#suggestions-discussion
1 messages Ā· Page 383 of 1
tactical plague engine being meta on scal was funny
nerfed .
Prob sso hell
Ohhhh man we shouldn't tell them about the goofiness with Summon Slots and that getting every summon item's summon slots moved to set bonus due to being so broken
because there's a lot of items tthat need balancing
also i dont' care to nerf necros personally it's funny
like flintlock being better. thats fine. underused weapon, thats okay
ngl i think you're just letting your bias against certain weapon archetypes define your perception of balance
my biases have seen success and feel redeemed
Go slick cane go kill moonlord
hi, have you read the chat in the past 20 minutes
- with two platinum
tactical plague engine
Evidently they lack the whimsy to accept glorious end
yea they feel attacked
A ok
the novae donor item thats moreso cool than viable
You severely misunderstand how bad Terraria's economy is. 2 platinum is a joke.
its a coinscaler
Atleast coin gun consumes coins
Yeah, and 2 plat is the cap and not hard to reach at ALL for WoF and other later Pre-HM bosses just since EoC and DS are so lucrative
also yeah no 2 plat is not that hard to get you dont get to argue against weapons being objectively good because you dislike them as a concept (unless its drat fuck you drat)
them being objectively good requires major setup
Major setup
2 platinum
like yes my pre boss is good if i take an hour to get stuff all together, it can kill ml guys
lawnmowers can kill ml
I get multiple plat in calamity by like evil 1
Glorious End is the main item that needs setup to be broken that we've talked about
yeah and they're objectively bad at doing so
I get it off DS being so fast
the rest are just kinda good
Boss spawns not being consumed and ds existing kinda does this
presume slick cane stealth strike with maybe 20 gold
as that i think is my normal amount
to have on my person
Are you poor when playing wtf
Do you not refight bosses
you wouldnt be using slick cane if you were only carrying that much tho
play the video game
keep in mind, slick cane makes money by hitting enemies
you'll have more money than usual when using slick cane
underscores a thousand times
and also that it doesnt use it up
"GIVE ME MORE SAND YOU TUBE-SHAPED FUCK" was my mental mantra for a good while trying to make artificial deserts without terraforming my desert into a flat plane
2 plat is objectively not a lot of money you can get that in like 5 minutes
im not gonna use the slick cane
that's fine
less if you're later in the game
not all weapons are meant for all people
because i do not care about optimization, i care about the consistancy
nobody was making you
Ok thats fine play how you want doesnt stop slick cane being broken
i care about the fact that if i do the patterns, this item will let me kill the boss
im arguing against it being useful due to its situationality
yes, its very powerful
wait doze didnt u have an old user page on the wiki that had estimates on how much money every boss dropped if u sold everything
if you put the work into it, it 20 seconds wofs
I feel like that actually should move Rogue and Summoner higher than your list said tbh, since Rogue means you have to less focus on landing consistent hits with Stealth and Summoner being 80% not having to aim at all
however, most will not often do that
Its not that situational its have money in a mod where money is piss easy to get
yea but ur misunderstanding
this isnt work
i never finished that
but yes
^
rogue doesnt seem to do a ton of damage, and summoner is low damage for aimbot
this is objectively false
And what about necrosteocytes with the 15 second
(Ignoring. the situational.)
Summoner outclasses pretty much everything in DPS consistently throughout the game
^
poor balancing š¤·
It's only downside is being squishy.
summoner even without whips is on par with other classes
with whips it's not even a contest
the average for summoner is higher than the average for any other class because whips
an item should likely not be better than its future unless it dominates a different environment than its future
And with whips, things like Kaleidoscope are MULTIPLIERS instead of flat damagers as well
kalei being +23% DPS to all summons is so funny
True
especially when it stacks with MStar's +24% dps
like if its upgrade makes it do damage in an environment vs the base being decent overall, thats fine
if its upgrade does worse than its base
then something is wrong
Oh thats nearly 50% what the fuck
nobody is saying thats not an issue
this is without considering the actual damage of the whip
whips literally are half the class of summoner
or more like
the way they add together makes it 51% iirc
it sounds as if yall have embraced this brokenness and presume that it will remain like this forevermore
no? we're just saying how it is right now
theyre another 50% of a class thats already at 100%
i presume yall dont think that, but thats what it soudns like
there's no point of talking about how it will be in the future
i would say so
like I haven't said anything about future balancing plans
in the future i do not believe that item will be viable comparable to other options
slick cane? fine, because coinscaler and it just always does that
necros should, in theory, not do its 15s
necros is like that because without a full ai overhaul its just gonna be like that
hide of astrum? mediocre but fine because true melee is a thing that exists
hahahahahahahahahaha
hahahaha
You think HoAD is good because of TMelee?
