#suggestions-discussion

1 messages · Page 379 of 1

last shard
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Usually, however they don't have perfect accuracy at all and will target some enemies inherently

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Esp if they kill a Chaotic Puffer

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Since those enemies (when puffed) will detonate to hurt nearby enemies and thus can make them hostile as a result

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Like again, that generally would just be a good design for the Abyss- if you didn't have a fucking Dungeon Guardian-like enemy just swimming around who also gets hostile from being close to it or grazing it at all

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Gulper Eels also fit the "wall-piercing threat" enemy role, and they do so wonderfully with 96k HP

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With long bodies able to catch stray or piercing shots easily

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But you're not pretty much instantly condemned to die if you hit one

severe sparrow
last shard
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I know that. They are still able to be dealt with though, is the point.

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You're not instantly forced to warp out or die upon making one angry

hollow shell
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Ostensibly you're meant to avoid fighting them until later

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But idk how easy that is in practice

last shard
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If that's how devs want T3 abyss to be, then enemies as a whole should be way more dangerous here

hollow shell
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sorry I just saw the sugg and jumped in I'm sure others said the same thing

last shard
severe sparrow
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its hard to make an enemy that acts as both a DG and as something that is meant to be killed for new items later on

last shard
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But if trying to farm it from enemies from not having any natural veins left, it's much, much more difficult

vocal wedge
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The Abyss does have a Dungeon Guardian style enemy; Primordial Wyrm.

last shard
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Yeah, Wyrm's the same way

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It's just the T4 abyss DG rather than the T3

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(Oddly enough it's also way easier to anger the Colossal Squids than it is Wyrm imo)

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Tbh honestly think it'd just be healthier to buff enemies in the layer overall to be more of a consistent danger than having one big enemy who isn't always visible due to cover as a key reason to avoid fights

keen zodiac
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booooooooooo let the game be hard

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i've literally never had a problem with a t3 colossal squid

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just don't go right next to them

last shard
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Enemies as a whole there were buffed up rather than an enemy who's a non-threat if you don't fight at all or a instant death if you accidentally poke it

keen zodiac
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true

last shard
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Because by the time you're post-Golem everything else on that layer is a joke, but this one specific enemy is instant death

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And this of course, again, is the first layer where killing enemies is actually useful for Scoria as well as Lumenyl/Depth Cells

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So like, this is probably the weirdest zone design enemy-wise. Here's an enemy who is more lethal in this zone than Moon Lord, in a post-Golem intended layer, who is the only threat here. And instead of being a "threat" it's "your summon or attack projectile hit something you couldn't see behind a wall and now you're instadead"

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It's Dungeon Guardian, not difficulty.

crude geode
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It’s fascinating because no other zone really. has this design bc everything post golem is just evaporated lmao.

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Like Scorn Eaters are about the most comparable thing and even those do actual reasonable damage

misty lichen
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i do like the strong ass squids sometimes being in the upper layers with the aggression mechanics

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like damn that guy is strong i need to not make him mad

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they do spawn a lot more than they realistically should for that role though

crude geode
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I think instantly dying because of stray projectile/summon/puffer dying is a bit. Bullshit.

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and on top of that most of the time they’re the only threat in post golem

last shard
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But the zone's got to be more open or not have it's primary rewards be from fighting since like

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90% of weapons used for post-Golem are like actually pretty violently large effect

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And everything else dies so easily that it makes this random squid just silly

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...hehe imagine if post-Polter instead just made Reaver Sharks and Colossal Squids appear as high up as T2

frosty trellis
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Any T4 miniboss is an automatic death sentence when mining scoria in t3

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And it's not hard for a minion to trigger it

hollow shell
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I see.

misty lichen
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lumenyl gathering

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so for me it kinda worked atleast since im not trying to fight things unless its for depth cells

kindred knot
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dog gotta be one of my favorite bosses

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possibly the funnest calamity boss so far
yharons also up there

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i await the exo mechs

drowsy plank
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wouldnt it be easier to just reduce the projectile lifetime instead of this weird damage scaling if you think they're out too long

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also you dont really explain why you think they're out too long

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okay actually @kindred knot what is the reasoning for this
you say the projectiles last too long but you dont give a reason for it. yharon already does 2% self damage every time he does a bullet hell so you really need to explain why you think he needs to be nerfed further or im just going to have to leave this flagged

kindred knot
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get what i mean?

drowsy plank
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wouldnt you want the projectiles to last longer then...? so it would be more likely to hit people that just fly away

drowsy plank
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why not

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like why do we even need this suggestion in the first place is what im asking

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why is the current one not good enough

kindred knot
drowsy plank
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your damage scaling idea still incentives the same kind of play

kindred knot
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i'd actually change it to keep the debuff just their contact damage

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would be lessened

drowsy plank
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yeah but you'll still want to fly god so you take the least amount of damage

kindred knot
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you still have to balance the fact theres still a ton of projectiles especially in the later sub phases

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and youll still be hit with debuff

drowsy plank
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wouldnt it be easier to just ask for yharon's attacks to overlap less if this issue is him dashing during a bullet hell?

kindred knot
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then it becomes simply to easy

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theres a good natural stressor between dodging projecitles and yharon

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its to simply ease it up by a LITTLE

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ie making them do less contact damage yet still apply yhe dragonfire debuff

drowsy plank
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okay but you're not explaining why this is needed, you said it was like, tedious or something but it's just part of the fight and this damage scaling wouldnt actually change anything

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like ok the fireballs do less you still need to do the same patterns

kindred knot
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"why this is needed"

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im pretty sure ive given like

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2 reasons now

drowsy plank
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you're basically just decreasing his damage in general at that point and for what? if there is a problem with his attack pattern, that should be addressed instead of this half measure

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your reasons were "it's annoying and tedious"

kindred knot
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  1. its a bit annoying and tedious, mainly alter phases
  2. still have to create a balance between yharon still being among the final bosses and enjoyable to fight
  3. keep the natural stress between yharon and his projectiles as its GOOD to have
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the projectiles wont do 0 damage

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they simply deal less

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and the debuff

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keep in mind if your not good at dodging the damage will STILL rack up

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because youll be hit by likely several

drowsy plank
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you just said the same thing three times

your idea literally changes nothing about the fight, you're just asking for the damage to be lowered because the boss is hard

kindred knot
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also, what does having a natural stress and damage reduction the same thing???

