#suggestions-discussion
1 messages · Page 368 of 1
I mean for number 2 there’s plenty of examples to go through but yeah
Hypothermia having the stealth be an opportunity to close in the distance and dealing a shitton of dmg
I didn't know there were plans to make rogue more hybrid than it is now. That's cool to know! As for examples, ones that I can think of now are the Seraphim and all its previous downgrades
I didn't think to post this in #1178515062030348308 because it felt to me more wide scoped than one specific weapon
Although a few of the notable ones got reworked next update (Rotor, Kylie, Glaive)
Crystaline had a bug identified that made it weaker
probably affects Prismaline too
as for Shattered Sun/Dawn I was planning to check out with the rest of pre-DoG stuff
as for Seraphim can you get results? last time I checked stealth outperformed spam by a lot
Seraphim
The bug of Crystaline being nerf to crystal bullets affecting it by proxy (same projectile for shards)
armor pen being inconsistent once again
probably now considering RtN and GoR were both buffed
and the balance got messed up
I’ll take a look
I could try to run the numbers. You may be right though. This is based off my experience, as well as hearing from many, many others about there being outliers where it is just better to spam, so I figured
actually probably best to not touch it yet considering Nanotech rework
I sure love how mobile discord broke a thing again and it's the star react specifically
you can react on mobile by doing it as if you were to react to a message for the first time
GoR buff (it’s boosts the stealth gen that it has for some reason)
altho probably wont work if you dont have reaction perms
Wait it's more than just stars
yep its all reactions
Rest in peace mobile discord user's voting abilities
My intention is not to kill spamming for rogue, but for it to exist as a second option. Since it's easier, it made sense to me that it should have a lower output. Though, I didn't know there was already a rogue rework in development
I think spamming is neat for occasional use
@grim tusk You mentioned that I should give an example. Since Gpscorpion gave one for the Seraphim, I decided to choose the pre-dog weapon Toxicant Twister and used it against DoG. I found that I got around 2:39 with spam, and 3:10 with stealth. I did it twice to make sure. For spam, I used Blunder Boost and the GoR, and for stealth, I used GoP, and Electrician's Glove. And then I used the Dark Matter Sheath and Abyssal Mirror for both as well. All of these accessories had menacing, and I didn't use rage or adrenaline.
I know you said that this would be too big of a change, but I figured I at least owed you an example for why I made my suggestion.
Toxicant Twister is reworked for SSO and it indeed is a balance monster and it gets worse due to being an OD weapon
also both GoP and Electrician’s glove are outclassed here
Balance monster? The... new one?
maybe not GoP but electrician’s glove is outclassed by Moonstone crown
both old and new
it's funny bc this is under tiercord times, but i imagine this is because it is prolly more offensive than tiercord builds
What does SSO and OD mean? Sorry ^^;
that too
Wow
Sunken Sea Overhaul
Old Duke
Electrician’s glove used to work well in the past, now not so much
utterly outclassed by RtN now
Rogue accessory building is a nightmare so don’t worry about it
gop isn’t outclassed at any point of the game lmao
it is tho
its viable until around DoG
then the opportunity cost hits like a truck
Me when I have to choose between hardmode accessory and the sponge
and its only usable til DoG cuz before Extorter was taking its place and that got gutted
same for Electrician’s glove which used to be way stronger
Pretty normal offensive accessory progression
also dw GoP is getting hit next patch
What's RtN btw?
and then again in rogue update (UseTimeFactor fuckin dying)
gotcha
Reaper tooth necklace
Thanks thanks
ignoring defensive accessories it’s never outclassed
due to UseTimeFactor and stealth ignoring its downside
its a double win for stealth
it’s straight better than every rogue offensive accessory other than emirror and nanotech
which again is why its being nerfed
and it only became third best rogue acc cuz everything else was nerfed but not GoP
Well, that's fine. I have another rogue suggestion that I'll submit in a couple of days
Thanks for all the feedback though
having more stealth based rogue would 100% be better, bro is spitting
Nah
Only for people who doesnt want to try different things
Spam is a nice thing to use sometimes
Rogue weapons shouldn't be better spammed than using their stealth strike variant. One is harder to get value out of than the other
But yes
Spam is a good thing
With spam some weapons forces you to be close
How so?
yeah, the spam can work and function but it shouldent take over the main function of the class, the function that it was built on
Usually rogue weapons have the same range whether spamming or using stealth strikes
Nvm
Is there an outlier weapon?
off the top of my head the crystaline has better range, theres some more out there but generally those are outliers
Crystaline has worse range when spammed?
yeah, i ment with stealth
im saying that generally stealth and non stealth have relative range but there are some outliers
That's what I figured
if calamity didn't already have some accessories intentionally geared towards spamming i would agree with this
but since it does it adds some actual nuance to what would otherwise be a range clone
I don't think there's anything wrong with having certain weapons that still perform well while being easier than other options
@wet ruin please read the suggestions document in pins/channel description
also i should probably mention that cryogen, brimmy, aquatic scourge, and any of the three mechs can be done in any order
cryogen being "first" is arbitrary
doing it last is also acceptable progression
I'm aware about the order but isn't it goofy that cryonic ore requires a cryonic pickaxe to mine?
