#suggestions-discussion
1 messages · Page 375 of 1
and these weapons, do you think they'd be, like, substantially weaker than the rare drop?
i mean ideally yeah, that or they're significantly less unique
“Ripping the bandaid off” is a phrase for a reason
how long do you think it'll take for the underlying issue to be properly addressed? and why didn't you suggest the underlying issue be fixed first?
you should be rewarded for putting in more time
(btw we shouldnt have craftable rod but thats just a side thing)
sure, but what happens when you take that weapon into the fight? the boss fight would be substantially shorter if the weapon's that much better, right?
Greater luck potion beats zerg right? Since it has influence on Boss and non Boss loot
yeah? you're describing how weapons are better than other weapons
Zerg ist just non Boss but has a great fun factor
so i am - except we're describing weapons that are, in theory, at the same tier in terms of availability.
(it only changes duration of the buff and also not really no)
what you are saying here, effectively, is that players should have the option to trade a bunch of time waiting and doing the not-fun part of the game.. so that the time spent doing the fun part of the game is shorter.
spend a lot of time grinding, the not-fun thing, to get a weapon that makes the boss fight, the fun thing, take less time.
the only numerical difference between lesser and greater luck potions is duration
And it influences Boss Drops
because the luck increase is really really low
Got 2 communitys out of 3 anahita at a 1% chance
I might test and kill 10 really fast
yes, killing bosses fast (and/or efficiently) is the ultimate objective of all optimization
i consider fishing to not be fun, i get an ursa sergeant to kill the boss faster
i have spent more time doing the non-fun thing to spend less time doing the fun thing
i get angel wings, same principle there
why are you spending more time not having fun so you can spend less time having fun
i get reaver armor, same principle there
wouldn't you rather just, like.. spend more time having fun
is the point of a game to have fun
do you play terraria exclusively for the boss fights
Zerg and others are fun, atleast to me
no, but i do enjoy them, and I don't enjoy grinding.
given the chance players will always optimize the fun out of the game
Farming rare critters for color is really painful without them
i don't enjoy grinding because it's not a meaningful challenge, especially without the zerg pot, and it's slow.
as if its a challenge with zergs
it's more challenging facing a hundred enemies than facing like, 5 at a time every 20 seconds.
certainly a lot faster.
how many times have you died as a result of drinking a zerg
i would suggest changing things instead, so you dont really need to use zerg
i can tell you how many, and its less than 1
Its not challenging bc they cant harm u^^
quite a few, more than 10-20 off the top of my head
You just have to stare longer at your screen
now, how many times have you died to farming enemies without the zerg pot?
zero, the same amount as ive died to farming enemies with zergs
was it any more fun?
nope
did you have more idle time, just sitting doing nothing, bored?
if im doing nothing, that means im not playing the game correctly
'correctly'?
there is a lot of stuff you can do while grinding
you do not have to afk if you dont want to
my own definition of correct i should clarify
obviously not everyone will agree
sure, i can do a whole bunch of things to change my gaming experience if i'm bored with how it's going
... like, say, drinking a zerg potion to make my grinding experience faster and require at least more immediate effort, even if it's much shorter.
so lets go back to the example you were using of more time grinding = less time fighting
so you use a zerg to get that good weapon
it still does the same thing
like nothing changed about the weapon itself
you are still spending less time on the boss than you would with a regular weapon
either way, john, if your objective is to improve how the game's drops are handled, then i'd suggest addressing the problem that makes the zerg pots necessary in the first place, rather than taking off the 'band-aid' as you call it and forcing everyone to deal with the part they'd rather avoid for months and months before you ask for the other sugg to be implemented anyway.
correct, your point?
"more immediate effort" my guy its one button
the only thing that has changed with you using zergs is that you are playing the game less
you just quick buff
uh-huh, and how do you survive immediately after the buff comes into effect? you can't exactly stand still, especially at the point where you just get it
quality over quantity.
the bandaid must be removed before the underlying issue can be solved
but y tho
piercing weapon
enemies have ranged attacks. piercing weapons don't stop that most of the time.
they kill them before they can use them
3 blocks
or you can just, sit in a hole
with a zerg pot? not always a safe assumption
and is there a reason you can't do that regardless of the zerg pot's involvement?
then it's irrelevant - it doesn't change regardless of if the zerg pot's there or not
it is relevant because it removes the entire "danger" of using zergs in the first place
we arent saying you cant regardless
its literally just handling zergs
and what about enemies that can hit you through walls?
sentries?
enchanted swords, chaos elementals
plenty of sentries that can't shoot through walls
idk you can survive a couple hits from those
also, again, why can't the underlying issue be solved first
if the underlying problem's gone, the zerg pot's use would probably go down as it'd been rendered obsolete, right
because the underlying issue cannot be easily seen with zergs involvement
isn't pointing out how the issue exists in the suggestion your job when you're writing a suggestion
as long as there are enemy drops it will never be obsolete
the issue the suggestion is going after is zergs zens and the candle
you seem to be an intelligent sort, i'm sure you can explain the problem to the devs in great detail, right
oh, so there isn't an underlying issue that zergs/zen pots are covering up for?
then why aren't you talking about that if it's the main point?
okay, so can we discard the underlying issue and just talk about the sugg on its own merits?
just entered this discussion so i may be missing some crucial context, but like
i believe the devs want to shift away from boss-focused gameplay. keeping some of the grind in would achieve that. if you want to speed up the grind time, there are mods you can use to do that. hell, even vanilla terraria has this as a feature in journey mode. there's even things like death mode blood moon that basically does what zerg does but just better. keeping in zerg makes the grinding incredibly easy, and takes out most of the effort required to actually work towards the goal. which lets you focus on the bosses more. which is something i believe calamity wants to shift away from
you can't both say 'we need to do this because it's a band-aid covering up greater problems and we need to resolve that' and 'we need to do this because zerg pots in themselves are bad'
You can kill two birds with one stone
which issue is greater? the underlying problem, or the zerg pots?
