#suggestions-discussion
1 messages · Page 379 of 1
Esp if they kill a Chaotic Puffer
Since those enemies (when puffed) will detonate to hurt nearby enemies and thus can make them hostile as a result
Like again, that generally would just be a good design for the Abyss- if you didn't have a fucking Dungeon Guardian-like enemy just swimming around who also gets hostile from being close to it or grazing it at all
Gulper Eels also fit the "wall-piercing threat" enemy role, and they do so wonderfully with 96k HP
With long bodies able to catch stray or piercing shots easily
But you're not pretty much instantly condemned to die if you hit one
certain weapons that you have access to at this time can shred Gulper Eels (like Brackish Flask, Atlantis, and more)
I know that. They are still able to be dealt with though, is the point.
You're not instantly forced to warp out or die upon making one angry
Ostensibly you're meant to avoid fighting them until later
But idk how easy that is in practice
If that's how devs want T3 abyss to be, then enemies as a whole should be way more dangerous here
sorry I just saw the sugg and jumped in I'm sure others said the same thing
It's easy enough if just passing through or mining Scoria veins while avoiding all conflict
its hard to make an enemy that acts as both a DG and as something that is meant to be killed for new items later on
But if trying to farm it from enemies from not having any natural veins left, it's much, much more difficult
The Abyss does have a Dungeon Guardian style enemy; Primordial Wyrm.
Yeah, Wyrm's the same way
It's just the T4 abyss DG rather than the T3
(Oddly enough it's also way easier to anger the Colossal Squids than it is Wyrm imo)
Tbh honestly think it'd just be healthier to buff enemies in the layer overall to be more of a consistent danger than having one big enemy who isn't always visible due to cover as a key reason to avoid fights
booooooooooo let the game be hard
i've literally never had a problem with a t3 colossal squid
just don't go right next to them
Ngl it'd be better if like
Enemies as a whole there were buffed up rather than an enemy who's a non-threat if you don't fight at all or a instant death if you accidentally poke it
true
Because by the time you're post-Golem everything else on that layer is a joke, but this one specific enemy is instant death
And this of course, again, is the first layer where killing enemies is actually useful for Scoria as well as Lumenyl/Depth Cells
So like, this is probably the weirdest zone design enemy-wise. Here's an enemy who is more lethal in this zone than Moon Lord, in a post-Golem intended layer, who is the only threat here. And instead of being a "threat" it's "your summon or attack projectile hit something you couldn't see behind a wall and now you're instadead"
It's Dungeon Guardian, not difficulty.
It’s fascinating because no other zone really. has this design bc everything post golem is just evaporated lmao.
Like Scorn Eaters are about the most comparable thing and even those do actual reasonable damage
i do like the strong ass squids sometimes being in the upper layers with the aggression mechanics
like damn that guy is strong i need to not make him mad
they do spawn a lot more than they realistically should for that role though
I think instantly dying because of stray projectile/summon/puffer dying is a bit. Bullshit.
and on top of that most of the time they’re the only threat in post golem
Tbh I do too
But the zone's got to be more open or not have it's primary rewards be from fighting since like
90% of weapons used for post-Golem are like actually pretty violently large effect
And everything else dies so easily that it makes this random squid just silly
...hehe imagine if post-Polter instead just made Reaver Sharks and Colossal Squids appear as high up as T2
If you're not playing summoner? Not too bad
If you're playing summoner? Good fucking luck
Any T4 miniboss is an automatic death sentence when mining scoria in t3
And it's not hard for a minion to trigger it
I see.
i don’t know how much this holds up now but layer 3 used to only be for like
lumenyl gathering
so for me it kinda worked atleast since im not trying to fight things unless its for depth cells
dog gotta be one of my favorite bosses
possibly the funnest calamity boss so far
yharons also up there
i await the exo mechs
wouldnt it be easier to just reduce the projectile lifetime instead of this weird damage scaling if you think they're out too long
also you dont really explain why you think they're out too long
okay actually @kindred knot what is the reasoning for this
you say the projectiles last too long but you dont give a reason for it. yharon already does 2% self damage every time he does a bullet hell so you really need to explain why you think he needs to be nerfed further or im just going to have to leave this flagged
i suppose it'd be easier but then i feel theres less incentive and challenge since you could just.. fly away and take 0 damage at all
get what i mean?
wouldnt you want the projectiles to last longer then...? so it would be more likely to hit people that just fly away
no...?
lol
why not
like why do we even need this suggestion in the first place is what im asking
why is the current one not good enough
they last to long i feel sometimes making it a bit tedious and annoying to weave between the bullet heals and him directly dashing at you (his contact damage will already sentence you to death), so to add a bit of player control over the fight whilst still aking yharon a threat, the longer these proectiles last the less damage they do
your damage scaling idea still incentives the same kind of play
theyll still eixst their entire lifetime
i'd actually change it to keep the debuff just their contact damage
would be lessened
yeah but you'll still want to fly god so you take the least amount of damage
you still have to balance the fact theres still a ton of projectiles especially in the later sub phases
and youll still be hit with debuff
wouldnt it be easier to just ask for yharon's attacks to overlap less if this issue is him dashing during a bullet hell?
then it becomes simply to easy
theres a good natural stressor between dodging projecitles and yharon
its to simply ease it up by a LITTLE
ie making them do less contact damage yet still apply yhe dragonfire debuff
okay but you're not explaining why this is needed, you said it was like, tedious or something but it's just part of the fight and this damage scaling wouldnt actually change anything
like ok the fireballs do less you still need to do the same patterns
you're basically just decreasing his damage in general at that point and for what? if there is a problem with his attack pattern, that should be addressed instead of this half measure
your reasons were "it's annoying and tedious"
- its a bit annoying and tedious, mainly alter phases
- still have to create a balance between yharon still being among the final bosses and enjoyable to fight
- keep the natural stress between yharon and his projectiles as its GOOD to have
the projectiles wont do 0 damage
they simply deal less
and the debuff
keep in mind if your not good at dodging the damage will STILL rack up
because youll be hit by likely several
you just said the same thing three times
your idea literally changes nothing about the fight, you're just asking for the damage to be lowered because the boss is hard
not at all what i stated, stop jumping the gun
also, what does having a natural stress and damage reduction the same thing???
