#suggestions-discussion
1 messages · Page 382 of 1
It still might be too long tbh I'm not sure
should i send it here just for some time to check if it's too long?
Honestly the entire first sentence can probably be cut since it's just repeating the title basically
1122 characters total
cutting the first sentence would fix that
should i delete the first suggestion i sent?
no, you can edit
it might take a little bit for the reaction to be taken off though
or maybe not, idk i don't work here
alright
depends if the bot is online or not
so really its a 50/50
hope it is online
suggbot quantum superposition
(it is not)
your sugg killed suggbot 
raesh you lied it is online

i'd say it has a nonzero chance
Bot might have been dead when it was supposed to send suggs bc the last ones I see sent were like. Four weeks ago.
@inland saddle pretty sure the bot has been slacking on sending suggs to dev, there’s been at least two periods where it’s failed to send anything. Probably because it’s been down 
oh yeah it missed them for 10/17
there were none for 10/24
I'll go through in a bit
Discord issues have been slowly getting better by me just brute forcing my way through server errors
Very fair, ty for your work
discord just really hates nycro for some reason
I literally forked the library I use and manually implemented auto-retries for server errors (errors on Discord's end)
And it's working better now
Not perfect but I'm still tweaking it
@scarlet musk - Your suggestion has received an updated status!
[Add one or more launchers or launcher-adjacent weapons to pre-hardmode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frozen kite - Your suggestion has received an updated status!
[# Calamitas and her Brothers should be given her own mask]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
yooo let’s go
why 110 though….
109 people liked the idea
this one, really?
interesting

i didn't think people cared about masks
i cared when i wanted to collect them all
and noticed she was missing for no good reason
guys how many time usually does it take for a suggestion to be posted?
i think the pins says 24 hours right?
yes
yes
alright
be patient brotein shake
Calamity Vanilla Changes Reverter is stuck in 1.4.3 hell
also uh
sorry
this is like
my first suggestion
just lower the difficulty at that point
it's fine, there are rules in the pins but most of the time there needs to be a reason to fix a problem and this doesn't really have any reasoning
disabling something like auric bars in zenith doesn't really do anything but make the calamity experience worse, so there's not really a reason to add a toggle to something like that, unlike the early hardmode rework, which at least has the justification of being mod compat
that also
if the game is too hard, play an easier difficulty
that's how vanilla would handle it too
I am on "baby difficulty for stupid little babies" classic mode
i assume you've beaten vanilla before at least, right?
yea
what exactly are you getting stuck on?
I'm not really sure how disabling calamity changes would make classic mode easier, there are very few that affect it directly
ig some weapons are buffed or nerfed
His Ice attack that keeps shoving me out of my ufo
And the fact that his phantasm dragon is like
50% harder to kill
Lunatic cultist is beating my ass
does LC still have any changes in normal mode? i dont think he does
what exactly is different between this and vanilla?
i don't think cultist has any changes in classic mode compared to vanilla
im pretty sure the only classic mode differences is the hitbox size increase and the contact damage changes
both of which would just make the fight easier
yes
pretty much everything in vanilla has contact damage
Vanilla loves contact damage

i think vanillas contact damage is fine and makes sense but some of it is egregious
calamity just makes it worse imo
contact damage sucks
there are a few instances where it makes sense but most of it suckssssss
give this person a true
YEAHHHHHHHHHHHHHHHHH
i think almost every enemy in the game should have zero contact damage and instead have telegraphed, fairly predictable attacks
like there are some exceptions where its kinda part of how they work but idk
king slime maybe i dunno
but a rune wizard should deal ZERO contact damage
not 400 because you're 'getting hit' by an easily avoided enemy, but 0 because its an enemy that's easily avoided in the first place so why should i have to worry about this dude who can only spit murder balls at me and can't even move, doing anything substantial to me in melee range whatsoever
hollow knight is critically acclaimed despite having perma contact damage on everything
that doesnt mean it's been accepted btw
Guys hear me out, persistent binoculars that work on the vanity slot
It is designed around that being there, and also it still gets criticism for that
yeah like it does get a lot of criticism for that in spite of it all
Old name for wulfrum amplifier
Hey guys fun fact
Do you know that Storm Weaver is the only boss without a special 100% drop accessory?
I wanted to make a suggestion about it, but again, I really don't know what to write there other than "do it for consistency" 
there is no reasoning for that
Yeah that's why I'm asking
Maybe it'll get one in the form of an Expert mode accessory.
No I mean the Normal mode ones
I mean it's just weird to me that all of the other bosses have this cool thing going for them and this one just
Doesn't
Storm Weaver is free, not only from the clutches of the Distortion but also from the conventions of the boss loot distribution.
