#suggestions-discussion
1 messages · Page 400 of 1
if i didn't like what cit was saying i would simply make them explode
i would comment but i have nothing to add other than this
We all know you'd explode first
this is profiling
I do agree that config suggestions are flawed and will pretty much never get through. If something is disagreed with enough to need a config it should be re-evaluated. Configs should pretty much just exist for mod comp
explosion staring contest
hold on let me find the gif
staring content? yeah we tend to do that sometimes
no i was talking about just the overall thing even when he was talking to me
why he eye so big
i don't think he sent a single message to you
cit only said one thing??
they sent 2 to cog and one to me
he is perfect
true
he did
no right he said "I am not speaking to you"
actually i think komaru is a she oopsies
"mmmm I thought there was a don't about config suggestions"
and then he said "maybe not"
that was to raesh
No green screen missile explosion so washed GIF
oh well sorry it was right after me saying my message and asking whats wrong with it
ran out of budget 💔
just copped that brand new update
and
it even got the sword to destroy all opps
watch this
slide whistle sfx
crash sfx
Damn!
haha. that was the wrong Fucking app
Updates are Awesome!
?
Not a clue
thank you for your input
anyway im sure blood orb qol could die eventually i think the plans was after brewing was added since that was basically gonna let you make potions with higher outputs using blood orbs instead of just letting you replace the materials in their entirety outright
so instead of 1 wrath potion u could put x blood orbs into the brewing station, whatever that is, and get 5
nice way of handling it
that actually sounds good
probably completely overkill but this is also the calamity community we're talking about
or make a blood orb bait thats really good for fishing because imo the only annoying part about potions is fishing
no idea when brewing is actually getting added but probably way more likely than adding fishing
actually wait a minute im stupid
isn't fishing already in the game? 
they should add fish
actually thinking about it more, this is arguably an invalid suggestion because it explicitly details a solution; you should be focusing on the problem of blood orbs, not the solution (e.g.; a config) since solutions should be left up to the developers
maybe like. also quests with an associated npc
idk why im thinking about this so much there's no way in hell this is passing in voting lmao
ur crazy
maybe we can integrate some fights when fishing under certain conditions?
just thinking out loud here
just ignore it
i dont mean to alarm you all. but i am cooking up an absolute banger of a suggestion. it may very well be my best work yet. here is a sneak peak. stay tuned everyone.
This is nearly as good as friendly
are you attempting to suggest i am performing some sort of psyop
I'm going to go out on a limb and say friendly is +1 minion slot?
✅ ✅ ✅
what are the boc clone sprites?
I haven't seen the new update and that suggestion made me really curious xd
when it does the where's waldo attack
oh I mean what do they look like
idk i don't think the wiki has them yet
pretty sure you could find them if you scoured github long enough but who wants to do that
ok that is horrifying
Nah it's definitely Rock/Ghost 
Yeah I can see why there was a suggestion to change them in the "blood/gore off" mode 
(And the death animation too of course
)
well i got this from the CalamityModPublic repo
so i guess not
wait i just checked. yeah i think the rightmost one is removed
thought so
I think the Ichor eye and eyeless heart sprites need a small amount of work.
With what?
i really hope this suggestion gets through
ough i made it too long
frick
ok it should be short enuf
now
I agree with this
@umbral gazelle - Your suggestion has received an updated status!
[Make player placed hostile turret drop its item instead of mysterious circuitry and dubious plating]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@summer egret - Your suggestion has received an updated status!
[Release Sunskate plushies PLEASE]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Cut down on the amount of different weapon recipes that share a weapon material]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@scarlet musk - Your suggestion has received an updated status!
[Remove the constant dripping honey effect on your player from having Radiance equipped]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@polar bison - Your suggestion has received an updated status!
[Allow more items to use Alternative Recipe Groups]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@near totem - Your suggestion has received an updated status!
[## Add Shroomble Cage]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@lucid marsh - Your suggestion has received an updated status!
[Make NPCs like and dislike calamity biomes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@indigo yacht - Your suggestion has received an updated status!
[Add some sort of failsafe to prevent the abyss from perpetually draining into the underworld]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Only 1 suggestion getting rejected is p good, plus it was pretty expected
brought back for malice 👀
What sentries did you check it on
It's possible that someone set them to use Minion and MinionShot instead of Sentry and SentryShot
i tested it on aquas sceptre and cadaverous carrion
ok I'll investigate that later
YES‼️
shroomble cage

only hominh
thats stupi
should i delete my ssuggestion then since it was oversight?
yeah it's more of a bug report
This shouldn't make it count as a minion though
it also counts slime puppet staff as a thing it should nerf
the poor like 3 minionless non whip weapons 💔
iirc anything that's actually marked in the code as a minion or minionshot it'll count as a minion
should i makea bug report on it?
oh ok its in olddukesharkvomit why is it named this it has nothing to do with old duke aside from looks
Yup
also why the fuck
these 5 files are fucking identical why dont you just have a way to pick which sprite to use
😭
wait is minions that shoot non homing projectiles buffed by rum then
no
Homing is irrelevant
certain things were just labelled incorrectly
It's just sentries that incorrectly set minionshot instead of sentryshot
non hominh prokectls
is rusty beacon pulse not setting sentryshot intentional
dont think the harvest staff minions have it either
o seems like theyre set as minionshot
ages of malpractice exposed all at once
This is just inconsistent and incorrect labeling
Rum is technically functioning as intended
Yup
For maximum frog related trauma.
