#suggestions-discussion
1 messages · Page 362 of 1
Ive ran the simulations
make it scale based on the fibonacci sequence
being near whimsical furniture and decorations
1 1 2 3 5 8 13 etc.
spending time in the evil biomes and underworld decreases whimsy
drinking alcohol can change whimsy by anywhere from -100 to 100
is the blend o matic whimsical...
It has no tangible effects
It is in the "Low whimsy" category, so yes
good
is bouncing on pink slime blocks whimsical
yes very
Basically, party girl is the top whimsy npc
And using party bullets on NATO coming to take your bouncy grenades, party cannons and party bullets is also incredibly whimsical
Everything from her is at the very least +1 whimsy
She is considered whimsical so just being near her adds to it
calamity mod: joy wonder and whimsy update
not in my calamity...
coming soon to a tmodloader near you
it genuinely won't need it; as well a combo accessory would end up very bloated and there's not really anything to combine it with that makes sense
alluring bait is RIGHT there wdym
exactly
grapple to the water
alright... I just hope it'll be reasonable to have later on in the game
It will be
Is my suggestion from last night good
nothing wrong with it, although personally I don't think i like it much
they're already adding something like that in sso
goblin army triggers after crabulon if it hasn't happened yet
But then the other half of this is that it should not happen randomly after that
i think i would rather that you just have access to spawn-blocking items
like, idk, a "goblin flag" crafted from silk or whatever that prevents goblin invasions
surely the spawn blocking item will get through voting this time
isn't there like a plan to make those spawn blocking items become an UI
I feel like the post could be changed to make random invasions no longer happen after the first as I don't think most people are going to get the very rare drops/crafts to access the events
As the post stands now, it forces you to reach the requirements and to get rare stuff
oh i didn't read the latter half of the suggestion
LAME
npcs should be a way to get unique items not a shortcut past otherwise vaguely interesting methods of obtainment
Also there's basically no need for the mentioned shop examples as you need the thing they sell to get them in the first place 
oh wait i forgot about that 💀
“Add this already existing thing to a shop”
just use nycros and disable events iirc
They also happen to be non-consumable
I think it's a good idea
Quite a horrid list of examples though
getting the shotgun from the arms dealer is fine, because that's the only way to get a shotgun. But if it were, say, an enemy drop and the shotgun was added to the shop just so you didn't need to kill anything to get it, That's Lame!
they should spawn until you beat them imo, like bosses
There’s a reason potions were removed from shops and it’s because shops are inherently very fucking boring
You can get the arms dealer via different weapons though
i mean buying weapons from the arms dealer, not how you get the arms dealer to move into a house
The Goblin Tinkerer and Pirate have strictly 1 way to obtain them
I cannot read
its ok i still value your input
@lucid marsh pirate maps are already piss easy to get (at least from what I recall) and goblin invasions are not difficult to get the summon of. Also you need to fight their events at least once to get them to spawn so the npcs chosen don’t make sense, since if random spawns are off you would have to get the items naturally before them.
if you have a zerg potion they are
oh fuck
was that spawning preventation UI thing before 22?
fuck that's so old I thought it's still recent
Yeah I was just giving an example
yeah
item dropped/given at the end of the event that adds the ability to toggle their spawn in the ui
like a worse upgrade item
I assume it'll only drop if you haven't used it yet
this isn't even terraria anymore xdddd
that's correct this is tmodloader
@violet monolith wrong formatting
Oh sorry
already fixed, burnt sienna now has a different obtainment method
word
Oh? What is it
oh and it didn't even matter lmao
can't say for right now
but it will be easily obtainable before you beat a boss, and will remain obtainable for the whole game
So I will have to wait until the update
ok one small caveat it will remain obtainable for the whole game unless you like
purposefully destroy an entire biome but you can say that for a lot of stuff
is it a shrine like roxcalib- what
yes, it will be next update
But what about worlds already generated
SSO will require an entirely new world already, the amount of worldgen changes make trying to keep old worlds in mind just not feasible in any reality
Damn when's the update do we know this at least
No
probably this year
no release dates ever tho
for any update
bc release dates are stinky and dumb
sunken sea overhaul in three MOTHERFUCKING seconds
truth duke
After Silksong
That’s the fun thing we get neither
Yeah
About the Solar Veil suggestion, they're just kind of a really niche type of item; only used for a short amount of time by one class. For that kind of item, it does get a good amount: a whole armor set, emblem upgrade, weapons, and it did used to be an ingredient for penumbra potions. There's just really not much else you could add that includes an item like that.
You could maybe suggest use in vanities like a wallpaper or some clothes, but that's about all I can think of. Surprised Solar Veils really still exist.
Pretty sure there is furniture planned
wait some solar veil background curtains would look cool..
