#suggestions-discussion
1 messages · Page 415 of 1
I'm talking about Cerebral Mindtrick actually on the player but yes there's also confused
And confused does work on most enemies
its almost exclusively bosses confused doesnt work on
Wait do the rotten brain’s upgrades also inflict brain rot too?
Yes
Also random thought why are brain rot and burning blood basically the same debuff
Like they deal the same dps and are the same element
imma be real man you only really manage debuffs for bosses
because they are
they have the exact same function
be an evil related sickness dot debuff
ok? that doesnt change the fact that you were wrong about confusion not applying to the majority of enemies?
i suppose so
using confusion on ooa enemies is funny
They exist because every boss has to have a unique damaging debuff slapped onto every attack that you can’t negate
Right guys
im pretty sure they used to have unique secondary effects but they were. you know. stupid
minion knockback reduced by 30%
like i dont think anyone is asking for this one back
also because hive mind used to inflict. shadowflame and cursed inferno 💀
awful who cooked these
lmao
random bullshit go
wait cook
this is how we can finally make summoner balanced
make Holy Flames do 20 dps and -3 minion slots but +70% whip range
@half imp - Your suggestion has received an updated status!
[Rework Spear of Paleolith and Profaned Partisan]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
lol
huge?
you suck
i did mean to stop that one from getting to voting but then the whole like
great botpocalypse of april
april folds
Thanks Obama
Congrats on the implemented suggeston
Wow what a good suggestion I'm glad it passed
you never use magic missile while having inventory opened 
and even then, you can spam click
buffs/ weapons and armour does it too, the main point is the gruesome eminence
move
move yourself
i mean this really applies to everything not just held weapons
i guess the problem with eminence is the range being controlled by you
you can technically disable your ui to prevent this
fascinating
i believe this is fixed in 1.4.5
I will remove it then, thank you!
all good
...we're really saying "dank" in the big '26 huh
@crude parrot you're over the 1k character limit
BRO IT'S SO SICK MAN HAVE YOU SEEN IT
aight sorry g i'll cut it down a bit
LIKE BRO D: I CRI
this is probably because levi teeth got rework and jaws didnt
jaws still resembles the old behavior
jaws will likely get a rework because it's lame
lmao it's getting outperformed by fuckin neptune's bounty
since reaper teeth are
technically a set now i guess
thank you donor item the malestrom for making that a thing for some reason
based, i was honestly super suprised when i found the leviathan teeth, bc everything before that felt like "stealth strike = more dmg/more pierce/more projectiles", and then i dropped that and instantly was like nah bro, this is absolutely heat
im sure some day in 2086 stealth strikes will be interesting
LMAO yeah im doing a playthrough with friends rn and they have all these insane weapons with cool abilities, and my post-moonlord gear is basically the same trinkets i've been using for the last 10 years + 90% of my weapon "stealth abilities" are just "oh now you cause a 20 dmg bleed on hit" while throwing out a normal lil axe you can't even see xd
but i like the archtype of going pure glass cannon just "hold the line for me boys" and standing there absolutely blasting the second stealth bar fills up and shredding dudes
wait wth
thats an INSANE stealth strike holy commoly
RIGHT BRO IT'S SO SICK LAMO
and you can like flick it too
hol up
@crude parrot ok you still need a title for the suggestion too, the title isn't counted for the 1k character limit
it's the bolded part on all the other ones, u just need to make sure the body isn't over 1k
oh oops i didn't realize i deleted it by accident lmao
it's fine
pure cinema
"literally dank asf"
LMAO
it should work like gravedigger's shovel as evidenced by the fact that it... is a shovel
I think this shit is a vanilla item every time I come across it
it shoudl work like a directional gravediggers i think
i mean ig its appeal is to be like uuuh
silver?
faster, but poor pickaxe pwoer
Honestly making it into a gravedigger’s shovel might help but like it’d have to be a side-grade due to both being obtainable preboss, but like how do you make a gravedigger’s shovel sidegrade
i mean not really?
do you need to make tin pickaxe a sidegrade to copper pickaxe or whatever
how do you DARE remove spadefish
i know vanilla gives them slightly different values but i think calamity standardizes them, and in preboss it can be useful to have multiple ways to get an item
calamity should do this
spfish
nobody knows this item exists btw
not a soul would be able to tell this is from pre rust and dust
older than: bouncy spiky ball
that's not true, this is just because it hasn't been removed yet
once it's removed we'll have 18 people asking for it to be reimplemented like it's acid barrel or something
OLDER THAN WULFRUM BATTERY
insane
rework spadefish into a blast barrel sidegrade
killing you
But like Making it act the same would be redundant because its way more tedious to get than the shovel would be
Fishers are so familiar with this beloved item
do you know how many of these fucking things i get while fishing
yeah what gp said
I only know it cos it used to be an angler reward in calamity
1.4.1-1.4.3 was like a Mystery Era of calamity mod
this is reminding me why the fuck does cactus pickaxe exist
the only wood type to get one
better than copper
felt like it
i think the wiki is wrong too there's no way it's a percent chance and not a specific catch rarity
this was added in 2019 it is very possible it does not have very modern fishing code
WHY IS A PICKAXE MADE OF CACTUS BETTER THAN ONE MADE OF COPPER
this makes me so mad for no reason
2019 cal was crazy
it's all in the same file i would be utterly astounded if they had just ignored it
in fact
i highly doubt it was ever a 2.5% chance
this is calamity mod
I'd bet money that was just someone misrepresenting the catch rarity because it's easier to understand that way
this is also possible
would you be? considering it still exists? this kind of obscurity is exactly why these things dont get removed in the first place
it happened with abyssal amulet
most of the file got rewritten in 2.1
if it was actually in a place people checked i feel like it would've died by now
i c
dont ask why i know that
the code searcher
Spectre rifle treatment
i have a need to remind you calamity nerfed cactus pickaxe power from 35 to 34 for like sixteen villion years until i pointed it out last month to a developer
The changelog on it’s page suggests it is a 2.5% chance because it specifically states it is only a 1% chance in hardmode
to my knowledge this does not actually do anything btw
last month? but the change got reverted 2.5 months ago
okay i might have misremembered when i did it
ok yes and no this is ass
fascinating
If you go below 35% pickaxe power it should just not work
why 😭
wait 1.4 made it slower on purpose
it used to be the same speed
so it was an objective upgrade because of no range penalty
Funny
on rare fishing attempts it's a... 50% phm and 10% Hardmode ?? i think lemme check tmod source code
hey it doesnt have coppers -1 range !
