#suggestions-discussion
1 messages · Page 388 of 1
https://docs.google.com/document/d/1NpAT_-mky8XjOf6HA5lOw3kNHjwwCSuaLwSlFU1ggB4/edit?tab=t.0
if you go to the misc section there are some pictures
The full-ass Calamity Mod News Google Doc. This is the doc of the man, the myth, the legend: The aim of this Google Doc is to cover roughly all future content that's planned to come to Calamity. NOTE THAT EVERYTHING ON THIS DOCUMENT IS SUBJECT TO CHANGE Please be courteous to all artists, pro...
ngl i forgot they were put in the future content doc
The document with future content maybe
@copper galleon this has already been done for 2.1
Shifting sands homes like magic missile and no longer stops you from using it again, just like magic missile
wasn't this already posted a few months ago
Yes
A month and a half, actually
And it never got sent despite being the top 2 voted suggestion from that week
Just saying 
id much rather just move the premech mana upgrade tbh
you effectively already get a big mana upgrade by the fact your available generalized armors now give you way more (not counting like diamond robe)
you don’t need an additional 50 there
its more likely the post-Deus one becomes post-ML
That just makes this suggestion even more relevant
Even larger of a gap
ngl it's kinda weird that the first calamity life upgrade is like
on the same tier as life fruit, right? or well, when most people usually get life fruit
i know cal makes them start spawning immediately into hardmode but
its weird
i feel like perma upgrades for those can entirely hold off until pml but i might be staunchly unpopular with that
eh
i can see why a start of hm mana upgrade exists
mirroring life fruit
and a start of post ml hp and mana upgrade would be in line with that too
but theres like 4 hp upgrades and 2 of them are in hm
i can also see why it exists but at that same time start of hm is, as stated before, also a point where armor gives you a massive boost in max mana
and one of them forces the vanilla hp upgrade, life fruit, to be moved down
i dont mind life fruit being obtainable earlier cause most people dont actually go for it that early and it gives it more time to grow when you actually need it
and also because unlike life crystals it's all centralized to the jungle
jungle armour and adamantite armour give the same amount of max mana,,,,
titanium only gives an extra 20
what the fuck
language
but also at that same time yeah jungle armor is an outlier in max mana
it makes sense in vanilla context
its essentially the molten n necro equivalent for mage
spores give strong mana flow
Okay
Should I delete this one then?
@jade crane night doesn't mean corruption. night is it's own set including stuff like night's edge and dark lance. why would they be red
To reflect the biome more. Souls of night are a dark purple, reflecting the corruption a bit. I also figured that with the brain rework, it may help flesh out the crimson a bit more.
is your nighttime red
Mine is actually, but I acknowledge that isn't the norm
souls of night are the souls of, iirc, dark creatures
darkness is not often red, its often a darkish black or darkish purple
if they were the souls of evil creatures, then yes, having them be color changing would make sense
(also they're purple because black is a rather unappealing color for an animated sprite that you're supposed to be able see
how about we just make them green to confuse people instead
You got a problem with that?
i agree with this
Make Souls of Night green
this is because i hate the community (collection of people) (i also hate the accessory but thats besides the point) and want them to be unhappy with the lack of sensical colouring
they should make all the souls purple
Maybe it could be something like a navy blue, but that might not have the same vibe I suppose
we should make them white because the moon is out at night and the moon is white
smh, whitewashing in my terraria
they should be renamed and resprited to essences of light and essences of night and essences of mech souls
essence of mech souls 🥹
yea and then we can make more core materials
bring back bloody edge too while we're at it
bring back souls of blight and rename them to souls of ichor 
Okay I deleted it 👍
no no keep lihzahrd bricks because funky progression skips
if you're worried about that you could just like, add souls to it or something
isn't ravager going to be retiered higher anyway so the recipe should be changing as well?
and then bohldors dropping lihzard brick isn't even necessary?
that's also such a weird thing to have, you can grief yourself with blocks you can't break
not anytime soon
Eventually™
golem 2
but why change it now at all, just going to confuse people further
what?
if you change recipe now, and then also later when it gets reworked
99% of everything in the mod right now isn't final
do you have any idea how many thousands of things have been changed and not finalized 
yeah ykw youre beating deus instead of ravager Buddy
enjoy your time in shimmer chains boys
now all im saying is that i see no keys of night or light in the overloaded sludge recipe
The slimes ate them, its inherent to the gel you craft it from
And you cant craft it back into keys because gel is too viscous and won't unstick the souls
this is the masterclass writing i expect out of calamity
Why are there checkmark reactions and star reactions to the suggestions voting? Or is there no specific use behind it?
you react with stars to suggestions you want to be reviewed by the devs for a chance to be added
The pins explain the reactions
^
booo explode
ew bot
yay exploded
Super saiyan golem
Thank you
Thank you, so the check does have a use but it doesn't change anything if we react with one too?
Only the star
yeah the stars are to vote
only the star matters everything else people just do
Okay thank you
⭐
daedalus mage armor's projectile absorption bonus is still decided by random chance, is thaat something that should be put on a dodge cooldown or not?
dont bother pointing out stuff with daedalus
its 2017 mod slop
so old its better to pull it by the roots, wipe the slate clean and burn it down
and from the ashes, a new armor set is born
icarus armor
no sorry there's no ashes I was hungry
:(
Is it me, or has it been a while since any suggestions were passed to the dev server?