immediately? zergs
except removing the zerg pots first makes the 'underlying issue' a whole lot greater for everyone else, and since the second issue would take more effort, it's less likely to pass
to be honest half the problem is really just that some weapons are just really good at vaporising hordes
removing the underlying issue first would get rid of the necessity of having zerg pots
Normal enemy balance is extremely haphazard tbfh
not every weapon should be a boss killer
but they are all designed on a boss kill time system
by removing the zerg pots first, you may well be 'taking the band-aid off', but you're taking the band-aid off of a wound that hasn't actually healed yet
which meant all the crowd control weapons also turn out to be boss usable
yeah and thats the weird thing
Which is the biggest thorn in my side tbfh
graah too many issues must fix all immediately
if you suggest getting rid of the underlying issue first, you fix the issue that makes zerg pots worthwhile to begin with, and so make removing them less of an issue
So true
exactly
and then theres worms which just make this WAY harder
i'm not telling you 'every issue must be fixed now', i'm saying you're getting the order wrong, and doing so in this way would make the situation worse for everyone
worms are a projection of hordes just on a boss
and you can tell by the amount of resists a worm has

so no, you can't 'kill two birds with one stone' here, because removing zerg pots does not actually kill the second bird - it just makes the other bird really really angry and peck your face constantly for hours on end, all while the exterminator will take longer to get around to it because the hostile bird's harder to deal with
Saying it’s going to take longer is kind of weird
do you think it takes more effort to remove a potion, or rework the entire drop system to get rid of this 'underlying issue' you're talking about?
rework the system
so which is gonna be harder to pass and take more time?
which is why i suggested to remove zergs first
on top of me also just fucking hating zergs
but by doing so, you force everyone to deal with the system that you acknowledge is terrible and needs to be reworked.
all while it may well take months to fix the system, assuming a sugg to 'fix' it passes at all.
so. still 'weird'?
Yes
please explain.
do you believe removing a few items takes more effort than reworking a drop system?
sure
The dev team is going to have to find a solution to the underlying problem either way. Zerg existing doesn’t really influence the time scale of finding and implementing it
but it does influence how much the issue impacts the community as a whole.
so be it, they've dealt with it in vanilla it will not kill them to deal with it in cal
by advocating for removing it, you're advocating for the community to experience the entire issue at its full brunt for the full length of time it takes for that to happen, assuming it does, ever.
and if they dont want the sugg to pass get this
they wont vote for it
in that case then, here's to hoping this discussion has at least kinda influenced their decision on the matter.
well, this channel does exist for a reason.
i went into this understanding people already wont vote for it
well, i suppose i can't fault you into entering a lose-lose scenario.
whether it passes or not i really dont care, i want the sugg to exist
I still don't understand the zen and tranquility candles point
I would probably vote if it was just zerg and chaos
i don't think a good 95% of suggestion voters go into this channel, let alone read everything
turns out just disabling all enemy spawns
yeah, its pretty strong
i have to outright ban zen pots in my hardcore run because they make the most dangerous part, exploration, 100% free
they're part of the same issue just slightly clunkier to use
i feel inclined to vote for sugg now that i actually thought about it
sure, but the devs might
are we still talking about this i went and showered
ok thats not so bad then
the point of this channel is to talk about suggestions, feels a bit weird to complain about suggestions being discussed
cal players don't read 
its been outright said that most devs dont actually read suggdisc (or even most suggestions) and mainly read the titles and judge the sugg off that
💔
most. so some still do.
even calamity devs cant read... terrible
I wouldn't say this is true anymore
i didn't complain but go off i guess
Not from what I've seen in dev
wasn't talking about you, hs, more referring to meower
inch resting
Looks like the word limit change had a good effect then
i will say though did anybody actually expect anything to come out of a suggdisc convo
i don't have an issue with discussion suggestions but when the discussion goes on for like an hour it's kind of excessive
anyways 347 new messages when i went to check... gotta be record for me
especially since the points seemed the exact same as they had been
do you see any other suggestions that make a significant change to the game atm
(suggestions havent meaningfully changed in length)
oh yeah it was pretty circular
that change mostly hit outlier suggestions (like some of xpcs old really big suggs) rather than overall lowering suggestion size
Huh, I never found exploration terribly difficult once I got a good enough weapon
Actually wait what am I saying I'm just completely misremembering
Me when I spread misinformation online
hellborn is too weak it should be buffed
zen's effects are most obvious in runs like hardcore, but it exists everywhere
in general it just makes things super easy
there is a difference between difficulty and challenge
I was gonna say "it's nice to disable spawns if you wanna do some building" but I forgot you can just make three box houses, create a fake village, and disable spawns anyway
see if zen was only for building id be fine with it
but unfortunately we can use potions whenever we want
makes zen's effects only work if you're not holding weapons idk
Yeah but that doesn't work cause since there are no enemies you never hold a weapon anyway
even if we keep zergs, we should remove zens
if nothing spawns what do you need weapons for 
yeah that's why it was crossed out
if you want to have super low spawn rates, peace candle + calming potion + towns
you have cosmolights to skip blood moons
Iirc a big enough town literally turns off enemy spawns
it reduces them substantially
idk the exact specifics but i think towns turn most regular enemy spawns into critter spawns
you can see this with any underground town in the shimmer
add rat infestations; this would add nothing useful and it's just rats
gem critters spawn like crazy with a zerg up
no
honestly kinda
nah, unless you can separate out golden/gem critters
make it critters and town npcs and we have a deal
finally... less config bloat...
does anyone actually play with town npcs spawns turned down
like
No
oh no keep the config just give town npcs 50x spawnrate
would they be unwilling for the Option to be removed
i can english
keep zergs but also make everything violent towards you, including critters, town npcs, and blocks
keep me out of the kitchen that was my worst idea yet
Remove the option and set it to 10x by default
keep the variable so other mods can change it if they like
ez
hire me as a calamity developer
i will make nothing i suck at c# programming
i would hire you for 5 dollars more than minimum wage and a chocolate bar
Remove the NPC spawn modifier config, and set it to 10x by default
There's almost no reason to have this config at anything other than the max - there's no fun or content in being forced to wait for NPCs to respawn because you summoned the destroyer too close to your house. Removing it would reduce config bloat and make sure people don't miss it and be stuck with slow respawns.
