#suggestions-discussion
1 messages · Page 369 of 1
Die
Wait is it straight up against the rules
no reference suggestions
Oh no meme suggestions
an auric waffle's iron would require base waffle's iron to actually be good
I was thinking you would combine Waffle’s Iron with Lava Chicken Broth, 49 Auric Bars, and 1 shadowspec bars. It would throw chicken and waffles that inflict the same debuffs as the broth
Is waffle’s iron really not that good?
if you're wondering Z tier puts it up with the likes of... wooden sword and paper airplane
…why did I think the weapon exclusive to the meme seed would be anywhere near good
IT DOES 50 FUCKING DAMAGE?
AND IT ONLY INFLICTS HELLFIRE. AND ONLY 33.33 GODDAMN % OF THE TIME
Now I feel silly for including an Auric Waffle’s Iron into my superboss concept
Then again it is an alt universe player
lmfao??
I should buff waffles iron
Yes.
Buff waffle iron with 5 damage
You should nerf it
It does 50 damage.
That’s too much
It’s still on the fuckin meme seed.
Give it 69 damage
reasonable suggestion
its the seed where you get the optic staff from eye of cthulhu
why do you care about balancing
sarcasm
A
And make it inflict hellfire with for 6.9 seconds with a 69% chance 
Doesn't it have a projectile?
The projectile is quite short-ranged
Make it longer range
exactly so give it 3 attack damage
make the waffle's iron attack significantly faster lol
than it might actually be decent
is this real guys should i go on this website guys
No
liar. i will win my mr beast money
mr breast
mr breast give me money
lol
@unkempt umbra im telling you this because you give me good vibes, this is really not the right place to self promo
maybe but it's probably best to see if they even respond
ye
that's what I'm saying
bot
It's so sad
user since 2018 and has stuff linked to profile
probably just didnt understand the channel
truth,.
maybe hacked
probably
definitely a hacked account
That's sad, I was hoping someone like this genuinely just fucked up :c
it tends to happen
honestly one of the bigger tells for me is just the inconsistent usage of ' and ’
and how no real person ever says bespoke
Iirc the way it’s programmed rn it wouldn’t be able to go over 60 naturally anyway since it caps the respawn time rather than setting it
Still a good sugg though
yeah it's just AI "art" of shirakami fubuki from hololive
sad
they could've picked any AI anime girl art and they chose hololive members 
I have to remark my sincerest apologies, natheless, I posses a sumptuous grasp of the English lexicon. Your words do not denote whatnot that grasp beholds.
@kind laurel - Your suggestion has received an updated status!
[Switch Monk/Shinobi Infiltrator Armors to be Rogue]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
8 morbillion points to pre-mech excalibur
it's more like true excalibur will get bumped to post-clone
still works since plant needs to be dead to get broken hero swords anyway since u need mothrons right
instant upgrade after 1 boss twice from Excalibur to Terra Blade 😨
it feels weird because like anything you do to true excalibur you also kinda have to do to true nights edge. they're counterparts, they should be on the same tier
if it was my choice id spread them out even more but terraria already has 8 morbillion swords
Vanilla explicitly stopped doing this IIRC
They're a tier apart now I think
One uses all mech souls one uses chlorophyte iirc
Oh wait I guess that makes them the same tier
Which is same tier
and well in order to get chlorophyte... you gotta craft a pick that requires all mech souls
that said, they pushed Terra Blade a lil later so uh
Mech souls and chlorophyte being the same tier always felt weird
That reminds me
Perennial should just be chlorophyte
normal night's edge and excalibur are leagues apart, i don't really see the reasoning why their true version need to be congruent
I mean all you need to do is also make true night's edge require ashes of calamity and maybe buff it a little if it's too weak for post clone
True Nights edge requiring ashes of calamity does feel right, as Calclone is supposed to be roughly equal to plantera
Although that means that it needs to be stronger than true Excalibur, which is pre plantera
true nights is ass and imo always will be
i dont mean damage wide
the damn thing is so clunky
which is probably intended on vanillas part
which is very fair
cal fixed it
Oh
no, they didnt
they removed it following the screen and not the second windup for it
hell they completely missed why it was clunky
Just because a weapon is slow doesn't mean it is bad
do you not like demon scythe
demon scythe at least does stupid damage for phm which justifies its slow projectile
also it mimicks the demon already which is silly
i personally dont really like demon scythe but its way more justifiable than true nights edge
true excal is generally way stronger anyways
though that does come at the cost of range
generally good luck hitting anything with true nights edge though but yea it is at the cost of range objectively
also! demon scythe works way differently! it stays in the position you cast it and doesnt awkwardly follow you
Dang
Added voice acting to the Frequently Suggested section, sorry I'm late
