#suggestions-discussion
1 messages · Page 408 of 1
Honestly with how current death daytime empress is that shit should be on par with post provi weapons 
That would be if Calamity followed Catalyst’s logic for Metanova gear
which i assure you they will absolutely not
I’d say it would be more on par with post-Deus gear, maybe even pre-Providence
pre provi is what i was going for in my mind
yeah i agree
I’d say it prob would be the same as spam Malachite and Briny Baron
of with whips it would match stealth Malachite
with the current state of day empress for it to be "balanced" it would need to be far stronger than either of those
maybe one day when legendary's get actually difficult obtainment methods but as it stands nohitting enraged empress is much harder than grinding a boss like 10 times
okay fair 👍
is it?
when were tests made?
Like a year ago, issue was Terraprisma hitting too often and too hard + Cal giving you a fuckton of minion slots + minion boosting accessories
like by itself Terraprisma is prob not that gamebreaking but with Cal’s op summoner gear it was
Terraprisma is probably gonna get unnerfed a bunch once Cal reworks summoner after 1.4.5 tmod
"vanilla summon weapons are OP"
looks inside
Statis' Curse: Increases your max number of minions by 3, and summon damage by 12%
also, probably irrelevant
but this reminds me of early whip... debates
Terraprisma was in fact buffed a lot by whips due to its hittrate
when apparently tML's whips were super glitchy and inaccurate to vanilla, which skewed public's perception of them
at least whips were handled albeit pretty much a bandaid
Early 1.4 tmod testing Firecracker was comically busted
yeah, I was about to mention that
But then again it was also busted in vanilla
I had a good thought, and then I forgot
I can’t remember it now
It was an actually good idea too
Firecracker had 3.0x I think prior to being nerfed to 2.5x if I'm not mistaken during 1.4 release
radiance stole it
it got nerfed a tad more but it was like that in vanilla
Yeah Cal nerfed it to 2.0x
Just a random flash of inspiration
Oughh it was 2.75x
Cal nerfed it even harder back then
iirc
Then buffed it after enough whinning
Oh I remember what it was now!
I think a new wing slot item that functions like the magic carpet (could add the ability to go up with w, but not space) the important aspect to me would be that it would hover in place like the carpet does when you hold space
I think its a unique idea that bypasses the issue with hover wings needing to hold down s to hover
that's just a flying mount
but fire is also swung 2 times per second, so it's potential is capped at 2 minions hits per second
yep that is just flying mounts but clunkier
Huh 2 times?
use time is 30
Altho yep far better with higher dmg minions
ah true
and then theres speed boosts
Which Cal removes from Melee gloves iirc
Since Melee…
yeah, but just saying that mult hit is not that crazy in practice
They should prob add whip speed accessories
some vanilla summon sets give whip speed/range
Obsidian and Tiki notably
there is even dichotomy between tiki and spooky
obsidian, tiki and stardust
first is safer, while second kills faster
Yeah I was going to say that
kinda wish those choices were more present in cal
It's noticeable if you're pairing Firecracker with Desert Tiger
as you kinda just wear whatever cal ore set is available to you
yes those still exist, I meant Cal removed melee speed working for whips
afaik
lame
also, speaking of summon gear
Pretty much only Post-Golem/Cultist has this with Hydro vs Plague ones vs OoA vs Beetle vs Umbraphile (cuz of its strength) vs Astral
rest of the tiers… yep
the monk/shinobi conversion to rogue is cool idea
but I wish individual pieces had some +max stealth
Yep it took ages to happen but glad it did happen
Stealth has far more issues and those wouldnt be solved by having armor pieces have stealth
also afaik stealth was being moved to weapons
Idk maybe 3
maybe 4
Once the team wants to rework rogue I guess
but theres a queue
and summoner and mage are first
yes, but it's kinda silly, how one of armor sets, famous for armor mixing, is not practical for mixing because you can't use stealth lmfao
rogue is functional if a bit stupid rn
mage's mana system doesn't work at all and summoner has things like necro staff and whips in the same class with haunted scroll and whatever the fuck is going on with vanilla summons in prehm
...although I do have a question
is very low stealth value OP?
haunted scroll.... god d amn
the OG hallowed-themed summon weapon
exploration wise it falls off compared to ice chunk honestly
like ice chunk just tracks enemies on your screen like crazy even if they're behind walls
Gaining stealth points are a meaningful increase even on small amounts
I’d imagine the formula for generation works off of a percentage rather than a set rate
im gonna post a new suggestion lmk what u guys think
Revamp the Calamity Boss Bar
doesnt work with pillars, its ugly, its just mgr
that's already planned
nice
though i have no idea what the status is on that considering HPU left
i feel like im saying that about a lot of things
hopefully maybe soon perhaps
oo
It's indecisive I assume
hope theres a phase display
and that u can reposition it
hate corner bossbars
moonlord desperately needs a rework
wc
still being done but with revisions to what heart planned afaik
big e was putting some work into it last i heard
this line is actually fairly unique in terms of mage weapons aren't they
i dunno
SHPC can technically fire homing if you put in Souls of Sight, and it does spawn more projectiles that if you dont suck up can home into enemies
the projectile is "unique" but the function is just hold m1 at an enemy and you get a bunch of homing projectiles in a second
the closest thing to unique that it has is thorn blossom's self damage
isnt The Prince better than Thorn Blossom
despite being like. identically tiered
it doesnt kill you
whaaaat
has the exhume mechanic been forgotten
No?
