#suggestions-discussion
1 messages Ā· Page 373 of 1
If you wanted to make something similar good, there's a better way
Make an accessory that lets you spend your HP as mana, and gives you a damage boost when you do so, which increases the more you do like a reverse mana sickness
Not the same as chaos stone
Hey its becoming better with its sso rework

its not the same because instead of getting burned you spend the exact amount of hp as mana
but apparently thats getting changed
ngl you should be able to see the affect of deep divers dash if its in vanities slot when ur using another shield or smth
This is like basically new chaos stone
Technically it doesn't use your life as Mana but negative mana is directly proportional to the DPS you take
Oh ok close enough
infernal flame path of exile 2
@dusty atlas - Your suggestion has received an updated status!
[Replace the throwing bricks in the starter bag with a non-consumable item like an old dagger]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
@solar vine - Your suggestion has received an updated status!
[Make Draedon's dates be in YYYY-MM-DD format]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@next glacier - Your suggestion has received an updated status!
[Make Drill Containment Unit able to mine any ores minable by your carried pickaxe.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@thorn dock - Your suggestion has received an updated status!
[give fungal clump a hardmode upgrade it evolves into]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Sad
How many votes are required for a suggestion to be accepted?
Not a specific amount
The top 20% of suggestions get sent to dev every week, and then any ones the devs like in that batch get approved
Got it, thanks
damn
its joever
based
buffing true melee by giving it the "true damage" mechanic
what
true damage is a type of damage that bypasses enemy defense
yeah no that's not happening
there's already some swords that do that and it's never been called true damage so i assume that title is from some other source but there's literally no reason reason to make that applicable to all true melee swords or something
they're not weak so that's just a pointless buff
you must understand the funny red sword must be buffed again... the people yearn for another funny sword buff...
why
They dont need it
True damage is a common RPG term, which usually means:
- bypasses all defense
- bypasses all defensive mechanics
- bypasses elemental weakness and resistance
- bypasses damage types
- bypasses stat changes on you
Or some combination of those
I agree that there's no need for it balancing wise but it would be cool
why would it be cool
it's just a numbers buff you literally would not even be able to tell the difference when using it
yeah that just sounds like a not noticable difference and/or balancing nightmare
like... If we make them ignore defense then the damage numbers are nerfed to compensate for defense
You end up dealing the same damage
game balance the moment true damage got added to the game: š
the only things that should be getting true damage are pickaxes
because why would you use a pickaxe against literally any boss
funny
because it deals a shitton of damage
This one psychopath used Picksaw against a post-Cultist Infernum boss
ok but what if, hypothetically, tools didn't benefit from melee bonuses (i don't play this game enough to remember if they do)
they do benefit from melee bonuses
most are considered true melee
barring like, laser drill
please donāt
the Destroyer resistances section would have to get even more bloated if the devs have to add a 90% tool resistance to it
Shooted

Why is š not in pinned btw?
People have beaten a game with a lawnmower, so you really shouldn't underestimate their commitment to doing stupid shit just for the heck of it

which wasnt even a challenge btw
its just making an afk setup
The humble Photon Ripper 
My point still stands
Plus, the same person has beaten the game with a copper shortsword as well so
same thing, effectively
also its more intentionally using a pickaxe as an actual weapon rather than trying to find an afk setup with a pickaxe as your damage when it could be replaced by literally any other shit
also ive stopped taking sorbet cafe (the guy you're referencing) seriously ever since he complained about modded items having long tooltips (its three fucking lines dude)
who also said that he'd perfer is the community's tooltip was just something like "increases all stats"
he also fought eternity eow for 16 minutes because he dismissed every new item
and used a weapon that is specifically shit against worms
the pinholder is no longer active
@hollow shell thoughts
can they not unpin that and just make a new post?
usurp the pin
can we explode this user
i did not realize me being stupid would result in an actual discussion
high school
yes i am high and seeking an education
My name isnāt school
This is true
its so fun and rewarding
they should give hellborn a stealth strike
mmmmmmmmmmmm
what do you mean second
dont like it but i guess it isn't technically violating the rules
incredibly weak reasoning though
there already isnt an upgrade
well i didnt really know how to word that so i did it like that
why not just user laser machinegun tbqh
maybe im just biased cause i like it a lot
or lahzar
i dont use lahzar very much
except for like astrum deus maybe
when was the last time you played because lahzar sucks for multitarget now
ok well lazhar is dying
yes
laser machinegun
its been in changelogs since last year
im doing a run like right now. i have lahzar but i havent used it against astrum deus yet
you think i remember that shit we have fabsol overthrown there's been a bit of stuff happening between now and then
i didnt know they murked it
oh funny
nah
he made picksaw work against argus
I think necklace is good as it is, a 20% dmg buff is pretty hefty compared to some other items
Thing is both effect are conditional, effect a is ineffective without the regenator and probably averages around 10% or less for most Boss Fights.
Effect b wants reaver armor.
So you have to build around that, as a standalone with no support its rather mediocre.
