#suggestions-discussion
1 messages · Page 372 of 1
can we just remove eutrophic glass from the game
true
Wait fr?
@stray shale no joke suggestions
Ok
But iridescent Excalibur is goated you should keep it
And unrework blighted cleaver and defiled greatsword
👎 👎 👎
😡
If the words "unrework" even leave your mouth you will never be taken seriously.
i cant think of a single time where the old versions of calamity items were in any way better than their reworked versions
Phosphorescent Gauntlet being classless is such a dozepilled take
yeah and if you ever think a decision should be reverted you better have a DAMN good reason behind it
Well I got one really really liked the old ones
why
The projectiles looked and sounded cooler
They made nice noises when they hit things
werent they just like
Goated bananas
flat pillow shaded crescents 
yeah that's lame as hell
that's just the Sword Projectile™ Horseman's Blade uses it too
growing emotional attatchment to a yellow demon scythe
Exactly
yeah it looks way better
Have you got a problem
Uhhhh no
hey man
lmao
if you think the new one looks worse you genuinely have brain damage
ok we dont need to be mean
Shut up
i dont believe you
anyway yall talk about smnthn else now
I pinky promise
Uhhh jello?
classes phos gauntlet would be very funny but im also curious what you mean by dozepilled in this scenario specifically
or just make the weapon good
okay wait i remember the claret thing but how the hell does stratus sphere work
its not even that much of a tier thing really
they are already doing that
shpear
implying it needs a replacement with such little identity
this sentence is completely and disgustingly incorrect in literally any other context 
that's funny
Back off my number 2 goat
who will fill in the desperate niche for generic projectile broadsword except the 80 other projectile broadswords
Are you trying to say we don't need more swords
yes
Yeah but it's rainbow and directionary
if you're just going to keep trolling im just going to give you a warn and eventually time you out
in fact there are many many swords i actively want to remove
Well you're no fun
go back to #calamity-mod-talk or something
May as well just say you hate me
😢☹️
well you have the Warned role now so ig if anyone sees him keeping this up lmk and ill just time him out tomorrow; im going to bed
why did you gotta tell him to go away now he's in cst
lmao
I can still see you
No need to talk behind my back
I think I know who
true that was peak
we dont need combo potions anymore

Or just give them different effect, like slower adrenaline drain
culd be healing item instead
Help^^
I totally agree
Reworks happen for a reason, and they always either make the item better, or update it to the game's current standards, thats literally the definition of a rework
@versed badge read the suggestion document in channel description/pins
"let's buff summoner!"
Didnt say that
Sole purpose is to give it a good use, as it could be a great mobility tool
Summoner rework also isnt known yet but it is coming
Summoner is in a pretty great place rn iirc
Well you would make to offer another mainhand use for that
You would have to sacrifice damage from a whip or another MH in order to use it
Its just the best use for the weapon I can see rn
Didnt Post this with the Intention to buff summoner
Are there killtimes for the gauntlet in its tier?
the tier list says F
So it has no use currently
It has a use, it just manages to suck ass when it comes to dealing damags
its more of a mobility tool than anything else
gauntlet has uses they're just niche
Its great on fearmonger, cant think of anything else
Think I have found a Bug.
Looks like toxic heart isnt working properly with omega blue armor.
It should scale with 0 life reg/s but it looks like it scales with the frozen HP reg value.
Stopped time on omega blue and also stopped time without it while standing still.
Bith times I got 25 pulses in 30 seconds
Can some1 double check?
(Not sure if the armors Animation causes some slight slowing of the game which I m not noticing)
That sounds like what would probably happen
omega blue negation is one of the last things that happens regarding regen
so it makes sense that it would be after toxic heart
however that should probably be changed
Thank you!
Can some1 suggest the change? I m at my Limit of 1 sug/daily
I think that would fall under #1178515062030348308
i like this suggestion
The omega one? Ty^_
the phospo gauntlet one
i agree with doze that the omeag one is more a balance thing
Oh that one, yeah I like it too (:
it feels more like a classless item anyway
like relic of deliverance
tbf like
the damage is so bad that making it classes doesn't matter except for summoner sorta
unless you were to like buff the damage to high hell and make it scale with your highest class damage and then either put a cooldown on dashing or on dealing damage, in which case it would work
I m against the cooldown 😅
If ypu Spam it while hovering Celestial starboard you can fly over a huge distance
It not having a CD makes it unique
It alredy is quite useful on summoner + fearmonger armor, also for not having said CD
It quite fun to use with the hover ability
yeah it's mostly just for flavor
so people know it's a tool meant for any class
Literally my fav use for it is beeing a hover supporting tool
This is what classless is to me

Also some bug including it, it didnt spawn hide of astrum Stars when hitting an enemy, even tho it has true melee property
fair enough
@near merlin good news, molten pyre wall is in the changelogs #calamity-update-talk message
@north oracle can we get an exclaim on the pyre wall suggestion considering it’s already 🏁
Making a subclass takes some effort
A subclass needs support from either armor or accessory to be viable
Like yoyos have yoyo-bag
Yes, but I'm saying that the rocket launcher should at least be playable from the very beginning of the game. You don't have to add special accessories, because for example the spearman or flamethrower doesn't have them.