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theres genuinely no way lol

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also yharon is MEANT to be hard
its just to give the player a bit more control over the fight

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ie keep the balance between him being a harder boss, the natural stress, and giving the player more control of the fight

drowsy plank
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how is this giving the player more control over the fight, the fight is exactly the same but if you run away the projectiles do less damage, which is incentivizing the exact flygodding you said you didn't want people doing earlier

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hard boss = natural stress = annoying and tedious
control of the fight = less damage = easier

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you are just restating the same point in different ways

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look here i can do this in five seconds

kindred knot
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its not a massive damage reduction

tepid crown
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if its not a massive damage reduction then theres no point in introducing it

kindred knot
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lemme pull up the values

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okay so 424

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dmg on reven

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434 on the start of its lifetime -> 220 by the end of its lifetime

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by yharon you have... 900??? ish hp at max?

thats still 4 projectiles alone

tepid crown
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that is a large decrease

drowsy plank
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what is the point of this

kindred knot
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ignoring it

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lol

glass arch
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you can just say you want projectile damage to be nerfed you dont need to go through all that

drowsy plank
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you're not saying anything!!!!!

kindred knot
drowsy plank
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you're nothing making any points you are just asking in a roundabout way for the damage to be reduced!!!!

kindred knot
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the values would be dependant on the age

drowsy plank
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WHY

tepid crown
tepid crown
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we know.

kindred knot
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your quite literally ignoring it your actually not real

drowsy plank
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it doesnt matter if it's all at once or over time what the fuck is it adding to the fight

kindred knot
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i give up atp

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your quite literally

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just

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not reading

glass arch
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in most of the cases where this would actually matter it wouldnt do anything

tepid crown
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it would just make people flygod more

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thats wat it would do

kindred knot
drowsy plank
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i have read it a dozen times you still haven't explained what the actual mechanical purpose of this is besides incentivizing flygodding more

tepid crown
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how much damage cultist does

kindred knot
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maybe if it was one projectile

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especially at the later sub-phases

glass arch
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iframes

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you are ignoring iframes

kindred knot
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for reven

glass arch
tepid crown
kindred knot
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it was a rough base value to go off of

tepid crown
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not

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two

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hundred.

kindred knot
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more realistically it'd probably be within the mid-high threehundreds

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at the END of the projectiles lifetime

gilded citrus
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I dont see this really causing a noticeable difference

glass arch
kindred knot
kindred knot
glass arch
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which you can dodge just as well

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generally people arent just sitting still taking every hit

kindred knot
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moving on

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its not meant to be massively impactful
its generally meant to give the player more control over the fight ie if they forever reason NEED to tank a projectile aim for the one farthest away as itll do the least damage

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unfortunately your still gonna have to eat damage and a debuff for it

glass arch
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which is just incentivizing flygodding if the whole point is to go after the furthest projectile

kindred knot
kindred knot
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no matter how you put it

tepid crown
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and your system isnt going to make it better

glass arch
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and this certainly doesnt help that

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it makes it worse

kindred knot
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what am i supposed to do then

tepid crown
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plus theres already ways to help the player get more control if theyre in a bad situation

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like parries

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and rod

kindred knot
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you could give the projectiles

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longer lifespam

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and still apply that effect

tepid crown
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dodges

kindred knot
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giving them more reach

tepid crown
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anything else that isnt just "just rungod and theyll deal less"

glass arch
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hell even wasd can help

drowsy plank
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the real issue here is ramdash centric boss design but that's a much bigger issue than just yharon

crude geode
kindred knot
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arent we getting

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reworks tho

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for a lot of bosses

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(please signus)

crude geode
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500 years

kindred knot
drowsy plank
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how do you dodge a yharon dash in the middle of a flare ring? you ramdash, obviously

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that was the real problem here and i was going to get to it Eventually™ but i got busy

gilded citrus
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Except for like
Scoog
And
Idk

kindred knot
glass arch
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sunken sea overhaul

kindred knot
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isnt it just a bunch of uh

drowsy plank
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sunken sea overhaul

gilded citrus
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Its called sunken sea overhaul so take a guess

kindred knot
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armor restructuring

drowsy plank
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and reworking like half the weapons in the game

kindred knot
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ie statigel going towards uh what was it

gilded citrus
tepid crown
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statigel is not getting reworked

kindred knot
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rogue melee... and i think range?

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with summoner and mage going to aerialite

kindred knot
glass arch
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and dog dog is also getting reworked but thats a necessity more than anything

tepid crown
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like literally every armour uve seen is not getting reworked next update

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and whoever told u that lied

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the only one thats confirmed for next update is victide

kindred knot
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im excited for this uh

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arsenal armor

gilded citrus
drowsy plank
# gilded citrus Isnt it cooser to 1/7 or 1/6

i mean that's just the ones we've seen, like realistically basically everything associated with the sunken sea has probably received changes. and that's not even considering everything that's been removed. like what we're seeing publicly is probably a fraction of what has actually gotten done

tepid crown
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also thats like

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things from changelogs only

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iirc

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since i only counted the orios image i think

kindred knot
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dog lasers being removed...???

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idk how i feel about that

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depends what its being changed

gilded citrus
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The entire fight is being reworked so dont see it as the current fight but no lasers

tepid crown
kindred knot
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i like the grid part

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granted it can be a pain is the rear sometimes

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but

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its not the worst??? its telegraphed quite well

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my biggest gripe with calamity overall is its lack of telegraphing
or when its bad

gilded citrus
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Diesnt mean it cant be better

kindred knot
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it doesnt fit entirely within the devours aesthetic

indigo yacht
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make yharon easier to fallgod suggestion

whole tundra
half imp
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mechanic to encourage just running away from the boss even more

indigo yacht
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the entire point of the fight is to get past the projectiles not run away from them

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yharon used to have a height enrage for a reason, and the fire walls are still there

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running away already makes it much easier to weave between fireballs, they shouldn't also deal less damage

misty lichen
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good sugg

dense locust
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top 10 suggs of all time

drowsy plank
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@vital grove no joke suggestions

dense locust
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1984

drowsy plank
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8149

dense locust
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thats a big number

tardy geyser
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ororge gewell

dense locust
half imp
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@uneven hemlock infernum is not made by the calamity team

uneven hemlock
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Oh

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Ok so this is a suggestion that has no place here

half imp
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yea

keen zodiac
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infernum also isn't getting updates like that anymore

half imp
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whether or not it's a good idea I physically cannot implement it

uneven hemlock
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I see
Rip 💔

gilded citrus
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Did someone want infernum to be consumed into the base mod

keen zodiac
vestal crater
keen zodiac
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i said lower

vestal crater
keen zodiac
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low graphics setting > lower graphics setting

whole tundra
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it came back right as I posted that

gilded citrus
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O ok

uneven hemlock
vestal crater
uneven hemlock
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Is it in the configurations?

vestal crater
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Yes

uneven hemlock
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…one sec

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„Reduced Graphical Settings: On“

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Rip, I had it on already

obsidian nova
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Is this Broly clueless

whole tundra
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Suggestion Bot is offline

coral carbon
golden sonnet
azure scroll
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it wont let me craft the vernal bolter any idea why

keen zodiac
lucid marsh
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Hey so it's fine that the ankh shield is nuked from the other shields but I think it's kinda weird that now there's no good way to get debuff immunities

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Especially because some of them suck so much

dense ferry
lucid marsh
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Oh cool

errant wren
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make it a part of the abso- and i went missing without a trace for 28 years

tardy geyser
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I think giving the player more control over their aggro would be better than just melee armors increasing it, such as love and stink potions increasing and decreasing it respectively. Then the player regardless of class can affect their aggro

misty lichen
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yeah i don’t know why we decided that melee = aggro

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the only vanilla melee armors that increase it are turtle (hyper defense niche), beetle defense (same thing), and solar (same thing)

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berserkers glove if you really wanna stretch it but like not really

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cal armors with aggro increases realistically should only be like reaver tank and fearmongerer(?)

humble scarab
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cuz he needs to be close to enemy

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but

misty lichen
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turtle armor does kinda end up being all class due to its low offensive bonuses

humble scarab
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somehow he gets to shoot things from his weapons

vestal crater
errant wren
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ankh armor: it adds immunity to some debuffs before providence and resistance to debuffs up to yharon

median scaffold
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That's not the Auric Absorber I was hoping for...

grand vale
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One message removed from a suspended account.

