#suggestions-discussion

1 messages · Page 380 of 1

last shard
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Hope it passes

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...wait why is so much of the message missing???

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Oh nvm Discord just had a stroke

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"Doesn't need bait to fish."

keen zodiac
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peak

last shard
# keen zodiac peak

Also "Automatically reels back fish and automatically sends out an additional line per fish caught."

fleet grotto
# last shard "Doesn't need bait to fish."

I had an accessory concept for this where you didn't need bait to fish but you didnt have any bait fishing power, and your fishing power was heavily reduced (like 50%)
so you had much less fishing power

last shard
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Tbh at that point though it's almost not worth using outside of an AFK farm

fleet grotto
scarlet musk
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gambler pole

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instead of a line spool it has a slot machine

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and instead of a reel crank it has a slot lever

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sevens striker style

glass arch
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randomized number of fishing lines that changes every frame

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only limit is how many your computer can handle before crashing

errant wren
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accessory that makes hooks latch onto enemies to deal damage (totally an original idea and not already a mod clueless)

golden sonnet
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@echo leaf effigies are right clicked next update

echo leaf
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rad

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i'll amend it to only talk about wires then

golden sonnet
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what would it do when wired though?

echo leaf
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wait whar

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okay yeah i looked at the change nvm

errant wren
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lmao

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what a catastrophe

worthy lintel
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i wired the flesh totem and now its draining my health

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would not recommend

echo leaf
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it has to feed somehow

indigo yacht
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chocolate chip cookie

hollow shell
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Incomprehensible, I've met with a terrible fate

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(I know this is probably just a case of English second language and a rough translator being used)

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Asking to increase the difficulty of the entirety of Death Mode feels like a bit of an overstep as well

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That's a huge rebalancing effort

indigo yacht
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don't worry they've handily provided the precise numbers to use

hollow shell
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oh boy

olive saddle
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no lets ask the devs to just increase hp while increasing ammo consumption and decreasing mags on weapons

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oh wait lets also ask them to add bosses with no weaknesses or weak spots

sterile grove
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What's wrong with this request? How can it be improved?

grizzled dome
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Suggestions aren't suggesting solutions. They're supposed to point out a problem. The implementation of the solution is for the devs to do.

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Your problem is "death mode isn't hard enough". So the suggestion would be "make death mode harder". The thing is that the devs generally find numerical improvements to be an uninteresting form of difficulty, which means that difficulty is primarily from AI changes, which are a lot of effort.

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You could say "the fights are too quick/don't last long enough", but the only thing worse than a fight that's too quick is a fight that's too slow, especially if it's going to be fought more than once (which these are, because they have random drops).

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If you really wanted to drill down, you can say "bosses shouldn't be easy to defeat simply by running away from them in a straight line", but you have to consider both the players who prepared by building a huge arena, and the ones who didn't want to do that and made a smaller arena. And making them too fast might unfairly punish players for not making giant arenas.

sterile grove
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Oh, you are right , thanks you
I'll be more specific

grizzled dome
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By "high effort", I mean "probably too high effort to put into a suggestion". Or... there was a difficulty above Death at one point, that being Malice, but it was removed for being annoying and unfun so the devs clearly don't want the game to be too hard (and suggesting re-adding something that was removed is pretty strictly forbidden).

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Also, they've tried to move all boss stat changes into the Expert/Master toggle and use Revengeance/Death for AI changes, to sort of clean up the mess that is having two separate difficulty sliders.

echo leaf
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I think that it's better to have bosses be easier with a big arena
You can waste your time with the mind-numbing tedium of building a big arena in return for a boss fight in which you can use less complex movement patterns, or you can use a smaller arena in which you'll need to learn how to reuse existing space

sterile grove
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Okay, I'll talk about a more specific problem, the imbalance of the final bosses, because everyone after Dog is worse than him.

north oracle
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Is this based off infernum?
Everyone's experiences are different with these bosses, I wouldn't say in base cal DoG is notably harder than Scal or exos (especially when learning from scratch)

drowsy plank
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difficulty is subjective yeah and this doesnt really give any reasoning beyond those subjective points

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this is also just super vague and sweeping

north oracle
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This doesn't really have much reasoning for why these should be buffed other than "some people found this hard", yea

sterile grove
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I've played Regular Calamity a lot more, I know it a lot better, and I speak for it too.

north oracle
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Alr
Then the problem is the reasoning in that suggestion being incredibly subjective

sterile grove
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Oh, screw Terraria, I'm going to play Doom.

drowsy plank
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you didnt even try to fit the rules man idk what to tell you

sterile grove
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I'm just a blogger, I shoot terraria, I decided to share my opinion

indigo yacht
last shard
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I have a silly grudge against enemies who have no drops until later but spawn earlier

fleet grotto
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i think this could work but also youd need to be very careful because even a late hardmode player could take out one of those enemies without much struggle and get post poltgerghast tier weapons

last shard
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I mean, tbh it's also Polterghast who is not far at all from a Late-HM player

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Like that's one fairly short boss fresh off Moon Lord iirc

crude geode
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If the abyss bosses (minus Wyrm) were actually difficult I would agree with this suggestion, but currently they’re very easy to kite in t4 and you can get the equipment to survive a decent amount of time post cal clone

fleet grotto
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polterghast is intended post provi

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what it unlocks is balanced around that

last shard
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Oh lmao

fleet grotto
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Anyways, the abyss miniboss would need to be made a lot more of an actual threat for this to work as well

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Eidolon wyrms literally do fucking nothing

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They just try to slowly swim into yoj

last shard
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Tbh that goes for like, all the Abyss difficulty.

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T3's probably one of the most dangerous and that's literally just because of being Post-Golemish and having Colossal Squid spawns

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Which if you keep your gear built right and don't use things like Summons, are fairly easy to avoid

drowsy plank
fleet grotto
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They no longer do that

last shard
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I think only the superboss version does that now

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I killed one recently and it just kinda existed lol

fleet grotto
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Removed in the from the ashes update

drowsy plank
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oh wtf

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i guess it must've been the eidolists nearby that were doing it

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lmao wtf was the idea here

last shard
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Yeah Eidolists still do it

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But Eidolists are just

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So squishy

drowsy plank
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same vibes as all the contact damage based bosses that just lost their contact damage (running through ravager pillars)

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honestly if people can farm for eidolon tablet from eidolists in no wof% idk how i feel about polter tier gear being available from enemies around the same point in progression

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seems like a bad idea

crude geode
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Yeah it just feels very easy considering how the abyss minibosses are. not difficult

drowsy plank
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and rebalancing all the gear seems even worse, if you did this you would need the enemies to be actually threatening first

last shard
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Maybe the enemies themselves need the buffs?

