#suggestions-discussion
1 messages · Page 366 of 1
whats wrong with boss checklist?
buggy a little
oh
inexplicably buggy
causes some completely unrelated issues seemingly at random and of varying severity
So is the lite version just boss checklist without the bugs included
it's the boss checklist without the everything
boss checklist lite is a list of bosses current loaded and a visual representation of their death state
(it's a checklist of bosses)
the full boss checklist has loads of other features
its basically the old version of boss checklist where it was just the ui with a list of bosses and summon method
O ok
And all those features are what causes the bugs somehow i presume?
Yeah, presumably
just use BossChecklistLite
light
@drowsy plank - Your suggestion has received an updated status!
[Make Giant Squid Drop Ink Bomb]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Ayyy
@thorn dock - Your suggestion has received an updated status!
[Terragon Spawn Rate Decrease Removal]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Ty (:
LFGGGGGGGGG
This is confusing to look at
they probably didn't know you can turn off the emoticon->emoji thing
I feel like Giant clam should have the hardmode attack in pre-hardmode
thoughts?
I feel like it is very boring prehardmode
it's getting entirely overhauled anyway
proper attacks
Well that's good
what about like mollusk weapons and armor
like I legit think that stuff is terrible
like practicality of it
everything related to the sunken sea is being overhauled
in the
sunken sea overhaul
I thought it was changing generation
mollusk armor is broken
just dont put on the full set
even then it's still pretty good
ehh the movement speed reduction is kind of a no go for me personally
It's just very boring while the weapons are like not useful
maybe the flail is
Put on the full set and glorious end like a boss.
but yeah can't wait to see what jhappens
I feel like Daedlus armor is kind of sad tbh
is that a hot take
no
It just feels worse than like titanium and adamantium
I just daedlus armor should have like a damage buff
mollusk armor is very tanky and the mobility isnt even that terrible
it's not even a problem if you just spam dashes
me when #1178515062030348308
@last bane
what does that do
it is a fourum specifically for balance suggestions (like the one you suggested)
though you should probably compare some actual numbers if you plan on posting there
yeah just figured it out
fixed it
Would heroes mod break the rules while doing a balance request?
What about it specifically?
I'm sure some things like using god mode wouldn't count.
This suggestion belongs in the balance reports forum.
Ok cool they posted it there too
I'll exclam it here
also post-golem level offense
lmao
Mollusk armor is quite good.. very comfortable early hm armor
Also very iconic calamity armor
i take mollusk into pre plant
its crazy goated
as every class except rogue
Thats why I thought enhancing forbidden armor would be a good idea 😅 seem people dont think so.
What about daedalus in comparsion? Opinion?
people think its fine its just already a good enough set
i use it personally when i play mage and its good doesnt need a buff
now the rogue set on the other hand
most of daedalus is pretty shit vs the competition
Thats weird
sunflower solos your fav biome
it's viable post-golem, probably
<- serial misinformation spreader
the purity:
i like the astral infection
@cold peak i believe this has already been decided on
and although they'll get resprited they're not looking like wor
Ok cool, nevermind
get a better choice
the aether:
make reflects stack with dodges or smth
lower the cooldown, have them give extra iframes, whatever
I don't think this is really a balance suggestion because it's not really just tweaking a number it's more about adding new attributes
why do they even share cooldowns.,.,.,.,
ikr
it would be super interesting if they didn't, although then again we know how hallowed + abrain turned out
what happened?
How hard would it be to add predictive targeting?
Because right now the exo mechs can be dodged just by running in a straight line.
def agree on the dog fireball thing, esp since they're pretty fast coming from off screen
Glad is much better than sulph defensively though
Or well maybe not “much” but noticeably
They literally both give 16 defense
Sure, you get knockback immunity from Glad, but you get a double jump and 10% movespeed from Sulph
Glad gives 19 defense iirc
Cal gives the set bonus +3 def
Because why the fuck not
Rogue 
It does because we saw that on the vanilla cal changed page the other day and it was weird and made it seem like glad had 0 def
on the armor page it lists it under set bonus instead so it checks out
anyway uh
@prime turtle i think this should go in #1178515062030348308 since the entire problem here is that it is outclassed by other options, which would make this a balance issue
i guess but it technically outclasses snow ruffian for when you can get it
also is making it do something else entirely really a balance change? the examples on the doc made it read like that's for number changes
whereas im more calling for "give this an identity"
i think it does already have something of an identity, the problem is that that identity is weak, and the difficulty in obtaining it along with its relatively short usefulness makes it relatively useless compared to its craftable counterparts
i mean every armour set that does things has an identity i guess i just mean like more of a lasting one
it's already stronger than snow ruffian and the built in cobalt shield is pretty strong for where you get the effect, not to mention calamity already buffs its defense
again smth like meteor armour where it lasts a bit but its specialized
it has a niche, it is just a weak niche
honestly meteor armor isn't even that specialized
it's focused into one specific weapon type
Speaking of the balance fourum the pinned post still calls the current version 2.0.4.6
it's a decent all around set and calamity already slashes the cost bonus in half
it is not at all
otherwise the damage bonuses wouldn't be generic for the class
i guess but the set bonus which is the main thing and still a really big effect is locked to a specific weapon type
calamity's reduction to it only being 50% mana reduction for lasers instead of free really removes a lot of the pigeonholeing that the vanilla set bonus gives it
it's 33% now unless the wikis wrong
i mean yes obviously it is very strong but mage uses meteorite leggings for its offensive class mixing for a reason
its down to 33% i mean
oh it is prolly 33% now yeah that sounds right
so things cost 1 third of their usual mana
thank god calamity buffs gladiator armor from 0 defense to 3 🙏
regardless i still think even if it can function as a generalist it still has a more fixed identity it wants to follow
gladiator is just kinda taking a hit better and that's not even something rogue particularily struggles with anyway
it's got average defense as is
you cant ever really go wrong with more defense
Rogue is only second to melee no?
