#suggestions-discussion
1 messages · Page 414 of 1
We’ll know in about 2 hours
Subscribe
Snapchat:famousblood23
Like for more content💪🏾💯‼️
Instagram:Markytrapz_
makes sense
i saw stuff that was from yesterday not posted before realizing it hadn't been 24 hours, checked the status light and saw it was offline and just assumed
I should really just change my test command to work in this channel
Why haven’t I done that yet
What has graced my screen
Yeah idk why the status light just stopped being reliable one day
wack
pisscord probably
ykw imma learn how to make terraria mods and turns this into a calamity addon
ok
The ending.
it's been so long since ive done a cal run i feel like i ought to do one again sometime soon, but i have so many things to do before i could even consider that that at this rate im probably going to have to wait until the next update drops to have a good excuse to play it lmao
back during the outage i had like 3 suggestion ideas and i can remember
none of them
so i have 0 suggestions to make
lmao
don't forget to use my Calamity boulders addon in 14 years
Calamitas still yapping to the cat for like half an hour btw
if it isn't topical would be preferred you just go to #calamity-mod-talk
oh ye mb
i can make a suggestion
go my wheel of weapons find me something to kill
awesome
she just like me fr
normal
i cant suggest this but i would personally like if one fromsoft regular weapon in calamity was reworked to act like its namesake
storm ruler
bot alive 🎉
many such cases
yeah i forgot
Greasy Pete
Greasy pete and sleazy joe
no i think sussy scrap should be kept the same
it’s an adequate punishment for wanting to use shpc
could be true
@novel belfry - Your suggestion has received an updated status!
[Replace the Nebulash in the Crescent Moon's recipe with a Blue Moon]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
unsure why that even got to voting
Once in a blue moon occurence.
I just realized how funny the Yharon audio cue is cuz it’s akin to shouting your attack before executing it in anime
Yharon is throwing
Nah, they removed that class.
No he's just inhaling large amounts of air to have his super powerful explosive fart that makes him dash forward
bowser gif
No he stands till
Unless they give Bowser a proper dash attack in Smash, I won't believe it
didnt that literally only get added in 2.1
anyways good suggestion blue moon makes way more sense
@tame vigil i know MPG pings you about photosenstivity stuff usually, so i thought id ask, for purely "tone down the visuals" stuff like this; #suggestions-posting message , should i be redirecting people to #1052323733961977947? i feel like it is much faster and these are far smaller issues that probably don't need public suggestions to vote on them, so it feels like that would be more appropriate, but i really have no idea
idk who else i should be asking about this if someone else would be more appropriate
probably a question to put in #dev-mod-corner rather than just pinging me specifically but that seems more reasonable to me
ah
that is fair
@potent perch this should go in #1052323733961977947 as a visual oversight; it would be far faster
I'm not sure if that really fits the criteria for a suggestion. Not sure if there's even a precedent.
pretty much my thought process as well, no harm in asking
I read through the rules and there wasn't anything against the sort
honestly it would probably be really easy to just make the mod yourself
and if it is rule-breaking, then a precedent has to be set somehow
just copy and paste the relevant tiles from the cal github and remove any mod references
I mean you are fundamentally asking for them to make another mod.
This gave me an idea: I think it would be cool if the roar itself was an attack, like a shockwave that gives you a debuff if you're too close to it
I'm sure I could figure it out for personal use, but it's the calamity team's assets
So then the debuff being followed up by a dash attack would make sense
so if they could publish it I'm sure it'd be popular
you could ask for permission but you're right that it might get complicated depending on how credits are supposed to work
yes and no? idk how calamity is structured but I can't imagine it being a lot of work
It's still asking for a new mod to be made.
@hollow shell are you the person to ask about this or is that someone else
I don't want to be presumptuous though, it's a suggestion and I figured it wouldn't hurt to ask
it's not hard to make a mod
I don't really see the issue regarding that specifically
the only issue i see is that the suggestions forums are probably not supposed to be used this way but there's nothing to say that in the rules
yeah and I couldn't see any other channels where I could ask for this either
I'm sure it's possible but Idk if it's something caldev... wants to do?
It would set a really weird precedent
i think the general concept is that suggestions are problems you have directly with calamity mod to be fixed within calamity mod
Because if lab turrets get their own mod then like
like yeah if i said "donor items should be a seperate mod" that is a good idea but im not even sure if its allowed
Why shouldn't say murasama or other fan favorite items get their own
Give me like 2 hours hold on I'll figure something out
I understand what you mean, I'm new here and idk how sensitive governance is but it's just something I'd like to see
i think that's not legal anyways
yea
they have moral protections at the very least
^
It's genuinely just a moral code
The law doesn't prevent them from being changed without their donors permission
you read the rules that's like 200 steps ahead of 99% of people who use this channel
It's just a thing out of respect for the donor
I've definitely heard cal devs saying they can't make sweeping changes to donor items because it violates the law before
I knew it was going to be a bit of a strange request so I wanted to check for precedent anyways
they could just be exaggerating but they're developers who i would expect to have a general understanding at least
I'd assume it's a case of they did pay for it so if they say, removed it that could be argued as scamming.
i believe the principle is that they paid to have their stuff in Calamity Mod Proper
so moving it without warning to Donor Mod Calamity would be bad
Wait sre the turrets donor items
No.
are donor items a controversial topic here? I didn't think they really impeded my Calamity playthrough
me personally i find them rather obstructive in their current state
mainly because they're either meta defining or just not worth the money invested/dev time used
They're annoying to change.
And are in a category of items that have caused misconceptions about the plot to spread.
imo vanity items are whatever, I trash most of them but I understand why they're here
as for meta defining, that is a balance issue and not a little donor item tag issue no?
Can't change the balancing without permission I think.
or are rebalancing donor items difficult?
that would be a problem yeah
https://docs.google.com/document/d/1dRB4W_bVX7qj_wAwi-w2E6MTitvIpg0xafeAvKDsLyU/
Suggestion Rules Doc.