fym no with a question mark
this mechanic hasnt been touched since scal turned humanoid
there are plans to make more exhumes
nice
Don't tell this guy about miasma 
Hey, speaking of upgrades
The Hive would be a great upgrade to Mineral Mortar 
worst weapon ever?
So excited to see what abominations spawn from #suggestions-posting on april fools
Anyway
nycro dead
how will we continue living
scientists say: 2-4
me when im in the court of the corpse king
true
true
bot alive
no way
resurrection
fuck I meant to ping about the molten armor suggestion too but it slipped me by
Oh well
this is mostly made outta mild annoyance: i love the rework for it but dont like how much the green misses
of course i must acknowledge the flaw of "predictive movement is often baited by a ramdash" but i believe its a valid tradeoff
missing most times < missing if someone ramdashes
Nuh uh 
And speaking of that
This would make it so that every forbidden fragment weapon is used in a recipe
For Consistency™! 
it's actually pretty good but looks horrific
Hey is it just me or have these 3 suggestions been taking awfully long to have their results shown
@craggy girder - Your suggestion has received an updated status!
[Prevent Ravager, Astrum Aureus, and Slime God from falling through platforms lower than the player]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@craggy girder - Your suggestion has received an updated status!
[Change the status dialogue for attempting to consuming more than one Sacred Strawberry]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@whole tundra - Your suggestion has received an updated status!
[Add more accessories that change the function of rage/adrenaline]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
has to be manually pushed soz
awesome!
I also kinda think the onyx chain blaster should maybe be made a post cultist weapon instead of post moon lord, it would feel better there I think
onyx blaster post mech1 -> ocb post ml -> onxyia post DoG is a pretty fine progression methinks
post ml is just a hackjob
I mostly agree in a vacuum, but like I said there are, if I remember correctly, 17 or so guns crafted from cosmilite bars
i dont feel like shifting one bc of 16 others is the best, since we more or less move the issue
I don't care about which is best, I just think that's too many guns in one spot
Only two of them are not donor weapons. SDFMG is being reworked into a rocket launcher, and this one is open for changes
the numbers got lower i think
I think a better progression for the onyx blaster line would be making chain blaster crafted with vortex fragments and the Onyxia be post provi or something
?
Also turns out the Infinity is also not a donor item so that's 3
17 post dog ranged weapons, 6 are guns, 2 will be moved auric eventually but neither of the two are guns (unless you count pulse rifle as a gun by appearance)
and 7 are donors
and add one appropriately if you want to count prismatic breaket
Huh
I regret asking :(
?
fym ?
that moment i was complaining about angler quests u posted this peak suggestion
if this gets added id love you
i posted it because we were complaining about it in nohitcord but yeah sure
can u send an invite there i wanna see if im still banned after like
3 years or sum
i think u should ask one of the mods
which one is a mod there?
Couldn’t #suggestions-voting message be accomplished by just removing any Calamity changes (unnerfing it)?
they did imply that in the suggestion yeah
To me it sounded like reworking it somewhat or making the Calamity nerf smaller
no, at least according to the original dev response that made it like yharon viable apparently
that is what it is doing yeah
Wgat
How 😭
at what point in progression is daytime empress considered trivial instead of a worthy challenge?
and terraprisma staying viable says nothing of Calamity's own minions
found it, technically shade isn't dev anymore but he was around during the vanilla port so i assume he saw base terraprisma
prisma does need a bit of a buff though
i agre
it's on my list
i plan to balance it for provi
this was just summon slot scaling wasn’t it
Probably around the time you could tank a hit
I’d imagine around yharon
ask shade, i wouldnt know
That + Prisma's absurd iframe data and base dmg
definitely before this one
calamity bosses being massive would be an issue with this probably
yep
early testing terraprisma definitely abused this iframe quirk and killed everything really fast and had to be nerfed a super ton
Maybe it could use another round of testing if things have changed
it had to be tested recently given it just got some of it nerfs peeled back to make it a challenge drop again
rename to 'weird ass fucking bulletsc
rename them Fibonacci bullets in reference to the golden ratio spiral or something idk anything would be better than what it is rn
Ligma Bullets it is
sure
name them Doze Bullets in honor of Doze
and so you could go "Hey give me doze bullets"
that's true
I THOUGHT IT WAS CLEVER AND WHIMSICAL
they'll find u in shoeboxes
Even this suggestion could have more reasoning to it, @calm knot
Would help to list out the tiers to show their gaps all in relation to each other
molto triste
Also your title is... strange?