So the earliest you can do it is after mech 2 if you want to reap the rewards
eh
i don't see a problem with it
killing cryogen already gives you access to all the boss drops and permafrost
it's still often worth doing before two mechs
i don't think this is
something you can make a suggestion about??
then again there have been suggestions about things that also fell under grey areas before that were allowed
regardless of validity this suggestion is more than 600 characters over the character limit
auric tier patreons get early access to certain stuff ingame
for example, doze was talking about in cst making a build with the dog changes planned for sso
Ok well not really something worth fighting for. Just assumed it was gated for some stupid fabsol reason but I guess that's the intention
they don't release the update cause it's not finished yet
why would they release an unfinished probably still super buggy version?
Isn't Cryonic gear the same tier with Titanium/Adamantite
It's 1 tier higher
That's why it need a tier 2 pickaxe to mine
It need Ada/Titan pickaxe?
Yeah and the pickaxe it yields is only ada tier
oh wait you were talking about the other sugg
You need an ada forge to smelt it into bars regardless
That's stupid
i think when elsi said "not something you can make a suggestion about" they meant the "post beta updates" one not the cryonic ore one
Well you could farm the slimes for the ore but again need ada forge
It's fine if the pickaxe made with cryo is same tier as the one with hallowed imo
But I'm not going to go to war about any of this and don't want to argue with people. Seemed like a silly oversight that never got fixed
Yeah
So you can go for Cryonic already
Yes if you have 2 mechs down you can use everything, however the pickaxe is worthless
Why worthless
You need titanium or adamantium to mine the ore. +180% power, why would you craft a cryonic one with also 180% power, does nothing extra
also a titanium pick is literally faster lmao
7 tool speed rather than 8
(you want lower numbers iirc)
wait no you don't
so a cryo pick is slightly faster
Ye, slighty faster
Like with Chlorophyte pickaxe
Vs. Pickaxe Axe
I mean it's instagrade
But like Cryonic tools are kinda ancient, I don't think they're gonna keep them when Cryonic get reworked
Likely just remnant of the past
The timing of the boss just makes things awkward to deal with. You can kill ravager to get scoria bars, then craft the pickaxe there to then mine the scoria in the abyss
That effectively bypasses golem (and also plantera)
Ye because, you skip progression to Ravager
That's what Calamity wants, non-linear progression
But were you to acquire the cryonic ore you can't do anything with it without the forge
Could still get the bars from ravager if somehow things ended up like that
You want Cryonic to be usable when you successfully skip to Ravager? Is that what you're saying
I think either it should be usable upon generation into the world (like every other ore) or the pickaxe should be able to mine chloro
It's the only ore you can't use upon killing the boss unless you did a series of other bosses (outside of crazy skips of course)
I find that odd but maybe it's just me
u do
Cryonic is the same tier as Ada/Titan, it shouldn't be able to mine Chrolo, and the Cryonic pickaxe power requirement is just kinda in an unfortunate situation right now
tool speed is measured in frames
so cryonic pick takes 8 frames to lower a tiles durability
so the cryo pick literally has no reason to use it at all
It's not intuitive to kill Cryogen as first HM boss then find out that you can't mine Cryonic
mhm
Same thing can be say to Chlorophyte Pickaxe, just old outdated design that is still there
so useful at the tier where your strong enough to hold youre own against the world
yeah chloro pick is
It has the exact same mining speed as the Pickaxe Axe with its only advantage being the +1 range.
As Chlorophyte is a highly contested resource and the Chlorophyte pickaxe cannot be used as an axe, it is usually not worth crafting this item.
hilarious
I think it only exists because the pickaxe axe has the tree cutting effect so it's an alternative if you don't want that
But yeah chloro is pretty bad in general
The set itself is almost never crafted in my games
It is an exception. You need hallowed pick to get chloro, then chloro doesn't have higher power
I’m kinda surprised my suggestion made it to voting
I'll just wait until the Cryonic rework to see what they'll do with the set tbh
its not like every bar needing a set of tools is even followed in calamity
auric doesnt have any tools
uelibloom only has a pickaxe and rod
i wasn't talking about your suggestion, i was talking about the one following it
anyways i think the cryonic one is an SRS now, unsure
cryonic ore one is dumb
but yeah its kinda weird he spawns the ore but then you cant mine it
chlorophyte
Always I think
Start of hardmode yeah
@wet ruin flagging the sugg just for the factual inaccuracy, as WoF generates chlorophyte ore but you cant mine it until all mechs have been defeated
funnily there was a suggestion to make wof generate cryonic ore as well but it got shot down for being too intensive to do with all the other hardmode worldgen changes or smthn
honestly though cryo itself should just become a post-mech2 boss or smthn himself because having his bag drops and his ore drops and perma's shop has always been a sore spot of overloading ice weapons onto the player
Ice purge eventually tm
it's so funny how we get three groups of ice weapons and none of them use cryo cores
meanwhile sand ele gets an entire goddamn weapon set using forbidden fragments
sand gun best
this is old calamity
brimmy DEFINITELY doesn't lock suevite considering you need it to kill her
im 90% desert scourge doesn't lock mining in the sunken sea anymore, just drops and giant clam spawns
this isn't relevant to the suggestion really
yeah
cog
actively said that
in ages past brimmy did lock suevite mining iirc
cog is using those as precedent for making deus not hard lock astral ore
Lots to be said about Deus, maybe
This would be both intuitive and consistent with how vanilla handles it, and if you've defeated Moon Lord or later bosses, Astrum Deus would be nothing to beat, so the lock makes no sense.