Copium 
Already have plans for storm weaver expert equivalent accessory
i may or may not have forgotten that the name changed at least 3 months ago
i think you mean 3 YEARS ago
i mean i'm not wrong
at least 3 seconds ago, even
Understood 
(Still a bit strange that it's on normal mode for other bosses though
)
That's being changed
calamity makes all expert items available in normal too
including vanilla ones like soc
But that's not staying around
I really didn’t think you were meant to play calamity on normal mode.
you can do whatever you want
difficulties are just difficulties and if ur bad at the game you play on normal because that is what would be most fun for you
no big deal
Transformer retier,,,,,,,,,,
Isnt this planned already
Swear i have heard something like this in spoiler talk before
so i took a look at the future content doc and i don't see anything about ore slimes yet
It’s dev_plans.png
what if we made angry dandelion drop 1 perennial ore
there's definitely stuff about enemies that drop ore, it's just not one bullet point
killing ore slimes is 100% on the agenda already and has been for a very, very long time
it's just
yknow
good suggestion ore slimes are stupid
enemy design 
Its a good suggestion meaning there was a solid chance devs already thought of it
getting ores via combat rather than mining technically should be more engaging
but like calamity non bosses lol
a lil gremlin guy that you have to chase but also attacks you by chucking the ore
Ore slime more like
yes
i wish
i feel like this sugg might get monkeypawed
ore slimes are gone but now its all fishing only for renewability
Every ore is now chlorophyte that grows in sand
#unknown
you've seen it teased in Patreon before
scary #unknown of death
note that i said might, not will 
i just took the opportunity to slander fishing
fishing more like peak
again
fishing more like pissing
for the patrons
#663595792690315264 message
scary #unknown of famine
fishing more like fishing
I'm not sure how i feel about ore slimes. On the one hand, having a universalized design language for "this is the thing that drops the ores" makes sense, and it gives playthroughs some resilience against the mod getting updated partway through and adding a new ore after worldgen. On the other, they definitely feel perfunctory rather than creative. I personally think they should get added to post-ML Slime Rain, but that's a separate issue.
Also, yes, if you've made an optimized mob farm (as many players do), their presence obviates the intended purpose of later-game ore addition, that being a recurrence of the initial exploration/mining phase of gameplay.
ore slimes arent unique and thats the issue
every mod and their grandmother has an ore slime
ore slimes have always and will always suck
you want ores to drop from slimes? we had a tool for that, it was called putting the ore inside of the slime like vanilla does
thing that drops ores renewably? fuck yeah thats awesome
that thing being a slime? fuck no thats lame
sure maybe it was cool when avalon did it in 1.1 but we're well over a decade past that point
🌊 ✍️
screw it
perennial elemental
cryonic elemental
uelibloom elemental
no flag yet this could get in
flagged
@celest river uhmm actually.
This is overly too specific which is against suggestion rule(no specific content suggestion) you can read it in the pin of this channel methink. And isnt Satan from Christian, idk about Chaos but i dont think its a part of Norse Mythology. Calamitas isnt qualified as a god because godhood in Calamity isnt qualified by strength(Slime God is one of the weaker god). 70% hp increase is too much and theres many way to increase lifesteal/life regen to the point 1% hp per attack is very minor(though percentage hp usage would be good for that one magic weapon enchantment cuz the drawback is too low) and it being helmet piece could ruin some build because most endgame Calamity armor bonus is from set bonus.
Though im not an expert at game design or balance i do think that reverse berserker mechanic can be broken(ive heard that ||Queequeg in Limbus Company used to have reverse berserker mechanic due to bug(shes supposed to deal more dmg the lower her hp percentage is but Project Moon spaghetti codes caused her to deal more dmg the higher her hp percentage is) which result in her casually instakilling anyone with counter.|| so i think its better to use normal berserker mechanic instead of reversed one.
Oh and a few more thing is that adding or referring more gods can be quite troublesome due to the need to provide their lore and other stuff along with their addition, which is probably take quite a long time.
i hope the message isnt too long teehee
alg
Oh I see
Good to hear 
all timer in sugg posting
It’s no fogbound but it’s pretty good
Mods, ❗ his skull
Also, Satan isn’t Norse, he’s Abrahamic
Neither is Chaos, it’s got a LOT of different religions tied to it tho so maybe it was mentioned at some point somewhere?
we already have supreme calamitas who is basically a god
@vocal wedge thought of you when I read this
Also like how they mentioned SCal but not Perfs or Hive Mind or Yharon or Guardians or Anahita or Brimmy or Golem or
something that is technically the same as chaos exists in many myths and religions although norse myth has a different origin
something about a giant dying and its body became the earth
iirc
Look at that subtle off-white text. The tasteful incoherency of it. Oh my god, it even has an SIS.
Foreboding...
I'm just going to delete it, stop making fun of a sugg that's been flagged 😭
@teal yarrow this is already done in the next update
Shit mb i didnt know
Ill erase
I don't know if it's even in changelogs or not so it's no surprise you didn't know, but yup we've already got it covered
I mean what are the contenders needed here if we try to avoid any resprites?
Hallowed already has the Mechs
Aerialite slimes are actually kinda neat imo but maybe can move it to a low chance off Harpies?
Cryonic could be moved to Ice Claspers if spawn rate is ticked down a little or rates are non-guaranteed
That would leave Perennials and Uelibloom though
And technically Auric since it lacks a renewable source outside of a low chance from Titanium crates
uelibloom is dying eventually, Auric has a new method, Perennial is dying eventually and also the slime might die in 2.1
Aero slime is probably the one slime that will stay
In that case replacing the slimes sounds could be a simple value change for Claspers to cover Cryonic no?