"Rusted"?
thats what R stands for
i thought it was for rlastic
P-Plastic
R-Rusted
B-Black
W-White
A-Auric
Got it
Could still say T2 to provide clarity for those who don't know
this has actually opened my eyes to the fact that the gap between T2 and T3 is even bigger
between T1 and T2 there are only 3 required bosses
between T2 and T3 there is 5
between T3 and T4 there are 4 bosses
between T4 and T5 there (will be) 2 bosses
huh
how odd
i should think about these things more
:shrug: Yeah doesn't seem bad to me
guess it just feels a lot bigger cause post-WoF is a steep curve
we do not need more weapons stop making them 🙅
me everytime after the lobotomy
so true
tbh intros make repeat kills slower
just do an scal
skip the cutscene after the first time/kill
depending on if it is an intro/outro cutscene
^
i mean what is boc's like a second long? you can wait a second
BoC's repeat spawn animation is like 7-8 seconds long
ok yeah thats a little long
Current DoG fight is a "placeholder"?
and one more small rework for good measure
Always has been and will be
It is? That’s a bit of a bummer but oh well
well... what defines a required boss
"required bosses" when low% enters the room
There's really only 6 required bosses in normal seeds (cultist, ml, dog, yharon, exos, scal)
A boss i think is good enough to be on the list of required bosses for the calamity experience
TRUE
So there's 2 required bosses
for the average person not for madnen
Calclone's/rav are cut?
Oh lol
Required
Not low
Dont you need to beat cultist to get ml
One of them is required, but neither is always required
Oh I read wrong
Ye
I read cultist as calclone for whatever reason
eidolons just always spawn i think
you need to fight either ravager or calclone for a spawn req
No, they're only post WoF or clone
oh really
getting hit is one of the most noticeable things ever in a fight to me personally lol
@umbral gazelle why should it? im sorry this just really lacks reasoning, and it's not like auric would be the only armor that isn't named exactly what its bar is named
uhm let me think
hmm
oh yeah theres nothing electricity about the armor
well yeah because it hasn't been reworked yet
oh
its planned to? if so imma delete my suggestion
the new set bonus will supposedly take inspiration from auric rejection
how
no idea lol
ah
probably something to do with the debuff or like that one granite accessory idk
the entire point of the terrarian's auric metal is that it doesn't do rejection at all
well yeah it doesnt hit you because of the souls or whatever but i imagine it could probably be used against others or something
cant find a source on where i heard about this lmfao sorry
it's hidden in the annals of the amidias help dialogue
you infuse the metal with yharon soul fragments to perform a mock attunement, which entirely disables the rejection
because you put the soul in the metal itself, it thinks everything is attuned
the only set bonus rework info ive seen is old triangle stuff
but i dont remember the specifics of that aside from "its gonna be dragon-y"
hmm
awesome
it will be an armor set
(by old i mean before sso september-october)
there will be weapons in the next calamity update
there will be in the next calamity update, therefore it is
@drowsy plank - Your suggestion has received an updated status!
[Make More Boss Weapon Drops Material Dependent]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@earnest raptor - Your suggestion has received an updated status!
[Merge Mysterious Circuitry and Dubious Plating into one material]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@vestal crater - Your suggestion has received an updated status!
[## Make driftwood platforms craftable into driftwood]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@waxen crest - Your suggestion has received an updated status!
[Make shroomble a pet]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
eh?
The fucking shroomble lmao
@inland saddle sorry to bother you but i feel like there is. a significant gap in what's getting submitted into dev here
i have a suggestion with 175 and another with 120 neither of which were submitted despite 175 being the highest in like. the past two months
Oh that would indeed be an issue
and there's the aureus grapes one with 165 as well
it seems like a week was skipped since this was the last properly submitted one
#suggestions-voting message
suggbot frequently dying gave it dementia
Oh hey neat
This would likely be correct
I’ve stepped down as dev so I can’t see the channel to know when collection runs
But if you see ones with high stars that should’ve passed but didn’t you can manually send them by reacting with ✅
each auric set will focus on a diferent domain, from what i remember ranged is the electric one (armor attuned to vetrasyl)
the concept was
- rogue: Life , Life dragon attuned
- Melee: Fire and rebirth, Yharon attuned
- Summoner: Death, Death dragon attuned
- Mage: Night and space, night dragon attuned
- Ranged: Electric, Vetrasyl attuned
wouldn't mage be mind, summoner be life and melee be light
because the pillars
Summoner being death and rogue being life sounds a bit odd

then how are you gonna separate the attunements
there's not vetrasyl soul fragments
Sea Prisms?