Well
I need to add something for Black hawk line apparently
but other than that it all works right
orthocera is called minionshot too
hive pod isnt set as anything it seems
neither is sanctified spark
both the tesla aura and the raindrops of aquas scepter arent set to anything
k thats all the sentries
If they're not set to anything then they should be buffed by Rum
still bad though for crossmod and/or future sentry effects
critical image victory
in prime calamity no item of same class will share any material in their crafting
/hj intentionally
these screenshots are pretty mid but did you know that the burning sky's projectiles (kinda????) don't have glowmasks despite being fireballs? the only things making the attacks visible are the projectiles it spawns. idk if this is suggestion worthy so help me out
@kind laurel a rework is already planned
if it's a problem, you can make a suggestion about it
this would be an oversight for #1052323733961977947
Dang, haven't really been keeping up with post 2.1 plans save for the big stuff like SSO and Sky
i mean it Might be a problem idk if this is intentional or not
if there's an established precedent for using glowmasks then it's not intentional
well that's pretty fair
a lot of things the devs are doing you have to ask to see if they're doing it
they should add an upgrade to the extracinator called the auric extractinator
Why?
cause its what calamity needs, a cool upgrade to the beloved extractinator
I don't think it does, and that's not an argument.
okay i have a better idea
Cosmilite upgrade to the (Chlorophyte) Extractinator, called the God-Devouring Extractinator
i like this
Extractinates evil blocks.
i have a really unique idea
okay but imma be real, extractinator upgrade isn't really needed, there isn't much else you can extractinate
its an extractinator upgrade you can make in mid hm that extracts faster and lets you swap between certain version of blocks
called the chlorophyte extractinator
ya
that sounds cool
unless the Distortion update adds new extractinateable gear i see little reason to upgrade the chlorophyte extractinator
@compact ore okay so the thing tsuki is describing is actually ingame
i like the extractinator
honestly a cosmilite extractinator for some kind of distortion silt would be neat, but definitely not necessary for the current version of calamity
thats what im saying, this would probably only work in a future calamity that has the distortion
Extractinator of gods?
Devourer of Silt?
What what is there to extractinate?
probably to extractinate stuff from, well, gods
or distortion silt, whatever that is called
Pretty much just Devourer of Cods naming scheme.
You could also do Devourer of Clod (As in the word for dirt-esque substances) but that might be too close to Devourer of Cods in spelling.
everyone in this channel is banned
especially you
Chat, do we think that the Great Sand Shark could do with infected variants that change some of the drops and also add new moves/aspects?
Because currently, nobody really has a reason to fight this guy apart from one material used in only a few items.
Because currently, his moveset is rather simple as of now, something to spice up the moveset would most likely make it a more memorable boss.
Because it could also be more immersive if it changes off of the environment since as of now, it is a bit weird being in a purple corruption biome and seeing this massive yellow sand shark appear.
Do any of you think that this would be considered too high effort/boss rebalancing?
Yeah too high effort
👀
I honestly think that an auric extractinator wouldn't be a bad idea, as I've run into a problem in my current run of calamity - I can't summon a solar eclipse, and they don't happen naturally either. You could make it spit out the ascendant spirit essence ingredients, as well as anything else that might fit. I say auric to prevent the average player from using it instead of farming the events before yharon
Of course, just making it possible to do a solar eclipse without wall of flesh being beaten could also work
Skipped wall of flesh in this playthrough
I mean. if you skip a major boss, you should expect to miss out on some stuff.
how is adding infected variants supposed to fix the issue of the fight being boring anyways
Yeah, I guess that's true, I just wasn't expecting to miss out on ascendant spirit essences
Solar Tablet can now be used if it is Hardmode, a mechanical boss has been defeated, or Plantera has been defeated.
from 2.1 patch notes
New mechanics and attacks for the variants?
Must've missed that, thanks!
i mean, making the guy better at first anyhow would help
whether itd be turning him into a super basilisk or just making him a much better sandshark to begin with
the main fight is still the exact same
that doesn't solve the problem lol
just adds new indirectly related content
The great Sand shark could do with being removed
That stage of the game is already a boss rush
Move GSS earlier in progression or take it out of the game
conflicts with plans
no no let me remove it from the game ill manually do it myself
airhopping piece of shit
He just has sandstorm in a bottle equipped
he has like eighteen fucking doublejumps
He just has 18 sandstorm in a bottles equipped
Not my boy the GSS🥀
GSS was added based on a suggestion here (in the earlier, more lawless days of suggestions)
Not because it was solving any problems or contributing something game-design related in any way whatsoever,
but just because.. it'd be cool.
It was a massive Specific Item Suggestion. a Specific Miniboss Suggestion.
bring back specific miniboss suggestions ✊
it is the opposite of cool
It was a very early-2018 Calamity idea of cool
More content! A new fight!
More things!
the more bosses the better mod
Damn I remembered the time when GSS was not in the game
i would not hav ebeen on discord then 
tbh I don't even know how the suggestion became dev plans
It was chaos back then
I remember it was made by the Garchomp PFP guy who was a regular at least
("ARandomDude"?)
(no, close
"ThatGuy")
Huh. Never knew that but in hindsight I can totally see it
I would be fine if GSS was an inconsequential thing that just shows up randomly during sandstorms and drops random desert loot
Replaced the suggestion with a better one
there's already rework plans
for sso part 2
Oh
Devourer of Sods 
Wait, that "early"? 
devourer of cods
Stygian Weaver needs to return
@lucid marsh good suggestion but all the wulfrum blocks were sprited by heart
and she has since left the team so uhhhh
not sure how that's gonna work
That's anodized only
iirc the normal Wulfrum furnitures are sprited by Tringle
But like be honest the normal Wulfrum Furniture will get resprited
They are dated
The addition of door can wait until that day come
why would it get resprited for
just feel like they're stuff that would be on the future resprite list
if that ever happens
i think theyre fine and any effort better off going to not respriting everything forever
I'm totally fine with the currents
My shortest suggestion so far I think
Shattered Community?
doesnt change it it just gives you passive gen and gen on hit
still fundamentaly just a damage up for being near enemies
No that just adds in the rage bar in non-cal difficulties and changes how it regenerates a slight amount
The effective use still remains the same
I should probably specify that in the suggestion though
probably wouldn't be effective to add something that has to do with the current iteration of Rage
with Adrenaline is fine tho
maybe occult skull crown could be changed to modify rippers
im not sure if we'll ever see more items centered around rippers given the passive resent some devs hold against them for being a balance nightmare
Obviously Vergil's Concentration guage will be added in 3874.
