#suggestions-discussion
1 messages · Page 376 of 1
Not really, I use the bulk extractinator mod to do full stacks at once so this isn't an issue for me, but it definitely shouldn't require another mod
they do go faster than usual
draedon and exo extractinators at post-ds and post-exo mechs
i dont think its ever been that much of an issue for me
i don't think i've ever needed that many scraps or circuits
wasn't there a mod that did item transfer or am i remembering wrong
this has nothing to do with that but i just got reminded of it
idk
@half imp if ur still doing tech mod can u add this to it thanks
oh yeah
about twt
MechTransfer mod can do that
but without the part about needing to be slower
similar
much older
MechTransfer was a thing back in the days when I did thorium + calamity + simple auto chests + tremor +
also turns out that was the mod i was thinking about
peak
its kinda niche since the only situation u wud ever need more plating/circuits than what you can just find from labs is if u are crafting turrets
but the turrets r kinda helpful so i like just having a bunch of them
as an aside there should lowkey be post moonlord turrets but thats besides the point
What would you even use them for
The events that take place in other areas/are being deleted
Noxus when I bring my turret army into the distortion
they're nice for when u first unlock the frost/pumpkin moons
oh wait u mean new ones
yeah same thing i guess cause like. u mean to tell me draedon made exomechs
but cant make a godflamethrower turret
if there was an enemy around that justified the godflamethrower turret, he'd call in the mech bosses or the exo mechs
but what if he put the godflamethrower turrets onto his exo mechs
like 6000 of them or something
that would kill things i bet
it would be a way harder fight
shhh dont spoil the upcoming exo mech rework
@warm juniper #suggestions-voting message
i think a rogue buff station has been confirmed but it's kind of ambiguous looking through older messages so this suggestion is probably still fine until a dev says something
...all five classes?
this suggestion has been made so many times
why say "all 5 classes except for rogue" just say "every class except rogue"
because that means literally the exact same thing
weird wording~~, also cal players~~
fixed
idk it didnt sound that unreadable to me but ill change it just for convenience
there are 5 classes?
i guarantee that at least one person would have read it wrong and thought something different
yeah it's
melee
mage
summoner
rogue
builder
why
ranged bad
why
reliable
aint this a dont due to frequent suggestion
anyways it aint being added til rogue update
can i just put a 🔒 on it in voting
implying voting exists
we live in a democracy don't we?
It's already passed before so this is an ❗ yeah
mods, ❗ this person
Mods, give our posters some yogurt
Tenna but a discord user maybe
Maybe an item like Encumbering Stone or Ball & Chain where upon interacting with it in your inventory, it gives a debuff of -1000% Mining/Axe/Hammer power?
That way you don't end up mucking with the weapons themselves, just a single Inventory slot- NOT Accessory, just Inventory
voluntary creative shock debuff
yeah but like why
actually why does ball and chain even exist
just bind your dash key to like k or something and just don't press it
is there some mechanical difference that warrants the item existing
default dash or something
it existed years before default dash
yep
the wiki says something about it being added because the dashes used to be tied to visibility
which, if someone wanted an accessory to be visible and also have the benefits except for the dash...
i guess it works?
not that
opposite way
they want a dash but dont wanna see it
like personally i turn off visibility for all shields including the dash ones cuz imo i dont like it when it covers a quarter of my character
i wanna see my armour/vanity set
no i mean like
if u mean for ball and chain existing now, theres literally no point
if a player didn't want the dash but did want the visibility (for some reason)
if that's the case then i can see why it was added
and i suppose there's not technically any reason to remove it even though it's virtually useless
i mean i've literally never used it because i've never had that problem
ig?
but
like
it's pretty dumb yeah
dash override exists now,,,
i mean, does ball and chain also disable default dash?
i dont know why it wouldnt
if it doesn't then that's the only thing going for it
does dash override not work on default?
something something default dash only challenge
oh lmao
yea
yeah then there's no real point in keeping ball and chain anymore
unless it's made to not affect default dash
at that point might as well bring back defiled feather
and
whatever additional difficulties existed
(forgot wat they were called)
iron heart...
defiled is peak get out of here
defiled was the only good one i think
armageddon was just nohitting for like 6 treasure bags instead of 1
i don't even remember iron heart
i think it was just "hardcore during bosses so don't lose"
it was no healing with minimum damage
im pretty sure boss rush actually still has the minimum damage mechanic
i think there was a change?
let me check
yeah
i mean yes but the bot is broken
so actually we dont
no dear god not more sentry buffs 😨
cooldown rack: good
sentry: wrong place regardless of quality
@winter canyon you can ask for weapons like sentries on some tiers or something, but i think asking to make an entirely new subclass to be developed is a bit much for a suggestion
excessive effort rule and all
it's basically the same as asking for a new mechanic for a class, which is basically the titular "excessive effort" example
well yeah we already knew the balance changes for summoner
but sentries are only going to be considered a % of summoner's damage
asking to make sentries wholly viable with no minions is asking for too much
that's nice to know, sorry for that 😓
All good
im pretty sure doze has already made some sentry support but this is just going too far
that's all
Just remember to check the pinned doc before making a sugg
tbf it doesnt explicitly break any rules
so its entirely understandable that they would think its fine
sorry for sorta reposting, just wanted to sorta fix up and revise the idea cause I thought it might be cool
#suggestions-posting message I really don't see the point of this and some parts are also just wrong.
Having the sentries be in 1 place and getting the boss to go near it is the management for sentries. And some of them are extremely good such as Spikecrag Staff and Cadaverous Carrion. Restricting them to summoner would just be weird as you can use other summoner weapons aswell when playing another class.
About the Caustic Croaker staff, it's meant to be a support weapon for when you are playing Summoner. It's not a primary weapon so ofcourse its damage is going to be less than primary weapons.
