#suggestions-discussion
1 messages Ā· Page 393 of 1
And a lot of those darts can unironically ruin several bosses days
yeah they're a bit strong
esp the ichor dart
but they're what unique ammo should be
Honestly?
I prefer the cursed flame dart.
Especially for Destroyer
if you space yourself out right and every single split dart hits the boss you're fighting
Oh.
delicious
calamity already adds 62 guns š
are there any other more bloated weapon types except like broadswords
oh yeah do we count galaxia's attunements as different weapons
87 swords
79 summon staves, but that's fine
not much variety you can get with that
yeah nothing else comes close
rogue is kinda bloated ngl it needs less modded weapons 
true...
shut
tbf it was a staff and then got a massive nerf
good things don't last long ig
idk glorious end's lasted a while
maybe the slimed is what pushed it over the edge
wait no wof is immune to the two actual fire debuffs and resists fire
add 2 more
you're not funny
and then do it again
you're not funny
epic fail
intriguing?
"what if we just desynced on purpose" is certainly one of the proposals of all time
i mean. its not Insane.
the main drawback is that you arent really playing a Raid Boss atp you're playing four seperate games of the thing
while this Would fix the desync problem by. Causing the Desync Problem
it also would kinda just drag the overall gamefeel down
this just seems like singleplayer with extra steps
(also How would you code this Homing Projectiles and Allat)
precisely
if I was to do anything to multiplayer balancing it'd be reduce or remove respawn mid boss
if reduced respawn times while a boss is alive were a rev/death think i think id be fine with that
i mean
Id keep it where vanilla kept it
increased
whatever
cause i do appreciate the faster respawn times in singleplayer/during normal gameplay
The 15 second respawn timers kinda feel like cheating ngl -w- in my multiplayer playthrough
Not that it matters teeerriiibly mych multiplayer isnt about being hard
But its nice to have at least some kinda consequences to dying
i personally think respawn should be near instant Outside of bosses, but During bosses it should be Hampered
could prolly be higher while bosses r alive ig
since in singleplayer they just despawn and u get 5 second respawn anyway
You can make it so the boss instance doesn't despawn after its owner dies and waits for their respawn instead.
so there's no penalty for dying basically
All players must remain alive. If everyone dies, then the bosses will disappear.
ok and then how do projectiles function
#suggestions-posting message
This feels like something not for Calamity to do.
Best as its own mod
there is nothing multi about this player you are essentially just overlaying multiple game instances on each other
That moment when you have an idea but donāt have the knowledge to make it happen...
this is Basically what i said
I exclaimed this due to falling outside calamity's preview like rover said, but also because this would be miserable to implement with terrarias net code and would break bosses from every other mod (or not affect them at all leading to two entirely different kinds of boss fights), this would also be very difficult to communicate to the player
Imo this creates far more issues than it solves
i play multiplayer for the multiplayer aspect
this would largely remove that from boss fights which are important
^^^^^^
it's MEANT to be a different experience from a normal singleplayer boss fight, with focus being the primary difference
Honestly?
1.5x HP and 1.25 X damage for every player.
Not double HP, but still noticeable enough that you wanna focus and make sure you're both working together
Isnt that like already the case
its a ~50% increase per player
and i do not think multiplicative damage scaling on ENEMIES is a particularly good idea
Let rune wizard have the 3847483 contact damage with a full server
hell even an additive percentage damage increase in multiplayer is a very bad idea
25% extra damage on scal brings her up to almost 600 damage on her lowest damage attack
as soon as you hit 4 players, damage is quite literally unreasonable to take in any context because you instantly die regardless of almost any build
the humble logarithm
Pupper staff
Anyways: bosses don't need any damage increase at all for multiple players. They just need more HP
And occasionally they need to be able to attack faster or do multiple attacks at once
DoG rushing at you during the laser wall attack š„¹
no, no- an extra concurrent laser barrage per player
better hope your friends are good at social distancing
okay this is just flatly Really Funny
yknow the Janitor from Mod of Redemption how it has text above it
it'd be funny if when they do attacks they just name them randomly (and you see the text there)
Nebuleus actually does something pretty similar
from which mod?
same one you just mentioned
im ngl this just sounds worse than what we have. i also hate the idea that calclone has no humanity left so that's just me griping with the lore but whatever
i mean from What I Think of Her, she's Moreso Immature, but not Childish
does This make Sense?
she Understands Concepts, but Takes Them at Base Value Instead of understanding the Nuance of the Process
like "Brothers", instead of being "Familial Relationship, stemming from Shared Parent" is instead "Two People who stand by My Side"
does this make Sense
so them muttering what Would be Gibberish is Actually Completely Sensible to them, it just Doesnt Make Sense to anyone with a Base Understanding of Words
"Big Boom Lava" is Gigablast, "Head Flaming" is Burning Skull, that kinda Vibe
anyways Yea i Like this Suggestion and will be Starring it
Calamitas clone is weird. Something about it being intelligent is deeply wrong for how it acts
If she's a person with a human mind, she should run away. Especially if she's a child
I think it makes much more sense for her to be like. Severely fucked up and not capable of complex thought
Also feels less wrong if it's more like an animal
calamitas clone is coherent so one of her lines can be a mgrr reference
I didnāt even remember that calclone spoke. Her quotes arenāt on the wiki.
