#suggestions-discussion
1 messages · Page 364 of 1
Yeah, and we shouldn't do that because the player got cockblocked by the time
If a player wants to fight the Boss, they should be allowed to do that
i mean this in a joking manner: making the player stop grinding bosses should not result in them having to grind fishing to fight the boss again
if they want it to always be one time or be able to skip time to when they can fight them why does calamity have to explicitly enable that in the mod
which is why i thought it would be a good idea to give sundial an obtainment method that isnt fishing
Because we make Mech Bosses far harder than in Vanilla
In Vanilla it's fine because you'll take one or two attempts to beat Mech Bosses, maybe 3 to 5 if you're really struggling
In Cal, that number can reach a few dozens very easily
Source: Also me
Is it possible for you guys to make cosmilight timestop but add either a post-ML or even post game item that does what current cosmilight does?
Just for convenience
don't tell me he was one of those people who just HATES actually playing the game and interacting with anything besides bosses
Yes I would like to have currently Cosmolight later into the game, albeit a bit nerfed
surely not, his boss design was atrocious
i joked about it, but i think we did say something about it
man i was slow
snail react me
You could choose time time of the day at your will at any time you want, but you'd need to spend an amount of Night and Light Souls to do that
it cant be added to amidias because it isnt strong enough but it cant be buffed because it doesnt have an obtainment method that isnt fishing but it cant be added to somewhere else because it isnt strong enough and on and on and on and on ad infinitum
Jacob I don't understand what you're arguing here anymore Imma be real
circular reasoning, i think
If that’s post ML I definitely think that’s a fair price
You should be able to easily grind souls of light from queen slime
I think perf/hive mind drop souls in Hardmode but I actually don’t remember
Maybe it’s just ichor/cursed flames
no they drop ichor/cf
souls are from altars
Does any boss drop souls of night
not that im aware of
i think maybe if they die in underground evil 
genius
Lmao
hey if we moved evil2 to hard- gets shot
Either way I’m sure it’s not hard to sit in an underground crimson/corruption with a Zerg in post moondlord
i think there's a lot of fundamental flaws in the roots of calamity, but the mod is definitely going to move away from them somehow
anyways without being destructive to vanilla could it not be
-summoning the mechs is no longer locked to nighttime
-in rev+ specifically mechs dont have a time enrage
hell if them not being locked to nighttime summoning is that big of an issue could that change not be only on rev+
i should upgrade the ❗ gun to a machinegun
the no longer locked to nighttime thing i think would probably result in the enrages, and then for the second point, there is a vague want or even need to punish the player for taking too long which should stay consistent
oh no the another Galaxia suggestion for AotC again
daring today arent we
across difficulties, that is
surely this will get in
AotC rework has caused so much pain that players even wanted old AotC back (and they are basically getting it in SSO part 1 in another weapon)
the argument for not changing it is mod compatibility, hence i asked if it could be done on the calamity modes only where any mod conflicts relating would probably already happen
“that sign cant stop me cuz i cant read” is basically 80% of the Cal playerbase
lets not
that uh. i didn't really understand that much
Is Ark of the Cosmos just a weapon that has gone through too many reworks
no
old AotC was an extremely simple and loved weapon
then it became… kind of the opposite
AotC doesn't need a 50/50 split between AotE and Galaxia
it looks cool, i guess
it is losing the dash from Galaxia too in the next update
Isn't the dash from Ark of the Elements?
no
New AoTC isn't liked?
saving this quote
i'm going to be so for real, i have literally never seen it be talked about after about a week after its rework, other than in suggs
i mean
I mean, I personally really liked it.
I assumed it was well liked because I liked it.
i have literally never used it after that
It doesn't???
I used it a ton
and most of it being “revert” or “add attunements to AotC”
i forget it exists, honestly
Also yeah AotC was mildly controversial but like, still an upgrade for sure
People are getting old AotC again so
Everyone wins
no it doesn't 
What the fuck
Oh reworks are already planned
just final Big Rip like you'd want for your favorite AotC changes
1 final attack to end the combo
i think it was the mechanics that made it less appealing for me to use, actually
no dashing
Honestly I had a really funny idea on how to put Attunements on AotC but that'd be like
Lol
Lmao
There's no need to do that
#suggestions-posting message literally just
There's no reason for Biome Blade/Galaxia to be tied to AoTE through the AoTC anymore. Beforehand, Biome Blade could be easily fitted into AoTC on the simple fact that BOTH were projectile swords, and that the previous biome-changing ability of the Biome Blade could be applied to the AoTC as well.
put them on the same key
the fuck
If only you could bind 2 things to the same key…
thematically it makes sense for the two to converge
Inflicts random debuff in x biome!
But because now they're functionally extremely different weapons, with very different gimmicks that would struggle to be fused together, it means that it was a lot easier to just have one weapon line's gimmick, parry-to-boost, override the other
AotC has Galaxia functions
it's just not 50/50 split between Galaxia and AotE
AotE has more
i am aware of this
They should add a keybind that activates both rage and adrenaline mode, and also add a unique sound effect when you activate them at the same time and the color changes also to like purple or something. I just thought it would be cool cause I always wait for my adrenaline to charge up before using my rage mode and then use them both for even more extra damage. I call it “Black Flash” like from jujutsu kaisen.