❓
the lock effectively seems to exist to stop you from mining astral without beating deus
not sure what's so hard to get about that
i know but this sentence is confusing
i don't understand what it's supposed to be saying
Mining power is generally flat, making it % seems problematic
Pickaxe power being “percent based” is truly one of the holdovers of all time
and baffling things
At least it has like
Crystyl crusher now 1150
1 stone block = 100% pick power in HP
Best pick in prehardmode = 100% pick power
I have no idea what the metric for axe or hammer is
True
@twilit plank this is mostly just a bunch of specific item suggestions in a trenchcoat; if you want improvements to rogue accessories you should be focusing on why, not how
regardless im pretty sure a bunch of these have already been reworked anyway
it's more so just trying to bring light to the fact that alot of early accessories get neglect
well, no, you give very specific explinations on what the upgrades should be, if it was that, that would be fine, but you dont explain why/how they are neglected and why that matters
Sand cloak won’t be rogue next update and Rotten Dogtooth will go into Vamp Talisman next update too
you just explain the upgrades you want and how they would work/be made
I'll rewrite my suggestion
Also adding upgrades to accessories isn’t solving the issue, it’s making it worse even, as rogue has too many accessories
ture
It would still conflict with future plans
which unfortunately is then all mushed into the nanotech
And yeah, Rogue accessory bloat
rogue accessory bloat whilst also not being bloated, due to certain accessories being clearly dominant over others
If certain accessories are too weak/strong then it’s a balance issue at that point
like you realize that is the reason accessory bloat is even a problem right
if rogue just had a ton of good, equally viable accessories, that isn't bloat
I feel a lot of rogue accessories are lost in the crowd, like scutters jewel
electrians glove shouldn't be apart of nano tech, I feel like if it had a post storm weaver upgrade it would be more fitting
there are too many so only the best are actually used and the rest are neglected by players and devs alike
because no one uses them
Eglove is likely to get reworked into a non-rogue accessory later yeah
i don't know how to word my frustrations with the accessories
Most true rogue sentence ever
electrians glove, moonstone crown, scutters jewel, rotten dog tooth, blunder booster, sand cloak, gloves of precision and recklessness
all these accessories I feel like should have reworks or just different upgrade paths
feather crown - moonstone crown is inherently a lazy upgrade
and it's too niche for use
but I don't know to word that way it should be changed
the rogue accessories are lost in a crowd and too easily overshadowed, and certain simple reworks to the way they are crafted, bought or presented could bring light and opportunity for use.
gif
Abysal mirror is post golem all the way to post DOG
yeah
that's an insane range for upgrade
rogue just needs 70% of its accessories axed
rouge class 💔
Moonstone Crown gif
even if theyre technically different in usage nobody sees them that way
Sand Cloak, Eglove, Feather/Moonstone Crown, and Corrosive Spine will all stop being rogue accessories next update/in future updates
Rotten Dogtooth + Raider's Talisman will combine with Vampiric Talisman next update
Blunder Booster will go into Nanotech eventually
A few things to note that aren't out yet
i don't think 80%, I believe they just need to have more than "stealth strike does this, regenerate stealth does that"
glove of precision, abyssal mirror, electricians glove, whatever, are all just damage increases to only stealth strikes. theres technically differences but in gameplay usage thats all they do
you dont need to have all of them
I don't even mind electrians glove staying as rogue, it just needs to have a controlled upgrade tree
Well I'm just restating what devs have said about it before
it suddenly stops at mythril and is then never elaborated on again
bloodstained/filthy gloves arent surviving the winter either
Not every upgrade tree needs to last forever
The mod would just be a grind hell if they all did
that's the same length as literally every other class emblem that is probably one of the least offensive
like silencing sheath, bloodstained/filthy glove, feather crown, mirage mirror. all in usage are just stealth damage increases and are extremely close to eachother in tiering
scutters jewel with a crystal shard upgrade would allow a small bridge between pre mech bosses and later upgrades, something so simple that allows the big bridge between no rogue weapons and suddenly 30 of them
and that's another problem almost in of its self
that is not a problem you dont need a new emblem upgrade every tier
what would they even do
+20% instead of 15
that's one of the issues
golem to dog is a large portion of the game, but there's no room for an upgrade in between
🤨 ?