Also you can't really make suggestions on anything happening to Donors without the Donor's permission.
And if a donor item is really outdated it can't be changed without permission either.
A few are older ones so they are kind of out of place with calamity’s current spriting and designs but they should stay as an archive of the donor
I didn't say to remove them, that would cause way bigger issues.
And them staying isn’t really and issue
I read this document yeah, like I mentioned there's nothing in there that either bans my suggestion or provides a better avenue to express it
so I sent it here
Also, most of the donor items are concentrated at certain late game points which heavily contributes to bloat around there.
a lot of them are complete messes but the main issue is just that they get in the way of development since the devs can't change them without getting permission from the donor which takes time and complicates things especially when donors don't want a change or if they just. cant find the donor anymore
the 18 post dog donor weapons
Probably one of the reasons they no longer accept them.
the devs still have a backlog of donor items they need to add from like 4 years ago or something
I feel having those weapons being at the end of progression is a neat thing as a lot of the donor weapons are older and putting it’s obtainment at endgame makes it not affect the rest of the game as much
my very uninvolved opinion would be that you shouldn't need the donor's permission to rebalance or to update the image, but they should stay dedicated to the original donor
donor items weren't allowed to be added there that's why they're all at post dog
that was the latest they could be added
Yes, but they're not post-game, where it wouldn't really matter, they're all bunches up with DoG.
as long as a good faith attempt is made to keep them viable I don't see the issue with shuffling some numbers around
rebalancing is allowed as long as it doesnt compromise the intended functionality the donor wanted
I would bet a lot there would be very furious donors.
balance is fine as long as the items function doesn't change
still a decent amount are shadowspec tier
only dev items are shadowspec
can't please everyone, it's not like having meta defining items isn't affecting others as well
its dedicated but not donor, dev items are WAY easier to work with because a lot of them are still around in some form
i know that some of the devs were considering letting donor items be moved to later in the game just to help debloat post dog lol
i think it was just speculation thouhj
Also whats the issue with “bloat” I find it nice having many options to choose from
Might as well make a donator shadowspec post-DoG considering half of them are already there
i.e. if the donor wanted it to be a slow and hard hitting weapon the devs wouldnt rebalance it to be super quick and soft hitting
give criticism
imo this is a good requirement as well
Too many options means that a lot of interesting choices are buried in favour of the meta.
keep the spirit and credits of the item
balancing can be changed thatd be fucking stupid its more that due to moral reasons devs dont want to rework stuff without permission
rebalance them to fit in better with progression
well think about it this way: would you rather there be like 50 items post dog and 3 post yharon or 25 post dog and 25 post yharon
Also since when was there a meta
Since always.
since stats have existed
I know it exists
If something exists there is a meta
I didn’t know it was that prevalent
and resprites also go through the donor
If you think about it even cavemen had a "meta" for where to stay and all that
as many things can be changed
for context, how much money did donor items cost?
there are Many people that show up in cmt and harp asking what the best weapon is for x boss
there's like two different versions of the meta in cal, the fun one and the real one
the fun one is a bunch of super op weapons and the real meta is just one item that's preboss that somehow lets you be completely invulnerable and you use it for the entire game which is really boring
'Why would I use some awesome DoG drop with cool effects instead of donor weapon #16 which is way stronger?'
That's how a lot of people think.
$50 iirc
yea
THATS what I mean it makes no sense and
oh, for $50 I would not feel any obgliation ngl
it was $10 initially then upped to $20 and then it ended at $50
of course morally you should still keep them credited, but to have a long term meta impact on the mod for $50 is crazy
Di whips even exist in calamity
the main reason i dislike donor weapons is because the money went to fabsol directly honestly
Fabsol was not famed for long term impact.
not yet
No.
has the whip never been invented in the calamity universe
not yet there are some planned
calamity does not add any whips
No new whips
But they do affect sunmoners balancing a lot iirc
I don't blame the donors but I don't like it either
The vanilla ones
That's the reason why.
I mean is there not a single whip in the universe of calamity
There is not a single ovject
?
There are the vanilla ones.
in calamity there are whips
technically. one exists. (psc with summon weapon) but in actuality no
In all of calamity terraria
cnidarian 
There are whips. From vanilla.
Vanilla whips exist still?
it may have a tag but it isnt a whip...
discrimination
Considering they double the damage of some minions iirc yeah it's understandable
I hope once they start balancing around whips they bring back additive damage ones but I digress
they already did
not 1 person in all of calamity history has thought of using a strand with high force as a weapon
whips are not multiplicative as of 2.1
does the universe jist refuse to let that object be created
Oh right
They do indeed exist.
Oh thank goodness
As we all know, Jane Whip invented the whip during the Ibipaua Crisis of 1422.
Vanilla weapons are canon and real if they do not break anything just like cal weapons
No the laws of the calamity world enforce the rules of nature that a whip like object cannot be formed
I'll be honest I started 2.1 playthrough when I was already rather burnt out on the game and never bothered to fight any bosses
Don't you remember? You were there too!
Happens
Those only apply to hooks
Calamity gods hate whips mrow than nameless deity hates the rod of harmony
Bobbit is a miraculous exception formed by a miracle
I think there might be another Cal one but I forget honestly
Oh yeah that one
Two miracles wow
Bro imageine living in the abyss before being kidnapped and used as a grappling hook
THERES a subjen sea one
Some other one
Well now I know what we should do to Silva.
John Bobbie soem
Dispose of Silvia’s remains
ok fair point
Her being in the abyss is that
turn RHE devourer into a hook
turn Thanatos into a hook
I do not want to get called slurs
turn my brain eating parasite into a hook
Also I swear Silva was a dude who looked like this
Why did I think this bro😭
Turn yharim into a hook
When he is a boss in 2079
Huh, we didn't get hit with peeled Silva. Strange.