You can also respawn sentries
caustic is actually a primary weapon but it also is definitely on par with other actives
like croaker is literally not possible to use as not an active
I also agree that I don't really get the point of this suggestion though
it sounds like you just want summoner to have more active weapons
Not trying to argue but I completely respectfully disagree with this. As somebody else already said, the caustic croaker staff is not a support weapon. IMO the current state of sentries is a bit of extra DPS, so having them be a bit more active / dependable instead would 100% be better. While it might be weird, I still personally think it would be better.
Also, yeah, I do kinda want summoner to have more active weapons- I main summoner and I love weapons like the caustic croaker / wulfrum controller for those respective reasons, so maybe having more stuff like that would be cool!!!
why sentries
i honestly don't see how you would make a sentry "dependable"
their nature is sorta that they aren't
or, no, that isn't right. they cover a specific area and consistently cover that area, how dependable they are depends on how good you are at managing the boss
Okay but you can use that logic to an even more extreme extent for normal summons as they just go after the boss
For sentries, you have to get the boss close to it
tbh that's the main reason i like sentries, how much damage they deal is dependant on how you manipulate the boss' movement
tbh that's fair if not for the fact that their range covers like 75% of a medium-sized arena. I main summoner and I find sentries to be extremely boring, they're essentially just campfires / heart lanterns in their current state but for damage instead of life regen.
so... you would rather they have a smaller range?
How small are your arenas
..I would rather they be something you have to manage consistently to get the full potential out of instead of, as stated previously, something like an arena buff
this too
that seems the opposite of "semi-reliable"
Semi-reliable was the wrong way to put it, what I meant was having them be active instead of free extra damage
I have used some sentries and their range covered like 10% of a 400 block wide 200 tall arena
i think you should change your suggestion to just be "make some sentries less boring" without all the fancy filler because that seems to be the essence of what you're arguing for
I just want a post DoG or post Yharon sentry, tho cadeverous carrion is insane esp in range category
I'm gonna do that cause that's actually valid. I just think sentries are a bit boring
I'm actually astounded, there doesn't seem to be a single 'more post ml sentries' suggestion in voting
I'd be surprised if we didn't get any new ones with the summoner rebalance though tbf
i should repost my dumb crystal assassin armor suggestion
I think that's fair, I just don't think changing sentries to accommodate that is the right way about it
Theres like 6 and thats the 2 from ml, one from the providence looking enemies in underworld or hollow, on from signus, one from old duke, and one from exo mechs
one from CV
Wait which one?
Nimbus cloud number 83
They just made it bigger again
Also funny that the one crimson staff and the one from nimbus clouds are magic afair
So awesome 
Average dono weapon be like
I dont even remember it being very good lol
It stays in C or low B
Esp bc old duke's sentry is busted and also your last one till endgame
It isn't the main reason
Is there another reason other than its not got great damage and also has to be on top of the enemy to get that not great damage?
Bosses on the tier you get Aqua's Secpter on are usually quite mobility 
@winter canyon i dont get what your point is
you know you can resummon the other sentries too, right? like... you can use existing sentries like caustic croaker
im flagging this because i dont know what it's asking for
like resummoning is a thing you can do already...
also active summons is a different subclass of weapon to sentries
like
there's a difference there
bruh
Perhaps a fair suggestion
But! Not formatted/written correctly for our system
also incredibly vague
no reasoning either, although admittedly you shouldn't need much to justify this
@full abyss Your suggestion needs to follow the format of having a title line at the top and your elaboration/reasoning written below
Also, it'd be more helpful if you were a little less broad
Where in particular did you get lost on what to do?
that's true but i think it's a valid suggestion as well
Indeed
i don't think in its current state calamity has stellar guidance on what to do without the wiki
I mean you can have a conversation about whether or not you're expected to have Boss Checklist, or to be using the wiki
itd be amazing to manage at least a degree of this
But more direction in-game I think is simply good game design
Oh ok my bad
i know but considering it didnt even have a suggestion body i had deleted it thinking someone was just talking in the wrong channel...........
also i think it is well known by the devs that calamity does a bad job telegraphing its progression rn
i assume they're working on it, but a suggestion might help elevate it on their priority list if it happened to be lower
also it would help communicate to the playerbase
which is probably the main thing
@full abyss yharon*
Yeah idk if “you craft this with the previous item in progression” really makes it clear
While it’s technically true, a lot of players I feel will just hone in on items that look like swords/staffs/guns based on their class and ignore a good chunk of the rest
right calamity players can't read i forgot
Hmmm iunno actually
I think it's a reasonable expectation that a direct boss unlock like Auric Ore would be significant to progressing to the next step(s)
i.e. Auric Quantum Cooling Cell and Altar of the Accursed
counterpoint: rune of kos
The status message on Yharon's death is about as much direction as almost all other big boss unlocks
like post-Plant Dungeon
all those bosses are optional
and often don't help the player by killing them
I disagree. Their boss drops still craft Cosmic Worm.
