speed of all pickaxes in PreHM

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Or, well
It would be, if
Calamity didn't significantly buff all vanilla tool speeds to be faster than it

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lol

novel belfry
hollow shell
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Yeah ok then this is a matter of its core gimmick getting powercrept out of existence

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Still worth mentioning I think
I like the idea of Spadefish :<

fleet grotto
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i remember suggesting that maybe it could pick up gravedigger shovel's ability of mining soft blocks in an aoe

limber drift
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I’m confused tho because it says its use speed is 19… which is the same as vanilla silver pickaxe, so are they the same speed

hollow shell
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Use speed is not tool speed

limber drift
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Oh I’m dumb

hollow shell
limber drift
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Oh okay

dense locust
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wait why is fossil pick just told to go fuck itself in cal

hollow shell
craggy girder
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bc fuck you fossil pickaxe

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theres just so many pre-boss pickaxes that some just need to be dogshit

limber drift
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I do have the slight idea where like it could be like gravedigger’s shovel, but since its a spade which like are normally smaller (?) maybe have it dig a 2x2 area instead of 3x3, but have it insta mine dirts instead of needing two uses

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Also doesn’t spadefish trying to be the “fast pickaxe” but having low pickaxe power work against eachother since pickaxe power also determines how many hits an block needs to be broken

hollow shell
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That's exactly the point

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A classic example in vanilla is upgrading from Nightmare Pickaxe to Molten Pickaxe

Nightmare is fast but has under 100% power, meaning it takes two hits to break common Stone
Molten is slower, but has 100% power, meaning it only takes one hit to break common Stone
So in average mining Molten will be faster despite having a lower speed

The (intended) gimmick of Spadefish is to have such a fast tool speed that it makes up for its low power
You get through all the many hits you need to break blocks as quickly as the higher power pickaxes that need less hits

frail fox
novel belfry
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alternatively you could turn it into a hardmode fish, theme it after some biome, and make it be a hm version of gravedigger

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maybe it could still mine, but take way to long to feasibly mine non-dirt/sand/soil tiles, but instantly mine its intended target tiles

golden sonnet
limber drift
hollow shell
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Even faster than Nightmare, but lower pickaxe power

novel belfry
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some things just need to be reworked significantly alongside getting a retier

limber drift
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I mean it would be a lot of work for how few people would use it

hollow shell
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People will use it if it is good

limber drift
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Also like the idea of a hardmode shovel is weird cos like unless it can break stuff like stone it’d be very niche cos like at that point probably other pickaxes would be easier to use

novel belfry
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ya prob

hollow shell
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Current Cal devs are good programmers, they could find a way to reimplement the Gravedigger's Shovel effect but for common Stone

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(and other "main"/"filler" biome blocks like Ice and Hardened Sand)

limber drift
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I know but like it’d be kind of weird that a fish shovel is somehow strong enough to tear through stone

hollow shell
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Make it a sick-ass lobster claw

indigo yacht
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eyes

hollow shell
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... also, regarding a pickaxe that's really good at specifically mining filler blocks,
Fables did it
https://calamityfables.wiki.gg/wiki/Moldy_Picklaw

Calamity Fables Wiki

The Moldy Picklaw is a Pre-Hardmode pickaxe dropped by Crabulon. "Soft" tiles destroyed by the tool will be converted into a variant of Mycelium Mold in a root-like pattern. This variant of Mycelium Mold behaves similarly to Cracked Dungeon Bricks and does not yield drops.
Its best modifier is Light...

golden sonnet
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does not yield drops : (

hollow shell
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for those who needn't 1800 stone blocks

limber drift
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But what if I wanted 300 boulders SAD

crude geode
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^

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The children yearn for bigger and boulder

limber drift
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Bigger and Boulder… Heh I think I like that name

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But yeah the fact that spadefish somehow still exists in tis current state is baffling

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Also its sprite is also very weird like what is it even supposed to be

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Like I get the shovel part but that doesn’t look like a fish

tepid crown
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a fish with a spade as a tail

limber drift
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You do mean as a fin cos fish don’t have tails

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But like It doesn’t at all look like a fish

tepid crown
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yes

limber drift
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And also if it is meant to be the back fin don’t they normally not have the “rounded side” of the sin not at the back

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Also like the shovel is so weird cos its literally just a shovel, not like where a reaver sharks head is pickaxe shaped, or idk the rockfish is kinda hammer shaped, the fish has a literal metal shovel for a tail

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Like thats very weird

craggy girder
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did you want this with a stick up its rear

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(Atlantic Spadefish)

limber drift
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SPADEFISH ARE A REAL THING???

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And they look entirely different to cal’s

craggy girder
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(im being pedantic. i think the spadefish is kinda meant to do a Huntail thing)

limber drift
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What do you mean by that

craggy girder
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((not direct inspiration but probably similar in theory))

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fish with big thing on the end of it because Why The Fuck Else Would It Have That

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maybe the spades a lure. who knows. i dont

glass arch
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huntail i thought was more inspired by oarfish

limber drift
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Aren’t huntail and gorebyss eels

craggy girder
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the main body is meant around eels and oarfish yeah i moreso mean the lure on its tail

glass arch
craggy girder
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because again why would a fish evolve to have a somewhat sharp tail

errant wren
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because it looks cool obviously

craggy girder
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but thats LAAAAAME i need evolutionary reasoning!!!!!!!!!!!!!!!!!!

errant wren
#

mating reasons, then

limber drift
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But cal’s spadefish isn’t that it has a sharp fin, its that its fin is a literal metal shovel

craggy girder
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a metal shovel has a higher pickaxe power

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i think its fin is just that, a fin. but its probably slightly keratinous

limber drift
craggy girder
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what i thought gravediggers was 45% but it just couldnt break stone

limber drift
#

From Terraria wiki

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It doesn’t really work in the way normal pickaxes work but like it internally weaker than spadefish

craggy girder
#

funky.