Well there could be an upgrade when there's actual content but that doesn't really need to exist
I don't know how to explain it
You mean Blunder Booster?
i get what they mean i think
Idk I never use Dynamo Stem Cells
but its a whole different issue not really related
blunder booster too sure, but i was saying if you want another damage accessory, something like dynamo with a unique, generally useful effect is better than just trying to cram in "Emblem But Now It Does 16% Instead of 15%"
Accessory that does something
yeah
the issue with rogue accessories, is there's not a sense of spacing between upgrades
true i guess
with a bunch of them becoming all class and (hopefully) some of them dying that should probably help alleviate that issue
id rather think less things should upgrade instead of more
Silencing sheath as an example
Agreed
yeah
not really any reason to just throw in all of the bullshit prehardmode/early hardmode items into nanotech for example
I mean silencing sheath is post evil boss, and then suddenly post lunatic cultist
thats completely random spacing
the nefarious drunk princess:
Pre-boss accessory in nanotech 🔥
I knew about the rest but I didn’t know electricians’ glove was becoming all class
At least that's dying
add shackle
I agree
Me when my raiders talisman suddenly becomes the nanotech:
well
My pre boss accessory suddenly becoming post DOG
god please let mana cuff buffs be real i beg
There is talk about vampiric into nanotech
After it’s changed into a raider’s upgrade
Nanotech is the penultimate "everything wrong with rogue" accessory
Not confirmed though, I forget which dev said it in this channel but it was said here that it was being considered
imagine if shackle was just in the recipe for rempart of deities
nanotech takes whatever they had left, and smooshes it together
just chilling
Thank you pre-boss effect
it's so funny i still haven't played rogue once
I wish there was a recipe for combining 100 shackles into an ultrashackle
Have you really not??
That’s kind of hilarious
yeah
save urself
it's cause of shit like this i just never bothered getting into the class
the same way ive played every class but spy in tf2 it's like
okay sure i could play the more complex class to do worse damage and spend more time thinking about every little decision
Shacklemail armour 🔥
or i could not do that 
rogues accesories feel like you are wandering through a forest, except all you see are abysal mirrors and gloves
Because that's all you get
I liked the boosters when I played rogue
forest of gloves and mirrors.,.,.,.
House of mirrors
Feather crown I never felt like using
rogue in a nutshell
Good
I liked silencing sheathe
feather crown is a top 5 useless accessory rn
Feather crown is so bad
have they still not switched the feathers to aerialite armor feathers
Could've just had homing like the armor but no
dont worry they added a 4x velocity multiplier!!!!!!!!!
makes them wildly inconsistent in actually damaging things
it's so funny that rusty medallion got homing before feather crown
mirage mirror turning into abysal mirror, just combine the stuff you get from the abyss 🔥
we ALL are stacking feather crown with moonstone 🔥
We did it patrick, we saved the accessory
yea turns out it doesnt matter if it does 15 or 25 or 100 damage
if they never hit they never hit
Feather Crown is a sleeper agent for Thanatos
im pretty sure boulder statue is a sleeper agent for thanatos at this point
Most useful abysal mirror change
mmm yes
what about yharim crystal
"We have to add sea prisims to shit to make them more important" update
fuck last prism 3
I’m starting a vanilla terraria playthrough with some friends this Thursday, one of which has never played it before (point of the run to show them the game)
While calamity is kind of lacking in ranger accessories I remembered all the cool ranger accessories I get access to in vanilla, especially pre hard mode 😀😀😀
wrong place
LOL
Some would say 1.5.1 was the very first part of SSO
im still not over magic quiver
i really want yharim crystal to be more unique
but
how the fuck did red make such a dogshit accessory
what does it even do
can we get ordinary quiver
Calamity is adding more accessories for rangers in SSO right
HOLY
absolutely
I think the uh acid rain one is getting changed to be someone
"what if we added spectre bars to make this crafting tree make less sense"
THIS IS ONLY ITEMS THAT START WITH A
that
which makes it worse than literally every generic damage up in the game 👍
Certainly wasn't lying
literally the only thing about it that helps bows is its velocity increase
Oh my god is it seriously only bows
YES
bruh
calamity made it all ranged right
IT'S WORSE THAN FUCKING AVENGER EMBLEM
Mollusk Husks too btw
I literally thought it was all ranged in vanilla too what
no lmao
unless you count elemental quiver i guess
buh
the doubled arrow velocity is obviously the main effect lmao
you wanna know what calamity does
oh huh
i mean yeah but honestly i dont even know what bows it would be good on like ranger weapons are already so good
calamity actually nerfs it 
This definitely changed glove of recklessness forever
doesnt give it a buff?
in return?
so we can have the quiver be an upgrade line with molten quiver
why
it already is dogcrap
Stalker’s
stealth gen on gor 😭
stalker quiver yeah
why the need to nerf it further
game design
putrid scent upgrade 🔥
Both sniper scope and quiver’s upgrades have nerfed damage so that putrid scent upgrade does something in singler player, I believe
i mean conceptually i understand wanting to incentivize getting the upgrades for the item but like
bruh why does every PS upgrade in vanilla forget that 5% crit chance exists
did anyone even test it before doing that
Am I tripping or does that say "changed glove of precision to glove of precision
they just changed Of to of
the O is no longer capitalized
thats just getting the grammer right
I should suggest an all class defensive accessory upgrade to putrid scent like Hero’s Shield is again because putrid scent feels rather mediocre but maybe the 5 crit is really good actually
I mean it’s conceptually cool in multiplayer so
5 dmg 5 crit is fine
Is it 5 damage or 5 crit
what is it with calamity devs and the rogue class getting buffs/nerfs in variables of 1% and 3%
its both
it's the okayest accessory of all time
perfectly stated
like what
Rogue history is a trip
I like the utility hero’s shield has in multiplayer and I have suggested an upgrade to it a few times and I most likely will again
@grim tusk 
so we went from +3% to +1% to -2%
Don't look at Malachite's change history
I'm going to look
I'm making glove of precision give 4% projectile velocity
maybe with the ravager rework 
That’s what I’m hoping
can you make it give 3% fishing power too
Would be a really good spot for it
Ok!
