#suggestions-discussion

1 messages · Page 375 of 1

thorn dock
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Used a greater luck pot and got 2 communitys back to back

rapid pivot
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and these weapons, do you think they'd be, like, substantially weaker than the rare drop?

mystic sandal
#

i mean ideally yeah, that or they're significantly less unique

crude geode
#

“Ripping the bandaid off” is a phrase for a reason

rapid pivot
#

how long do you think it'll take for the underlying issue to be properly addressed? and why didn't you suggest the underlying issue be fixed first?

mystic sandal
#

you should be rewarded for putting in more time

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(btw we shouldnt have craftable rod but thats just a side thing)

rapid pivot
thorn dock
mystic sandal
thorn dock
#

Zerg ist just non Boss but has a great fun factor

rapid pivot
glass arch
rapid pivot
#

what you are saying here, effectively, is that players should have the option to trade a bunch of time waiting and doing the not-fun part of the game.. so that the time spent doing the fun part of the game is shorter.

spend a lot of time grinding, the not-fun thing, to get a weapon that makes the boss fight, the fun thing, take less time.

thorn dock
#

Greater luck gives u loot faster

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Like zerg

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Why not really?

glass arch
#

the only numerical difference between lesser and greater luck potions is duration

thorn dock
#

And it influences Boss Drops

glass arch
#

because the luck increase is really really low

thorn dock
#

Got 2 communitys out of 3 anahita at a 1% chance

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I might test and kill 10 really fast

mystic sandal
#

i consider fishing to not be fun, i get an ursa sergeant to kill the boss faster

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i have spent more time doing the non-fun thing to spend less time doing the fun thing

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i get angel wings, same principle there

rapid pivot
#

why are you spending more time not having fun so you can spend less time having fun

mystic sandal
#

i get reaver armor, same principle there

rapid pivot
#

wouldn't you rather just, like.. spend more time having fun

mystic sandal
#

this is how optimization works

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you arent describing anything new

rapid pivot
#

is the point of a game to have fun

mystic sandal
#

do you play terraria exclusively for the boss fights

thorn dock
#

Zerg and others are fun, atleast to me

rapid pivot
#

no, but i do enjoy them, and I don't enjoy grinding.

glass arch
#

given the chance players will always optimize the fun out of the game

thorn dock
#

Farming rare critters for color is really painful without them

rapid pivot
#

i don't enjoy grinding because it's not a meaningful challenge, especially without the zerg pot, and it's slow.

mystic sandal
#

as if its a challenge with zergs

rapid pivot
#

it's more challenging facing a hundred enemies than facing like, 5 at a time every 20 seconds.

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certainly a lot faster.

mystic sandal
#

how many times have you died as a result of drinking a zerg

humble scarab
#

i would suggest changing things instead, so you dont really need to use zerg

mystic sandal
#

i can tell you how many, and its less than 1

thorn dock
#

Its not challenging bc they cant harm u^^

rapid pivot
#

quite a few, more than 10-20 off the top of my head

thorn dock
#

You just have to stare longer at your screen

rapid pivot
#

now, how many times have you died to farming enemies without the zerg pot?

mystic sandal
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zero, the same amount as ive died to farming enemies with zergs

rapid pivot
#

was it any more fun?

glass arch
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nope

rapid pivot
#

did you have more idle time, just sitting doing nothing, bored?

mystic sandal
#

if im doing nothing, that means im not playing the game correctly

rapid pivot
#

'correctly'?

mystic sandal
#

there is a lot of stuff you can do while grinding

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you do not have to afk if you dont want to

mystic sandal
#

obviously not everyone will agree

rapid pivot
#

sure, i can do a whole bunch of things to change my gaming experience if i'm bored with how it's going

#

... like, say, drinking a zerg potion to make my grinding experience faster and require at least more immediate effort, even if it's much shorter.

mystic sandal
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so lets go back to the example you were using of more time grinding = less time fighting

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so you use a zerg to get that good weapon

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it still does the same thing

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like nothing changed about the weapon itself

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you are still spending less time on the boss than you would with a regular weapon

rapid pivot
#

either way, john, if your objective is to improve how the game's drops are handled, then i'd suggest addressing the problem that makes the zerg pots necessary in the first place, rather than taking off the 'band-aid' as you call it and forcing everyone to deal with the part they'd rather avoid for months and months before you ask for the other sugg to be implemented anyway.

glass arch
#

"more immediate effort" my guy its one button

mystic sandal
#

the only thing that has changed with you using zergs is that you are playing the game less

glass arch
#

you just quick buff

rapid pivot
# glass arch you just quick buff

uh-huh, and how do you survive immediately after the buff comes into effect? you can't exactly stand still, especially at the point where you just get it

mystic sandal
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you can

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i have

glass arch
rapid pivot
mystic sandal
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they kill them before they can use them

mystic sandal
#

or you can just, sit in a hole

rapid pivot
#

with a zerg pot? not always a safe assumption

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and is there a reason you can't do that regardless of the zerg pot's involvement?

mystic sandal
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you can

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thats the point

rapid pivot
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then it's irrelevant - it doesn't change regardless of if the zerg pot's there or not

mystic sandal
#

it is relevant because it removes the entire "danger" of using zergs in the first place

glass arch
#

we arent saying you cant regardless
its literally just handling zergs

rapid pivot
#

and what about enemies that can hit you through walls?

mystic sandal
#

sentries?

rapid pivot
#

enchanted swords, chaos elementals

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plenty of sentries that can't shoot through walls

glass arch
rapid pivot
#

if the underlying problem's gone, the zerg pot's use would probably go down as it'd been rendered obsolete, right

glass arch
#

because the underlying issue cannot be easily seen with zergs involvement

rapid pivot
glass arch
glass arch
rapid pivot
#

you seem to be an intelligent sort, i'm sure you can explain the problem to the devs in great detail, right

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oh, so there isn't an underlying issue that zergs/zen pots are covering up for?

glass arch
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there is

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and thats not what the suggestion is going after

rapid pivot
#

then why aren't you talking about that if it's the main point?

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okay, so can we discard the underlying issue and just talk about the sugg on its own merits?

fleet grotto
#

just entered this discussion so i may be missing some crucial context, but like
i believe the devs want to shift away from boss-focused gameplay. keeping some of the grind in would achieve that. if you want to speed up the grind time, there are mods you can use to do that. hell, even vanilla terraria has this as a feature in journey mode. there's even things like death mode blood moon that basically does what zerg does but just better. keeping in zerg makes the grinding incredibly easy, and takes out most of the effort required to actually work towards the goal. which lets you focus on the bosses more. which is something i believe calamity wants to shift away from

rapid pivot
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you can't both say 'we need to do this because it's a band-aid covering up greater problems and we need to resolve that' and 'we need to do this because zerg pots in themselves are bad'

glass arch
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yes actually you can

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because both are true

crude geode
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You can kill two birds with one stone

rapid pivot
#

which issue is greater? the underlying problem, or the zerg pots?