Ok, so just basically you want more of them to be added.
I associate a subclass with a class thats viable to use, due to existing support in the form of armor/ accs that specifically support the subclasses weapon type
Basically yes, I want the same thing that was done with flamethrowers. But I certainly am not against additional accessories and armor. (including other subclasses too)
The more you add for a subclass the less unique it gets
In the case of rocket launchers, I think it’s in a fine place right now, and Ranger is hardly a class that needs more total weapons in it’s arsenal.
I think the realistic abyss pressure suggestion is peak, after all it encourages players the drain the abyss which is a normal and fun activity!
I’m up for this, seems fun
@knotty stratus the reason draining the water hurts you is so you cant do what you did and just avoid interacting with the game mechanics completely
theyre talking about the pressure mechanic where the bar fills up and you take damage, at least I think they are
they are talking about the pressure existing even when there is no water
there is no pressure mechanic regarding a bar, youre thinking of sulphuric poisoning meter that exists in the sulphurous sea and layer 1 of the abyss
and they are talking about the no air mechanic, read their 2nd paragraph
Ah
my favorite part is where the water regenerates and then your game slows to a crawl from all the water updates!
I thought pressure wasnt where you werent in the water i thought was called something wlse
I cant read wth
its kinda funny how they're talking about water above you when to even trigger the suffocation you have to be above water
Or write apparently
please allow me to drain the abyss and completely ignore the water mechanics of this game i swear it's good idea 🥺
I mean Im pretty sure its a joke suggestion
Afaik it would create a whole lot of updates which would not be reasonable for something that only someone who is draining the abyss would notice
why would it need a lot of updates just check how many tiles are above the player's head
Okay so it might be possible that the new regenator grants damage bonus to omega blue armor even tho it has denied life regen right?
I know for sure regenerator is directly after omega blue
it is the very next thing that happens after OB life regen nullification
Alright ^_^
the updates come from the abyss walls generating water, not from checking the number of tiles
I just cant read apparently, I need to sleep gn lol
In a rare move, I am going to be the one to say
I think this might violate the effort/scope Don't
#suggestions-posting message
It would sound more workable if the title was like "Add two or three rocket launchers in PreHM (and PreHM rockets)"
Yeah, it's the wording that makes it sound overly intimidating/grand
rockets need a different projectile for each type or something right?
What
i think thats only snowman cannon
Mayb
pre-hm "rocket launcher" should just be something that throws grenades further lol
Anyway yeah @mossy warren Try to rephrase your launcher suggestion to reduce its scope
The devs would not be willing to implement a suggestion that would like, take them an entire dedicated update to accomplish
Try to make it sound as digestible as possible
(also I assume Nycro knows the sugg bot is stalled out?)
(Aight yeah I saw he acknowledged it)
(pretty sure)
no you are correct
:o
base rocket launcher
if it doesnt have a unique projectile for the rocket type it just doesnt get the functionality of that rocket type
it's very annoying
i see
hence why this exists
if I was to do a prehardmode rocket launcher it would not use rockets
Look at the base damage on rockets
well yeah you'd obviously need to add new ammo types
Rocket 1 is 40 base damage
yeah
rocket 0
like if I was to do it I'd just make something consume Grenades, Bombs, Dynamite, Scarab Bomb, and Skynamite
as ammo
a grenade launcher that actually shoots grenades would be fun
i basically said that
Skynamite launcher when
Dynamite have like 250 base damage no?
It would not use their damage
helps that none of them have listed damage anyway besides grenades
iirc
wait maybe they do
i don't think they do
Yeah they have damage
But it's not listed on the tooltip
Dirt Bomb ammo being knockoff sandgun
what if I made Dirt Rod able to do damage
Make sand op again
grenades have a far lower damage value so they seem most apt for this
I should add Sand Rod that vacuums all falling sand
welcome back falling sand technique
Isnt that kinda a reversion of a old af version of it
Grenades actually list the damage on the tooltip though
🐌
fair
If I don't use Bomb damage it won't be confusing
explode
i did not realize dirt rod did not do damage until now i thought it was just like ice rod
If I don't use Grenade damage it might be
💥
thanks
You’re NOT welcome
Dirt Rod literally powercrept by wulfrum scaffolding kit
we do use a workaround for it, but it's still annoying af to implement
makes sense
there's a reason i made SAC only have special properties with cluster rockets and made all of them go through walls
dirt rod existed?
Done
Thank you
(Reasoning could be better but hey the scope is much more reasonable now)
they should add my suggestion tomorrow
oh, is my suggestion needing of ❗?
nah it's good
the wording is a little harsh but there's nothing against the suggestion rules
true
kinda pointless sugg but i guess it isn't invalid or anything
if there is a bad weapon in the game, it is the devs first and foremost who know it exists
sadly not every weapon can just be improved instantly
there's a lot more important weapons that still have super bland functionality that prolly need to get addressed first
This is mostly just
Weapon set moment
Gotta rework and resprite everything in it to update it!