Above average id have thought
Sometimes it’s above ranger sometimes it isn’t
It usually isn’t though
below the more physically oriented classes but above the more studious ones. still armoured but lightly since you fight sneaky
one of the sentences of all time
whats that supposed to mean
But I mean that’s just factoring armor
When you count accs it debatably second lowest
i assume elsi is referring to crit's point which is funny because it's basically "rogue has higher defense than ranger except when it doesnt"
i moreso meant the "still armored but lightly since you fight sneaky" but that also works
i mean thats how a rogue is
anyway my main point is this is still mostly a balance thing since if snow ruffian and sulph didn't exist then glad would be fine
the main issue is that it is just not as strong/easy to get as the ones around it
just in general like the core idea of A Rogue
i think thats a silly way to look at it
like yeah if post plantera armours didnt exist then hallowed armour would be okay to use for summoner post moonlord but thats just because you have nothing else
you do have other things so you wouldnt do that
the way i see it is if gladiator was interesting it'd be worth considering the effort to get it
you imply that hallowed isnt already pretty good for summoner post ml
gladiator just isnt interesting with its role and the role it does have is... ehh
if i need to dodge that bad ill just use amalgamated brain
theres a universal dodge cooldown
seriously?
i mean they pale in comparison to stardust which i used for my intentionally exaggerated point
tbh makes sense that hallowed is exempt bc it works differently and is also not an accessory
not nearly as slappable on a build
fair it just feels weird
okay but consider: 4-9 dodges in 90 seconds
I agree
this is bc daedalus is dogshit 
the more likely reason is its probably just using the same reflect as the accessories use in the code
like how crystal bullet projectiles got reused for haunted scroll and daedalus rogue which caused the crystal bullet nerf to inadvertantly apply to them too
lmfao
ok i edited it to more accurately reflect my intent
i was scanning the vanilla changes page and
what did soaring insignia do to deserve this
can i suggest it be buffed a bit
yeah that's fine
oh wow the balance report crit made was from close to a year ago now
It’s getting buffed next update btw
oh thank heavens
11% jump speed gonna be huge
the rate at which you gain speed when grounded
whoknows
so either run acceleration also does, or the wiki lists the wrong stat
yeah, wouldnt be surprising
i think this is a specific item suggestion
How? Its a suggestion of a combination of 2 existing items
Not at all in my understanding
that's inherently kinda sis-esque
Hasnt the combonation of 2 items been successfully suggested in the past?
i think usually when that happens they're items that are thematically similar or serve similar functions
slagsplitter and ambergris don't really... have either
slagsplitter is for pure damage and ambergris is 9 times out of 10 used for the dash boosts not the damage, and thematically they're completely unrelated
that's a completely arbitrary category
All catagories are arbitrary
depends on what meta level youre examining them on but true
my point is that people equip both accessories for different reasons that don't always coincide
I don't think I've ever seen someone using slagsplitter+ambergris short of like a pure ram build
personally, i would just rewrite the suggestion to focus on more dash-boosting accessories, then suggest upgrades to the aforementioned as a possible way to implement them
I did that
i don't recall seeing you before so my point stands 
add 1 proton to each of Elsi's atoms for this failure
they arent accessories that particularly help each other
(I too once used slag+ambergris in my class-less playthrough)
go ahead, i need to make a new one anyways
this one is only vicki-resistant up to six instances
what
They evidently dont kniw what vicki resistant is
smh
i evidently dont kniw what vicki resistant is
how resistance to vickis you are
Ofc they do
Ambergris gives 33% dash CD, directly benefitting pauldron
They are synergetic by any means
it also gives dash velocity which kind of offsets the dash cooldown lol
Also dont see that point
you can only dash again after your dash cooldown is over if you're below a certain speed
increasing dash velocity means it takes longer to get below that certain speed
the best way to use slagsplitter pauldron is learn dash cancelling and use mollusk armor + deep diver iirc
deep diver has a lower base cooldown and is very short, mollusk makes you slow, and dash cancels slow you down faster
clearly enough that i dont even know what vicki is
a woman who keeps accusing me of being gay in dms
vicki would do that
due to the way damage scales, rogue armor (ideally umbraphile) can goose the hell out of the damage of pauldron
giant tortoise shell can force dashes to resolve earlier, but I’m not sure if that also applies to deep diver specifically
molsk still might be relevant for the reduced velocity which can cancel the dash even earlier
molsk
mlsk
msk
mk

I think Gladiator is fine as is
Its niche for being an armor set that grants stealth AND knockback immunity is a very valuable niche which remains relevant up to post-Skeletron
Probably... might become just too weak compared to Aerilate, but... maybe the math works out idk
I sure hope a pre-boss armor isn't stronger than Aerospec
make it more easily accessible then
like i dunno
make pieces show up in marble chests as an extra item or raise the drop chances?