glass arch
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immediately? zergs

rapid pivot
distant gyro
#

to be honest half the problem is really just that some weapons are just really good at vaporising hordes

rapid pivot
#

removing the underlying issue first would get rid of the necessity of having zerg pots

mystic sandal
#

yeah and they should be lol

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like crowd control weapons are a good thing

crude geode
mystic sandal
#

not every weapon should be a boss killer

distant gyro
#

but they are all designed on a boss kill time system

rapid pivot
#

by removing the zerg pots first, you may well be 'taking the band-aid off', but you're taking the band-aid off of a wound that hasn't actually healed yet

distant gyro
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which meant all the crowd control weapons also turn out to be boss usable

mystic sandal
#

yeah and thats the weird thing

crude geode
glass arch
#

graah too many issues must fix all immediately

rapid pivot
#

if you suggest getting rid of the underlying issue first, you fix the issue that makes zerg pots worthwhile to begin with, and so make removing them less of an issue

crude geode
distant gyro
#

exactly

mystic sandal
#

and then theres worms which just make this WAY harder

rapid pivot
#

i'm not telling you 'every issue must be fixed now', i'm saying you're getting the order wrong, and doing so in this way would make the situation worse for everyone

distant gyro
#

worms are a projection of hordes just on a boss

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and you can tell by the amount of resists a worm has

crude geode
rapid pivot
#

so no, you can't 'kill two birds with one stone' here, because removing zerg pots does not actually kill the second bird - it just makes the other bird really really angry and peck your face constantly for hours on end, all while the exterminator will take longer to get around to it because the hostile bird's harder to deal with

crude geode
#

Saying it’s going to take longer is kind of weird

rapid pivot
#

do you think it takes more effort to remove a potion, or rework the entire drop system to get rid of this 'underlying issue' you're talking about?

glass arch
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rework the system

rapid pivot
#

so which is gonna be harder to pass and take more time?

glass arch
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which is why i suggested to remove zergs first

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on top of me also just fucking hating zergs

rapid pivot
#

but by doing so, you force everyone to deal with the system that you acknowledge is terrible and needs to be reworked.

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all while it may well take months to fix the system, assuming a sugg to 'fix' it passes at all.

rapid pivot
crude geode
#

Yes

rapid pivot
#

please explain.

#

do you believe removing a few items takes more effort than reworking a drop system?

crude geode
#

The dev team is going to have to find a solution to the underlying problem either way. Zerg existing doesn’t really influence the time scale of finding and implementing it

rapid pivot
glass arch
# glass arch sure

so be it, they've dealt with it in vanilla it will not kill them to deal with it in cal

rapid pivot
#

by advocating for removing it, you're advocating for the community to experience the entire issue at its full brunt for the full length of time it takes for that to happen, assuming it does, ever.

glass arch
#

and if they dont want the sugg to pass get this
they wont vote for it

rapid pivot
#

in that case then, here's to hoping this discussion has at least kinda influenced their decision on the matter.

glass arch
#

ok

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it probably wouldnt have

rapid pivot
#

well, this channel does exist for a reason.

glass arch
#

i went into this understanding people already wont vote for it

rapid pivot
#

well, i suppose i can't fault you into entering a lose-lose scenario.

glass arch
#

whether it passes or not i really dont care, i want the sugg to exist

gritty plaza
#

I still don't understand the zen and tranquility candles point

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I would probably vote if it was just zerg and chaos

errant wren
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uh

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wow

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important-ish side note

errant wren
mystic sandal
#

yeah, its pretty strong

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i have to outright ban zen pots in my hardcore run because they make the most dangerous part, exploration, 100% free

glass arch
errant wren
#

i feel inclined to vote for sugg now that i actually thought about it

indigo yacht
#

are we still talking about this i went and showered

errant wren
#

nah i just brought up a side point

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that uh

indigo yacht
#

ok thats not so bad then

rapid pivot
#

the point of this channel is to talk about suggestions, feels a bit weird to complain about suggestions being discussed

errant wren
#

cal players don't read clueless

glass arch
indigo yacht
#

💔

rapid pivot
#

most. so some still do.

indigo yacht
#

even calamity devs cant read... terrible

golden sonnet
errant wren
golden sonnet
#

Not from what I've seen in dev

rapid pivot
#

wasn't talking about you, hs, more referring to meower

glass arch
#

inch resting

idle dagger
glass arch
#

i will say though did anybody actually expect anything to come out of a suggdisc convo

indigo yacht
errant wren
#

anyways 347 new messages when i went to check... gotta be record for me

indigo yacht
#

especially since the points seemed the exact same as they had been

rapid pivot
#

do you see any other suggestions that make a significant change to the game atm

glass arch
errant wren
glass arch
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that change mostly hit outlier suggestions (like some of xpcs old really big suggs) rather than overall lowering suggestion size

gritty plaza
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Actually wait what am I saying I'm just completely misremembering

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Me when I spread misinformation online

indigo yacht
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hellborn is too weak it should be buffed

mystic sandal
#

zen's effects are most obvious in runs like hardcore, but it exists everywhere

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in general it just makes things super easy

rapid pivot
#

there is a difference between difficulty and challenge

gritty plaza
#

I was gonna say "it's nice to disable spawns if you wanna do some building" but I forgot you can just make three box houses, create a fake village, and disable spawns anyway

mystic sandal
#

see if zen was only for building id be fine with it

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but unfortunately we can use potions whenever we want

errant wren
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makes zen's effects only work if you're not holding weapons idk

gritty plaza
#

Yeah but that doesn't work cause since there are no enemies you never hold a weapon anyway

mystic sandal
#

even if we keep zergs, we should remove zens

indigo yacht
errant wren
mystic sandal
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if you want to have super low spawn rates, peace candle + calming potion + towns

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you have cosmolights to skip blood moons

gritty plaza
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Iirc a big enough town literally turns off enemy spawns

indigo yacht
#

it reduces them substantially

mystic sandal
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idk the exact specifics but i think towns turn most regular enemy spawns into critter spawns

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you can see this with any underground town in the shimmer

errant wren
#

add rat infestations; this would add nothing useful and it's just rats

mystic sandal
#

gem critters spawn like crazy with a zerg up

gritty plaza
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Keep zergs but they only increase critter spawn rates

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Am I cooking

rapid pivot
#

no

glass arch
rapid pivot
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nah, unless you can separate out golden/gem critters

glass arch
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make it critters and town npcs and we have a deal

indigo yacht
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finally... less config bloat...

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does anyone actually play with town npcs spawns turned down

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like

gritty plaza
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No

glass arch
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oh no keep the config just give town npcs 50x spawnrate

indigo yacht
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i can english

errant wren
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keep zergs but also make everything violent towards you, including critters, town npcs, and blocks

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keep me out of the kitchen that was my worst idea yet

gritty plaza
#

Remove the option and set it to 10x by default

indigo yacht
#

keep the variable so other mods can change it if they like

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ez

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hire me as a calamity developer

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i will make nothing i suck at c# programming

errant wren
#

i would hire you for 5 dollars more than minimum wage and a chocolate bar

gritty plaza
#

Remove the NPC spawn modifier config, and set it to 10x by default
There's almost no reason to have this config at anything other than the max - there's no fun or content in being forced to wait for NPCs to respawn because you summoned the destroyer too close to your house. Removing it would reduce config bloat and make sure people don't miss it and be stuck with slow respawns.