fossil finch
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i dont see how that matters for the discussion since spadefish existed way before gravediggers anyways

limber drift
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I will say that turning it into a shovel sidegrade, while kind of neat, would face the issue that like gravedigger’s hardly used even so I doubt anyone would spend their time fishing for such a niche item

novel belfry
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actually no

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ya'll dont get it

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the obvious solution to spadefish is to base it off trawling fish of some kind

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wait

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wait

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WAIT

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I FOUND IT

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THE ORIGIN OF THE TERM TROLLING

drowsy plank
lucid marsh
#

🐚 "Kill perennial"

craggy girder
#

@limber drift planned im 85% sure

keen zodiac
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i know that archon at least wants to

glass arch
#

not a bad idea to throw it in anyways

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bc otherwise it becomes a signus rename moment where its been what 3 years

karmic bridge
#

earth automaton

keen zodiac
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i'm in the camp of just removing it

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bro serves zero purpose

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there's already several post wof spears

karmic bridge
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😢

limber drift
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He does suck currently in like every aspect

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But like he could be made cool if they do the right things

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But honestly he could be removed and no-one would care

lucid marsh
#

Yeah. I also think removing it would be better

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Give its drops to random hardmode dessert enemies or something

keen zodiac
#

more hardmode desert content SAD

lucid marsh
#

The earth elemental has two drops which are both sand themed weapons

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Slap them on the sand elemental and call it a day

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Side note: I wish the wiki had a way to see the drops added to vanilla enemies

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There's no way to ask the wiki "which items does the sand elemental drop in calamity"

limber drift
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Just make them crafted with forbidden fragments since like it’d be less luck dependant

worthy fractal
#

are the other elemental weapons also going to be resprited? (vanishing point e.g)

boreal lichen
#

yeppers

worthy fractal
#

ok good

deft yew
golden sonnet
deft yew
#

Seriously, how many people would miss Comet Quasher but worse, projectile vomit spear, and a generic gun at the tier that already has too many of those

half imp
#

Slag Magnum would be sad

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because then I can't rework it and name it Slagnum

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Also Aftershock isn't a thing anymore it was removed

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okay this is peak wiki trivi

deft yew
drowsy plank
#

they're both nothing weapons

half imp
#

Unfortunately some devs are attached to mineral mortar

drowsy plank
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oh wait right mortar got reworked didnt it

half imp
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it did yeah

drowsy plank
#

lmao

golden sonnet
sleek turret
#

It's either that gif or those inspirational sometimes letting go is also love images

craggy girder
craggy girder
vocal wedge
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What we really need is post-Moon Lord Desert content.

craggy girder
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(i actually hate the desert, its just really funny to have everything there)

tepid crown
#

the desert is just the modern day jungle if you think about it

crude geode
#

Not even close

glass arch
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we need more content but it cant go to the desert or the jungle

vocal wedge
#

Give Tundra stuff.

craggy girder
#

no the tundra is a fat fucking chud and it gets nothing

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it will get elumphant and that is it

crude geode
#

You’re a fat fucking chud

craggy girder
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i have a pretty decent joke but it doesnt work in this enviroment so i will just explode

crude geode
#

Good

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Anyways yeah it’s drops are really just nothing burger for two classes that already get a ton of stuff

glass arch
#

its drops are nothingburger its design is nothingburger its behavior is nothingburger its lore is also kinda nothingburger i cannot lie

drowsy plank
#

but guys what if we just completely rework everything about it from the ground up to the point that it's a completely different thing entirely! wouldnt it be good then? 🥺

craggy girder
#

the builder of the ship of theseus is a bad boatsmith

deft yew
#

Aside from looking nicer that is literally all it does

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It is also the only reason Calamity adds recipes for Rocket I and II

drowsy plank
#

right

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i think i confused it with

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some weapon that used ore for ammo

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because yknow

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mineral mortar

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that was probably from another mod like thorium or something

deft yew
#

Yknow what

deft yew
#

Ah, right

half imp
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I wanted to make mineral mortar into a sandgun upgrade but I was vetoed :(

deft yew
#

Flaks could also just consume some other ammo or none at all if they wanted to

drowsy plank
#

we already have a sandgun upgrade anyway

deft yew
#

Ball Of Sludge doesn’t seem like it was made with a rocket

dense locust
#

sandblaster is a sandgun upgrade in name only

half imp
#

Sandblaster is also going to die

drowsy plank
#

funny

half imp
#

just like almost everything GSS

deft yew
#

Good

drowsy plank
#

is the whole GSS suite gonna go

dense locust
#

clearly the solution is to just hyperbuff astral sand to make sandgun hardmode viable

drowsy plank
#

good

craggy girder
#

YAAAAAY

half imp
craggy girder
#

in this household gss is gauss #draedonisawesome #tenbilliontodraedon

drowsy plank
#

when are we getting the hallowed sand buff

craggy girder
#

rainbow gun trail :)

half imp
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It already has a buff in vanilla

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so never

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(same buff as evil sands..)

dense locust
deft yew
craggy girder
#

which parts

drowsy plank
#

you could do something with that

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idk

craggy girder
#

bc i know armored core as "we gonna kill them civilians. also. robots"

deft yew
#

Like half(?) of the new arsenal weapons are directly from AC6

craggy girder
#

i dont think i ve seen youtuber play that

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so ill Trust you

deft yew
#

PLAY ARMORED CORE 6!!!!!

drowsy plank
craggy girder
#

does it cost money

craggy girder
#

most times when ppl suggest a game to me, my first question is "does it cost money" and if so the answer is very likely no

deft yew
drowsy plank
#

this is a joke because i dont think MGR:R is a bad game but calamity murasama sure was a bad implementation

craggy girder
#

guys. murasama rework idea.

