#suggestions-discussion
1 messages · Page 380 of 1
...wait why is so much of the message missing???
Oh nvm Discord just had a stroke
"Doesn't need bait to fish."
peak
Also "Automatically reels back fish and automatically sends out an additional line per fish caught."
I had an accessory concept for this where you didn't need bait to fish but you didnt have any bait fishing power, and your fishing power was heavily reduced (like 50%)
so you had much less fishing power
Tbh at that point though it's almost not worth using outside of an AFK farm
that's kinda what I was imagining sorta
wildly random fishing power that changes every minute
gambler pole
instead of a line spool it has a slot machine
and instead of a reel crank it has a slot lever
sevens striker style
randomized number of fishing lines that changes every frame
only limit is how many your computer can handle before crashing
accessory that makes hooks latch onto enemies to deal damage (totally an original idea and not already a mod
)
next update
@echo leaf effigies are right clicked next update
what would it do when wired though?
it has to feed somehow
chocolate chip cookie
Incomprehensible, I've met with a terrible fate
(I know this is probably just a case of English second language and a rough translator being used)
Asking to increase the difficulty of the entirety of Death Mode feels like a bit of an overstep as well
That's a huge rebalancing effort
don't worry they've handily provided the precise numbers to use
oh boy
no lets ask the devs to just increase hp while increasing ammo consumption and decreasing mags on weapons
oh wait lets also ask them to add bosses with no weaknesses or weak spots
Suggestions aren't suggesting solutions. They're supposed to point out a problem. The implementation of the solution is for the devs to do.
Your problem is "death mode isn't hard enough". So the suggestion would be "make death mode harder". The thing is that the devs generally find numerical improvements to be an uninteresting form of difficulty, which means that difficulty is primarily from AI changes, which are a lot of effort.
You could say "the fights are too quick/don't last long enough", but the only thing worse than a fight that's too quick is a fight that's too slow, especially if it's going to be fought more than once (which these are, because they have random drops).
If you really wanted to drill down, you can say "bosses shouldn't be easy to defeat simply by running away from them in a straight line", but you have to consider both the players who prepared by building a huge arena, and the ones who didn't want to do that and made a smaller arena. And making them too fast might unfairly punish players for not making giant arenas.
Oh, you are right , thanks you
I'll be more specific
By "high effort", I mean "probably too high effort to put into a suggestion". Or... there was a difficulty above Death at one point, that being Malice, but it was removed for being annoying and unfun so the devs clearly don't want the game to be too hard (and suggesting re-adding something that was removed is pretty strictly forbidden).
Also, they've tried to move all boss stat changes into the Expert/Master toggle and use Revengeance/Death for AI changes, to sort of clean up the mess that is having two separate difficulty sliders.
I think that it's better to have bosses be easier with a big arena
You can waste your time with the mind-numbing tedium of building a big arena in return for a boss fight in which you can use less complex movement patterns, or you can use a smaller arena in which you'll need to learn how to reuse existing space
Okay, I'll talk about a more specific problem, the imbalance of the final bosses, because everyone after Dog is worse than him.
Is this based off infernum?
Everyone's experiences are different with these bosses, I wouldn't say in base cal DoG is notably harder than Scal or exos (especially when learning from scratch)
difficulty is subjective yeah and this doesnt really give any reasoning beyond those subjective points
this is also just super vague and sweeping
This doesn't really have much reasoning for why these should be buffed other than "some people found this hard", yea
I'm talking about the main mod, Infernum is crap, I'll never play it again
I've played Regular Calamity a lot more, I know it a lot better, and I speak for it too.
Alr
Then the problem is the reasoning in that suggestion being incredibly subjective
Oh, screw Terraria, I'm going to play Doom.
you didnt even try to fit the rules man idk what to tell you
I'm just a blogger, I shoot terraria, I decided to share my opinion
well no they kind of are, the issue with that they're being too specific and the scope is very broad
I have a silly grudge against enemies who have no drops until later but spawn earlier
i think this could work but also youd need to be very careful because even a late hardmode player could take out one of those enemies without much struggle and get post poltgerghast tier weapons
I mean, tbh it's also Polterghast who is not far at all from a Late-HM player
Like that's one fairly short boss fresh off Moon Lord iirc
If the abyss bosses (minus Wyrm) were actually difficult I would agree with this suggestion, but currently they’re very easy to kite in t4 and you can get the equipment to survive a decent amount of time post cal clone
nno
polterghast is intended post provi
what it unlocks is balanced around that
Oh lmao
Anyways, the abyss miniboss would need to be made a lot more of an actual threat for this to work as well
Eidolon wyrms literally do fucking nothing
They just try to slowly swim into yoj
Tbh that goes for like, all the Abyss difficulty.
T3's probably one of the most dangerous and that's literally just because of being Post-Golemish and having Colossal Squid spawns
Which if you keep your gear built right and don't use things like Summons, are fairly easy to avoid
well if you actually attack them they'll cast lunatic cultist spells eventually and those can be kind of threatening (ice ball inflicts frozen) but most of the time u can ignore them yeah
This was removed
They no longer do that
I think only the superboss version does that now
I killed one recently and it just kinda existed lol
Removed in the from the ashes update
I only know this because I made a suggestion about it previously #suggestions-voting message
oh wtf
i guess it must've been the eidolists nearby that were doing it
lmao wtf was the idea here
same vibes as all the contact damage based bosses that just lost their contact damage (running through ravager pillars)
honestly if people can farm for eidolon tablet from eidolists in no wof% idk how i feel about polter tier gear being available from enemies around the same point in progression
seems like a bad idea
Yeah it just feels very easy considering how the abyss minibosses are. not difficult
and rebalancing all the gear seems even worse, if you did this you would need the enemies to be actually threatening first
Maybe the enemies themselves need the buffs?