if i learn how to mod, i'll make it a joke add-on
prikki believe me when i say that i would just have ytp-esque word smashing
My mrbeast money
vanilla issue
Yeah
The quote is from Calamity if the player has a Portal Gun in their inventory
why does calamity add this
this isnt true btw the cyborg sells teleporters now
wait what
yea there was a vanilla spoiler a while ago called "you fell for it" where they talk about the retiering of teleporters and pylons
what
Not concerned about random upcoming 1.4.5 spoilers if they're even true
All that matters is that in vanilla 1.4.4 they are sold by Mechanic
that update isnt even out they could just as easily move it again if they wanted to
for the current implementation, they're on mechanic
Calamitihh
Vanilla already has a bajillion contradictory lines of NPC dialogue
this is cal actually
Counterpoint. Who actually plays old ones army. (Me. I do. 😭)
same lol
smthn smthn when summoner rebalance is doneish theyll will decide if this would be a good idea or not or watever
pretty sure this already has been rejected
ok nvm
or at least it wasn't officially rejected
i have memories of Talking about this before and devs saying they wouldn't do it because of balancing issues
iirc they said they def wont do it now
ah I see, apoligies then, wasnt aware of that lol
and whether or not its fine after rebalance depends on wat exactly theyre doing to ooa and sentries as a whole
i see
this was already done once and was so busted they had to revert it
really? I wouldnt have thought iit would be, but that goes to show what I know lol
theoretically this existing isn’t a problem with the armor set but the weapons using it being too good
like it wasn’t ever the armor sets fault really
i think the penalty should be inverted
summon does full damage, the held weapon only does 0.75x or something
idk if that would make more sense though or be more balanced
more sense yes, more balanced no
because then held weapon would turn into actual free dps
isnt that sort of the point though
but yeah
thats the consequence of summoner being integrated as an intended standalone class
it loses free dps perms

bizzare world we live in
Hey so like
Why the hell not just...
Make summon weapons have worse base damage, and make whips and other summon gear buff them back up
^ this
with how we plan to balance summoner, it would have to be around 1/3rd damage (so it had about 1/3rd contrib)
wow this is literally how balancing summoner works
what if
hear me out
we balanced the summoner class
and we made it into a big update
no
not drake gif
if
Back to the roots of the game woo
Awesome! Finally! I have argued in favor of doing this so many times, and I was told that it was stupid or impractical.
finally?
i think you misread that
Oh. Maybe
I'd like to ask for clarification: will you be doing that? Couldn't you just balance summoner the right way?
The minions can still be most of the damage, just indirectly by being buffed
This can happen instead of the nerf
If they already did that, the nerf wouldn't be necessary
what
first off that assumes the current balance is perfect that its possible to knock 20 base damage off every summon weapon and turn them into 20 tag
spoilers: its very much not
the point of summoner balancing now is precisely that summoner in its current state is not balanced
you can do that and summoner is just as unbalanced as before
Who said anything about tag damage?
second off calamity is a mod and there is an established baseline for how much minions and whips should be doing??
all you have to do is make the combination of all summon gear (perhaps the armors and tag) to buff summon damage by some percentage
you don't need a specific numerical value
the idea is the same
yes, but it should be doable
if you shift around the numbers to keep the relative balance the same it doesnt solve patient zero
summoner currently is not balanced
oh, of course
contribution shifting is not solving it
yknow
but you can do it in a more consistient and easy way
maybe we should just stop randomly yelling at the devs about our cool new way of actually balancing summoner once and for all
its a bit
annoying at this rate
one way or another, summoner will need to be balanced someday
you're best off making it as easy for yourself as possible by not relying on some bizarre conditional nerf
its gonna hinge on 1.4.5 (or whatever that updates gonna become)
fair enough
thanks to its slew of new whips
and whatever fabled modifier is
please dont make it stupid???
i hope relogic is not causing some insane disaster right now
theres a non zero chance fabled is something like +1 minion slot while you hold the summon item and i dont see how that reality pans out
haha yeah fair enough
oh that would be so weird. Really good early game but really shit late game.
that one is a complete wildcard
he does this with everything
no real point to talking about it
i mean, if he was dying constantly to Messmer the Impaler in the background, I'd certainly understand.
(This is me rn)
FINALLY
IM FREE
Ykw I'd kinda accept that it would mean we wouldn't need to give an extra base slot to help with balancing
Fans when the reference isn’t completely accurate
TRUE
but what if it's actually a reference to Sakuya's World?