median scaffold
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This is against the rules

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And I don't think it is possible, because a good portion of those items are already in the game or were reworked, and a few other ones will be readded anyways

gilded citrus
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Dont the legendary items have a lower then normal droprate of 10% compared to other boss items

gilded citrus
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Yeah i said that
The 10% is lower then normal weapon droprates no?

fleet grotto
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yes,

vestal cosmos
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Hot take. Calamity should add whips

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Rn the best whip is EoL whip

drowsy plank
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regardless, i believe some whips might already be implemented in the development version of the game rn

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and an aerialite whip is already planned

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i believe there's a even a whip teaser already out in the spoiler doc if you look for it

vestal cosmos
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I think a D.o.G whip could be called "the leash"

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And it grabbed enemies with a right click like a leash

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Grabs*

half imp
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no

drowsy plank
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ok well most of the whips have already been designed and calamity doesn't take specific item suggestions so if you wanna make that yourself go ahead

vestal cosmos
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Yo UT/DT pfp spotted.

errant wren
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what if we make the jungle attunements from the biome blade line deal summoner damage if you wear summoner-specific gear

half imp
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pretty sure the jungle one is dying

errant wren
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well uh

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make it into a whip

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snapthorn 2

grim tusk
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Snapthorn is already a pain in the ass to deal with, why would we make Snapthorn 2

grim tusk
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(still not being added til summoner update)

vestal cosmos
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I think beating the boss rush should give rewards

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Like depending on what class u used for the boss rush (or most of it if u use more than one) it gives you a weapon of that class

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And the weapons would be better than ShadSpec

half imp
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2.1 has a whip

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You get the rock, that's the reward

vestal cosmos
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What does the rock do

plush flame
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decoration/trophy

dense ravine
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getting good weapons after boss rush kinda defeats the purpose

plush flame
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it gets a more tangible use in souls dlc, that being crafting the sibling motif weapons, eternal armour, and soe

dense ravine
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shadowspec barely fit a niche imo

drowsy plank
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shadowspec fits the niche of being the dumpster endgame content goes in

drowsy plank
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great, now i can use my boss rush weapon on uhhhhhh

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green slime because there are no bosses left

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what's the point

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idk what the original design intent was but boss rush is like one of the few things that gives you a reason to make shadowspec weapons and so you have something to use them on

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after you beat boss rush new items are meaningless

errant wren
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commemorative weapons that deal basically no damage but just look really cool sprite-wise

whole tundra
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Just readd lul after beating Boss Rush smh

echo leaf
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THE LORDE

hollow shell
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YEEAAHHHH

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epic win

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(sending this here cuz I know I've brought up this idea here several times)

keen zodiac
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🎉

hollow shell
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Laudanum fans rejoice

tepid crown
vestal cosmos
gilded citrus
echo leaf
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brother woah

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cool your jets man we dont wanna say things we might regret

worthy lintel
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whips were a mistake

errant wren
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hot take: terraria is a video game (pls don't cancel me)

glass arch
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murdered

olive saddle
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i feel like aggro existing on melee specific armor sets needs to fucking rot

tardy geyser
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Agreed

errant wren
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add aggro to rocket users

echo leaf
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the aggro is to me (i am attacking them)

idle dagger
# hollow shell YEEAAHHHH

Very interesting stuff!
I am glad the knockback immunity was kept

Seeing ankh maybe going into hide of astrum deus is also cool

glass arch
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theres like one singular source of positive aggro that isnt a melee armor or accessory

misty lichen
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silksong taunt button

distant gyro
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erm its called challenge

gilded citrus
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Aurafarm button

indigo yacht
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what would they even do

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what special stats do flails and yoyos have to be augmented

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also if you're going to do it for melee weapons why not also do it for every other class

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gun reforges and whatnot

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the reasoning on the suggestion is shaky but it's probably not invalid just because of that

golden sonnet
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idk, it's based on future content, and doesn't really have any reasoning as to why

crude geode
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It being based on future content should definitely bring it down

indigo yacht
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i mean that was just stated as the source of inspiration

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the problem i see is the idea that these melee "subclasses" are unpopular and that this would make them more popular which i think is just an irrational way of looking at it

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people use weapons from all of these subclasses they just don't use only weapons from those subclasses because it makes the game more boring

golden sonnet
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why is this not killed

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automod should catch that

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whatever 💥

indigo yacht
golden sonnet
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@mossy warren I marked your suggestion as invalid due to the fact it uses future content as reasoning, which is against the suggestion guidelines. Additionally, summoner got reforges because it had zero class exclusive reforges, so extending that logic to subclasses does not really follow. It also opens a can of worms, what about gun only reforges, or bow only reforges, or dagger only, or boomerang only, etc.

drowsy plank
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it also doesnt add anything and makes no sense, since you can already modify those weapons with the existing class reforges too

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also since when has a reforge made an option more popular? lmao

dire warren
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yoyo reforges that can create counterweights i guess?

drowsy plank
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we have something for that already
they're called counterweights

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lmao like i cant think of any way new reforges wouldnt just impede on existing design

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if the weapons arent interesting enough, maybe instead of trying to add a global modifier to all weapons, you just try to make them more interesting?

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cause all this would do is make the already existing standouts even better, like sulphurous grabber for yoyos and stuff

humble scarab
indigo yacht
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@golden swift this exists already, it's called the drunk world seed

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additionally, calamity already adds a sky island containing blocks of the alternate evil and the biome chest

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iirc it also allows the dryad to sell evil seeds in phm

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also you can just install that one Fargo's mod that adds the same functionality

plush flame
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bobw is even getting a big update when souls 2.0 drops

half imp
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and we'll support some of the new bobw features I believe

oblique birch
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breath of be wild?

indigo yacht
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bundle of balloons w

half imp
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best of both worlds

olive saddle
vestal cosmos
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Hot take. The sylvstaff should do more damage

misty lichen
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you can’t just say hot take before every statement

errant wren
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hot take: yeah you can

mystic sandal
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Hot take: words have no meaning

obsidian nova
indigo yacht
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hot take: ow ow ow ow ow ow ow ow does someone have a hot pad ow ow ow ow ow

vocal wedge
#

Hot take: Someone stole my Hellstone.

fleet grotto
#

Regulate the title of certain bosses to be more consistent
There are 4 bosses with both their title and their name used:

  • Providence, the Profaned Goddess
  • Signus, Envoy of the Devourer
  • Yharon, Dragon of Rebirth / Resplendent Phoenix
  • Supreme Witch, Calamitas
    There are THREE seperate ways the name is formatted:
  • boss, title
  • boss, the title
  • title, boss
    For the sake of consistency, I believe that all of these bosses should have this combination of title and name regulated.
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iwcant think of a good reasoning for this

vocal wedge
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Personally, I think the current formatting is fine, especially when you factor the three with up to date nicknames (not Signus) are unrelated if not opposed to each other so there's no reason they would share naming conventions.

distant gyro
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rule of iconic striking scal

golden sonnet
#

@sleek quiver No joke suggestions

sleek quiver
mystic sandal
fleet grotto
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Calamitas, the Supreme Witch

mystic sandal
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Adding a the does help it out but personally I think title,name would fit pretty well for most of these guys

fleet grotto
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Dragon of Rebirth, Yharon
Envoy of the Devourer, Signus
I agree

mystic sandal
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Like Profaned Goddess, Providence still sounds great

fleet grotto
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i was about to say I really don't like that one

