#suggestions-discussion
1 messages · Page 390 of 1
but they're not dashes
your problem is with something that has zero opportunity cost giving too much control
compared to other things in the same slot
i dont think there's a default dash slot
you know what i mean
tldr; the same philosophy would need to be applied to hooks if this was an actual problem
both have their own limitations but hooks are more universally applicable when you have a good enough arena
hell i'd even call soc actively detrimental 95% of the time considering that it cucks you out of being able to escape because your dash poisoned brain tries to press the get out of jail free button
really the main use of a dash early game is the instant hermes boots which is like literally not what the dash is supposed to be
a better critique would be that default dash makes magiluminesence and other traction redundant
well, the default move speed increase already does that a lot
many move speed increases are less effective
game was built around hooks always existing game was not built around dashes always existing
like literally since the beginning hooks existed they aren’t even a like 1.1 thing
I wanted to ask who made your icon?
Okay that is just a YOU problem if that happens
I can see this far more than the other criticism
soc is nice but for most of the times, you dont need it at all
and like jesus said, hooks exists
Jesus did say that, it’s in the Bible
i use hooks a lot for movement and they are enough for suddent movement change with speed boost
Grok is this true 
i can agree that default dash is strong but with other movement options, you barely get higher value from it xd
and most go for shield anyways
its just another option for pros to use
i dont really see casual player abusing default dash
@fleet grotto ur suggestion literally has "nerf" in the title this goes in #1178515062030348308
i thought that was for items
i mean ive asked people to redirect boss stuff there too
in general i think "nerf/buff" stuff fits better in there anyway
idk id need to talk more with the devs that actually still make use of the form to be sure
I also do not know if it would belong there
If it's about stats then go in balance forum yes
If the item is weak/strong due to its very core identity, then go here as it's a suggestion for a rework with the basis of balance, rather than a balance suggestion
For example, current old Lord claymore is far too powerful as a movement and immunity tool, this could be fixed with a suggestion in the balance forum about immunity frame numbers or velocity numbers, but would be best addressed with a suggestion here to rework the item
fair enough
Hopefully that makes sense
debuff suggestion is funny and probably considered an srs but who cares
i dont want to nerf default dash because i think it is fun
pretty much is
anyways default dash has enough of a skill requirement that I don't think nerfing it is a big deal
sure when you get that small amount of skill it trivializes half the game but it takes a modicum of effort to achieve 
but dash accessories are already super overcentralized if you make default dash too weak then they'll just reclaim the only niche they couldn't touch prior
Remove the default dash imo
It's fabsolian in nature and its one purpose can be achieved by a hook, we believe that limitation is valuable
We don't think you should be handed instant acceleration just because
I dont see what benefit removing it has ngl
Personally, I think it makes sense in a mod that puts more attention toward dashes
soc goes back to being used by 80% of players
this is a net negative
Soc is probably already being used by 80% of players because most people don't really look into the specific benefits of soc vs default dash
They just assume it's better
its not
I have spent enough time in harp to know that for a fact
movement abilities that are inate to the player are actually a good thing because it allows you to design for more complexity in fights without needing to rely on a centralizing set of equipment imo. like you almost HAVE to run boots, double jump, and then SoC if default died which is literally 3/5th of ur slots in pre-hm
soc is not common
Yeah but would most people even realize that
yeah so assuming 80% of players already use it congrats you fixed literally nothing by removing default dash
we don't think you fixed anything by adding it either
people complain about ram dashes being centralizing but SoC was just assumed for so fuckin long
U can do instant accels with hooks
it enables dash boosting accessories to actually like, function without a second accessory
true yeah if we want to point at the overcentralizing accessories in current yeah sure its rams but before rams were so centric its just soc
that's definitely a pro but we don't believe it to be very valuable on its own, calamity only adds like 2 so far anyway and they are a little niche
in vanilla for most players im pretty sure as soon as they get soc it literally never leaves their accessories its just a dead slot
we don't consider accessory centralization too much of an important issue because it's inherited from vanilla
you also make turn arounds more accessible and intuitive to players, especially newer ones because most people are not going to realize you can do fast turn arounds with hooks if they just came off even a classic difficulty run from vanilla. making the movement option more accessible to these types of people will allow for the higher difficulties to design more complex fights without needing to assuming EoC OR hooks are being used for a dash ability. it'd be like if hollow knight had to design around you have the mothwing cloak OR the monarch wings
it is still an issue even if vanilla has it
Our problems with rams come from the fact the rams accs r too strong and not really the fact you'll always have it
Personally why I'm glad that I'm just bad at using dashes, I haven't used SoC in years
also saying "hooks do the same thing" is incredibly reductive considering how different the 2 move you
hooks do so many things beyond "giving you quick turning", things you dont necessarily want every time you do it
default dash yharon is not something you can just replicate with a weird arena and hooks
the mechanics are too fundementally different
an inherited issue is still an issue, it being inherited doesnt change that fact
Yeah but it means calamity isn't at fault
aint rams nerfed next patch
yes
yes
also I agree default dash is too strong
not enough to move them out of meta iirc but still nerfed
and with that it means calamity doesn't like, Have To fix it or that it would be like, Worth It to do so, even if those two things are very arbitrarily valued
i think it's worth it
makes Magiluminecese and other acceleration bonuses irrelevant
4 blocks -> 3
its so shrimple
the problem is already solved and it's working perfectly fine
i think its worth it
We in general think the less calamity messes with vanilla the better but that's our opinion
magi is not irrelivent what
yea magi has other relevant boosts
but the acceleration part is irrelevant since you can just dash and reach top speed
shade
most accel boosts already arent the reason you're using the accessory
and if they are the reason you're using it its because those accel boosts are vertical accel boosts not horizontal
and default dash distinctly doesnt do shit for vertical
reminder that nobody gave a shit about quick before cal made it give top speed to wings/boots
people just be calling anything they dislike fabsolian
i miss quick being useful...
why is everyone so afraid of a mod actually making modifications to the game
like sure calamity's current boss design and powerlevel is, frankly, kind of stupid, and there's a reason we call it fabsolian but like im 90% sure there's an innate dash in starlight river too that you don't get from gear and ive never seen anyone complain about that one
8% quick 💔
it's a consumable perma-powerup but it's also like way fucking stronger too
fargos also gives you an innate dash its just fucked up and evil
It is fabsolian lol
it does? i actually dont remember that one
deerclops drop
gives an innate dash but you can get frozen if you get hit or some dumb shit like that
bold thing to assert considering that word literally has no definition
just a connotation
moved the goalpost
bold thing to assert considering its not even fabsols design or ripped from another game like fabsol did
The connotation is the definition
this is also like irrelevant why r we talking about this
this argument is stupid can we just talk about default dash on its own merits
Eternity Mode-Only Content: This information applies only to Eternity Mode.
