#suggestions-discussion
1 messages · Page 404 of 1
The death post ml bosses could get a little more health and/or damage to make up for the extra accessory slot, but it would be funny if they didn't
they do not need more damage
I can fix the astral beacon sprite if someone gives me the files for it
Is there a way for people to just contribute small things to the mod like that?
I do sprites for things, I could help
Aren’t sprite things handled in the art server
I've never been able to find a link to said art server
Seems like the Calamity Appeals server covers both the official and the art one.
Yeah. Made a ticket
ok
Chat should the Tectonic Truncator be renamed to “Tectonic Trunkator” because tree trunk?
trunctuate is an actual word
also how is scoria related to trees
How is truncation related to scoria?
truncate, verb: to shorten the duration or length of something
What does that have to do with Scoria?
you are asking a lot from an ore weapon
ore weapons are not exactly renowned for being clever or particularly attractive
what does anything has to do with anything
Anything is anything bro.
"tectonic truncator" implies that the strength of this weapon is "trunicating" the movement of tectonic plates
is that accurate? no
but it's just flavor anywya
I thought it was truncating trees?
yeah I think that's the implications
Then why not make it trunkator with a k?
because trunkate is not a word
almost certin doze was referring to cog's message, not yours
You know, that suggestion doesn’t violate any of the rules I don’t think
But it just feels wrong
@exotic mural iirc cdmusic said that he will post his music on spotify after hes done
ah alr
ill delete the suggestion
ty for saying
I still think this issue with the beacon should be changed regardless of how specific it is
it explains why I could never get it to look right
itd need to be resprited
if you just shift it to the right, then the left side will be wrong because you cant have a perfect centre with an 8x8 grid
i feel like the resprite could be as simple as just widening the altar a bit and making the orb even but ofc i am not a spriter
im ngl i thought it was gonna look more janky but this is kinda fine
the sides on the orb might have to be lengthened upward a little since now it looks to wide
yeah like that
i mean it is never going to look as good as the original because by design it is no longer going to have a center but it's like. fine
if it's really that much of an issue
i just like my grid-aligned symmetry
I don't personally think more blood bombs would be better
people really hate those ichor streams huh
are the blood bombs actually scaled that large it doesnt look right
inflated pixels strike again
They grow and shrink
i see
that is at like the max grow size iirc
Put the second darkest orange under the second lightest orange on the orb
Or alternatively it could be shaded to look like a sphere instead of whatever that is
The ichor streams are fine, but the brain already has other attacks that use those but no other attacks using the bombs.
It’s the only attack that uses them, so I was wanting there to be more of a focus on them
yeah, but that ignores the reason they exist
they exist to provide close range weapons a way to deal damage during that attack
Adding more of them would only help close range weapons be viable against the brain.
it would also make the attack either much easier or much harder to dodge
and make brain take way more damage than it's intended to
The bomb’s damage values could be reduced to compensate for their abundance, and the quantity could be adjusted so that there would not be too few or many.
BoC has too many attacks for how fast you can kill it
At least that's how it seemed when I saw it
goob suggestion
@lean haven good suggestion, but i just wanna let you know you arent the first to propose this
#suggestions-voting message
this is because cosmic shiv is donor which means it is TRASH
pre-buff grave grimreaver flashbacks
Yeah ultimately these r all because dedicated
it's an understandable want but I'd be pissed if I had to make my ice bolt into that fucking thing before making flarefrost
well
not Earth
Earth could use grand dad and I do not know why it doesn't
You know maybe they could just like
Not make donor items forced to be the end of their lines
no one is forcing them to be, the problem is that donor functionality generally does not reflect the actually designed upgrade lines
and also it can be the donors decision to want that
which is sort of the main issue with donor weapons in the first place
Right
I really wish donor weapons could be chanegd
Then we wouldn't have to have 20 guns made of cosmilite
so fucking true
it's mostly that like
you have to get in contact with the donor and then they have to approve it and yadda yadda
it's a whole thing
Is this like
Legally mandatory
.
kind of
legally mandatory no
but it would be a dick move 
Removing them would be a dick move
Adjusting them just a little, I think that would be ok
Like for example
Half of those cosmilite guns aren't very good. What if they were moved down a tier and otherwise left the same?