#

art attack

#

thats it. thats the rework. you just scribble your mouse really hard on the enemy and it dies

drowsy plank
#

also this is me calling borderlands bad because at this point i played basically the whole series with a friend and my general opinion on the whole series was "inoffensive"

deft yew
#

What about uhh Warframe

#

Or Ultrakill

#

Or Signalis

drowsy plank
#

if my opinion of ur entire franchise is "it sure exists" then i think you did something wrong

craggy girder
#

i mean i take that as a passing grade

#

if you cannot name a serious major issue with the game and can just play it, then id say the gamedev has at least done well

#

"it sure exists" is better than "this sucks"

deft yew
#

I would rather beat an utterly mid game once than beat Everdark Libra once

drowsy plank
craggy girder
#

mm

#

tbh the game costs money so trol

deft yew
drowsy plank
#

like i think them being boring is an issue

deft yew
#

Does anyone care much

craggy girder
#

well. half true. i got borderlands 2 for free a bit back but i heard it was spyware so

craggy girder
deft yew
#

I’ll sugg this later

craggy girder
#

just make the top of it the entrance to the sunken sea

#

all water

drowsy plank
#

it was proly denuvo

craggy girder
#

i have. no clue

#

i heard "free game", ""bought"" it, and just never downloaded it

drowsy plank
#

denuvo sure does suck but as much as people cry about it being spyware i think it is just shitty practice, and im sure eventually it could be used for something malicious, but i dont think ive ever actually seen evidence of that. not that kernel level software is ever actually trustworthy

fossil finch
#

That's an insanely funny suggestion

elder moon
#

are we cooking

drowsy plank
#

i think we should remove grape beer sorgy

fossil finch
#

They should remove marksman rounds too #controversisl

elder moon
#

whaat

fossil finch
#

#notsorry #ultrakillfansdidntdeserveit

drowsy plank
#

i honestly wouldn't care, you have to swap weapons to even use them, so the only time i ever saw people using them was when you could like three shot scal with tyranny's end coins

#

the individual guns are fine tho

#

it's a fine gimmick

fossil finch
#

#letweapongimmicksbeweapongimmicks

fossil finch
elder moon
#

it is a bit broken

drowsy plank
#

i wont lie and say that marksman rounds has zero possibility for interesting design but right now they're just sort of... nothing

fossil finch
#

i just think It's like you should not listen to people who want to use this weapon forever

#

Marksman rounds r spiritually making crack shot colt a legendary

glass arch
#

marksman rounds suffer from aforementioned needing to swap weapons to use them and also just usually dont provide enough benefit to be worth it

fossil finch
#

It's the same thing but slightly different in presentation

#

people want to use cool weapon FOREVER because it's cool so u dig in and add a way to do that. When really you should just have more cool weapons.

elder moon
#

that's a pretty good point

drowsy plank
#

at least cal is trying to do that but yeah i agree it do kinda be like that rn

elder moon
#

part of the fun of a run is having to change your playstyle around what kind of weapons you're offered

drowsy plank
#

doesnt help that in vanilla ranged puts a lot of the weapon gimmick into the ammuntion anyway

but it makes sense why calamity has been doing so many ammoless ranged weapons recently tbqh

elder moon
#

yeah that and so many musket ball converters that are almost always better than using any other ammo

dense locust
#

I mean

elder moon
#

and I don't mind it

dense locust
#

thats only true for certain weapons

#

sometimes the convert just sucks

elder moon
#

I'm like 1/3 through my run so I'll learn which ones are and aren't good

drowsy plank
#

marksman rounds will prolly never die at this point because there isn't really like. an actually good reason to remove them either. like we can all say clutter and letting weapons keep their gimmicks but pandora's box has already kinda been opened for them, even if i think reworking marksman to do Literally Anything Else would be feasible, people would prolly get angry (and arguably justifably so considering calamity already gave the item to them) and for what? at this point you just gotta make sure not to do this again with another gimmick weapon if it is applicable

elder moon
#

yeah I wouldn't do it again because it does diminish the value of the mechanic on the few guns that have it built in

#

but it is fun so

#

as for grape beer I literally just got it so I'm interested to see what it's good with but just off of the reading the description it doesn't make me super excited to use going forward

drowsy plank
#

anyway like yeah, mechanically i understand the logic behind grape beer targeting coins when using marksman rounds or converts but grape beer is still just

#

such an item

drowsy plank
#

for example; the trails left by contagion

elder moon
#

okay you just gave me a good idea

#

corroded caustibow

drowsy plank
#

true

novel belfry
#

i have a crackpot idea lads
post-ml crackshot variant

drowsy plank
#

lmao

karmic bridge
#

I thought they were like changing grape beer to be similar to warbanner anyways

keen zodiac
#

whuh

tepid crown
#

not exactly

#

just that being closer reduces the penalty

karmic bridge
#

💥

elder moon
#

oh cool

craggy girder
#

this is actually a funny concept and its so niche its brilliant

oblique birch
#

Point Blank never left

half imp
#

No more ignoring it by building non crit

grim tusk
grim tusk
glass arch
#

gulp

drowsy plank
#

this time for sure

limber drift
#

Has this been suggested a lot

drowsy plank
#

at least a couple times i think

indigo yacht
#

👀

keen zodiac
limber drift
#

Oh ok

tame vigil
#

will not happen

vocal wedge
#

Better idea: Make a second version of every Vanilla Thrower weapon that is Rogue and have them be a 50/50 of which it will be.
I see no downside, hire me.

tame vigil
#

old cal where every boomerang had a melee/rogue variant...

#

what would galaxy smasher's stealth strike even be lol

glass arch
#

it just didnt have one

vocal wedge
#

What do you MEAN you actually tried that!?

tame vigil
glass arch
#

ah

#

bigger hammer

tame vigil
#

every boomerang could be crafted to swap between a melee/rogue variant

vocal wedge
#

Oh God. I think I remember that.

glass arch
#

im remembering correctly there wasnt a way to swap between them though i could be misremembering

tame vigil
#

you crafted them into each other

limber drift
#

Okay If it’ll not happen I’ll delete the suggestion

lucid marsh
#

Boomerangs should have stayed entirely melee or been entirely rogue, I will die on this hill

fleet grotto
polar bison
#

I think the boomerangs that are crated from vanilla boomerangs should retain being melee but otherwise I see no issue with the other boomerangs being rogue

