#suggestions-discussion
1 messages ¡ Page 363 of 1
Is this a new suggestion? /lh
Red Sun Tweaks
- Give it directional swing (this should be a standard by now but i feel its still important to mention. directional swing simultaneously makes it easier to hit enemies and gives you a reason to actually move your cursor.)
- Make its projectiles only activate on true melee hits (this will reduce the mage-weaponness and make the sword more melee-centric and involved while keeping the projectiles)
- Projectile rate accelerates with consecutive hits (this would make the projectiles more interesting by giving the weapon an additional dimension of thought and deliberation to work with as you try to keep the combo going. as it is, the projectiles are fine and cool but feel a bit tacked on (this is mostly due to not being true melee). adding something like this would remedy by adding a unique element to play around and make it less mage-y especially for an endgame weapon whose function should be especially fun)
this is a suggestion i was wanting to post at some point but i was told it's SRS. im honestly just curious what yall think about it in general, non-rule wise
that sometimes work
Red Sun is dedicated content
isn't it?
probably
I think you should be much less specific in general when it comes to suggesting reworks to stuff
dev item I think yeah
dev item iirc
ignoring the rules i think its neat
Like, not stat wise, its that you're quite detailed in wanting some details
ik it's SRS im just curious if yall like the idea of the rework
in general, idk too long for me to read
would be a lot less boring
ima trust elsi's judgement
tl;dr make it directional swing, make it true melee, make the projectiles ramp up over time so you have to keep the combo going
SRS + dedicated content
when do we get use style 2 broadsword
aint this just earth?
idk what earth does
no
I like it
Crow usually the best idea for suggesting a rework to a given item is to explain why you think the item itself needs a rework.
That's not earth
Oh shit
For one, earth is true melee
Rework leak: Earth is true melee
so like
red sun should be true melee
this is an easy way to make it more fun. right now, it struggles by being a glorified mage weapon. i mean seriously who uses the actual sword
I feel like one dev tier true melee weapon is enough though
yeah
If it was like a flail or something other than a sword though
ik ik
Ain't red sun the only dev tier projectile sword or something
Idr
Idk what shadowspec has
Draconic destruction
i really like the idea of a weapon that rains down giant meteors from the sky or something
old burning sky
i know this sword particularly becaused i used it against nameless deity one time
ANYWAYS
Like... Stellar Striker?
like imagine a spell book that just rains down huge red meteors across your entire screen, slowly ramping up over time
Just DragonLens it to be strong
like bigggg ones like 8 blocks diameter
Galactus Blade
for instance, say I decide the Void Edge should be reworked.
If I were, say, a FOOL, I would get hyperspecific in the ways I would like the weapon to act like. But ultimately, the devs are the ones who are going to do the work of reworking the item. They might have their own ideas on how to do it.
The MEAT of your suggestion should be focused on why you think the weapon needs a rework, not what the rework should look like.
lemme conjure something up
i mixed this up so badly. i deadass read this as "red sun is the only homophobic tier projectile sword"
Almost right
But
đ
i mean it makes sense to me, im just afflicted with a chronic creativity lol
i know what my suggestion should look like, it's just hard to resist thinking of my own ideas even though they're not helpful
what
You heard me
yeah actually that makes sense
doze wha
am I wrong?
yes
Rework Void Edge
This weapon is boring. It just fires homing projectiles and fires more when you tmelee strike it. It's conceptually bland for something that is literally called the Void Edge. I therefore suggest it should be reworked, preferably to echo its nature of using a lot of souls of abyss dwellers.
no u
i love posting the same general idea of a suggestion for the 6th time over the course of almost a year
john wulfrum acrobatics pack will you please make a few minor changes to scorched earth to make it as visually and aesthetically interesting as some other launchers in calamity
it's the sword from like basically not really lesbians
yes but it's a closet homophobe
IF you are still really interested in proposing something... you could at least write ONE SENTENCE of what you'd specifically do.
Like
explain
no
uh hang on
honestly if you want a sword that's homophobic look at fuckin uhhhh
chat I'm ngl most swords are allies
such as:
- make the firing sound play for each missile instead of just one per burst
- idk recoil
- a little smoke backblast thing
- update explosion effects to the New Calamity Explosion Effect
- maybe a tiny rework to make the missiles feel heavier
Except greentide
hellkite
And shade wood sword
briny baron
Yes
okay definitely yes
hellkite is mega gay idk
think about it
when they havent realized that they're gay a lot of gay people are kinda sorta homophobic
this is truthing
Maybe you're suggesting an upgrade to the Absorber (Don't do this, I already did this and it got rejected). Perhaps maybe it comes to your mind that there's an endgame boss that is themed around regeneration, so maybe you could write in the description about it being "Perhaps you could theme the upgrade around Yharon."
actually yea
This
rethinking it
briny baron is homophobic grampa
what's the perennial sword called? feralthorn claymore or smth?
Yea
wait are you auric tier absorber upgrade
homophobic vibes tbh
That one is not homophobic
Like Crow. I GET IT. I would LOVE to be able to get the devs to rework the Botanic Piercer line to be a really cool Tmelee weapon line, but I am not a developer. I am a random joe.
I'm humanphobic
Yes I genuinely suggested this. I didn't realize that Absorber was that broken.
True
No, they haven't been on in a while
xenophobia probably
(and also because its former upgrade the Sponge became a very different tho still a very valuable defensive accessory)
Yea
oh it starts with no
i forgot
honestly i don't even really care about actual reworks to scorched earth. i just wish it got an aesthetic/animation glowup
there i found it
highlighted text is a single sentence dedicated to what you'd like the item's rework to be like
man i love botanic piercer
Not everything needs to be upgradable 
Plus its already really fucking good, I use it for scal a lot
like what im saying is that you should replace this section with something simpler, or even just leave that part out entirely, because without this, the suggestion is as fine as is
i honestly wanna rewrite my scorched earth suggestion a little instead of just brute forcing it
I mean, look at the red stuff. It got rejected, and for good reason.
(now that i think about it, Absorber is genuinely too stacked)
Like it's SO insane in every conceivable way
Yeah needs a big nerf imo
Unironically the only possible way an absorber upgrade could ever get into Calamity is if it's just the old stats of Absorber, and you nerf the Absorber's stuff
Then you could hypothetically be able to sneak one more funny ability or stat or something into that
that's the literal only possible way
you'd have to nerf Absorber
Huh
I've never actually put this accessory to use but it seems strong.
Scorched Earth tweaks (yes i got donor permission)
Scorched Earth is one of my favorite launchers aesthetically. It's big, it's heavy, it's black and red and it means business. However, this launcher is lacking somewhat in terms of polish and animation, and it's generally not up to date in a few important ways. These are the main issues I have with it:
-
Firing sounds should play for each missile instead of just one. They have several sound effects and fire in bursts, so it's a little weird that only one sound effect is used for the whole burst.
-
Lacking some extra animation details like recoil, backblast smoke, updated explosion fx, etc. to put it on par with the other launchers
-
The rockets have a static speed, which sabotages their impact as big heavy missiles. This should be adjusted.
@novel belfry
hmmm
what would you change
is this good now?
3rd point seems a bit meandering tbh and doesnt seem too interesting
oh thats why
3rd point is a wastebucket, it has a buncha changes in one point. I'm not even sure if it's necessary at all. That said, if you want it, you can just stick with "The missiles look heavy, and they should feel that way too."
1 and 2 seem fine actually
doesn't the static acceleration one point out the problem better
Oh i see know
maybe just remove "rocket types"
honestly