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Like if they're so easy to kill overall before when you're supposed to in Post-ML content

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That seems like a very big problem on how easy they'd be for on tier kills

drowsy plank
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i mean that's a given but that doesnt make your idea any better because it would still allow you to progression skip absurdly easily by just going down there as soon as like, moon lord is down or smthn

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and then u have pre-DoG tier gear

crude geode
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Unless you wanna make them as difficult as the actual bosses in your example, I don’t think this is a reasonable idea to give people, especially considering how generally good the weapons from them are

last shard
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I mean yeah, counterpoint you just killed said minibosses in a practically hitless scenario (none of the usual good breathing tools exist here til like Post-ML so Sea King Help is a must) spending a fairly good period of time to do so- that seems like a fair balance. As long as the enemies themselves get that buff up as well.

drowsy plank
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hitless is generous, and there's nothing stopping you from just

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taking them out of the abyss

last shard
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I

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Holy shit I forgot you could do that

drowsy plank
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you're already supposed to be dealing with them with post-provi gear, even just a tier or two before that is of similar power level

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using post-cultist or post-moon lord tier items would easily allow you to access post-polter tier gear

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this all just comes back to the miniboss problem as presented with the festive moons

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as long as they dont despawn and you can just keep throwing yourself at them they will die, you wont, and you'll get busted gear for it

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deerclops fixes this problem by having dogshit drops

crude geode
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Real

last shard
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Tbh I'm probably just salty that these enemies exist at such a point in the game but don't really drop anything if you do pull off a kill, but there's so many other similar jumps up you can do as early as bossless.

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Namely Scourge and Levi/Anahita mostly

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But none are so drastic

fleet grotto
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I think this could actually work If they are reworked to be more of a threat, even to postpolter players

last shard
fleet grotto
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I've killed a few post leviana because they're a good source of the materials

last shard
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Like, I actually kinda forgot Polter existed and have been working on Rune of Kos bosses lmao (I purified all the Hallow and don't feel like carving out better arenas for Underworld Provi)

last shard
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Considering it's like, endgame gear drops, but it's a really huge boss meant to be on par with Exos and SCal

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But challengeable as early as Post-WoF

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(And on GFB seeds, can be fought enraged outside of the Abyss easily)

errant wren
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i say we just make them have a really small chance (like really tiny) to drop 1 lumenyl or depth cell before changing drops back to normal post-polter

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idk i only ever had this issue because i forgot what cal progression was like

indigo yacht
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we should remove them from the game

crude geode
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True

drowsy plank
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true

echo leaf
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make all items random drops from enemies

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turn clamity into gacha

half imp
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you get 1 pull per day

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hard pity at 90 pulls

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you gonna roll a terra blade or a paper airplane?

last shard
errant wren
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10 bajillion platinum for one wish fragment

mystic sandal
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Somehow, this suggestion will cause 300 messages of arguments

drowsy plank
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what if we killed it bc it's lame lmao

spice stream
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just remove all names

indigo yacht
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500 billion stars

royal tapir
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“No one cares enough go home”

median scaffold
indigo yacht
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why

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even if a dummy can move like a boss that still doesn't mean it would be better to test on than one

glass arch
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at that point its just easier to fight the boss

crude geode
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5 config settings when you could just fight the boss

indigo yacht
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dummies are good for crashing your game via on hit effects and that's about it

olive saddle
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dummys are good for getting a general grasp for what a weapon does and thats it

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you can see what it does and how it works now

tardy geyser
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remove super dummy

oblique birch
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Kill dps meter before killing dummies

errant wren
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remove calamity

drowsy plank
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kill dps meter AND dummies 👍

crude geode
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Eh dummies are nice for testing how a weapon functions

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DPS meter is really meaningless tho

oblique birch
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Dummies are nice

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Dps meter however I loath that thing

tame hare
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but still just a suggestion

indigo yacht
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ok so

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ai style works for vanilla stuff i think

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but it does not at all work for modded

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you'd have to completely rewrite every single enemy and boss in some way or just copy and paste all their code into the super dummy file

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it would be a cataclysmic amount of effort just for people to say "don't use super dummies just fight the boss it's more reliable"

tame hare
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i even disagree abt giving the dummy a boss ai its just doesnt make sense

indigo yacht
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  1. why would anyone want their super dummy to behave like a slime
  2. rev and death modify most generic enemy ai styles so i don't think those would work at all
  3. what do you mean by "whatever ai which simulates a boss fight" how would you do that without just having the actual boss
indigo yacht
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idk though terraria code is a nightmare

tame hare
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yk they can just add like 2 ais

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wich r enough ig

indigo yacht
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so you want like, generalized ai styles

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why not just try it on the boss

tame hare
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but still u can just try it directly ig

indigo yacht
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yeah but you can't know the best weapon from dummy testing

tame hare
indigo yacht
tame hare
indigo yacht
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to be fair calamity bosses right now suck and are quite repetitive so generalized ai wouldn't be a huge departure for 60% of bosses

tame hare
indigo yacht
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but how do you plan to change the dummy so that it can mimic scal

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or exo mechs

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or yharon

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or providence

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or dog

tardy geyser
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Or any worm

indigo yacht
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yeah

tame hare
indigo yacht
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what about brain of cthulhu

tame hare
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ik ik

indigo yacht
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you can't replace fighting the actual boss

tame hare
indigo yacht
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because there's no practical reason to

tame hare
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this is y were trying to enchance it, it just good to see items actually have a good use

indigo yacht
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i think this is comparable to the idea of trying to buff shellphone components into actual accessories

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like, giving compass a 10% damage bonus or something

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they already have a purpose that they work the best for but there's another thing you can do with them

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(they tell you information but you can also equip and reforge them)

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(dummies show you how a weapon functions but people try and use them for measuring effectiveness)

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that was a terrible example lmao i shouldnt have brought that up

tame hare
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and still, the ai config its just so the dummy moves or whatever, or maybe u can customize the ai u want?, maybe like settings how often it dashes, how fast it moves, how does it move and like that, maybe better than the 2 generalized ais

tame hare
indigo yacht
tame hare
north oracle
tame hare
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the all ai idea can just be removed

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just suggesting ideas

obsidian nova
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Hey guys, so I know about the "no specific item suggestions", but I have a few ideas that may or may not conflict with this rule:

  1. Adding an item as an intermediate step in a crafting line (this one's almost definitely banned);
  2. Adding an item into a different item's recipe (not sure about this one);
    And 3. Adding an item with a rough outline of what point in progression it could be crafted/what materials it could be using
errant wren
plush flame
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like pumpkings have ~230k hp

obsidian nova
distant gyro
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awfully inaccurate

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its pretty much impossible to determine long term dps using dps meter and it doesn't factor for certain things like debuffs

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best chances for it to be accurate is literally shooting a really fast weapon for a full minute

frail mantle
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@sterile grove already known, planned to be fixed Eventually™

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i believe the buffed moons are dying entirely and the drops will be moved to new, unique sources

obsidian nova
# obsidian nova Hey guys, so I know about the "no specific item suggestions", but I have a few i...