They haven't sent any messages in the past week, so maybe
It wouldn't solve anything other than getting rid of the two worst enemies in the mod until the reworks are made for them. Also, the elemental's weapons aren't even that good to begin with.
cnidrion rework is in like
a couple months
why would they make a dedicated update solely to remove content that's being changed soon
Idk if a couple months is entirely accurate.
They haven't posted a release window for the Sunken Sea Overhaul yet.
i can see into time
I don't see why it would be an issue to get rid of the enemy for the time being
what would this solve
yeah i already asked
It's a suggestion lol
if you really hate them that much, install cheat sheet and disable them spawning 👍
yeah what would this suggestion solve
other than slowing down SSO development because they have to push another update
It'd get rid of them??
the purpose of a suggestion is to improve the mod by solving a problem
this does neither
The issue is that the ai for the cnidrion is absolutely terrible
All it does is phase through walls and shoot water
signus is also terrible
so should we remove him until the rework in 4 years?

most hilarious thing I've read today
Maybe a little terrible
dog is terrible we should remove dog
true
this has to be some sort of fallacy
I am talking about a pre-hardmode enemy that has no drops and a bad ai
anyways removing an outdated content while its rework is already on the way is literally just put more work into development
this does not help solving outdated content problems
it drops sturdy fossils and amidias' spark
One sec' I need to search up what amidias' spark is
but a sturdy fossil drop is not that much of a loss
Do you actually use amidias' spark?
you could
its not a good accessory but theres much worse pre-boss
no but it's a drop 
i'd use it until i get luxors
I don't get the argument of slowing down development.
Can someone explain how deleting an enemy would slow down development
that much
because you gotta make the new drops fit somewhere else naturally
and like, i dont like cnidrions, i think theyre pretty annoying
but they arent like, horrible enough to be executed
They kinda are tho
ngl if u removed any enemy for having bad ai, youd just be removing
every fucking enemy

yep, real, we should get rid of bats as well
not just enemy
also bad weapons
bad armor
bad accs remove every fucking bad contents because they're outdated
every boss except like 3
remove everything thats either reused vanilla ai, or a minishark or tungsten broadsword clone
delete the mod until sso because it all sucks 
boom 90% of content gone
Exo Mechs are terrible piece of shits remove them first before Cnidrion ngl
true!
most dogshit fight of all time
I did not think that cnidrion would have that much support when I posted the suggestion
less support more tolerance
it's literally just unneccessary to do it
removing outdated content until they get good is just unneccessary
it sucks but it doesnt actively detract from the mod in such a way that it NEEDS to be removed right now
especially since Cal is a pretty old mod that suffered from having a lot of oudated contents
why remove something if its going to be brought back later anyways
unc mod
pushing an update that removes it would just be unnecessary work
i think a better version of this suggestion would be "modernize these two enemies a little bit before they get reworked so that they're less egregiously bad"
but there's no point in doing it to cnidrion
Okay then, next time I post a suggestion, I'll make sure it actually makes a necessary change
like DoG
because there won't be any new content added until sso
precisely
is Cnidrion even that important to get a temporary change
right now it serves 0 purposes to the progression literally just a filler strong enemy
That is literally just my reasoning for it getting executed for the time being
I have no idea how long it will be until sso
so why waste any resources on it
you didnt communicate that in your suggestion
usually it'll be the opposite, thing like DoG that is the face of the mod but is in an absolutely terrible state
what resources are wasted on deleting an enemy and one item that has nearly zero effect on gameplay?
time
Kind of did actually
removing cnidrion would actually be quite a bit of work because iirc they've already reworked it for sso
someone has to shift their focus to push the change to live
unless they just want to edit the current version but that would also cause issues
plus it would break every addon again and people would bitch
every addon??
yes every addon needs to update whenever a new Calamity patch drops
what'd cnidrion do :(
because they are, well, Cal's addons
if the update changes content the addon depends on, yes it does
It looked at me wierd
@agile owl future content suggestion
darn
it's also just bad as everyone has said above 
like wow let's create more work for the devs for no reason instead of just letting them focus on making the enemies actually good
if you want to remove all the bad content until SSO you can try this really cool thing called
play a different mod
there's no harm in allowing them to remain in the game besides being mildly annoying, and ngl i actually like seeing cnidrions as ranger since they drop desert fossils
meanwhile, it'd take time and effort to remove them so there's no point
😐
or spooky
they're pretty easy to ignore as long as you have any kind of movement anyway lmfao
the ever reliable wall and ceiling (the phase up to the top of it)
Next time, I'll make a more informed suggestion lmao
It would take some time to do + break Amidias Spark obtainment
plus removing it just to add it reworked would be silly
or secrets of the shadows
hasnt moab always taken a horseshoe
it would also be epic if moab wasn't wings but that's a different conversation
next update:
well, it's still wings, but you can toggle the wing part
i may have forgotten that
one of the suggestions of all time
LETS GO
Oh, i didn't know that was already a thing
But they changed it
I'll remove the suggestion
Honestly this item could just die
you can config off default dash and then just Not Equip a dash item
or just bind dash to a button you don't push
this is what we have said yeah
you can jsut bind dash keybind to something you don't use. As much as the new sprite is really funny and I love it, it just doesn't need to exist as an item
Remove the favorite function and let me throw this at my friends mid fight
or split...