Like if they're so easy to kill overall before when you're supposed to in Post-ML content
That seems like a very big problem on how easy they'd be for on tier kills
i mean that's a given but that doesnt make your idea any better because it would still allow you to progression skip absurdly easily by just going down there as soon as like, moon lord is down or smthn
and then u have pre-DoG tier gear
Unless you wanna make them as difficult as the actual bosses in your example, I don’t think this is a reasonable idea to give people, especially considering how generally good the weapons from them are
I mean yeah, counterpoint you just killed said minibosses in a practically hitless scenario (none of the usual good breathing tools exist here til like Post-ML so Sea King Help is a must) spending a fairly good period of time to do so- that seems like a fair balance. As long as the enemies themselves get that buff up as well.
hitless is generous, and there's nothing stopping you from just
taking them out of the abyss
you're already supposed to be dealing with them with post-provi gear, even just a tier or two before that is of similar power level
using post-cultist or post-moon lord tier items would easily allow you to access post-polter tier gear
this all just comes back to the miniboss problem as presented with the festive moons
as long as they dont despawn and you can just keep throwing yourself at them they will die, you wont, and you'll get busted gear for it
deerclops fixes this problem by having dogshit drops
Real
Lmao fair
Tbh I'm probably just salty that these enemies exist at such a point in the game but don't really drop anything if you do pull off a kill, but there's so many other similar jumps up you can do as early as bossless.
Namely Scourge and Levi/Anahita mostly
But none are so drastic
I think this could actually work If they are reworked to be more of a threat, even to postpolter players
Ngl I'm actually pre-polter rn and was operating under the pretense that they actually were
I've killed a few post leviana because they're a good source of the materials
Like, I actually kinda forgot Polter existed and have been working on Rune of Kos bosses lmao (I purified all the Hallow and don't feel like carving out better arenas for Underworld Provi)
Tbf maybe this is why Primordial's drops are fair
Considering it's like, endgame gear drops, but it's a really huge boss meant to be on par with Exos and SCal
But challengeable as early as Post-WoF
(And on GFB seeds, can be fought enraged outside of the Abyss easily)
i say we just make them have a really small chance (like really tiny) to drop 1 lumenyl or depth cell before changing drops back to normal post-polter
idk i only ever had this issue because i forgot what cal progression was like
we should remove them from the game
True
true
you get 1 pull per day
hard pity at 90 pulls
you gonna roll a terra blade or a paper airplane?
Tf when your luck's so bad you have to solo DoG with the Lawnmower
10 bajillion platinum for one wish fragment
Somehow, this suggestion will cause 300 messages of arguments
what if we killed it bc it's lame lmao
just remove all names
500 billion stars
“No one cares enough go home”
If OD's drops are being reworked, why not rework SDFMG too? 
why
even if a dummy can move like a boss that still doesn't mean it would be better to test on than one
at that point its just easier to fight the boss
5 config settings when you could just fight the boss
dummies are good for crashing your game via on hit effects and that's about it
dummys are good for getting a general grasp for what a weapon does and thats it
you can see what it does and how it works now
remove super dummy
Kill dps meter before killing dummies
remove calamity
kill dps meter AND dummies 👍
Eh dummies are nice for testing how a weapon functions
DPS meter is really meaningless tho
i just wanted to make this dummy that most ppl hate and ignore actually good to use just by adding simple 4 configs before fighting the boss if u want to test the best choice from those 4+ weapons for each class at every stage of progression
but still just a suggestion
ok so
ai style works for vanilla stuff i think
but it does not at all work for modded
you'd have to completely rewrite every single enemy and boss in some way or just copy and paste all their code into the super dummy file
it would be a cataclysmic amount of effort just for people to say "don't use super dummies just fight the boss it's more reliable"
by npcs ai i didnt mean bosses or modded enemies ai, i meant just the common enemies like slimes or zombies or whatever ai wich kinda simulate how can a boss fight be
i even disagree abt giving the dummy a boss ai its just doesnt make sense
- why would anyone want their super dummy to behave like a slime
- rev and death modify most generic enemy ai styles so i don't think those would work at all
- what do you mean by "whatever ai which simulates a boss fight" how would you do that without just having the actual boss
actually there might be something clever you could do with objects
idk though terraria code is a nightmare
slime was just an example of a common vanilla enemie, and by common enemis ai, just give the dummy their general ai, and by whatever ai i meant like 3 ais that can behave like most bosses, yk the ones that jump really high and land on u like KS and ravager..., really fast and dashing ai like EOL and and duke and maybe an other usefull ai
yk they can just add like 2 ais
wich r enough ig
what if u wanted to actually see whats the best weapon on that boss before fighting it, especially if it even kills u before trying the weapon, and itll be even faster and better no?
but still u can just try it directly ig
yeah but you can't know the best weapon from dummy testing
ye, so the devs dont have to make every boss ai, just like 2, the moest common ones
dps meter is unreliable (it doesn't even show dot debuff damage, for example) and so the best metric is killtime and you can't get a killtime on a dummy
y not?, u kinda just give it that boss stats and it can be similar
to be fair calamity bosses right now suck and are quite repetitive so generalized ai wouldn't be a huge departure for 60% of bosses
we can also config hp if the community wants
but how do you plan to change the dummy so that it can mimic scal
or exo mechs
or yharon
or providence
or dog
Or any worm
yeah
atleast it makes the dummy more usefull
what about brain of cthulhu
ik ik
dummy is useful for showing you how a weapon functions
you can't replace fighting the actual boss
it can do more, and most dont even try it
because there's no practical reason to
this is y were trying to enchance it, it just good to see items actually have a good use
i think this is comparable to the idea of trying to buff shellphone components into actual accessories
like, giving compass a 10% damage bonus or something
they already have a purpose that they work the best for but there's another thing you can do with them
(they tell you information but you can also equip and reforge them)
(dummies show you how a weapon functions but people try and use them for measuring effectiveness)
that was a terrible example lmao i shouldnt have brought that up
and still, the ai config its just so the dummy moves or whatever, or maybe u can customize the ai u want?, maybe like settings how often it dashes, how fast it moves, how does it move and like that, maybe better than the 2 generalized ais
ye but, its gonna show u more how effective is that weapon
i understand what you're envisioning but this is a lot of effort to replace holding a summon item and left clicking
tho, i said that its kind of a base idea, they can even remove this all ai config if its unnecessary and take too much effort
this sounds like something for an entirely independent mod to do ngl
there might be
the all ai idea can just be removed
just suggesting ideas
Wait fr?
