#suggestions-discussion
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Calamity Fables now exists in kind of an awkward spot cuz now there are two concurrently running versions of Calamity each doing their own modern peak gameplay design
Instead of Fables being the stark contrast to original Calamity's old Fabsolian ways
But hey two peaks are better than one
holy shit two cakes
fables is just like uhhhhh
🐌 <-- photo of me
was it spirit that made two versions
wdym 2 versions
But made by the same team
ye
yeah i know with cal it wasn't intentional but both can have a space imo since they're still pretty different in terms of design philosophy
Yes
plus they dont have to have the 8 dozen bosses calamity has lmao
if fables had released a bit later it would've been a bit silly (releasing calamity without fabsol when calamity doesn't have fabsol)
as it is tho it's just 2 peak entirely different interpretations of calamity
is it just "we take the bosses, cahnge em around as we want"
bc isnt that whats gonna happen with evil2 and dragonfolly
We (I get to say "we" cuz I'm still technically a Fables dev) do have a complete mod roadmap planned that isn't revealed to the public
And a story with a central theme that was written with that theme in mind
does it resolve in a similar manner to calamity?
or is it entirely different but the characters are named the same
as in, it doesn't resolve, because Calamity still doesn't have Yharim in it?
well okay presuming it did
I'm not at liberty to disclose I think
only thing i know is that draedon is planned for fables
with the current knowledge of calamity lore where we're gonna go to Zeratros's grave and we're gonna fight Yharim
because of a roadmap and stuff
O?
more Draedon Content?
oh boy two cakes?
rover you should leak all of fables
you should leak all of the Draedon Content in an ARG
send me a transmitter speaking in morse code my address is 1 House Lane
WHAT THE FUCK :((((((
Rover time to leak everything we will keep secret
but genuinely if someone made a mod entirely dedicated to draedon stuff and kept it like
in character
i do think i would fund it
unironically a Draedon ARG would go hard
do it for the exo mech reworks ngl
(There was one, leading up to either Rust & Dust or the Exo Mechs update, can't remember which)
Aren’t those the same thing or am I misremembering
I think the solution is to buff Burning Sky
No, by making it a minion so its always attacking
Rust & Dust was 1.4.5, added the labs and the arsenal content, in preparation for the Exo Mechs update, which was 1.5
Ahhhhh
The ARG?
I wasn't involved. iirc it was more or less just a Discord account created in-character as Draedon but it wasn't clear who or what it was at first
It was just like a blue silhouette pfp and the name was "SIGNAL RECEIVED" I think?
Not dissimilar from the Deltarune twitter account as-Gaster stuff I think
ough... :(
It wasn't particularly elaborate no
It was for 1.5, I think...?
That does ring a bell, and I started playing Calamity post-R&D
ok this is literally a joke suggestion
the second one from the bottom
it is about a joke
well the response to mine and that sugg suggests that
well
its not
as absurd as that sounds, the suggestion's logic is based on the fact that the burning sky is now treated as a joke weapon
The rare non-GFB joke content
what problem does making a weapon more absurd solve
its for 1.5
Another all-class weapon
Imagine if Otherworld actually released
there would be non-stop bickering about which Terraria "take" is the best
god
burning sky should be like astral's end
if they ever open donor weapons again its a coinflip between Burning Sky but fucked up and evil or auric pneumatic gauntlets
note the if they ever
Burning Sky should have summon tag damage
it should have Average Melee damage In My Opinion
where all stats are converted into Melee Damage
they should make it an actual regular melee weapon because it has potential
no it doesnt Dragon Rage
you're right, it does have potential, potential to commit even further to the bit :)
besides, melee kind of already has its bases covered for this tier
you have a regular usestyle-1 sword, a braindead homing option, a true melee weapon, the yoyo and spear that every tier needs for some reason, and the skill expression weapon
there is no real role for burning sky to fill so it being a satire weapon is more than fine
I feel like only devs laugh at Burning Sky
making a terribly designed weapon and declaring it a joke doesn't make it any less terrible
there is nothing terribly designed about burning sky
there is nothing making it any less terribly designed than any other of the multitutde of easy to use weapons that exist
- this is true i laugh at it
- this is true. burning sky is a joke that you don't get until explained to you, which makes it a bad joke.
it will get reworked and turned into something different, but that will happen with the rest of his drops. it's not worth the effort right now
please make it an actual weapon i will give you my life
"an actual weapon" man I cant believe you're dissing phoenix flame barrage like that
i am
tbf this tier has perhaps the 2.5 juciest targets for a weapon of that style being hunters and scal
i think getting ranger reforges also buffed it which is the funniest thing ever
honestly tbs has never really bothered me even before I realized it was deliberately the way it was
I think it would certainly be a more interesting weapon if it played with its unique attributes more, but at the same time I think anything that makes it more traditional I think is just a negative change overall
its one of the only cal weapons that reminds me of vanilla weirdos like blood thorn and toxikarp and those are some of my favorite vanilla items for many of the same reasons I like tbs
My guy. Phoenix flame barrage and burning sky are basically the same weapon
that's the joke i think
^
Ah
what if Burning Sky became a shortsword
the return of exo gladius
What if it was a really big shortsword
and you could become Yharon with it and charge at the witch and engineer's fun toys
can we please have a shortsword with a gimmick that isnt "right click to throw something" or "dash" that would be cool I think
striking a wall with it creates Yharon's bullet hell?