It is kind of weird how cactus is kind of a wood but also not
Like all the woods have a bow and hammer, but cactus doesn’t, but cactus does have a pickaxe for some reason
Spadefish should use the same ability as that Gravedigger's Shovel
its kinda just there
is gravediggers just graveyard merchant
No you craft it in graveyard
ah
Out of iron/lead and wood
i tried to search up suggestions that mention my name (i.e. my suggs), but for some reason it just instead went all the way back to 2021
and this was the first result
I just remembered how 2020 was 6 years ago
I feel so old
But like Spadefish is so baffling to me that it exists cos why do there need to be 2 pre-boss fished up pickaxes
monkeys paw
Also wait spadefish’ page says its fast but like it’s use speed is “19 (average)”
the sprite is kinda old and it shows ngl
you're kinda old L
i dont even know what cv is supposed to be as a sprite
youre older than me!
doze be real even you have issues with the fight
Hey well it’s better than the competition!
what competition
2 of these are in dire need of a rework
Ceaseless is weird like why are there two consecutive dungeon bosses post moonlord
because youre fighting them in that order
to be fair the sentinels dont have an order, so there are other bosses that could be between them
it's better than plantera and golem that's for sure
and quite frankly, you can just go for ceaseless after polterghast
I only have solutions
Kind of but like does anyone actually do stuff between polter and ceaseless cos your already at the dungeon, and like if you fought ceaseless first theres a fair chance you’d not have much to upgrade
You can also skip all 3 because they’re extremely unimportant 💔
NO! STORM WEAVER IS TOTALLY IMPORTANT TO CALAMITY’S PLOT
We can fix that
Goodbye alternative cosmic worm recipe 😇
Remove the alternate worm recipe immediately
heres a problem or two
its really hard to tell that there's supposed to be a zone around CV that triggers it to move to another spot.
additionally, CV's current movement makes it move alongside the Dark Energies that, unlike a lot of Calamity-modified enemies, are always contact-damaging.
i mean at least ceasless and signus have the distortion and statsis quest Eventually™
idk wtf weaver has
Weaver has aura
if you make it move that's simply a skill issue
okay but making that mistake feels annoying and hard to understand
which makes it feel obnoxus
skill issue smh
get it? pun?
anyhow i think the punishment is hard to understand and too harsh
if you ask me, if you trigger CV's movement, it shouldn't immediately just move, but rather telegraph its next position, and then teleport there
jokes aside the three major issues I have with CV
- it always aligns right of you, so it's not symmetrical
- melting dark energy to not have to move
- it doesn't telegraph the area you're supposed to stay in
The point of the movement is that it's a harsh punishment
it just needs to telegraph it
also i think its. a lame way to punish the player when your boss is a portal that sucks you in
what if it took notes from WoF and instead tried to suck you into itself
if you went too far that is
that would suck because then you can't reposition CV on purpose
you're stuck wherever he ended up in your arena
anyhow i also feel like CV really doesn't do a good job of utlizing its dark energy minions interestingly
this stings because. BoC rework
now, if CV was always locked to one spot no matter what? then it'd be fine
but when CV moves each phase not being able to reposition CV would be way more obnoxious
perhaps I should make CV anchor itself above the spawner and never move
then leaving the area violently rips you back towards the center, probably hitting you into dark energy
ughh this is making me want to test CV edits but I have so much else I should do
well what are they
🤐
@limber drift You should at least mention its core gimmick
The reason it has a low power is because it has an unusually fast digging speed, the second-fastest mining/tool speed of all pickaxes in PreHM
Or, well
It would be, if
Calamity didn't significantly buff all vanilla tool speeds to be faster than it
lol
Yeah ok then this is a matter of its core gimmick getting powercrept out of existence
Still worth mentioning I think
I like the idea of Spadefish :<
i remember suggesting that maybe it could pick up gravedigger shovel's ability of mining soft blocks in an aoe
I’m confused tho because it says its use speed is 19… which is the same as vanilla silver pickaxe, so are they the same speed
Use speed is not tool speed
Oh I’m dumb
Oh okay
wait why is fossil pick just told to go fuck itself in cal
But yeah Calamity does buff the hell out of vanilla PreHM tool speeds so they're all slightly better than Spadefish, even the pre-Boss ones like Cactus
https://calamitymod.wiki.gg/wiki/Vanilla_changes#Tools
So, Spadefish got left behind, left in the dust
bc fuck you fossil pickaxe
theres just so many pre-boss pickaxes that some just need to be dogshit
I do have the slight idea where like it could be like gravedigger’s shovel, but since its a spade which like are normally smaller (?) maybe have it dig a 2x2 area instead of 3x3, but have it insta mine dirts instead of needing two uses
Also doesn’t spadefish trying to be the “fast pickaxe” but having low pickaxe power work against eachother since pickaxe power also determines how many hits an block needs to be broken
That's exactly the point
A classic example in vanilla is upgrading from Nightmare Pickaxe to Molten Pickaxe
Nightmare is fast but has under 100% power, meaning it takes two hits to break common Stone
Molten is slower, but has 100% power, meaning it only takes one hit to break common Stone
So in average mining Molten will be faster despite having a lower speed
The (intended) gimmick of Spadefish is to have such a fast tool speed that it makes up for its low power
You get through all the many hits you need to break blocks as quickly as the higher power pickaxes that need less hits
Forgot or something
thatd be fun
alternatively you could turn it into a hardmode fish, theme it after some biome, and make it be a hm version of gravedigger
maybe it could still mine, but take way to long to feasibly mine non-dirt/sand/soil tiles, but instantly mine its intended target tiles
I don't think this is true in practice, I always keep my molten pick in my piggy bank because things like bone pick are so much faster for mining literally everything but the things only molten can. Molten pick is so slow
The issue with making into a hardmode version of shovel is that it’d have to be majorly rethemed because a “spadefish” feels way too meager to be fitting for a hardmode “pickaxe”, so it’d have to be changed a lot
Indeed! In that case Bone Pick actually is the niche that Spadefish is (ostensibly) trying to also occupy
Even faster than Nightmare, but lower pickaxe power
i mean i wouldnt really mind that
some things just need to be reworked significantly alongside getting a retier
I mean it would be a lot of work for how few people would use it
People will use it if it is good
Also like the idea of a hardmode shovel is weird cos like unless it can break stuff like stone it’d be very niche cos like at that point probably other pickaxes would be easier to use
ya prob
Current Cal devs are good programmers, they could find a way to reimplement the Gravedigger's Shovel effect but for common Stone
(and other "main"/"filler" biome blocks like Ice and Hardened Sand)
I know but like it’d be kind of weird that a fish shovel is somehow strong enough to tear through stone
Make it a sick-ass lobster claw
eyes
... also, regarding a pickaxe that's really good at specifically mining filler blocks,
Fables did it
https://calamityfables.wiki.gg/wiki/Moldy_Picklaw
The Moldy Picklaw is a Pre-Hardmode pickaxe dropped by Crabulon. "Soft" tiles destroyed by the tool will be converted into a variant of Mycelium Mold in a root-like pattern. This variant of Mycelium Mold behaves similarly to Cracked Dungeon Bricks and does not yield drops.