It still wouldn’t be accurate
homing knife, uhm idk what can it reference to actually
closest i could think of is this weapon from Soul Knight because it does home on enemy and jump between them
holy semantic suggestion
i won't get too far into it but stellar knife works more like hol horse's and/or mista's stand(s)
but uh
we're not doing that
ever
Who the hell cares. It’s funny, let it be
idk why it got flagged but a full summoner rebalance is already happening in sso 2
no, mine suggestion
where
i deleted it because idk how to fix it
if you just wait someone will tell you
a
so, can the suggestion to remove reference use an original source image
ill try it sometime soon but without using original source
Remove or change the tooltips "ZA WARUDO" from Stellar Knife
I assume the lines is meant to be a reference to JJBA Part 3, in which DIO use timestop, throws a knifes, unstopping the time and cause a knifes to be accelerated, this however is vastly different to what Stellar Knife does, as in the original show, knifes dont spread, home in at enemy nor spin and instead being threw directly at enemy. I'd suggest to Remove or Change the tooltips because it is inaccurate to the original show.
i attached a manga panel demonstrating how the knife work in the original show but idk if that is a reason for ❗
Do you remember who it was that put it on
cog i think
Ah
Byeah, this is probably the reason it got flagged
likely falls under the latter
oh i see, maybe the Change tooltips was likely the reason
i dont remember flagging that one
wait, it was other cog
the one with terraria shark as pfp
you mean CiT?
i think so
yeah that's cit
sorry cit you've been relegated to cog 2
I think that's it
yeah that has to be it
no trust me im the one thats know how it works
Me? Honestly fair enough maybe I should shut up about things
but hear me out what if you just nerfed all the weapons so they didn't do too much damage
and then hear me out again the whips could make the summons stronger
what if you just removed summoner
wat if sentries were optional bonus damage
ok they now deal 1/8th the damage of summons preboss
(RBP has 1 base damage and no debuff)
the steampunk one?
@languid lava - Your suggestion has received an updated status!
[Move the quote "Just what is that contraption? It makes my Teleporters look like child's play!" from the Steampunker to the Mechanic]
Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message
whens the last time youve seen that
this suggestion quite literally came to me in a dream
rename to magical worm
rename it to Scourge of The Universe...,,,,
chat am i cooked
that might be decent
makes no sense thematically and imo is completely unnecessary but isn't invalid as far as i know
I mean I would've gone with the labs but 1. there's virtually no overlap between Draedon's tech and wulfrum tech and 2. by the time you find the labs you don't need wulfrum
and idk, it feels natural to me to have it in chests
i think this would be cool for all 5 minutes until you get sick of seeing wulfrum scrap
i guess chests are like this anyway though 
yeah exactly
im ngl this sounds like you got unlucky and decided it was the game's fault instead of just run of the mill bad luck
nah
I got unlucky, recalled all the times I got unlucky and thought "hmmm this might be a decent idea"
but I definitely should reword the suggestion
i dont think ive ever not had scrap
yeah but have you ever not had enough scrap?
actually you know what, the scraps problem is easily solved with a thing you literally craft with scraps
I forgot about the wulfrum pylon or whatever that thing was called that summons hordes of wulfrum enemies
wulfrum amplifier (previously called pylon) spawns enemies alongside it and supercharged them, the lure is the tile which can be used with an energy core to summon certain wulfrum enemies
yeah, the lure
#suggestions-posting message the nefarious clay mining
Arent bricks like the only consumable rogue item staying consumable
i think they just mean the starter bag
but the entire concept of consumable weapons (NOT AMMO) is flawed
ok nvm
then what is the point of their existence altogether?
idk i didnt add them
i think its funny how, if i recall correctly, in the next major update, all the consumable rogue weapons are getting changed to non-consumable.. except the brick lol
Yeah pretty sure
correct
hey im new to this server so i dont really know if this is a common discussion or anything but, how do we feel adding base stealth to demonshade armor?
demonshade already has plans
oh i didnt know mb
nah its fine
ty tho
it requires some looking
👍
Theres a document in the pins of #calamity-update-talk that has a lot of spoilers so you can easily find future plans
also always check if your suggestion is in #changelogs or if its in #suggestions-voting
honestly pretty based to have asked before doing anything
Love a respectful question
ok thank you guys!
Damn is this the first bluecheck in like 2 years?
holy shit I was right
If anything I undershot it, it's been 2 and a half
Orderbringer is getting reworked anyway
dust spam is now gfb exclusive
should this just be 🔒 in voting then?
lock or even checkered flag depending on the interpretation of the dev applying it
or, an exclam in posting depending on the patience of the dev applying it
((checkered flag looks better, makes it seem like they're listening
)) /joke
I’m probably never going to post a suggestion.