Do not think we have had official silva concept art before the mango ones but im unsure
im crying man
?
turret sugg
... Hm.
I actually.. don't know exactly how to rule on this?
Very rare type of suggestion
(thankfully very rare)
if it was me I'd make this kind of thing a don't just because it's like weird and sets an awkward precedent and because it's probably not going to happen ever
I suppose it's an honor haha
I will go ask the developers about this
Kudos to the suggester, you get bonus visibility
appreciate it :)
tbh most people who are opposed to it so far are against it on procedural grounds but personally I don't see the harm
or are atleast against it being posted in the channel
well there's not really any particular argument against it
Like yeah they could do that. It would not be challenging to do that. It would benefit people in a certain scenario. Do they want to do that though
yeah no harm if they don't want to, they're not obgliated to do so
but hey, it's a suggestion and I figure that's what the channel is for
Like as a whole do they want people to be like oh if they can make a standalone version of this why don't they do that for like Everything and it's weird and a complex question and like as a whole apply that to every mod and like, yeah
and like I mentioned when I reviewed the rules I didn't see anywhere else to put it
And I mean i don't, actually know if there are any, but i do believe there's probably a mod with like turrets,
you can make anything into a slippery slope, imo it should just be up to whether the devs want to do it
it's their assets and their time
I have now asked the devs
I will let you know what they say
trust me I tried to find one, the most popular non calamity one kinna sucked
I placed it down and watched it miss 100+ shots out of a minishark
without landing a single hit
sounds good, thanks again
the devs can change numbers all they want
only need permission for reworks, resprites and probably retiers
yea donors definitely don't get to decide how strong their wewapons are
#suggestions-posting message but he does use fireballs ❓
did you fight him recently 
I did but Like I must if missed them or something
its says fireballs in the 2.1 changelogs too
I may be stupid
they're only really considered fireballs because they're called as such
I’ll remove the fireball mention but like why does he even have fire stuff
I tweaked it to remove the mention of the fireballs
It's being a heat debuff because the person that listed it originally took the name too literal
I think my brain mixed up the removal of like the lazer phases with them removing the fireballs or something as well
Also on the god slayer’s inferno page on the wiki it still lists cosmic guardians
Even though they’re removed
what debuff type do you propose it be changed to even if you rename it to fit
none of the others really fit the lore association
typeless??
Idk but like fire doesn’t really fit dog at all
Maybe like cold since like I’d imagine the distortion would be very cold idk
But like it would just add a lot more variety to debuff elements post-moon lord like i said in the suggestion
god slayer surge never
voidfrost exists already so I dont think we should make it cold
Having two post-ml cold debuffs wouldn’t be too bad since we have like 5 fire ones currently if its the diversity that you’d thinks the issue
yeah there's already dragonfire, voidfrost, sulphuric poisoning, hadopelagic pressure and auric rebuke
for the endgame typed debuffs
could also switch dragonfire and auric rebuke with holy flames and vermilion flux for the dog tiered ones
pretty sure it'll be typeless in the future
whispering death
Chaos state?
RoD uses primordial light
Also hear me out what if ichor was a water debuff 
piss debuff
What even is ichor in the calamity canon
is typeless if thats what your asking
Like is its description actually canon being the blood of the gods or whatever
random flavor tooltips usually arent lore significant
Yeah but isn’t the crimson made of dead gods
I think so
Then its description would actually end up making like perfect sense
I do wonder if calamity has a canon explanation for how that reduces defence
Like is it just drenching you?
maybe it's corrosive idk
Corrosive blood would be kinda illogical to exist
well it's not in anybody anymore
I guess but also if it were corrosive wouldn’t that be a dps effect or at least be one as well
what's the lore explanation for being able to make stuff that doesn't have eyes cry
true
forcing stip to write a 1000 word dissertation on the mechanics of the teardrop cleaver
Fair
Wait so if this will already eventually become a thing should I remove my suggestion or no
i mean GSI being heat makes sense for right now. DoG has fire attacks and its called inferno. with the introduction of rebuke i could make it typeless, but there's no real reason rn.
i'd say yea
Do you mean Yea to removing it?
Alright, this suggestion is allowed @languid musk
They noted that it's very unlikely they'll actually do it, but,
it'll be given the full rights and due process of any suggestion
As will similar "separate mod" suggestions going forward
Very unlikely, but not banned
i think it'd be worth at least adding a note to the document that it's explicitly allowed
alright, thanks for the update
ugh god where would I put that?
uh i guess just in other rules?
maybe below the donor note
"Suggestions about adding calamity content to a separate unconnected mod are explicitly allowed" or whatever
and then some guidelines about what qualifies and what doesnt plus a line that "the devs probably won't accept any of these but you're allowed to"
dont bother
if the rule is just "you can suggest this but they'll never do it" you might as well just not put it on there at all
yeag
@hollow shellif they don't decide to make the other mod, hypothetically would I have permission to publish something similar with full credits given to the calamity team?