rogue is quite the volatile class, especially with acessories and stealth magnifying it
what the actual f--k is that changelog
the more its changed the more volatile it gets
Rogue rebalance save us all
so much of it is just extremely tiny damage changes
changes more than the wind
Rogue 2 damage nerfs vs just capping the goddamn projectiles
but honest, is 1% that meta breaking
what the actual hell
why did it do this
meanwhile a not so big buff making Malachite broken til DoG
this thing used to SCALE????
Legendary weapons
f*bsol
borderlands
garbage mechanic imo
Yes
no you dont understand funny borderlands reference means this is good actually
making a weapon drop from every enemy with an absurd drop rate isnt "balance"
Oh my god that one
seems like nano flare was not allowed 125
its just bulls--t
I was trying to find it but forgot what it was on
wdym you dont want to kill boss 100 billion million times for okayest item in the game
and was condemned back to 120
somebodyyy only tested it on cultist
:walt:
PBG and Cultist
I love my double damage malachite
fabsolian design
Marksman bow getting a buff because somebody 100% only tested the convert on golem only
thank goodness that got booted a long time ago
i dont know a soul who uses that thing
I found another
now Malachite is in a still bad spot due to people feeling its a must have due to lack of homing options
bad narrow view testing system has problems yada yada
this one is fair though
20-25 second cool down is actually a big increase.
ink bomb is getting reworked (im not responsible for it)
i remember when you could yeet yourself into Destoryer and blow it the fuck up
she did
EoL rogue drop coming in (no clue)
yes
please
cant wait
Post-Golem rogue with it's 3 weapons
that girl drops NOTHING for Calamity
i think it would be cool if reworked rogue just didnt have homing weapons
same with QS
they could make marksman bow do integer limit damage and it still would not get me to use it
See: Dynamic Pursuer when it was bugged
lo
no one fucking used it
when?
Nobody should use it anyway
despite dealing infinite dmg if the projectile lingered long enough (and lagged the game to hell)
thing barely works now
Because it’s Dynamic Pursuer
also dynamic pursuer breaks abom in dlc in fucking half
I remember when Eldritch soul gave 15% rogue damage
and is nearly useless against regular cal bosses
bc the random property where it starts dealing way more damage than normal activates on only stationary targets
did someone else nerf it?
i remember it being strong as hell after I made the stealth not dogshit and buggy
what do you mean
boomerang would stand still sometimes and then start firing lasers every time faster
yeah i agree
i dont know a soul who hasnt used this weapon other than as a meme
and that exponentially made it do big damage
and lag the game to a crawl
it prob made even the best PCs cry for mercy
i can see what I can come up with for her
ohhhh i wanna hear it
QS now readds bouncy spiky ball 
post lunatic cultist rogue with it's 2 weapons
Pumkin Moon is tbd between 2 picks
Frost moon has an idea iirc
EoL is decided
Star of destruction my beloved (please don't nerf it)
reworked
already teased iirc
or in Patreon at least
is it a good rework :3
It’s public yes
I haven't seen it
I’d send it but this is the suggestion channel
dms?
Sure
DM me, i am dying to know
Actually I’ll just post it in spoiler talk because they aren’t talking about anything important there
okie dokie
it still does this it just lags less
wait wydm it stays still?
pretty sure i fixed that years ago
no its when it randomly decides to bounce on the same target continuously and deal 5x dps
because when it "bounces" to targets that arent the original target its 50x slower for some reason
thats intended for when there is nothing nearby (except the x5 dps)
huh did it bug out again?
imma take a look when i can
thanks
unfortunately now it isn't good even on pbg🥀
being a drop from a boss and being bad at killing this said boss must be humiliating
@versed badge thats an exclamation mark. Looks quite interesting still
specific item suggestion, and also what
specific item suggestion ayup
solve vanilla problems part 30
i would be lying if i said this didn't annoy me but i also don't think it's something calamity should change
the solution is calamity making it infinite
🥀
i think they stack still
what about with enchanted pearl
i forgot that accessory existed
this isnt even an issue
woe is me... its 4 minutes instead of 8 😱
i have to press the button twice and they aren't synced!
the effect is strong enough anyways which is why its 4 minutes
it used to be 3 but its 4 to sync up with the other fishing potions, it shouldn't be 8
if you have an active buff and hit quick buff does it consume another potion?