The Deer Sinew is a consumable item dropped by the Deerclops in Eternity Mode. On use, it permanently grants the player the toggle-able ability to dash with several downsides:
The player will be inflicted with the Frozen debuff...
It does have infinitely more distance than the default dash
also found the SLR one
https://starlightrivermod.wiki.gg/wiki/Forbidden_Winds
The Forbidden Winds is an ability which can be obtained in the Vitric Desert. It allows the player to perform a dash in any cardinal or sub-cardinal direction, which can interact with certain gameplay elements if the player collides with them mid-dash. These elements are indicated by a pulsing blue outline...
Yeah but this one uses up a resource bar
It's also not good
For like bossfights and shit
other than ceiros ofc
from what i remember doesn't it basically have the same distance as a balloon jump?
i feel like dashes give a pretty notable advantage
and there's a certain level of dash-centric design you can put into a boss fight to reduce that advantage
but then the problem is without a baseline you make not having a dash item an active detriment and I'd like to minimize the accessories that applies to
We think so? It goes pretty far which is why we say it's non desirable as you don't have control over it
wdym you dont have control over it
??
breaking news dashes all suck because they go a longer distance than 2 blocks
? Not what we said
youre right its not
A normal dash still lets you move around this one locks you into the motion
i wouldnt call godslayer dash bad just because it locks you in a direction
and this is in prehardmode
i feel like it'd be pretty good against most expert mode vanilla bosses
gsd would be terrible if it didnt give iframes lets be real
Gsd also doesn't have like a windup
anyway the notion that default dash is "too strong" is kinda weird to me
like I fail to see the argument
and if thats not the argument being made then I dont see what the argument is to begin with other than "vanilla changes bad" which I dont agree with for a multitude of reasons
we're not the ones arguing it is too strong we dont care about that
Mahoraga summon when?
return of the lame ass mahoraga summon guy
How would that even work in this game
please dont start the Mahoraga discussion again it was just as unproductive two years ago as it would be now 😭
Okay so getting hit by a status effect reduces its duration until it reaches zero its like a defensive summon for the attacks it could just be punches
Just seems overpowered and not really smt you could pull off well
^
Could I ask for some context, at least? I'm out of the loop
@polar bison this is already happening in 2.1
@fleet grotto do you have suggestions on how to nerf it? It's kinda at the bare minimum a dash can be without costing a resource or giving dashing a downside
I guess longer cooldown
Don't really need to include in the suggestion I just was wondering what you had in mind
mostly the cooldown, yeah
im not sure how else it could even be done if it's already like the bare minimum
Is the dash even that strong? Sure it gives you acceleration so it's nice combined with bundle of horseshoe balloons but eye isn't that far into the game and strictly for the defense it's better than most early game accessories
Yes
it is very powerful
It's very strong
instant acceleration is. kinda dumb
I wish it didn't exist mostly but I get why it does
I'll be honest with you I've only ever used it for exploring early game because I can get momentum on the turn around in caves i immediately go for eye as my first boss for the shield
I think maybe making it have a bit of distance besides the acceleration would be a good "tradeoff" of sorts? that would naturally give it a longer cooldown, but would also make it more similar to shield of cthulhu and other such dashes (but worse) and maybe more desirable to players who want that out of a dash? which i think would be a good thing
oh? to what extent?
Like I know some are getting changed but a few I'm iffy on wether you guys would do
what would Fish Alert debuff being Water type even do
flavor really
if there were ever a means for the resistance system to apply to the player maybe just increase or decrease the detection range?
but in all reality it would mostly be flavor
flavor you literally can't see
but you can taste it
🐟
kiri i'm still blind i need financial compensation
hooks my belowed
I don't think having no dash should be situationally better than having a dash.
this is my opinion, but this is movement creep. you should never be disadvantaged for not having a dash, since dashes take up a non-dedicated accessory slot in exchange for their near infinite utility. as of current, every dash accessory is a regular ass accessory with a dash attached, because it is unreasonably costly to lose an accessory slot for a dash, and at the same time it is a necessity due to how things are balanced.
it is so expected to have a dash that there is a dedicated utility item to make gameplay less annoying outside of combat by disabling the ability to accidentally activate them -- this is a flaw, in my opinion. since we cannot outright remove this feature, i strongly think that the simplest, most basic, and least intrusive dash should still be entirely viable and not necessitate an upgrade. i think there should be situations where having a dedicated dash is a less wise choice than choosing to go default, even though the cooldown behavior is (currently) a bug
not even counting opportunity cost (using an accessory slot on a dash vs freeing up an accessory slot by not using a dash)
this is kind of a wing-type issue. like wings, i really don't believe that dashes should dominate player agency in this way and require giving up a slot. unlike wings, the better dashes don't really have workable alternatives. having a good ram dash kind of just makes most bosses, especially hardmode and post-moonlord ones, easier, in general. this is sort of hard to account for and i think i'd prefer it if the default dash was a series of permanent upgrades and you didn't start with it
😌
is this SIS
flurrystorm is a donor item iirc, so it having ANOTHER upgrade wouldnt make sense anyhow
not really it just has no reasoning
it specifically asks for an upgrade for a specific set of items without good reason
i mean yea i wouldnt complain about even MORE snowballs but also like
insert gif of spriter hell
a set is any amount of items that is higher than 1
I think logic could be applied from calamity expanding upon a similar weapon (star cannon)
flare gun > spectralstorm
star cannon > starmada (? whichever its name is)
snowball > flurrystorm
please give me darts
darts are hell to balance or something because 90% of the weapon power is in the ammo
star cannon -> super star shooter -> starfleet -> starmada or starmageddon
yea
uelibloom dart that spawns more darts as it flies :D
bloodstone dart that just explodes
spectralstorm is 3
flurrystorm is 2 with one of them being donor
because all of starmageddons stuff have the word "star"
@errant wind on top of flurry being a donor weapon as previously mentioned, this just doesnt really have much reasoning? why does flurrystorm need an upgrade as opposed to any other niche ranged weapon? jack o lantern launcher? stake launcher? candy corn rifle? why does flurry need another upgrade? flurry wasnt a calamity idea at its core, someone donated to add it, so what makes snowball launchers so special they should get another upgrade?