Solalar sujeggstiom
"almost no uses for it" omg https://calamitymod.wiki.gg/wiki/Crafting_materials reference
what
to be completely fair
solar veils have six recipes
only one is of a "consumable" resource
only one is widely useful off the rogue class as a support tool
thanks trapper bulbs for doing nothing
murky paste is objectively worse
they're both pretty bad
dang
Both are dead next update iirc
yes
Can’t believe they’re still in the game though, feels like something removed 3 years ago atp

omg mr beast 2500!! dollar
2500 mr beast beast mr dolalr 2500 dollar is 2500 dollar beast 2500
so true bestie
I have to say the spooky wood arguement kinda takes away from this
clearly you must add solar veil furniture then
spooky wood is like just armor and furniture 😢
mr bast...
You will win!
that’s all wood
Ohhh, it was a scam thing
so many scams
so many people winning money from mister breast
@south bolt your suggestion has improper formatting and needs reasoning, I'd recommend you read the suggestions document in the channel description/pins
is the bot down
the bot is totally down
When is the bot not down /j
well its vanilla terraria and I had to compare it to SOMETHING
also solar veil furniture would be fire
No, most other ones have weapons too
yeah, but comparing it to something that also has a very small use pool (arguably smaller for most players) isn't exactly the ideal when arguing a point
solar veils are just odd
Any chance brimflame armors brimflame frenzy could become a toggle? 👀
yea but i felt that spooky wood got a bit more usage than solar veils
and
my alternatives were things like
matian conduit plating 🗿
cant really think of another slightly niech option for a class other than spooky wood
isn't it a toggle already?
wherein you can cancel the effect by pressing the keybind again
10 sec effect with 30 Sec CD iirx
It drains health, gives -21hp sec
okay I don't know who told me it was a multiplicative boost it is not
but still 40% magic damage in exchange for a bit of health lost is significant
maybe not "super overpowered" but still balanced by the cooldown
It also disables mana regen iirc
Yes, disables mana regen
calamity developers: "mana flower sucks and is boring"
also calamity developers:
it used to be iirc
A toggle probably would allow some more build options, for example using radiant ooze to hold the toggle for a long period of time
Would have syngery with mana polarizer life steal too
i think they should kill brimflame
they should eat you
I'm donating you to the Stardew Valley Museum
For which reasons?
Good news
Brimflame Frenzy will disable mana potions too
not just regen
mana Cuffs meta!!!
lmao
mana Cloak!!!
omg he's true
mana regen + mana stars are definitely my favorite way to play mage in earlygame
why is this genuinely a good idea
Boosted by hive Pack?
a Honeycomb upgrade that spawns bees that attack and than home in on you giving you mana
Awesome?
i personally do not think that even if that made sense, it would be a good idea
Put this on plague themed armor maybe
Nooo not my Brimflame armor
can't wait for my bee class
Eh bees is a fair tradeoff
Well is the plaq
guebringer minion from plaguebringer armor even affected by hive Pack?
Its just a bigger bee, right?
uh
I don't think so
hive pack is very weird in the way that it interacts with plague stuff
Doesnt make sense if you ask me^^
So hive Pack doesnt affect the bee minion?
Wearing hive Pack should give some Kind of perk to the bee if u ask me..
For example.. enrages at 50% or lower health (regenator syngery)
Or give it a toxic heart.. that way the pulses emit from the bee but still scale on the players health regen
Like any perk .. would be fair ^^
it's a plague seeker which is distinctly not a bee and has never been affected by hive pack
hornets, wasps, and bees are bees for hive pack
yeah
Lore says they are weaponized bees
cog was talking about mechanically how the hive pack works
Imdeed
🤓 erm, actually... the Plaguebringer Goliath and Plaguebringers are the only Plagued bee creatures that are created from actual bees. Plague seekers, plague keepers, etc. are machines created by the goliath, not made from bees.🤓
Great input, so exclude them from the buffs would be right
Okay, so by Definition.. this is a bee correct?
didn't cog say that the "lil plaguebringer" was not in fact a bee
also, it indirectly is affected by the hive pack, since it fires normal bees
which means basically nothing but is pertinent
Lil plagebringer resembles the plaguebringer which is a bee
Seekers and Keepers are no bees
resembles the plaguebringer. is a robot built by the player to go with the armor.