"The rockets statically accelerate, which sabotages their impact as a buncha big powerful missiles. This should be adjusted."
yea " Some unique interactions with rocket types would go a long way as well." should go
you can literally just take this and replace 3 with that, i give you permission to do this
"The rockets have a static speed, which sabotages their impact as big heavy missiles. This should be adjusted."
wasnt it static acceleration
also post the sugg in #suggestions-posting, its perfectly fine to have the (edited) at the end
kay
well i specifically think the missiles should start slow and accelerate over time, and i wanna imply that
later, thanks for the help
@scarlet musk did you show the donor all the changes proposed in this suggestion and they signed off on them?
oh shit
Too soon đ˘
I'm not adding a star to this one.
We can have both big baby dragon and small baby dragon
you dont have to thats the magic of a voting system
normally i wouldnt be this blunt and just outright state it, but nah i just feel like it now
i'm vetoing this immediately. mcdonalds is fine /j
Which dev can I pay to exclaim this
Wtf Sunny why are you a McDonalds fan
Ozzatron
Lost hope...
Ozzatron veto this suggestion and you will be reincarnated as one of Nameless Deity's lotus flower eyes
"kill everyone" suggestion
I agree
This honestly reads like a joke suggestion Iâm sorry, trying to imagine a person who gets super confused over yharon pet lore
fine sure but is it fine enough for a direct reference
the food is fine, but the pricing lately is ridiculous tbh
happened in lore disc about 10 minutes ago 
yknow this reminds me
yeah i honestly see a lot of confusion whether son of yharon is canon or not
and of course the obvious answer is "no, donor" but not everyone knows that or joins the discord to learn that
which one is donor again
McDonalds is actual stuff
sorry i melded the names together and said son of akato
Not donor
you can tell because its a specific name for a character
The question you have to ask it âare any pets canonâ and then you realize that absolutely none are and none of the matters
I have thought about making it canon because I'm just tired of the question but like
It's just the voices talking
That'd be horrible
đ
fucking explain this then https://calamitymod.wiki.gg/wiki/Pineapple_(calamity)
Sons of Yharon
WHY WAS MCNUGGETS ADDED AFTER AKATO
My bad
Youâre right
pineapple exists so you can have a pet of yharim's favorite pizza topping
YOU ALREADY HAD A YHARON SON PET YOU DONT NEED ANOTHER đ
hate
The only issue is that nugget is called son of yharon and not just nugget
wrong his favorite topping is canonically potatoes
honestly cooking i want to try that now
No that's potatoes
space tried it once and iirc it was mid as hell
because they moved it off the minion
multiple things can go on pizza
which btw im suggesting about it
i mean like i dont like pizza much so it would be hard to make it worse
Old Calamity had such a big problem of
"Noooo but this sprite is good........"
Kill Everyone
everyone dying tomorrow
And then turns it into a stupid fucking shit
i think it would be funny if this suggestion mentioned the boycott as a reasoning
The what?
Very impactful event
I'm not allowed to say anything about sprites because i am an awful pixel artist, but my comment is implied i think
I love "rework [shit item no one likes]"
Also the idea that mcnuggets were an endorsement of McDonaldâs or something is funny
the sprite in question:
so true
Because I fucking hate them
soul artifacts stupid as hell iirc
That's not even... og staff sprite
i was genuinely debating putting the fact that they're trademarked as part of the reasoning
Soul Artifacts are literally repurposed boss summons with dogshit effects stapled onto them to not remove them
that is actually true tbh
Calamity gets sued
I've always hated dimensional soul artifact but I think eldritch and auric are ridiculous too
especially auric
Eldritch is the one I hate
Eldritch doesn't do shit
eldritch is at least usable even if it's like the worst in slot option
Dimensional Soul Artifact is literally just nohit player's dream so i dont mind it
Auric Soul Artifact is the one I like the most because Actually Auric content is sorely lacking
we call these types of accessories stat shufflers usually
just add some fuckin stats and pretend like its cool
There is basically nothing AURIC in this game despite it being
The Single Most Powerful Thing On The Planet
oh lord i just looked back at cosmilite and immediately vomited upon seeing six melee weapons
So like, yeah Auric Soul Artifact can be made really cool and imo shouldn't really be rethemed all too much
âAuric Soul Artifactâ is funny in the context of new lore with how big of a deal they are
not enough
this isnt even relevant to discussion i just got jumpscared by this
Dimensional Soul Artifact is meh I don't care about it
no wonder why they're nuking one of these next update
DoG also drops 3
OBLITERATE
crush
i hate dsa it's like the lamest possible way to encourage nohitting, the only redeeming quality it has is the fact it's multiplicative damage
and i mean that purely from a "this is an interesting addition" not from a "this is worth using" standpoint
ELDRITCH SOUL ARTIFACT SUCKS SO MUCH ASS WHY IS IT ELDRITCH I HATE THAT WORD SO MUCH
LIKE I'M NOT EVEN KIDDING
THAT'S WHY I HATE IT
i honestly don't know if dsa is any good
dm me the changes and i'll put it on my list. this really should take no time at all
BECAUSE THE WORD "ELDRITCH" IS MEANINGLESS
Cultist
Ok wait
Deep meaning
1.2x damage is nothing to scoff at so yes it is worth
Weird artifactâŚ.
you take 15% more though which can be significant since you tend to take a lot later in the game
it's just a visual update for the most part and the rocket changes will take like. 5 minuetes
idk
multiplicative damage is fucking busted
Sinister artifact...
i refuse to use it on principle alone
it goes both ways
"Eldritch" is a word that lost all meaning because it literally just became "spoopy tentacle monster"
I hate it so much
Defensive builds are broken so dsa downside is probably tolerable if youâre experienced at all idk
1.2x on 200% damage boost is uh
~240% damage
and 200% damage bonus isnt that hard to get you can get it off like just reforges and set bonuses
Ok, remove the auric soul artifact item and add its effect to yharim's gift
Or the other way around
@novel belfry already planned
scheduled for rework too
The 
I love every bad items in the mod the community always resort to "delete" as their first and only option
Ok wait even better idea
(yes i made that sprite, it will replace
in CalTestHelpers next patch)
â only to items i dislike
regardless of how good or bad they are
rework or remove and sometimes something is just entirely lacking identity both functionally and conceptually
i want slick cane dead
?????????
and its not very easy to rework something at the conceptual level so onto the chopping block it goes
why
tbh even tho it was comedy broken the slick cane rework was a success since people like it
i hate it
Good
comedy broken is better than whatever the fuck it used to be
It will exist until the end of time
I don't like money based weapons i think they're dumb and encourage annoying playstyles
i would also suggest to kill coin gun but that's a vanilla item
Combine ASA, YG, and forgotten dragon egg into just one guaranteed Yharon drop, a dragon familiar that summons meteors and buffs your other dragons
well the point of slick cane is gambing (your life and money!)
forgotten egg is donor content
ASA will be cool
so no that wont happen
i can dm you it if you want to know
sure
Howlâs Heart
also thx for putting the ASA rework on Taiga, saves me some time
(and we all know Howl's Heart sucks)
even tho the movie is good
the item needs tweaks
god i remember that thing from when i used antisocial for shits and giggles one run
it would just always resummon if i put it in a vanity slot so i got permanent light
And make it buff any dragon minion instead of just that one specific one
Oh and ok fine, make it the mcnuggets one instead
It's really not that similar. This one makes thematic sense, all the effects are related. It's more like fungal clump than anything else
when are we gonna rename stealth to focus
Its not just gonna be a rename but also some changes to how it works
is there somewhere you can send me where it's all written out
i vaguely remember reading about it a while ago
Id bet the spoiler document in spoiler chat has it down somewhere
ty
correct
How many times are we going to have this scorched earth suggestion
scorched earth operation
I'd like to point out that an auric dragon could still have a child if it was a draconic offshoot (so just a non auric dragon really)
But it should still be removed anyways
Every 2 weeks till it reaches dev and instantly gets đ /j

