#suggestions-discussion
1 messages · Page 367 of 1
the main problem was just that there were a lot of other good suggestions that time
"increases minion knockback" Just say nothing bro
:3
GREAT IDEA IM REWRITING IT
"crystal assassin should buff minion knockback, as this is a niche no armor set fills"
This is why I need to game my suggestion timing so that it has no competition
so true
Can't just be posting suggs all willy nilly
If there weren't two other 100+ vote suggestions it wouldve passed 😭
gotta wait until immediately after someone posts some stupid shit like "make enchanted sword a shadowspec weapon"
🔥 🔥
Could this actually be secretly peak
no
Okay sorry
lol no
My fault for having a vision gang
yeah
💔
the vision was closer to a sleep deprived hallucination
This is true...
Isn't this spooky's whole thijg
this is bordering on exclam since its related to whips but since it aint whips specifically it is passable
i mean, I'm not basing this off anything from future updates
i barely know anything about whip rebalancing other than that the whips will have flat tag damage again
just "what if crystal assassin was balanced for summoner"
why am i colorful
huh
thanks discord ui
i hit you with the gay beam
you'll soon find the other colors
because i hit you with the beam
i was gay prior
you're gay²
what does this mean
gay²
is negative gay just straight or is it something else
No straight is gay*0
ah i see
Negative gay is just gay with a different flavour
toxic yaoi/yuri
i prefer wholesome gay...
Statis and braelor
i dont think im bisexual
Forklift
@austere cave i think that's a bit too specific + master exclusive ai is dying soon
also you haven't really given a reasoning for why it should be changed
Well, The supreme brothers have few attacks, in this one the player is challenged, it is not impossible to evade the attacks as suggested That's why I put defense reduction on them, a good weapon that does high DPS could even make the phases end as soon as they start
And also I assumed that the battle against S-cal is more of a test for the player than a battle to defeat no matter what, based on the fact that when you replay the battle against S-cal When you beat her she tells you that She had a good battle against the player, granting her victory and telling her that she will possibly face enemies more powerful than her.
And also because I'm fascinated by the phase against S-catastrophe and S-Cataclysm, especially because always, ALWAYS when I get to the phase, the lyrics of stained, brutal calamity begin, The part that says:
Signs of self disappointment start infiltrating (these putrid emotions begin to take control)
Symptoms of paranoia begin invading (such petty emotions have sabotaged your soul)
Your mental fortitude is fading
Losing trust, ending friendship, and rage escalating
And thats why
Suggestions should be used to present a problem with the mod, not something specific you want in the mod
A problem on the mod Wouldn't that be a bug?
No
As in "scal's brothers don't do enough in master death" with reasoning to support that
Not a full rework and ai for them
I didn't understand
I have the perfect answer to give a reason for my suggestion.
that is very much not enough reasoning, and your suggestion is still a full rework which is specifically not allowed
But tell me, wouldn't it be great if the battle became more aggressive?
so make a suggestion about that that doesn't go into detail for a specific way to rework the bosses
I can't, it's the least I can suggest to give more flavor to the fight against The Brothers
It's the same in master and death mode, it's not like things in that mode tickle the player
Personally I would like more extra and different behaviors in master and death, or for Malice to return for more challenges
Or how difficult is it to do a rework like my suggestion?
not difficult
however, we don't take community suggestions that are that specific
Not even enough to think about modifying small things by taking a few things from the suggestions? 😦
Whats the smallest suggestion that has got through to devs and gotten implemented
icicle arrow flip
Oh lol
(i don't know what's objectively smallest but that one is fucking tiny LMAO)
Theres ice bullets in vanilla or calamity?
Either that or Eye of Desolation flip
Hailstorm Bullets are Hardmode bullets that are sold by the Archmage for 80 each after defeating all three minibosses in the Frost Moon event. The bullets pierce once and drastically slow down when fired, quickly becoming stationary before vanishing. On hit, the bullets inflict the Frostbite debuff,
Also does anyone else just not like Eye of Desolation's new tooltip
Oh, no wonder I hadn't seen them, they are post-frostmoon
I never do those events until i need the fuels
Suggestions about future content isn't allowed
Its not ingame yet so not allowed
That does not make senseeeeee
It does imo
the reason is that you should wait to try out something for yourself instead of making suggestions about something you don't actually understand
What i need to understand?
like
I just wanted to suggest some sort of general armor for the Draedon arsenal
And that they continue following the current tiers they have
Armour is already planned for each tier they dont need ideas
if the devs say that they're making a change, you shouldn't instantly say "that's bad" and suggest to revert it because it might turn out to not be bad after all
Theres gonna be a full draedon set as final tier?
that's mainly what the future content rule is about
I didnt Say "thats bad"...
Theres gonna be multiple tiers of arsenal gear and an exo mech armour tier
Each tier receiving a general stats armor or like the helmets effects?
Theres a doc in the pins of #calamity-update-talk that will prob contain more info then i do
(at this point this convo would be better suited for #calamity-update-talk
It's like if I made a suggestion saying "Readd Skeletron Prime's second head in death mode". That's future content
They removed Skeletron Prime's second head?!
It's future content because it is being removed
yeah all master ai changes are being removed
Let me Guess... Was fabsol idea those changes?
|<uking fabsol ruining the fun
in the future master will be just stats, and rev will be just ai
I've heard otherwise
Well, at least we gonna get future changes on ai too?
I mean... It changes a lot the battles
Well, all the changes to death mode.
death will essentially only be the combination of master stats and rev ai
master exclusive ai? no
(all as in. not the fucked changes)
for a bit of clarification, some changes might be kept for death, but a lot of them will be gone
|| |=v©|< ur ππ07h3r fabsol||
what's the reason in saying this
Because of fabsol many things will be eliminated 😦
At least for me they were funny, but I still say that.
nnno i don't think so
I'm referring to the changes that fabsol made, things like the AI of the master+death
but now devs have more freedom to add/rework things
I know, but I got used to the unmentionable thing, it's going to be a bit difficult for me to adapt to the new changes
Bring back the donors \ :v/
The donor gear was removed cause the donors wanted them gone
Aw man, they used the gems to destroy the gems
gems
Gems = Donnors
Donnors removed donnors
Donor on donor fight
just gonna delete that one bc i dont know how that could even be saved atp lol
🤯
Atp?
at this point
But tell me, didn't that sound like a good idea?