theres genuinely no way lol
also yharon is MEANT to be hard
its just to give the player a bit more control over the fight
ie keep the balance between him being a harder boss, the natural stress, and giving the player more control of the fight
how is this giving the player more control over the fight, the fight is exactly the same but if you run away the projectiles do less damage, which is incentivizing the exact flygodding you said you didn't want people doing earlier
hard boss = natural stress = annoying and tedious
control of the fight = less damage = easier
you are just restating the same point in different ways
look here i can do this in five seconds
because you still have to WORRY about dodging just not as much
its not a massive damage reduction
if its not a massive damage reduction then theres no point in introducing it
lemme pull up the values
okay so 424
dmg on reven
434 on the start of its lifetime -> 220 by the end of its lifetime
by yharon you have... 900??? ish hp at max?
thats still 4 projectiles alone
what is the point of this
you can just say you want projectile damage to be nerfed you dont need to go through all that
you're not saying anything!!!!!
not a damage dropoff, it slowly reduced the longer the projectile is alive for
you're nothing making any points you are just asking in a roundabout way for the damage to be reduced!!!!
the values would be dependant on the age
WHY
yes i know wat ur talking about
REDUCED OVER TIME
MY GOD
we know.
your quite literally ignoring it your actually not real
it doesnt matter if it's all at once or over time what the fuck is it adding to the fight
in most of the cases where this would actually matter it wouldnt do anything
it still would apply the debuff and 220 isnt anything to exactly scoff at either
i have read it a dozen times you still haven't explained what the actual mechanical purpose of this is besides incentivizing flygodding more
220 is certainly something to scoff at since thats like
how much damage cultist does

well tbf isnt there gonna be a big rebalance
for reven
it would be
one projectile at a time dealing that much damage
yes he will be doing around 40 less damage
it was a rough base value to go off of
more realistically it'd probably be within the mid-high threehundreds
at the END of the projectiles lifetime
I dont see this really causing a noticeable difference
even by default you have half a second of iframes thats enough time to get out of the way of projectiles that are going to hit you and if its at the end of the lifespan chances are they despawn like right after the first one hits you
it doesnt aim to be a massive change to yharon
thats true but there will also be yharon chasing after you and also his other projectiles i believe during p2 after he dashes aswell
which you can dodge just as well
generally people arent just sitting still taking every hit
youd be surprised atleast by the people i know
moving on
its not meant to be massively impactful
its generally meant to give the player more control over the fight ie if they forever reason NEED to tank a projectile aim for the one farthest away as itll do the least damage
unfortunately your still gonna have to eat damage and a debuff for it
which is just incentivizing flygodding if the whole point is to go after the furthest projectile
not having a massive damage dropoff also keeps yharon stressfull as hes typically dashing right at you inbetween the big
theres really not a great workaround for fly-godding for yharon
no matter how you put it
what am i supposed to do then
plus theres already ways to help the player get more control if theyre in a bad situation
like parries
and rod
giving them more reach
anything else that isnt just "just rungod and theyll deal less"
hell even wasd can help
the real issue here is ramdash centric boss design but that's a much bigger issue than just yharon
yeah

500 years
that means were still getting one 🗣️ 🔥
how do you dodge a yharon dash in the middle of a flare ring? you ramdash, obviously
that was the real problem here and i was going to get to it Eventually™ but i got busy
Yeah but those arent happening next update
Except for like
Scoog
And
Idk
what even is coming next update
sunken sea overhaul
isnt it just a bunch of uh
sunken sea overhaul
Its called sunken sea overhaul so take a guess
armor restructuring
and reworking like half the weapons in the game
ie statigel going towards uh what was it
Isnt it cooser to 1/7 or 1/6
statigel is not getting reworked
no like its focus shifted
and dog dog is also getting reworked but thats a necessity more than anything
like literally every armour uve seen is not getting reworked next update
and whoever told u that lied

the only one thats confirmed for next update is victide
dog rework??
im excited for this uh
arsenal armor
Its to make the boss not suck
Its not the final one with the big sprite
#calamity-update-talk message
future content doc
i mean that's just the ones we've seen, like realistically basically everything associated with the sunken sea has probably received changes. and that's not even considering everything that's been removed. like what we're seeing publicly is probably a fraction of what has actually gotten done
its 1/7th
also thats like
things from changelogs only
iirc
since i only counted the orios image i think
dog lasers being removed...???
idk how i feel about that
depends what its being changed
The entire fight is being reworked so dont see it as the current fight but no lasers
it was a change fab forced on dog with no improvement done. another dev saw that and decided to rework dog since it apparently sucked so much
i like the lasers honestly
it just depends what the devs do with it since not much information is there
i like the grid part
granted it can be a pain is the rear sometimes
but
its not the worst??? its telegraphed quite well
my biggest gripe with calamity overall is its lack of telegraphing
or when its bad
Diesnt mean it cant be better
definitely, i could see why people / devs want its removal
it doesnt fit entirely within the devours aesthetic
make yharon easier to fallgod suggestion
#suggestions-posting message I'm late buuut, making easier stuff to dodge deal less damage is a stupid tradeoff
mechanic to encourage just running away from the boss even more
the entire point of the fight is to get past the projectiles not run away from them
yharon used to have a height enrage for a reason, and the fire walls are still there
running away already makes it much easier to weave between fireballs, they shouldn't also deal less damage
good sugg
top 10 suggs of all time
@vital grove no joke suggestions
1984
8149
thats a big number
ororge gewell
is probably rolling in his grave these days
@uneven hemlock infernum is not made by the calamity team
yea
infernum also isn't getting updates like that anymore
whether or not it's a good idea I physically cannot implement it
I see
Rip 💔
Did someone want infernum to be consumed into the base mod
they suggested a lower graphics mode for infernum
Doesn’t that exist???
i said lower
The -er end of lower doesn’t show the baseline of something, only that it is lower
low graphics setting > lower graphics setting
it came back right as I posted that
O ok
…there is one?
Low quality mode ye
Is it in the configurations?