Mainly cause the only suggestion i think isn’t stupid as hell/against the rules is an upgrade to Tundra Leash
i used ymd and i feel called out
altix robot confirmed??
Hello guys, I am new to Calamity and I noticed that some items have "donor item" tag. I have googled it and it is said that those items are meant for players that have donated for this mod and non-donor cannot get those items. I am using also that magic storage mod and in that magic storage there is option to craft items from those boxes and I have the ability to craft those donor items. I have no idea if that is a bugg or it is known thing.
you misunderstood
the items were dedicated to the patreon donors and made according to their specifications
but that's all
they're just normal items
Ohhhh. Sorry english is not my native speaking language so when I have read that "donor item" were made for Patreon donators I thought that only those people can get those items.
nah there's no restriction on that
the closest to that would be like
a select few weapons having different visual effects depending on your character name
well i say "a select few" but i don't think there's more than one in cal
wrong server
meow

the meower cannot be contained
This guy
he tripped and fell in the back of mcdonalds
I’ve posted in suggestions posting for the first time
u prob shouldnt mention previous iterations of your suggestion
also i would make it a lot more generalised
Edited
this could be pretty dope
I just want mounts to be more useful and to get a tundra leash upgrade
i dont know what this is asking for
we already have stronger versions of flying and falling mounts
if you want a tundra leash upgrade, why not just use the basilisk mount
Because the basilisk isn’t a Rimehound
you just want a mount vanity slot
I want my big doggy
sadly this is a Red Issue for Vanilla
Damnit.
unless someone really wants to make a mod for it lol
id say it's out of scope for calamity
Still, I wish mounts were more useful. And more active in combat
Fair enough
reverting the mount nerfs would be nice yeah
calamity
WHY
mount nerfs, like removing dash into unicorn, and the slime mount horizontal nerfs
i dont think those exist anymore
good
except slime
fair
but slime kinda had it coming
this is true! i love overcentralizing metas
What about slime mount was nerfed anyway
Horizontal speed
meow
this suggestion bad imo
i would prefer just making mounts passably useful rather than an upgrade system
That would also work
The suggestion started as an upgrade to tundra leash then expanded
That’s why it’s upgradable mounts instead of actually decent mounts
i think calamity should make Minecart Upgrade Kit an accessory instead of a permanent upgrade
that would save calamity
Mehhhh
What about a perm upgrade that buffs mounts in general
Like making honeyed goggles mount able to shoot stingers
JUST FUCKING ARM THE MOUNTS
so incredibly useless
just something you put in vanity and swap on whenever you do a minecart
Instead we need either a perm boost or accessory that makes the mounts able to attack
why
you do realize there are already mounts that attack and no one uses them right
I mean actual attacks, not contact damage
Or charging
We need more that can attack then
I meant more active attacks tbh.
how is this any different from the other two
You have control
People would use them if they didn't suck
Exactly
so Basically you want "weapon but worse and more inconvenient"
I'd prefer the automatic attacks
item that upgrades specific mounts to be ever so slightly better for movement
it's literally just more interesting to play with
slime gets a miniscule amount of horizontal speed
gelatinous pillion for scal
This all seems very unnecessary
the bee mount gets one extra second of flight time
Just... Keep mounts as they are in vanilla and balance them a little better
you know, if i had a nickel for how many times i died to sepulcher because of gelatinous pillion, I'd have two nickels. which isn't a lot but its weird that it happened twice
if you couldn't tell, this was a joke
i don't know any case where someone would use the bee mount over normal wings
Yeah true
mounts should have a niche of movement that can't be emulated by other accessories
like, witch's broom and all the mounts that work like that
golf ball type mount that isn't capped in speed but you have to hit it each time like a worse version of getting over it
or i suppose upgrades to other forms of movement, like slimy saddle and unicorn mount
bc mounts like honeyed goggles are just "what if wings but dogshit"
if it's a bee i feel like it should have draedon chair movement on some walls
but that'd be dumb and
it should spawn honey behind it as it flies
flood the world
equipping full bee set and bee wings makes honeyed goggles give summons knockback
add this to the game immediately
@wide hull this has already been done
Oh??
did you search in suggestions voting
Yeah, in whole server lol
infiltrator is literally the title
i just thought this up and you guys already did it before i even suggested it
amazing development speed
true!