that doesn't mean it is a bee
What about like mixing the Hivepack with Plague Cell Canisters or smth makes it effect plague stuff
upgrading it
maybe
we had that already it was called plague hive it sucked shit
His Name superstrongly implies
we could reintroduce plague hive rn and it would still be bad
the eater of worlds Does Not in fact eat worlds
what
i have no idea either
anyway all that making hive pack viable late game does is move a chunk of the expected damage for a type of weapon to a random accessory instead of the weapon itself
just like magic power or archery potions
ur not making the weapon stronger or more fun to use you are just debasing a portion of the damage to another item
i think that only applies if hive pack is just a boring damage buff which it doesn't have to be (although it probably would be)
part of the problem is that there's not nearly as many damage accessories in phm when you first get hive pack
im not sure how else it could change bee AI that isnt effective that
i suppose hive pack does make them faster and bounce more
which can help with aiming
also bigger too
but everything else just damage buffs
i guess it could be cool to do the former
idk but as of recent I've noticed calamity trending more towards unique effects instead of "+10% damage", such as the bangles for mage and ranger
true
so i don't believe it's out of the question for them to attempt something similar
make bees immune to water/lava 
@ doze rework hive pack and my life is yours
honestly i kinda feel like hive pack is clunky in general but that's neither here nor there, and it's not getting removed or reworked sooo
plague hive returns and it just makes friendly bees explode when they hit enemies
idk i wasn't paying attention this time
oh well it has actual reasoning now
@thorn dock could you remove the large sections that are just detailing what hive pack should be reworked to
i know they are examples but they are most of the suggestion
also this is 100% going to be over the 1k character limit when the bot comes back online
nah it's only like 700 characters
you should focus more on explaining why the current buffs are boring and why it should effect all types of bee-related projectiles
I just put it down
a specific rework suggestion and a specific item suggestion are different but both are still against the rules
a good point to make could be vanilla expanding have pack to work with wasp gun for consistency's sake despite them not really being bees by the letter
I don't think it's really an srs but it's still a bit too specific all the same;
it alr is online
the point of the problem is you are focusing too much on implementation without giving a good full basis on why it needs to be done
tupid
just say like "work like toxic heart or have some sort of enrage mechanic" instead of detailing those

Was just a help to get ppl to see that opportunities are there
i think that just referencing possibilities is enough to do that
if people want to know what toxic heart does they can look at the page
Think you dont get the point I had with this one.. a TH emitting frlm the bee was a unique example, to stick with the way New mechanics instead of flat bonuses beeing favored rn
It was a reference to the current style
what
did you read what i said
goodnight
Add adrenaline accessory
it makes your adrenaline deal triple damage
horrendous idea; never cook again
that invasion suggestion pisses me off
Cause “make is easier to summon” and you have to do it first for it to be easier to summon
the author said that they were bad examples and not what they meant
i'd've just left out those particular examples
the author of that suggestion usually has very bad examples or reasoning
and a bad problem to be solved
that's rude
i mean the author and i have butted heads before
i have too but that's no reason to be mean
@dense frost - Your suggestion has received an updated status!
[making it clear that you have actually killed moon lord's eyes on revengeance and death]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wet canyon - Your suggestion has received an updated status!
[make acid rain visuals more distinct]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@flint owl - Your suggestion has received an updated status!
[Add Endgame Hammer]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@gritty acorn - Your suggestion has received an updated status!
[Decrease the amount of tiles required for artificial Astral Biomes to around 300]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@muted geyser - Your suggestion has received an updated status!
[Add the texture of wings of rebirth to Sereph tracers]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hybrid mesa - Your suggestion has received an updated status!
[Replace Cirrus' Dress to something]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
🔥
I love wings of rebirth
Tho I can't help but see the collar thing on the sprite as an eye
I can see it for the stations, but not really for potions
For example, i like having spelunker potions and mining potions in my inventory, and favorite allows me to deposit all beside those potions
Instead maybe for potions an item, which would autouse them when its activated, but i think it would be hard to implement it without wasting potions with longer buff time
they don't know about aqua scourge bag 💔
Thought it was the mushroom bag
First time hearing bout it
Cant find any of this
It will be added already?
Do you know at what stage you will be able to craft it?

It's cool that this got enough votes, but at the same time, it's a bit funny since I'm about 90% sure that a dev said they aren't going to do this
I’d prefer they didn’t anyway
Agreed, it'd be cool to see it lean more into the angelic theming!
walked in to suggest deleting solar veils, only to see that the last sugg in voting is about them 
might as well...
solar veil slander 💔
somehow the only missing commonality between solar veil and other class materials of the same tier is that solar veil has no wings
Solar Veil is now a consumable rogue throwing weapon that functions identically to the Web Ball but with incewaswd stats!
as opposed to beetle wings, hoverboard, spectre wings, and (cheating! doesn't actually use spooky wood) spooky wings
solar veil wings would look cool
what if we just killed paladin's dust tbqh imo iirc
but yeah beetle husks literally make nothing else but armour
vigorously throws cloth at god:
Solar Veils are now equippable as generic 7.5 1.0 wings
Thus they are also unstackable
but beetle husks are more of an upgrade material
like netherite from minecraft ig
5% increased rogue damage and knockback
shroomite bars dont have much either
chlorophyte has enough varients
exclude dcu since its an unholy fodder there's digging claws, hoverboard
spectre has wings and a set of tools including paint
why spectre for paint tho
who knows
the spectre variants have longer range, just like all other spectre tools
oh ok
anyways veil has 2 weapons (one being a material) and an accessory
so at minimum imo they're just as relevant as the rest
didnt mention spooky wood but thats just furniture
i just thought solar veils had a ton of unused potential
like the aformentioned wings and a bunch of silky furniture and stuff
upgrade to molotov cocktails were creative tho
Doesnt shroomite also make the mini nuke ammo for ranger
yes
that would be cool
my main point is there's no sufficient grounds for removing solar veils though
like imagine a solar veil cape that functions as wings or even a direct upgrade to magic carpet
even thought theres no point
and just imagine the vanity items that could have been made
remove solar veils they're just kinda mid and feel like a rehash of other materials that already exist
but then theres just a blank point in progression for rogue
solar veils are still an upgrade albeit they are niech as hell
its pivotal to rogue and also the closest materials i can think of are silk and darksun fragments???