(I actually feel like the Profaned Guardians to DoG pipeline is decently well done)
(The chain of boss summon items)
divorce leads children to the worst places
the profaned guardian to devourer of god pipeline
I mean
yharon tells you there's stuff underground
and he drops soul fragments
Put them in the guide and it tells you a bunch of things you can make
that's just as clear if not more clear than most other spots
Since auric doesn't make a whole lot besides weapons and the spawners
erm clearly we add a status message that says something like "i feel like there's something calamitous left to do" 
mods can we kick me out of the server
mods can we crash h.s.'s computer everytime they type "clearly"
clearly-

why would yharon tell you
because hes kind and he knows kindness exist
"aw man i guess i lost" yharon sounds funny
didn't he participate in genocide
shhhhhhhh
❤️
i'm not sure why yharon in particular is a problem ngl
i think it could be better, but like
actually there is a problem
but its on the fact that folly and yharon are entirely nonlinear and without any external you have no idea when they're supposed to be fought
i humour a messed up reality where someone genuinely went through hell of pre-moon lord yharon with no knowledge of that's not what you're supposed to do and get completely destroyed
idk guys i think calamity might have a difficulty spike
Pre-mech Aureus and Deus
yep so true
...you are correct
however that's a problem with getting into yharon not after you beat yharon
Wait anahita is not an early game boss???
post plantera
preboss duke 🔥
Honestly the pre mech deus is so cool
Friend of mine played calamity recently
“Oh hey I wonder what this titan heart does it’ll give me some loot”
Boom he died in like 15 seconds
BUT it also set up to make the eventual actual Deus kill so much more satisfying
Oh hey I don't think I've seen this suggestion before
Not a bad idea I spose
Although it would be more disorienting to have your movement capabilities constantly changing
And much less fun/funny cuz everything isn't flying everywhere at endgame speeds
For me personally its always been pretty boring because the solution to most fights is just to quickly move in the opposite direction, in the base game however you have to actively play around your own movement restrictions
Also i thought changing up the degree of mobility once per tier wouldnt necessarily be too overwhelming but give more distinctiveness to them
Also since your mobility would always increase there would never be a point where the switch up would be to your detriment
That said, an indication would be nice atleast at the start of the rush
What if you just manually set the player's stats, beyond movement, to be what they would be at a given stage in progression?
yeah that would suck ass
yeah that doesn't make sense
boss rush atm feels like "hey look EoC used to be kinda a challenge but now with my ultra powerful gear it's easy, look how far i've come"
how would you even enforce that anyway? cap endgame weapons at doing 30 dps because that's what a musket can manage?
Make boss rush throw the entire tier of bosses at you
wouldnt you hear each bosses' track for litterally 2 to 6 seconds
Yes
Anything pre dog dies in sub 10
Which is all vanilla bosses, which is what the suggestion is referring to
kinda good sugg but also config bloat
then again mod music doesn't have any configs rn iirc
"let's remove the only redeeming part of boss rush!"
@past viper boss rush won't have malice ai anymore in sso, so you more or less have that half of your suggestion already
i feel like the only boss rush even still exists is bc of the music
it's too good to just remove br now
dont remove br
Don't listen to This One.
🦉
aye thats neat, now we just need the other half
this is really funny because this is just true of like 90% of the mod
most bosses still exist just because dokuro's tracks are Just That Good
I can confirm that music does play a part in decisions we make for calamity
ravager would've died long ago if the music wasn't a thing
like we're not releasing an exos rework without the exos song
makes sense
I don't think so
I don't think Fabsol would have killed it
and by 25 I don't think we would have killed it
pig that is old
I'M OLD
im mold
no it would be longer since yknow they’re given so much more health
last i played this was the case
for me rn they all take atleast a minute
to me thisd just be worse than having a single concise track playing for the whole stage
Tf the gear you using
i mean i’ve beat all bosses except exos rn
duh then
as good as i can focused on dps…
Boss rush is meant to be fought with shadowspec gear
So yeah you will be fighting a lot longer
endgame cal rn is not matching most of the games balance so without shadowspec youre definitely not matching anything
sacrifice is a nice weapon…
i wouldnt dare to imagine someone doing a 45 minute boss rush
sounds boring as hell
well if you want to keep use sacrifice thats cool but you do need to know you would hear barely the first 10 seconds of each boss' theme in normal circumstances
thats not enough to really enjoy any track itd just be a bunch of fade in/fade outs
bosses that live for half a second and then die
when will the voting kick in again
We should probably start raising some money for the bots funeral
since usually if the only reason for a sugg is "itd be cool" it just doesnt pass
true
and then again this suggestion is almost entirely self serving anyways
and by time of an update i’d probably finally beat exos and be onto the next playthrough
that's probably true
Yeah boss rush makes no sense with individual boss themes
You'd not even finish most intros
you don't understand we should make boss rush take 3 hours to complete so you can fully listen to every song
true
replace boss rush with boss bullet hell and make the themes sync up with the attacks
curse of boss rush
I think using terminus should just reset the world, but not the player, so you can do a boss rush
wow guys, we really Bossed that Rush
wow Guys, we really Rushed Those boses
wow guys, we really bos srush
WoW Guys, we really rushed around to Fight t Hose bosses
L bot
L discord
@grave zinc work
Suggest No More
Wanted to sort of bounce a suggestion idea before actually pitching it
Would it be reasonable (or possible) to give Midas Prime (and maybe Crackshot Colt) specifically the ability to hit two targets via split shot- with the "splits" avoiding targeting the same enemy to avoid overpower in boss fights?
Like, in early HM it feels insanely useless for a lot of exploration despite it's potent damage simply because enemy spawns are dense enough that it can't reliably hit "valued" targets and will more often than not pitch into lightweights. For example, using the same Pirate event it stems from, it will not try to target a Pirate Captain or Flying Dutchman more than a Parrot or Pirate Corsair that is also in range
This feels a little more fine for Crackshot since earlier in, that density feels way less impactful even for events, but it's kind of sad to see Midas struggle so hard there.
BUT the problem of other guns utilizing that same mechanic by equipping Marksman Rounds and just swapping between Midas Prime and something like a Sniper Rifle/Nitro Express Rifle/etc style sniper weapon exists too, which while it could be fun as a way to diversify sniper tool usage could also end up a balance problem with like Rubico Prime or Anti-Materiel who also have really potent effects with those on-crit AoEs
Particularly for the ever-so-popular trend of worm bosses
probably not
and the reasons being
- basically just a reference suggestion
- what problem does this solve?