I agree with this
I wrote a lot of draedon's dialogue initially (shayy did the rest iirc?) and I feel like an idiot for not making him use ISO format by default
Like why did I not think of that
welcome back uninspired stat sticks
rampart has no precedent for debuff immunities, and i do not consider the names being thematically similar reason enough to worm it in there
the 50% health thing is alright i guess they are similar design choices
oh, and also just because an accessory doesn't combine with other accessories doesn't mean it needs to. this isnt fargos souls
Frost Flare is one of the accessories to exist
can we just rework it into being interesting
instead of trying to cram it into an accessory with next to no relationship
I really dont get the idea behind the Frost Flare + Rampart suggestion. Just merge a boss-drop accessory from early hardmode into a post-Yharon one? By that point in the game, the player already has the Asgardian Aegis, and there are several more accessories that grant immunity to the same effects. The cold-resistance and frostbite infliction mean next to nothing at that stage of the game.
wait frost flare merged with Rod of Discord?
Took me a second to realize also
if ozzatron agrees then i agree
not to mention rampart's identity is already extremely flimsy as is
throwing in more shit is definitely not going to help lol
On one hand rampart does need something
But on the other hand I don't think this is the correct way to approach it
Conceptually it's fine but I also don't like just Conditional Effects The Accessory for something fucking post dog
Rampart of Deities Parry or something
why
this is called a scarf dodge
did you know every debuff is actually just a reskin of every other debuff bc they're all just mild damage over time
reflect the projectiles then
I hear word that this is actually what is happening
whispering death:
That’s why I mentioned it yes
@austere citrus - Your suggestion has received an updated status!
[Change and lower the particle effects of the Orderbringer]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Orderbringer is being reworked
so that's why this has been locked
@glass arch I have already changed the star projectile on both Deific and Rampart to be significantly better
they actually do stuff now
I won't lock this even if it gets to voting though, but I did want to note that the stars being a useless remnant is not the case anymore
same thought
@thorn dock Frost Flare is slated for a rework in the future, although not in 2.1
it's not a super set in stone plan so I won't lock this suggestion when it gets to voting, but note that it is very likely to be locked or vetoed once it gets to dev server due to this
Frost what? Wait isn’t that from cryo
how dare you not be able to tell the 5 cryogen themed accessories apart
Unforgivable
Sorry, I guess I worded it wrong
They have the exact same DoT (-4hp/s,) no difference.
im just saying sometimes that's done for flavor
im not sure why you'd want to make one better than the other unless ur saying to make brain rot deal more damage or something? but the fights already seem fine
i guess maybe for player inflicted sources that change could be made, but otherwise i dont really get it
I just feel like it’s pointless to have two different symbols for the same debuff
Shove it up your ass
Sorry, I just went to the gym, I’m sweaty and cranky
oh fr?? i made a suggestion about making them do anything relevant a few months ago
that's awesome
cool
similar stars to what astral pike uses
it's not a huge glow up but at least you can both actually see the stars and they actually have meaningful contribution
okeee
i assume their damage was buffed
solid 12 hours late but wasnt this also a thing with music box slots lol
when is hook vanity
what
when
this bow suggestion is so stupid lmao
well, the suggestion itself is fine i guess
but the reasoning is circular and also complete nonsense 😭
@ashen warren you need to format your suggestion properly
wdym?
you're saying that it should have another weapon in its recipe because it's a night weapon (it's not), then you're also saying it needs to be renamed into being a night weapon presumably (in part) because of the former point
Is it not meant to be a night's weapon? It follows the same style of recipe by needing previously obtained weapons, which in this case are also obtained the same as the components of nights edge (crimitane/demonite, hellstone, queen bee). Additionally, it's made with purified gel and at a crimson altar.
Also, you craft it into a post plantera weapon with living shards, a fact the other three night's weapons share
ok so
__lunar__ian
and i think that falls a bit into srs territory
only a little
not quite
i mean like, maybe? but it's thematically completely different so using that as the crux of your argument is sketchy, you should probably use what you just said as your argument
I do get that, it's by no means a large problem, it's just weird the other two weapons added by calamity have the word night in their name but this one doesn't
it just doesn't really seem like an issue
True, it really isn't a big one, just weird
many things in calamity are just weird
Everything i just said shows how it is thematically the same.
i think a weapon's sprite, name, and method of attacking is more important for its theming than it's crafting recipe
anyways i should mention that rogue doesn't have any sort of "night" weapon (unless I'm forgetting it) so the precedent isn't as weighty as it might be
it does not
both these weapons use two earlier obtainable weapons with 8 cosmolite bars and 20 nightmare fuel at a cosmic anvil to craft but as far as i know they're not intended to be related at all
it's obviously different for night/terra weapons cmon
my argument is that the name and design and sprite of a weapon are what makes it some arbitrary "night" or "terra" weapon, not its crafting recipe
It's clearly following the same theme. I mean, it's one of the only pre hm weapons that are crafted at an altar.