Uhm okay .. it would be way more practical if adjusted but okay
no
which is why i said its unsynced
i disagree. unless the cost is doubled then i don't really see a point. its a fine duration as is
cost doesn't matter tho
i have never crafted a fishing potion i just grind deser scourge
Same
resource checks should still be a resource check yes? you still have a limited amount
also that kinda sounds like a problem with ds and not crate potions being 4 minutes
actually yea that directly is a problem with ds dropping fishing potions
so ds shouldnt drop it to begin with
Well 4 minutes is really short for a Task like fishing that often takes very long for desired items
eh? a majority of desired items arent crates i dont thijk
some are but i think most aren't
isnt the chance increase like +50% now
if yes then 4 mins is fine
For example hydrothermal crate holds reaper tooth .. even with high fishing pwr, crate potion and acc support it usually takes 1hr+ to get the teeth for omega blue if the mats are aquired by fishing
i uh... dont know how to tell this to you but getting the teeth directly is like 10 minutes max most of the time
directly as in diving in
the teeth are likely that low of a chance to incentivize you to go in and rip them off directly
I m soley saying that the crate pot duration is quite low
4 minutes is about average length for a potion tbf
actually this gives me a thought
i disagree
4 minutes for a crate potion is fine
unless you're grinding crates you'll only need like 2-3 max to get what you want
most items are like this
potions too do not require much time
i usually fish for like a full fishing potion for potion fish and get around 50-60 with alluring bait
rip them off directly is certainly a way to describe that
Sounds pretty cool!
Also, the two sides of this community 
(Speaking of, I think the furniture items could be analogous to the red and black versions of master/rev mode relics (if they aren't that already
) and vanity items/pets could be similar to the master mode pets from Vanities)
that's just infernum relics
Oh, okay
i mean no
ones asking for it to not bully you when you stop and ones asking to make there be an actual reason to play it
Cog out here spamming the good suggestions
Agreed
cog has what most cal players some people lack; cognitive abilities
Hence the name
hot take time
i could have sworn there was already a suggestion like this
oh there it was
#suggestions-voting message
i like the murasama but i don't think it being an mgrr is core to its identity
shut up
@drowsy plank
wtf
was that
easy shutdown, just have someone else randomly barge into the convo with the most confusing spam post yet
i didnt even see all of it
i only recall the first image being of mrbeast's... instagram page?
mr breast
obviously we rename murasama to red buster 
🔥
Red Muramasa
Make murasama yellow
Make it statis' sword, found in the distortion
While I love that it’s the iconic sword and renaming it feels a bit wrong…
If it was a less blatant reference it could actually be added into the lore officially
i was actually thinking about adding that into my sugg
How would they explain random post dog sword veing in draedons lava chests
Draedon made it and perhaps it’s set to unlock on Draedon’s command
Upon seeing you beat the Devourer he deems letting you use it a good idea for his studies
Something like that
I dunno, I’m not a writer
A blade completely inundated with my surroundings during the time of its creation. It was tempered by the fires which are fueled by spirits, and formed in the magma I draw into my laboratories. Its cutting edge, unparalleled, though its reach is limited making general usage questionable. I would consider it my very first foray into work for the sake of craftsmanship and art. If I was born synthetically, any creation which leads one to question whether I was, is a creation I may be proud of. It shows that I can after all, be graced by a muse.
i actually dig this a lot
the idea of a sword made from azafurian lava and souls sounds genuinely cool
Phaseslayer is being removed and it's a beta Murasama iirc, Murasama could very easily just steal that name
I think the fact almost none of the Calamity furniture sets have toilets is really dumb actually but I do not know how to phrase “add more toilets please” without it sounding like a joke suggestion
"Giving furniture sets toilets is a very... unique decision on the part of Re-Logic. Nevertheless, every vanilla furniture set has them, even when it would be absolutely awful to have a toilet made from it (as is the case with cactus and honey). It is inconsistent for Calamity not to follow this trend, and the only other way to resolve the inconsistency is for Calamity to remove vanilla items, which obviously isn't going to happen. For this reason I suggest adding toilets for Calamity furniture sets."
istg im gonna make a gif that's just a part of the robot hell song but the caption is spriter hell instead
I know the mod is going for a more serious tone than the base game but stuff like this feels like it’s trying too hard
Yeah that’s good
Can I use that as a baseline for my suggestion
You can just copy and paste or whatever if you want, I don't mind somebody plagarizing what I say about video game toilets
Thank you
👍
There are literally no Calamity original toilets between Wulfrum toilet and Auric toilet
calamity's existing furniture sets are missing more important furniture parts than toilets and it is entirely because nobody wants to make the sprites for them lmao
LOL
I'm going to get you kicked out of the calamity mod discord for academic dishonesty in suggestion-posting
The latter uses chairs in its crafting recipe due to toilets not existing
honestly if rethemed to be similar to the old phaseslayer, it'd work
hell, the phaseslayer's technically a reference to doom, but it works out because its not a direct one-to-one reference, plus it references a vanilla line too
i hope its not american simulator 9000 if it does get rethemed because id rather not spend $100,000 for an ambulance ride because i tried to use phaseslayer for two minutes and got spontaneous arthritis
it obviously wouldnt be
i made those potions last 8 minutes some many months ago when i added drink particles to them
@drowsy plank hii
this does not include vanilla potions however
💥
oh my god mod notifs is offline
it didnt save that
thank god i had it saved in notepad++
oops
there
am I losing my mind or was this not posted earlier by cog
i deleted it because altix said they did it and then said they didnt do it for vanilla potions which was the main focus of the suggestion so i deleted it and then had to repost it
oh guhhh
what the heck is repoert

fine suggestion, could be written better though imo
@maiden iris i refuse to believe there are not mods on the workshop already that do this
furthermore, if this is for multiplayer, there are definitely dedicated multiplayer mods that do this, or just stop respawning entirely, since this is irrelevant for singleplayer
I have tried a bunch of top rated custom respawn ones and they just don't work properly
They can't tell when a calamity boss dies/leaves
If you could point me in the right direction to one that would work that would be great lmao tried a few of the top ones
There was a mod that does "X" amount of deaths per boss, which worked, but again when the boss died/leave you'd stay dead unless you relogged
weird
since calamity already changes the default respawn times i personally don't see an issue with this suggestion
it's just suggesting the option to push said change to the opposite extreme
Talked to one of the devs in DMs and apparently the 60 check was just an arbitrary number they did, so I see no issue with it if it was originally just random lmao
We just like the added difficulty is all for multiplier with max times, and now we want basically 1 death per run haha just a lil more fun
4 trillion years
not that i would know if that might break something for some reason
make the cap be the amount of time between the death and silksong release
chill out i literally just started evaluating infinite sums how am i supposed to figure out that
💔
Soo errrr under 2 months right? cope cope cope
I wish I knew how
voice acting.