and neither of them are the right progression
clear solution move darksun fragments to be base eclipse
not very clear because the devs would have to rework entire post dog progression by revamping solar eclips materials
and they would also have to edit recipes based on darksun fragments
too much work for devs
it wasnt an actual suggestion lol
it sounded pretty sincere
solar veil shimmers into darksun veil post-dog 
trur
horrible idea please stop cooking
so silky and soft 🤑
why does this need to be a calamity feature
why does calamity specifically need a config option for this
there are already other mods that do it just fine so why does calamity have to add its own variant
there's not even that many things in base cal that really warrant it
not that i can really think of any
I don't think auric ore is going to be crate renewable in the future
so many things wrong
it won't be
correct
you can get it from shimmering auric soul fragments though lol
theyre moving renewability to shinmer
I know, I was just responding to how the suggestion brought that up, but then mentioned that they're renewable through crates as their reason for going against it
@hybrid mesa a few things: crates won't give auric ore anymore in sso, your suggestion is too specific about which specific order the items should shimmer in (there is no existence precedence for any of them being connected), the devs don't really add things specifically to facilitate low% (just to allow for more flexibility in casual gameplay which inadvertently lends itself to low%), and lastly you can't make suggestions about content that hasn't been implemented yet
personally i think that low% and skipping the wof and stuff like that should be things that emerge naturally via a slow conglomeration of added variety, rather than things that are specifically added to the game
- cant make suggestions about future content
- (even if you could suggest about future stuff) the point of the yharon fragment shimmer is to move renewability out of titanium crates
- let them abuse alchnpc then? why should cal be balanced around this one specific part
- challenge runs are not a valid reasoning
- cosmilite ore is not happening theres no reason for it to exist when u can alr renew cosmilite bars from dog
- theres no reasoning for adding totally unrelated materials to the shimmer ore chain
oh yeah and also you ought not to take external mods into consideration when thinking about balance
calamity shouldn't have to worry about making sure my "dirt crafts into shadowspec bars" mod is balanced
ngl i feel like cosmilite ore should be part of freq suggested
distortion metal
why does dog drop them
because his armour is made of it
oh my joke suggestion was actually kind of valid then
I think there's plans to make it more of something you collect in the Distortion when that actually becomes a thing, but honestly, I do like the idea of making it not just...another bar of metal
that's not happening within like the next two years though right
or longer
Longer
this idea fuckin sucks
🔥
i dont know what it is trying to accomplish and tsuki already covered all the reasons it is invalid
that was a hard read
i have no idea what those words mean in that order
- Very specific suggestion
- way too long and unorganized
#suggestions-posting message There's probably a reason that that is one of the very few items that did not get moved to another shop
if they did get added back to shops i think the wizard should sell them
Moving them to Princess would also just make more sense
Maybe, but considering that the truffle worm is sold by Amidas I think it's fair
You unlock her post plantera anyways
I think princess, wizard or zoologist could all make sense
Hell even party girl, I'd just like an easy way to get lacewings
Adding things to shops is one of the laziest way to do it
I think Princess has em next update but i might be misremembering since im been extremely busy
if she doesnt I’ll do it
yay
and although adding it seems simple (for projectiles, not particles unless there is a way), testing it…
oh boy
theres like over 1k projectiles
maybe instead of transparency sliders it can be a toggleable option?
easier to do sliders in this case
actually might be easier than I think with particles
altho it for sure will mess with a lot of em since most have a base transparency and might become invisible in low enough values
your suggestion taking too long
imma remove the exclam but i dont see it likely that it passes due to the aforementioned:
Fargo’s mutant already does this and only a problem when using addons
straight up hiding projectiles is really easy but I don't think being semitransparent is as simple
semitransparency is quite a bit more complicated afaik
Editing GlobalProjectile’s drawing related functions works for this iirc
for particles or shader heavy weapons… 
especially when most projectiles arent made with the assumption that that sort of thing is going to happen
like i would assume its easier if you make the stuff knowing eventually that sort of thing will happen but if you dont... hell
totally unrelated question
why is only dog 2nd phase fully shown on the minimap and semi-transparent map
you would assume all worm bosses would have this feature
or even dog 1st phase
I actually have planned to add either slider or toggle already
the need for a transparency slider really seems like a rogue exclusive issue
like no proper real weapons actually need to spawn that many dusts or 1 damage projectules
triactis' true paladinian mage hammer of might: 
summoner minions can be annoying
basically rogue anyways tbh
especially when minion + other weapons
can i blame limited slot minions on this
also one more point
i was gonna add something of a weapon sfx or tile break/placement sfx slider
to my suggestion
but no space
No
Doesn’t really correlate but I agree
thats already a thing
in vanilla terraria
think that just falls under use the volume sliders
didnt know
i sorry

should ion blaster and apoctosis array deal increased damage with less mana instead of the other way around?