Its best modifier is Light...
does not yield drops : (
for those who needn't 1800 stone blocks
But what if I wanted 300 boulders 
Bigger and Boulder… Heh I think I like that name
But yeah the fact that spadefish somehow still exists in tis current state is baffling
Also its sprite is also very weird like what is it even supposed to be
Like I get the shovel part but that doesn’t look like a fish
a fish with a spade as a tail
You do mean as a fin cos fish don’t have tails
But like It doesn’t at all look like a fish
yes
And also if it is meant to be the back fin don’t they normally not have the “rounded side” of the sin not at the back
Also like the shovel is so weird cos its literally just a shovel, not like where a reaver sharks head is pickaxe shaped, or idk the rockfish is kinda hammer shaped, the fish has a literal metal shovel for a tail
Like thats very weird
(im being pedantic. i think the spadefish is kinda meant to do a Huntail thing)
What do you mean by that
((not direct inspiration but probably similar in theory))
fish with big thing on the end of it because Why The Fuck Else Would It Have That
maybe the spades a lure. who knows. i dont
huntail i thought was more inspired by oarfish
Aren’t huntail and gorebyss eels
the main body is meant around eels and oarfish yeah i moreso mean the lure on its tail
gorebyss is closer to a dolphin methinks
because again why would a fish evolve to have a somewhat sharp tail
because it looks cool obviously
but thats LAAAAAME i need evolutionary reasoning!!!!!!!!!!!!!!!!!!
mating reasons, then
But cal’s spadefish isn’t that it has a sharp fin, its that its fin is a literal metal shovel
a metal shovel has a higher pickaxe power
i think its fin is just that, a fin. but its probably slightly keratinous
No it doesn’t the gravedigger’s shovel’s pickaxe power is in the code (30% btw) lower than the spadefish’s (34%) which suggests somehow the spadefish’s tail is stronger than just an actual shovel
what i thought gravediggers was 45% but it just couldnt break stone
From Terraria wiki
It doesn’t really work in the way normal pickaxes work but like it internally weaker than spadefish
funky.
i dont see how that matters for the discussion since spadefish existed way before gravediggers anyways
I will say that turning it into a shovel sidegrade, while kind of neat, would face the issue that like gravedigger’s hardly used even so I doubt anyone would spend their time fishing for such a niche item
actually no
ya'll dont get it
the obvious solution to spadefish is to base it off trawling fish of some kind
wait
wait
WAIT
I FOUND IT
THE ORIGIN OF THE TERM TROLLING
god fuck i remember when this was going to be a perrenial thing back when iban was still on the team 
🐚 "Kill perennial"
@limber drift planned im 85% sure
i know that archon at least wants to
not a bad idea to throw it in anyways
bc otherwise it becomes a signus rename moment where its been what 3 years
earth automaton
i'm in the camp of just removing it
bro serves zero purpose
there's already several post wof spears
😢
He does suck currently in like every aspect
But like he could be made cool if they do the right things
But honestly he could be removed and no-one would care
Yeah. I also think removing it would be better
Give its drops to random hardmode dessert enemies or something
more hardmode desert content 
The earth elemental has two drops which are both sand themed weapons
Slap them on the sand elemental and call it a day
Side note: I wish the wiki had a way to see the drops added to vanilla enemies
There's no way to ask the wiki "which items does the sand elemental drop in calamity"
Just make them crafted with forbidden fragments since like it’d be less luck dependant
are the other elemental weapons also going to be resprited? (vanishing point e.g)
yeppers
ok good
Just remove all its drops too! Who cares!!!
I agree, none of them are memorable
Seriously, how many people would miss Comet Quasher but worse, projectile vomit spear, and a generic gun at the tier that already has too many of those
Slag Magnum would be sad
because then I can't rework it and name it Slagnum
Also Aftershock isn't a thing anymore it was removed
okay this is peak wiki trivi
Speentbubble
you could probably just fuse slag magnum with whatever the fuck is going on with mineral mortar
they're both nothing weapons
Unfortunately some devs are attached to mineral mortar
oh wait right mortar got reworked didnt it
it did yeah
lmao
This is the best description of earth elemental
It's either that gif or those inspirational sometimes letting go is also love images
"lmao??"
YES!!!!!!!!
What we really need is post-Moon Lord Desert content.
(i actually hate the desert, its just really funny to have everything there)
the desert is just the modern day jungle if you think about it
Not even close
we need more content but it cant go to the desert or the jungle
Give Tundra stuff.
no the tundra is a fat fucking chud and it gets nothing
it will get elumphant and that is it
You’re a fat fucking chud
i have a pretty decent joke but it doesnt work in this enviroment so i will just explode
Good
Anyways yeah it’s drops are really just nothing burger for two classes that already get a ton of stuff
its drops are nothingburger its design is nothingburger its behavior is nothingburger its lore is also kinda nothingburger i cannot lie
but guys what if we just completely rework everything about it from the ground up to the point that it's a completely different thing entirely! wouldnt it be good then? 🥺
the builder of the ship of theseus is a bad boatsmith
Instead of whatever it previously did, now it. Shoots a projectile that explodes
Aside from looking nicer that is literally all it does
It is also the only reason Calamity adds recipes for Rocket I and II
right
i think i confused it with
some weapon that used ore for ammo
because yknow
mineral mortar
that was probably from another mod like thorium or something
Yknow what
Flak Toxicannon
Ah, right
I wanted to make mineral mortar into a sandgun upgrade but I was vetoed :(
Flaks could also just consume some other ammo or none at all if they wanted to
we already have a sandgun upgrade anyway
Ball Of Sludge doesn’t seem like it was made with a rocket
sandblaster is a sandgun upgrade in name only
Sandblaster is also going to die
funny
just like almost everything GSS
Good
is the whole GSS suite gonna go
clearly the solution is to just hyperbuff astral sand to make sandgun hardmode viable
good
YAAAAAY
This was actually the intent of it I just didn't buff it enough
in this household gss is gauss #draedonisawesome #tenbilliontodraedon
when are we getting the hallowed sand buff
rainbow gun trail :)
welcome back pearlwood bow
Ten billion to FromSoftware, actually, because Draedon just copied Armored Core’s homework
which parts
okay yeah but pearlsand is actually hardmode locked unlike ebon and crimsand
you could do something with that
idk
bc i know armored core as "we gonna kill them civilians. also. robots"
Like half(?) of the new arsenal weapons are directly from AC6
PLAY ARMORED CORE 6!!!!!