its like "cozy"
I feel like there should be changes to cnidrion
thoughts
like give him a very rare drop or something
He already have good enough drops
uh huh
Cnidrion is becoming a mini boss proper next update Iâm pretty sure
as long as he spawns less i'm happy
every time i try to cross the desert i just get stabbed thirty seven times in the chest by Water
no more naturally spawning
it'll have its own little thing
and yes
be an actual miniboss
nice
for real this time
hey i got a question
why aer blood samples and rotten matter only used to craft the loot that the bosses themselves drop
i get that armor or gears is pointless because of aerialite but i feel like they have literally no purpose other than to avoid fighting their respective bosses
i don't think there's a good answer to that
it's just
something that someone decided to do without a whole lot of logic to back it
one of them will prolly be dying, either the bag drops or the material
bag drops please
actually i supposed it could be both if the purported retier happens
since i cant imagine those weapons being post-ML realistically
its a nice idea to keep the special material drop concept but i just wish they had a tad bit more useage
all plague items are now pbg drops
crafting recipes are no more

the plague is a nice concept to make the late-game more interesting but i feel like it doesnt get much attention either
if only they would rework the cool biomes such as astral infection, plagued jungle or even abyss
these are all such cool concepts but with not much useage
astral will get a significant glowup at some point after crags
damn i forgot crags even existed
aight
something something "all problems will be solved in nondescript biome update #7000 in 6078"
đââď¸
"granite biomes will now get its own boss that is completely unnecessary in every context"
"marble caves will get another worm boss"