well obviously it isn't, what I meant was like... it might be the case that using gladiator for the knockback immunity would lead to such a detrimental loss in damage output that it becomes impossible to justify
I think the recipes are, like Zenith, meant to include a broad spectrum of weapons from throughout the player's journey
(which technically includes crafting lines/trees that extend back that far, too)
me, testing post-plantera options for leviana
a lot of people use Anarchy Blade
Hi about reflections
likely to just die
Unless vanilla 1.4.5 adds a reflection item, reflections are horrific for cross mod compatibility
thank god
If everyone has to support vanilla reflections than that may change
Real suggestion, I’ve been saying this for ages
makes sense
projectile deletion accessories 🥹
🎉
i think they're very stupid but i don't think people usually take kindly to "murder this item/mechanic" suggestions unless they're "controversial" items/mechanics
i'm totally down to let them just die if the item can be repurposed to something better and/or it saves dev hours
You could probably say the same thing about Bee Keeper or Seedler ngl
i would say the same about those
the solution is to make them meta for those bosses so that you "have" to craft them 
@fading juniper happening
isn't Cnidrion being completely reworked in SSO?
Regardless, one of the first changelogs for the update is "Halved Cnidrion spawn rates."
oh lmao
pretty sure theres a rule about not asking for stuff that is already in #changelogs
whoops 😭
Old Lord Claymore should get an alternative method of obtaining it besides dropping from Bone Serpent (they still feel so rare even with Battle Pots) 🤔
Bladecrest already has one guaranteed in the Ashen Chest
- Demons are abundant so even with lower drop chance they still feel easier to farm for extra copies
I do not disagree with this, I feel like i've seen many people (including myself) struggle with getting old lord
I think Bone Serpent is the main issue of struggling with getting Old Lord
they take forever to spawn
That's not quite what this is, no
It'd break that rule if the suggestion was like "Do not actually halve Cnidrion spawn rates in the upcoming update please"
or "Instead of lowering Cnidrion spawnrates, make it do (something something)"
kinda funny that the sugg was just asking for something that was already planned
wonder what the Evolution will become if reflection dies...
something interesting most likely
i just hope it doesn't compromise useability for whatever interesting-ness it has
ive noticed that occasionally calamity accessories and weapons have their functions overcomplicated to... compensate for being previously boring, but then they're not particularly useful
Evolution already kinda lacks usability im pretty sure
i know, thats not what i meant
hidden random fact: the reflection deals 1 damage i think but unlike pretty much every other source of damage besides blazing core damage reduction. it doesnt cancel adrenaline. this mightve changed with bountiful but i doubt it
why not use a dodge and take no damage instead? sh.. shut up
the life regen!!! think of the life regen..
this isnt me defending the item, this is just a funny fact
Hello Old Lord and Bladecrest got changed in SSO, they'll have way lower drop chance before Evil-1 (intended progression) and become way higher after that
Just want to let you know
Ah good to know
Good
i want to make a suggestion about giving more classes options that increase their attack speed (as attack speed is incredibly fun and melee is really the only class that can utilize it)
but i just don't know anymore
i just wanted to throw the idea out
attack speed...........
objectively fun
balancing nightmare 😨
exactly thoufh
Speedmaxxing as melee is incredibly fun, I can't see it not being fun.
maxxing attack speed for Terra Blade is really fun I think
I did it once, it was such a great time 👍
god bless Doze making new fancy swords affected by Melee speed and size
Maybe not the best for Ranger or Mage (especially mage) due to them having resources, but I don't think that'd stop it.
most of the time it breaks clockwork style weapons
breaks clockwork weapons and breaks charge weapons
oh right that too
cant wait for "ranger no speed" damage type
by this i mean its the difference between them being mid and unusable
Wdym? Everyone loves last prism 3rd edition
oh yeah now that fab's gone can we kill yharim's crystal
i dont think it needs to die but a rework would be appreciated for sure
wahts up with yharm crsytal
absolutely nothing interesting
it's literally identical to last prism
but Yellow
and contradicts the lore
since yharim isn't and never was a mage
now throws a piece of dynamite if named xzier_tengal
that ones donor anyway
discord should make it so if a message is posted then deleted the channel doesn't light up
so we don't get excited by convos that are actually scam links
that would require discord to make the ui better instead of worse
which they can't do
just rework yharims crystal to be unique and last prismy
why would you want it to be more like last prism the problem is it being a last prism clone
clearly we're not considering the very good idea of making it a shortsword 
how can it be more last prismy then it is rn
i can promise you it will almost surely get shot on sight
either from individual devs hating melee speed, or because that would require an immense amount of work to actually function
well
to function well and to be balanced
doze convince every dev to make sure attack speed increases works on reworked weapons from now on and my life is yours
But the sun is eclipsed by the MOOO-HOOO-HOOON
I would be happy if there's was at least 5% damage drataliornus buff :)
@fading juniper - Your suggestion has received an updated status!