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Good?

indigo yacht
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you should probably add a line about keeping the variable in coding so rover doesnt get annoyed about cross modding

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when i first posted my suggestion in #suggestions-posting it had a line about removing it from the config and they took issue with it, and i believe that was largely why

gritty plaza
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Ah

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I'll add that and put it in

hollow shell
#

Valid sugg I just disagree with it

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Calamity oversteps with QoL a lot and I don't think we need to start hard baking changes that we currently give people the option to turn off

hollow shell
#

If some other mod is dependent on town NPC spawnrates for any kind of mechanic or balance, such as an Old Man esque NPC (or even making something dependent on the Old Man himself),
it would be thoroughly obnoxious to put it on those mod creators to add Calamity compatibility in their code
rather than just using the switch we already provide to all players

#

I am of the opinion that config bloat isn't a problem of making too much stuff adjustable, it's having too much stuff to adjust in the first place

#

Accelerated NPC spawns is not integral to the Calamity experience in any way
And would fit way more as its own mod

frail mantle
#

i remember splitting off all the QoL into its own mod that's a dependency for cal being a suggestion that was shot down back in the day

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i feel like i remember fab being the one who was against it but i might be falling into the Fabsol Calamity, The Only Calamity Mod Developer pitfall again

crude geode
#

So true

indigo yacht
hollow shell
#

(I was quite literally going to use the phrase "Calamity Exceptionalism mentality" again but it really wasn't that long ago when we last had this conversation lol)

grim tusk
errant wren
#

can we have an april fool's item that has an obscenely long unrelated description only for it to end with "anyways this is just a fancy dirt rod"

eternal escarp
#

stone rod

indigo yacht
#

genius

errant wren
#

get blast on the dev team immediately

gritty plaza
#

Like if it's that important asking the players to do it themselves unfortunately just isn't realistic

drowsy plank
frail mantle
#

fab vetoing or me going in the pitfall

drowsy plank
#

fab veto

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one of the handful of things he was actually responsible for

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i might be talking out my ass here but i think the music mod dependency was a sort of test for that

frail mantle
#

yeah i thought i remembered him saying something to the effect of "why would we split it off when the qol is designed with cal in mind" or something to that effect

glass arch
#

part of it was also the question of what does and doesnt count as qol

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primarily blood orbs iirc

keen zodiac
#

@nocturne plank improperly formatted

nocturne plank
#

Wha

keen zodiac
#

title needs to be separated and bolded

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for the bot to work

nocturne plank
#

I see

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Wait how do I make stuff bolded again

bold crown
#

two asterisks on both sides

nocturne plank
#

Oh

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Tyty

bold crown
#

you can also just highlight it and it lets you do it

keen zodiac
#

but i can't judge that

nocturne plank
#

Ion really mind whether it gets touched or not cuz it doesn't really affect me most of the time

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I js felt like posting something

keen zodiac
#

extremely fair

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devs still read suggs even if they don't make it to voting

#

the stars are to gauge public interest

nocturne plank
#

Goated devs

errant wren
#

okay firstly

errant wren
#

secondly

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i don't really uh

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see the point

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i would've said something about scorn eaters being kind of... overtuned or whatever

hollow shell
keen zodiac
#

ah interesting

hollow shell
#

@royal tapir Would you mind pinging them to tell them what's wrong with the suggestion

royal tapir
#

Oh I originally marked it for bad formatting, lemme reread it

#

Ehhhh, the reasoning is pretty weak but like I don't think it has to stay flagged

hollow shell
#

Gotcha thank you

uncut fog
#

I think a better reasoning might be that the scorn eaters spawn at a much higher rate than all other enemies (at least thats my impression) and lowering their spawn rate would balance it out a little to make drops from say unicorns still accessible without having to kill >15 scorn eaters per unicorn

river lily
#

Look man calming potions and battle potions exist already and they're ways to reduce the tedium of grinding that are far more balanced than these glupshittos are

#

🥀

plush flame
#

what if they cost 2500 defender medals each

obsidian nova
#

John idle games, Overdone, I have great news for you calowo

crude geode
#

@inland saddle bot is kill

novel belfry
drowsy plank
#

@teal yarrow please read the rules in the pins

teal yarrow
drowsy plank
#

read the rules

teal yarrow
#

???
i GENUINELY dont know

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please enlighten me

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like no joke

drowsy plank
#

did you actually read the document in the pins fully

teal yarrow
#

oh the doc

#

gimme a sec

drowsy plank
indigo yacht
#

t

teal yarrow
#

i feel very in danger

drowsy plank
#

it is also a reference suggestion and a balance suggestion

teal yarrow
#

oke

#

my bad

gilded citrus
#

Isnt murasama planned a lot of rework stuff already as well

drowsy plank
#

it is literally the explicit example of what not to do for references on the doc and also yeah mura has a massive rework planned already

teal yarrow
#

oh my god i just fucking read the doc

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and i saw

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like

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most of the doc

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and my suggestion was literally an example of what NOT to do

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i will fucking self mute for a month

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goodbye

lucid marsh
#

Hah
Alright

tepid crown
#

@fickle dock please read the pinned document

fickle dock
#

although my suggestion broke the specific item/balance criteria, i believe, and hope it still falls under this case maybe?

umbral gazelle
#

oh absolutely no

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i DONT want it to be locked post yharon

fickle dock
#

i MEAN ASTRAL BARS

umbral gazelle
fickle dock
umbral gazelle
hollow shell
#

The rule being violated is Future Content

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You're not supposed to make suggestions reacting to changelogs

distant gyro
#

it also misses the point, just an fyi

hollow shell
#

Because the update isn't
out yet

You don't know what the game looks/plays like in the next update, you can't make an informed suggestion

distant gyro
#

moving the instant time manipulation item later into progression is the core change

hollow shell
#

Yeah true

fickle dock
#

thanks for pointing it out, although im not a dev, but i do believe moving cosmolight in the future updates is kinda of a major change

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i dont want to sound disrespectful towards your passion on the development of the mod, of course, im just saying as someone who has been playing for a year

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cosmolight is realy really great and i do understand the change, but saying from my past playthroughs, it kinda becomes pointless not so long after astrum deus

crude geode
fickle dock
hollow shell
#

I'm also not a dev but I have argued to nerf Cosmolight in the past

It gives the player too much control, completely trivializing the day-night cycle only 1/3 of the way through the game.
Moving it to the tier where it becomes "pointless" is the best place to put it, in a way. Because then it's useful for just the residual annoying edge cases that you shouldn't need to struggle with anymore that late in the game.

distant gyro
#

along with portable sundial probably spoiled a majority of modded players on the day and night cycle being non existent feature

errant wren
#

-# it's also kinda funny that the new functionality is also just two jojo references in a trench coat but that's completely besides the point

crude geode
#

Also, there is an item for manipulating time in early hm. It’s changelog #721, Bakidon. Allows you to freeze time for longer/more attempts.