it's in the status messages page
Ah
#suggestions-posting message quests are planned
calamity is also planning a dialogue system for its npcs too
those who mow
there should be a reaction for āPlannedā methinks
š
Is there any intention to un-nerf moon lord in Calamity difficulties
can you elaborate
Basically it trades the mini death rays from the true eyes of Cthulhu for keeping the eyes on moon lord and I think thereās just overall less projectile volume
I was just curious, since at the moment Moon Lord is too easy in Calamity imo
probably not
buff? maybe
unnerf? definitely not true eye death rays are incredibly annoying
Yeah agreed
wdym don't you love unavoidable scissor lasers from two different eyes
i forget do true eyes autosync in cal
yea
oh so its perfectly fine to add the mini deathrays back then
as long as theyre not synced with the main one
could just force a specific spot in the top head's ai when the each eye is released
Yeah the vanilla version is kind of nonsense but the Calamity version is still too easy
Once the eyes come off anyway, before that itās fine
? the cal version keeps the attacks from eyes and hands so if it's too easy in core phase it's gotta be too easy the whole fight
i guess they're implying it's the same difficulty as vanilla or something
which like
i guess
it's just not a clusterfuck during core phase with desynced eyes like it is in vanilla
isnt the scaling dying with the deflation next update
defense isn't underpowered in lategame but otherwise ok
instead of making bast defense scale there could be more buff station later in progression
@quaint pebble best suggestion ever
Nothing about how good an idea it actually is, just a really really good sugg
I feel like there may be some bias.....
Never
Thanks
Correct
so should we just flag this then? the basis for its argument it kind of moot atp
based on the balancing in 2.1 the chance of it passing if it makes it to dev is nearly 0
considering we've redone all of defense across the whole game and removed the scaling sources (warding, ironskin)
Wait ironskin was scaling?
yeha
Why
scaled like half of warding
8 def post dog is still really good
because people used to think warding was criminally bad
I was people
Where can I read about the changes in 2.1
I looked there before making the suggestion
Damn
I thought it would be a reasonable suggestion
Sorry guys

is defense going to only be overpowered now š
(compared to disgustingly overpowered
Yup
wow
I was saying the first phase is fine in vanilla, as in itās doable and the second phase is kind of BS
Yes I think the Calamity version is too easy the whole fight
damn no more scaling
the flattening goes hard
chapacters
@acoustic merlin read the pinned document in #suggestions-posting
I wouldn't want voice acting in Cal anyways
just my biased feeling I don't think it fits Terraria
Voice acting doesnt fit in terraria on its own but suggesting a "voice bot" is a definite not happening
@acoustic merlin this has already been rejected many times
#suggestions-posting message
isnt this literally happening to the important cal characters eventually
yes
Cut to DoG blasting your headphones with āA GOD DOES NOT FEAR DEATHā
bros gonna start dealing symphonic damage too if he did that
And the ākidā gets added to the voice lines but not readded to the accompanying text
too late! already readded to the text
Kid is so corny š«©
Dog is the egomaniac edgelord who would do that tbf
What tybe fuck is this š«©
unicode character you dont have
I see it but wtf
oh is this that new iphone emoji
really funny that it just
isn't unicode encoded at all
lmao
Weary, i Think
š©
In a way Iām glad.
No thatās moaning
why is nobody reading the suggestion doc recently
@pearl sapphire - Your suggestion has received an updated status!
[Add a consistent way to identify Elemental debuffs and weapons that apply them]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@jade crane - Your suggestion has received an updated status!
[Make the Post Eye of Cthulhu bosses drop regular healing potions]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
insane
recently?? 
speak of the devil and he shall appear
@neat shuttle please read the rules document pinned above
This sounds a lot like reworked Excelsus (what weāve seen of it anyway) which is funny
seems to be
I'm sorry, did i break any rules on the server? I read them
the rules document is at the top of #suggestions-posting and pinned in here as well i believe
Am i still able to edit my suggestion?
yes
Considering how big DoG is going to be in the new version, i think that's just another reason why i suggest my idea
the DoG big resprite most prob wont be used
also even when the resprite was fully intended to be used it wasnt gonna be for this fight
big dog was for distortion update
this rework coming up is just a placeholder because the fight sucks turbo ass right now
yes, but to save you the time: suggesting items to be added is against the rules entirely
you Could learn to Code and make it yourself though
technically you can suggest that an item shoud be added but you can't specify what the item is, you can only explain what problems need to be solved by adding an item
naybe itāll be cool enough that you could become a Dev Yourself
I had ideas, but when it comes to coding myself.. i just know there are people who are great at coding and maybe they'll like my idea
And i forgot about excelsus existence
Valid; mentioning in Suggestions sadly isnt the right place
In only cases where it might be cool, is adding it on getfixedboi seed, since DoG is huge there, it would add another layer of extreme difficulty
@pearl sapphire - Your suggestion has received an updated status!
[Add a consistent way to identify Elemental debuffs and weapons that apply them]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
This should have been flagged before
Oh well
Also this most recent poster is going to love the excelsus rework
@neat shuttle ^
Let's go
Does that mean my suggestion has a chance to be added in the mod?
it just means devs already reworked excelsus which might behave similliar to what you asked for
Oh so i guessed
Nah, if they even named it "the cosmic rend" that would be crazy guess
The Excelsus one?