you're just saying it should get another because one already exists but you can say that for almost any weapon
Yk what fair
gotta ask; how broad can i be with a suggestion
i presume saying “calamity doesnt have enough cool things, it should have more” wouldnt be allowed, but “i wanna see the hadarian also drop a weapon” would also not be allowed
now that you say it, i think the hadarian should drop a unique weapon
well, you could say something like... okay here;
Give Hadarians A Weapon Drop
Hadarians should be givena weapon drop because the rest of the Astral enemies get unique weapon drops after Aureus is defeated, but Hadarians do not. In order to be consistent with the rest of the Astral enemies, Haradians should be given a weapon.
Of course, this is wrong, because their wings are their post Aureus drop
but you get the idea
well yea but thats like very specific
you just need to explain it in terms of fixing an inconsistency or missing niche
how unspecific can i get with a suggestion
ohhhhh
how useful is hadarian wings because ive never actually bothered to use it
i've heard they're decent
as long as it's addressing an issue you can basically be as vague as you want
it just means people prolly wont vote for it
thank you painting is too small and i cant see the devs properly
that's actually pretty specific and also fine
i think half of the suggestions that get rejected do this thing called "kill all spriters"
but any suggestions that are just stat buffs are hard to like. properly comprehend
like increasing the DoT of a debuff WOULD make sense (progressionwise)
but also how would you notice this
yes one of the main reasons a suggestion doesnt get in is spriter hell
just let the people sprite it
it'll be okay
surely
i mean tbh
having calamity players sprite things is a learning experience in "this shit hard"
aquatic scourge's sprite was from the suggester iirc and its held up decently
man we have sand scourge and water scourge
if people want to send sprites with their suggestions by all means, you just need to explain it more as a proof of concept than anything, and be prepared for it to be rejected or scrapped entirely, assuming the suggestion even gets accepted
wheres fire scourge and air scourge
i mean
seeing the health of something going down faster
yea but like
without major difference, no ones seeing htat
like changing a weapon specific dot from 50/s to 250/s, yea you'd see that
the issue isnt with noticing it the issue is with how making it massively noticeable essentially just adds another weapon to what you're using
yea
they have like one of the fastest flight speeds preml
and with aero stone plus tap fly hover you can get infinite flight i believe? though only horizontally
theyre probably like better aureate booster
wanted to ask that question because i know if i just bluntly said "I think hadarian wings are a worthless drop", im going to get a bunch of people justifiably ranting to me why thats extremely wrong
arent most of the other aureus weapons kinda doodoo
or just being vastly outperformed
i mean this wouldnt be awful?
retiering cryogen to be post mech 3 (like AS is kinda post mech 1 and brimmy post mech 2
would be neat? maybe?
but idk having two ramdashes at very similar times
I think ideally all 3 should be pre mech
eh
But I get why brimmy is post mech 1
brimmy is vaguely post mech 2 and as is quite easy so its post mech 1
unofficially
but yea i do agree cryonic ore just existing could trip up a buncha people
its like chlorophyte
Yeah and Chlorophyte already sucks
unlocking but not actually unlocking cryonic ore is so weird
true
But like it has the spreading mechanic so, I guess I can get the logic behind spawning it post wof
even though you could just do the demon altar thing and spawn a lot of ore at once instead of spawning a little spreading ore
well it stops spreading when there's too much around
I’m surprised that’s not a secret seed tbh
Chlorophyte growth rate boosted by 10000%
So gfb
no that makes it more difficult
traps now shoot lasers and cannot run out of ammo (like boulders)
all calamity ais (if they're a vanilla ai reskinned) do their ai nine times as fast
chlorophyte inflicts plague on contact and grows viciously in prehardmode
that kinda idea
Exodium clusters now fall like fallen stars and hurt the player
yes
exactly
lava now inflicts ever single flame debuff you can naturally acquire at that stage of the game
Cryogen is unchanged because that boss was already made with hate within its heart
(scales with progression)
cryogen constnantly beyblades and shoots a flurry of projectiles behind and where it's "looking"
Suggestions discussion
supreme calamitas is replaced with the old sprite of DoG's head, with all skulls being the big brimbursts and all darts being skulls that move at no speed
see this is technically a suggestion idea
but it just sucks
speaking of perennial ore, that feels so superfluous because why couldn't all the stuff be crafted with living shards that Plantera also drops, just adding an extra ore at a point where you are swimming in different ores
I get why perennial is there, if anything I’d remove living shards but I’m also good with them
yeah I get that too, materials as boss drops is annoying
jungle ore that generates literally everywhere except for the jungle
i would've said something but it's probably a terrible idea
If it sounds like a terrible idea that either means it’s terrible or literally the best thing you could suggest
So like, one way to find out
good suggestion thank u fishwoman
i was gonna say remove living shards as a plantera drop but keep them and make them craftable with chlorophyte and perennial at an autohammer
awful idea in my opinion
Eventuallytm
eventually ™™
All problems will be solved in 2034
Actually wait, is there a way to type the trademark symbol without copy-pasting it from somewhere else?