Well they specifically wanted them to be cosmilite
If i donated a weapon for auric tier and they retiered it down because too many people did that id be mad
Because nothing after cosmilite existed back then
No one was ever able to make an auric donor weapon
wrong
Cosmilite is crowded because it's the highest tier
No you were very lol long ago
Or wait maybe that's half wrong
That's why oracle exists
auric tier donor items did exist for a period
Huh
They got nicked because too many people were requesting for that
I forgot and thought that was a dev item
Ok then maybe random ones can get upgraded to auric
There's tyranny's end and some others too
the fuckin yharon flail
If I remember correctly there is one auric magic weapon
Oh actually there's two
Actually let me check all the numbers here
Auric weapons:
Melee: 7
Ranged: 5
Magic: 3
Summon: 2
Rogue: 2
Cosmilite weapons:
Ranged: 15
Melee: 7
Magic: 6
Summon: 5 I think
Rogue: less than that idk
So yeah I think like half of the cosmilite ranged weapons need to be changed in some way
I think we should just hunt gun fans for sport
can we start with The Pack donor
I think SDFMG and Onyxia would be good as magic guns actually. Make Onyxia an upgrade to the laser machine gun instead
And make the SDFMG like... Old Duke themed maybe
Wait there's already an old Duke SDFMG
i was about to say yeah
That’ll die eventually anyway so it’s whatever
Ok then that one can be ignored
how many percent
Onyxia is kinda lame and bad, it should be reworked into a cosmilite themed magic gun upgrade to the laser machine gun, with more ourple
Old Duke %
wait a minute...
Make it inflict godslayer inferno and Shadowflame or something
onyxia is such an old cal set
Include that one corrupt desert magic weapon, the spirit flame lamp
but why its literally an onyx blaster upgrade
I'm saying reimagine it
i agree its lame but you can make it not lame while still keeping it as an onyx blaster upgrade
The big problem is that there are over 16 ranged weapons made out of cosmilite bars
And a lot fewer weapons of other types
Give them to summoner
Ranger players must be culled

I don't think you're hurting ranger variety by removing two guns in a tier with 15
This is the common opinion but it's true ranger has basically everything yet greedy ranger fans always be wanting more
yeah its because all of them feel exactly the same
remaking the weapons to actually feel unique would do wonders instead of having multiple copies of the same weapon
onyxia should just be a fuckin shotgun
its basically just a minigun
How wacky
the weapon is still the same since it was introduced its like a relic
I am not hurting ranger variety at all because the weapons I am suggesting to remove have no variety compared to the ones that would remain
The Onyxia is just "what if we turned the fire rate of the onyx blaster really high"
oh sorry i forgot about that part
the only memorable part of the weapon is the mindless stream of onyx shards
Oh, and get this
The Onyxia is just a stronger version of another weapon that does the exact same thing
The Onyx chain blaster
I can help with spriter hell
Cant we just use the same sprite?
But they have to unban me from the art server (I don't even know how I got banned from a server I've never been on)
ANYWAYS
Recycle the onyx chain blaster sprite into a magic gun upgrade of the laser machine gun and the spirit flame lamp
It would be cool
in theory yes in practice im pretty sure it doesnt have falling sprites or flying sprites or an item sprite
I forgor about those
@waxen crest I agree but that type of suggestion ain't allowed I believe
it is allowed
It is
its a vanity suggestion
Ah, I was going to say if not, I'll contact the developer themselves
They arent suggesting a whole new item
Yeah I vaguely remember there being a rule that's like "yeah you can make specific item suggestions for low effort vanity stuff"
ranger has 3 "shoot really fast" weapons in pre yharon
đź«—
oops
i meant to say guns
it also has 3 shoot slow weapons in pre Yharon
now here's the question
theres more than 3 shoot fast ranger weapons
if the question is if theyre unique
no
no theyre not
do they all do the same thing or do they do more than just shooting fast?
that should more be it
SDFMG is apparently getting removed someday
and what weapons are you specifically talking about?
infinity, sdfmg and onyxia
Infinity is plenty
Also like. All the other ranger guns are also "shoot really fast"
They're just a little less fast?
infinity is like the only one out of these 3 that got reworked
infinity has a gimmick
why you saying Infinity?
and the onyxia is a shotgun
infinities rclick is it just
We should have at least one "shoot really fast" weapon viable at any point. But more than that is too much
shooting bullets fast
except that the shotgun purpose is not utilised nor needed since you can still use it at a large range and still be effective
i never said shit about reworking or removing
ik
No. There are enough ranger weapons and Onyxia is the only one that isn't a donor weapon and thus can be changed
I was referring to the suggestion to remove it
ok my bad
its still part of the title
sometimes things do have to be removed
Onyxia isn't unique. It's a 3 weapon line where all 3 are identical except for fire rate and damage
The suggestion is "rework or remove"
also sdfmg is part of a line isn't it?
its the end of a line
the line starts and ends with sdfmg
Sort of. It is an upgrade to the SDMG which is a moon lord drop
its predecessor is sdmg which
its just an sdmg upgrade
did not need an upgrade.
oh
It's a spiritual successor to the mega shark line
I thought it was part of the void dragon line
no thats a seperate line
But that line already has another spiritual successor that's an old Duke drop
weird that there's 2 seperate lines that are fish machine guns
All those lines should be merged into a single line of fish guns
fetid is completely unique now
Oh wait it is?
thats because in vanilla sdmg was a spiritual successor
but in calamity it isnt because calamity extends the minishark line so it just kinda overlaps with sdmg
what's the 3rd?