Hey guys, so I know about the "no specific item suggestions", but I have a few ideas that may or may not conflict with this rule:
- Adding an item as an intermediate step in a crafting line (this one's almost definitely banned);
- Adding an item into a different item's recipe (not sure about this one);
And 3. Adding an item with a rough outline of what point in progression it could be crafted/what materials it could be using
for 2, i think it could be argued for a few things, but i don't really see why in most cases
3 is basically sis
#suggestions-posting message
1: there are already plans
2: they have massively increased stats
like pumpkings have ~230k hp
Why?
awfully inaccurate
its pretty much impossible to determine long term dps using dps meter and it doesn't factor for certain things like debuffs
best chances for it to be accurate is literally shooting a really fast weapon for a full minute
@sterile grove already known, planned to be fixed Eventually™
i believe the buffed moons are dying entirely and the drops will be moved to new, unique sources
Well
For more details, for the first one I wanted to suggest a duststorm in a bottle upgrade that goes between it and sealed singularity made using astral bars, for the second one I wanted to suggest adding mangrove chakram to sandslasher's recipe due to their similarities and because it's the only one from the grand scales set that doesn't use other weapons/accs to craft (so for consistency) and the third one is to suggest a fourth mana upgrade using the plague materials
It's just real, you take about 12 minutes to one-shot hundreds of bosses, and then you don't run it again
True…
"new x item using y material" can be more specific than you think
it pretty much narrowed down everything but the details
even the theme
What about a place in progression instead?
idk what you're talking about but a "add a weapon roughly post dog for rogue bc rogue has no weapons" or something like that is a fine suggestion
Okay
What I was thinking about is adding a fourth mana upgrade post plantera
That's fine
As long as you focus more on why a mana upgrade is needed and why it would fit best right there, it'll be fine
The sand slasher one would also be fine to suggest it's just not likely to pass in dev bc sandslasher has like 2 updates left before death
Sandslasher is dead
It died months ago
Also mana upgrade would require rebalancing half of the mod
“Who want me?”
15
- 1 
who's the voter on the right
self vote
im curious
i saw on the wiki that almost every gss craft was suggested by two people, ijones72 and ThatGuy
how did that go about
They've made a suggestion on this server ¯_(ツ)_/¯
got it
Extremely unlikely to ever happen again
I would agree with this yes, At this point most content is fleshed out and being refined, so full item suggestions are almost always invalid and when they aren't are very unlikely to pass.
We should just move Jousting Lance to PreHardmode. That thing shouldn’t be Hardmode exclusive
oh, it is hardmode
woah
but uh, I don't think retiering vanilla items is really in Calamity's MO
Zenith is an exception due to outstanding circumstance and I'm not aware of anything else that got its treatment
Yeah. It’s fucked
i could have sworn it was post-skeletron
the fricking uhhhhh
Nope. It’s from the Zoologist in hardmode. Then you get the hallowed jousting Lance post mech boss 1(in vanilla), then you get the shadow jousting Lance post plant, then you’re done
No eol jousting lance is criminal
oh nvm was thinking of something else
She literally has projectiles called ethereal lances (iirc)
Yeah
You could probably just rip the sprite of the Ethereal Lance and futz with it a bit and get a jousting Lance
That would make way more sense than the reality
I think the jousting lance might've been added alongside the Unicorn mount, hence why hardmode...? But I think Zoologist has horses which are available earlier
not sure. but there's no real point in complaining about it... maybe we can mod it to post-skeletron or something
Yeah, after 30% of the beastiary is filled.
It does 60 damage. Thats fucking pathetic, even for early hm
Unicorn is from earlier versions
oh huh, mmm
Iirc she sells more horses in hardmode
That makes more sense, I guess
that's why clamity buffs jousting lances
No, all three horses are prehardmode.
it's awesome
I brought this up in cal mod talk and doze had the amazing idea for a post DoG jousting Lance for use with the god slayer dash
can we kill jousting lances
It also has a fantastically funny niche with the Devourer of Carts
RIGHT?
their sole purpose is facilitating cheesy one shots, you are the ONLY person who has ever unironically used one as a weapon
don't fact check me, i will not read it
🔥
zased
zased
i'm gonna start using them out of spite
Also, why the fuck do mounts that deal contact damage deal summon damage
cause you summoned the mount
because redgit wants to make sure that people who do 'pure' class runs need to be tortured as much as possible
obviously 
You go at Mach YES and impale people. It’s peak
That tracks
ok high school
wait thats funny asf
I know
sadly melee is getting swapped to silva
Dang
when that happens God Slayer Dash will be moved to Nebulous Core anyways
Oh cool
oh nice means the accesory has some potential relevance
And the post dog Lance still has some potential to happen
i am filled with glee
Yay
ngl even if it reaches devs it's prolly gonna be rejected lmao
i like how both of the reasonings provided are just "you can do cool stuff in phm" but worded differently
itd be cool but I don't really think prehardmode needs a launcher just because it doesn't have one
Y'know, now that I'm kinda thinking about it
Why is Abyss like
Generally super weak on each tier
I wouldn't say it's super weak on each tier tbh
Like when you go to a layer when events let you get the loot actually available now, it's usually really easy with just one buff and a hook
That's mostly because Amidias Blessing is way too strong
Trueeee
And T4 you have the Abyssal suit anyway which iirc affords way more room for error on tanking
Yeah honestly that and hidden vents, but like, literally just an ounce of care solves it lol
Oh?