hide kills signus in 16 seconds weaponless
true melee i feel is "yea we do a bajillion damage so yea"
woo
What the fuck
yea i would kinda hope so
Yeah. The stars are Typeless and scale with highest modifier
taking damage no longer drops the stars
Oh lol
balance⢠is an eventually⢠situation
hide of deus stars getting stealth damage is funny
ah i see why this things (necros) busted, its inf pierce it seems
I mean anything Typeless will
inf pierce isnt wat makes it good
(other htan horizontally)
its infinite pierce because it isnt a projectile using minion
notably: summoner will probably always be the best class at it's peak due to sentries + minions + whips
its a grounded minion thats why its so good
Arent inf pierce every melee summon
yes
technically yea
yea, it hits very frequently along with its cells
and can constantly stay on its target, like vampire frog
or frog containment i think that thign was stupid for a time
i remember for a time it was ridiculous because it did vampire frog but also avid
acid*
also this mighta done summin
i miss when rusty beacon did sulphur poison
star swallower was meta on deerclops at one point iirc
ah
with the standard WoF arena (bridge) and SoN being grounded, you get some funny business
necros are super viable only because of when you get them
I know Brittle Star's popular for non-Summoner since it's a free 5 Defense per star
they're only good on grounded bosses but hey! you get them right before slime god and wof!
this item needs to DIE
slime god keeps despawning himself
his paladins just jump from my spacebridge and despawn and its a 45s
Yeah slime god's buggy as shit rn
optimized bug exploit kills them in like 15s?
necro is good primarily because of boss ai surrounding it
it also nukes deus iirc but so do most things
That's also what makes Murasama so meh for Yharon and Exos/Scal iirc despite the hype
deus is a joke, get real
worm boss with apparently pennies as armor plating
it just dies
Deus is supposed to be a boss fought between Cultist and ML lmao
Like yeah, Calamity balance is wacky
ML's nerfed on Cal difficulties iirc
deus is a threat until haha piercing weapon
it is, quote, balanced with a sledgehammer
good thing i'm fixing that!
yeah
Fabsolian boss design
Slagsplitter and Ambergris:
i remember pre nerf lazhar i miss my 20 second deus killer
god slagspitter
rip lazhar
actually i think it was closer to 10
Whats the funny spear that nukes phase 1 of deus
tenebreus
I think the scoria one right?
vulcanite lance
Yeah that the one
oh is it vulcanite
slagspitter being so insane i think is it moreso akin to the fact dashslop
3 actually bc the plague spear does too but not as crazy
tbf tenebreus tides is also design handicapped to only work on deus
slagsplitter is just op
iirc the donor request was literally for it to specifically be a deus melter
deus rework neccecsitating tides rework ! ! ! (not really)
boss ai also sucking just kinda helps
calamity overall sucks! it will improve later
fabsolian
2.1 will help a lot of bosses
fuck you fabsolian gameplay
i have done major work to improve 7? bosses for 2.1
i saw skele prime isnt cancer anymore
i don't even remember the count anymore
is twins still cancer
twins were fine unless you mean master
with its uberdashes against deep diver
master idk
i wouldnt mention it if it wasnt
master is my primary gripe with bosses
master is also nearly entirely untested and unpolished
i think most master bosses got changed
new death mode in 2.1 i like a lot because we can make a good difficulty that's hard
i often cap myself to death expert / infernum expert
since thats the valid balance
difficult but not actual poop out a butt
like i find 2.1 death dog a ton of fun + a difficulty level I can enjoy more than rev (which is too easy for me personally)
i am excited for dog to not be a crawltipede
2.1 malice dog is on cocaine though
as it should be
but people have beaten it in beta testing now!
oh! right! tracers sucking! thats somethingb
i still haven't beaten it but I find it very fun
angels treads being often better than seraph, cosmic, and whatever the rebirth ones are
fixed next patch! (elysian buffed + retiered earlier, and all tracers can have wings disabled to work as boots)
yay!!!!!
fuck yeah
my first instance of whimsy
elysian tracers finally having an actual point in progression yippee
oh sorry i shouldn't swear
i like how elysian got buffed
then i retiered them earlier AND buffed them again
fucking swear you fucking fuck
NO
Piss.
no
darn
uhhh what else
hmmmm
what can i hate on calamity
outside of weapons and bosses
hm
calamity itself
when will someone be on thick ice
stop fucking swearing in my christian minecraft server
i mean i cannot tell you who the current owner/owners are
so maybe??
antarctica
i like calamity but am disappointed with it currently
current owner is ozzatron calamity
Ozzatron
i thought ozzatron left
no
no
No that was fabsol
a lot of their stuff got renamed iirc
there was a whole announcement
that was fab
calamity fan
expects me to read
ozzatron took over after fab
i see
ah true my bad
Fabsol stuff renamed and ozzatron took one of them
aza to ozzathoth or whatever
ozzathoth
idk the yoyo
Azzathoth to ozzathoth ye
i can confidently say yoyos are quite bad
yoyos had one accessory that did anything
i remember old terrarian before the melee speed culling
dragon pow is one of the few things holding flails up and spears are apparently somehow useful
can we get yoyo bag 2 at post-providence
ye olden days when bloody mary was the best melee accessory
as dark as those days were they were also fun
nuh uh, post polter because polter clone is kinda like second yoyo
Based honestly
Necros is really good but it is so situational and frustrating to use
Literally 1 block of height difference can make or break it
They can get balanced when they get reworked for now it's silly
tbh summoner weapon tests dont include whips (which i personally disagree with!)