Compare it to destroyer emblem, which gives unconditional 10% damage & 8% crit
Thats kinda the equal to what vexation gives at conditional
Unfortunately i think crit happens after defense so its worse slightly less than pure damage but I kinda like these conditionals where building around it results in more damage
So 2 conditional effects beeing fine? Hm
On the other hand crit gets supported, there are effects that proc on crit
making it more generic
š
Well its restrictive if it wants you to run regenator and the reaver armor set
But if you like it I m retracting the sug
@thorn dock this has already been done
In dev build Vexation no longer requires Reaver Armor and the dmg is a smooth scaling from 0-30% depending on lost HP
@solar vine - Your suggestion has received an updated status!
[Make Draedon's dates be in YYYY-MM-DD format]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
yay
yay
@mossy warren hmm... i feel like i might need to flag this, but, even considering your specific outlining of functionality, it's probably like, okay to allow?
my main point is you should be focusing more on why this needs to be done or how this would improve the game than what exact functionality should be added
what
no you just cant say the specific way it should be fixed which is what you do by saying "add these specific upgrades"
you need to explain the problems, the devs decide how to solve it
ah, I understand
Sorry for the misunderstanding, I just don't know English very well and have to use a translator
ur good
I don't think this is a good suggestion
plants are already not very hard to get, and with the changes cal is making in sso they'll be even easier
adding stuff like upgrades to the staff of regrowth is not going to help when the fundamental problem is that people just don't bother to get that stuff to begin with
although i guess i don't think there's anything wrong with an upgraded alchemy table other than it being kind of unnecessary
what changes will there be?
āAlways drop 1-2 seedsā is before staff of regrowth right?
of course
Right just wanted to make sure
Cool, but my changes are more aimed at reducing the need to re-assemble them, which in my opinion is the biggest turn-off for players (although these changes also help with that)
I feel like having all potion stuff available pre-boss is a good thing personally
Except for alchemy table
alchemy table more or less isnt
it's a 33% chance not to consume a potion ingredient
how is that any stronger than staff of regrowth or alluring bait increasing yield
Eh actually yeah youāre prob right
Either way I think potions are good as is with those SSO changes
We have actually already made changes to potion plants to make them easier tonget
And the brewing system will replace blood orb recipes when that's finished
oh that's cool
NOOO MY BLORB FARM
please donāt make me use more than zero braincells i donāt have that many to spare
you will need to go around the world to find unusual ingredients
put scoria and fire into a keg and you get a cinnamon roll (drink)
too far into the game
I think Doze said the materials will be available at the start
just need to get there in the first place
because why locking funny drinks that far away right 
alcohols be neat but i've never really used them
they aren't that funny right now
true
just kinda stat changes rather than having unique effects
though i guess there's the alcohols that make certain debuffs more effective but that never really comes up
Iāve heard of really cool things coming when alcohols get reworked
gonna go from buyable potions to a much deeper mechanic
The ingredients will be locked behind giving kiri electrons equal to the number of ingredients
its for the greater good
Happy Kiri gets ripped apart at the atomic level Day
Not all of them
the catalysts will be available throughout the game at different points
Blood Orbs are post EoC and are the "base" of the brews
Alcohols post-EoC......
guh...

Bloody Mary will be post EoC
Hope Moonshine will be unlocked in pre-Hardmode
lemme check

Moonshine or Bloody Mary?
Moonshine
bloody mary is probably the first alcohol introduction to a lot of players
bc it's a bloody tear
I really like the change for Bloody Mary
Bloody Tear still crafted with 10 blood orbs right
I'm not sure what to do with Bloody Tear, tbh
Is the recipe really necessary, when you need Blood Moon to get materials for it in the first place?
graveyard
I would agree with that
Don't think Blood Orbs drop that often from Graveyard enemies
we've boosted those rates
then it's just farming for the drop
I mean that's already a thing
blood orbs drop in graveyard in Vanilla
It's just super super rare
no I mean bloody tear
I meant tear
you said bloody tear is the catalyst for Bloody Mary
Blood Orbs are not a vanilla item
yes
Bloody Mary is intentionally one of the easiest to get alcohol
1% chance drop š«
It's a 7x spawn booster but every enemy hit causes piercing weapons to deal 20% less damage
(if something ignores pierce resistance then it just does 25% of its normal dmg always)
basically zerg pot but stronger and also way higher risk
I don't like the idea of farming for bloody tear itself...
unless it's not 1% anymore
Increasing its drop chance and then deleting the recipe sounds like the best course of action
There's really no reason for the recipe to exist if Blood Tear stays non-consumable
It's not hard to get in a blood moon
I think we both are mostly talking about Graveyard
in a graveyard I mentioned we'd boost the drops
What about the recipe?
that's good then
this would be if the recipe dies
Blood Orb drops have already been boosted in a graveyard in dev
Sounds great
orba
Tbh, doubt someone will use Graveyard as an actual Blood Orb drops
If Blood Moon stays the same and doesn't get buffed throughout the playthrough or something, that is...
can you make it so that if you have a bloody tear in your inventory no more will drop from enemies š
or like sell for something
What if....
Stackable Blood Tears that you can uncraft for more orbs..............
