#suggestions-discussion
1 messages · Page 374 of 1
yeah like
queen bees used to actually work with people
you just fuckin kill this fish ;0;
yeah
the terrarian is evil and full of rage
why man that's so outta pocket for you to do unless you have metaknowledge it will proceed the mod's progression
the player (you) quite literally just chose violence
aquatic scourge will help you fight yharim if you don't fight it
*on revengeance mode
rev is the canon difficulty its oka
that would be fire as it is silly but i doubt that'll happen >u<
the six aquatic scourges
is old duke self defence? acid rains can spawn naturally, and it just kinda seems after you do enough self defence yourself he's like "aight we'll'ave nonna that lad"
I remembered having an argument with a lore writer over this, specifically over lunatic cultist and how weird the whole "You're trying to summon Moon Lord to get stronger" thing felt to me
specifically because it just didnt gel with what i feel would be an easier expectation
if old duke is British then I don't think it whether or not it's self defense matters anymore
ULTRA FISHING
you're justified
oi you got a loisence for that holy collider there bruv
explode
i'd assume you're fighting the Lunatic Cultist because he's the leader of the Dragon Cult, which sided with Yharim, the guy you want to kill
what is even the terrarians motivation
And also because the Lunatic Cultist from what little we know of him, seems to be quite the horrible person
is it literally just kill things lol
thats for you to decide
Once again, "IT'S UP TO YOU PUNK"
i want to help yharim so evidently not
i wanna kill all of them
you don't have to play the mod as intended
the only one that you can't kill is silva because she's just kinda like that
I'll find a way
anyhow
The writer stated that you're supposed to be trying to get stronger so you can deal with stronger threats, and how there's not really any other way other than summon Moon Lord, kill him, and get stronger from his drops and stuff
Which like
on one hand, i agree that the terrarian's lore is best kept vauge so you can play any sorta character you'd want to (because i'm a TTRPG girlie i can't get invested if my player character dosen't have lore im normal im normal im norma) but every character regardless of backstory woul dneed some sorta reason to do this all in the first place.
yharim killed my pet bunny
like what's the narrative reason your player's not noping the fuck out back to where they were before this
okay, first off talk about breaking the whole "Terrarian is up to you" thing in some way
so now im going to annihilate his entire crusade
the crusade's over
but putting that aside
yea like the crusade's done why are you here
yharim has given up
Oh yeah
it really finally ended once he ran to the aerie like a little bitch
yahrim's just sitting in his wherever he is taking his venlafaxine as needed for the rest of eternity he's not doing shit
yharim is keeping the ultimate building accessory for himself idk
so THATS why the suggestions kept getting denied
i suppose i only really want to help my headcanon version of the character where he's still very evil but isn't so fucking shallow and boring
the player just wants to build freely but yharim said nah
@inland saddle bots dead
cue violence
this is sorta where i tend to go with calamity chars i make. I'm here because some sort of goal regaurding being on this land keeps me here, and the calamity stuff is a series of events that snowball out of control until you're in too deep and need to kill yahrim. supposibly cus he's the one just fucking with your head to tell you how sad he is all the time.
maybe sometime after Permafrost you start growing closer to those affected by the crusades's aftermath, and want to bring yahrim to justice.
like let's face it the godcorpse that is crimsom/curruption probubly killed a fair ammount of people who used to be around there
kill yharim because he wont shut the fuck up about how hes totally the good guy or whatever it just became white noise 40 hours ago
YKnow how Kissinger pissed off a lot of people not just for the heinous shit he did, but also for the fact that he lived the rest of his life free from consequence?
You're here to give Yharim the karma he deserves.
YAHRIM KISSINGER SO REAL
if only braelor and statis actually finished the job
oh im so hype to learn more about those two >u<
i love their designs and I wanna know more about Silva. Braelor seems like a good way to learn more about what her followers thought of her
do we get to kill braelor
nasty cholla exists so probably, yeah
I kinda do hope he'd come to the town like calamitas and permafrost would after you win.
idk what mechanical purpose the NPC would serve but it'd be cool to have more lore figures chillin with you :D
isnt he like
a plant guy
basically a plant paladin
i think it'd just stick to him, no damage or anything
and even if there is
itd probably immediately regen or somthing
no he's a human
Fast work here
Plantadin
lowkey they should add the tf2 engineer sentries to the game
maybe mimi sentry pet would be cool
idk
no
Turrets are placeable furniture items that function as weapons. They will fire at enemies if they are within their line of sight and within specific ranges. The normal turrets will not attack while a boss is alive.
There are also unobtainable hostile variants of every turret which will attack players...
i meant as a summoner special sentry with different modes but i guess that works too
The Cryogenic Staff is a Hardmode sentry that is sold by the Archmage for 36 after defeating all the Mechanical Bosses. When summoned, the ice sentry fires an ice ball that inflicts the Frostbite debuff, as well as their rate increasing the longer an enemy is targeted. After targeting an enemy for three...
ehhhhh
immediately thought of that after posting the msg
alright
it's so funny how many things calamity gets wrong, because i think calamity sentries are one of the few spots where i think they're just a direct improvement from vanilla
very true
as broken as most of them are, better they be broken than unusable
which is not something i can say for a lot of vanilla weapons
Vanilla early hm and prehm ore weapons be like
not enough in phm imo
you kinda have to beat wof with rusty beacon
are you just talking about sentries
yees
because beating wof with just rusty beacon is very possible
remember sentries are mostly supposed to be supplementary damage
i guess summoner in general doesnt really need more buffs
mhm
only REAL complaint i have is abt whips but i understand the problem about tag damage and other minion buffs becoming a problem
besides catalyst is already a thing so i guess thats also invalid
whips next update
wait fr
or at least whenever summoner rebalance is done if not
im pretty sure some are already in the game check the cal future content doc
cnidarian
Think of a suggestion NOW

MOOOOM! SUGGESTIONS BOT IS BROKEN AGAIN!