™
probably the alt+- oh
actually
is autohammer only used for shroomite or was there an update that i never heard of that added more recipes that need it
Well there's the mininuke I and mininuke II
shroomite bar, mini nuke 1 and 2
ya
ah
New suggestion: rename the auto hammer to something cooler like the LV Bending Machine
It should be able to craft 1 ingot into 1 plate, using 1 amp of LV power
i was gonna say to move the recipes to spectre and perennial bars to the autohammer
i have no reasoning for it
Nah there is reason, give the truffle a purpose to exist for non-rangers
create "beetle bars" for melee specifically
lmao
Sounds like ccr
honestly it'd be neat if autohammer was like a post-golem crafting station but then you get ancient manipulator post-cultist the tier after so
¯_(ツ)_/¯
that was mostly my concern
More crafting stations is cool as long as they’re not a furniture glup shitto
ANCIENT ALTAR
what if we add a required boss in between golem and cultist
Retier Ravager rematch to be immediately after Ravager
someone please take my internet access away
Truth Fishron?
honestly there could probably be some kinda of brimstone altar a la SCal for like summoning brimmy that also lets you craft at it which i think SCal altar also does
More non-item summoning methods is always nice
I mean altars are items but ykwim
It’s not pressing button and having Glibbogleeb, the Tainted appear from the upper left corner of your screen
first time we completely agree with a suggestion in ages
actually discoverable summons are always better than summon items you literally need outside knowledge for
structure in the crags with the altar where you place the charred idol
This is why wof is genius
One way or another you’re gonna find out he exists
vanilla basically lets you stumble intoe very boss
Except for duke
Which is fine bc he’s basically bonus anyways
see this is why you blackout the screen
duke is very much stumbleable
and make em move towards you
duke takes a bit more effort but a curious player will find him eventually
i should be able to walk into an area, see a cool thing, and want to figure out how to open it
insteada needing to research how to open it
NO clue if this was said already
checked; it doesnt seem to be, or the votes just never went through
i think its okay
@craggy girder statis' blessing renamed to sentinel's blessing in sso
classic
same probably applies for curse
idk
radical
@sharp wave @agile owl i believe both of these are already in changelogs
you mean it's going to be changed?
or that it already was
cuz if it was, they need a much much bigger nerf
i cannot find anything about the fireball attack in #changelogs
golem has been extensively reworked
going to be changed next update
golem being shit is well known
when is the release date, i just cant see myself beating it
there is no release date
regardless your suggestion is redundant because the fight has already been changed for the next actual update
when that happens is unknown though
okay thanks
As in he's too hard?
yeah and also just not fun
you can have a hard boss be fun
golem is neither
fun nor well made i mean
Eh, I'm not sure I would call it that, though it is certainly a strange difficulty spike. What in particular do you think is the culprit?
@lost spire calamity is trying to move away from universal armors
also there will be a unique post golem rogue set eventually
Rogue doesn't really need post-Golem options, it needs an early hardmode set that can be used by more than half the class.
Ore headsets would at least be a temporary fix (and "add five rogue sets" isn't allowed by the channel rules).
@drowsy plank yo
mb for spam in all the channels
this kid called me f slur
and hard r
allat
also tf u mean rogue is weak i mean it's been a minute since i check the standings but isn't it like, summoner, melee, rogue or ranger or something
go to @sonic torrent
oi mate lets play
fr
nah idc
if you keep spamming in channels you'll get banned
they're already getting banned i just timed them out after they started talking here
Yeesh, 400 characters over the limit...I wish them luck slimming that down
Justification being that rogue is weak is just wrong lmao
ok titan heart doesn't punish you for spamming
it just doesn't do anything in particular
It just has slower attack speed doesn't it
i do agree early hardmode rogue armor is lacking, but i don't think ore armors are the solution
Oh
At least Rogue in early to mid-hardmode
You can't convince me that rogue at that stage is weak when Kelvin Catalyst exists
Double knockback is truly one of the effects of all time
tbh retier daedalus to post 1 mech
Granted, that's a weapon and not armor, but like...it doesn't need much more than what you can get at that stage right now
One weapon being overtuned (and probably due for a nerf) doesn't make the class balanced
nobody's saying rogue is balanced
Okay but there's also like ... 7 other amazing weapons
Oh of course, it is way unbalanced, it just shows that the class isn't exactly unviable at that point in the game
look at this shit and tell me rogue is not busted (everything in red is rogue)
Slick Cane being SS is always so funny to me
Yeah, I'm not at all surprised that it's SS
It has a sharp cutoff point where it stops being helpful, but I think it was my primary weapon from the beginning of hardmode to like...Lunatic Cultist, it's kind of insane
“Sharp cutoff point” being LC is still way too deranged
Sharp as in it becomes significantly less useful in that fight than it is in any other, I think in large part because LC is a small target and moves around a lot
Otherwise, it melts through everything
do you have a link to that?
haven't seen it before
https://docs.google.com/spreadsheets/d/10bgBHu7apfftITBOQVJrtYCiakZVGC4reJcvfJqMBEM/edit?usp=sharing
im pretty sure it's pinned... somewhere
rogue is literally the 2nd strongest class, however it has the issue of not being too intuitive and having a higher skill floor due to resource management, acc + weapon combos (as accessories interact differently depending on weapons) and knowledge (need to learn how weapons and accessories work)
almost like it needs a rework
im sure we will get focus rogue any day now 
-# lower skill floor
after they deal with the elefant in the room (summoner)
This is fair, but in my experience, a lot of the struggle just comes with being patient
If you have a weapon with a decent stealth attack, it's just a matter of making your shots when it counts instead of getting too hasty and wasting potential damage
I could attempt project CROW but nah, imma wait til next year to see what happens with Cal dev stuff (might return)
I dont wanna throw the ideas that didnt make it in into the gutter so a mod to preserve em would be nice
indeed
Question: what's project CROW?
thats one issue with it
Like I'd assume something Rogue based, but what does it mean?
Calamity Rogue Overhaul & Weapons
(i needed a W for the acronym)
goated name
potential project if Cal takes too long to update
Ooh, niiice
imma wait til next year and see if I dont get busy with other stuff
if I have a bunch of free time I could just rework rogue in a separate mod
like Calamity Ranger Expansion
or Unofficial Calamity Whips
doze weapn overhal...
I imagine the god awful IL edits I'll need to edit accessories and weapons
speaking of whips, there is yet another calamity whips mod on the front page
THEY STOLE MY ROPE WHIP IDEA MFERS
one other than Unofficial Cal Whips?