It is yuh after all
If the other two ores are getting bashed out anyway down the line
Hell yeah
I love my lil wing bubbles
perennial is dying? i thought it just got reworked
what does this mean for life alloy?
i think perennial as an ore is dying
it might exist transformed into something else
but not an ore
also when did perennial the ore get reworked
Reaver Armor got reworked a while back but also that's not dying
Tbf Perennial is a weird ore for Caverns
Like it feels weird having two very plant-y ores and neither one is Jungle or Purity related
It'd be funny if Purity was actually used as an ore gen zone as an incentive to help stave off the evil biome spread lol
? Uelibloom is jungle
i thought the transformation of the ore into something else was the reworking of perennial, i knew the ore as an ore was dying, but if the material was killed outright that would leave life alloy in a weird spot
Sorry
yeah I was specifically meaning the ore/bar
I mean it'd mostly just mean you'd need to kill Ravager for Life Alloy
The new thing will not be an ore and not need a slime type thing because of it
???
life alloy is stupid anyway
why the fuck would they leave life alloy in and make it only drop from ravager
are you trying to say we don't need 8 billion materials crafted out of other materials
if one of its three components is outright removed it would either die as well or be reworked
heresy
this is true, i just hadnt heart about it dying yet
Because someone on the dev may have a burning hatred for the playerbase idk
no we got rid of fabsol the dev team wants to make an actually playable mod now 
Lmao
I have a mod for you
the fact that half of these are in basecal seems pointed
they call it miracle matter because it's a fucking miracle if you can manage to craft it
😭
this is an old unlisted video of mine. enjoy shenanigans.
back in 2016 people would've said this was peak
wait smh you forgot to put crystal shards back into cryonic bars
I mean the ingredient variety is one thing, the amount used at all stages is another. This just feels like the equivalent of two little kids doing the crafting equivalent of "I got you!" "No, I have a bulletproof vest!" "No, I have vest-ignoring bullets!"
i would bet money all of these (added) intermediate materials literally do nothing except craft shadowspec bars
Repeatedly until neither one even remembers what they set out to "win" in the argument
No they all are used elsewhere
Anywhere all 3 souls are used automatically was replaced with the souls + hallowed thing, for example
lmao
thanks Galactica singularities for being fucking stupid
honestly gala sings and the souls are both so weird to me
like why do we need items that craft with all the souls you could just make a new material at that point that ISN'T JUST ONE MADE FROM PREVIOUS MATERIALS
Or just use the previous ones
Ngl I put off making anything using those just because I already farmed Deus a bunch and kind of turned all the fragments into tiles lmao
mech souls only having like 2 unique crafts has always been so dumb to me
And really don't want to do it again
can we take like half the triple soul recipes and make them just take like, 1-2 of them
gala sings being in everything turns it from a cool item into an obligation
you could just using hallowed bars instead of souls tbqh
they're post three mechs in cal so it's nbd
or chloro
chloro is also there
What triple soul recipes even exist besides tex, angel treads, and the pickaxes
theres a number
i remember blood orange and avenger emblem off the top of my head but i know there's like... 3 more
Pwnnage needs it i think
bc it always pisses me off whenever I'm trying to craft something and "oh whoops i need fucking mech souls"
True Night Edge too iirc
"i have to refight sprime"
i feel like it would be because you would need to farm the hell out of them and also a lack of things for them to do
it's not like firefly in a bottle does anything
firefly is a bug
soul of fright in a bottle makes everything scary
like what if soul of sight made everything brighter
and soul of might makes everything stronger
and soul of sight makes everything see you
and flight gave +50% duration to specifically rocket boots
Make them like QoL candle buffs or just work Candles into being the candle mats maybe?
if you wanna come up with unique arena buffs for all of these, go ahead, but it sounds a lil obnoxious for arena building lmao
we need to add more words to over the top nohit titles
Good
Minmaxing arenas deserves to be obnoxious
i mean it kinda already is with sunflowers lmao...
at least the bottles and laterns work from platforms
i think
lanterns do
sight in a bottle gives everything homing
might in a bottle gives everything infinite pierce
Fright in a bottle gives everything +50% crit damage
*against you
Like the Mech Souls could be fun as candle buffs for exploration. Like Doze said, Sight giving like a Night Vision buff (self-explanatory), Might maybe could increase mining speed (putting added power behind your strikes), and Fright could reduce spawn rates (because of emanating fear)
but why
we already have candles
i think making them do anything that's ostensibly positive is dumb, personally
lets be honest the only reason star in a bottle even does anything in the first place is because terraria's design used to be mana centric and then after it wasn't, it's just been repeatedly kicking mage in the balls for the past umpteen updates bc mana is poorly implemented in vanilla
Again, they'd be useful for exploration only. I mean idk what else they could do if hypothetically given buff effects but also not wanting to be mass farmed for arena minmaxxing
Perfect ideas
yeah so don't give them buff effects
it's like a bandaid on a gaping wound
just make them like
spin around when you turn them on or something
calamity is saved
Ngl I wonder how many people fill their arenas with that stuff only to use Meteor Armor and set boost guns or later just Mana Flower
lmao
to be fair it still benefits mana flowers
No, fuck that good logic. You now use all one of all three to craft a Soul of Blight which is now worked into Galactica Singularity and Ascendant Spirit Essence recipes
...actually the spirit bottle talk does give me like
An actual unironic idea alongside Effigy of Decay
Like what if Souls of Flight and Aerialite could be used to make an effigy that, in range, nullified the effects of space gravity?