- the devs will fucking kill you
2 is the big one more than 1, specifically because the random targeting makes it feel really bad to use outside of bosses
For being a "fuck you in particular gun" it really sucks at targeting higher health enemies.
The splits feel like a compromise there because of density, since either A) The coin shots should attempt to default prioritize highest max health targets in range but risk it getting walled or B) Give it an easier time with hitting multiple enemies. A definitely feels like the more tame option, but B sounded like it'd legitimately be nice for using Midas as a staple and for use with other firearms.
A is easily suggestible to help make the weapon much more user friendly for events or exploration, but figured I'd pitch B for shits and giggles to see if it seemed outlandish. Which it does. Idk I like the idea of it retaining random targeting but working better for exploration or events.
i like the idea
It seems insane to balance B though because of other weapons being able to use the system
Ah fuck it I'll just pitch A.
these are fair points but split shots are still just enhancing a reference and the devs will (probably) still attempt to have you executed
You know what's that's fair. Reference aside too, that would be a pretty nasty thing to code probably as well for wyrms and other multi-part enemies too.
not really
I mean making the split shot to explicitly not target hitting the same target as any other splits in a chain? That can't be easy
i mean you just take two enemies from a list and shoot a bullet at both instead of one enemy
Oh.
one thing thats important in programming is changing your perspective because if you were to have both shots independently try and find different targets that would be annoying but if you just decide beforehand it's easy
Anyway I pitched Idea A out, hoping it at least gets that for it's use
I thought that's how coins work because coins can get introduced into the chain after the first coin impact
It adaptively targets a new coin in range after hitting one, then looks for Daawnlight Spirit Origin bullseyes, then what seems to be closest or random target since "closest" might as well be random due to the bullet travel times and constrained arc (wiki page for Marksman Rounds claims just "a nearby enemy in 56.25 tile radius"
I like this suggestion
I feel like this causes problems, during events minibosses will just tank for all the other enemies and so they won't die
I mean, it's a priority-target gun isn't it? There are other guns for CC purposes for other enemies too, or even using Marksman Rounds on other weps to get AoE effects. You can also point-blank or default shot with the two for "standard" enemies
If it was general use case being what it should be used for then splitshots would undeniably the better method to better chunk through enemies in a general term, but it's using coins as a setup for a singular big hit- no different than most Sniper style weapons, but with way less capability to aim.
I'm not really seeing a difference between what you're saying would happen and what already does happen, so at the very least the thing meant to be hitting minibosses should have an easier time doing that job and using another gun- ie: Gunk Shot for close range, Clockwork Assault for general, etc. As it stands now, focus fire efforts outclass Midas usually just by using Nitro Express because it has 4 target pierce, actual aiming, and is even craftable without any events with fairly comperable damage accounting for said pierce.
yeah I fully agree that a change like this would be ideal
it doesn't even need to guarantee targeting high max HP, but at least give them increased priority and have it target based on closest to the final coin, adjusted for priority (which it probably already does use closest to final coin at least)
I think it already does do something around proximity, but because Terraria is 2D and there's not really a lot of good ways to help "target" coins due to how they work and it effectively seems random or only vaguely usable- especially when using coins flicked across other directions. Giving particular enemies priority levels also makes it less usable with other mods too unless it's by vague tags like "miniboss" "boss"- something that would probably trip up even on ingame content with Lunar Events (which I think this sugg might need a manual check over to avoid the tower if it has a "barrier" up still or such)
This does give an alt suggestion idea
Which is to give coin shots pierce maybe, +1 Pierce per coin?
I worry about giving it that capability for anti-worm reasons though...
Since if it gets pierce, at least if it hits into a mass or you line the coin(s) right it would affect multiples in the same general sense splits would and help punch to hit big targets behind or inside groups smaller ones
Seems like a lot more aim effort than it's worth to make a 3-4 or maybe 2 coin piercer work outside of multi-segment bosses though ngl
how to deal with fodder enemies while using crackshot;
shoot them with your gun
by the nature of them being weaker you should just be able to clear them out using the. yknow. basic fire of the weapon
still this would prolly be fine just funny
That's what I was thinking too
It's good enough base fire to work in a pinch
And swapping weps for crowds to big bois is always good
But it just needs help managing hitting the big bois in their groups
Oh yeah I also want to note this is a thing that affects a lot of weapons by default too
Because all guns can use Marksman Rounds to get the effect, especially ones like Rubico Prime
Any "fuck you in particular" bullet gun can make potent advantage of coins as well (ngl would kill for an accessory that like, gave your ammo Marksman effect and gave an alt-fire to weapons lacking one to use Copper coins or smth but that's a bit much, so anything that works well as a focus fire here also works there
KILL ALL SUGGESTION BOTS
they're literally dead already
Wonder how long it’ll take until this suggestion gets banished into the shadow realm
@indigo flower Do not post joke suggestions please
what was it
Nah
(You're not supposed to ask that)
Oh sorry for answering I didn’t know that
It's alright
apologies mr drive
1 day until Suggestion Bot has been dead for 2 weeks
recordmaxxing
@humble sable there are translation addons
I have tested many but the quality was not always there.
also, tbh, probably a task best left to addon-makers - translating everything's a pretty big effort, best done by people who actually speak the languages involved
Yes, you're probably right, it's just that I would have found it practical.
if the quality isn't there for addons made by people that actually speak the language who are doing it out of passion, how would a team that basically only speaks english and doesn't get paid do it, exactly? not to mention upkeep. that's the main reason cal would never realistically be able to add something like that
You're right
if cal devs pay me like 2 dollars and reference me in a tooltip i'll do spanish translations for the whole mod
Its also a looooot of effort as in the one rule that suggestions shouldnt be extremely intensive time investment wise
pretty sure theres a Spanish translation addon already
I wonder if the German and Russian ones are fixed cuz they used to bug the game a lot
despite several team members speaking other languages, the upkeep is batshit insane.