I see
yeah, my friend was really upset about the weapons, and some of that admittedly carried over 
I'm thinking of a suggestion to readd the Charm of Myths into the Deific Amulet. I already have the reasoning ready (no unique identity of the Deific Amulet besides being a slightly upgraded Star Veil, feels too weak on tier compared to accessories on the same tier although I might be underestimating the current Deific Amulet, I might do testing on this to see if it's still strong)
I might also add potential alternatives to readding the charm of myths to the Deific Amulet (like the Panic Necklace, speed buff when hit, or some other idea)
Should this be posted in #1178515062030348308 or #suggestions-posting ?
suggestion posting
Got it
balance is for like "buff/nerf x weapon base damage"
I mean, we should be getting some of that with the armor update, right?
I'm sorry but are you saying Rampart of Deities is weaker than Hide of Astrum Deus?? Look, I agree that Deific Amulet is honestly pretty weak, but Rampart is not weak. I'm not going to let this through with factual inaccuracies, and even if it was, that would be a concern for #1178515062030348308 not #suggestions-posting.
You should be focusing on the lack of identity for Deific and just that. And remove the part about Charm of Myths. The issue is just Deific being a nothing accessory, nothing more.
@forest glen
Yeah, you're 100% right, lemme change it
Not sure of an “armor update” but eventually yes
Alright, just edited the suggestion, although it made it way shorter
Charm of Myths was specifically removed from Deific
It was once a part of it but was too strong
Deific has had other changes given to it however to make it more valuable already in the dev build
However this edited suggestion is fine
Anything I can do to slightly lengthen the suggestion or is it good as it is now?
yeah that works
@fleet grotto Rift Reeler will fire 4 in SSO
dude
Calamity's rods are getting reworked in SSO
how am i supposed to know these things man,,,

i checked changelogs and suggestions voting that's good enough;;;;
you must live in #calamity-update-talk or suffer
yeah no
Why would someone live in a non sugg chat
Just check the spoiler document idk
i already live in cmt unfortunately
Ew
purgatory
YOU DNT HAVE TO RJB JT IN
Spoiler document is unfortunately 5 miles long
wonderful "find in document" button:
vanillin has been dead for weeks there's nothing about fishing rods in the doc
woah you're not purple anymore
i don't i just got used to purple xt
understandable
Oh thats what felt off of xzier
I assumed it was discord fucking up #8028
Pisscord moment
yes
I wonder what the thought process behind that was
not all but a lot of them
Some of the "mini games" are just enhancements to normal fishing though
I'll spoil one:
Devourer of Cods automatically consumes any hooked fish that's only use is food/selling, freeing up the line and giving the player food buffs. It also causes all hooked items to never unhook, so you can just wait for all the poles to get hooked and reel all at once
Hilarious
wait what do non-minigame rods have then
Not having been updated, probably
the ability to cancel out minigames
You can equip any rod as an accessory to apply it's minigame to all rods
if you do this with Slurper Pole, which doesn't have a minigame, it allows using any rod as a base fishing rod
Same applies to Verstaltite and Early Bloom
oh I see
but that wasn't what I really asked for
I mean like if they don't have minigames, what are the reworks gonna be
and don't say fish class
🤬
I mean like what could the reworks be oriented to to not be considered minigames
don't say hook enemies to deal damage
Hook fish to swing them around to do damage
Like everyone’s favorite summoner weapon Cnidarian
who said they're getting any
yeah currently none of them are deleted
Verstaltite and Early Bloom might die but they're also just vibing there
10 i frames in seconds, 0,??
what
The time span 10 i frames equal
what
Star veil extends the duration from 0.67 seconds to 1.33 seconds due to the i frames it gives?
It has to be measureable somehow right? Means there should be a time equivalent to an I frames number (?)
Would help understanding deific amulet compared to Star veil
terraria runs in 60 fps
Standart immunity w/o veil is 40 i frames then?
Means Star veil always adds 40 since it doubles the span
Deific adds 50-80 depending on health
70 frames at half health add
1 second invincibility from the 60 frames & and 0.167 frames from the remaining 10? Since thats 1/6
Correct me if wrong
Base invincibility of 0.67 seconds + deific at 50% health, additional 1.167 seconds
= 1.837 seconds invincibility
That would be quite high if I was lucky doing the math correct
yeah it's a lot
Rampart max invincibility is 2.337s or 2.5s if the bonus from a big hit is accumulated
@forest glen its identity is that it is a peak powerhouse of i frames
But I get your point, it somehow lacks something unique. Even tho the bonuses are great, the item itself looks dry somehow
Huge agree on the the deific amulet
I have made a sugg before relating to it
Another problem I have with it is that the stars are not upgraded across the entire line, but I hear that’s being changed in SSO
Oh yeah, that too!
saying all of them should be reworked when that's star veil's identity and everything else is stealing is wack
"man so many miniguns are wack in calamity. even the minishark upgrades"
At the very least the star veil upgrades and I think rotten brain too have their onhit effects greatly improved next update (not just raining projectiles that don’t hit)
This is a very nothing-burger suggestion
“Improve things that are bad”
oh?
it got exclaimed?
hey
if i want to be unnecessarily positive, it is my first exclaimed sugg in a long while
still deleting because apparently said onhits are mostly getting improved anyways
Honestly I like deific where it is now
I remember the days when it was a charm of myths upgrade and like
Jesus Christ what a broken accessory
Pretty sure it used to be pre mech too
It still needed astral iirc
I know deific is alledgedly good as it is right now but I just do not find it feels good to use, like a vibes thing
Meteorite
you only needed stardusts and meteorite bars to craft it
my g od
Don't forget it was still an upgrade to like. Charm of Myths, Star Veil, and Shark Tooth Necklace or some shit.