no
Why no
im not even sure it made sense, you said you get both brothers to 1% HP and then something triggered at 10% HP which like
how would it trigger at 10% if you already had to get both to 1%
and this was before the heal mind you
regardless of all of that, all your changes seemed to do were unnecessarily extend that section of the fight by bloating stats for no discernable reason
oh yeah, i forgot to write the healing of the 1st sb before entering the phase 3, my bad
Maybe i'm gonna rewrite for better Understanding
Even I'm getting confused now that I'm rereading it again.
your changes just bloat damage to the point that one of the brothers would have 3*1.5*5 = 22.5 damage
so their projectiles would be dealing 18,900 damage
what is the point of this
how the fuck does one shotting the player and forcing them to fight the same two enemies 3 times make the fight better
legitimately i do not understand
But I didn't say it's un-dodgable, in fact, that's why the brothers' defenses drop so much, at the cost of doing more damage they receive more damage
they already deal 840 damage on death master after the first multiplier they are already oneshotting almost any player what is fun about getting oneshot
And about "phase 5", I don't think anyone would kill a brother first to anger the other, I mean, even in vanilla calamity killing both at the same time makes them not respawn
Base damage or damage to a full equiped player?
Oh
if you were going full defense maybe you could survive one attack
My suggestion was to make the fight more aggressive, as I said, at the cost of them doing a lot more damage they would receive more damage, to the point where even as soon as they enter a new phase they go through the following phase
this still doesnt explain how this improves brothers at all. they already have an enrage when one dies, your changes just extended the phase to last 3 times as long and oneshot you after the original section already in the game. again, what is fun or enjoyable about this stat bloat?
Also, from what I see, I left room for multiplying the damage, that was not my idea.
My idea was not to make them so damaging, it was first one with triple offense and less defense, lowering to 1.5 of their base stats
I had the idea, but I didn't know how to write it for better understanding.
I'm going to restructure it
And by the way, whose idea was it to cooldown the dodging items?
the people who actually do balancing for the mod
a build that lets you ignore all damage like 66% of the time based on rng is stupid
Wait dodge chance stacked
i mean considering all those empress builds running hallow+brain+ninja belt
would be pretty weird if they didnt
i mean i dont really 100% remember the technical side of things but i think they did
tbf tho i think it was more like three distinct rolls so like
hallow > belt > brain
and then cal also had abyss mirror and stuff
so it got a bit silly
Oh lmao
Its not stupid, it's a good build
no it's stupid
you shouldnt have a chance to just completely invalidate the game
it's the same reason defense damage exists to stop facetanking
to force you to actually interact with the game systems
Thats sound more like a "i hate how others play"...
It use more acces slots
just putting your prayers into hoping you dont land your 1/5 missing chances if you get hit by dog head that you dont just die instantly because you had no defenses to spec
or damage
my point exactly
survival based on rng is definitely stupid
there are definitely enough accessories you can use to dodge/reflect to get the 1/6 chance to practically always activate
Cooldoown general

Gambling

new nohit difficulty where you have a 10% chance to dodge every attack but you have to nohit every boss twice in a row
I don't know if this would be a bug or simply an exploit but you can be mostly immune to Providence's cocoon stars in revengeance expert or lower by being in the center of her while they are fired, the heling stars will all hit you and heal you for tons
i would not see a meaningful difference between those two for the sake of reporting as both would go in #1052323733961977947
What the fuck are yall yapping about
@celest olive - Your suggestion has received an updated status!
[The Vivid Clarity and Cosmic Immaterializer are in need of visual touchups]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@teal yarrow - Your suggestion has received an updated status!
[PLEASE make rover drives craftable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@formal arrow - Your suggestion has received an updated status!
[More vegetation for the Astral Infection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@idle dagger - Your suggestion has received an updated status!
[Change Bloody Worm Tooth to an all class accessory]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Yo let’s go?
@round wing - Your suggestion has received an updated status!
[Weapons with Right Clicks should not be able to interact with items]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Buff Arcane and Quick Reforges]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
nothing ever happens
word?
yet another rover drive craftable suggestion
oh crap this is the thing I made before I found out that they're (spoiler) ||getting resprited and maybe reworked||
(please don't execute me for putting spoilers in a non #calamity-update-talk channel i hid it and put (spoiler) around it)
it's been a known thing for a while now
it's not illegal to put such miniscule things outside of spoiler channel
a year and a half ago
Oh sad no arcane buff
wuh
@celest olive - Your suggestion has received an updated status!
[The Vivid Clarity and Cosmic Immaterializer are in need of visual touchups]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
client side visual bug i assume
Give Polterghast a debuff to replace Moon Bite
Why does it have moon bite
It sure does bite
what does moon bite even do
No lfiesteal
Which. Sure i can get behind that. strange for potterghast maybe
But Moon Bite
oddly specific debuff
Idk
Not really.
Actually it has occurred to me idk what moon bite does
b
I support this
Lifesteal the most useless mechanic oat ❤️
very common mobile client side bug recently
nightwither should just do this
then remove nightwither from every other pointless source that inflicts it
like why is empress of light inflicting it
moon lord
because Nightwither is Daybroken alt
too bad this is not vanilla
Pretty sure it’s not gonna be an alt or whatever next update anyway
EoL will stop inflicting nightwither and it’s gonna become the luminite weapon cold debuff
Luminite?
I thought it was going to be hardmode debuff
oh ye it'll be Moon Lord/Luminite themed
still Daybroken alt tho
that's not changing
Daybroken/Nightwither and then we go Holy Flames/Voidfrost
yeah nightwither is already gone from a lot of the weird sources it had
And tastes like the aftertaste of artificial sweeteners
why you keep talking about this
wait neither is daybroken
Calamity bosses inflict daybroken?
nah
inflicted by your friends
or your hallucinations whatever
Daybroken just got its own debuff icon recently so that do explain why none inflicts it on player's head right now
About wat
I keep thinking EoL means Eater of Light lmao
Then I remember "oh, its Empress of Light"
Eye of light
eye of 'lu
can i play infernum mode in server?
- Wrong channel
- Yes, #calamity-addon-talk
OK so you know how the Dangersense Potion highlight's all enemies in Green for visibility?
I find it weird how that also applies to the fake Brain of Cthulu's during that phase of the fight
Cause like, A. it makes it pretty much a liability during that fight, and B. it just doesn't make logical sense? Wouldn't having heightened senses make it easier to see through illusions like that?