distant gyro
#

its also funny how you jumped from beds (5x time) to fuck it you can jump to any time all the time

frail mantle
#

you'll still have to deal with the challenges that come with their existence, but if you're in the endgame and you just want more space you have the tools to neutralize them

hollow shell
frail mantle
#

guy who just played factorio: this situation reminds me of factorio

errant wren
distant gyro
#

and completely kills it

errant wren
crude geode
hollow shell
#

It's actually crazy how uhhh
restricted
Enchanted Sundial is

I was gonna say "balanced", but I almost feel like the 1 week cooldown is too much

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I don't think I have ever unironically used Enchanted Sundial for any practical purpose
in my several thousand hours of gameplay

fickle dock
frail mantle
#

😁

fickle dock
#

lexie suggestestion was to lower to 2/3 days i believe

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or was it yours kiri

distant gyro
#

it granting ability to skip events without cooldown is a pretty helpful buff

oblique birch
#

I rememeber when I was solely using it I kept clicking on it like every day hope it'd work but the cooldown still hasn't ended yet

oblique birch
fickle dock
#

oh mb

keen zodiac
#

DAMN that was fast KEKW

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already a reversion sugg

fickle dock
#

what

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clearing my mind i realized that all the other changes can compensate the cosmolight thing so i believe my suggestion is pointless now, but thanks everyone for elaborating, hope the next update will be amazing

oblique birch
#

It'll be amazing

indigo yacht
half imp
#

Well, specifically only on natural ones

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but yes

silver mulch
#

How is it that someone was allowed to ask for a specific wing hover accessory, but my suggestion gets deleted when I ask for an infinite flight one?

frail fox
#

Draedon weapons aren’t gonna use charge in the future thankfully

warm juniper
#

why

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was lowkey a cool feature

novel belfry
#

i'd say it was a stupid and annoying feature, the way it was implemented

silver mulch
#

Damn... last 2 suggestions I made for journey mode got invalidated by something better.

I can't really complain.

novel belfry
#

like thats how it was

silver mulch
#

In hindsight, I think the draedon cells should have been a consumable like ammo or something.

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I dunno, I didn't make them up

frail fox
dense locust
drowsy plank
indigo yacht
#

charge just shouldnt have affected damage

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...hey wait a minute

drowsy plank
#

then it's pointless

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oh boy my weapon that needs to arbitrarily be shoved in a station for literally no reason every 2 irl days worth of gameplay

novel belfry
#

if i had to keep the charge mechanic, i'd have the weapons charge up on their own, no power station needed

#

it'd also be a lot faster than right now, and the charge cost would probably be much stronger

indigo yacht
#

what if we did ammo but for every weapon and also extra tedious

#

just make them nonconsumable

#

idk make it so that you can insert different types of power cells that do different things

silver mulch
#

Terraria already kind of has a mechanic for that. It's called mana.

crude geode
silver mulch
novel belfry
#

that. however, is kinda crackpotty

indigo yacht
#

oh so its just like

crude geode
#

the original weapons

indigo yacht
#

...mana again

crude geode
#

where you make multiple copies

#

or it's just mana

indigo yacht
novel belfry
#

i didnt account for that...

#

darn. maybe we need to remove charge after all

indigo yacht
#

the nefarious 'apply cooldown to all weapons of the same type'

errant wren
#

right-click to overclock but also render all weapons of the same type unusable for a set duration

indigo yacht
#

that seems more like a one off gimmick than a weapon type i think

errant wren
#

yeah idk i'm not a game designer

#

i'm just funny ideaswoman

indigo yacht
#

didnt laugh. you lie.

errant wren
half imp
#

The issue with charge is power cells

#

if they were actually interesting it would be fine

#

but it's just place factory and Waiting

celest olive
#

chat rate my new suggestion (reordering the ingredients of two items that people uncommonly use)

oblique birch
#

uh, not needed

#

those recipes are dying

celest olive
#

i cast "stfu"

#

wait

#

what

#

fuck

#

why do i never know this beforehand

oblique birch
#

what was that even for?

celest olive
#

well i said it before i registered you saying the reason

#

i thought you just said "unneeded" despite a lot of suggestions being minor stuff like that

#

mb

#

thought bro was just calling my suggestion pointless 😭

lucid marsh
#

Hey wait

#

What if instead of charge getting consumed over time...

#

It built up over time while you attack, and decayed while you weren't attacking

#

No more power cells, it's just that

keen zodiac
#

@celest olive all those weapon recipes are fucking dying

#

on account of rotten matter and blood samples being removed

distant gyro
#

i think this is just a wiki thing

celest olive
#

and you can't use the weapon

celest olive
#

yeah no fuck this im deleting the suggestion

distant gyro
#

bar -> sample -> vertebrae

celest olive
#

bad wiki

#

stinky

distant gyro
#

accidental ocd triggering

lucid marsh
#

But also it wouldn't matter either way. I'm saying the weapons should start with zero charge and gain charge (and thus damage) the longer you attack with them

#

(even currently, the arsenal weapons can be used without charge, they just do less damage the less charge they have)

celest olive
#

oh im stupid

keen zodiac
#

@blissful tulip incorrect formatting + no resprite suggestions

#

there's a whole asset submissions thing in the cal art server

blissful tulip
#

im new to this 😭

#

mb

#

ill remake it a bit better when the slowmode finishes

#

feel like this would look a lot better (the current sprite for when ur falling)

keen zodiac
#

yeah all aerospec stuff needs respriting

#

ik the weapons and armor are in the works, so i'd assume wings are too

keen zodiac
blissful tulip
#

also idk if u would be able to help but i have a 30 stack of potions in my inv but i still need to drink them individually

keen zodiac
#

that's a fargo's mutant thing

#

not calamity

blissful tulip
#

yeah i got fargos mutant installed

keen zodiac
#

enable it in configs

blissful tulip
#

i swear if its disabled 😭

#

they were there just hidden

#

bru

#

well that solves that

humble scarab
keen zodiac
#

it'll probably just get locked immediately if i had to guess

tiny minnow
#

How would they work with Summoner?

keen zodiac
#

just remove the carpet bruh

#

it's not worth it

frozen kite
#

how do i remove the carpet when its built into the boots….

gilded citrus
#

They telling devs to i think

frozen kite
#

ah

oblique birch
#

Total Auric carpet dead

#

Needs more carpet style accs

#

That aren't Auric Boots

indigo yacht
#

if auric armor triggers the carpet by pressing up i will never use auric again

drowsy plank
#

there's no way auric carpet isnt dead next update

#

all the other accessories died already

distant gyro
#

its dying as ssoon as auric is reworked which there isn't a definite time when that'd happen

#

contrary to the fact the keyboard doubbled up and happened to type sso

#

double double HDfailure

last shard
#

I do disagree with this in terms of a health thing, since they're both extremely helpful for people who do not have the desire to just bloat out their play time with hunting particular enemies as well as for those who enjoy not being annoyed by the little roomba bots in their Lab builds.

#

These are also functions that are used to replace the far less healthy habits- AFK farms and requiring NPCs to have a safe zone- one just is the same ultimate effect as the Zerg/Chaos but just requires walking away from your computer, and one is just having to have NPCs in your builds just to avoid getting harassed.