What do yall think
i honestly like aote more than aotc. even aesthetically.
its just better
already possible man
Also AotC is a better weapon than Galaxia
oh and uh
I know but like add visuals and sound effects to give you that thrilling feeling
"it would be cool" is a no no
Thats what I meant
no reason
yeah this
suggestion is for fixing problems, not creating new mechanics
Oh, maybe if you wait for both to charge up, you do like a little extra more damage?
I do think both should converge more but if so many people are asking for reworks and the devs are already planning some then I see no reason to keep up my suggestion
if you just want visual alone, next update there'll be a vanity that do this
you.. nevermind i'm not even going to try explaining
I mean a suggestion to make activating both of them at once feel more punchy isn't a problem tbh
I think that'd be fine
rebecca-approved idea
I think Galaxia should just not be tied to AotC anymore and go off in its own path. It's mechanically too distinct to fit in without losing its specific functionality
does setting the same keybind for both to the same button work
a certain vanity in the next update will be able to do this too
you might wanna check it out
when it drops
That would fix this yes
Although... what to?
hm
Galaxia already feels like a final upgrade anyways
The only problem is that "Ark of the Cosmos" would make no fucking sense
Yeah but maybe you wanna save adrenaline for damage reduction instead sometimes, and use rage mode

thats a good point
no clearly we make two final upgrades with the same name but different mechanics
change the keybinds to different ones
Yo..
just unbind the Adrenaline 
true yeah that is an option too
intentionally getting hit
that sounds about right
but ye 2 keybinds are the best options if you ever wanna utillize that
my playstyle is usually exhaust the Adrenaline as fast as possible because I'll lose it in 3 seconds anyways
being super aggressive is fun
bind them to stuff you can hit at the same time if you really want to activate both simultaneously
Wait
Guys
We can
We can make Galaxia usable on Yharon
😨
for a much wider audience 
Well I mean you could
you mean
Even though it’s post-sentinels now
then rename it to Primordial Ark or smth
That's just Ark of the Ancients with extra steps
Also, no
Ark is not being renamed
It's dope as fuck
Ark of Calamity
this should be flagged right
🔥🖊️
it's just "it would be cool" plus reference
Ark of Dope as Fuck
new suggestion: make adamantite particle accelerator a magic gun :)ↄ
/j
fuck i want more magic guns
it would be cool, function that already exists, reference
rebecca said the "cool factor of using both" (for lack of a better term) was alright, but yeah everything else is ❗
also that new vanity thingy?
Yeah I think sometimes cool factor can be used as an argument because like
Yes, feedback like that to the player is important
Do cool thing = Game does cool thing
ye visual aspect alone it's fine
Usually people use it as "do this it'd be cool" when it should be used more like
"X thing should be made cooler because it's supposed to be impactful"
is that in the doc, actually?
having some kind of effect when both are active would be cool but that has nothing to do with adding a button for both since you can just do that with keybinds already
if it isn't that might be good clarification on the don't
audiovisual
so that mean I can make visual suggestion for AotC Big Rip now 🥹
okay i assume we've already talked about the exclaimed suggestion but at the risk of being snailed i think it would be quite interesting to have a special rage-adrenaline interaction, just like visually/audibly
yeahhhhh this. like explain why it needs to be cooler
yeah we
no gameplay change just looking cool
i did not read there were like 200 messages
well, we will have a vanity for that
slowly getting there
the wings?
6 Million stars incoming
"managing to gain full rage" i mean, it's not really hard,
small exaggeration for further effect of the suggestion
managing to have both filled at the same time can be a bit tricky so yeah
anyways this is how you can twist "it would be cool" into valid reasoning for a suggestion
that said...