Has someone already suggested swapping the space and sunken sea labs?
many times i think
Oh lol
you can do it again tho
clueless
#suggestions-voting message
Seahorse Scrutiny is real 
What if worm bosses body segments only had one hitbox for the entire body segments so it counts as single target with a shared health pool and then have a custom hitbox overlapping the segments to make sure it still properly acted like a worm bosses so it actually makes worm bosses somewhat respectable (obviously reduced health after tho) (head and tail will be unchanged)
polarities moment
Don't worms already do that?
no
Unless I'm misreading it
i mean, it already got accepted
The Destroyer only has one health pool right?
they're talking about doing a convective wanderer type deal
NOOOOO
my exact reaction
ten thousand gauss nukes
for free?
how would you even turn a 17 second clip into a full song like it isn't even fitting for the enemy
re-uploaded with minor fix
No
you get me to do it, obviously

anyway convective wanderer took like a whole custom library to do this shit so i dont think it will be happening anytime soon
I'm confused then what you mean by this
VESSEL JUST WATCH THE VIDEO
aight
Hen probably feel stupid
This is basically the idea
yeah
Im assuming someone already suggested this tho
i dont think so but also that is way out of scope for a suggestion
no way thanatos but good
LOL
ik fables scourge does something similar so it might not be that bad
huh, really?
then i could see it, but again, i dont know if that sort of thing can be a suggestion
if other people have done it then maybe
basically
You hit the boss and it deals damage and the boss's health goes down đ
Ooooooooghhhhhh
Yeah that makes sense
it was probably the wording
Finally destroyer can live more than 0.5 seconds
it would be like a semi rework in a way, i personally think the main issue with this is making sure the new overlap hitbox when the worm curls up so it doesn't have jank to it, such as poking out and stuff or unraveling but, there should be a obvious solution to that if i knew more about programming.
well a boss rework would be out of scope for a suggestion
im just saying all it would take to remove destroyer would just be to delete a couple files and make the spawn item inaccessible
wouldn't exactly be hard
True, It kinda would have to be more of a design philosophy
would be interesting to have the idea considered, if it weren't for that
hardcoded in spaghetti code 
well ok I'm ignoring the vanilla effects of only having 2 mechs but effectively removing a boss isn't actually that hard
lol what?
i am a certified destroyer hater
we all are
<3
I mean they way you can interpret it the boss still acts the same it just is a numbers and logic tweak, the kill times are just to line up with other bosses. and also could potentially reduce lag from on hit spawn projectiles?? cough ASTRUM DEUS cough + vulcanite lance = freeze 20 seconds
ment to reply to this lol
"what if we made worm bosses even more boring by removing the only nuance they have going for them"
i am almost a certified worm boss hater aswell
im taking my certification exam in a month âźď¸
congratulations
thanks so much
wait that means you've been hating without certification
tell it to the judge
who
me 
big wow!
oh ok
if evil 2 gets moved to post moon lord
can the tumors still spawn preboss please
that would be so funny
if you think having segments is nuance you are sorely mistaken
the nuance of every single one of them behaving exactly the same and getting spawnkilled by any pierce whatsoever
truly bespoke game design
i feel like "piercing weapon does better than not piercing weapon it would usually do worse than" counts as nuance
piercing weapons would still do good on them look at aureus and leviathan
it just means they would stop exploding
I didn't say that segments were good i just said that they had the one redeeming quality regarding worm boss design
which is this
I'd rather just worms die
this is true about them dying but your point isnt even true
piercing weapons have normal iframes enemies are supposed to use which is why they're still good on bosses like aureus and leviathan bc they have large hitboxes but not segments
that's what this would do to worms
i disagree and don't want to argue about this
this isnt a disagreement thing this is a mechanical engine thing
i genuinely don't care please leave me be
enemies with large single hitboxes are still weak to pierce they just dont crumple to it like worms
i'm new to ts so enlighten me please why are people this obsessed over the scorched earth?
i've seen literally like 5 suggestions on it already
they should get a life wtf
Harsh
true nonetheless
?
?
like she's literally obsessing over a single weapon for a year now @scarlet musk wtf
imagine harassing someone over a suggestion
Me personally I'm obsessed over boss rush đŤ doesn't mean I need to be hounded for genuinely wanting a change đ
How strange of you
there was no need to say this
imagine obsessing over a single weapon for a year
unpleasant user
if getting a life is an insult to you then you should consider doing the same your majesty
no like that objectively is an insult and it is used as an insult
dont try to argue that it isnt
you used it as one knowing damn well that everybody knows its an insult
that's adviceđ¤ âď¸
i personally consider this hate speech ts
okay i don't think that was necessary either
it definitely wasnt
forget this btw you seem like a decent dude at the second glance
so we are the same then and you should do the same?
i hate this channel
either way just don't tell people to get a life over something as inconsequentual as suggesting for an item to be improved several times