i dont think they've had time to fix it
if we did ping them before about this then uh
oops
two other times, actually
once 3 days ago, once yesterday, and once today
imma be real i only remember because i pinged them yesterday and wanted to see if they had said anything since the last ping and if anyone had actually pinged them right away when the bot went down

!t
Okay it just doesn’t work here that’s fine
It’s back
I’m getting an error I’ve never seen before
I’ll investigate tonight but it should be fine for now
'ppreciate it
trapper bulbs are getting removed
Even better, honestly
Here at calamity we love item bloat
bone serpent spawnrates are worse than sharks somehow
It's easier to just make your own addon 
The drop rate is fine enough
It's just that Bone Serpent spawnrate needs to be improved
it would be neat if they spawned more often in the ash forest but idk how possible coding that is
maybe like, if it's in the outer fifths of the world and not in the crags
config hell
Ig, that's why I said only if enough people like them, I don't think anyone would care or miss these particle effects anyways
I feel like I heard the drop rate was being improved next update already
For the old lord claymore
there are vastly better ways to disable particle effects than to add a config option
such as just making them affected by visibility lmao
assuming they aren't already
you can't toggle visibility on armor 
i think they mean hidden by vanity items
The problem with that is:
1 you can't disable visibility of armor
2 if you disable visibility of the winged boots, the wings disappear until you jump which I think looks janky
Vanity items don't work
you can wear vanity wings
Config bloat is a real thing and using a slot to disable one (1) particle effect is extremely not worth the space
^
Yes but what if I want to use the seraph tracers wings in a vanity set?
...then you can just do that
then you use solar wings
Ok that I can agree with, I will simplify my suggestion to reflect that.
config bloat is hell and cal suffers from it already (even if all the configs actually make sense to be there)
its better to find different solution rather than just adding config option to everything
I do think auric armor particles should only draw if the full set is auric visually
and tracers particles are fine, as long as they are disabled properly when using other wings visually
i think tracers dust died
actually its just elysian wings dust thats put on top of tracers dust intrusively on everything
lmao
I think I'll change my suggestion to simply be to fix auric tesla armors visual effects being visible through vanity items
Rather than trying to do 2 suggestions at once
I think that makes sense
this suggestion is fine
ye both Oathsword and Claymore will have very low chance to drop at the start but will be significantly boosted after Evil 1
for Claymore part don't know how much that will compensate for the rare spawn of Bone Serpent, I guess we'll see
and I also think that the Ashen Chest will no longer have the guaranteed Oathsword anymore
ye
no fuck you
(joking of course but this is against suggestion rules)
@frozen kite read the suggestions document in pins/channel description
deleting ts then….
don’t see how i can fix it as i could have sworn that i followed the rules
no suggestions about more accessory slots i fear
furthermore the devs wouldn't accept the suggestion if it made it to voting anyways, the purpose of legendary mode is to be stupid
adding an extra accessory slot to compensate sorta defeats the point
legendary mode already doesn't do much
basically just the ai changes and increased contact damage (and a few enemy specific things)
the most aggressive dog made
you'd think he's seeing a toddler the way he's trying to maul you
true….
other mechanics like defense effectiveness are unaffected by legendary but are affected by master so that's another thing that doesn't carry over
new malice dog goes absurd from what ive heard
I don't see the relevance
example of an ai change
also deadass how did i skip over this while reading…
at least you read the rest of the document most people just don't 
this is true
should still give people the onion in legendary solely to give a false hope
….
that would be kind of funny icl
that would be funny
do i remaster the suggestion into ts or nah……
nah
would that break the last rule…
that would qualify as a joke suggestion yes
pretty sure it would
gfb suggestions almost always do
tbf its ftw and not gfb
my suggestion is that if you activate death mode in get fixed boi it crashes your game and bricks your computer 🔥🔥🔥✍️✍️✍️
feel like saying i was referring to ftw when making the suggestion…
ftw suggestions also almost always do
most secret seed suggestions do
do also wanna mention the suggestion also cope from me doing ftw for my first playthrough….
Malice is back??
A ok
demon spider mode
Can’t wait to be traumatized by crabulon again
what did crabulon do in malice mode
It was my second playthrough of cal
oh
does this mean malice exclusive items are gonna be back…
No
no
They already exist they’re just rare
to be fair if you dont feel like reading the suggestion list you can do a very brief view of voting and posting and gain a general grasp of the rules. i dont think ive had a sugg flagged more than once or twice (both were joke suggestions) and i didnt read the doc until... my 4th or so sugg?
or just if you have a suggestion ready just check if it clash with what on blue
wrong channel*
@indigo yacht evil sky island is being removed
in sso?