Good?
you should probably add a line about keeping the variable in coding so rover doesnt get annoyed about cross modding
when i first posted my suggestion in #suggestions-posting it had a line about removing it from the config and they took issue with it, and i believe that was largely why
DO NOT DO THAT PLEASE #suggestions-posting message
Valid sugg I just disagree with it
Calamity oversteps with QoL a lot and I don't think we need to start hard baking changes that we currently give people the option to turn off
HAH yes I was about to mention that
If some other mod is dependent on town NPC spawnrates for any kind of mechanic or balance, such as an Old Man esque NPC (or even making something dependent on the Old Man himself),
it would be thoroughly obnoxious to put it on those mod creators to add Calamity compatibility in their code
rather than just using the switch we already provide to all players
I am of the opinion that config bloat isn't a problem of making too much stuff adjustable, it's having too much stuff to adjust in the first place
Accelerated NPC spawns is not integral to the Calamity experience in any way
And would fit way more as its own mod
i remember splitting off all the QoL into its own mod that's a dependency for cal being a suggestion that was shot down back in the day
i feel like i remember fab being the one who was against it but i might be falling into the Fabsol Calamity, The Only Calamity Mod Developer pitfall again
So true
i dont think that shifting the responsibility onto the players is a much better solution
(I was quite literally going to use the phrase "Calamity Exceptionalism mentality" again but it really wasn't that long ago when we last had this conversation lol)
as one of my teachers once said:
“If your lab report is more than 10 pages long, I aint reading it”
altho in this case its more like sentences and the average person
can we have an april fool's item that has an obscenely long unrelated description only for it to end with "anyways this is just a fancy dirt rod"
stone rod
genius
get blast on the dev team immediately
Yeah, like the meower said - if there's something that would be massively broken by changing respawn rates (and I can't really think of an example) the dev should enforce that
Like if it's that important asking the players to do it themselves unfortunately just isn't realistic
i believe you are correct in your evaluation here
fab vetoing or me going in the pitfall
fab veto
one of the handful of things he was actually responsible for
i might be talking out my ass here but i think the music mod dependency was a sort of test for that
yeah i thought i remembered him saying something to the effect of "why would we split it off when the qol is designed with cal in mind" or something to that effect
part of it was also the question of what does and doesnt count as qol
primarily blood orbs iirc
@nocturne plank improperly formatted
Wha
two asterisks on both sides
you can also just highlight it and it lets you do it
alr you should be good now unless your reasoning is bad
but i can't judge that
Ion really mind whether it gets touched or not cuz it doesn't really affect me most of the time
I js felt like posting something
extremely fair
devs still read suggs even if they don't make it to voting
the stars are to gauge public interest
Goated devs
okay firstly
just a separate line, bolding is just for looks
secondly
i don't really uh
see the point
i would've said something about scorn eaters being kind of... overtuned or whatever
(bold isn't necessary actually)
ah interesting
@royal tapir Would you mind pinging them to tell them what's wrong with the suggestion
Oh I originally marked it for bad formatting, lemme reread it
Ehhhh, the reasoning is pretty weak but like I don't think it has to stay flagged
Gotcha thank you
I think a better reasoning might be that the scorn eaters spawn at a much higher rate than all other enemies (at least thats my impression) and lowering their spawn rate would balance it out a little to make drops from say unicorns still accessible without having to kill >15 scorn eaters per unicorn
Look man calming potions and battle potions exist already and they're ways to reduce the tedium of grinding that are far more balanced than these glupshittos are
🥀
what if they cost 2500 defender medals each
@inland saddle bot is kill
Oooo
@teal yarrow please read the rules in the pins
is this about the overpowered or underpowered
read the rules
did you actually read the document in the pins fully

t
is it because specific rework suggest
i feel very in danger
it is also a reference suggestion and a balance suggestion
Isnt murasama planned a lot of rework stuff already as well
it is literally the explicit example of what not to do for references on the doc and also yeah mura has a massive rework planned already
oh my god i just fucking read the doc
and i saw
like
most of the doc
and my suggestion was literally an example of what NOT to do
i will fucking self mute for a month
goodbye
Hah
Alright
@fickle dock please read the pinned document
thanks
although my suggestion broke the specific item/balance criteria, i believe, and hope it still falls under this case maybe?
please read two rules down...
a
they kinda look alike so im sorry for this
no its ok
The rule being violated is Future Content
You're not supposed to make suggestions reacting to changelogs
it also misses the point, just an fyi
Because the update isn't
out yet
You don't know what the game looks/plays like in the next update, you can't make an informed suggestion
moving the instant time manipulation item later into progression is the core change
Yeah true
thanks for pointing it out, although im not a dev, but i do believe moving cosmolight in the future updates is kinda of a major change
i dont want to sound disrespectful towards your passion on the development of the mod, of course, im just saying as someone who has been playing for a year
cosmolight is realy really great and i do understand the change, but saying from my past playthroughs, it kinda becomes pointless not so long after astrum deus
Again, you don’t have knowledge of how it plays or what else is contained in that update. Trying to comment on it is fine, but flat out saying you want this or that change for something without having the full context of the update is jumping the gun.
yeah, i agree with you, my mistake on that, i really anticipated my judgment on that
I'm also not a dev but I have argued to nerf Cosmolight in the past
It gives the player too much control, completely trivializing the day-night cycle only 1/3 of the way through the game.