I'm pretty sure the point's been made
play my glup shitto mod that doesnt work on the current version of tmod
no play MY glup shitto mod
no play my mod that looked really ambitious and showed a lot of potential but was abandoned not even a week into development
Everyone has their own
For me it’s SGA
honestly i just kept hearing the meter fill up when a zombie was off screen and i wanted to channel my annoyance with it
as much I don't outright dislike the idea, it just feels like adding additional effects that will not be used in 99% of cases. I think I get rage while mining like 3 times a playthrough
don't see it being invalid though
happens constantly for me
but in terms of its actual usefulness it is definitely niche
oh it's definitely not invalid but also there's no way in hell we're getting ANOTHER source of mining speed right after the mining speed accessory nerfs
tbh, I might bring those up in dev. I may be in the minority, but so what if you can hit the mining speed cap with 2 accessories and a potion
i think this suggestion would be better if it was "make rage do something to buff the player outside of combat" rather than specifically mining speed
possibly
bc like
rage does not last for very long
and mining is only a single specific circumstance
additionally it's not hard to get enough mining gear for you to hit the cap and then it wouldn't matter
i think it would really only be relevant at the very beginning of the game and even then it wouldn't be impactful, although to be fair rage as it exists now isn't impactful either
reducing hits needed is my first thought, as that is dealing more damage to the blocks and fits with rage, but pretty sure that is controlled by mining power, and dynamically increasing that causes many issues
something something increased mining area so you break more at once
veinminer !!
^
^
^
It would honestly fit very well with how rage is usable outside of boss fights, but is never used bc it’s a damage increase that is largely unnecessary
i shall edit it in a bit
why do we need two mechanics doing a similar thing
adrenaline is at least interesting with the interaction of taking a hit but rage is boring, almost a passive damage buff but you have to remember to hit a button to activate it
Sunk cost fallacy
sunken sea fallacy
True, rework adren to be just defensive imo, it already halves damage and draedon heart exists too. Double rippers could synergize better because you could use adrens defensiveness to get in closer and make better use of rages damage
true but realistically neither are great to have as passive mechanics
but they’re too far in i guess?
rage rework for mining speed is peak actually
don't get hit for 30 seconds for a defensive buff woohoo
if i was to change one of them i'd change rage for sure
adrenaline is more interesting and fun
rage is just wait a while and now deal more damage
Is this assuming that it would be weak? I was thinking it would be like 50% dr for 5 seconds, which could also be useful for bullet hells of course.
Also adren at the moment is also just wait a while and now deal more damage.
“Adren is also wait a while”
False equivalency if I’ve ever seen it
Explain?
Adrenaline’s ‘wait a while’ involves having to perfectly dodge for 30 seconds
Rage’s ‘wait a while’ is…being close to enemies, almost all of which will already get close to you naturally
On top of that, rewarding flawless, damageless play with a purely defensive buff is not good
Bc the player has already demonstrated they don’t need a defensive buff in that instance
The reason there is a defensive part to adrenaline is so you don’t feel like it’s completely wasted for not using it immediately/reacting fast enough/whatever
I understand the first part, I dont quite agree with it because dodging is still something that you want to do as a player, so wait a while and eventually youll get adrenaline still applies imo, but I understand what youre saying
Even if a defensive oriented adren was awarded after no getting hit after 30 seconds, which I dont think it should work like that, I dont see how it wouldnt be good? It would still let you play much more aggressively for a bit which would be rewarding
like, I would just remove rage altogether but that's just me
Honestly yeah, I feel like it wouldn't be the most major loss if it was combined into adrenaline
Yeah that would be good too
rage is just kinda a passive damage boost button with a cooldown its not really interesting at all
Agreed, it just feels like a worse adrenaline, it could pass its charging mechanic over and then be removed
Actually speaking of, doesn't adrenaline have a thing where the speed it charges is based on how close you are to a boss, within a certain distance?
i think rage would be more fun/interesting if the charge was more exaggerated
it loses much faster, but also gains much faster
I dont think so?
this is rage
rages charge depends on enemy distance
adren is just a flat timer with the only thing modifying it being stress pills
Ahhh, I see
I'll admit, that kind of supports the idea still though, since it'd generally make more sense for adrenaline to be the one that benefits from putting yourself the most at risk you can be of getting hit (without actually getting hit, of course)
True
The only real way I see a defensive buff letting you play more aggressively is via facetanking ngl
This but for pickaxes or mining equipment in general ^-^
Yeah thats a good point, Im not sure how else it could work to prevent that
I think facetanking is lame so I dont think about it lo
No, it's mostly that if you can get adren you don't usually actually need the defensive buff
also, adren isn't just wait, it's "wait while also successfully nohitting"
Rage is literally just wait - it can be a little faster based on proximity but it never goes down and still always charges
Indeed, there’s no “fail state” for rage
kill rage
it literally only exists because it was part of the whole stress/fear garbage from the really old versions of the mod
adren is more than enough
Kill every single metal gear reference
i think adren is fine plus stuff actually interacts with is
rage is literally whatever
agreeable
Calamitous Mode with the Calamity Bar 
rename death to brimstone mode and revengance to hell mode
this will be excellent
unironically better than wat we have rn
no i really dont think so
Hell yeah
absolute cinema
name it after another metal gear game like solid /s
blows you up
Since rage is literally just tp+damage buff, why not add weapons that use rage as tp?