now stop arguing
"several times"
what
6 times over the span of a year
How are you still going on about this đ
when im obsessed with something i only bring it up bimonthly
js seeing where this would bring me
What a strange vendetta to have
exactly, i'm making fun of her obsession over a weapon
đ
forget this
This is weird!â¤ď¸
i dont think you understand what it means to be obsessed with something in the first place
this convo sucks
i agree
bootlicka
i'm giving you all one chance to stop
Have there been any suggestions posted (recently if at all) about removing the malice AI from boss rush?
Boss rush is kind of in a weird spot iirc
everybody collectively ignores boss rush so no
đ
I've been trying to tell him
or them, sorry
okay
This is why I'm kinda hesitant because I'm not sure if it's like, even worth doing? In the grand scheme of the mod it just seems like not enough people do boss rush and it's ultimately an entirely selfish suggestion because I just really don't like the malice AI đ¸
Pretty much the only thing being done with it is the music which. isnât a great sign.
Ah that's fun
i wish the music didn't exist
boss rush literally can't be removed because the music is too good
No this is a good thing it means there's incentive to make it not terrible
If only for the music to not be wasted
i don't think that this is possible with the way that terraria works
this isn't hollow knight
it's much too free-form
Listen I didn't say great or even good I just said not terrible đ
Thereâs definitely some cool things you could do
But removing the malice ai would just be the most obvious first step in making it better
Itâd take a lot of effort and isnât worth doing currently but itâs possible
No harm in suggesting to remove obvious bad parts of it right now though
Yeah I'll write something up in the morning đĽ¸
from what I've seen, it would mostly just be changing all the ai checks to just have boss rush act like death mode and deleting what it used to do
ofc you'd have to do it to every boss which would take a while but it wouldn't be difficult per se i don't think
Iâm mostly talking about some ideas I saw before thatâd take a lot more effort than that and would probably do things like maybe a couple synced up bosses at once
Which is just, wait for most boss ais to get changed atp
Yeah it really does need a full rework to make it truly good but that's definitely just too much work rn lol
Making it not be the worst thing ever is the only goal it should have rn
Agreed
cant wait for fighting the sentinels alongside dog to be readded
Truly a choice of all time to have kept malice ai in boss rush
Across all difficulties no less
Peak...
Replace it with master death ai
In regards to the latest suggestion, I think you can argue you this point of âwhich one should be firstâ back and forth, over and over
Considering it already passed and was approved I might delete it
Though it has been 2 years and it's not been implemented, and surely it can't be that hard to swap 2 items between structures
If itâs been two years just like ping cit or something /j
@âozzatron

D:
Was I ghost pinged?
oh wait did that ping actually go through
it wasn't meant to sorry
i thought putting a backslash before the @ made it not ping but apparently it does
no i think it doesnt ping but it still shows the notif for whatever reason
Oh that's bizaare
cause it's a good suggestion :3
me when im an asshole for no reason
but anyway i made the suggestions over the course of like 7 months and forgot about it in between. plus sunny actually saw it and put it on their list of weapon reworks
so like
call me whatever you want but it worked lol
đ¤ˇââď¸
me when i'm insulting people online for no reason
You were already told to stop this yknow
not just međ
insulting people online for no reason
look inside
đ
sad loser đ¨
boo
I was looking at them at some point and yeah, exos and cryoâs are definitely standouts
okay gimme a sec
werenât most of the bad ones straight removed
scal and provs are just gone
idk who else has one
Bosses with just Color Overlays:
- Yharon
- Devourer of Gods earlier on in his fight. He HAS TWO OF THESE that he swaps between. (under Death Mode)
Bosses with black backgrounds alongside Color Overlays
- Leviathan (Anahita does not have this, if you kill Leviathan first, the effect goes away)
- Plaguebringer Goliath
- Cal Clone
- Devourer of Gods later on in his fight. (Always on during Death Mode)
Bosses with unique screen effects:
- Cryogen (Aurorae)
- Exo Mechs (Gray background with thunder)
- SCal (It's a black background, sure, but it also comes with embers that apparently change as the fight goes.)
oh yeah dog
i liked it when death mode makes the background always black for some reason
its like if exoblade just had a worse sprite on only death mode