Yes
Is this Broly 
Suggestion Bot is offline
fork found in kitchen
Evil
it wont let me craft the vernal bolter any idea why
extremely wrong chat
Hey so it's fine that the ankh shield is nuked from the other shields but I think it's kinda weird that now there's no good way to get debuff immunities
Especially because some of them suck so much
Oh cool
make it a part of the abso- and i went missing without a trace for 28 years
I think giving the player more control over their aggro would be better than just melee armors increasing it, such as love and stink potions increasing and decreasing it respectively. Then the player regardless of class can affect their aggro
yeah i don’t know why we decided that melee = aggro
the only vanilla melee armors that increase it are turtle (hyper defense niche), beetle defense (same thing), and solar (same thing)
berserkers glove if you really wanna stretch it but like not really
cal armors with aggro increases realistically should only be like reaver tank and fearmongerer(?)
mainly in vanilla, melee = the best defense
cuz he needs to be close to enemy
but
turtle armor does kinda end up being all class due to its low offensive bonuses
somehow he gets to shoot things from his weapons
Shield of Cthulhu upgra-wait that already exists
ankh armor: it adds immunity to some debuffs before providence and resistance to debuffs up to yharon

That's not the Auric Absorber I was hoping for...
One message removed from a suspended account.
This is against the rules
And I don't think it is possible, because a good portion of those items are already in the game or were reworked, and a few other ones will be readded anyways
Dont the legendary items have a lower then normal droprate of 10% compared to other boss items
thtey have 10%
Yeah i said that
The 10% is lower then normal weapon droprates no?
yes,
this isn't a hot take calamity is already planning to add them but because, like you said, the Kaleidoscope is viable until SCal, in order to add new whips, the summoner rebalance needs to be done
regardless, i believe some whips might already be implemented in the development version of the game rn
and an aerialite whip is already planned
i believe there's a even a whip teaser already out in the spoiler doc if you look for it
I think a D.o.G whip could be called "the leash"
And it grabbed enemies with a right click like a leash
Grabs*
no
ok well most of the whips have already been designed and calamity doesn't take specific item suggestions so if you wanna make that yourself go ahead
Yo UT/DT pfp spotted.
what if we make the jungle attunements from the biome blade line deal summoner damage if you wear summoner-specific gear
pretty sure the jungle one is dying
Snapthorn is already a pain in the ass to deal with, why would we make Snapthorn 2
the whips that have been teased several times in question:
(still not being added til summoner update)
I think beating the boss rush should give rewards
Like depending on what class u used for the boss rush (or most of it if u use more than one) it gives you a weapon of that class
And the weapons would be better than ShadSpec
this isn't entirely necessarily true
2.1 has a whip
You get the rock, that's the reward
What does the rock do
decoration/trophy
getting good weapons after boss rush kinda defeats the purpose
it gets a more tangible use in souls dlc, that being crafting the sibling motif weapons, eternal armour, and soe
shadowspec barely fit a niche imo
shadowspec fits the niche of being the dumpster endgame content goes in
why
great, now i can use my boss rush weapon on uhhhhhh
green slime because there are no bosses left
what's the point
idk what the original design intent was but boss rush is like one of the few things that gives you a reason to make shadowspec weapons and so you have something to use them on
after you beat boss rush new items are meaningless
commemorative weapons that deal basically no damage but just look really cool sprite-wise
Just readd lul after beating Boss Rush smh
THE LORDE
Evil Smasher
YEEAAHHHH
epic win
(sending this here cuz I know I've brought up this idea here several times)
🎉
Laudanum fans rejoice
you should also see this :3
#calamity-update-talk message
EXACTLY
Hot take grass needs water to live
whips were a mistake
hot take: terraria is a video game (pls don't cancel me)
murdered
i feel like aggro existing on melee specific armor sets needs to fucking rot
Agreed
guilty
add aggro to rocket users
the aggro is to me (i am attacking them)
Does this already happen?
Very interesting stuff!
I am glad the knockback immunity was kept
Seeing ankh maybe going into hide of astrum deus is also cool
no
theres like one singular source of positive aggro that isnt a melee armor or accessory
silksong taunt button
erm its called challenge
Aurafarm button
what would they even do
what special stats do flails and yoyos have to be augmented
also if you're going to do it for melee weapons why not also do it for every other class
gun reforges and whatnot
the reasoning on the suggestion is shaky but it's probably not invalid just because of that
idk, it's based on future content, and doesn't really have any reasoning as to why
It being based on future content should definitely bring it down
i mean that was just stated as the source of inspiration
the problem i see is the idea that these melee "subclasses" are unpopular and that this would make them more popular which i think is just an irrational way of looking at it
people use weapons from all of these subclasses they just don't use only weapons from those subclasses because it makes the game more boring
I don't think calamity should be incentivizing this
@mossy warren I marked your suggestion as invalid due to the fact it uses future content as reasoning, which is against the suggestion guidelines. Additionally, summoner got reforges because it had zero class exclusive reforges, so extending that logic to subclasses does not really follow. It also opens a can of worms, what about gun only reforges, or bow only reforges, or dagger only, or boomerang only, etc.
it also doesnt add anything and makes no sense, since you can already modify those weapons with the existing class reforges too
also since when has a reforge made an option more popular? lmao
yoyo reforges that can create counterweights i guess?
we have something for that already
they're called counterweights
lmao like i cant think of any way new reforges wouldnt just impede on existing design
if the weapons arent interesting enough, maybe instead of trying to add a global modifier to all weapons, you just try to make them more interesting?
cause all this would do is make the already existing standouts even better, like sulphurous grabber for yoyos and stuff
for example flamethrowers were changed and they are 🔥
@golden swift this exists already, it's called the drunk world seed
additionally, calamity already adds a sky island containing blocks of the alternate evil and the biome chest
iirc it also allows the dryad to sell evil seeds in phm
also you can just install that one Fargo's mod that adds the same functionality
bobw is even getting a big update when souls 2.0 drops
and we'll support some of the new bobw features I believe
breath of be wild?
bundle of balloons w
best of both worlds
#suggestions-posting message becuase they HATE you
Hot take. The sylvstaff should do more damage
you can’t just say hot take before every statement
hot take: yeah you can
Hot take: words have no meaning
Why though?
hot take: ow ow ow ow ow ow ow ow does someone have a hot pad ow ow ow ow ow
Hot take: Someone stole my Hellstone.