panic necklace as well
oh this is like OLD old deific
was it a negligible addition? maybe
My first playthrough was the in between
Holy fuck sugg bot is alive
I started playing when it was after 1.5
still charm but post deus
I think my problem with deific lies in that if I don't get hit again during those extra iframes then this accessory isn't doing anything else which makes it kinda feel bad to use
I don't think that makes it necessarily objectively bad at all but it definitely doesn't make it feel fun to use for how late you get it
what?
am i misinterpreting this
"my problem with deific lies in that if the accessory prevents what it's made to do then it isnt doing anythjngelze which makes it feel bad to use"
I just would like it to a bit more
At least the stars are being improved, so that is good
I mean if I got hit and then avoided attacks to where the extra iframes didn't actually contribute
Then the accessory didn't actually...do anything
I suppose it's not necessarily bad that it's purely doing one thing I just wish an upgraded accessory felt more impactful
it's whole gimmick is that it grants extra iframes
And I think it could use a little bit more than that
I guess the stars being improved would just kind of cover that though
I feel that stands out a lot less in comparison to ambrosial ampuole and the absorber as defensive accessories which are available at the same tier
i think the main issue is unlike the other defensive accessories deific isnt really proactive and doesnt really have any recovery abilities
one could argue the iframes in it of themselves are the recovery ability, since they'd help you get in a better position, and i think they're better than most dashes which do something similar, but it isn't something very flashy so people don't really feel the impact like the accessories you mentioned
that's a more fair complaint
give the iframes more fx, so you know how much longer it actually is
yeah something like that
so you can feel what it's doing
bc it is very good already
you just
cant really tell
its like a generic damage stat stick
like lets say a class emblem
its an invisible boost rather than a boost like lets say daawnlight
passive aggressive suggestion
passive defensive suggestion actually
I definitely think getting used to reacting to the iframes and using them to reposition yourself is a learning curve that I admittedly am just Not Used To compared to a ram dash so if it's solely a skill issue I have no problems admitting to that
Like in my mind if I get hit and avoid attacks normally for even 2 seconds, deific provides nothing while absorber and ampuole provide healing (among the many other things absorber does)

Unironically I think making something that is helping also look like it's helping makes it feel like it's impactful and iirc this is literally something they did with toothpaste irl
I mean
This has already happened
once again the Deific on hit has been adjusted to actually do stuff
the stars are both much more noticable and impactful
it doesn't have an iframe indicator beyond the vanilla blinking effect though
Mana cloak my beloved
Make it a significant part of a mana flower alternative and I will give you uh
Twenty bucks
imma do a suggestion that was suggested five years ago if thats fine
i also didnt find anything about it in changelogs but tell me if anthings wrong with it
with toothpaste??
What does "base fishing rod" mean?
The humble Patreon:
Are there even any other iframe inficators?
Iirc the original toothpaste wasn’t bubbly or foamy so people didn’t think it was doing anything, so they added a foaming agent that’s safe to make it appear more accurately helpful
I have been meaning to
just a generic fishing rod
would "add a new deerclops rogue weapon" fall under being too specific?
not necessarily but you'd probably be pressed to find good reasoning for it
deerclops ain't even canon
also there's already 10 billion late phm rogue weapons and they're all completely fucking busted
If you have these I can pass them
i did not make them but i can do so right now gimme like 20 minutes
here, with numbers included. i just did everything from before the bot died
#suggestions-voting message (107)
#suggestions-voting message (91)
#suggestions-voting message (110)
#suggestions-voting message (132)
#suggestions-voting message (96)
#suggestions-voting message (92)
#suggestions-voting message (96)
#suggestions-voting message (153)
#suggestions-voting message (120)
i included the 90s but if you just want to do the 100s that's fine too
i didnt really like math it out properly but i figured this was good enough
btw are we going to get bot reacts for these when the dev votes finish or whatever? unsure how manually passing these into bot voting would work
They’ll go through voting like normal
@smoky marsh - Your suggestion has received an updated status!
[Change Wulfrum & Desert Prowler’s armor set bonuses to use the Set Bonus keybind]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dusty atlas - Your suggestion has received an updated status!
[Replace the throwing bricks in the starter bag with a non-consumable item like an old dagger]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@solar vine - Your suggestion has received an updated status!
[Make Draedon's dates be in YYYY-MM-DD format]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Yay
@next glacier - Your suggestion has received an updated status!
[Make Drill Containment Unit able to mine any ores minable by your carried pickaxe.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
ah okay, i see now, i wasn't sure if, due to the whole technical side, if we weren't going to get these ^ initial messages but we are so 👍
@thorn dock - Your suggestion has received an updated status!
[give fungal clump a hardmode upgrade it evolves into]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Yeah I was a little busy earlier just needed a minute to pass them lol
@fervent orbit - Your suggestion has received an updated status!
[Rename Warbanner of the Sun]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
@smoky marsh - Your suggestion has received an updated status!
[Change Wulfrum & Desert Prowler’s armor set bonuses to use the Set Bonus keybind]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@smoky marsh - Your suggestion has received an updated status!