#

Now luckily no roguerangs use vanilla boomerangs anymore so it’s not an issue

limber drift
#

Boomerangs being melee in the first place is kinda weird

lucid marsh
#

Boomerangs are melee because no one outside of relogic seems to remember how utter ass the thrower class was

limber drift
#

I meant also like originally boomerangs being melee over even ranged is really weird

lucid marsh
#

I guess yeah that's also kinda weird

limber drift
#

I guess maybe in Terraria “melee” weapons are ones which are the thing that hits the targets themselves over firing a different object, so kind of boomerangs kinda fit but it is weird

lucid marsh
#

Historically I'm pretty sure every weapon meant to be thrown was also meant to be usable as a handheld weapon up close

#

So really... Melee and rogue should be combined into one class

#

Or rogue should be a subclass of melee

limber drift
#

Terraria should actually remove all classes

keen zodiac
#

doze speech bubble

half imp
#

DID I HEAR ROOTS

north oracle
#

no doze

fossil finch
#

Rogue should be ranger weapons

#

Some king of fables

#

It could also be mage weapons

#

Plasma rod has a stealth strike technically

limber drift
#

Rogue honestly becoming a ranger sub-class probably makes the most sense

lucid marsh
#

All other ranger weapons use a weapon to launch a separate projectile object

#

Melee weapons are themselves the thing that does the damage, and may also launch an optional magical projectile which lacks physical substance or launch themselves. Either way, they consume no ammo

#

You can split all rogue weapons into one of these categories based on what they do

novel belfry
#

for me stealth is the defining part of rogue to me. that is also why i cannot wait for when stealth becomes an inherent part of the weapons and not an armor set bonus-only mechanic

indigo yacht
#

👀

limber drift
#

Also why is the slick cane a rogue thing at all

#

You literally use it like a melee weapon

indigo yacht
#

that's like 50% of ranger nowaways

#

hellborn is an upgrade to sahara slicers #staywoke

limber drift
#

Ranger becoming more melee than melee is funny

lavish yoke
#

Remove grape beer

lucid marsh
#

Stealth is stupid imo

#

It has nothing to do with actual stealth

#

I know it's getting changed to focus but like

#

It's still stupid. It would make more sense as a mage thing

#

Since mage already pauses to recharge if you don't use potions

keen zodiac
#

mage already has its unique mechanic

lucid marsh
#

It could be better

#

I would prefer them to have not spent what I can only assume to have been thousands of hours of combined dev time making a new class instead of improving the existing ones

glass arch
#

trying to hard define terraria classes... gulp

indigo yacht
#

‼️

glass arch
#

even in vanilla the distinction between classes is pitiful at best, its entirely a vibes thing with no rules

craggy girder
#

entropic claymore is actually a summoner weapon

#

galaxia is a mage weapon

glass arch
limber drift
#

Whips already used melee reforges so it hasn’t been a fully set in stone rule for a while

craggy girder
#

have yall heard of that one yharon drop :D

limber drift
#

It is funny how one of yharon’s melee drops functions like a mage weapon, and one of his rogue drops functions like a melee weapon

keen zodiac
#

and his mage drop functions like his melee drop

worthy fractal
craggy girder
#

wrong again, burning sky is a Druid weapon

worthy fractal
#

typhons greed i summoner i guess?

craggy girder
#

typhons greed is summone yar

worthy fractal
#

volterion ranger

lucid marsh
#

I kinda want to make a suggestion to re-tier all the Wulfrum content to early hardmode (immediately after WoF, before any bosses or mining)

#

It would make for more interesting lore for rebels to make decently strong machines like that, and mechanically a lot of utility provided by wulfrum would be useful around there

#

Especially for the pirate invasion and buffed goblin invasion, and for dealing with cave enemies via decent knockback, assuming the stats were all scaled up

glass arch
#

waiter waiter more early hardmode content

worthy lintel
#

holy shit 35 cakes

#

(also wulfr*m stuff was tailored for pre-boss so you'd have stuff like the scaffholding and grappling hook being completely useless)

tiny minnow
#

Though there should be Hardmode Wulfrum enemies.
(Apparently Wulfrum is in my phone’s autocomplete)

small bramble
#

earth elemental slander my favorite 😋

#

destroy that fraud

golden sonnet
#

KILL

worthy lintel
#

we should be able to mix tungsten and wulfrum together to obtain tungsten 3

half imp
#

All of the wulfrum weapons are designed to aid a class in something that it might struggle with early game

  • Screwdriver helps melee with range
  • Blunderbuss helps ranger with maintaining ammo
  • Prosthesis helps mage with Mana maintenance
  • Controller helps summoner with survivability
  • Knife helps rogue with stealth generation
#

Scaffolding Kit, Acrobatics Pack also make little sense being later on

plush flame
#

treasure pinger

half imp
#

Yup that too

plush flame
#

treasure pinger is like the most earlygame item ever

half imp
#

In fact I don't think there's a single wulfrum item that really would not be worse at any other tier

#

I guess Rover Drive would be fine re tiered with stat adjustments

#

but yeah, no suggestions to retier wulfrum would probably ever pass in dev because

  • way too much work for not enough benefit
  • Wulfrum items are a large distinct part of Calamity brand identity and moving them to not be the first calamity content you see would just be sabotaging that dramatically
errant wren
#

solution: start the game in hardmode

humble scarab
#

yea, retiering wulfrum is horrible idea

vocal wedge
#

Horrible you say?

errant wren
#

horrible would be if we did make hardmode wulfrum content and it wasn't interesting

novel belfry
polar bison
#

Early hardmode is also just so bloated

#

And like it’s a point in progress that definitely needs a lot of stuff there yeah but at the same time that’s just

#

Not a good idea

#

I could hear the arguement for a Wulfrum upgrade but Arsenal equipment kinda fills that niche

craggy girder
#

have wulfrum port into arsenal tech :D

#

this would be great because mechanical stuff and would Not confuse more ppl on draedon being not at all related to wulfrum

drowsy plank
#

for sure clueless

#

actually why dont we move more stuff out of early hardmode imo smug

craggy girder
#

i mean thats kinda alr happening

#

giant clam pt2 is not real anymore isnt it

potent perch
#

theres ideas I have I want to show but since they are large idk what to do to showcase my ideas