the megashark line is part of the voiddragon line btw
Mini shark to megalodon, SDMG to SDFMG, seadragon to void dragon, and arguably archerfish and fetid emisis
SDFMG will be reworked. Onyxia will probably get a visual glow up, but will not recieve any major reworks. Neither are current candidates for deletion
that's not 3 lines
that's one line and the fetid emisis ain't part of it
not a line though
if the halibut cannon gets an upgrade my pc will die
Also I could have sworn that there was a point in time where seadragon was separate
Hey wait
YEAHHH!!! I'd say give us a way to put it in a terrarium too, but once 1.4.5 is ported we'll be able to just place him down directly. Still wouldn't be opposed to a shroomble cage though
crabs arent fish last i checked
Can I run something by you real quick
launchers arent guns last i checked
I remember it being like a yoyo - or at least the upgrade
Launcher
Rework onyx blaster line to combine with the angelic shotgun for a sort of "light and dark" theme. Maybe one weapon that has you dual wield both
I know angelic shotgun is a donor item but surely they wouldn't mind it being added to another weapon
...if I become a sprite contributor for enough things do I get a dev weapon
no
Didn't think so
Why does the terra bow line just veer off into whatever garbage the planetary annihilation is, and then just end
This shit is so ass
Ok I guess it doesn't end but it's so forgettable and it's not even good last I tried it
..? Heavenly Gale?
it upgrades into heavenly gale no? or am i misinterpreting this
heavenly Gale is good
It does I misremembered
Because you go from a moon lord tier thing to a post game thing
I saw Planetary Annihilation the other day
it's not post game
It's miracle matter
Heavenly Gale's arrow trail is bugged has anyone checked on that
also all of the miracle matter weapons are upgrades of the elemental ones (or planned to be)
Miracle matter is post game because it requires the same items as shadowspec
no
it is not
Oh
also shadowspec will get retiered when yharim is added unlike exo prisms lmao
Right I always forget that because Exos are way harder than SCal for me
So I always do them last
shroomble pet ❤️
I wish planetary annihilation, mainly, was reworked. I just don't like those style of bows
Why not make a bow that shoots up from the ground instead of down from the sky, if you must?
Sorry that was a separate thought
Also random thought: melee and ranger have two terra weapon but other classes have one
Melee should have 1 and every other class should have 0
🔥
Eh
Hey so like what if they each got an alternate firing mode that acts like the other weapon
Instead of a bow and a flamethrower, you get a flamethrower bow
The sword summons spears on hit or something
agreen
Dont think cal would want to rework a vanilla weapon
True
I don't think I can suggest this but I feel like it would be a good idea for all projectile swords to have their projectiles get slower and have less knockback the further they travel, and for that not to be the case with spears
That might make swords not the only good melee weapons
Like the death scycle
Maybe not as extreme but similar to that
which one?
Mana Flower
Scary
this has the potential to do wonders
Oh yeah. Mana flower rework absolutely needed
Or alternatively mana potion rework
Stupid idea: make mana potions have a hard cooldown just like healing potions
Or alternatively they hurt you to use before the cooldown is up, instead of reducing your damage
oh so like TRAE
?
The Mod Previously Known as Bame's Vanilla Rebalance
Vanilla (Bame's Cut)
Go my roots
Let's just kill mana potions
@pure verge ankh line is already planned

ah ok
Also this sug treads on vanilla too much
Generally Cal is leaning away from doing that iirc
fair enough
Celestial Cuffs supremacy
Mmm yes the class with the second lowest effect having one of their two important accessories revolve around an on-hit effect
Genius
Pretty sure it was the lowest since it came before summoner though idk
"streamlining"
yeah but its reeeeally good
like especially so with something like defense or using Spog
yeah @pure verge as most other people mentioned i think this is a specific rework suggestion as it outlines the details of implementation too hard, and as other people mentioned, an ankh line is already planned
But why
yeah this has no reason
I don't dislike the name but
I don't think we're gonna rename it again right after renaming it
both technically relate to a rift of some kind
personally i think they should be called distortion dunebuggies/dunebugs but what do i know
Null Tracers and Asphodel Tracers were considered
personally I just want a slightly different wing sprite for them
whatever they end up being called
since the current ones look vaguely like bug wings
while fitting considering their theming it doesn't fit the item sprite
It's planned
There's already one weapon that uses it
Include that one instead 
No it's not 
It's, quote: "gonna be a fast firing rocket launcher that's a culmination of many fish themed guns added by Calamity mod"
also planned
Yeah, there's even been a gif with their concepts
what if we killed the seashell

I believe the rework has it dead
looks fine
biome spread fundamentally cannot be good without a major overhaul to vanilla's gameplay loop
you either go all in or don't have it, and vanilla chose neither
yeah well the devs aren't going to remove it so the least that can be done is make it bearable
Seconding accent rusted pipe
i made a suggestion that involved removing it once and it got denied
ah
to be fair it could have been the context but idk
when are we getting unrusted pipes 🔥
true
the reason i suggested was because i want to put way more pipes here but