For more details, for the first one I wanted to suggest a duststorm in a bottle upgrade that goes between it and sealed singularity made using astral bars, for the second one I wanted to suggest adding mangrove chakram to sandslasher's recipe due to their similarities and because it's the only one from the grand scales set that doesn't use other weapons/accs to craft (so for consistency) and the third one is to suggest a fourth mana upgrade using the plague materials

sterile grove
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It's just real, you take about 12 minutes to one-shot hundreds of bosses, and then you don't run it again

frail mantle
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still rings true to this day

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three years later

distant gyro
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sandslasher is dying

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rest are

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too specific

gilded citrus
distant gyro
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"new x item using y material" can be more specific than you think

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it pretty much narrowed down everything but the details

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even the theme

obsidian nova
indigo yacht
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idk what you're talking about but a "add a weapon roughly post dog for rogue bc rogue has no weapons" or something like that is a fine suggestion

obsidian nova
echo leaf
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That's fine

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As long as you focus more on why a mana upgrade is needed and why it would fit best right there, it'll be fine

half imp
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The sand slasher one would also be fine to suggest it's just not likely to pass in dev bc sandslasher has like 2 updates left before death

royal tapir
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Sandslasher is dead

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It died months ago

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Also mana upgrade would require rebalancing half of the mod

half imp
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oh it's just dead entirely

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Oh yeah bc we still have duststorm as the gss rogue

frail fox
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“Who want me?”
15 DQ - 1 Verified

oblique birch
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who's the voter on the right

plush flame
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self vote

tame hare
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y u spamming in all channels

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gone

severe sparrow
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i saw on the wiki that almost every gss craft was suggested by two people, ijones72 and ThatGuy

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how did that go about

obsidian nova
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They've made a suggestion on this server ¯_(ツ)_/¯

severe sparrow
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got it

crude geode
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Extremely unlikely to ever happen again

golden sonnet
remote maple
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We should just move Jousting Lance to PreHardmode. That thing shouldn’t be Hardmode exclusive

echo leaf
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oh, it is hardmode

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woah

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but uh, I don't think retiering vanilla items is really in Calamity's MO
Zenith is an exception due to outstanding circumstance and I'm not aware of anything else that got its treatment

remote maple
echo leaf
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i could have sworn it was post-skeletron

errant wren
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the fricking uhhhhh

remote maple
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Nope. It’s from the Zoologist in hardmode. Then you get the hallowed jousting Lance post mech boss 1(in vanilla), then you get the shadow jousting Lance post plant, then you’re done

fleet grotto
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No eol jousting lance is criminal

errant wren
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oh nvm was thinking of something else

fleet grotto
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She literally has projectiles called ethereal lances (iirc)

remote maple
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Yeah

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You could probably just rip the sprite of the Ethereal Lance and futz with it a bit and get a jousting Lance

remote maple
echo leaf
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I think the jousting lance might've been added alongside the Unicorn mount, hence why hardmode...? But I think Zoologist has horses which are available earlier

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not sure. but there's no real point in complaining about it... maybe we can mod it to post-skeletron or something

remote maple
remote maple
fleet grotto
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Unicorn is from earlier versions

echo leaf
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oh huh, mmm

fleet grotto
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Iirc she sells more horses in hardmode

echo leaf
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That makes more sense, I guess

echo leaf
remote maple
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No, all three horses are prehardmode.

oblique birch
remote maple
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I brought this up in cal mod talk and doze had the amazing idea for a post DoG jousting Lance for use with the god slayer dash

echo leaf
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that's fucking peam holy hell i need it

indigo yacht
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can we kill jousting lances

echo leaf
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It also has a fantastically funny niche with the Devourer of Carts

remote maple
indigo yacht
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don't fact check me, i will not read it

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🔥

echo leaf
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zased

oblique birch
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zased

errant wren
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i'm gonna start using them out of spite

remote maple
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Also, why the fuck do mounts that deal contact damage deal summon damage

errant wren
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cause you summoned the mount

echo leaf
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because redgit wants to make sure that people who do 'pure' class runs need to be tortured as much as possible

errant wren
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obviously clueless

remote maple
indigo yacht
remote maple
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I know

wispy wraith
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sadly melee is getting swapped to silva

remote maple
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Dang

oblique birch
remote maple
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Oh cool

wispy wraith
remote maple
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And the post dog Lance still has some potential to happen

scarlet musk
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i am filled with glee

remote maple
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Yay

obsidian nova
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There's no 👍 or anything

drowsy plank
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ngl even if it reaches devs it's prolly gonna be rejected lmao

indigo yacht
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i like how both of the reasonings provided are just "you can do cool stuff in phm" but worded differently

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itd be cool but I don't really think prehardmode needs a launcher just because it doesn't have one

half imp
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yeah

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I'd rather there actually be weapon progression in types of weapons

last shard
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Y'know, now that I'm kinda thinking about it

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Why is Abyss like

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Generally super weak on each tier

half imp
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I wouldn't say it's super weak on each tier tbh

last shard
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Like when you go to a layer when events let you get the loot actually available now, it's usually really easy with just one buff and a hook

half imp
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That's mostly because Amidias Blessing is way too strong

last shard
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Trueeee

half imp
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but it also means you have to nohit that area of the abyss

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if you get hit you're dead

last shard
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I mean

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Nohit really isn't hard for T2/T3

half imp
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nefarious falling scoria ores

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I think I've gotten hit by those more than anything else

last shard
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And T4 you have the Abyssal suit anyway which iirc affords way more room for error on tanking

half imp
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yea

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Either way Amidias Blessing will be dead next major update 😇

last shard
last shard
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Is it getting the Effigy of Decay treatment or is it just being turned to slow down breath loss instead

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(Or removed entirely)

half imp
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it's entirely gone

last shard
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Aw

drowsy plank
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it's not like it really added anything to the game

last shard
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Probs for the best

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But aw no one-boss needed for Terminus lol

half imp
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now the only way to gain breath in the abyss without killing yourself is reaver armor like it should be

last shard
errant wren
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can we make it give infinite flight time in water

half imp
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that's called flipper potion

last shard
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...unironically that'd be cool lol

errant wren
drowsy plank
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what does infinite flight time in water even mean
you'd need to be using an item that ignores water physics for that to matter and you can just swim

errant wren
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exactly that's why it's stupid

half imp
errant wren
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ima need to test that later

last shard
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Could also consider Reaver (Mining) iirc