you see the solution to fix calamity is to borrow ideas from good games instead of bad ones-
does it cost money
I Am A Mosaic Of All Before Me
most times when ppl suggest a game to me, my first question is "does it cost money" and if so the answer is very likely no
Metal Gear Rising Revengeance is reportedly a good game. Your point?
this is a joke because i dont think MGR:R is a bad game but calamity murasama sure was a bad implementation
guys. murasama rework idea.
art attack
thats it. thats the rework. you just scribble your mouse really hard on the enemy and it dies
also this is me calling borderlands bad because at this point i played basically the whole series with a friend and my general opinion on the whole series was "inoffensive"
if my opinion of ur entire franchise is "it sure exists" then i think you did something wrong
i mean i take that as a passing grade
if you cannot name a serious major issue with the game and can just play it, then id say the gamedev has at least done well
"it sure exists" is better than "this sucks"
I would rather beat an utterly mid game once than beat Everdark Libra once
oh well no i can name several actual literal bugs with borderlands 3 which never got fixed, but the other two were just kind of mindnumbing
How about the entire forbidden fragment weapon set goes too
like i think them being boring is an issue
Does anyone care much
well. half true. i got borderlands 2 for free a bit back but i heard it was spyware so
kill the desert
I’ll sugg this later
is it because of denuvo
it was proly denuvo
denuvo sure does suck but as much as people cry about it being spyware i think it is just shitty practice, and im sure eventually it could be used for something malicious, but i dont think ive ever actually seen evidence of that. not that kernel level software is ever actually trustworthy
That's an insanely funny suggestion
are we cooking
i think we should remove grape beer sorgy
They should remove marksman rounds too #controversisl
whaat
#notsorry #ultrakillfansdidntdeserveit
i honestly wouldn't care, you have to swap weapons to even use them, so the only time i ever saw people using them was when you could like three shot scal with tyranny's end coins
the individual guns are fine tho
it's a fine gimmick
#letweapongimmicksbeweapongimmicks
Yeah i mean marskman cuz they're dumb
it is a bit broken
i wont lie and say that marksman rounds has zero possibility for interesting design but right now they're just sort of... nothing
i just think It's like you should not listen to people who want to use this weapon forever
Marksman rounds r spiritually making crack shot colt a legendary
marksman rounds suffer from aforementioned needing to swap weapons to use them and also just usually dont provide enough benefit to be worth it
It's the same thing but slightly different in presentation
people want to use cool weapon FOREVER because it's cool so u dig in and add a way to do that. When really you should just have more cool weapons.
that's a pretty good point
at least cal is trying to do that but yeah i agree it do kinda be like that rn
part of the fun of a run is having to change your playstyle around what kind of weapons you're offered
doesnt help that in vanilla ranged puts a lot of the weapon gimmick into the ammuntion anyway
but it makes sense why calamity has been doing so many ammoless ranged weapons recently tbqh
yeah that and so many musket ball converters that are almost always better than using any other ammo
I mean
and I don't mind it
I'm like 1/3 through my run so I'll learn which ones are and aren't good
marksman rounds will prolly never die at this point because there isn't really like. an actually good reason to remove them either. like we can all say clutter and letting weapons keep their gimmicks but pandora's box has already kinda been opened for them, even if i think reworking marksman to do Literally Anything Else would be feasible, people would prolly get angry (and arguably justifably so considering calamity already gave the item to them) and for what? at this point you just gotta make sure not to do this again with another gimmick weapon if it is applicable
yeah I wouldn't do it again because it does diminish the value of the mechanic on the few guns that have it built in
but it is fun so
as for grape beer I literally just got it so I'm interested to see what it's good with but just off of the reading the description it doesn't make me super excited to use going forward
anyway like yeah, mechanically i understand the logic behind grape beer targeting coins when using marksman rounds or converts but grape beer is still just
such an item
grape beer is incredibly stupid on a handful of items where the homing probably applies to things it shouldnt
for example; the trails left by contagion
true
i have a crackpot idea lads
post-ml crackshot variant
lmao
I thought they were like changing grape beer to be similar to warbanner anyways
whuh
💥
oh cool
this is actually a funny concept and its so niche its brilliant
Point Blank never left
as well as making the penalty worse in general
No more ignoring it by building non crit
i have an even better idea: Accessory that allows you to throw coins
yep, people will riot considering it was only added due to people suggesting it a lot
gulp
this time for sure
Has this been suggested a lot
at least a couple times i think
👀
it used to be a feature 
Oh ok
will not happen
Better idea: Make a second version of every Vanilla Thrower weapon that is Rogue and have them be a 50/50 of which it will be.
I see no downside, hire me.
old cal where every boomerang had a melee/rogue variant...
what would galaxy smasher's stealth strike even be lol
it just didnt have one
What do you MEAN you actually tried that!?
i know i'm talking about if it was still around
yeah it was a thing for a good while
every boomerang could be crafted to swap between a melee/rogue variant
Oh God. I think I remember that.