Solution: get rid of the rippers /hj 
he kinda already does this tmk
as a draedon fan, he makes comment on you throughout the codebreaker, then when you see him he's very to the point
"ive waited for a long time for this"
"youre gonna face my machines"
insert more Awesome Words
Maybe a final buff after beating Yharim for boss rush or smthn?
I think it's a bit early to think about that.
like 5 years too early
yharim in 3037
Imma be real, I still don’t know how to choose a different mech than ares to start with
You press the button for them. Hope this helps.
You press the button that spawns the other mechs
you can just click any mech other than the Ares Mech
I swear I only saw the one for ares last time I fought the exos
I will investigate later
oh my god i thought it was a headpiece lmaoooo ty
@wild pecan what
this is just a buff sugg for #1178515062030348308
(Continuing my streak of not posting suggestions myself despite having things to suggest, because weird things might happen.)
The new Bloom Stone rework, is cool. However, its functional clarity, is poor.
The Healing Potion extension duration could easily be shown with a Cooldown Rack object, as many recent reworks have been doing. Right now you're not shown how long your potions are getting extended over, nor how long you have left before you stop getting healed.
And the post-grapple-flower healing-speed buff really should be an actual Buff, to improve feedback and show you how long it lasts. (The aforementioned Cooldown Rack addition will indirectly help with this too, cuz you could see with your eyes how it's going faster.)
If anybody would like to make a suggestion to this effect, feel free
I also had something else I could have suggested, which I remembered feeling like I could stretch to get away with making a Bug Report about it instead. But I forgot what it was. I'll let you know if it comes to me.
Like that
a weird amount of things this update aren't in the cooldown rack, like claret cannon
I didn’t feel like rewriting the second half
no problem
RIGHT
I remember now
The Interstellar Stomper's superspeed slam ability
feels extremely awkward to use
Because it can only be activated if you are falling, as in you have downward velocity
If you press the usage button while you're in the air but moving even a little bit upward (even if you're decelerating!),
or even if you're already pressing the usage key before you start falling,
it won't activate at all. Your input gets eaten.
Tis unintuitive.
The tooltip even says "Pressing [key] while midair", not "while falling"
What players are going to be expecting is that you can activate the ability at any time in the air, and I don't see why it's not like that already
I wish it had uncapped max size purely for the coolness of a massive shockwave at the bottom of a Hellevator.
the new activation for Interstellar Stomper is very awkward ye
I'd say even more than the old one
maybe the slam should just be removed because it doesn't seem like they can get it to work in a way that's actually useful in combat
the accessory is already good without it
i mean terraria has a vertical ram acc
they just made it instant
interstellar stompers is trying too hard to mimic the ror2 item its based on it completely forgets that porting the functionality 1:1 wont work well at all
ok but have you considered
no
its really funny to jump up and then come back down and kill everything
wtf i didnt even say anything and u said no
he can't talk in this server bc hes a chud but he said "fuck you bitch head stompers are S tier"
im just like that
stompers are one of the best red items dont be like that
that Red is one of the game winning items idk what you talking about
ror2
o i thought u meant u didnt know wat we were talking about
I dont think boss checklist is owned by calamity

Is there a way to change it when calamity is installed?
Probably but it's not our problem
it would be a cool idea but unfortunately i think this isn't a valid suggestion
@mint whale please read the suggestions document in pins/channel description
Am right now. Is it too intensive or falls under the respite rule?
Or wait, is it the future content?
it's more of a... specific rework suggestion
you cant tell the devs how smth should be done
the intent of suggestions are to solve problems usually
but you can suggest stuff
so like, if you could find a problem that would be solved by adding your idea then you could make a suggestion about that
Ah, gotcha. Best I can put in that matter is just making it look cooler; don't think that's enough.
probably not unfortunately
If the suggestion was "improve yharon background" it'd be fine
And then you can suggest a potential background
but either way we already have plans to improve it
this is usually how you can communicate ideas without making an invalid suggestion, where you focus on the problem but can also add a couple lines about what you think would work as solutions
for example the newest suggestion in voting
most of it is dedicated to explaining the problem and then there's one line at the end with a couple ideas
Got it. I think you guys already have some ideas for this so I'll just let you carry on with that. Look forward to seeing what you come up with!
ok question how the hell did exo mechs cutscene get to voting
i thought for certain it was invalid
did the devs just want to experiment
#suggestions-posting message
#1178515062030348308 and follow the guidelines
@kind dune ^
both messages above
did monsoon get fucked by global before or nah?
ya thas why im asking,,, dummy,,,,,
because a 4 damage change obviously wouldnt do kill dog in 4 secs
💥
This is secretly grape beer’s fault clearly
Cosmic bit flip that adds a 0 to its base damage
even if by 30 seconds they mean like 38 seconds I would still be incredibly confused as to what could've possible occurred to get that number
even with like super speedkill build the best time last update was like somewhere in the 40s iirc
It's like genuinely impossible to kill DoG in 30 seconds because of the time it takes to transition to phase 2 and the death animation
yeah
I've gotten like a 15 second p2 start before sub 30 might be barely possible with a metric fuckload of optimization
it was an exaggeration, i will post it in the currect locations with actual numbers and screenshots this time
Is a mterial not having enough items to craft a proper reason for adding an item or does that not qualify as a need for an item?
what item are you refering to
Just in general.
you can suggest to add it to items that already have recipes
but to suggest an item for it is too far
and to suggest an existing item to have a recipe with the material would be in specific territory
at that point your suggestion would more be justifying why the item needs a recipe, and so including the material would make it too specific
What about saying something like “Dark Plasma needs to have some kind of Mage Weapon as there's none you can craft with it and there's not many mage weapons at that stage of progression.”