no
Cosmic shiv (gimmick is shooting projectiles)
true?
we already have yo-yos, flails, and spears. Do we need a fourth distinct subclass to melee
no
cosmic shiv is donatorslop, though
The return of all the shitty shortswords
or maybe you stab yourself
for like 100 damage
and that becomes a bullet hell
just like Yharon does
and you are invulnerable during it
holy shit lucecia
maybe that should be just a primary way to use this weapon
and the weapon becomes like a ritual dagger
burn yourself with Dragonfire -> create scaling bullet hell
I was going to mention, that Burning Sky should create flarenaedos as the alternative
but flarenardos are archaic attack, that deserves to be scrapped
and the wand is a thing already
yknow considering you seem to really want this to be a reference to a yharon attack I'm surprised you didnt go towards the attack that pretty much exactly fits the name "the burning sky"
the ascending splitting fireballs?
mhm
yeah, that exists, but...
The Wrathwing is a post-Moon Lord javelin that is dropped by Yharon, Dragon of Rebirth. When used, it throws a fiery javelin which homes in on enemies while releasing gravity-affected fireballs as it travels, which explode violently on contact. The javelin also inflicts the Dragonfire debuff.
Performing...
profaned trident
I will say
trading health for iframes has historically been an incredibly broken effect
what things were even like that
lucrecia, as well as glorious end to a lesser extent
and lucrecia required you to actually hit something first
this item just sounds like a scal bullet hell cheese waiting to happen
makes sense
I just thought that it would be more appealing to not be fully detrimental
while still fitting for the Yharon
anyway it will never not be funny to me that burning sky is the poster child for items that "dont belong in their class" when theres just straight up a line of minions that shoot bullets and proc ranged accessory effects and even do ranged damage sometimes
those are excused because it makes summoner more "complex"
What about Prismatic Breaker, it's ranger and melee, yet it has nothing melee apart from being a sword and is closer to mage than ranger apart from not using mana or ammo.
prismatic breaker is busy being the poster child for "donor items that are unapologetically donor items"
donator items are all quirky and unusual and rule-blending
"right click to drop a single, high velocity fireball that slows enemy movement and makes them more susceptible to damage at close range"
Rogue Vivid Clarity
vivid clarity is already rogue 
except for a guy who just wanted sniper rocket launcher
wait until you hear about plaguenade
Dang he plays Calamity?
no
it's only logical, that liberal bee grenades are upgraded into glorious Draedonese military bombs
I guess "busted" is too strong of a word
I wanted to say that alongside quirky left-right-clicks and mismatched classes
there are just items, that are strong and straightforward
and some of them feel like they fit in the game pretty well
bullet filled shotgun is like the only donor weapon that's a part of a crafting tree
ale tosser
This must be updated lol
Are more whips postml planned or is that a good suggestion
there are whips planned
for sure
i dont think its worth making suggestion when devs are fully aware that postml whips is smth community wants
There are plans to add whips they have even shown one iirc
Just
Summoner balance hell afaik
I feel like summoner is hard to balance by nature
how tf did that get to voting lmao
anyone ever suggested adding some sort of UI that lets you know how the maximum minions you can summon currently?
because I've just been counting them manually all the time
there are plans relating to that
qol recipe suggestion right after the "kill all qol recipes" update lol
stat meter tells you your max minion count iirc
@dense locust - Your suggestion has received an updated status!
[make skeleton merchant's calamity items sold based on moon phases]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
sorry but not sorry
@polar bison - Your suggestion has received an updated status!
[Allow more items to use Alternative Recipe Groups]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Woohoo

You can now craft the arid artifact with dunesand
Wait is dunesand in the any sand group

It's being added Eventually™
i will make a mod that tells you your minimum summon count
which is the minimum amount of summons you can have
(1)
(0)
(-1?)
I dont think theres anything that takes away summon slots
yet
don't say that then i would have to actually program something to check instead of just saying 0 at all times
There are several in MM weapons
A launcher and a bomb at least
Sealed Singularity and Scorched Earth
I could probably add summon slots to tooltips for summon weapons tbh
The stat sheet has your total summon slots idk if its from one of my mods or not tho
Stat sheet does tell your summon slots
but bullet filled shotgun is the first ingredient in a multiple stage recipe
shredder, infinity, and svantechnical
well yeah
because you're not considering the fact that a lot of donor weapons are also upgrades to shit
fair, but them being the start of a weapon line is different then it being the end
there are also only nine dedicated items in pre hardmode
(assumingi this is ignoring random vanity items)
and keep in mind this isnt even necessarily the end of the weapon line
a fair amount have upgrades
well it IS the shortest part of the game
which ones specifically?