I assume this is how it works in Vanilla too, but if that's the case it's also dumb there
i dont think calamity interacts with this at all so presumably this is just vanilla behavior yes
Worst case scenario the player can just not use the potion
It could be a pretty neat interaction to have the real one red like a hostile, and have the fake ones green like NPCs and critters
@civic ruin i would remove the crafting recipe part of the sugg, since that's treading sis territory
edited it to say "and some post moonlord materials" instead of the specific part
well i meant the crafting part as a whole
an entire boss progression shift is probably way too big for a suggestion
balancing stuff mostly
probably some other stuff too
i personally don't see a tier shift as too big as long as it's not that much
deus has a virtually guaranteed change of getting progression shifted at some point anyway
none of the devs like the current spot
they just don't know where else to put it
i would ask for a source but i also just loathe its spot also
we should make astrum deus an eol clone 
I’m sure they can do something very cool while keeping it a worm though so I can always hope on that instead
get this outta here
booooooo 🍅 🍅 🍅
i don't even like mrbeast anymore
L scam post
more like mrleast
I feel like sugg discussion gets off topic often anyway
i don't care if he donates to charity, he's ruined content creation as a whole
ANYWAYS
uhhh
tiershifting deus
i would agree to do that
I think something to consider about tier shifting deus is the result of tiershifting astral, yeah?
astral ore needs complete overhauling imo
Moving astral post moon lord also means all of deus’ drops and the items made from astral should as such be balanced towards post moon lord
I don’t know how good (if at all) the true biome blade is against moonlord but I probably have used it against him before
Deific amulet’s positon would also be changed
True actually you could just alter the recipes lmao
I dunno why I didn’t consider that
it being literally 1 tier before ark of the elements is really stupid actually now that i think about it
I’m conflicted because moving deus earlier feels wrong since lore wise it feels stronger than that
But post moon lord just feels weird
Astrum deus should be where it is. Though, maybe killing it could be an alternative way to get the cultist to show up?
Like suppose you make it just as strong as LC, and have it drop celestial fragments regardless of whether LC is killed. After all, it's not like you can use the fragments without the ancient manipulator
Just don't kill a pillar
I agree it being between the two isn't intuitive, but using the arguement that if you know it's between them but is hard to do is silly imo
Having the pillars in the way is. Huge pain though
i mean it's not like deus's fight is actually locked by the manipulator
you can take deus on whenever u want
after all vanilla thinks betsy is post-Cultist pre-Moon Lord
doesnt stop people from doing it early anyway
yeah but literally everything he drops except for some mid weapons requires the manipulator
the boss drops themselves don't
i was going to mention that you can shimmer astral into scoria but you already need a scoria tier pickaxe to mine it
actually that's not a bad suggestion idea
you can probably just fish and kill enemies for the ore anyways but that's lame
fishing for crates and astral slimes will still give ore
Kinda curious on the source of this one
It sounds believable but oddly specific
it was in a forums post
i think the same one as or in the same thread as the post golem moons
Can we have another slot for Master mode using the celestial onion? 👀
No
Infact with a change next update the celestial onion just gives you the master slot
iirc
It would require rebalancing all of post moonlord
already is
A
#suggestions-posting message I really don't see the point of this.
Calamity is meant to have non-linear progression and the only reason it is shown linearly on Boss Checklist is because Boss Checklist is meant to be linear. The Calamity Devs are not responsible for the linear layout of Boss Checklist
Making Astrum Deus balanced with post Moonlord in mind would require a full rebalance of Astrum Deus due to armor and weaponry being much better, and there's already like 9 bosses you can do immediatly after Moonlord anyway
erm no its like 5ish
🤓
You can fight Folly, Guardians, All 3 Rune of Kos Bosses, Polterghast, Old Duke, Devourer of Gods and Yharon
Deus is likely to change but no one really knows where to put it, post ml is prob the most likely but ultimately this is something the devs prob wanna handle without external help idk
How the guardians
What
How the guardians isnt profaned energy post ml
To quote myself
"and there's already like 9 bosses you can do immediatly after Moonlord anyway"
that is NOT "right after ml"
You can make the recipes for the summon items of all 9
(or catch it in Old Duke's case)
The Draconic Swarmer is a rare post-Moon Lord enemy that spawns in the Jungle. It attacks by accelerating towards the player for a moderate time before pausing for a brief moment and repeating the attack again. It is also summoned by Dragonfolly and is more aggressive during the fight.
wtf is that
you can also do bumblefuck preml
It's only an acc sloth, maybe giving a permanent debuff on player if in master mode?
so technically immediately postml
Like:
All ofensive and defensive stats are reduced by 15%
this shi exists wtf
well yharon is straight up just preml
Also coming back to the actual suggestion, is it that hard to resist the urge to destroy all pillars and kill moonlord?
Alot of people fight Astrum Deus before its "intended" position anyway, making it forcibly post moonlord would kill off the non-linearity it provides.
That doesnt seem like a good idea imo
Nerfing the player for making progress will prob just cause annoyance
*only if in master mode
Im aware
I still disagree
literally why the hell
Then you may aswell not use the onion as you'll certainly lose more than you gain
permanently debuffing you for playing the game and wanting to advance
Or maybe the slot become available only in master + death mode, if only Master or master+rev its activez the slot doesnnot work
They may make rev expert exclusive and death master exclusive iirc
Well, another slot could be used for some extra effects
I don't think it will interfere, I mean, if there are things exclusive to death mode like the sword that scal drops
please never make a suggestion again 🙏
No
you would have to be braindead to take that deal
Im saying that the onion slot should work only if the death mode its active
Make me.
Calamity is against difficulty exclusives and the reason scal has a death exclusive is due to it being a dedicated item and thus not having to follow the rules iirc
will
not may
its very much the plan
Im just unsure of myself even when i dont have to
understandable
Erm akshually, Expert Revengeance and Higher has alot of exclusives 🤓
you can always just add iirc
To the functions of the rippers which are rev and above only?