Moving it to the tier where it becomes "pointless" is the best place to put it, in a way. Because then it's useful for just the residual annoying edge cases that you shouldn't need to struggle with anymore that late in the game.
along with portable sundial probably spoiled a majority of modded players on the day and night cycle being non existent feature
-# it's also kinda funny that the new functionality is also just two jojo references in a trench coat but that's completely besides the point
Also, there is an item for manipulating time in early hm. It’s changelog #721, Bakidon. Allows you to freeze time for longer/more attempts.
its also funny how you jumped from beds (5x time) to fuck it you can jump to any time all the time
it's like how in the factorio dlc you only get a way to pave over special lakes and oceans on the new planets once you've pretty much beaten the game
you'll still have to deal with the challenges that come with their existence, but if you're in the endgame and you just want more space you have the tools to neutralize them
((tbf Cosmolight faaar predates vanilla adding beds speeding up time
Cosmolight was not implemented with bed speed-up's existence in mind))
guy who just played factorio: this situation reminds me of factorio
i was there in those days. crazy how much has changed.
it however did exist at the same plane of existence as enchanted sundial
and completely kills it
example: i'm a girl now
It really was wild how it instantly obliterated that item
It's actually crazy how uhhh
restricted
Enchanted Sundial is
I was gonna say "balanced", but I almost feel like the 1 week cooldown is too much
I don't think I have ever unironically used Enchanted Sundial for any practical purpose
in my several thousand hours of gameplay
is it like an "nerfed" cosmolight, just with less time manipulation functions isnt? (english is not my main language so i might have struggle in interpreation)
i have used it to craft portable sundial in emode
😁
1 week is so long
it granting ability to skip events without cooldown is a pretty helpful buff
I rememeber when I was solely using it I kept clicking on it like every day hope it'd work but the cooldown still hasn't ended yet
What no not me
oh mb
what
clearing my mind i realized that all the other changes can compensate the cosmolight thing so i believe my suggestion is pointless now, but thanks everyone for elaborating, hope the next update will be amazing
It'll be amazing
please note: the cooldown is reset upon blood moons/solar eclipses so you can always skip them (i did not know this either until earlier today)
How is it that someone was allowed to ask for a specific wing hover accessory, but my suggestion gets deleted when I ask for an infinite flight one?
Draedon weapons aren’t gonna use charge in the future thankfully
i'd say it was a stupid and annoying feature, the way it was implemented
Even better
Damn... last 2 suggestions I made for journey mode got invalidated by something better.
I can't really complain.
like thats how it was
In hindsight, I think the draedon cells should have been a consumable like ammo or something.
I dunno, I didn't make them up
It’s gonna be used for other things to be clear, but just not the weapons
it was a tacked on annoyance to use draedon weapons
it was a chore at best and massively debilitating at worst
the most optimal way to use charge weapons was to craft like three of them and switch off whenever one went under like 80% charge they sucked
then it's pointless
oh boy my weapon that needs to arbitrarily be shoved in a station for literally no reason every 2 irl days worth of gameplay
if i had to keep the charge mechanic, i'd have the weapons charge up on their own, no power station needed
it'd also be a lot faster than right now, and the charge cost would probably be much stronger
what if we did ammo but for every weapon and also extra tedious
just make them nonconsumable
idk make it so that you can insert different types of power cells that do different things
Terraria already kind of has a mechanic for that. It's called mana.
doesn't that kinda kill the whole point of it
It does indeed
I'd say it would only work if the weapons were designed to be rather powerful for their tiers, but would eat up their charge so you'd have to swap to other weapons
that. however, is kinda crackpotty
oh so its just like
the original weapons
...mana again
ok obviously it wouldnt be like that
oh right
i didnt account for that...
darn. maybe we need to remove charge after all
the nefarious 'apply cooldown to all weapons of the same type'
right-click to overclock but also render all weapons of the same type unusable for a set duration
that seems more like a one off gimmick than a weapon type i think
didnt laugh. you lie.

The issue with charge is power cells
if they were actually interesting it would be fine
but it's just place factory and Waiting
chat rate my new suggestion (reordering the ingredients of two items that people uncommonly use)
well i said it before i registered you saying the reason
i thought you just said "unneeded" despite a lot of suggestions being minor stuff like that
mb
thought bro was just calling my suggestion pointless 😭
Hey wait
What if instead of charge getting consumed over time...
It built up over time while you attack, and decayed while you weren't attacking
No more power cells, it's just that
@celest olive all those weapon recipes are fucking dying
on account of rotten matter and blood samples being removed
i think this is just a wiki thing
...so you don't have any charge when you don't use the weapon
and you can't use the weapon
yeah no fuck this im deleting the suggestion
bar -> sample -> vertebrae
accidental ocd triggering
That's not how that works
But also it wouldn't matter either way. I'm saying the weapons should start with zero charge and gain charge (and thus damage) the longer you attack with them
(even currently, the arsenal weapons can be used without charge, they just do less damage the less charge they have)
wait wtf they can?
oh im stupid
@blissful tulip incorrect formatting + no resprite suggestions
there's a whole asset submissions thing in the cal art server
im new to this 😭
mb
ill remake it a bit better when the slowmode finishes
feel like this would look a lot better (the current sprite for when ur falling)
yeah all aerospec stuff needs respriting
ik the weapons and armor are in the works, so i'd assume wings are too
also there's a google doc with the suggesting rules
also idk if u would be able to help but i have a 30 stack of potions in my inv but i still need to drink them individually
yeah i got fargos mutant installed
enable it in configs
i swear if its disabled 😭
they were there just hidden
bru
well that solves that
#suggestions-posting message
This suggestion is 🔥 but not sure if its against the rules
it'll probably just get locked immediately if i had to guess
How would they work with Summoner?
how do i remove the carpet when its built into the boots….
They telling devs to i think
ah
if auric armor triggers the carpet by pressing up i will never use auric again
there's no way auric carpet isnt dead next update
all the other accessories died already
its dying as ssoon as auric is reworked which there isn't a definite time when that'd happen
contrary to the fact the keyboard doubbled up and happened to type sso
double double 
I do disagree with this in terms of a health thing, since they're both extremely helpful for people who do not have the desire to just bloat out their play time with hunting particular enemies as well as for those who enjoy not being annoyed by the little roomba bots in their Lab builds.
These are also functions that are used to replace the far less healthy habits- AFK farms and requiring NPCs to have a safe zone- one just is the same ultimate effect as the Zerg/Chaos but just requires walking away from your computer, and one is just having to have NPCs in your builds just to avoid getting harassed.
So these act as way more effective ways to nullify out needless grind, as well as to nullify out needless combat- both being used when the content being negated isn't really challenging either to begin with
why would an armour set punish you for using it later in the game then when you get it
something something prehm armor in late hardmode progression idk
???