just feels kinda sucky dealing less and less damage with sustained fire
not very fun
mana potions
...but those reduce your damage
they're currently balancing eachother out (if you use mana potions)
but if they're balancing each other out then the mechanic is pointless
i guess there are other ways to keep mana flowing
i wish pulse rifle was a mage weapon
and tesla cannon was a ranged weapon
pulse pistol is mage why not pulse rifle
or at least touch up the tesla cannon to make them even in coolness
Pretty sure most of the arsenal weapons are getting reworked
literally all of them are
thank god, gauss pistol SUCKS
'lets make this weapon more interesting by giving its projectile a delay isn't that so engaging?'
most of them are also getting resprited and renamed
because Pulse Pistol is mage Pulse Rifle can't be mage
also that
5 weapons each stage, for 5 classes each
also Ion Blaster and Apoctosis Array got reworked
is this because they're all fallout ripoffs
5 weapon types
each class gets a different type each tier
oh hell yeah, do you have video?
idk i've never played fallout
they're all weapons from fallout and take sfx directly from the games
no because they're boring
and bad
yeah
you can see it for $20
it's on patreon
aw fuck
are they changing the frequency manipulator
i have a friend that gets rlly mad when i say im gonna manipulate his frequencies and i cant lose that 
ask triangle
Yes
or doze apparently
if it's an arsenal weapon, 95% chance it's being changed
I think the only ones with names staying are some of the Pulse line
hype
I’m hype to see how Wave Pounder and Plasma Grenade change
do mods not have patreon server access?
I dunno. I thought about it but I never asked to see. I assume not
No, it's a small enough server we don't link the two's moderation
interesting
And because you need to pay for it, there are generally very little infractions
Figured
most infractions were ironically by fab

Hyper failure indeed
Plasma I could see getting extra oomph, should go do that after i deal with stuff
wait fuck Xyk scrapped it in exchange for something else, imma salvage the smoke visuals tho
Isnt the alcohol being crafted just a temporary fix until the rework
most of the ingredients are usually gotten unintentonally
npc for alcohols isn't coming
don't you need permission for dedicated content too
what dedicated content
get outta here done 22 underscore
ok :(
im sorry i didnt mean it :(
#suggestions-posting message This breaks, so many suggestion rules
Also like, why would you want the inferior method of getting them when crafting is way more interesting
Five. Hundred. ❗s.
Five. Hundred. ❗s.
but... im used to buying them...
especially when it was the original only way to get them...
its more interesting to craft than buy
true
If killing plantera 11 times sounds interesting to You...
that is for 1 drink
and it is more engaging than sitting in a shop menu holding down a button
a calamity player's worst nightmare is actually having to play the game
playing infernum rogue rn
that change would honestly be so nice
i had to farm for so long to get ink bomb from cuttlefish
doesnt really help that they're pretty rare either
I mean... I felt that the grind you make with potions was engaging enough... As a hardcore player, farming bosses is straight up extremely risky, and I end up wasting more resources (potions) in fighting the bosses
calamity is not balanced around hardcore
also the point of hardcore is to be risky
if you don't want to take risks, skip getting the alcohol
So once upon a time, I posted a suggestion to make Ceaseless Void's blank bestiary entry look more intentionally empty. (#suggestions-voting message) It got rejected.
Interestingly, someone replied to a comment I wrote recently, claiming that Fabsol vetoed this personally.
I DON'T know if this is real, but if this is the case, then would it be fine if I just reposted that suggestion again?
It almost certainly was not fabsol
I can't imagine Fabsol caring about that
I wasn't a dev at the time tho so idk
me when i lie
truly a "finally, with fabsol gone, calamity can be reshaped in MY image since fabsol was the only one who disliked everything i wanted!!!" moment
I wouldn’t be surprised
I only felt like responding about it here because I immediately recognized the suggestion that random dude was referring to
Okay there’s the confirmation
just wanted to confirm that r the suggestion I wrote was actually rejected and not fab being a jerk
🔥
@mental pecan no specific item suggestions
Ah. Okay.