oh right monstrous knives
forgot those
i dislike donor weapons because half rhe time th tooltip is an extremely convoluted 5 paragraph essay and then the weapon either sucks or the most effective way to use it is to ignore everything on the tooltip and just hold m1
the other half of the time theyre ok i guess
im not sure how good unstable caster gauntlet is
Unless it'd be an actually cool alternative obtainment method that actually requires #effort
its tooltip looks convoluted but it seems decent
its pretty good it just fucking sucks to use
how so
Iirc there were plans to make chum buckets obtainable from the timeless shores from some enemies? Which that's cool
But just making them craftable with blood orbs is rly lame sorry
That is just a classic "qol" that is just Speed Things Up So I Don't Have To Interact With The Game
craft them out of fishies
We need less recipes not more. If it's hard to obtain, buff the drop rates. I'd rather make them 100% drops from blood Moon fishing enemies and ruin your storage space than make them crafted
extremely slow to get started, there isnt a reason to use warped orbs from what ive seen they're just kinda worse than reusing, vis as a resource doesnt matter as soon as its maxed ive never had to think about it, also its left click is lame as shit

And ill be honest
they arent hard to obtain at all man 😭
They arent
i see
Every blood moon fishing enemy drops a pretty steady supply of em
what about the amphibian guitar
And chum caster's droprate is also p high
Regardless, it's in voting so criticizing it now won't do much.
oh i hate this thing
They already clog my storage
no clue havent touched it
1.4.5 stacking will save us all
I like speaking my mind on things specially when im bored as fuck theres nothing to do release me free me
it requires too much effort
seems like a simple and decent summon
only hitch is getting The Axe
Amph guitar is great
i can see that
That's fair, and I think it is helpful to see where others, and where I stand on making obtainment easier. I just don't want it to become all dunking on one guy
Honestly probably the best pre-golem summon if you don’t do the pumpkin moon
for those that dont know what unstable casters gauntlet left click does!
it is almost literally just a recolored diamond staff
the effort isnt even that high its just annoying
Fair nuff
does it have the same velocity as a diamond staff
like its annoying because its animations are so slow
Amph guitar is so cool tbh I love the way they summon
i remember old corpus avertor, i thought it was cool but it sucked so bad to just get your HP cut in half for no reason
almost exactly iirc
might be faster im kinda forgetting
why though
diamond staff's velocity is incredibly mediocre at best
because donator items have no reason behind them
fair
although some clearly have thought put into them
objection: pig
Dude… we probably wouldn’t have the game in it’s current state without said donors
It’d be pretty difficult to get devs with no money to pay them
didn't all the donator money go directly to fabsol
and not to any of the other devs
until recently yes
Yeah until the guy exploded
there was no payment to other devs fabsol directly lived off patreon money
damned to jobhood
iirc it was an agreed on thing but idk how fair it was
It was an agreed because at the time of the decision a lot of the developers were underage
I meant that they are not designed as actual weapons or equipment
with the most extreme example being this, where the references section is longer, than section about actual weapon
the language 'may represent' sounds like someone was just adding stuff because they thought it was cool and if so shouldn't be on the wiki
Donator weapons and its consequences have been a huge disaster for the Calamitian development quote extracted from Ted K.
they are as "silly" in other mods
at least thorium devs make items look "on-tier"
which does lead to hilarity on its own
fabsol paid devs who worked on donor items
Is making a suggestion for weapons with custom swing animations to have sprite consistency and not squish/stretch the sprite too high effort?
that is not something that would necessarily be accepted, if they squish/stretch it's because we want them to do that
note that this was not a thing until very late and also decently later doubled the pay
he only started paying people at the desperation "none of these are getting done ever" phase
lmfao
should i make a suggestion about adding some sort of sound indicator to golem's eyes flashing attack (its really hard to do in multiplayer)
yes
ok cool
follow ur heart goat
❤️🩹
boom
Should Blighted Gel be usable as ammo for Flamethrowers?
Because there's currently no flamethrower ammo other than regular gel.
no
unless you just want it to be base damage increases (pointless) you would need a custom projectile for every single flamethrower to apply that effect
What if it doesn't change the effect and just becomes useable?
Again, do you just want it to be base damage increases (pointless)?
Arguably gel being the only ammunition is one of the things setting flamethrowers apart
Because I don't see why you can't use it as ammo for Flamethrowers.
blighted gel is just
why could you
more impractical and less useful than gel
ideally blighted gel gets removed because its uses can be replaced by just gel + vertebra/rotten chunks but thats besides the point
there isnt really any reason for blighted gel to be usable
Big agree
it wouldnt gain the player anything because blighted gel is a lot rarer of a resource than regular gel
Pretty sure the reason why Blighted Gel is there is to contrast the purity of the purified gel, I think it's a lore thing more than anything.