If I struggled with CalTestHelpers localisation, imagine the actual mod
shade i'll literally do it for 2 dollar
but yeah translation takes a lot
i have firsthand experience on translating a lot for a game
Dead
actually no there's a standalone one that still works
translating is so difficult
traducir es muy difícil
also like yeah how do you ensure quality of a translation when you don't speak the language
like my bad i only know 2
which ones
if you know you know
i could maybe make a translation mod for spanish (latin american) if i knew how, but that's something for way later
its hard
you pretty much need a team to do it
and a lot of feedback and oversight
the localization aid channel always have to deal with stuff like
can we not transliterate brimstone elemental into sulfur elemental
oh so nitpicky stuff.. yikes
except its like its not an edge case it just happens on 50% of the names or lore you translate
I I can do the same for French
No need to pay me just mention me
the issue comes down to just the impossibility of quality control
and sometimes things just dont like to be translated
🥲
so you mean to say that i'm never going to see draedon be referred to as "Don Draedon" in an official capacity

translating yharim's crusade without direct religious implications 🔥
Wdk
why would you do anything else like wdk
Elemental de Sulfuro sounds bad so like elemental de azufre but like why give her a new name when it works Fine
Shit like azote desértico is more #problematic which is why we went for another thing in fables
all in all localizing is hard yeah but we have sooo much fun doing it for fables
If we didn't value our time we'd make our own for cal
the presentation of sulph and brimstone is pretty notably different
and if both of them end up being the same that kind of sucks
confusion galore
sulph in cal is like. poison ocean stuff. brimstone is Fuck You Go To Hell
I mean, iirc Draedon's logs directly explain the "sulfur" is actively part of the crags
So it's not actually that far a split, but yeah
Not to mention the fact that Sunken Sea is literally an oxymoron as how can a sea sink 
At least in spanish using azufre for crags stuff fixes this
But also the sulph sea should be renamed anyway imo (imo
Cuz like all in all it's not all that sulphurous outside of crags fumes, at least rn anyways it's more toxic waste mutants thing than sulfuric specifically
Yeah but alliteration is fun
Plus, Sulphrous Sea is a good name imo
The nefarious sunken sea
Have you considered it would be really funny to have two major updates titled SSO
renaming sulph sea will even allow you to differentiate between ss and ss
(Realistically yeah rename is prob a good idea)
But what would be a good rename anyways
wdrk it could be something simple like toxic we definitely do not have the will to make a suggestion or anything we're just Saying
you know what's funnier than alliteration stealing song names call it Wasteland Seas

BOT DEAD FOR 2 WEEKS 🔥 🔥 🔥
We could rename it "the corrosive sea"
@tulip valve #1178515062030348308
Any thoughts on a suggestion to add an indicator of how much damage is 'stored' for the Chalice of the Blood God?
Already done for next update actually
Ah, silly me then.
Just means it was a good idea!
As mentioned before, this has been done but I wanted to add that there's also a mod that does it the same way Calamity will in 2.1
It's called Calamity Chalice HP Indicator
that might be of use to you
lmao
ITS ALIIIIIIIVE
Start voting
RESSURECTION
gotta feel bad for the first few suggestions getting instantly buried 
@vestal crater - Your suggestion has received an updated status!
[Add profaned torches]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@urban berry - Your suggestion has received an updated status!
[Make the Unsafe Draedon Lab Turret obtainable]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
NO FUCKING WAY.
@mint oriole - Your suggestion has received an updated status!
[Kill quotes for more bosses besides Devourer of Gods.]
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A THING I SUGGESTED CAUSE I WANTED TO MAKE TORTURE MACHINES GOT VOTED
@indigo yacht - Your suggestion has received an updated status!
[Allow Hive Tumors and Perforator Cysts to spawn in space]
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oh dear god the bot went crazy
@thorn dock - Your suggestion has received an updated status!
[Add a universal hover acc to allow hover on all wings]
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werent this like
said a few times earlier
Ban @grave zinc for flooding 2 channels
sugg bot when discord basically
finally @grave zinc is back
That's great though, so I'm very happy
oh wowsies ;u;
people liked my idea? i kinda got the impresion when we discussed it was not like a very well though out one >_<;
? it's there
it's not that it's a bad suggestion, just kind of... what bosses would actually have quotes
an acknowledgement that they killed the player (not necessarily by saying something) could be cool though
yeyea. more bosses didn't nessesarally mean all bosses
I was thinking yahron, calamitas, exomechs, rather than like... idk poltergiest or queen bee
Nah I mean like the "Devs are looking at/into it" vote like profaned torches did lol
Slime God probs could use them since they never actually do die
the bosses who'd have motivations and things to say about killing you rather than those doing it out of mostly an animalisting "this thing hit me, FIGHT RESPONSE ACTIVATE" instinct
all these are from ancient suggestions
Ahhhhh
that just now were moved on (or, more likely, moved on manually by a moderator and the bot is only now reporting them)
I thought they technically do cus they become queen slime?
die i mean
not having qoutes
doesn't scal already say something when she kills you? also i dont think yharon can speak english
draedon saying something would make sense though
Draedon makes a lot of sense. Yharon arguably kind of does- just mid-battle via vocals
I don't remember, but it's like a prewritten thing in the ingame chat rather than the DoG styled text on screen from a pool of quotes thing
Wait what?
