#suggestions-discussion

1 messages · Page 367 of 1

indigo yacht
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my crystal assassin armor suggestion actually got a lot of stars i should resuggest it

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the main problem was just that there were a lot of other good suggestions that time

echo leaf
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I’m down with a CA buff to whips

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Anything’s better than fucking minion knockback

fleet grotto
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"increases minion knockback" Just say nothing bro

tepid crown
tepid crown
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:3

indigo yacht
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"crystal assassin should buff minion knockback, as this is a niche no armor set fills"

hybrid snow
indigo yacht
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so true

hybrid snow
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Can't just be posting suggs all willy nilly

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If there weren't two other 100+ vote suggestions it wouldve passed 😭

indigo yacht
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gotta wait until immediately after someone posts some stupid shit like "make enchanted sword a shadowspec weapon"

hybrid snow
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🔥 🔥

hybrid snow
indigo yacht
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no

hybrid snow
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Okay sorry

glass arch
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lol no

hybrid snow
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My fault for having a vision gang

glass arch
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yeah

hybrid snow
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💔

glass arch
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the vision was closer to a sleep deprived hallucination

hybrid snow
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This is true...

fleet grotto
grim tusk
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this is bordering on exclam since its related to whips but since it aint whips specifically it is passable

indigo yacht
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i mean, I'm not basing this off anything from future updates

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i barely know anything about whip rebalancing other than that the whips will have flat tag damage again

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just "what if crystal assassin was balanced for summoner"

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why am i colorful

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huh

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thanks discord ui

fleet grotto
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you'll soon find the other colors

indigo yacht
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how does that work

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I'm already gay

fleet grotto
indigo yacht
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i was gay prior

keen zodiac
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you're gay²

indigo yacht
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what does this mean

keen zodiac
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gay²

tepid crown
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thats how

echo leaf
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you are now negative gay

tepid crown
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is negative gay just straight or is it something else

echo leaf
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No straight is gay*0

tepid crown
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ah i see

gilded citrus
tepid crown
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toxic yaoi/yuri

indigo yacht
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i prefer wholesome gay...

gilded citrus
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Statis and braelor

errant wren
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negative gay is bisexual

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don't ask me how that works

indigo yacht
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i dont think im bisexual

errant wren
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congratulations

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certified uhhhhh

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just certified

gritty plaza
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Forklift

frail mantle
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@austere cave i think that's a bit too specific + master exclusive ai is dying soon

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also you haven't really given a reasoning for why it should be changed

austere cave
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And also I assumed that the battle against S-cal is more of a test for the player than a battle to defeat no matter what, based on the fact that when you replay the battle against S-cal When you beat her she tells you that She had a good battle against the player, granting her victory and telling her that she will possibly face enemies more powerful than her.

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And also because I'm fascinated by the phase against S-catastrophe and S-Cataclysm, especially because always, ALWAYS when I get to the phase, the lyrics of stained, brutal calamity begin, The part that says:
Signs of self disappointment start infiltrating (these putrid emotions begin to take control)
Symptoms of paranoia begin invading (such petty emotions have sabotaged your soul)
Your mental fortitude is fading
Losing trust, ending friendship, and rage escalating

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And thats why

north oracle
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Suggestions should be used to present a problem with the mod, not something specific you want in the mod

austere cave
north oracle
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No
As in "scal's brothers don't do enough in master death" with reasoning to support that
Not a full rework and ai for them

austere cave
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I didn't understand

austere cave
north oracle
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that is very much not enough reasoning, and your suggestion is still a full rework which is specifically not allowed

austere cave
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But tell me, wouldn't it be great if the battle became more aggressive?

north oracle
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so make a suggestion about that that doesn't go into detail for a specific way to rework the bosses

austere cave
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I can't, it's the least I can suggest to give more flavor to the fight against The Brothers

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It's the same in master and death mode, it's not like things in that mode tickle the player

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Personally I would like more extra and different behaviors in master and death, or for Malice to return for more challenges

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Or how difficult is it to do a rework like my suggestion?

north oracle
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not difficult
however, we don't take community suggestions that are that specific

austere cave
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Not even enough to think about modifying small things by taking a few things from the suggestions? 😦

gilded citrus
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Whats the smallest suggestion that has got through to devs and gotten implemented

north oracle
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icicle arrow flip

gilded citrus
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Oh lol

north oracle
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(i don't know what's objectively smallest but that one is fucking tiny LMAO)

austere cave
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Theres ice bullets in vanilla or calamity?

whole tundra
north oracle
whole tundra
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Also does anyone else just not like Eye of Desolation's new tooltip

austere cave
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I never do those events until i need the fuels

austere cave
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Its on devs ideas making draedon arsenal armor?

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I could suggest something...

fleet grotto
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Suggestions about future content isn't allowed

austere cave
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What

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But if the suggestions should also be for future content

gilded citrus
austere cave
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That does not make senseeeeee

gilded citrus
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It does imo

austere cave
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Suggestions are meant to give ideas, not just to modify/balance somethinngggggg

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🫠

frail mantle
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the reason is that you should wait to try out something for yourself instead of making suggestions about something you don't actually understand

austere cave
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What i need to understand?

frail mantle
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like

austere cave
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I just wanted to suggest some sort of general armor for the Draedon arsenal

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And that they continue following the current tiers they have

gilded citrus
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Armour is already planned for each tier they dont need ideas

austere cave
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Really? Uuuu

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Need a spoiler of that

frail mantle
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if the devs say that they're making a change, you shouldn't instantly say "that's bad" and suggest to revert it because it might turn out to not be bad after all

austere cave
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Theres gonna be a full draedon set as final tier?

frail mantle
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that's mainly what the future content rule is about

gilded citrus
frail mantle
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i was just making an example

austere cave
gilded citrus
frail mantle
fleet grotto
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It's like if I made a suggestion saying "Readd Skeletron Prime's second head in death mode". That's future content

austere cave
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They removed Skeletron Prime's second head?!

fleet grotto
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It's future content because it is being removed

frail mantle
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yeah all master ai changes are being removed

austere cave
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Let me Guess... Was fabsol idea those changes?

frail mantle
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the master changes were fab yes

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that's part of why they're being removed

austere cave
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|<uking fabsol ruining the fun

frail mantle
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in the future master will be just stats, and rev will be just ai

fleet grotto
austere cave
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Well, at least we gonna get future changes on ai too?