I wasn't sure either so I posted it in the chance that it is allowed
the thing is, zen doesnt only nullify the meaningless combat
if im in hardmode on my hardcore run and drink a zen
literally how can i die
Probably from the various bosses that can still aptly kick someone's shins for progression, and also during the downtime when Zen is disabled because they're not getting a large amount of the drops for capability growth
To traps or lava or bosses or anything but basic enemies
Like. If you're using Zen to avoid dying in caving expeditions then you can already be perfectly safe using hooks and dynamite or having a Summoner setup to just passively kill enemies in your vicinity for you in some later spots
So like, functionally it's not making any processes less healthy- you're actually incentivized to use mining and more creative use armors and accessories more instead to speed up your projects rather than having to repeatedly back in and out of combats while building something.
and you have to actively go out of your way to do those things
Or just making enemies not matter anyway by using Summoner setups.
summoner gives you lower defense if you want minions to kill most enemies
Oh you have lower defense? Bro what's going to hit you
dynamite, obviously, requires you to actively throw dynamite, putting yourself at risk
traps? giant tortoises? moss hornets? black recluses? red devils?
regular enemies are scary in early hardmode
plus, as you said, you can already negate spawns when building by just moving some npcs in
Building in houses for NPCs to move in and then just waiting, then having to reorganize them again for pylon purposes, sucks.
If you're fresh into early HM, exploration is way more important than construction- that can easily be met anyway sooner too.
correct, exploration is more important
Lmao I do. I set some up in each biome and try to get the good rates on each.
zen pots take out the most dangerous part of exploration
Enemies make up much of the reward in Early HM exploration.
Yes, it's no risk. It's also completely devoid of most rewards.
Everything you can get from a Zen Pot in that situation you can also just get via fishing or other methods as well.
the reward is being able to get as many hardmore ores and crystal shards and whatever you want with no downside
Fishing:
When were either of those resources hard to get anyway???
fishing takes a LOT of time
waiter waiter more zen/zerg discussion please
like a fucking LOT
unless you use fargos in which case you can use 5 lure gold rod
im glad people are talking about it i guess
...wasn't this about your post XD
yes
:D
im coming at zens from the perspective of someone doing a hardcore run rn
obviously in hardcore you want to minimize risks whenever possible
but theres very few things that are actually guaranteed to minimize risk
zen is one of those things
and one of the most effective, at that
How much does zen reduce spawns compared to calming pot + peace candle togetger
while also being EXTREMELY easy
Zen reduces spawn rate by 60% and max enemy cap by 70% acc to wiki
this is roughly 47% normal spawn rates
zen + calming reduces it to 24%
while also requiring less effort since you dont have to place down a peace candle
Also like Tranquil candle is fine anyway since it needs Cores of Eleum which uh
At what point are you actually in danger of enemies when you're literally right up close to Exos
well first of all its post-plant not post-dog
????
Post plant aint post dog
💀
But main point still stands- post-plant puts you at beyond the dangers of the majority of exploration dangers no?
if you're in hardmode, you are always vulnerable to a giant tortoise fucking exploding you instantly
or whatever the plague variant is called
calming+peace reduces it to around 60% spawnrate because its multiplicative and around 40% max spawns (also multiplicative) if my math is correct
zen on its own reduces to 40% spawnrate and 30% max spawns
zen doesnt reduce to 60%, it reduces by 60%
Still a risk with a Zen too, just more rarely
so if you use zen + tranquil + calming
So via vanilla means you can get the same effect effectively
?
Which is fine- it's not outright disabling spawning, and if you're stacking on so many spawn rate droppers then not having them spawn at all is a decent payout for the cost
what cost
no, zen has an overall 20% lower spawnrate and 10% lower spawn cap
Again, considering post-plant means you've already probably kicked enough turtle ass to be provably past that point
Effectively
Not literal same
And blood orbs are used because herbs/fishing for potions exclusively sucks as a system, which is the appeal of these. Ramp up the cost for a fair effect? That's fine- if you're getting "free" blood orbs via being strong enough to chug down Battle/Zerg and a Water Candle for them then that's a fine payoff.
That's not dissimilar from kicking up a lower tier boss to farm for building mats
do building mats get you +1 summoning slots and +10% damage
Or easy money
Indirectly it can provide combat buffs too- cheap mats like Demonite sell for a decent penny in earlygame for upgraded munitions, and you can just repeatedly slap down some easy chump like Perferators for easy cash to buy a Bewitching Table for the minion slot too
you're at max 60 enemies with zen, max somewhere around 80 with peace+calming
assuming you have all pre-slime god vanilla npcs those reduce by about 20, not counting potential passive npc spawns
meaning with ONLY zen there is a potential maximum of 40 enemies in the entire world which is really really low
And you're also still able to just buy out wings from some NPCs that way too. Hell, I didn't even use a boss on my old run
Lab Turrets make useful mob farms
Cant you just place these about to reduce the risk of enemies as well
Also uh, as a reminder lab turrets also exist, are obtainable infinitely pre-boss, and also can nullify a bunch of enemy spawns while also giving drops- just in a static area via damage support
yes but also they're not very good outside of early game
So like what does Zen even do comparatively besides "skip grind"
The knockback alone makes it shut off the big hazard enemies who get thrown out of their attacks on knockback
And you can just spam a ton of them anyway
Their main example (tortoises) get stunned by kb so does it really not do much?
And arguably even then just run summoner, make creative armors suck arse because you can't ever leave summoner armor while building things
because lining your entire world with turrets is a comparable investment to drinking a potion
anyways i think another thing is like
ok lets say there are all these other ways to do so that are comparable in ease to drinking a potion
does that not mean zen potions are irrelevant and wouldnt matter if they get removed
You can do it in high risk areas to reduce the amount needed
would you
It's extra annoying when building something and random events like goblin invasions, blood moons, and Solar Eclipses happen is also just a pain and bypasses NPC towns, and also are events where enemies are the loot. Being forced to drop everything to deal with the event so you can keep building is fine in early game where day/night is a good way to get players to explore and expand during day/night respectively.
be completely honest, if zens were removed, would you do any of these things in an actual playthrough
I dont play hardcore so idk
im playing hardcore and banning zens
never have i considered lining my underground jungle with turrets
or placing peace candles everywhere for reduced spawn rates
What are you doing pre mech that requires underground jungle so much
life fruit
Oh right
Not really- Zen potions are essentially being shown as the healthy alternative. I absolutely do the turret thing since they're so cheap and also give me a notice where enemies are as well so I can not have to run summoner 24/7
Plus I hate bats
no zens are the Unhealthy Alternative
And bat-like enemies
because you dont put any effort into them
Kind of. It's essentially people actively showing a part of the game they don't want to deal with and making them deal with it more.
you put effort into not dealing with a part of the game you dont like rather than just ignoring it
So they start figuring workarounds because it's no longer an enjoyable aspect to get turtle murked for twentieth time
id say thats better
If it was a progression matter, I'd agree.