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But then it grew on me

oblique birch
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Supreme Calamitas, Witch

vocal wedge
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Calamitas, The Supreme Homeless Witch.

tawdry trout
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Witch Calamitas: Supreme

vocal wedge
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Supreme The Calamitas.

fleet grotto
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Supreme Pizza... mmmm

vocal wedge
#

Clearly every boss needs a title;
Nameless Serpent: The Devourer of Gods.
Moon Lord: The Devourer of Dragons.
Skeletron Prime: The Devourer of Orphans.
Eater of Worlds: The Devourer of Worlds.
Yharim: The Devourer of The Pious.
Yharon: The Devourer of Chicken.
Draedon: The Devourer of Knowledge.

gilded citrus
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i think forgotton apocalypse prob fits moonlord better
or like 5 different names
many named fucker

#

wait devourer of orphans

#

peak

vocal wedge
#

I'm glad someone noticed the joke.

obsidian nova
errant wren
#

hot take: today is friday in california

vocal wedge
#

Huh?

errant wren
#

shoot

scarlet musk
#

red sun rework headcanon

  • directional true melee
  • landing hits slowly begins to turn the background red (like solar pillar). high velocity meteors slowly begin raining all across the screen and in the background which explode on contact with tiles and enemies. continuing to land hits accelerates the volume of meteors.
  • right click resets the meteor acceleration with a red flash, executing a blade dash whose damage scales with how much the meteors were accelerated.

not posting it because srs but wondered if anyone would think its cool :3

fleet grotto
#

its also a dev weapon and i don tthink thats happening

distant gyro
#

something is happening

#

with that

#

might take a while

glass arch
#

raaaah i hate celestial claymore

tardy geyser
#

Isnt it just spirit flame but sword?

glass arch
#

kinda

#

spirit flame but centered on the cursor rather than the player

indigo yacht
#

goated suggestion????

glass arch
#

ive decided i need to step up my hating game and hate random shit in calamity more

keen zodiac
#

CALDEVS OBLITERATE CELESTIAL CLAYMORE AND MY LIFE IS YOURS

glass arch
#

theres also solstice claymore that i want dead but 10 minute slowmode

frail fox
#

Solstice saved by the DevPlans

glass arch
#

genuinely

#

i looked for a long time to see if there was anything

#

nobody fucking talks about it

#

at least i can say that people talk about celestial claymore

#

but there are under 750 mentions of solstice claymore across the entire servers history

crude geode
#

I want less weapons with devs paid more to modify them and I'm NOT joking

crude geode
glass arch
#

from what i can tell there were plans for it but i dont know anything about them because it was only ever mentioned here in one singular message

#

but if there actually are plans for solstice currently i can curb my enthusiasm and hate on earthen pike instead

#

which i will do in the meantime because i think even fewer people give a shit about that one

crude geode
#

something something people only care about the idea of earth elemental

keen zodiac
crude geode
indigo yacht
half imp
#

true

crude geode
#

internally to it's own lore yeah

half imp
#

this is why I added byleth

indigo yacht
half imp
#

I can do that

crude geode
#

500 ultrakill weapons that people will bitch about the accuracy of

half imp
#

I will reference The Fragrant Flower Blooms With Dignity in everything now just for you

crude geode
#

woah

glass arch
#

im gonna post the earthen pike sugg here first because i might be too mean and i dont think thatll help the sugg

half imp
#

ngl I considered adding a Slay the Princess reference but I couldn't figure out how to translate anything from that game functionally

glass arch
# glass arch im gonna post the earthen pike sugg here first because i might be too mean and i...

Remove Earthen Pike

Earthen Pike suffers from the same issues Earth Elemental suffers from. It's a strangely designed and generally derogatorily unique thing, even if it barely fits the definition of unique. Earthen Pike does nothing, has nothing, and is nothing. Its mediocrity is severe in just how mediocre it is, an utterly desolate plane of wasted potential and uninteresting concepts. Nobody cares about it while its living, so nobody will miss it when its gone.

distant gyro
#

more reference dumping

crude geode
#

hornet toolpouch when

distant gyro
#

never

crude geode
half imp
frail fox
#

Cogflies (summoner class)

distant gyro
#

actually we have that its the ammo slot

half imp
#

so true

distant gyro
#

imagine ammo has a limit like in skong,,

glass arch
frail fox
#

Multiclass required

distant gyro
half imp
distant gyro
#

:)

frail fox
crude geode
#

it's why they took nearly a decade to make the game, couldn't make chlorophyte bullets in their video game

distant gyro
#

yeah

glass arch
frail fox
#

This is true because ||Wisp Lantern can’t hit shit||

distant gyro
#

just like summoner!

half imp
#

Earthen Pike is certainly a weapon that exists

frail fox
#

True melee wannabe

crude geode
#

Agreed!

glass arch
#

anyways into posting it goes if anybody has issues with it they can bring them up later

crude geode
#

I assume all of earth ele's weapons are planning to get reworks bc none of them. sound particularly interesting atp in time

glass arch
#

i feel like it just doesnt deserve 2 melee drops

fleet grotto
#

Isn't aftershock sdying

glass arch
#

oh yeah it is

#

oh well earthen pike isnt interesting either if its that big of a deal it can be struck down in dev

crude geode
#

slag magnum doesn't really sound interesting it's kinda just crystal bullets but with less pretty colors

fleet grotto
#

earthen pike would be 7x better if it was bigger like gungnir or chlorophyte partisan methinks

#

not that exact size but not just tbe item sprite

#

extenderd

keen zodiac
#

extenderd

fleet grotto
#

yea

#

intentional

keen zodiac
#

real

fleet grotto
#

extender'd

distant gyro
#

i think most spears do that

#

if not just all of them

glass arch
#

yes

#

most/all spears have a longer holdout

distant gyro
#

and then gungnir and rotted fork are Super extended

#

with a drawn extension

glass arch
distant gyro
#

the wiki has Long versions

fleet grotto
#

it feels so small

#

Not even spear(like) shaped

distant gyro
#

some of them dont get the memo

#

starnight lance, earthen pike, goldplume spear

#

and banshee hook but the default sprite of that is already big

echo leaf
#

I HATE THAT THING

drowsy plank
#

popsicle sword found dead in miami

echo leaf
#

good

half imp
#

No

distant gyro
#

miami is canon??

drowsy plank
#

it's where they crucified terraria jesus

#

the rest of the united states doesnt exist though, it's just miami

last shard
#

Remove Miami biome
This place as shit mobs (elderly enemies are not peak design) with shit loot (why do only rangers get any and it's all useless boomsticks and clockwork assaults) and biome spread??? It's even bad lore why tf did terraria jesus get crucified smh should have been Calamitas brother getting crucified starting the faith of the Guide.
Shit loot, shit lore, shit enemies, shit biome, not even the recycle bin will accept a folder with this in it. Remove it.

obsidian nova
novel belfry
#

celestial claymore holds a place in my heart though...