wouldn't it be so dumb
if the visual effect of both meters being used was them turning into another color that you could choose with a config
i'll see myself out
okay now i want to make a suggestion for letting the player customize the color of rage and adrenaline effects
ugh i don't think it's possible to reason that one though
i plant ideas into people's minds
whether or not those are good ideas is up to interpretation
the reason is that its sick asf 🔥
no this is unrelated
ive always wanted purple adrenaline
it just hadnt come up before
oh wait i have an actually good (?) idea
using dye on stress pills changes adrenaline color to that of the dye
I'm pretty sure they lack a visible player sprite anyways
aint this planned? (remaining malice AI being obliterated)
im just going off what cit said here tbh
if it is planned thats absolutely fantastic though
if it isnt planned atm I’ll see what i can do about it (chuck it on my to do list)
thanks goat appreciate you
Is it accurate to call the AI's "Malice" still
Or just
the Boss Rush AIs
Id consider them synonyms at this point
(my opinion)
I feel like having the AIs be exactly the same as their normal counterparts during Boss Rush is a bit, lame
because like
bosses are designed around the movement capabilities of their tiers
Eye of Cthulhu is not going to challenge you when you have endgame wings and a world arena, even if it instakilled you on contact
I understand why they have the megabuffed AIs
She says, over the screams of Master Death AIs as they roast over the fire
And the cycle repeats 
But yeah, agreed
Yeah I agree I just think this is a solid start to making it not terrible, as I said last night too
I agree with this though, having them be identical would obviously not be challenging enough. But iirc boss rush already buffed boss AI even before the malice changes (although i may be wrong about this). Rn it just feels overtuned in my opinion
Tbf removing the Malice AIs wouldn't solve the problem with BR anyways, infact I'd argue it'd make BR worse because it'd become extremelly boring
Worry not, because the Master Death changes will be made Not Shit in due time
👍 I have faith
I'm very hopeful of what we can accomplish overall now with Bosses because we have not only the entire team on the board, but also, quite frankly, better minds working at it
yeah im looking forward to seeing what happens for sure
malice ais /=/ megabuffed boss rush ais
boss rush ais have always existed
malice ai was just slapped on top of it when malice was added
eye of cthulhu would still be fast with the malice ai removed
yeah so i really dont think it'd be any more boring or lame than it currently is, if anything itd just feel more fun and fair. the AI was already tweaked to match progression, now its just been overdone to the point you just get completely blindsided by a lot of the bosses
brimmy and calclone alone are literally impossible to fight fairly because of the massive speed increase, and that's not to even speak for all the worm bosses
and tier 5 is just something else
imma be real with you rn worm bosses are the easiest part
it doesnt matter what class you're playing if you're struggling a bit too much you have dragon rage
true, its just ones like eow and destroyer that have massive accel and top speed that can catch you off guard
although really theyre a minor problem
this is why we need more of then
Truest
can we just remove the plague missile and mine enemies PBG spawns
they're stupid difficult to see and add nothing to the fight
look i like pbg but all the bullshit it spawns makes the fight so much less fun
theres just an invisible cloud of fuck-off that floats around in the arena, and you're too busy focusing on dodging the actual boss to see it
and then you casually take 200 fucking damage
and then again
Savage Truthmark Round....,,,
Sea King won't have shop anymore
Oh?
Ye the shop is dying
Just grinded 3 hours for the set and after that I ve had a clinch with my GF
Maybe it could be added with a % drop chance to desert scourges bag?
Atleast it would fit its theme/ location
sounds a bit arbitrary
Indeed
I m aware of
Reasoning was to save lots of time on a set that has a very marginal drop chance
A small link could be that it fits the desert scourges style
it really doesnt
Opinion
desert scourge is a pre-hm boss and has its own set of drops
But I m fine with that
lamia stuff is completely unrelated
Both spawn from the underground desert
and even then desert scourge is being heavily altered next update and it'll be even farther removed since it wont even be a worm thing anymore
Desert scourge most likely eats them on the way too the top
Okay understood
they arent even from the same stage of the game
Okay understood
I like 2 yharon pets
@hollow verge u should prob have a sentence clarifying that they can only be found naturally since it sounds wonky without that context
is there a single person who is unaware that obsidian furniture is only natural
most people probably
a lot of people dont indulge in building so theyd never realise if a furniture set was only naturally occuring

doesnt make it not crazy
I've never used it in my life
Why does cal need this and not any other mod
i mean, cal does encourage building to an extent
You could say that about every content mod
“It has blocks and new furniture in it so it encourages building, therefore add this qol for the base game”
...
calamity adds armor sets specifically to facilitate building
and iirc it has one or two accessories that do something similar
Which ones? Reaver?
and marnite architect
Ah yeah
also things like zen potion which are pretty obviously geared towards activities like building where you don't want to be interrupted
Again, though, why does cal need to fix this vanilla problem instead of a different mod. I know we have qol recipes, but it’s not like it makes dungeon paintings more accessible or anything like that. Mostly for progression purposes, and even those are sometimes divisive
why not
Opens the door for 500 more suggestions like this about dungeon paintings, random statues, and anything else in the game people find annoying
ok
Plus the reasoning is literally “it’d be nice”
@hollow verge why dont you just change it to say that it should be consistent with literally every other furniture set in the game
already happened a fucking forever ago when people suggested dungeon furniture to be renewable so like ur point doesnt stand
the floodgate has already been opened
its just whether or not people are willing to write suggestions for it
or find every instance of it
make pbg a harder boss... i need him to suffer longer...
i need to make the other 89k kills harder...
anyway no
:(
true
how
The ease of one does not beat the difficulty of a thousand others
Funniest config in existence
Add config damage multiplier
we already have a health one
can go up to 10x health iirc
go into your settings, go to mod configs, and turn up the boss health slider in the calamity mod config
🔥
hehehe... thanks, pbg gonna be suffering with this one 🔥
one must not be afraid who has defeated every boss once
but to be afraid who has defeated one boss a thousand times
i think pbg will be fine considering it is a video game character and therefore not real
consistency feels like a weak reasoning that is slapped into every single suggestion ever
wait are people genuinely getting mad at my suggestion. and saying it's bad.
appearntly
that little goblin killed me twice, she deserves all 100k kills.