[Lower spawn rate of Cnidrion]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Plans conflict, cnidrion will be a miniboss and function very different to random 300hp enemy in desert
@thorn dock Good idea, but this is a Specific Item Suggestion
Please double check the rules and then update your idea
thats FIRE, I really gotta do more research before I make suggestions
And its literally next major update
kekw
@lone bone this is considered an oversight and is already fixed in the next update
o7
@glass arch - Your suggestion has received an updated status!
[Add some form of unique visual when Adrenaline and Rage are activated at the same time]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@scarlet musk - Your suggestion has received an updated status!
[Make PBG's Plague Nukes Actually Explode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hearty hamlet - Your suggestion has received an updated status!
[Zoologist sells Lacewings after the defeat of Empress of Light]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
forgot about this honestly
@hearty hamlet - Your suggestion has received an updated status!
[Zoologist sells Lacewings after the defeat of Empress of Light]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

Nice
Though I feel like it's slightly out of character for her to do that. She would protect the lacewings
Given that we would be hunting them on the wild, would make sense she would want us to better buy some domesticated to protect the ones on the wild
Like when you start making bee farms so people dont try to take honey of hives on the wilds
That is not the reason they do it but ok
she probably thinks we're treating them nicely
she never needs to know what they're for
this also means we currently have two sales of lacewings...
hunting them in the wild... thats like a Wild Hunt,,,.....
honey also doesn't kill the bee
#suggestions-posting message never feel bad about asking for optimization
its also likely reasonable to do but itll likely get locked, i think the devs have plans for exos already
i definitely understand where this person is coming from though, as thanatos always kills my game in general
yeah
I imagine he has the same issue DoG does
with laser walls
I can look later and see if it's an easy fix
cool
this first optimization suggestion is fine but the slowing accessory one...
just use fucking tesla potion (or, i suppose, the accessory it'll be converted into)
plus it reference giant pearl being reworked, which... i mean, might break the future content rule? i cant tell
i suppose I'm biased because I'm sick of completely useless accessories with some fancy effect that's supposed to justify their existence despite not actually being helpful
there's a reason giant pearl is being reworked
I have successfully influenced the development of this mod 
🎉
y'know how in vanilla queen slime's treasure bag doesn't drop dev sets? would it be ok to suggest to change that?
i know it's not exactly calamity's job but it's such a weird decision i just do not get it
i mean maybe but I don't think anyone would vote for it and I'm not sure the devs would care much
you'd probably have better luck trying to contact the terraria devs directly lol
lol true
It is kinda dumb she's specifically excluded
Could be a Quick fix, fast lock suggestion?
how realistic would it be to allow cals displayed hook and wing stats to work automatically instead of editing every tooltip
im like pretty sure wing stats should be catchable reasonably easily, hooks would probably be way more complicated though
i cannot imagine wings being a challenge
i'm sure both wings and hooks have something to look at automatically
code-wise, at least
my thought was checking if item.shoot counts as a hook projectile then looking at its stats
getting range would be very hard though and potentially not possible
i think it's probably possible just complicated
range is a normal stat in hooks it seems
this is wat the example hook in example mod does and its wat the other 2 cal hooks do (albeit they set a constant to a value, and then use that constant to times it by 16 to get the actual range)
so itd just need to grav the value of GrappleRange
oh i have no idea how vanilla does it
who knows
but since i assume ur suggesting this for easy compat with other mods then theyd prob just follow example mod
yea
will yharim ever be added as a boss
or npc
will yharim ever even be implemented into the mod
depends how long you're willing to wait
Yharim critter
put it in a jar for decoration
yes
in the final* update
aha 
just like terraria's "finall update"
i really hope its not a metaphor for literally never
I think that Calamity has a very clearly stated end goal for updates
while Terraria's devs keep finding stuff they just wanna add
i think i can wait about 6 years after the 10 year wait time for geometry dash 2.2 or gta6
6 is on the lower-mid end of the estimate btw

also for the future you should ask about upcoming content in #calamity-update-talk
oke
12 years at most, maybe
didnt know where to ask rlly
the very next update is already the first stepping stone to eventually adding yharim
byeah check in #calamity-update-talk if you're curious about what's coming
to add on to what orios said, in the pins of that channel there's a google doc with everything confirmed to be coming in future updates
oke thanks
I'm not sure if hooks can be done with code at all
automatically
Wings can I think
wings should be done atleast
wat makes it so that hooks cant be done with it?
I'm unaware of hook stats being stored anywhere
and you can look at if the item.shoot sets any of those stats
wb vanilla hooks
Dang, will Terraria even be relevant in 12 years?