Draedon has a canon va already tho
he does?
Gianni, voice of Gabriel from Ultrakill and Sebastian Solace from Pressure.
Among other things
is this real? where can i check this out?
Well I decided to do something different today, and it was fun to make!
This was a new way of editing I'm going to try out to see how it goes. anyway thank you for watching, and have a good day!
Credits:
original teaser (at the end of this):
https://www.youtube.com/watch?v=UKX7dTRmcAU
Ending clip (in the intro of this):
https://www.youtube.co...
Oh lol
Ignore mine, that one is better
holy smokes! thats absolutley MAGNIFICENT!
EXACTLY
Thats an excellent va.
We’ve also been discussing voice hc’s in spoiler talk
Well yeah gianni is gabriel ultrakill
either way, i'm like 63 percent sure the sugg is improperly formatted
Gianni is a great VA
ive never actually played or seen anythin on ultrakill
Wait when did draedon have a superiority complex
Yeah his ass does not have any superiority complex like what
yeah that was the other thing i purposely neglected to say
thats what i gathered from his dialogue, or have i misread the intentions?
Draedon is just robot who likes science
He’s just very analytical
striving to constantly research and develop
The guy accepts our dumb as fuck name for miracle matter despite how dumb it is
And is fed up with the dumbass names we give shit.
he kinda chil ngl
Yeah, for science.
Yeah its built into the guys code to always want to pearn and to always science
90% sure this was also about voice acting
and doesntg tolerate failure
No?
it was yeah
honestly im just going to flag the suggestion
it's not happening
Without any morality to decide on if they should or shouldnt do somethinf
i got the impression that hes not impressed if we die in his fight
p sure deaths are non-canon
^
Yeah, cause he made his machines to be strong. And what cog said
my apologies for the suggestion. i only just joined the server
I'd say that you could add it to the document but let's be real the people who need to see it, aren't reading it
it's fine, but i should prolly uh
@hollow shell can we get voice acting added to the don't document; devs have gone on record like three times saying it's not going to happen because it's too expensive, and it's been suggested many times
peak?
I’ve never posted in suggestions posting cause i know my ideas are dumb as shit.
my ideas are always peak 
teto for solyn
who
Give crabulon a va (its just mushrooms and electrical signals being converted to noise)
who is solyn
Wotg npc
i see
wotg
Teto for yharim
wrath of the gods i believe, isnt that an expansion?
neru for yharon
i still havent played wotg lol
Wotg is a non official addon made by some ex devs iirc
i probably won't ever if I'm being realistic
i'll play it eventually™
unless it becomes functional in multiplayer then my friend will probably drag me into a playthrough with him
sorry, im new to calamity, so im still not adversed well in the lore and history
Mine aren’t lmao
Ill play it once my pc stops being a low end pc from half a decade ago
Only the base mod is canon
Addons may have their own lore but its not canon to calamitys lore
my ideas are better than everyone else's. consider:
so true elsi
add 1 muon to each of elsi's atoms
how would that even work
oooh! idea. make the gemstaffs combinable, and have different effects. with the hud/toggle similar to the grand design!
more early/miid prehardmide progression
sis
the primary purpose of a suggestion should be to solve a problem
Specific item suggestions arent allowed
hey sis whats up
nothing much sis
Theres a doc with what you can and cant do for suggestions
oh... erm... a setting that automatically uses rage/adreneline when in boss fights?
You can just bind them to a consistently used button for the same effect
feel like that would largely go underused regardless
consider: mouse 1
wouldnt that override the weapon action?
Nope
oh. so i can have mustiple bindings to the same action? without them canceling eachother out?
it would be peak
usually
I'd like to see someone nohit a boss with that actually
^
Rage and adrenaline dont turn off any actions so yeah
You can just set them to any button afaik
i didnt know this 😮
you should experiment around the mod to get an idea of what is lacking
would this even change anything considering you can disable rippers and just not have a hook or rod/normality relocator in your inventory
@fleet grotto - Your suggestion has received an updated status!
[Make the Evil Smasher more convenient to use]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
???
EVERYTHING
including movement
Wait it is?