#

So these act as way more effective ways to nullify out needless grind, as well as to nullify out needless combat- both being used when the content being negated isn't really challenging either to begin with

gilded citrus
#

why would an armour set punish you for using it later in the game then when you get it

errant wren
#

something something prehm armor in late hardmode progression idk

gilded citrus
#

???

lucid marsh
mystic sandal
#

if im in hardmode on my hardcore run and drink a zen

#

literally how can i die

last shard
# mystic sandal literally how can i die

Probably from the various bosses that can still aptly kick someone's shins for progression, and also during the downtime when Zen is disabled because they're not getting a large amount of the drops for capability growth

gilded citrus
last shard
#

Like. If you're using Zen to avoid dying in caving expeditions then you can already be perfectly safe using hooks and dynamite or having a Summoner setup to just passively kill enemies in your vicinity for you in some later spots

#

So like, functionally it's not making any processes less healthy- you're actually incentivized to use mining and more creative use armors and accessories more instead to speed up your projects rather than having to repeatedly back in and out of combats while building something.

mystic sandal
last shard
#

Or just making enemies not matter anyway by using Summoner setups.

mystic sandal
#

summoner gives you lower defense if you want minions to kill most enemies

last shard
#

Oh you have lower defense? Bro what's going to hit you

mystic sandal
#

dynamite, obviously, requires you to actively throw dynamite, putting yourself at risk

last shard
#

Dynamite is no risk lmao

#

Have ya never built a hellevator with that

mystic sandal
#

regular enemies are scary in early hardmode

#

plus, as you said, you can already negate spawns when building by just moving some npcs in

last shard
#

Building in houses for NPCs to move in and then just waiting, then having to reorganize them again for pylon purposes, sucks.

mystic sandal
#

you arent using every single npc in your world for pylons

#

we both know that

last shard
#

If you're fresh into early HM, exploration is way more important than construction- that can easily be met anyway sooner too.

mystic sandal
#

correct, exploration is more important

last shard
mystic sandal
#

zen pots take out the most dangerous part of exploration

last shard
#

Enemies make up much of the reward in Early HM exploration.

#

Yes, it's no risk. It's also completely devoid of most rewards.

#

Everything you can get from a Zen Pot in that situation you can also just get via fishing or other methods as well.

mystic sandal
#

the reward is being able to get as many hardmore ores and crystal shards and whatever you want with no downside

last shard
#

When were either of those resources hard to get anyway???

mystic sandal
#

fishing takes a LOT of time

glass arch
#

waiter waiter more zen/zerg discussion please

mystic sandal
#

like a fucking LOT

#

unless you use fargos in which case you can use 5 lure gold rod

glass arch
last shard
glass arch
#

yes

last shard
#

:D

mystic sandal
#

im coming at zens from the perspective of someone doing a hardcore run rn

#

obviously in hardcore you want to minimize risks whenever possible

#

but theres very few things that are actually guaranteed to minimize risk

#

zen is one of those things

#

and one of the most effective, at that

gilded citrus
#

How much does zen reduce spawns compared to calming pot + peace candle togetger

mystic sandal
#

while also being EXTREMELY easy

last shard
mystic sandal
#

zen + calming reduces it to 24%

#

while also requiring less effort since you dont have to place down a peace candle

last shard
#

Also like Tranquil candle is fine anyway since it needs Cores of Eleum which uh

#

At what point are you actually in danger of enemies when you're literally right up close to Exos

mystic sandal
#

well first of all its post-plant not post-dog

gilded citrus
#

Post plant aint post dog

last shard
#

Ah wait, wrong thing

#

Was looking at endothermic

gilded citrus
#

💀

last shard
#

But main point still stands- post-plant puts you at beyond the dangers of the majority of exploration dangers no?

gilded citrus
#

Other then like dungeon

#

Which

#

By post plant you want the enemies

mystic sandal
#

if you're in hardmode, you are always vulnerable to a giant tortoise fucking exploding you instantly

#

or whatever the plague variant is called

glass arch
mystic sandal
last shard
mystic sandal
#

so if you use zen + tranquil + calming

gilded citrus
#

?

last shard
#

Which is fine- it's not outright disabling spawning, and if you're stacking on so many spawn rate droppers then not having them spawn at all is a decent payout for the cost

mystic sandal
#

what cost

glass arch
mystic sandal
#

the cost is blood orbs and thats free

#

(which is partially due to zerg)

last shard
#

Again, considering post-plant means you've already probably kicked enough turtle ass to be provably past that point

gilded citrus
last shard
# mystic sandal the cost is blood orbs and thats free

And blood orbs are used because herbs/fishing for potions exclusively sucks as a system, which is the appeal of these. Ramp up the cost for a fair effect? That's fine- if you're getting "free" blood orbs via being strong enough to chug down Battle/Zerg and a Water Candle for them then that's a fine payoff.

#

That's not dissimilar from kicking up a lower tier boss to farm for building mats

mystic sandal
#

do building mats get you +1 summoning slots and +10% damage

last shard
#

Or easy money

last shard
glass arch
#

you're at max 60 enemies with zen, max somewhere around 80 with peace+calming
assuming you have all pre-slime god vanilla npcs those reduce by about 20, not counting potential passive npc spawns

#

meaning with ONLY zen there is a potential maximum of 40 enemies in the entire world which is really really low

last shard
#

And you're also still able to just buy out wings from some NPCs that way too. Hell, I didn't even use a boss on my old run

#

Lab Turrets make useful mob farms

gilded citrus
last shard
glass arch
last shard
#

So like what does Zen even do comparatively besides "skip grind"

last shard
#

And you can just spam a ton of them anyway

gilded citrus
last shard
#

And arguably even then just run summoner, make creative armors suck arse because you can't ever leave summoner armor while building things

mystic sandal
glass arch
#

anyways i think another thing is like
ok lets say there are all these other ways to do so that are comparable in ease to drinking a potion
does that not mean zen potions are irrelevant and wouldnt matter if they get removed

gilded citrus
mystic sandal
#

would you

last shard
#

It's extra annoying when building something and random events like goblin invasions, blood moons, and Solar Eclipses happen is also just a pain and bypasses NPC towns, and also are events where enemies are the loot. Being forced to drop everything to deal with the event so you can keep building is fine in early game where day/night is a good way to get players to explore and expand during day/night respectively.

mystic sandal
#

be completely honest, if zens were removed, would you do any of these things in an actual playthrough

gilded citrus
#

I dont play hardcore so idk

mystic sandal
#

im playing hardcore and banning zens

#

never have i considered lining my underground jungle with turrets

#

or placing peace candles everywhere for reduced spawn rates

gilded citrus
#

What are you doing pre mech that requires underground jungle so much

mystic sandal
#

life fruit

gilded citrus
#

Oh right

last shard
#

Plus I hate bats

glass arch
#

no zens are the Unhealthy Alternative

last shard
#

And bat-like enemies

glass arch
#

because you dont put any effort into them

last shard
#

Kind of. It's essentially people actively showing a part of the game they don't want to deal with and making them deal with it more.

glass arch
#

you put effort into not dealing with a part of the game you dont like rather than just ignoring it

last shard
#

So they start figuring workarounds because it's no longer an enjoyable aspect to get turtle murked for twentieth time

glass arch
#

id say thats better

last shard
#

If it was a progression matter, I'd agree.

#

But... it's often not.