if you think your suggestions are so good then post it and see how many people actually like it
no one wants a suggestion that completely ruins a useful item
My suggestion I wasn't going to make the onion useless, I was going to buff the player in exchange for some debuff
it does make it useless
Like the range from the scal armor that makes player take more damage while buff active
where are you going to find an accessory that makes up for 15% less damage and defense
yeah bc that buff is actually a good tradeoff
2.25x damage dealt vs 1.25x taken
very much not balanced
Its enough damage for gettin almost 1-shot everytime 🫠
Master + death full tank
this kid is a moron istg
also master isnt being taken into considering for balancing
i feel like this is bait
Master is currently way too bloated and is getting rebalanced anyway
Exos insta kill me having the demonic shadow buff armor
You can't even get Demonshade Armor without fighting both SCal and Exos
I agree, vanilla Master base was a "haha a slime killed You in 2 hits" when released
Yes, and i'm saying that i usted that armor to fight exo mechs
dont exos get immediately slaughtered with shadowspec gear
how the fu
I feel like you're purposefully running into all attacks
Nope, i move the neccesary to dodge
I feel like this guy is too stupid to know the existence of lifeforce pots or the hp boosters
Sometimes those movements make thanatos hit me, or some green exo eye projectil last enough for hitting me when running
tank build with demonic armor, full maxed hp, life force potions, all the potions for battle available at the end of Game, from calamity and vanilla and some from alchemist npc, the Best ítems for dealing huge damage and some dodging
You can't die in 2 hits with that, outside of Gauss Nuke, which deals a base 960 damage, ignoring every form of defense
Yeah, i know, The bad thing is that I got used to it and now they are going to remove the custom AI that the vanilla bosses had in Master+death
because they suck
the custom ai was ass and overly difficult
In master + death with demonic buff armor?
Only agree with the twins and skeletron
all the calamity bosses felt piss easy in comparison to any of the others
hell
I first attempted slime god
with my afk friend buffing his hp
The Master damage value for every attack is the same for higher difficulties
Twins for me are almost imposible in master+death
after dying to skeletron for the 15th time
If you can't take 2 hits with like 350 defense and 20% dr, you are doing something wrong
Only master
Death will get its own ai still
-# just well made ai and not fabsol code
the purpose of master mode is to be harder than expert mode. why are we trying to buff the player on the explicitly harder difficulty
And that 960 increase to 1200

Excuse me what the fuck
You are getting mad because you are losing at a tradeoff that is meant to encourage risk
And with the dimensional soul artifact increase Even more, but i'm still not knowing if it's the base damage or the damage received before applying the multiplier of das
the 960 it's the base Tesla damage or the one with demonic debuff?
Skill issue
That is all I want to say
Go post your suggestions
That's why I said... I got used to Fabsol's bad AI, I hope the new one is challenging and not impossible, especially with Skeletron and the Gems.
Twins*
the gems
I'm not saying im a pro player, im asking to You if the 960 it's the base or the damage with the demonic debuff
My translator couldnt reach "gemelos" to translate it to "twins"
honestly like some of the only master mode bosses that were actually decent
I'm an average player that likes to sacrifice something to be more powerful
960 base
In vanilla... Only enjoyed the plantera master death battle
what accessory is worth losing 15% damage and defense
And with the dimensional soul artifact?
...
Well, i use the dsa, i get the reverse of that thing
are you complaining about taking damage
this argument has no relevance to anything else
Not quite
WITH THE DIMENSIONAL SOUL ARTIFA T
Not exactly*
Taking these risks and dying due to those risks is your fault
Do you want a riskless game or something?
oh my god im about to start saying slurs
May aswell play Journey Mode and turn on god mode
I need to chill before I get banned or smth
it is not that deep
I want to beat myself to death with my phone rn
Do not complain about risks if you are the one who intentionally takes as many as possible
just to rid myself of this argument
Ok, first, to clarify:
I'm starting from here to maintain that I said it's enough damage to be oneshotted, Even full tank, after that, I said I use dsa
dsa is the opposite of a tanking accessory
It's not full tank if you are purposefully getting stuff that increased the damage you take by 1.75x total
I'm not complaining about the risks... I tried to explain why I wanted to suggest the onion thing 🫠
the onion thing is ASS
Wait, total damage taken can be that high?
all it does is make shit harder
isn't "more accessory slots" explicitly prohibited on the suggestions document to begin with
bc now the onion is worthless
Idk
Only know that future suggestions are denied
Yes
add
to calamity
its important you must add
or the mod will explode.
is veryi mportant anver very nice 
well, what about the wulfrum drones? Are they worth it or a little buff could work on those little mechanical bebes?
Bees*
i just took less than 300 damage from an ares attack on master death with enrage active and a shadowspec loadout
Using dimensional soul artifact?
But You used dimensional soul artifact?
took ~440
Wich attack actually?
tesla orb
Yup, it deals 630 damage and with the reductions shouod be more, but, how much defense You have rn
292 defence, 24% dr
ah nice and silly endgame build
Accesories?
standard shadowspec but also with dsa like you said
really the only alternative item here would be like
psc
You used draedon heart while getting hit?
I mean, You used the healing?
While healing the damage received is reduced by 50%, that's why I asked
havent seen a damage number above 650 so there's no way anything except like gauss nuke or thana head could come close to an ohko
The base damage of Tesla orb it's 630...
Correct me if I'm wrong, but what would the formula for calculating damage be in this case?
Damage received- defense x dr x demonic debuff x dsa debuff?
Counted the extra defense and extra dr from the sponge in first hit and while full shield charged?
#suggestions-posting message This just makes the set ridicously overpowered. Having the ability to get the frenzy whenever you want will make slow weapons way too broken. There will almost be no penalty if you know what you're doing. The way it is done rn is a way that makes it balanced around the weapons. If you decide to use it on low HP, that's an issue on your end as it drains a total of 210 health, if you don't turn it off that is
im crying someone did the exact same thing again
why are all the SISs crawling their way out if the woodwork
i love the "damage could be around 30" as if that clarifies anything whatsoever
base damage? effective damage? damage against bosses at that tier? dps?
@muted folio Please read the rules documents pinned here. Specific Item Suggestions are explicitly disallowed.
I like the DS armor being specified hardmode, because that makes sense
hwat
yes- how do you know it
Wha
because mobile discord tries its best to cosplay calamity overhaul
true..,.,,,,
2018 scal
#suggestions-posting message
yeh i agree
added immediately
Atleast Cal Overhaul tries to hide its issues.
Mobile Discord is a different story...