It Depends. You should probably just remake the turrets without our code and assets and then publish it which prevents you from having to ask us permission in the first place
You are allowed to make mods which replicate calamity features but getting permission for things like asset usage is more time consuming and difficult
You can also just blame the files you want to copy and ask the contributor(s) directly if you can use the code
it's just more respectful to ask beforehand, but considering that it seems the team is pretty fragmented I might just take your advice
it is appreciated that you asked
you only have to ask us for permission if:
- you are publishing the mod
- the mod uses some of calamity's intellectual property
tho
oh I misread, reusing the code is just easier and it was the plan if I were to publish anything that replicated the functionality of the turrets
do you know who made the assets/code or do I have to dig through github commits?
git blame da files
as for the assets i dont really know and i would have to search
but i can do as such later
YuH probably knows
okay I would appreciate that, gimme a ping if you find out or if anyone else knows
YuH is the knower
nevermind big man up top said no, you can't make mods that clone calamity content
@languid musk
apologies
so I'm confused, does the rights belong to the contributors or the project leads?
because I was asked to get permission from the original contributors and now I'm told that someone up top said no?
ozzatron owns the company holding the rights to the assets and source code and you have to get his permission before anything else, i believe
calamity is owned by azafure llc, and ozzatron is technically the only employee yeah
okay, that makes a bit more sense
the ceo
I'm still doubtful of his legal claim to assets and code written by non-employee contributors with whom I assume he has no contract with, but I'll avoid publishing anything using any Calamity assets
he's the Everything
dude's the janitor?
still, it'd be nice if Calamity officially spun the turrets off :P
yeah
also azafure llc is kinda a flames name
also also the turret are a direct staple of Draedon's labs
to seperate them would kinda leave the current ones undefended
my suggestion wouldn't involve removing them from Calamity, just making a separate mod that allows players to craft them with their current functionality copy pasted over
Terraria is missing a good static defense mod
"clopen" joke
ooooooooh.
you want a base defense mod
i see
I guess you're right, or if it's out there I haven't seen it
Obviously the vanilla game has traps but those only go so far
and there's the entire summoner class & sentries, but those defenses are not permanent
yep, and I checked out other options but Calamity turrets does the job best imo
i mean if you got permission to use the turrets as like. a reference item
Yeah as long as it's all your own assets and code then there's no need to worry about permissions or anything
Though if you have little or no experience in either field that may be daunting
I have some experience but not enough to confidently do something like that myself, esp with art, copying what already works well would be a lot easier
and ofc having the original authors publish it would also avoid any touchiness with credits
and I honestly think that a simple static defense mod like what Calamity offers would be popular
I was surprised when I saw that a game as popular as Terraria didn't have one lol
if the devs decide not to go with my suggestion and I don't have permission to publish anything I'll probably just copy the assets/code for personal use
it'd be a bit of a shame though
why is there only 1 elemental rogue weapon when ranged and melee have like 3
melee bias /hj
Ranged bias honestly, that one has three Exos as well while Melee drops to one
posting this thing finally
it's a bit weird ngl but i feel like there's something there
imo if you've been attentive about gardening through your playthrough then you'll already have more than enough herbs for all the potions you need
Garden expands with each harvest due to seed drops
The fishing aspect, however,
I agree with. (Mostly.)
Cuz that gets better uhh linearly, with better poles.
5 minutes too late im washed as hell
i don't think having a giant herb stockpile should be mandatory to play the game effectively
especially with how boring farming is
honestly people way overestimate how hard it is to get herbs you literally just harvest them when you see them it takes 5 seconds and if the farm is at your base then you can get a lot frequently
there should be an upgrade to alluring bait imo or something like that
i wish alluring bait was in vanilla
i don't think it's hard, it's just super tedious
it takes like 5 second every 15 minutes
you don't have to remember every time as long as you remember occasionally
You don't need potions. It's not like Codebreaker where if you don't do it early then you're locked out of the final boss until you play catch up.
If you want potions then you can invest in it.
Perhaps so
reminder that boss minions are currently balanced around tesla potions
I think it's satisfying..... but I'm not everyone
Seasons in terraria when
Tesla Potions? What Tesla Potions?
Calamity Mod Wiki
Tesla's Amulet is a craftable Pre-Hardmode accessory. While equipped, it spawns an electric aura around the player that deals 12 typeless damage and inflicts the Static Discharge and Galvanic Corrosion debuffs. The aura's damage value scales with the player's highest class' damage and does not affect...
when they still existed 
I don't dislike this suggestion for the record, in fact I'd love to have combination potions if for no other reason than it wouldnt take up 30 fucking inventory slots
i find it kind insane they take up that much space and everything is balanced around them
Not "currently" then :P
you can drink pots from your void bag btw
via quick buff?
i want to use my void bag for its intended purpose though
not just potions
yea
i mean id assume its one of the intended purposes given its special in being able to do that
That is true
either way i think the issue here is that theyre balanced with as a baseline rather than potions being an investment thing
My usual game plan for hard bosses is put in as many attempts as I can without potions, get as far as I can get
Then when I think potions will take me over the edge into winning, I load up my inventory
I don't pot up for every attempt
Understandable really
my boss fights either don't require potions at all or i get one shot after 12 seconds and the boss is at 98% health so i get potions
yeah that was my point
the bosses have very fabsolian balancing
(only boss like that for me was Catalyst Astrageldon Phase 2
Except I died after like 3 minutes and the boss was at 98% health
I then promptly gave up :3c )
INSANE
were you using beam sword perhaps
when i was doing weaponless destroyer i got hit by the head for 350 damage and it had been 3 minutes and the boss was at 85% health
and decided i needed to get potions (and also start facetanking but i digress
I was using the post-Brainstorm Entropic Claymore so yes
A homing multi-proj beam sword, the best kind of melee weapon
Important to note: balancing is not going to be primarily done with potions in mind in the future
It may account for some that we simply have to (summoning potion, ironskin)
(I went all the way down to Classic difficulty and beat it then
And didn't use any of its rewards cuz I felt guilty)
👀
thought so
Who knew 8 defence was so good?
Ironskin is so broken
Warmth Potion is OP though.
Definitely the most OP potion
make it scaling 
Dang really
yes
Summoning Potion might be stronger than ironskin but it's also much more work
Ironskin is cheap and still one of the most powerful potions
And much weaker if you're not Summoner.
no
I was going to ask if this would make the mod too 'easy' but then I remembered we've been living under Fabsol balancing for the past decade
Who gives a shit 
it's more valuable for non summoner because you go from one minion to two
guess what people can do if they want the mod to be harder
not use potions :)
new game mode item Iron Stomach... disables potions....