Is it getting the Effigy of Decay treatment or is it just being turned to slow down breath loss instead
(Or removed entirely)
it's entirely gone
Aw
it's not like it really added anything to the game
now the only way to gain breath in the abyss without killing yourself is reaver armor like it should be
Ngl I did like it for Sunken Sea earlygame
can we make it give infinite flight time in water
that's called flipper potion
...unironically that'd be cool lol
that is double jumps in water
what does infinite flight time in water even mean
you'd need to be using an item that ignores water physics for that to matter and you can just swim
exactly that's why it's stupid
you can hold space with it to keep swimming iirc so it's just flight at that point
ima need to test that later
I mean there's more than a few armors that do that, particularly connected around the time in early game like Victide
Could also consider Reaver (Mining) iirc
So it's not entirely useless, particularly if the mining reaver armor is going to become pretty much exclusively the armor to use in the Abyss now
I finally talk about what annoys me the most in this mod with potions
Gosh is it annoying to not be able to craft the greater
....you can though
You can craft Greater Healing Potions.
I just looked it up, it's with Pixie Dust and Crystal Shards.
Oh wait, I mean it could probably be like, replacing the bottled water with the normal potion. But that’s just something that annoyed me
Dang I didn’t look long enough
Maybe I should rename it to change the crafting then
why would you want to make it MORE expensive 
Well, at a very specific angle lesser potions being purchaseable + glowing mushroom dropping in thousands is sorta easier than vandalizing your nearby desert for bottles

lmao
honestly we do need more consistent and renewable ways to get sand other than destroying an entire biome
we already have one
shimmer ale
Kill DS 500 times
plus ds will have ds stomach
add erosion to calamity
place stone in the ocean and multiple thousand years later it turns into sand
ale is expensive as shit for just using for sand
also you need to find shimmer to do that
i was talking about early game which is when you'd really want to be able to get easy to access sand without destroying a biome
that’s a given
I can’t go ten minutes without shimmer
lmao
Hey Cog
Why not just antlions
Make them drop it
That'd be swell
the helpful scourge bag:
15 sand isn't worth shit and also needs you to kill a boss
not to mention it's a RANGE
you need to get LUCKY to get FIFTEEN SAND
huh
okay well when u say scourge bag and talking about a bag giving sand im going to assume that you mean the treasure bag bc it gives sand
i didnt know that existed
i didn't know the treasure bag gave sand 
like i dont think we got a spoiler announcement for it did we?
yeah it's stupid
15 sand is like a kick in the face it ain't shit
might as well be 2 copper
still a little annoying you have to kill a boss for it but i suppose the bag should fix a few of the problems
also who needs renewable sand preboss
it's moreso an easy way to get a lot without blowing up a desert
or needing to go all the way to the shimmer and dump a bunch of resources in
even early you prolly want to make a lot of potions and it's also the one place you'd probably most want to be able to get a lot of glass for building since ur prolly making NPC housing so you'd want windows, clocks, etc.
lol
Ngl this still feels like such a roundabout solution compared to
"Antlions can drop it now"
tbf i dont think it was trying to fix the sand problem
it just happened to be a part of the item
coincidentally, it does help
Ok, but that doesn't help with inventory management and is substantially less interesting
idk so you can directly upgrade the potions into greater ones
~~alt crafting recipe where instead of crystals it's 3 lesser healing potions
~~
im just curious
will there eventually be a way to tell if a weapon is resisted by a boss
because the game does not tell you the fact that some bosses resist certain weapons, which is pretty important info.
i assume you mean stuff like piercing on worm bosses?
I think this type of sug already failed but im going sleep so cant fact check
i remember hearing a couple suggestions on the subject that were quite flawed
the main arguments were that it would encourage people not to use those weapons even though the resistances were just supposed to keep them from being too effective against that boss, and also you probably wouldn't notice ingame and can just check the wiki if you do
i think that's also the basis for the heroic damage stuff that's coming later, no?
Thanatos Gif:
no
other way around
makes sense
honestly i'm writing like three different things rn so all my information is off
heroic damage is to let ostensibly crowd control weapons also work in a single target boss scenario without invalidating crowd control as a concept
i suppose putting resistances in the bestiary wouldn't be a bad solution since it's not distracting and reduces wiki reliance
but I don't really think it matters, even then
it's not like anything's actually stopping you from using the weapons regardless
by the time you have the bestiary entry unlocked chances are its past the point where its useful
guide help option
roasting you over an open flame
theres no real clean way to put resistances anywhere while also having the list be relevant
because some weapons do just have a whole lot of enemies that resist them
"dragon rage deals 25% less damage against Thanatos? wow, it must suck!"
actually i think it's more than 25% less
i think its like 40%
Counterpoint: People won't read it even if it was listed.
you summon a boss and it just says "Hi my name is [boss] and i'm resistant to your [weapons it has resistances for]"
oh no it is 25
this isn't a direct response but it occurs to me that defense and damage reduction (actually i don't think this is in the bestiary so it's just not listed at all) are only visible after you kill the boss which is comparable to weapon resistances
which, to be fair, could certainly be argued to be a negative but is the existing precedent that I've not seen anyone complaining about
and then the inverse: "wave pounder only deals 20% damage to dog? wow, it must suck!"