Calamity Simple Whip Addon
REMEMBER: this became like this because testers tested every weapon with titan heart armor which has terrible offensive stats
lol
which then meant they had to overbuff most of their non stealth strikes
im ngl most of these aren't even around mech tier
so this makes the suggestion way more valid if anything
like half of those are preHardmode
had to way zoom out to get all of mech tier but you see the trend
everything is A or S except like 4 weapons
rogue above melee and ranged
where crow mauler
actually a W makes sense since im also adding scrapped weapons:
Night’s wish (pre-boss weapon)
My dev weapon (name should be around there somewhere)
Utensil Poker upgrade
to name a few
Great tier truly
almost as good as post skeletron
and pre-skeletron
i agree with this suggestion but I'm not sure about the reasoning
I'm kinda torn
part of me kinda likes the manip dependancy but I also get why people dont
theres already a ton of rewards for doing deus early, deus's drops are more than enough to tear through most of hardmode, I dont really think getting an armor set and deific on top of that is really that important
i think it would be good to move it away from that because thats one step closer to deus not being same tier as pillars
move deus after moon lord 🙏
🙏
you misspelled remove 
to be honest i do just kinda forget deus is there
no he can be reworked into something that isnt a worm and there is zero post-ml astral content
deus being dewormed and post-ml would be a good thing
ok but what if he was a good worm
we have desert scourge, eater of worlds, aquatic scourge, destroyer, storm weaver, devourer of gods, thanatos, and, arguably, perferators
i wouldnt mind one less worm
ok but we have more bosses that aren't worms than are smh
I disagree
Early deus still unlocks literally every ore in hardmode besides Cryonic
i mean we already have aureus for the hardmode astral infection guy
post ml deus could be the moon lord astralinfection guy
That sounds like a mod pack waiting to happen.
duke eelron would be peak
he also sometimes doesn't roar at all!
Yeah he doesn't roar for slow charges iirc
i feel like this isn't something that happens but if it is then good suggestion
@kind laurel - Your suggestion has received an updated status!
[Rework Badge of Bravery to be Multiclass]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Buff Calamity Crate pools]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Hey look! My suggestion on 779 is added!
I still find it funny how I made the suggestion because I like suffering and I honestly wanna give myself more challenging bosses (i wanna see how many turrets would be fun to dodge against scal)
@kind laurel - Your suggestion has received an updated status!
[Rework Badge of Bravery to be Multiclass]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
yes suggestion bot, we know it will be reworked
say it again suggestion bot
hey aster your suggestion received the voted upon and decided it was a good idea status
hey aster your suggestion was voted on and WE FUCKING HATE IT DIE I FUCKING HATE YOU
??? we literally did buff crates
@novel belfry - Your suggestion has received an updated status!
[Buff Calamity Crate pools]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
there
Suggestion bot just lying now, Wild
How did it even decide that it was denied?
The same way it decided that Aster's suggestion should get accepted twice
Simply machines being badchines
Because the votes had it as denied
it was not the bots fault
it was that we just never marked it as done
Ohhh pbff
yeah i was just confused about that
that was... HUH?
i literally saw several discussions from devs saying, "Yeah we agree, we went goofed up and will try to buff the crate pools so they wont be literal dogwater whilst still not being overpowered"

WERE GONNA KILL YOU
sad
I can ban them for death threats.
@jade crane that's gonna change soon if the retiering plans go through
there's talk about swapping slime god and calclone in progression
Oh shoot, I did not realize that
If there are potential plans of swapping around these bosses, then forget my suggestion
but uh
the lore thing is being changed too
iirc the queen slime is going to be a rogue paladin if the swap is made
That’s pretty neat
If that does happen, hopefully there would be some indication it’s related to the slime god besides some text
just realized that if this goes through, i dont have to use deep diver for my ramdash
praying so hard for it
I mean if it goes through they might change the recipe so it's stays where it should
No.
i might be gods strongest deep diver hater solely because of its existence
I mean I just use counter scarf or shield of cuthulu till I can get a good ramdash. Unless you go for destroyer first it doesn't matter super early on.
i Like my ramdashes
But if they didn't keep it where it's at what would the point of deep diver be? Most people fight cryogen immediately in hard mode. So either the retier deep diver or change the existing recipe for The ornate shield.
deep diver is a gimmick item
it dashes faster and concludes dashes faster
you’re supposed to pauldron with it
Is pauldron busted like it is in infurnum? I'd imagine so. But even still there's really no point in being able to unlock two ram dashs at the same time In progression. Even if they do functionally different things most things are built for the common player and it doesn't make sense for there to be 2
pauldron is arguably the best pre mech accessory thats not wings
"diver is a gimmick item"
the gimmick in question: pre mech ram dash but small
what about this makes this any more of a gimmick than like, sponge
^
yeah how does that make it more gimmicky than sponge
no correlation???
sponge is just an example of a moderately gimmicky accessory
deep diver is meant to conclude dashes really fast
sponge is 180 extra health sometimes
idk I feel like the criterea for gimmick item here is just weird
the only accs I would truely call gimmicky in this game are like, regenetor and toxic heart
items that are pretty bad if you dont actively play into their gimmicks
meanwhile diver is just
a good ass accessory on its own merits
“good ass accessory”
9 tiles of dash
its not very good unless you go pauldron with it
yeah no thats just not true at all
I mean I'm sure it's a gimmick later on in progress but at this current point the reason to get it is because it's the only ramdash available at the start of hardmode. If cryonic gets re-tiered then having 2 ram dashes will make deep diver obsolete for 95% of players
yea thats the point .
one is the basic mans ramdash
But that's bad design.
one is for shredding
ark you’re playing calamity
pre mech ram dash is pre mech ram dash and its extra traits just add onto that effect
there are people who stick with it even after you unlock asgards its that good
????