But... it's often not.
A lot of why they're used is for non-progression purposes
other methods that require effort are far better than drink a potion and now you dont ever need to think about enemies
is it not way more interesting to have to put a ton of effort into finding workarounds than drinking literally one potion
blood moon doesn't really pose much of a threat with the nefarious box technique, not that i would know how that contributes to the conversation
also yeah blood moon/zergs kinda dont have downsides rn since you can control when they happen
maybe in sso it'll be more dangerous because cosmolight wont exist until post deus but
that doesnt fix the issue of crowd control weapons
I like building arenas and such, and it kind of annoys more than enhances the thing with trying to just build creatively. I'm already having to gather and carve out the resources and space, am I supposed to just wait until endgame to be able to build?
i also like building arenas
i have fun planning out farms for the resources i need to get
they're all balanced around boss killtimes so crowd control weapons are suddenly really fucking overpowered at crowd control
Or do I have to constantly just deal with enemies making the whole process more annoying or worse frustrating than enjoyable at all
im currently designed a ruby crawler killer in my hellevator to farm bast statues and heart lanterns
dealing with the enemies is part of building
that is a risk inherent to the game
and if zens only worked for building, i really would not care
but potions cant have restrictions on when you use them
there's always gonna be points where people use them in ways they arent intended to be used
LOOKING AT YOU FEATHERFALL
i've built an arena during a masochist fargo's night so it's not like dealing with enemies is that hard
put effort in now -> things are easier later
because i suck at the game
It's not hard, that's what makes it an appeal. It's not a challenge or anything it's just annoying.
rather than
kill a pretty large progression boss -> never struggle with enemies again
it's not really that annoying either
Maybe it's a preference thing. I get annoyed being able to focus on what I want to make and repeatedly having to go "okay so I ca- nope gotta kill that- okay so now I can do this an- nope gotta kill that"
Part of the appeal of turret spam was just "finally I can focus"
Are we still arguing about the zen and Zerg potion sugg
apparently yeah
Christ
🥀
Alright, fine, I'll shut it
i honestly go either way on the sugg because the last time i used either was like
It’s fine to dislike the sugg but nothing about it is really invalid
2 years ago
I mean I think it’s a good thing to see discussion about it, I’d rather people get their points across than have a suggestion recieve 0 discussion and get no votes and die
It’s only been discussed like three times and mostly argued about how “I like this item no pls :(“
what if we rework zerg and zen to unlock two parts of journey mode's spawn multiplier slider
literally kill me
What if we rework HS’s hands
never let me type again
byeah i went into making the suggestion knowing people wouldnt vote for it
fair enough
might as well try anyway
something so controversial yet so brave
The people need to hear it
I'm not saying that sounds like a good/bad idea...
I'm just wondering would that even be reasonably possible to code?
i would assume that yes very
Like, compared to how much it'd be used
I don't necessarily agree with the zenzerg suggestion, but I don't disagree with it either and think it's worth considering
zerg and zen are honestly just kind of there, in my imo
in my in my opinion
yeah
Smh my head
really they’re just another case of
calamity mod didnt like how weak a vanilla item was so they added a new item thats the vanilla item but better, instead of buffing the vanilla item
no
post plant buffs 1 moon event and adds 2 more available
Plus the dungeon
The dungeon is the only threat exploration wise post plant
Plus the post ML dungeon enemies, post ML hallow enemies, and eventually distortion enemies
Plus the post golem plague enemies
The one (1) post ml dungeon enemy
(No the variants of the enemy do not count it’s the same guy)
Post ML hallow isn’t a threat considering mobility atp. Underworld is honestly a bigger threat from confined space + scorn eater
true but it's the same enemies
oh also post plant has lihzard temple
And there's two tiers of abyss beyond that point
Lihzard temple I would agree
Any space that confines you post plant is scary, everything else your mobility is so insane that it’s hard to make threats outside of like. Plague miniboss.
Especially if you have a space carved out for plantera to farm plague
me when i mine around the temple and rod of discord into the altar room
counterpoint Ancient forces prevent you from accessing this location...
then kill plantera
we should make rod into the temple instantly spawn old lore yharim
Make it spawn dungeon guardian colored green
true
Primordial Lihzahrd
What if we added the funny number knives from monster hunter
Wait for real? 
Yea, i think vanilla added that
Toil and trouble 
Make Yharon's first aytack after a subphase transition consistent
Some of Yharon's subphases (mainly in phase 1 from what I've observed) tend to start using their cycle of attacks by starting in a random order. If a player is playing aggressively and wants to damage Yharon as much as possible during these transitions, they are often put into a gamble: dash right after the transition ends to avoid the two short dashes? Or wait for a roar to dash? If you pick the wrong option, you get hit. If the post-transition attack started at the same spot in the order consistently, players wouldn't have to make this gamble.
is there anything wrong with this
aytack
im explosioning
get bigger hands
Tbh I do like with these two in particular that they use Purified Gel rather than JUST Blood Orbs, like Calming. At least for the effect tying it behind Slime Gods, which isn't that far. Credit where it's due, it could be fair to simply move up Zen/Zerg farther up the chain a little bit- although Slime God does kind of fit it's two-tone theme
Like someone else mentioned with things like Factorio's lake bridges or the ingame candles requiring Post-Plant, these are generally just great for when exploration is a chore more than a challenge because you're so far ahead of them or for when the enemy risk is what makes the drops rather than a bundle of chests or diggable ores.