Regulate the title of certain bosses to be more consistent
There are 4 bosses with both their title and their name used:
- Providence, the Profaned Goddess
- Signus, Envoy of the Devourer
- Yharon, Dragon of Rebirth / Resplendent Phoenix
- Supreme Witch, Calamitas
There are THREE seperate ways the name is formatted: boss,titleboss, thetitletitle,boss
For the sake of consistency, I believe that all of these bosses should have this combination of title and name regulated.
iwcant think of a good reasoning for this
Personally, I think the current formatting is fine, especially when you factor the three with up to date nicknames (not Signus) are unrelated if not opposed to each other so there's no reason they would share naming conventions.
rule of iconic striking scal
How… calamitous
@sleek quiver No joke suggestions
my bad king 😢
My issue here is that Calamitas, Supreme Witch just sounds significantly less threatening than Supreme Witch, Calamitas
Calamitas, the Supreme Witch
Adding a the does help it out but personally I think title,name would fit pretty well for most of these guys
Dragon of Rebirth, Yharon
Envoy of the Devourer, Signus
I agree
Like Profaned Goddess, Providence still sounds great
Supreme Calamitas, Witch
Calamitas, The Supreme Homeless Witch.
Witch Calamitas: Supreme
Supreme The Calamitas.
Supreme Pizza... mmmm
Clearly every boss needs a title;
Nameless Serpent: The Devourer of Gods.
Moon Lord: The Devourer of Dragons.
Skeletron Prime: The Devourer of Orphans.
Eater of Worlds: The Devourer of Worlds.
Yharim: The Devourer of The Pious.
Yharon: The Devourer of Chicken.
Draedon: The Devourer of Knowledge.
i think forgotton apocalypse prob fits moonlord better
or like 5 different names
many named fucker
wait devourer of orphans
peak
I'm glad someone noticed the joke.
Hot take: I forgot to make my obsidian boots 
hot take: today is friday in california
Huh?
shoot
red sun rework headcanon
- directional true melee
- landing hits slowly begins to turn the background red (like solar pillar). high velocity meteors slowly begin raining all across the screen and in the background which explode on contact with tiles and enemies. continuing to land hits accelerates the volume of meteors.
- right click resets the meteor acceleration with a red flash, executing a blade dash whose damage scales with how much the meteors were accelerated.
not posting it because srs but wondered if anyone would think its cool :3
its also a dev weapon and i don tthink thats happening
raaaah i hate celestial claymore
Isnt it just spirit flame but sword?
goated suggestion????
ive decided i need to step up my hating game and hate random shit in calamity more
CALDEVS OBLITERATE CELESTIAL CLAYMORE AND MY LIFE IS YOURS
theres also solstice claymore that i want dead but 10 minute slowmode
Solstice saved by the 
genuinely
i looked for a long time to see if there was anything
nobody fucking talks about it
at least i can say that people talk about celestial claymore
but there are under 750 mentions of solstice claymore across the entire servers history
I want less weapons with devs paid more to modify them and I'm NOT joking
Is it even in the future content doc? I tried looking and got nothing
from what i can tell there were plans for it but i dont know anything about them because it was only ever mentioned here in one singular message
but if there actually are plans for solstice currently i can curb my enthusiasm and hate on earthen pike instead
which i will do in the meantime because i think even fewer people give a shit about that one
something something people only care about the idea of earth elemental
Nvm I found it
(Sunny)

tragic
calamity needs more references
true
internally to it's own lore yeah
this is why I added byleth
no every weapon should be a reference to external media
I can do that
500 ultrakill weapons that people will bitch about the accuracy of
I will reference The Fragrant Flower Blooms With Dignity in everything now just for you
woah
im gonna post the earthen pike sugg here first because i might be too mean and i dont think thatll help the sugg
ngl I considered adding a Slay the Princess reference but I couldn't figure out how to translate anything from that game functionally
Remove Earthen Pike
Earthen Pike suffers from the same issues Earth Elemental suffers from. It's a strangely designed and generally derogatorily unique thing, even if it barely fits the definition of unique. Earthen Pike does nothing, has nothing, and is nothing. Its mediocrity is severe in just how mediocre it is, an utterly desolate plane of wasted potential and uninteresting concepts. Nobody cares about it while its living, so nobody will miss it when its gone.
more reference dumping
hornet toolpouch when
never

pov calamity has a unique melee weapon you have to think to use
remove earth elemental
Cogflies (summoner class)
actually we have that its the ammo slot
so true
imagine ammo has a limit like in skong,,
see i would have suggested that but i know devplans.png exists for it
Multiclass required
you squeeze out 400 venom bullets 400 ichor bullets 400 explosive bullets 400 hallow point rounds
The good ending
:)
Now imagine if silksong tools were all this boring
it's why they took nearly a decade to make the game, couldn't make chlorophyte bullets in their video game
yeah
imma be real i havent even used it i just decided on a whim it would be one of the targets of my hatred
This is true because ||Wisp Lantern can’t hit shit||
just like summoner!
Earthen Pike is certainly a weapon that exists
True melee wannabe
Agreed!
anyways into posting it goes if anybody has issues with it they can bring them up later
I assume all of earth ele's weapons are planning to get reworks bc none of them. sound particularly interesting atp in time
i feel like it just doesnt deserve 2 melee drops
Isn't aftershock sdying
oh yeah it is
oh well earthen pike isnt interesting either if its that big of a deal it can be struck down in dev
slag magnum doesn't really sound interesting it's kinda just crystal bullets but with less pretty colors
earthen pike would be 7x better if it was bigger like gungnir or chlorophyte partisan methinks
not that exact size but not just tbe item sprite
extenderd
extenderd
real
extender'd
at the very least all the vanilla ones have a longer holdout
the wiki has Long versions
i think earthen like should do it More
it feels so small
Not even spear(like) shaped
some of them dont get the memo
starnight lance, earthen pike, goldplume spear
and banshee hook but the default sprite of that is already big
PLEASE
I HATE THAT THING
popsicle sword found dead in miami
good
No
miami is canon??
it's where they crucified terraria jesus
the rest of the united states doesnt exist though, it's just miami
Remove Miami biome
This place as shit mobs (elderly enemies are not peak design) with shit loot (why do only rangers get any and it's all useless boomsticks and clockwork assaults) and biome spread??? It's even bad lore why tf did terraria jesus get crucified smh should have been Calamitas brother getting crucified starting the faith of the Guide.
Shit loot, shit lore, shit enemies, shit biome, not even the recycle bin will accept a folder with this in it. Remove it.