name one person
i want to hear their reasoning
@rotund summit
What
^
Sure but the goal is to fix the bad designs just saying oh well the mods fault is kinda dumb
I use deep diver, i fuckin hate the other ram dashes
why so
asgards accomplishes most everything you could want from a ram
same with ornate
They take me too far and cooldown is abyssmal so you can't play aggressive and you can't chain dash without ambergris, but then why sacrafice the function of an extra slot for the same result as deep diver
diver is just better than ornate I'm gonna be so real
do you use pauldron
just gotta ask
because no way in hell do you need to chain dash
without it
On destroyer
where else would you need to chain
Hyper aggressive playstyle needs to be able to chain dash on little/no reaction time
Which is the PlayStyle i have
would you, for sake of deliberation, argue that your playstyle is not like most people’s
do you use deep diver post mechs 2
i sure would
I never argued that, but it's a great dash
deep diver could exist for the aggressives and ornate for the defensivez
valid actually
that's when my knockback withdrawal kicks in
just use hero shield smh
true
Still feels like it's fundamentally flaws to change ornate shields place in progress
i recall using it in my infernum true melee run
ornate exists to be a ramdash that upgrades into a ramdash that exists to be a good ramdash
same as tons of items
yeah ornate line is really only there for the express purpose of being ramdashes
all divers existence proved is that ram dashes are broken and people will use them at any oppertunity
if you made an accessory that nerfed your default dash but gave it a ram at preboss people would eat that shit up
i dont personally see an issue with having two ramdashes at the same tier
rams are really strong when the alternative is dodge items
both accomplish different goals and both provide different gamestyle
would you rather dodge an attack sometimes
or
dodge by pressng a button
like im pretty sure in nearly all cases rams are just better than scarf dashes or ninja dashes and thats despite ninja dashes having fucking 300 extra effects duct taped to them
@mpg or something
scarf dashes have a bit more of their own thing going they are better than ninja dashes because they only dodge during dashes
Honestly the only boss i even like dashes on in basecal is yharon
no im fully aware ninja dashes are good they would be completely gamebreaking if it werent for ramdashing
Yes
eh
ninja belt is litterally just mng + frog leg for the most part
like its a strong item but completely gamebreaking is kind of overselling it
ramdashes are a twofold issue, they're strong because inherently their effects are good, but then they're strong again because so much shit is designed or balanced around their existence and usage
like tesla potion
who uses tesla potion?
LOL
What is the gimmick
it concludes dashes faster
and readies dashes faster
fabsol apparently
according to two devs, most bosses are designed around them
thats because they are horrendously overpowered
tesla potion completely trivializes any boss minion or regular enemy
are they op because theyre good or are they op bc bosses are based around them
thats not a gimmick thats a sidegrade
a gimmick is a parry item
Yes? How's that a gimmick
I could say that Elysian Aegis' gimmick is that it has a stupid high velocity, what makes my statement any less true than yours?
they are op because they single handedly invalidate anything not explicitly immune to them
and also because boss minions are designed around them
Pbg for example going from like 7/10 difficulty to 3/10
elysian aegis is a sidegrade to asgards
And what makes asgard any less of a gimmick than deep diver
whenever fabsol would do boss testing it was always with tesla potion on
it accomplishes the same identical goals as asgards while not being part of its tree
not the word I would use but technically correct
(it objectively is part of the tree it just isnt a direct upgrade)
deep diver has a poor dash length because its really really fast
thats what i meant
im tired and its nearly new yeats
And asgards has a long dash length because it's slow

wrong cause and effect
anyways yeah deep diver isnt an indirect upgrade its a sidegrade
alternative option sits better
we define sidegrade differently here i think
side grade in my opinion is an upgrade to something thats not directly part of it
anyways happy new yeats
in the same way that like musket and undertaker are sidegrades, one is slower but higher damage, one is faster but lower damage (in theory in practice musket is just better iirc)
undertaker is actually slightly better atm by the looks of things
sidegrade is an upgrade
Fundamental misunderstanding of the term
oh well same applies just in reverse
side + upgrade
It doesn't go up
thats how i learned it lol
its going sideways
Sidegrade is an alternative option for a player to achieve the same result in a different method
Think sidepath
Same thing
sidegrade is an alternative option
Yes
then why say it isnt a sidegrade when it objectively is
like
thats what i said in the first place
not an indirect upgrade, its a sidegrade
"alternative option sits better"
alternative option means the same thing as sidegrade
I think deepdiver is a sidegrade that progressively gets more useful the later in the game you go
It's just "grade"
Like a specific tier or level
Thats how upgrade and downgrade are formed
i prefer ornate but this is true i think
@violet chasm i advise you read the rules doc pinned in this channel
like 99% sure they're a troll
i cant wait to see the highly respectful and reasonable discussions surrounding this suggestion
probably not
this is an extremely common sentiment
they joined today and that is their only message
new user does not a troll make
Well
Using Calamity Overhaul as an example of something done well is not going to earn you much support here
as CalOverhaul is somewhat infamous and disliked
cal overhaul very much does not do scaling weapons well
(its specifically used as an example of something done poorly isnt it)
for example
oh wait no
like how do you get a fucking sub 1 minute on expert rev dog on tier
Doesn't mean much without context
these are the killtimes of cal overhaul's murasama
ok thank you
nah but its bad on eye so its balanced
they do point out how overpowered calhauls scaling is
The issue with adding a weapon that scales and gains abilities as you kill bosses is that the devs are essentially putting in the workload of adding and balancing many many new weapons spread throughout the game
and also how it incentivizes never switching weapons
There is not much effective difference with adding an upgrade line
Except the reason our old Legendary Weapons (which were exactly this) were removed was because players would just be.. using the same weapon throughout an entire playthrough, making the experience rather stale and same-y
Yeah
(also worth noting that your suggestion is well over the character limit which is what the 🗜️ react is there for)
Also regardless of ideological argument,
That last bit of your suggestion, where you describe an example weapon, is needless specificity and should be removed
isnt this just a reversion
no
we had legendary weapons, they were removed for a reason
the scaling at least
community is the only one that remains bc that is its gimmick
a reversion would be asking to make legendaries scale again
this is just asking for scaling weapons in general
its similar but not quite the same I'd say
yeah
@obsidian nova - Your suggestion has received an updated status!
[Add a fourth permanent mana upgrade post-Calamitas Clone/Plantera]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kind laurel - Your suggestion has received an updated status!
[Change the World Icon After Beating Supreme Witch, Calamitas and the Exo Mechanical Bosses]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
i still am not sure how this counts as having reasoning but i like it so I'm glad regardless
Epic 
Considering the conversation around this when it was posted, it's hard to expect much, but I've got high hopes for this one
spriter_hell.gif
what weapon?