I know there's so many mage weapons at that stage, even from Void, that's just an example.
already been suggested
@torn plinth ^
(Committing ultimate faux paus: Suggesting about a boss while currently struggling to it.
Plaguebringer Goliath's projectiles & spawns do have red outlines, but.. they're really dark, and thin, and blurry, and faint.
In the heat of the moment, they do not help these dark-green objects stick out against the Jungle's natural dark-green background very much at all.
This is on top of the fact that PBG applies a green-tinted screen filter, making everything look even more uniform.
These are aggressively homing projectiles that deal a lot of damage on hit, so keeping track of their exact positions is quite important.
The outlines are already there, they just need to be tweaked. Thicker, significantly brighter red, maybe a glowmask or Additive layering or something.)
(There's actually a lot of problems with PBG's fight but this is the most easily actionable right now. Presumably just changing a few numbers in the code that's already there.)
Can’t believe Rover Suggestions is crashout suggesting smh my head /j
the plaguebringer crashout
(kinda deserved tbh its really weird how the missiles are a bigger threat than goliath herself)
Goliath herself is a threat but for the wrong reasons imo
Her diagonal dashes are cool in concept, for making you change up the direction you evade to based on what she's doing; she's covering your escape paths.
But, in execution.. You have no idea which dash direction she's going to do. She just suddenly starts zooping to a position near you, and there's zero indication where or when she's going to stop. And when she does reach her intended position, she instantly dashes, not a single frame of delay.
ex: If PBG is below you and to your left, and she wants to dash from left-to-right, and you see her quickly start rising..
she could stop to your lower-left corner, or pass right through and stop at your middle-left, or pass right through that too and stop at your top-left corner.
And if you guess wrong, you're shit out of luck, because by the time you learn which decision she's made, she's already dashing, and is, in fact, colliding with you.
(I've beaten PBG now so I get to say this without being cringe
)
pbg stuff is so evil
((also a new item like Sirenproof Earmuffs / Voodoo Demon Voodoo Doll, except it prevents you from dealing damage to the Cultists at the Dungeon entrance, would be epic.
I have vague memories of such an item but I'm not seeing it.
I made my big arena at the Dungeon and now I can't use it cuz stray shots keep summoning Lunatic Cultist
))
That's jank :(
But ok
@gloomy charm #1178515062030348308
@wild pecan no joke suggestions
Repositioning Problem? Hollow Knight Reference?
I know HK very well and I actually don't get that joke?
A guy called “Holland” has made a series of videos explaining a problem he has with Hollow Knight where bosses have little-to-no indication of when they're going to jump from one side of the arena to the other, nor do they say where they're going to.
We could probably use a similar solution to what he gives which is grant telegraphing to when it dashses and where it's dashing to.
(Huh.
I'm actually trying to think of cases where that's an issue.
The only thing I can think that's comparable is Pure Vessel, if you spend too much time above them, then they'll just do a normal jump (not even a slam) right into your ass.
But Pure Vessel is otherwise very well-telegraphed albeit fast. The jump thing feels more like an anti-cheese.)
I think Hornet and Broken Vessel/Lost Kin are main examples of bad telegraphing.
And yeah I was thinking similar
Like a red target, similar to Destroyer or Thanatos
It doesn't need to last a long time, it doesn't need to trivialize the attack. There just needs to be something.
Maybe just do what Yharon does where there's an audible and visible que (Except unique sounds because Yharon only has one sound for everything) and then it can tell you which of the 3 angles PBG chooses.
Ok actually yeah I can recall cases of "wtf was that jump" with Broken Vessel / Lost Kin. True.
Perhaps.
Differently pitched sounds indicating angle.
don't forget crystal guardian and its enraged form
i think nosk also struggles a lil
Nosk has at least some telegraph.
Brooding Mawlek also has a bit of a Repositioning issue.
Nah nah Brooding Mawlek is fine. It's predictable and reactable (and always hops back to its previous position afterward)
Nosk as well has a predictable cycle
Crystal Guardian I agree with though.
anyway point is with PBG,
s'not necessarily that you don't know that a dash is coming at all and you get jumpscared by it, though that can happen (if PBG happens to be right where she wants to be at the end of her previous attack)
It really is the direction being unpredictable, after you realize that PBG trying to start a dash attack
imo
((while you're also running from a bunch of aggressive homing projectiles))
failed champion also has very little differences in telegraphs between certain attacks
Oh my god can people read the suggestions rules.
People in this server don't even read.
No 
insert the "I can't read I'm a calamity fan" gif
Perhaps not.
You don't have it? 
is this good
yes
alright I'll put it on
@umbral gazelle purification powder cleansing hallow is a 1.4.5 thing
ah
Axe of purity just uses purification powders projectile, so when tmod updates to 1.4.5 it will just auto do this
assuming it still exists in it's current state
i see
Are there plans to like, change the way the sunken sea interacts with infection and purification?
What is more purifying than the flames of disaster?
I do not believe so
So I could suggest something to make it so there’s some way to preserve it from the hardmode v?