Isn't it the maker of orphans? 
celestial claymore holds a place in my heart though...
honestly it should just be class-shifted tho
no
what would it even be class shifted to
because if its mage its functionally nearly identical to a mage weapon that already exists around that tier
are u gonna cook with it or
no
i do think a bigger reason for claymore removal should be the fact it’s randomly dropped by every biome mimic
and has no correlation to any of them
add astral biome mimic clearly
ever since getting that virus that crashes my computer, more people have been using the word that triggers it
@inland saddle bot is dead


fork in kitchen
tree in forest
shark in forest
huh?
missouri
Only recently that has been possible to do and iirc calamity is likely to already add those once time can be afforded
Also
Your sugg needs like
More
First off
wrong formatting
Second, not enough to it
third, no reasoning for it
@simple otter
Fourth, I think they plan on doing that already.
Oh cool
Play Infernum
how do i go about suggesting a pre-boss launcher and/or a pre-hm launcher
why?
turning gunk shot into a grenade shotgun or stickybomb launcher, maybe some grenade launcher crafted with wulfrum scrap, i dunno
Read the suggestion guide.
Suggestions are meant to be pointing out a problem, or a notable absence. Solutions are for the devs to find.
You need to explain why something like that should be implemented.
i'll go simpler then, i just want a pre hardmode launcher
If Calamity is hindered by a lack of early game launcher, explain why. Also, make sure they aren't already adding something like that.
Again, read the guide first.
i've suggested before
i meant like can you help me think of reasons why this might be useful
I think you're approaching this backwards.
So for a start, why specifically is a launcher needed?
Like, there isn't an inherent need for every subclass to be viable for every stage of progression.
i mean personally i think they should be, but thats not an argument i would use
true
i mean how do you define a need
If you can't think of a reason why there ought to be launchers in the early game, maybe that's a sign that there doesn't need to be.
there is a severe lack of launchers in pre-hardmode and i think it's wasted potential
I could just as easily argue that by making launchers exclusive to the later game, they feel more special.
swords, flamethrowers, bows, staves, tomes,
all of these have variants that are functionally extremely similar all throughout the game
i don't think there's a good reason to say they should be hardmode exclusive
You need a reason for why Calamity is worse without an early game launcher that isn't just that you like launchers.
i don't think rockets should be craftable in pre-hardmode, but i think there should be a couple pre-hardmode launchers that use an alternative/unique ammo type or none at all
So you want launchers that don't share the common trait launchers share? Why does it matter that they're launchers, then?
So, for the sake of argument, a launcher available early game that only had block breaking ammo for early game excavation is something I could see.
More so the Sandgun but in reverse.
Oh, that's the exact thing I didn't want. I thought launchers were kept away from the early game precisely because of their block-breaking abilities.
i agree with banana here
“Make my challenge run possible” type suggestion
they launch an explosive
Add types of launchers to pre hardmode
Of all the ranger subclasses, launchers are the most niche and underutilized by the player base. Most people don't even use them later in the game because they simply don't understand the weapons. If launchers received some form of early recognition, they could teach how these weapon types function, more players would be more open to actually using them.
here I made a suggestion for you
i mean yeah i can admit that's a huge reason why, but i also think it would add to the pre-hm experience positively to have explosive weapons
That's a good argument.
Yeah, that's an actually good argument. And it's not like pre-hardmode weapons don't get large AoE tools; it's just that ranger doesn't as much.
Would it not be simpler to just start the play through in hardmode
Not without cheating.
that's lame and skips a huge portion of extremely fun cal content
watch the monkey's paw curl a finger as we get a wulfrum launcher that's outdated past EoC
...yeah, actually, I think what you want might be the pumpler.
i know already
So the suggestion should probably be to reclassify the pumpler as a launcher, even though it doesn't use rockets, at which point why does it matter?
pumpler is mid as hell
but anyhow
im cooking up a suggestion
one of my main points is that in pre-hm everything is more terrain and environment dependant since you have way less mobility
which means u can have cool interactive things like grenades rolling around corners etc
...that sounds like a specific item suggestion.
Remember, you're not trying to come up with the solution of what item should be added. You're just identifying the problem to be solved.
Purpose > function > execution
Also, I think that if it doesn't use rockets as ammo, it's not really a "launcher" per se but a different weapon class?
And gaining rockets pre-hardmode is its own kettle of fish, and best avoided due to the terraforming potential.
Launcher's all fall under Specialist.
Add one or more launchers or launcher-adjacent weapons to pre-hardmode
Launchers are inherently unique, niche and underutilized in general, and introducing them earlier simultaneously gives opportunities to design launchers with unique functions such as a stickybomb etc., and also introduces the subclass of explodey weapons earlier while allowing players more agency for the style of weapons they want to choose.
Having launchers in pre-hm also allows the design of launchers that are more terrain-focused or requiring greater finesse, that most of the launchers in hardmode don't really require or interact with due to the player having extreme comparative mobility, especially relating to being much more airborne. Launched grenades arcing through the air and rolling around corners, or rockets having considerable aoe or varied conditions for certain functions are all fun and interactive reasons that launchers could be a great addition to pre-hardmode. As for ammunition, these launchers could use perhaps a unique ammo type, some expendable material, or even none at all.
I don't think you need to include things like what they could be themed after since I think you're running into specific weapon territory.
true, true
Or for specific ways they could work, also under specific weapon.
You're not the one designing the weapons, the devs are. If they were to make a launcher, they'd be the ones designing it.
This suggestion has a lot of nono sections
I think "launcher" is mechanically defined as "weapon that uses rockets as ammo"?
basically
could change that
doesn't really have to
Dragon Drizzlefish is a flamethrower but it doesn't use gel
Okay, fair.
But if you replace "launcher" with "weapon which deals AoE damage" I think it clarifies what this suggestion is actually asking for: a pre-HM Ranged weapon with an explosion on impact. Probably with a linear non-arcing projectile, or else the pumpler already satisfies it. And that's awfully specific.
okay i've made some edits to fine tune it
yeah like its more about what it does
Again, I still think you're railroading too hard.
thing shoots a thing that blows up
in what ways?
You're not supposed to be telling the devs what exact items you want, like I don't think you should be specifically saying 'stickybomb launcher' or 'arced grenade launcher' and so on.