_ _
ohh the funny sword
YESSS I NEEDED THIS GIF
fuck Calamity Overhaul
if you like its mechanics (they are all stolen from Stars Above) go play the much better Stars Above
eat calamity overhaul
Also the weapon scaling is just taken from old legendaries
& Stars Above
Overhaul has like 2 original thoughts
Overhauls’s Mura is just Stars Above Mura (called The Only Thing I know for Real) and Yamato (called Bury the Light iirc) in a blender
And it made it so we CANT REMOVE murasama because more people would flock to cal overhaul
It is called that yes
i wonder why tf no one hit it with a DMCA in its inception
and now its too late
we had Lucille, Fab, Ozz, PaperLuigi, DiverSam and pretty sure other lead mod devs (from the mods that Overhaul stole from) that could have nuked the mod
it did steal from Thorium too right?
wasnt it tmod that said we couldnt
It’s probably a similar thought process to the creation of the us of a. They didn’t think it would be as big a problem as it ended up being.
lucille forgave them for the code stealing too
because we took too long
that's insane what the hell
aint stolen shaders from WotG still in Overhaul?
iirc only Infernum stuff was removed
are they?? wtf
Calamity overhaul is a parasite we can’t legally get rid of
I forgot about that mod
ive wondered ever since i first heard about it but like
how did calamity yoyo bag buffed mess up
LIKE REAL FUCKING BAD
Theres a reason why the old bugs channel had DO NOT USE THAT MOD in all caps
thankfully that mod died in 1.4.1 since the port didnt even fucking load
maybe overhaul can explode in the 1.4.5 port 😇
from what I know and experienced in the other ports, Cal and Thorium were basically Tmod’s guinea pigs and essentially used to build up Tmodporter to be as efficient as it is rn
im pretty sure that mod loads the entire projectile index so that for one of its buffed yoyo bags it shits out any projectile out of the moon
it also randomly crashed the game
sometimes while the game was saving
which went badly
?????
thats the only stupid thing that i know that mod does because its like completely inconspicuous otherwise
cus its just
Buffed Yoyo Bags
it lagged the game to hell with the last 2 bags iirc
yeah because it does THAT
and probably give yoyos stupid extra updates too but that is a complete dart board guess
im just guessing it was written badly
I remember it could make bosses heal 50% of their health like every frame, or just one shot bosses
due to THAT
oneshotting bosses pretty sure was due to old Vehemence
that projectile was “oneshot the boss if crit” (high DR enemies needed rippers too)
The most common ones were bosses taking or healing x amount of health per second, even when not attacking
oh right
Which like, not sure what projectile would result in that?
Regardless the mod was fucked
nah
thats how its supposed to work
the bot never got support for discord having big titles afaik those just dont work in the bots format
@sacred slate Think twice before posting in a channel
@sacred slate please read the rules. your post is clearly intended for #help-advice-read-pins or #calamity-addon-talk
weak reasoning but fine ig
isnt arc nova getting an upgrade in the next update already
is it?
fym weak reasoning it’s a cool weapon lol
a weapon called ontological despoiler #spoilers message
oh shit it gets combined with nullification pistol?
yeah you need to actually give a reason for things to happen, suggesting something just because it's cool isn't allowed
damn okay
wanting another weapon in a line is fine after the rules revision, but it's not exactly the strongest reasoning
why does this specific thing need an upgrade and not some other thing?
the purpose of this channel isn't to just throw out cool item ideas because there are hundreds of those and the devs will just add their own cool item ideas
the point is to point out gameplay issues outside of the scope of balance or bugs, like, you could argue there is a lack of yoyos around the DoG tier, so adding an upgrade to like, sulphurous grabber could be interesting because old duke is there and it has compelling gameplay
though pre-DoG yoyo is a bit of a meme so that idea specifically probably wouldnt pass lol
it's just an example
"feel both challenging and rewarding to use" is basically all your suggestion has for reasoning, basically
tbf koi already pointed out we got an upgrade anyway
and it's not bad reasoning, just only a little
so ill prolly flag this
well the list of ranged weapon choices for DoG is fairly limited
only thing i found worked decently well last playthrough was Halley’s Inferno, and it only really worked because of its piercing
diffuser’s space theming could match well with something like storm weaver’s thunder theming, which while that isn’t directly pre-DoG, it’s in that same area of the game
tho with it getting combined with null pistol it’s kinda pointless for me to be explaining this anyway
i mean if a boss is lacking viable weapons usually rebalances/reworks to existing weak weapons is prioritized over adding new ones
fair
there are plenty of options on that tier anyway, esp funny considering this is sevens' striker's tier
corinth pr
ah yes
the gambling weapon
i love throwing RNG at a worm
i haven’t had good use out of corinth prome tbh
i think it's the best weapon for dog on any class
you can't argue with results
jackpot is guaranteed with plat coin,,,,
so basically
capitalism: the gun
calamity also makse money incredibly easy to get which tbf is a different problem on its own
the rich get richer
if diffuser is getting an upgrade i’ll just delete the suggestion
the way this suggestion reads is that it's leaning heavily into the references
also (and i could be wrong), i think people have stated before that moab is already a really good alternative to wings?? (someone please verify this claim)
true, you can technically use it up to moon lord, but once you get like tracers, its just 90% worse since the flight time is pretty low and theyre not that fast either
also yeah, but an upgrade would make sense without a reference to base it on in my eyes, it just makes sense to use the reference again if its already used
i do have to mention that there are (some) plans for moab to specifically be able to disable the "wings"
hi cog how goes the being in the machine
@pine umbra this was recently rejected; #suggestions-voting message
i didnt scroll that far up, im sorry for wasting your time
is there a reason thiis was rejected? out of curiosity
not that we know of
okay thanks anyway
no it's fine
it would have been cool but like
"cool" isn't the best reasoning
references too
thank god i know how to code so im just gonna make this myself, thanks for you time juhbye
what if we just added one anyway
🤨
yep thats a doze thing to say
you sound unbiased
true it's not like I reworked glaive into a direct btd6 functionality
doze it would be really funny
or anything
we should add dreadbloon where you can only double jump after taking damage it'd be funny
youre the second calamity mod dev i ever met and just for liking btd6 youre now the number one
i have become Calamity Mod