Mmmmm long pork roast~
I mean both would work
Sand's useful as fuck anyhow
its not that bad i think
merchants selling empty bottles was directly due to desert nukers
oh lmao
Yeah I remember when one of my friends did that 
@candid magnet #1052323733961977947
oh wait
i think its because slime god is one of the weaker god out there
weaker than countless post hardmode bosses
💔
weaker than cryogen
a literal ice cube
weaker than plantera
idek the lore behind plantera
but they're literally a plant
Speaking of reaver armor, do you think that the Nettleburst spikes would be more fitting for the helm's abilities than the Vilethorn spikes it currently uses? 
wait i forgot he did, thats useful
Ngl I always forgot about it when I went to Sunken Sea 
if i remember right SG may be retiered
but in general
even if hes a god, hes a god of slimes, not a high par really
Yea
and disregarding structure this suggestion is basically "entirely rework SG and rebalance its drops" which is decently high scope for "it makes sense" as a reason
Why is this most recent sugg not 🗜️ yet
Yeah he might get swapped with calclone or something
Would be neat if SG was the first post moon lord boss though, fitting with king slime being the first pre hm boss, and queen slime being the first hardmode boss
iguess, besides the fact it would need a lore rewrite (queen slime is* slime god)
@candid magnet you were probably told this already but just because it's a god doesn't mean it's automatically powerful, that's not what "god" means in calamity
I mean they are considering putting god corpses as the first post-Moon Lord boss.
Gods in calamity arent based on power but if they did the ascension ritual on a auric dragon soul
Slime god is probably one of if not the weakest god ever to have existed
And they are already considering moving Slime God, which people have said already. But I also don't think slime guy has any reason to be on the same level as Ms. Omnicide.
Maybe putting 'Read the future content doc before suggesting' should be placed somewhere more visible.
Providence is among some of the strongest gods to have existed
Slime being anywhere bear her when the slime god actively denies giving in to its slime given gluttony means yeah it would be extra wack
You deny your weapon its purpose...
(Also, going be lore, Cryogen was a construct made by the literal current final boss as a prison, and Plantera is fuelled by legions of souls, which is also what created a being STRONGER than Providence.)
Polterghast and plantera sharing similar lore 💔
It's on theme.
that was always a kinda bandage explanation anyway
Btw if slime god does get moved to post queenslime with the calclone shift
Queen slime will just be a rogue paladin
rogue? stealth strike? holy fuck
Give Queen Slime stealth mechanics.
how
wdym how
they all ascended with a dragon soul
yes
they should be powerful
that doesn't automatically make them powerful no
why
Dragons are not made equal
The dragon of being fat (gluttony) aint exactly the strongest sounding thing
yeah but a power gap to the point where one is in pre hardmode and one is post moon lord
is wild
Xeroc is a god and is the strongest thing in calamity lore
is ithe strength of the resulting god also affected by the success of the ascension?
xeroc did a perfect ascension
i know that like
what the god has power over
or something
Thats true but thats not a guarantee to the strongest
Xeroc is the strongest due to many reasons not just perfect god ascension
more successful ascensions will lead to the god having closer powers to those of the dragon
or something
I think this would be best discussed in lore discussion at this rate.
i mean sure
I don't really see why though
all you need to do is stealth strike once to check
does it really need to be stated though
Every tooltip needs to be as long as possible
it's not a bad suggestion but i wouldn't vote for it if there were any others that i thought added value to the mod
Honestly, I'd back it since early HM does still do a lot more cavern exploration
So there's plenty of room for blocks to well, block strikes on some
yeah it's pretty useful to know
and you know how you can find out? by left clicking
there's no reason not to include weapon functionality in the tooltip explaining weapon functionality
Clarity in game mechanics is important
I mean in the case of choice, a lot of people will pass up trying options if they find one that suits their needs. Flasks also apply Ichor as it is, so this is kinda important on whether it's worth using up Ichor on these or not. If it doesn't stand out here with a major downside, it'll be out-of-tier quickly anyway and not even used.
Not everyone's gonna go out of their way to make every weapon to use it or farm it out unless they can see something about it that particularly appeals
And Early-HM thrown weapons have a lot of disappointing ones too, like the Orichalcum ones just kinda feel shitty to use because of both gravity and non-tile bypass. Worst waste of my bubblegum brick material ever.
Rogue weapons, more than any other class, also have an obscene amount of variety and options in use as it is. It deserves the detail to compensate.
if this was a crafted weapon i would agree with you, but it's a mob drop
since it's a mob drop you either don't know about it beforehand and can simply test it on the spot, or you did already know about it because you used... the wiki... where the tile passing is already listed
like i said, it's not a bad change, it just doesn't really change anything
It gives the player more information at a glance, which is better than withholding it bc…6 words of extra text?
Plenty of weapons tell you information without having to use them first, regardless of if they’re crafted or a mob drop
well my question is
do any other weapons tell you if they pass through tiles or not
because i dont think any do
feels like something that would be out of place without going through and looking at every weapon to see if their projectiles do or dont go through tiles
its not a bad sugg per se it just feels... unnecessarily limited
i dont think its a common precedent no
hmm I remember some weapons do say their projectiles pass through tiles
but like the numbers are very few
really hate how you cant just search pass through tiles/blocks and show you all the ones that can
The only two I see in current dev build are Cleansing Blaze and Death Valley Duster
So it is very much an exception
very small numbers
Some do
I think
Crystal Piercer is one, but it seems more common for wether or not it's affected by Gravity more than tiles
Explaining whether a projectile passes through tiles might be trivial, but when a projectile contextually passes through tiles (such as only during a stealth strike), that seems more worth pointing out.
fair point
yeah I agree it's because of the contextual nature of it that I think it's worth noting
honestly it should just be a thing that can be intuited already
no? "This goes through blocks only during stealth strikes" is not remotely intuitive.
But it's also a reasonable thing to be able to do.