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So it's not entirely useless, particularly if the mining reaver armor is going to become pretty much exclusively the armor to use in the Abyss now

errant wind
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I finally talk about what annoys me the most in this mod with potions

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Gosh is it annoying to not be able to craft the greater

keen zodiac
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....you can though

vocal wedge
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You can craft Greater Healing Potions.

keen zodiac
vocal wedge
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I just looked it up, it's with Pixie Dust and Crystal Shards.

errant wind
# keen zodiac ....you can though

Oh wait, I mean it could probably be like, replacing the bottled water with the normal potion. But that’s just something that annoyed me

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Dang I didn’t look long enough

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Maybe I should rename it to change the crafting then

drowsy plank
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why would you want to make it MORE expensive wires

tired haven
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Well, at a very specific angle lesser potions being purchaseable + glowing mushroom dropping in thousands is sorta easier than vandalizing your nearby desert for bottles

drowsy plank
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lmao

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honestly we do need more consistent and renewable ways to get sand other than destroying an entire biome

tepid crown
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shimmer ale

frail fox
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Kill DS 500 times

tepid crown
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plus ds will have ds stomach

indigo yacht
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add erosion to calamity

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place stone in the ocean and multiple thousand years later it turns into sand

echo leaf
drowsy plank
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also you need to find shimmer to do that

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i was talking about early game which is when you'd really want to be able to get easy to access sand without destroying a biome

echo leaf
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that’s a given
I can’t go ten minutes without shimmer

drowsy plank
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lmao

last shard
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Hey Cog

drowsy plank
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honestly i was considering making this myself

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glad i dont have to

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lmao

last shard
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What'd ya think of that suggestion lmao

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Hehehe

last shard
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Make them drop it

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That'd be swell

drowsy plank
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15 sand isn't worth shit and also needs you to kill a boss

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not to mention it's a RANGE

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you need to get LUCKY to get FIFTEEN SAND

keen zodiac
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??????

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i'm talking about the

drowsy plank
keen zodiac
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the upcoming expert drop

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that converts dirt and stone and shit into sand

drowsy plank
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huh

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okay well when u say scourge bag and talking about a bag giving sand im going to assume that you mean the treasure bag bc it gives sand

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i didnt know that existed

keen zodiac
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i didn't know the treasure bag gave sand HDfailure

drowsy plank
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like i dont think we got a spoiler announcement for it did we?

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yeah it's stupid

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15 sand is like a kick in the face it ain't shit

keen zodiac
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might as well be 2 copper

drowsy plank
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still a little annoying you have to kill a boss for it but i suppose the bag should fix a few of the problems

keen zodiac
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also who needs renewable sand preboss

drowsy plank
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it's moreso an easy way to get a lot without blowing up a desert

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or needing to go all the way to the shimmer and dump a bunch of resources in

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even early you prolly want to make a lot of potions and it's also the one place you'd probably most want to be able to get a lot of glass for building since ur prolly making NPC housing so you'd want windows, clocks, etc.

keen zodiac
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@cog

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ping fail

drowsy plank
#

lol

last shard
# keen zodiac

Ngl this still feels like such a roundabout solution compared to

#

"Antlions can drop it now"

drowsy plank
#

tbf i dont think it was trying to fix the sand problem

#

it just happened to be a part of the item

#

coincidentally, it does help

half imp
errant wind
errant wren
#

~~alt crafting recipe where instead of crystals it's 3 lesser healing potions hdflr ~~

severe sparrow
#

im just curious
will there eventually be a way to tell if a weapon is resisted by a boss

#

because the game does not tell you the fact that some bosses resist certain weapons, which is pretty important info.

errant wren
#

i assume you mean stuff like piercing on worm bosses?

gilded citrus
indigo yacht
#

i remember hearing a couple suggestions on the subject that were quite flawed

#

the main arguments were that it would encourage people not to use those weapons even though the resistances were just supposed to keep them from being too effective against that boss, and also you probably wouldn't notice ingame and can just check the wiki if you do

errant wren
errant wren
#

makes sense

errant wren
#

honestly i'm writing like three different things rn so all my information is off

glass arch
#

heroic damage is to let ostensibly crowd control weapons also work in a single target boss scenario without invalidating crowd control as a concept

indigo yacht
#

i suppose putting resistances in the bestiary wouldn't be a bad solution since it's not distracting and reduces wiki reliance

#

but I don't really think it matters, even then

errant wren
#

it's not like anything's actually stopping you from using the weapons regardless

glass arch
#

by the time you have the bestiary entry unlocked chances are its past the point where its useful

indigo yacht
#

oh right

#

i forgot how the bestiary works i never use it

errant wren
#

guide help option

indigo yacht
#

roasting you over an open flame

glass arch
#

theres no real clean way to put resistances anywhere while also having the list be relevant

#

because some weapons do just have a whole lot of enemies that resist them

indigo yacht
#

"dragon rage deals 25% less damage against Thanatos? wow, it must suck!"

#

actually i think it's more than 25% less

glass arch
#

i think its like 40%

vocal wedge
#

Counterpoint: People won't read it even if it was listed.

errant wren
#

you summon a boss and it just says "Hi my name is [boss] and i'm resistant to your [weapons it has resistances for]"

glass arch
indigo yacht
#

really? i could've sworn it was higher

#

hmm

indigo yacht
#

which, to be fair, could certainly be argued to be a negative but is the existing precedent that I've not seen anyone complaining about

indigo yacht
last shard
last shard
#

Sand's useful as fuck anyhow

distant gyro
#

its not that bad i think

#

merchants selling empty bottles was directly due to desert nukers

keen zodiac
#

oh lmao

obsidian nova
umbral gazelle
#

oh wait

#

i think its because slime god is one of the weaker god out there

candid magnet
#

weaker than countless post hardmode bosses

#

💔

#

weaker than cryogen

#

a literal ice cube

#

weaker than plantera

#

idek the lore behind plantera

#

but they're literally a plant

obsidian nova
errant wind
obsidian nova
eternal escarp
#

if i remember right SG may be retiered
but in general

#

even if hes a god, hes a god of slimes, not a high par really

humble scarab
#

Yea

eternal escarp
#

and disregarding structure this suggestion is basically "entirely rework SG and rebalance its drops" which is decently high scope for "it makes sense" as a reason

coral carbon
#

Why is this most recent sugg not 🗜️ yet

eternal escarp
#

bot probably down again

#

so either way it wouldnt go anywhere

obsidian nova
tardy geyser
#

Would be neat if SG was the first post moon lord boss though, fitting with king slime being the first pre hm boss, and queen slime being the first hardmode boss

fleet grotto
#

@candid magnet you were probably told this already but just because it's a god doesn't mean it's automatically powerful, that's not what "god" means in calamity

vocal wedge
#

I mean they are considering putting god corpses as the first post-Moon Lord boss.

gilded citrus
#

Gods in calamity arent based on power but if they did the ascension ritual on a auric dragon soul
Slime god is probably one of if not the weakest god ever to have existed

vocal wedge
#

And they are already considering moving Slime God, which people have said already. But I also don't think slime guy has any reason to be on the same level as Ms. Omnicide.