What would you all think of a suggestion to slightly lower the drop rate of Wingman? Not by too much, but like.. 25% from a semi-common enemy during a farming event kinda leaves me with inventories full of the things.
that's a reasonable suggestion
Already got changed
It's 1.5% from most normal Martian enemies, 10% from Martian Engineer
thats really not that big of a change
@urban berry there are actually hostile lab turrets, but for some reason they're not actually obtainable
you should probably rewrite your sugg to go along the lines of "Make the Hostile Lab Turrets obtainable"
what if you could craft them in ecto mist
I'd definitely vote for the spawn proofing one
Very helpful, would take if given the option to
@gaunt totem could you consider adding something to the sugg about making the item wordings less confusing
bc right now it doesn't tell you if "enabled" means the enemy spawn is enabled, or the item blocking the spawn is
that doesnt matter though
it doesnt matter which state is enabled or not, the suggestion just wants the states to be consistent
The wordings are pretty confusing, but I think that might be its own separate fix? I don't want to run foul of some sort of two suggestions in one thing
Well I'll absolutely vote for it when you do š
The nefarious demonshade rework:
You mean it'll get removed right?
oh
wait why are they existing but not obtainable
Spawn proofing item states need to not get reset every time I load the world
Calamity's one specifically
Vanilla does it with on/off state items
Other mods do it too, it just makes sense
Also different sprite for different state would be nice, I mean just to be consistent with vanilla
I was thinking about the Encumbering/Uncumbering Stone and how that works, yes. I might put that as part of the suggestion too, since it's specifically about the state swapping and not the text
@gaunt totem this seems like a bug
Really?
that's unexpected
feels weird for them to randomly flip states when you leave the world
does encumbering stone or shellphone change states like that?
Well that's why I made the suggestion, yes
i thought it was intentional since it's been a thing for years
Fair enough, I'll read through the requirements for reporting a bug and move it over there
No the Calamity's ones always reset back to the default state, which is off
im not asking about the calamity ones, the vanilla ones dont change state right? so the calamity ones shouldnt either
which would make this a bug
#suggestions-posting message There is already a unique system being made for creating alcohol
@mossy lantern tavernkeep menu is already full of options due to the Eternia Crystal button
Also, alcohol has a planned new obtainment system anyway
I think a different obtainment system is more interesting and requiring some effort for buff potions is neat
Do we know what the new obtainment system is going to be?
I heard the weird mushroom is getting moved to grow in the astral infection but I can't remember if that's confirmed or just someone said "this would be cool"
I said a 2nd shop. Similar to how there is a reforge menu and a shop on goblin tinkerer
Make a third one 
He has four
A fifth one*, oop
Shop
Eternia Crystal
Happiness
Close
right
There's no room for more
As long as the new alcohol obtainment system comes out within the year and it doesn't require a ton of crafting I'll be fine with it
either way though alcohol's new obtainment system conflicts entirely with making it sold by tavernkeep
should i flag this if it would basically require a complete overhaul of the dialogue system to be added anyway
1000 buttons to tavernkeep
it conflicts with existing plans so it'd get locked
the new alcohol system technically requires very little crafting
new brewing station
it was an accepted suggestion
Because it is a whole custom brewing system
Oh very cool
Is it particularly grindy?
As long as isn't too complex, or requires plants since i really dont wonna wait for plants to grow for me to get my beloved liver poisoning
it's yet to be implemented
plants are being buffed to be more farmable, but it won't use them
Download DragonLens and inflict yourself with an 8 hour long poisoning 
Oh didn't know that. That is actually amazing
it will work by each alcohol/potion having one or two "key" ingredients
That work alongside Blood Orbs and fuel to make the alcohol
More Blood Orbs provides higher yield for the amount of key ingredients
More fuel means the brew finishes faster
dope
There's a limit to total input, so it's about balancing speed vs yield to your preferences
it will also very likely replace blood orb recipes for potions in general
Sounds pretty neat
As well, almost every alcohol is being entirely reworked in function
All brewing
niiiiiice
Gotta thank you, you answered all my questions perfectly, and you helped me alot with other stuff before. You are such an amazing dev, and i hope you continue to be amazingš
guys was there ever a bug with the providence staff (dazzling stabber staff) which it would completely ignore the monster defense and deal true damage? we are currently post polterghast but my friend staff could shred yharon and nearly killed it
cal ones should but afaik there isnt actually anything in the code to keep the states consistent between world loading
so it wouldnt be a bug, it would be most likely an oversight or inconsistency with vanilla
Hey guys can anyone please suggest any arguments for flipping the auric console/server inventory sprites other than "for consistency"?
There used to be a bug that let you get lab turrets.
they should let you buy all the items from shops, or better yet just have a menu that lets you grab them whenever you want
āFor considtencyās sakeā is a good enough justification for a suggestion, Iām pretty sure
If you can point out the pattern that it breaks then itās A-OK
@mossy lantern that's not much of a change
You're just paying for something you can already make, and removing the crafting method.
thats basically a sheet for cheat...,,,,
lets say..,, you dont even need a lens of the Dragon to see that its cheating...,,,,
youd be quite the hero if you could make a mod of that
you're all going to die
:3
speedrunning breaking every single SIS rule
@lunar tangle please read the pinned rules document
also this is just like. shadowspec dodu's handcannon anyway
donor asked it be removed
#suggestions-voting message So uhhhh, how did this get in #suggestions-voting
@mossy lantern - Your suggestion has received an updated status!