ya also wym he can't speak he's BELTING out the PHATTIST BARS while kicking your ass
i remember reading somewhere slimegod returns as queen slime
dragons most likely don't have human vocal cords
couldn't tell you where tho, so take that with some salt >m<;
this should be accurate, yes
well ya but they magic as shit. surely telepathic communication's not above their capability
it flees, makes a final paladin in the form of queen slime but gets like... trapped in it and you finally kill it there
terraria magic is fast and loose
yea and dragons in every canon including this one are like the most magicalist beings ever
It's probubly how yahron and yahrim talked in the first place.
and prolly the monks before xeroc did the epic
Damn so I humiliated it via bug so much and then unknowingly killed it with no note/effort thinking it was just a hallow king slime
I almost feel bad
slime god is utterly pathetic and i really hope it gets retiered to post moon lord and becomes an actually interesting fight
i know calamity powerscaling is really weak but come on this is just insulting
i mean i don't think it is
it's a mindless creature acting out of self preservation.
it's a god
it prolly made queen slime because of how close to death it got
no???
it's not mindless
Ngl I didn't even bother fighting it, I just hung on a rope high up and used Fractured Ark to parry the singular projectile it tossed before dying from some kind of fall damage XD
wait no i'm thinking of king slime >m<
gotta love fabsol game design
bluuuugh brain's on the fogmaxing today sorry ;0;
Tbh it was very much a bug but still
a counter-based subclass would be kinda sick ngl
I remember being so confused why it was killing itself so often when I tried fighting it
not like slime god is a good fight when functional
I don't have the mechanical sauce to play anything more complicated than summoner, but it'd spawn a bunch of cool lets plays to watch onlne at least >u<
slime god's like if king slime got really into starcraft and main'd Zerg
mechanically speaking at least >_>
what with how many extra fellas you gotta keep track of the longer the fight goes on
luckily i don't play starcraft, which means I canonically have never lost to a zerg rush >:D
YIPPEEEE
Fuck that dev in 2019 saying calamity mod isn’t based around building we could’ve got profaned torch way earlier
I like building wth calamity blocks
one of the characters i constantly worldbuild for in my head but never write any of it's a remnant of the wulfram people, so I like building the houses outta wulfram earlygame.
i think whoever said that is Lying massively
intended way to play the game is a myth
and a lot of work goes into tiles
something something eutrophic glass wall
Yeah also I guess different dev team
More like fabsol(s) instead of fabsol with others cooler devs (not the like very bad non calamity related stuff)
I don’t know who that dev was either way
so that’s why people don’t use the # for titles
IIRC (emphasis on IF), YuH once claimed that he created CalVal because apparently fabsol didnt value vanity stuff very highly
although im certain that belief had changed, given the existence of the fabsol estrogen supplement that turns you into fabsol
Wait hold on was that locked in as a dev project upcoming yet?
I've been dying to have that
yep
coming to a sso near you
it's already added, so sayeth the changelogs
as a reminder here's the eutrophic glass block spritesheet that's supposedly smaller:
yeah they're monstrous
whenthe canvas is twice the size of the fucking leviathan spritesheet
Makes me wanna ask for eutrophic glass versions of the water/sand/confetti/lava glass blocks XD
the spriters will kill you and then usher in a thousand years of darkness
Imagine the poor dev looking at that and going "please no"
ngl they're clear enough as is
like genuinely they dont even have any extra glass texture outside of the border
you wouldnt be getting anything from it
YES
The what now
crystal heart vodka
@mint oriole - Your suggestion has received an updated status!
[Kill quotes for more bosses besides Devourer of Gods.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
all in favor of respriting purple cadence to legally distinct alicorn trixie? :3
Uhh 
Also why does it not have bold text in the header 
because the suggestion its referring to also doesnt
it copies character for character the suggestion title, no bold in the title means no bold in the message
in otherwords i freaked up ;0;
no its fine
if you messed something up in formatting it would have gotten flagged in posting
@thorn dock - Your suggestion has received an updated status!
[Add a universal hover acc to allow hover on all wings]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@indigo yacht - Your suggestion has received an updated status!
[Allow Hive Tumors and Perforator Cysts to spawn in space]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@mint oriole - Your suggestion has received an updated status!
[Kill quotes for more bosses besides Devourer of Gods.]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
F
"I'm escaping to the ONE PLACE that hasn't been corrupted by cancer!"
the nefarious suggestion:
not surprising at the results of these at all
D:
has the "add more hovering wings" sugg been voted on yet?
could have seen that coming
although tbh i was expecting the "no contest" rather than "almost passed"
@polar bison effigies will work like class stations and function off right click so
dont want the buff dont click the item
sso?
nice
a good suggestion obliterated by a change already to be implemented
@white stratus known, they just missed it when erasing any traces of fab from the mod
gone next update
Alrighty, didn't see it mentioned on the 2.1.0 patch notes, so I thought it was relevant to at least point it out, good to know it will already be taken care of


Out of curiosity how much content has been removed entirely versus scrubbed of Fabsol or modified to stay ingame?
I hadn't been active at all recently so idk what happened aside from fab getting axed and wiped so
actually four i forgot drew's wings existed
other than that all of the direct fab references are Gone
Ah good to know
I wont say since this not the place but its deserved
I figured as much from the whole "remove literally all reference" action
It ain't like Dokuro where there's just bad blood between the groups or smth that's action for severe problems
The dokuro situation was cause of the fans not some internal dev conflict i think?
imma be real i have never had this happen
the only time ive seen something like it happen was when twins were intentionally spawned after their natural spawn was already slated but before they naturally spawned
i spawned eoc in legdeath gfb and 2 seconds later the natural spawn message popped up
so i was fighting 2 at once for a bit
clearly the solution is to have a special message in chat for when a naturally-spawning boss appears

this is so easily avoidable that i don't think it's worth dev effort
"Eye of Cthulhu decided to watch the fight from afar..."
but yeah it's kind of a specific scenario
honestly it might be more fun that way
I'd rather not waste some dev effort trying to change a vanilla mechanic that can allow for the funny just to help avoid a very niche, avoidable scenario
a suggestion to have the message about inbound boss summons come earlier, such as maybe eoc's comes at like 7:20 instead of 7:51 or whatever it was would be better imo
but still not worth the effort
Honestly natural spawns already give a huge delay
And Calamity makes most if not all boss summon items non-consumables anyway
So like worst that happens you die and go again?