#

Maybe putting 'Read the future content doc before suggesting' should be placed somewhere more visible.

gilded citrus
#

Providence is among some of the strongest gods to have existed
Slime being anywhere bear her when the slime god actively denies giving in to its slime given gluttony means yeah it would be extra wack

fleet grotto
vocal wedge
#

(Also, going be lore, Cryogen was a construct made by the literal current final boss as a prison, and Plantera is fuelled by legions of souls, which is also what created a being STRONGER than Providence.)

gilded citrus
#

Polterghast and plantera sharing similar lore 💔

vocal wedge
#

It's on theme.

eternal escarp
gilded citrus
fleet grotto
#

rogue? stealth strike? holy fuck

vocal wedge
#

Give Queen Slime stealth mechanics.

fleet grotto
#

wdym how

candid magnet
#

they all ascended with a dragon soul

fleet grotto
#

yes

candid magnet
#

they should be powerful

fleet grotto
#

that doesn't automatically make them powerful no

candid magnet
#

why

gilded citrus
#

The dragon of being fat (gluttony) aint exactly the strongest sounding thing

candid magnet
#

yeah but a power gap to the point where one is in pre hardmode and one is post moon lord

#

is wild

gilded citrus
fleet grotto
#

is ithe strength of the resulting god also affected by the success of the ascension?

candid magnet
#

xeroc did a perfect ascension

fleet grotto
#

what the god has power over

#

or something

gilded citrus
#

Thats true but thats not a guarantee to the strongest
Xeroc is the strongest due to many reasons not just perfect god ascension

fleet grotto
#

or something

vocal wedge
#

I think this would be best discussed in lore discussion at this rate.

gilded citrus
#

Fair

indigo yacht
#

i mean sure

#

I don't really see why though

#

all you need to do is stealth strike once to check

dark umbra
#

yea but

#

its information

indigo yacht
#

does it really need to be stated though

frail fox
#

Every tooltip needs to be as long as possible

indigo yacht
#

it's not a bad suggestion but i wouldn't vote for it if there were any others that i thought added value to the mod

last shard
#

Honestly, I'd back it since early HM does still do a lot more cavern exploration

#

So there's plenty of room for blocks to well, block strikes on some

half imp
#

yeah it's pretty useful to know

indigo yacht
#

and you know how you can find out? by left clicking

drowsy plank
#

there's no reason not to include weapon functionality in the tooltip explaining weapon functionality

crude geode
#

Clarity in game mechanics is important

last shard
# indigo yacht and you know how you can find out? by left clicking

I mean in the case of choice, a lot of people will pass up trying options if they find one that suits their needs. Flasks also apply Ichor as it is, so this is kinda important on whether it's worth using up Ichor on these or not. If it doesn't stand out here with a major downside, it'll be out-of-tier quickly anyway and not even used.

#

Not everyone's gonna go out of their way to make every weapon to use it or farm it out unless they can see something about it that particularly appeals

#

And Early-HM thrown weapons have a lot of disappointing ones too, like the Orichalcum ones just kinda feel shitty to use because of both gravity and non-tile bypass. Worst waste of my bubblegum brick material ever.

#

Rogue weapons, more than any other class, also have an obscene amount of variety and options in use as it is. It deserves the detail to compensate.

indigo yacht
#

if this was a crafted weapon i would agree with you, but it's a mob drop

#

since it's a mob drop you either don't know about it beforehand and can simply test it on the spot, or you did already know about it because you used... the wiki... where the tile passing is already listed

#

like i said, it's not a bad change, it just doesn't really change anything

crude geode
#

It gives the player more information at a glance, which is better than withholding it bc…6 words of extra text?

#

Plenty of weapons tell you information without having to use them first, regardless of if they’re crafted or a mob drop

glass arch
#

well my question is

#

do any other weapons tell you if they pass through tiles or not

#

because i dont think any do

#

feels like something that would be out of place without going through and looking at every weapon to see if their projectiles do or dont go through tiles

#

its not a bad sugg per se it just feels... unnecessarily limited

tepid crown
#

i dont think its a common precedent no

oblique birch
#

hmm I remember some weapons do say their projectiles pass through tiles

#

but like the numbers are very few

tepid crown
#

really hate how you cant just search pass through tiles/blocks and show you all the ones that can

oblique birch
#

I found one

royal tapir
#

The only two I see in current dev build are Cleansing Blaze and Death Valley Duster

#

So it is very much an exception

oblique birch
#

very small numbers

last shard
#

I think

#

Crystal Piercer is one, but it seems more common for wether or not it's affected by Gravity more than tiles

grizzled dome
#

Explaining whether a projectile passes through tiles might be trivial, but when a projectile contextually passes through tiles (such as only during a stealth strike), that seems more worth pointing out.

indigo yacht
#

fair point

half imp
#

yeah I agree it's because of the contextual nature of it that I think it's worth noting

misty lichen
#

honestly it should just be a thing that can be intuited already

grizzled dome
#

no? "This goes through blocks only during stealth strikes" is not remotely intuitive.

#

But it's also a reasonable thing to be able to do.

tardy geyser
#

Just remove it going throw blocks on stealth strikes XD

grizzled dome
#

That's also an option but that is a different suggestion. If you would like to make that suggestion, feel free.

misty lichen
#

the items should be changed in a way where it should make sense

#

sorry

#

yeah i don’t think ichor spear needs to go through blocks regardless of throw type XD is just kind of pointless and makes it too good for underground explo

#

being intuitable would be like, oh this projectile is a ghost or ghostly in some form so it goes through blocks, etc

#

if there’s weird exceptions to places where itd make sense to go through blocks then it should probably be made more obvious via the item itself or removed

whole tundra
#

Also can you please read channel descriptions, this is far from the first time you've used a channel for the wrong purpose

candid magnet
#

?

#

i made a suggestion

whole tundra
vocal wedge
#

That is not a suggestion, it is a question.

keen zodiac
#

read the pinned doc

candid magnet
#

if you have a brain

vocal wedge
#

It did not.

keen zodiac
#

you have to actually say that though

vocal wedge
#

If that was your suggestion, mention it, and also this has already been suggested.