[Change Wulfrum & Desert Prowler’s armor set bonuses to use the Set Bonus keybind]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
that was fast
yippee
sick
actually there's like 8 different things completely unavoidable feel free to comb them out
holy shit you can craft copper coins now thats crazy
you saying that inadvertently made it obvious to me that wulfrum platforms are there
forgot that's real
catastrophic spoiler
crum,bs
we need someone to quickly make a clickbait youtube video about this
the real crumb is full wulfrum giving 4 defense
insane
idrc about spoilers i just think itll be fun to see all the changes at once when the update releases
Why was this brought up lmao
Early 2024 suggestion and the best part is that it’s already happened
good question
brought up 3 times by the bot too
gotta love the 8 minutes between hitting the vote threshold and it getting implemented
that's how you know it's a good suggestion
Pog, it was a little odd to have to use laboratory platforms instead
Still wish there was something unique for playing Death Mode.
it's called "a bad time"
is a pet and a painfully average sword both from the final boss not enough for you??
Can't forget a second pet for opening a bag with a Hardcore character.
technically expert rn
it will probably be changed to match vanilla bunnies
Okay so what I've noticed in this showcase:
The "customize tools button" (most likely just a dev thing)
A new look for blueprints (and some kind of weird contraption in a slot below it)
What looks like a new (or possibly old) exhumed weapon to the left of the blueprint
New sprites for the wulfrum scrap
Old sprites for the sea remains and wulfrum armor
And finally, why are there echo glasses in your inventory?
have you ever used dragonlens lol
Used what 
it's the mod that adds the little tool bars at the bottom of the screen and has the customize tools button
it's basically cheat sheet on a huge number of steroids
Well, I haven't even used cheat sheet so 
you should
blueprints have always looked like that and the item to the bottom of it is the momentum capacitor
Not new, just Cinders of Lament
Could the Frost shield Part of ranpart See a Buff?
Would help to Max out on the i frame Buff at low Health
probably but that's a #1178515062030348308
i think it's largely agreed that rampart could use a minor buff since even though its quite good it's still the worst of the post-dog/yharon defensive options
I think the Frost shield Part is critical. Help with the i Frame Part and tackles the fragility due to regenators 50% Health cap. Post rework regenator Looks strong but it will Need the support from ranpart for survibability I believe
Either slightly more Defense or DR
I don't think you should be trying to specifically buff rampart to work with an early-mid hardmode accessory
Rather Looks Late HM After the rework, has really strong bonuses on it
50% Health cap, 8.5 Special HPs, all other regen is negated and turned into damage Bonus
that doesn't really change this
and anyways
until sso comes out it's not going to be easy to say whether or not they're good enough together
True Talk
But no defensive specific for a def acc I think
The I Frame Part is very strong, thats why I only See Room for improvement from the Frost shields Side
the main problem i see with the frost shield is how conditional it is
But thats synergeric with the I Frame Part
rampart has plans already
hi doze
Sure but that devalues the Argument of how conditional they Are
They will help you when you Need them Most
It doesn't really devalue that argument at all
Then I think in different easy
ain't rampart frozen Shield just under 50% HP though
Like, them synergizing doesn't change that they're both conditional and so by nature inconsistent
no it's still by definition inconsistent because it doesn't work all the time
It would be different ifit had a Damage Bonus on it that would depend on a Health Percentahe
That would be inkonsistent
I hear rampart has plans to potentially become a parry accessory or something
yes
Which imo sounds really cool cause I’ve always been underwhelmed by rampart
Definitely in part of it being hard to judge visually how impactful the I frames really are
it isn't replacing the iframes
its just an additional effect on top of what rampart does now
I mean that’s good to hear
it hasn't been done at all though so it is just a future idea
I would hope it isn’t lol
I've been trying to utilize Deific recently honestly I kinda like the extended iframes
In 2.1 Deific and Rampart on hit stars are both getting a glowup though
really comfortable
I don't recall what happened with the damage
I know I need to buff Rampart damage more though
Do they inflict a debuff at all, out of curiosity?
doubtful
I don't think so
Not that they need to
they certainly dont inflict one currently and i dont know what they would inflict otherwise
that is already for the Amalgam
astral debuff
Rampart on hit might also be changed again though
anyway no I didn't give the stars a debuff
such an impactful debuff on a post deus/post dog accessory
okay real lol
They don't need it and cal really needs to stop giving debuffs to every single thing
New star debuff
true
I really love Rampart’s sprite so it’s exciting to hear it’s getting some additions to it
I love the paladin’s shield part of it since I play multiplayer for most of my calamity runs
finally
the second item to ignore dogshit debuffs
id be very down for ankh charm on deific tbh
would make asgards feel a lot less necessary
about that
if it goes on Deific
It goes off Asgard's
thats fine
Ain't no way we're asking for two ankh charms to be made lol
also imma be real ankh charm is not that hard to get
in general we agree that both Deific is a bit lacking now that it lost Charm of Myths and that Valor line is way too overcentralizing
wait so deific would get ankh shield as whole or...?