Mobile discord proudly cosplays cal overhaul
its a mobile issue thats been happening almost nonstop recently
whats the disable death message again
"Death is not active, not fun enough for you?"
it reeks of old design when death was trying to be The Hardest Difficulty™ because Calamity was The Difficult Mod™
imo it doesnt sound that bad
it just sounds kinda snarky rather than outright mocking the player
it's not as bad as i remember it being, but it's still a bit pointless imo
im pretty sure this is a less extreme version of the original, but having that at all is just weird
Honestly, I think it just pairs poorly with Fab's general attitude when it came to game design
Like, it's fine out of context, but a lot less so with it
was death mode ever really presented as the "default" difficulty or anything
like, you always have to go out of your way to enable it
Rev is the default cal mode iirc
i believe revengeance is considered the default difficulty when playing calamity
yeah
I mean, they're technically both as out of the way as each other, since Rev isn't enabled by default
You have to select both of them manually
idk, i think that line out of context from the recent situation isnt anything to get offended about and it fits with the fact that you just enabled death mode
but then again i havent actaully played calamity recently so im sure recent design changes might make thast no longer fit
and ofc the recent drama kinda just makes it feel worse
Actually yeah, that's a fair point if they end up sticking to Rev being for expert and Death being for master
i assumed rev was the "default" sisnce its the easier difficulty that still gives you access to all the new mechanics calamity adds
Its the default because it literally says intended calamity difficulty
yeah and that
i can rewrite the message 
yes
what does this suggestion mean
@turbid dust what are you even asking for
the first half is vaguely sensical but the second half is just
i have no idea
i assume it's asking for some sort of like, geometric regression for the amount of health you get from life crystals?
Two suggestions in one
Also it’s a life crystal, having a gem in it’s recipe makes sense
And gems in terraria (and fiction in general) are associated with magic
Maybe I read the rules incorrectly and I can't post it here, then excuse me, I'll reread the rules, I'm just using a translator. And if about the idea, then replace the rubies with blood orbs, and also make the health increase gradual. That is, first 5 times 30, then 5 times 20, then 5 times 10. I did it badly, I'll better convey and add it next time, maybe tomorrow it will be clearly formulated.
okay so like
100 -> 130 -> 160 -> 190 -> 220 -> 250 -> 270 -> 290 -> 310 -> 330 -> 350 -> 360 -> 370 -> 380 -> 390 -> 400
i guess the better question is like
why
As for me, this is due to the fact that at first it is difficult to find life crystals, so the first crystals will strengthen you well so that you can survive and it will not be so difficult for you to fight at the first stages. And such a gradual increase is well conditioned by the gradual loss of the effectiveness of the life crystal.
honestly not the worst suggestion ive seen
id suggest making the recipe and this two different suggestions though
and you should include what you said there in the suggestion
the reasoning is much more important than the implementation
If the numerical amount of health is not so round, then you can make a mechanic like 50,45,40,35,30,25,20,15,10 and 6 times 5 or something like that. The idea is that health will increase with slowdown. I'll try to make a more interesting suggestion next time.
Yes, I agree, I just think that crafting should be connected to the effect of the life crystal. That is, using the life crystal, you kind of absorb its power and become stronger. If orbs are present in crafting, I think it will make sense why a person becomes stronger.
#suggestions-posting message
we do still have that don't we
it can probably be changed to something else
Honestly Rev doesn’t have one so why does Death need it
Just have it say “Death mode is disabled”
Or really just anything not mean works too ig
it doesn't "need" it
I just thought it added a little character
the suggestion makes it sound like it's actively bullying you into never playing the game again or something
Looking back maybe I did go a bit overboard but I was mostly going off of how I felt when I first saw it in game rather than objectively what it says
I was just “that’s rude, why is that here”
I didn’t cry or anything crazy but I remember being mildly annoyed, especially because I only enabled Death because of a misclick
Idk, I just feel it would be better without
its not like its actively bad or anything its just
totally unnecessary
reeks of when calamity was The Difficult Mod™
like when DoG would instakill you and make fun of you if you tried to use a cheat mod butcher tool
There is zero reason to have a passive aggressive message for
turning the difficulty down

yea thats fair
not trying to say youre wrong or anything
just felt like saying what i thought, idk why
Cut down on the amount of armors that increase maximum health
For some reason, multiple armor pieces in Calamity increase your maximum health. In my opinion, very few actually make sense: God slayer armor, Astral Armor, and Hydrothermic armor, for example. Although some more defensive sets do make sense, like Tarragon and Reaver w/ Helm.
help i can't find a reasoning for this other than "it's dumb and stupid imo" and i don't think that's actually valid !!
already done
gg
You have failed 100 times. Consider lowering the difficulty. If you found that statement irritating, good.
Pretty symbolic message of the old difficulty ideology
oof is that one still in the game
It was part of Cirrus so probably not
No because that was a Drunk Princess quote
Cirrus said it so doubt it
oh right
we can make it worse i think
just disable turning down the difficulty and mock the player for even trying
see, "not fun enough for you?" at least makes sense since it directly references back to the initial message saying "enjoy the fun" (or something like thaht, id dont remember) but this actually just sounds obnoxious for no reason
!
Yes but buff the wulfrum drones
i think they just need better targeting for underground enemies :(
they should also have resistance to flying underground and then getting confused and sitting in solid terrain
thanks fabsol
really demonstrating maturity there
I was thinking on changing the + hp/s to healing 1 hp/s by every drone
new postgame strategy:
demonshade demon does all the damage for you while all your minion slots and your active item are being used by the drones and controller
How much regeneration and defense would be with that?
actually pretty decent regen
Regen stats wasnt nerfed on calamity?
regen scaling is still a thing for now but 6.5 hp/s is good regardless
clearly this should work on the sponge
🔥
👀
Add more of a reason to play Death mode
Death mode, as it stands, adds a total of 3 items and they're all post-Devourer of Gods. Currently the only reason to play it boils down to "Play a more difficult mode lol". Therefore, I feel like there should be some vanity accessory or pet reward for beating each boss in Death mode. This would add a proper incentive to play the more difficult mode, at least for me. To prevent treasure bag cheese they would drop directly from the boss.
Calamity is generally against difficulty exclusives iirc
I'm aware of the Malice Mode "challenge" items.
Malice has been dead for years no?
Honestly, i think it'd be cool as long as they're nonfunctional, as in like...being pets, vanity accs, or furniture items
Yeah, that's what I mean.
Oh okay, yeah, that's a pretty sound idea then!
Honestly, I like the idea of it not having incentives? Like, playing a difficult game should be fun in its own right.
the reason to play death mode should ideally be because death mode is fun.
I'm checking the Suggestions guide and I don't think it's an Extreme Effort post.
I mean, fair, but at least getting trophies for your effort every once in a while sounds nice
like, would nearly as many people do the boss rush if it didn't reward you with the rock?
besides the Levi pet right at the end
fair. You could (and this is not an official suggestion, just a random thought) have different-looking trophies or something. It's just awkward if there's anything with mechanical significance.
I'm just concerned you might end up with 3 trophies/relics if you play on Infernum.