Watch as this one will pass
"Godslayer's Bite" sounds cool too ngl
how about maw of infinity
(the actual name)
isnt it litterally already public or am I going insane
I don't think it is no
but I might be wrong
time to check the Kiri chart
It appears I am a little stupid
it is public
its fine I assume everything is a leak unless specified
lol
leak? you guys might wanna call a plumber 
Yahoo
Because
Nobody talked here in 24 hours
my joke killed the conversation, obviously
mario n' luigi aint good enough to fix that
@keen zodiac technically you shouldn't be mentioning 2.1 in your suggestion, but also, it's nearly entirely irrelevant to your point so idk
might be safer to just remove the mention of it but that's just me
speculative suggestion anyway?
we shall see
waiter waiter more direct crafted upgrades please
we should have a precursor to the ornate shield in prehardmode so you can have a ramdash your entire playthrough
personally, crafting things feels a lot more rewarding to me than being handed it from a bag
also this mildly implies that Elysian Wings should be their specific expert
it does not
or, it having 2 more accs on top is "overwhelming"
i get the Idea but not the Concept
i meant that 2-3 guaranteed accessories from one boss is significantly more than the usual 0-1
id like to add that the aegis already feels like an upgrade to valor
it doesnt feel like a separate, new accessory that does its own thing, like other boss drops
it just feels like valor but better, which (imo) gives justification for it being a crafted upgrade instead of a boss drop
for all intents and purposes, it is. they do the same thing but aegis is just stronger statistically
it's not like vanilla magic weapons where they have similar functionalities but do different things at their core
as it currently stands, there are 14 calamity bosses that drop 1 accessory, 6 that drop 2, and 4* that drop 3, and 1 that doesn't drop any, not counting providence (who technically drops 4). of these, none of them are expert exclusive
i have no opinion on this suggestion, but saying that "bosses usually have 1 accessory that's expert exclusive" is false
as for vanilla bosses, queen bee has 1 classic and 1 expert mode accessory, while golem and empress* have 2 classic and 1 expert.
also fun fact ml has 2 expert mode accessory drops
*ravager drops 3 accessories but one is post providence
*one of empress' classic drops is purely cosmetic but it is still an accessory
how many of those are guaranteed
dunno
the cal bosses or the vanilla ones
all
probably like half of them
that is correct
How would you get Bat Hook if it's not Halloween though 
Plus, I think most people would get one of the biome mimic hooks (or at least a dual hook) while farming in early Hardmode 
bat hook is dropped from vampires in cal
pleas remove hardmode lock on solar tablets so i can get preHM bat hook and moon stone š
tue...
you still need to hoik anyway plus it would be funny for WoFless%
I mean there was this but
oh right ig you can kill dest
Wait, is it getting removed? I remember seeing it getting a resprite and not being in the removed content list 
pretty sure its dying
Isn't there a spring hook in thorium 
even if there is why cant there be one in cal
how do you fight plantera before hardmode
Stuffed Fish hasn't died and I know of no plans to remove it
you can't
but you can fight destroyer
trapper bulbs are dying so presumably the spawn item will be obtainable
unless they add souls of light/night
which would make sense with the lore
this is true
What bulbs?
of the trapper variety
"the trapper bulb is a hardmode crafting material dropped by angry trappers. it is used to craft the living dew, miracle fruit, photosynthesis potion, and the portabulb"
Man, why is every crafting material getting removed 
bloat
bc most of them are bad
im not opposed to crafting materials, but most of the ones calamity added were shit
used in a total of a whopping three items usually
ye
and jungle has half of the added materials
no you see its very clever because the jungle has even more importance in it because of yharim
murky paste has no excuses, trapper bulb at least is a hardmode exclusive

thank god "the jungle tyrant" died with the rewrite
beetle juice
i do sometimes wish we got desert feathers back just bc they made sense for desert prowler but most crafting materials were just Bad
oh my god that too
what was beetle juice used for, like, just one acc I think right?
living dew
blighted lens....
blighted lens was fine
it helped let people actually know calclone existed
generally i consider that a positive
they should add back every crafting material ever
welcome back exxo avalon
also when beetle juice was removed the only thing it was used for was vitamins 
i think it would be funny if there was a crafting material that did actually nothing and was completely useless and had no crafts
(item alredy easily obtained)
we do not need this back
https://calamitymod.wiki.gg/wiki/Energy_Orb
Not to be confused with Energy Core, a crafting material for Wulfrum armor.
The Energy Orb was a Hardmode crafting material dropped by Golem. It was solely used to make Uelibloom Bars and Tarragon Wings.
for gfb seed it would be funny
this is peak wym
dw im sure we'll get these too
https://calamitymod.wiki.gg/wiki/Chaos_Serpent_Shard
Chaos Serpent Shards were Hardmode crafting materials crafted using Twisted Tendrils and Living Shards. They were solely used to make Scoria Bars, then called Cruptix Bars.
honestly i could see energy orbs having become energy cores, the ones that drop from wulfrum enemies
they're nearly identical in name and presentation but energy cores are actually good
slightly off tangent here but now talking about desert feathers reminds me exxo avalon also had them and they were like equally used to how calamity used them I think
funny right
I understand why these things were added because exxo avalon also had these 3 items ever materials
im pretty sure desert feathers were also removed during the avalon purge for that related reason
solar eclipses
a secret seed where every single item is used once and never again
its up to the devs to figure out what upgrades into what
the Last and Final Item is an Auric Toilet
mfw that means adding back slur powder
speaking of material bloat
why are mysterious circuitry and dubious plating 2 seperate items
litterally the only difference between the 2 is that dubious plating is slightly more plentiful
(and therefore occasionally costs more)
even then its inconsistent
like
Just double checking, im allowed to post in the "suggestions posting" channel yeah?