#

It has 132 stars so far.

keen zodiac
#

also
there's a specific way you need to format suggestions so that

  1. the bot can read it
  2. people take you seriously
#

you're trying to convince the devs to change something
that's the point of a suggestion

vague bramble
#

the reading comprehension devil from chainsaw man

frail mantle
#

also yes if you're gonna make suggestions please do actually read the doc so you know how to format them correctly

tame hare
#

guys can i post a suggestion abt the nurse?

obsidian nova
#

Guys can you please give me an argument for adding a magic weapon to wof drops

humble scarab
#

ranger have meowthrower

#

summoner have black hawk remote

#

and melee have carnage

#

and mage? nothing

#

mage have more options after WoF tho so i dont think its needed

#

or they are locked after mythril anvil?

crude geode
#

Yeah I would say the closest you can get is this consistency, but also it isn’t totally needed and I’d honestly rather have the extra weapons minus maybe Blackhawk removed

glass arch
#

meowthrower is a nothingburger, carnage i entirely forgot was even a wof drop, black hawk can just be a craft

tame hare
humble scarab
#

and read the document first

glass arch
humble scarab
#

i like meowthrower

tame hare
tame hare
humble scarab
#

so we can check

tame hare
humble scarab
#

i cant imagine what could be changed here

#

you cant even heal in death mode, and its there to just heal including debuffs

tame hare
#

so...

glass arch
tame hare
humble scarab
tame hare
#

ull see its not smth that big

glass arch
#

it all comes back to the calamity economy being fucked

tame hare
#

just how DM changes her mechanics

glass arch
#

yeah but you arent explaining any of this

tame hare
#

i will when i post, just making sure its legal.

humble scarab
#

if you say to what exacly it should be changed then its not legal but

#

if you say that this is a issue which needs to be changed and why

#

its legal

#

just dont say how to fix this issue

#

for example, "nurse healing is too strong during the bosses"

tame hare
glass arch
#

ok but why does it need to happen

humble scarab
#

here you suggest what should be changed and why

#

just not how

glass arch
#

(or you can suggest removals)

#

speaking of which

humble scarab
#

i agree that those additional weapons from wof are unecessary

tame hare
humble scarab
#

give a resoning why they should change it

tame hare
glass arch
#

it doesnt matter if you think its common sense you do still have to explain it also god dammit wifi send my fucking messages

vague bramble
wispy wraith
#

@glass arch why????

glass arch
#

it doesnt need another one

wispy wraith
#

if you are gonna remove one remove wildfire bloom i hate that weapon with a passion

glass arch
#

wildfire bloom is a flamethrower it gets a pass for at least not being another bow

#

and also i dont care if you hate it or not im not making a suggestion to appeal to you specifically

golden sonnet
#

Wildfire bloom currently has too little pierce making it feel awful for events which a flamethrower should normally be good at. Outside of that I have no beef with it

frail fox
#

Stellar reasoning

median scaffold
#

"Kill it. Please." is a banger line in this context, ngl

humble scarab
#

@tame hare we literally said, dont give ideas to how it can be changed to

#

just explain why

glass arch
tame hare
humble scarab
#

the first part is good

tame hare
#

or how do i say it?

humble scarab
#

for example, if you want to suggest a change of npc behavior, you dont give ideas, how it should be changed or how it should look. You just say it should be changed and why.

#

you did good explaining why

#

but you shouldnt put your ideas to how it should look or how it should be changed

#

except for removals

#

or retiers

drowsy plank
#

@tame hare you're focusing too much on the solution and not on the problem

tame hare
drowsy plank
#

you want nurse healing changed but dont explain why this change is needed beyond "to maintain the difficulty"

tame hare
hollow shell
#

(Did the Nurse disabling during boss fights get removed?)

drowsy plank
#

you should focus more on what nurse healing being the way it is currently breaks or makes unfun in any way

i dont really consider nurse healing invasive enough to bother needing a change. death mode already blocks it, and you need to go out of your way to do it

glass arch
drowsy plank
glass arch
#

normally its a 5x price increase during bosses

drowsy plank
#

lmao wait is that just in rev or all modes

glass arch
#

all modes i think

drowsy plank
#

that's hilarious

#

as if money means anything in calamity

glass arch
#

only specification on the wiki is for death mode

humble scarab
tame hare
drowsy plank
#

imo this is the same as teleporter cheese, if you bother to set up a house that you can access mid fight and don't just die for it and also want to burn the money to use nurse then like

#

sure whatever man go for it

#

good luck doing that against post-ML bosses

idle dagger
#

The nurse and I getting executed by DoG because I can’t menu quickly enough

drowsy plank
#

LITERALLY

glass arch
#

if you're gonna go out of your way to do it sure why not go ahead its not the devs place to tell you the correct way to play the game

tame hare
#

so i just remove the 2nd part?

drowsy plank
#

you should yes

tame hare
drowsy plank
#

you probably want to come up with more of a reason in the first part though because as we have been discussing, removing or changing the nurse being able to heal during bossfights is sort of going against Calamity's recent design philosophy

#

which really doesn't care if you cheese bosses as long as it requires a bit of actual effort, and setting up a nurse house you won't just get butchered in is enough effort for one paid heal imo

dark umbra
#

or rework

drowsy plank
#

Zakaria wanted to rework her

#

i dont see much of a point

#

honestly nurse herself is sort of redundant at this point

tame hare
#

i mean. if u want her to immediately heal u just play normal diff, cz this feature was suggested to be a rev exclusive

drowsy plank
#

i cant even remember the last time i actually use nurse heal normally, let alone for cheese lmfao

tame hare
drowsy plank
#

her whole purpose was to fast heal you when you respawned at half health for no reason

idle dagger
#

since calamity has full health on respawn iirc I don’t think I ever use the nurse

drowsy plank
#

calamity removed that so now she's just

dark umbra
glass arch
humble scarab
idle dagger
#

I don’t even think you need the hermit box anymore

drowsy plank
dark umbra
#

i know

humble scarab
dark umbra
#

i was saying since that existed she had no purpose

drowsy plank
#

im glad it's gone but nurse sure is just. the npc you use to max out arms dealer hp lmfao

tame hare
drowsy plank
#

you can call it whatever you want

humble scarab
drowsy plank
#

they're still just intended game mechanics

humble scarab
#

its single player game

#

if you feel that its not rewarding

#

then dont use it

glass arch
#

nobody is complaining about hoiks despite them objectively breaking a whole lot of stuff

dark umbra
#

i am

glass arch
#

you dont count

dark umbra
#

fuck hoiks

dark umbra
humble scarab
#

its not even being forced onto you

#

and you dont even get punished for not using it

#

so who cares if it exists

dark umbra
#

but its the best transportation method

glass arch
#

hoiks are not the best transportation method

dark umbra
#

what is

drowsy plank
#

pylons? teleporters?