Just remove it going throw blocks on stealth strikes 
That's also an option but that is a different suggestion. If you would like to make that suggestion, feel free.
no i mean like
the items should be changed in a way where it should make sense
sorry
yeah i don’t think ichor spear needs to go through blocks regardless of throw type
is just kind of pointless and makes it too good for underground explo
being intuitable would be like, oh this projectile is a ghost or ghostly in some form so it goes through blocks, etc
if there’s weird exceptions to places where itd make sense to go through blocks then it should probably be made more obvious via the item itself or removed
@candid magnet #suggestions-voting message
Also can you please read channel descriptions, this is far from the first time you've used a channel for the wrong purpose
An improperly formatted one and one that has already reached the dev server
That is not a suggestion, it is a question.
it implies to change it to layer 4
if you have a brain
It did not.
you have to actually say that though
If that was your suggestion, mention it, and also this has already been suggested.
It has 132 stars so far.
also
there's a specific way you need to format suggestions so that
- the bot can read it
- people take you seriously
you're trying to convince the devs to change something
that's the point of a suggestion
the reading comprehension devil from chainsaw man
you really did not have to say this
also yes if you're gonna make suggestions please do actually read the doc so you know how to format them correctly
guys can i post a suggestion abt the nurse?
Guys can you please give me an argument for adding a magic weapon to wof drops
it will be hard
every class beside mage have calamity weapon dropped by WoF
ranger have meowthrower
summoner have black hawk remote
and melee have carnage
and mage? nothing
mage have more options after WoF tho so i dont think its needed
or they are locked after mythril anvil?
Yeah I would say the closest you can get is this consistency, but also it isn’t totally needed and I’d honestly rather have the extra weapons minus maybe Blackhawk removed
meowthrower is a nothingburger, carnage i entirely forgot was even a wof drop, black hawk can just be a craft
is it acceptable?
write the suggestion here first maybe
and read the document first
none of them need to be wof drops
i like meowthrower
i did, but im still pretty confused and jus wanna make sure
ofc u do
thats why its best to write the suggestion here
so we can check
its just abt smth with her healing mechanic
i cant imagine what could be changed here
you cant even heal in death mode, and its there to just heal including debuffs
but not everyone plays DM?
so...
thats the thing about wof none of its drops need to be drops from wof specifically all of its drops can be obtained elsewhere
and u cant see anything can be changed abt an npc that immediately heal u just by a click?
i know
if you want to nurse cheese you can do that but i dont think the devs care about getting rid of nurse cheese
it all comes back to the calamity economy being fucked
its not completly getting rid of it, its just like 2 really simple ideas, could be a rev exclusive change
just how DM changes her mechanics
yeah but you arent explaining any of this
i will when i post, just making sure its legal.
if you say to what exacly it should be changed then its not legal but
if you say that this is a issue which needs to be changed and why
its legal
just dont say how to fix this issue
for example, "nurse healing is too strong during the bosses"
i mean, its not an issue, its just..., a simple change
ok but why does it need to happen
i agree that those additional weapons from wof are unecessary
wdym?
what weapons?
explain why it should be changed
give a resoning why they should change it
i will ofc
why does nurse need changes
it doesnt matter if you think its common sense you do still have to explain it also god dammit wifi send my fucking messages
lol, and ye ill ofc

@glass arch why????
it doesnt need another one
if you are gonna remove one remove wildfire bloom i hate that weapon with a passion
wildfire bloom is a flamethrower it gets a pass for at least not being another bow
and also i dont care if you hate it or not im not making a suggestion to appeal to you specifically
Wildfire bloom currently has too little pierce making it feel awful for events which a flamethrower should normally be good at. Outside of that I have no beef with it
Stellar reasoning
"Kill it. Please." is a banger line in this context, ngl
@tame hare we literally said, dont give ideas to how it can be changed to
just explain why
much like how ranged doesnt need another life shard craft the sugg doesnt need another sentence of reasoning
to keep the diff of bosses?, wdym?
you also added your idea how it should be changed which you shouldnt add
the first part is good
isnt the idea the main suggestion goal?
or how do i say it?
for example, if you want to suggest a change of npc behavior, you dont give ideas, how it should be changed or how it should look. You just say it should be changed and why.
you did good explaining why
but you shouldnt put your ideas to how it should look or how it should be changed
except for removals
or retiers
@tame hare you're focusing too much on the solution and not on the problem
so instead of saying my idea is..., i say it sould be changed...?
you want nurse healing changed but dont explain why this change is needed beyond "to maintain the difficulty"
sorry dude im learning
i mean...what other reason it can be?
(Did the Nurse disabling during boss fights get removed?)
you should focus more on what nurse healing being the way it is currently breaks or makes unfun in any way
i dont really consider nurse healing invasive enough to bother needing a change. death mode already blocks it, and you need to go out of your way to do it
death mode exclusive
i believe it has always been death mo- yeah that
normally its a 5x price increase during bosses
lmao wait is that just in rev or all modes
all modes i think
only specification on the wiki is for death mode
well, it was added before the nonconsumable boss summons
i did suggest it being a rev exclusive just like DM wich completly removes it
imo this is the same as teleporter cheese, if you bother to set up a house that you can access mid fight and don't just die for it and also want to burn the money to use nurse then like
sure whatever man go for it
good luck doing that against post-ML bosses
The nurse and I getting executed by DoG because I can’t menu quickly enough
LITERALLY
if you're gonna go out of your way to do it sure why not go ahead its not the devs place to tell you the correct way to play the game
so i just remove the 2nd part?
you should yes
done
you probably want to come up with more of a reason in the first part though because as we have been discussing, removing or changing the nurse being able to heal during bossfights is sort of going against Calamity's recent design philosophy
which really doesn't care if you cheese bosses as long as it requires a bit of actual effort, and setting up a nurse house you won't just get butchered in is enough effort for one paid heal imo
isnt that a part of the diff?