At least with Yharon itâs consistent. Dog it just snaps between the two colors
I was going to add a line at the end pointing out how cool it would be if DoG had a really sick cosmic background like Astralgeldon in Catalyst
Embers are literally Scal's screen effects
Why you saying it like it's a minor thing
Embers I think
imo removing colors from Scal actually detracted from the atmosphere
like it doesnt feel that intense
???
New sand SCal
like this is a massive hot take i'll admit
the dog one is incorrect
removing the color filters was definitely necessary but there was nothing put in their place
it switches to show the ai change, and death mode removes it by making it always black, instead of alternate between purple and blue
and now visibility for prov fights is really bad
Dude the Embers has different intensity, color, how it flows and explode under certain phase and between phas transitions and also to the music
yeah i noted that too
oh, really?
moooods
(Ignore the guy above)
yharhar but that ones been planned to be removed
Wtf were you doing in Scal's fight? Like the embers explosion with the phase 3 drop and Scal shield explodes is like, the most noticable thing ever
(he will be baked inshallah)
i mean, i havent fought that version yet regrettably
actually yknow what
im gonna do exactly that now

since clearly i am not informed enough on this
Use like a non obstructive weapon or something
I feel like cryo getting a more unique background puts a bad taste on the other hardmode ones
true
Not to say they were ever really like. good. But at least exos being the significant background change made sense. Cryogen sets the precedent that any boss can and should have a better background
If itâs going to have a screen overlay, ofc
Old Duke is getting new screen effect is what we know for next update
Don't know about Providence
least deserving boss to get it
they should remove all bosses
Also the gravity effects that come with them