But usually gameplay trumps lore so yeah I don't see the purpose in Blighted Gel.
blight slimes only exist so people can get prehardmode blindfold atp lmao
why would anyone need that lol
because the ankh recipe items were removed
blindness fucking sucks
Why?
ankh stocks collapsing to zero now that asgard line no longer mandates it
just make mother slimes drop blindfold
honestly yeah
Why did Asgard's Valor lose the Ankh Shield?
because they already werent rare and crafting recipes for everything is a mindless streamlining option
so you have to play the game
because its a mobility accessory
I just don't like boring grinding.
hell it even kept the one part of ankh that was widely relevant and thats the knockback immunity
i have my own reserves on quite a few aspects of the update but asgard "nerf" is not one of them
having asgard be the everything accessory was admittedly very bad for the game's health
its not even that much grinding its like 5 minutes in cal assuming you dont already have all the materials for it passively from just playing the game
ture
most of the time it's basically just an obsidian shield with +2 extra defense
yeah
-2 damage taken tho
im highlighting the positive
potential -2
on the plus side
its much easier to get asgard now with the most time consuming item stripped
so thats that
I wish the ankh shield had uses further in progression, I like the immunities
go my high ruler
True
High ruler doesn't even use ankh shield despite inheriting its effects
I think at the very least you should be able to use ankh shield to craft high ruler

You use the cobalt shield, but not the ankh shield?
I guess you get the immunities from the 4 Life Alloy.
you get the immunities from it being a donor item
also i think an ankh shield upgrade line was considered at some point
unsure if it will be real tho
I mean it used to be
Aegis
no it wasnt
Ankh shield upgrade maybe
ASUM
ankh was just stapled onto it
nothing about aegis actually improved or built off of the effects of ankh besides sometimes getting One Boss Debuff after the boss was dead, and maybe some more defense i guess
"hold up! his writing is this 🌊?!"
elysian aegis giving immunity to every previous fire dot debuff just because
game design is my passion
ankh shield + radiance when
grants you stronger buffs when debuffed, like occult skull crown
Obviously
Skull Crown upgrade?
i dont think the Cosmolite tier item needs an upgrade
not cosmilite anymore
oh right its sentinel tier
Sentinel items tend to get upgrades.
I mostly meant this jokingly though.
only two items from teh sentinel tier get upgrades, and its post all 3
post the gif
yeah what they said
oh wait i can post it
Reworked to what
i don't think calamity likes reworking vanilla accessories
it mostly sticks to adding effects
or tweaking values for balancing
Also i think that's an awkward direction considering laudanum. If people want an ankh upgrade theyd probably prefer an immunity stick rather ghan the gimmick
It does make some drastic changes
Berserkers glove being the most drastic imo
doesn't it still serve basically the same purpose
actually idr what it does in vanilla
most of the other changes are just balancing stuff
which part
the recipe change or the loss of melee speed
didnt it also lose a good amount of max health
no
really
The loss of melee speed which is the recipe change too lol
cele shell doesnt give melee speed
Each ankh component works like the skull crown for its specific debuff
can we fucking revert berserker glove
It completely kills using it as a whip acc which i wager is one of its primary purposes in vanilla
fabsolian change
whats wrong with it
It's bad
You're true
it's bad bc it had the melee speed removed for no reason
you can't glove stack already anymore
It makes the acc pointless
who gives a fuck
A melee player isn't using it
increases the size of melee weapons
And a summon one can't
Yeah a melee player gets their own main acc line for that effect
They won't use berserkers
just make the melee weapon size buff +20% 
also melee weapon size just isnt a particularly relevant stat in the first place
yeah but like imagine mapsized Grand Dad
Idk
i think ankh shield should provide benefit when it negates a buff
like burst effect
while occult/radiance wants you to have the buff
so it can [give effect/heal you more]
or it can just be a debuff immunity line
i mean yeah but thats Boring.............
because it negating a buff is already the benefit
Calamity is infamous for being Not Boring
or at least newlamity oldlamity has all debuff immunities glued to the player
Erm
Dk about that one chief
"provides benefit when negating a debuff" is already inherently built in its called the part where it negates the debuff
Calamity enemies also don't inflict devuffs mostly
Wdk we think it's in calamity's interest to keep vanilla things as is specially if it's this
Debuffs r a kind of really awkward part of terraria
@drowsy plank #1178515062030348308 sorry i gotta do it to ya
An actual honest to god REVERSION suggestion, from a MOD?
hey i mean
actually fair, but my argument was more on the basis of vanilla intrusiveness
i dont really have tests for it because... i dont really know what you would test it on?