it's mostly because whips are a huuuge skew
it makes it hard to tell when a weapon is bad or good
because all weapons will get significantly under kill time
yeah summoner is in a strange state atm
eh necros should be reworked to just summon mini dark casters
honestly could be fun
actually unrelated but necros should have a hardmode post-plantera upgrade
remove necros from the recipes it's in, rework it, add its previous function to new post-plantera weapon
necros should be reworked because its current implementation is ass
busted out the wazoo but only if you can perfectly line them up is not fun
yeah but they're ground summons anyway so they're strong on ground but as soon as the boss flies a bit they're almost useless
that's like the price to pay to use them
yes that is exactly what cog just said
yeah but why is it not fun
because being incapable of hitting the boss due to factors outside of your own control isnt fun
sure when you can hit the boss generally it does extremely well but having massively polarizing things where either it deals zero damage or it deals infinite damage is generally not considered fun
i see
rework the staff to summon a lil group of assorted dudes
Everyone hates grounded minions, basically, since terraria and ESPECIALLY calamity are designed around movement in two axises
wait so they also hate daedalus golem staff ? ;(
daedalus doesnt count as a grounded minion because it does stuff in the air too
it does?
yeah it has. lasers.
ohh okay i guess that counts
basically if it just tries to tackle enemies without flying to do it
if necros chucked bones (instead of spawning the cell things) for example, then it'd generally be better
necros was going to be falling skulls and be more like an active weapon but sadly those reworks died on one of the dev's laptops š
Iāve heard like the most conflicting takes on active summon weapons
In terms of āis this good designā
by this logic so does pygmy
well the addendum to that is that daedalus actually hits their targets 
im sure pygmy could actually be good if they could reliably and consistently hit
oh, god no, it's awful design
but it is really funny
i will eat your soul for this
case in point
and the daedalus golems act like they're loaded with crack and start wandering off unironically
it actually started to piss me off when i was plantera into golem LOL
even in master revengeance their dps is kind of stupid
but they just kept killing everything on screen and i actually had to go kill Empress and swap to the Terraprisma just so my inventory could stop loading up with garbage everywhere i went with the golems
if anything they probably shouldn't be able to shoot enemies the moment they pop up on screen and i would either heavily nerf the lightning or just take it out
the lightning attacks are just broken
it's weird cause whenever you're fighting something close to the ground their DPS is in that realm of absurdity but when you start flying around during fights like Anahita they just stay in the water and can't do anything
Minions just shouldn't work that way
Btw I thought of a way to make ranged weapons good but I'm not sure if it's a valid suggestion
For bows:
Arrows have the player's velocity added to them when fired, and their damage scales with velocity
This means players can get extra damage by running towards a target while shooting at them, and get reduced damage from running away
For guns:
Some guns have a muzzle flash that inflicts a fire debuff on enemies it touches
might work if you word it really good
Go go gadget slick cane kill moonlord 
bows are
"viable" but there's literally always a gun or launcher that's better except for postgame
he doesnt know
blossom flux isn't that incredible
send 'em to the innards of the husk of what was once amidias
Idk how would that make them more interesting
yknow i had a bow rework idea too but it was literally just "make them like ffxiv bard's basic combo"
combined with the occasional charged bow thing
Sounds just like point blank but more work and punish the ranged playstyle, that is for ranger class
like, it'd be just reworking bows to have a charged shot system, and the "ffxiv bard" thing would be that it would randomly have a chance to give a buff that allows you to just instantly fire a fully-charged shot
That idea has been rejected like many times
Adding charge mechanic to bow subclass as a whole is simply not a thing Cal will do
Just make each individual bows be interesting on their own instead
Funnily enough, ee're actually getting yoyo bag 2 in 1.4.5 
Unrealistic in which way? 
Because people will not use solo summoner in 2025 man
Whips and support weapons exist
Yeah 
Oh right I thought solo was for singleplayer 
My bad
Can you stop replying to comments that are 12 hours old
12 hours isn't even that old
Also, I only reply to the comments I find interesting and/or funny
It is in a public channel in a server with 230,000 people
if anything i am a bit disappointed that all of the endgame bows fire bow specific projectiles over the type of arrow you use
as opposed to Kingsbane where using high velocity rounds via musket balls is an option
even the Condemnation uses a weapon exclusive projectile and doesn't use the homing the cosmilite ones have
and the Planetary Annihilator is like Daedalus Stormbow upgraded but without the sauce
i think Phangasm is the closest thing to an endgame bow that actually uses the arrows you intend to take effect
without also axing the effect
the thing is itās not even a choice anyways because vanquisher arrows and god slayer slugs are so much better than every other ammo that there would be no point to using anything other than them anyways
i find that a very strange design decision to keep especially after the ammo rework, calamity removes the point of the ammo mechanic then gets confused why ranger has no mechanics
at least Kingsbane has tech to it
Dragon's Breath is also pretty good for crowd clearing
vanquisher arrows not actually being used for the Condemnation's autofire is one of the reasons i am pissed about it
but also like
a lot of the Ranged weapons that have charges, especially the Anomaly's Nanogun just use charges over ammo
it would make sense if that used bullets and rockets to pair with its frankly outlandish versatility
if not using bullets than just rockets for its grenade fire
i can chunk around 10% HP off of Deus with a grenade at the right angle
Me when i use the spear that instantly kills deus phase 1
you compare the charging of that thing to the Pole Warper, which takes a good chunk of charge if you actively run a lot of minions, which mind you is also kind of insane
like i used Nanogun for a few straight fights and i didn't drop past 90%
while i maximize my minion slots and i drain like 22% with the pole warper
for some reason i also kinda dislike the gimmick of summon weapons having multi-slot requirements
the only one i actively ran was Tenryu when i juggled summoner for a bit
how to make ranged weapons good:
- make good ranged weapons
if there's no need to change anything about guns or bows, why change anything about guns or bows
good ranged weapons and good ammo
if ammo is good
then focus only for weapons
the flamethrowers rework are good example of how to make ranger better
and those spoilers
Out of which only about 20 to 30 are active in this channel 
Which rework are you talking about?