i see nothing wrong with it
ITS JUST TABLES BRO
limited resources is dumb
you know what's funny is there's a dungeon furniture crafting mod but no obsidian furniture crafting mod
you shouldn't have a cap on how many times you can use something
very annoying
even if the cap is high it's still annoying
you know what's funnier
if she kills you a third time are you going to get another 50k kills on the board
Someone got mad at it but not obsidian, clearly
can't do the rest
red moment
😭
????
thank you red
correct. my quest will never cease until i kill pbg 100k times, and i shall rid these lands of that vile hellspawn...
thanks 🔴 #
@redigit-bluesky
i fucking LOVE vanilla terraria LOOK at this SHIT
good sugg idea 
bathtub not craftable this is LITERALLY 1984
I literally cannot understand what resulted in this decision
What happened
Do the sink and toilet not naturally spawn
I’m waiting for the inevitable dungeon paintings sugg atp
clear solution is to remove the obsidian toilet recipe

Is any painting even craftable
we should remove terraria from the game
make the dungeon paintings drop from dungeon crates
ig
this is why playing journey mode is better clearly
Add the Eye of Sauron to Calamity
meow
Guy named the meower
oh now who could that be
big agree with the schematic suggestion - I've always thought this
you're almost always going to find planetoid first unless you just never use rope or gravitation potions
it's def the closest in proximity and ease of access to your spawn compared to the other 4
i kind of want to make a suggestion where spark particles fall from below the planetoid
so that new players will be encouraged to climb up and find the source
because sometimes i miss the planetoid lab completely even with two gravitation potions, and if I didn't know it was there i might not have found it at all
idk how to word it in a way that wouldn't sound too specific though
I think that would be pretty cool - encourage players to explore what's above them
If nothing else maybe a guide line that's like "I heard there's something big in the center of the sky... what could it be?"
nobody reads the guide :C
planetoid and sunken sea labs were always kind of weird in terms of order
not that it stops anyone from just going to either one in any order regardless
i wish it had less shitty advice
like
half of it is pretty good
the other half is super vague and sucks
i feel like there’s no way to make the turrets threatening but not unfair without changing the generation of the labs entirely
even if it gave you the best advice i know that nobody would use it still, besides people who are actually smart
imagine a new player trying to find out the brain of cthulhu exists by the guide saying "the hearts in the crimson are evil"
yeah that's true but i think mostly just bc everyone already assumes the advice is useless
lab tiles block the lasers but not other ones
so they don't randomly hit you as you're trying to get in
that's an idea, at least
"the {{heart/orb}}s deep in the {{crimson/corruption}} contain great loot and can be shattered with a hammer, but be careful! breaking too many will attract the presence of a strong foe..."
idk
lol lmao even
make the lab tiles reflect the laser since theyre highly reflective or some shit
idk
New ftw change
and also make them ignore player placed tiles
lab revamps to make them actually cool to go through
and then to prevent cheese (breaking in from the side), arbitrary draedon force field that prevents the blocks from breaking until you collect the schematic
I had an idea about if they charged up a beam (and had a line telegraph omg evil) and fired it in a radius around the lab aimed at the player, which wouldn't really make them too threatening but would at least make players acknowledge their existance and try to avoid them at least
turret cooldown after a few shots so that the player can try to break them
then i mine the lab tiles and use them to do the same thing
lab turrets now electrify the floor near them
i feel like... a mod already has something like i was envisioning...
something redemptive...
red dead


old cotbg no way
this is toeing multiple lines but i think it's still a valid suggestion
cosmic worm scarf!!!!
no
i just don't really see the point
bloody worm scarf upgrade reasoning is insufficient
@kind laurel
please elaborate
im also “should I exclam this or not” cuz atm the reasoning is the bare minimum
cal players don't read so it might be for the best to not so something gets passed to devs
in all seriousness
eh maybe exclaim it
also funny how he uses melee accessory in reasoning when we have been trying to make it less melee over time
but bloody worm tooth be like that
if the reasoning was 'another post ml accessory' i think it would be better
it definitely needs a rework, especially since we know the hive bosses are getting moved further in progression
and the second reasoning also kind of makes his suggestion look worse
like why would we add another melee acc when mage and ranger need new ones so bad
realizing now that his suggestion does not in fact say this and rather just focuses on melee
Rotten Brain no longer ass 
make bloody worm tooth and scarf ranger accessories, obviously
doomed to be bad forever I fear
why do you fear? be not afraid.
I think suggesting an upgrade to bloody worm scarf could work if tweaked a lot and added a lot of reasoning
personally I’ve always thought it should just change from being melee to all classes if it got upgraded
can we talk about how bws is the more boring upgrade of all time
what is
blood worm scarf!?
bloody worm scarf yes
i shall make a suggestion about renaming bloody worm scarf to something else because it sounded like blood worm and has nothing to do with blood worm 
Oh, sorry! (New here)
Evils are supposed to be balanced. Yin and yang if you will.
So, why would it be fair for one side to get something like that while the other is left to rot?