A REACTIONARY reversion sugg at that
oh nvm then
and we purposely removed the reversion suggestion
Uncanny how they just added this yesterday
so technically allowed
Yesh it's just a bad change from the Melee Speed wars if i had to assume
Lemme check the wiki I actually have no idea what this is referring to
like id get it if glove stacking still existed but calamity specifically prevents you from glove stacking so
oh i can tell you why it doesnt lose max hp
because
it doesnt have any in vanilla
vanilla berserker glove doesnt have any max hp and i think cal did end up removing the hp buff it had
8 defense is a surprising amount for one vanilla accessory all things considered
It's part of what makes it a fun summoner acc
Wow, so
this, plus the max health from Flesh Knuckles rework (right?)
minus the speed
Not much of a niche
NO LOL THERE'S NO MAX HEALTH 
ok wiki issue
Still updating, still updating
Can someone in-game send its current damn tooltip
i mean i showed u the screenshot it doesn't say +max health on it
its like. Usable. in multiplayer. but thats only because of the +400 aggro
Aggro isn't a real stat anyways
me nefariously inventing minions with health so aggro can be relevant in singleplayer
red made the skeleton of a system and then forgor
I know a ton of enemies don't have behaviors to react to invisibility/stealth, and just target the player no matter what
but is there also extensive jank regarding their targeting priorities in MP roo?
ok it does actually have increased hp
which is a cal thing
yes
it never had max hp in vanilla
Oh hey, true melee damage
10% is not nothing
The day tmelee dies the angels will come back to earth
aggro literally just adds a modifier to the distance from the boss of the player so even if you're wearing 3 putrid scent upgrades, if you're kinda closer to the boss you will get targeted first
it is when power glove also has it
(I mean that's kinda how I would expect it to work)
and obviously mech glove which is just better
So Berseker is like a more defensive counterpart to Power?
vaguely
not that i know anyone that rawdogs power glove
yes but a defensive-offensive accessory is such a weird thing
wait so does this work with uh
bers glove
all the gloves have that line of text
yeah and its not a downgrade
it doesnt stack with titan glove but its allowed to stack with others
oh what the fuck it doesnt
you can only not stack melee speed accessories
yah
so the build is supposed to be. melee size
by stacking the gloves
which is
not real
it just is not a thing people do
it isn't good
its not a relevant stat
melee size modifiers are only relevant when the size modifier in question is like +300%
why doesnt bers glove just cause two weapons to be swung at once
i love old tungsten enchant
obvious solution
and if it's on a single accessory

lmao
not even then
What if it increased true melee weapon size by 10×? Would that make it useful?
Genuine question, for the sake of argument.
an accessory slot still isnt worth that
that's just tungsten enchant
it would be good but it would be bad
as in bad for game design
no tungtungtungsten enchant increased it by 3x
Tainted Enchantment de la SCal
its worth it if its baked into a weapon otherwise melee size just isnt good enough to waste an accessory slot on
melee weapons with a big enough melee size buff to be useful look goofy as fuck
they just do not scale their sprites well
I feel like conceptually there's a space for it
Because the whole idea of true melee weapons is that you have poor range and have to put yourself in danger by getting closer
there's a reason fargos killed old tung
actually i think yuh made a system that can do this
we dont need calamity reinventing it just to discover it's a bad idea again
(is that the.. core issue?)
no i mean there are other issues but im sure you remember when calamity made weapons do this natively
it looked really bad
i dont have the image but there is a very clear picture in my head of a comically large occult skull crown that scares me because each pixel on it is in full hd
what does that even mean how do you scale a pixel to be "hd"
is it like
interpolating the other pixels and adding in detail where there wasn't previously or something??
Those terrible "smoothing" filters you can enable on NES and SNES emulators?
between each pixel when upscaled there tends to be a really weird almost grainy bit
yuh fixed that at some point
We think the main problem with melee weapon size is that it works on like swords
And
And like not all swords
its kinda fuzzy
Issue there was that those weapons exclusively looked like that, because the sprite did not match the size they decided the weapon was balanced for
It'd be way more 'understandable' if you equipped the "made your weapons bigger" accessory and all your weapons look upscaled
I don't think players are expecting unique larger sprites for every melee weapon in the game
i mean it also just made true melee really boring because instead of being about positioning your weapon just took up half your screen
look my main point is we dont need to ship of theseus old tungsten it has been proven to be a balancing nightmare
(also wed like to reiterate this because we think its important
But if you had to commit accessory slots (plural) to increasing the size of your weapons that much, at the cost of damage and speed (and defensive & mobility benefits too of course)...
isn’t this a reversion sugg
I keep forgetting that
Like it's kinda awkward to have this acc that works on weapons that admit size modifiers which is very much not all of them or not even all of the same type because I'm 100% confident there's at least one cal sword that doesn't by virtue of having a freaky custom swing. It'd be a sword acc for true melee where the point is removing the true melee part of the equation it feels deeply awkward game design wise
I have been summoned to execute you
😭 ??
I mean we can fix that
Make a suggestion to fix that
Can you there's decent reasons some weapons do not admit size modifiers
Vanilla does it
Sounds like a lot more work than just. reverting this one accessory to vanilla values
We mean rover is arguing in the general of using this stat not berserker glove specifically
^
Ah
yeah
all of the custom sword swings except the ones I made and Lucrecia, maybe Lightspeed, don't get melee size
:yeah:
(I find it curious that this conversation started with "melee size isn't a real stat, it sucks" followed by what seems like "melee size is too overpowered, we can't let players have it"
Is there no middle ground to be had, brothers and sisters?)
melee size is not too overpowered
🫡 Thank you for your attention to detail
it is entirely a fine stat to have
xyk didn't like how it worked on the visuals of his swords so he didn't use it
and it doesn't work on half of vanilla melee anyway
so like shrug emoji
melee size is broken when you give players 10x of it but otherwise it isn't a real stat
but you could say that about any stat honestly besides like
i dunno
block placement range maybe??