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I mean... It changes a lot the battles

fleet grotto
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Well, all the changes to death mode.

frail mantle
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death will essentially only be the combination of master stats and rev ai

frail mantle
fleet grotto
tepid crown
austere cave
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|| |=v©|< ur ππ07h3r fabsol||

fleet grotto
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what's the reason in saying this

austere cave
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Because of fabsol many things will be eliminated 😦

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At least for me they were funny, but I still say that.

fleet grotto
austere cave
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I'm referring to the changes that fabsol made, things like the AI of the master+death

humble scarab
austere cave
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Bring back the donors \ :v/

gilded citrus
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The donor gear was removed cause the donors wanted them gone

austere cave
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Aw man, they used the gems to destroy the gems

fleet grotto
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gems

austere cave
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Gems = Donnors

Donnors removed donnors

gilded citrus
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Donor on donor fight

drowsy plank
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just gonna delete that one bc i dont know how that could even be saved atp lol

olive saddle
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wdym it's crucial its addes

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valsmiter mod depends on it

drowsy plank
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🤯

austere cave
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Atp?

drowsy plank
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at this point

austere cave
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But tell me, didn't that sound like a good idea?

drowsy plank
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no

austere cave
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Why no

drowsy plank
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im not even sure it made sense, you said you get both brothers to 1% HP and then something triggered at 10% HP which like

how would it trigger at 10% if you already had to get both to 1%

and this was before the heal mind you

regardless of all of that, all your changes seemed to do were unnecessarily extend that section of the fight by bloating stats for no discernable reason

austere cave
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oh yeah, i forgot to write the healing of the 1st sb before entering the phase 3, my bad

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Maybe i'm gonna rewrite for better Understanding

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Even I'm getting confused now that I'm rereading it again.

drowsy plank
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your changes just bloat damage to the point that one of the brothers would have 3*1.5*5 = 22.5 damage

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so their projectiles would be dealing 18,900 damage

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what is the point of this

austere cave
drowsy plank
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how the fuck does one shotting the player and forcing them to fight the same two enemies 3 times make the fight better

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legitimately i do not understand

austere cave
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But I didn't say it's un-dodgable, in fact, that's why the brothers' defenses drop so much, at the cost of doing more damage they receive more damage

drowsy plank
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they already deal 840 damage on death master after the first multiplier they are already oneshotting almost any player what is fun about getting oneshot

austere cave
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And about "phase 5", I don't think anyone would kill a brother first to anger the other, I mean, even in vanilla calamity killing both at the same time makes them not respawn

austere cave
drowsy plank
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base is 840

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840*3=2520

austere cave
drowsy plank
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if you were going full defense maybe you could survive one attack

austere cave
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My suggestion was to make the fight more aggressive, as I said, at the cost of them doing a lot more damage they would receive more damage, to the point where even as soon as they enter a new phase they go through the following phase

drowsy plank
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this still doesnt explain how this improves brothers at all. they already have an enrage when one dies, your changes just extended the phase to last 3 times as long and oneshot you after the original section already in the game. again, what is fun or enjoyable about this stat bloat?

austere cave
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Also, from what I see, I left room for multiplying the damage, that was not my idea.

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My idea was not to make them so damaging, it was first one with triple offense and less defense, lowering to 1.5 of their base stats

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I had the idea, but I didn't know how to write it for better understanding.

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I'm going to restructure it

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And by the way, whose idea was it to cooldown the dodging items?

drowsy plank
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the people who actually do balancing for the mod

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a build that lets you ignore all damage like 66% of the time based on rng is stupid

drowsy plank
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i mean considering all those empress builds running hallow+brain+ninja belt

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would be pretty weird if they didnt

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i mean i dont really 100% remember the technical side of things but i think they did

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tbf tho i think it was more like three distinct rolls so like

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hallow > belt > brain

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and then cal also had abyss mirror and stuff

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so it got a bit silly

gilded citrus
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Oh lmao

austere cave
drowsy plank
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no it's stupid

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you shouldnt have a chance to just completely invalidate the game

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it's the same reason defense damage exists to stop facetanking

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to force you to actually interact with the game systems

austere cave
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Thats sound more like a "i hate how others play"...

distant gyro
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dodge stacking is silly but its afaik its never risk free

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but its still silly

austere cave
distant gyro
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just putting your prayers into hoping you dont land your 1/5 missing chances if you get hit by dog head that you dont just die instantly because you had no defenses to spec

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or damage

distant gyro
indigo yacht
austere cave
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Its not

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It's fun praying to Dodge

fleet grotto
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there are definitely enough accessories you can use to dodge/reflect to get the 1/6 chance to practically always activate

austere cave
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Cooldoown general

indigo yacht
gilded citrus
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Gambling

austere cave
hybrid snow
umbral gazelle
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sometime rng dodge will dodge anything but a high dmg attack

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🥹

indigo yacht
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new nohit difficulty where you have a 10% chance to dodge every attack but you have to nohit every boss twice in a row

regal canyon
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I don't know if this would be a bug or simply an exploit but you can be mostly immune to Providence's cocoon stars in revengeance expert or lower by being in the center of her while they are fired, the heling stars will all hit you and heal you for tons

drowsy plank
remote maple
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What the fuck are yall yapping about

grave zincBOT
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@celest olive - Your suggestion has received an updated status!

[The Vivid Clarity and Cosmic Immaterializer are in need of visual touchups]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@teal yarrow - Your suggestion has received an updated status!

[PLEASE make rover drives craftable]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@formal arrow - Your suggestion has received an updated status!

[More vegetation for the Astral Infection]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@idle dagger - Your suggestion has received an updated status!

[Change Bloody Worm Tooth to an all class accessory]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

idle dagger
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Yo let’s go?

grave zincBOT
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@round wing - Your suggestion has received an updated status!

[Weapons with Right Clicks should not be able to interact with items]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Buff Arcane and Quick Reforges]

It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message

olive saddle
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nothing ever happens

misty lichen
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yet another rover drive craftable suggestion

celest olive
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(please don't execute me for putting spoilers in a non #calamity-update-talk channel i hid it and put (spoiler) around it)

ripe owl
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it's been a known thing for a while now

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it's not illegal to put such miniscule things outside of spoiler channel

grave zincBOT
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@celest olive - Your suggestion has received an updated status!

[The Vivid Clarity and Cosmic Immaterializer are in need of visual touchups]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

oblique birch
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wtf this suggestion got a slot

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a waste

fleet grotto
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I've never seen this before

indigo yacht
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client side visual bug i assume

fleet grotto
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Give Polterghast a debuff to replace Moon Bite

Why does it have moon bite

frail fox
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It sure does bite

indigo yacht
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what does moon bite even do

fleet grotto
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No lfiesteal

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Which. Sure i can get behind that. strange for potterghast maybe

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But Moon Bite

indigo yacht
remote maple
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Actually it has occurred to me idk what moon bite does

keen zodiac
remote maple
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Oh it is just straight up no lifesteal never mind

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I thought it was no healing

hybrid snow
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Lifesteal the most useless mechanic oat ❤️

glass arch
misty lichen
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then remove nightwither from every other pointless source that inflicts it

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like why is empress of light inflicting it

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moon lord

oblique birch
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because Nightwither is Daybroken alt

misty lichen
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which is not inflicted by any bosses in vanilla

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😊

oblique birch
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too bad this is not vanilla

frail fox
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Pretty sure it’s not gonna be an alt or whatever next update anyway

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EoL will stop inflicting nightwither and it’s gonna become the luminite weapon cold debuff

oblique birch
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Luminite?

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I thought it was going to be hardmode debuff

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oh ye it'll be Moon Lord/Luminite themed

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still Daybroken alt tho

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that's not changing

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Daybroken/Nightwither and then we go Holy Flames/Voidfrost

ashen warren
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yeah nightwither is already gone from a lot of the weird sources it had

remote maple
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And tastes like the aftertaste of artificial sweeteners

oblique birch
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why you keep talking about this

misty lichen
hybrid snow
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Calamity bosses inflict daybroken?

oblique birch
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nah

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inflicted by your friends

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or your hallucinations whatever

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Daybroken just got its own debuff icon recently so that do explain why none inflicts it on player's head right now

remote maple
dense frost
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I keep thinking EoL means Eater of Light lmao

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Then I remember "oh, its Empress of Light"

gilded citrus
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Eye of light

distant gyro
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eye of 'lu

hard nymph
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can i play infernum mode in server?

ripe owl
night jolt
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OK so you know how the Dangersense Potion highlight's all enemies in Green for visibility?