We don't have an official plan on how exactly we want to approach potions, but many devs want us to not be using them for primary balance
yippee
at least more than needed
i usually don't use potions bc i just can't be fucked
awesome
the game's not that hard
something something can we just kill summoner pot
My personal opinion is like
The three cheap ones (ironskin, Regen, swiftness), maybe flasks? and then like Summoner Potion because it's Just Required to not cripple dps
haha dont kill summoner pot youre so sexy
i mean yeah its basically as mandatory as it gets but just dont care. its easy, its easy to not care
can we give ender a thumbs down react
Mana Regen Potion is also crazy strong but you get the effect from Star In A Bottle too
so it's fine
Oh damn really did not realise those were that strong
Is it??
mana regen potion is absolutely HUGE
Star in a bottle, that is
They are that strong
mana regen carrying mages mana regen playstyle:
bottle is a little weaker iirc
I know the pot is good
Star in a Bottle in calamity gives Mana Regen Potion effect
I meant the star in the bottle i know mana regen is absurdp
Dang
unless you already have Mana Regen Pot, then it does the vanilla effect
its a cal thing where if u dont have mana regen pot it gives u that effect instead
Wow!
ah lol}
star in a bottle is 7.5 mana per sec. but idk mana regen at least in vanilla
calamity mod bottom text
least insane calamity balancing decision
So basically, using both together is the same as vanilla both together, but either one solo is the same as Mana Regen Pot
Crazy
because needing a potion to play the game is not cool!!
But probably nice for sanity
my opinion again is to stop caring i think we all collectively forgot summon pot existed when balancing fables summons although i guess they're all early enough it doesnt matter. but i just think its like. dont care
it makes mana regen mage usable without mana regen pot, while also having some sort of investment to make it work while also making it accessible and not scale horribly with actual mana regen pot
how strong is arcane crystal
the only pot that is only one hundred percent obligatory to be functional unles you have Other Gear is mana regen rlly
Early summons are where it's the biggest problem
2 slots to 3 is +50% dps woohoo
you can not care about a lot of shit
at least, unless you give summons static iframes like vanilla
horrible arguement to make
But then summon mixing is still insane
why is it required for aqueous hunter drone 🥹
aqueous hunter drone is so funny
it eats all your available slots fuck you. one minion. fuck you
)im exaggerating but still
AHD being 3 would be such a nicer amount
you can't even use it post evil2 you need fucking bee armor
you'd be able to get 2 pre WoF just barely
Yeah, bee armor, pygmy necklace, bewitching table
or summon pot
i used it like once but i was too sad and i wanted five billion herrings so
the swarm
5 billion herrings is the correct decision
herring staff rework makes me so sad
What do you MEAN it has 3 fish but two are only visual
Wait really
whar
Memes
of course
the memes summoner moment..
of fuckign course
of fucking course
Thought they only were not as strong as 3 due to pierce i frames shenanigans and being close together
oh is this from when it stopped being 0.3 per summon
told having a bunch of summons is the appealing part of summoner
does memes still exist
what? no fuck you. you get no summons. fuck you
0.5 before the rework
memes is gone and I think they wanted to not be affiliated with cal anymore
Damn, they're citing the deep lore now.
bringing up that mod that got made
there has never been a mod that got made
playing on the scrapped summoner rebalance branch
Try to fight exos
Don't even have enough slots for full ares exoskeleton

I think we should give the player 10 minion slots at base so minion slot power spike isn't real
I see, the tactic to balance Summoner was to remove it.
calamity summoner nerf was the best fucking mod ever made
true
Wait huh
hold on his writing is THIS fire?!
10% damage bonus
is that imple
finally balanced
it redid minion slot progression to be like the planned one
which is like
10 in endgame
There is No Such Thing as Calamity
which is lower than vanillas post ml
10 slots auric tier yup
which is in fucking sane
and that was max possible, you couldn't minmax higher
I genuinely just could not get enough slots for exoskeleton
Demonshade tier gave me 13 slots
How much does that need?
Balancing things with no sense of the thing in the base game
Ah.
not even enough for endogenesis and a hunter drone 💔
Although the 10 slots limit did give me a fun idea for exoskeleton change
Each arm costing a different amount of slots
hmmmm
Laser - 1
Plasma - 2
Tesla - 3
Gauss - 4
probably
modularity!!!!
so if you want highest power you go all gauss and use 16 slots on it
or you can invest in some mix
16 slots to become oppenheimer
I have become gauss, nuke
Yeah, Nuclear Shotgun sounds good.
fun fact! Despawning and respawning gauss nuke at the right time can speed up its fire rate slightly
it's not very noticable and very annoying to do
close enough, welcome back luxor spam click murasama
but anyway the one thing that I do think we need to be real from summoner rebalance
pre-2.1 phaseslayer:
Summon potion just being a base +1 slot
So you have 2 slots at base and then potion is idk 10% whip range or something
ah
Summoner Potion should be a permanent consumable. Just accept that it is too powerful.
You should be a boss summon
WELCOME BACK BALLISTA SPAMMING
Good news, I'm the Yharim summon.
summon him
Go on then
Okie dokie.
ofc the british person is the yharim summon
HEY!
how do i obtain you
"Grants +1 minion slot only if you do not have 2 minion slots"
Useful preHM then never again
Send me 5000 euro.

this is problematic because that one tester gear document has it be exclusively post queen bee
i can't believe calamity added macrotransactions
🥀
also its problematic because you get a minion slot post fucking ds
everyone wants to blame one specific accesory for being the breaking point fo calamity summoner balance but its never fucking jelly. look at it. look at it.