All i wanted to say was a renaming of an entity
as long as you have a title and body part of your message it should be fine
suggestion
reasoning
and it should be fine
some furniture recipes use one but not the other
but the plating should probably get removed
as some of the draedon blocks and furniture that could use it, don't
I don't think there needs to be an example of how you would change it, as that's up to the devs and generally is discouraged
But I think the suggestion is fine otherwise
Oh true..
a lot of thse should probably use the other anyway
like what do you mean the laboratory server doesnt use circuitry
- we still have lab plating
yeah exactly the laboratory plating and rusted plating are still there
Well the example is relevant to the suggestion as it includes the real world animal that the Bobbit Worm is inspired by and shares its name with
well like i don't see the point in suggesting names for it i thought that was generally discouraged
this suggestion is worded kinda weirdly
am I correct in thinking this is asking for an infinite coin pouch for use with specifically crackshot/midas
way too specific to have an accessory for literally two weapons
insane suggestion in the fact that a real animal is getting renamed lmao
void striker worm is peak though
i don't really like the idea of an infinite coin pouch what with how calamity makes money so easy to get anyways
solutions for problems that never existed I think
I mean the blood moon a zerg potion and standing next to magic storage works just fine. And I'm sure there's infinitely better ways
Yeah that name change is for the better
in calamity money is kinda just given free considering many things such as zerg + profitable events (pirate invasion, maybe the seasonal moons idk), boss grinding
old reliable boc/eow farming because cal has the thing with non-consumable boss items
crackshot uses copper and silver right, and midas gold
Hell, I was able to get crazy amounts of gold pre-boss by going into a beehive and shredding everything in it
I think it's kind of funny that it says "So when Gosliner came to a menacing predatory wormābestowed with both a phallic shape and scissor-like jaws"
The phallic shape in question? Worm
also consider that uhh the coins for midas prime and crackshot colt are able to come from piggy bank so money pouch is redundantt
This suggestion just feels like I have to actually manage my coins and I donāt like that
i have no idea what this is asking
something about coins sure but it's not very specific
it's like three things in one
Yeah it's not very clear
a rename in Earth new changelogs patch is crazy
wait a minute that's from 2019
oh it has already been renamed nvm
it's just that the old name is much more popular
other names for the species include trap-jaw worm
I think we should just name it "Eunice aphroditois" and never worry about it again
i think naming it after a Spouse and Aphrodite would Suck
sorry, not a spouse, they were a Nereid associated with Victory
i do like sandstriker
(it's the scientific name of the animal)
(it would suck from that alone)
yes but still
I agree with the article's thoughts on renaming it but I don't think I love sand striker
i like this one better
I mean for the actual worm btw unrelated to the calamity entity
crazy that they ever named it that in the first place
Yeah, I wonder if there'd at least be a better name to describe striking from sand
Since it seems like that's what the name means to refer to, but yeah, it comes off as if it's striking the sand itself
voidstriker worm..
worm

the worm does not have enough aura nor the vibes for voidstriker to work
make it better then 
no
damn
bitey bite worm
make it bitey bite wormy and I'm sold
acceptable compromise
Actually fair, Voidstriker sounds more fitting for like...the Reaper Shark
Trapjaw Worm is what my personal vote would be in case of a rename
and then Trapjaw Hook
voidsharker
Perfect
Or actually, maybe you could even call it an...Abyss Sharker
š„ āļø
infinite coins would completely break the balancing of the weapons
it's risky for a reason
@feral plume hey btw if you want your suggestion to pass it needs to be heavily revised, i don't know if anyone pinged you about this but i can't even tell what it's asking for right now
ngl tho while it's not a valid suggestion the idea of an bottomless bag of copper coins for the sake of crackshot colt or coin gun but explictly as an accessory so it is weaker than the usual ammo types like bottomless musket bag or quiver is a very interesting concept
wait might be true
Like an accessory that allows you to press a button that launches a coin like the midas prime or the Crackshot Colt that doesn't use coins but doesn't give them and there's a little box somewhere on the screen that displays the coins in the same way ultrakill does and there's a decent cool down on each coin with each coin only adding like 5 to 10 percent damage or something so it's mostly for the fun of trying to launch and hit the coun during a battle
yeah that's WAY too specific for a suggestion
you need to give the devs a lot of freedom to implement it
I figured
so you basically want more weapons like wulfrum screwdriver is what i'm getting
very understandable
Yeah, More weapons with mechanics that are more fun than practical
hi just want to say you can't really "rename" a common name, thats not how it works. common names aren't really something scientific they're just whatever the general populace uses to call an organism, thus if people overall still call it a bobbit worm it'll still be seen as a common name ( + there can be multiple common names for an animal, so sandstriker/bobbit worm aren't mutually exclusive.)
#suggestions-posting message
thanks for listening to my ted talk
I don't have one i just felt obliged to say this because i'm a biology nerd and wanted to clarify this because the suggestion said it's "getting renamed" which is wrong
this has no bearing whatsoever on what i think about the suggestion itself
fair
I don't think the rename is really necessary but there's more reason to do it then not do it
so might as well do it
Was my suggestion to make Moon Lord more difficult in Calamity difficulties acknowledged? Should I make a post?
Is it worth it to suggest anything right now or should I just wait until brainstorm?