You attune the armor in places that have memorials for said dragons
Sanctuary/ statues
wait peam
yes! more sky structures
more structures = good :3
draelab:
corro island:
planetoid:
assuming they all generate properly
all evaporated by my sky arena
death dragon memorial..
verdant forest minibiome confirmed?? /j
Singular sky structure as in this would only add one to vetrasyl
oh cool
whar
what

lmao???
whar
triangle got a gun to the back of their head for a few seconds sob
leakage moment
Death dragon > cathedral
Vetrasyl > sky islands
Life > perennial minibiome/ vernal pass
Yharon > surface/ aerie in the future
Night > Astral
pretty cool
one problem
the astral doesn't exist until you kill wof
i mean its possible
It is
the structure would spawn upon worldgen, no?
if it didn't then it would have to be built very recently in universe
which is strange
also, passing question: how do accidental leaks happen and get reparated so fast
does the accidental just remember “wait shit we havent said that out loud yet”
The great anti leak system installed by ozzatron
That electrocutes devs who leak stuff with 20 voltages
lmfao
And delete the message
P much
how long until triangle becomes electro
Can’t believe we got Ares bot in cal discord
i can take everything between the two proper submission periods and calculate what the top 20% would be if you wanna mark those later. not rn bc i only am here bc i woke up randomly but when you think about doing it i could. or i could make them myself atp it dont really matter
whatever works
i cant wait to become death, destroyer of worlds
Always found it a bit odd i also support this
Just dont resprite it duh 
@rancid saddle you should probably also note that triggerfish are also a real fish in there (I had to Google it to check, and most people reading it probably won't care enough to check)
archerfish (calamity)
so it would need a resprite alongside the rename to coincide with the real thing
i do like the suggestion though
travis scott fish
also triggerfish have teeth instead of spitting water
sure but they look cooler and it's a better name
true they do look sick
He’s so geeked
archerfish rework where it's helstorm 3 and it bites the enemies at close range
archerfish all look real similar ngl
while triggerfish have a pretty good variety of colours
it looks like neither of them rn 😭
pretty fishy <3
I was watching a youtube video and was shocked it didn’t use arrows
I was an active part of the community for like 4 months before I learned it was a gun
Hear me out... Make it use water buckets as ammo
wait second option maie archerfish use arrows
i get why its named archerfish though, its the genera that spits projectiles at things
redtoothed triggerfish looks like it could fit as an abyss enemy ngl
peak
They’re quite huge and also quite aggressive, I think the change would fit since you’re holding a giant ass fish gun in your hand
the teeth just made me think of a dunkleosteus abyss enemy
possible replacement for reaper shark
it’s a melee blunt weapon… you stab jt and it bites people
the dunk could be a replacement name for the abyss crusher
le dunk
the only problem is that dunkleosteus are kinda small
Abyss blade “upgrade” that is just throwing a dunkleosteus
I don’t think that’s a problem for cal with like 100 meter long sea worms
Actually that prob exists irl
Wouldn’t fool me
closest thing would be an oarfish probably
itty bitty
new whip idea
this could be cool but there might be a new acid rain enemy in the future thats a dunkleosteus
life tends to not really do long thin and bendy underwater
since the event is prehistoric themed along with the rest of the biome
it works quite well with snakes
but not super well in oceans outside of things that are tiny
worms can do it but theyre also buried
i do wonder how that'd be done
fish
The sprite has a gun barrel on it, how could you possibly mistake it for a bow?
the name
@oblique birch - Your suggestion has received an updated status!
[Communicate better about which Gems are available/lost for Gem Tech armor]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Remove "Immune to All Debuffs" Attribute from Most Major Bosses]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel bobcat - Your suggestion has received an updated status!
[Up the drop rate of the Nuclear Fuel Rod to 100% on Tier 3 Acid Rain]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@tepid agate - Your suggestion has received an updated status!
[add dialogue lines to Calamitas and Permafrost when they live near one another]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Tone the glow effect of the Profaned Guardians down]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Revert the Berserker Glove Change]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@polar bison - Your suggestion has received an updated status!
[Allow Astrum Aureus to drop Grapes in Get Fixed Boi]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@crude geode - Your suggestion has received an updated status!
[Flip the Icicle Arrow Sprite in GFB]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Standardize Celestial Onion's Accessory Slot to be more Consistent with Demon Heart and Vanilla Balancing Around Difficulty]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
in case anyone was wondering, i got the missing week and you can see the general idea here;
there were 43 suggestions in the gap, and 1/5th of that is 9 when rounded up so those are the ones i hit after sorting
Aureus Grapes in second place dear god
laughing rn at how my rework burning sky sugg got 20 more stars than the make burning sky joke hit even harder
i do think it is very funny how 1/3rd of the suggestions that passed were mine
biased
the duke of suggestions
i mean arguably you could've
you were tied for last
it's only because the two of you tied and 20% of 43 is 8.6 rounded up is 9 that urs got in
@drowsy plank - Your suggestion has received an updated status!