I mean it kind of sucks anyways but still, is it getting replaced by something?
Most people lack* 
Agreed 
Also, imagine renaming it to Graydron 
yes
phaseslayer will be reborn into something that wont literally give u wrist pain
left with left click
right with right click
or left with right click and right with left click if you want
carpal tunnel simulator 2025
yes
just you won't be able to use one of your up/down keys
bc you also have to bind jump
you wouldn't be able to use frog leg either realistically
dang your mobility would suck
autojump would make it really hard to run normally, on whichever key you bound jump and a movement key
wings would be more manageable bc you can unequip and requip them to lose all your flight time
bohb would also be viable i think
they gave one melee speed and one big bulk
Oh nice
actually
this is the explanation in vanilla
ayo?
there's 3 non-summoner classes and 4 dd2 sets so they just made one tank melee one glass melee
and we made the glass melee one rogue because uhm tank melee makes sense
monk also does clock rogue very well
i do think monk does fit rogue more then melee
holy shit it finally happened
monk fits focus more
shinobi fits stealth more
both kind of work i think
at least better than stuff like mirage mirror which is like
unworkable with focus rogue
simply turn it into this thing
focus lens or zoom lens or scope lens or whatever the hell pokemon calls it
i was wondering when someone was gonna show this
i mean every monk weapon in DD2 is a melee weapon with an alt fire chi blasts
so it makes a lot of sense
@past viper Duke already drops two melee weapons tho
Thats a fair point
I guess i just kinda hated using it to farm a singular solar eclipse in my current yoyo playthrough
Tbh it'd be much better if more yoyos just got unique functionality
I agree with that
does calamity have any other vanilla weapons that it tier shifts
Some shoot projectiles haha
Then the EoC and Kraken can be proper sidegrades
Thats about it
Zenith
bc frankly I don't think this is something calamity should have to solve
hallowed
Hardmode ore weapons
Don’t think either of those are really equivalent to this
@serene tendon i just believe that having sidegrades that are functionally pretty much equivalent is really boring
yeah, those are more the result of progression reworks than directly changing a spot in progression, and also zenith is special
idk
yea they arent, but theyre technically tier shifts
And the fact that the kraken is water themed and looks like a duke fishron weapon just aaaa, its vanillas fault for not making it dukes weapon
cant think of anything else tho
Again, three weapons for one class from one boss is absurd
Yeah, but tier shifting the Kraken doesn't fix the underlying issue that vanilla yoyos are boring. Calamity has fun, unique yoyos, so it's not out of the question at all for it to improve vanilla ones to be fun. The point of them staying as sidegrades is for them not to be functionally equivalent
I just didnt want to post another "rework X" suggestion, since theres tons of those
calamity does rework a number of vanilla weapons, i know that
And Chlorophyte armor
true
yeah, that is true, well ill just put it out there, but i can definitely see the counter arguements
the main ones i can think of off the top of my head are the lightsabers and hardmode ore weapons
I'm sure there are more
“Reworks”
they're mostly just on hit effects
Its atleast like one line of code...
oh yeah and flails as a whole
wait, 2, because of the tool tip
like "when you hit an enemy you get this buff or the enemy gets this debuff or you ignore defense" or whatever
And those are dead next update anyway
the vanilla weapon changes?
Theres tons on the wiki page, but most of them really just boil down to something like an on hit effect
dont leave me gps i fear checking in #calamity-update-talk 💔
will excalibur be buffed
considering it is a direct downgrade to something else and also worse than vanilla
The vanilla ore sword onhit effects yes
are other stuff like phaseblades ignoring defense also dying
Haven’t heard that but I wouldn’t be surprised
i see ty
Ask some dev
I've never really been a fan of the random vanilla weapon reworks anyways
they always felt out of place and highly forced
A lot of vanilla weapons (mainly the HM ore ones) are kinda pointless tho
So it makes sense to give them some unique identity
but yeah, it does feel a bit forced in many cases
since i suppose, it is
i would rather they just be buffed enough to serve as okay stepping-stones to better weapons
instead of giving them random effects that don't really make sense and sort of try to relegate them into being some sort of like... support weapon when they're not meant for that to begin with
i think what palladium tries perhaps is fine, making their effects similar to their respective armor sets
an idea could be to make them synergize specifically with their armor sets, e.g. titanium weapons spawn more titanium shards on hit or something like that
that would be acceptable but hard to balance
potentially yeah
are items suggesting to remove an item allowed?
ah yes items to remove an item
what is the item that you despise
but yea suggestions to removie items are fine
as long as u have adequate reasoning ofc
idontdespise it but
glimmering gemfish
i always suck at making reasoning
I kinda wanna make a stupid suggestion.
Well, I think it’s stupid anyway
I have low self esteem lmao
like the essence ones are literally useless due to crates having essences iirc
i would argue that they have no reason to exist, mainly because calamity already adds crawlers and reworks how gem spawning works
Mine was more vanilla's huge amount of ways to get gems now
Gem trees, shimmer gem critters, and geodes
oh right geodes are a vanilla thing not a calamity thing
Not as much as I thought but they're a lot easier to do than get a rare fish with little drops
but yeah there's a lot of ways to get gems so a fishing method is just unnecessary and kind of weird