(Disable during bosses maybe idk)
gravity normalizer potion:
I mean yeah the potion exists
weaker normalizing
But that's like saying Effigy of Decay shouldn't exist because Water Breathing Potions exist
One is usable anywhere in the world for a player duration, the other's usable in a limited range forever.
Honestly, I wouldn't mind if they killed Effigy of Decay
effigy of decay is sulphurous water immunity
there's nothing else that gives it, I don't think
Also water breathing
the water breathing does not matter
ngl
if you removed the immunity only like, half as many people would use it
if you remove the water breathing almost nobody would stop using it
It does for base building and early game, it's really nice not having to chug potions going through water each time
it matters a tiny bit when going down to the abyss early on
But I agree, it's probably underused anyway since rn Sea King is busted as hell for Sulphur/Abyss exploration
how often are you spending that much time deep underwater in the early game
And Sunken Sea
I guess that's pretty true. Now I wouldn't mind if they killed Sulphurskin
A lot tbh, I like Sunken Sea and Sulphur Sea
lol
sunken sea is full of air pockets
sulphurous sea... what else are you looking in it for other than the chests? you only need to go down once or twice to get those
i suppose if you die to the poisoning
then you'd need a few potions
I know it is, it's just really visually annoying. I know I'm definitely in the minority on that though
Sunken's the main place it's useful since you will spend a lot of time underwater, but again air pockets and the one accessory that regens air if you stand still
Decay is more so just to make things easier for base setup if underwater or for adventure maps
Anyway I ramble nonsense too much
this is probably being removed from it tbh
just sulphur poison immunity instead of both
Aw
Wait I thought it was in consideration still for working on NPCs too
a suggestion for it was made here
Or was the plan to scrap it off Decay and move it solely to a Pylon effect
That suggestion hasn't even made it to the dev server yet
but what is likely to happen is Sunken Sea Pylon gives water breathing when NPCs are nearby
Aye, it was mine and you mentioned there were plans around it- something like "We have some plans around that already with Sunken Sea pylons, decay could work too but might not"
Ngl I doubt it would
It's like the lab turrets, really niche sugg that not a lot of people would care about in the first place. If plans are already in works for the Pylon to have the effect instead, then the Effigy would be redundant for the most part
i’ve always had a headcannon that we’re orange slimes to be added to the game they would have wings and be found in the sky…..
should replace the aerialite slimes 
@ yuh you've been turned orange
if you edit the ping into the message afterwards you will still be able to see the person without genuinely pinging them…
tyrant can testify i tried it on him

is that a request or sarcasm?
i was talking to doze
fuck it ill try
- flight: +10 wing time
- fright: ale effect
- light: permanent shine pot
- might: +100% weapon knockback :tr
- night: uhhh idk lol
- sight: binoculars
Night gives owl sight potion thing
unrelated but what if you made the mech souls less mech-y by making them drop from other enemies after their relevant mech is defeated
like, you kill twins and you start getting souls of sight somewhere else
+10 flight time per tick
balanced
hallowed bars
permanent binoculars from walking near a tile sounds very funny I'm ngl
but they're literally meant to be mech-y
idk why we'd change that
Also like what purpose does it serve gameplay wise
Hallowed ore is also a little silly but it's to match the other mechs spawning ores I think
Hallowed ore i can see because
A bar with no ore is odd
But idk what reasoning could be for souls
... Although we could have just made chlorophyte spawn from killing the last mech instead, and then made it spawn in larger quantities
that also means no chlorophyte ore before it's minable
its known that in calamity souls tend to spread out and cause havoc when you beat the boss that is containing lotsa of such souls
its used to explain hardmode and other progression points
but then again, mechs kinda just randomly spawn ores for no apparent reason...
other than souls ig
I see no gameplay reason for this change
Also this applies to vanilla
true
to be fair WoF spawns literally entire biomes
Flight: Wing Time, agreed
Fright: Enemies in range now move at 0.9x speed.
Light: Natural light is always as though 12:00 PM.
Night: Natural light is always as though 12:00 AM.
Sight: Gain the effects of Binoculars and Spelunker Potion.
Might: Enemy drop rates are boosted by 5%. Enemies now take and deal damage at a multiplier half spawn rate mods (IE: 4x Spawn Rate means enemies deal/take 2x more. 50% spawn rate nerfs enemies by 50%. Does not affect bosses (CAN affect boss minions.)