It's something it shares with the other night weapons
we should remove a bow from it and remove lunar from its name
fuck the night weapon set
it sucks
me when we NEED to have a purple weapon made of one previous weapon from world evil, jungle, hell, and dungeon each
what if instead of that we made something actually interesting instead of just copying melee's homework again
fuck weapon set
its not even purple
it's yellow and blue with a tiny smidge of magenta
yeah night's edge is just purple and black
also i love how the only night weapon to get true versions are stabber and bloody edge
both of which are dead now
theres also just no dungeon bow to add to the crafting recipe unless im forgetting something
so for it to actually even fit with the rest of the night weapons youd then also have to add another weapon purely for the crafting recipe
which uh, seems unnecessary
and probably a reason why its not a night weapon in the first place
i think the concept of night weapons as a penultimate weapon of phm is super cool but i do think they should all have different theming.
ive always been of the opinion that if there are more zenith weapons then they shouldn't look like the zenith, but take on their own style
i agree
which is why lunar bow, even if a bit boring, is at least slightly better than the rest of the night weapons
i do agree with that
i do think mage can kinda get away with it because nights ray sounds cool but definitely not the summoner weapon
does rogue even fucking have one
no

even tho they could have one
rogue is very much something
infernal kris and shinobi blade
and next update theyre getting spore knife
so a dagger orientated rogue night weapon could work
The night set is the shadow lance, night’s edge, and demon scythe
this suggestion is probably invalid but ngl i kinda like it
I had multiple play throughs having HotE but they've only been sitting in the vanity after I defeated the first boss (which was dragonfolly)
explode this individual
Idk if anyone uses it other than extra dmg or unknown buffs I dont know about
oh that was fast
sugg too long
you see the HotE is actually a secret nerf to players who can't focus because of them
"focus"
(man that sugg was wild)
i've never used hote after my first playthrough
Compress ur shit dude
wait which one was it
the novelty wore off quick
the... earlier one right
Ok cool, but like seriously, I want to use HotE and be useful for once
Like, please tell me they're you're gonna buff them or smth
(resprite the elementals to "not have assets" because it was distracting them)
i'm fine with that aside from rare sand, i guess?
i'm reluctant to even say that because the amount of time i used hote amounts to 0,2
Not my beautiful assets man 😭
ohhh right
what if hote was 5 rare sands but they spawned orbs that healed 3hp instead of 15
it was actually kind of crazy
🔥
more menial job to collect them
i think the messages are still there
anyways
(just move around longer)
Do none of ya'll have the attention span to read it or is this a new rule I'm not aware of?
i prefer this one
#suggestions-voting message
1000 character limit
i'm a sucker for sand elemental to become ancient monolith from ebf
rare sand can stay, or outright removed, i don't care
Character limit
the others' fates are sealed, so i also don't care
I should've suggested it to be pets or smth
Making it weapons would be too much for ya'll
install cal vanities
the bot can't process that much text
miniature elementals exist as pets
Can I edit mine to fit?
yeah sure
Whats the word limit?
pins google doc
having 2 levitating ancient monoliths'd be funny
1000 characters
Ok I tried reducing it as much as possible
definitely under the limit now
I'm pretty sure the reason only summoners use it is because it deals summon damage
maybe get rid of that last sentence
rare sand does have a niche as a healer
never used it though so i'm skeptical
Yah, which is kinda redundant for an accessory
how so
Like, I know there are other accessories that has minions to attack for you, but it's not as bad as HotE
maybe i should try using hote solo against moon lord
Would you say Statis'' Curse, an accessory on the same tier, is redundant because it is only for summoners?
i don't think that's the point they're making
i think hote is ok
Statis curse actually gives you buffs, HotE? No, not that I know of
it's fine, i don't think hote warrants changes
passive dps in what could also just be a weapon
Ok I wouldnt say redundant as it's not the word I'm looking for
damage is fine for an accessory and it does have utility that isn't clogging up your screen
the one counterpoint i could raise would be fungal clump
It's more of "it should be something else"
I was gonna mention that in the suggestion but I forgot about it and it would be too long
what even is the dps output of HotE?
so you want hote to be an infected remote-esque weapon right?
why not suggest changing the damage type to be classless then?
Like, the four other elements? Idk
i feel like that might be crucial information for reasoning
Because it does summon dmg idk. And it's a summoner accessory
I feel like it would fit
it's only a summoner accessory because of its damage type
It would act like mirror of Kalandra as a single summon that consumes certain amount of slots
if you change it to be classless then it can be an all-class accessory
You're right on that one, but how does that fit into the other classes having their own fighting style? (Aka, manual style)
realistically, all the classes fight in the same way
certain weapons switch up the formula but there's not exactly sweeping differences between classes
except for like
true melee
Except summoner, in which has your minions fight for you unless you're a whip build
that genuinely changes nothing
When elementals of an accessory fights for you, it definitely sounds more like a summoner item than multiclass.