I suggest you read the suggestions doc next time
, it will be helpful for any future suggestion you want to make
Nothing wrong with personal ideas as long as they follow the guidelines and have a strong reasoning instead of boiling down to “it would be cool to have”
Alright, I'll pick a time to read the guidelines more closely and try again another time.
Me when I lie
Yeah no it's just that it's hard to code that and no one wanted to
Literally
I mean, I COULD argue that maybe you could just say "Ceaseless Void ate the bestiary entry."
yummy
“Rework an entire melee subclass”

Meanwhile mage and ranged weapons are varied in how much spam you want
yeah man you seen that shit? the sprite just moves forward and then back again like it was coded in scratch
Counterpoint:
I don’t think melee needs an entire subclass rework. I think other classes need something to compete with half the shit they get.
There’s a reason two classes on top of mage are (eventually) getting full on reworks (summoner and rogue iirc), because they have very little going on compared to what melee does in current cal
@elfin crescent
oh, im sorry
Yeah, if you’re worried about ice chunk’s power I’d post there instead of here
i will do it by myself, but thanks
@scarlet musk this definitely falls under the same excessive effort clause as giving all melee weapons a parry like detailed in the rules document and "it would be cool" is not valid reasoning
Have you ever played Super Smash Bros
if you know marth from super smash bros; his attacks deal the most damage if you only hit with the tip of his hitbox. this is asking for that but for spears
Marth
🐌
perish
atm spears function more like Roy
They have a """""sweetspot""""" at the very base of the spear since the spear's lingering hitbox will be able to hit multiple times per attack as the twelve or so invincibility frames will pass before the weapon stops overlapping the bad guy
noooou
Which I really like, personally. It doesn't really make intuitive sense since spears are historically long ranged weapons for keeping bad guys at range, but that's the only flaw I can fathom with it
this just sounds like a "i hate usestyle#"
yes
it is
they literally admit that in the suggestion
there's nothing wrong with wanting more thinking and strategy in weapons but like
spears have that already
they are, in fact, one of the few weapons that do!
would much sooner want a usestyle1 rework before spears ever got touched
Yeah, absolutely
we should remove all weapons from the gam
true!
with use style 1 the most mechanical depth I found from using it are Volcano's Double Booms™️
everyone must now use accessory damage only
yayyyyyy
Where switching direction in the last few frames of the animation will lead to two maximum power hits in quick succession
tbh all the usestyle1 reworks I've seen don't add any depth to it they just make it look prettier
it's just as boring but it looks nice
which ones are you talking about?
idr the mods that do it but most of the like melee effect ones
it's a smokescreen to obscure boring weapon mechanics until they can be reworked to actually function better
oh yeah i think fargos too
i like fargos bc it is very simply and fixes a big issue
you can now aim your sword
i was about to make a suggestion about normality relocator but of course it's dedicated content
oh well
You can ask the dedicated person for permission no?
what's the sugg
remove the fast fall
i like the fast fall from it
counterpoint: why
if it wasn't conditional after a teleport it would be fine but it's so weird
that would just mean you could get slime mount like a lore item since all you would need is to have normality in your inventory
i know, that's why i wanted it removed
But you get fast fall after tp and you can tp every 15 secs
And lore items were always active iirc
yeah but you also have to use up your teleport for that and it only lasts until you touch the ground
they were saying they took issue with it being conditional
if it was unconditional, it would have to just always be active whenever it was in your inventory
which would be way too strong
the normality fast fall is so stupid
so their suggestion was just to kill it
Thats true that it would be strong, i missunderstood your statement
cause im sure what happened is
fab wanted a teleporting effect thats not rod pink dust
20 seconds
ended up using the portal gun teleport style
unbeknownst to him it inherits portal gun physics
Damn
ok that would be really funny
refuses to budge and calls it a feature
that's hilarious
and now its a feature of NR, unintentionally
so if you thought it was weird you know why
Yeah, NR is good enough as a side grade, it does not need additional effects
oh wait huh cool they're actually in the server
@hexed hedge can people make suggestions to remove the fast falling from normality relocator
No way is that kris sending kris talking
If he says yes I'm not waiting for a suggestion it's dead
HOYL SHIOT IS THAT KRIS UNDERTALE?!
Add that to the list of features that existed for no reason other than Fabsol insistend
uuuuuh I'm afraid that's not Fabsol's fault but rather donor's request
and like
unless they say "yes", you cannot deny their request, now can you
i heard this from another source so it might not be 100% accurate
but im pretty sure all the donor asked was for a rod upgrade
and also im pretty sure nr was one of the first, if not the first, to be requested
Ah, hmmmmmmmmmmmmmmmmmmmmm
nr was straight up the first according to what ive heard from ozz
the spear suggestion is pretty cool
but like how else would a spear move if not back and forth
if you want a spear you can swing thats no longer a spear its a glaive
also scanning the sugg we love random unnecessary insults
Honestly, I'm not sure about this existing for every spear, but I like the idea for like...a special weapon or two
I have had multiple requests to put it on a spear I'm reworking
So it'll probably be there at least
but it's also like really hard to actually make it matter?