As we all know, building isn’t real
moreso dirt and ice rod exist
maybe its just a me thing but ive never seen melee size as a stat matter outside of batshit numbers of it or when its baked into a weapon (also in batshit numbers)
and also having big block placement range would honestly be nice
no yeah it's just when people think melee size is so much of a nothing stat that you can blast it up to ridiculous sizes that it becomes broken but that is also the only time it is viable
so it is better to just
Not
melee size is definitely a noticable stat
But not game changing
the difference between Galileo Gladius with no reforge no melee gear and it with that is not insignificant
minion knockback
TRUE
minion knockback is good for dealing with enemies in micro cases in vanilla tbf
Eh
Is it
There's so many minions that it doesn't usually matter
it gets irrelevant by the time you get stronger summons with higher knockback
sanguine bat for example
id say it gets irrelevant by the time you get more minion slots
true because enemy hit stuns
by the time you have 2 minions u prolly got enough damage/mobility that it isn't a problem
3 minion slots or higher and usually i dont find myself worrying about knockback and thats just summon potion plus any summoner armor
It gets irrelevant by the time you can actually boost it
I feel like Knockback itself stops mattering like. Post evil boss
it does kinda matter early hardmode in vanilla
wat if minions had negative kb so getting minion kb was important
it still matters for events for basically the entire game
it also kinda depends on difficulty because comparing micro combat scenarios in expert is different from master
because so much shit gets so absurdly strong
ok now i use a sentry on the other side of the enemy and never die
and yea early hardmode because fuuuuuuck enemies deal a lot of damage and also have high kb resistance
vanilla sentry with enough hitrate for that to happen
master chaos elementals 💔
no its always programmed to go towards you
I noticed it slightly in early hardmode but not enough for me to actually care about the knockback of things
it is really a micro situation dependant stat
sidenote its really funny how much of a dichotomy there is between vanilla and calamity master
there will be situations where it will not matter but there will be situations where you'd wish you had slightly more
This is. certainly a sugg
vanilla master sucks ASS it is MISERABLE and i HATE IT and in cal its perfectly fine lol
this suggestion is really funny because anyone that knows anything about calamity knows this doesnt matter at all but at the same time
the people who hated ankh being removed from asgard's valor would probably go crazy over it tbh
lmao
"this way there is no redundant effect" my ass
in calamity early hardmode however I found it irrelevant because ancient ice chunk just kills anything that is on-screen and off-screen when exploring ❤️
the redundant effect is laud
because you arent getting those debuffs in the first place
Laudanum is more interesting than ankh line
why cant they synergize
In terms of effect
how would they synergize
^
Exactly
unless ankh is constantly inflicting you with those debuffs or something lmfao
Better to remove one
if you have both ankh and laud/crown, if you get the debuffs they turn into buffs
That’s just what laud does
do you know what laud does
yeah
i dont know how to explain to you that you cant both not be capable of getting a debuff and also have one of those debuffs you arent capable of having
it doesnt do it for all the ankh debuffs
Laudenaum does not provide immunities to Ankh
laud gets more non-dps debuffs while ankh also makes u immune to like
on fire burning poison
(or, undebuffs. how do you say it)
So combine them all into a single accessory line
mmm.
Some laud debuffs overlap with ankh
some, not all
Actually inclined to disagree.
I thought the passive knockback from The Transformer's orbitals was noticeable n helpful, and that's post-Mech1
I could make a specific crafting tree for immunity items but that would be an SIS
Anyway laud's entire effect sucks
the problem with both of thse items is that debuffs are not real in calamity unless they are a dot
if you have both laud and ankh then if you get the debuff that ankh should Prevent, laud instead makes it a buff
I think it would be way better in prehardmode and early hardmode
please dont
if you do spread out vanilla debuffs more please also consider making them good 😭
i fucking hate frozen
Especially if it were combined with ankh shield effects
silenced and cursed do not deserve to exist as they do right now
Too late
I think more bosses should inflict the funny gravity effect from vortex pillars
(cultist)
Silenced should just reduce magic damage
okay but like cultist is easy
Ok idea
silenced should just reduce damage because targeting one class is stupid
Cursed is fine
cursed is bullshit no it is not
i hate frozen, i hate stoned, i hate ogre snot or whatever thats called, i hate distorted, i hate silenced, i hate cursed, i hate confusion
Summon debuff that prevents you from summoning minions and despawns them
cursed is stupid why does it disable mounts and healing potions
like it's annoying but that's the point
it should just stop you from attacking
Silenced:
Reduces magic and summon damage by 20%
Cursed:
Reduces melee, ranged, and rogue speed and damage by 10% each
... cursed prevents the usage of anything that you could lc right
why would it reduce damage
yeah
I'm suggesting it be changed
because it would be better than whatever it's doing rn
oh i see
To something different
100% reduced damage 🔥
I'm imagining silenced makes your magic weak, and cursed makes your physical power weak
fundamentally i hate debuffs that are like this
no thats Weak
silenced made sense back in terraria 1.0.5
Weak makes you Weak
ok but literally this would be fine
Yeah but this one is different because it's melee speed
(Squeaky de la Fargo's)
bleeeeh
I DIDN'T KNOW THAT
bleeheheheheeeeehhh - redigit spinks
:)
Yep
i did know that and i dont like it
at least it doesn't disable melee entirely like silenced
I literally thought it was X% reduced damage
please make the damage debuff generic
isnt this literally the same as one of the moon items
dont remember if it was charm or stone
oh and also mining speed
okay but like genuinely Weak should JUST be a movement inhibitor and ONLY on very telegraphed attacks
like Stunned! kinda
we HAVE movement inhibitors
Yeah :)
weak should be a damage inhibitor
they're called chilled and slow
theres already 5 movement inhibitors
and snotted
galvanic corrosion
why is moon stone generic but weak melee locked 😭
I forgot that's a thing
eutrophication
Obscured i think?