not sure actually
if it's not getting removed in sso then i see no reason to change my suggestion
i will wait for confirmation
being informed that there will be a change at some undetermined point in the future is a pet peeve of mine
its gonna happen soon™
Evil Island is going to die at some point yeah
That being said I see no reason to limit it to not be in space in general
If other evil enemies can spawn up there I see no reason cysts can't
yeah this is fine
@onyx vigil no
🎉 THE BOT IS FUCKING DEAD 🎉
#suggestions-voting message its been 85 years
a month minus a week
its been a year daddy
@inland saddle the bot is dead again
about this suggestion - starboard really does not fall behind other wings, it's just a different niche
it's a high skill ceiling wing
does it not? starboard has a flight time of "3 seconds", and wings of rebirth are 360; assuming that's ticks that's 6 seconds
so that's literally twice the wing time
the 360 is frames iirc
I feel starboard is barely useable, I m missing the movement speed and the flight time appears to be quite short
it has hover and boost
I just feel it cant compete well with seraph tracers/ wings of rebirth
Feels like a tier behind
Isn’t starboard post ml while wings of rebirth are post yharon
check mark
comparing the two is utter folly
of course pixie wings are worse than fishron wings in terms of flight time
Comparing them is perfect
Comparing the best non hover wings with the best hover wings
And it exposes the fact that there is a big gap between them, hover just ends with ML
that's a fine argument to make but trying to say they're worse than wings of rebirth is a bit silly because like... yeah of course they are if they were on par that'd be somewhat questionable game design
they're multiple tiers of progression and about 10 bosses apart
Doesnt make any sense calling it silly
how so
You just mentioned the questionable part
I didnt say starboard beeing too bad for its tier, I said hover cant compete in the endgame
Which effectively disqualifies hover from endgame
i was contesting this point, that starboard doesn't fall behind
like it objectively does at some point and hover would be nice to have when it does
it falls behind solely in flight time
and diagonal speed
verticality it is better at, same with accel and pure horizontal
it's arguably the best wing for scal due to its insane accel and decel making precision dodging way easier
saying it falls behind because the flight time is lower is misleading
Hadarian Wings and Empress wings, for example, all have low flight time on tier. They also are both very good due to their stats they provide
Hadarian being the fastest possible pre ML wings, and Empress being one of the best wings for vertical movement in the game alongside second-best other movement stats
As for movement speed, Starboard ties wings of Rebirth for horizontal max speed when hovering although it is much less when not hovering
(it ties Fishron/Empress when not hovering)
The suggestion is fine and has no problems, but starboard is not at all objectively outclassed. It's simply a different use case of wings; it's a higher skill but higher reward wing for most builds
On the other hand, flight time could be weightend higher, beeing a critical factor?
Also the loss of movement speed from rejecting tracers
flight time is not important for scal
But in general, all around
how much flight time do you really need
doesn't starboard have a pretty good amount already even if it's quite a bit less than whatever else it's being compared to
yes
flight time is not that critical
There's plenty of ways to refresh it easily
most notably hooks
Low flight time wings are higher skill required but it's not a game changing thing
Hey, I have a question: why, when I apply the Calamity texture, do the texture backgrounds appear behind the game's original backgrounds? How could I fix this?
so uh
not the right channel for this question
but
are you referring to a resource pack?
Exactly, yes, I’m referring to the texture pack. I apologize for asking this here.
oh then go to the resource pack list thing and make sure the calamity one is at the top
i could also be wrong though
Thanks for replying. I just tried it, and for some reason, the original Terraria backgrounds are still on top of the Calamity ones. I tried checking the settings, but nothing. I’m not sure if the texture can be configured or something like that. I’ve also seen several other people having the same issue.
hover, popular?
enough yes
hover isn't something everyone uses but a good enough portion of people use both hovers and boosts
can we get flappy bird flight in endgame
@dusty atlas Redtide Spear is dying
wdym
its getting removed next update
What will we do without melee weapon #590
you couldve just turned it into a lance
or better yet
a classless weapon with utility or something
no
throws a great jar filled with positrons at you
not everything needs to be saved
^^^
Melee is the class with the most weapons it does not need more shit
and I’d rather have more unique weapons that classless ones
you say that like classless ones can't be unique
True
I have made 2 classless weapons in SSO and both are unique
when are we getting classful weapons
a weapon that changes its class every few seconds sounds funny
for now...
It’s been back for 3 minutes and you’re already praying for it’s downfall smh my head
sugg bot gotta be one of the top 10 genders
#suggestions-voting message the fact that this has 95 stars
Something something cal players don’t want to play the game
we're doomed
calamity community has always sucked are we really surprised
it was insta locked too so theres no reason to star it
😭
i feel like... nah i don't think it'd work
i was gonna say that a lock should remove the votes to prevent people from reacting but that's probably super dumb
It doesn’t really matter
more than likely the people voting don't know what lock means
what if he did sell boozes but they were abhorrently expensive
how expensive is abhorrently because cal economy is broken
small price to pay, unfortunately
make it like
a full inventory's worth of platinum coins
prices cant go above 2147 platinum
guh
due to it being the 32 bit integer limit
make that the price for the bottle itself
prices are stored in copper
bottle pieces 1-40
At that point its probably easier to make a crafting recipe out of a mountain of coins 
Guys please go vote for this
please don't advertise suggestions even ones that aren't your own
the point is to let them gain the attention they would organically, not to have people push the ones they like
@amber jay
Alright
that one in specific toes the line between being a bug and a suggestion, there's probably a chance a dev just goes in and fixes it
I get nervous when suggesting stuff, because it might break a rule or be too vague or specific.
It’s why I’ve ever only made 2 suggestions.
You know, speaking of, I'm pretty sure suggesting a weapon to be added into an existing weapon line counts as SIS, right?
this most recent one feels like it'd be catastrophic for balance
wait
a full accessory just to hover
i can only see it as being either be absurdly overpowered or a dead slot, with the vast majority of people ignoring it
True
Thats why in the document there are examples under every rule which helps
But also you can tell your suggestion here
worst case you just get asked to edit it unless it's just completely irreconcilable with the rules
and yeah you can share your suggestions here first
@urban berry - Your suggestion has received an updated status!
[Make the Unsafe Draedon Lab Turret obtainable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@vestal crater - Your suggestion has received an updated status!