For calamity ones yes
Not vanilla
nor other mods
well for other mods arent they just stored in the item itself
like when i brought up
examplemod
Please don’t add a grapplerang
this is a good idea
it's just piranha gun
but weakee
you just throw the whole hook as a boomerang
we need a Grattling Gun that rapid fires grapple hooks
Spider Hook
grapple weapon that drags you towards larger enemies and pulls smaller ones
...
nevermind i think battle rods already did that
I think if another ultrakill weapon was added I would kill someone
would you
ultra kill
them
Yes
i dunno
we need eutrophic glass walls first
its stupid how its not a thing already
I heard that eutrophic glass walls aren't in the game yet because they're a humungous nightmare to sprite
Good news
the tilesheet for eutrophic glass is a monstrosity
it's grotesque
🎉
Burned the step stool <3
for comparison here's the size of leviathan's spritesheet
double this because leviathan has an attack spritesheet as well but its still smaller in dimensions than The Glass
That's kind of insane. The Glass is larger than all of the leviathan sprites combined
The Wall of Glass
why
The way the pattern cycles
I wonder if there was some better way to encode that pattern, whatever it was
I don't know, but I suspect it is
What will get resprited?
Ngl the speed part sounds pretty dumb
Seraph Tracers
there is, that's why they were implemented already
it's not an unreasonable way to go about things
considering how movement in terraria works
i want to make a suggestion asking for pre-hardmode launchers and a pre-boss launcher
but i am so, so tired
if someone could help me with this i would be so grateful
actually i might just do it myself later lol
@teal yarrow no joke suggestions
ok
but it was genuine
still no 😁
aww dang it
awful
alright
if you want maid calamitas there's a mod for that
i hate this community
👍
ill mute myself for the next week or two
byebye
okay which one is that
Nowadays when I hear that combination of words, my mind comes to that one time fab had a maid calamitas pfp
:desolage:
i like this
@shell grotto personally id recommend a video with inputs showing how awkward it currently is to use, but other than that its fine
isnt there plugins for obs that let u add an input showcase or smthn
obs has that
(idk im not a video guy)
@shell grotto im like 50% sure this isn’t an issue if you have the autofire option on
cause i remember holding early for those weapons and it working
they really should make autofire option be default
like why the carpal tunnel option is the default one instead of that
Correct me if I'm wrong but isn't that just a setting that would essentially add buffering to every weapon? I enabled it BTW and yes it works so thanks for that :D
But it's still clunky without autofire which some people might enjoy using, idk.
i don’t think enjoy is the right word
vas??? people like autofire off? 😨
it would be simple to just add autouse = true to those items though
but also you do kinda sign up for clunkiness when you turn autofire off
don't talk about using shortswords before 1.4.4
@hollow verge defense damage already being changed
source? i havent heard of this so i'd like to see for myself what is being changed
source: multiple devs
various places
one sec
word from CIT is this. so it doesnt sound like the sugg is dead before it goes, it just wont be looked at for a while if it was approved
i dont rly see any harm letting it go to voting
(lets be real it'll probably die like the last time it was suggested
)
sorry, we only do sprite reorientations here
yeah no other sugg has ever passed except for flip icicle arrow
the sugg updates are just to give people the illusion of hope
It’s true
Make defense damage as a mechanic be Rev+.
Let the Normal and Expert players facetank if they want to.
Makes Revengeance more a challenge by comparison.
i dont think that necessarily solves the issue. but it is one way to help it, at least.
Oh you're talking about defense damage being made to be based on damage mitigated instead of damage taken
That happened back in 2.0.3.7
whuh
could've sworn that was 2.0.4 huh
They all misremembered
im having trouble understanding this
get hit once, take 5 defense damage
get hit twice, take 7 defense damage for a total of 12
get hit three times, take 10 defense damage for a total of 22
get hit four times, take 14 defense damage for a total of you get the idea
so like why is there an influx of 12 year olds suddenly migrating to this server.
there is something i could say but for the purposes of not bringing up that individual i won't
#suggestions-posting message kill defense damage
why
defense damage is honestly a great concept
Hey guys, so I've noticed that Truffle will be the one who sells Odd Mushroom, so I think it would be pretty cool if he would sell it while in astral biome (if you can house npcs there)
something that prevents you from standing still and facetaking the whole fight?
i like that
defense damage is an incredibly necessary bandage over the insane power of speccing into defense in this game
cal's done a lot to make that problem a lot worse, but it exists in vanilla too 
there was alr a sugg to make it that got accepted to make it a findable in the astral biome itself
instead of being sold
yep
there are builds to facetank LEGENDARY MOONLORD.