old vuln hex
im all for unique vanilla debuffs but considering what unique vanilla debuffs exist i would much rather have all vanilla debuffs just be dots
glacial state
I don't think either of those two do that to players
i dont think so but they already exist so yknow
Glacial State also has no player effect
this was so funny
(and is just frozen 2)
yknow how vuln hex is a boss slow when used by the player
where do you think it got that effect from
lol wait
it reduced move speed by like 50% didnt it
yeah it did
Peam
now it just reduces flight time
it used to do both at the same time iirc
Reduced flight time is a funny stat
there should be something with 200% reduced flight time
2.1.0 removed vhex reduced flight time??
ravager
New ravager debuff
oh it still has -20 defense and -10% dr ok
disables wings :)
🐌
i feel like debuffs need a look over in general
If they killed it to just be a dot I'd explode

isnt Brimstone Flames a DoT already
Every time something is reduced to a dot I cry
debuffs are a mechanic in the video game known as terraria
the fact that nobody here even knew what weak did and also doze finding out about effects of some of these right here in this chat makes me feel like it really needs someone to actually
reminds me that prior to this update not a single enemy debuff added by calamity gets inflicted for more than 20 seconds
we cant have two dots
look at what they are doing
I know what weak does. Specifically because someone complained about it
yeah I want to actually look over debuffs in the future
i did know about it its just not egregious enough for me to loathe it as much as i do other debuffs
please make the future soon bc omg
we need more interesting usage of debuffs and effects
there should be a boss that inflicts a very weak dot for 1 minute
itd be peak
which can be done now that ankh valor is dead!!
Old PBG or something
Except it was never weak
whats the calamitas enchant
if you fail cultist ritual u get distorted
that inflicts a weak dot
ravager should inflict Bleeding at all times to all players
aflame?
Can we give Astrum Deus that funny vortex gravity effect whenever you’re near it
Ravager should inflict a new debuff called heavy bleeding and it should be upgraded post prov into
idfk laceration
can i kill you like in real life
thats a crazy idea
Ravager is moving to post provi
i do think movement inhibitors and stuff like that should be a punishment for failing to dodge a massive damage attack
as like a combo tool
(for the boss)
oh that reminds me that old duke vortexes are dumb and desperately need an effect that isnt pulling you into them
i think they should be punishments for failing to dodge small attacks actually
like ravager just having a bleeding aura that kills regen would be interesting and change how you have to approach and prepare for the fight
The punchline is that they did this in Brainstorm
why small ones???
just, please, no debuffs that take away movement speed, i do not want to roleplay swimming in molasses
🙏
no
so that they combo in the big one thatd normally be easy to dodge
Movement inhibitors should have the punishment be the inhibition
because that lets the small ones be important
just take a look at deviantts big beam attack
cultist debuff is super undertuned rn
slowing you down after you get nuked feels awful
Ice mist does 0 damage but can inflict Chilled and Frozen
if you get hit by the big nuke, then the next (normally smaller) hit hurts Harderer
because you just got hit with a big fuck you beam and punishing you more with a nuke after you get hit with the nuke sucks
Polterghast shoots giant fields of slowing ectoplasm
theres the meduss part first, then its a big beam
getting hit with a small attack that slows you leading to you getting hit with a bigger one at least is a bit more deserved
chilled needs to be a little longer and ancient Doom needs to be harder yeah
The frozen is fine
its a Lose More When You Lose Big Already
^
^
That's not fun or interesting really
yeah thats the idea no
No
you lose because you got gigablasted and if you survive that, then you gotta lock in aftermore
If you want to just kill the player for not dodging an attack that’s different
It's better to make inhibitors make it easier to accidentally be hit by the gigablast
alternatively
swap the position of ice mist and doom right before ritual
so if you get hit by mist you probably end up spawning a dragon
if theres a lose more it should be on an attack where you wouldnt be losing much in the first place
that's dumb it's already a super strong attack ur basically just guarnteeing someone dies
You already have to do that because you're on low HP
yeah
but being hit by the gigablast bc you cant move sucks
that would be Not Fun in my eyes
thats the point
then dont get hit right before gigablast that is part of the attack
if you want an attack to also slow you then it shouldnt hurt as much
yeah
you get hit by an earlier weaker attack leading you into getting hit by the stronger one
scal's vuln hex should give her dodge piercing 
you have to actually pay attention to the little attacks rather than just ignoring the chip damage that you can heal off super easily
being hit by basically a toddlers punch that causes you to near forcefully get hit by his 360 lift dad
Think of it this way. What is more engaging and tension building?