Bc purification turns it to normal desert just flooded and I think the infections mess with it’s spawns too
It's already fully unaffected, unsure what you mean
Oh like, the giant clam n shi can still spawn if it’s corrupted?
it can't be corrupted
Bc somehow someway the corruption was infecting mine
Maybe it was some stray stone or smth that gen’d weird
Not true
Right now I know clentaminator turns it to normal sabd
clentaminator turns the sunken sea into normal desert?
what were they cooking
I don't think it's affected by natural spread at all, even if clentaminators work on it
are we gonna get a sunken sea solution wtf lmfao
At least have a solution if it can get purified
unless that was changed in brainstorm
It probably was for clentaminator to work
I don't think clentaminator worked pre 2.1
It also is 99% chance not an intentional change or known by the team
why would it work, it's likea granite or marble biome
it should 100% be immune like sulphur sea
unless yall are gonna add corrupted variants of every sunken sea tile 
The V only grazed the edge so idk how deep it can get in my experience
I have a feeling it was caused for a similar reason to abyss walls breaking
and hallow and crimson....
i figured that was implied but yeah
I blame fabsol
this is almost 100% not a fabsol change
speaking of weird shit why was sulphurous sand walls producing water removed
they don't?
I mean they also no longer fill the whole sulphur sea so whatever
it would be able to drain anyway
just abyss walls do, so any mining in the abyss jsut makes your sulph sea level drop a ton
as it settles
Mining the voidstone beneath the abyss from below is very dangerous, but very doable
Mining abyss tiles instantly replaces the block with water
It causes the pressure thing
This would happen even if sulphur walls made water bc we removed sulphur walls from the sulphur sea main water body iirc
Bc ur not in water bc you’re coming from beneath
for some reason mining scoria in layer 2 specifically doesn't do that
But maybe I'm crazy
huh
oh
It's because layer 2 is generated with safe walls rn
Instead of unsafe
is that why barely anything spawns
can't wait for 2.1.2
haha
Are we gonna old yeller the summoner bug in 2.1.2
i assume most major bugs will get exploded in 2.1.2 lmao
kind of the point of a hotfix lol
Tell that to Dead By Daylight…
Yea
The reason it's taken so long is bc we were working on a bug causing a crash when using certain vanity with certain transformation items
While you’re at it can you please fix bugs for wotm and wotg and infernum and fargo’s and
💥
Crazy ass bug
fix all the bugs for vanilla terraria as well
wtf 😭
okay removed queen bee

Funnily enough, a Queen Bee bug resulted in the most appalling moment of my entire Terraria career
This was an attempted speedrun
Okay so in fargos the abominationn has a chance to drop a summon that summons duke fishron as a minion, I think theres a bug where you can get queen bee to fight other bosses. This is an opportune moment to include a secret item
@green cove read suggestions doc + read top of page
Pretty sure abyss walls are breakable
Just like any natural walls you need to start from the outside
i dont get about that part though
add a mod to get around that limitation
having to dig and hammer all the way down just to make some room in cavern is painful
Yeah thats a terraria issue
And a skill issue
Hey guys, just killed every boss before wall of flash and can't find meteorit, it's a bug?
did a meteorite fall
didn't see message.. but isn't it falling after eater of world?
Wrong channel also
oh, sorry
But yeah, the normal meteorite is still post-EoW
oh true lmao this should be in #help-advice-read-pins but also if you didnt see a message it just didn't fall yet. maybe kill evil boss again idfk
Try corruption chasms or on top of living trees or on a planetoid
i don't think it's guaranteed just very very likely to be the day after you kill evil boss
@calm dove no future content suggestions
also cal is probably just gonna revert the change anyways
hence the future content part
yep
this is a good catch
however yes, future content
It was already mentioned in dev when the update came out
auric extractinator
what is the false epilogue
vcmm post moonlord interlude
can i use this suggestion posting area to suggest an addition to Suggestion Bot
bc this is vehement
I love being alone in #suggestions-posting
the suggestion (if i can) will be "Have Suggestion Bot ping people in #suggestions-discussion when their suggestion gains a corrective reaction."
the moderators already do this, and the people can also do this, but being able to directly ping them when their suggestions too short or when its just Wrong would spare them at least a little time
no
dm nycro or something
but most certainly dont put non-game stuff into suggposting thats one of the direct rules
Ah. i appear to have not read the Document
technically it would go in modmail but also i think this might not be a bad idea if it also pings the dev bc the number of times CIT would flag something and just
not explain it
is insane
it wouldnt help with the number of invalid suggs tbf
no it wouldnt lmao
Can we just start removing cit's exclams unless he explains them
but it is annoying to have to chase CIT down when the enigmatic unexplained ❗ appears lmfao
prolly
i think thats a good idea
we still gotta ping tho
"@[poster], a moderator (@[flagger]) has flagged your suggestion as invalid. Their reasoning will follow shortly."
/
"@[poster], your suggestion does not fit the required [spacing/text limit]. Once corrected, the flag will be removed."
maybe thatll work .
reasoning will follow shortly doesnt work out
Their reasoning won't follow shortly when its CIT 😭
Having a ping for length is actually a good idea tho
Their Reasoning should follow shortly. and people will just say whats wrong
generic ping for formatting and generic ping for exclam
i still want the pfp of this correctional bot to be Cataclysm solely because of Nightmare
it would just be the same bot lmfao
"Listen here User. You have made your last fucking mistake. I am tired of you not using 14 typefont."
it would be but like its Funny
The length/formatting one is something that happens pretty often and people don't know why so thats a good plan
The "reasoning will follow shortly" is the same as people pinging them manually to say why its invalid tho
yah but now a Bot does it instead of John Water
they'll be like "oh shoot that was automated okay" vs "hey man SiS
That doesnt matter?