Fuck it, bad ideas go
Can't you get Chloro via shimmer by killing Ravager?
make souls of blight double dot lengths 
that isn't what I meant
I mean in the world
remove all souls from the game
Fair enough
And chloro from shimmering the plantera ore from slimes iirc
(...actually kind of like the idea of a visual time lock that doesn't actually lock time lol)
Monolith go brr
Yeah, like a daytime or nighttime monolith
Except I think most are still affected by light levels?
go my aether monolith
I think Lunars do that too right?
make it like a post-ml monolith ngl
A platform with no lights on it in the sky is just as visible at night as it is in day?
i like the idea of visually time locking something for a fight
also i know for a fact that people are going to suggest the upcoming bakidon to either increase its time lock period or make it permanent or something
A lot of bosses do that but they just use background overwrites
It is permanent iirc
we might make it permanent we're undecided
I thought that's why it uses Astral Bars, it's also buffed to be permanent locks to time
I must be going crazy
I thought it was getting a rename to that
I'm officially losing my mind
cosmolight does have the time acceleration function so itd still be a decent upgrade...
Eh, ngl the move to post-Deus and needing Astral Bars rather than Astral Ore kinda miffs me on that. You need both Deus and Cultist dead to fix it, which Deus is "intended " to be the last boss actually requiring time zones to summon
yeah thats the point
you get the item that functionally deletes time once you dont require time for anything
before that you just have a timefreeze
Except why not move it to post Provi then, given Provi is a boss who does mechanically function differently at Night as well
she won't
^
because Providence won't be time based
Ah.
the buffed fight is being changed to simply using the summon while she's alive
that would be so nice
actually being able to dig in the underground jungle pre-mech
🥹
I still think it's a little silly given fast time still exists via beds for Mechs/Aureus/Deus and the Moons being important post-DoG, but I get the logic
bed fast and cosmolight fast are 2 very different levels of fast
all underground jungle miners must die
😇
a bed is around double time speed iirc
cosmolight fast is the entire day in something like 12 seconds
but my life fruit DDD:
bed is 5x time iirc
so a day becomes 4 or 5 minutes
yeah that's still too long compared to a post-Deus item
also forgetting to mention the sundials which, admittedly do suck to use but are still legitimate options
very different tiers of progression, Cosmolight is bed and sundial on cracks
like an indirect upgrade
yeah no im not saying that cosmolight shouldnt be post deus lol
because it should be
🫃
classic
please no more pointless vanilla changes guys on god fr
damn the chat didnt scroll im washed
wat were u talking about
soul stuff
oh ok
random crackhead vanilla changes are pretty bad i agree
We should add a ton of random vanilla changes and just not mention them in changelogs
Anytime someone asks you just go “nah that’s a vanilla feature”
there's already like over a dozen unrecorded vanilla changes
i know because i keep finding them
Now I’m curious
if you look through the github long enough you'll stumble on to something
@grave wagon please do not post in #suggestions-posting unless it is an actual suggestion; that channel is managed by a bot and random messages could mess it up
the idea of even more things messing with the suggestions bot frightens me
I mean, the soul reason we were chatting about it was mostly shits and giggles lol
It wasn't serious- might be why it gave you such a fright on sight
might.
o wait u alr said it
uhhhhhhhh
blight.
🐌
What, can't a gal make some light humor? It's only some easy puns, no need for the whole fight or flight reaction
Nothing worse than the usual wednesday night chats
no
you cant
Smh where's your humorous spirit? really shouldn't be bottling up your whimsy
what do you guys think of my suggestion? ik this is advertising it technically but it's probably not gonna get enough votes for it anyway so might as well just ask here since i was curious
and btw can i send the same suggestion a second time or not?
you'd at least need to wait until the first one is out of contention for voting
furthermore, if you sending it like, every single 2 week period in a row for a while, you might be asked to just stop since it is clear people aren't interested
yeah okay i see
i think i'll just send it a second time for the next 2 week period or like one right after sso just incase then i'll just stop if it doesn't get enough votes
the biggest difference is that the bed increases random tick speed and the rate at which time passes
But Cosmolight skips time
Each of them are valuable
well no new cosmolight is just a really fast speedup
❌
it skips time
you can't get, say, traveling merchants by skipping time
~~i really wish you could ~~
why can't travelling merchant stop travelling
world is in ruins where is bro travelling to
your mom
you can't travel on something that big
and yet he persists
one must imagine the traveling merchant happy
no i don't i hate him
He's taking all the coins you pay him with, melting them down, then using them to make weapons to arm his grand empire the next continent over which doesn't use that currency.
it is actually a speedup
120x
But it is not also a random tick speedup
it works the same way that Sundial works, but stronger
And more controllable
Beds are 5x speed, Cosmolight is 120x. It's very different
and moons aren't going to stay important post dog forever
oh you're talking about sso cosmolight i misread
I have a question. Now that TMOD allows mod development teams to add custom achievements in the game, will our "calamity" mod also add related achievements and the like?
yes, eventually
👍
there are many planned
However
can we get an achievement for doing 300 fishing quests
I made it for 500
that works
Achievement line for N = 2^x fishing quests up to intmax
🙏
bot dead again crying
@inland saddle :(((((
It’s back
That was weird
It didn’t crash it just disconnected
It was still running
Sugg bot is dying just for fun now
in it for the love of the game
@fervent orbit - Your suggestion has received an updated status!
[Improve SCal's arena's aesthetics]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
ayo?
Calamitas has been forced to take an interior design class.
While she is now better at making good looking arenas, she is furious.