humble scarab
#

yup

dark umbra
#

oh real

#

forgot those existed

glass arch
#

any form of instant transportation and also momentum capacitor

tame hare
#

ye but...what do we say abt the nurse in DM, she was reworked to fit the DEATH MODE difficulty, just how reavengeance can also have a nurse rework, but less deadly ig

drowsy plank
#

it already does with the increased cost

#

what more do you need

humble scarab
#

nurse isnt really that overpowered unless you do extra mile to set it up

#

most dont do that

#

and its easy to miss the heal button too

glass arch
#

you have to go out of your way to make nurse op and you also have to be good at menuing to actively use her in combat

drowsy plank
#

this is also assuming she doesn't just pop like bubble wrap the second you walk near her while a boss is alive

tame hare
humble scarab
tame hare
drowsy plank
#

what setup stops her from dying to a boss charging through her house

glass arch
#

by the point the increased money doesnt matter you're at the point where her healthbar is a fancy number that doesnt do anything because it would have the same effect if the number was one

tame hare
humble scarab
#

with some setups

humble scarab
#

but it isnt multiplayer game

#

its a singleplayer SANDBOX

drowsy plank
#

show me one that stops her from exploding from a duke charge or something

tame hare
glass arch
#

the player can be untouchable
distinctly not npcs
npcs are fairly fucking stupid actually i have seen them walk into their own deaths

drowsy plank
#

suggestions need to fix a problem, and you haven't exactly explained what the problem is

tame hare
# drowsy plank show me one that stops her from exploding from a duke charge or something

dude just set a prison for her pretty far from the arena so she cant be killed from the boss or its projectiles, set ur spawn point by a bed near her prison, when ur too low just recall home and heal then u will use the telepolter that is linked up to the arena of the fight so u go back to the fight quickly without enraging the boss or tracking the boss to the nurse and get her killed

drowsy plank
#

at that point why not just put the teleporter on a timer and keep the boss in the middle

errant wren
#

that's basically just the cheese with extra steps

drowsy plank
#

that honestly sounds like a LOT of effort to do that and she still might die anyway considering most bosses can teleport, or it'll just despawn from you being too far away

glass arch
#

yeah thats just tp cheese with extra steps

#

and less consistent

indigo yacht
#

trying to prevent cheese in terraria is a losing battle

tame hare
indigo yacht
errant wren
drowsy plank
#

and who cares

tame hare
glass arch
#

you cant kill cheese because theres always gonna be a new one so the best you can do is just make cheeses take effort and be interesting

errant wren
drowsy plank
#

have you tried just not using the nurse it's really good at not allowing you to cheese

indigo yacht
#

is there even anything wrong with cheesing a boss

drowsy plank
#

not really

tame hare
#

dude my all suggestion its not like remove all the cheese ways or smth, its just the basic thing wich is the nurse

indigo yacht
#

question: change how

tame hare
indigo yacht
#

it doesn't say

tame hare
indigo yacht
#

your suggestion just says "a change to the nurse"

#

what kind of change

#

or, change to the healing i mean

tame hare
#

or?

errant wren
#

you should give the general idea without focusing on it too much

drowsy plank
#

they suggested making her give increased regen

indigo yacht
#

instead of instant hp?

drowsy plank
#

i said not to specify the specific method of change

#

yeah

indigo yacht
#

okay

#

the only time i use the nurse is when I'm on deaths door and have a lethal debuff

drowsy plank
#

they should be focusing more on why the nurse needs a change, and if the regen solution is a good idea, the devs will figure it out themselves

errant wren
#

as it stands right now, uhh idk i woke up 30 minutes ago

tame hare
indigo yacht
#

no it doesnt

#

the calamity community is generally not that smart and enthralled by pretty shapes and colors

errant wren
#

flip icicle arrow when it

indigo yacht
#

voting just tells how much the community likes an idea, not how good it is

#

yeah

tame hare
drowsy plank
#

you need to explain what mechanical problems the nurse's current implementation is causing

you could focus on how other defenseive options have been nerfed in comparison to nurse who just has a small cost increase tacked on despite the fact that in calamity's non-existent economy, that does basically nothing to change the actual cost to the player since money is a non-issue

#

you need to emphasize how her large chunk healing is somehow more problematic than just, i dunno, using a healing potion or something

#

or the dozens of lifesteal weapons calamity adds

#

emphasize how utilizing her during bossfights creates unfun gameplay loops where you just try to design the safest cheese box to get infinite HP and forces you to mob grind for money instead of trying to learn the boss's patterns or something

#

stuff like that

errant wren
#

you could hypothetically raise an argument about deincentivizing cheese

#

which.. cog basically just said

tame hare
drowsy plank
#

it would be preferable if you did not put your specifically implementation back in

the whole point of this channel is to explain problems not propose solutions

solutions are purely in the realm of developer work

tame hare
drowsy plank
#

as i mentioned, base ideas should typically be avoided and are rarely necessary except for a minority of edge cases

#

your suggestion is better the less it tries to railroad the solution

tame hare
#

ight thx for the chat

#

@drowsy plank ight is it good now?

drowsy plank
#

lmao u just frankenstien'd what i said but yeah that seems fine

tame hare
drowsy plank
tame hare
#

was worth to mention u for me

#

and ye ik udc, was just joking, but still did it...

obsidian nova
drowsy plank
#

i think meowthrower is fine, and i assume the thematics around WoF are trying to lean into the Random Bullshit Go vibes it and Moon Lord have in terms of drops

#

but blast barrel sucks and carnage sucks i can agree with those

#

i think black hawk is fine where it is

#

idk how you'd rework it to still make sense and recipes are lame

#

it also makes sense to have two for every class since it's the start of a new leg of progression and moon lord has two of every class as well (minus rogue which has 1 and melee which has 3 because of course it does)

tepid crown
#

ml dropping two sentries

#

: )

crude geode
#

Yeah I’m fine with mage getting another drop from wof

gilded citrus
#

breaker blade
carnage
?

drowsy plank
#

moon lord drops

crude geode
#

ML not Wof

tepid crown
gilded citrus
#

o

drowsy plank
#

rogue only having one for each is because much like how red hated summoner pre-whips, calamity hates rogue

#

this is also why moon lord drops two sentries

tepid crown
#

real

glass arch
#

yeah why does ml drop 2 sentries they're just kinda rehashes of mage weapons

gilded citrus
#

what mage rehash is crystal rod

#

rainbow rod

#

idk

tepid crown
#

rainbow crystal staff

glass arch
tepid crown
#

lunar flare?