#

most of them are like revamp concepts to theming if bosses ig but they are too grand

#

But I still want to show them

drowsy plank
#

you can post them here in discussion but you can't make suggestions like that

#

suggestions is for fixing issues with the mod that don't fall under the umbrella of bugs

#

they're not for ideasguying, to put it bluntly
but there's nothing stopping you from just talking about said ideas here

#

it's just that if you wanted to have those ideas exist, you'd probably have more luck just making an add-on or something of the likes

potent perch
#

I want an outlet to express them and I want to know how it compares to the roadmap

indigo yacht
#

I'm not sure there's much of a roadmap to compare it to

keen zodiac
#

the order of future updates depends on what the devs feel like working on

drowsy plank
#

yeah

#

the volunteer project when people volunteer to work on things voluntarily (you can't tell them what to do)

errant wren
#

what if i say "please" very nicely clueless

lavish yoke
#

Worst post ever

#

😭😭😭😭😭

indigo yacht
#

don't punch down on suggestions for no reason

craggy girder
#

idk man this is a pretty peak suggestion

half imp
#

I don't like it but I have no actual reason to not like it

indigo yacht
#

it removes one of the only features making the gimmick interesting

#

"interesting"

indigo yacht
tiny minnow
#

What if it only aims for the coin and then continues in that projectory?

plush flame
#

thatd be fun but i think people would get super pissed nvm thats an amazing bonus sugg

craggy girder
#

isnt the idea that you fling the coin, the bullet heatseeks into it, and then the ricoshot also experiences homing or

royal tapir
karmic bridge
#

🔥

crude geode
#

Good

craggy girder
#

that sounds quite overpowered but its also so niche

elder moon
#

yeah it would be pretty busted I agree

craggy girder
#

actually

#

wait a minute

#

all coinstrikes are crits

#

like 100% of the time

elder moon
#

at the same time though I can't use the two items together and I'd like to be able to

craggy girder
#

which is majorly reduced

#

so the damage is just killed entirely

elder moon
#

oh wait I didn't think about that

#

that would probably balance it out then

indigo yacht
#

it would just make it mindless and lame

golden sonnet
#

crits are still better than non crits even with grape beer

#

no?

elder moon
#

true

elder moon
#

it's just specifically the ricoshot missing that's annoying anyway which doesn't have much to do with your skill

indigo yacht
#

you don't need to aim and the damage is a lot worse

elder moon
#

okay but once again the ricoshot missing is out of your control

#

sometimes

#

obviously if you miss the coins you can say skill issue

#

I would be fine with it if it didn't home onto the coins but the bullet after homed

#

but that sounds messy to implement and also doesn't make as much sense

plush flame
craggy girder
#

isnt it like 1.15x damage instead of 2x

craggy girder
#

i dont see why a boss summon needs to do this

#

the boss itself (or enemies in general) should just have better indication

vocal wedge
#

Where else could you put such an indication?

tepid crown
#

first of all, this would just discourage weapons being used on certain bosses (which is not the point of weapon resistances) and also

#

holy moly some of these lists are

#

FUCKING LONG

limber drift
#

It doesn’t have to be boss summons just something to identify this would work as well, maybe like the weapon’s tooltip while the boss summon is in the inventory

craggy girder
#

if the debuff is being resisted, have it be grayed out, and if its being overly effective, have it have a bolder color

vocal wedge
craggy girder
#

since im like 55% sure debuffs dont share a tick timer

tepid crown
#

the quantum cooling cell would have a list so fucking long i dont think it would fit on screen

craggy girder
craggy girder
tepid crown
#

we are talking about individual weapons

craggy girder
#

oooooh. my bad

#

still, point stands

#

if the damage is lesser, grey it, if its major, bolden it

#

also for the exo mechs, you could show the resistances under the boss selectors themselves instead of on the cell

limber drift
#

Obviously listing every single weapon they resist would be stupid, but if they list all those which deal reduced damage that are currently in any player’s inventory it could help make it clear why stuff deals less damage against a boss

craggy girder
#

this IS a lot.

#

wait hunters dont have any resistances lol??

polar bison
#

Maybe have it so that if you have a boss summon in your inventory the tooltips of the weapons nerfed by that boss are updated accordingly

#

And like for the exos at the codebreaker

indigo yacht
#

all that will change is people going to #help-advice-read-pins asking "is my game bugged? this weapon sucks but the boss doesn't have a resistance to it"

polar bison
#

I think the failure to communicate a weapon being nerfed against a boss is bad game design

#

The nerfs are incredibly important

craggy girder
#

could be a seperate item maybe??
"Right click this item then click a boss summoning item to see all items in your inventory that the summoned boss resists."

polar bison
#

But they need to be communicated to the player

craggy girder
#

its like. really pointless

#

but it works

indigo yacht
#

because let's be real when was the last time resistance information was ACTUALLY useful to anyone here

#

probably not very recently

craggy girder
gilded citrus
#

Wasnt a sug like this already turned down months ago because it would discourage weapon use which resistances are not meant to do

indigo yacht
limber drift
#

The issue is that like otherwise stuff like piercing weapons would shred worm bosses or be utterly useless outside of them if not for the resistances

craggy girder
#

the point of wep. resists is to shunt the dps down to match others

indigo yacht
polar bison
craggy girder
#

but why would you use the shunted weapon when you can use the better, unshunted weapon

indigo yacht
limber drift
tepid crown
craggy girder
#

true. make thanatos into the world turtle

#

make him a wulfrum digging turtle

tepid crown
#

wave pounder needed its resistance to dog changed 4 times before it was actually worse than on tier options, let alone as a post provi weapon

limber drift
#

I get that certain weapons would end up becoming less likely to be used but entirely hiding resistances is objectively bad from a player’s perspective

craggy girder
#

its wave pounder though. who cares fair point

#

i feel that resistances in theory are good but in practice are bad

indigo yacht
limber drift
#

If the player has no idea why their weapon is dealing less than expected it can feel unfun and like the game is just not being fair

craggy girder
indigo yacht
#

of a weapon being bad and causing the game to feel unfun/unfair

#

specifically because of resistances and not because of poor design or variance or other factors

gilded citrus
#

Only time i can think that is attempting to use weapon on worm boss and it not be as absurdly buster as anticipated
Which
Its a worm boss go grab anything else to obliterate it

indigo yacht
#

well poor design is a bit of a nebulous idea and arguably plays into resistances

errant wren
#

i had an idea about how to fix resistances, but i feel like if i shared it i would actually be exiled for the rest of time

craggy girder
#

im already exiled for a million years its okay

indigo yacht
#

2 million years now

craggy girder
#

personally i think that RDR is fine as long as its not set to a timer and its not as full halting.