[Add profaned torches]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Oh
Cool
Why did it get rejected like 3 years ago
Dev said it was cuz “calamity isn’t building focused”
Another person
I can screenshot it
Just seemed a bit stupid of a reason
inb4 fabsol
stinksol
true
That’s what I did last time with my “add a reason for Death Mode besides added difficulty” suggestion a little while ago.
Fast work as always
WAIT WHAT
WAIT MY SUGGESTION COULD ACTUALLY BE CONSIDERED????
I just made it because I wanted to make a box that nearly instantly kills you on entering similar to Auric Ore
well that's the purpose of making suggestions 
"trying to accomplish the same thing" no?
Both are armor sets that are focused around speeding up your mining in exchange for not having the bonuses you get from typical armor sets
i wouldn't classify permanent spelunker and potential for duplicating ores as the same thing
I don't really see how mining armor would be better than reaver headgear unless you played with enemy spawns disabled
a little bit of extra ore is meh, being able to not die in one hit is quite convenient
Zen potion moment
I mean personally if I’m going mining I feel like I’m bringing spelunker potions anyways?
mining armor is arguably better like this because like. you want ore dupe? sure just use a pre hardmode armor set
Onion has a fair point
Zen potions exist.
i prefer mining armor having a purpose
which is bad
Idea instead of just remove from 1 give to another
Copy and give to Reaver
as much as i love zen and zergs they are a scourge on balancing armor sets longevity
And also you cant mine as fast pre hm meaning each ore group you find is more valuable making the duping equally more valuable whereas by early hardmode you mine fast enough to find enough ore to counteract the dupe imo at least
i cannot think of any scenario where I'd rather have a chance to duplicate ore over all the conveniences of reaver headgear
what ore is rare enough for that to be actually helpful
I mean sure, it’s not great that there’s a potion that disables enemy spawns, but they’re in the game as is
i simply dupe in other ways (infinite stack at 999 from nycros my beloved)
if you want to argue the bonus should be added to reaver headgear, then sure, but don't try and claim that mining armor is somehow better because it fills a small niche and is lacking in all other regards
i cannot see this suggestion getting any stars ngl
i do not care
obviously we make reaver gear crafted with miner gear and make the bonus carry over (i'll see myself out)
if we only make suggestions likely to get stars for the sole purpose of getting them to dev a lot of suggestions will just never exist
I mean lowkey
That would work
But it would break from consistency
Since, yk there’s two other helms
Which don’t have that restriction
i have never used reaver gear 
if my sugg gets exclam'd so be it but i dont Require a sugg to get to dev
Zerg and Zen are pretty valuable for farming, especially considering alot of enemy drops already have very low drop chances. Also, I don't know any other armour sets that would even get downsides from not having Zen. Marnite maybe
tarragon
auric, by extension
or no what you said makes no sense
tarragon reduces spawn rates which means it does nothing when zen is active
plus even if it doesnt get stars it still lowers the threshold for other suggs
Also zerg can actively be dangerous so it only lets you cheese way past where items are super valuable
imma be real it is not
i should make 30 alt accounts to all post the worst technically valid suggestions known to humankind an hour before every time i go to post my own suggestions
not with a competent terrain setup/weapon
Yeah but early hardmode zerg has killed me a significant chunk of times
honestly skill issue
the problem with zerg and zen potions is the same as the problem with mods like alchemist npc
honestly though, I can see the argument for zerg potions making some rare stuff less rare but
there's also them being used to speed up resource farms
you skip all the effort in a system and all the addendums to make that system more convenient or interesting and go right to the end
you need 10 blocks and suddenly in 99% of cases you are now immune to enemies
I just have it for the combination potions
why do you need combo potions you have 44 buff slots
inventory space
potionsafe
there's no reason to add anything that decreases or increases spawnrates while zerg and zen potions exist bc they will always be far more effective and efficient
inventory space
no matter what without them there's a lot of inventory space being wasted
they're buffs so almost entirely lack opportunity cost, are pretty cheap (even when you can obtain them slime gods aren't exactly a difficult fight), and are active so long as you keep drinking them; you don't need to stay within a certain range of them like water candles or sacrifice armor or accessories
that said i like them existing bc they're convenient and make grinding less of a hassle
Ima be real i hate farming for items half the time bc i do not enjoy waiting for a specific enemy to spawn and then not get the item i want, i just dont like to play that part of the game
I mainly hate farming for souls and DoG essences
you do not need to farm for souls
like it's stuff I've already done before
demon altars drop souls of night (4 each) and queen slime drops like 15
I had to spend
souls have like 5 alternate obtainment methods outside of random enemy spawns
104 keys of light to get a daedelus bow
spam kill queen slime
I didn't know she dropped them at that time
15-20
I also skipped queen slime that playthrough
imma be real this is SUCH a major outlier generally you get them in like 3-4
it's not like you can't still just enable death mode, start a blood moon, drink a battle potion, and place down a water candle for rates comparable to zerg potions
ik
or use that one alcohol that'll exist in 2.1 that increases spawn rates by like 7x but nerfs your piercing damage
but it goes to show that I have had to farm souls before
jesus fucking christ
yeah no thats just shit luck
still not as bad as that farm for a chain gun a few years ago
114 frost moons post golem
to get a singular chain gun
and by shit luck i mean ~1.014%^(10*-11)
also were you getting to wave 20 consistently
no
it has been a WHILE
keeping zerg and zen potions in the game shouldn't be contingent on scenarios so unfathomably unlikely that you'd sooner win the lottery 4 times in a row than recreate them
i didnt calculate the odds of this do not fact check me or i will explode you
just using powerball as an example, which is 0.000000342% or 3.42e-9
2 powerball jackpots in a row is a lot less likely
but whiffing a 1/4 a hundred and four times in a row is less likely than winning the powerball jackpot
byeah 104 biome mimics for daedalus (assuming you killed all of them) is i believe something like 1.01e-18
13
aka 0.0000000000000000001%
nope
y'know
based remove zerg and zen suggestion
I wish I just got a lottery ticket instead of farming for that thing
the -13 comes after the 2

chance of not getting it to the power of attempt count
zerg and zen are problems
I reiterate
maybe nerf them but removing them would make me want to swallow knives when farming rare or uncommon items like shark fins

I Warned You.