I don’t know if i use this as a suggestion though
I guess there’s gael’s greatsword
tp?
i think they uh
might be talking about tension points from deltarune?
despite cal coming first i think? lmao
also they pointed out gael's exists right afterwards
Yeah tension points
Ok, because I have no clue what a tension point is so was very confused
I suppose it’s rather ridiculous to suggest more rage interactions than to just rework rage itself
something something girls or nb
LISTEN
I acknowledged that was silly ok
:3
i think its more the element of like
weapon accessibility
reminder that rage is a feature exclusive to a difficulty
well then for the other difficulties we change it to a general cooldown duh
rename Revengeance Mode to "intended mode" and death mode to "hard mode"
hardmode is already a thing so i propose a suggestion to rename death mode to "very hard mode"
"intended difficulty mode"
"hard difficulty mode"
rename malice to ultrakill must die
rename them to "the intended calamity experience" and "the intended calamity experience but harder probably"
that's the point
malice is renamed to "extra hard mode"
demon mode
reaper/old reaper moment
Most mundane nitpick ever
tbf cal does have a p big issue with this kinda stuff
They made the Reaper mistake TWICE
Eh, reaper is just "reaper", while the weapon is "The Old Reaper", I think that's distinct enough. This Sugg is just straight up the same thing twice
the old reaper used to be called "The Reaper"
i made the suggestion to make it called "The Old Reaper"
Had to make sure that didn't get misinterpreted lmao
np
Reaper Sharks used be named Reapers
technically three times since Reaper Sharks shared a name with Reaper the enemy from vanilla Solar Eclipses shared a name with The Reaper the weapon
and now you have Tooth Balls the NPC and Tooth Balls the weapon
Tooth Ball is such an awful weapon name anyway lmao
Yeah I can't think of anything better off the top of my head but like it's real hard to think of something worse
it's really funny bc besides the sprite
it has
NOTHING
to do with teeth
it makes blood rain fall on stealth strikes
PEAK
idk, fuckin uhhhhhh, Serrated slasher, Serrated Flesh
wait that's a modifier fuck
lmao
tried to choose a word not used in calamity only to get hit with rogue modifier
Pimple Poppers
regardless it'll just be temp before Evil 2 gets moved and their pool as a whole needs to be largely re-evaluated
Yeaaaah lol none the current weapons' vibes except maybe Flesh of Infidelity really fit a post ml vibe
Correct, it's a super minor change that should happen, but it will almost certainly die later
just rename the old duke enemy tbh
or kill all of them
why? at least that has teeth related to it
a weapon name is more used and known by players so it makes more sense to leave alone
Fang Ball ig?
They do both have plans for major changes yeah, lmao. Although I guess that is true for like half the mod at this point
i guess
mines don't fly around at mach 10
maybe yours don't
mines fly at mach 10 in vanilla too
well yeah that's bc it's a launcher
once they hit the ground they really dont move much lol
literal coolest ball ever
tooth nuke
🥀
It’s funny bc it technically has a use…against the shitass walking enemies from the moons/dungeon
It just is so forgettable no one cares
prox mine used to be fucking goated didnt it
yeah, calamity buffs pushed it over pretty sure
Even when launchers were scarce it's always been beat out
i remember early ish 1.4.4 cal prox mine was really really good
It's been forced to exist with the Snowman cannon since birth
then it got nerfed back down
thinking about it more tooth nuke feels like the best option because then I can have an excuse for a tooth nuke emoji reaction
truth duke
tooth duke
Tooth Nuke 🔥
clearly this guy has never owned a lucky lucky horseshoe
deadly deadly sphere staff
"weeping cyst" is great
most permafrost shop weapons are dying iirc
aw come on
that really sucks
is it happening in SSO or later down the line
i could be completely wrong, i'll have to ask a dev tomorrow
uhhhhhhhhhhhhh
not sure
i also need to check if the dialogue rework is still in sso
please no
???
"dialogue rework" sounds terrible
because of WOTG im worried about any reworks to the dialog system
with actual lore
solyn has like 5 non-quest related dialog pieces
and i really dont like that
if its more like draedon's codebreaker dialog, then im on board
i would imagine
though id rather have a draedon-style lore dump from amidias, itd be nice to see the pov of someone who wasn't working for yharim
amidias will also have new dialogue
and even quests
it was an idea
besides, the only option for spears in early hardmode is the ore spears
and earthen pike but #suggestions-voting message some people don't seem to like it
(and also ghastly glaive but who does old one's army?)
@hybrid dew i love crabs too but give the bottom line a read
But i actually want more crabs
yeah suggestions are generally for improving the mod by solving a problem
Oh
you're trying to convince the devs why the mod needs your addition to be better
for example: my icicle trident suggestion is because i believe the weapon is in an awkward position due to being so similar to clothier's wrath
yeah
npc weapon bloat is real
Ok ):
fr
name 5 people that have ever used the lion heart
Facetankers
oh right yeah i forgot it could do that
better obtainment method is needed though
definitely
donor hell
why the fuck would you try to solve a bloat problem by turning a mage weapon into a melee weapon
"i think calamity has too many bosses so in order to fix this i think nuclear terror should be made into a boss" 
no itd be more like moving profaned guardians into post golem tier
hi cog
it's the best melee weapon for dog!!