indigo yacht
#

what is lunar flare

drowsy plank
#

what

indigo yacht
#

is that the asteroid staff one

drowsy plank
#
Terraria Wiki

Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
The Lunar Flare is a Hardmode spell book that has a 2/9 (22.22%) chance of being dropped by the Moon Lord. When used, it summons a spread of three lunar flares that rain down...

gilded citrus
#

the ml book

tepid crown
drowsy plank
#

calling it the asteroid staff one hurts me

indigo yacht
#

they're all the same

crude geode
#

It’s not wrong

tepid crown
#

we love none of the mage subclasses actually meaning anything

crude geode
#

Just like how Yharim’s Crystal and Dark Prism are just Last Prism copies

drowsy plank
#

we love none of the mage subclasses actually meaning anything

crude geode
indigo yacht
#

mage weapons are supposed to be unique enough that subclasses don't really exist

gilded citrus
#

hey
some do

indigo yacht
gilded citrus
#

aqua scepter and piss book

indigo yacht
#

or, not more similar than a spell book and awand

crude geode
#

Waterbolt, Icebolt, and Firebolt when they

indigo yacht
#

yeah

drowsy plank
#

but also like

gilded citrus
#

magic missile line

drowsy plank
#

vilethorn and crystal vile thorn

tepid crown
drowsy plank
#

yeah

tepid crown
#

yea

drowsy plank
#

flamelash and magic missle and rainbow row

indigo yacht
#

can we add a mage subclass thats just the exact same weapon but it deals more damage with each upgrade

crude geode
#

That’s half the mage weapons dw

#

(I love and hate terraria magic)

indigo yacht
#

I've never even used any of those weapons

tepid crown
#

vilethorn, crystal vile shard, nettle burst is a better showcase of vanilla copypasting stuff

drowsy plank
#

oh sky fracture and unholy trident except those are basically on the same tier so lmfao

crude geode
#

Sky fracture doesn’t involve an annoying farm at least

drowsy plank
#

light shards...

crude geode
#

Shhhhhhhh desert gets corrupted anyways it’s fine

gilded citrus
#

light and dark shards existing for 3 things total

indigo yacht
#

sky fracture and unholy trident are still more distinguishable than like 80% of calamity broadswords

tepid crown
drowsy plank
#

light and dark shards suck so much ass

indigo yacht
#

flamelash is also a fireball so like

#

yeah

crude geode
drowsy plank
indigo yacht
#

make it so you can combine shards with souls to convert them to the other type

tepid crown
#

vanilla having a much worse material bloat problem than any other mod ever

#

🫗

drowsy plank
#

vanilla had to make all the materials so i can't completely fault the idea but like

#

man couldnt you make them a bit more proportional to their uses

indigo yacht
#

calamity adds so many useless materials but every time i want to talk about it i realize that vanilla does the exact same thing

#

well

#

slightly less so

drowsy plank
#

to be fair!!! as someone who went through a very laborious process to remove a bunch of thorium materials in a calamity/thorium compatability mod

#

while a lot of materials do not need to exist

tepid crown
#

ancient cloth existing is so ?????

#

because every other enemy would just

#

drop vanity pieces

indigo yacht
#

its so that making arid artifact is as annoying as possible

drowsy plank
#

sometimes you kind of want a material to exist so you actually have a thematic reason for items to exist otherwise you get some of the weird ass recipes that modern calamity has where you have shit like. idfk living fire blocks in a recipe or something

tepid crown
indigo yacht
#

i know

frail fox
indigo yacht
#

LOL

crude geode
indigo yacht
#

hello mario.

drowsy plank
#

flower of fire, flower of frost, and... cursed flames book

#

what was red cooking

gilded citrus
#

meth

crude geode
#

Also there’s something to be said about calamity making inferno fork 2,3, and 4

#

Even if one of them is improved now

frail fox
#

So retro

indigo yacht
drowsy plank
#

helium flash is cool it gets a pass

#

fuck the other ones

crude geode
drowsy plank
#

helium flash is also a direct upgrade so it makes sense

gilded citrus
#

venusian trident

crude geode
#

Venusian trident is a direct upgrade

indigo yacht
#

mage weapon where you gamble

crude geode
#

Helium flash is copying it’s notes to justify it’s existence as post-dog weapon #7977

indigo yacht
#

can we get purple zapinator for pml

drowsy plank
#

ummmmm no it isn't i cant hear you it isn't real

glass arch
#

we should bring back hell burst

frail fox
#

Shoutout to demonic pitchfork

drowsy plank
#

helium flash got the rework it's cool now leave him alone

crude geode
#

Never

drowsy plank
#

venusian is the fucked up one

frail fox
#

Well that’s also got reworked I think

#

Just not publicly seen

drowsy plank
#

dustspam nothing burger of a weapon

#

maybe

frail fox
#

Go hate on Forbidden Sun

tepid crown
#

you have a one in seven chance to say a random calamity weapon and it would be reworked next update

drowsy plank
#

true

indigo yacht
#

1 million weapon reworks done 8 billion more to go

crude geode
#

Forbidden Sun needs to die yesterday

drowsy plank
#

SSO coming NEVER!!!!!

glass arch
crude geode
#

Literally the least justified inferno fork clone

tepid crown
drowsy plank
#

i think a vile shard upgrade is cool but everything else about this thing sucks

gilded citrus
#

yeajh'

drowsy plank
#

retiered

frail fox
#

Retiered and adjusted some so kinda

crude geode
#

Event Horizon’s awesome

gilded citrus
#

damn

indigo yacht
#

vile shard upgrade where it just homes and nothing else is different

drowsy plank
#

yeah you see that is one of the bad parts i was talking about

gilded citrus
#

uhhhhhhhhhhhhhhhhhh
that underworld rogue weapon thats a spike

drowsy plank
#

he is potential man

tepid crown
#

i dont think anythings happened to event horizon

drowsy plank
#

ashen stalagtite?

tepid crown
#

and if it has its not in changelogs

indigo yacht
#

if there's not one of the vilethorn esque weapons in the distortion i will delete the calamity mod

frail fox
drowsy plank
#

it got retiered and yes it isn't in changelogs i think

tepid crown
#

get it right

crude geode
#

I still want the entire waterbolt esque line to die

drowsy plank
#

no

frail fox
#

Reworks 1 year ago

drowsy plank
#

also true fuck the waterbolts

#

i think the names are cool but you could just make better weapons with those names

drowsy plank
#

which i also think should be done if they die

crude geode
#

Idgaf about reworking it just let it die as the unoriginal shitheads they are

drowsy plank
#

tears of heaven is a fucking awesome name why is it wasted on a bouncing circle

indigo yacht
#

clearly you dont understand the narrative nuances of bouncing circles

tepid crown
#

theyre not bouncing