...every grenade launcher arcs
that's like the most instantly recognizable defining characteristic of a grenade launcher other than blowing up
Yeah, and you shouldn't be saying 'the launcher should include things like a grenade launcher'.
i think it's reasonable to point that out, especially considering there is an extremely small amount of grenade launchers in terraria in general
which sucks because of the finesse they require to land shots with due to the arc
its fun
Yeah, but do we need more? Or would it just be neat?
...if you put every neat idea into a game, even if in a vacuum they're cool and fun, over time you end up with endless item bloat.
From a game design standpoint, yeah. You're being too specific, so the suggestion comes off as 'add this item I want' and not 'Calamity needs something in this category here'.
So it's best if a smaller group of developers specifically prune down to just the ideas they want to add, rather than just everything that someone thinks is cool.
So lets say for the sake of argument I thought that a certain point of the game lacked True Melee options.
If I said 'This section of the game lacks True Melee options, they should add a big axe or a scythe themed weapon,' that would fall under too specific.
There's a reason specific item suggestions are gone. Suggestions are great for stuff like "this boss's mechanics are poorly telegraphed", though, especially since what's "obvious" to someone who's spent hours designing a boss may be less obvious to another player.
Or for things which are niche, like wonky sprites. But suggestions should be about pointing out problems first and foremost.
True, good point.
Now if the animation was broken or something, that's probably best as a bug report.
The closest would be for the kind of things where it could be fixed by just mirroring a sprite or something, like if most arrows point left and one points right or something.
And even then, sprite edits go on the art Discord, not here.
Add one or more launchers or launcher-adjacent weapons to pre-hardmode
-
Launchers are inherently unique, niche and underutilized in general, and introducing them earlier simultaneously gives opportunities to design an extra weapon type with unique functions, traits, and usecases, and also introduces the subclass of explosive weapons earlier while allowing players more agency for the style of weapons they want to use.
-
Placing a launcher in pre-hm also allows for unique designs that could synergize with the environment or require more finesse to use than many hardmode launchers; in hardmode, the player has access to a significant amount of mobility especially on the y axis, where they can move around. Typically in hardmode, these weapons only tend to interact with the space they move through and any enemies that happen to be nearby. In pre-hardmode however, you are much more locked to the ground or to nearby surfaces, and there are many situations where you may be in a tight spot especially while mining or otherwise exploring. Consider the proximity mine launcher; it's almost useless at the position you can obtain it because of how unimportant the ground tends to be in major fights, but in pre-hardmode it could be way more useful since laying traps based on the terrain around you is actually a situation that could come up more often and feel rewarding to capitalize on. The more slow and methodical pace of pre-hardmode allows for more gimmicky or interactive launcher designs.
-
As for ammunition, these launchers could use perhaps a unique ammo type, some expendable material, or even none at all.
rough ideas, trying to branch away from srs/sis
i can trim it more but i wanted to get it down
Make sure to stay under character limit.
yup
get rid of the blip about ammunition
Add one or more launchers or launcher-adjacent weapons to pre-hardmode
- Launchers are inherently unique, niche and underutilized in general, and introducing them earlier simultaneously gives opportunities to design instances of a weapon type with unique functions, traits, and usecases, and also introduces the subclass of explosive weapons earlier while allowing players more agency for the style of weapons they want to use.
- The more methodical and terrain-bound pace of pre-hardmode allows for more involved, gimmicky, or interactive launcher designs compared to the high speed of hardmode, where launchers are more blasty without much thinking. Pre-hardmode launchers could involve the physical space around you in more fun or complex ways.
i've brought it up before and people use that to write it off, but sure
phm launchers could use Bombs of various types as ammo
grenades would also work
Yeppers
I know Sand Gun uses Sand as ammo and thus allows Sand to be in ammo slots, so exotic ammunition types isn't uncommon
unique ammos such as wulfrum or boss-themed ammos like if it dropped from a boss
ex: slime god launcher using slime blocks etc
I am all for this suggestion because it would let me store grenades in my ammo slots while I'm randomly caving
or a crab launcher using glowing mushrooms etc
do you think anything should be added
an oxford comma in the first sentence
especially since you include an oxford comma later in that same sentence
is that a bad thing
Add one or more launchers or launcher-adjacent weapons to pre-hardmode
- Launchers are inherently unique, niche and underutilized in general. Introducing them earlier simultaneously gives opportunities to design instances of a weapon type with unique functions, traits, and usecases, and also introduces the subclass of explosive weapons earlier while allowing players more agency for the style of weapons they want to use.
- The more methodical and terrain-bound pace of pre-hardmode allows for more involved, gimmicky, or interactive launcher designs compared to the high speed of hardmode, where launchers are more blasty without much thinking. Pre-hardmode launchers could involve the physical space around you in more fun or complex ways.
ANYTHING to keep my inventory from being bloated with stupid fucking bullshit I don't want to hold but something I do want to keep
posted
Don't add a part 2.
oh, it wasn't the same sentence (the comma goes after "niche") but also it does not matter.
"what type of ammunition would a pre hardmode grenade launcher use huh did you ever think of that"
It's just that, looking at prior weapons, 100% of launchers were rocket launchers, not grenade launchers.
?
why tf does the grenade launcher consume rockets
I saw it said you were typing in the suggestions posting after you posted.
i usually place the suggestion in the text box so i can conveniently edit it if i need to
correct me if I'm wrong but uh
aren't custom achievements like extremely hard to make?
not really
I think they finally added support for it recently
it was hard previously because you had to make your own system for it
but now theres a built in system for achievements
oh cool
@glass arch counterpoint: celestial claymore is my fav pre boss hard mode weapon so it should stay
Please add a Niko Oneshot reference 
YESSS 
dont care
COUNTERPOINT: I CARE. I LIKE IT.
insert the caldevs summoning 200 unnamed fans of a feature nobody liked gif
must suck having bad taste ngl
i think you have bad taste ngl
thats fair
no it's just you
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[Standardize ranged weapons displaying ammo type]
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[Darksun dye]
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YOOOOOOOOO
@echo leaf - Your suggestion has received an updated status!
[Add Grand Marquis bait to the Golden/Titanium crate loot pool]
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Manually passed a few
@severe sparrow - Your suggestion has received an updated status!