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I find it weird how that also applies to the fake Brain of Cthulu's during that phase of the fight

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Cause like, A. it makes it pretty much a liability during that fight, and B. it just doesn't make logical sense? Wouldn't having heightened senses make it easier to see through illusions like that?

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I assume this is how it works in Vanilla too, but if that's the case it's also dumb there

drowsy plank
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i dont think calamity interacts with this at all so presumably this is just vanilla behavior yes

echo leaf
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Worst case scenario the player can just not use the potion

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It could be a pretty neat interaction to have the real one red like a hostile, and have the fake ones green like NPCs and critters

errant wren
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i think

errant wren
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@civic ruin i would remove the crafting recipe part of the sugg, since that's treading sis territory

civic ruin
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edited it to say "and some post moonlord materials" instead of the specific part

errant wren
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well i meant the crafting part as a whole

keen zodiac
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an entire boss progression shift is probably way too big for a suggestion

errant wren
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balancing stuff mostly

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probably some other stuff too

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i personally don't see a tier shift as too big as long as it's not that much

keen zodiac
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deus has a virtually guaranteed change of getting progression shifted at some point anyway

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none of the devs like the current spot

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they just don't know where else to put it

errant wren
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i would ask for a source but i also just loathe its spot also

idle dagger
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I hope they make deus not a worm I’m ngl

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I dunno if that will ever change though

keen zodiac
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rebecca is very against deworming it iirc

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i dunno about anyone else tho

errant wren
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we should make astrum deus an eol clone clueless

idle dagger
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I’m sure they can do something very cool while keeping it a worm though so I can always hope on that instead

errant wren
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get this outta here

keen zodiac
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booooooo 🍅 🍅 🍅

errant wren
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i don't even like mrbeast anymore

idle dagger
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L scam post

errant wren
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offtopic moment but it's suggs so it's fine

tardy geyser
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more like mrleast

idle dagger
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I feel like sugg discussion gets off topic often anyway

errant wren
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i don't care if he donates to charity, he's ruined content creation as a whole

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ANYWAYS

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uhhh

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tiershifting deus

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i would agree to do that

idle dagger
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I think something to consider about tier shifting deus is the result of tiershifting astral, yeah?

keen zodiac
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astral ore needs complete overhauling imo

idle dagger
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Moving astral post moon lord also means all of deus’ drops and the items made from astral should as such be balanced towards post moon lord

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I don’t know how good (if at all) the true biome blade is against moonlord but I probably have used it against him before

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Deific amulet’s positon would also be changed

keen zodiac
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you can make true biome blade crafted with like solar frags

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or something

idle dagger
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True actually you could just alter the recipes lmao

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I dunno why I didn’t consider that

keen zodiac
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it being literally 1 tier before ark of the elements is really stupid actually now that i think about it

idle dagger
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I’m conflicted because moving deus earlier feels wrong since lore wise it feels stronger than that

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But post moon lord just feels weird

lucid marsh
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Astrum deus should be where it is. Though, maybe killing it could be an alternative way to get the cultist to show up?

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Like suppose you make it just as strong as LC, and have it drop celestial fragments regardless of whether LC is killed. After all, it's not like you can use the fragments without the ancient manipulator

golden sonnet
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Just don't kill a pillar

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I agree it being between the two isn't intuitive, but using the arguement that if you know it's between them but is hard to do is silly imo

lucid marsh
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Having the pillars in the way is. Huge pain though

golden sonnet
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you just leave 1

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a single pillar doesn't block you at all really

drowsy plank
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i mean it's not like deus's fight is actually locked by the manipulator

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you can take deus on whenever u want

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after all vanilla thinks betsy is post-Cultist pre-Moon Lord

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doesnt stop people from doing it early anyway

lucid marsh
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Ok yeah sure

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That makes sense, I suppose

celest olive
indigo yacht
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the boss drops themselves don't

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i was going to mention that you can shimmer astral into scoria but you already need a scoria tier pickaxe to mine it

celest olive
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yup

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completely useless

indigo yacht
celest olive
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except for the dropped weapons

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which are meh

indigo yacht
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you can probably just fish and kill enemies for the ore anyways but that's lame

fleet grotto
tired haven
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It sounds believable but oddly specific

glass arch
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it was in a forums post

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i think the same one as or in the same thread as the post golem moons

austere cave
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Can we have another slot for Master mode using the celestial onion? 👀

gilded citrus
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No

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Infact with a change next update the celestial onion just gives you the master slot

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iirc

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It would require rebalancing all of post moonlord

gilded citrus
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A

whole tundra
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#suggestions-posting message I really don't see the point of this.
Calamity is meant to have non-linear progression and the only reason it is shown linearly on Boss Checklist is because Boss Checklist is meant to be linear. The Calamity Devs are not responsible for the linear layout of Boss Checklist

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Making Astrum Deus balanced with post Moonlord in mind would require a full rebalance of Astrum Deus due to armor and weaponry being much better, and there's already like 9 bosses you can do immediatly after Moonlord anyway

whole tundra
gilded citrus
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Deus is likely to change but no one really knows where to put it, post ml is prob the most likely but ultimately this is something the devs prob wanna handle without external help idk

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How the guardians

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What

gilded citrus
whole tundra
gilded citrus
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Oh right after

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Not before

whole tundra
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(or catch it in Old Duke's case)

celest olive
#

wait

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wait yharon summon needs dragonfly drops

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dragonfolly

whole tundra
celest olive
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wtf is that

plush flame
#

you can also do bumblefuck preml

austere cave
plush flame
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so technically immediately postml

austere cave
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Like:
All ofensive and defensive stats are reduced by 15%

celest olive
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this shi exists wtf

plush flame
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well yharon is straight up just preml

whole tundra
#

Also coming back to the actual suggestion, is it that hard to resist the urge to destroy all pillars and kill moonlord?

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Alot of people fight Astrum Deus before its "intended" position anyway, making it forcibly post moonlord would kill off the non-linearity it provides.

gilded citrus
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Nerfing the player for making progress will prob just cause annoyance

austere cave
gilded citrus
#

Im aware
I still disagree

celest olive
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literally why the hell

whole tundra
celest olive
#

permanently debuffing you for playing the game and wanting to advance

austere cave
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Or maybe the slot become available only in master + death mode, if only Master or master+rev its activez the slot doesnnot work

gilded citrus
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They may make rev expert exclusive and death master exclusive iirc

austere cave
whole tundra
#

Now you're saying to add 2 slots

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What do you want

austere cave
celest olive
#

please never make a suggestion again 🙏

austere cave
celest olive
#

you would have to be braindead to take that deal

austere cave
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Im saying that the onion slot should work only if the death mode its active

austere cave
celest olive
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oh no he's acting tuff now

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whatever shall I do

gilded citrus
plush flame
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not may

#

its very much the plan

gilded citrus
plush flame
#

understandable

whole tundra
plush flame
#

you can always just add iirc

gilded citrus
celest olive
# austere cave Make me.

if you think your suggestions are so good then post it and see how many people actually like it

#

no one wants a suggestion that completely ruins a useful item

austere cave
#

My suggestion I wasn't going to make the onion useless, I was going to buff the player in exchange for some debuff

celest olive
#

it does make it useless

austere cave
#

Like the range from the scal armor that makes player take more damage while buff active

celest olive
#

where are you going to find an accessory that makes up for 15% less damage and defense

celest olive
plush flame
#

very much not balanced

austere cave
plush flame
#

???????????????????????????????????????????????