#

A lot of why they're used is for non-progression purposes

glass arch
#

other methods that require effort are far better than drink a potion and now you dont ever need to think about enemies

mystic sandal
#

is it not way more interesting to have to put a ton of effort into finding workarounds than drinking literally one potion

errant wren
#

blood moon doesn't really pose much of a threat with the nefarious box technique, not that i would know how that contributes to the conversation

mystic sandal
#

also yeah blood moon/zergs kinda dont have downsides rn since you can control when they happen

#

maybe in sso it'll be more dangerous because cosmolight wont exist until post deus but

glass arch
#

that doesnt fix the issue of crowd control weapons

last shard
#

I like building arenas and such, and it kind of annoys more than enhances the thing with trying to just build creatively. I'm already having to gather and carve out the resources and space, am I supposed to just wait until endgame to be able to build?

mystic sandal
#

i also like building arenas

#

i have fun planning out farms for the resources i need to get

glass arch
#

they're all balanced around boss killtimes so crowd control weapons are suddenly really fucking overpowered at crowd control

last shard
#

Or do I have to constantly just deal with enemies making the whole process more annoying or worse frustrating than enjoyable at all

mystic sandal
#

im currently designed a ruby crawler killer in my hellevator to farm bast statues and heart lanterns

#

dealing with the enemies is part of building

#

that is a risk inherent to the game

#

and if zens only worked for building, i really would not care

#

but potions cant have restrictions on when you use them

#

there's always gonna be points where people use them in ways they arent intended to be used

#

LOOKING AT YOU FEATHERFALL

errant wren
#

i've built an arena during a masochist fargo's night so it's not like dealing with enemies is that hard

glass arch
#

put effort in now -> things are easier later

last shard
#

It's not hard, that's what makes it an appeal. It's not a challenge or anything it's just annoying.

glass arch
errant wren
#

it's not really that annoying either

last shard
#

Maybe it's a preference thing. I get annoyed being able to focus on what I want to make and repeatedly having to go "okay so I ca- nope gotta kill that- okay so now I can do this an- nope gotta kill that"

#

Part of the appeal of turret spam was just "finally I can focus"

crude geode
#

Are we still arguing about the zen and Zerg potion sugg

errant wren
#

apparently yeah

crude geode
#

Christ

indigo yacht
#

🥀

last shard
#

Alright, fine, I'll shut it

errant wren
#

i honestly go either way on the sugg because the last time i used either was like

crude geode
#

It’s fine to dislike the sugg but nothing about it is really invalid

errant wren
#

2 years ago

idle dagger
#

I mean I think it’s a good thing to see discussion about it, I’d rather people get their points across than have a suggestion recieve 0 discussion and get no votes and die

crude geode
#

It’s only been discussed like three times and mostly argued about how “I like this item no pls :(“

errant wren
#

what if we rework zerg and zen to unlock two parts of journey mode's spawn multiplier slider

#

literally kill me

crude geode
#

What if we rework HS’s hands

errant wren
#

never let me type again

glass arch
#

byeah i went into making the suggestion knowing people wouldnt vote for it

idle dagger
#

fair enough
might as well try anyway

errant wren
#

something so controversial yet so brave

crude geode
#

The people need to hear it

last shard
#

I'm just wondering would that even be reasonably possible to code?

errant wren
#

i would assume that yes very

last shard
#

Like, compared to how much it'd be used

golden sonnet
#

I don't necessarily agree with the zenzerg suggestion, but I don't disagree with it either and think it's worth considering

errant wren
#

zerg and zen are honestly just kind of there, in my imo

glass arch
#

in my in my opinion

errant wren
#

yeah

crude geode
#

Smh my head

misty lichen
#

really they’re just another case of

#

calamity mod didnt like how weak a vanilla item was so they added a new item thats the vanilla item but better, instead of buffing the vanilla item

half imp
#

post plant buffs 1 moon event and adds 2 more available

#

Plus the dungeon

crude geode
#

The dungeon is the only threat exploration wise post plant

half imp
#

Plus the post ML dungeon enemies, post ML hallow enemies, and eventually distortion enemies

#

Plus the post golem plague enemies

crude geode
#

The one (1) post ml dungeon enemy

#

(No the variants of the enemy do not count it’s the same guy)

#

Post ML hallow isn’t a threat considering mobility atp. Underworld is honestly a bigger threat from confined space + scorn eater

half imp
#

true but it's the same enemies

#

oh also post plant has lihzard temple

#

And there's two tiers of abyss beyond that point

crude geode
#

Lihzard temple I would agree

#

Any space that confines you post plant is scary, everything else your mobility is so insane that it’s hard to make threats outside of like. Plague miniboss.

#

Especially if you have a space carved out for plantera to farm plague

indigo yacht
#

me when i mine around the temple and rod of discord into the altar room

glass arch
indigo yacht
#

then kill plantera

half imp
#

we should make rod into the temple instantly spawn old lore yharim

crude geode
#

Make it spawn dungeon guardian colored green

keen zodiac
#

true

half imp
#

Primordial Lihzahrd

remote maple
#

What if we added the funny number knives from monster hunter

humble scarab
obsidian nova
fleet grotto
#

Make Yharon's first aytack after a subphase transition consistent
Some of Yharon's subphases (mainly in phase 1 from what I've observed) tend to start using their cycle of attacks by starting in a random order. If a player is playing aggressively and wants to damage Yharon as much as possible during these transitions, they are often put into a gamble: dash right after the transition ends to avoid the two short dashes? Or wait for a roar to dash? If you pick the wrong option, you get hit. If the post-transition attack started at the same spot in the order consistently, players wouldn't have to make this gamble.

#

is there anything wrong with this

olive saddle
#

aytack

fleet grotto
#

im explosioning

olive saddle
#

get bigger hands

last shard
#

Like someone else mentioned with things like Factorio's lake bridges or the ingame candles requiring Post-Plant, these are generally just great for when exploration is a chore more than a challenge because you're so far ahead of them or for when the enemy risk is what makes the drops rather than a bundle of chests or diggable ores.

last shard
#

Especially lower layer, like yeah it's really dangerous via enemies but what loot are they really gonna be getting from that which is so valuable via using Zen

#

Esp since from what I can tell, the loot there is pretty much about the same level as post-Slime God/Skeletron (a boss required for Zen pots anyway)

#

And even then, I've gotten Terminus long before then before just with air pockets and some pre-boss ocean loot

last shard
#

Ah yeah that's fair

#

Although it is also possible to get via fishing again as well, fairly reliably.

#

But that's sort of rubberbanding the age old problem of fishing as a bypass for most ores being a limited resource anyway more than pro/anti Zen/Zerg

half imp
#

fishing for it also takes like, way longer

last shard
#

Ehhh, that one might be player dependent if mostly because Zen doesn't fully null out threat- just mostly- and the Abyss has a bunch of tricks that makes even some lower enemy counts quite dangerous just by environment and breathing problems if I remember right, but you can also just get enough Hydrothermals pre-Golem and crack them open post-Golem as well- also potentially giving a bunch of drops related to other boss/event progression

#

But in that regard, that feels more like it's just a secondary problem more than a "what about this method" I guess?

glass arch
#

planned already @compact yew

gilded citrus
#

and also kelaidoscope is busted damage boost, its multiplicative damage boost for some reason not flat damage boost

compact yew
#

Do you want me to remove the suggestion?

errant wren
#

might be for the best

glass arch
#

probably yeah

compact yew
#

Removed!