🥹
they all fuse when you put them next to each other
and im in prehardmode so i cant even use palladium columns as a substitute
do you feel my pain
(and do you guys know any better alternatives)
I love biome spread it's sad everyone hates it
me too
i like it as a concept but its so annoying to manage when your only good option is extremely tedious and costs hundreds of gold to efficiently do
im just saying if you add new stuff that can change how you look at biome spread it could be cool
forgot about biome sight potion though
that was an amazing 1.4.4 addition
WAIIITT
i can use bamboo
hell yeah
ok so
that's sort of not true
tmk there's plans to make defeating perforators/hive mind disable evil biome spread after they swap with dragonfolly
âś…
I think biome spread is just a fundementally bad mechanic but I think vanillas implimentation is even worse
honestly the thing with biome spread is more about the tediousness of doing the stuff that prevents it
my big sunflower column ❤️
you dont get reliable access to a means to mitigate it until after its already been spreading for some time, and theres no real means to halt its spread other than "dig a massive hole" which is not engaging gameplay at all
also it can start spreading frame 1 of the biomes spawning before you even know where they are
i just dont like that it forces you to dig massive containment tunnels yeah
something could be added in the middle of pre hm to help mitigate it
like a mini clentaminator or something else entirely
id be okay with blowing up containment shafts if the evils spawned in columns instead of the V but that doesn't make it fun or even good
that's mostly my suggestion
maybe i should rephrase it
it does suck more on hardmode due to the evil V there and if you're unlucky it can target npc houses in other biomes, which can suck a lot
I think if devs are dead set on making it spread
- make them only start spreading after killing any hardmode boss
- add a way to prevent evil spread to a specific area without active matinence (draedon item?)
if there was an anti spread item you could just put on your houses i probably wouldn't even care about the spread
I had one desert get corrupted entirely and the thing is you could place 200 sunflowers but it's quite tedious that's why clentaminator is goated
except in the jungle
sunflowers ❤️
anti-deific field generator that you keep charged to keep godly energy at bay....
they stop biome spread in a very small area though but for purity surface cases it works generally
The hardmode v is one of the worst things in the game
It has it’s uses but because of increased spread it can ruin shit quick
mostly because the biome spread speed increases significantly when hardmode starts
it will only get reduced to pre-hm speed when you defeat plantera which can take a while (especially in calamity I believe)
Thats what I said
the worst thing about the V is that it can fuck up any housing you made in other biomes so you have another thing to care when you start hardmode
yall remember this one
#suggestions-voting message
i believe the speed actually doesn't increase in hardmode, it's just that EVERY corrupted block can now spread their respective biome rather than specifically just grass
Despite being in here for over four years
and then plantera halves the speed
vaguely
I think it increases speed and can go underground
yea I think that's the thing actually
from the wiki it doesn't look like the speed increases but i could be wrong
We need a test dummy to spend all day testing our whims
Below hardmode spread section is a table with all the tiles that are able to spread
Yeah I’ve read it
I mainly just wish filling them in wasn't so tedious
You’re supposed to fill them in?
I like to whenever I purify the world yes
takes hours though
even longer because I end up slightly terraforming them afterwards so they look natural again
yea, if you decide to to a 5 tile wide separation with biomes I suppose
i just leave empty channels and line the sides with grey bricks
Aren’t resprite suggestions supposed to go to the art server
arent the nuasences already look different?
Yeah
like with more reddish skin
I think so
and the boss is gonna be resprited anyways, so its a "alr planned" suggestion
@indigo hamlet resprites for both are already planned
so they're actually going to resprite AGAIN?!
yes because one the design isnt liked by the art devs becuase its kinda shallow and also because the design itself was made by a groomer that was kicked off the devteam after being exposed
is that the redesign i heard that was traced or something?
no
traced?
whuh
the traced art wasnt for desert scourge and wasnt by that dev
weird that's what i remembered hearing the first time DS got redesigned from the 1.3 design
and i thought they would have redesigned from that already
anyway this is some compiled bits of the upcoming one
nope that was just happening at similar timeframes
yeah can't really make much out of this
lizar
more gator-esque than lizard isn't it? i vaguely remember a dev describing it that way
order of events is wrong on the latter point, said dev was already leaving and had pulled their design and then all the Bullshit came out
yeah i forgot about the little window inbetween
it's a gecko salamander type fucker
oh thats silly actually i like that a lot. im a big salamander fan
Probably a skink tbh
please give desert scourge an electric tail 🙏
5-lined skink..
peak lizard
Oh right my suggestion conflicts with future plans so it probably shouldn't have been kept up
oh hey you're the fargo spriter guy
I love the pathetic little arms
Pretty funny how your suggestion is just rusted pipes and not the regular ones 
Me too 
I Think post distortion trio?