"hey you there you fucked up formatting either you forgot a title or your sugg is too long (>1,000 characters)" and "hey you there you either broke a suggestion rule or your sugg has otherwise been determined to be invalid"
for example
yeah basically
Its not automated we still have to exclam it then tell them what's wrong 
not a great idea
doesnt fix the issue of the dev still has to say why
in the future we'll have AI to do that
God no
i will Physically get Draedon to do it
👎
god no
(for Legal Reasons, i do not Support Generative AI)
((it'd just be Really Really funny to have someone suggest an injection script))
The automation of actually telling someone about the formatting/length issue is a good idea, that tends to be a problrm
standard procedure is to exclam and then ping to say why but as is evidenced by the enigmatic citclaims that can still be flat ignored
what standards, we dont use those here
its standard procedure in the sense that
if you're exclaiming a suggestion you SHOULD ping to explain why
exclaiming a suggestion just because its kinda written badly
not what we're talking about really
if that can't happen, then there should be several categories of reactions for bot
each for big "don't" in the doc
the drop chance got reduced as you progress is crazy
yeah im not entirely sure what thats about, in turmoil bc i cant get the fuel rod to make the nucleogenesis lmao
maybe because there is more cragmaws????
question mark???
like OOA has reduced chance on Ogre's weapons on t3 because Ogre spawns like 5 times instead of 1-2
cragmaw spawns more but still quite rarely compared to nuclear terror
before t3 you could go multiple acid rains without seeing one, t3 you get maybe one cragmaw and rarely a mauler
me when sulphurous sea's floor is bottomless pit
I say that having built a spawning floor underwater
Is my suggestion good
You could really use more reasoning than "it'd be more interesting"
Explain how and why
Uh ok
Changed it btw
acid rain is the worst
The drop rate is reduced because they can be more common on higher tiers, but even then it's reduced way too much
It should be like 50% at worst
Like players should be getting upgrades when available to make themselves stronger yes, but punishing them for not having perfect game knowledge is silly
It should not be reduced given its weird behaviours
I honestly don't see any harm in keeping it 100% for tier 3 the enemy is still like so rare
Or at least uncommon enough already
And since the player have already progressed to post Polter farming components for Nucleo should take faster, not longer time
hope this isnt too specific
the bobbers seem really really neat, but they just arent as fast as "put hook in water, click when water"
(feral and sunken are fine though i think. feral is more damage focused/much faster speed, and sunken i think exists)
((also, no calculations were done, it might be actively more loot to use no bobber but Whatever Man i wanna actually use these things))
oh right i also wanted to suggest that Abyss Gravel/Voidstone generate water underneath it since Planty Mush/Scoria mining can lower Sulph Sea levels by like. 10 tiles
this is fixed already
in 2.1
mining those instantly places water
the issue is 2.1 / 2.1.1 abyss layer 2 places safe walls instead of unsafe so this doesn't apply
2.1.2 fixes that
its fine but probably not my preferred way to buff them
i do need to do more thoruough testing on how good they are
as a person who uses autofish with a realistic autopull delay, they feel Lackluster
i do like Acrobatic Bobber though
its very funny
not very good but certainly funny
i think most of them need shorter times to hook
yeah thatd probably do it
and maybe double rewards on acrobatic and volcanic
alternatively, cant you have them have their minigames disableable
for people who like statmaxxing (for some reason)
i'm pretty sure that the bobbers currently are way faster when in lava though
i mean yes but i won't because that's the point of the accessory
i personally have not used the ones for lava since i didnt need to do that
true
equipping community but disabling all but the regen cause i only need teh regen

Should the Blessed Pheonix Egg make the arena spawn with you at the bottom left similar to how the Eye of Desolation now does?
Eye of desolation puts you at the bottom middle though?
Yeah but the Yharon Arena is way bigger, you can't see the edges, so it'd be easier to know what's happening if you start at the bottom left.
Only problem I could see is that Yharon might become harder because people start with less space, but you could fix that by giving people a 5 second grace period and/or having Yharon spawn from the left.
ok but then why did you use desolation as an example
because desolation just doesn't do that
I lowk forgot 🤷♂️
@quaint carbon - Your suggestion has received an updated status!
[Adjust the Brain of Cthulhu's sprites during his myriad attack if you have "Blood and Gore" disabled]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kind laurel - Your suggestion has received an updated status!
[Remove Meld Constructs]
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@glass arch - Your suggestion has received an updated status!
[Make Signus not Titled "Signus, Envoy of the Devourer"]
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@dense locust - Your suggestion has received an updated status!
[rename bloodflare Horned Helm to match the rest of the set]
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You can check out your suggestion again here: #suggestions-voting message
@spare bison - Your suggestion has received an updated status!
[Add an extra bit of text on the Malice mode difficulty changer to emphatize that this difficulty is not intended to be balanced or taken seriously.]
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@lucid marsh - Your suggestion has received an updated status!
[Add the Axe of Regrowth to the Axe of Purity recipe and have its effects be inherited]
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forgot this was this batch ngl
i thought all of this was last batch lol
i can only hope
Nice
@lucid marsh - Your suggestion has received an updated status!
[Add the Axe of Regrowth to the Axe of Purity recipe and have its effects be inherited]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
m
can neither be yes nor no
might be used in feller instead
Guys, why can't I install Calamity 2.1.2, only 2.1.1? I've reinstalled it and done everything possible. I asked many of my friends, and they have the same issue. However, when I enter the game, it asks me to update to 2.1.2.
You're in the wrong channel.