#

your probably okay with your idea

limber drift
# indigo yacht do you have any examples of this

I don’t really have any specific examples from my very own experiences but like some resistances would definitely be very confusing for new players, such as the fact that for example astrum deus takes a measly 30% damage from stardust dragon staff, which could just feel bad especially since it would be used against them since its one of the most used minions on the tier deus is meant to be fought at, so not ever telling the player that it won’t deal full damage would just seem like it isn’t a good weapon

craggy girder
#

SDS is kinda just moving clingerstaff, which rends other worms apart

#

the damage may be a bit low yeah but its kinda needed

#

but then you can use cell staff and just win

limber drift
#

Resistances towards specific weapons are a necessary evil in balancing the game otherwise many weapons would annihilate specific bosses if left un-nerfed on the specific boss or being unusable on other fights if nerfed as a whole so nerfing them on specific bosses allows for them to be balanced as a whole

craggy girder
#

i think my issue with resistances is that they're too specific and not as precise as they should be

errant wren
#

ok so basically, gradual boss damage resistance per weapon that are currently resisted
i.e. worm bosses take full damage from a given piercing weapon but that damage starts to fall off in a way that more or less keeps killtime the same, but that dr only applies to said weapon

#

i accept my punishment

indigo yacht
tepid crown
#

you reinvented rdr

craggy girder
#

i love rdr*
*as long as its not gamehalting

errant wren
#

ah well

indigo yacht
#

let's not add rdr back it's such an unfun mechanic

#

i like being creative and increasing my damagae

craggy girder
#

i think infernum does something similar. not rdr but weapon resistance

#

piercing weapons do less damage the more they pierce im pretty sure

indigo yacht
#

rdr says fuck you and die be boring and balanced

indigo yacht
#

that's pierce resistance

craggy girder
#

oh neat

limber drift
#

Thats a thing just in base terraria as well i thought

craggy girder
#

then yea do more that

errant wren
#

fuck it just change boss ai at this point

indigo yacht
#

remove worm bosses I'm telling you

craggy girder
#

guys. what if we made a new mod. and called it Calamity Mod

#

swag glasses

#

anyways yeah rdr is bad but i think its idea is good in theory

errant wren
craggy girder
#

for like scal i think having reactive attack aggressiveness could be cool. where if you shred her, she gains a little damage resist but she also does her stuff faster

#

so if you shred her, you're also challenged by needing to dodge the higher aggression

#

to then shred her more

crude geode
#

I feel like weapon resistances are the opposite problem of RDR, where they’re fine in gameplay and healthy, but on paper it causes a visceral reaction

craggy girder
#

like putting more gameplay behind shredding instead of just cancelling it

errant wren
#

what if we gave just bosses rage and adrenaline

craggy girder
#

true?

crude geode
craggy girder
#

no dont stab them they have great ideas

#

they're like my ideas so they're awesome

errant wren
#

thanks??

crude geode
craggy girder
crude geode
#

Byeah weapon resistances are fine. On wiki it feels wrong to see but in gameplay it’s extremely healthy

craggy girder
#

yeuh

#

in theory they're evil, in praxis they're Fine

golden sonnet
#

"As they should" means nothing as you don't know how good a weapon is on a boss till you try it on them, I don't think it needs to be spelled out for the player

#

And telling them might make the player think it's bad against the boss then, when a lot of them are still the best option they jsut no longer kill in 30 seconds

crude geode
#

Yeah, it’s not to completely neuter the weapon, but so that bosses don’t instantly explode

golden sonnet
golden sonnet
#

oh wait nvm, it's back to very solid again

#

: )

limber drift
#

I do think though that sometimes it can kind of be confusing to understand, and for example true melee weapons are resisted by All worm bosses (except The Devourer of Gods), Crabulon, Ravager, Ceaseless Void's Dark Energies, Brain of Cthulhu's Creepers, XF-09 Ares, which since its never explained to the player, while just to make sure they aren’t utterly broken, is important to note if for example you tested it on some target dummies to see which option between two were better for you, but the bosses end up taking reduced damage, And sometimes the resistance is so absurdly high such as how astrum deus takes only 25% damage from Plaguenades, which is never communicated to the player

tame vigil
#

also for the Deus v. Stardust Dragon example it was completely fine last patch but the resistance is somehow too much now despite nothing changing????

#

i still have no idea why that happened

#

like the 70% resist was absolutely warranted it killed Deus in like 20 seconds

indigo yacht
#

but i haven't checked

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if the equipment got weaker then the summon would too by proxy

tame vigil
#

nothing got changed gearwise, afaik

golden sonnet
indigo yacht
drowsy plank
#

@limber drift the fights shouldn't be taking longer than expected; if the boss has a resist to a weapon, it should make that weapon viable instead of overpowered. so that is a major inaccuracy. furthermore, all this is going to accomplish is making people avoid the weapon entirely even if it is perfectly viable on the boss. which is the point of resistances. make them viable instead of broken.