[Make projectiles affected by Rage or Adrenaline spark with red or teal respectively]
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Suggestion Bot ALIVE
🔥 🔥 🔥
#suggestions-voting message hatred
earthen pike has a niche and its a 1 second dlc deus kill
what the hell
actually its not 1 second but it nukes the framerate so bad that it feels like only one ingame second passes
What does a check mark mean on a suggestion in voting?
Sent to dev server.
me 2
Hmmm, this most recent suggestion probably isn't invalid, but I don't know how I feel about it
I love rocket launchers due to how dynamic they can be, they are the best way to spread liquids, remove liquids, and remove terrain pretty much the entire game. The arsenal of utility ammo is imo what makes launchers stand out, and is their strongest suit outside of their specialty in AoE explosions. So as much as I like launchers, the strongest argument to adding more of them imo, doesn't work for pre-hm cause all the rockets are locked by plantera
yeah, the only way I'd think phm launchers would work is if the devs add launchers with a different ammo type
but to keep the consistency of "rockt = post-plant" then they'd have to not use rockets
Well, we already add a rocket recipe so our launchers pre plantera work
so we could just change that recipe
oh radical
there might need to be some balancing to them to fit being tiershifted but it shouldn't be rocket science
but it still loses a lot of the strengths of launchers by not having access to any of the specialized/non combat rockets
toy rocket for prehardmode
"there we added a phm launcher, eat your slop gamers"
We wouldn't need to rebalance rockets themselves, just the preHM weapons that would use them
squeak.wav
i still like the idea of an item that just yeets explosives further
make it obtainable by fishing and exclusively use bombfish as ammo
it'll give a use to the fucking obscene mountains of bombfish in every goddamn body of water in existence
real
not true, there's mineral mortar and flak toxicannon in early hardmode
I mentioned that
yeah i saw that after i sent it
Rocket with base 40 damag
what if bombfish were used to craft the seafoam bomb line
anything that pisses off fishing haters
rockets should stay hardmode imo because like
The whole idea is that the ammo hits hard
I mean, you can always reduce the speed or damage of the base item to make the ammo fine in pre-hm, changing the base rocket just affects too much
reduce base damage rockets to like 20 until hardmode or whatever
yeah but launcher with 2 damage post skeletron is kinda
silly
unreal vs broken is a 1 damage difference
I agree, but it doesn't need to be that low. Eviscerator has a base damage of 70 pre skeletron because of how slow it is, we could do something like that is my point. You can always make the ammo work if need be. Granted, I still don't see very strong reasoning for pre-hm launchers, but also don't think it would be super hard to make work with a pre-hm rocket 1 recipe
as people said previously, u dont even need to use rockets u could just use bombs or smthn
Ammo variety with the different grenade types 👀
please grant us more subclass slop 🙏
add umbrella subclass
drill subclass
I was actually thinking about something like this today

doze take ur meds
never
chlorophyte umbrella
i will continue to not take my meds thank u
#suggestions-posting message hey so @half kestrel this is planned content for eventually™
and even then i'm pretty each one of those was already going to be one for when it happens
there's a list of 80+ achievements planned to be implemented
can't wait for an expansion of over 30 angler quest achievements 🙏
true
Niceee
I think it may fall under specific item kinda thing, which isn't what you're meant to suggest.
Also spriting hell I guess.
from how i see it there isn’t any way i could expand the suggestion to not be just about a calamitas mask….
maybe “give mini bosses and calamitas masks” but not all base game mini bosses have a mask to begin with and so it’s not really justified
Calamitas has horns as a drop.
oooh ooh wait brother masks
explained why i don’t believe that’s enough in the suggestion…
The brothers having masks is a good idea, but again I feel falls under specific item.
though i didn’t mention horns it’s still kinda there
i mean it goes from 1 item to 3
kinda broadens it
You see, vanity items aren't exactly a NEED for Calamity, and while they certainly exist and get made asking for them with the suggestions may not be the best use of the system.
i really don't think so
i think it more falls under "consistency error" where the most obvious conclusion is to just add it
That's fair.
Tbf this one is extra fair since Cal's brothers are so notable they also have Boss Trophies
Even Anahita and Leviathan only have one (Anahita's trophy) despite having two masks, and Slime Gods also only have one.
yeah
Each Exo Mech, Cal, and Cal's brothers all have them.
So this is very much a consistency thing
wait there's only one trophy for leviana???
i thought there was a leviathan trophy with a tooth or something
might be thinking of the leviathan tooth item
but yeah leviathan should have a trophy
do i suggest ts
Sowwy
and it IS a tooth!!!

Lmao we both went to look it up
ngl i thought anahita was the one that didnt have the trophy
yeah it's just her head
Eh tbh Anahita would deserve it she's infinitely the scarier foe of the two. Leviathan is just "uppies"
Anahita has tracking projectiles and potential of inflicting dazed. Still not really that dangerous a fight, tbf, but if she's the most dangerous of the two
highkey kinda also want slime god core to have a mask too because it looks cool….
calamitys vanities iirc
yeag
Peak 
toxicannon is a launcher
and its available immediately after wof iirc
(sorry realized cog mentioned this)
i don't think pre-hm launchers should have tile destroying ammo at all
Pre hm launchers known as grenade
you could also just make it either ammoless, have a unique ammo like the stynger, or even use some random other material/item like star cannon (ik it isn't a launcher but still)
Okay but don't you think it would be really funny to make a spriting contest for them like Thorium did? 
please stop replying to days old convos it's weird
"yesterday at 4:30 PM" (it is 2:02 for me)
but uh yeah you do tend to reply super late
how is that weird
i expect they meant to say "annoying" but thought it sounded too harsh
yeah, I'd rather features be moved to an "outdated features" config folder or something than flat-out removed though
spawning Eye or mechs at 4:25 am (in-game) has just been a fun thing to do if I'm feeling like being dumb about it, and I'll be sad to lose it if it gets removed
If you want more difficulty there’s other ways of getting it
i for one actually like the time based enrages like eoc. i don't see why they're even being removed in the first place
focusing on the idea of intentionally making the fights harder is good because maybe I'm just a hater but we do not care if you start the fight late that is a you problem
Besides, it gives you a chance to succeed even when it's late. The boss doesn't just leave instantly, that's lame. If the boss just becomes harder, the you can still win
@safe pine im pretty sure bosses still enrage in this version, so im pretty sure you're referring to the changelogs, and you can't make suggestions about future content so this is invalid
ack- got it, unfortunate
you gotta let people actually play it before making the kneejerk reaction to say to start changing it or smthn
ATP it also just. blatantly is the “readd removed content” sugg
Considering “add a config that adds this thing back in” is the example post
well yeah that's why i said "you need to actually try the update that removes it before suggesting ways to bring it back"
i dont think suggestions asking to bring things back are entirely invalid on the basis of just wanting something back (see; yharon revive) but it needs to like
actually have reasoning and also you need to have actually played the update that removes it for a while to form that reasoning
otherwise you're just doing the kneejerk thing of "old good new bad; bring back old thing because new thing is worse because i dont like it (i haven't tried it)"
yea
@severe sparrow - Your suggestion has received an updated status!