(I can't really keep track of what accessories are coming and not coming with the huge changelog)
honestly probably worth waiting, 90% of the "accepted" suggestions within the last few months are entirely just "we already did this"
here's most of them
that mirror blade resprite is fire

Yeah, I've seen that chart
If that's everything I could suggest what I'm thinking
i was about to ask "is it too specific" but youre asternove
you make good suggestions
The suggestion was to add more offensive accessories from after DoG to before Exos/SCal but after checking the wiki I can't tell if there's actually as few as I thought or if they all just kinda stink (who's using Yharim's Gift over Radiance)
i mean the post-DoG powerspike is real
there's way to much stuff on that tier
there's a reason rampart got moved
The suggestion would've both post-Yharon as well as post-DoG since it felt inconsiderate to leave out the broken defensive accessories a single boss away
yeah it was a vain attempt to stop the rampart glazing
this would be a fine number of weapons for like, post provi or even post golem
the problem is that this is post dog and 90% of these weapons are going to be irrelevant 10 minutes after killing yharon
theres nothing to use them on
Yeah it might just be that defensive accessories are way too good
"make offensive builds viable in the endgame" is a can of worms of a suggestion that I don't really know how to go about writing
"oh but the post dog events"
half these weapons take ACE to craft you literally cant get them until after the event refights anyway
ok its actually not as many as I remember but a lot of them take 1-2 pieces of ACE so its similar in effect
guys what if instead of just keeping the dogshit moon refights in instead we got a distortion reactor that did what the nether reactor core from mobile minecraft used to do
https://minecraft.wiki/w/Nether_Reactor_Core
I think I actually mistyped here
Post-DoG and post-Yharon felt extremely defensive-oriented so I thought there weren't enough offensive accessories, but after I checked I can't tell if there's actually too few or if the defensive accessories around those tiers are just so good that and even quanity still feels polarizing
the Yharmy event (if it gets implemented) should be post-DoG just to fix this and also let a good of these weapon's strong crowd control capabilities have a chance to shine
they feel very defensive focused because holy fuck so many of them are busted
wasn't what I was suggesting
Though it's still a good idea
adding more offensive accessories doesnt exactly make it feel less defensive if those offensive accessories arent competing with the defensive accessories, which they probably wont be
my point is i dont think calamity is lacking offensive accessories all things considered, it just what doobie said, there are just a lot of very strong defensive accessories bc there are just
a lot of accessories there
if they were nerfed and spread out more it'd probably be fine
in the same way so much of early game doesnt feel like theres as much assorted shit there as there is, none of it is actually competitive with other things and is just overblown
500 ore variants
Yeah, after writing the quantities side-by-side it's just that offensive accessories are bad and forgettable against Chalice, Rampart, and Radiance
p much
doesnt help that most of the accessories, at least the good ones, on that tier are class locked
theres also the fact that the defensive accessories are usually a lot more than just
more number to a number that is already pretty big from armor
"stat up"
ture.............
people tend to underrate the power of big number but yes
well actually radiance is just stat up but its specifically a not common one on accessories and also it has the additional effect of halving duration of heat and sickness debuffs
debuff resistances and immunities are too important
radiance also has actual conditions for said uncommon stat boosts
at least immunities are getting scaled back
but yea like imagine instead of energy barriers and bleed mechanic we had
+30 def and idk
20% dr
like ofc ud just forget about them because theyre just boring
I feel like offensive v defensive balance would be a lot better if there was an auric-tier, not-just-stats offensive accessory on par with Rampart/Radiance but that's starting to get a bit specific
an offensive accessory with very much conditional crit damage boosts will feel a lot more unique than permanent 15% damage and 8% crit rate
doesnt help much tbh assuming this is refering to mainly accessories
im just referring to everything in general on that tier
aster is specifically referring to accessories
issue is like
that being on par with the defensive accessories means its going to be fucking broken
no
its certainly a lot easier to quantify
im looking at other tiers and is the idea of an offensive vs. defense unbalance between accessories even a thing??
most tiers just
stacking 5 offensive accessories to kill yharon in 90 seconds is not broken
have less offensive accessories
imo
in general
since crit has an actual cap you can't make crit OP by having it sprinkled around more
dw we got crit damage now 
the humble crit damage stat:
still, my point is like
exclusive to eye of the golem next update
nuh uh
"imbalance" implies there was ever an equal amount of defensive and offensive accessories
it's just that everyone can use defensive accessories but offensive accessories are class locked for the most part
Most of this stems from my experiences with a true glass canon build on my first playthrough v a tank build on my second
I get I was playing a difficulty I already beat but the Yharon/SCal/Exos attempts averaging 2 on the latter and 30ish on the latter is a lot
that also isn't helping the idea of parity between them but also like
i dont want there to be as many offensive as defensive accessories lmfao
flower magma ooa pygmy stn feral I think?
like ofc theres weird shit like honeycomb and its tinkers but like
sure the defensive ones are busted rn but when offensive ones are busted they're just stupid
yeah
well yeah when you're playing glass canon you have to play perfectly because you have no defense
when you're tanking, it doesnt matter what your skill level is, you can just win in a battle of attrition by not dying
these are just like. fundemental parts of game design
hmm, if only we had an overpowered offensive accessory to compare this phenomenon to, one around pre moon lord, sadly we are lacking any item like that 
thats part of my point, in order for you to feel like most offensive accessories are individually as good as defensive accessories are, said offensive accessories have to be incredible
yes i would say so
(this is because defensive options are unbalanced rn)
i love the fabsolian boss design arms race
like if you mean "on par with shit like ursa or dheart" then yeah no shit
but like compared to more modest options like living dew or hero shield or blood pact
I think thats doable
yeah i know that
defensive accessory upgrades just combine multiple amazing effects together, offensive ones just barely make the number bigger
i think the bands will be nice and noticable next update
yeah if anything I'm worried next update has tipped the scales wayyy too far in the other direction
the problem is it's hard to make unique offensive accessories that aren't just stupid because most unique offensive options would require like, projectiles, and as soon as you're giving extra projectiles for a class balance just fucking explodes, just look at luxors
rogue
maybe it all stems from class emblems starting off with 15% but making that go higher with each upgrade would get out of hand fast
I mean
stuff like bone glove I would say is fairly balanced rn
nerf all class emblems to 10% 
this is not the solution.