Yeah this is bad
Because like
+1 slot potion
+1 slot bee
+1 slot pygmy
to be fair statis blessing is also lol but like jelly is the primordial sin
no WONDER stuff is dcrewetthere
I don't think jelly is really the issue though tbh
dcrewetthere
Somewhere has to have that +1 slot
I don't see why post DS is a worse spot than anywhere else
does it. i mean vanilla does just fine relying on armor until qb
Yeah, and so the first +1 slot is there on QB
it's still there it's just somewhere else
at which point you'll probably be getting potion and next boss gives you bewitching table
And being on QB is a problem because queen bee gives 2 slots
vanilla does just fine relying on whips until qb i think you mean
Going from 3 to 5 slots is a gigantic jump
also this yeah
vanilla is super super whip dmg heavy early game
Add an awful overarching balance mechanic that makes it so your summon damage is divided by the amount of minions / used slots you have summoned
So more summon slots gives you more active hitboxes but doesn't multiply your DPS
wow! stealth 2.0!!
I should get the numbers on whip contrib in vanilla
on 1.4.5 i got starcrasher preboss and just deleted everything until skeletron
I can now that tmod 1.4.5 has a contributor preview...
tbf 1.4.5 just has unbalanced stuff. fixed at some point im sure
In fact I need to do that so we can decide in cal how we want to handle whip
Next vanilla patch intends to address some balance concerns
will they finally make revolver gimmick usable...
Rebolver has a gimick?
In 1.4.5 yes
Timing clicks allows you to shoot faster
Problem: there's 0 way to know when to time it
so remember how u had to spam click venus magnum to get max damage. imagine if that was like properly encouraged by the game
good
I see
bring back spam.clicking
no not good thats how u get carpal tunnel i think
Yeah that would totally work and make sense yes.
So you can't even memorize one timing
yea there isnt anything to memorise ur just. straight up being encouraged to spam click
Also what 2x attack speed and 20% crit is crazy
its okay thats nothing
I genuinely have 0 idea how revolver passed playtesting it feels so bad
ranger has minishark available at all times forever. gimmick weapon that gives 20% crit might frankly be good for ranger players. doing something interesting for once
yeah I don't mind the numbers as much as
The gimmick being super obtuse and basically impossible for most players to really interact with well
it's like trying to time stealth strikes with my eyes closed and audio off
And it speeds up when you get it right but slows down when you don't.
I mean stealth strike timing is inconsistent bc of movement vs still
it'd be so funny if it had the Thorium bard weapon gimmick for some weapons where you have to time your shots for better attacks and enhancements but oughh
It's different reason for inconsistency but both are inconsistent
Well that appears to actually be the idea with Revolver it's just not communicated well enough
does it? im reading the notes section and it only says crit chance gets reduced by misfiring
I do like the idea a lot actually it just needs to be Done Better
+1 max sentries
I remember back when I thought making my own mod was a neat dream to have I put vanilla's tier-by-tier summon count into a graph and tried to predict how high it would go if I added post-ML stuff
Trying to find it
We obviously need a third kind of summon that is inbetween a minion and a sentry.
so sanctified spark
Sentry that follows your cursor
I was thinking minions that are attached to the player.
summoner main discovers weapons
a sentry that straight up just follows you around and is not a sentry but counts as one
Isn't that... several weapons that already exist
It's not a category... yet.
had this dream of unorthodox summoner weapons and probably remade the Calamity accessory as a category of summoner weapons
Estimates:
For every tier, gain 2/3 summon slot for armor (y = 2/3x + 2)
For every tier, gain 3/4 summon slot for accessories (y = 1/2x + 2)
For every tier, gain 1/2 accessory slot needed to max accessories (y = 1/2x)
Yeah idk what the heck I was on about last year
Cal has... counts 5 tiers after ML???
What do we count as a tier?
Prov Sentinels DoG Yharon Finale
Polterghast makes more sense than Distortion Trio.
Bosses similar in strength with drops also similar in strength
the actual major tiers are:
post moonlord
post providence
post polterghast
post dog
post yharon
postgame
I didn't count post-ML because ML is vanilla so I was about right
I just think of Sentinels before Polter because they're "required" or whatever
They're not.
That's what the quotes are for
Polterghast is like, way more important for progression.
polter's a fraud
they're the same strength
According to my stupid 2025 chart Auric armor should have 9 slots and accessories with 6 summon accessories that total up to 8 extra slots
So max 17
That's a lot
Not "I think Polter is stronger," "I Sentinels come to mind first when talking about that tier"
Sorry
Luckily I've decided I hate coding so it will never have to be real (yippee)
Post trio and post polter items are both meant to be the same power
I know
New suggestion: Rename Signus please God rename that damn boss.
His new name will be “signas, envoy of the devourer” 
I will turn you to rust.
Rust… like rust and dust….
potions are removed from the game when you get to post ml
sigmus, chad of the distortion
Obviously we should rename him to Stignis so people bug report "Statis' Ninja Belt/Void Sash have a typo"
we should rename him to stanley
i agree
this is two suggestions in one
It's supposed to be "rework this and add something that resembles it's original function so it's not lost" which hopefully can be made into one thing by switching words around...
There
Better?
@kind laurel miracle flower is already planned
and immaterializer will obviously be reworked Eventually™
everything I suggest is already planned I guess
question, which miracle weapons are planned?
miracle spear and miracle flower iirc
i would like to make a sugestion thats completly visual and dosent add much to the modpack in terms of content or gameplay and is purely visual but im wondering if its even worht making such a sugestion. i would love if they made the new wulfrum barier variants change color intensity or something like that to apear offline when deactivated as the block alredy provides a realy cool building idea as a shield but curently theres like absolutely no visual change to it when its deactivated as a block. my idea would be to make it apear offline/disabled when its deactivated as a block
yeah you can suggest that
this is using acctuators, right?