as an alternative branch of the crafting tree or as the final upgrade
the second calamity mod
doze and i are buddies (at least that's what i tell myself to make me feel better)
in the suggestion i was originall gonna add that it would make sense to have different paths for it to end up but i felt that wouldve become too long and confusing so i dropped it
I think I might be buddies with doze too but idk he kinda mean to me sometimes
wow if this doze guy is that mean to you i dont think i like him
anyway at least 2.1 gravity globe will be a double jump item
It's a very... Interesting one
But it's one
this just after what you said in cut is crazy
imma go sprite and make my own one anyway, it sounds like a fun thing to do and a good way to exercise interacting with other mods in my own ones
and this was the story of how ribbl became a cal dev 
if that ever happens ill eat a broom
ill dissolve a broom in acid, neutralize it into water and consume that
i swear on my life that i will eat a broom
mods pin that
hold me accountable if you ever see my name flashing in that beautiful section on the members list
though realistically id probably be a spriter before id ever become an actual developer
mods can do something way funnier than pinning that
no
actually a good suggestion, item descriptions are too vague about debuffs
like this is what Wither Blossoms Staff says
Summons four decaying flowers over your head
how are you supposed to know this applies Plague, specifically
its made of plagur
most of the brimstone weapons say they have "brimstone" somethings (arrow, geyser, fireball, etc), but same issue. there's nothing that directly confirms "brimstone" = Fire Debuff
i do like the idea
something something tooltip updates
extended tooltips that actually explain the weapon when holding shift or smthn vs. flavor ones for a quick summary that's shown by default would be nice
something like that is planned or at least has been talked about iirc
tooltips are being updated to give more detailed explainations about them
740 - Debuff icons now show up in tooltips when mentioned. Holding a keybind will show the buff effects.
oh snap, neat
if that specifies if they're a certain element, then I guess job done
it will yes
idek what I said in cut
lol
Calamity tooltips kind of have a similar problem to BTD6 tier 5 upgrades as far as being helpful for new players to understand what a weapon does.
It’s kind of a Terraria thing in general tbh. “Very fast” and the like as descriptors for use speed is insanely unhelpful.
eh we don't think anything in, at least vanilla, needs to be any more precise about its function
It's all very observable
What was the suggestion post about a weird cloud boss that was a minor inside joke?
do you want the full thing or do you want the above chat to be visible
I call it......
fogbound??
Thank you
Full thing
and that's my idea for a boss! what do you think?``` i almost hit the discord character limit sending this
Sounds like ass
Spooky, Demented, Demonic, Hellish,
and
Evil
Repeatedly harking on it does feel a bit like bullying, but it's just so peak
You're right, but it's a goldmine
"It means he is about to blast you with a lethal 1 hit kill laser"
"This attack is avoidable, but the laser is quite large."
no... not the FogBound...
I love how every new detail makes its fight sound less fun
And how there's like...three different details that boil down to "it'll restrict you from seeing shit"
Me when FogBound has gotten a whole spriting challenge week to itself 
Things ChatGPT could never recreate
sure
Feels a bit more like Vanilla’s problem then Cal’s, though I don’t know exactly how many of the Vanilla changes are being reverted so maybe there’s room for another
true
i never understood why all bosses below Skeletron dropped lesser healing pots
presumably bc the drops are balanced around normal mode and you realistically could do skele as ur first boss there
like u gotta have the universal drops work for all modes and u might not even have full health when u could be fighting brain or smthn
is my best guess
Normal healing potions probably didn't exist when red was making eoc
I just have like two suggestions waiting for after Brainstorm because that update is so big I realistically can’t tell whether what I’m suggesting is already in there or not
i might know
Hm
Sidegrade to Angel Treads that keeps boosting wings instead of becoming them, potentially being tinkered with Ascendant Insignia
Alt to Asgardian Aegis that acts more like Deep Diver because it’s over-centralizing
in brainstorm there's an alcohol that makes dashes shorter
idk about the first one
idk if this is related to your thing but tracers will let you toggle the wings
Will they just be TSparks with better stats then or will they buff your other wings?
Anyway, I still think there should be an alt to AA that isn't Sash
Though with the Ankh Shield being removed from it I'll wait until I know the new version better so I can think of something more unique than "shorter dash" since like you said you might as well just use the alcohol
i believe so
you just dont have the wings lazily glued on
and so we come full circle
Also I didn’t say this in the post but I’m fine with harpy ring immediately getting upgraded because be honest do you use this accessory as is anyways
freg doesnt give flight time
I know frog leg technically doesn’t give flight time but it’s such a massive mobility boost
Harpy Ring just sucks and you can’t really buff it because that’d buff Angel Treads, and those are already kinda insane as is
I really just dont see the point
it just makes terraspark even better than its competitors
Honestly? I’m fine with that
...just make the buffs not transfer?
It’s for all intents and purposes supposed to be the main boots line
tread's already only give 10% flight time as apposed to 20 with ring
Ring is 10% I’m pretty sure
ring is 20
Oh it is 20%
its 10% movespeed
ok but like
it doesnt have to be?
theres nothing saying it's the main boots line except for the part where its the one in vanilla and it upgrades through the line
its like
we dont have to make the alternatives worse in comparison teraspark is good enough as is
and also like
even if terraspark inherits the 10% flight time it would get from harpy ring
that doesnt magically make wings noticably better (not that wings need the help they are perfectly fine competition already)
like if the goal is to make wings better then you can just... buff skyline
and if the goal is to make teraspark more of an upgrade then its just a matter of like... why? why does it need to be even better?
That’s fair
erm snowballs are ranged weapons
Yesss I support the Abyss no-map idea big time
I proposed that myself when I was on the dev team
uhh
... quite a few years ago
yeah abyss not having a map would be peak
although i think Infernum already kinda does this
I think the snowball thing is a simple oversight they forgot to implement
Could be a snowball that does more damage, so it makes the flurrystorm cannon more viable for early hardmode farm
It does it but weirdly
You don’t see the map in the abyss
But when you leave you can see where you went