#

honestly it should just be class-shifted tho

glass arch
#

no just

#

just remove it

half imp
#

no

glass arch
#

what would it even be class shifted to

#

because if its mage its functionally nearly identical to a mage weapon that already exists around that tier

oblique birch
half imp
#

no

oblique birch
#

😔

#

greatest Celestial Claymore fan

misty lichen
#

i do think a bigger reason for claymore removal should be the fact it’s randomly dropped by every biome mimic

#

and has no correlation to any of them

humble mist
#

add astral biome mimic clearly

errant wren
#

ever since getting that virus that crashes my computer, more people have been using the word that triggers it

golden sonnet
#

@inland saddle bot is dead

keen zodiac
humble scarab
coral carbon
golden sonnet
#

tree in forest

coral carbon
#

shark in forest

golden sonnet
#

huh?

glass arch
#

cit went outside for once

#

whats there to be confused about

indigo yacht
gilded citrus
#

Only recently that has been possible to do and iirc calamity is likely to already add those once time can be afforded
Also
Your sugg needs like
More

severe sparrow
#

First off
wrong formatting
Second, not enough to it
third, no reasoning for it

#

@simple otter

vocal wedge
#

Fourth, I think they plan on doing that already.

simple otter
#

Oh cool

upbeat tundra
scarlet musk
#

how do i go about suggesting a pre-boss launcher and/or a pre-hm launcher

grizzled dome
#

why?

scarlet musk
#

turning gunk shot into a grenade shotgun or stickybomb launcher, maybe some grenade launcher crafted with wulfrum scrap, i dunno

vocal wedge
#

Read the suggestion guide.

grizzled dome
#

Suggestions are meant to be pointing out a problem, or a notable absence. Solutions are for the devs to find.

vocal wedge
#

You need to explain why something like that should be implemented.

scarlet musk
#

i'll go simpler then, i just want a pre hardmode launcher

vocal wedge
#

If Calamity is hindered by a lack of early game launcher, explain why. Also, make sure they aren't already adding something like that.

#

Again, read the guide first.

scarlet musk
#

i've suggested before

#

i meant like can you help me think of reasons why this might be useful

grizzled dome
#

I think you're approaching this backwards.

vocal wedge
#

So for a start, why specifically is a launcher needed?

#

Like, there isn't an inherent need for every subclass to be viable for every stage of progression.

scarlet musk
#

i mean personally i think they should be, but thats not an argument i would use

scarlet musk
#

i mean how do you define a need

grizzled dome
#

If you can't think of a reason why there ought to be launchers in the early game, maybe that's a sign that there doesn't need to be.

scarlet musk
#

there is a severe lack of launchers in pre-hardmode and i think it's wasted potential

grizzled dome
#

I could just as easily argue that by making launchers exclusive to the later game, they feel more special.

scarlet musk
#

swords, flamethrowers, bows, staves, tomes,

#

all of these have variants that are functionally extremely similar all throughout the game

#

i don't think there's a good reason to say they should be hardmode exclusive

vocal wedge
#

You need a reason for why Calamity is worse without an early game launcher that isn't just that you like launchers.

scarlet musk
#

i don't think rockets should be craftable in pre-hardmode, but i think there should be a couple pre-hardmode launchers that use an alternative/unique ammo type or none at all

grizzled dome
#

So you want launchers that don't share the common trait launchers share? Why does it matter that they're launchers, then?

vocal wedge
#

So, for the sake of argument, a launcher available early game that only had block breaking ammo for early game excavation is something I could see.

scarlet musk
#

like the sandgun but worse

#

combat wise

vocal wedge
#

More so the Sandgun but in reverse.

grizzled dome
scarlet musk
#

i agree with banana here

upbeat tundra
#

“Make my challenge run possible” type suggestion

fleet grotto
#

Add types of launchers to pre hardmode
Of all the ranger subclasses, launchers are the most niche and underutilized by the player base. Most people don't even use them later in the game because they simply don't understand the weapons. If launchers received some form of early recognition, they could teach how these weapon types function, more players would be more open to actually using them.

#

here I made a suggestion for you

scarlet musk
grizzled dome
upbeat tundra
vocal wedge
#

Not without cheating.

scarlet musk
#

that's lame and skips a huge portion of extremely fun cal content

grizzled dome
#

watch the monkey's paw curl a finger as we get a wulfrum launcher that's outdated past EoC

fleet grotto
#

honestly

#

pumpler

grizzled dome
#

...yeah, actually, I think what you want might be the pumpler.

scarlet musk
#

i know already

grizzled dome
#

So the suggestion should probably be to reclassify the pumpler as a launcher, even though it doesn't use rockets, at which point why does it matter?

scarlet musk
#

pumpler is mid as hell

#

but anyhow

#

im cooking up a suggestion

#

one of my main points is that in pre-hm everything is more terrain and environment dependant since you have way less mobility

#

which means u can have cool interactive things like grenades rolling around corners etc

grizzled dome
#

...that sounds like a specific item suggestion.

#

Remember, you're not trying to come up with the solution of what item should be added. You're just identifying the problem to be solved.

fleet grotto
#

Purpose > function > execution

grizzled dome
#

Also, I think that if it doesn't use rockets as ammo, it's not really a "launcher" per se but a different weapon class?

#

And gaining rockets pre-hardmode is its own kettle of fish, and best avoided due to the terraforming potential.

vocal wedge
#

Launcher's all fall under Specialist.

scarlet musk
#

Add one or more launchers or launcher-adjacent weapons to pre-hardmode
Launchers are inherently unique, niche and underutilized in general, and introducing them earlier simultaneously gives opportunities to design launchers with unique functions such as a stickybomb etc., and also introduces the subclass of explodey weapons earlier while allowing players more agency for the style of weapons they want to choose.
Having launchers in pre-hm also allows the design of launchers that are more terrain-focused or requiring greater finesse, that most of the launchers in hardmode don't really require or interact with due to the player having extreme comparative mobility, especially relating to being much more airborne. Launched grenades arcing through the air and rolling around corners, or rockets having considerable aoe or varied conditions for certain functions are all fun and interactive reasons that launchers could be a great addition to pre-hardmode. As for ammunition, these launchers could use perhaps a unique ammo type, some expendable material, or even none at all.

vocal wedge
#

I don't think you need to include things like what they could be themed after since I think you're running into specific weapon territory.

scarlet musk
#

true, true

vocal wedge
#

Or for specific ways they could work, also under specific weapon.

#

You're not the one designing the weapons, the devs are. If they were to make a launcher, they'd be the ones designing it.

fleet grotto
grizzled dome
#

I think "launcher" is mechanically defined as "weapon that uses rockets as ammo"?

fleet grotto
#

basically

oblique birch
#

could change that

#

doesn't really have to

#

Dragon Drizzlefish is a flamethrower but it doesn't use gel

grizzled dome
#

Okay, fair.