it was a JOKE
buff class emblems to 30%
buff destroyer emblem to 100%
it is weird though, just look at ranger accs in vanilla
unironically could work but not in calamity
id prefer not to 
just reminded of the fact that quivers are stupid
As someone who likes class mixing in Vanilla it sounds awful to lose that much damage before avenger
i love my class specific accessory that is worse than generic damage boosts
i forgot ranged had vanilla accessories ngl
but that's off topic
moving on
never forget what they took away from us
nerfed from multiplicative to additive
the crux of the offensive item issue is that offensive items are never allowed to grow
you can be a post moon lord damage accessory and you still get balanced around being roughly on par with a fucking emblem
oh i was referring to the fact that generic damage buffs ammo and weapons but quivers only effect bows
Doesn't Molten Quiver still inflict On Fire
In Hardmode
yea
because they just turn wooden arrows into flaming arrows
and then guts the damage anyway so like whats the point
guts the damage!! that is already suboptimal on rangers anyway!!!!!!!
because again being on par with fucking putrid scares them
molten quiver be like literally "if you're stingy and using endless quiver you get a slight buff"
and some bows convert wooden arrows anyway
endless quiver is funny, with like 10 gold you can get all the arrows you could possibly want
That's why damage bonuses don't carry over to Stalker's Quiver 
oh this combines with putrid scent, so I get more damage and crit, right..... right?
and that happens twice
3 times :)
meanwhile the flesh knucles tinkers all inherit at least part of the defense boost
to chip in 95% of summoner being so good is just having usable offensive accessories
every other class gets a main accessory with a slight boost that doesn't stack with downgrades
meanwhile summoner has at least 2 really good damage accessories at most tiers and can stack the scroll thingy too
*actually most main class lines stack with each other summoner and melee are just weird
oh fr?
yeah they just stack
oh those
technically melee's stack too just not the melee speed
yeah they're not bad but don't stack super well in my experience
you only need so much mana reduction and 15% damage is worthless by the time you can stack
@hybrid lichen we're not doing that
and like I guess rogue exists but like I think a dodge accessory stacking would be more than a little silly
meanwhile raanger wants armor penetration more than raw damage because every usable weapon fires 30000 bullets
I'm reading size and knockback don't stack, is speed not stacking Calamity's doing?
chat can we pleas leave zenith alone š
no nerf it and dont retier it actually
that's so silly, speed is hard to utilize
the melee speed incident
remove all effects from zenith and turn it into a really big shortsword
iirc most false melee weapons don't even shoot faster with speed buffs
well you see....
Frankly the only time I remember it being good was for Terra Blade
Which admittitedly was pretty busted pre-nerf
thats true in vanilla
unfortunately
It's the intentionally busted golden child that really just hurts game balance
Honestly, I just don't really see the point of this
Both the suggested method and the one that's been used are both solutions to the main problem, the one that's being used is just less intrusive on the item's state in vanilla
didn't relogic realize that melee was unwashed ass and buff it to the moon to make up for it?
which is why a sword shoots bigass green blades all over
well yeah but it's kind of the default melee weapon line in vanilla
and drippler crippler ig
calling a crippler nerf in 1.4.5
crippler will get a nerf and shadowflame knife will stay as the goat clearly
unironically a good GFB idea
they're gonna buff melee by adding the shadowflame fork so you can finally eat your food
buff melee by giving beetle armor a 4th beetle
š±
Buff Melee by removing every other class
@doze roots or something
this suggestion has no reasoning, i will not comment further
buff melee by changing turtle to be good
it is solely focused on how rather than why
on the topic i'm glad a lot of the homing melee weapons are getting reworked in brainstorm
through block homing with no dropoff is a bit much for the class that theoretically gets close to enemies
might do a couple melee playthroughs if it stops feeling like mage for cowards
also it's weirdly aggressive
"I will not comment further"
comments further
yeah what if i threw you into the sun
I'd parry
parrying the sun
š¤ø
𦼠šļø
look if I'm going down I'm taking the source of continued human survival with me
tech the throw and do my aegis setup
Me using Ark of the Cosmos on Xeroc in 5029:
just use a gravitation potion smh
optimistic release date
Anyways yeah this suggestion is very wack
was looking at the vanilla melee weapons and oh my god i just remembered keybrand exists
this happens everytime i look at this page
š
one of the weapons of all time
unfortunately
Melee weapons are truly an enigma
"ah yes let's introduce a basic broadsword to compete with everything else"
it was a nice class in classic mode where bosses do 10 damage and are just an equipment check
fun to unga bunga them
oh well you see its not basic actually because it has uhhh
reads wiki page
increased base crit chance and increases damage depending on how low the enemy's hp is...