maybe if they were like way toned down to be slightly stronger battle and calming instead of yes enemies or no enemies
there's an idea for a zerg rework floating around
or maybe just like
We'll see if anything happens
fuck hardcore runners true
make them persistent over death too
make zerg potion the same except it transforms every new enemy that spawns into the devourer of gods
and infinite duration
the downside is that if you try it on enemies youre too weak to face you get turned into meat paste
Puppy Potion
Spawns Dogs
assuming you killed all of the mimics... thats a one in ten million one hundred forty-seven thousand seven hundred eighty-eight hundred-quintillion chance
not a real enough downside
because it doesn't actually make it harder to beat the hordes of enemies and you can cancel it anytime
18 of them killed me
Bloody Mary is like zerg but stronger but evil
being an alcohol it's a debuff, and it nukes piercing damage
So if you wanna use it to farm you're committing to it and better be prepared
Yeah Zerg is kind of a potion with no downside but also the thing it’s addressing is farming normal enemies which most people hate
yeah but it doesn't just help with it
not directly related but nurse should be able to clear alcohol debuffs even if it just costs more bc it's kind of fucking annoying to have to kill myself every time i want to stop having purple haze or moonshine or whatever bc they're kind of annoying outside of boss fights
It basically removes it
easy solution
can she remove ale in vanilla
add a killbind button
Technically yes I could but no
this mod sucks
ok ngl i really want to add this now
when you die, instead of breaking apart you just go fucking flying
Yes
you can add exceptions for like bloody mary or whatever
and everclear bc i hate everclear and nobody should use it 🙏
is everclear getting changed in sso
every alcohol is
brings it down to 1.799984e-11 or one in one million seven hundred ninety nine thousand nine hundred eighty four hundred quadrillion
Every time someone mentions a change in SSO I keep imagining a version of the Scott cawthon “your theories are all wrong goodbye” gif but with lilac saying “everything in calamity is changing goodbye”
calling it a sunken sea overhaul sounds like an understatement
im finishing my first run in a couple years and im still reeling from the changes since updating to journeys end
in short your luck is just astronomically bad ngl
Very based suggestion thank you
I'd have to think about it more to know if I even want it to happen but I appreciate uhh
paradigm shifts
And the de-trivialization of game mechanics
Killing zerg is fine but zen is fine i think
zen honestly i think is worse
nothing wrong with wanting a chill mining session imo
Zen trivializes the difficulty of any area area hardmode and later
calming potions exist already anyways
old suggestion
looks like it just barely didn't pass the first time i posted it
hopefully it will this time
i think it should be treated like early hardmode progression rework (default calamity setting, BUT can be disabled if desired for some reason)
i cant see the issue with having zerg/zen in the game-
this more or less @next swift
they come off more as like... endgame buffs, tbh, not things you can easily get an hour or so after starting a world
and from my experience (granted i dont do any elaborate farms or whatnot) zerg can actively get you killed when you're not being careful with its use
if you go out of your way to make a farm that benefits from zerg i dont think thats cause for removal
not everyone wants to deal with that kinda rng o_O
"out of your way" like its not something you just slap on and forget about
these also apply tonother spawn rate booster
zerg is different because it, well, the stuff above
plus it has zero commitment required, you can just right click the buff away if it's getting too hectic for your liking
zergs are actually just piercing weapon check
okay real quick, since i dont know what calamity prioritize specifically in its balance:
is hardmode rework (turnt off) considered?
zen potions are actively worse than zerg because they essentially just shut off any and all enemy spawns
no
it's mostly an option for cross modding i think
crossmod and iirc also because of how much of a gameplay change it is
byeah they are a scourge on balancing enemies and drop rates
i do find it funny that despite how much shade im throwing at zerg and zen i still want them to be in the game
eh, i still dont think they should be removed with that in mind, id rather have em to help get the spawns/items i want then to not have em at all
could make the craft for them harder or do literally anything else, but removing them entirely isnt something i agree with
they suck but they're very convenient
i think you should need to stack multiple buffs to achieve the current effects of the zen potion
cuz then if i wanna build a cool house or go fishing or build an arena, i can set up a peace candle and such and not get harassed while not allowing the zen potion to trivialize everything
calming potions exist
there are also some armor sets that reduce enemy spawns
not many though
why not
make luck potions
more accessible
i mean clams sorta already do that but that's still fucking annoying and i honestly know nothing about farming them
i think you can use blood orbs for them but like ew
if theyre in game ill use them but i wont be happy about them being in game
i mean- if its actively that big of an issue why dontcha just-
dont touch them...?
its not like its a forced thing to get
i use them not because i like them but because they're extremely overpowered
i know that, despite me using them, theyre still really bad for overall game health
lotta suggestions today damn
you can make that argument for things that are bad design in any pve game
it doesnt work out typically
oh god are we having this discussion again
it would be different if zerg and zen were forced things you had to get
you can just opt to use battle / water candles and get a slight bump in spawns without going overboard
no it wouldn't
do you agree that overpowered weapons idealistically shouldnt exist
them being forced or not doesnt change how impactful they are on game health
i would rather them just be harder to get then being removed
at most i agree they are way too free to get
kill slime god and tada!