You're talking about (#spoilers), right?
every flamethrowers in i think bountifull update got reworked
Oh right 
there are examples of how reworking the weapons makes the class better
but gotta scroll up
Yeah 
@fickle raft spriter hell gif
???
oh
me when i throw the boomerang hat that burns everything around
that's true i think
when i was originally making this gif i thought about putting really bad looking calamity sprites over the fire but then i decided i was not going to do that because i didnt want to
Do specifically really bad calamity fire sprites
oh yeah you mean like the ones the wand uses
is this in an addon cause holy hell this is amazing
im pretty sure the wand uses the same exact sprite just at a lower opacity
no it's different
sprite for ants
Second one is profaned fire looking
providencenado and jaratenado
they kinda resemble something you'd see in deltarune tbh
horizontally-emanating dark fountain
that said
genuinely do not remember it looking like that
yeah it's more like a bright yellow sharknado
Yharon's shader is likely a reason it looks different
and probably that it moves so much when i'm also trying not to die
If someone comes in and says this is coming in sso I will die
yeah bc everclear sucks and is stupid
Unserious? In my Calamity? They would never...
why dont we just kill everclear
thats what im saying
@half imp thoughts?
kill alcohol
guess waht
alcohol rework is standardizing all of them to 5 minutes
because alcohol rework isn't finished yet
yea i typed that out before I read your message
i hope the Amalgam doubles them too
I haven't thought about it but I can do that
I see no reason why not
Nurse will be able to cure excessive alcohol debuffs so a long duration is no longer a very niche downside
and also just makes that accessory more appealing overall
Make an alcohol that just instantly kills you
Make it explode and kill everything nearby
Actually, funnier: it turns you until one of the explosive rabbits
literally blackout stout from deep rock
except it's a polymorph potion from Noita too
Only the demolitionist can survive drinking it, and he has a quest for you to get some for him
No not the flower quest in calamity mod š
everclear
true
can verify
i drink straight everclear
my body is deceased, it was not an egg like I hoped
I mean make it a hen and this is just Lava Chicken Broth
it's probably because its always constantly moving left and right ingame lol
@hot condor - Your suggestion has received an updated status!
[Rewrite Golem's Lore Item to give more emphasis on the Plague or effects after it is defeated.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
This shit aint gonna fly with them
fucking how 
the basis of the suggestion was incorrect
There was no competition
It's based on star count relative to the others for the week
- make binoculars craftable
- golem lore item
- effigy of decay work on NPCs
- change scope to a custom keybind
those were the only ones
wow that's depressing
bad week
@hot condor - Your suggestion has received an updated status!
[Rewrite Golem's Lore Item to give more emphasis on the Plague or effects after it is defeated.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
i think they know
bot wanted to make sure they saw it
This suggestion both misses the point of the Golem Lore Item but also the Plague being started by killing it is just not really a detail we'll be keeping around
The Golem Lore Item is a peep into just how fucking racist Yharim can be
It ends up overlapping with Golem which makes it come off as sort of a joke, which, while I didn't write the item and wasn't around for it, I'm fairly sure it was intentional to mask Yharim's racism as a joke to the player
i understand where you're coming from but people almost always aren't going to vote for a suggestion that makes the game less convenient
we should kill Yharim for this alone btw
I wanna hear him out
he was talking about the Lihzahrds right
yeah he was
i mean there's a couple ways to interpret his thoughts on them
but they do worship the lamest boss in vanilla so
he has a point
the next lore item shows he does care about nature with how much he despises Draedon for enslaving the bees of the jungle
so he probably has beef with the Lihzahrds in specific
he has beef with the lihzahrds because a large majority of them worship golem, a robot made specifically to replace their god when it left
None of those made it either though? Kinda sad lol
yeah
because the bot picks a top percentage
and that percentage is not greater than 25% so when there are 4 suggestions only one goes through
yes i know that gravity globe does something similar. no i don't think it's enough
even assuming that it is sufficient for all of post moon lord (which it admittedly well might be), there's still the time between moab and gravity globe, which is a substantial portion of the game, around like 20% of it
I'm going to go to sleep tonight and come back to a dq super react
"bigger bundle of balloons" and it just adds the other balloon/double jump accessories and their effects
at this point i dont even care anymore that would be acceptable
i get why having more jumps is good, in fact if one was desperate enough they would use an extra accessory slot mod to add in a set of balloons if they chose, but wings are extremely good for a reason. they allow you not just vertical freedom, but eventually horizontal freedom and even then you eventually get the God Slayer armor if you choose Melee, Ranged, and/or Rogue for the insane dash. if anything an additional jump could be added to the tracers crafting tree somewhere down its line, but the Auric Tesla armor also features a magic carpet effect as a set bonus regardless of class path and still has the God Slayer dash in 3 of the 5 class paths. it'd be a lot of movement fluff to work through when you can also use the soaring insignia or its upgrade alongside soaring potions to vastly increase your flight speed and air time.