#

Thanks for telling me

glass arch
#

it would likely just get marked with a check or lock

errant wren
#

yeah whips are planned for...

#

eventually™

glass arch
#

(also its multiplicative because its summon crits. thats what crits do they multiply damage)

compact yew
glass arch
#

its utility doesnt come from its own damage it comes from the tag effect

errant wren
#

balance shenanigans

gilded citrus
#

its cause balancing

compact yew
#

I'd just like to see a cool Calamity whip

glass arch
#

its primarily because balancing and also partially because they arent even certain how they would go about making them interesting iirc

errant wren
#

clearly we put kaleidoscope as a post-dog drop for EoL

fleet grotto
#

can i get any opinions on my suggestion? i feel like they're always ignored and I wanna know what people think about hem sometimes

errant wren
#

i'd say it's alright

crude geode
#

It feels like the most speedrunner/nohitter try hard shit but it’s not like it breaks any rules

errant wren
#

i'm not entirely sure since it's been... at least a year since i fought yharon

fleet grotto
#

i just ESPECIALLY noticed it in my most recent challenge playthrough (2x speed) and it was a huge problem because yharon is very prediction based since you often cant react in time. and this simply stuck out like a sore thumb

half imp
#

I think it makes sense and

#

yeah

errant wren
#

about this sugg...

#

uh

#

i have no real opinion but i just feel like there's something about it

crude geode
#

Probably the fact it has little reasoning, especially compared to implementation methods

#

Also there is some Wulfrum lore in their bestiary logs, that being they were used to fight against Yharim’s army

glass arch
#

and lore related to them in the weapon tooltips

keen zodiac
#

add john wulfrum
70 morbillion stars

glass arch
#

its not that complicated of a thing, people need(ed) a cheap material, wulfrum is made, congrats now people just do random shit because wulfrum is cheaper than dirt

keen zodiac
#

i get where they're coming from, bc for being the first and most iconic regular enemies you'll encounter they're shockingly irrelevant

#

but they don't really need more

glass arch
#

they're like idk zombies in vanilla

crude geode
#

Zombies is a good comparison yeah

glass arch
#

they're The Guys and not much more than that because they dont need to be much more than that

plush flame
#

wulfrum overhaul mod where we get wulfrum gear throughout the game and we can fight draedon's first exo mech xw-22 wartarus

glass arch
#

werewulfrum

keen zodiac
#

wulfrum miniboss

glass arch
gilded citrus
#

Wulfrum does have lore
Not much
But it is there
Robots to annoy the yharmy

frozen kite
#

yharmy is such a humorous term….

vestal crater
keen zodiac
#

TRUE

half imp
#

Wulfrum Excavator

keen zodiac
#

wulfrum...

#

spider

frozen kite
#

being so deadass a wulfrum mini boss would be cool….

indigo yacht
#

not really

latent verge
#

No, a wulfrum boss/miniboss would be interesting, right now, the wulfrum enemies have their own equipment set but nothing that really ties them into the rest of the game apart from that. They're just a source of early game equipment, when they could be something a bit more.

indigo yacht
#

boss slop

#

give the wulfrum robots an interesting mechanic that a boss could play with and make the rest of the bosses not terrible and then maybe

gilded citrus
#

The devs will not add any new bosses other then yharim and maybe xeroc/noxus

and they are literally the last plans they have

drowsy plank
#

they're a source of early game equipment because that is what they were designed to do

#

they're incredibly weak fodder robots made by some guy in a failed attempt to make any meaningful attributions to the war and now they're just aimless and wandering around

#

why do they need any more content or lore than that?

latent verge
#

I'm not saying they need more lore, and this isn't an issue I feel especially strongly about, but I think that it feels a bit weird that an enemy type added by the mod with a significant range of equipment associated with them effectively stops being relevant almost immediately after you beat a boss or two. Also, I think that a miniboss would make more sense than a full boss.

drowsy plank
#

idk there's plenty of things that only last for a tier or so

#

it's not like we're gonna get a stormlion boss or something

#

oh wait there's a better example

#

black recluse in vanilla hardmode

#

they make a lot of stuff for summoner but it's not like they get anything else after that

#

sometimes you just have a single set of items for a single tier, and that's it

#

rover drive has upgrades i guess but not everything needs to have ties through the entire game

latent verge
#

Stormlions are one enemy, and they drop a material used for a boss summon.

gilded citrus
#

Arent stormlions becoming an entire sunsection of antlions and not just one enemy

drowsy plank
#

think so

plush flame
drowsy plank
#

LOL

gilded citrus
drowsy plank
#

they're in the future cal content doc yeah

tepid crown
#

also this suggestion is just wrong the wulfrums have lore

gilded citrus
tepid crown
#

then it should probably be flagged for being flat out incorrect

drowsy plank
#

that is a fair point actually

gilded citrus
#

Lol

#

Wulfrum doesnt need more stuff gameplay wise especially not in the boss/miniboss category imo

#

And its lore is already there

drowsy plank
#

@jovial magnet this doesn't really have any reasoning, and it is inaccurate about the wulfrum robots just "being there". they were designed as tools of resistance against yharim's army, and their bestiary entries detail this. calamity isn't going to be making any more bosses, and even if wulfrum would actually somehow benefit from a miniboss, we already have a pre-Boss miniboss in the form of giant clam.

gilded citrus
drowsy plank
#

well if you count addons

gilded citrus
#

They prob becoming hydra

tepid crown
drowsy plank
#

lmao HDfailure

gilded citrus
tepid crown
#

next update therell be two pre boss minibosses tho

#

so

drowsy plank
#

same difference you get my point

#

wulfrum excavator real adds nothing to the game

tepid crown
#

clearly we need a two phase boss fight with john and jane wulfrum and their wulfrum mothership

gilded citrus
#

True

icy hatch
velvet lark
hard vector
#

but what about lab plating furniture set guys!!!

velvet lark
#

nahhhh

#

dirt furniture set

hard vector
#

instahousing individual

tepid crown
#

@inland saddle bot is dead (also did u figure out the error u were getting last time?)

plush flame
errant wren
#

wulfrum invasion event

#

where the enemies just use the wulfrum arsenal

drowsy plank
#

@kind laurel tools that also reforge to legendary should still be able to get light or have light and legendary be equivalent due to rounding

#

not to mention some tools work as weapons and would still need to be able to access legendary

#

like butcher's chainsaw, or the exo chainsaw

kind laurel
#

I added a workaround to that in the post?

indigo yacht
#

how does one determine what's intended to be a weapon

kind laurel
indigo yacht
#

without a hardcoded list

drowsy plank
#

light is already something you can get on tools on par with legendary in calamity?

indigo yacht
glass arch
kind laurel
drowsy plank
#

yes it definetly is ive done it

glass arch
kind laurel
#

ig ignore it if it already exists

drowsy plank
#

you'll need to reroll legendary

errant wren
#

what if i wanted to copper pickaxe an enemy

indigo yacht
drowsy plank
#

it will likely swap between the two a la highest accessory modifiers

glass arch
drowsy plank
#

if a tool is missing access to light then something probably messed up

glass arch
#

the only list is a blacklist for certain items being not counted as tools for summoner damage penalty

indigo yacht
glass arch
#

what

#

you asked how it would be determined if it was a weapon or not without a hardcoded list

indigo yacht
#

read the suggestion

errant wren
glass arch
#

its the question they asked

indigo yacht
#

it's not even

#

i said "intended to be a weapon"

#

not "is a weapon"

#

butchers chainsaw is definitely intended to be a weapon to some degree

#

and that's also what the suggestion references

#

tools that have some functionality as weapons

glass arch
#

intention to be a weapon or not is impossible to quantify without some extra functionality (like a tag for items with tool power that determines them as weapons)

indigo yacht
#

correct !

glass arch
#

intention is an impossibility to quantify

indigo yacht
#

And hardcoded lists suck

gaunt crystal
#

not to be that guy but uh

#

didn't the extra speed from light get proven to basically do nothing?