Sure does
If I were a dev I'd make every melee weapon actually melee
Luckily mods exist but oh wait I can't do that either
gotta love how all but like 7 of these are total dogshit in vanilla
conveniently, all but one of those 7 goes into zenith!
i think they should have stopped giving the like, bar/armor materials the same 4 weapons every time after wood tbh
Melee weapons have so many fillers it could be classified as a One Piece reference
most of these are pre boss
š«
we don't need iron swords and bows
also wait why is falcon blade so low
i think these mostly serve as in like either consistency or just "hey we have an alternative that deals 1-2 points of damage if you really need to"
is it meant to be post bee???
like yea its awful because they all look the same but in occassions you might just want something so slightly better (atleast in vanilla)
I'm mostly ignoring the random ore shitters bc yeah
but like
purple clubberfish??
katana??
tentacle spike?
fucking phaseblade???
don't diss phaseblade its getting cooler in 1.4.5
tentacle spike is a pretty popular weapon in dst tbf
^
the color is just a vanity thing of your preference
also doesn't katana have a slightly higher crit chance or is this a calamity change
Phaseblade makes me want to vomit itās literally just haha Star Wars reference
cannot blame them 𤷠vanilla tends to reference popular media a lot
remake the zenith to be kinda like the old Lightspeed
see: eclipse enemies
even only going gold broadword onwards I would say theres like 15 or so of those that are just bad, another two that are mostly just utility weapons, and then again, 7 weapons actually worth a damn
you stab forward and unleash a flying flurry of slashes
THAT is reasonable for ml tier :)
yea and clubberfish is like funny fishing item
which is the same for rockfish, sawtooth shark, swordfish, reaver shark,
they're mostly not actively bad, just too rare to obtain consistently
i wont lie, half of the fishing weapons feel like they needed to put a weapon there instead of having fishing being for potions and alternative ore extraction
like i want you to look me dead in the eyes and tell me you've used the toxikarp
I have used Toxikarp.
reminds me
why the actual fuck does spadefish exist
fishing weapons content,
Iām a big fan of the crimson blade from fishing
stare me right in the eyes and say "I, [username here], have used the Purple Clubberfish to kill an ontier boss"
should've picked a weapon that isnt like, good
I used toxicarp in no ammo allowed ranger run
Yeah, thank goodness Calamity doesn't do that
you also have obsidian swordfish (?)
I've used the toxikarp
yea calamity references the latest favourite game the ex-owner of the mod last played
mmmmmmmmm mgr (although that is something cal is working against)
like literally
true that does happen a lot that i've heard
The problem I have with it is that itās literally just a broad sword and nothing else. Maybe it lights up, but so does the starfury
imagine the latest game Fabsol played and liked a lot was like
-did
Minecraft.
no its just the truth
At this point It Has to be This Way should just be Yharim's theme
ok like yes but also
lets not pretend other devs haven't also put a metric fuck ton of references in the mod
like he would just add weapons and stuff based on his favourite games, of course there are some exceptions like crackshot colt (this was Iban)
also asking to retier zenith is wild
well some of them are shadowspec stuff so its not that bad I think
zenith is the fuckiest weapon ever
because that thing is inherantly ridiculously broken
goes from a mixture of broadswords to like
zenith is the _ _ weapon ever
that thing has infinite range, hits 12 times a second (iirc) and obliterates anything it is near
also somehow has the best dps in the entire game
"post moon lord modding is ruined"
-very cranky Nameless Deity
its a boomerang
like compared to adding something in progression points with a lot of weapons alredy just because you want the funny reference item
its most similar to a boomerang
also, donor weapons
those are wild cards
these are the epitome of reference weapons
Donor weapons were a mistake that has been corrected yes lmao
true
but that's cause of the donors
true
imagine a seperate mod thats made For Donor Weapons and Shit
what would change about base calamity
Not so much corrected as plugging the wound
losing staples like Glorious End, flurrystorrm, kelvin catalyst, omniblade, tainted smg, and a lot more
only to update it every time cal updates because donor weapons backlog is still there
š„
oh yeah also all shadowspec
staples
omniblade
flurrystorm
There's a few weirdly normal-feeling donor weapons
eg the ones used in MM stuff
I like how half of these are only known for being bugged, being absurdly broken, or both
true
plague tainted smg is one that feels real
evasion scarf
that one feels Fake
nice Zenith suggestion
no what am I saying not nice Zenith suggestion
what about it
what about like
smoking comet
LMAO
i assume they mean things that fit in calamity organically
thing is Gigantic
yea
yea
shit that feels like it Should Make Sense
like Glorious End does Not
:3c You're not a developer
Plague Tainted Does
i know but i moreso meant this is like
Sealed Singularity?
Scorched Earth?
Idk I haven't used either
hm
the 8th time people have asked to change zenith
And the decision to place Zenith suchly was while Fabsol was still leading the team
May be worth presenting to the devs again
sure whatever
no it's a rocket launcher
I mean if you just want to kill all reference content we have a long list to go through
it's gonna get rejected but if it gets us to add it to the donts we can do it again
oh, this is a rocket launcher
also sorta surprising donor stuff can make it into major recipies like that
donor stuff should just be its own corner
bye bye Murasama
this does Not make sense
like
polaris parrotfish
did you know that item was a reference? did you know without looking at the wiki first?
no reference calamity and then its like 1/3 of the content is gone
this suggestion still has no reasoning
yea that one would get Nuked
it's not a valid suggestion regardless of personal opinion
I should do that I think
abyss shocker Does make sense
š Thanks Cog
flurrystorm Also Does
plaguenades are the item where like
how the hell is that a donor that just sounds like an item
Peace in our time /s
isnt it a reference to cave story?