Good luck with your next playthrough!
I'm sure noob will be very excited to return to see this
Yooo
Damn she already got 'em.
That was quick.
@tranquil perch - Your suggestion has received an updated status!
[Change the way SCal creates her arena]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Damn Calamitas is going to all the classes.
Maybe she'll be able to get a job afterwards.
Her record is gonna make that hard
When you summon her you have to watch a ten minute cutscene of her bricklaying while glaring at you.
🎉 🎉 🎉 🎉 🎉 🎉 🎉
one thing that I should have mentioned that can easily be overlooked, is that in some countries, the standard for internet speeds is lower
Ah, Australia, gotcha.

I'm not in the US, thank God.
br*tish
Shut.
suggestion heaven
Do a community spriting contest 
British
Stop.
Brit
I will untangle your digestive system.
:3
@rich mural this is a bug and is already planned to be fixed
it should be fixed in the next update, if i remember correctly i think they are just scrapping the dust spam entirely and replacing it with new visuals so this shouldnt be a problem anymore
so yeah you can probably delete this
Okey thx
Actually true, Fargo's did that and it was awesome
the ever reliable trash slot
I'm sure this was suggested before, or at least something similar.
Yeah
Same with Thorium 
@errant wind
Didn't you end up suggesting something like this in the past?
I can't forget the Yi Xi pfp
Yes but there was a problem
Since I said to make them craft able but they already are
So I just put to change them
And luckily I get the suggestion accepted (I doubt it though)
But I got one suggestion already made and it’s a nice one
I suggested to make the magic conch craft able
Who's gonna tell them 
(Am I missing something or is the Crystal Flash mention completely out of left field?)
i meant to include a note where the enhanced revive granted you massive damage resistance during the immobility period, where all your available mana is siphoned to a full heal, but i had to trim it out
and that this mana dump would be a counterbalance to having an extremely tanky full heal over 3 seconds
forcing you to take mana potions or rush to a set of statues after exiting it
that's why i also thought of the idea of it being a Crystal Flash reference since in Super Metroid you do a specific button combo to spend some of your ammo to refill all of Samus's energy
i'm not sure if a direct conversion would be a good idea since you could die with most of your mana gone and it likely won't even be able to fully heal you unless you start at a minimum of 100
even considering post-Moon Lord stats and armor bonuses later on
The whole thing's borderline SIS, that part 100% is lol
but in the end the original idea is to combine those two accessories since they already have a lot of synergy with each other
and making the combination wouldn't place it too far behind Sigil in progression
In fact I will say @thin lake please don't include any specifics about where/how this could be obtained, and especially not the suggestion for a direct reference at the end (we'll see if CIT or Cog think it's too specific anyway I suppose lol)
Leave the implementation up to devs, just present the core idea
fair
That crystal flash reference should be excluded entirely
Not just for the specificity aspect but also just, I think it'll confuse people more than anything
i'm working on the rewrite rn
aight
i realized there might be another item or accessory that could be used as an ingredient to make a mana version of lifesteal
bloodstone? maybe make it a late game item
in my head this should be a defensive/survivability counterpart to the Sigil of Calamitas, so you could use the Vampire Knives instead
Crimson Chest exists regardless
well could over should but eh
also it could make sense since you normally have access to Spectre armor at that point too
so perhaps the lifesteal keeping you above 50% grants you a really comfy magic damage boost
Yeah but like
How would vampire knives being used in a mage accessory make any sense?
Mages using knives isn't that uncommon.
(Not specifically Vampire Knives, I mean an association of the class in media.)
(Also Vampire Knives are the funny item so you should always use them even when they're not viable.)
Eh, I'd disagree. I've never really like using them even with melee
B-but they're funny!
The funny lifesteal knives!
ooh okay this suggestion is very close to begin an SIS
hi there meower
hello
@thin lake no, no this doesn't work not only is this super Specific Item Suggestion-y but you're also literally just incorrect about the synergy.
mana polarizer's whole purpose is to give you lifesteal, while perma's regen buffs only trigger when you're under half health, something that you presumably would be trying to avoid when using mana polarizer with the previously mentioned lifesteal effect
on the other end, mana polarizer's negative attribute disappears when you are under half mana, but perma's whole purpose is to try to keep your mana higher with its 15% mana reduction. in fact, that stat alone is one of the few reasons perma is suggested at all on the class guides.
unless i am missing something, these two items are literally diametrically opposed.
the 15% mana reduction means you can also stay under half mana for longer before needing to regen/potion, I'd say it's neutral in this case
I'm not sure how they synergize at all tbh, Mana Polarizer you're almost always low on Mana due to Mana flower (it's a bad accessory for mana Regen)
and so permafrost being there or not changes very little of how Polarizer works, and vice versa
Ngl you know what'd be funny, Vampiric Talisman being transferred to Summoner since they can only crit on Whips
And it's so bizarrely inconsistent on Rogue with the amount of weapons that have weaker projectile parts that can crit super easily anyway
Funny how vampiric is probably one of the more consistent ones
Lifesteal cooldown go brr
idk
would that actually change anything
the current ones arent even that interesting (for now, i know doze did a lot for next update)
rogue try to be intuitive challenge
True, it's something I love about it lmao
rogue i think should have an accessory that buffs spamrogue
to have more help towards them instead of just stealth strikes
Rogue has a couple of them iirc
like "every x things thrown, fire a projectile that does y"
they definitely have things that benefit spam over stealth
or "does more damage if the shot is not a stealth strike but has stealth in the bar"
Isn't Spam generally already better anyway?