#

at least for most pickaxes?

#

due to how speed is tied to a rounded number than a non rounded number?

errant wren
#

i think at a certain point it's range that "dictates" speed

#

not that i really remember

errant wren
#

well uh

#

yeah i think that

#

this may have invalidated the sugg further

errant wren
#

hey what if cal reworked legendary on tools to be a range modifier

mystic sandal
#

Cal should buff all tool damage by 1000% honestly

#

That’ll make legendary more useful on them

errant wren
#

i love copper pickaxe doing like 20 damage or somewhere around that range because i already forgot how much it already does

grim tusk
#

didnt work

#

Ozz i think changed em but idk if thats ingame

last shard
#

Same for axe too, it's just damaging enough to deal with the annoying bats and swings high enough to catch and kick back most slime-type enemies that I don't bother swapping weapons unless there's a considerable threat of numbers or special enemies

#

I know it's not really too relevant to beyond that point except like early HM, but like idk

buoyant kernel
#

send this individual to the lizard chamber

keen zodiac
#

@tulip axle incorrect formatting (needs to have a title on a separate line)

#

otherwise bot can't read

royal tapir
#

@tulip axle See changelog 704
Specifically, Ancient furniture is just crafted at the Ashen Altar now

drowsy plank
#

smh beat me to it

frozen kite
#

maybe i’m just itemasylumsuggestionpilled but why is no one using the # thing for their titles

mystic sandal
#

idk if formatting allows it

#

like if i could do suggs like this

i would

frozen kite
#

i have and i didn’t get yelled at….

#

didn’t get any ❗ reactions or nothing

indigo yacht
#

another suggestion that can be fixed by turning off smart cursor

humble scarab
fleet grotto
#

several axes and hammers?

#

i can only think of like one

eternal escarp
drowsy plank
#

fuckin uhhhhhh grax and photon ripper

eternal escarp
#

iirc it just bolds the title automatically and thats it

drowsy plank
#

and axe of purity i guess but that already has a right click

distant gyro
#

to be honest i might be balance anarchist but i think the fact that something destroys shit is part of the fun

#

i remember when crystal crusher was buffed to be physically really strong in consideration of the fact if you use it your arena is completely crumbling. you'll use it once ever

#

but it's powerful

drowsy plank
#

the only one that even does this is photon ripper and i think that one should have a right click for no tool bc no reason to fuck builders for no reason, but the rest? just... turn off smart cursor? lmao?

distant gyro
#

and then it was gutted back to tool status 💔

distant gyro
#

the thing being the tool is the premise and if it wasn't the premise why was it able to be a tool in the first place

#

its photon ripper i expect the trees in the battleground to be ripped to shreds using it

#

destructive tool used by choice ≈ destruction

#

it just funnels down to "if you made your tool cool and usable for combat you must allow it to be genericised to just another weapon"

#

you cant strip off rockfish, you cant strip off butcher's chainsaw, but grax crosses the line or something

uncut fog
#

Mmm i think melee needs more weapons and this suggestions adds at least two, tasty

mystic sandal
#

mods, ❗ his skull

crude geode
#

I think we should remove melee and all it's weapons

#

now forced to use bombs and dynamite to excavate

errant wren
#

add tools as a class kind of in the same way as thrower back in 1.3

lucid marsh
#

Ew no

half imp
#

We should return classes to how Red intended in 1.0 terraria

#

(there were no classes)

indigo yacht
#

@green vortex ok i don't think you've been pinged yet for this but your suggestion breaks suggesting rules (and is also improperly formatted but i digress), you should read the suggestions document in the channel description/pins

keen zodiac
#

@unreal marsh rune of kos is exploding in the future

#

since the bosses are only tangentially related now

unreal marsh
#

oh

keen zodiac
#

cool idea tho

tardy geyser
#

what if... rune of kos summons the yharmy, and the yharmy general drops the yharhorn, which spawn yharon!!!

crude geode
#

I would love more things to do inbetween provi and dog

whole tundra
#

The reasoning behind this does not make sense anyway

#

The reasoning is around outdated lore and saying that they're skippable as you can skip to another skippable boss right after

#

And there's plans to move the bosses themselves already

worn elk
#

I don't like the thought of cal fight during the day

oblique birch
#

The just fight it at night instead

mystic sandal
#

Sugg bot looking like that one mummified alien

worn elk
#

knowing that you can still feels wrong to me lol

fleet grotto
#

crusteahorse

vestal crater
#

imma suggest something that idk if its a bug or not but eh

#

and i also didnt really have any arguments

mystic sandal
#

200 message argument about this sugg incoming

vestal crater
#

real

#

but umm tell me if something is wrong (with ping)

keen zodiac
#

THIS SUGGESTION FUCKING SUCKS AND I HATE IT
/j

vestal crater
#

😨

glass arch
#

i dont know if this is a fixable issue

vestal crater
#

yeah im woried for the same thing as hovers are wings

glass arch
#

without making magic carpet override wing sprites

vestal crater
#

but if it is fixable

#

then i might as well suggest it

royal tapir
#

This looks like a vanilla bug

vestal crater
#

yeah i can test it

#

wait one minute

#

wait do i even have a world with magic carpet

#

i dont

#

someone else test it

bold crown
#

cheat sheetclueless

vestal crater
#

"b-but ill have to disable my mods" calsad

#

i just didnt thik of it

#

wait one minute again

#

it is a vanilla thing

#

i guess ill just delete the post

agile goblet
#

pirate invasion should drop a rogue accessory
idk what it would do tho

indigo yacht
#

pirate frog leg

fleet grotto
#

besides, bandit (famously rogue npc) gets a new item after beating pirates

remote maple
#

Shut up

crude geode
#

Can’t believe the bot has been dead for over a week

drowsy plank
#

and it probably will be again

#

sisyphyian task

severe sparrow
#

why does it constantly die

indigo yacht
#

discord sucks

crude geode
#

don't power cells already filter extremely fast through the extractinator

limpid meadow
#

and turrets are pretty useful for events til you get to post ml so they're nice to have on hand

frail fox
#

Left out that you can get them from the goat Armored Digger

limpid meadow
#

i forgot about armored digger