it is an issue in general in Terraria
iirc most vanilla setups rely on iframe cheesing with spikes or lava or similar to achieve max power
for moon lord
that doesnt work
for most bosses, actually
that got patched a while ago by making bosses use their own iframes
yep
no
only ml does
and mls socket also gives those iframes
ah
so u can just break a single eye and use that
vanilla i am incredibly disappointed in you
at least you still have to actually move during the fight
and since the socket doesnt scale in damage u literally get hit by 1 for it even in master
and not just sit in one spot
and stuff like witches broom i think? makes it rlly easy to just sit ontop of one
idk it was a while ago and it was in some random sorbet cafe video i think
time to use ML to cheese day EoL in vanilla
daytime EoL ignores iframes
her damage is far too high for that
that got patched
i like how they removed the invincible machine you can make with 1 spike
by just making them in their own group
i honestly think all bosses should inflict their own iframes
tupid
Oh so it got accepted
Neat 
I think exponential defense damage scaling is a really good idea at first glance
Maybe some more thinking and I'll come up with a reason why I don't like it, but as of right now I 100% approve
oh yeah quick glance i support this as well#
obviously the solution is to remove defense
your ideas are always so wonderful
thanks 💜
I'm not a big fan of defence damage tbh
If someone wants to facetank that's on them
i think thats kinda what this suggestion is saying
defense damage is good in theory
it literally says "this way, people still can't facetank"
i'm too bad at the game to know if it's good in practice, though
i think mechanics implemented just to prevent certain playstyles are kinda weh
to be fair, facetanking does kind of take away from the experience (i would assume)
like what exactly is so bad about facetanking? what if we made it so you could only deal x dps to stop glass cannon builds (yeah ik reactive dr exists but that's on like three bosses and defence damage is the entire game)?
It allows tanking items to be much stronger, removing defense damage or ways to reduce face tanking means all defensive items would need to be nerfed across the board. Face tanking isn't a play style, it's sitting still and not interacting with the game at all
yea i wouldnt call facetanking a playstyle
i actually said that last part wow
it's really easy to facetank in vanilla
more like an abuse of mechanics
pretty much every game i can think of just disallows tanking styles by making them really weak or require certain setups that can be countered
meanwhile terraria tanking is just using warding n sacrifice a bit of ur dmg and oops! ur functionally immortal now!!!
if there was a puzzle or complex method to facetanking, then maybe it could be considered a playstyle
but it just
doesn't have that at all
standing still and doing nothing isnt a playstyle
My take on this is just that players should be encouraged to like, have fun? And play the game?
Like if you're given the chance to minmax and optimise the fun out of the game (e.g. standing still for an entire boss fight) then maybe something should be changed so you can't do that
Byeah I like this suggestion a lot since defence damage is definitely disproportionately unforgiving for more casual players
“Hey guys, all this balancing you’ve done with the armors and defence in Calamity? How about you redo it.” … probably not man.
defense damage isn't really the issue
It doesn't last very long
If you don't get hit every 5 seconds you will never take a hit with any defense damage
defense damage is a mechanic that sounds awful conceptually and then is just kinda okay in practice
Took a really really long time to not be awful in practice
fair enough
ok y'all have convinced me it is in fact a good mechanic
maybe i'm just salty cause i'm not very good
Kinda an inverse of things that sound good on paper but are…not very good in practice
this is exactly what im talking about
anyways defense damage is better to have than not have even if it's not perfect
Defense damage is fine but I do think it should ramp up over time and/or scale differently with how big the hit was?
It can be annoying if you're bad at one or two specific attacks and want to build to tank them, but are fine for other things.
even with defense damage you can tank like 4 hits in a row at least from most things if you build tanky
more than enough to kill me so clearly it should be nerfed 
Make a title for the suggestion, then add the body explaining the suggestion
Make sure you read the rules first! You can find them in the pins of this channel.
this probably breaks rules
i mean i noted the SIS rule so i tried to make it very non-specific but
uh, if you are trying to make something "technically not a specific item" you're still probably coming at it from the wrong angle. Generally, think of suggestions as (usually) suggesting that something should be changed, not added.
Can these look similar? Absolutely! You could suggest, say, that there aren't enough accesories for a certain class at a certain stage of progression, and more should be added. But suggestions should generally focus more on identification of the problem first, and proposal of any given specific solution second if at all.
i think this is just an SIS. there are already vanilla mounts that ram through enemies (basically the way described in the suggestion) when above a certain speed
such as the basilisk
Would a motorcycle be cool? Sure, but just because something would be cool doesn't mean that it needs to be added to Calamity.
This is indeed a Specific Item Suggestion. I can tell where the idea started from.
That's fair, and I'm trying not to be mean. But Calamity does not, as far as I know, have a gap which the motorcycle would fill. It's not missing a motorcycle.
it's not bad, but valid suggestions are typically derived as potential solutions to problems
alright
I think the suggestion is a tad too focused on the "what it is" part
as in, how it would be implemented
it was moreso like 'here's a neat idea that could be fleshed out' and less of 'this thing is missing heres how to fix it' which i guess isnt really what this is for
You could make this a valid suggestion if you change it a lot.
Like
I don't think there are any ram mounts like Basilisk after Moon Lord
so you could suggest that more of them get added
But you shouldn't mention a motorcycle at all
damn
even then the idea of a ram mount post moonlord doesnt sound like it'd be very useful without being VERY absurd
Exactly. There are many cool things which I also think would be cool in Terraria, but are not notably missing from Calamity and do not make sense in calamity, so I haven't suggested them.
i would wanna do something with this and not let the idea go to waste but i have no modding skill so i couldnt like
make it myself
tmodloader modding isn't that hard
i do appreciate you guys being civil about this
That's fair. I would suggest writing it down, and either shopping around for someone who does have modding skill, or trying to develop said skill yourself.
there's a lot of documentation and tutorials for it
most communities i've been to would resort to hostility when i do something stupid

oh dont worry most of the time people would do the same here, you just got lucky i guess
damn
I also appreciate that 
We have had hostile reactions to suggs like these before and I'm glad this wasn't one of those times
Yeah
i try my best only to get incredulous when something exceptionally dumb comes up like that one "make shimmered scal a maid" one
im a roleplayer and writer right
I think the word "suggestion" is misleading, honestly.