it kinda is
No
the shotgun problem: damage high, dps low
you do a lot of damage with like, adrenaline
but you cant do it consistantly
and you're ducking and weaving until you land it
meanwhile spam is just brrrrrrrrrr
- rogue is kinda stinky anyhow
bc of its middling damage
I feel like that's kinda not like how Shotguns get used anymore lmao
ive played a few games where they have high damage but their firerate isnt very good
It does not have middling damage
Moreso just high damage and dps but people tend to vastly overblow spread so it's hard to use at anything not close range.
it does kinda have middling damage
it's easily second best, first best if you remove whips
Isn't Rogue like second highest of the classes only beaten by Summoners
relative to its cousins of mage and warrior
where in looney town
mage is actually the worst off for damage
Correct
Just one single whip
Glove of Recklessness and Vamp Talisman/rogue emblem as examples
Yeah no Rogue has a shitton of gear that's harder to read but proper builds are incredibly strong
Summons are on par with other classes when not using whips
And whips are very strong
And the weapon tooltips are often EXTREMELY misleading about their potential
i know rogue as "worse than mage but better than ranger"
and mage as "worse than melee"
the most common order for best classes is
Summoner
Rogue
Ranger
Melee
Mage
like in my mind it goes
melee
mage
summoner
rogue
ranger
squinting
Summoner in third
mage has the largest drought of broken weapons
Lmao
how is mage and warrior near the bottom
it has like 2 notably broken weapons in all of prehardmode
while melee is just consistantly powerful
Melee i find consistently eh
because ranger, rogue, and summoner all have very broken items
Melee is consistently average
Melee is probably the class that stays most consistent, the others have major spikes and droughts. However, those droughts and spikes last longer for some than the others
Ranger has stuff like Hellborn, Buzzkill, Superradiant Slaughterer, Corinth Prime, Coin Gun
Demon Bow, Flintlock Pistol
yea rangers good and i need to move it up mentally but it gets all of those very late
those are good
Demon Bow and Flintlock Pistol are the only pre boss S tier weapons besides rogue oens
Yes
the musket is right there
Calamity prob super buffs the flintlock
musket is worse
or the minishark
Lol
???
Minishark is worse
^
Flintlock is stupid strong in calamity
let me see its stats
minishart
Minishark is worse but is VERY strong when synergized with Copper Armor and Shark Tooth
this thing better do 40 damage and shoot as fast as a coingun
its good with sharktooth and great up until post eoc
No as in
Pre-HM good lol
because the musket does 50 and shoots quite fast
I'll grab musket too
damage buffs on Minishark are awful compared to fire rate just because base damage is so low it doesn't round very well
im moreso looking for "this thing kills and does not require major risk"
This is meant to be average not speedkill i think
Okay but the speed of killing the boss shows how much damage it does
"ah yes i optimized my kit around this item" most arent doing that
No
i know im not using flash rounds
All these use a very basic kit
These are using average setups, Flash Rounds are pretty common
okay but flash rounds are the ONLY aoe bullet
They’re all normal guns what risk 😭
So the only good one for scourge
If it was hyper optimised id expect much faster kill times personally
That too
mini with agile craw carapace shark tooth fossil is not very basic
in cases of mage and melee
yes
most just use musket balls
i dont know very many who go out of their way to actively get flash rounds preboss
it was not both but one or the other
flash rounds are so easy to make
it’s literally grenades and glass dawg
Yeah, it is. That's a very common loadout basis for fast-fire guns, esp when you can afford a Minishark...
Ok but the bullet is not making it biased to flintlock
that too
what SPECIFICALLY is making flintlock good
Flash Bullet would bias towards minishark
because in no right world is flintlock good
It literally just does better average DPS than the other stuff
it has no gimmick it just has better damage for the fire rate
Calamity just buffs it compared to the vanilla version
It's that simple
also yea flash rounds would be biased to minishark since their aoe attack has so little borrowed damage
Its just better
im
its like 20% of the main attack
-# stg
okay
if a person had the option
of playing the mod
and they were going for a once over
presuming an average random loadout of just mixed and matched ranger accessories
would flintlock outdamage other guns of its tier
that's what tester gear is yes
Not even that if I'm reading wiki right.
tester gear is meant to be an average loadout
Tester gear is designed around being the average Yeah
The most it has is the addition of PB damage
The wiki exists
dude we gave you kill times wat else do u want
Accessory-less, yeah probs
consolation moreso
Flintlock Pistol isn't buffed compared to Vanilla
Minishark is nerfed though
Like it's a boring as shit weapon, but it really works.
So was musket
i cannot comprehend ranged being 3rd and rogue being 2nd
it just does not make sense in my head
Minishark went 6 -> 4 dmg
Musket went 31 -> 22
it was nerfed??? it feels buffed in calamity
*What.