#

no the fuck it is not

austere cave
#

Master + death full tank

celest olive
#

this kid is a moron istg

plush flame
#

also master isnt being taken into considering for balancing

celest olive
#

i feel like this is bait

whole tundra
#

Master is currently way too bloated and is getting rebalanced anyway

austere cave
#

Exos insta kill me having the demonic shadow buff armor

whole tundra
austere cave
austere cave
plush flame
#

dont exos get immediately slaughtered with shadowspec gear

celest olive
#

how the fu

whole tundra
austere cave
celest olive
#

I feel like this guy is too stupid to know the existence of lifeforce pots or the hp boosters

austere cave
#

Sometimes those movements make thanatos hit me, or some green exo eye projectil last enough for hitting me when running

celest olive
#

"green exo eye"

#

fyi the green one is apollo and the orange is artemis

austere cave
whole tundra
#

You can't die in 2 hits with that, outside of Gauss Nuke, which deals a base 960 damage, ignoring every form of defense

celest olive
#

you are NOT getting one shot by exes with that

#

exos

austere cave
plush flame
#

because they suck

celest olive
#

the custom ai was ass and overly difficult

austere cave
austere cave
celest olive
#

all the calamity bosses felt piss easy in comparison to any of the others

#

hell

#

I first attempted slime god

#

with my afk friend buffing his hp

whole tundra
austere cave
#

Twins for me are almost imposible in master+death

celest olive
#

after dying to skeletron for the 15th time

whole tundra
#

If you can't take 2 hits with like 350 defense and 20% dr, you are doing something wrong

gilded citrus
indigo yacht
#

the purpose of master mode is to be harder than expert mode. why are we trying to buff the player on the explicitly harder difficulty

austere cave
whole tundra
#

Excuse me what the fuck

#

You are getting mad because you are losing at a tradeoff that is meant to encourage risk

austere cave
#

And with the dimensional soul artifact increase Even more, but i'm still not knowing if it's the base damage or the damage received before applying the multiplier of das

austere cave
whole tundra
#

That is all I want to say

#

Go post your suggestions

austere cave
#

Twins*

celest olive
#

the gems

austere cave
# whole tundra Skill issue

I'm not saying im a pro player, im asking to You if the 960 it's the base or the damage with the demonic debuff

austere cave
indigo yacht
austere cave
#

I'm an average player that likes to sacrifice something to be more powerful

celest olive
#

960 base

austere cave
austere cave
celest olive
austere cave
#

And with the dimensional soul artifact?

celest olive
#

...

austere cave
celest olive
#

are you complaining about taking damage

indigo yacht
#

this argument has no relevance to anything else

austere cave
celest olive
#

WITH THE DIMENSIONAL SOUL ARTIFA T

austere cave
#

Not exactly*

whole tundra
#

Do you want a riskless game or something?

celest olive
#

oh my god im about to start saying slurs

whole tundra
#

May aswell play Journey Mode and turn on god mode

celest olive
#

I need to chill before I get banned or smth

indigo yacht
celest olive
#

I want to beat myself to death with my phone rn

whole tundra
#

Do not complain about risks if you are the one who intentionally takes as many as possible

celest olive
#

just to rid myself of this argument

austere cave
indigo yacht
#

dsa is the opposite of a tanking accessory

whole tundra
#

It's not full tank if you are purposefully getting stuff that increased the damage you take by 1.75x total

austere cave
celest olive
#

the onion thing is ASS

austere cave
celest olive
#

all it does is make shit harder

indigo yacht
#

isn't "more accessory slots" explicitly prohibited on the suggestions document to begin with

celest olive
#

bc now the onion is worthless

austere cave
#

Only know that future suggestions are denied

indigo yacht
austere cave
#

i forgot that, My bad

#

Yes, i readed the doc but only once

olive saddle
#

add Fish to calamity
its important you must add Fish or the mod will explode. Fish is veryi mportant anver very nice Fish

austere cave
#

well, what about the wulfrum drones? Are they worth it or a little buff could work on those little mechanical bebes?

#

Bees*

plush flame
#

i just took less than 300 damage from an ares attack on master death with enrage active and a shadowspec loadout

austere cave
#

Using dimensional soul artifact?

plush flame
#

a shadowspec loadout

#

0:47 killtime

#

oh shit i forgot universe splitter

austere cave
plush flame
#

took ~440

austere cave
#

Wich attack actually?

plush flame
#

tesla orb

austere cave
#

Yup, it deals 630 damage and with the reductions shouod be more, but, how much defense You have rn

plush flame
#

292 defence, 24% dr

north oracle
#

ah nice and silly endgame build

austere cave
#

Accesories?

plush flame
#

standard shadowspec but also with dsa like you said

#

really the only alternative item here would be like

#

psc

austere cave
#

You used draedon heart while getting hit?

plush flame
#

yea?

#

im not gonna hotswap heart

austere cave
#

I mean, You used the healing?

plush flame
#

no?

#

not sure how i could

#

considering it was around 3 seconds in

austere cave
#

While healing the damage received is reduced by 50%, that's why I asked

plush flame
#

havent seen a damage number above 650 so there's no way anything except like gauss nuke or thana head could come close to an ohko

austere cave
#

The base damage of Tesla orb it's 630...

Correct me if I'm wrong, but what would the formula for calculating damage be in this case?

Damage received- defense x dr x demonic debuff x dsa debuff?

#

Counted the extra defense and extra dr from the sponge in first hit and while full shield charged?

whole tundra
#

#suggestions-posting message This just makes the set ridicously overpowered. Having the ability to get the frenzy whenever you want will make slow weapons way too broken. There will almost be no penalty if you know what you're doing. The way it is done rn is a way that makes it balanced around the weapons. If you decide to use it on low HP, that's an issue on your end as it drains a total of 210 health, if you don't turn it off that is

fleet grotto
#

@versed badge please read the suggestion rules

#

VERY specific item suggestion

plush flame
#

im crying someone did the exact same thing again

drowsy plank
#

why are all the SISs crawling their way out if the woodwork

#

i love the "damage could be around 30" as if that clarifies anything whatsoever

plush flame
#

base damage? effective damage? damage against bosses at that tier? dps?

drowsy plank
#

@muted folio Please read the rules documents pinned here. Specific Item Suggestions are explicitly disallowed.

muted folio
#

Ah

#

Fuck

frail fox
#

I like the DS armor being specified hardmode, because that makes sense

umbral gazelle
plush flame
#

lemme guess

#

mobile

umbral gazelle
gilded citrus
plush flame
drowsy plank
#

oh this is true

#

fabsolian type dialogue

tepid crown
#

2018 scal

gilded citrus
fleet grotto
#

added immediately

whole tundra
gilded citrus
#

Mobile discord proudly cosplays cal overhaul

glass arch
#

its a mobile issue thats been happening almost nonstop recently

indigo yacht
#

🥀

#

at least the third suggestion was ok

worn elk
#

whats the disable death message again

drowsy plank
#

"Death is not active, not fun enough for you?"