[make the tavernkeep have a 2nd store for alcohol]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
we already talked about this but for other people seeing the message: this conflicts with existing plans a new alcohol obtainment system
@rapid pivot - Your suggestion has received an updated status!
[Reduce the drop rate of the Wingman]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

@forest glen - Your suggestion has received an updated status!
[Rebalance the the Deific Amulet and its upgrades.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I should have marked this as done ages ago oops
deific on hit effect is actually impactful now
Rampart on hit still feels a bit weak even after I buffed it though
realistically, the sort of people who will suggest this are not the ones who will look
I can't read I'm a||n Undertale|| Calamity fan!
yes, but it's mostly for other people who notice it's locked and wanna see why
I see
That's cool 
thank god
@inland saddle
The only post currently in #suggestions-posting was posted 27 hours ago
yeah isnt it a 48 hour wait
i dont pay attention to anything
this is the part where i consider the opposite suggestion
it's probably reasonable that you can't use infected stones to make bricks
not even pearlstone?
add infected stone bricks
pearlstone feels pretty different from regular stone i think
either way chlorophyte extractinator also helps making any not stone stone turn into stone
so its also decently helped that that's the case
personally id be happy with going either way
i just prefer the one that gives slightly more options for people scrolling through crafting menus
the tavernkeep shop sugg has 40 stars 
i hate the calamity community
Any thoughts on a suggestion to despawn the lunatic cultists upon the summoning of Polterghast?
why are you that close to the entrance
huh
what's the issue then
I'm a mage. I'm guessing at least one of my weapons has a far enough range to actually hit the guys when aiming at the wrong angle. Either that or they somehow manage to wander down there.
that ain't normal
I've summoned the cultist about 5 times mid-polter fight.
go to the bottom of the dungeon, Calamity already has a natural generated arena for Polterghast
it's infernum
cv is there
what's the problem?
.....cv is there
cv's not active and besides that i didn't really want to consider infernum when making a calam sugg
wasn't aware that the archive was a base calam structure
fair enough
one of them definetly just followed you after you hit one of the others
im not even sure entities should be loaded in at that distance? how are you getting to your arena and do you have something that could be poking one of them or something?
very strange
i feel like i have had this problem, but definitely not from that distance
Teleportation.
rip suggestion bot
It wasn't my fault this time
ugh this one hurt to read
so basically like
you want to be able to touch the ground while on a mount, get your flight time back, then like jump and dismount and still be able to fly? is that right?
yoshi
@frozen kite
yeah
i thought i made it clear enough mbā¦.
it was kind of all over the place
iāve been using cursed sapling
I doubt any staff here would outright say it out of propriety, but itās probably just too niche a scenario to be worth the trouble of implementing. Rewriting base flight logic would likely be a headache too.
trueā¦.
I will PayPal someone to bring this guy back
a) wrong channel b) you can do that on your own
go hire someone from the tmod discord or smthn
Is that a thing
i mean idk if they have an explict channel for it but im sure you could find someone
what is that?
it was originally gonna be used for a miniboss called the scavenger but they stuck it on the boss instead
and then changed the sprite exactly two (2) days later
i cant imagine why
Holy shit, Cog actually agrees with me?
ur just gonna use statue mobs or bosses or something to get the numbers, assuming you even bother at all
i get it's like... probably a reference to the old proficiency system or something? but it just Doesn't like. Add Anything to it
especially with such a high cap
i like the idea of a levelling accessory
that's cool
but the expected powerlevel and where it starts from, along with how mindless it is to reach the end just leaves it
in a weird spot
I mean, itās either give it a max cap that can just be farmed with an AFK farm or uncap it and make it kinda busted.
I mean, thereās boss rush, but yeah.
boss rush isnt real and also realistically there is a non-zero chance that might just be what you use to farm it anyway considering how quick people just dump the game after killing exos and scal
cant blame them either, i do it too because shadowspec tier is just nothing rn and boss rush is even more nothing because there's like 60 bosses
Itās probably a reference to the fact that itās an upgrade to an accessory that scales up as you continue to play the game
Thatās why we need Yharim, to give a reason to get full shadowspec.
i meant the levelling specifically
after dealing X damage
cause that's what proficiency used to do, level up after doing X class damage and give you stats
yharim is like the endgame of both the game and actual development and also shadowspec is just going to be moved after him anyway
the bars specifically tho
the armor is just becoming scal armor i think
So I assume it will remain shadowspec bars for now, but will have a new material when itās moved later in progression?
demonshade will prolly be made with ashes but shadowspec and everything else made with it will be moved
Can you PayPal me? I'll bring him back in my eventual Calamity fan game 
Then what's even the point of these weapons if you don't have anyone to use them on?!?