âś…
It should definitely be toggleable I agree
But why those effects still even on Astral armor anyways
the set had the individual bits removed and all of the effects are now just on helmet
astral was kinda meant to be a mining set somewhat or idk
Lowkey feel like specific item name changes would be banned too, just fits the vibe of the blacklist
i think the mid-late hardmode utility armor void is filled by Reaver armor with the mining bonus helmet
yeah but i think two devs saw it and didn't say anything so
20 likes and it still got shafted 
No, it's just a multi class armor with omniscience thrown onto it for some reason 
the number doesn't mean anything
i gotta stop making suggestions about tiny things that mildly annoy me specifically
actually idk if this would apply to future features since Demonshade is set to get reworked iirc
the cosmic plushie in question
it is togglable with a specific pet, but that's kinda tedious and we already have armor toggles now
tbf none of the armor toggles that exist are for the set bonus specifically iirc
- a pet thats borderline unobtainable for like, 99% of players
solution: move the red devil to the helmet
to be fair the Red Devil minion isn't really the main draw of Demonshade armor
yeah but it also isnt exactly something you would want to get rid of for any reason other than "it messes with numbers"
i always just find myself distracted by big minions like that when im building/trying to do vanity sets, DPS testing is just on top of that
Can I suggest something like more accessories that turn the player into some creature like the raptor in 1.4.5
Lemme double check the rules rq
It would actually be easier to just remove the Red Devil I think
true?
it's a very old cal thing tbh i cant imagine it surviving in the rework
please
well, its your lucky day, it aint a patreon item
so the devil can, and should, die
the devil will do as it does and die
im sorry demonshade red devil... i did not intend to spell your destruction
You have blood on your hands.
its fine it deserves this for dodging the 1.5 flattening for so long
rest in peace my old friend...
RIP Demonshade Red Devil, 2016-202?
wrong
just remove it until the rework and then you can make it cool
Or hell make it summon SCal to do a big attack and then teleport away every once in a while
1.25x damage button go brrrrrr
...isnt it 1.5x
did they remove that or just make the dmg reasonable
probably
both I think
killing someone brb
is it the red devil
no
l
time to add red devil spam to eternal exchange
spawns a red devil every frame
they dont despawn and bypass the projectile limit
challenge is killing the boss before the item kills your pc
that's just using svantechnical on any worm boss
#suggestions-posting message
To be fair,
you have to do all that setup in order to make it happen
requirements:
- critter statue
- spawning method
- murder method (optional)
that's fine leave it in
more effort than Toxic Heart so there's that
How is it any different than any other statue spam for hearts
I think im missing something
Normal heart statues have a pretty severe global spawn limit
We guess it technically requires less infrastructure
Also heart statues aren't craftable
Yeah but you can bypass it through timing
Ah
critters are not supposed to drop hearts
red devil only does like 1k now
In any case considering this has been in the mod for years and no one has cared i think it's like fine man. You're not doing anything meaningful by patching this out
Once you have auric armor you probably dont even need the heart spam anyway
No one's out there making mob switchs to abuse bloodfare heart spawning
like at some point silly exploits r kinda meaningless
ok but consider that stealth buffing the shit out of certain items also was in the mod for years but didn't get abused for a while because nobody knew about it
okay?
"it has been in the mod for years" is a bad argument
it kinda isn't because it's a balance question of it's making the experience worse by allowing abuse
There are a lot of bad arguments that are treated as valid. Some of them are even hard rules
The fact it has stood for years without no one caring demonstrates it is not doing that
I feel like the devs’ time and resources are better spent on other things
Toxic Heart doesn't work on statues
even if it's a simple setup people don't do things like this because it's still going out of one's way to have like, less fun?
I mean
Demonshade is postgame to be fair
before
So like it's not causing problems because no one is using it for anything in their playthrough
well, you're saying that since this is the case for whatever exploit the suggestion is talking about, it doesn't matter, when in the example of rogue stealth people did seem to care enough to fix it
like, a thing a lot of people don't realize with exploits is that even if they're technically simple most people won't bother because it's going out of their way to break their standard normal fun
Oh right blood flare and auric though. I misremembered what this was about I think
I lowkey feel like this convo isnt gonna end well
It doesn't help if you make comments like that?
ultimately it's up to the devs so I don't know what's the point of defending it staying in just because it has gone unnoticed
the convo is going to end by me locking the suggestion and implementing a different fix
kinda wish they hadn't because it was funny as hell
that's what psycho knife is for now
true
yeah it kinda should have gone to balance issues
This is kind of a meaningless thing to say every suggestion is up to the devs this channel is pointless for everything that isn't guiding people into making a rule abiding suggestion
psycho knife crafting tree so that there's a stupid weapon to buff all class damage at every point of the game
not necessarily?