#

it reeks of old design when death was trying to be The Hardest Difficulty™ because Calamity was The Difficult Mod™

worn elk
#

imo it doesnt sound that bad

#

it just sounds kinda snarky rather than outright mocking the player

drowsy plank
#

it's not as bad as i remember it being, but it's still a bit pointless imo

#

im pretty sure this is a less extreme version of the original, but having that at all is just weird

prisma sedge
#

Honestly, I think it just pairs poorly with Fab's general attitude when it came to game design

#

Like, it's fine out of context, but a lot less so with it

worn elk
#

was death mode ever really presented as the "default" difficulty or anything

#

like, you always have to go out of your way to enable it

gilded citrus
#

Rev is the default cal mode iirc

glad tundra
#

i believe revengeance is considered the default difficulty when playing calamity

#

yeah

prisma sedge
#

I mean, they're technically both as out of the way as each other, since Rev isn't enabled by default

#

You have to select both of them manually

worn elk
#

idk, i think that line out of context from the recent situation isnt anything to get offended about and it fits with the fact that you just enabled death mode

#

but then again i havent actaully played calamity recently so im sure recent design changes might make thast no longer fit

#

and ofc the recent drama kinda just makes it feel worse

prisma sedge
#

Actually yeah, that's a fair point if they end up sticking to Rev being for expert and Death being for master

worn elk
#

i assumed rev was the "default" sisnce its the easier difficulty that still gives you access to all the new mechanics calamity adds

gilded citrus
#

Its the default because it literally says intended calamity difficulty

worn elk
#

yeah and that

errant wren
#

i can rewrite the message clueless

worn elk
#

yes

indigo yacht
#

what does this suggestion mean

drowsy plank
#

@turbid dust what are you even asking for

indigo yacht
#

the first half is vaguely sensical but the second half is just

#

i have no idea

#

i assume it's asking for some sort of like, geometric regression for the amount of health you get from life crystals?

crude geode
#

Two suggestions in one

#

Also it’s a life crystal, having a gem in it’s recipe makes sense

gilded citrus
#

And gems in terraria (and fiction in general) are associated with magic

turbid dust
# drowsy plank <@986182110379384862> what are you even asking for

Maybe I read the rules incorrectly and I can't post it here, then excuse me, I'll reread the rules, I'm just using a translator. And if about the idea, then replace the rubies with blood orbs, and also make the health increase gradual. That is, first 5 times 30, then 5 times 20, then 5 times 10. I did it badly, I'll better convey and add it next time, maybe tomorrow it will be clearly formulated.

drowsy plank
#

i guess the better question is like

#

why

turbid dust
# drowsy plank i guess the better question is like

As for me, this is due to the fact that at first it is difficult to find life crystals, so the first crystals will strengthen you well so that you can survive and it will not be so difficult for you to fight at the first stages. And such a gradual increase is well conditioned by the gradual loss of the effectiveness of the life crystal.

drowsy plank
#

honestly not the worst suggestion ive seen

#

id suggest making the recipe and this two different suggestions though

#

and you should include what you said there in the suggestion

#

the reasoning is much more important than the implementation

turbid dust
#

If the numerical amount of health is not so round, then you can make a mechanic like 50,45,40,35,30,25,20,15,10 and 6 times 5 or something like that. The idea is that health will increase with slowdown. I'll try to make a more interesting suggestion next time.

turbid dust
ashen warren
#

it can probably be changed to something else

kind laurel
#

Honestly Rev doesn’t have one so why does Death need it

#

Just have it say “Death mode is disabled”

#

Or really just anything not mean works too ig

worn elk
#

it doesn't "need" it

#

I just thought it added a little character

#

the suggestion makes it sound like it's actively bullying you into never playing the game again or something

kind laurel
#

Looking back maybe I did go a bit overboard but I was mostly going off of how I felt when I first saw it in game rather than objectively what it says

#

I was just “that’s rude, why is that here”

#

I didn’t cry or anything crazy but I remember being mildly annoyed, especially because I only enabled Death because of a misclick

#

Idk, I just feel it would be better without

coral carbon
#

totally unnecessary

#

reeks of when calamity was The Difficult Mod™

#

like when DoG would instakill you and make fun of you if you tried to use a cheat mod butcher tool

#

There is zero reason to have a passive aggressive message for

#

turning the difficulty down

worn elk
#

not trying to say youre wrong or anything

#

just felt like saying what i thought, idk why

fleet grotto
#

Cut down on the amount of armors that increase maximum health

For some reason, multiple armor pieces in Calamity increase your maximum health. In my opinion, very few actually make sense: God slayer armor, Astral Armor, and Hydrothermic armor, for example. Although some more defensive sets do make sense, like Tarragon and Reaver w/ Helm.

help i can't find a reasoning for this other than "it's dumb and stupid imo" and i don't think that's actually valid !!

ashen warren
#

already done

fleet grotto
#

gg

royal tapir
#

Pretty symbolic message of the old difficulty ideology

fleet grotto
#

It was part of Cirrus so probably not

royal tapir
#

No because that was a Drunk Princess quote

gilded citrus
#

Cirrus said it so doubt it

worn elk
#

oh right

ashen warren
fleet grotto
#

just disable turning down the difficulty and mock the player for even trying

worn elk
fleet grotto
#

!

austere cave
#

Yes but buff the wulfrum drones

fleet grotto
#

i think they just need better targeting for underground enemies :(

echo leaf
#

they should also have resistance to flying underground and then getting confused and sitting in solid terrain

severe sparrow
#

two SIS suggestions

#

wow

#

its like people dont read the rules

indigo yacht
#

really demonstrating maturity there

austere cave
fleet grotto
austere cave
#

How much regeneration and defense would be with that?

echo leaf
#

3 DEF and 0.5 HP/s each so uhh

#

39 DEF and 6.5 HP/s assuming 13 slots

dense locust
#

actually pretty decent regen

austere cave
dense locust
#

regen scaling is still a thing for now but 6.5 hp/s is good regardless

#

clearly this should work on the sponge

indigo yacht
#

🔥

austere cave
#

👀

tiny minnow
#

Add more of a reason to play Death mode
Death mode, as it stands, adds a total of 3 items and they're all post-Devourer of Gods. Currently the only reason to play it boils down to "Play a more difficult mode lol". Therefore, I feel like there should be some vanity accessory or pet reward for beating each boss in Death mode. This would add a proper incentive to play the more difficult mode, at least for me. To prevent treasure bag cheese they would drop directly from the boss.

gilded citrus
#

Calamity is generally against difficulty exclusives iirc

tiny minnow
#

I'm aware of the Malice Mode "challenge" items.

gilded citrus
#

Malice has been dead for years no?

tiny minnow
#

Indeed.