I dont mind this suggestion but its a dev item + if it passes I'd much prefer it just be 25% because uncapped is a bad idea
yeah uncapped is a bad idea
I don't expect it to be changed since I'm pretty sure putting the investment into it is a purposeful part of it's design
It becomes Just Another Accessory without that
yeah it's ozz's
I mean, if the investment is just time itās kind of a blegh investment. Isnāt that the reason raiderās talisman was changed?
idk anything about raiders changes
But like, any investment comes down to being a time investment at the end of the day
Raiderās talisman used to increase your rogue damage for every crit, up to 15% damage after landing 150 crits, lasting until death
oh that sucks
The thing with Shattered Community is it's an exhume of an item that upgrades throughout the game
Thematically it makes a heck of a lot of sense for it to upgrade too
@hearty yew I think you should review this suggestion since its your dev item and if you're not ok with it we should flag it
the last one sent
omfg lotus in name 
Nope! shattered community's rage leveling system was made to do four things:
- be an accessory mechanic that was fundamentally impossible to balance but was forced into the game via a dedicated item (it originally infinitely scaled). I backed down from this, which led to the current iteration
- in line with the above, thematically represent that infinite persistence and hatred can and will destroy anything.
- be a direct upgrade / replacement to the community which couldn't be stacked with the original
- give players something to do while they ground boss rush
I think there was an iteration of shattered community which had like 60 levels instead of 25
That sounds hilarious
so basically the reason it is the way it is now is because it was actually balanced (due to being post scal instead of shadow spec tier)
it used to be intentionally overpowered if you bothered to farm out all 60 levels
which iirc required doing something close to a billion damage
what if we made it infinite again but increased the scaling to ludicrous levels
yeah I would fully support that
it's supposed to be thematic for endless hatred which ruins everything
and a fun permanent damage counter basically
"oh I've done 492 million damage with rage mode"
the calamity community at it's finest /j
yes, that's the joke
I got the idea originally in the wake of dokuro's departure, but I didn't want to make it too on the nose
...at least, that's what I remember, it's been a long time
what if infinite scaling was enabled once you're post exos too
not an unheard of precedent for items to do that
true, that should handle any balance concerns (because we don't really care about boss rush except as a punching bag atm)
fighting 4 clankers is what gives you true inner rage
oh yeah, this is also true.
you had to fight fabsol exos your rage is infinite
The SCal theme unlocks your Shattered Community
the Exos theme unleashes it's full power
also based scope enjoyer???
I'm not sure if this scope suggestion passes the rules or not but
this is correct but I think a few currently shadowspec items might stay post exos or scal instead of being pushed past yharim
there will be a post yharim material used to craft the vast majority of dev items though, for sure
yeah I think it's fine although it's not a convincing case
elemental quiver already fufills the "ranger stat stick" niche
a final scope upgrade that isn't just stats could work though
make it give 20% crit dmg
feels like lack of reasoning more than anything
FEAR
shrimply give me scope for all weapons 
make it scope out infinitely
crit damage scares me
(but it is way overtuned)
eye of the golem is potentially the best DPS accesory available in current dev build
bc it also has 20% crit dmg
I need to nerf those two
thats what a total 1.4x multiplier isnt it
I don't think they stack with each other but idr
It's basically up to 1.2x dmg if you have 100% crit
soma prime with bonus crit damage
oh I should probably ping the guy who made the suggestion
@kindred creek
I am fine with changing shattered community's leveling system, including drastically
It has always been in an awkward state of being trapped between being a legit post scal accessory and being a shadowspec dev meme item
see i would be scared if soma crime had the ability to get high enough crit for consistent supercrits but iirc it just cant
I see no reason Shattered Community can't just be both at the same time
new daawnlight + the soma prime rework I did + eye of the golem + soma prime defaults to 300% damage crits instead of 200% + the shred debuff also has the 300% crit ratio by default and can supercrit
ah
btw
That 300% instead of 200% thing is actually a nerf
Because the weapon is balanced around it
Adding crit damage is less effective because you've already got +100% built in
That's intentional
Because it is the crit god weapon of the entire game I needed to make sure the synergies weren't too strong
I would need to check the behavior of crit damage when stacked with supercrit layers
I think supercrit layers are flat +100% each so they're also intentionally weaker on soma
I wrote all this code and I don't freaking remember what it does
š„
So real, remembering what your code does is stupid anyway plus when you dont do comments absolute š„
I definitely do comments. If I went back and looked at supercrit application it would be obvious what the logic and underlying damage math was
I just don't have it all memorized in my head
Ah, what a terrible lead dev, writing clean and understandable code smh
this was a thing on release
survived one whole patch
that's hilarious honestly
im glad that the general agreement is that it's weird that it's somewhere between real accessory and meme item bc if it was just shadowspec i wouldnt really care, but the fact it can be used on exos makes that weird
glad to see it being used on boss rush was an intended case tho, bc that makes sense and is usually what i do with it lol
@silver mulch this has no reasoning beyond "there isn't a later upgrade" which really isn't strong enough
recon doesnt have an upgrade because it's already endgame viable, so i feel like you'd really need to explain what exactly the point of this is for it to pass
there's dozens of items with no upgrades and not all of them get to be recon scope which just decides it is endgame viable because big numbers
ok
Funnily enough, even the recon scope is kinda unnecessary, because the only advantage over a sniper scope is enemies not targeting you, which is only useful in multiplayer.