It arguably could be fine here, balance issues, or maybe even bug reports? I could see any of them
they didn't say every suggestion was up to the devs, just specifically fixing the exploit in the suggestion
if it's not a balance issue it's a bug then?
but here is fine
i didn't say they said that either. It's also just a fact? Anyways
I'm just going to make it not proc on statue enemies instead of not proc on critters
but yeah in general you can't use statue spawned enemies for lots of things
so the suggestion will be locked instead of marked completed
I'm going to take this to mean you omitted a comma or two from your sentence then because you said "This is kind of a meaningless thing to say every suggestion is up to the devs"
teehee!
go my zerg potion
Ok have fun
Go my journey mode
ok im gonna ask how
toxic heart was also staying still and keeping critter statues near on a quarter second timer
if anything this is more flexible than toxheart since you dont have to be standing right next to it
honestly it was a pretty big oversight
i didn't think the squirrels would spawn hearts since the lava is an instant kill and they'd never be below 50% hp but i guess that wasn't the case
kinda ruined my exo mechs fight by accident because i was using the hunger potions to pick up hearts from the boss
exos fight is ruined by existing it's fine

true, at least i beat scal before finding invincibility 20 minutes later
#suggestions-posting message
I didn't have much trouble with the Vernal Pass island against Plantera. Her typical circle strats worked fine around it.
But I did struggle with its presence against PBG.
(So I actuated it. Because it's pretty and I didn't wanna break it)
i would like to point out that bulbs cannot spawn multiple planteras if one is already alive
@fiery hamlet you have given me a very very fun idea
uhhh you're welcome
im sorry for not bothering to make a lengthy reasoning but i dont really think it needs one for this
its enough
you can just fight PBG on the surface
I managed to beat Revengance mode Dragonfolly in the vernal pass once.
Death Dragonfolly is more than possible in Vernal Pass if you place the lingering beams right
#suggestions-posting message because fastfall is absurdly powerful
calamity already adds fastfall
yes its in the base kit already
or more like
faster acceleration downwards
same shit
Just use Gelatinous Pillion or Normality Relocator
Or Portal Gun
hi yes calamity is not like a top down shoot them up it doesnt need omnidirectional dashing
@fringe pasture there's no reasoning for this beyond "it would be cool"
there's also plenty of options for fastfall listed above already, and im pretty sure godslayer is omni-directional, right?
there's stygian shield too
i think there are a few omni-directional dash options
we just need pure upward and downward dash then it'll be done
because other directions are already covered
also it just already exists
fastfall is a calamity thing we add
yeah i remember that too, i think they were implying an innate dash that applied to all dashes or something
from what I remember when reading hollow knight discourses and such
the lack of explanation on what exactly this is isn't helping either
downwards dash is trippy
they are but it doesn't address the fact that fastfall exists and how this is different
and you can misinput it...
skill issue
crystal assassin upgrade idea???
fast falling in that game is very very very very useful
although that's just fargo's
the speed differences between normal falling and fast falling in HK is massive it's understandable why people misinput it often
other fastfall things that have yet to be listed:
iron boots
interstellar stompers
I think the point has been established
Yeah, I found the boots like 10 minutes after I posted that
crystal assassin ench -> the queen's stinger apparently
doesnt queens stinger require a keybind
instead of a keyboard input
(ANCIENT discussion)
i think all dashes need keyboard inputs
unless you bind it to a mouse
okay so this would be SrS and also a possible poor idea but i still wanna throw the idea out:
have Ichor (on enemies) lower either DR or Defense depending on which is higher, and have Crumbling (on enemies) instead increase the damage debuffs do by 50% (for flasks)
reason is that ichor and crumbling as of current kinda do the same thing, but you often gotta check the wiki to see if they have higher defense or higher dr
do we like the idea
Didn't boss DR die?
no
normal enemies DR died
boss dr is lower overall but still exists
Well, almost all of it
[insert the squidward "no" emoji here]
no it still exists in many places if it was gone completely crumbling and marked for death would've been changed as well
Wait nvm they are still there. Am I accidentally leaking? I swear that was done for a public release
I thought there were going to be like, 5 bosses that had it
oops
Yeah, I'm totally leaking. My bad. I thought that was done for brainstorm but I guess it was just discussed
X D
Since we're talking about fastfalling can we get an option to make default platforms behave as though they were hammered once (aka they don't pause you when you fall through them)
Probably not but it would be cool to have it without the 'qol' mod that does it
Realistically not that important for base calamity difficulty but...
you will be taped in front of ares' blender
did it
whats the point of crumbling then lol
(more appeal to my srs yeess)
it did not in fact
Damn.
see this
or don't so I can hide the evidence
what the heck raesh why would you leak the most inconsequential thing everer
It's not really that it's a major thing, as we'd just give bosses more health or defense to compensate resulting in the same killtimes without adding a confusing additional stat. It's just that I was not really responsible for the change, or planned change, so it isn't really up to me to share
it's a matter of principle
@buoyant tangle - Your suggestion has received an updated status!