i feel like provi doesnt rlly need one due to holy inferno being properly visualised
I mean both Old Duke and Providence got visual update, we just don't know if Providence gets a new screen effect from that
Because we know Old Duke has it
I mean, if you find that unfun, you'd hate Infernum Old Duke
I genuinely despise that boss more than Infernum DoG
Calamity addons generally make Old Duke has super sonic speed dash for some reasons
It's kinda uncanny
This is a bit odd but I really like the current schematic ordering. If you go to space first, as is plausible, you get something saying "hey, you should go to the sunken sea", which is a good way to point people to discovering the sunken sea and drawing their attention there.
Sunken Sea should has much more presence in the next update
I mean just from the size alone it's getting like much much bigger
yes, and that's good once the person is already there. This is a thing that points people towards there from the outside.
...but yeah if it's bigger people are more likely to run into the biome accidentally. Nevertheless, I support more signposting.
I think a while ago a similar suggestion already got accepted I think
I think it might have and I disliked it then too.
if we were more railroady i'd probably just add a miniboss to each biocenter that can only be activated with the previous schematic
i.e.
Find the Sunken Sea Schematic, and use that to gain access to a Miniboss in the Planetoid Biocenter that must be defeated to gain access to the loot in the Planetoid's chests
like lock the chests until you beat the miniboss and gain its key or something
this is not going to hold up but i thought this was funny
The schematics themselves are already locked, so there's some linearity that way.
Honestly I think the progression system itself is pretty good? It has good signposting; each one tells you where the previous one is if you find them out of order, and tells you where the next one is if you read through the lore document. And they serve as a way to guide intended progression order for general play by saying what order you should visit the biomes in, without forcing anything.
Say what you will about the rewards of the schematics, but the delivery mechanism seems good. And making the sunken sea the first one really helps route people to it.
yeah it makes me just not want to use the weapons.
i just place charging stations down when i get them and don't touch them until i need to decode a schematic
I honestly like the decoding. It's a very satisfying mechanic for the same portion of my brain which really likes scanning stuff in Thaumcraft aka the autism. It's just what you get after doing the decoding which doesn't feel exciting.
from what i remember of the decoding it takes a bit too long for my liking
eh, that's fair. You're supposed to plug it in and go do something else and come back later, I guess?
if thats the case why bother with the slowly deciphering the random text
that is the idea behind it, yes
Cool visual
It makes it feel like the codebreaker is doing something while it's running?
i dont remember exactly how long each of them takes but it felt like a weird in between of too long for you to just sit there and read it as it goes but not long enough for you to have time to fully go and do something in the meanwhile
make decoding like alex's caves 
spelunker tablets go hard
Yeah its like 3 minutes iirc, leaves you thinking what do i do with this short amount of time? I wish it was longer lol
YES alexs caves is peak!
should i make a suggestion to have PBG's plague nukes actually explode
like using the explosion from the Hive
when you say "actually explode" do you mean breaking blocks?
oh
Yeah it's weird that the obviously missile themed projectile just acts like bullets
Kaboom
i want to make a suggestion but icant quite word the reasoning
Like, i kinda think the (amount of) buffs that are more potent at certain times should be cut down
like bloom stone
i think giving the player a notable advantage for performing such a basic task as Using Cosmolight isn't good but I'm struggling to put it into words
Rework time-based bonuses
something something make it more interesting than using cosmolight
tbh I'm not really sure where the issue is
at worst they're boring but like I don't see the problem with a time-based strategy, it limits your advantages to a certain timeframe and even god awful bloom stone still takes up an entire accessory slot
part of me kind of wants to say that the time-based bonuses should happen throughout boss fights, if that makes sense
like they have the effects outside of battle, but then go on a timer during boss fights
We've discussed this a lot before actually but we're currently unsure what to do with it
Cosmolight is one of those things that WILL make people angry if it's changed too significantly, but it's also just extremelly unhealthy to the game
We're basically Prometheus here
welcome back moonlight and daylight
We gave people fire, but we shouldn't have done so
cosmolight should gradually increase the speed of time and then slow down to the next "checkpoint"
(the people became obsessed with arson and continued to eat food raw)
My opinion of what should be done with Cosmolight is quite radical
In my opinion? It should be retiered to Post ML and consume an amount of Souls of Light and Night to activate
yeah the community would be up in arms if that happened
yeah that is uh
radical
One small problem
Mechs
If the Mechs didn't exist I would be willing to do that in a heartbeat
Calclone is the only other time-based Boss after them and that's almost certainly dying
Well, also EoL but
i like the idea of it using consumables
But as we all know, Mechs are an infamous difficulty bump in Cal. That's probably going to change in the future, however they would still be obnoxious to fight for new players if they always had to go to sleep after that
darksun fragments 
would force people to use it more methodically if they didn't want to make some stupid farm
explode
However
I remember someone suggesting a way to lock time in Cal
Which
Would solve the Mechs issue
Infact I honestly think that we could unironically just make Cosmolight be a time locker lmao
retheme it to the sands of time
let it pause time for however long and then when you unpause it has a week long cooldown
âźď¸
right click in inventory item
Eh I think it'd be fine to, in that case, make it not have any limits
permanent blood moon
(like enchanted sundial9
The thing with Cosmolight skipping time is that it leads to some exploits, SPECIALLY with Quests we're adding
But if it locks time, then
(that'd be a fun challenge, maybe)
That's not a thing anymore
Cosmolight locking time still makes sure that when you need to be on a specific period of time to do something, you can do it just fine
So the Mechs issue is solved
herbs also shouldn't grow so you can't exploit timestop on the conditions
eh maybe not
how would you exploit that
That's the best thing about making Cosmolight a time stop
it was the only thing that came to mind for some reason and i'm realizing that's like the least exploitable thing
It still fulfills the main purpose people use it for
But it doesn't allow people to exploit the fuck out of it
I already suggested it in Dev lmao
It's kind of a necessary evil, really, but it still shouldn't exist
It's the bigger evil between it and Mech Bosses becoming a slog to fight through
But both of them are still very big evils
(real talk though, i still like the accelerating time idea, but that should be post-ml)
the nefarious enchanted dials:
the nefarious shut up:
the nefarious đ
I do think we should have a Sundial upgrade yeah
quick time event that allows you to immediately get rid of the cooldown after using it
that can be the cosmolight upgrade 
that creates a big issue of
time locks arent time locks anymore
Wdym?
if you freeze time you're no longer on a timer for bosses like mechs
can you not just remove the time enrage?
counterpoint: enrage timers if it really is that bad
Yeah
because if you hit that timer, well that's just a "not having damage" or skill issue
The timer is long enough that if somehow fail to meet it, yeah
I have managed to beat Mechs with half the night remaining sometimes
the whole idea is just still accomplishing the goal of cosmolight without the skipping
it would be much better to just slightly buff sundial and moondial and make them more accessible than to have a method that circumvents time enrages and then also circumvent said time enrage circumvention
Calamity without Cosmolight is sadly not healthy
that is inherently the problem of cosmolight, yeah
Because the Mech Bosses would be a slog to grind through otherwise
?
and everyone knows that fishing doesn't exist
Calamity with Cosmolight is not healthy either
I mean, you could just make them not care for daytime.
is it not possible to. remove their time based enrage and nighttime only summon
daytime enrages...
I sincerely cannot think of any lore reason as to why the Mech Bosses HAVE to be summoned in daytime and enrage in it
like
(same with deus)
does there have to be a lore reason for everything
they're MECHS! WITH SOULS! Why does this preclude them from sunlight
It's a carry over from Vanilla that I would rather not remove
yadda yadda people generally dont give a shit about not having cosmolight in pre hardmode
He's a space dude. I think he likes space and hates that the Sun blocks all the starlight
because the souls are vampires, obviously
while i don't think it's a good reasoning ican accept this
now how about aureus
That's a good question
but why? if everyone agrees that it makes it suck to fight them without using a specific item to circumvent the progression of time, why shouldnt it be removed
(Maybe it could do with how Astral Infection just changes it to nighttime when you're in it)
(which im actually not sure how it does that)
(like i can guess why Mushroom Surface does that, that its super glowy)
the issue im seeing here is specifically with the daytime enrage and forced nighttime summoning
which are things you can change on your own without the bandaid of slapping on a time freeze or instant timeskip
honestly i wouldnt mind making time-based bosses summonable while enraged
that might be fun
Idk I think turning Cosmolight into a timestop is literally the best way of solving everything because it solves the issue of Cosmolight making the game 500 quadrillion times faster, but still has a functionality to allow any time-based grinding to become far more bearable
and that is true
It would be genuinely fun if that happens
some people would rather not fight skeletron prime with an enrage
because uh
it might be slow
also timefreeze would break seasonal moons and blood moon and eclipse ending which is a lot bigger of an issue than mechs
i did jokingly say permanent blood moon...
couldn't you just. Make it not happen during certain events
i dont see how it breaks eclipse or blood moon
would it be fair to add an arbitrary cooldown on the cosmolight if you die during the timestop, that also prevents timestop
couldn't you just
Like it doesn't work during bosses
turn it off
I mean if you freeze time during those events that's
Entirely on you