I think a guaranteed way to get blood orbs/bloody tear/blood moon would be preferred
Could do something like desert scourge or giant clam being defeated boosts the odds
Or have amidias sell a bloody tear if in corruption/crimson
You can already guarantee it with a graveyard
takes ages though unless they very recently buffed it
Also pretty sure it's guaranteed the night after eye as well, but I could be mistaken on fhat
Nah
I never get blood moon unless I go after it
Early game that is
in my 2.1 playthrough it took a while before we got a blood moon
Only reason I got a blood moon in my current run is bc I bought a bloody tear from abominationn from Fargos
you will get fucked by rng and you will enjoy it
do you not know qol is the spawn of the devil

byea graveyards guarantee blood orbs and it typically doesnt take too long to gather enough for one bloody tear
lowkey if calamity added a recipe for a demon/crimson altar, that'd be peak
vanilla already has a way to get the altars in 1.4.5 so myeah
cosmetic altars
ye I don't think? that one functions as a normal Altar it's just a decoration
eoc drops a real altar once every 70 minutes if no altars exist
^
which is fucking stupid
You can just reload the world
#suggestions-posting message neither of these are anywhere near rare so i don't see a reason for it
What
ok what the fuck
that's so stupid why
😭
why is it like that
That's just how often the check is, the check also happens on world load so that's your best bet
that's so funny
and by 70 minutes i mean its world size dependent
35 minutes on a small and 53 minutes and 18 seconds on a medium
Misread that and thought it meant 18 seconds for medium
Eoc mass puking out alters
i forget did they fix unplugging the audio device instantly killing the game
Yeah, I'm pretty sure axe of purity (and maybe infernal cutter) are getting axed (get it
)
Probably not considering fps is still sound dependent for certain farms
The sound engine gotta be something crazy
Yes
Iirc
big if true
Oh hey there 
Yoo another siffrin pfp
it's not an infinite altar hack because you need to actually have absolutely no altars in the entire world for it to drop
i guess this isn't entirely against the rules but this suggestion sucks
those are not very rare items idk why they need to be craftable
saves what, 5 minutes until you get the actual chum caster drop?
and chum buckets are just bad for any normal use (only auto fisher makes worth anything)
Be not afraid
Play ISAT
is the grandad supposed to knockback DoG or is it a bug?
it is supposed to after killing exos and scal
If exos and scal are dead yeah
thats true, i tested it myself
but now you just lose audio entirely
only boss that I think genunenely needs it is cv dark energies
because lfmao
Whaaat. thats funny as hell hold on
@tepid agate almost definitely planned already
oh! ggotcha, didnt think about tat lol-
I'm pretty sure the lines have already been made actually but not implemented
yo guys
A little suggestion here what u think. I think Calamity should boost up boss health when multiplayer
Terraria does that.
Yea I know but it is not enough
I have hard time beating duke fishron alone (I am an melee so all attacks are focused on me, either in MP or SP). My friend is ranged but he is bad and he deals like 800dps.
Terraria boost by 50% per player so its 150%. I also boosted +25% by calamity config settings. So now it is 187,5%. And we killed him, barely but killed. Alone I tried 5 times on normal settings 100% HP and didn't make it. I think it should be boosted by that additional 25% on multiplayer on default. That's my opinion 😄 We play on death mode
calamity used to do that and removed it because they were excessive
actually maybe cal backscaled it
idk
turn up HP config
or well u already did that but
wait i dont know what you're asking or why
what is the reasoning for why the HP should be increased more
I just suggest that maybe Calamity should increase HP more for MP so it is more balanced.
why would that make it more balanced
If you don't like your MHP, Dauntless is now a modifier.
Because my friend is bad help (only 800 dps at this stage is not so much) and with him we still did kill duke fishron on 187,5% of health. All attacks were focused on me either way. On singleplayer with duke fishron 100% healh points and me dealing like 2,5k dps I couldnt make it
i dont really feel like this proves anything
the ability to respawn with two people is probably a major factor and also DPS is an awful measure of real damage
if you want it harder turn on a mod to disable despawn during bosses or turn up the HP in configs
I love you Burning Sky
That would be hilarious.
(I joked about giving it a stealth strike when I learned it was getting ranged modifiers)
Burning Sky becoming an Average Weapon??
@half imp
that would actually be really really cool maybe, since itd be an average weapon on the yharon tier
We need more average weapons, it looks like Aestheticus and Deliverance.
Nah it'd ruin the joke
no
fuuuck
get boosted from all class melee dmg
to be fair it gets ranged prefixes because vanilla did it first
The whole point is that Burning Sky is a lampoon on projectile-focused melee weapons
SAME
burning sky is such a funny weapon
its
a melee weapon that does not do damage by hitting it
gets ranged prefixes when not really using ranged stuff
attacks like a mage weapon without costing mana
it should use mana
It should use Etherian Mana
It should take up a sentry slot.
dude what are we doing why hasn't it been given mana cost already
Because it’s a melee weapon. Melee weapons don’t use mana. Smh my head 🤦
earlier we were talking about this in tiercord and i suggested giving it a right click that summons a sentry and someone else suggested that you could put the stealth strike on that
Anyway under almost any other circumstance I'd say this suggestion is a ❗
Like my sugg mod instincts are screaming at me
But it's Burning Sky
its Burning Sky
That’s great. Love it.
thing should drop from Zenith Seed somewhere its that stupid
which is actually a pretty interesting idea honestly
a right click that summons a strong projectile on a cooldown is a pretty interesting idea for a secondary mechanic
it's Burning Sky
every update something new should be added to burning sky
JESUS CHRIST JUST REWORK BURNING SKY TO BE A SERIOUS WEAPON
it produces a random ass projectile
NO
once rogue stealth moves to weapons like it has been suggested a couple times it would make sense to make burning sky generate it too lol
IT WILL BE STUPID
yharon already drops a top tier melee weapon
cant you make it technically an average weapon, but it takes all benefits from other classes and makes it melee damage
like if you had +15% magic damage, it'd turn into +15% melee damage
We have enough serious weapons. We can let one be dumb as hell.