if the topic more concerns pre-hardmode, then i can understand the sentiment. jumps have an upper limit to how good they can be and your dash options are not very strong.
this isn't balance discussions. I'm not talking about how strong double jumps are compared to wings, I'm saying wings having a strangehold is boring and more standalone mobility options should be added
but that would take too much space so i just focused on double jumps
ahhhh
well
this would fall under SIS but there could be a consumable upgrade, perhaps via shimmer, that increases mount movement speed
since there's a good amount of mounts that are very good in vanilla but get power crept by wings in calamity
literally how is it an SIS
i'm saying there could be a SIS for an upgrade
oh mb i misread
but there's a bunch of ways to approach it
you're good
but stuff like the witch's broom and shrimpy truffle are extremely good options
witch's broom specifically trivializes moon lord at its point
mounts are nice but they're very static
hi there meower
also I'm not sure it does, at least not on calamity difficulties
i think it's a little too slow
you can't increase their movement speed basically not like with wings and double jumps
stuff like fast and featherfall is also unavailable
i unironically tried it on master revengeance moon lord and i finished it one try but that's posibly also cause of my experience from vanilla master
and that acts like you should already have the luminite armor
but anyways, double jumps are very good i agree, i actually realized with what you said the tracers could benefit to a double jump to one of its iterations on the crafting tree
so as to not add overchoice
the acceleration on wings is wildly inconsistent until the second tracers
having a second jump would make that inconsistency be nullified
hi gravity globe rework gives another jump accessory!
oooooo
@half imp i didnt forget dont worry
hi there hisser
#suggestions-posting message i wouldn't necessarily use either infernum or "sentries only" as reasoning
@low osprey ^ yeah this reasoning is not very good
Post-Storm Weaver, Post-Exo Mechs, Post Old Duke, Post-Providence, Post-Moon Lord
Nothing beyond that
what would a post-dog sentry even be
There could be at least an auric-tier sentry
or yeah what would that be
I don't have any idea on how to design weapons, I just noticed the gap and made the suggestion
Just something with Auric-tier damage, and crafted from auric bars. That's all I'm talking about. It's up to the devs to decide how they should work.
i think the problem is just the fact that you don't have much reasoning beyond there being a gap (which cal devs have no real obligation to fill, since summoners get a decent chunk of content where that gap is)
Yeah, but it's a niche that some people like to play. It's well known that there is a good chunk of the calamity players that like to do challenge runs like that, and it's more content for the players that like using sentries.
The rest of the game is already pretty solid, it's just that part of the endgame that doesn't have much
challenge run is not a good reason to fill the gap
ā(Weapon type) doesnāt have a weapon here, so therefore one should be addedā isnāt good reasoning
Yeah
if every gap is filled for a subclass then is it even a challenge
as i've said (and i don't mean to be rude), sen- yeah that
So what could be a good reason? It's a pretty big gap there.
!!!! !!!! !!!! true!!!
holy
you'd probably want to use precedence of something being added specifically to fill a gap for a subclass, but i don't think that's happened ever
@tidal epoch Luxor's Gift will get reworked in the next update
Oh, nice
last thing luxor's needs is a fuckin buff
I mean, summoners Luxor's gift is pretty much useful on early game
especially to summoner
i dont know what ur saying but all you need to do is summon it with something with high base damage like deathstare rod and it's pretty fuckin good
Like on late game i dont find it great, but I can see the idea, never tought of that
in endgame people summon it with that one shadowspec remote and it's fuckin busted out the ass bc it's like a 600k damage minion
Luxor's Gift is the top contender for the most OP item ever
a preboss accessory that is viable for the entire game
universe splitter my beloved
Lol
I did not knew it scaled with the damage of the weapon used too
doesnt it literally say that on the tooltip or am i misremembering
It could also just not scale
scale with summon damage multipli- no don't
^1.0006 damage modifier
absolutely busted; remove forever
i third this
It's
It's a preboss accessory what do you want šØ
600k damage minion postgame
Universe splitter luxor's is an entirely different problem
I hate bast statue
This is incorrect - all of prehardmode it is the optimal accesory choice except when using the very broken main summons
and as far as I'm aware using the summon + another class (with good weapon choice) makes it viable literally through yharon
Luxor does not need a buff, but it's also getting a rework
@low osprey I get the sentiment but like. Rainbow Crystal Staff. and the others you just mentioned all kinda satisfy post Moon Lord sentry roles, at least in my eyes. there probably should be more visual variety to be fair but i'm not quite sure what the goal is
Rainbow Crystal is just insane enough to not require upgrades if you really wanted to stick with it because of how much it reaches enemies for crowd control
Banned btw
and literally the turret that you get from Thanatos is the one thing that surpasses it
imo the turret should require a very high power cell charge to summon one so you can't just refresh it ad anuseum
cause it is genuinely broken
like 4 summons per charge
the goal is to make sentries only easier/more interesting
By the way (for totally no reason in particular), has the week before that suggestion been skipped by the bot? 