I have actually like
Lost multiple low% SCal and exo attempts to EoC spawning mid fight
I think I lost 1 scal attempt and 2 exos ones to it
damn
oh
well we really shouldn't be changing the game to be based on player imposed challenges should we
9
Skipping WoF?
not low%
You can skip WoF and fight Destroyer as your first boss???
how do you plan to get auric ore
Thanks to Roxcalibur
Post Moon-Lord is linear
fishing
with what hardmode crates
post wof only
provi
you skip provi in low%
But you go Destroyer -> Ravager -> CalClone -> Moon Lord -> Yharon -> Exo and SCal iirc
no
Something like that I forgot a step
you're missing dog, cultist, guardians, and provi
for wofless you do need to add extra bosses on to get auric
yes that's why i said provi 
which means while, yes, you have skipped wof, you have added more bosses elsewhere, meaning its not low% anymore
Ahhhh
Me and my misinformation:
:p
I forget a lot of stuff for later half of Hardmode too much
its a wofless run, which is similar to low% but has nearly endless deviation potential because the goal in wofless is just to beat the game without ever beating wof, on top of having a larger number of required bosses
True
Its better to have the msg at the beginning of the night or before
I never had this happen cuz i usually fight the boss a little later in the night
I just had this happen in my last two playthroughs, granted both of which were a self imposed challenge, its rare, i just thought it would not hurt to implement. The two examples i had was EoC when doing low% Yharon playthrough and EoC during the slime god fight in my last playthrough, where i did slime god as the first boss. But honestly, i can just implement it myself, just put this here in case other players ran into the same issue.
I can only see this as a issue in low% runs
Maybe lock their spawn after killing moonlord?
Or any other important boss
Where is this from?
What's AE?
Yeah this sounds good 
thumbyoy
my own void server
@lapis charm #1178515062030348308
@inland saddle bot dead again

This bot is constantly being murdered and resurrected
No repose shall await it
convinced discord is just actively targeting suggbot and/or nycro
sending the hitmen
Sending the pinkertons 
Isn't the whole point of grand Marquis bait to make angler quests better
Putting it elsewhere would just further reduce the reasons to do angler quests
i think the idea is for it to be in very very small quantities so that people become aware its a thing
if you got them before 30 quests i would agree with you
but 30 quests takes a horrendously long time
I don't think I've gotten them once and I've done a shitton of angler quests across at least a dozen playthroughs
even with cosmolight and a good setup it is absolutely mind numbing and 15% extra fishing power means very little by the point you can easily get the bait
in its current state i find it to be a completely pointless item
ok so we add grand marquis bait to all crates post-ml
As one of the few people who actually does angler quests uses Grand Marquis bait, I'm all for putting it into gold and titanium crates in small amounts. If you still want to make it feel more special for the angler, you can restrict it to titanium crates, but overall, this is an excellent suggestion.
This suggestion has to be invalid but i can't see why it would be off the top of my head
thanks mobile discord for not letting me read the channel description very cool
it's... sort of an SRS?
regardless I don't really like it because of how much it changes your gameplay, and not everyone will want to have it as part of their wing boots
i think sabiton is strong enough on its own to warrant sacrificing a slot for it even lategame
not much reasoning here i feel
doesn't really explain Why tracers should have this other than "i want this"
if you want to fallfast then we have portal gun
@marsh sparrow
fastfall is powerful enough to warrant some sort of cost like having an otherwise bad mount, using an accessory slot, or not being able to attack

Honestly, this suggestion would be pointless anyways, because we would eventually get a treads/sabaton fusion that would be/act as an alternative to tracers
would we really though
Demon boots
🔥 🖋️
tbh, I'd suggest swapping it to titanium crates
you already get, like, tons of master bait from gold crates as is
#suggestions-posting message @shrewd torrent i appreciate the enthusiasm but unfortunately this is an invalid suggestion
what is it even saying
it's basically saying
uh
well it's saying...
i think it wants to change progression to have yharon and yharim be on the same tier
(eventually)
they want yharon to be post exo/scal and have him be in the yharim fight I think
that could also be the case
That’s dumb
well i mean hey that's kinda subjective
i could see a very elaborate and detailed argument for it, but i just don't think that's going to be happening
anyways
@shrewd torrent sorry for pinging again, but this suggestion is invalid since it's asking a for huge change for something that won't be in the mod for at least a good while
ok..
that being said, i would recommend that you go ahead and read the suggestions rules document in the pins, in case you still want to make a suggestion for the mod
Rename Supreme Witch, Calamitas to Brimstone Witch, Calamitas
As far as I know, the only reason she still has the title "Supreme" during her boss battle is because it keeps her old shortening of SCal. Otherwise, her being called the "Supreme Witch" means nothing. However, Calamitas already has another title that is actually used: the Brimstone Witch. Hell, even her NPC is called that. "Supreme" is an outdated title that has no reason to still be in the game, and has a very suitable replacement that's already used a lot more.
Wrong spot amythest
i'm mostly indifferent to a renaming
the team wants to preserve the SCal name somehow, this was the best they could come up with
O. I think that’d be neat then
that's fair ig
if even the devs don't want it then i don't find a reason to really suggest it
hey i got one idea that gets the best of both worlds
sbrimstone witch, calamitas 
BitchCal
trur
NO
stonebrim witch
i dont think this is ever happening
scal is not going to be renamed i fear
yeah we said that methinks
ok
So is he
epic gif fail
stole my joke
why is lance low quality?
don't worry about it
where's my lqwires...