they are exactly an on or off button for enemy spawns
500 platinum each
do you want all the spawns or none of them
bro is trying to make sure i never see the item ever
LOL
“pay your life savings for zerg potion”
yes that is the ideal situation for them
also not sold by alchnp\c
like unironically almost never seeing them is the ideal situation if they arent removed
hmmmmm
make them 10% drop chance from slime god 🙏
yeah
make slime god drop 14 but only once per character and world
you grind now so you dont have to grind later
i was about to say why not just go the purified jam route
wasnt those once per world?
what was even the point of purified jam
because purified jam sucked and nobody would use it
True Melee:
if you only ever had 14 zerg potions
iframe potion
was there like a purified jam hotkey
or would you "what if i need them later"
it was just healing potion iirc
"i cant afford to waste them"
Yes
i do not believe you
i already know when id wanna use em
noooooope
my uses for them have strictly been to not deal with waiting too long on grinding
i aint a fan of doin allat so
zerg is my bestie
…until it burns my frames away
then we’re not besties
are we still talking about purified jam or are we talking about zerg potions
i confused myself
ya had said zerg so
^
oh well i mentioned the jam immediately before that
lmao
Me when I become invincible because I’m bored
helloooo C:
why waste a message on that
theres a 10 minute slowmode why waste those saying you dont know how to do bold
@white crest all bio center labs are being renovated in sso just so you know
so they'll look nicer
mods, ❗ his skull
500 ❗
the SIS is real
how is it not getting 🗜️ed it must be like 1 character under the limit
but uh yea @white crest no suggesting anything that specific, whether it's bosses, items, etc.
Basically everything past the 1st paragraph is beyond the scope of what a suggestion should bring up
and as was pointed out above, that first part is already being done
"why is this suggestion exclaimed? adding detail yo draedon labs is- oh."
Overly specific suggestion that isn't within the scope of the developers
basically the more specific a suggestion is, the less room it gives devs to modify and change as needed, and as such is a detriment to a suggestion
and yeah that
if you wanna make a super cool weapon or concept, it's best to just do it on your own
too far
you need to say what about him needs to be reworked, and potentially why he's an issue in his current state while not suggesting ways to do it specifically
the most important thing about a suggestion is that it is intended to solve a problem
yes
it isn't just something that would be cool (although it can be both!)
well
you just cant use it would be cool as part of the reasoning
i mean the draedon labs should be better- its a problem to meh-
the overarching problem is that this is already being handled next update
heres a suggestion i made that i think is cool and is also draedon related
#suggestions-voting message
yeah that's also a big
i never saw anything talking about it?
if you search for something relating to the topic in #changelogs or #suggestions-voting then you should probably avoid it
but if it's not in either of those it's not really your fault
ohhh
thanks-
also john, i had no idea that 10 minute thing was there, AND i accidentally clicked enter
oh thats fair
hey can i ask smth, the gods in this game are formed by dragons right?
#lore-discussion but sorta yes
there are a few configs for vanilla mechanics aren't there?
I assumed they were for people who don't want calamity to change vanilla things that aren't weapons and enemies and stuff
idk if those people exist but still
that sentence hurts my head
torch god
looks inside
not a god
astrum deus
deus means god
looks inside
not a god
no literally
the cost of no changing names
I mean
part of the problem is trying to separate "deity" and "god" despite the two meaning the same thing normally
Torch god is a Thing™ that is being left purposely unexplained so people can come up with their own explanations for it
Personally I like the idea that it’s a carbon monoxide induced hallucination from huffing torch fumes
deity still means god in calamity
That's the same thing
Wether in calamity or not
A deity is a god
iirc a deity is enshrined, a god consumes the auric soul of a dragon
Was this ever explained anywhere? Because it goes against the definition of the word
all gods are deities but not all deities are gods
You claim this but I want to hear if this is the canon explanation
Because that's a big thing to assert
it's correct by your definition
No, my definition is the standard one: the two words are the same in all contexts
Yours is different: some deities are not gods
the canon explanation is that theyre used interchangeably like five times in the lore
anyway the point is that stip or whoever has said torch god isn't a god
theyre changing the bestiary entry to be unclear, not outright denying it
no it could be
they're leaving it vague on purpose
So Xzier is full of shit, got it, thought so
i see you're still mad about the life discussion
do we really need to be doing this
Nah I'm done. I really did just want clarification on whether the explanation presented to me was legitimate

I'm guessing that you're talking about the tavernkeep alcohol suggestion?
Sorry the link doesn't work for me 
Skyblock 
Wait is that how this works?
that's not mining though
Who even heard about this one honestly
Right?