What are we going to rename Rot Balls to?
How about Woeful Tumors? 
i couldnt think of a better solution
fair i guess
@inland saddle
Sorry if this is a bother, but is the bot working? It seems like it's almost been a month since any suggestions got updates after being sent to the voting channel
It’s possible it’s just been down every time it was supposed to do the collection
Nope nvm it just missed the 28th
And due to outage there were no suggestions for the 5th
I’ll take a look at the suggestions from the period for the 28th
Alright, nice!
@drowsy plank - Your suggestion has received an updated status!
[Add Post Moon Lord Crates to Allow for Fishing to Have Value in the Lategame but Prevent Crate Hoarding]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@polar bison - Your suggestion has received an updated status!
[Remove Ancient Bone Dust]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wet anvil - Your suggestion has received an updated status!
[Change some debuffs to not just be "lose x amount of hp per second"]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@bleak karma - Your suggestion has received an updated status!
[make bosses less hesitant to dash]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Sick!
hopefully it gets slain
Also, does [Buff Calamity Crate pools] also qualify, or is that going to be for this next batch?
Since the changes to the crates had been already rolled out (iirc), I think it should be fine to post suggestions about them
there is already a suggestion to buff the crates in #suggestions-voting
and cogs sugg got send to the devs
so you can i guess
Oh, I think I've misread the question
The suggestion needs to be at least a week old, so yeah, it'll be sent this friday
If it's not too much to ask, could you also forward my suggestion from October? (And also the other two from that week, the punctuation one and the frost legion one (and maybe also the armor mixing one
))
me
and me, like, four more times
? dont they fly away and despawn usually
i think most of them do the standard vanilla thing
where they either go off screen or dig underground
they'd only insta despawn if you're using like, nycro's or smth
ok wasnt sure
then yeah idk what this is talking about then lmao
@sand hull ok so this is inaccurate
most bosses just fly off screen like vanilla bosses do
so you're going to need to remove the inaccurate information and then explain in a bit more detail what exactly despawning animations add to the game
i get they improve polish but there are so many other places that sort of effort could be directed rn rather than this mostly unnecessary feature
Ok
@indigo yacht - Your suggestion has received an updated status!
[Add More Double Jump Accessories]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@thin lake - Your suggestion has received an updated status!
[Post-Mood Lord Dart-based weaponry is sorely needed]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
😔
NO new items
FUCK you 🖕 /j
I can kind of understand why, but this is still kind of a shame
this better just be that their wing alternatives wont be double jumps
if it's because they already added like 2 things (moab toggle and gravity globe) I'm going to be disappointed
they will probably just not add wing alternatives
guh
i do wish there was more ranged weapon variety past bows and guns tho
i think there's like one post-exo/calamitas launcher
nothing else in the dart or miscellaneous category
Make either killing or dealing enough damage to Calamitas (the Town NPC) summon Supreme Calamitas
It doesn't seem right to me that you can just kill Calamitas outside of her fight, and she doesn't even bother fighting back. That doesn't add up.
there's a star-using weapon but it doesn't have the sauce the super star shooter has imo
should i add godfrey reaction as an image to my sugg
there should be a balance of funny and fun with weapons, if you catch my drift
dart rifle is on the precise middle of funny and fun cause it is also very good in master mode vanilla
to play devils advocate against this
so true
ok but why
i mean it is a little weird you can just beat her to death
it's the same reason they have such high HP values versus normal npcs
you can beat any of your other npcs to death and they won't do anything despite very clearly being able to attack enemies
the difference is that calamitas is literally not only a boss fight, but one of the two current final bosses of the mod
Need permafrost to do the same thing clearly
Goblin tinkerer spawns a platinum coin superboss when brought below 99% hp
pretty sure it means once you beat scal you just cannot get rid of the npc
not gonna lie i forgot i started typing that and then i went to do more stuff at work so uhh only 45 minutes late
slowpoke
i think itd make more sense if she simply particle exploded and did massive damage to people nearby before leaving for a bit
like how the angler "leaves", she probably wouldnt stick around for very long if you kept poking her
(also, when you summon her again, she mentions how its moreso a spar than her previous appearance)
yo can someone give me some feedback on a suggestion before i post it
you can post here
before posting in #suggestions-posting
alr(it's just a tiny bit long)
Retier and add about two more upgrades to the elemental gauntlet.
There was always so much potential with a few more upgrades to the gauntlet. It could add better accessory progression for the melee class. For the elemental gauntlet it could be retiered to after moonlord.
Afterwards there could be one upgrade called "The Godfist", which is tiered above DoG like the current Elemental gauntlet and gives overall more stat boosts for melee.