im remembering correctly there wasnt a way to swap between them though i could be misremembering
you crafted them into each other
Okay If it’ll not happen I’ll delete the suggestion
Boomerangs should have stayed entirely melee or been entirely rogue, I will die on this hill
you skip the throws required to have the big special effect
I think the boomerangs that are crated from vanilla boomerangs should retain being melee but otherwise I see no issue with the other boomerangs being rogue
Now luckily no roguerangs use vanilla boomerangs anymore so it’s not an issue
Boomerangs being melee in the first place is kinda weird
Boomerangs are melee because no one outside of relogic seems to remember how utter ass the thrower class was
I meant also like originally boomerangs being melee over even ranged is really weird
I guess yeah that's also kinda weird
I guess maybe in Terraria “melee” weapons are ones which are the thing that hits the targets themselves over firing a different object, so kind of boomerangs kinda fit but it is weird
Historically I'm pretty sure every weapon meant to be thrown was also meant to be usable as a handheld weapon up close
So really... Melee and rogue should be combined into one class
Or rogue should be a subclass of melee
Terraria should actually remove all classes
doze speech bubble
DID I HEAR ROOTS
no doze
Rogue should be ranger weapons
Some king of fables
It could also be mage weapons
Plasma rod has a stealth strike technically
Rogue honestly becoming a ranger sub-class probably makes the most sense
All other ranger weapons use a weapon to launch a separate projectile object
Melee weapons are themselves the thing that does the damage, and may also launch an optional magical projectile which lacks physical substance or launch themselves. Either way, they consume no ammo
You can split all rogue weapons into one of these categories based on what they do
for me stealth is the defining part of rogue to me. that is also why i cannot wait for when stealth becomes an inherent part of the weapons and not an armor set bonus-only mechanic
👀
Also why is the slick cane a rogue thing at all
You literally use it like a melee weapon
that's like 50% of ranger nowaways
hellborn is an upgrade to sahara slicers #staywoke
Ranger becoming more melee than melee is funny
Remove grape beer
Stealth is stupid imo
It has nothing to do with actual stealth
I know it's getting changed to focus but like
It's still stupid. It would make more sense as a mage thing
Since mage already pauses to recharge if you don't use potions
mage already has its unique mechanic
It could be better
I would prefer them to have not spent what I can only assume to have been thousands of hours of combined dev time making a new class instead of improving the existing ones
trying to hard define terraria classes... gulp
‼️
even in vanilla the distinction between classes is pitiful at best, its entirely a vibes thing with no rules
class reforges arent even a hard rule for it anymore because ale tosser
Whips already used melee reforges so it hasn’t been a fully set in stone rule for a while
have yall heard of that one yharon drop :D
It is funny how one of yharon’s melee drops functions like a mage weapon, and one of his rogue drops functions like a melee weapon
and his mage drop functions like his melee drop
burning sky mage weapon
wrong again, burning sky is a Druid weapon
typhons greed i summoner i guess?
typhons greed is summone yar
volterion ranger
I kinda want to make a suggestion to re-tier all the Wulfrum content to early hardmode (immediately after WoF, before any bosses or mining)
It would make for more interesting lore for rebels to make decently strong machines like that, and mechanically a lot of utility provided by wulfrum would be useful around there
Especially for the pirate invasion and buffed goblin invasion, and for dealing with cave enemies via decent knockback, assuming the stats were all scaled up
waiter waiter more early hardmode content
holy shit 35 cakes
(also wulfr*m stuff was tailored for pre-boss so you'd have stuff like the scaffholding and grappling hook being completely useless)
Though there should be Hardmode Wulfrum enemies.
(Apparently Wulfrum is in my phone’s autocomplete)
KILL
it could use tungsten instead 
we should be able to mix tungsten and wulfrum together to obtain tungsten 3
This would break the entire design of all of the wulfrum gear
All of the wulfrum weapons are designed to aid a class in something that it might struggle with early game
- Screwdriver helps melee with range
- Blunderbuss helps ranger with maintaining ammo
- Prosthesis helps mage with Mana maintenance
- Controller helps summoner with survivability
- Knife helps rogue with stealth generation
Scaffolding Kit, Acrobatics Pack also make little sense being later on
treasure pinger
Yup that too
treasure pinger is like the most earlygame item ever
In fact I don't think there's a single wulfrum item that really would not be worse at any other tier
I guess Rover Drive would be fine re tiered with stat adjustments
but yeah, no suggestions to retier wulfrum would probably ever pass in dev because
- way too much work for not enough benefit
- Wulfrum items are a large distinct part of Calamity brand identity and moving them to not be the first calamity content you see would just be sabotaging that dramatically
solution: start the game in hardmode
yea, retiering wulfrum is horrible idea
Horrible you say?
horrible would be if we did make hardmode wulfrum content and it wasn't interesting
okay that is a crackpot idea even i would never entertain
Early hardmode is also just so bloated
And like it’s a point in progress that definitely needs a lot of stuff there yeah but at the same time that’s just
Not a good idea
I could hear the arguement for a Wulfrum upgrade but Arsenal equipment kinda fills that niche
have wulfrum port into arsenal tech :D
this would be great because mechanical stuff and would Not confuse more ppl on draedon being not at all related to wulfrum
theres ideas I have I want to show but since they are large idk what to do to showcase my ideas
most of them are like revamp concepts to theming if bosses ig but they are too grand
But I still want to show them
yes those are too grand
you can post them here in discussion but you can't make suggestions like that
suggestions is for fixing issues with the mod that don't fall under the umbrella of bugs
they're not for ideasguying, to put it bluntly
but there's nothing stopping you from just talking about said ideas here
it's just that if you wanted to have those ideas exist, you'd probably have more luck just making an add-on or something of the likes
I want an outlet to express them and I want to know how it compares to the roadmap
I'm not sure there's much of a roadmap to compare it to
there is no roadmap
the order of future updates depends on what the devs feel like working on
yeah
the volunteer project when people volunteer to work on things voluntarily (you can't tell them what to do)
what if i say "please" very nicely 
don't punch down on suggestions for no reason
idk man this is a pretty peak suggestion
I don't like it but I have no actual reason to not like it
that being you have to aim for something that's decidedly not the boss
What if it only aims for the coin and then continues in that projectory?
thatd be fun but i think people would get super pissed nvm thats an amazing bonus sugg
isnt the idea that you fling the coin, the bullet heatseeks into it, and then the ricoshot also experiences homing or
🔥
Good
yes
that sounds quite overpowered but its also so niche
yeah it would be pretty busted I agree
at the same time though I can't use the two items together and I'd like to be able to
it would just make it mindless and lame
true
well you'd get a pretty big damage penalty so if you want to do it beerless you still can and the skill ceiling is untouched
it's just specifically the ricoshot missing that's annoying anyway which doesn't have much to do with your skill
yes exactly mindless and lame
you don't need to aim and the damage is a lot worse
okay but once again the ricoshot missing is out of your control
sometimes
obviously if you miss the coins you can say skill issue
I would be fine with it if it didn't home onto the coins but the bullet after homed
but that sounds messy to implement and also doesn't make as much sense
5/4 damage instead of 2/1
they're way weaker but yeah
isnt it like 1.15x damage instead of 2x
thus is the nature of grape beer. it fits well
i dont see why a boss summon needs to do this
the boss itself (or enemies in general) should just have better indication
Where else could you put such an indication?