#

They were moved off Malice Mode at one point.

prisma sedge
#

Honestly, i think it'd be cool as long as they're nonfunctional, as in like...being pets, vanity accs, or furniture items

tiny minnow
#

Yeah, that's what I mean.

prisma sedge
#

Oh okay, yeah, that's a pretty sound idea then!

grizzled dome
#

Honestly, I like the idea of it not having incentives? Like, playing a difficult game should be fun in its own right.

#

the reason to play death mode should ideally be because death mode is fun.

tiny minnow
#

I'm checking the Suggestions guide and I don't think it's an Extreme Effort post.

prisma sedge
#

I mean, fair, but at least getting trophies for your effort every once in a while sounds nice

#

like, would nearly as many people do the boss rush if it didn't reward you with the rock?

tiny minnow
#

besides the Levi pet right at the end

grizzled dome
#

fair. You could (and this is not an official suggestion, just a random thought) have different-looking trophies or something. It's just awkward if there's anything with mechanical significance.

tiny minnow
#

I'm just concerned you might end up with 3 trophies/relics if you play on Infernum.

whole tundra
#

Infernum doesn't matter with this

fleet grotto
#

i believe thattbis is part of the reason malice having drops was killed

grizzled dome
#

the advantage of trophies is that you can show them all off. You can only equip at most one pet. (I wish there was some way to display pets, but that's a separate issue.)

tiny minnow
#

That is true, but might be fixed in Vanilla 1.4.5, who knows

half imp
#

this is not an invalid suggestion, but

#

I do not expect death to get any more unique rewards than it has right now

#

At least a handful of the devs strongly dislike difficult gating content

tiny minnow
#

Ok sir… Like, I feel like I need a reason to do a harder mode besides showing off on Reddit.

grizzled dome
#

fun?

errant wren
#

clearly we make it so that harder difficulties make bosses drop slightly more of their drops

devout dome
#

honestly, that would convince me to try it out

#

but also, like - there are already a fair number of "harder modes w/ cool rewards" in vanilla and clamtea

tiny minnow
#

The problem I have with the current content is all the non-hardcore exclusive Death mode drops is they’re right at the end of the mod.

#

although adding a Supreme Calamitas pet which drops from Leviathan would be funny

devout dome
#

so like... maybe the solution is to make Death challenging in a fun way, and not "hard for hardness' sake"? easier said than done obvs, but still

#

but then again, rev is kind of supposed to be that already...

errant wren
#

as far as i'm aware, i think there are plans for death changes? idk i wasn't really paying attention

fleet grotto
devout dome
#

heck, forgor that the non-adrenaline/rage rev-exclusive stuff isn't anymore, save like... two pets. our bad!

#

still, master kinda has the same problem in my experience - lots of trophies, cute pets (eee!) & bragging rights, but very few other incentives (especially PML, w/ celestial onion existing)

grizzled dome
#

one simple solution would be to make death mode crank up the drop rates on cosmetic drops like boss masks. I don't know if it'd be good, but it'd be simple.

night jolt
#

obviously if Death Mode were to gain any new drops, it'd have to be purely cosmetic

#

An immediate thought I have is just Black or Platinum trophies

errant wren
grizzled dome
#

Pros of life crystals requiring rubies rather than blood orbs:

  • Requires underground exploration either way; blood orbs would allow you to partially obviate exploration and still get life crystals.
  • Blood moon requires 120 health to spawn already, so if you can't find any health crystals, you'd be stuck if they required blood orbs.
  • Gives rubies more use in the later game, when their equipment is obsolete, by allowing them to indirectly craft into heart lanterns for arenas.

Pros of life crystals requiring blood orbs rather than rubies:

  • Rubies are frequently just as hard to find as the life crystals themselves, if not harder, so they make for a rather poor fallback to ensure that you have some access to life crystals.
  • Blood orbs being health-gated means that you're going to have to find some life crystals anyway, and then once you have it'll be easy to finish out your health instead of finding forever looking for that last heart; hence, life crystal hunting isn't entirely avoided. (Yes, this same point could be a pro or a con depending on your perspective.)
  • Blood orbs are readily available and useless at their time of first acquisition, so they won't compete with useful early-game gear such as hooks.
#

I don't know what I think of that suggestion.

celest olive
#

better suggestion: they require both rubies and blood orbs >:3

prisma sedge
#

It sounds like that's a joke, but honestly, it makes sense

#

It's got my vote

grizzled dome
#

Are you genuinely suggesting it, or just playing King Solomon?

#

Because it's not a terrible suggestion in some ways, but in others it just seems like it'd be annoying. It locks health crystal crafting until after you've already found some and competes for early-game resources.

#

The big question is whether that lock is desirable.

celest olive
#

well it would make them challenging to get but idk if its too hard

#

it feels wrong to make more than one at a time

#

but the ruby and stone blocks would make sense for the "crystal" portion

#

and the healing potion plus blood orbs would be the "life" part

grizzled dome
#

Here's a better question: why does the heart crystal recipe exist? What was the goal of making it craftable?

celest olive
#

idk convenience

#

maybe renewability

grizzled dome
#

It's hard to say whether a change would help it do what it's supposed to when we haven't even pinned down what that is.

celest olive
#

but the nurse also drops them at like a 25% chance on death

#

so idk

#

and life crystals are in crates anyways

#

so definitely not renewability

#

probably a convenience recipe like the life fruits

grizzled dome
#

Is it convenience? Is it renewability? Is it to help you get your first life crystals if you're really unlucky exploring? Is it to help you get your last life crystals after you've already explored a ton and are sick of running around at 180 health? Is it to help you set up heart lanterns for your extra-large multiple arenas?

celest olive
#

idk maybe they just wanted a recipe

#

I didn't make the mod

#

to be fair the life fruit recipe is locked behind plantera

#

which is far ahead of when you can obtain them

#

starting at the beginning of hm

#

and plantera is probably not ideal to fight until post mechs

#

even if you could fight her after wof

#

so locking it a while ahead of when you usually get it might make sense

#

it would also guarantee that you need to explore, find at least one life crystal, AND fight through a blood moon to get the recipe

grizzled dome
#

That's honestly fair. It really also depends on how many blood orbs it takes. Is this a trivial amount which mostly just serves as a progress lock, or a real serious cost for each? Because blood orbs are easier to obtain than rubies, but arguably more annoying to farm en masse due to the existence of gemcorn trees.

celest olive
#

idk maybe something like 25

#

to provide challenge

#

or 15 if its too much

grizzled dome
#

The issue with this, and the reason why these are suggestions which are ultimately up to the devs to interpret, is because it's hard to make content to better serve a goal when the goal is unclear.