"point blank will make guns interesting finally"
The nefarious sky shooting bows:
Divine retri- oh wait
It depends on game stage
I think early hardmode has a lot of bosses with AIs that're really friendly to this idea
So... if that sort of thing were to go anywhere, that's the place. I think.
it's just making it deal extra damage at the tip or smth
i dont know how that is supposed to be a counter to what i said
why can't we change this btw?
idk what you mean by that but the main point is that this would take a lot of work and if you ever were going to rework a usestyle, making basic melee broadswords more interesting would be a better use of that time than spears which already have mechanical depth
wait hold on there's a mod that reworks all the swing animations, i wanna find it and send it just for fun
wdym by mechanical depth? /gq
the multihit thing?
cause that only really works if the spear is slow enough
which doesn't fit spears at all, it turns them into a weird slow aoe weapon instead of a long range precision weapon
this one
i used this one for a melee playthrough, and unfortunately not many of the true melee effects worked, but pretty much everything else was fine
it's a cool mod to play around with and i encourage anyone interested to just take a look for fun
At the very least it has mechanical depth. Almost all of the weapons in this game don’t have that going for them, so spears having at least something for them means focus should go to something else
Think of how many weapons are hold your cursor over the boss and that’s it.
babe flamethrowers are a terrible example there's like 17 for 44 bosses
also haven't you that one dragonfolly spear that works for guards and provi
compared to the like multiple hundred true melee options
Yeah, if that’s enough to warrant a spot on arguably one of the most thematically important weapon trees in the game I think TM deserves a shot
elemental weapons are being murdered anyways
anyways make an elemental and terra yoyo since its one of the bigger melee subclass
and exo
killing you
no need for a elemental yoyo theres terrarian
shut up kiri
not enough
i don't think that true melee should be in whatever weapon tree is suggested just for the sake of being there
I said 500 yoyos
adding two electrons for even suggesting that yoyos are good
you said it first 😢
actually I'm not even sure this suggestion has sufficient reasoning
there isnt considering theres alr on tier true melee weapons
Elemental set might have True Melee
true melee will be changed in the future no?
depends on how shiv is getting changed
not really
the plan of Elemental Shiv becomes one of Exoblade ingredients
it will still technically be a subclass it just wont have that awful damage boosting mechanic
it might inherits right click functions
see what they're saying is basically "these weapon trees should have true melee weapons in them because true melee is underrepresented (it isn't, but one could argue) and because it would be cool (not reasoning)"
what damage boosting mechanic
so idk
its like if all the yoyo glove related stuff was removed and u just said "oh yea yoyos arent a subclass anymore"
true melee damage 
things giving damage boosts to true melee specifically

ah fair
instead it gets whatever heroic damage will boos t
true melee damage type might still being kept
the future has like 3 paths right now
True Melee type & Heroic
Heroic only
no True Melee type & no Heroic, bosses being designed with close range viable
ok ngl I don't see the logic behind removing one "awful damage boosting mechanic" only to replace it with another one that's even more arbitrary
balancing reasons, true melee nukes non boss enemies iirc
close range being viable would be neat now fabsol exploded
literally one of the main sources of true melee damage is an acc all melee players are already going to use

which is...
glove
lol
elemental is just changing
old miracle matter is fucking dead
i feel like that's more of a problem with having the glove give true melee damage rather than true melee damage existing 🤷♀️
miracle matter is being rethemed
shade, is this suggestion invalid
as far as i can tell the only reasoning is inaccurate/"it would be cool"
indeed
we need a yoyo thats really good but is so loud and extremely annoying to use
Older Microwave
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM BEEP
spears don't have mechanical depth
they just multihit sometimes if you're lucky
that's not mechanical depth
am i allowed to make a usestyle rework suggestion
the reason why not many of the effects work is because a lot of weapons already have their own quirks and usestyle dependant workings. if you wanted to rework an entire usestyle, you'd have to do a ton of small tweaks and changes and fixes to a lot of weapons
so it would constitute extreme effort
it's worth it to make the mod better overall in the long run
we shouldn't be held back by relogic's 11 year old decision to make sword and spear swings extremely basic
imagine if there was a standardized system for making new swords and not every single sword had to be custom made
or a standardized way to rework the swing anims of pre-existing swords
like yeah it's a lot of work. but it's also worth it.
sometimes hard things are worth doing for the long term gain
i think we should just make them like that one upcoming orderbringer rework's custom swings
that is completely besides the point
literally just fargos rework
better than nothing yeah, agree
???????
i guess if fargo could do it, then i guess calamity can do it too
yes it would constitute extreme effort. but that effort would be worth it
What the fuck are you even arguing?
reworking usestyle whatever
extreme effort does typically invalidate a sugg yes
@dense ferry this
Bro we aren't going to rework TERRARIA USESTYLES 😭
doesn't really need to be an actual suggestion
Wdym by this? I thought the whole point of Crow's rework suggestion was to make the mod better overall.