#

But if you replace "launcher" with "weapon which deals AoE damage" I think it clarifies what this suggestion is actually asking for: a pre-HM Ranged weapon with an explosion on impact. Probably with a linear non-arcing projectile, or else the pumpler already satisfies it. And that's awfully specific.

scarlet musk
scarlet musk
vocal wedge
#

Again, I still think you're railroading too hard.

scarlet musk
#

thing shoots a thing that blows up

scarlet musk
vocal wedge
#

You're not supposed to be telling the devs what exact items you want, like I don't think you should be specifically saying 'stickybomb launcher' or 'arced grenade launcher' and so on.

scarlet musk
#

...every grenade launcher arcs

#

that's like the most instantly recognizable defining characteristic of a grenade launcher other than blowing up

vocal wedge
#

Yeah, and you shouldn't be saying 'the launcher should include things like a grenade launcher'.

scarlet musk
#

i think it's reasonable to point that out, especially considering there is an extremely small amount of grenade launchers in terraria in general

#

which sucks because of the finesse they require to land shots with due to the arc

#

its fun

grizzled dome
#

Yeah, but do we need more? Or would it just be neat?

scarlet musk
#

do we need anything

#

it gives more agency

grizzled dome
#

...if you put every neat idea into a game, even if in a vacuum they're cool and fun, over time you end up with endless item bloat.

vocal wedge
#

From a game design standpoint, yeah. You're being too specific, so the suggestion comes off as 'add this item I want' and not 'Calamity needs something in this category here'.

grizzled dome
#

So it's best if a smaller group of developers specifically prune down to just the ideas they want to add, rather than just everything that someone thinks is cool.

scarlet musk
#

then remove the suggestion system /j

#

hold on im gonna try and prune this down lol

vocal wedge
#

So lets say for the sake of argument I thought that a certain point of the game lacked True Melee options.
If I said 'This section of the game lacks True Melee options, they should add a big axe or a scythe themed weapon,' that would fall under too specific.

grizzled dome
#

There's a reason specific item suggestions are gone. Suggestions are great for stuff like "this boss's mechanics are poorly telegraphed", though, especially since what's "obvious" to someone who's spent hours designing a boss may be less obvious to another player.

#

Or for things which are niche, like wonky sprites. But suggestions should be about pointing out problems first and foremost.

vocal wedge
#

For sprites you can just suggest a replacement on the art Discord.

#

Not here.

grizzled dome
#

True, good point.

vocal wedge
#

Now if the animation was broken or something, that's probably best as a bug report.

grizzled dome
#

The closest would be for the kind of things where it could be fixed by just mirroring a sprite or something, like if most arrows point left and one points right or something.

vocal wedge
#

And even then, sprite edits go on the art Discord, not here.

grizzled dome
#

okay, fair. Disregard my bad example.

#

For a better example, renaming items.

scarlet musk
#

Add one or more launchers or launcher-adjacent weapons to pre-hardmode

  • Launchers are inherently unique, niche and underutilized in general, and introducing them earlier simultaneously gives opportunities to design an extra weapon type with unique functions, traits, and usecases, and also introduces the subclass of explosive weapons earlier while allowing players more agency for the style of weapons they want to use.

  • Placing a launcher in pre-hm also allows for unique designs that could synergize with the environment or require more finesse to use than many hardmode launchers; in hardmode, the player has access to a significant amount of mobility especially on the y axis, where they can move around. Typically in hardmode, these weapons only tend to interact with the space they move through and any enemies that happen to be nearby. In pre-hardmode however, you are much more locked to the ground or to nearby surfaces, and there are many situations where you may be in a tight spot especially while mining or otherwise exploring. Consider the proximity mine launcher; it's almost useless at the position you can obtain it because of how unimportant the ground tends to be in major fights, but in pre-hardmode it could be way more useful since laying traps based on the terrain around you is actually a situation that could come up more often and feel rewarding to capitalize on. The more slow and methodical pace of pre-hardmode allows for more gimmicky or interactive launcher designs.

  • As for ammunition, these launchers could use perhaps a unique ammo type, some expendable material, or even none at all.

#

rough ideas, trying to branch away from srs/sis

#

i can trim it more but i wanted to get it down

vocal wedge
#

Make sure to stay under character limit.

scarlet musk
#

yup

indigo yacht
scarlet musk
#

Add one or more launchers or launcher-adjacent weapons to pre-hardmode

  • Launchers are inherently unique, niche and underutilized in general, and introducing them earlier simultaneously gives opportunities to design instances of a weapon type with unique functions, traits, and usecases, and also introduces the subclass of explosive weapons earlier while allowing players more agency for the style of weapons they want to use.
  • The more methodical and terrain-bound pace of pre-hardmode allows for more involved, gimmicky, or interactive launcher designs compared to the high speed of hardmode, where launchers are more blasty without much thinking. Pre-hardmode launchers could involve the physical space around you in more fun or complex ways.
scarlet musk
echo leaf
#

phm launchers could use Bombs of various types as ammo

scarlet musk
#

grenades would also work

echo leaf
#

Yeppers

#

I know Sand Gun uses Sand as ammo and thus allows Sand to be in ammo slots, so exotic ammunition types isn't uncommon

scarlet musk
#

unique ammos such as wulfrum or boss-themed ammos like if it dropped from a boss
ex: slime god launcher using slime blocks etc

grizzled dome
#

I am all for this suggestion because it would let me store grenades in my ammo slots while I'm randomly caving

scarlet musk
#

or a crab launcher using glowing mushrooms etc

scarlet musk
grizzled dome
#

an oxford comma in the first sentence

#

especially since you include an oxford comma later in that same sentence

scarlet musk
#

is that a bad thing

#

Add one or more launchers or launcher-adjacent weapons to pre-hardmode

  • Launchers are inherently unique, niche and underutilized in general. Introducing them earlier simultaneously gives opportunities to design instances of a weapon type with unique functions, traits, and usecases, and also introduces the subclass of explosive weapons earlier while allowing players more agency for the style of weapons they want to use.
  • The more methodical and terrain-bound pace of pre-hardmode allows for more involved, gimmicky, or interactive launcher designs compared to the high speed of hardmode, where launchers are more blasty without much thinking. Pre-hardmode launchers could involve the physical space around you in more fun or complex ways.
echo leaf
scarlet musk
#

posted

vocal wedge
#

Don't add a part 2.

grizzled dome
#

oh, it wasn't the same sentence (the comma goes after "niche") but also it does not matter.

indigo yacht
grizzled dome
#

It's just that, looking at prior weapons, 100% of launchers were rocket launchers, not grenade launchers.

scarlet musk
indigo yacht
#

why tf does the grenade launcher consume rockets

vocal wedge
#

I saw it said you were typing in the suggestions posting after you posted.

scarlet musk
gaunt crystal
#

correct me if I'm wrong but uh

#

aren't custom achievements like extremely hard to make?

glass arch
#

not really

frail mantle
#

I think they finally added support for it recently

glass arch
#

it was hard previously because you had to make your own system for it

#

but now theres a built in system for achievements

gaunt crystal
#

oh cool

blazing trout
#

@glass arch counterpoint: celestial claymore is my fav pre boss hard mode weapon so it should stay

obsidian nova
obsidian nova
novel belfry
#

insert the caldevs summoning 200 unnamed fans of a feature nobody liked gif

glass arch
novel belfry
#

i think you have bad taste ngl

glass arch
#

thats fair

novel belfry
#

maybe

#

we both have bad tastes

keen zodiac
#

no it's just you

novel belfry
grave zincBOT
#

@keen zodiac - Your suggestion has received an updated status!

[Standardize ranged weapons displaying ammo type]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@real lynx - Your suggestion has received an updated status!

[Darksun dye]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@echo leaf - Your suggestion has received an updated status!

[Add Grand Marquis bait to the Golden/Titanium crate loot pool]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

inland saddle
#

Manually passed a few

grave zincBOT
#

@severe sparrow - Your suggestion has received an updated status!