if that's the case it might be faster if you file it as an oversight in #1052323733961977947
yeah actuators + wires to disable the block colision
since blocks should have clear differentiations between activated and deactivated states
okay 
huh this is probably not intentional but it's kinda cool
i would love if it apeared as an offline shield or something of sorts to make the block alow cool builds. unless the devs had other ideas behind it
you can replicate the offline look through paints I'd imagine
it being a fully visible force field you can pass through is kinda cool and gives it other unique uses
I don't know if that's the intention or not though
yeah thats my question tbh weather its intended or not, as for paint i tryed to apply some but deactivating/activating led to the same visual look
yeah, I don't know if it's intentional
Like, deactivating/activating stopped the paint?
my point was you can probably replicate the "deactivated" look with a grey or black paint
oh yeah that would actualy work. and if there was a way to somehow apply/remove paint with wires it would semi acomplish the same idea i had here
but yeah the block alone esp the blue one is very paintable. so u can get some realy nice glowing bariers going for building
how do you turn the shield back on afterwards if you painted it grey
paint isnt affected by wiring
if you need it dynamically toggled yes
i mean that seems to be the implication via the clip
Hi
In this case, yes, it's dynamic
the shield is supposed to "shut off" when you flick the switch, but because there is no visual difference between actuated and unactuated tiles there's no visual change to tell you that the shield is down or that the blocks are actuated
I'm in Master + Death mode, any suggestions after beating Skeletron? I need to go to the abyss but even with Oceancrest + Victide armor I can't explore a lot of time :(
it changing when actuated is a trade off in use cases
lol
Thx!
However I doubt it not changing is intentional
if calamity wants to keep the unintended behavior i feel something similar to stone accent slabs should be done then, because- yeah that
Yeah
hence directing them to bug reports so that much can be resolved at least
Yup
Discharge rename will be discussed when it gets reworked I think
i see
Calamity calls what what
wouldn't this be an oversight if it doesn't line up with what similar weapons are called?
That's what the terraria wiki calls solar eruption's projectile so you know what I can't be mad
actually even our wiki calls it that
this is definietly an oversight @limber drift, so you should probably put it in #1052323733961977947
Oh okay
Done
It is still funny to me at all that in vanilla melee’s 2 penultimate weapons are a javelin (which were thrower and now ranger in vanilla) and a whip (summoner)
whipsword is so weird man
I’m pretty sure it isn’t even said in vanilla Terraria and its just what the wiki called it, which stuck so now they’re called that
it’s the projectile id name i think
solarwhipsword
yeah
called that before summoner whips even existed so they just wanted to call it that
@kind laurel it has solar fragments because it inflicts daybroken
the real question is why does it make sense for the dragonfolly summon 
orang
actually genuinely that's a big part of your argument so i want to know why you think singularities would be more fitting for it when you argument is for an item that arguably has them in there completely arbitrarily
because no "orang" is not a real reason
like yes i argued that is why it was done a while back, but that was just for why, it doesn't actually make any sense
cause im just gonna ❗ this until u do because like tsuki said it inflicts daybroken
which dragonfolly does not
The Amalgam is an amalgam of random bullcrap, and I thought that the pillar "random bullcrap" being only Solar was unfair
I didn't notice the "random bullcrap" and what debuffs it inflicts were connected at all
yeah so i will be flagging this since it is working off of faulty reasoning lol
just wanted to make sure it was clear why i was tho
Go ahead, I genuinely had no clue
all of the ingredients in the amalgam correleate to a debuff it inflicts, yea
its a bunch of shit smashed together but it's purposeful shit
who was the guy who mentioned giving saros possession's beam more Oomph?
honestly
i think the ingredients shouldnt be random material items
they should be the debuff boosting accessories
oh i didn't even realize the cosmic immaterializer suggestion is kinda just a rehashing of this fuckin thing lmao
Now that I think about it is there any way to see what debuffs the amalgam is inflicting? I don’t think it specifies in its description, so maybe adding that could make what its current recipe is trying to be become more clear rather than just seeming random
will be a thing in the next update
Ah okay That’d probably help then to seem less incoherent since people would probably then maybe realise why it does use those items
It does feel a little weird tho that the accessory focuses on debuffs randomly while the only debuff it’s precursors inflict is confusion from brain of confusion
issue with this is that there simply aren't enough debuff accessories to put into amalgam, and would result in, imo, more of a messy recipe not to mention that it absolutely wouldn't inherit all of their effects
displaying which debuffs it inflicts in 2.2 will be a fine change. i agree that it's a little weird it suddenly pivots hard to debuffs but that's a minor thing and the acc would be dead in the water without it
alr gimme a sec
amalgam is generally in a fine spot themeing-wise i think. there's other accessories i'd rather focus on now
I could see trying to make rotten brain incorporate debuffs in some way so it is something that is throughout the accessory line, and maybe could make rotten brain more interesting
eh i disagree its kinda out of place
It is also weird now that I think about it that amalgamted brain gets a post-dog upgrade but its kind of counterpart bloody worm scarf does not
its okay itll get one once they rework tooth to be something else and worm follows and then they give it the upgrade
Actually, Amalgam's debuffs could theoretically be explained by the following accessories becoming its materials:
- Hellfire Treads inflict Hellfire and boost fire debuffs thanks to Calamity's changes
- Frost Flare or Cryo Stone inflict Frostbite, with the latter boosting cold debuffs.
- Diamond of the Deep boosts water debuffs.
- Corrosive Spine and Toxic Heart both inflict and boost sickness debuffs (with the former also boosting Water slightly)
- Tesla's Amulet and the Blunder Booster grant electricity debuffs.
there's more than enough accessories RIGHT NOW that can be used as materials for the Amalgam in lieu of their current materials.