wait are you thinking of making her be able to heal or not
or rework
Zakaria wanted to rework her
i dont see much of a point
honestly nurse herself is sort of redundant at this point
i mean. if u want her to immediately heal u just play normal diff, cz this feature was suggested to be a rev exclusive
i cant even remember the last time i actually use nurse heal normally, let alone for cheese lmfao
so its just up to u if u wanna cheat or nah
her whole purpose was to fast heal you when you respawned at half health for no reason
since calamity has full health on respawn iirc I don’t think I ever use the nurse
calamity removed that so now she's just
hermit's box of one hundred medicines:
its not cheating if its intended game mechanics 👍
calamity already blocks it if you play on higher difficulty so
I don’t even think you need the hermit box anymore
is just a pet now
the full HP respawn is a default mechanic now
i know
you dont
i was saying since that existed she had no purpose
im glad it's gone but nurse sure is just. the npc you use to max out arms dealer hp lmfao
bro u can cheese and cheat with the mechanics if used right
you can call it whatever you want
cheese and cheat if you want
they're still just intended game mechanics
nobody is complaining about hoiks despite them objectively breaking a whole lot of stuff
i am
you dont count
fuck hoiks
fair
its not even being forced onto you
and you dont even get punished for not using it
so who cares if it exists
but its the best transportation method
hoiks are not the best transportation method
what is
pylons? teleporters?
yup
any form of instant transportation and also momentum capacitor
ye but...what do we say abt the nurse in DM, she was reworked to fit the DEATH MODE difficulty, just how reavengeance can also have a nurse rework, but less deadly ig
nurse isnt really that overpowered unless you do extra mile to set it up
most dont do that
and its easy to miss the heal button too
you have to go out of your way to make nurse op and you also have to be good at menuing to actively use her in combat
this is also assuming she doesn't just pop like bubble wrap the second you walk near her while a boss is alive
dude money at some points in the game is the last thing u would worry abt.
and at those points in the game,, shes being oneshot
ik but still if u just made a right setup.
what setup stops her from dying to a boss charging through her house
by the point the increased money doesnt matter you're at the point where her healthbar is a fancy number that doesnt do anything because it would have the same effect if the number was one
dude with some setups u can avoid that
you can be untouchable
with some setups
show me one that stops her from exploding from a duke charge or something
ik, this is still just a suggestion at the end
the player can be untouchable
distinctly not npcs
npcs are fairly fucking stupid actually i have seen them walk into their own deaths
suggestions need to fix a problem, and you haven't exactly explained what the problem is
dude just set a prison for her pretty far from the arena so she cant be killed from the boss or its projectiles, set ur spawn point by a bed near her prison, when ur too low just recall home and heal then u will use the telepolter that is linked up to the arena of the fight so u go back to the fight quickly without enraging the boss or tracking the boss to the nurse and get her killed
at that point why not just put the teleporter on a timer and keep the boss in the middle
that's basically just the cheese with extra steps
i said "a lot of setups"
that honestly sounds like a LOT of effort to do that and she still might die anyway considering most bosses can teleport, or it'll just despawn from you being too far away
trying to prevent cheese in terraria is a losing battle
u must make the prison just not too far so the boss despawns
the most you can do is try and make it so that the cheese is at least interesting, or just focus on making the intended way more enjoyable so nobody tries to cheese
i understand what you're saying, but also it's still the cheese with extra steps
and?
and who cares
someone
you cant kill cheese because theres always gonna be a new one so the best you can do is just make cheeses take effort and be interesting
yeah like if the nurse only healed like 200 hp
have you tried just not using the nurse it's really good at not allowing you to cheese
is there even anything wrong with cheesing a boss
not really
dude my all suggestion its not like remove all the cheese ways or smth, its just the basic thing wich is the nurse
question: change how
up to the player
it doesn't say
wdym
your suggestion just says "a change to the nurse"
what kind of change
or, change to the healing i mean
you should give the general idea without focusing on it too much
they suggested making her give increased regen
instead of instant hp?
okay
the only time i use the nurse is when I'm on deaths door and have a lethal debuff
they should be focusing more on why the nurse needs a change, and if the regen solution is a good idea, the devs will figure it out themselves
as it stands right now, uhh idk i woke up 30 minutes ago
i mean, it does get voted out by the community wich tells if its a good idea or not
no it doesnt
the calamity community is generally not that smart and enthralled by pretty shapes and colors
flip icicle arrow when it
but if they like it atleast ig
ye ur right, i want to tell my idea, but how can i focus more on the first part
you need to explain what mechanical problems the nurse's current implementation is causing
you could focus on how other defenseive options have been nerfed in comparison to nurse who just has a small cost increase tacked on despite the fact that in calamity's non-existent economy, that does basically nothing to change the actual cost to the player since money is a non-issue
you need to emphasize how her large chunk healing is somehow more problematic than just, i dunno, using a healing potion or something
or the dozens of lifesteal weapons calamity adds
emphasize how utilizing her during bossfights creates unfun gameplay loops where you just try to design the safest cheese box to get infinite HP and forces you to mob grind for money instead of trying to learn the boss's patterns or something
stuff like that
you could hypothetically raise an argument about deincentivizing cheese
which.. cog basically just said
can i get back my idea after saying that?
it would be preferable if you did not put your specifically implementation back in
the whole point of this channel is to explain problems not propose solutions
solutions are purely in the realm of developer work
i just want to give the devs like a base idea if they got interested with the post, its not like this is how it should be changed.
as i mentioned, base ideas should typically be avoided and are rarely necessary except for a minority of edge cases
your suggestion is better the less it tries to railroad the solution
lmao u just frankenstien'd what i said but yeah that seems fine
want to mention u in credits?, i might just do that. and sorry i have no ther ideas to think of lol
no idc, i was just saying those things as examples, id figured they'd get you thinking and you'd be able to come up with some more reasons nurse cheese was bad, or find your own words to say it, but if you wanna use mine, go ahead
i did it anyways
was worth to mention u for me
and ye ik udc, was just joking, but still did it...