first of all, this would just discourage weapons being used on certain bosses (which is not the point of weapon resistances) and also
holy moly some of these lists are
FUCKING LONG
It doesn’t have to be boss summons just something to identify this would work as well, maybe like the weapon’s tooltip while the boss summon is in the inventory
if the debuff is being resisted, have it be grayed out, and if its being overly effective, have it have a bolder color
That's actually already indicated in the Bestiary.
since im like 55% sure debuffs dont share a tick timer
the quantum cooling cell would have a list so fucking long i dont think it would fit on screen
oh is it
it could be if you hover over the icon
we arent talking about debuffs
we are talking about individual weapons
oooooh. my bad
still, point stands
if the damage is lesser, grey it, if its major, bolden it
also for the exo mechs, you could show the resistances under the boss selectors themselves instead of on the cell
Obviously listing every single weapon they resist would be stupid, but if they list all those which deal reduced damage that are currently in any player’s inventory it could help make it clear why stuff deals less damage against a boss
Maybe have it so that if you have a boss summon in your inventory the tooltips of the weapons nerfed by that boss are updated accordingly
And like for the exos at the codebreaker
except it won't because it's almost never clear why an item performs better or worse on a boss
all that will change is people going to #help-advice-read-pins asking "is my game bugged? this weapon sucks but the boss doesn't have a resistance to it"
I think the failure to communicate a weapon being nerfed against a boss is bad game design
The nerfs are incredibly important
could be a seperate item maybe??
"Right click this item then click a boss summoning item to see all items in your inventory that the summoned boss resists."
But they need to be communicated to the player
meow
i just think a weapon needing to be nerfed against a specific boss is in of itself bad design
because let's be real when was the last time resistance information was ACTUALLY useful to anyone here
probably not very recently
unavoidable i think
Wasnt a sug like this already turned down months ago because it would discourage weapon use which resistances are not meant to do
besides maybe the origin of this suggestion
The issue is that like otherwise stuff like piercing weapons would shred worm bosses or be utterly useless outside of them if not for the resistances
the point of wep. resists is to shunt the dps down to match others
that already happens even without resistances
I beg to differ, worm bosses would be fucked without it
but why would you use the shunted weapon when you can use the better, unshunted weapon
Solution: no more worm bosses 🔥
? I meant resistances help to prevent it from happening
put better in quotations because theyre often similar or just in same cases worse
wave pounder needed its resistance to dog changed 4 times before it was actually worse than on tier options, let alone as a post provi weapon
I get that certain weapons would end up becoming less likely to be used but entirely hiding resistances is objectively bad from a player’s perspective
its wave pounder though. who cares fair point
i feel that resistances in theory are good but in practice are bad
can you elaborate on how it's "objectively bad from a player's perspective"
If the player has no idea why their weapon is dealing less than expected it can feel unfun and like the game is just not being fair
like the idea that a weapon is balanced to be like its others is Good! however, you have to think of Every item on that tier and how exactly to make it Not just shred the thing
do you have any examples of this
of a weapon being bad and causing the game to feel unfun/unfair
specifically because of resistances and not because of poor design or variance or other factors
Only time i can think that is attempting to use weapon on worm boss and it not be as absurdly buster as anticipated
Which
Its a worm boss go grab anything else to obliterate it
well poor design is a bit of a nebulous idea and arguably plays into resistances
i had an idea about how to fix resistances, but i feel like if i shared it i would actually be exiled for the rest of time
im already exiled for a million years its okay
2 million years now
personally i think that RDR is fine as long as its not set to a timer and its not as full halting.
your probably okay with your idea
I don’t really have any specific examples from my very own experiences but like some resistances would definitely be very confusing for new players, such as the fact that for example astrum deus takes a measly 30% damage from stardust dragon staff, which could just feel bad especially since it would be used against them since its one of the most used minions on the tier deus is meant to be fought at, so not ever telling the player that it won’t deal full damage would just seem like it isn’t a good weapon
SDS is kinda just moving clingerstaff, which rends other worms apart
the damage may be a bit low yeah but its kinda needed
but then you can use cell staff and just win
Resistances towards specific weapons are a necessary evil in balancing the game otherwise many weapons would annihilate specific bosses if left un-nerfed on the specific boss or being unusable on other fights if nerfed as a whole so nerfing them on specific bosses allows for them to be balanced as a whole
i think my issue with resistances is that they're too specific and not as precise as they should be
ok so basically, gradual boss damage resistance per weapon that are currently resisted
i.e. worm bosses take full damage from a given piercing weapon but that damage starts to fall off in a way that more or less keeps killtime the same, but that dr only applies to said weapon
i accept my punishment
this is just rdr again
dragon is mediocre on deus, but it also has a 50% damage reduction... how are you going to separate that from the boss resistance
you reinvented rdr
i love rdr*
*as long as its not gamehalting
ah well
let's not add rdr back it's such an unfun mechanic
i like being creative and increasing my damagae
i think infernum does something similar. not rdr but weapon resistance
piercing weapons do less damage the more they pierce im pretty sure
rdr says fuck you and die be boring and balanced
that's in basecal
that's pierce resistance
oh neat
Thats a thing just in base terraria as well i thought
then yea do more that
fuck it just change boss ai at this point
remove worm bosses I'm telling you
guys. what if we made a new mod. and called it Calamity Mod
swag glasses
anyways yeah rdr is bad but i think its idea is good in theory
and it would add a new class that's basically a thrower revival
I don't
for like scal i think having reactive attack aggressiveness could be cool. where if you shred her, she gains a little damage resist but she also does her stuff faster
so if you shred her, you're also challenged by needing to dodge the higher aggression
to then shred her more
I feel like weapon resistances are the opposite problem of RDR, where they’re fine in gameplay and healthy, but on paper it causes a visceral reaction
like putting more gameplay behind shredding instead of just cancelling it
what if we gave just bosses rage and adrenaline
true?
what if we stabbed you
thanks??