indigo yacht
#

a whole 5% less

#

corinth prime 🥹

drowsy plank
#

if a weapon is under or overperforming, then that should be an issue for #1178515062030348308, so i don't really feel like this should go to voting when it's portraying the situation incorrectly

indigo yacht
#

slightly overzealous

limber drift
#

I’m moreso just saying how while I know it isn’t going to make a weapon bad just that it doesn’t annihilate the boss but like never telling players in game that their damage is being nerfed is an issue because it then is hiding sometimes drastic specific weapon nerfs that are only learnable from the wiki

kind laurel
#

Calamity after adding a thousand worm bosses and wondering why half of the weapons shred them

limber drift
#

I wasn’t trying to say it made weapons bad it just feels so weird that there is nothing in game to suggest this would be a thing that is in the mod and a lack of explaining these things can be confusing to players

indigo yacht
#

i still don't see how this is specifically a problem

golden sonnet
#

resists are a vanilla thing that is also not communicated there btw

drowsy plank
#

if you draw attention to it you are inverting the entire purpose of resists in the first place

golden sonnet
crude geode
#

Cultist is truly the boss of all time

drowsy plank
#

he really is

kind laurel
#

Shout out to Cultist's entire gimmick being wrecked by homing weapons so they just made him resist every single one

golden sonnet
worthy lintel
#

i think all bosses should take 25% less damage from summon weapons

crude geode
#

I think every enemy should take 25% less damage from summon weapons

drowsy plank
indigo yacht
#

genius

worthy lintel
#

nah it means i would be interacting with summon*r

#

worse than dex users, atleast they play the game

calm knot
crude geode
#

Something something whips were relogic giving up on making summoner interesting

calm knot
#

whips were an awesome idea i will take no such slander

limber drift
#

I do actually wonder if the resistance is applied before or after defence and if it causes armour penetration to be unaffected which I genuinely don’t know if it because it isn’t explained on the wiki when in the damage formula it is applied as far as i’m aware does because then if its done after defence then it would cause the boss’ defence from an attack to also be nerfed, which in turn would cause armour penetration to just blatently be less effective despite the point that it moreso causes a flat damage increase most of the time. I am genuinely asking

keen zodiac
limber drift
#

So then the boss’s defence and armour penetration would both be just randomly different since like for example plaguenades on astrum deus would need like 4x as much armour penetration than other weapons to deal more damage

craggy girder
#

why so specific. why not just make the boss resist the thing that makes that resisted item busted

#

so much words for "pls dont pierce weapon please"

keen zodiac
#

add global resistance to all piercing weapons for worm bosses clueless

glass arch
craggy girder
#

yea i know

#

just do that for. all of them .

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:)

glass arch
#

and also "just resist the thing that makes them broken" is what happens

indigo yacht
glass arch
indigo yacht
#

if it's applied before then it does

glass arch
craggy girder
#

actually yknow what bosses are too difficult to make. all weapons are now buttons that do 0.1% of a bosses health every 5 seconds

#

(satire)

keen zodiac
#

coldheart icicle

craggy girder
#

yea except global range

keen zodiac
#

coldheart icicle on a rope

craggy girder
#

RDR prime: 100% DR always but the boss is on a timer

#

basically the entire game is a desperation phase

limber drift
half imp
#

galileo icicle

keen zodiac
half imp
#

resitance i think is later on?

#

DR is at least

worthy lintel
#

rdr that matches the boss's music like that one mod...

craggy girder
#

abt 10 minute fight and 2 minute postfight

#

for scal

indigo yacht
limber drift
#

Cos then if for example: an attack deals 30 damage, and the boss has 10 defence, but you have 5 armour penetration, so the atatck would deal 25 damage instead of just 20 without the penetration, but if the boss resists the weapon by 50%, and its applied after the rest of the calculation, the attack would deal ~12.5 damage with the penetration and 10 damage without it, causing the armour penetration to effectively only increase damage by function what normally would function as 2.5 defence (I know its decimals but you get what I mean)

#

It would just cause it to be very inconsistent since armour penetration is normally chosen as it effectively gives a flat damage increase by how much it penetrates

worthy lintel
#

i fucking hate the armor pen demon

#

colossal mistake of a stat

indigo yacht
#

I don't see how this is inconsistent at all

#

if dr were to be applied prior to defense then (assuming boss defense does -1 damage like in your example) you'd have 20 damage vs 25 compared to 5 damage vs 10 which is a 25% increase compared to a 50% increase

potent perch
#

also is the pyrmodrial wymr planned to have a rework of any kind becasue the attacks seem outdated to the current sprites design

glass arch
#

maybe

limber drift
#

Yeah but the thing with armour penetration and defence is that they are a flat damage increase and decrease across all weapons, and decreasing them multiplicatively without explaining that would be a confusing thing

indigo yacht
#

how do you measure that in game to notice it's being decreased

vocal wedge
#

And I think it is considered to be retiered.

indigo yacht
potent perch
#

i mean they resprited him

glass arch
#

that wasnt really a planned thing heart just did that

indigo yacht
#

primordial wyrm 💔

potent perch
potent perch
vocal wedge
#

The resprite.

potent perch
#

i thought they only did music

vocal wedge
indigo yacht
#

i dislike it

potent perch
#

i love it

indigo yacht
#

i think it should just oneshot you like dungeon guardian

potent perch
#

the namke "Adult eiolon wyrm"

vocal wedge
#

Wow, hating Silva's pet worm. Jerk.

potent perch
#

sounds kinda unserious

indigo yacht
#

because it would be way funnier

vocal wedge
indigo yacht
#

nah explodes you

potent perch
#

i feel having jared at shadowspec tier is sick

indigo yacht
#

💥

potent perch
#

because theres still some natural predator still a threat to you

#

just there

#

chilling

vocal wedge
#

I'd hardly call that thing natural.