Following this, Post Exo mechs there can be a final upgrade called "Omniglove", which could use the yoyo bag and Berserkers glove just to bring it all together into one item for easier use and a higher stat increase before the final boss.
this would fall under specific item suggestion I think
those aren't allowed (or else we'd be flooded with them all the time), suggestions are moreso meant to be about addressing a problem in the mod
A suggestion such as "add an upgrade to toxic heart" would probably be fine if given reasons it would make the mod better/solve a problem - such as providing debuff builds more options later in the game where debuff accessories are lacking
I personally can't really think of any sort of problem that would be solved by more gloves - and I also think the team would rather do more unique accessories anyway instead of making the one melee line already used throughout the whole game even larger
makes sense why the final upgrade is tiered so high then
I just thought the Accessory lineup for melee was a little lacking for post-Moonlord
that's a fair concern and would be a better place to build a suggestion
"add more melee accesories post moon lord"
yeah you're right-
Could note that melee only really gets Badge of Bravery and Elemental Gauntlet, both of which are just basic stats
stuff like that
yeah, that's the kind of stuff i meant with lacking
well, and warbanner of the sun I guess
I forgot about that
pfft- same here
warbanner of the sun doesn't exist
I'll try and redo my suggestion
there's a pinned document that goes over the general "rule" / things to avoid in suggestions I'd recommend giving a look at
i did read those a bit ago
hey come to think of it (this is unrelated)
why do drills even exist
oh nevermind it turns out that i never realized they were changed
Add more Melee accessories for post-mL.
Melee accessories post-mL have always been quite lacking, with only a few: Badge of Bravery, and Elemental Gauntlet, and small few that may be forgettable.
To fix this, I'd suggest to add some kind of melee accessory obtainable after defeating mL, which could also help with bosses right after, such as Profaned guardians, dragonfolly, etc.
i think i'd change that second section to be more general than an upgrade
in my opinion
i do think fire gauntlet should go back to its normal vanilla tiering and have cal add some like post golem/ml one instead
cause it’s already a weird thing to retier then have to justify by making its stats better imo
Cant you also summon wof by killing guide with doll equipped in hell
i think you just kill the guide. in general
the Gravity Globe's becoming a sidgrade to wings
I think this suggestion is very silly but also I like having silly stuff like this in the game
She’s so bulky you can never really proc this on accident either
yeah i know and i think there should be more
true
how do you sidegrade wings
they're wings
this is the attitude i don't like
no im asking legitimately
I didn't mean that to sound rude it came out wrong
wings are so dominant in the "moving sideways" sphere
correct which is lame
how would you sidegrade them without just making a mount
rocket boots
Move vertical
not really no
some attacks are dodged vertical, some are dodged horizontal
some diagonal
like looking at the one in cst
gravity globe provides
- gravity swapping
- horizontal speed
- jump and fall speed
- infinite very fast accel jumps
there is not horizontal speed
unless you mash the up and down key and thats just odd mushroom but mobility
there is horizontal speed, by then end I'm moving horizontally at a totally acceptable speed
It doesn't have as much horizontal accel as wings, though
there is like
lightning boots speed in the air with that
so you'd have to work around that with a dash, hook, or something
vs the massive speed with wings
lightning boots speed in the air is literally the speed of every pre ml wing
yea this thing is post ml
except Hadarian and hovers
half trolling there, but im somewhat serious
you get the celestial hoverboard + all the classwings right as soon as you kill that guy
The horizontal speed here is better than vortex and nebula actually
I'd have to look again what I set it to but it's better than them
celestial hoverboard has both a hover and a sharp boost upward, at the cost of very little
like in theory, from what i saw, if you mash up, space, up, space, up, space
oh also there's a config to disable screen swap from gravity in 2.1
really really fast
so it's not really that bad in terms of being disorienting
the player flips and everything else stays the same
globe does function as a wing alt well and honestly might be a little overtuned of an item from my testing, but I left it that way because it's also significantly more niche than wings by design
okay well you've kinda explained away most my issues
I definitely expect globe will not be commonly used but it is definitely viable
the value of having a very fast accel jump is pretty big
it's what makes MOAB good too
what is the up arrow representing
swapping gravity
oh ok
If you're going to do that it'd usually be better to just not use the jump
since you'd be staying in the same place overall
you're holding right
yeah but that's identical to not using the jump
The jump doesn't have any horizontal effect
?
the horizontal speed is built into the item itself
the jump is entirely vertical speed/accel
magi doesn't work in the air
bro this thing is no fun
but magi is getting added into statis ninja belt and does work in the air on that I think
its just going upward and slight air mobility :(
i wanna shatter the game atwain
it also provides a lot of fall speed
this is able to be faster
mmmmmmm i dunno
can you actually test which is faster, globe or bean
I did
when I made globe
I don't remember the exact numbers anymore but I did have to nerf globe + sabaton bc I was hitting like 250mph+
im getting a sense someone could use sabaton globe bean to actually burden breaker 4.0
or just
moving downwards
theres a lot of moving downwards items in calamity for some reason
Realistically if you want speed to go down, Starboard + globe jump
starboard has insane top speed and you can globe jump down to get there really fast
significantly faster than Starboard boost
doubletapping the down arrow key and hitting 1k mph
yeah like it looks fun and unique and i want more stuff like it and bohb
whats really funny is like
why would you ever wanna go downwards at 250 mph
ever
fake fallgodder
kiting a boss
most post ml bosses don't despawn that easy
iii dunno
ultimately like
globe probably isn't for you but it's definitely for some people
it's niche but good at what it does
it sounds funny at most
like yes i do wanna go into space by pressing three keys and then hell in two
it's actually one of the two best ways to deal with 2.1 death dog dash/hookless, alongside starboard hover
ill take your word for it (i cant play it nor have seen it :( )
Ultimately gravity globe is like frog leg, sabaton, grav potion, and a vertical dash accessory all in one
Yeah, then as I said it's probably not for you
lmao
people who love frog leg are going to get good use out of it though
ill just use the new swords and be gleeful at funny colors
I feel like the abyss treasure loot should be fishable for multi player
Me and my partner couldn't find another depth charm
You can get them from hydrothermal crates, which can be fished up in the sulphurous sea after you beat wall of flesh
Huh weird I'm surprised that wasn't on the wiki
The Hydrothermal Crate is a Hardmode fishing crate that can only be hooked in the Sulphurous Sea. The crate contains several items based originally in the Sulphurous Sea and the Abyss and serves as an alternative way of getting these items through fishing. Its Pre-Hardmode counterpart is the Sulphurous...