[Standardize Celestial Onion's Accessory Slot to be more Consistent with Demon Heart and Vanilla Balancing Around Difficulty]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
huh
i assume it was what doze said and onion will just work in all difficulties now
or the slot got fully removed :tf:
why would they do that
idk, i was just joking
Yeah
thats the plan
makes sense
this is prolly gonna get locked if I had to guess
why's that
They probably want it
I did a project on this fish I love it
the difficulty of empress vanilla is resisting the urge to go hoverboard + soaring insignia
🐴
suggestion is too specific ngl
also scaling stuff is basically branded with white hot iron
community gets a pass due to its significance
but thats it
community and shattered community are a meme on purpose
scaling is bad
also i feel like this prolly surpassed the 1k character limit
also you should ping them if ur flagging it
new coat of paint pfp huh
@serene tendon
wondrous hair
thx lmao
right fuck its the second time i exclam something and forget to ping
I dont hate the idea
Maybe an exhumed terraprisma?
That functions similarly to the scaling of shattered cal community?
Where it only starts counting after you get it
anything that involves scaling is doomed from the get go
scaling is harmful to both item economy and balance
why bother try a new sword when the one i have since eye has better damage now
type stuff
I honestly think exhumed terraprisma might be the solution but no one will agree with me
also its vanilla's fault for their botched attempt of a challenge resulting in a ridiculous weapon
exhumed terraprisma isn't the solution because there is no solution to a scaling item
terraprisma should just be rebalanced and reconsidered in general in what its niche is
Im not saying for it to scale, I agree that scaling is bad mostly. I’m saying that it might be better to create an exhumed form that is worth the trouble than it would be to try to make terraprisma fit right
on that end its hard to blame because there's basically no rules for exhumed candidates
its kinda just
whatever weapon would be cool to imagine as exhumed + a dev wanting to work on it
yeah
also exhumes have been brought up as a "solution" for a lot of things (ex; insignia, zenith, and now prisma as well), and they never really solve the issue
ironically enough zenith has a case on anti-exhume
an untainted, famous vanilla item rivaling auric gear
Zenith is just built different.
It has the Copper Shortsword. But it is not a shortsword. Much to consider.
Every class should have a shortsword equivalent.
Short gun.
Short wand.
Short people to fight for you.
Short knife.
Is that something separate from what Discord's non-Nitro limit is?
The name
Normally, yeah I'd agree, but considering it's arguably more effort to beat daytime Empress, especially on Revengeance or Death, than to upgrade weapons all those times, I figured it'd be fine. Also, isn't the eventual Murasama rework going to scale?
I don't think it's really scaling
but I don't know the plans
I think it's more like it's upgradable
Murasama fans have had it too good for too long.
Nah Konami is cool, they would never
They're no Nintendo
byeah i think the intent for murasama rework is more like
upgrading it, which is just a fancier crafting tree with the bonus of being able to (maybe) tweak the weapon's stats
and not the can of worms that is scaling
what are you talking about of course they would
if they ever felt like calamity was actually greatly infringing on their copyright they would sue azafure in a heartbeart
konami is not special in how it behaves as a company
sue azafure? what?
azafure LLC
why are they sueing a fictional
the company that holds the calamity IP
oh
To teach them a lesson.
hot take remove the stupid postml axe summon and replace it’s recipe with terraprisma
too many weapons at terraprismas tier and terraprism is basically just the same weapon
no? it's not? and also what?
The legion of celestia other than its hover attacks very similar to terraprisma
no
Prisma is a nohit challenge reward and so won't be included in any weapon lines
It's far more like Blade Staff than Prisma
Move blade staff to post ml and put prisma where blade staff is
keep cooking
now we're talking
Combine blade staff and prisma into one singular weapon, and make it dropped by queen slime when killed during the daytime but only if the fight was started at midnight and a lacewing is in the player’s inventory
also like in all seriousness I don’t get why they want it to be changed in calamity because in vanilla its almost the same progression wise
Like its good but still worse than stardust dragon for ml
not in calamity
Prisma was absolutely CRAZY for a while there in vanilla and I don’t think most people know that it got nerfed
Is terra better than drag in calamity?