Also i wonder how the evil 2s tier swap will impact these accessories, I’d assume rotten brain will either be like tier shifted too, or just become a more normal accessory found/dropped/crafted with materials from the corruption
Diamond of the deep does have other effects tho so unless they were added too it would be kinda weird to include while corrosive spine could simply give the water debuff increases effects, seeing as it buffs sickness and water debuffs equally so either could be what it represents
crush depth comes from diamond and not corrosive spine
hmm
No I’m saying since it has effects outside of just debuffs
ya but some of the others do
hellfire treads for goodness sake is a spectre boot on top of that
cryo stone, toxic heart and tesla's amulet could produce an aura-based accessory
hellfire treads and diamond of the deep are harder but
I guess but like there is an option for the water debuff item that doesn’t have effects that would just be lost when “upgraded” so It’d work better, while there aren’t really other options for the others
corrosive spine also boosts water
YA IT MENTIONS THAT
yeuh you mentioend that
you do realise corrosive spine also boosts water right?
It even boosts both water and sickness debuffs by the same amount, 25%, so its equally a water and sickness debuff item


Also I just noticed theres only 2 things that boost electric debuffs, Tequila, and the amalgam which just boosts all debuff elements, which is really weird, like thats it?
ya
you wouldnt believe how many electric debuffs existed prior to brainstorm
Was it 2?
its fine
I will say that like its weird that like none of the dragonfolly related accs give any sort of electrical debuffs buff despite dragonfollies being very electric themed
doesnt it also have a bar near the player
i dont think so
im pretty sure it does
After the parry finishes, successful or not, it will go on a cooldown, indicated by a rainbow bar above the player's head.
it literally does
oh well so it does
i would prefer if they didn't do this then
perhaps having the cooldown till next parry on the rack then
i mean
i guess yeah technically
that would be proper use for the cooldown rack so fair
i think charges are fine the way they are
There's more than ark that doesn't use cooldown rack too
this is also true, and i would heavily push back against trying to move charges to cooldown rack
its the only one i can remember that has a bar on the item alone
instead of either indicated by Showing It On The Player (see, sahara slicers) or just praying a player can count
Claret Cannon
comes to mind
Saros in 2.2 will too once I remember
The Mutilator I think does too
that one is a cooldown for specifically no? instead of specfically countable charges
mutilator is charges
still a fair point but they serve different purposes
yea but its the mutilator fair enough
unless i am misremembering, i think ark stores the charges from the parries when you switch weapons, so you need the inventory bar still, and the player one just already exists and is a lot clearer. we don't need to clutter the cooldown rack with charges again when they're so important for the weapon
I do think the parry cooldown should be on the bar though for sure
Claret no longer does that because you could spam 10 clarets
i dunnooooo i only use frac arc and idk if crafting multiple would keep multiple charges on them
prolly not
mutilator does store its own charges though I know that
fuuuuuuuuck. why cant i spam 10 clarets :((((((
it was literally immortality
i know thats why im Sad
we do not need to recreate the old special ammo boss weapons
or 10 charge weapons on hotbar
-# I did specifically know it was a thing when I added claret and left it
Nobody found it until I told them though
well yea im pretty sure the public was under the interpretation that all items share cooldowns with their same
hey doze what do you think of my amalgam suggestion
Luminite bars are because it inflicts Nightwither specifically
each of the 5 materials are specifically the debuff it inflicts
also this would make it way more annoying to make
i prefer arks bar than on the cd rack
much easier to read because it's right below your character
i didnt remember it having a bar under the player TBH
i just remembered it having it on the person
yeah but thats a justification to add a bunch of debuff boosters and stuff
that. is actually straight up really unprecedented
amalgam gives a huge, brand new set of changes on top of its dodge and iframe-related stuff, and it isnt supported by the addition of accessories to its recipes
Not the only place that happens
Asgard's Valor, for example, gets knockback immunity
SotHR gets ankh debuff immunity
but they are tangentially related
asgard kb immunity is a holdover from its time as ankh's upgrade
amalgam, as far as im concerned, was never really an accessory you plop in
also imma be real
i dont actually see why it has all these debuff and buff stuff
Deadshot getting ammo cycle too
like, it just kinda feels like it was tossed in
thats probably whats weird
all of your examples have effects that are probably relatively connected
It replaced the old effect where it did a debuff explosion on hit with like 5 debuffs
hmm
i see.
but still
its weird
and it just makes it recipe confusing
im not sure how debuff boosts are related to a dodge
i can see that for master ninja line, since that has "physical" dodges and the "dodge buff" mechanic
but amalgam?
nah ya gonna have to support that with way more stuff
? I don't understand what you mean here
ninjas are known for dodging
the accessory line enables you to do that in two different ways
to be fair:
- BoC dodge buffs the player
- Rotten Brain clouds notably apply a good debuff to enemies
one that lets you move to dodge, and stuff
also im gonna be honest i like my idea because it makes its name make sense
eh i dunno
it just doesnt feel right
isnt confused infamously a debuff known for not working on a lot of enemies
i dont really plop on rotten brain for confusion
i plop it for the damage if i ever want to
right
i dont plop on amalgamated brain for the debuff
i plop it on for the dodge
the damage is a bonus
like i dont know how to explain it
when i plop on the upgrade of an accessory, i get it because i want a better version of its effects
brain of confusion and amalgamated brain are generally picks, even pre-brainstorm, because they're dodges
but amalgam has this random debuff booster that feels out of place
Does amalgameted brain or rotten brain inflict any debuff (outside of confusion)? I thought it didn’t because it doesn’t mention that on the wiki unless thats wrong
is doze confusing the shaderain from the rotten brain to the shaderain from the shaderain staff
the latter does afflict a debuff
hes not
it does inflict brain rot
no but i can see it in the code right now
i can test this methinks
It is weird then that it entirely absent from the rotten brain’s wiki page if it does inflict that
yea sometimes the page is incomplete
not weird at all actually
^
new change and people just havent added it
theres a lot of these minor things that havent been changed in the wiki due to brainstorms sheer size
yea
alr some things have been clarified
anyhow tho, that debuff is really short-lived
But like its other brainstorm changes are all documented if it was part of brainstorm