Abyss, I dunno if I'd count
Especially lower layer, like yeah it's really dangerous via enemies but what loot are they really gonna be getting from that which is so valuable via using Zen
Esp since from what I can tell, the loot there is pretty much about the same level as post-Slime God/Skeletron (a boss required for Zen pots anyway)
And even then, I've gotten Terminus long before then before just with air pockets and some pre-boss ocean loot
Scoria ore
Ah yeah that's fair
Although it is also possible to get via fishing again as well, fairly reliably.
But that's sort of rubberbanding the age old problem of fishing as a bypass for most ores being a limited resource anyway more than pro/anti Zen/Zerg
fishing for it also takes like, way longer
Ehhh, that one might be player dependent if mostly because Zen doesn't fully null out threat- just mostly- and the Abyss has a bunch of tricks that makes even some lower enemy counts quite dangerous just by environment and breathing problems if I remember right, but you can also just get enough Hydrothermals pre-Golem and crack them open post-Golem as well- also potentially giving a bunch of drops related to other boss/event progression
But in that regard, that feels more like it's just a secondary problem more than a "what about this method" I guess?
planned already @compact yew
and also kelaidoscope is busted damage boost, its multiplicative damage boost for some reason not flat damage boost
oh! Well That's nice.
Do you want me to remove the suggestion?
might be for the best
probably yeah
it would likely just get marked with a check or lock
byeah even if it was flat it would still be good
(also its multiplicative because its summon crits. thats what crits do they multiply damage)
I'm just saying that using the same vanilla whip for the entire game till the Endgame seems weird.
its utility doesnt come from its own damage it comes from the tag effect
balance shenanigans
I know.
its cause balancing
I'd just like to see a cool Calamity whip
its primarily because balancing and also partially because they arent even certain how they would go about making them interesting iirc
clearly we put kaleidoscope as a post-dog drop for EoL
can i get any opinions on my suggestion? i feel like they're always ignored and I wanna know what people think about hem sometimes
i'd say it's alright
It feels like the most speedrunner/nohitter try hard shit but it’s not like it breaks any rules
i'm not entirely sure since it's been... at least a year since i fought yharon
i just ESPECIALLY noticed it in my most recent challenge playthrough (2x speed) and it was a huge problem because yharon is very prediction based since you often cant react in time. and this simply stuck out like a sore thumb
about this sugg...
uh
i have no real opinion but i just feel like there's something about it
Probably the fact it has little reasoning, especially compared to implementation methods
Also there is some Wulfrum lore in their bestiary logs, that being they were used to fight against Yharim’s army
and lore related to them in the weapon tooltips
add john wulfrum
70 morbillion stars
its not that complicated of a thing, people need(ed) a cheap material, wulfrum is made, congrats now people just do random shit because wulfrum is cheaper than dirt
i get where they're coming from, bc for being the first and most iconic regular enemies you'll encounter they're shockingly irrelevant
but they don't really need more
they're like idk zombies in vanilla
Zombies is a good comparison yeah
they're The Guys and not much more than that because they dont need to be much more than that
wulfrum overhaul mod where we get wulfrum gear throughout the game and we can fight draedon's first exo mech xw-22 wartarus
werewulfrum
wulfrum miniboss
sadly i could not find my old screenshot of werewulfrum...
Wulfrum does have lore
Not much
But it is there
Robots to annoy the yharmy
yharmy is such a humorous term….
John Wulfrum
TRUE
Wulfrum Excavator
being so deadass a wulfrum mini boss would be cool….
not really
No, a wulfrum boss/miniboss would be interesting, right now, the wulfrum enemies have their own equipment set but nothing that really ties them into the rest of the game apart from that. They're just a source of early game equipment, when they could be something a bit more.
boss slop
give the wulfrum robots an interesting mechanic that a boss could play with and make the rest of the bosses not terrible and then maybe
The devs will not add any new bosses other then yharim and maybe xeroc/noxus
and they are literally the last plans they have
why?
they're a source of early game equipment because that is what they were designed to do
they're incredibly weak fodder robots made by some guy in a failed attempt to make any meaningful attributions to the war and now they're just aimless and wandering around
why do they need any more content or lore than that?
I'm not saying they need more lore, and this isn't an issue I feel especially strongly about, but I think that it feels a bit weird that an enemy type added by the mod with a significant range of equipment associated with them effectively stops being relevant almost immediately after you beat a boss or two. Also, I think that a miniboss would make more sense than a full boss.
idk there's plenty of things that only last for a tier or so
it's not like we're gonna get a stormlion boss or something
oh wait there's a better example
black recluse in vanilla hardmode
they make a lot of stuff for summoner but it's not like they get anything else after that
sometimes you just have a single set of items for a single tier, and that's it
rover drive has upgrades i guess but not everything needs to have ties through the entire game
Stormlions are one enemy, and they drop a material used for a boss summon.
Arent stormlions becoming an entire sunsection of antlions and not just one enemy
think so
hey devs you gotta make a spider boss now that someone's realised
LOL
Flying ones and baby grub ones i have seen sprites of
they're in the future cal content doc yeah
yes, just like antlions
also this suggestion is just wrong the wulfrums have lore
Been mentioned multiple times
then it should probably be flagged for being flat out incorrect
that is a fair point actually
Lol
Wulfrum doesnt need more stuff gameplay wise especially not in the boss/miniboss category imo
And its lore is already there
@jovial magnet this doesn't really have any reasoning, and it is inaccurate about the wulfrum robots just "being there". they were designed as tools of resistance against yharim's army, and their bestiary entries detail this. calamity isn't going to be making any more bosses, and even if wulfrum would actually somehow benefit from a miniboss, we already have a pre-Boss miniboss in the form of giant clam.
perforator
🎉
Perfs arent spider
well if you count addons
They prob becoming hydra
giant clam isnt pre boss, theyre post ds (for now)
lmao 
I dont they arent calamity
clearly we need a two phase boss fight with john and jane wulfrum and their wulfrum mothership

True
sorry to ping you but is this doc public and if so where can i find it?
definitely need a giant wulfrum gyrator that takes up half the screen
but what about lab plating furniture set guys!!!
instahousing individual
ty!!!