it should get half of the benefits of melee stats
and that. can be the Bast Defense instead
and full benefits of all other stats
I'm cooking
wait
when you use the secondary, it does not consume stealth unless you have stealth, in which it does
Make the Burning Sky Tooltip “You have no idea how to use this weapon.”
give burning sky the phasesaber right click
that's how you give it sentry functionality
airborne phasesaber
Give Burning sky a right click where you reverse grip it.
it sticks itself to your cursor or something
No
we need MORE silly weapons
(I don't think it's a right-click)
bast defense doesnt even exist yet
no you just release the left click
Vanilla wiki says- yeah
red moment
Damn You Spinks
nearly called them by his first name but that would be double damning
(Kudos for giving a boring broadsword cool functionality
Anti-kudos for giving a melee weapon a long-ranged/lingering attack)
yeah
ale tosser..........
we have a pre hm stupid weapon, a post ml stupid weapon
whats the hm stupid weapon
anything from gss
fuck you???? what did GSS ever do to you
be boring
P-GSS is maybe the coolest of the weapons
reheat sand elemental's nachos
what a pre hm stupid weapon
haha hehe
what even is the hm gss
Assuming you're not doing a bit, Jane Bast is referring to Great Sand Shark
Ohhhhhh.
LMAO
im sorry i really like the updated draedon arsenal
yeah no I have no opinion on the arsenal updates bc I haven't played lmao
I just hate gss and ravager and that's my 9-5
As someone who has played (a rare state for me to be in),
the arsenal updates are very cool
the hardmode gss is R-GSS: Vulcan and B-GSS: Nidhogg
("gss" meaning "Gauss" i.e. one of the five arsenal weapon themes)
ahhh
valid
((Gauss being Magnetics))
why refer to them with that if we're going to have great sand shark existing
i know the answer shush
Cuz "GAS" and "GUS" would be too weird
this shit straight gas
GUS CANNON
TRUE
gss is magnets
tsl is Tesla/electricity
pls is Pulse whatever that is
lsr is Laser
and pma is Plasma
GAU would maybe work
possible confusion with Gold but
GAU ain't bad
GSS works the best since Great Sand Shark sucks
the joke insists upon itself
this absolutely won't happen but it technically doesn't break rules
bsides i know grand as like. Argus's Steed
I mean many other cases of shitass projectile melee weapons are getting reworked throughout the mod
Burning Sky was not alone
the joke comes in threes
boo
Are they gonna rework my epic Ark of the Cosmos?
the joke comes for your mother
if burning sky gets reworked it'll be made into something that furthers the joke beyond what it already is
we got fun police in sugg posting smh my head
Ark of the Cosmos is such a wack ass weapon can i be real
Actually, that attack where it turns into a boomerang is kinda boring.
it fails at close range and it fails at mid-long range
Ark of the Cosmos is the rework of a shitass melee weapon
Pre-Iban AotC was one of the posterchilds of "magelee"
i love that the burning sky is the engagement bait of this mod
it is
if you want good projectile slashes, use Orderbringer or something
use Zenith. Ataraxia even
you do not use the boiled down pebble
unreal burning sky (melee damage) (doesn't swing, fires projectiles)
are the projectiles even modified by unreal
yeah
i think so
hilarious idea: have it spin like Hellborn but like a baton and it does No Damage
unreal is surprisingly applicable due to how it works
😭
i miss arbalest being fukcing stupid
dude i remember arbalest
i just feel like its not giving me the bang for my buck
okay so you remember biome blade
I remember alluvion or whatever the bow was called
Who Iban?
you remember how awesome SPECIFICALLY broken and biome blade were
okay now Remove That
alluvion is still in the game
AotC just happens to be actually balanced as a strong weapon
instead of just being stupidly powerful and unbalanced
Ok, I personally dislike burning sky being what it is, but I am willing to compromise if we revert whatever they hell they did to ale tosser
"strong" and "AotC" in the same sentence
I will say, the Ark of the Cosmos is just too weak compared to the other melees from my experience.
its kinda Poop
Current lead developer of Calamity Fables
Used to be a developer for Calamity itself
Made a lot of cool shit for the mod until Fabsol got scared he was too good and wanted him kicked off the team, so Iban made his own Calamity with blackjack and hookers
it's a minute under both ontier killtimes
everything else is the problem there 🤷♂️
And I can say this story outright now because Fabsol is gone 
Which is sad because it's actually a really cool weapon visually and thematically.

Yay!!
Iban made calamity without fabsol, then calamity killed fabsol
i know OF Iban, i just dont know of Iban
Why didn't he become the owner of the mod after Fabsol left?
he already left
WAIT
ale tosser is a melee weapon? wtf?
yes
Iban left long before Fabsol got booted
blame vanilla
2022
it uses ammo btw
becaues he left like 3 years ago yea
this is all vanilla's fault
no
1.4.5 yes
Praying that Yharon and his drops would be reworked before before 1.4.5 port but that’s also impossible because nothing ever Yharons
yharon never
Also like, I can't speak for the team back then, but there were more issues with iban and the team than just fabsol
... it was mostly Fabsol
ale tosser going from thrower to ranged to melee
As someone who was there
it was other conflicts than only fabsol
he wasj ust a pretty damn massive part of it because yk it was fabsol
as a guy who likes cool cal content: Yaaaaay more weapon reworks yaaa
No