crate's page lists it but the item's page doesn't
oh it's in the little thing on the side, not in the main body text
@novel belfry - Your suggestion has received an updated status!
[Buff Calamity Crate pools]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[Take Atlases off the Lifeform Analyzer]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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@drowsy plank - Your suggestion has received an updated status!
[Add Post Moon Lord Crates to Allow for Fishing to Have Value in the Lategame but Prevent Crate Hoarding]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@polar bison - Your suggestion has received an updated status!
[Remove Ancient Bone Dust]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@wet anvil - Your suggestion has received an updated status!
[Change some debuffs to not just be "lose x amount of hp per second"]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
@bleak karma - Your suggestion has received an updated status!
[make bosses less hesitant to dash]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
sad!
I think it was obvious though
Adding a WHOLE SET of new crates, while does sound fun, is also a bit insane
Wouldn’t be very difficult I think? Pretty sure the potential sprites already exist
Unless you mean codewise
Config hell 
(Seriously though it would probably work better as an item)
(You know, one of those items that work in your inventory or piggy bank)
Yeah probably codewise 
i don't see a reason to do that when vanilla has its own protocol for crates based on game progression and calamity follows it pretty nicely
you could add a plague chest that gains more post-ML ores for each boss past Providence but eh
it would be good to not
constantly fight devourer or exo mechs for their respective material drops
but at that point make an exo crate
draedon gives you the exo fishing rod with 9001% fishing power idk
but why would a plague chest have any post ml ores, or any post ml content at all
Okay but like even if those exist why would they have boss drops
Or whatever else yeah
why have more crates to clutter up your inventory for the sake of post-ml ores
when you can make a progressive marker for the previous ones
Pml crates are kinda neat but then you realize what would most of them even do
Like you could add older ores ig but like idk
Nothing huge like vanilla where you get 6 ores immediately in hardmode
you can't even assign them as luminite crates because there are planetoids that spawn with enough ore for eight players and astrum deus drops fragments
which if you beat ml you should have no problem farming deus
i like having options to get stuff in terraria but it starts to get cluttered when you make things over-accessible
but then again there isn't really anything to compare crate progression works
crates mainly exists to get more stuff which are normally limited in your world
i would be ok with it as a rare drop
yeah
im suprised redigit didnt make it as a rare drop
i've always hated the enchanted sword ever since they made the zenith
it's very hard to track down in a world and even then there are fakes
it's weird that you would ever want something really specific out of like
post moon lord ocean crate
otherwise what's the point of it existing
i'd argue there wasn't much point to crates existing in the first place
now yeah the whole point of hardmode crates in vanilla is literally to only gate hardmode ores but there's no real equivalent of that either
it makes fishing for specific material fish much more tedious
as well as doing angler quests
https://terraria.wiki.gg/wiki/Enchanted_Sword
The Enchanted Sword also has a 1/30 (3.33%) and 1/15 (6.67%) chance to be found in Golden and Titanium Crates respectively.
it kinda just wastes my time outside of lava crates
damn
What angler quests use crates
man we stupid
Definitely a hot take
not that much
Fishing for my useless post-ml hallow and jungle crates 🔥
They arent crazy common so they shouldnt be making getting angler quest fish much more time consuming if at all
and by the time i would get those crates i'm well past the tier of stuff they drop or already have everything
i mean the reasoning is not the most farfetched
and even then, alchemist table
alchemist table is truly one of the furniture of all time
i gave the same reason for why spadefish continuing to exist in a perpetual planned rework state is actually negative for fishing players, it actively eating away useful items

for context reaver shark is back to being the fast pickaxe instead of the progression skipper
good
so it just outscales spadefish again
i would prefer if it was in a less nerfed state
reaver shark just ignoring pre-hardmode almost entirely is really stupid
it definitely felt like a pure oversight
it was like that originally
ye
just yeet the spadefish, it's too complicated to obtain for what it's supposed to be
Fishing in the ocean is not a difficult enough task to justify the progression skip tbfh
but at the end of the day the one number that matters for reaver shark for most people is is it 65+ or not
unless for the funny you constantly fished up sharks in place of the reaver shark until you beat skeletron
that would be good
shark fins
i always have trouble getting those
also finding orcas
^
This is my opinion on it, progression skipping is fine but gotta be out of the norm route and fishing is not a deviation from the normal route imo
or sharks had a decent chance of dropping a 65+ reaver shark since they are fairly rare and require some specific setupd to get them to spawn often
also, why are gold and platinum picks faster than fossil pickaxe
Fossil stuff is bad
gold and platinum is metal
in vanilla the fossil pick is faster
yeah but who goes out of their way for that fossil gear in specific
it's like asking for a wooden pickaxe when you literally spawn with a copper one
Would it be funny if I made a suggestion to release the update for Christmas
that would be very funny yes
no? fossil pick is the same tier as gold and plat
No
but who cares, wulfrum drill exists
Too late
release the update when it isnt finished, brilliance
Genius suggestion
Shit why haven’t the devs just thought of that, just release the update sooner
human ingenuity
A thousand exclamation marks
finish gue update innnn. what, 13 days
something something insert the miyamato quote
cant believe fluffy hates fun, this is why you were sent to rebalance snapthorn
Make qb needed for snapthorn
Your mom’s needed for snapthorn
The humble dozen of cnidrions:
I feel like that just begs the question, who goes out of their way to fight cnidrions? They suck
that just doesn’t make sense, you already beat up Calamitas / did her entire fight, it would make more sense for an option talking to her to ‘spar’ (refight), rather than attacking her.