@main oxide please dont respond to suggestions in #suggestions-posting like that
i think they randomly sent it in most channels (?)
well that is also against the rules obviously
tbh though, re: the zerg potions, i really don't see the 'harms the health of the game' argument, especially when it comes to 'balancing around rarity'/'making utility items have a downside'. for one thing, you can already instantly swap between multiple armor sets with the press of a single key, so the downsides essentially wouldn't matter if there are a bunch of enemies around anyhow.
for another, i'd argue that the whole 'oh, you want to make an item rare, too bad' thing basically doesn't matter - there are two ways of making an item difficult to get; either lowering the drop rate, or making the enemy that drops it harder to kill/making it only drop under special circumstances. except lowering the drop rate only makes it take longer to get that item. this does not necessarily make the game feel more fun or more rewarding, except in the sense that it'd require you to sit through a more tedious experience for a reward.
if anything, zerg pots effectively convert the 'rarity from low drop rate' thing into 'rarity from challenge' - you now have to survive long enough to kill that specific enemy while bombarded by hundreds of others, after all.
top 20% of suggestions
make a really unpopular suggestion and now that 20% can encompass more suggestions
it really isn't a rarity from challenge tho
it's a "do you have any half decent piercing weapon"
still have to manage at least one kill, which is at least a difficulty thing - regardless of how minor - compared to 'how long are you willing to wait before you can continue playing the game'
zerg is a bandaid fix on top of the issue
it doesn't actually change the problem of "you can farm this enemy 500000 times and not get the item, or have it drop from the first one you kill"
it doesn't, but it makes it less tedious by reducing the amount of time you have to wait for another one to spawn
and if the whole 'i wanna make a rare item that's actually rare' is really what someone's after, there is a system that can be used that would result in just that, that isn't susceptible to the zerg potion, and would indeed make rarity a barrier to getting an item in the exact same way that a zerg pot-less rare drop would
fishing.
a) you already have methods to increase spawn rates outside of zergs and those are not overcentralizing yes drops or no drops b) you are frankly overestimating how hard it actually is to fish in terraria
oh, no, i'm not overestimating it in the least
i understand exactly how easy and slow it is to fish in terraria
i'm just saying that it's exactly as hard as farming for a 'truly rare item' by just.. sitting and waiting for enemies to spawn in at a rather slow rate so you can kill them one at a time.
literally. same result, same difficulty, and every bit as slow. and you don't see people suggesting we lock more items behind fishing for the sake of the game's health.
you're also exaggerating regular enemy spawns without zergs
depends on the enemy, and you can double your output with vanilla fishing, technically. again, same outcome.
and the reason people dont suggest more fishing content is because of the widespread stigma in the calamity community against fishing
oh? why do you think that stigma exists?
bc of boss rush mentality lmfao
To most people fishing is boring or uninteractive
if it isn't fighting bosses or enemies, people ignore tf out of it
or enemies?
would you be able to name a single non-boss or non-miniboss enemy in this game that people go out of their way to fight?
for a lot of people, especially with where cal is currently if it isnt directly combat it isnt worthwhile
The skyblock I'm currently watching is like 50% mining
Underground crimson for souls of night
for enjoyment's sake, i mean
any enemy with a weapon drop
and why is that the case?
because it helps them do more combat better
bc the only thing that encourages people in this mod is combat
i'd agree. so.. would you then say that most people interested in this mod are installing it specifically for the focus on combat, even if the other stuff's a neat bonus?
no
why not?
And to be fair, I can get why a lot of people are uninterested in standing still and clicking the rod when something happens
I enjoy fishing but I can get why people don’t like it
(hence why people like blood orbs despite them one of the worst bandaid fixes in existence)
a lot of people download cal because cal is The terraria mod
people install this mod bc it's the biggest mod, and it's the forefront of modded content
okay, fair enough - but if most people are doing things so they can be better at combat, and non-boss enemies are mostly fought for drops that make their combat better, and bosses are the main enemies fought for enjoyment.. like
why should the mod force players to sit through the combat they don't like for longer?
because otherwise its just a boss rush which leads to the game being thoroughly uninteresting
that's not what the suggestion is about tho
except that is what the removal of these optional potions would do.
Fair enough, but I don't think anything less than completely overhauling the enemy drop system would fix this
Which would be a (mostly) unreasonable waste of time and resources
you don't have to use them. you don't have to turn it into a boss rush-y experience.
yet thats still what most people do
is that not what they want, then?
ok can we just like... add that one rng system where you're guaranteed to get a drop within a certain number of kills
much like you dont have to vote for the suggestion you can just let it rot in voting
If we never remove or change something because someone uses it, this mod would stagnate and become useless
it's not like these potions are trivial to make, you do have to go out of your way to some degree to get them
if it's a 1 in 1000 chance for every missed roll the chance increases up until it's a 100% chance on your 1000th kill
you really dont
they're basically free
So that's why I don't fit in the community huh 
slime god and a few underworld enemies
they're not 'free', but you can't have like, a decent stockpile of the things unless you're trying to get them
fishing is overhated
slime god and one (1) blood moon
slime god's still in there
Again, basically free as soon as you enter hardmode which is when you want them
its not good or anything but like it's not, being forced to play junimo cart
to be clear, my argument isn't that fishing is bad
my argument is that making items 'meaningfully rare' by reducing their drop rates and removing the zerg pot is functionally identically a play experience to fishing
Same
It’s not an attempt to make them more rare. It’s an attempt to actually balance them instead of slapping a bandaid fix on and calling it good
if you're calling slime god basically free due to ease in killing it, non-boss enemies are basically that, except unlike the slime god, you'd have to kill dozens of the non-boss enemies for each rare drop
'actually balancing them' by making the drop rate more impactful by making way, way less enemies spawn. so making it functionally rarer.
also, per the text of the suggestion itself, 'Want to make an item drop rare? Too bad, Zerg potions make it about as common as dirt.'
plus, zerg potions are not uncommonly used in this mod. a lot of people use them. this isn't a matter of removing bloat nobody cares about.
also like if increased spawn rates are that big of a deal to you there are qol mods that do the same thing
oh? so you're saying that if i want to change my game experience, i can opt in to using certain tools to make some parts of my experience easier/more expedient?
it isnt cals job to do everything
it's already done it. you're talking about specifically undoing that work for something it never forces on you.