not in calamity
in calamity the sniper scope is nerfed into being almost completely worthless
Hey guys, I just got this idea but
When Yharim update (eventually) releases, I think it would be really cool if you guys would add a credits sequence (similar to the one in Journey's End after beating the ML)
Yeah, the Shattered Community is basically a boss rush-exclusive accessory for me
It was always intended to work well with boss rush
Guys, Iām starting to think that Calamity Ranger needs more accessories.
nah i don't think so 
Just space out the scopes more imo, example:
Buff eye of the golem to 15% crit
Add meld constructs to destoyer emblem recipe
Buff sniper scope to 9% damage and crit, and add necroplasm to its recipe
Add ruinous soul to recon scopes recipe
he will get in this update, dw
mage too
EotG has plans, and sniper / recon are going to be sidegrades
EotG is becoming sidegrade of the Destroyer Emblem too no?
yeah kinda
so far I've seen sidegrades like that being balance nightmares š¤
with Phoenix Blaster just straight up worse than Handgun and in Excalibur's case, guh
gendered classes
Woke Calamity mod
Whoa wait what
I was unaware of this
ye Phoenix Blaster/Handgun and Excalibur/True Excalibur are sidegrades in Calamity
because they're insta upgrades in vanilla
you obtain Handgun and Excalibur and the same point that you can upgrade them
that's what I said
balance nightmares
other options are simply just superior to the others
TEās still definitely an upgrade
Honestly Excaliburās just too slow to be very usable imo
the intention was making them being sidegrades with Handgun/Excalibur have lower attack speed, higher damage and Phoenix Blaster/True Excalibur have higher attack speed, lower damage
Ah
but then the balances come in and mess up things, now Handgun is just simply better and Excalibur being useless
Yeah
The difference here is that which is better is actually build specific here
Excalibur isn't a sidegrade
TEx is an imstagrade
Phoenix was also originally an instagrade and it becomes a sidegrade
EotG and Sniper Cope vs emblem / recon will be build specific
the hardmode reworks wasn't made with Excalibur being sidegrade to True Ex in mind?
they were before when true excalibur was ranged and excalibur wasnt
but now
theyre both true melee
anyways I think I'd like to see Handgun/Excalibur situation get better
being build specific like what's coming to those new ones
I just wanna make tex post clone ngl
but at the same time
true melee clone without tex...
I feel like Iāve been hearing that Ranger accessory update is soon for 8 months. I believe you though.
yeah thats all been
the upcoming update
the only update in the past 8 months was the anti fabsol update
Yikes
past 15 months actually
Terrariaās biggest mod
Been around for years
Looks inside
Would qualify for Steamās āabandonedā early access tag
And yeah Iām aware itās free. Iām mostly joking.
or abandoned
I think Iād file a complaint
As a huge Tmelee enjoyer
this suggestion has no reasoning
Wdym it has āwhy notā /s
This seems more like a specific item suggestion issue
oh, are those banned?
in the pins
i thought i told you where the rules where after i flagged your previous suggestion
you really ought to read them before you even try to submit something else
I don't think it's quite an SIS just bc it only says 'like the soaring insignia' and only specifically mentions one attribute, which a lot of other suggestions also do
it's mostly the shadowspec tier thing that is dooming it
which is funny because shadowspec suggestions are also banned anyway
lmfao
that's true
hmm fair
Why aren't we allowed to suggest items?
we'd just get flooded with specific item suggestions if we allowed them
can you add my pet cat to the game
suggestions is intended to allow players to bring issues and potential solutions to the devs attention
Issue doesn't have to be something major, but it does need a reason to add it besides "i think it'd be cool"
The devs stopped taking Patreon items even when they were being paid to do so, adding items from randoms is even worse
The only way to get an item added at this point is to directly convince a dev it would be worth creating and implementing & get them to get the team on board with it
Basically it rarely happens
for this most recent suggestion: exo box
right
Itās probably easier to just become a dev over a period of time at that point
Even though thatās still very difficult and unlikely
I think Superradiant Slaughterer this might have happened with?
but the guy who had the idea and sprited it is also a dev now either way
I just don't remember if he was or wasn't before superradiant slaughterer was a thing
I do think it would be quite funny if they added a channel for item suggestions, purely so we coudl all laugh at how bad some people are at game design.
I don't know, I'm just annoyed my favorite item got nerfed and still haven't fully gotten over it.
How difficult is it for one to become a dev?