#

It's on steroids.

potent perch
#

exactly

#

thats whats cool about it

vocal wedge
#

You think steroids are cool?

potent perch
#

your godly weapons still rival that thing

#

no

#

and jared doesnt do sterioids

#

he does yharim stimulants

vocal wedge
#

By that point you're well beyond godly weaponry.

indigo yacht
#

God killing machine gun vs worm i found underwater who wins

vocal wedge
#

Yharim Stimulants are like, every steroid at once.

limber drift
# indigo yacht how do you measure that in game to notice it's being decreased

I don’t know how you’d test it but like if a boss took half damage from your weapon, shark tooth necklace’s effect would go from +5 damage to only +2.5 which causes it to become far less effective while normally having a somewhat stronger effect, or like that one reforge that increase armour penetration by 2 instead being by 1, which is importsnt information

potent perch
#

a natural being

#

is still a threat to something with such power

indigo yacht
vocal wedge
#

There are other things in Calamity that could be argued to be like that.

indigo yacht
#

so ap is unaffected in terms of effectiveness

potent perch
#

still this thing is different

vocal wedge
#

Just, you know, not implemented yet.

kind laurel
#

Primordial Wyrm is honestly one of my favourite bosses by concept by being Cal Dungeon guardian but you can actually fight it rather than hoiking around dealing 10dps and waiting for it to die

potent perch
#

aa lot of the powerful stuff are outright gods or assisted with these powers

#

not just a form of life

indigo yacht
potent perch
#

also why is the abyss so tiny dawg

vocal wedge
vocal wedge
potent perch
#

how are they fitting him down there😭

vocal wedge
indigo yacht
#

3d abyss

#

coming calamity 2016

potent perch
#

nah terrarian just stupid af

#

just go a bit more to the left

#

why is little terrarian so stubborn

#

to go past the world border bro

kind laurel
#

What if bosses just discovered the background and stood there for the entire fight

vocal wedge
#

There's a whole corpse of a god down there but you don't see it because you're not paying attention.

potent perch
potent perch
vocal wedge
vocal wedge
#

Everyone knows the SQUID ate her corpse!

potent perch
#

worm must eat

#

its the way of the wyrm

indigo yacht
#

racial profiling

limber drift
indigo yacht
#

ok but we're not talking about defensive builds and also it's always better to go defensive

#

there are almost no scenarios where offensive builds are superior

indigo yacht
indigo yacht
craggy girder
#

i dont know the context of this discussion but i know full offensive to shred bosses in like

#

half their intended time

indigo yacht
#

yeah if you're skilled enough to dodge everything consistently then go offensive if not defensive is usually better

#

or dodge stacking

limber drift
#

Also it would be very confusing in the few cases where a weapon would hypothetically deal less damage, like maybe for certain more gimicky weapons or piercing ones that have been decreased through piercing substantian than the boss’s defence by lets say 5 damage (eg boss defence is 30 while weapon deals 25 damage), but you have 20 armour penetration, but also the boss resists the weapon, only taking 2/3 damage. As a result then the first 5 armour penetration would be unnafected by the resistance, but then the remaining 15 would be decrease down to only increasing the damage to like 10 instead of 15, which would result in inconsistent effects of this system

indigo yacht
#

i apologize I cannot understand this example

craggy girder
#

worlds worst drawing. am i understanding resistances right?
we have the weapon on the left thats the average, and the weapon on the right thats outside the average in certain aspects but not everything
the resistance forces it to match the average as best as it can, bc otherwise it breaks a lotta shit ?

#

is this Correct

vocal wedge
#

I think that's the idea behind it.

indigo yacht
#

if the boss has 30 defense and your weapon deals 25 damage then it will only deal 10
with 20 ap then it'll deal 20
with 33% resistance and no ap then it'll only deal like 6.66 damage
with resistance and the ap it'll deal 13.33 damage

#

since dr applies after ap is equally affected

limber drift
#

I though boss defence decreased damage by 1 per def

indigo yacht
#

0.5

limber drift
#

Isn’t that how it works on enemies

indigo yacht
#

it's identical to classic mode player defense but doesn't scale by difficulty like the player

#

so each point of ap also only increases damage by 0.5

indigo yacht
#

stn is only a +2 damage increase not a +2.5 or +3

limber drift
#

Oh i actually didn’t know that
In that case a better way for me to show the idea is that
Attack deals 25 damage, boss has 60 def, player has 40 armour penetration and boss only takes 2/3 damage from weapon
The result would cause the first 10 armour penetration to be unaffected by the resistance as it would still result in one damage but like then the effect of the remaining 30 armour penetration would be nerfed down to only increase damage by 10 damage instead of the expected 15

#

Basically causing the resistance to cause the effects of armour penetration to become all inconsistent when an attack is normally fully resisted by defence

indigo yacht
limber drift
#

Yes but then any more penetration would become less effective so it would be confusing that it becomes less effective to increase it after a certain point

indigo yacht
#

ok i see what you're saying but this literally never happens anywhere in the game where something is affected by a resistance

#

there is no instance of a boss with so much defense it renders a weapon that it's resistant to to be below 1 damage

#

furthermore, I don't see how this is confusing because how is anyone even noticing that? or getting that much ap in the first place

limber drift
#

There would probably end up some scenarios like maybe like blade staff afainst a high defence boss or something

indigo yacht
#

no bosses resist blade staff because it's bad

limber drift
#

But like there probably would be scenarios where it could occur

indigo yacht
#

there just wouldn't

limber drift
#

Also I guess summon tag damage would also have the same issue since its s flat increase and there could be scenarios where it could change it confusingly

indigo yacht
#

why would a weapon so bad that you need a lot of ap to even deal more than 1 damage have a boss resistance

#

exo mechs dont resist minishark

limber drift
#

Maybe a true melee weapon because they are all resisted by like almost every worm boss and several others universally

#

Also with piercing weapons since they get worse every consecutive pierces

indigo yacht
#

I'm just going to take a step back and note again that cultist has a universal 25% resistance to every homing projectile but I've never seen anyone complain about it being confusing

limber drift
#

I don’t know anymore I’m just kinda lost like probably there won’t be many times where people are confused by a resistance but like never explaining how this works in game and only partially explaining when one is present only on the wiki especially when the difference it could be having could even be like halfing your damage output is confusing, especially due to how common it is for especially stuff like true melee weapons. Calamity is already so heavy on its wiki usage that never showing signs that this is a thing, and how it would impact how flat increaes to damage like armour penetration and summon tag damage whereas normally those will remain consistent between weapons is just something that I feel having something in game would just make the game more accessible without the wiki. But idk

lucid marsh
#

Damage resistances are kinda lame and confusing

#

Vanilla doesn't have them as far as I know

indigo yacht
#

this is vanilla

#

additionally eow has like 80% resistance to explosions on expert+