veering wind is Edging It
correct
it drops from things that shock you
not literally, but its called artistic liberties
cryogenic staff Makes Sense

it spawns a little Cryogen
true
always found that thing weird
its also insanely good
like quite a few donor weapons
anyway I think being negative towards weapons for "not making sense" is stupid
ok but cryogenic makes sense the same way psa does
Glorious End is the extreme outlier there
some donor items dont feel like donor items
a dev was obsessed with a certain boss and wanted more content for it
oop
what
meant to reply to my own comment
i see
like the Rainbow Party Cannon vs the Sealed Singularity
anyways how many of you know monster knives are dedicated or exist in the first place
you'd know if one was Real and one was Fake
they're in class setups nice try
like
none of this mod makes sense
the thing you use to fight the witch you've heard so much about is a funny altar you made out of a resource you conveniently didnt have access to until just recently and that somehow just like fucking summons her to you or some other vague bullshit
someone should make a "Donor, Not Calamity, or Real" challenge
where you guess if a weapon is a donor item, is not from calamity, or is in the game and not donor
none of this mod makes sense theres a random space set made of the souls of angry war prisoners and abyssal, magical light crystals
some items are easy to tell if they're donor and some aren't
Plaguenades
like you can't tell me Seven's Striker isn't screaming donor item
Plaguebringer Armor
i forgot those are donor items
^
yharim is casually like 140 or some shit and allegedly still about as strong as he was in his prime
the Brimrose
PSC
also like calamity has plenty of items that dont make sense and they arent dedicated
like solstice claymore
like yeah vague magical attunement that is never properly explained
genuinely plague reaper feels more dedicated contenty than plaguebringer
unironically true
bro thinks hes part of the elemental set or whatever
also Tyranny's End is donor?????
yup
There's so many donor items
nah see plaguebringer has flower boots in the recipe
thats how they get ya
The dedicated item tag was removed right
Eclipse's Fall doesnt feel donor either
no
same with dragon pow
also shattered community is a donor item
although its dedicated to Ozzy so that's something else i presume
dev
all of bloodstone gear, really shut up I know about the rav retier
yeah that thing's ridiculous
isnt it like really bad
its horseshit lol
average rare item variant
nuking and being good are two different things in my head
I mean in terms of design yeah its dogshit
is it consistantly good for its tier
seeing how malice mode was just made so that these could be guaranted boss drops
but in terms of strength its good
š„
also i find it funny that piggy exists
its good on provi but i dont think its really that good on anything else i dont think?
its a fine thing
its just a bit silly
i do like how the devs seem to plan on expanding on it soon
actually it might be good for cv due to balls but idk
with the divine swine and horrible hog
provi is the only boss that matters for early postml I'm gonna be real
like sure guards maybe but like
i think guards are gonna be made a bit more important in the future considering they're giving an armor set eventually (TM)
otherwise every pre-Mech weapon would be good because Destroyer
this is the first I'm hearing of this
have you not seen subshocker against it
frost, daed, whats the third
literal delete button
wait no make that 4 because permafrost also has post frost moon stuff
core of eleum stuff?
its on future content doc iirc
perma, cryogen, cryonic, perma post frost moon
oh the profaned armor
yeah uhh
by that logic you would also count the post mech stuff as another 'set'
some of those weapons exist only to be crafted into other weapons
PERMA HAS POST MECH STUFF TOO OH MY GOD I FUCKING HATE THIS
š„
its cool and all
frankly I do not care about content that is not coming out for at least another 2 years
also like profaned armour probably wont be from guardians
"yeah we might add this eventually after the heat death of the universe or we might not i dont really care right now tbh"
"exploring profaned biome after guards" according to the doc
which like
yeah sure I look forward to it alongside the distortion in 2031
"We'll just add a temporary rework for funzies"
you can probably find around as many for jungle items
and abyss
remember when they said arsenal armor t1 was gonna be in a small post bountiful patch
and then it got pushed back to 2.1
and then it got pushed back again to a post 2.1 update
if your frustration is the fact that they're (nearly) all from the same boss then i can see that
Arsenal got pushed back again?
yes
its not happening in 2.1
we're getting like half the weapon reworks and thats it for now
iirc theres no assets for the gui stuff for arsenal armour things
oh so its just never coming out š gotcha
(that message in particular was sarcasm)
anyways uhh this suggestion, yea just put zenith there and rebalance it I think
oh is it another zenith retier suggestion
ehhh, i mean maybe? but then a) meowmere is worse than zenith, and theres no reason to use meowmere now or b) zenith is worse than meowmere, and why did i craft this
this is a problem in vanilla as well but it doesnt really Matter because theres nothing after ml anyways
Thereās multiple options at that tier anyways for melee??? Reducing it down to āoh this is better why would anyone use thisā feels kinda. wack
its more blatent when the weapon is crafted into each other
look at the current state of excalibur
its basically worthless because you immediately upgrade to true excal
and you cant really just make excal better because then why would i "upgrade" to true excal
please donāt do this, we donāt need to nerf the zenith
we do need to nerf the zenith actually
its way too strong right now
i just dont think this is a smart way of doing that lol
because it has more range?
isnt the range difference only a few blocks at most? both are true melee at the end of the day
it happens because in cal hm ore progression they didn't account for that I think
cant think of many attacks where a difference of a couple blocks would affect much
esp on like plant or calclone
well in vanilla you just replace the latest ore sword weapon with the stronger one which at any tier prior to true excalibur is just as soon as you kill any mech
being able to more consistently hit bosses that are actively running from you as true melee is useful
fair, didnt consider it like that
reminds me that this is also true for gungnir , gungir? fuck
To be fair in calamity you don't really want either excalibur unless you're doing a true melee run
true ex is actually pretty decent but yeah
Forgot that meowmere upgrades into zenith god
this suggestion is bad and i cannot imagine it wont get denied but rover wants it to go through so whatever