@inland saddle bot is dead (also did u figure out the error u were getting last time?)
the world core that keeps terraria spinning
@kind laurel tools that also reforge to legendary should still be able to get light or have light and legendary be equivalent due to rounding
not to mention some tools work as weapons and would still need to be able to access legendary
like butcher's chainsaw, or the exo chainsaw
I added a workaround to that in the post?
how does one determine what's intended to be a weapon
the devs do ig
without a hardcoded list
light is already something you can get on tools on par with legendary in calamity?
that's not what i mean
does it have tool power
it is? I remember trying it and getting legendary
yes it definetly is ive done it
if the answer is no then its a weapon
ig ignore it if it already exists
you'll need to reroll legendary
what if i wanted to copper pickaxe an enemy
we are talking about things like the butchers chainsaw
it will likely swap between the two a la highest accessory modifiers
it has axe power so it would be considered a tool
if a tool is missing access to light then something probably messed up
the only list is a blacklist for certain items being not counted as tools for summoner damage penalty
that is not what is being talked about either
what
you asked how it would be determined if it was a weapon or not without a hardcoded list
read the suggestion
that's not entirely the point
its the question they asked
it's not even
i said "intended to be a weapon"
not "is a weapon"
butchers chainsaw is definitely intended to be a weapon to some degree
and that's also what the suggestion references
tools that have some functionality as weapons
intention to be a weapon or not is impossible to quantify without some extra functionality (like a tag for items with tool power that determines them as weapons)
correct !
intention is an impossibility to quantify
thats why i said this
And hardcoded lists suck
not to be that guy but uh
didn't the extra speed from light get proven to basically do nothing?
at least for most pickaxes?
due to how speed is tied to a rounded number than a non rounded number?
i think at a certain point it's range that "dictates" speed
not that i really remember
hey what if cal reworked legendary on tools to be a range modifier
Cal should buff all tool damage by 1000% honestly
That’ll make legendary more useful on them
i love copper pickaxe doing like 20 damage or somewhere around that range because i already forgot how much it already does
fab tried this
didnt work
Ozz i think changed em but idk if thats ingame
Ngl I use my basic pickaxe as a weapon pretty often in earlygame
Same for axe too, it's just damaging enough to deal with the annoying bats and swings high enough to catch and kick back most slime-type enemies that I don't bother swapping weapons unless there's a considerable threat of numbers or special enemies
I know it's not really too relevant to beyond that point except like early HM, but like idk
send this individual to the lizard chamber
@tulip axle incorrect formatting (needs to have a title on a separate line)
otherwise bot can't read
@tulip axle See changelog 704
Specifically, Ancient furniture is just crafted at the Ashen Altar now
smh beat me to it
maybe i’m just itemasylumsuggestionpilled but why is no one using the # thing for their titles
another suggestion that can be fixed by turning off smart cursor
yea, and just have cursor far from your character
the formatting simply requires a title <linebreak> then the sugg
when the bot transmits it to dev i dont think it keeps any of the special texts
fuckin uhhhhhh grax and photon ripper
iirc it just bolds the title automatically and thats it
and axe of purity i guess but that already has a right click
to be honest i might be balance anarchist but i think the fact that something destroys shit is part of the fun
i remember when crystal crusher was buffed to be physically really strong in consideration of the fact if you use it your arena is completely crumbling. you'll use it once ever
but it's powerful
the only one that even does this is photon ripper and i think that one should have a right click for no tool bc no reason to fuck builders for no reason, but the rest? just... turn off smart cursor? lmao?
and then it was gutted back to tool status 💔
i didnt note on this but i thought if you didn't want to destroy stuff you would use a different weapon
the thing being the tool is the premise and if it wasn't the premise why was it able to be a tool in the first place
its photon ripper i expect the trees in the battleground to be ripped to shreds using it
destructive tool used by choice ≈ destruction
it just funnels down to "if you made your tool cool and usable for combat you must allow it to be genericised to just another weapon"
you cant strip off rockfish, you cant strip off butcher's chainsaw, but grax crosses the line or something
Mmm i think melee needs more weapons and this suggestions adds at least two, tasty
mods, ❗ his skull
I think we should remove melee and all it's weapons
now forced to use bombs and dynamite to excavate
add tools as a class kind of in the same way as thrower back in 1.3
Ew no
@green vortex ok i don't think you've been pinged yet for this but your suggestion breaks suggesting rules (and is also improperly formatted but i digress), you should read the suggestions document in the channel description/pins
@unreal marsh rune of kos is exploding in the future
since the bosses are only tangentially related now
oh
cool idea tho
what if... rune of kos summons the yharmy, and the yharmy general drops the yharhorn, which spawn yharon!!!
I would love more things to do inbetween provi and dog
The reasoning behind this does not make sense anyway
The reasoning is around outdated lore and saying that they're skippable as you can skip to another skippable boss right after
And there's plans to move the bosses themselves already
I don't like the thought of cal fight during the day
The just fight it at night instead
Sugg bot looking like that one mummified alien
knowing that you can still feels wrong to me lol
crusteahorse
imma suggest something that idk if its a bug or not but eh
and i also didnt really have any arguments
200 message argument about this sugg incoming
THIS SUGGESTION FUCKING SUCKS AND I HATE IT
/j
😨
i dont know if this is a fixable issue
yeah im woried for the same thing as hovers are wings
without making magic carpet override wing sprites
This looks like a vanilla bug
yeah i can test it
wait one minute
wait do i even have a world with magic carpet
i dont
someone else test it

cheat sheet
"b-but ill have to disable my mods" 
i just didnt thik of it
wait one minute again
it is a vanilla thing
i guess ill just delete the post
pirate invasion should drop a rogue accessory
idk what it would do tho
pirate frog leg
please... no... not another rogue accessory...
besides, bandit (famously rogue npc) gets a new item after beating pirates
you misspelled ranger
Shut up
Can’t believe the bot has been dead for over a week
why does it constantly die
discord sucks
don't power cells already filter extremely fast through the extractinator
it still takes like 2 minutes for one stack and if i want a lot i just have to sit there filtering through 4 stacks of batteries
and turrets are pretty useful for events til you get to post ml so they're nice to have on hand
Left out that you can get them from the goat Armored Digger
i forgot about armored digger