It even has changelogs changing it into a pure summoner item, might as well make it a weapon atp
Unless it has future plans, I don't see a reason why not to make it a weapon except for little extra dmg/decorational purposes.
Emphasis on LITTLE
oh its got future plans
In #calamity-update-talk please
i dont know if they're set in stone or the specifics i just know there are plans
why only deep diver and none of the other rams
Legitimate question
You think giving rams in general the true melee property is a good idea?
Isn’t true melee dying soon™ anyways
Is it?
Being replaced with “heroic”
Meant to be a more all class thing to help weapons that struggle against bosses
not that soon
hence the ™
not necessarily
I'm asking why you think only deep diver should
How the hell does my dumbass suggestion have 10 stars
trueless
presumably bc of soc
it's just a shame we won't have funny rogue stealth around to play with it, if the type is removed
that would be a good reason, but they ignore this for the nights ray. Magic gets no early jungle or hellstone wand and so they added the wand of frosting and amber staff into its recipe to compensate
nights ray was also not initially directly a nights weapon considering it was added during the time we still had crimson variants
(also mage does in fact have a hellstone wand lol so that statement isnt correct anyways)
this is better than it being a night weapon
i hope night's ray gets a name change
i think that is the plan anyway
and said hellstone wand is also older than nights ray so you cant make the argument that it wasnt added as part of the recipe because it was added after nights ray
lunarian bow is a very nice name
and if you wanna go really semantically petty mage also has a jungle wand in mana rose (though the argument of it being added after does apply there)
switches up the whole night weapon theming into a moon based one
actually
they should just do that
otherwise its replacing one variant equivalence set with another!!!!!!!!!!
hellwing staff?
yes
oh, it is a wand
who cares, at least it keeps it away from being corruption themed
nights weapons ARENT CORRUPTION THEMED
it's not even corruption
or at least being SEEMINGLY corruption themed
Questionable
we agreed on this WHEN WE REMOVED THE CRIMSON VARIANTS ALMOST TWO YEARS AGO
night's is part of dark lance's hell themed set
SoC and Solar are both melee in vanilla
solar makes sense its directly part of a melee armor set
soc is the odd one out
Specifically: True Melee might not be dying entirely, but still used for some things to differentiate effects
a la Hide of Deus stars
Heroic would be separate
This makes me wonder
Dang it plaguebringer armor does summon damage with the ram
it would have been hilarious was it melee
Make it melee
dont do that
yeah, dont make it melee make it true melee
make it deal thrower damage but not rogue
WOAH MR BEAR
@fleet grotto Altix did this already when they adjusted Blood Orb recipes in general
Isn't it still 40 though?
that reminds me why do alcohols even have blood orb recipes like half of them are ale
When you're too lazy to farm unicorn horns so you get 40 blood orbs instead
Bless you Sunny
whatever go my brewery system
Go my cloth drink
legendary blood orb convenience
It's convenient if you have a surplus of blood orbs but very little glass to spare!
in what situation do you need scorching ore in your drinks 😨
coffee
mineral water
true
Literally

lol
40
Add more cats to calamity
I see no way this could possibly backfire
your wish is my command
catboy xeroc
canonically xeroc was a catboy before he became god
Catlamitas

why is the dark spark not aimed right its angering me
its not shooting the beams out of the tip
Donor wants it that way
kinda based donor
make copy of weapon
aim it the wrong way
literally two tiers later
done
master of ragebating
it's a blatant reference to dark side of the moon
@pulsar burrow read the suggestions document in pins/channel description
Oh my goodness
how did I never know this
That's so obvious
tbf i didn't either until someone pointed it out but i'm very much not a music person
i love music but i only listen to artists nobody has heard of or video game soundtracks
so i should have gone to calamity art discord instead?
you need an actual reason other than "it would be cool"
that's like
the main thing
also your suggestion is improperly formatted
and you don't really explain what you want
I do agree this would be cool but I'm not up to the task of making it work
Fighting vanilla code yikes
john code my gravity globe
who is john code
my brother
Wow it's John Code and John Cat
okay
Who would I be if I were a John?