To the point it actively can be a problem when designing other items, enemies, and bosses
just the charm
...so is ankh shield itself just going to be a sidegrade with no upgrades now or
big maybe
this is all just ideas though that have been going around
All we know for sure is we want to adjust both Deific and Valor
This is one of the suggestions
personally ankh charm is a bit of a plague
no good fits no strong benefits by themselves its just there to Add Grind
and stuff like radiance line is so blanket debuff versatile that who really needs single item immunities anymore
tbf radiance needs heavy nerfs
Is there anything planned for the "ancient relic" accessories? I.e. Bloom Stone and Cryo Stone?
And it isn't until Radiance that it's blanked versatile
Yes
Radiance and chalice = immortal
not really
its a bit weird that there's just 4 accessories each with the same tooltip "One of the ancient relics"
and they dont really connect aside from naming schemes
I know they used to, in the form of HoTE, but there was a good reason why that isn't the case anymore
(also Rose Stone)
Wait that too has the tooltip too
can we kill all the fucking rocks
No.
Reworked rocks look cool
I want them to confusingly combine into a stat stick accessory with disparate class-specific debuffs
/s
add laudanum into rampart fr
add chalice to rampart
Ah yes, add a drug as a material for a supermagical shield
Cooking…
because it used to interact with rev mechanics
Laudanum is one Single item
add horror back to revengeance mode
LMAO
Horror
make the absorber even more insane
Auric Absorber
terrifying sentence
Resurrector
add draedons heart to rampart
do it
you know you want to
tome of the tank you can be real some day...
Old Drae Heart (OSC)
Absorber of Deities
they're both things you drink from for some reason
chalice + everclear
chalice of the drunk god
all damage you apply to enemies works like chalice bleed
no other effects
you'll like chaos stone then
These items actually have thematic connections in our plans
Unironically I think I really like this
I would absolutely use deific for iframes and immunities while mining or exploring the unground jungle or something since there’s so much nonsense/groups of enemies that hit me frequently
zen potions
I mean true
consumable that requires resources
if this Deals Sunmon damage then its another Buff to summoner right?
I do never bother to make them even though I really should
It does not deal summon
which lasts for 15 minutes and costs 2 purified gel and 20 blood orbs (really cheap)
If deific had ankh charm you could implement obsidian shield into rampart I guess..?
Actually
wait what purified gel?
OH
Nvm rampart already has knocback proof
Which level is calming and which is zen
Calming is vanilla
zen is the strong one
Zen is Calamity
Thought fungal clump Deals summon damage
It scales with your best class damage
for some reason i saw purified gel and immediately thought of the purified jam potion
remember that?
yes
the fucking invincibility potion that could only drop once from Slime God per character and world for the simple reason that it's a fucking invincibility potion?
1/3 uptime for complete invincibility
insanity
Oh, so all classes equally Supported if no Penalty. Cool
(im sad this never showed up in Hunt of the Old God. Perfect opportunity to readd this abomination)
it's just flat out for any class
Wait
Does Asgard’s valor only have knockback immunity from obsidian shield or does ornate also give it
I mean, it used to be summon-only
I completely forgot this was removed, too
which was removed 3 years ago
Oh actually I guess you can just make valor consist of ornate and obsidian shield instead of ankh so it’s fine
A lot happened in the past 3 years, okay?
Yeah as long as it keeps the kb immunity
It's easy to forget
I wouldn’t mind it if there were just more accessories that also provided kb immunity
there will be
Awesome
We've expanded that list notably
Hell yeah that’s really good to hear
asgard's valor's monopoly will soon crumble...
i wouldnt complain if asgards valor didnt have kb immunity but i can see why it still would
Now that bloody worm scarf is being made no longer melee only the time for cosmic worm scarf is nigh…
dear god
Mechworm scarf
Combine statis scarf with void sash and miracle matter to make Statis’ Exo Mantle 🔥
i wouldnt mind it but people might combust given everything thats coming to ram dashes
it's always funny when there's a discussion about something then multiple people make suggestions about the same subject and all the suggestions are incredibly insignificant
we don't know exactly what will happen to rams yet
fair
but they will be adjusted and soon
give them a dosge
i just want the tooltip killed
i will get john mage this time
Rams killed so hard I never take off Statis’ Ninja Belt 🔥
oh don't worry in my test build I made yesterday that also got nerfed
Belt meta…
What even is the tabi buff I keep hearing about
fast
Like, the dash itself is just really fast?
A bit more than that but yes
fast acceleration fast deceleration long distance
Oh woah
Xyk reworked jt
and it became very very strong
so with rams coming down in power I can pull it down in power some too
Belts with no nerfs would be so stupid lmao
the first void sash version could outrun ares
Makes true melee Exos Viable
no it didn't
Idk it pretty much allowed you to sit on top twins when you dashed from what I saw
Combine that with the Ares speed decrease and Dragon Rage is probably killing Exos in 3 minutes
buff dragon rage
AS GOD INTENDED.
Not really a suggestion but I think it would be pretty nice to replace the copper bars in the decryption computer's recipe with aeralite bars, given that you'll need aeralite anyways to craft the first weapons/armor tier
(Also can we please flip the auric console and server inventory sprites for consistency)
(Like you did with auric toilet)
we kindn have plans for deific amulet I think
but since they are not really planned and more just ideas I wont lock it
Oh god finally
Belt dashes used to literally slow you down at a certain point
not just do we have plans, deific has changes that technically satisfy this
but I'm leaving it bc I think we could do more
Just in case the fungal clump Passes, would you rather see it at mithril anvil or ancient Manipulator?
i dont think the devs are going to accept it realistically
It’s funny how often we get suggestions that boil down to “please add items to enable a niche challenge play through/make it easier.”