i know this is the goal, and i agree there should be a couple more options post moon lord that have unique quirks to them, but they'd have to be particularly broken for those specific stages pre-Exo/Calamitas and not power creep the Munitions Beacon at the same time over Rainbow Crystal
like i can see a Providence or Yharon specific Sentry
but the way Rainbow Crystal functions lets it deal absurd amounts of damage to enemies and bosses with huge hitboxes
it would be very difficult to pull off without nerfing the Staff severely
rainbow Crystal isn't even that much stronger than lunar portal
It only performed better on Providence iirc
which makes sense bc single giant target
there are actually already a handful of sentries at these stages
- The profaned enemy one (used to be called Energy Staff, idr the name)
- Guidelight of Oblivion
- Aqua's Scepter
- Cadaverous Carrion
- Atlas Munitions Beacon
- Perdition (going back to being sentry)
The first one's Sanctified Spark, I think
yeah
i will be fair, i did have a potion mod that buffed the summoner potion to also add +1 sentry to its effect
so i probably should go over my numbers again
but i remember it also helping a ton with Calamitas especially during her adds phases
Wdym going back?
What's the second one? (Not vigilance)
vigilance and metastasis
She also has cinders of lament as ANOTHER summon weapon
summon weapon but not minion
it's fine for her to have a bunch of summon weapons
It makes sense she's literally a summoner mage hybrid

make all her drops do summon or magic damage
that's already a thing! It's called installing The Stars Above
never even tried that mod tbh
ye that was weird
Sentry that follows the player -> ??? -> turned into regular Summon
like surely there were better solutions for that
i would be very surprised if ooa was ever expanded upon
given how most people either don't care or straight up dislike it
also its collab content
i dont think cal would particularly want to expand on a collab that happened with specifically vanilla
Yharmy but itās just ooa covered in auric
true
@thin lake this is pretty specific and also doesn't have very good reasoning and also also the post-devourer moons are dying as soon as the distortion is made because they fucking suck
okay, what are the fucking rules to this suggestion box
cause you're just framing it as a complaint bait box at this point
the rules are in the pins
you definitely spent too much time outlining specific implementations instead of trying to explain what the problem is
what does adding an OOA tier actually accomplish, especially post-Devourer, which is one of the most gear bloated tiers in the mod?
if we're doing something similar to OOA for post-ML it shouldn't be OOA expansion I don't think
ignoring the fact that DD2 is like. super dead so cal wouldn't even have much to draw on, due to it being a crossover event it's mostly planned to be ignored like deerclops
yeah
it can be more unique
and yet i can't suggest a new event after that cause it'd again be specific
also betsy actually being canon to calamity lore practically breaks it in half because yharon is supposed to be the last dragon, and as previously mentioned the holiday moons are notoriously bad design
you could suggest an event should be added in the post-moon lord section because there is a lack of them, but yes, you couldn't suggest a specific one
and how the hell are the holiday moons bad design?
are you kidding me?
but that's the point of every event in this game no?
you just deal with a unique horde of enemies
OOA did pretty good to stand out from the rest
cause it also requires you to focus sentries
OOA is the only good event in terraria actually because theres actually something you have to do
the number of enemies you need to kill to actually get enough ASE to make all the gear you need is ridiculous, and on top of that most of their drops are useless clutter and they drop like 5 of them each once you get deep enough, so your inventory gets filled with a ton of garbage. furthermore, there are a total of ZERO new enemies, and literally all calamity does is shorten their attack intervals, increases their iframe time, and boosts their stats; they don't even actually get any new AI, it's all numbers and it's all super boring because the point that the moons actually become threatening, they just becoming undodgeable because you're fighting like 15 ice queens or pumpkings at once and there's literally nowhere to go so you just kite them across the whole world. and also have to throw all their drops out afterwards
it's not like how vanilla handles events at all
okay, i thought you were talking about the moons overall
because yeah they do suck in calamity
goblin army in hardmode gets this huge powerspike and a central focus on the goblin warlock, while the other goblins are more like fodder to make it harder to move, the solar eclipse is great at this because it incrementally adds new threats like reapers and mothrons as you make your way through early hardmode
i just like the idea of returning to those events for the new materials
calamity's upgraded events are done with all the grace of a raging bull in a china shop which is to say not at all
i mean
solar eclipse could add a godzilla boss if you defeat enough enemies
since mothron is a reference to the kaijus
huh?
unless mothron is something else
that doesnt solve the problem of them dropping a million low tier items that quickly clutter your inventory, or that the rest of the enemies in the event would be nearly harmless at post-devourer
they definitely can drastically lower the drop rates post-Devourer
but idk how to solve the enemy problem
even if you just spammed bigger numbers on them the issue is your drastically increased technical ceiling and movement abilities that you could use to mostly invalidate them, making everything else mostly just an annoyance to reach this new "mini" boss, which at that point, might as well just be a normal boss, as seen with old duke, which calamity doesn't plan on adding
the events are just going to die and their materials will be moved to the distortion Eventually⢠which is just all around a better idea on all fronts
the only other thing i can think of is making an event similar in structure to OOA based on the concept of Draedon searching for a means to purge the Astral Infections
like building a spot for him to collect info and defending his location
ngl i think he could do that himself š
instead of coming up with the theming and reason the event exists you should be focusing more on why events need to or should exist in post-ML
regardless, if calamity does add a post-ML event, it will probably be yharmy because it has been an on and off idea for a literal decade almost
the problem is the post-Moon Lord progression structure is mostly airtight
lol?