I think we should capitalize a different part of the name if the brimstone witch name change were to ever happen
Brimstone witch, Alamitas
or BAl, because we all know she had a history on the NBA
I will see myself out
???
She will never be balling
Supreme Pyromancer Calamitas
raesh when Supreme Baller, Calamitas enters the room:
im pretty sure rippers are just a finaldamage modifier?
there is no jank like with damage boosts where lingering projectiles keep or dont receive adren damage, pretty sure they just always get it
it doesn't even mess with weird shit like piranha gun where only the initial damage bonuses count for the projectile, rippers work fine with them too
@severe sparrow the way Adrenaline and Rage works means the damage boost is applied on hit, not on projectile spawn
if you have the rage buff, all attacks deal the extra rage damage. If you don't, they don't
this is true regardless of how long the projectile lingers - as soon a Rage bar ends, it goes back to the normal damage
ah ok
the Oracle and Ozzathoth are literally right there
@teal yarrow Please read the pinned suggestion guidelines. Not only is this suggestion invalid due to lacking reasoning, but there is already endgame yoyos as mentioned by the users above
I meant it as like a miracle matter weapon but oke ;-;
i believe MM is getting reworked altogether eventually
Plus yo-mama would be hilarious tbh 😔
No.

can there be a calamity mod spinoff where you play as calamitas
like it's a prequel to the calamity mod
HOW would this work in terms of terraria
🤨
It’s not a prequel but there is Reign of Yharim if you wanna see non-terraria calamity stuff
it's a spinoff so i guess it wouldn't
there's a game called Reign of Yharim that is in development
I think in there you play as a bystander(?) while the main event in Terraria is taking place
yes
basically from a point of view of a stranger
john calamity
What type of game is it
🗿
So uh
No yo-mama? 🥺
no
no it wouldnt
There should be a toggle where your guns get an overheating feature making it so if you use one gun too much it overheats and either goes on cooldown or does significantly less damage forcing you to switch between guns constantly to avoid overheating or else all your weapons go on cd I feel like it’d be a really good challenge to ranger or somewhat of a high skill expression
It doesn’t even have to be strictly guns it could be any tech or typically unpopular unused weapons where they just get mega buffed in damage or have a really cool effects but now have cooldowns and overheating mechanics
am i tripping or am i just describing the rogue stealth system .-.
Too big of a scope, better to just make it be a special mechanic on some specific weapons
Personally speaking I would hate this
I feel like a lot of people want ranged to be so much more complicated than it is and then miss the point of what ranged is trying to be
Ranger is a class about consistency, you have safe and reliable options on all progression stages and many of them are very simple on purpose
And that’s perfectly fine
Yeah I think stealth is about as complex as entire classes should be
Yea
Like you can have complicated weapons
But not classes
(Or subclasses for that matter)
even then a lot of people still dislike stealth
Ranger is already kinda shit without a mechanic nerfing it. Needing to aim at the bosses (some of which are quite mobile) already requires a decent amount of skill, which means that they arguably need this the least. They also aren’t gonna rebalance every weapon around this, especially not when Ranger already isn’t very well balanced to begin with.
thorium thrower
This is terraria, not ultrakill, I don’t want to be punished for using a good weapon
ranger isn't shit
it's pretty good
very solid damage and fine default survivability
better than mage for sure 
Classes being more complex than stealth is fine
However we should not butcher a vanilla class in pursuit of that
Yeah, like.. ranger is the most middle of the road class, probably
All of it's weapons have the same general principle, modifiable via ammo types, give you a solid mix of capabilities at all levels of play. Easy to understand and get into, tough to master.
Ranger hasn’t gotten an accessory overhaul or tweaks after years of it being a complaint. I wouldn’t hold your breath on any kind of major rebalance or overhaul.
it's getting accessories next update
they're adding a couple accessories next update yeah
I mean.. where are you seeing the complaint?
Type “Ranger accessories/accessory” in suggestions voting. They go back 7 years.
Would I find a different result if I did that for any other class?
Not really to the same extent, no.
we mean this is ttue of everything
if anything mage needs the accs more
It’s pretty hard to quantify complaining. At the bare minimum I hear ranger accessory complaints far more than any other class, and noticed it myself.
I just looked up 'x accessory' for mage, melee, ranger, and rogue. There were about 30 messages for all of them.
whats even there to really complaina botu u got dawn lily and you got your fifty stat sticks what more u need
daawnlight is very specific but it does have some fun usecases esp with heavenly gale on scal
other than that, admittedly you are mostly just using recon scope and deadshot lol
Man
Discord just reversed the order of message requests again
So it was always checking the pinned message first and stopping the checking early
I’m just going to manually sort them myself lol this has happened twice now
discord wants you dead, methinks
discord be a functional platform impossible challenge
He has risen
rejoice
Discord devs being forced to slave away at each making at least one change per update so the shareholders can be told that the platform is evolving
(the change will cause immense damage to the slaves they're holding hostage on their platform)
Ascendant Insignia cooldown doesn't reset when you die. Is this a bug or just something they haven't noticed?
I think this is getting fixed actually
its because its a buffless cooldown from my experience
I mean, theoretically we could still get yharon in there 
Wait, for real?

Yes, they launch a basketball projectile that bounces around the box
LET'S GOOO 
iirc the devs said it takes like 10 years for him to hatch
why do we use a dragon egg for his summoning item anyways
Pretty sure it's like a fake dragon egg
Especially with the Dragonfolly getting shifted
the Folly.
Summon items arent canon in lore with little exception
ok but like that doesn't make sense outside of lore either
Dragons are often depicted having eggs