🐈
John Zavaraski
good suggestion i think
Nadir:
I think it would be pretty cool if the HotE was reworked into a summoner weapon, it would work similar to the mirror or temporal umbrella (aka only having one elementsl of every type at a time)
Que?
nadir is actually older than zenith
so like
that whole thing was unintentional lmao
Yeah but you gotta agree that it fits your idea pretty much perfectly 
Where? In Vanities?
i wonder if anyone will actually vote for this
i hope so it frustrates me immensely
just feels like an ancient relic from like 2017
or something
thats not even that old
ok apparently it was from 2018
2018 boss design...
Well actually
that does not make it better
2023 boss design
(afaik this was just a bug fix)
fabsolian boss design
Very necessary fix for defiled players
we need to make defiled great again
fabsolian is a great synonym for bad
anyways
make weak petrification completely remove wing time 
make weak petrification reach through the screen and break your hands
good luck moving now idiot
It pretty much did everything it could to destroy vertical movement in the past already
@pure verge what does this mean
i know what multiclassing is what is this suggestion even asking for
encouraging it
seems too broad/too much effort
there's already generic armor sets like reaver and accessories, explicit multiclass sets like forbidden, frost, gem tech, and you can just like. use more than one weapon if you want so like
yeah I kind of expected that
what are you trying to say
single classing is what needs the incentivizing that's why everything is designed around it
otherwise you could just use whatever weapons you want
honestly thinking about it I have no idea what I was thinking lol
like you can already multi class and it's strong bc u can say fuck class limitations
use summon staff with a mage weapon and armor while also having a high velocity gun to apply ichor with bullets or something
like that's already good
tbf that's mostly just summoner + mage
you do regen mage and use the gun while ur mana is recharging
fair
when I saw regen mage I immediately thought about that one exploit you could do with the life drain
i dont know it
Asgardian aegis is kimda the only lategame acc and must have for resistances.
I think adding resistances to another lategame dash acc could be beneficial/ balancing?
It holds tons of resistances and nothing comes close
why another dash accessory?
this has actually come up before but people usually suggest moving it to rampart because rampart is a little bit weaker overall and also fits the theme well
Not another
Thought about adding laudanum to statis void sash? Ninjas a master in the craft of poisons and therefore also beeing educated in antidotes
Would perfectly fit the design and could help getting closer to asgardian aegis
that would make it locked behind revengeance mode which i don't think the developers like the idea of
Activating rev mode is easy right? You could just farm slime King for example
It easily obtainable
that's besides the point and anyways you still can't get it on classic
i don't think the developers want people swapping difficulties but only temporarily for an accessory that's meant to be accessible
Do ppl even play classic
again you could just open another map and farm it super fast there
I dont see an struggle
yes
quite a significant number actually, more than i expected
laudanum is already part of a crafting recipe anyways
you can go ahead and suggest it but I'm 90% sure it will be shot down by developers
It would grant resistances to another late game dash acc + it perfectly fits the ninja theme
I like your opinion but I would like to get another one on this
how does an addictive painkiller fit the ninja theme
apoliigies for replying to an old message, but not balannced weak, or not balanced strong?
Summoner is the strongest class right now
will admit, aegis being the bandaid for vanilla debuff design and also just having a million billion resistances is kinda fuckin weird
why the fuck does glove of recklessness give stealth regen
isnt it the spam one
ok actually it could maybe swing either way now that i think about it
Rog 💔
Rove of Glecklessness
the thing is
the only reason its really considered a must have for resistances is because some of the effects it gives immunity to suck complete and utter ass
which is something that can be changed
its a lot less of a bandaid to make stoned a not horrible debuff than it is to add immunities to a different lategame accessory
Indeed
For some reason it offers 33(?) Resistances?
2nd place offers 15, but isnt even close to an endgame item
Adgards valor aside, since its the same line
Without considering the aegis line or the rev items,
hide of astrum deus makes the 3rd place, offering 4 resistances... 😅
Hey, idea: what if the aegis line made you just very resistant to debuffs, instead of immune to them
While specialized accessories and/or armors provided full immunity
For a basic idea, it could be something like...
Aegis:
Debuffs that modify controls, vision, or stats (blindness, confusion, broken armor, ect.) have their duration reduced to 1 second and you gain temporary immunity to each one after recovering from it.
Debuffs that deal damage over time have 75% reduced damage and no longer nullify your life Regen.
How does that sound?
Sounds like people would still just default to it at every opportunity
It’s because aegis is one of the accessory lines of all time
i think itd make most sense to have the asgards line make you immune to like, the annoying debuffs youd really rather just not deal with at all
stuff like confused, mighty wind, poisoned, silenced, stoned, etc
while other accessories could have the more impactful immunities like holy flames
yeah
because its not the debuff immunities that make it good
it would still be ridiculous even without the debuff immunities because of the simple fact that knockback immunity and a ram