Well it isnt
yeah musket is absurd in Vanilla
Tbh the reason you're probably not seeing it is because you seem to undergear compared to what is average in a play run
Actually just insane
or they just never tried it
call me washed because i just cannot wrap my head around this class order
I have used musket against skeletron in vanilla
And Rogue is HARD to build
i just dont use rogue
rogue is super build dependent yes
You are washed
because i mentally put it as very bad
Like, it's actually a piece of shit to build with because of how diverse it's accessory kits are
But again- it pays out HARD
rogue has the single most amount of SS and S tier weapons in the mod
melee mage ranger just makes more sense mentally
since melee has consistancy, mage has cool weapons that often home, and ranger does great damage
summoner and rogue being at the top just
baffles
Mage is all flash no bite half the time
well yes
art attack
the age old funny rogue moment
god i hate art attack
blink sfx
or another one
Slick Cane with the 2k DPS off the top rope-
glaive, metal monstro, slick cane
what .
slick cane is top 5 weapons in terms of how broken it is
it can be viable on dragonfolly lol
see THIS checks out
THIS is a good weapon set in my head
Considering Metal Monstro is basically like 5 different Spiky Balls all in one high damage shell
as in, kill dragonfolly in the intended killtime
Pre hardmode weapon viable on a post ml boss
turbulance is a good rogue weapon and tracking disk is nice
glaive i can. maybe get???
boomerang, boomerang good
Wasnt tracking disk super nerfed
Thats viable on a post ml boss
hell does it do that makes it stupid broken??????
It scales very well and can basically onetap WoF when using Adren/Rage
ohhhh its a coingunner
yes
It's just VERY short range, like a melee wep.
Jfc what the shit
its stealth strike is a coingun
funny thing is it's not even top 3 weapons in calamity
slick cane doesn't consume the money though
like yea okay thats just how having 200 base damage a shot works
it actually makes more of it
yea but it doesnt use the plat
What the fuck
null point: you can just
get
you can get more
also this isnt even true it dies hard post ml
viable yeah but it also costs a shit
ive heard it useful up to yharon
hellborn is
weird
its a weird gun
its good! just weird
Ok but once you get 2 platinum the weapon is just that strong it doesnt get weaker when you use it or anything
And money easy to grind
thats meant to be a shit ton but sure costs a shit
superradiant is also good, i used it up to DoG and it did consistant damage
(glorious end as a damage weapon is viable through DoG)
hey dude?
can you punch me in the chest
i need to wake up from this
glorious
goddamn
end??????????????????
Ohhhhh they don't know
Neither do i
oh yeah no gend is mages current claim to fame
what the fuck
gend is mage's only ss tier weapon
i love how all they post golem bosses except rav are just "no"
"you cant do this"
dude i hate calamity im gonna start doom posting
Wait till you see stealth-boosted HoAD in on Rogues with G.End lmao
what the fuck is this world
its one of like 5 total mage weapons that are s tier and above isnt it
in no right universe should glorious end be at all even touched
it got one bug where it moonlaunched you and it shoulda been dead and buried
"wow cool gimmick" and thats it
its also just good movement
what the fukc
Yeah basically free pass-through dashes iirc
just! use your! wasd keys!! you dont need a weapon for! movement!!!
And inf flight with fast speed
like even without hoad bullshittery gend is still good for movement
did we mention it gives iframes yet
Isn't HoAD BS smth like 1,500 damage 16 times per G.End use for scale
maybe we should add more weapons that are good for movement 
it gives iframes
no i saw the iframes part
i often just go "okay ramdash" or "okay just do not get hit and you dont need them"
forgot the exact number but hoad is on its own viable until endgame iirc
what is hoad
hide of astrum deus
Hide of Astrum Deus
im gonna eat asparagus
...let's not make that joke please
hide of deus on spikes has a 16 second signus
by itself
or that spears are at all usable
And it’s not even the most efficient hoad use
with rogue armor on
super don't make that joke
I LOVE STEALTH JANK
Dark Lance is like the best weapon in the game for wof
dude
the best wof weapon is Staff of Necrosteocytes
it isn't even the best SPEAR
It does better than cane?
Goldplume Spear is
Oh yeah the skeletons be funny
;)
Tf do you mean it’s not the best spear
Cane got like 30 seconds
necros got liek 15
WE CANNOT BE SAYING GOLDPLUME MAN
Goldplume is STUPID strong if you hit the true melee
I LOVE STAFF OF NECROSTEOCYTES I LOVE GROUNDED MINIONS RAAAAAAAAAAH
what the FUCK is calamity balancing
Evidently not something you understand
what do you mean the crafting recipe item is better than its resulting recipe
Yeah I know I did that myself recently lmao, it consistently skips 50% of Ceaseless for me too with my half-baked loadouts
how does that make. any sense.
3 of the eye of night ingredients are better than eye of night
wait until you hear about profaned partisan
WHY DOES IT SUCK BALLS THEN
it's better on yharon than BOTH it's upgrades
balancing™
wait until you hear about old tpe being the single best summon in the game for a while
tpe?
because Eye of Night is actually balanced
it's necros and vile feeder and scab ripper that are way too strong