[Make projectiles affected by Rage or Adrenaline spark with red or teal respectively]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

echo leaf
#

Suggestion Bot ALIVE

keen zodiac
#

🔥 🔥 🔥

mystic sandal
plush flame
#

earthen pike has a niche and its a 1 second dlc deus kill

severe sparrow
plush flame
#

actually its not 1 second but it nukes the framerate so bad that it feels like only one ingame second passes

real lynx
#

What does a check mark mean on a suggestion in voting?

vocal wedge
real lynx
#

Hell yeah

#

Really hoping darksun dye becomes a thing

keen zodiac
#

me 2

golden sonnet
#

Hmmm, this most recent suggestion probably isn't invalid, but I don't know how I feel about it

#

I love rocket launchers due to how dynamic they can be, they are the best way to spread liquids, remove liquids, and remove terrain pretty much the entire game. The arsenal of utility ammo is imo what makes launchers stand out, and is their strongest suit outside of their specialty in AoE explosions. So as much as I like launchers, the strongest argument to adding more of them imo, doesn't work for pre-hm cause all the rockets are locked by plantera

echo leaf
#

yeah, the only way I'd think phm launchers would work is if the devs add launchers with a different ammo type

#

but to keep the consistency of "rockt = post-plant" then they'd have to not use rockets

golden sonnet
#

Well, we already add a rocket recipe so our launchers pre plantera work

#

so we could just change that recipe

echo leaf
#

oh radical

#

there might need to be some balancing to them to fit being tiershifted but it shouldn't be rocket science

golden sonnet
#

but it still loses a lot of the strengths of launchers by not having access to any of the specialized/non combat rockets

oblique birch
#

toy rocket for prehardmode

echo leaf
#

"there we added a phm launcher, eat your slop gamers"

golden sonnet
echo leaf
#

squeak.wav

errant wren
#

i still like the idea of an item that just yeets explosives further

echo leaf
#

make it obtainable by fishing and exclusively use bombfish as ammo

#

it'll give a use to the fucking obscene mountains of bombfish in every goddamn body of water in existence

oblique birch
#

nooo not the bombfish farming

#

that will be the end of me

echo leaf
#

dont worry bombfish are an invasive species

#

they're fucking everywhere

keen zodiac
#

real

drowsy plank
drowsy plank
#

yeah i saw that after i sent it

half imp
errant wren
#

what if bombfish were used to craft the seafoam bomb line

echo leaf
#

anything that pisses off fishing haters

half imp
#

rockets should stay hardmode imo because like

#

The whole idea is that the ammo hits hard

golden sonnet
# half imp Rocket with base 40 damag

I mean, you can always reduce the speed or damage of the base item to make the ammo fine in pre-hm, changing the base rocket just affects too much

errant wren
#

reduce base damage rockets to like 20 until hardmode or whatever

half imp
#

silly

echo leaf
#

unreal vs broken is a 1 damage difference

golden sonnet
#

I agree, but it doesn't need to be that low. Eviscerator has a base damage of 70 pre skeletron because of how slow it is, we could do something like that is my point. You can always make the ammo work if need be. Granted, I still don't see very strong reasoning for pre-hm launchers, but also don't think it would be super hard to make work with a pre-hm rocket 1 recipe

drowsy plank
#

as people said previously, u dont even need to use rockets u could just use bombs or smthn

fleet grotto
#

Ammo variety with the different grenade types 👀

indigo yacht
#

please grant us more subclass slop 🙏

half imp
#

ok

#

more dart guns

keen zodiac
#

add umbrella subclass

errant wren
#

drill subclass

half imp
keen zodiac
indigo yacht
#

doze take ur meds

half imp
#

it wasn't a subclass though

#

it was just one item

half imp
errant wren
#

chlorophyte umbrella

half imp
#

i will continue to not take my meds thank u

errant wren
#

and even then i'm pretty each one of those was already going to be one for when it happens

keen zodiac
#

there's a list of 80+ achievements planned to be implemented

errant wren
#

can't wait for an expansion of over 30 angler quest achievements 🙏

keen zodiac
#

true

half kestrel
#

Niceee

frozen kite
#

is my suggestion fine…

vocal wedge
#

I think it may fall under specific item kinda thing, which isn't what you're meant to suggest.
Also spriting hell I guess.

frozen kite
#

from how i see it there isn’t any way i could expand the suggestion to not be just about a calamitas mask….
maybe “give mini bosses and calamitas masks” but not all base game mini bosses have a mask to begin with and so it’s not really justified

vocal wedge
#

Calamitas has horns as a drop.

frozen kite
#

oooh ooh wait brother masks

frozen kite
vocal wedge
#

The brothers having masks is a good idea, but again I feel falls under specific item.

frozen kite
#

though i didn’t mention horns it’s still kinda there

#

i mean it goes from 1 item to 3
kinda broadens it

vocal wedge
#

You see, vanity items aren't exactly a NEED for Calamity, and while they certainly exist and get made asking for them with the suggestions may not be the best use of the system.

frozen kite
#

it’s still a suggestion i have though

fleet grotto
#

i think it more falls under "consistency error" where the most obvious conclusion is to just add it

vocal wedge
#

That's fair.

last shard
#

Even Anahita and Leviathan only have one (Anahita's trophy) despite having two masks, and Slime Gods also only have one.

frozen kite
#

yeah

last shard
#

Each Exo Mech, Cal, and Cal's brothers all have them.

frozen kite
#

see i’m smart…..

last shard
#

So this is very much a consistency thing

fleet grotto
#

i thought there was a leviathan trophy with a tooth or something

frozen kite
#

might be thinking of the leviathan tooth item

#

but yeah leviathan should have a trophy

#

do i suggest ts

last shard
#

Oh no I'm stupid

#

Yeah Levi does have one

#

X3

fleet grotto
#

and it IS a tooth!!!

frozen kite
last shard
#

Lmao we both went to look it up

glass arch
#

ngl i thought anahita was the one that didnt have the trophy

fleet grotto
#

yeah it's just her head

last shard
#

Eh tbh Anahita would deserve it she's infinitely the scarier foe of the two. Leviathan is just "uppies"

#

Anahita has tracking projectiles and potential of inflicting dazed. Still not really that dangerous a fight, tbf, but if she's the most dangerous of the two

frozen kite
#

highkey kinda also want slime god core to have a mask too because it looks cool….

glass arch
#

calamitys vanities iirc

keen zodiac
obsidian nova
scarlet musk
#

and its available immediately after wof iirc
(sorry realized cog mentioned this)

scarlet musk
gilded citrus
#

Pre hm launchers known as grenade

scarlet musk
obsidian nova
keen zodiac
errant wren
#

"yesterday at 4:30 PM" (it is 2:02 for me)

#

but uh yeah you do tend to reply super late

olive saddle
#

how is that weird

indigo yacht
#

i expect they meant to say "annoying" but thought it sounded too harsh

olive saddle
#

CONFIG BLOAT WOOHOOHOO

safe pine
#

yeah, I'd rather features be moved to an "outdated features" config folder or something than flat-out removed though

#

spawning Eye or mechs at 4:25 am (in-game) has just been a fun thing to do if I'm feeling like being dumb about it, and I'll be sad to lose it if it gets removed

crude geode
#

If you want more difficulty there’s other ways of getting it

fleet grotto
#

i for one actually like the time based enrages like eoc. i don't see why they're even being removed in the first place

indigo yacht
#

focusing on the idea of intentionally making the fights harder is good because maybe I'm just a hater but we do not care if you start the fight late that is a you problem

fleet grotto
#

Besides, it gives you a chance to succeed even when it's late. The boss doesn't just leave instantly, that's lame. If the boss just becomes harder, the you can still win

drowsy plank
#

@safe pine im pretty sure bosses still enrage in this version, so im pretty sure you're referring to the changelogs, and you can't make suggestions about future content so this is invalid

safe pine
#

ack- got it, unfortunate

drowsy plank
#

you gotta let people actually play it before making the kneejerk reaction to say to start changing it or smthn

crude geode
#

ATP it also just. blatantly is the “readd removed content” sugg

#

Considering “add a config that adds this thing back in” is the example post

drowsy plank
#

well yeah that's why i said "you need to actually try the update that removes it before suggesting ways to bring it back"

#

i dont think suggestions asking to bring things back are entirely invalid on the basis of just wanting something back (see; yharon revive) but it needs to like

#

actually have reasoning and also you need to have actually played the update that removes it for a while to form that reasoning

#

otherwise you're just doing the kneejerk thing of "old good new bad; bring back old thing because new thing is worse because i dont like it (i haven't tried it)"

half imp
#

yea

grave zincBOT
#

@severe sparrow - Your suggestion has received an updated status!