Wdym with niche?
?
Its among the most versatile accs at all
Also wdym with makes it easier? These are false claims
no they're true
Why?
I dont see a Single point
Can you give one?
Its just acc acc, you have to offer another acc for it, if its balanced for its tier nothing gets easier
Okay, so no point
this is like saying that most people don't use the letter a fairly often when speaking
i don't need to explain this
Well doesnt make sense
If you cant explain let it be
i literally did 😭 you pinged me again
Never doing that again elsie, I promise
ngl
I hope the fungal clump one passes
life steal in calamity feels severely handicapped for 3/5 classes
ranger, mage, and summoner only get one or two weapons that have life steal
bot
can we explode this individual
i know he wouldnt actually do that but it sounds very in character for mr beast to make a crypto casino
i mean he's someone who prioritizes profit over his initial passion
so it wouldn't be unheard of
oh nice
individual exploded
that's mostly just bc it kinda isn't good right now
Omega blue and dragonblood disgorger are really good tbh... there is some really Potent lifesteal stuff. Its just not common
Not a bot
It was a hacked account
We even got the user to speak in cmt
I was less so talking about how life steal is "not good" and more so "only 2 classes have even somewhat regular access to life steal"
Summoner currently is strongest at lifesteal in my opinion, they have eye of Magnus, even viable in endgame, disgorger on top
Thats not so balanced at all
eye of magnus isn't a summoner weapon
it isn't a summoner weapon
that doesn't change that it isn't a summoner weapon
Thats y the summoner class is on top with lifesteal
and if you include the eye of magnus in this discussion it completely breaks things
When did I write it beeing a summoner weapon?
hence why I did not mention it
Scroll up
You compared classes
On the topic of having access to lifesteal weapons
.
Saying “they have eye of magnus” implies it belongs to the summoner class
well maybe that means that there isn't actually a problem then
also there's still the entire bloodstone set you're overlooking
guess where those one or two weapons I mentioned comes from
gonna be honest i feel like you're underselling it a lot
I said melee and rogue get the most options
and most of the things on that list are melee and rogue
Honestly I’m more than fine with melee having more lifesteal than other classes
It is supposed to be the tankiest class
Melee having the most amount of lifesteal makes sense yeah, since most of those are on true melee hits or vamp knife clones
Also idk what list this is exactly but Arietes 41 is missing, looks like it’s in progression order and Pearl God is still post-plant here so yeah, same thing on the main lifesteal page I think
for direct weapons sure
mage also gets. a fair bit off armor and accessories
mage has what like 5 armor sets and at least 1 accessory that directly grant lifesteal
like yes there is a disparity in availability of lifesteal but also every class has really reliable methods of lifesteal
summoner often uses, as previously stated, eye of magnus, which pretty much solves their lifesteal issues
ranged has access to bloodfire arrows if you really want lifesteal
melee has a bunch of weapons with lifesteal + some armor
rogue has like a full line of accessories with lifesteal, plus a couple armor sets
mage has hydrothermic armor, spectre armor, mana polarizer, tarragon, silva, and auric tesla, on top of a couple weapons
saying lifesteal is handicapped for 3/5 classes is wrong because every single class has reliable access to lifesteal
Except for ranger maybe
The bloodcore bullets do smth like that
Plus there are several weapons that also have life steal as a major property
@mossy warren iirc mana potions got changed in SSO
and not every player cuz i dont use mana pots 
but i agree that most people use them too much without thinking about the debuff
Sunken Sea Overhaul update
the next calamity update
i remember one of the devs saying smth about this but i dont remember exacly
Well, I think it's better to leave my offer until they respond to it.
ye
what does this mean
is this suggestion just asking to buff everything but the mana flower
It's asking to nerf the mana regeneration potion and maybe the mana flower thing
I think
No, I ask that players use the mana restoration mechanic more often (by upgrading it or reworking it), and not ignore it by using mana potions
calamity... already does this considering they reworked the base mana regeneration rate and mana regen potions so
Okay
i think mana regen builds are actually kind of stronger by virtue of higher mana
if you run mana flower the only mana that matters during the long run is how much mana the player restores from a potion
Don't you think that the +20 mana reforge is much weaker than the others?
arcane has a very heavy falloff, yes
And are you going to change this somehow in the next update?
there is an argument it is a point it is the most useful mage modifier and it's when you don't have max mana crystal yet
will take some balancing to do so
so no guarantees
it's also that no one yet knows what to do with arcane
most common toss around is reduced mana cost
I think this is really the best idea.
Maybe arcane is reduced mana sickness duration?