I remember it being used on yharon pre-1.4.4
Then whats the complaint?
dragon i dont think is particularly great in cal is it
A weapon from a challenge is really good but not for too long? Lol
it's not
Huh ig I havent used it in a while
the 50% damage nerf did a number on it
i need to lower the resist that deus has. it was fine before brainstorm i'm unsure what the hell happened to it
just don't lower it too much
Half the fun of deus is doing 10k to it haha
its good to spawn exactly one
any more and you lose more dps per minion
if im not wrong you wanna spawn
2 slots for wither blossom
1 slot for dragon
1/The Rest slot(s) for cell staff
presuming you dont get terraprisma
where'd you see that
it worked for me lmao
It would be better to just (edit: checked the numbers it's actually fine except on deus)
Buff dragon base dmg
so it's more usable in general
whats dragons base damage?
i remember it being demonstrably low compared to what i remembered
20
Only change I could find that could be considered a nerf
what the fuck
why is it 20
isnt it like 45 or something in base game
its 40
why not 30
Maybe
absolutely will end up too strong
funky equation
im not exactly concerned abt stardust dragon on deus to be honest
like yeah it needs some resistance but not like. overall a threat if one summon hurts a worm boss a lil much
Well like
It gets almost perfectly balanced on ml
At 20
25 is. Actually probably too much
literally 21 or 22
twenty fuckin 2
whats its current resist?
5 million
at least 2
eeyikes
I am not really sure why deus isn't melting to dragon anymore
The resist was unchanged
and pre BS it absolutely did melt
Lower HP is like
The only thing I see
And even that only effected classic and expert
Not rev
nothing else looks like it should change dragon viability
I have noticed minions being excessively dumb vs deus
unlisted deus buff where minions lose 40 iq points as soon as it enters second phase
improper format + they're gonna do that
actually no this is technically correct formatting
does the bot know that first section to be true
blah blah blah. blah blah blah blah
the bot will read the entirety of the first paragraph as the title and the last line as the body
@uncut widget improper formatting + whips are already planned
wait
that'd be so funny
oh nvm
Ayyyyy I’m excited to see them
got 🗜️ 'd
The real question is, would this "new" material be called Mysterious Plating or Dubious Circuitry? 
(I'm voting for the latter one
)
Dubious mystery
Corro island is getting replaced
And sky houses are too 
Pretty sure it's already in the future content? 
no??
is it wearer or worner
wearer
i think it's good
wouldnt #1178515062030348308 be better?
oh possibly
idk
cuz technically that was a different ability that im asking to reimplement in a new way
I think the Silva set is definitely still usable, the revive can help if you were close to getting a potion back. It's basically one extra hit per life
only in said condition
usually if youre low enough to trigger a revive youd alrdy have consumed a potion
I still think it should have a slightly better revive so your suggestion is fine
ye
In my experience the revive is valuable, but I also tend not to get hit multiple times in a row against yharon
lwk thats a skill issue of my part
consider the fact on how squishy it is
also i dont think its 10
its a long ass time
its 5
a good offensive use of it is rlly stupid
i personally would be fine if it ubercharged regen for a very short
time on activation, instead of just giving you health
but this isn't entirely unvalidated, there's a reason godslayer rogue tends to be better for defensive builds
not only that but fearmonger was already better than it before this nerf
that sounds cool
when there's a set that has a revive ontier
i dont see why silva needs a nerf
was it?
i tend to lean silva even if fearmongwr just cause i dont like fearmonger sov
i just like how silva set is
i dont want to use another class for fearmonger
but i know that fearmonger is much better than silva
and i always knew that even before the nerf
i mean isnt fearmonger good for summoner and mage kinda just gets screwed
its busted for summoner, mage honestly
eh
well its tanky
fearmonger allows you to multiclass tho, which is absolutely massive
kinda breaks a bit of balance
it always was theoretically better than silva, i dont see why silva got a nerf in this patch
not just that, silva immunity was 8 seconds long
im fine with that reduction honestly, i just want my 100hp revive
okay but like multiclassing is not Awesome ( / slightly joking )
i mean i dont find it fun
buuut
i know that it can be good
and with fearmonger its VEERY good
silva was alrdy in a rough spot before, now its even worse than before
booooooooo let it stay silly
actually nvm change it to this
this is bad silly
Yes
#suggestions-posting messageis this good
ong
ok wait it obviously isnt
but that would be cool
He is a chud
This should be his portrait once 1.4.5 comes out

calling the revive useless is ridiculous, otherwise all these suggestions are good
Elsilution
sure why not
I feel like this completely neglects the fact it now negates all damage giving you time to heal back up
If you were getting hit during revive time before, you now get much more health from the revive, especially if using high Regen or lifesteal
i think giving hp on revive is a fine idea, but i definitely disagree with the sentiment expressed in the suggestion
silva revive is incredibly good idk what they're on about i just don't think increasing the revive health is something that'll make it broken
does Nebulous Core revive give you any protection?
nebulous core revive is bad 💔
and then you also have Permafrost's Concoction to compare to
it doesn't
so yeah every revive is different
Nebulous Core gives the least protection but has the shortest cooldown
i mean that always was a thing before
right?