[Make projectiles affected by Rage or Adrenaline spark with red or teal respectively]
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@keen zodiac - Your suggestion has received an updated status!
[Standardize ranged weapons displaying ammo type]
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@echo leaf - Your suggestion has received an updated status!
[Add Grand Marquis bait to the Golden/Titanium crate loot pool]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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WE WIN THESEEEEE
radical
good suggestions
why did this get into voting
the entire reasoning was to fix an issue that literally didn’t exist
i lvoe earthen pike
@echo leaf - Your suggestion has received an updated status!
[Add Grand Marquis bait to the Golden/Titanium crate loot pool]
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the monkey's paw curls
What does that mean in this context?
uhm
it eats away at the chance of getting master bait
i had to check if it works
okay yep i think it does
expected bait drops over 300 crates: 1000 master -> 500 master 250 grand marquis
radical
Auroradical 
pls don't remove golden fishing rod dropping from angler anymore :(
Too bad.
D:
why?
It kinda completely nukes fishing rod progression so i understand why they are
terraria fans when they're forced to play the game
is ur minecraft mod good
xzier's alt here. no
sad
despite fishing being unredeemable dogshit, golden rod is too powerful of a drop
I don't even dislike fishing! In part because I'm autistic, probably. And, yeah, the golden fishing rod is way too strong to just get basically for free.
(probably autistic, I mean. I dunno, something.)
it will be peak
just need to learn how to code first
I’ll be there
thank
about that
it's redeemable
redeemable dogshit

that's what i say about my music
i like chocolate
-# OUT OF MY WAY!!!
Dude calm down it's not that deep bad 
Also, it's being reworked in SSP
sunken sea piss

its bad for the environment
terraria fishing is like literally fine
its just a little boring
but like
idk its nice sometimes
well it will be nicer
I don’t understand the argument against free grod from trapper stacking. It makes sense that you’d want to avoid easy or “fast track” progression, but this is also the mod that undoes the Reaver Shark nerf.
the fishing will be changed a little to make it more interesting
and the reaver shark is smth diff
cuz in vanilla the skip existed
free grod was stupid because it skips basically all of fishing progression entirely. even if you get reaver shark you still need to go get the hellstone and make the armor, and after pre-hardmode, you'll need new gear anyway
grod can be used for all of your fishing for the entire game
yea
trust me, fishing progression is dogshit (fucking scarab rod) but that's no excuse to make it worse
True. From what I see fishing is already disliked and underused, so I never really saw that much of a problem with letting people skip its progression. If we all know the progression is dogshit I fail to see the point in making people do it.
I worry that this won’t make people engage with the fishing progression, but rather it’ll likely just make them avoid it entirely.
they already avoid it even with grod
^
from the sounds of what doze is saying, some aspect of fishing being bad is already being tackled the correct way (improving the system mechanically)
can we have stardew valley fishing
axe progression is still dogshit but people have to interact with it, some people could even say that boss progression is not in a great spot, but people will choose to interact or not interact with these systems of their own volition, not because they were given free handouts for it
like how out of the way is early grod mechnically already anyway?
only people that already planned on fishing would even know about it
the only good counterargument i could see to this is maybe the herb system and calamity's planetoid, but vanilla already hands out tons of herb bags in surface chests anyway, it's just how easy/hard it is to obtain something to actually plant the herbs in which is more of an issue with dryad/flower pots than the herbs themselves (which are an entirely different issue)
he gave calamity fishing rods minigames (and also made those minigames able to put on every rod via an accessory)
okay so that was what he was talking about, wasn't sure if there was more done or not
i did hear about that
for example, rift reeler makes you use your movement keys to move the bobber underwater to catch stuff
they should make a fishing rod where every time you catch a fish you have to beat Trepang2 on rage mode without cheese to reel it in
they should make undertale 2
hey i mean
technically possible 
rng
they should force you to do maso hardcore instead
its just rng
oh
randomized rainbow lasers that were not designed to actually be dodgeable
also yeah asriel is rng hell
ah
rage mode wasn't meant to be possible either but it isn't rng just mechanical skill
and also its definitely possible
smh my head hasn't played undertale 
i was too busy meowing
understandable
I see trasher stacking as something of a band-aid fix for people who want to do fishing but not deal with the annoying progression.
In your own words, trasher stacking is only done and known about by people who are experienced enough to go in with it in mind. The kinds of players who are willing to deal and engage with base fishing aren’t the kinds of people who do trasher stacking.
I think grod is too powerful to obtain that early, but trasher stacking early game is annoying enough that it’s only worth doing if you really want it. It’s not free.
I do see your point though. In my opinion having to go to the trouble is close enough to “engaging with mechanics” to obtain it. Simultaneously, I can understand the notion that it should fall in line with the rest of fishing progression, even if that progression isn’t good.
That said, I absolutely agree that it isn’t ideal and should be done away with, but only when a better fishing solution is implemented.
nuh uh i engage with base fishing and absolutely get golden fishing rod early
it kinda is free if you just like make a box or a hole
it takes five minutes
hardest part is sitting around on a rope waiting for a trasher to spawn
if people dont want to deal with the progression, then the progression should be better, you shouldn't be given a big stick to ignore it if you just happen to Know Enough
I agree
can we get shadowspec tier fishing gear 🙏
one thousand lures
Just need a crafting recipe for every fish tbh
100 blood orbs each
true
special fish crafting station
fish breeding cage
if you make too many you have to draft an agreement with Iceland on who has rights
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