An answer for sure but still not sufficient
Why should we make an upgrade to BWS despite other classes needing accessories first
(+ amalgam being a pain in the ass balance wise)
(+ retier of evil bosses)
tbh i wonder if amalgam will even exist with its current theme by then
Okay
also take into account the fact that crimson has a further upgrade to empyrean knives whereas scourge of the cosmos gets stuck at just that upgrade
so neither of them are balanced in the same ways
dev weapons dont count
also crimson gets more enemies in vanilla
tbh if Bloody Worm tooth becomes more general I could see a BWS upgrade added with little to no issue
in that case theres a vamp knives lite that cal adds which directly combines with them later on
Donor
shhhhhhhhhhhhhhhhhh
This is what I would very much prefer
I feel like it’s weird anyway that one of the evil biome’s drop is melee focused while the other is all class
Simply suggest to change the bloody worm tooth into non melee first then after it passes and gets accepted suggest a bloody worm scarf upgrade
Maybe I’ll do that later
i would bet money this only exists because they didnt know how to emulate duke fishron behavior and split the difference
Actually yknow what
The onyx sugg can come a different day
Make Onyx Chain Blaster and/or Onyxia use Onyxplates in their crafting recipes
They are themed almost identically. Both have black and purple colorations and are referred to as Onyx. You'd think Onyxplate would be used in the crafting recipes based off the name, but it's not. Therefore, it'd be ideal for this inconsistency to be straightened out.
im gonna write something more interesting
ok
counterpoint: there's way too fucking many early/mid hm armors
I heavily enjoy the early- mid game diversity
Its a strong point why this game is so exciting
Actually I could imagine it would feel better if it would be vice versa (to a degree) but it isnt
how endgame are you talking when you suggest this? because there's definitely quite a bit of variety pre auric tesla
From the endgame point, beeing able to have more loadouts to run and test at this stage could be really refreshing. Not many different loadouts to run once you are done with the bosses
Is quite very narrow on the top
there's also gem tech armor and the eventuall exo armor
i forget gem tech exists
Is a little bit underused, yes
i dont really get why its not even bad
personally i wouldn't be surprised if gemtech armor becomes the new shadowspec armor
cause demonshade is being retiered to post scal and an actual exo armor will be added eventually
i think its a very cool concept but its at a stage of the game that auric tesla is just better in most scenarios
gemtech retier would be chill imo
Also demonshade favors summoners, auric beeing the only (underused gemtech aside) that has different head slot for each class
i dont think the summoner set bonus is a huge deal imo
demonshade is gonna be expanded for more classes when it's retiered
Well 2 is better than one
they're also adding old duke and polterghast armors
Oh that sounds great, wasnt aware of that
Might as well put it down, thats some effort beeing done
the turret suggestion is pretty cool
i feel like a crosshair that tracks the player slowly and shoots after a certain period of time would be nice
that sounds too unfair for how slow you are early game and how enclosed labs are
i think turrets rn are the perfect amount of pain in the ass
make the turret bolts reflect off walls and ceilings
yeah you can just place blocks but that takes a while
well its prety easy to destroy turrets if youre right beside them
cuz their tracking speed is so slow
placing blocks does not take a while i fear
it actually takes like 1 frame
thats a pretty low amount of time
not if you wanna inch over and destroy the turret
space planetoid turrets are on the crest of a hill
you only need to place 3 blocks to break both turrets
sunken sea you need more, i think like 7
no no\
it does not require an excess of effort or time
yeah but we're talking about how long it takes to do something
destroying the turrets in the planetoid and sunken sea labs takes like
15 seconds max
if you have no idea what you're doing, maybe upwards of a minute
i feel like that's plenty
if someone asks what the problem is with this i will never take them seriously again
sorry i didn't take you seriously to begin with you don't count
Give the Harvest Staff a line of upgrades
You rework a mage weapon into a sentry. You make the pumpkins it spawns incredibly adorable. You push the explosive pumpkins all over, so much so that the entire major update it's part of is named directly after the weapon. You are clearly attempting to make these cute bois a marketable mascot for Calamity.
But there is one critical mistake you made: You did not make this upgradable in any capacity. You have no reason to use this weapon if beyond the beginning of the game in any conceiveable away. This means that a weapon that had an entire major update named after it, ultimately won't be used for the vast majority of it. This is a MAJOR mistake for something so marketable.
incredible
oh and also make pumpkins generate all year around so you can have the harvest staff all year round
doesnt dryad sell pumpkin seeds
what if cal adds a tiny little pumpkin patch structure somewhere in the forest so you can get stuff outside october
kinda like the mechanic's workshop in size and concept
the nefarious shimmer:
(cactus)
honestly idk harvest line recipe
ah
who finds shimmer pre boss anyway
me
anyhow if i actually submitted this how far would ya'll think it'll go
40 votes
nice
didnt we have Music Display support already?