[Make Demonshade armor Red Devil toggleable]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
07
o7
death
its dead
someone must stain their hands with blood
did they ever vote on my two suggestions sob
@echo leaf - Your suggestion has received an updated status!
[Change Victide melee armor to only fire the seashell on melee hits]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
I guess technically we could change this before then, but victide is/will be reworked to no longer have a shell at all
Nice
Sick
It's already been revealed by other devs, so I can elaborate that it's no longer class based at all
so probably not worth changing in the updates till the rework is in public
I wish I could do specific item suggestions because I feel like I've got some good ones
pester doze until he adds one 
you dont know when the next Grand Dad will be
I kinda talked about it before but like
I can 100% do better than half the items in the game
my dad could do better than half the items in the game
my dog could do better than half the items in the game
to be clear, in terms of ideas and not implementation, I think anyone in the dev team could do better with half the items in the game
We are working on top of a massive foundation that gets outdated almost as fast as it is updated
^
i know that for a fact that half the night/terra/elemental/exo weapon lines are planned for reworks anyways
Fair enough
Can I like. At least share my ideas here even if they don't get used
I assume so
Not in the suggestions channel
Lol
I thought there was an upgrade to the spirit flame but I can't find it
Well anyways my idea was something that combines the laser machinegun and the spirit flame and/or the Nightglow. It fires like a rapid fire magic gun as you expect, but it spawns homing spirit flames or Nightglow stars where it hits
ive had the idea of auric pneumatic gauntlets that replace phaseslayer as a-gss for a bit
(the design of which inspired by Yharim himself (used for either trenchbuilders, trenchwarfare, or brutes who can handle the sheer force of that punch))
very cool idea
unfortunately, the auric gauss weapon is summoner
damn it..........
there's already a melee gauss weapon (auger)
wait can weapons not have the same type as another of the same class
no
each class gets 1 weapon of each type
Although I suppose that would mean it has the same name
Why is Aerilite needed for so much of Draedon's Arsenal?
why is t3 right after t2
whar
why not
Maybe Aerialite is like super durable, super light, and is like rubber where it absorbs electricity?
post moon lord
whar
because exo armor
^
what are either of you saying
exo armor is litterally one tier away anyway
Which either of you?
sticker and doobie
what does this mean
the armors
tier 3 arsenal armor is right after tier 2 in the tiers because that hits post moon lord and a point in hardmode that doesnt have overwhelming bloat like early hardmode does and if it were auric yeah exo armor
it will exist
Doesn't absorb, just doesn't conduct
also isnt arsenal armor planned to be like tetris or am i misremembering
Same difference.
yeah
What do you mean by this?
there are so many ways "like tetris" could be interprited
you get lil pieces for your armor and you put them in the box
yeas
no, very different. That's like saying that air absorbs electricity
Well every one knows air doesn't absorbs electricity.
my favorite part about this image is that it shows that for some reason the red weapons go from summoner to melee in order
@modern shard improper formatting + no reasoning + reversion suggestions aren't allowed
The new Oathsword line is also really really satisfying and cool
And quite unique as well. Interesting core gameplay dynamic
And very well polished
The old iterations were.. quite a bit more jank
and were homing projectile nightmares, really "unhealthy" for melee as a class
The previous Old Lord Claymore was unique, indeed
But woefully unbalanced. That much mobility PreHM was insanity
And the unnecessary homing projectiles made it near-completely mindless to use
Even though the new Old Lord Claymore is just a true melee no-projectile no-on-hit-effecf sword, I enjoy using it, a lot
Because its game feel is fantastic. Extremely satisfying to land hits
OLC was so good people were using it until late into hardmode in a lot of challenges where mobility was otherwise inhibited
i can't imagine what it would've been like if people actually caught on to using it just in normal runs more consistently
the rework was more than necessary, and the old one was definitely just growing pains from trying to make actually unique weapons
agreed
OLC had no real reason to have such a strong dash, especially for when you can get it
OLC now just being a fairly simple but incredibly fun to use weapon was all it ever needed to be
ngl the old oathsword being a new weapon later in progression would be cool
Go my stygian shield
give it like 3 or 4 years and another weapon will be reworked to echo a similar function to the original version of another weapon
The eternal rework ends: NEVER
i nominate reimplementing and reworking the catastrophe claymore and devastation for this
wait true
Insert an obligatory Chief Logan joke 
based sugg i think
this one was so fucking hard to write but i hope people get the jist
slime god, calclone, and brimmy could be all drops, and PBG really should just be full upgrades atp, and AS could drop and use corroded fossils or something of the likes to do direct upgrades from DS's drops
does pbg really need to drop anything aside from infected armor plating
no
malachite can stay too, but it's 7 fucking direct drops really should be upgrades
you could just make them a set a la hallowed bars atp
most of them can be directly linked to queen bee drops, right?