i think that was the case
no you could still get hit
its basically a redo of the nebulous core with 2 frames of invincibility
you just wouldn't die until the 7 seconds were up
now you just don't take damage until the 5 seconds are up (unless I'm mistaken)
now you cant deny the other one smh
best suggestion ever
i make it sound like a joke but i lwk think it would be a cool thing
Silva revive is still 8 full seconds of invincibility essentially
8?
isnt it 5
Maybe it's 5
oh right idk why i thought it used to be 7
i didnt rly know that
i thought it was like the old invincibility
i deleted the suggestion, valid enough point
i do find it odd that he doesn't react to the player taking no damage
ya
obv this would be a vanity feature, but it would be hilarious if he reacted if u took no dmg to a head hit
more work than it's worth to implement
dang
Tbh
i mean it would be cool
but hey if it passes here and in dev
like with how cocky he is id crack up if i saw his message after dodging his hit
can't you just have the boss check if a dodge went on cooldown right before showing the text
okay wait on the 4 brain charge the real brain doesn't do contact damage??
what brain charge
tbh i think devourer would be way more upset at rams than dodges
like
random ass terrarian consistently beating him on his turf?
i'd be livid
i personally think he partially slices himself ( unintentionally) on his portals while trying to charge you down and its really cool in my head
this is a nothingburger sugg
however, it would be fun
this wouldn't even be helpful
i argue so
more often than not the thing that's preventing you from dashing is your current speed not your dash cooldown
all this would be doing is confusing people
"i can't dash again for a second even though my cooldown is already up"
well then have the cooldown show that i suppode
how would you do that
if you dash, the cooldown persists until you meet the requirements, then fades the cooldown
i don't see how that would be at all useful
since there's no indication of how much time is left
it would just be something that blinks on and off
it would very likely say “Dash Cooldown” and would show up when someone dashes
that doesn't answer my question
whats your question
how is it helpful
visual information for those who wanna focus on the fight and can see their perifery however you spell it
focus a tad more on the fight at hand rather than your dash cooldown
ramdash builds
if you're building around a ramdash and cant take the time to figure out the dash timings...
This is just TMI
it's not harmful i just think it wouldn't actually be useful
I think it actually is harmful as it makes it harder to notice the more important information on the cooldown rack
Saros beam I do need to add an indicator for
i think if something is really short and too constant it should not rlly have a cooldown indicator in the rack like lifesteal or, yeah, dashes
I agree that having dash cooldown appearing on the Rack is very unnecessary
im sure you could just do something with particles assuming this is even necessary at all
or a sound cue like when reaching max mana
that one vanilla thing when ur mana refills
deep diver:
NO
I'd work on it myself and do CalArt Asset Submissions if I had any skills
Is my suggestion ever getting mentioned by the suggestion bot
What was it
Accent rusted pipes
For builders
Requires absolutely no spriting, just the addition of an identical variant of the rusted pipes with different merging
After this long I doubt it
It's different to build large amounts of pipes without them merging weirdly
I thought it would be common sense
Did I exceed the character limit lmao
Rip
Lemme figure out how to trim this hang on
Yeah aggro being tied to melee is a little frustrating when there’s so many accessories in vanilla that increase aggro
bloody worm knuckles from post ml perfs
That would go hard but that would also mean I have to WAITTTTTT
i just want to say that all aggro does functionally is trick the enemy into thinking you're closer to them than you actually are
12 aggro is equivalent to 1 tile
so with 120 aggro the boss will think you're 10 tiles closer to it than you actually are
if your teammate is more than 10 tiles closer to the boss than you are it'll still target your teammate
Just put the flesh knuckles upgrade thing in the crafting tree with the elemental glove
Ezpz
I was thinking the same thing
HOW does that help non melee classes take aggro
Well, actually, that would still be a problem
Melee should be the only aggro class
If multiple people are going melee then the gauntlet will be part of that. Aggro would still be tied among players.
Other classes are too squishy
Wish granted, flares increase aggro
counterpoint i never play melee and my friend always does and he sucks ass
Maybe certain wings could increase aggro
I also don’t mind that melee is the only aggro class. What I want is an extra accessory that a melee user can choose to wear to break the tie between their fellow melee teammates for Post-ML
Dont need to add more items necessarily
Not a bad idea
By the way, yeah I do know this
Obviously you still need to make sure you’re close to the boss
But increased aggro helps make sure they stay on your ass
“Flask of aggression” Striking an enemy while under the effects of this flask causes the enemy to target you at a much higher rate than other players
if post ml bosses had more target swapping moments i would say to just "stay away if you're not trying to take aggro" but they have like 2 every 15 minutes
actually not many bosses do
DoG teleports a lot :p
But I do see your point
You could also introduce a new modifier that increases aggro on accessories, or maybe even give aggro to Yharim’s Gift and make it an actually good accessory (but that would make it locked behind Yharon so idk)
Yharims Gift already has a minor rework coming up soon
I see
@buoyant tangle what do you mean "you assume"
i haven't killed enough of the lures to know how many it takes to fully complete the entry
(I'm not sure if the wiki has a count needed to complete each entry)
and ofc this really affects only me specifically since i'm one of like 3 people that care enough to complete the modded bestiary, but it annoys me so i will COMPLAIN!