yeah the dev team already has some ideas and plans for events in post-ML
like a post-Providence slot is one i can think of
not really, it's kinda bad
you go from Dragonfolly to Profaned Guardians and Providence, then you kinda have an open ended set of paths before Devourer
post-ML progression sucks bad rn, it's probably one of the easiest places to mix things up right now, like everything between moon lord and devourer is so ethereal; people sometimes do polter as their first post-ML boss bc he's such a nothing burger rn
and then after that it's just 3 bosses in a row no other content
unless you count auric mining i guess
"points at ammo distribution"
upgrades to older ammo types?
accidentally too because he'll spawn before you have enough Necroplasm to do anything
post ml ranger is literally just ammo being overriden so you use what has the most damage or you're using basic ammo
god slayer slugs are just luminite bullets on steroids but you could make a case for Uilelbloom Bullets being better Chlorophyte
and then just get mogged
literally
?
i hate how fucking cool polter's spawning method is it's one of like two and then his fight sucks and also there's no way to actually control the spawn method
uelibloom ammo?
yo they got that dollar store calamity
there's no Uelibloom Ammo
i'm just suggesting it could be a thing
oh
you were talking like it already existed
it is late
also there's the whole issue of like
nah not next update, too soon
gonna take a while
dead like, no more things for it or
1 endgame ranger weapon not doing this
and that's the lag machine
yeah i'm not a fan of defaulting to musket bullets for a little gimmick
replaced entirely with a new thing in its place
it sucks that calamity debases ammo mostly, but i can't exactly blame them
but why tho, are they replacing life alloy too?
also
due to how terraria works, it's just really hard to make actually mechanically interesting ranger weapons without making them converts
Uelibloom has no connections to Life Alloy?
uelibloom doesnt go into life alloy but i think it is dying too but for different and unrelated reasons
half of this issue could be resolved by making gimmick ammos into normal ammo
uelibloom is dying because tree bark and providence have literally zero connections, and also Third Plant Ore
life alloy is dying bc the only reason it was still alive was pretty sprite
it's literally just a bloat material
if they remove the weapons that need it I will be very sad
oh shoot never heard of that
miracle matter in shambles
good news
profaned ore sounds interesting though
Miracle Matter will live
actually wait hold on, that means the Tarragon Armor also dies doesn't it
especially hyperius bullets
yeah i mean, i might be remembering wrong but maybe it was ozz, maybe it was someone else, but tiercord was doing a material tierlist once and someone mentioned that the only reason life alloy still existed was because the sprite looked too good to scrap.
of course, this was long enough to be back when fab was still in charge, and ive heard that it is highly likely life alloy dies soon, so look forward to that
it's connected to interactions between Draedon and the player and also, more useful
lmfao could you fucking imagine if cal scrapped all the elemental weapons just because life alloy was dying
I
no they're just going to be rethemed to be cooler i think
that's not my concern
they're already removing the elemental weapons I like
i mean maybe, it depends on if they can get pawned off in other places in progression
yeah but losing tarragon armor is gonna suck a bit, it's a nice set tbh
don't say Elemental Blaster
unless they transfer it to profaned
tarragon armor SUCKS that thing is literally just orichalicum with bigger numbers
the set bonus that's transferred to auric tesla is why i like it
which one
yeah this could go
my favorite weapon in vanilla is the Daedalus Stormbow so them removing its only upgrade that still plays like it SUCKS
Devastation has banger sprite that is also dead just because it's bloat
tarragon which has heartreach potion effect, decreased enemy spawn rate, and some damage reduction iirc
so Life Alloy can definitely go bye bye
rework
oh lmao
please dont be that
all of Elemental weapons will be reworked and rethemed
that's what it already does??
it already is a better daedalus stormbow if you think it feels like ass why would you want it to be more like stormbow lmfao
???
I think you're mixing up what I am saying
huh?
im talking to steen tbf
why are we switching from Tarragon armor to Planetary then to Vanquisher Arrow in instants?
please just be a better daedalus stormbow
it feels like ass rn
lol
great questions
but it already is a better stormbow
it homes instead of just shooting arrows everywhere
that sounds like a bug also why the fuck and how the fuck are you using vanquishers with planetary annihilation
that is a post-DoG ammo and a post-ML weapon
Vanquisher homing is really weak tho
yeah that
Extremely confusing conversation
when you guys said elemental i thought you meant the exo weapons
I can't
the miracle matter bow is just a homing lightning bow
I'm multitasking this shit with eating my lunch right now I can't
Hi cog
agreed
brother
Just wanted to say more post-ml ammo variety would be good !!
bruh moment
I swear there were plans for that
Auric tier...