Do you have ANY IDEA how much that would fucking break the game in half?
.
have you tried though
what do you think all the melee rework mods do
gonna trust rebecca here
Oh idk have you tried reworking how items are used in a game with SEVEN HUNDRED OF THEM?
how well do those work
like should this not be a community-wide modding effort
to figure out how to make usestyle1 not suck ass
THAT'S NOT OUR JOB
girl can you stop shouting at me for no reason
you're being like soooooo hostile for no reason whatsoever
Rebecca it's not worth it I fear
am i actually about to get crashed out at for talking about usestyle1 fix
thats enough cal discord for today
what uh, what actually is usestyle1 again?
yea no reworking UseStyles will fucking nuke mod compat
the standard sword right?
basic sword
i see
Vanilla made usestyle1 and reworking how that works would literally mean "redo how the entire fucking Melee class work". That would be a massive effort in so many levels it's genuinely insane to me how you have not considered it.
Sure, maybe it could be done by TMod, but that's not Calamity. We have recently been moving past the philosophy of entirely uprooting Vanilla's functionalities, and this is not something worth breaking.
and heck mods that change UseStyle1 already suffer from lots of compat issues
Sure, it would be better, but it's quite simply not our job
don't a bajillion items outside of weapons technically also use usestyle1
or am i hallucinating that
As I always say, Calamity already has years upon years of dated design for us to fix
We don't have to add Vanilla's baggage on top of that
Yknow what? I'm gonna be honest. Rebecca, I think you are unnecessarily rude whenever you try to convey your disagreements. You seemingly just lack the capacity to not crashout whenever you happen to disagree with literally anyone. It's annoying to hear what you have to say because of this sorta wording.
agree
cause im not... a game dev...
also for latest sugg: im not sure if this is ❗ or not
i mean the reasoning
This is like the 6th time this suggestion has been posted
what if
We rework use styles
but only with an accessory on
its just do this and that cuz it would be cool
the last times it was posted it was said to be fine
Reworking a use style is not a burden I'm dealing with
Anyways, on the topic of usestyles: you can make this a config
true 
I don't think it's a burden any of us should carry
oh boy config bloa
good thing there's 39 more of us
or actually
still a massive burden you do not want to deal with
but yeah I just
problem solved 
Don't care to do it
it will cause so many fucking bug reports
And how many of those 39 are interested in creating and constantly maintaining this
please do not
this is genuinely a "this should be done by a different mod" moment
like, genuinely
Yes
The answer is no more than 1, if even 1
(all of em being this doesnt work with sword from other mod)
I would probably suggest downloading one of those sword swingies
very true
OR
it already is done by like 15 different mods, no?
which is the case already and has lots of compat issues (DormantDawn, MeleeEffects, Terraria Overhaul, etc)
I agree with this. I think Crow has a point about spears, but it makes sense the Calamity team wants to focus on other things
just do it better than they do smh
maybe one day i'll randomly suggest to redigit in a random convo to update usestyle1 to be directional
i think it would end up being easier to just make custom animations

Oh cool.
just install DirectionalMelee mod
yeah making a custom melee swing is VERY easy
calamity should rework all uhh
I have set up all the stuff for it to be baby simple
Calamity should rework everything because I hate Terraria
true !
Spitting
calamity should become a standalone title
uh all torches should light a circular area
its 2035 qol mods simply give u wat u need for ur next bosd
The year is 2024…
Stuck in the past
I nearly made this a thing
was that the original year
where literally
yes thats the year for the copypasta
🐌
I almost made it auto gear, potion, boss mark, and everything
but then I got lazy
my testing mod will probably have it in the future though
why are we giving the repost message snail reactions
snailed to death rip
oh hell yeah. i mean that was my main thing was, making a standardized system, but if you already have it then rad
tbf dormant dawn had much larger compat issues last i heard 
I kinda
yep, crashes with several mods
wanna make a use style 1 rework that just doesn't have compatibility issues
actually its been quite a while since i got Dormant Dawn reports
iirc it made inf bosses with death animations not drop loot (specifically provi and DoG)
I wonder how doable...
indeed
don't know if it still does, haven't actually seen it in a while
used to be in the known bugs
still is i think (altho the mod doesnt even load with Cal now)
ah yep that would do it
can't have inf bosses not dropping loot if you can't even get the mod on with cal
yk doze you're a chill guy
No
👍
doze isnt sane
Yes
doze who zoze
🔥
doze is good at pretending to be sane tho
true
thank you john wulfrum acrobatics pack for being you
we can rebuild him
"you're chill"
"no"
we have the wulfrum acrobatics pack
Double snail bc it's two messages