No I also agree it’s annoying
actually i just noticed the little leviathan spawns complete their entry when the boss is defeated
Lunatic Cultist famously gives you the Phantasm Dragon and Ancient Vision entries even if you don’t encounter them in his fight
yeah a lot of boss minions do that (sharkrons, creepers, etc)
Why is ??? any different
i don't think any Calamity boss that has minions does (for instance these from Hive Mind)
you should make sure what you're talking about is actually accurate before complaining about it
im still looking to see if there's a number associated with this somewhere
I think it’s still a fair complaint if it takes more than one in the first place
ik that is coming from a good place but i cannot be bothered to kill the lure, teleport home, wait for the boss to despawn, then teleport back 50 times
default bestiary entry is 50 kills
the cultists at the dungeon (not the boss) also has a similar problem but its much, MUCH less annoying since it takes only 25 kills to complete their entries and you get two kills per spawn
does anyone know where the bestiary custom values are actually set because it's not in this function like i expected
bosses dont require 50 kills right
Giant Clam needs 50 (god save me)
all bosses take 1 yeah (except those FUCKS from the holiday moons)
weird
btw blood squids from dreadnautilus are on their own banner and bestiary tally too
so i was right about bestiary kill values being set somewhere else
lots of things that should take less kills still take the full 50
at least they only take 10 iirc and you can just kinda sit there and dodge dreadnautilus for a bit
since im looking at the bosses proper and they dont have any unique exceptions in said function that seems to do everything else
oh no its 50. i think i opened dragonlens for that
if you confirmed it like that then it's fine, im just not going to allow a suggestion through on an assumption
yes, it's terribad
(and just an FYI, yes i did try to use dragonlens spawn menu to just mass kill ???/the evil 2 cysts. it only lets you kill one at a time before the boss spawns and the others despawn)
I have More Obtaining Tooltips showing how many kills it takes for each banner
Plaguebringer is a miniboss that requires 50 kills and has a banner as well taking 50 kills
dunno about the new Burrower, Armored Digger had the same issue
Earth Elemental actually does only take 25
burrower is 50 i think
25 for burrower
I'd like to say that NPC.rarity is what defines bestiary count but I can't be certain
no, it's if it's classified as a critter, enemy, miniboss or boss
ok but like what is it then
because i'm looking at earth elemental
and i don't see anything that would define bestiary kill count
not in the file
why... why does earth elemental have a sell price... incredible
u can't even bug net it
it doesnt have an item
how does this make earth elemental 25 but normal enemies 50
This is why I need to code for the Calamity mod
check the BannerKillRequirement
yes, each banner defines how many kills are required and it defaults to 50 if they don't specify
So even though every critter is the same, it still had to be defined for each banner since it’s different from 50?
Fuckin weird
fun fact
pbg contact damage is 180 which is roughly on par with the other bosses, but with Plagued it becomes 270
additionally her missiles and mines go from 140/160 to 170/205 which is notably higher than any(non contact damage)thing that you compare it with besides cthulhunados
Didn’t you already share this in the balance report?
i did and was told it was only for items
idk where else to put it unless i want to be obnoxious
and i don't really
decanter reduces the damage to 225 and 155/182.5, and honey dew in theory reduces them to 219 and 153/180 or something
im ngl i dunno when or why it was decided boss balance suggestions shouldn't go in. the balance forums
i was talking about this in tiercord and shade... or clockwork I'm afraid I'm not sure who told me to put it in the balance forums 😭
solution to what
incredible
God remember when the plague flask thing or whatever made you just immune to plague
Genuinely might happen, radiance line is all way too strong
Real
to be fair that doesn't really solve the base damage being an outlier on PBG
shh
its just gonna say "+10 max life. applies honey permenantly"
it also doesn't solve the catastrophic plague dps
and hten its just gonna be honey
who said anything about max life
Honey is very good
6 seconds of -15hp/s is 90 damage right there
am i correct in thinking honey reduces plagued to -13hp/s
or am i tripping
The buff provides an increased health regeneration of +1 health per second and increases natural heal rate acceleration by a factor of three. In addition, it reduces the damage from damaging debuffs like On Fire!, Poisoned, and Acid Venom by 2 health per second.
This is what honey does
that is not insane
yes it is
can you show me a graph