and it shouldnt do it because its poorly designed
again. you seem to be in favor of the 'you can just not use it' argument when it comes to stuff like this. why can't you just not use the zerg pot?
this is the calamity suggestions channel
"just don't use a mod" is wildly different from "this item shouldn't be in the game because it's bad design"
also i will retierate
if you do not like the suggestion
do not vote for it
i will not delete the suggestion no matter what you say
you have the ability to not vote for it
sure, but by bringing it up in the first place, they acknowledge that people have the valid choice of using or not using certain tools to affect the game experience
any idea worth considering should be able to withstand criticism. if anyone here ends up reading this and changing their minds, i will feel this to have been worthwhile.
ok
... it's just a false analogy
how is it? both a different mod and a zerg pot are not forced on you and both make parts of the game experience (acquiring rare drops) more expedient
they are both options. john's trying to have one of those options removed, and yet they acknowledge that the decision to use such a tool to change the game experience is valid.
see i understand that a simple discussion on the internet is far from enough to actually change someones opinion
on meaningful topics where people have strong opinions on the subject? sure. on something like this? nah.
see: this entire discussion
i feel like everyone who is in favor of zerg potion has been so accustomed to it that they forget there are other spawn boosting items
enable death mode, start a blood moon, drink a battle potion, place down a water candle, bam
sure, there are options. zerg's more effective.
that's exactly it
you don't have to use it. why take that option away from everyone?
so long as zerg exists there's zero reason to use anything else
unless, say.. you're doing a self-imposed challenge run. which is something not uncommon to calamity in particular. which is an individual choice.
Zerg stacks, so not really
that's not what im arguing about
it really is, though
you have a problem with an option presented to the community by the mod
because its Bad
evidently not to everyone, because they like it just fine.
it's fine if you don't like it, but you also don't want the option to be offered to anyone else within the mod.
someone post the rover quote
yeah
fire
that is not what i'm saying
i'm saying that people should have the choice to change their game experience. now, should calamity try to do absolutely everything at once? no
but if it's a non-intrusive potion that you don't ever have to use, that you kinda have to go out of your way to use, and it's already in, and it reduces the length of a tedious process that can be reduced to just, like.. sitting around with a summoner weapon on without it?
removing it just serves to make the part of the game that people evidently want to breeze past slower and more tedious.
obviously grinding for stuff isn't something most people find fun but zerg is a bad solution for it
especially since it's so easy to obtain and you get it super early in the game
it feels more like an endgame item to me, tbh
do you believe that removing the zerg potion will make the process of grinding for a weapon take longer
to be honest zerg isnt really big on its own
the Thing
happens when you start to stack them
i heavily disagree
battle (calamity) is 2.5x, zerg is 5x
... although, actually
5x spawn rates is A Lot
but... battle + zerg is 12.5x
isn't suggesting zerg's removal due to balance a balance issue?
and most common combo-ing: death mode blood moon + zerg
terrifyingly, 50x
actually 20x spawn rates but at some point its the max spawn count that matters
increase the length of the npc list 🙏
2.5 to 5 isnt too bad
2.5 to 12.5 is really bad
2.5 to 50 is complete pandemonium
that would be if i were suggesting a nerf, which im not
or a buff
This is just a removal lmao
which is much more in line with this channel than the balance thread
idk getting swarmed by like 50 enemies as soon as i drink a zerg potion with no other buffs feels pretty significant to me even if it's not as powerful as stacking
a'ight, fair
its literally impossible to be swarmed by 50 enemies with only zerg
this argument can be used for every item ever btw
the spawn cap would be 25
sure, but it's more applicable in this case as a regularly used item.
Tons of people used the old aotc. Doesn’t mean it can’t be improved upon.
you are not suggesting an improvement. you are suggesting a flat-out removal.
you could also just not use purified jam
purified jam being removed was a good thing
i would not be bickering against it so much if you were suggesting a rework, but that isn't what this is.
Purified jam is a far better example ty
Dont remove these Pots pls... grinding for 1% drops will become quite painful
i mean, good?
grinding should be hard
theres already plenty of ways to maximize mob spawns
Nah
except in this case, grinding isn't hard. it's tedious.
I’m of the opinion that 1% and low chance drops in general should just not exist and should be modified in some way, either increasing the chances or adding an alternate way of obtainment
i would struggle to understand the reasoning that a mod would be improved by forcing people to spend an awful lot more time on the part of the game they don't actually like.
With this said, Zerg potions are a bandaid fix preventing that from every really getting across
sure, but that isn't the case right now, and john is suggesting a removal of the thing that makes it tolerable before reworking the underlying problem necessitating it.
reworking that drop system is something that's far less likely to pass as a solution than just having the zerg pot removed even if i believe removing the zerg pot removed is a terrible idea just because of the level of effort involved.
so, if john's sugg passes, we'd get.. probably months and months of tedious grinding nonsense, possibly longer, before we can even have a hope of that situation being resolved in the mod itself.
because the point is that the rare drops are rare
Also using zerg and others is sometimes a fun event
uh-huh. how long should it take to get the rarest weapon in the game that can be obtained solely via drops?
no. i want the most extreme example you can think of given those parameters.
assume we're talking about what should be 'the rarest weapon in the game obtainable via mob drop'. how long should it take?
how long should we expect the player to sit and wait and do nothing but farm an enemy?
i cant give an appropriate answer to that without knowing what other options exist at that point
there should be alternatives to grinding if people dont want to do it
are there at this moment?
using other weapons???????
alternatives to grinding, i mean
Do we have to get rid of greater luck and luck potion too? It gets you rare loot way essier in my observation
again, using other weapons