[Make projectiles affected by Rage or Adrenaline spark with red or teal respectively]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@keen zodiac - Your suggestion has received an updated status!

[Standardize ranged weapons displaying ammo type]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@echo leaf - Your suggestion has received an updated status!

[Add Grand Marquis bait to the Golden/Titanium crate loot pool]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

oblique birch
#

good suggestions

misty lichen
#

the entire reasoning was to fix an issue that literally didn’t exist

golden sonnet
#

it was passed manually due to bot issues

#

so not a huge deal

dark umbra
#

i lvoe earthen pike

grave zincBOT
#

@echo leaf - Your suggestion has received an updated status!

[Add Grand Marquis bait to the Golden/Titanium crate loot pool]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

the monkey's paw curls

golden sonnet
distant gyro
#

uhm

#

it eats away at the chance of getting master bait

#

i had to check if it works

#

okay yep i think it does

#

expected bait drops over 300 crates: 1000 master -> 500 master 250 grand marquis

median scaffold
#

Eh, seems like a fair trade for me

echo leaf
#

radical

obsidian nova
#

Auroradical XD

hoary stirrup
#

pls don't remove golden fishing rod dropping from angler anymore :(

vocal wedge
#

Too bad.

hoary stirrup
gilded citrus
#

It kinda completely nukes fishing rod progression so i understand why they are

keen zodiac
#

terraria fans when they're forced to play the game

hollow pecan
mystic sandal
hollow pecan
#

sad

worthy lintel
#

despite fishing being unredeemable dogshit, golden rod is too powerful of a drop

grizzled dome
#

I don't even dislike fishing! In part because I'm autistic, probably. And, yeah, the golden fishing rod is way too strong to just get basically for free.

#

(probably autistic, I mean. I dunno, something.)

keen zodiac
#

just need to learn how to code first

hollow pecan
keen zodiac
#

thank

worthy lintel
#

redeemable dogshit

crude geode
errant wren
indigo yacht
#

i like chocolate

echo leaf
#

fishing is totally fine

#

but a free grod is like, no bueno and stuff

obsidian nova
#

Also, it's being reworked in SSP

plush flame
#

sunken sea piss

obsidian nova
worthy lintel
#

its bad for the environment

coral carbon
#

terraria fishing is like literally fine

#

its just a little boring

#

but like

#

idk its nice sometimes

half imp
#

well it will be nicer

upbeat tundra
#

I don’t understand the argument against free grod from trapper stacking. It makes sense that you’d want to avoid easy or “fast track” progression, but this is also the mod that undoes the Reaver Shark nerf.

humble scarab
#

the fishing will be changed a little to make it more interesting

#

and the reaver shark is smth diff

#

cuz in vanilla the skip existed

drowsy plank
humble scarab
#

yea

drowsy plank
#

trust me, fishing progression is dogshit (fucking scarab rod) but that's no excuse to make it worse

upbeat tundra
drowsy plank
#

they already avoid it even with grod

humble scarab
#

^

drowsy plank
#

from the sounds of what doze is saying, some aspect of fishing being bad is already being tackled the correct way (improving the system mechanically)

indigo yacht
#

can we have stardew valley fishing

drowsy plank
#

like how out of the way is early grod mechnically already anyway?

#

only people that already planned on fishing would even know about it

#

the only good counterargument i could see to this is maybe the herb system and calamity's planetoid, but vanilla already hands out tons of herb bags in surface chests anyway, it's just how easy/hard it is to obtain something to actually plant the herbs in which is more of an issue with dryad/flower pots than the herbs themselves (which are an entirely different issue)

tepid crown
drowsy plank
#

okay so that was what he was talking about, wasn't sure if there was more done or not

#

i did hear about that

tepid crown
#

for example, rift reeler makes you use your movement keys to move the bobber underwater to catch stuff

indigo yacht
#

they should make a fishing rod where every time you catch a fish you have to beat Trepang2 on rage mode without cheese to reel it in

drowsy plank
#

they should make undertale 2

tepid crown
#

they should force u to nohit asriel

drowsy plank
#

hey i mean
technically possible HDfailure

indigo yacht
#

what's so hard about nohitting asriel

#

i dont play whatever game this is from

tepid crown
plush flame
#

they should force you to do maso hardcore instead

tepid crown
#

its just rng

indigo yacht
#

oh

drowsy plank
#

randomized rainbow lasers that were not designed to actually be dodgeable

plush flame
#

also yeah asriel is rng hell

indigo yacht
#

ah

#

rage mode wasn't meant to be possible either but it isn't rng just mechanical skill

#

and also its definitely possible

drowsy plank
indigo yacht
#

i was too busy meowing

drowsy plank
#

understandable

upbeat tundra
#

I see trasher stacking as something of a band-aid fix for people who want to do fishing but not deal with the annoying progression.

In your own words, trasher stacking is only done and known about by people who are experienced enough to go in with it in mind. The kinds of players who are willing to deal and engage with base fishing aren’t the kinds of people who do trasher stacking.

I think grod is too powerful to obtain that early, but trasher stacking early game is annoying enough that it’s only worth doing if you really want it. It’s not free.

I do see your point though. In my opinion having to go to the trouble is close enough to “engaging with mechanics” to obtain it. Simultaneously, I can understand the notion that it should fall in line with the rest of fishing progression, even if that progression isn’t good.

That said, I absolutely agree that it isn’t ideal and should be done away with, but only when a better fishing solution is implemented.

indigo yacht
#

nuh uh i engage with base fishing and absolutely get golden fishing rod early

plush flame
#

it kinda is free if you just like make a box or a hole

indigo yacht
#

it takes five minutes

#

hardest part is sitting around on a rope waiting for a trasher to spawn

drowsy plank
upbeat tundra
#

I agree

errant wren
#

can we get shadowspec tier fishing gear 🙏

plush flame
#

one thousand lures

tired haven
#

Just need a crafting recipe for every fish tbh

golden sonnet
#

100 blood orbs each

keen zodiac
#

true

errant wren
#

special fish crafting station

gritty plaza
#

fish breeding cage

#

if you make too many you have to draft an agreement with Iceland on who has rights

grave zincBOT
#

@last shard - Your suggestion has received an updated status!

[Remove Colossal Squids from T3 Abyss.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

last shard
#

owo

#

That's surprising but welcome lol