the moons though are a bit weird bc of the wave system
which then runs into the issue of why its a timestop in the first place
Would make blood orb farming afk
Me when I pause time so the travelling merchant becomes a new permanent Npc for the rest of my run
Eh we'll probably change how Blood Orbs work one day anyways. Besides, that's plenty doable with Cosmolight anyways
Travel no more
It requires 2 clicks every 5 minutes
Wait, what?
moons and eclipse could ramp up in difficulty the longer timestop is active

the issue is not that you cannot skip to night, the issue is the fact that time based enrages sucks
True, but you still have to be their to skip to night at 4:30
if time is frozen that means none of them end
wrong there đ
Also yes I know, you've said your piece, but I think it's better to build around that issue than to entirely uproot it because I don't want to be destructive of Vanilla
why
Yes, Cal is very destructive of Vanilla already but that's something I want to change in the future
to kill the player
waiter, less random ass vanilla changes please!
Also yeah like, Moon events don't end, again that's
Entirely up to you
If you decide to make an endless Blood Moon ok cool
trying to circumvent a system by making a new system that then has another system to function the same as the previous system is far more effort than changing the initial system
whar
It's really not when the new system also allows for more stuff and still fits a place into the Mod
compatibility
Also that

go my hero's mod
for what it's worth I'd appreciate a built in way to do it bc i like cheat sheet better !
Cosmilight being time stop instead of time control is probably fine since I can still use it for the main things I use it for
Except for skipping through fishinf quests which is 1984 now I have to be patient again )m
Yes that's exactly why I want to change it
mechs can only be summoned during the night and enrage outside of it
so theres a time freeze that makes it so it can always be night
but because theres a time freeze theres no incentive to have any form of real damage
so a timer is added that enrages the bosses once a certain amount of time has passed
in the end the only thing that has functionally changed is that you no longer have to wait to refight the boss

I figured
I'm 1984'ing skipping Quest wait times because we'll have our own Quests
And they will have significantly better rewards than 5 Master Bait
Thatâs super understandable yeah
Wait the quests would be day by day based? Interesting
Hang on, Triangle's idea for a Old Duke replacement was to have some dragon that was using the Auric Soul of Ice to literally freeze time to extend their life. I think you could legit tie this item to that dude.
Oh you mean fishing quests
i don't the problem when the alternative is
vastly subverting player expectations and demolishing mod compatibility
For some reason I thought of other Npc quests
No I mean other NPC Quests
Oh okay

I didnât expect them to be day by day based but interesting
Making it real time based would be
đ
And would probably break the game in half in Multiplayer
can't wait for amidas daily beach cleanup quest
I just assumed it would be doing 1 quest immediately allows you to do the next but I think waiting is fine
Probably fits much more lore wise Iâm sure
OH
Every Quest has their own timer
is the plan to also make them vary in availability
Wdym?
that would be kinda neat
I assume some quests will have a one time unique reward and then some solid rewards you can get infinitely?
Like, how long they take to come back or how many you can do before a Cooldown?
oh like different times, moon phases, happiness, etc.
anyways if calamity takes the stance of "this is something better suited to a different mod" why not take that stance and apply it to old things that people (mainly devs) simply do not want to have to worry about because its unhealthy for it to be there
That is not something that will be in Amidias, but it could be used for future NPCs honestly
That's like, exactly what we've been doing
đ
it was an example but can we please get beach cleanup quest it would be so funny
Fabsol was very adamant about not allowing the "quality of life" of Calamity to be balanced, now that he is gone we can actually look at shit like Cosmolight
then why not remove cosmolight. as you said yourself, it being in the game is unhealthy
the community will shatter
Because removing it would also be unhealthy
It would make grinding attempts at Mech Bosses a slog
plus vanilla already has options that function as budget cosmolight
- Any other time-based activity
frankly not a lot of people are willing to fish for enchanted dials
I think timestop sounds like a good middle ground
Clearly the mech bosses should stop time during their fights
which is planned to have new obtainment methods that isnt exclusively fishing

Because of the fishing changes you get all the components of the shellphone in 14 fishing quests in calamity
iirc it was discussed that one of amidias quests would give sundial as a reward
So I donât really mind waiting to do 14 fishinf quests manually
I did not put Sundial there
wait have i been spelling his name wrong this entire time
probably yes
Like Iâm sitting here thinking and I donât know what Iâd actually lose from the cosmolight going from control -> timestop that is seriously hurting
oops
Besides, Sundial/Moondial are too weak to allow grinding attempts on Mechs consistently
cooldowns and stuff, yeah
then you buff them so it isnt a week of ingame waiting
Cool then we just made Cosmolight again
it doesnt have to be instant

almost the exact same problem, but now we've made the community upset by involving fishing