Infernum doesn't matter with this
i believe thattbis is part of the reason malice having drops was killed
the advantage of trophies is that you can show them all off. You can only equip at most one pet. (I wish there was some way to display pets, but that's a separate issue.)
That is true, but might be fixed in Vanilla 1.4.5, who knows
this is not an invalid suggestion, but
I do not expect death to get any more unique rewards than it has right now
At least a handful of the devs strongly dislike difficult gating content
Ok sir… Like, I feel like I need a reason to do a harder mode besides showing off on Reddit.
fun?
clearly we make it so that harder difficulties make bosses drop slightly more of their drops
honestly, that would convince me to try it out
but also, like - there are already a fair number of "harder modes w/ cool rewards" in vanilla and clamtea
The problem I have with the current content is all the non-hardcore exclusive Death mode drops is they’re right at the end of the mod.
although adding a Supreme Calamitas pet which drops from Leviathan would be funny
so like... maybe the solution is to make Death challenging in a fun way, and not "hard for hardness' sake"? easier said than done obvs, but still
but then again, rev is kind of supposed to be that already...
as far as i'm aware, i think there are plans for death changes? idk i wasn't really paying attention
what are the cool rewards in calamity? it's literally just the rage and adrenaline upgrades
heck, forgor that the non-adrenaline/rage rev-exclusive stuff isn't anymore, save like... two pets. our bad!
still, master kinda has the same problem in my experience - lots of trophies, cute pets (eee!) & bragging rights, but very few other incentives (especially PML, w/ celestial onion existing)
one simple solution would be to make death mode crank up the drop rates on cosmetic drops like boss masks. I don't know if it'd be good, but it'd be simple.
obviously if Death Mode were to gain any new drops, it'd have to be purely cosmetic
An immediate thought I have is just Black or Platinum trophies
i'm pretty sure i said something adjacent to that
Pros of life crystals requiring rubies rather than blood orbs:
- Requires underground exploration either way; blood orbs would allow you to partially obviate exploration and still get life crystals.
- Blood moon requires 120 health to spawn already, so if you can't find any health crystals, you'd be stuck if they required blood orbs.
- Gives rubies more use in the later game, when their equipment is obsolete, by allowing them to indirectly craft into heart lanterns for arenas.
Pros of life crystals requiring blood orbs rather than rubies:
- Rubies are frequently just as hard to find as the life crystals themselves, if not harder, so they make for a rather poor fallback to ensure that you have some access to life crystals.
- Blood orbs being health-gated means that you're going to have to find some life crystals anyway, and then once you have it'll be easy to finish out your health instead of finding forever looking for that last heart; hence, life crystal hunting isn't entirely avoided. (Yes, this same point could be a pro or a con depending on your perspective.)
- Blood orbs are readily available and useless at their time of first acquisition, so they won't compete with useful early-game gear such as hooks.
I don't know what I think of that suggestion.
better suggestion: they require both rubies and blood orbs >:3
Are you genuinely suggesting it, or just playing King Solomon?
Because it's not a terrible suggestion in some ways, but in others it just seems like it'd be annoying. It locks health crystal crafting until after you've already found some and competes for early-game resources.
The big question is whether that lock is desirable.
well it would make them challenging to get but idk if its too hard
it feels wrong to make more than one at a time
but the ruby and stone blocks would make sense for the "crystal" portion
and the healing potion plus blood orbs would be the "life" part
Here's a better question: why does the heart crystal recipe exist? What was the goal of making it craftable?
It's hard to say whether a change would help it do what it's supposed to when we haven't even pinned down what that is.
but the nurse also drops them at like a 25% chance on death
so idk
and life crystals are in crates anyways
so definitely not renewability
probably a convenience recipe like the life fruits
Is it convenience? Is it renewability? Is it to help you get your first life crystals if you're really unlucky exploring? Is it to help you get your last life crystals after you've already explored a ton and are sick of running around at 180 health? Is it to help you set up heart lanterns for your extra-large multiple arenas?
idk maybe they just wanted a recipe
I didn't make the mod
to be fair the life fruit recipe is locked behind plantera
which is far ahead of when you can obtain them
starting at the beginning of hm
and plantera is probably not ideal to fight until post mechs
even if you could fight her after wof
so locking it a while ahead of when you usually get it might make sense
it would also guarantee that you need to explore, find at least one life crystal, AND fight through a blood moon to get the recipe
That's honestly fair. It really also depends on how many blood orbs it takes. Is this a trivial amount which mostly just serves as a progress lock, or a real serious cost for each? Because blood orbs are easier to obtain than rubies, but arguably more annoying to farm en masse due to the existence of gemcorn trees.
The issue with this, and the reason why these are suggestions which are ultimately up to the devs to interpret, is because it's hard to make content to better serve a goal when the goal is unclear.
...meanwhile I am noticing that the person who made the suggestion has been entirely absent 🤷
actually how do blood orbs even work as potion ingredients it makes no sense
I think that blood spheres contain a part of power, like essences or something like that. So blood spheres can kind of replace some ingredients with this power. In my opinion, that's how it is.
and why do you always need fish for potions
Blood as a potion ingredient makes total sense. Blood as a universal potion ingredient is a bit weird, but doesn't strain too much plausibility.
ngl this is a game and logic doesn't matter
As for the life crystal, in order for the blood moon to come, you need 120 hp, this is good. First you need to go to the cave and find at least one heart. This craft should not become the basis, but rather an option that simplifies the initial survival and search for hearts. If you take rubies, then this is a gem that is almost less common than the crystals themselves, so it makes sense at slightly later stages.
You don't. You need them for many potions, but plenty of potions only require herbs, or (like the ironskin potion) requires herbs and some other esoteric material. You could say something about always needing a plant material and an animal material but that's not true either.