#

...meanwhile I am noticing that the person who made the suggestion has been entirely absent 🤷

celest olive
#

actually how do blood orbs even work as potion ingredients it makes no sense

turbid dust
celest olive
#

and why do you always need fish for potions

grizzled dome
#

Blood as a potion ingredient makes total sense. Blood as a universal potion ingredient is a bit weird, but doesn't strain too much plausibility.

celest olive
#

ngl this is a game and logic doesn't matter

turbid dust
#

As for the life crystal, in order for the blood moon to come, you need 120 hp, this is good. First you need to go to the cave and find at least one heart. This craft should not become the basis, but rather an option that simplifies the initial survival and search for hearts. If you take rubies, then this is a gem that is almost less common than the crystals themselves, so it makes sense at slightly later stages.

grizzled dome
# celest olive and why do you always need fish for potions

You don't. You need them for many potions, but plenty of potions only require herbs, or (like the ironskin potion) requires herbs and some other esoteric material. You could say something about always needing a plant material and an animal material but that's not true either.

grizzled dome
celest olive
#

yup

#

I like how they limited the crafts to post skeletron

#

it made me work for my potions

grizzled dome
#

yeah and I respect that. It just feels bad to be accumulating a literally unusuable resource.

celest olive
#

they should give it more usage

#

but using it as a wild card for potions and a material for stuff is kinda strange

#

what would really be neat maybe is a weapon that consumes blood orbs

#

that might be an eoc drop or something to fit the theme

indigo yacht
#

the reasoning for this suggestion is kind of just saying things

#

rubies are not rare (you just need to be at a certain depth), and saying that their usage in other recipes somehow makes them being in the life crystal recipe irrational is just... i do not follow that at all
also, like, how exactly are blood orbs more logical?

#

personally i think there shouldn't be a recipe at all. you can already fish and literally just mine normally to get life crystals

indigo yacht
turbid dust
indigo yacht
#

no it's not

#

the planetoid lab has lava

#

it takes like 200 rope to get a bucket

#

not remotely difficult

indigo yacht
turbid dust
# indigo yacht true, but you still have to *get* the initial gemcorns, and then they take an ir...

I just think it would be nice to have an alternative to getting life crystals. The fact that rubies can be grown and only a small portion can be obtained suggests that it is a labor-intensive process. Few people with ~200 HP will first purposefully look for rubies and then spend a long time growing them. Crafting from blood orbs allows a player who has not reached maximum health and has passed the blood moon to at least partially, if not completely, increase their HP. The number of blood orbs can be balanced so that even after passing the blood moon with lava, the player would not receive >10 life crystals. It is unlikely that the player will spend a huge amount of time purposefully farming orbs (Although I do not like the idea with lava at all, it seems to me that it removes the essence of events and invasions). Also, for Crafting, you need to go down to the mushroom biome, since at the moment before the bosses, it will be problematic for the player to get a level 2 potion if you do not craft, which makes visiting the caves mandatory in both cases.

humble scarab
#

With a proper underground exploration i always find rubies. Thats true that sometimes its hard to find them, but you can also get them from extractinator

oblique birch
#

Gems are separated in tiers and generated in different layers

#

The deeper you go the higher tiers you will find

turbid dust
oblique birch
#

Ye must be the color

#

Like with Crystalline and Spirit Glyph

celest olive
#

maybe to make it rare except it also matches the color

turbid dust
oblique birch
#

You can just choose to not do it

#

This game is a sandbox

#

Majority of players are lazy enough to not do the setup already

turbid dust
#

I agree. Maybe I was wrong about the lava.

hybrid snow
#

perhaps a bit late but i think the ruby craft works well with how youre intended to find life crystals in the first place, it feels supplementary to me, not like the actual intended way to get to 400hp
like youll find rubies as you look for life crystals a lot of the time, making the recipe require blood orbs just completely separates life crystals from the way you're meant to obtain them? and you need at least 200hp for a blood moon anyways

turbid dust
indigo yacht
indigo yacht
#

I know bc i added it

oblique birch
#

majority don't do it

indigo yacht
#

I don't think that's true, almost every reference I've seen to blood orb farming has just been lava

#

specifically because it's so easy

hybrid snow
#

ive never done it 🧍‍♂️

#

simply kill enemies lol

indigo yacht
#

nohitter detected, opinion disregarded

turbid dust
# indigo yacht it is on the wiki

Hmm, then I guess it still makes sense. If you take into player the craft with rubies, then the player may not find a single life crystal for his Craft, and if the craft contains orbs, then to Craft life crystals, you will need to find at least 5 crystals.

indigo yacht
#

I don't see at all how that makes sense

#

why should finding life crystals prior be a prerequisite for crafting more

turbid dust
indigo yacht
#

that does not answer my question

#

why should the player have to already have found life crystals to craft more

#

why shouldn't they just be allowed to craft them before that if they already have the materials

#

anyways i think they can if they get a bloody tear from a graveyard zombie, unsure

hybrid snow
turbid dust
tepid crown
#

gemstones when theyre fucking impossible to find whenever you need em

hybrid snow
#

extractinator moment

tepid crown
#

true !!

#

desert fossils my beloved

indigo yacht
hybrid snow
#

when you can get all the rubies youll ever need from a 15 minute desert fossil trip is another blood orb recipe really necessary

gilded citrus
#

Diamond gemcorn farm preboss

indigo yacht
#

sorry misclick

hybrid snow
#

lo

indigo yacht
#

anyways i was going to say, a spelunker potion in the lava layer will get you like 100+ rubies in 8 minutes or however long it lasts

#

might be 6

hybrid snow
#

truth

tepid crown
#

8

#

usually

#

i think?

indigo yacht
#

definitely more than 8, at least on large worlds

hybrid snow
#

thats quite a few

indigo yacht
#

idk about medium worlds

oblique birch
#

usually don't need much more after trips to Planetoids

tepid crown
#

i dont use planetoids too often since i usually need other stuff underground

#

yea

#

plus harpies make it awful to do without a decent amount of hp anyway

oblique birch
#

ye

hybrid snow
#

i always just finish off with the planetoids bc im usually sick of mining

turbid dust
#

...I'm not sure that a player with ~200 HP will explore the lava level under the speleologist's potion.

hybrid snow
#

you can explore it with 100hp clueless

#

just dont get hit

indigo yacht
#

without lava i mean

#

since you said you didn't like that

hybrid snow
#

besides it makes sense to me that the on paper way easier and faster way to obtain something should require some element of difficulty

#

otherwise youre just trivialising the game for no purpose besides you just dont want to play it in the intended way

#

which like, is fair, but then just download some qol to get a billion rubies or smth

indigo yacht
#

qol 💔

gritty plaza
#

my two cents are i've literally never used the recipe cause i just find a grav pot and rush the planetoids

hybrid snow
#

real and based

turbid dust
# indigo yacht since you said you didn't like that

No, players don't have to farm it. I mean, the blood moon is not that useful early on without an alchemy table, so the only use is to craft life crystals (not counting the pistol). So a player can farm orbs to get the remaining ≤10 crystals, but he can also craft a few after the event (usually surviving the night killing enemies I mean).

turbid dust
drowsy plank
turbid dust
# drowsy plank changing the rubies to blood orbs would make it *less* accessible you realize ri...