(this pin isn't just for show #suggestions-discussion message )
im not sure if the fact the person who wrote it was dead serious makes it better or worse
i gave my OC a motorcycle made from exoplating and stuff called the "exobike" and it was really cool but i wanted to see if i could maybe push the idea towards Actual Calamity cause i thought it went hard
Genuinely, the more I think about it, I wonder if I should go through the channel for server suggestions. Because... it's not bug reports — those are a separate thing — but it's closer to those than it is to suggestions for new content.
again, it wouldn't be unrealistic to just make it yourself, terraria modding is pretty open
check the tmodloader github page
that and it would also save me the pain of having to find someone to draw that
I honestly ought to look into that at some point due to my small but persistent desire to add an "eyes of night and falling stars" cosmetic.
what would you change it to?
Server suggestions like, for this Discord?
Message the Staff Mail.
And therein lies the rub: I have no idea.
genuinely its not hard to mod, unless you decide to go the route of brute forcing it like i do
just ask for help dont waste 4 hours combing through class lists
i wonder if something like this would fit more in Calamity Vanities actually
it doesn't even work
...that sounds like something I'd do.
Vanities has a motorcycle mount already actually!
oh fr? give the deets
i must've missed it
Profaned theme
cause im STUPID
interesting
i was having ideas for an Exo-mech themed bike
if that wasnt clear
Probably? I know very little about Calamity's Vanities but it has a much more "rule of cool" approach to just throwing cool stuff in rather than sticking to a more consistent and concise idea of design.
calval has a lotta random shit in it and yeah the profaned motorbike is one of those things
i mean, it's just vanity after all
i wish more calamity accessories had visible sprites on your character
imagine how cool reaper tooth would look
or spectral veil (actually that one might have one i forget)
it does not
The Profaned Cycle is a craftable mount summoning item. It summons a Profaned Motorcycle which can move up to 102 miles per hour. If the bike comes in contact with Minecart Tracks, it will start attach to them for as long as the player is holding left or right, creating a spray of spark particles in...
every time im designing some pretty vanity for calamity i always am disappointed that i can't use some of the Accessories
This too, didn't know about this one actually
https://terrariamods.wiki.gg/wiki/Calamity's_Vanities/God_Rider_Kit
The God Rider Kit is a craftable mount summoning item. It summons a God Rider Hoverbike that can move up to 82 miles per hour and glide.
V • D • E • PMounts: GroundLimited flightInfinite flightMountsGroundAuric Car KeyBloodstone InvitationCrab FossilGod Rider KitPop-up ShopProfaned CycleSilvian Jeep...
and ngl a lot of the dye is ugly as hell but I'm not really sure what else calamity was supposed to add [as dye] so that's fair enough
pro gamer tip that i learned
if you wanna make vortex armor themed vanity dont use vortex dye use like silver and cyan or something
this is probably not helpful but it was pretty cool when i figured that out i started to make my stuff look Actually Okay
the big reason I have yet to play with Calamity's Vanities is that, for claiming to be purely vanity, it also has hooks, wings, and mounts, all of which actually have mechanical implications. ...also lore uncertainties.
last i checked one of the wing pairs was fucking ridiculous
specifcally the folly wings
at the same time
there's always the option of just saying 'this is overpowered. im not using that'
also some of them look... obnoxiously huge? Which, admittedly, is also true of some calamity stuff. But we have seriously lost the plot on this channel subject.
thats fair
yeah i always thought that was a bit funny, but also like, just dont use them as actual equipment lol
i was gonna say should i just like. delete this suggestion i feel bad now
Make the Evil Smasher gain stacks against high HP targets/bosses
The main gimmick of the Evil Smasher is that it gets stronger with every enemy killed. This makes it very impractical to use against bosses, as very few have minions that you can kill, which locks most of its usefulness to exploration. If the Evil Smasher could gain stacks against these targets, this would open the door for this weapon to be a lot more useful than it currently is.
does this smell okay
Remove evil smasher
All it does is clog up your inventory
I think it should be fine
it's not very useful for exploring either bc the stacks only last while you're holding the weapon
I'm not 100% sure buuut
Exactly... but I don't want to make a two parter suggestion
personally i would adjust it to be like 20 max stacks (but each is half as strong) and then you gain them per hit and also lose all of them when you get hit yourself (and ofc they're preserved)
okay what about just "rework evil smasher to be more practical for both exploration and boss fights"
I was personally thinking like. you get a stack for every X hits
or something like that to cover all your bases
what about "remove evil sma
Here’s the thing schmoovi
🐌
WHATAHWSAHAHWHATHWTAHWSHAWYH
Shocking
Hammer fans
You could try asking some people from the Thorium discord
Or the Terraria subreddit 
Make the Evil Smasher more convenient to use
The Evil Smasher's whole gimmick is that it gets stronger the more kills (or stacks) it has. However, I believe there are 2 main problems with this:
- You cannot swap off to anything (like torches) unless you want to lose your stacks;
- You cannot gain stacks against most bosses
As it stands, the Evil Smasher cannot be used effectively against many bosses, making it only ever useful for exploration and other such activities. And even then, it struggles, as you can't use any additional items that aren't even weapon, limiting you greatly.
can we just turn evil smasher into a pwnagehammer for early hardmode instead
@ dozezoze implement dcwo evil smasher into basecal rn
this is true actually
remove adam smasher
Is this a Deltarune reference?