That just makes me want to stab you too
nuh uh i have stabproof from stabfish.io
Byeah weapon resistances are fine. On wiki it feels wrong to see but in gameplay it’s extremely healthy
"As they should" means nothing as you don't know how good a weapon is on a boss till you try it on them, I don't think it needs to be spelled out for the player
And telling them might make the player think it's bad against the boss then, when a lot of them are still the best option they jsut no longer kill in 30 seconds
Yeah, it’s not to completely neuter the weapon, but so that bosses don’t instantly explode
very rarely it is just to kill the weapon, but that's only for quite off tier things
(I am talking about exactly wave pounder)
oh wait nvm, it's back to very solid again
: )
I do think though that sometimes it can kind of be confusing to understand, and for example true melee weapons are resisted by All worm bosses (except The Devourer of Gods), Crabulon, Ravager, Ceaseless Void's Dark Energies, Brain of Cthulhu's Creepers, XF-09 Ares, which since its never explained to the player, while just to make sure they aren’t utterly broken, is important to note if for example you tested it on some target dummies to see which option between two were better for you, but the bosses end up taking reduced damage, And sometimes the resistance is so absurdly high such as how astrum deus takes only 25% damage from Plaguenades, which is never communicated to the player
also for the Deus v. Stardust Dragon example it was completely fine last patch but the resistance is somehow too much now despite nothing changing????
i still have no idea why that happened
like the 70% resist was absolutely warranted it killed Deus in like 20 seconds
if i had to guess it would be equipment on tier getting rebalanced to be weaker
but i haven't checked
if the equipment got weaker then the summon would too by proxy
nothing got changed gearwise, afaik
dummy testing never tells you useful damage info for bosses anyways though
damn, yeah the only thing i can find is spooky wings not giving summon damage anymore
@limber drift the fights shouldn't be taking longer than expected; if the boss has a resist to a weapon, it should make that weapon viable instead of overpowered. so that is a major inaccuracy. furthermore, all this is going to accomplish is making people avoid the weapon entirely even if it is perfectly viable on the boss. which is the point of resistances. make them viable instead of broken.
if a weapon is under or overperforming, then that should be an issue for #1178515062030348308, so i don't really feel like this should go to voting when it's portraying the situation incorrectly
60% damage nerf and a 6 minute killtime is hilarious
slightly overzealous
I’m moreso just saying how while I know it isn’t going to make a weapon bad just that it doesn’t annihilate the boss but like never telling players in game that their damage is being nerfed is an issue because it then is hiding sometimes drastic specific weapon nerfs that are only learnable from the wiki
Calamity after adding a thousand worm bosses and wondering why half of the weapons shred them
I wasn’t trying to say it made weapons bad it just feels so weird that there is nothing in game to suggest this would be a thing that is in the mod and a lack of explaining these things can be confusing to players
i still don't see how this is specifically a problem
resists are a vanilla thing that is also not communicated there btw
if this system is working as intended it shouldn't be confusing because it shouldn't be noticable
if you draw attention to it you are inverting the entire purpose of resists in the first place
Shout out cultist having a resist against an entire class
Cultist is truly the boss of all time
he really is
Shout out to Cultist's entire gimmick being wrecked by homing weapons so they just made him resist every single one
(tiny bit facetious but it literally takes 25% less damage from almost every summon)
I think every enemy should take 25% less damage from summon weapons
just hold a different class weapon then 
genius
nah it means i would be interacting with summon*r
worse than dex users, atleast they play the game
worse then whuh
Something something whips were relogic giving up on making summoner interesting
whips were an awesome idea i will take no such slander
I do actually wonder if the resistance is applied before or after defence and if it causes armour penetration to be unaffected which I genuinely don’t know if it because it isn’t explained on the wiki when in the damage formula it is applied as far as i’m aware does because then if its done after defence then it would cause the boss’ defence from an attack to also be nerfed, which in turn would cause armour penetration to just blatently be less effective despite the point that it moreso causes a flat damage increase most of the time. I am genuinely asking
after
i believe
So then the boss’s defence and armour penetration would both be just randomly different since like for example plaguenades on astrum deus would need like 4x as much armour penetration than other weapons to deal more damage
see this is kinda my issue with resistances
why so specific. why not just make the boss resist the thing that makes that resisted item busted
so much words for "pls dont pierce weapon please"
add global resistance to all piercing weapons for worm bosses 
because pierce resist is already a built in thing
and also "just resist the thing that makes them broken" is what happens
no, if it's applied after then ap doesn't do anything interesting
the thing that makes the weapon broken is what gets the resist
if it's applied before then it does
you cant globalize it because weapons are often broken for very different reasons
actually yknow what bosses are too difficult to make. all weapons are now buttons that do 0.1% of a bosses health every 5 seconds
(satire)
coldheart icicle
yea except global range
coldheart icicle on a rope
RDR prime: 100% DR always but the boss is on a timer
basically the entire game is a desperation phase
Wait are you saying the resistance is done after the rest of the damage equation and decrease for damage from defence because then it would cause armour penetration to be efrected
galileo icicle

yes
resitance i think is later on?
DR is at least
rdr that matches the boss's music like that one mod...
if dr was applied before then defense would be disproportionately massive and ap would be way stronger but it isn't so it's not
Cos then if for example: an attack deals 30 damage, and the boss has 10 defence, but you have 5 armour penetration, so the atatck would deal 25 damage instead of just 20 without the penetration, but if the boss resists the weapon by 50%, and its applied after the rest of the calculation, the attack would deal ~12.5 damage with the penetration and 10 damage without it, causing the armour penetration to effectively only increase damage by function what normally would function as 2.5 defence (I know its decimals but you get what I mean)
It would just cause it to be very inconsistent since armour penetration is normally chosen as it effectively gives a flat damage increase by how much it penetrates
so basically the increase granted by armor penetration is decreased the same amount as... the rest of your damage
I don't see how this is inconsistent at all
if dr were to be applied prior to defense then (assuming boss defense does -1 damage like in your example) you'd have 20 damage vs 25 compared to 5 damage vs 10 which is a 25% increase compared to a 50% increase
also is the pyrmodrial wymr planned to have a rework of any kind becasue the attacks seem outdated to the current sprites design
maybe
Yeah but the thing with armour penetration and defence is that they are a flat damage increase and decrease across all weapons, and decreasing them multiplicatively without explaining that would be a confusing thing
how do you measure that in game to notice it's being decreased
I would be suprised if it was never touched.
And I think it is considered to be retiered.
dummies don't work, do you plan to pause the game mid boss fight and start checking damage numbers
i mean they resprited him
that wasnt really a planned thing heart just did that
primordial wyrm 💔
what did heart do
i find the name more fitting
?
i dislike it
i love it
i think it should just oneshot you like dungeon guardian
the namke "Adult eiolon wyrm"
Wow, hating Silva's pet worm. Jerk.
sounds kinda unserious
because it would be way funnier
It functionally does.
nah explodes you
i feel having jared at shadowspec tier is sick
💥
because theres still some natural predator still a threat to you
just there
chilling
You think steroids are cool?
your godly weapons still rival that thing
no
and jared doesnt do sterioids
he does yharim stimulants
By that point you're well beyond godly weaponry.