yes
malevolence and virulence should upgrade from bees knees and bee keeper
exceptions would be the hive, plague staff, syringe, fuel cell, and infected remote, but if you just make the drops malachite, syringe, and remote i think that would be fine
hive could just upgrade from rocket launcher
plague staff could just die
fuel cell could upgrade from hornet staff
if plague staff really needs to live it could just upgrade from venom staff since that's what it is already anyway
Plague staff being the mage drop for PBG is annoying
Not that virulence is much more original
Yes
pbg drop pool overall reflects queen bee drop pool with some minor changes
Sword, bow, bee minion
but no bee gun due to Wasp Gun existing
remove plague staff
pbg still drops 7 weapons while QB drops 4... 3 if we exclude that fraud hardened honeycomb but whatever
People complaining about Vengeful Sun Staff but it's not a new precedent
Go my duststorm in a bottle
duststorm also sucks
pbg still drops 7?
yea
how many was it before 2.1
11 iirc
8 if you count malevolence
why wouldn't you count malevolence
i meant malachite
Why is The Hive still a drop what
why are most of these a drop
plague staff should be an upgrade too if it really needs to live
why the fuck is plague staff a staff
The hive, plague staff should yeah
because it's just venom staff 2
can plague staff get plague keeper's projectiles?
Actually
i dont even know why it's a PBG drop
It's poison staff 4

poison staff
venom staff
asrealchnea staff
plague staff
Not enough we need poison staff 5 featuring sulph poison and irradiated
True
kill all astral enemy weapons except titan arm
we need poison staff 6 with sage poison
I'd rather kill aureus drops than astral enemy post aureus drops
tell me one person that's used astral scythe
yardis
yardis isn't real

kill the astral enemy drops and replace them with aureus's current drops 
Counterpoint alula is one of like 8 actually cool mage weapons
true
Then move alula to an enemy drop
can some of weapons be moved to start hm, so astral is not pointless to visit early?
gend 
honestly true
the humble monolith
Make Astral real
Like these are all fine
And also move celestial claymore there
astral scythe could use a rework
ain't nobody using monolith sword when comet quasher exists
alula australis đź’ś
Monolith Sword is faster to get
Nah monolith sword is peak
there are two monolith weapons and they are not good to my knowledge but i also dont think they're supposed to be
buff summoner
stellar cannon is poopy doodoo
stellar cannon has a cool projectile
The only one of these I could see moving to premech is like, cannon and maybe knife
It just needs to be more interesting
Stellar cannon top 5 forgettable cal weapons
I'd say Canon, Knife, Titan Arm
the only drops that actually feel post-aureus are hive pod and glorious end
and titan arm, i guess
the top five are all astral weapons
would changing the way the trails work to despawn a lot earlier be a suggestion, balance report, or an oversight? because currently they linger for a while which means you get a shitton of stars for the first few seconds then it quickly drops to very few because the rest of the stars are spawning and being useless offscreen
obviously not intentional, and it would also affect weapon balancing so idrk
Titan Arm is gutted by being post aureus
Titan arm needs a rework if so because slap arm is already mech tier
I mean true
Titan arm to become hardmode grand dad
TRUE
dcwo titan arm port would be easy and cool
dcwo Titan Arm port
Stellar Cannon is also like pretty fine but could use some prettification
At least it'd be fine as it is pre mech
Statements that would kill a Victorian child for 500 Alex
(What is DCWO)
(d) calamity (w) overhaul
True?
It’d be nice if stellar cannon did anything
Drill Containment W. (o)Unit
genius
Reminds me of that one fuckass teardrop cleaver gif
Drill Containment is a W
(o)
It’s so peak
Unit
I'm like so split on trying to port DCWO
you can just ask the other devs
if it's a bad idea they'd just say no lmao
ah
Why are there wings, sentries, 2 mage weapons, and a Misc ranged weapon, but no bows, guns or repeaters?
why would there need to be
Because subclasses are not real
you dont understand everything ever must have a copy of the same generic weapon template but with new colors
Stellar Cannon is also basically a gun so who cares
It doesn't just force weapons of a class/subclass to have something
it just does what it wants
What even is aureus’ ranged drop
Blazer
Cannot remember a single thing about that weapon
What can we do without having a copy of the finch staff that does 5,000,000 at cosmilite tier?
Wait it’s peak we have to keep blazer
flamethrower, that forms a contour of a star
Ok yeah it’s peak
exactly
that's just corvids
Flamethrower called “Aurora Blazer”
Blazer could just be a post aureus enemy drop too tbh
Nebulash was an enemy drop at one point no?
speaking of aureus
was the disk thing from astral chest ever good?
yes
Yes
Oh god yes
Broken in fact
Sightseer Spitter spits Seeker Spit and it has no drops other than money, banners, and starblight soot.
Stardisk was broken for ages
can we please just Have An Astral Key
Please
okay okay
It’s 2026 surely we can