There’s already an infinite resummon with urn, it’s just a funny easter egg I think
fight stops if you drop at 1 hp
with a very small chance of an insult dropped in chat
if you get to 1 hp she specifically teleports to you and holds a fireball right above your head before ending the fight deathless
Sorry I thought it was funny
5 thumbs up and nothing else 
@kind laurel your suggestion doesn't really have reasoning for why badge should be multiclass, I'd just add a couple lines about how "there aren't any multiclass offensive accessories on that tier" or whatever
it's just sorta saying "it's arbitrarily melee" but you could extend that argument in quite a few directions that aren't helpful
i think it's a good suggestion tho
Done
Would it be possible to suggest that cryogen armor be smeltable with a hellforge instead of the adamantite forge? Since you have to beat at least two mechanical bosses to get adamantite? or is that a bad idea
doesnt fix the underlying issue of you still need t3 hardmode ore to mine cryonic
i like this badge of bravery suggestion personally because it's around the time destroyer emblem becomes pretty obsolete outside of damage maxxing anyways
You could make Badge of Bravery multiclass if you use Destroyer Emblem as its material instead of Warrior Emblem
badge is pretty much just a melee destroyer emblem with +5 armor pen and +2% more crit
cryo slimes only spawning after 2 mech bosses is the funniest thing in this mod
The boss is the same tier as the mechs, not pre mech
It's just that something has to be labeled first
All three mechs, cryogen, AS, and brimmy are all mostly interchangeable
uh actually boss checklist put it first so you're wrong
some rando ass mod to the game said that plantera was first actually
i was having a disagreement with a friend about some random shit and i was like comparing what we were saying to try and prove my point and then he goes "uh yeah but actually i saw a tier list video and it put my thing in a higher tier than your thing"
the disagreement ended there
What about QS? 
She doesn't drop dev vanity so i imagine they're intentionally designed pre-mech/mechalts
Okay 
I'm gonna preface this with the fact I've not really put much thought into this idea, but I find it surprising that there's no rogue equivalent for a lot of hardmode ore gear. Wouldn't it make sense to add the helmets of the hardmode ore for rogue?
summoner doesn't have them either
^
i suggested adding a hallowed rogue helmet because there is a hallowed summoner helmet
i think a suggestion about another early hardmode rogue armor set would be fine though
hallowed is valid, Re-Logic did that for summoner as a step gap
Honestly I feel that summoner should have all the hardmode armor variants as well, but it's more important in calamity seeing how progression is changed.
Also goes for chlorophyte
I don't
every class having the same armor is very boring
at that point like, why even bother having different helmets
Thats true, but I really think having more variety overall in types of armor is pretty important. Especially those that aren't nessecarily direct upgrades of one another.
its not more variety when everything is part of a set
What if instead of the ores then, there's still additional sidegrades to the armor around the same time? Optional sets that if you prefer them, you could go for that?
snail emoji
lol
I still don't love changing them rogue bc they had a good existing niche
But it is probably best
to be fair their previous niche was as the fourth post golem melee set alongside beetle, hydro, and valhalla knight
Yeah, the original trio is pretty spoiled for choices.
nah, just melee is
true
no, it was actually as set that buffs whips
due to giving 20% melee speed alongside 60% summon dmg
but it was in the game before whips?
that doesn't mean it doesn't now have a niche as a whip armor lol
same way vanilla meteor armor has a niche with zapinator even though zapinator wasn't added until much, much later
Monk, Shinobi, and Obsidian are the only three armors really built for whip DPS
tiki and stardust both give range but not speed
Slightly off-topic but I am extremely excited Cal is fixing that
i thought you guys were gonna ditch melee working on whips like fargos did or am i wrong
No
but anyways Hallowed Rogue is useless because Umbraphile
There's no plan to do that and it would be silly imo
Not really
Holy Protection means it's impossible for it to not be useful
I do actually support a hallowed rogue helmet
I meant it as "doesn't need to be made because there's already another on-tier rogue armor," sorry
Not saying it would be bad, just a bit of overlap
Could always rework Umbraphile though
Wait I just double checked it's post Cal Clone (sorry I don't play Rogue)
I think my point still stands that it'd be weird for two rogue armors with Hallowed Bars, but then again Turtle/Melee Chloro exist so it's probably fine
Umbraphile also really doesn't need to use hallowed bars
realistically the lack of rogue armor choice variety is a notable issue