How would one become a dev exactly. Asking for a friend.
this is still that channel
it's getting partially unnerfed, most everyone agrees gutting it was too much
#suggestions-posting message portal gun
i dont like you but good point
Theyāre more specifically asking for early prehm which like. I think movement is limited for a reason there
it isn't limited at all lol
you have sandstorm in a bottle and frog leg that's a ton all on its own
you really only start unlocking new movement accessories with wings and dashes unless I'm forgetting something substantial
bundle is post evil2
At least one more of these is happening next update
Depends on how good you are at deving
i did not say bundle i said sandstorm
sandstorm is pretty limited compared to vanilla preboss mobility
sure, but claiming preboss mobility is bad is untrue
that one i do know is getting removed
Personally I just
although i mostly didnt mention it bc it's not really... practical at all
i think sandstorm should be post evil2, not to be confused with aerospec tier
I personally would not exclude mounts, I feel like Slime is the primary source of fast fall for a lotta people
But, doesn't invalidate the sugg or anything
Got DMed by YuH "hi calamity wants to hire you"
I'm... focusing on specifically unmounted fastfalling for the reasons i outlined in the second paragraph, that's why I'm excluding mounts
@indigo yacht hi this has actually been done in dev already
to what extent
do you know where
there might be 3
Suggestion battleship strikes again
(btw I saw this, buthave been putting off responding to it because effort
Writing the new entry and doing the re-pin cycle
And inquiring about the continued usage of bluechecks
If someone is willing to write up a š entry for me that would make it a more digestible task)
(And also... let me know what's up with bluechecks, if they're still being used or not)
one is before Sabaton
oh right gravity glove
i like portal gun
I understand, I simply disagree that mounts are a different enough area that they warrant that exclusion/separation.
IMO. Me personally.
Same
I do think mounts don't "not count"
But hey if there are actually 3 more fast fall accs being added then
yeah meower is getting their wish
It is fine to be an "add more non mount fast fall items", but the way it's worded now with the "mounts do not count" is a little eh
anyway
I think fastfall is in a fine spot with availability now
Also this forgot one method of fastfall
Base one right
Exoblade dash

base one doesn't increase max fall speed
But after hitting exoblade dash you have like near uncapped fallspeed briefly iirc
exoblade has a dash?
the m2
right click
hm
I... did not know about that lol
Is that even on the wiki
lemme actually go check if that still exists
superradiant led to them being brought on yes
Yes it exists still
ok I'll just get rid of the suggestion then
I hit 300 mph falling by holding down after exoblading
also not really relevant but i think you all were kinda missing the point of me saying that "mounts don't count" i was just outlining the fact that i was advocating for the specific style of unmounted fastfall because i don't think you can do anything interesting with mounted fastfall
Yeah I know that's the point it's just
anyway mounted fastfall is getting cooler in 2.1
Return of the pogo stick
oh oh does Roxcalibur count as fast-fall?
can it be purple
It does not change max fall speed
So no
purple dye
aw
Essentially just big acceleration boost then
Insta terminal velocity
Still valuable
lol.
Wack.
wait
I seem to recall Slime Mount having a similar issue in the past
Not 0mph but being the same as your regular fall speed even when you went way faster
could be misremembering
omg wait i forgot you can dye mounts
but doesn't change the stopwatch
wack!!
can you make the giant pyukumuku mount actually better than the slime mounts please
it should
More mount loveā¦.
it still is stat-wise literally worse than them for some reason
the horizontal speed is back
It has a soft cap of ~50 mph horizontal
and keeps whatever speed you mount it while going assuming it's below that
Gorgeous
ah so it like
Gets to have the niche of fast-fall with good horizontal, in contrast to Slime which is basically straight down only
ye
neat
I miss old pogo
pre nerf infinite horizontal
but this will be similar enough without being stupid broken
Infinite speed is always the funniest thing whenever it pops up
Glorious End, and that one Biome Blade attunement...
btw Doze while you're here can you real quick tell me how often āļø bluechecks are used
nowadays
duplicate suggestion
I don't even know how useful they are in the modern suggestion landscape
I feel like I havenāt seen it in ages
i only saw a couple in the earlier years of my stay
There was like exactly one recent usage of it
I feel like the frequently suggested list is more actively used
Tho thatās a different beast entirely
Found it
#suggestions-voting message
#suggestions-discussion message
The most recent one before that was January 2023
#suggestions-voting message
#suggestions-discussion message
(and it was quite regularly used during 2022)
Like as soon as the end of 2022 hit it suddenly stopped being used by the devs as much- ohhhhhhhhh
Hey Doze, has this suggestion been implemented in dev yet? #suggestions-voting message The devs approved of the suggestion, but I haven't seen as anything.

(and yes this is about the thing i was talking minutes ago)
This explains everything
No idea
for me, this entire incident is symbolized by me accidentally posting "I"
when i was trying to write something
Hey c'mon Overdone you've been here for a long time
yeah I spose its topic relevant
Yeah if itās been two years with a š itās probably not been implemented and more likely has just been forgotten about
Maybe
PLEASE
Thereās like three pre-hm mounts that are useful and then it just stops
well
Until exo box
i dont blame them, there's way more important things that needed to be fixed (that weren't being blocked by the fabbrat)
True I forget that thing exists
Is hexxed branch even like. Viable/good
It's the fastest mount in the game
I know it moves fast and I used it to get around but like
I feel like in combat it would. suffer.
i see quite a few strategies that revolve around it

they're all rungod cheese
Byeah, itās such a tiny percentage of mounts that itās wack
Mounts are so difficult to balance
exo box...