Usually, life crystals are either found completely, or rubies are purposefully farmed (as can be done quickly with the desert) and crystals are made. Replacing with orbs will force the player to first find crystals, and then add the ability to craft. The blood moon is not such a rare occurrence, so the need to pass it will make such a conclusion: if you have been playing for a long time and still have not accumulated 400 hp but have already passed the blood moon, then you can craft a few.

gritty plaza
#

im a bit confused about your point

#

do you want to change it to blood orbs to make it more accesible or to deliberately gate it behind finding a few already?

drowsy plank
turbid dust
gritty plaza
#

also the graveyard -> groom/bride -> preboss life crystal is basically a hidden mechanic/easter egg, i doubt a new player struggling to get life crystals would know about it

#

and it would drive me up the wall cause i always like getting max health before doing any boss

indigo yacht
drowsy plank
#

honestly it's more likely the recipe just dies outright lmao HDfailure

indigo yacht
#

🙏

#

here's hoping

drowsy plank
#

if they do remove it i hope we can get an increased drop rate for life crystals from crates tbh

indigo yacht
#

I've never understood why vanilla fishing is so rare

#

like seriously

#

you introduce a method to make a ton of things renewable as well as a lot of cool items and alternative obtainment methods

#

then give them a like 1/1500 drop chance

#

I've been considering making a suggestion to remove the frog leg recipe and make it much more common in like the jungle or something but idt anyone would vote for that 😞

#

maybe ill throw it at a dev sometime if the subject of recipes comes up

drowsy plank
#

fishing

oblique birch
#

fishing...

indigo yacht
#

tbh I don't really think multiplayer matters that much for recipes, like i mean people will travel each other's paths and therefore struggle to find life crystals sometimes but yeah fishing and also all the ones in the sky that i forgot about

errant wren
#

solution: add a new material clueless

#

-# i'll be shot dead

gritty plaza
#

Readd Jungle Paste
it was funny

drowsy plank
#

no more fukcignh jungle materials EVER

indigo yacht
#

what if

drowsy plank
#

this isnt even true we've got whatever the hell is going on with perennial now

indigo yacht
#

we change the heart crystal recipe

#

to be made of heart fragments

#

and to get heart fragments

#

you have to complete puzzles

#

that are in shrines

#

scattered across the map

#

and theyre all like blue and orange and shit

drowsy plank
gritty plaza
#

what if you had to assemble hearts from four shards and you get them from various sources like shops but also finding them in the world and if you fell onto one with the inventory open gravity turns off

indigo yacht
#

astral infection secret ending

gritty plaza
#

lol

grave zincBOT
#

@kind laurel - Your suggestion has received an updated status!

[Remove the Taunting for Leaving Death Mode]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

indigo yacht
#

ouuu

#

not fair it isnt even loading

severe sparrow
#

i never really liked it

half imp
#

and also blood orbs won't be dropped until post EoC

prisma sedge
#

Oh yeaahhh, I forgot that you also made that change

half imp
#

rubies make sense since it's a crystal

#

and rubies are fairly rare

turbid dust
oblique birch
#

ye and you have to uhh... dig down the lava zone too

fleet grotto
#

do people forget that the sky planetoid has lava too

oblique birch
#

what

#

we were talking about ruby generation

fleet grotto
#

oh

#

i was thinking ab. lava for blood moon? for some reason?

errant wren
#

lava to farm blood orbs during a blood moon, or something

misty lichen
#

i feel like this needs more reasoning than "doesnt feel right"

frail fox
#

Probably

gilded citrus
#

I agree but more reasoning is needed

grave zincBOT
#

@idle dagger - Your suggestion has received an updated status!

[Change Bloody Worm Tooth to an all class accessory]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@formal arrow - Your suggestion has received an updated status!

[More vegetation for the Astral Infection]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@teal yarrow - Your suggestion has received an updated status!

[PLEASE make rover drives craftable]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@round wing - Your suggestion has received an updated status!

[Weapons with Right Clicks should not be able to interact with items]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

oblique birch
#

but I think that'll come with Evil 2 retier

indigo yacht
keen zodiac
#

that is one (1) thing

tepid crown
#

still counts as more

indigo yacht
#

crazy how they need to 🏁 it now

grizzled dome
frail fox
whole tundra
drowsy plank
#

@lost canyon spam is a supported gameplay style for rogue through items like glove of recklessness and ignoring the fact that your suggestion is too long you're basically just asking spam to be killed outright for no reason

novel belfry
#

actually but unironically why is Spam supported?

drowsy plank
#

¯_(ツ)_/¯

novel belfry
#

this is a genuine question

lost canyon
#

No, I just don't believe it should be as effective as the more difficult style. I'm not saying it should be awful. Rogue is one of the highest damage classes

novel belfry
#

its functionally very boring, you just, well, as the name implies, use spam

drowsy plank
#

i mean yeah but like
it's just sniper rifle vs minishark basically

novel belfry
#

ive never really done it in any of my rogue aside from the literal beginning of the game and in the occasional DoG fight

lost canyon
#

I can make it shorter, but it said to be as detailed as possible

drowsy plank
#

rogues just get the benefit of being able to fire faster if they want

novel belfry
#

the difference between the sniper rifle and the stealth strike is that you are not likely holding down the fire button for one of the two

drowsy plank
#

hence the 🗜️ on ur sugg

lost canyon
#

Sorry for missing that. I'll cut it down

plush flame
#

what if stealth strikes only mod was eaten up by basecal 👀

misty lichen
#

what if stealth strikes was eaten up 👀

keen zodiac
#

woe, focus flurry be upon ye

frail fox
#

True suggestion

lost canyon
#

That should be under 1k characters

frail fox
#

Although it’s a bit more complicated than that but surely this will be fixed in the rogue update 3 clueless

novel belfry
#

or even just like boomerangs

#

cause guess what rogue also has

frail fox
#

Well spam started as just being thrower so it makes sense to still be so linked to it

novel belfry
#

yknow

#

true

frail fox
#

The spam and stealth divide has always been one of the weirdest things, where it’s basically 2 weapons/classes in one

#

Something something “hybrid” should just be what every rogue weapon is, some things are changing to be like that such as certain weapons next update, save us rogue update, etc

tepid crown
#

something something vampire talisman something something raider talisman buffs something something sunken sea overhaul

lost canyon
#

I think between hybrid and "60 stealth, 40 spam" could be fine. It just doesn't make sense for spam to ever be better, as rogue stealth strikes are already among the highest dps you can get in the game

#

I think using both is a neat identity for rogue

frail fox
#

There’s at least one weapon next update that doesn’t stop stealth gen when using spam iirc, but don’t quote me on that

#

Which is more of the step in the right direction and what I imagine a lot of rogue will eventually become (I hope)

lost canyon
#

Oooo, that sounds cool

tepid crown
crude geode
#

Yeah they’re trying to make it so it’s not one or the other for stealth or spam being better on a weapon and in general

#

iirc

tepid crown
#

yea

#

hybrid will one day be the standard playstyle for rogue,,,

#

one day,,,,,

grim tusk
#

@lost canyon
1- These things should be taken to #1178515062030348308 and any outliers reported
2- Where is the evidence of some spam outperforming stealth (except the obvious ones like Mycorroot and similar, where the spam is intended to be the stronger one)
3- we are not killing either style, we have been looking into a more hybrid playstyle that benefits using both styles, so far there has been mixed results and the feedback on these acessories has been taken into consideration as well as teased upcoming buff and reworks to Raider’s talisman, Vampiric Talisman and Nanotech
4- Rogue rework will happen eventually where the class as a whole should feel more flexible in how it attacks, moves, accessory shenanigans, stealth mechanical changes as well as being rebalanced from the ground up to account for changes to the stealth mechanics and accessory changes
5- the scope of your suggestion is massive and conflicts with plans on previous parts

#

Someone accidentally put a mechanic planned for rogue rework in a weapon reworked in SSO but hey it works to see how people react to it.

More information to research and tweak accordingly