It is spoilers for the anime
Anyone else like the old lore items where there would be a special effect attributed to each boss or is that me being dululu
probably
To which part 😭😭
no matter the feature, whenever something is removed Someone will manifest to be saddened/complain about the removal
i would be very surprised if you were the only one
I don’t even remember them being that good I just thought they were cool
some of them were neat
Nightmare to balance
some of them were golem lore
Wasnt like 3 of them just “you pick things up a little easier” or soemthing
Yeah probably some were lame but it be cool if each bosses was specific which I know is a lot of work for devs
Like desert scourge one could be smt like you attacks have an x% chance to spawn small desert scourge that does damage as current weapon type
Ight there’s my yap for the night probably should go to bed o/
Goodnight
the small desert scourge in question:
yes
See, the lore item effects... Could just be accessories or permanent upgrades that get dropped by certain bosses
Like those things you get from shimmering life crystals and food
i rather have a big effect but be limted to only one
those lore effects are so boring
they barely do anything
and most of the affects are worthless in a lot of cases
i remember the slime god one being niche but oddly popular in nohit circles
Same
Infinite flight Yharon
the nohitters fiend for additional movement options....
can't wait for wulfrum Acrobatics Pack yharon nohit
Calamity acrobatics pack only
Do it that sounds amazing
Make blunder booster not rogue-only exclusive
Upward dash beeing nice
Blunder is planned to still be rogue exclusive, just planned to be more versatile atm
thats basically what happened with most of rm
either they got shoved into existing accessories or new ones were made
the exceptions being slime god lore (frozen slime blocks exist still) and yharon (kinda got that with soaring and ascendant insignia)
Aquatic scourge lore also didnt get in due to being generic stat stick numero 10
and the stats it gave where gotten back with higher tier well fed buffs
Add an item that grants every lore item effect at once
shattered community except its dogshit community
what did yharon lore do again? i remember something about infinite flight time for like multiple days
essentially infinite flight (14 minutes worth) for a 0.75x dmg multiplier
The player's wing time is increased to around 14 minutes but their damage is multiplied by 0.75.
ah
No
i getchu
i getchu, but we gotta lock in
that name you mentioned isn't real anymore
horrible idea
not only does it not make grammatical sense it isnt even a cool name
plus its ozzs dev item so youd have to get ozzatrons direct approval
no. Rename it to Fandom.
Counterargument, Fandom is great, where else could you get the Calamity in your Calamity mod?
it drops from scal
Hey guys, can you please suggest some arguments for adding a fourth permanent mana upgrade? 
🤔 do we really need it
I mean I can only think of making it be equal to Health upgrades, which is 4
it would have to be post yharon which doesn't make much sense
also there's a health upgrade at that stage
that's only 2 bosses after the previous one (polter)
We can make it an earlier upgrade 
there's currently:
-beginning hardmode
-end hardmode
-lateish postmoonlord
other people figure out where it would fit bc idk
why
pokeverse demands it
End prehardmode or mid hardmode come to mind
end prehardmode would be directly before beginning hardmode
Well, yes
no reason to add another mana upgrade
cal armors already bloat your mana so much
there is no tier that has too little mana
except maybe directly postml but that’s only bc your only option is nebula (+60 instead of +100)
and everything else always gives +100 since hydrothermic
demonshade fnuuy
instead of increasing max mana, it reduces mana consumption 
make demonshade increase max mana even more
y not
make meteor armour make magic guns free
Funny
kill defense damage
bad mid with defense damage
Delete mana
Well with this list it can be in the very beginning of post moon lord (probably using exodium clusters and such) or (more likely) the middle of hardmode
@scarlet musk - Your suggestion has received an updated status!
[Make PBG's Plague Nukes Actually Explode]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[Add some form of unique visual when Adrenaline and Rage are activated at the same time]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
what was that about
the infestation
Why does heart of the elements feature all elements once and only one Element twice
Could the healing minion be removed nd get an upgrade/ new recipe it forges into? With faster homing healing for example?
I wonder what the general consensus would be on keeping the functionality of the healing minion, but changing the sprite to be based on Silva instead of being Sandy 2.0
i think a retheme of rare elemental would work
good
good?
why not
didnt like the sugg
only suggested it because i was feeling silly
oh
thank you i try to be
you can resuggest it
my guy you literally just copy paste the suggestion
besides ive had like 3 seperate people tell me theyll look into it anyways lol
ah yes but you see you forgot the sacred adage, just like how undertale players cannot read, terraria players cannot exude effort