Fanny the Fanny pack
wut
I'm not sure how you'd improve the lab turrets
If they could shoot through blocks, then they'd just be way too strong. The only strategy to deal with them is to find a place where you can mine them but they can't shoot you
And making a place like this is the easiest
I mean, we could just replace the biocenter lab turrets with the other new types of turrets, since those exist and even have hostile versions already placed in game
that said they're definitely designed against enemies rather than players
but hmm
This is more a game design thing
am i allowed to make a suggestion to rename an item?
i was gonna make one asking to rename infected armor plating to contaminated armor plating
since like
it's metal
it can't be infected
i only say this because i thought about it: plant ores
this isn't an argument against it or anything but like
Uuuh I don't think Peanutbutter Gello was made out of Perennial ore
Bold assumption. It can be insect shell "armor"
it's more likely
that it's metal
and the infection is nanomachines so like
they can do what they want idk
me and my ungodly metallic god-defying abomination
what does 🗜️ mean
Some formatting issue I think
too long
ruh roh
yeah gotta cut it down to body of <1000
Do note that miracle matter weapons are all being redesigned, which I’d wager a guess means changes to their attack effects as well
again??
Yes
But this time the actual core design of miracle matter in general is changing
why 💀
Cause the devs aren’t satisfied with how it looks currently
rip my random scratch project where i recreated all the miracle matter weapons (besides the excalibur)
That’s usually the reason they change things
i swear they're unsatisfied with the whole frickin mod with all these changes
...

Time is a flat circle
anyways yeah you very rarely see people that actually think their work is finished
Fables is a version of cal if the devs were allowed to start completely from scratch
Base cal devs don’t have that privilege
mod of theseus
So they have to deal with the near decade of ancient bullshit base cal has accrued over its lifetime
the devs agree that the current update is scopecrept to hell
Yeah
But that’s less because of the sunken sea itself and more because of all the other bullshit they put in there because they were bored waiting for progress to be made on the actual point of the update I think
paraphrasing here but essentially its a major learning experience and the devs dont want to do something like this again
a lot of that yeah
that is why clocks are round
ok im thinking i want to make a suggestion about reworking the plague homing missiles and mines that PBG spawns during her fight. because they are so hard to see, deal stupid damage, and they're so hard to dodge mixed with all the other stuff she does such as the stingers she fires, the dashes that take up most of your brain power, and the nuke barrage
The dahses do take up most of my brain power
it's really hard to dodge the dashes without concentrating on them, but there's also an invisible cloud of bs following you that deals a shitload of damage
okay that suggestions done
i wanna make another one something to the effect of
De-Clusterfuck-ify PBG's projectiles
i made a suggestion like a year ago to make the stingers easier to see and that was implemented
@misty lichen i think you should resuggest this
#suggestions-voting message
I enjoy current PBG, feels like the 1st Boss thats challenging pre ML, like a nice Milestone.
I see her like a post ML Boss prep to help advance in skill and become more secure in movement.
Took some time to develope a dash pattern that works against her frequent dashes while also beeing followed by missiles.
At first its challenging but after a while it feels rewarding beeing able to tackle and foresee her patterns
i mean, honestly. maybe it's just because of me being weird but if i even make a large project i am never satisfied with it even when i have to publish it as finished
I don't care about pbg it's just queen bee but more boring
nice theme music but that goes for basically every boss in the game
.
b-but that goes for a lot of others like ravager being fleshy golem and providence being firey eol
providence is NOT firey eol but yeah ravager is trashy
Actually providence was first
Eol is gayer providence
provi is less spinny ice queen 
spitting?
wait why this lowkey make sense
because that is what the ai is based off of
Fire queen
slay queen when
wait then what about old duke
at least ravager drops helpful loot
what about old duke
holy shit is that sisyphus prime
hi
I think the solution to this problem would be that wulfrum enemies will spawn more frequently in hardmode
Could also be that wulfrum amplifiers or lures will begin attracting rovers
waot its indev
yeah that's what I thought
sso just a week away
I remember complaining about rover drives a while ago
In the meantime you just need to use the crappy, shitty, SLOW method to GRIND it...
zerg potions, battle potions, chaos candles, water candles, ceaseless hunger potions and/or conveyor belts, mechworms and vanguards, platforms to optimize spawn rates...
this suggestion is bad but the sentiment is fair
agreed
is my luck good or something?
because i swear i get at least 3 by the end of pre-hardmode consistently
10% drop chance
the real answer is making a wulfrum mini-boss that drops it 
the wulfrum boss will be real in 5
6
7
6
109587409328676745
goodbye wulfrum boss i sent you to the heat death of the universe
is that the fucking fnaf 2 vent
why would you put it past silksong that's not fair
dual release date, like doom and animal crossing
oh shoot
i meant to say silksong 2
how about a compromise of 99999999999999: the day the sun explodes
@teal yarrow theres a mod that adds recipes for some calamity accessories if you want it that bad
@wet canyon - Your suggestion has received an updated status!
[make acid rain visuals more distinct]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@flint owl - Your suggestion has received an updated status!
[Add Endgame Hammer]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@gritty acorn - Your suggestion has received an updated status!
[Decrease the amount of tiles required for artificial Astral Biomes to around 300]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
@hybrid mesa - Your suggestion has received an updated status!
[Replace Cirrus' Dress to something]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@muted geyser - Your suggestion has received an updated status!