I'm baffled exo box was ever allowed to exist
make exo box into wings, obviously
true
Potentially the single most valuable item in cal
obviously just make it a box that literally opens up after you kill the current last boss of calamity
right now, if you kill exos first, that would be SCaL
so
right now just let it open up post-scal
temporary exo box movement then normal flight for like a second 
ascendant insignia 2
Literally
Transform you into undertale heart temporarily
true
true
You get a damage bonus from grazing
Delta Rune (post cryogen accessory)
Wait actually
make me a calamity dev
Every 2 seconds it switches heart color
purple...
Could you imagine green heart in SCal
yes
avoids the whole "exo box breaks scal fight harder than cerulean hidden tear comet azur combo on mohg"
amazing
wait what about yellow
that's just a gun
Doesn't yellow only shoot up
in undertale yeah
well deltarune it shoots right
but als- yeah
Only up sounds familiar
(enemy in question is on the right)
hmmm
It shoots towards the enemy. The enemy and their bullets come from up in undertale and from the right in deltarune
Anyways. Undertale soul modes in calamity would be cool
nope sorry only right because it's funnier
rework draedon's heart to undertale soul colors
Draedon's Soul
place current functionality into exo box
Ares becomes Omega Flowey
duke fishron becomes undyne
ah right
exo twins are the fricking mouth attack thing with the flies

is that fucking exo polyphemus
Hyperion, yes
fun fact, it's not visible on any enemy spawner cheat mod
because it's actually a sleeper agent inside an auric slime enemy
Probably fair to say my ideas aren't very good...
generally its just marked as implemented if it hits voting or the person is pinged upon initial posting that hey this is already in
actually thats not even the right context for it
yeah nobody gives a shit if its already been sent to dev in the past anymore
that or people already know whats been to dev and what the verdict has been in the past
this is just boss checklist despawn messages which already exist for every boss
okay but boss checklist sucks
truth and real
also dog doesnt even have a kill quote what
"Did that hurt?", etc.
yea like i don't mean a message in chat that says "everyone's dead! bye bye boss!" i mean the little text that pops over your death position after you die to him.
I think it would be fun to learn a boss' motive for fighting you rather than "the wiki says i gotta kill this guy for progression"
thats only for when you get hit by the head specifically
there's a grand total of 2 other bosses that i think would even warrant that
and they don't really make much sense imo
yeah most of the bosses arent like
sentient? or sapient?
does cultist laugh at you when you die i forget
most of them can't talk
I know, but for the few that are man I wanna know what's going on in their heads dude ;0;
this i wouldn't know
nah i think he just laughs in general
draedon and scal fight dialouge (this is why it barely makes sense to me btw)
like is permafrost sentient in the cryogen? What are the prisoners screaming about when you fight phantom? can Yharon talk?
for the second one i think that's just general screams of agony
cultist is killing you because you're trying to interrupt their ritual, moon lord is trying to kill you bc it's omnicidal, the guardians are trying to kill you because you killed moon lord and are getting too strong, providence for killing guardians, dog for killing provi, yharon for killing dog, cal and draedon for killing yharon (for slightly different reasons as described in their existing dialogue)
polter is barely sentient overall much less sapient enough to tell you go to fuck yourself
polter is omnicidal bc it is mindless, or i suppose, moreso because it thinks too much and is basically a screaming ball of human agony that wants to either kill or die
these are not very complex motivations tbqh
the closest thing i can make up is that the collective soul of polterghast just sees yharim in the player, but that's me literally making shit up so it doesn't count
if you stick 700 people in a box and want them to agree on something to say its just gonna be gibberish
yeas but when is any of this shit ever told to you outside of like yahrim psychically traume dumping on you or the vauge "progression lcok lifted" statements after killing a boss?
real and true
So you can't make out any of them
it would murder my computer but i want this
it isnt but your suggestion of boss dialogue when you die just doesnt really work
there will be a better way to read lore Eventually⢠but this shit is hard to communicate even if it was a focus
like what's stopping you from just walking away if a boss tries to start talking dog death message style and you just dont fuckin see it
idk it just sorta feels to me sometimes you only really find out why you're killing a boss when it's already dead instead of before hand. before that it's cus you need it so an ore spanws or an area unlocks cus the wiki says. Maybe not through a quote after the boss kills you, but some other method akin to like the lab logs or dreadon's computer
obviously we just add a death screen like most rpgs 
terraria's cam stays in the place you died for a few secs after you eat it to something.
calamitas: that was calamitous
to be fair the "reason" that the player is killing these bosses for the love of the game
someone post the terrarian is you
baba is you?
where is your whimsy damn it I know mechanically why obviously, what's the narrative why?
"man i can't believe kris would make noelle do that"
Proceed
the narrative is that the player woke up and chose violence
i think is mostly bc the spawn methods for cal bosses suck ass (hold up item from inventory)
i would argue most of the bosses only act out of self-defense
naturally spawning ones not entirely
close enough to the image i wanted
that's so fucking boring tho. even Goku's yearning for stronger and stronger opponents has more depth than that. at least they're able to take that in a kind of interesting direction when ||Goku gambles the future of his universe for a chance to fight a stronger guy|| ;0;
this is silly may i steal this >u>
yeah it's been around for a while