Fair enough. Rubies are hard to find, but once you find one you can then get infinite via gemcorn farms. I think I've been convinced on the idea of using blood orbs. It also means you don't have a situation where you start getting blood orbs potentially pre-eye but can't use them until post-skeletron.
yup
I like how they limited the crafts to post skeletron
it made me work for my potions
yeah and I respect that. It just feels bad to be accumulating a literally unusuable resource.
they should give it more usage
but using it as a wild card for potions and a material for stuff is kinda strange
what would really be neat maybe is a weapon that consumes blood orbs
that might be an eoc drop or something to fit the theme
you need 200 actually
the reasoning for this suggestion is kind of just saying things
rubies are not rare (you just need to be at a certain depth), and saying that their usage in other recipes somehow makes them being in the life crystal recipe irrational is just... i do not follow that at all
also, like, how exactly are blood orbs more logical?
personally i think there shouldn't be a recipe at all. you can already fish and literally just mine normally to get life crystals
also like, at least rubies need active effort to get, blood orbs literally take one lava bucket and then you can just go afk and get a couple hundred
But rubies can also be grown using ruby seedlings. And if you consider that the player will be in the early stages of the game, then getting lava at that time will be problematic.
no it's not
the planetoid lab has lava
it takes like 200 rope to get a bucket
not remotely difficult
true, but you still have to get the initial gemcorns, and then they take an irritatingly long time to grow and only yield like 0-3 gems in return
I just think it would be nice to have an alternative to getting life crystals. The fact that rubies can be grown and only a small portion can be obtained suggests that it is a labor-intensive process. Few people with ~200 HP will first purposefully look for rubies and then spend a long time growing them. Crafting from blood orbs allows a player who has not reached maximum health and has passed the blood moon to at least partially, if not completely, increase their HP. The number of blood orbs can be balanced so that even after passing the blood moon with lava, the player would not receive >10 life crystals. It is unlikely that the player will spend a huge amount of time purposefully farming orbs (Although I do not like the idea with lava at all, it seems to me that it removes the essence of events and invasions). Also, for Crafting, you need to go down to the mushroom biome, since at the moment before the bosses, it will be problematic for the player to get a level 2 potion if you do not craft, which makes visiting the caves mandatory in both cases.
Multiplayer
With a proper underground exploration i always find rubies. Thats true that sometimes its hard to find them, but you can also get them from extractinator
Gems are separated in tiers and generated in different layers
The deeper you go the higher tiers you will find
I agree, but I am more confused by why ruby is used in crafting and not any other gem. The only similarity I find with ruby is its color.
maybe to make it rare except it also matches the color
I also think it would be nice to change the approach to events and invasions. Farming them with lava is a bit unfair. I mean, it would be possible to change the approach to this. Maybe just reduce the damage from lava like in us, or come up with something more interesting. The point is not to turn the passage and battle in the invasion or event into a stupid grind.
You can just choose to not do it
This game is a sandbox
Majority of players are lazy enough to not do the setup already
Hm. Yes.
I agree. Maybe I was wrong about the lava.
perhaps a bit late but i think the ruby craft works well with how youre intended to find life crystals in the first place, it feels supplementary to me, not like the actual intended way to get to 400hp
like youll find rubies as you look for life crystals a lot of the time, making the recipe require blood orbs just completely separates life crystals from the way you're meant to obtain them? and you need at least 200hp for a blood moon anyways
Wait, does the blood moon only start at 200 hp? I didn't know calamity changed the requirements for the blood moon, it's just not on the wiki.
setup is "place two blocks and a lava bucket"
it is on the wiki
I know bc i added it
yes
majority don't do it
I don't think that's true, almost every reference I've seen to blood orb farming has just been lava
specifically because it's so easy
nohitter detected, opinion disregarded
Hmm, then I guess it still makes sense. If you take into player the craft with rubies, then the player may not find a single life crystal for his Craft, and if the craft contains orbs, then to Craft life crystals, you will need to find at least 5 crystals.
I don't see at all how that makes sense
why should finding life crystals prior be a prerequisite for crafting more
Because finding life crystals should not be a labor-intensive process, it can happen in different conditions. If a player has already found several life crystals but the rest are difficult for him to find, then he can already craft some using orbs.
that does not answer my question
why should the player have to already have found life crystals to craft more
why shouldn't they just be allowed to craft them before that if they already have the materials
anyways i think they can if they get a bloody tear from a graveyard zombie, unsure
i think this is exactly why rubys are already a good enough recipe btw
if youre already down there looking for life crystals you will probably also find rubies so you dont need to actually find as many life crystals
I think because it will change the balance, in my opinion. The player should first find life crystals in caves (less often in boxes and islands high up).
gemstones when theyre fucking impossible to find whenever you need em
extractinator moment
oh right that's true i forgot there were already a ton of life crystals in the sky
when you can get all the rubies youll ever need from a 15 minute desert fossil trip is another blood orb recipe really necessary
Diamond gemcorn farm preboss
sorry misclick
lo
anyways i was going to say, a spelunker potion in the lava layer will get you like 100+ rubies in 8 minutes or however long it lasts
might be 6
truth
its not toms but it is like
8
usually
i think?
definitely more than 8, at least on large worlds
thats quite a few
idk about medium worlds
usually don't need much more after trips to Planetoids
i dont use planetoids too often since i usually need other stuff underground
yea
plus harpies make it awful to do without a decent amount of hp anyway
ye
i always just finish off with the planetoids bc im usually sick of mining
...I'm not sure that a player with ~200 HP will explore the lava level under the speleologist's potion.
but they'll farm a blood moon? :clue
without lava i mean
since you said you didn't like that
besides it makes sense to me that the on paper way easier and faster way to obtain something should require some element of difficulty
otherwise youre just trivialising the game for no purpose besides you just dont want to play it in the intended way
which like, is fair, but then just download some qol to get a billion rubies or smth
qol 💔
my two cents are i've literally never used the recipe cause i just find a grav pot and rush the planetoids
real and based
No, players don't have to farm it. I mean, the blood moon is not that useful early on without an alchemy table, so the only use is to craft life crystals (not counting the pistol). So a player can farm orbs to get the remaining ≤10 crystals, but he can also craft a few after the event (usually surviving the night killing enemies I mean).