[Add the texture of wings of rebirth to Sereph tracers]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Between the new enemy designs, new tile sprites, and now this, I'm really excited for what the devs are gonna cook up with the Sulphurous Sea
yellow water again
Welcome back piss sea
L
is that not half life
idk
not fnaf 2, no
i have no earthly idea why the cirrus' dress clone got shot down
i cant wait for this to immediately be rejected
lmao
oh wait these ARE the rejections
im dumb
cog moment
What will the people do without an armor piece that’s never worth using
it was worth using back when alcohols were just a million billion stats but also you could just
I mean... yeah it's pretty bad but uhhhh
use normal armor at that point
i'm struggling to find a reason to justify its existence beyond "it's pretty fun sometimes"
Also yeah, I kind of felt bad for this one the moment I saw that it passed
the 2 dress users are devastated
i mean potentially but i also feel like it would just, not get votes again
idk what would be different now
feel free to repost it urself if you want
a lack of fabsol?
that didnt matter it didn’t make it into voting before anyways
so... Dress
get this woman a true....
what about dress
i think that
if the cirrus' dress suggestion didn't talk some shit about permafrost's coat and instead just focused on some sort of generic item (maybe an accessory or... something, idk) that messed with the max alcohol count it would have gotten through
oh yeah the sugg was really goofy
bc an accessory that increases your max alcohol count could have a few uses maybe
perhaps a drink mixer....
new mixologist class
embodied by one weapon but all the alcohols ever
maybe when alcohols become more interesting than "number go up regen/defenss go down"
mixology tomorrow
so true
new feature that lets you replace your organs with other shit you find along your journey
mechanical liver for more booze
replace my pancreas with a rock
actually use the demon heart from WoF and tie a regen band around it
this is cyberpunk 2077
the moment i realized the weakness of my flesh...
i decided to replace it with others' flesh
#suggestions-posting message i don't think that's particularly a problem people have...
is it?
yeah generally you dont put chests inside your arena
especially not late hardmode or post moon lord
imma be real with you
this is expressly about right-click weapons
oops mb i misread
happens to the best of cal players
if you need to nurse heal in the middle of an event or boss to not die you're already fucked with or without the interact failing
and the worst
lowkey ts so true
happens to cal players
happens to players
happens to video game players
happens
hap
h
h.s.
WHA

h.t.v.g.p
Isn't this the same as vanilla weapons with right clicks?
me when the left control
press it and your problems will disappear like lies on a summer breeze
DO NOT GET RID OF ANKH CHARM CRAFTING RECIPE PLEASE
whatever dev is seeing this I beg you a brother works 40 hours a week I don’t have TIME to farm it
then dont make ankh?
also like
it takes maybe 25 minutes assuming you're starting from scratch
its not even that hard to farm it yeah
We've buffed several of the drop rates and now you can shimmer shit, it's a lot easier to get it
ive gotten like 6 or 7 bezoars alone from a single pre hardmode jungle trip
journey mode + shimmer + cheat sheet + literally just get a mod that reimplements it if this is somehow the thing that makes or breaks your ability to do a playthrough
true
bro I’m not cheating tho
top 5 worst moments in calamity mod history
actually I didn’t see that drop rates were buffed
never underestimate the will of a calamity player not to interact with any content besides bosses (even though the bosses kinda suck
that’s bullshit tho
SSO will also make Bloody Mary boosts spawn rate more than Zerg
, so you can even combine it into the mix too
bu mah piercing wepun ...
Never underestimate a discord chatter to assume he knows how someone plays a video game
all for the funsies
comeback so weak even I could beat it in an arm wrestle
LMAO
no that is an actual issue in calamity
and its not a small one theres a large subset of players that just dont interact with non boss content
I do all the time
I’ll send my 20+ playthroughs that all have over 50+ hours on
on just calamity alone
I spend a stupid amount of time building with my friend so it pisses me off when I have some dick head
what did you post
i hate this server
dumb ahh
it costs you nothing to not be an ass 👍
"gender dysphoria symptoms and causes"
I mean, yeah but again you can get Ankh in like, an hour at most nowadays
It's really not that bad, Shimmer made it far better
no I agree with you completely
I’m saying this Elsi guy who’s been talking shit in like 2 channels
like bro hop off it’s not that deep
:3
@smoky jewel - Your suggestion has received an updated status!
[Add a way to prevent the Cultists from spawning at the Dungeon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@thorn dock - Your suggestion has received an updated status!
[Terragon Spawn Rate Decrease Removal]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@teal yarrow - Your suggestion has received an updated status!
[Create more uses for solar veils]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
yea its a damn shame sadly, well I guess this means I never need to craft sereph tracers again so I can save myself some auric bars for other stuff so I guess thats one postive from this
why would you want both Wings of Rebirth and Seraph Tracers be the same theme and look similar to each other?
Seraph can go with a different thematic than Yharon Wings but on boots
and make those 2 look distinct
Im not saying it cant, Im just saying I cant use seraph tracers then cause I cant go back and atleast I get 5 free auric out of it
which, tbf, is not nothing, thats a free weapon or scals altar
@teal yarrow - Your suggestion has received an updated status!
[Create more uses for solar veils]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
A lot of updates today
cant believe solar veils are dying
you can just wear it in vanity slot
if you don't want to farm for yharon just buy the bag if you have alchemistnpc
nnnooooooo
You guys don't farm Yharon for the pet?