Yeah, and blast barrel is kind of just a DK reference
When you put it like this it's really starting to look like moving these drops would be the best idea

Good idea 
i think meowthrower is fine, and i assume the thematics around WoF are trying to lean into the Random Bullshit Go vibes it and Moon Lord have in terms of drops
but blast barrel sucks and carnage sucks i can agree with those
i think black hawk is fine where it is
idk how you'd rework it to still make sense and recipes are lame
it also makes sense to have two for every class since it's the start of a new leg of progression and moon lord has two of every class as well (minus rogue which has 1 and melee which has 3 because of course it does)
Yeah I’m fine with mage getting another drop from wof
breaker blade
carnage
?
moon lord drops
ML not Wof
moon lord
o
rogue only having one for each is because much like how red hated summoner pre-whips, calamity hates rogue
this is also why moon lord drops two sentries
real
yeah why does ml drop 2 sentries they're just kinda rehashes of mage weapons
rainbow crystal staff
you cannot tell me lunar portal staff is not a rehash of lunar flare and last prism
lunar flare?
what is lunar flare
what
is that the asteroid staff one
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
The Lunar Flare is a Hardmode spell book that has a 2/9 (22.22%) chance of being dropped by the Moon Lord. When used, it summons a spread of three lunar flares that rain down...
the ml book
ml mage drop
calling it the asteroid staff one hurts me
they're all the same
It’s not wrong
we love none of the mage subclasses actually meaning anything
Just like how Yharim’s Crystal and Dark Prism are just Last Prism copies
we love none of the mage subclasses actually meaning anything

mage weapons are supposed to be unique enough that subclasses don't really exist
hey
some do
since if you take any two given spell books they're probably not going to be very similar in function
aqua scepter and piss book
or, not more similar than a spell book and awand
Waterbolt, Icebolt, and Firebolt when they
yeah
tbf that's calamity's fault not vanilla's
but also like
magic missile line
vilethorn and crystal vile thorn
ok but thats just calamity looking at waterbolt going "yea we totally need this in every progression point"
yeah
yea
flamelash and magic missle and rainbow row
can we add a mage subclass thats just the exact same weapon but it deals more damage with each upgrade
magic missile line
I've never even used any of those weapons
vilethorn, crystal vile shard, nettle burst is a better showcase of vanilla copypasting stuff
oh sky fracture and unholy trident except those are basically on the same tier so lmfao
Sky fracture doesn’t involve an annoying farm at least
light shards...
light and dark shards existing for 3 things total
sky fracture and unholy trident are still more distinguishable than like 80% of calamity broadswords
flamelash pierces its so different!!!!
light and dark shards suck so much ass
It’s baffling
but vanilla's broadswords aren't
this is more of a melee issue than anything
make it so you can combine shards with souls to convert them to the other type
vanilla had to make all the materials so i can't completely fault the idea but like
man couldnt you make them a bit more proportional to their uses
calamity adds so many useless materials but every time i want to talk about it i realize that vanilla does the exact same thing
well
slightly less so
shoutout
to be fair!!! as someone who went through a very laborious process to remove a bunch of thorium materials in a calamity/thorium compatability mod
while a lot of materials do not need to exist
ancient cloth existing is so ?????
because every other enemy would just
drop vanity pieces
its so that making arid artifact is as annoying as possible
sometimes you kind of want a material to exist so you actually have a thematic reason for items to exist otherwise you get some of the weird ass recipes that modern calamity has where you have shit like. idfk living fire blocks in a recipe or something
ancient cloth is vanilla
i know
This reminded me that the fire flower is a real weapon
LOL
Living fire block is my favorite material it’s so fucked
hello mario.
meth
Also there’s something to be said about calamity making inferno fork 2,3, and 4
Even if one of them is improved now
So retro
dust spam gif
i don't think that's what they had in mind
Also that fucking line
helium flash is also a direct upgrade so it makes sense
venusian trident
Venusian trident is a direct upgrade
mage weapon where you gamble
Helium flash is copying it’s notes to justify it’s existence as post-dog weapon #7977
can we get purple zapinator for pml
ummmmm no it isn't i cant hear you it isn't real
we should bring back hell burst
Shoutout to demonic pitchfork
helium flash got the rework it's cool now leave him alone
Never
venusian is the fucked up one
Go hate on Forbidden Sun
you have a one in seven chance to say a random calamity weapon and it would be reworked next update
true
1 million weapon reworks done 8 billion more to go
Forbidden Sun needs to die yesterday
SSO coming NEVER!!!!!
it was peak
the fucking blackhole book
Literally the least justified inferno fork clone
event horizon?
i think a vile shard upgrade is cool but everything else about this thing sucks
yeajh'
retiered
Retiered and adjusted some so kinda
Event Horizon’s awesome
damn
vile shard upgrade where it just homes and nothing else is different
yeah you see that is one of the bad parts i was talking about
uhhhhhhhhhhhhhhhhhh
that underworld rogue weapon thats a spike
he is potential man
i dont think anythings happened to event horizon
ashen stalagtite?
and if it has its not in changelogs
if there's not one of the vilethorn esque weapons in the distortion i will delete the calamity mod
This
it got retiered and yes it isn't in changelogs i think
I still want the entire waterbolt esque line to die
no
Reworks 1 year ago
also true fuck the waterbolts
i think the names are cool but you could just make better weapons with those names
bruh
which i also think should be done if they die
Idgaf about reworking it just let it die as the unoriginal shitheads they are
tears of heaven is a fucking awesome name why is it wasted on a bouncing circle
clearly you dont understand the narrative nuances of bouncing circles
theyre not bouncing