- Being hit by Thanatos' blender laser, being hit with a slowing debuff by it, and being pelted by low dmg laser.
- Being hit by a low damage laser, getting slowed by it, and seeing Thanatos charge up the blender
it looks like two attacks but in reality its one because the big attack would be easy to dodge if u dont get hit by the first one
SCal should just insta gib you if you get hit too many times
the first one is more enjoyable, the second is more stressful
I wonder where you got that idea from
both are, in my eyes, acceptable
No clue
the hits should really be counted.... it would be a calamity though...
the punishment for getting hit with the big attacks is already that you're getting hit with the big attack and taking a whole lot of damage
again, deviantts big fuck you laser perfectly demonstrates this by having the medusa essentially guarantee you get hit if you arent careful
^
but also make the fuck you laser piss easy if you dodge the medusa
the punishment for little attacks that dont deal much damage should be defense damage or debuffs
okay im gonna use a crossgame example but like
because thats a lose more in a situation where you already werent losing much
Oh god
i would rather be slowed by a polyphemus than slowed by soy milk bullets
since one theres a LOT of while the other is just One Really Big Thing
TBOI’s damage is way different tho
i would rather be slowed by a cannonball from a pirate captain than his bullets
You're all losers. WAIT
how DARE you.
You guys will get what I mean
As in like you'll get this reference
Think of Naoya Zenin
No we won’t
Don't slow down the player ever that's about it I think
who from where
i mean thats an also good idea
Jujutsu Kaisen
Like slowing down the player is kinda just never fun
Slowing is a very very very delicate tool
chud show sorry
I've seen it used well very rarely
in general i just really fucking hate debuffs that directly hurt movement speed though, its an incredibly irritating way to punish a player
i wish all players who think slowdowns are cool a very 5 hours long pre-monsoon fight sequence
Whenever this topic comes up I just think of 5-2
whats pre monsoon

theres like
which ones that
a specific range of speed reduction in debuffs that i think is fine
ULTRAKILL is fucking awesome. Except when Hakita decides that making the player fight in a miniscule arena is a good idea
boss slows and stuns can be done well but they need to be done really well and typically people dont do that
it CANNOT be more than 20% under ANY circumstances
oh like in 3-3(?) A SHOT IN THE DARK

The box at the very start of P-2 pisses me off
The Blood Corridor is worse to me
i havent seen the prime sanctums
Blood Corridors is worse actually true
The Weezer Room at least is only crowded with slow and heavily telegraphed enemies, plus you can still run in circles and be mostly fine
the what
weezer room
The Weezer Room
what.
Play Ultrakill
Play it more then
its the weezer room
its iconic
weezer room
It’s peam
how do you NOT know weezer room
whats IN it dawg
(Google is free to use yknow)
i dont wanna google it since then im just gonna stare at the wiki for an hour
weezer room is the very first room of p-2 wait of the world that contains 4 cerberi in a cramped ass room
Rewarding laziness smh my head
aaaaaaaah.
thats why i dont know it
its bc i havent gotten past 4-4 on brutal
i see it
cant you just magnet three and conductor the final
i also played fraud on brutal and its even more dogass
it puts my 3070 ti on its knees
i dont like very much stuff in ultrakill if it involves me not just running in a straight line
or a mostly straight line
for example heart of the sunrise is Not Cool
this user has never learned strafing
^
i moreso mean getting Lost
and having to go Back to the start of the level, run it through Again
like Manually
like Physically
(this was my 8-2 experience)
i dont claim to be good at ultrakill by any means (200 attempts on gabe 2) but i do still know strafing
i have in general a disdain of games that are not linear, i do not have the taste of exploration anymore
i am past my prime, out of time
Fuck is strafing
what does Strafing have to do with getting lost as shit
when you move in a different direction from holding w
Incredible
i genuinely do not have a rank on 8-2 and 8-3 bc 8-2 broke on me and 8-3 looked like bullshit to play through
so i just noclipped them both
That's fucked up
and then 8-4 has a hole in the ceiling. somehow.
8-2 is the trenches right
8-3 is fucking awesome man
8-2 is THROUGH THE MIRROR
8 is fraud
That's 7-2
the first Room looked bad
i played through it and went "... its 1 am im not doing this." and got lost in noclip
like even while flying outside the map i could not find the exit
for like five minutes
I lost my 8-2 P-Rank to the level boss and ragequit