:(
oh well
Make Seraph Tracers have six wings
it would be biblically accurate
For accidentally opening chests with right clicks:
Turn off auto cursor.
it would be much more inconvenient for most to have to switch items to open chests
Ty 🙂
the suggestion is technically slightly wrong
or well
Almost all hovers only reduce flight time consumption when sitting still
Hadarian wings are the exception to this and are always 4x when hovering
i didnt even know hover reduced flight time at all 😭
you use 0.5 flight time per frame instead of 1 when hovering in place
basically, it doubles your flight time
i would like to see it in the later game though as right now your only real option for very precise movement is featherfall... which most people wont use
huh nice to know
starboard is viable for the whole rest of the game
If you want very very precise movement you can use brimstone chair post DoG
That might be very late obviously
Hover gives much higher accel and speed than that
thats true, and i guess pre polter and post dog is a very narrow window lol
2 bosses 
Also true it’s not remotely as fast as wings
really? i find it very useful with the bullet hells
yharon is a very- yeah vertical boss
i feel like the only vertical bit is the p2 transition
Oh I suppose the big flame circles you could get a use
bc all the bullet hells are horizontal
Unrelated but I suck at Yharon bad
but yeah the BHs might let hovers be useful
not as useful as a jetpack would be for yharon...
I think very fast moving bosses like Duke are something I struggle with most
Yharon feels like the epitome of it
i guess it depends if youre talking rev or death yharon too
imo old duke feels a lot faster
Technically speaking isn’t godhover slayboard in the Plans™️
So there will be a pair of wings eventually after DoG that can hover for Yharon
my main concern with a lategame hover is just... theres not really that many bosses at that point? and most of them you can just use a lot of other strats to deal with
i guess itd be quite nice for exos though
but borderline useless on scal..
No
Godslayer wings of some type yes
But not necessarily a hoverboard
Oh gotcha
i feel like a hoverboard would be so underwhelming for godslayer wings im sorry 😭
I don’t really use hover ever
im a featherfall guy all the way through so me neither
but i do know people really like it
Can be really useful for devourer wearing omega blue for example
Also its a reaaally nice way to move in general
I use infinite flight mounts if I want to fly for building generally
Yet there is no good reason to exclude this kind of movement from the game once a certain Progression point has been reached right?
well
if hover trivialises certain bosses there definitely could be a case (although i dont think that it would as it is now)
How likely is that?
this is true
bc that would also mean you can trivialize them by running in one direction
really i can only see it being a problem with exos atm
but i thought an exos rework* was in the plans? although i may be making this completely up
Most bosses are likely to get some changes now fabsol is gone iirc
For exos you don't even have to run on a flat platform, I did barely any terraforming and just flew to the left while going up when I needed and it worked
So yeah hover cheese is a symbol of a bad boss and hovering is epic and we should have more of it
fun fact you can just fly in a straight line to the left forever during mayhem!
and you will never get hit
yeah when theres all 3 mechs on screen after the first duo phase
you can just... straight line
and never get hit
Game design is my passion
can i post links in here?
Think so
Guys what does it mean when the bot marks your suggestion with a 🗜
Dunno if it'll embed tho
Improper format - either too long or there's no title on the first separate line
For yours it's probably too long, there's a 1k character limit
afaik this has been a part of the exos fight for as long as theyve been in the mod
everyones eating well 😭
nah you use to fall diagonally
@inner rover that is a rebalance suggestion
back when the eyes we at the side
True
oh yeah
Oh it is? Ah man
@thorn dock #suggestions-voting message something similar already passed
Taking it down, ty
Course stuff passing doesn't mean it'll happen but march wasn't that long ago
they should make all items craftable
Add a crafting recipe from one dirt to every item
I can't be arsed playing the game but I want my funny sword
I was made for this
why don't you have 283k dirt?
because im not a weirdo who constantly digs dirt
i cleansed my world of the surface layer
wild
no more surface
all gone
Lmao
I like this suggestion
it was also a little in part due to the fact that when I first tried the set I was expecting it to attack
It could cause problems if it had too much knockback, though... maybe it could have similar DPS, but only attack with a hitscan laser? So it can only zap one thing at a time.
that's fair, I definitely don't want it to do any meaningful DPS in combat, but at least do either enough damage to keep annoyances away or enough knockback so they can't touch me
Yeah, at the end of the day, any attack is better than none at all
as long as the attack is reasonably designed, 'course
something akin to the marnite enchantment from Fargo's would be nice, they don't do anything crazy but it's still enough to keep most enemies from getting to me long enough to not force me to instantly drop what I'm doing to kill a bat
Yeah, that's why I was thinking of a zap kinda thing. Like a Clash of Clans Inferno Tower without the scaling mechanic.
Fargo's actually makes it so that the marnite enchantment doesn't attack at all if you're attacking
Too weak to function on getting good killtimes on bosses, but still strong enough to dispatch a slow trickle of bats or slimes
marnite ench for reference
Oh yeah that looks perfect
they're killing solar veils????
not 100% what I was imagining but it totally works fine
yeah, a lot of materials are being removed and replaced
damn solar veils had so much potential tho