It’s specific but it would make mana flower a lot more fun to use imo
Would also incentivize not just going full on one reforge which is always fun to do
And you’d have some pretty significant tradeoffs, do you want to negate mana sickness in exchange for -20% crit chance or -30(ish) defense?
i think that's the last thing the developers want to do to arcane
Thats like the opposite of what i think arcane should incentivise imo
benefiting ranger 2 would not be a good change
only tangentially related but one thing that pisses me off is when people say that mage is weak because of how mana works and then they directly cite the fact that you have to stop attacking for a couple seconds to regen mana
that's literally the entire premise behind how rogue works
the problem isn't with mana it's with the weapons and equipment
well that would work if it wasnt for the fact that rogue gets a benefit by waiting while mage literally just gets lower DPS by not attacking. conceptually they are practically the same class, but regen mage is just flat out weaker than stealth rogue by design. stealth rogue basically is just regen mage if it was good. which is fine if the future content doc is anything to go by since it seems like focus is going to be more of a hybrid between stealth and spam so that leaves mage in a great position to fill in the gap of what old stealth used to do
the alternative is no dps because it cant attack without mana
this is literally just an issue of perception (and chiefly like i said mage equipment being lackluster)
insert joke about focus rogue
it's not just perception because rogue can just decide it is going to attack whenever it wants and even attacking early still gives you a damage boost
you dont get anything out of breaking the recharge on regen mage except having to wait longer
i would classify being able to deal damage vs not being able to deal damage as a damage boost
but that's not how that works
maybe if other classes had times they had to pause sure, but mage just gets crippled because every other class can do consistent DPS except it
mana is a negative feedback loop that incentivizes attacking less while stealth is a positive feedback loop that always gives you a benefit no matter what
i think you're misinterpreting what I'm saying but I'm in too much pain to clarify right now
mana overflow mechanic that can only be reached with mana regen and not potions
i literally woke up like 10 minutes ago
issue with ranged
post ml most weapons either overwrite ammo type or are dramatically worse if you don't use wooden arrows/musket balls
it is unironically a major design issue
to the point where I think a lot of weapons post ml need to have their unique ammo removed and turned into a new ammo type
hell I'm pretty sure every end game ranger weapon overrides your ammo or wants you to use wooden arrows/musket balls
doesnt mean you still cant use the arrows
as i said
if you really want lifesteal you have access to bloodfire
fun fact
no you can't
all the end game bows overwrite your ammo type
specifically four
also if you do need lifesteal to the point where you're forgoing using on tier weapons you do also have access to the previously mentioned eye of magnus
I don't need life steal that bad
I was pointing out that saying the bloodfire arrows and bullets give ranger access to life steal easily just isn't true
Cool thing about clump is that he is super generic, benefitting all classes
He is already commonly used in pre HM, so an UG of him wouldnt be niche
He is quite universal in many ways, carries various debuffs from your gear or proccs your armors effects for example, really versatile
- its not only the lifesteal he gives, thats what I wanted to mention
I think the fungal clump upgrade could be very beneficial for Ranger, if the Boss is offscreen, but the healing orbs are shooted rapidly back towards the player. Following the line of the orbs could help with aiming, requires some prediction still
What people forget
is that you can use non magic items while Mana is regenerating
no one multiclasses to figure that one out
with that taken into account Mana Regen mage goes from roughly on par with everything else
(mage weapons are a little stronger on average due to the downtime/Mana sickness reducing that)
to just... better
but even without that, mana regen mage is still on par with everything else overall
Mage primarily suffers from lack of accesories more so than anything else
frankly people who use mana flower probably use it because it lets you hold down click
for mimimal losses
yeah sure, and that's how vanilla designed it, but you shouldn't have to use another class to make mage good
Yea
mage is good
it's not Rogue or Summoner with crazy broken items but it is definitely good
How do you mean crazy broken?
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
This article is about the group of summon weapons. For the hook, see Ivy Whip.
Whips are close-ranged summon weapons that swing in an arcing motion and produce a unique sound...
Rogue and summoner are the strongest classes in the game by a big margin iirc
ye
But why, even if the developers themselves know this, do they not fix it? (I apologize if this sounds too impudent)
they are
summoner is supposed to be getting a massive rebalancing within the next couple updates iirc
its not that simple
it takes time
true, but still
They need to rework an entire class while still updating the game within 3 years
We haven't had a major update in over a year
Most of the egregious problems are solved in the dev builds of calamity
Alright
Summoner's still absurdly strong but we're waiting till vanilla adds entire new prefixes before we fix that properly
And yea, the most egregious weapons are nerfed
hundreds of accessories, thousands of weapons, ~40 bosses, and anticipation of the entire calculus to change with one vanilla update thats apparently so called coming soon
while all this is happening there's general changes and mechanics, enemies, world content, etc etc
which is why mana flower should be REMOVED
True
kill all mana flowers
mana flower is alright in concept, terrible in execution
No it’s concept is awful
It exacerbates the problem of mana potions by not even adding timing into the equation
and therefore just shreds any concept of mana being unique. Now it’s just ranger with one less accessory slot
clearly the solution is to kill mana flower and give all mage weapons separate cooldowns

force mage players to constantly swap between weapons like an ultrakill player going for style points
this will have no consequences ever
Use 500 spark wands and flamethrower pre hardmode
finally the supersweaty whipstackers will have competition
mana flower rework to grow mana bulbs every so often which increase mana regen for a bit
i don't know man
mage is already the most suited for hotswaps
I'd argue even than that it's still extremely braindead