It's possible that way, I just want crafting to be more usable on early stages.
changing the rubies to blood orbs would make it less accessible you realize right
Usually, life crystals are either found completely, or rubies are purposefully farmed (as can be done quickly with the desert) and crystals are made. Replacing with orbs will force the player to first find crystals, and then add the ability to craft. The blood moon is not such a rare occurrence, so the need to pass it will make such a conclusion: if you have been playing for a long time and still have not accumulated 400 hp but have already passed the blood moon, then you can craft a few.
im a bit confused about your point
do you want to change it to blood orbs to make it more accesible or to deliberately gate it behind finding a few already?
if you cant find enough blood orbs you cant even start the blood moon, and blood moon is after a boss, while rubies can be found via crawlers, gemcorns, geodes, extractinator, and natural generation. i dont get how making a graveyard is easier than just. doing the mining you need to do preboss anyway
I want it to be like both. So that the player can't craft all the life crystals without finding them, and at the same time be able to craft them without using gems.
also the graveyard -> groom/bride -> preboss life crystal is basically a hidden mechanic/easter egg, i doubt a new player struggling to get life crystals would know about it
and it would drive me up the wall cause i always like getting max health before doing any boss
I don't really feel like arguing about this anymore but i also don't believe this is a valid suggestion regardless
honestly it's more likely the recipe just dies outright lmao 
if they do remove it i hope we can get an increased drop rate for life crystals from crates tbh
I've never understood why vanilla fishing is so rare
like seriously
you introduce a method to make a ton of things renewable as well as a lot of cool items and alternative obtainment methods
then give them a like 1/1500 drop chance
I've been considering making a suggestion to remove the frog leg recipe and make it much more common in like the jungle or something but idt anyone would vote for that 😞
maybe ill throw it at a dev sometime if the subject of recipes comes up
multiplayer
fishing
fishing...
tbh I don't really think multiplayer matters that much for recipes, like i mean people will travel each other's paths and therefore struggle to find life crystals sometimes but yeah fishing and also all the ones in the sky that i forgot about
Readd Jungle Paste
it was funny
what if
this isnt even true we've got whatever the hell is going on with perennial now
we change the heart crystal recipe
to be made of heart fragments
and to get heart fragments
you have to complete puzzles
that are in shrines
scattered across the map
and theyre all like blue and orange and shit

what if you had to assemble hearts from four shards and you get them from various sources like shops but also finding them in the world and if you fell onto one with the inventory open gravity turns off
astral infection secret ending
lol
@kind laurel - Your suggestion has received an updated status!
[Remove the Taunting for Leaving Death Mode]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
oh neat
i never really liked it
OH DAMN
Hi I'd like to note blood moons are tied to max life
and also blood orbs won't be dropped until post EoC
Oh yeaahhh, I forgot that you also made that change
Oh, I didn't know about that. In that case, what I suggested doesn't make sense.
ye and you have to uhh... dig down the lava zone too
do people forget that the sky planetoid has lava too
lava to farm blood orbs during a blood moon, or something
i feel like this needs more reasoning than "doesnt feel right"
Probably
I agree but more reasoning is needed
@idle dagger - Your suggestion has received an updated status!
[Change Bloody Worm Tooth to an all class accessory]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@formal arrow - Your suggestion has received an updated status!
[More vegetation for the Astral Infection]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@teal yarrow - Your suggestion has received an updated status!
[PLEASE make rover drives craftable]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@round wing - Your suggestion has received an updated status!
[Weapons with Right Clicks should not be able to interact with items]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
hey this is pretty good
but I think that'll come with Evil 2 retier
🙏
good batch
still unsure how this made it to voting when the solution is just turning off smart cursor and not putting chests inside your arena
Odd mushroom
that is one (1) thing
still counts as more
crazy how they need to 🏁 it now
erm akshually vegetation refers exclusively to plants, not fungi 🤓
Doing it for an item that isn’t even done yet true
I’m quite glad to see this
Here comes the obligatory assets-needed announcement in CalArt
@lost canyon spam is a supported gameplay style for rogue through items like glove of recklessness and ignoring the fact that your suggestion is too long you're basically just asking spam to be killed outright for no reason
actually but unironically why is Spam supported?
¯_(ツ)_/¯
this is a genuine question
No, I just don't believe it should be as effective as the more difficult style. I'm not saying it should be awful. Rogue is one of the highest damage classes
its functionally very boring, you just, well, as the name implies, use spam
i mean yeah but like
it's just sniper rifle vs minishark basically
ive never really done it in any of my rogue aside from the literal beginning of the game and in the occasional DoG fight
I can make it shorter, but it said to be as detailed as possible
rogues just get the benefit of being able to fire faster if they want
the difference between the sniper rifle and the stealth strike is that you are not likely holding down the fire button for one of the two
yeah detailed as possible but there's still a 1k character limit which im pretty sure is mentioned in the doc
hence the 🗜️ on ur sugg
Sorry for missing that. I'll cut it down
what if stealth strikes only mod was eaten up by basecal 👀
what if stealth strikes was eaten up 👀
woe, focus flurry be upon ye
True suggestion
That should be under 1k characters
Although it’s a bit more complicated than that but surely this will be fixed in the rogue update 3 
but really spam has never interested me because without stealth stikes you'd be hardpressed to find a serious difference between a rogue weapon and a... i dunno, any of the other thrown weapons
or even just like boomerangs
cause guess what rogue also has
Well spam started as just being thrower so it makes sense to still be so linked to it
The spam and stealth divide has always been one of the weirdest things, where it’s basically 2 weapons/classes in one
Something something “hybrid” should just be what every rogue weapon is, some things are changing to be like that such as certain weapons next update, save us rogue update, etc
something something vampire talisman something something raider talisman buffs something something sunken sea overhaul
I think between hybrid and "60 stealth, 40 spam" could be fine. It just doesn't make sense for spam to ever be better, as rogue stealth strikes are already among the highest dps you can get in the game
I think using both is a neat identity for rogue
There’s at least one weapon next update that doesn’t stop stealth gen when using spam iirc, but don’t quote me on that
Which is more of the step in the right direction and what I imagine a lot of rogue will eventually become (I hope)
Oooo, that sounds cool
"There’s at least one weapon next update that doesn’t stop stealth gen when using spam iirc" GPScorpion, suggestions-discussion on Calamity Mod Discord, 00:46:06 08/07/2025
Yeah they’re trying to make it so it’s not one or the other for stealth or spam being better on a weapon and in general
iirc
@lost canyon
1- These things should be taken to #1178515062030348308 and any outliers reported
2- Where is the evidence of some spam outperforming stealth (except the obvious ones like Mycorroot and similar, where the spam is intended to be the stronger one)
3- we are not killing either style, we have been looking into a more hybrid playstyle that benefits using both styles, so far there has been mixed results and the feedback on these acessories has been taken into consideration as well as teased upcoming buff and reworks to Raider’s talisman, Vampiric Talisman and Nanotech
4- Rogue rework will happen eventually where the class as a whole should feel more flexible in how it attacks, moves, accessory shenanigans, stealth mechanical changes as well as being rebalanced from the ground up to account for changes to the stealth mechanics and accessory changes
5- the scope of your suggestion is massive and conflicts with plans on previous parts
Someone accidentally put a mechanic planned for rogue rework in a weapon reworked in SSO but hey it works to see how people react to it.
More information to research and tweak accordingly