I have literally 14 ideas for post ml ammo
well
i'm still relatively new to calamity š
just arrows
I have 27 ideas for bullets and 7 ideas for rockets
isn't there? i remember hearing there were plans
ye there's plan for new ammunition
okay 7 new rockets is a bit much
I have screenshot I think
how did you even come up with 27 mechanically distinct bullets, let alone 41 ammos total (rockets are not real adding rockets is hell it will not happen)
I remember it being discussed awhile ago but this update has taken 500 years so time feels fake
rage
awesome
Are there even 27 post-ml materials
ngl kinda curious
also coming up with ideas for my add-on so it isn't just bosses
there are 16
not counting like
bars
auric bullets but they have insane knockback because the ore just flings you around when you touch it
i am curious what the implementations are tbh as i was trying to say earlier
or fuse bars into bullets
wdym?
like what were your ideas
as i mentioned it's hard enough to come up with good distinct ammo types in vanilla, let alone base cal, that dont overlap
FUCK
Silva planty mush bullet incoming
I lost it, the fucking new ammo progress
rip
but yeah there's plan
Idk if this is the best place to talk about all of em but I can discuss a few
if you'd like
so my question is why not just make some new bullets post-ML that are direct upgrades over previous ones
oh yeah not all of them but just a couple of the more interesting ones you had in mind
Welcome back Enhanced Nano Rounds 
one morbillion dollars to hallowed point bullets (they're nothing but an uninteresting flat damage increase)
tbf that's not the version of hallowed points we got but
that was the original plan
but uh
tungsten bullets... 2!
kingsbane my absolute beloved
that was actually the one I was going to mention
I want different ammo choices in the same progression for more variety tbh
the same tree of cursed, crystal, and ichor but post ML is all i ask
cursed and ichor postml sounds lame as hell
we already have cursed postml it's called literally any debuff bullet
and ichor is, well, ichor
not literally the same effect, i mean the same distinct options
I wanna bring back acceleration rounds except making them post ml, gain dramatically more damage and pierce as their speed increases, but start out very slowly
ichor darts splitting up will not be the stupidest thing for me
Post-ML Crystal Bullets gonna hit balance like a nuke
dart rifle my beloved
basically rewarding the player for leading their shots
that would be pretty cool, like super duper slow almost not moving kind of minefield type effect that then jettisons off after a couple seconds for high damage. you could even add a lil modifier for speed to the damage if you wanted. that would be neat
that's kinda what I'm doing
btw i almost threw my headset when i saw the dart rifle had "material" in its tooltip and saw it was just a transmutation
Welcome back Gauss Pistol
i was gonna say xenopopper but that doesn't make it bad
also another idea is simply exo rounds which gain more and more buffs the longer you fire them out of a weapon
one morbillion years dart balancing hell
perhaps in a better time, a better place, charged dart blaster may return
so you mean hitting bullets consecutively leads to the better speed
supposed to be based on smart weapons from cyberpunk
nevermind found it
oh like emphasizing the elemental mix thing where it stacks more debuffs the longer you get consistent hits or smthn? or something else
the bullets individually start out slow and weak but overtime gain a lot of damage and piercing as they gain speed
not quite
i c
so a reverse luminite bullet
the longer you fire and hit targets the higher crit chance and homing they have
i would need to use it to better understand it
honestly the idea of homing bullets starting out shit but getting stronger homing the longer you can actually land hits would be a pretty cool way to balance them ngl
that way it isn't just turning your brain off since you at least need to land a couple shots at first manually
also an idea for arrows were storm arrows that call down lightning after they hit something
making it where you hit struck targets twice and can also hit targets if you miss but still hit close to them
also I was thinking of making them damage the player akin to rockets
I canāt tell if Iām a snail but hyperius could become elemental set or something (3 bullets immediately post-ml is a little iffy but it seems fair for a whole new area of the game + thereās already 3 post-golem with it now
so kinda like icicle arrows but stronger? would the lightning be able to hit other entities in its path?
yes
I should probably mention when these are gotten actually
worms hate him! find out this one simple trick this arms dealer used to channel the power of thor
makes the homing so strong it homes in enemies in the complete opposite direction from where you're firing after like, idk 2 landed hits
the lightning is just the daedalus crackhead golems lightning
Exoblade the ammo
lmao
these are from nuclear terrors
if you can't guess what exo bullets are from I have concerns
these are from storm weaver
btw these are ammunition I want to make for my add-on
where else could you put it tho that has somewhat rainbowy theme
the concept of ammo that's from storm weaver sounds cool
like confirmed I want to make
hallowed 
they're arrows
unless you make the empress superbuffed after moon lord is dead
it does kinda suck that the new ammos are just more vertical progression rather than more sidegrades tbh, but i get why
wait a minute
Post-eol and arms dealer sells them
put Holy Fire post-Providence instead
wait yeah LOL
now post-ML has only 2 bullet types
true
problem solved
also I wanna make some type of abyss bullet but I don't know what I'm gonna go with
why are there profaned bullets the same tier as luminite and not after the profaned boss
i assume u already have reaper teeth arrows right
no actually
Black Ink arrow
my idea for abyss arrows are actually based on eidolon wyrms
no unique material drops 
i was gonna say they seemed better for the bullets lmao
Cause profaned needs to have some content of itās own pre-provi
guardians
what about something from Dragonfolly
dragonfolly is likely being moved
definitely being moved
wdym
Diet provi
to hivemind tier
HUH??
I mean.......
hivemind and perfs go to early pml
ye I guess that's fair