God killing machine gun vs worm i found underwater who wins
Yharim Stimulants are like, every steroid at once.
I don’t know how you’d test it but like if a boss took half damage from your weapon, shark tooth necklace’s effect would go from +5 damage to only +2.5 which causes it to become far less effective while normally having a somewhat stronger effect, or like that one reforge that increase armour penetration by 2 instead being by 1, which is importsnt information
thats why itsa so interesting in concept
a natural being
is still a threat to something with such power
again, i need to point out that "far less effective" applies to EVERYTHING, not just armor penetration
There are other things in Calamity that could be argued to be like that.
so ap is unaffected in terms of effectiveness
still this thing is different
Just, you know, not implemented yet.
Primordial Wyrm is honestly one of my favourite bosses by concept by being Cal Dungeon guardian but you can actually fight it rather than hoiking around dealing 10dps and waiting for it to die
aa lot of the powerful stuff are outright gods or assisted with these powers
not just a form of life
if a boss has a 50% resistance to your weapon then the optimal equipment is the exact same as it would be if it didn't have the resistance
also why is the abyss so tiny dawg
Quite a few powerful beings are god killers.
Gameplay constraints.
how are they fitting him down there😭
Really big doghouse.
nah terrarian just stupid af
just go a bit more to the left
why is little terrarian so stubborn
to go past the world border bro
What if bosses just discovered the background and stood there for the entire fight
There's a whole corpse of a god down there but you don't see it because you're not paying attention.
a lot of the rework bosses do that in adfdon mods
was
the wyrms ate it
Slime God.
how do you think jared became so big?
No, she adopted the Wyrm. It's her friend now. Whether it likes it or not.
still worm hungry
Everyone knows the SQUID ate her corpse!
racial profiling
It isn’t though because then all forms of damage increasing stuff would be increasing your damage by a smaller amount as a whole, while defensive gear doesn’t get weakened meaning that it could be smarter to go defensive
ok but we're not talking about defensive builds and also it's always better to go defensive
there are almost no scenarios where offensive builds are superior
in what case ?
we're comparing the effectiveness of ap to normal damage increases
wdym
i dont know the context of this discussion but i know full offensive to shred bosses in like
half their intended time
yeah if you're skilled enough to dodge everything consistently then go offensive if not defensive is usually better
or dodge stacking
Also it would be very confusing in the few cases where a weapon would hypothetically deal less damage, like maybe for certain more gimicky weapons or piercing ones that have been decreased through piercing substantian than the boss’s defence by lets say 5 damage (eg boss defence is 30 while weapon deals 25 damage), but you have 20 armour penetration, but also the boss resists the weapon, only taking 2/3 damage. As a result then the first 5 armour penetration would be unnafected by the resistance, but then the remaining 15 would be decrease down to only increasing the damage to like 10 instead of 15, which would result in inconsistent effects of this system
i apologize I cannot understand this example
worlds worst drawing. am i understanding resistances right?
we have the weapon on the left thats the average, and the weapon on the right thats outside the average in certain aspects but not everything
the resistance forces it to match the average as best as it can, bc otherwise it breaks a lotta shit ?
is this Correct
I think that's the idea behind it.
if the boss has 30 defense and your weapon deals 25 damage then it will only deal 10
with 20 ap then it'll deal 20
with 33% resistance and no ap then it'll only deal like 6.66 damage
with resistance and the ap it'll deal 13.33 damage
since dr applies after ap is equally affected
I though boss defence decreased damage by 1 per def
0.5
Isn’t that how it works on enemies
it's identical to classic mode player defense but doesn't scale by difficulty like the player
so each point of ap also only increases damage by 0.5
oh also fun fact it rounds down because fuck you
stn is only a +2 damage increase not a +2.5 or +3
Oh i actually didn’t know that
In that case a better way for me to show the idea is that
Attack deals 25 damage, boss has 60 def, player has 40 armour penetration and boss only takes 2/3 damage from weapon
The result would cause the first 10 armour penetration to be unaffected by the resistance as it would still result in one damage but like then the effect of the remaining 30 armour penetration would be nerfed down to only increase damage by 10 damage instead of the expected 15
Basically causing the resistance to cause the effects of armour penetration to become all inconsistent when an attack is normally fully resisted by defence
so you're meaning to say that when the boss defense would reduce your damage to less than 1 all the ap required to get it over 1 again is unaffected by the resistance?
Yes but then any more penetration would become less effective so it would be confusing that it becomes less effective to increase it after a certain point
ok i see what you're saying but this literally never happens anywhere in the game where something is affected by a resistance
there is no instance of a boss with so much defense it renders a weapon that it's resistant to to be below 1 damage
furthermore, I don't see how this is confusing because how is anyone even noticing that? or getting that much ap in the first place
There would probably end up some scenarios like maybe like blade staff afainst a high defence boss or something
no bosses resist blade staff because it's bad
But like there probably would be scenarios where it could occur
there just wouldn't
Also I guess summon tag damage would also have the same issue since its s flat increase and there could be scenarios where it could change it confusingly
why would a weapon so bad that you need a lot of ap to even deal more than 1 damage have a boss resistance
exo mechs dont resist minishark
Maybe a true melee weapon because they are all resisted by like almost every worm boss and several others universally
Also with piercing weapons since they get worse every consecutive pierces
I'm just going to take a step back and note again that cultist has a universal 25% resistance to every homing projectile but I've never seen anyone complain about it being confusing
I don’t know anymore I’m just kinda lost like probably there won’t be many times where people are confused by a resistance but like never explaining how this works in game and only partially explaining when one is present only on the wiki especially when the difference it could be having could even be like halfing your damage output is confusing, especially due to how common it is for especially stuff like true melee weapons. Calamity is already so heavy on its wiki usage that never showing signs that this is a thing, and how it would impact how flat increaes to damage like armour penetration and summon tag damage whereas normally those will remain consistent between weapons is just something that I feel having something in game would just make the game more accessible without the wiki. But idk
Damage resistances are kinda lame and confusing
Vanilla doesn't have them as far as I know
👀
this is vanilla
additionally eow has like 80% resistance to explosions on expert+

